Amegakure's Custom Center

Korra.

Sage of Snakes
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Name Of Poison Venom of the Red Lotus
Creator: Korra.
Type: Hemotoxin
Ingredients and Background: Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage.

Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.

Description of Effects:

Liquid Form: In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone.

Speed of Effects Depending on Exposure and Time
  • Simple Scratch or skin contact with the liquid poison - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to loose the body part.
  • Stab Wound, contact between the liquid poison and an open, bleeding wound or contact - Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Ingestion of liquid Poison or Overdose of Poison - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures

Gas Form: In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.

Speed of Effects Depending on Exposure and Time

  • Small Amount Ingestion or Breathed In or Skin Exposure - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance. Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 5 turns if untreated.
  • Heavy Ingestion of Gas - Uncontrollable internal bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Long Term Ingestion and Skin Contact - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact
Note: Only Usable by Korra or if given weapons dipped in this by Korra.
Note: Created by Korra
 
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Korra.

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(Kanjō-Tekina Jittai) - Emotional Entities
Type: Offensive/Defensive/Supplemenaty
Rank: S
Range: Short
Chakra: 40 ( -10 per turn to keep on field)
Damage: 80
Description: The Emotional Entities are sentient constructs of each emotion in Korra's power ring. Each emotion has its own Entity that represents the emotion. All the Entities have the powers of the shared abilities from the power ring as well the powers of their emotion. The entities also have unique powers that are only usable by them. The user will have to be in the emotion of the entity they want to form for at least 3 turns. Each Entity are stronger versions of their emotion constructs and are immune to A rank and below jutsus while being able to take up to 1 S rank jutsu. Each construct can levitate and can act on their own while also listening to the user. Each entity is the same size of Gamabunta.

Will/Ion: Ion is the entity for the Green Light of Will. He looks like a giant green whale. Ion has access to the powers of the green light from the power ring. Due to him having an increased Will Power he is able to increase the users will power and make them immune to A rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of S rank and below. Ion also has the power to posses opponents. Similar to Puppet Cursing Technique, Ion will get into short range of the opponent and using his will power merge into the opponent and use his will power to overpower them and take control of their body. Due to the connection with the green light of Ion and the Power Ring, the user will be able to help control the body. An S rank full body surge can cause Ion to loose control and be forced out of the opponents.

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Fear/Parallax: Parallax is an insect looking being that has the entire power of the yellow light. Parallax is the embodiment of Fear and has a killing intent the same rank of an official sage. Parallax is able to release a blinding bright yellow light from his body that causes the opponents to be paralysis until the light goes away. The light last for 3 turns and the user is immune due to him using the yellow light. Parallax can also use its little wings to release a B rank mid range gust of wind.

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Greed/Ophidian: Ophidian is the Entity of of Greed and the Orange Light. He is an orange looking snake with the Orange Lantern symbol on his forehead. Ophidian has all the powers of the orange light from the power ring. His scales are also chakra absorbing so when he wraps around an opponent he drains their chakra. The user being a user of the orange light is immune to the scales. Ophidian is able lay chakra construct snake eggs all over the field. The eggs are triggered when an opponents chakra gets near them. The eggs will release chakra construct chains that wrap around the opponent and drain their chakra. Ophidian can lay up to 15 eggs per use.

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Hope/Adara:

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Rage/The Butcher:

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Love/Predator:

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Passion/Proselyte:

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Death/Nekron:

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Life/The Entity:


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(Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa
Type: Offensive/Defensive/Supplemntary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:

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Howard

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Custom element Japanese name: Asankachisston

Custom element English name: Nitrous oxide

The element is based on: Wind Release + Medical Ninjutsu

Facts that prove the element to be possible (in the manga context): Nitrous oxide is naturally present in the atmosphere as part of the Earth's nitrogen cycle, and has a variety of natural sources. The largest natural source of nitrous oxide is from soils under natural vegetation. This produces 60% of natural emissions. Uncultivated soils make up the majority of the Earth's land surface. So the nitrous oxide produced by microbes that break down nitrogen in these soils are considered natural sources. Concentrations of nitrous oxide in the atmosphere rarely exceeded 280 ppb but this can be increased by the user creating the substance through chakra usage.

How it works: Commonly known as laughing gas or nitrous, Nitrous oxide is a chemical compound, an oxide of nitrogen. At room temperature, it is a colorless, odorless non-flammable gas, with a slightly sweet taste under intense pressure and compression it can be found in a liquid state. At elevated temperatures, nitrous oxide is a powerful oxidizer and can allow excess oxygen to be forced into a fire technique laced with Nitrous oxide empowering it further or even relighting dying techniques but only works when being used alongside the users own chakra nature. Nitrous oxide can be created by binding two molecules of nitrogen to one molecule of oxygen through the application of Medical chakra along with Wind Release to create and manipulate the substance. To be able to do this the user must be skilled in medical ninjutsu to be able to force this process and is similar in usage to (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique allowing the creator to use his chakra to bind and create the substance from nothing but chakra. The creator can also pull nitrous oxide directly from the environment by manipulating the surrounding atmosphere.

Nitrous oxide is a dissociative anesthetic, dissociative anesthesia is a form of anesthesia characterized by catalepsy, catatonia, analgesia, and amnesia. It does not necessarily involve loss of consciousness and thus does not always imply a state of general anesthesia. Dissociative anesthetics produce this state by interfering with the transmission of incoming sensory signals to the cerebral cortex and by interfering with communication between different parts of the central nervous system. Exposure to nitrous oxide in large or medium sized doses causes a short-term decrease in mental performance, audiovisual ability, and manual dexterity. Nitrous oxide affects quite a few ion channels, its anaesthetic, hallucinogenic, and euphoriant effects are likely caused predominantly or fully via inhibition of NMDA receptor-mediated currents. Euphoria is a common side effect of nitrous oxide, it can also cause a forced laughter not directly controlled by the affected person hence the name laughing gas. This is as part of the wider emotional changes that can occur when nitrous oxide is breathed or consumed. For example, some people instead of laughing become scared or in other cases extremely aggressive towards those nearby. The emotional excitement may result in depressive or manic behavior even to the point of psychosis and hallucinations dependent on the technique used and certain techniques can be a medium for genjutsu. Specific techniques can even lead to asphyxiation if the opponent continuously breathes the nitrous oxide instead of regular air. It comes in a compressed liquid state and a gaseous state this is dependent on the technique used but does not change the strengths and weaknesses of the substance itself just allowing for different applications. Supplementary jutsu that do not deal damage can be colorless and odorless signified only by chakra and taste, offensive or defensive jutsu have a purple hue and are visible no matter if stated in the technique or not.

Anxiolytic effect: A low dose of nitrous oxide is an effective anxiolytic, and this anti-anxiety effect is associated with enhanced activity of receptors. This allows the user to increase their reactions, perceptive ability and mental facalties through low doses of the element. Larger does negate this effect and instead instigate euphoria just as it would anyone else.

Analgesic effect: Nitrous oxide produces a mild analgesic effect at subanesthetic concentrations meaning the user is able to dull the sense of pain in their own body as well as allies bodies through an application of a small dose of the anesthesia. This can allow the user to negate pain almost entirely through proper techniques.

Jutsu Usage Examples:

(Asankachisston: Warau Hito) - Nitrous Oxide: The Man who Laughs
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect.
Note: Can be used on allies giving them the same beneficial effects

(Asankachisston: Rasuto Rafu) - Nitrous Oxide: Last Laugh
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicenter allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colorless and odorless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, lightheadedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and has the potential to snuff out and deprive fire techniques one rank higher of oxygen and fuel extinguishing them rapidly.
Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area
Note: Will cause anyone affected to laugh uncontrollably

(Asankachisston: Satsugai Jōku) - Nitrous Oxide: The Killing Joke
Rank: B-S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of either gaseous or liquid nitrous oxide using them to attack or defend. These constructs have a purple hue. Only one structure can be used per usage all the items have to be either liquid or gas they can't be both. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns. They will also begin to laugh for the next two turns. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns.
Note: S rank variation can be used four times per battle with a one turn cd

Conditions to be able to use it: Completed Wind Release and being a Medical Shinobi

Is weak to:

Earth: Both forms can be stopped by earth as it's more structurally sound.
Water: Water can wash away the liquid and block the gas.

Is strong against:

Fire: The substance is non-flammable allowing it to snuff out fire.
Lightning: Like wind it's an insulator, disrupting lightning release the liquid isn't a good conductor.
Wind: The gas is heavier than air and more dense allowing it to over power regular wind.

Co-creator: Howard

Students I passed this custom element on too: Xicer & Korra




















VCJ Idea

(Kuchiyose/Raiton: Chi to Kaminari) - Summoning/Lightning Release: Blood and Thunder!
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40 (+10 per turn) (+10 to break the weapon apart)
Damage points: 80
Description: After drawing blood the user will create a massive summoning script behind them summoning fourth a massive amount of weapons that they immediately infuse with lightning chakra binding them together into one massive weapon. This is done in a similar fashion to how physical copies of ones sword is created using ( Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation. The lightning creates a physical body for all of the weapons binding them into a single entity. After this the user can send the entire construct at the opponent levitating it with lightning chakra as in the above mentioned technique.
The weapon can be controlled and manipulated for up to three turns allowing it to attack the opponent various times and is only destroyed when it comes against a technique strong enough to overpower it. When it comes up against another technique the user can perform the seal of confrontation and release the physical body of the weapon releasing the weapons and swords back into their original form having them burst out and around a technique attacking an opponent from the left and right simultaneously. After breaking the weapon back into it's fundamental weapons the user can use (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to increase the number of weapons even further and increase the damage by an additional +20.
Note: Can only be used twice per battle
Note: No other summoning techniques in the same turn

 
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Korra.

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(Kanjō-Tekina Jittai) - Emotional Entities
Type: Offensive/Defensive/Supplemenaty
Rank: S
Range: Short
Chakra: 40 ( -10 per turn to keep on field)
Damage: 80
Description: The Emotional Entities are sentient constructs of each emotion in Korra's power ring. Each emotion has its own Entity that represents the emotion. All the Entities have the powers of the shared abilities from the power ring as well the powers of their emotion. The entities also have unique powers that are only usable by them. The user will have to be in the emotion of the entity they want to form for at least 3 turns. Each Entity are stronger versions of their emotion constructs and are immune to A rank and below jutsus while being able to take up to 1 S rank jutsu. Each construct can levitate and can act on their own while also listening to the user. Each entity is the same size of Gamabunta.

Will/Ion: Ion is the entity for the Green Light of Will. He looks like a giant green whale. Ion has access to the powers of the green light from the power ring. Due to him having an increased Will Power he is able to increase the users will power and make them immune to A rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of S rank and below. Ion also has the power to posses opponents. Similar to Puppet Cursing Technique, Ion will get into short range of the opponent and using his will power merge into the opponent and use his will power to overpower them and take control of their body. Due to the connection with the green light of Ion and the Power Ring, the user will be able to help control the body. An S rank full body surge can cause Ion to loose control and be forced out of the opponents.

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Fear/Parallax: Parallax is an insect looking being that has the entire power of the yellow light. Parallax is the embodiment of Fear and has a killing intent the same rank of an official sage. Parallax is able to release a blinding bright yellow light from his body that causes the opponents to be paralysis until the light goes away. The light last for 3 turns and the user is immune due to him using the yellow light. Parallax can also use its little wings to release a B rank mid range gust of wind.

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Greed/Ophidian: Ophidian is the Entity of of Greed and the Orange Light. He is an orange looking snake with the Orange Lantern symbol on his forehead. Ophidian has all the powers of the orange light from the power ring. His scales are also chakra absorbing so when he wraps around an opponent he drains their chakra. The user being a user of the orange light is immune to the scales. Ophidian is able lay chakra construct snake eggs all over the field. The eggs are triggered when an opponents chakra gets near them. The eggs will release chakra construct chains that wrap around the opponent and drain their chakra. Ophidian can lay up to 15 eggs per use.

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Hope/Adara: Adara is the entity of Hope and is a bird looking construct. The user can fly on Adara and have Adara use it wings to release a B rank gust of wind that can reach mid range. Adara has access to the powers of the blue light from the power ring. Adara can already release his construct feathers across the terrain. The feathers will stay on the field for two turns. When the opponent gets in short range of a feather the feather will explode into water and form a water orb trapping the opponent inside it. Each feather use releases up to 10 feathers and needs a 1 turn cool down between uses.

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Rage/The Butcher: The Butcher is a bull like construct that is the entity of rage. He has access to the powers of the red light from the power ring. The Butcher is able to to charge at opponents and ram into them with the force of a S rank blunt force damage. When Butcher charges nothing can stop it as being the entity of Rage it can take up to S rank damage and break through S rank defenses when it charges.

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Love/Predator: The Predator is the entity of Love and has access to the Star Sapphire light from the power ring. The predator is teh fastest construct and can move at the same speed as a Kage Rank Ninja. The Predator can release a mist of construct at opponents. The mist will than form a crystal looking prison construct that traps the opponent. Predator can also boost the users Star Sapphire light powers and increase the rank of the Star Sapphire ability by one rank.

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Passion/Proselyte: Proselyte is the entity of Passion and is a star fish looking construct. Proselyte has the abilities of the Indigo light from the Power Ring. Proselyte is able to heal the user or allieis by touching them with one of his arms. This is limited to injuries from A rank jutsu and below. The healing is only to the extent of the medium injuries and medium injuries. If the user knows Medical Ninjutsu, Proselyte can touch the user and cut the cost of chakra for Med Stuff A rank and below Med Nin at 3/4 of the cost and S rank and Forbidden by half.

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Death/Nekron: Nekron is the entity of Death/Black Light of the Power Ring and is a Grim Reaper looking construct. Nekron has a scythe which he can use to slice opponents and break A rank and below defense jutsus. Nekron has access to the powers of the Black Light from the Power Ring. Nekron is able to copy the ability of the black light but instead of generating a ring he can either grab onto an opponent or hit them with his scythe. If the opponent is grabbed by Nekron or hit with his scythe the opponent feels pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent.

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Life/The Entity: The Entity is the strongest emotion entity the power ring can create and is the entity of the white light. The Entity has the powers of the white light from the power ring. The Entity is also able to copy powers of the other Emotion's Entity expect for Nekron. Once per battle The Entity is able release a bright white light the blinds opponents. The light also pushes the opponents to the ground making them feel a heavy pressure constantly restricting movements. The user will be immune to this due to them being in the White Lantern mode and using the white light power themselves.


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Note: Must taught by Korra.
Note: Must posse the Power Ring
Note: Must be in Emotion the Entity the user wishes to use for at least 3 turns
Note: Usable 3 times with a 2 turn cool down
Note: Even tho the White Lantern can use other lights it cannot summon other emotional entities.
Note: Any ability the Entities use counts towards one of users moves.




(Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth, wood, and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is as big as Hashirama's Wood Human Technique. Medusa can use the snakes (25 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can also use the Inorganic Reincarnation Jutsu herself and manipulate non life substances on the field and on her body to change like her hands into objects like swords, hammers, etc. Medusa is immune to A ranks and below and can take up to one S rank jutsu. After taking a S rank jutsu the user can spend another 40 chakra to make repairs to Medusa. If the user has a snake summon they can have the summon merge with Medusa giving her access to the snake's abilities. The user can also sacrifice the snake summon it absorb to take another S rank jutsu.
Note: Must know Snake Sage Mode
Note: Must be taught by Korra
Note: Usable 2 times a battle
Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa

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Shinta

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VCJ Idea

(Kuchiyose/Raiton: Chi to Kaminari) - Summoning/Lightning Release: Blood and Thunder!
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40 (+10 per turn) (+10 to break the weapon apart)
Damage points: 80
Description: After drawing blood the user will create a massive summoning script behind them summoning fourth a massive amount of weapons that they immediately infuse with lightning chakra binding them together into one massive weapon. This is done in a similar fashion to how physical copies of ones sword is created using ( Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation. The lightning creates a physical body for all of the weapons binding them into a single entity. After this the user can send the entire construct at the opponent levitating it with lightning chakra as in the above mentioned technique.
The weapon can be controlled and manipulated for up to three turns allowing it to attack the opponent various times and is only destroyed when it comes against a technique strong enough to overpower it. When it comes up against another technique the user can perform the seal of confrontation and release the physical body of the weapon releasing the weapons and swords back into their original form having them burst out and around a technique attacking an opponent from the left and right simultaneously. After breaking the weapon back into it's fundamental weapons the user can use (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to increase the number of weapons even further and increase the damage by an additional +20.
Note: Can only be used twice per battle
Note: No other summoning techniques in the same turn

I'm going to submit this later, I'll also check for other things to submit. Also, I've updated the youtube link so the time actually reflects the jutsu being demonstrated xD
 

Xicer

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(Suiton: ???) Water Style: Rain Warrior
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 per katana melee)
Description: The user forms a single handseal to summon an ancient warrior to the battlefield, forming by the falling rain. The rain would cumulate into the manifestation of the will of Rain, a human sized warrior comprised of water, bearing no physical traits other than flowing water and a Amegakure headband seemingly welded to its forehead, wielding a katana. The warrior embraces the will of Rain, being able to utilize Rain and Water release up to A-Rank, regardless of the user who summoned it, while being able to feed off of the stronger users knowledge through their summoning chakra to embrace higher levels, if known by the user. Being very skilled in the way of the double-sided blade, the warrior is also able to utilize the cutting property of water techniques and deliver devastating blows to the enemy.
Note: Lasts 3 turns
Note: Can only be used by Amegakure Ninja

Thoughts?
 

Howard

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[video=youtube;VGelJhg4B9Q]https://www.youtube.com/watch?v=VGelJhg4B9Q[/video]

Name Of Poison (Kokoro no Kaiki Nisshoku) - Total Eclipse of the Heart
Creator: (loliunno, whoever wants it)
Type: Neurological, Cardiac, Renal
Ingredients and Background:

The power of love is a curious thing, make a one man weep, make another man sing. It can change the heart to a little white dove, more than a feeling, that's the power of love. First time you feel it might make you sad. Next time you feel it might make you mad, but you'll be glad when you've found that's the power that makes the world go round. Love is just a chemical reaction that isn't directly controlled by the person feeling the emotion meaning with the proper chemicals, hormones, neurotransmitters and pheromones this poison is able to make others love the creator or user unconditionally making them highly susceptible to persuasion and manipulation. Historically love and poison are thought to be the most powerful weapons a woman has at her disposal, love has concurred nations, started wars and most of all spurred many a human. Poison has felled many a monarch, and scholar. Helen of Troy was a face that launched a thousand battleships merely due to love, meaning love is an emotion with the potential to make any human fall to their knees willingly of their own accord or fight on behalf of others. Thus weaponizing it isn't impossible it just takes a in depth understanding of psychology, biochemistry and how the body reacts to chemical stimuli all things a medical shinobi are able to grasp easily.

The ingredients are as follows;

Testosterone
Oesterogen
Oxytocin
Norepinephrine
Serotonin
Oxytocin
and Vasopressin

The poison comes in a liquid and gas form is pink in both and smells like spice.


Description of Effects:

Stage 1, Turn 1: Lust

What people call "love" is just a chemical reaction that compels animals to breed. It hits hard,then it slowly fades leaving you stranded in a failing marriage. Lust is driven by the *** hormones testosterone and oestrogen which are the first chemicals to become active on the body of the poisoned individual. Testosterone is not confined only to men it has also been shown to play a major role in the *** drive of women. After exposure to the poison these two chemicals begin to travel throughout the body instigating a feeling of lust in the opponent for the person who poisoned them. They become slightly less willing to harm them meaning they're unable to use forbidden rank jutsu against them and any jutsu they use will be subconsciously weaker reducing the damage by ten points. Their mind will also be foggy clouded with unusual thoughts halving their reaction speed due to an inability to think rationally and without bias. They also become flush, with their blood pressure and heart rate increasing to an abnormal level more than a naturally instigated feeling as it's forced by their own biochemistry. Their vision will become blurry at times, and their eyes will water.

Stage 2, Turn 2: Attraction

This is the truly love-struck phase. When people fall in love they can think of nothing else. They might even lose their appetite and need less sleep, preferring to spend hours at a time daydreaming about their new lover.

In the attraction stage, a group of neuro-transmitters called 'monoamines' play an important role:

Dopamine - Is a chemical that helps with happiness and is usually released upon a rewarding stimuli. It makes the poisoned individual feel as if being around the person who poisoned them is a rewarding experience and they'll become even less willing to attack them as subconsciously they fall a little bit further in love with them. They'll subconsciously be unable to use A rank, S rank or Forbidden rank techniques against the opponent and damage will be reduced by twenty damage points on any technique they use as well as it costing double the chakra involved. This is because they will be forcing their body to do this, their body will literally be chemically against the actions they are taking but it can be overcome at this point allowing them to continue fighting. Dopamine is also able to create surreal hallucinations of what the poisoned individual loves most. Most of these hallucinations will be happy in nature, flowers, rainbows, vibrant colors almost like an acid trip. This can obscure their vision and make fighting even more difficult these hallucinations last throughout the poisoning process and can interact with the poisoned individual as it's their own brain creating them.
Norepinephrine - Otherwise known as adrenaline begins to flood the body increasing blood flow, blood pressure and heart palpitations even further to a point where chest pain is involved every time the heart beats. The poisoned individual will feel hot, and nervous as anxiety builds up from their bodily reactions. This causes the poisoned individual to begin sweating profusely making gripping a weapon or performing handseals harder with them being able to only perform a string of two hand seals without pausing. It also causes the heart to beat abnormally sometimes causing heart arrhythmia.
Serotonin - One of love's most important chemicals and one that may actually send the opponent temporarily insane. Serotonin is active in constricting smooth muscles meaning with it out of control muscles can spasm and twitch against the poisoned individual's will. It regulates mood and happiness, meaning with it flooding the body the poisoned individual will go through frequent mood swings being happy one moment and angry the next. This again halves the users reactions as they are unable to properly control their own emotions meaning thought processes will change rapidly and without warning and it will eventually cause them to become even more passive towards the person who poisoned them.

Stage 3, Turn 4: Attachment

This is what takes over after the attraction stage, if the feelings of love are going to last the body needs to believe that they are true feelings. People can't stay in the attachment phase for extended periods of time thus the objective of this phrase is to kill the opponent through a heart attack or heart problem brought on by the extreme blood pressure and rise in blood flow, heart palpitations and heart arrhythmia.

Oxytocin - Is the chemical that causes a person to become committed, it keeps the feeling of love going for much longer than the other neurotransmitters causing a state in which the poisoned individual will no longer attack the person who poisoned them at all. They will also be highly susceptible to suggestion. At this point the poisoned individual will subconsciously find it impossible to attack the person who poisoned them and their movement speed will drop by half.
Vasopressin - Increases blood pressure even further to a point where veins feel as though they are popping. The heart feels like a balloon ready to burst and the chest feels like it is filled with air making breathing harder. Vasopressin is involved in the maternal, and paternal instinct and this will make the poisoned individual subconsciously want to protect the person who poisoned them. This chemical also naturally regulates the kidneys and their water retention eventually the kidneys can be forced to be shut down with enough time. It also plays a vital role in homeostasis keeping salt, glucose and water balanced in the blood. Without it doing it's job properly blood becomes thin meaning the poisoned individual will bleed more easily their body unable to naturally coagulate the blood.

Stage 4, Turn 6: "Total Eclipse of the Heart"

No longer requiring chemicals to continue the above mentioned processes eventually the poisoned individual's kidneys shut down and they have a heart attack due to the intense stress placed on the heart and the blood vessels. Blood vessels rupture all throughout the body, even in the brain (stroke) and they begin to bleed internally uncontrollably ending in death.

Note: The creator is immune to the poison and the effects
Note: Due to it being completely neurotransmitter based it is immune to heat and liquid







Bored now.
 
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My first attempt at making a poison O__O'




Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure
  • Small scratch or contact with liquid will cause the afflicted limb (Upper arm, hand, foot as an example) will initially be paralysed for four turns. On the second turn the afflicted area will begin to break out in blisters, worsening on the third turn, the blisters will begin to bleed. On the fifth turn the effects will begin to spread out to the adjacent limb (If the forearm is affects, the hand and upper arm will be the next affected by the poison) where the process will begin anew again. Death will occur after a further five turns as the poison continues to spread through the body and paralyses the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa Will cause the wound to immediately break out into painful blisters (hindering vision or breathing if contact with the eyes or nose if made), which on the second turn begin to heavily bleed. Muscle Paralysis sets in gradually over the next four turns, spreading out from the site of entry to eventually completely paralyse the target. Blisters form over the skin at the same rate the paralysis sets in, beginning to bleed one turn after they form. Death follows on the fifth turn as the poison makes its way to the heart muscles, paralysing them.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection will cause muscle paralysis throughout the entire body, one turn after exposure. The immediate point of contact will break out in blisters that bleed heavily that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs. In the case of inhalation, the target will become paralysed at a slower rate, taking two turns after inhalation to become completely immobile. The third turn causes death as the poison reaches and paralyses the heart muscles.

Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.
 

Howard

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Gas needs a scent and tbh you should give a quantifyable le reduction to the paralysis eg 1st turn no handseals 2nd turn reduced speed could half it thats what my poison does then turn 4 they can't move at all. Also the blistering effect imo could increase the power of other poison techniques or deal damage itself eg 20 damage per turn as the blisters worsen. Also the blood breaking down would mean it won't coagulate blood pressure would rise etc meaning it could cause headaches and problems relating to high bp. Though iunno just thoughts.

Someone should look into flammable poisons as well. Idea came from you mentioning the oily consistency of your poison.
 
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Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure
  • Small scratch or contact with liquid
    • First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.
    • Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.
    • Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).
    • Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.
    • Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa
    • First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).
    • Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.
    • Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).
    • Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.
    • Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
    • First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.
    • Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.
    • Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.
    • Fourth Turn: The target dies during this turn from paralysis of the heart muscles.

Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.
 

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[video=youtube;6oGqIfnIAEA]https://www.youtube.com/watch?v=6oGqIfnIAEA[/video]
“Humans are pathetically greedy and easy to manipulate.”

Name: Sado Yasutora
Nickname: Howard, Doctor Orpheus, Doctor Strangelove
Gender: Male
Age: 23
Clan: Valentine


Looks:​


Sado is a man of Valentine descent and has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man he rivals Jūgo in height being slightly taller then him. He is a half an inch taller than one of the tallest men Han, Sado is roughly 7'5". Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his late twenties, early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it doubles as a symbol and a snake summoning tattoo. He typically wears either his Shinobi uniform or flashy short sleeved shirts with open collars. He also wears a dark, long-sleeved shirt with a rose emblazoned on the left sleeve. He sometimes wears a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin.

Alternatively when using his Valentine Abilities he tends to take on an older appearance appearing to be in his late twenties. He allows his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair also becomes more pronounced. He usually wears a dark black cloak trimmed in crimson red as well as on the interior but again only does so when it's needed. He also wears full-length black leather armor that covers his entire upper body often substituting the arm guards with his own Custom Weapon. He has gone stark naked a few times, namely once when in Kirigakure no Sato just so he'd be able to flash the Mizukage for laughs. He also tends to use jutsu that rip and tear his own clothes, as well as others frequently just for his own amusement.

After months and months of medical training Sado gained enough knowledge and skill to be considered a medical shinobi soon after becoming a doctor. In this time he grew to like wearing the traditional white lab coat most doctors wore. He is often times seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cared for his normal attire he will even at times use aggressive chakra to clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, moreso than any other form of clothing he has ever worn.

He has also began to accumulate a necklace of hourglass shaped vials with several different poisons in them while undergoing his poison training these contain various poisons and work as samples always with him when he needs them. The first is a sample of pink Perfume from Sharpay of the Sage Transformation Clan. The second sample worn around his neck is Puppeteer's Poison a deep purple liquid obtained from his close friend Illidan Stormrage, who obtained it directly from a Master Puppeteer, Korra Ōtsutsuki the infamous Sage of Snakes. The third vial worn around his neck is Med Toxin the basic poison given to all Poison Specialists after completing their training the liquid inside the vial is a sickly green. After working with Korra he helped her create a specialized poison called The Venom of the Red Lotus which was a crimson red poison thick like blood which he keeps in a fourth vial. His own poison Shadow of the Bat is a smokey-orange poison that he keeps in a special vial with two separate compartments one for the liquid and one for the gaseous form.


Personality:​


Yasutora Sado has multiple personality disorder which has the unforeseen effect of changing his decision making process on a regular basis. He has two totally separate personalities a primary and a secondary. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of Kirigakure no Sato and their shinobi spurred on by stories he has acquired from his years in Iwagakure no Sato. The First, and Second Ninja World Wars, to be more specific he may sometimes forget the stories but the distrust is always there and this has caused him to be cautious in dealings with Kirigakure no Sato especially when it comes to meetings, and journeys to their village.

Sado has a slight disdain for children but has shown a fatherly bond with Yachiru Kusajishi who shares his lonely upbringing. As far as he can trace she too spent most of her early life alone fighting for survival this has instilled a respect in him for her and an almost fatherly need to protect her. On more then one occasion he has lashed out with pure killing intent towards those who would try to harm Yachiru going as far as destroying chances to make an alliance with Kumogakure no Sato because one of their shinobi had the audacity to hit Yachiru.

Over the years Sado has become a genius when it comes to chemistry, bio-chemistry, medicine, poison, and the human body capable of creating complex poisons, medicines and techniques, including fear-inducing, hallucination-creating, emotion-manipulating poisons as well as working with various other medical shinobi providing them elaborate and detailed ideas to further his own boredom. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and Valentine lineage. Originally, Sado's consumption of alcohol was presented by himself more from a comedic viewpoint making it a joke so those around him would laugh, but in reality he may have used the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him, in the past and present Sado has mentioned that the best method on how to deal with horrible events and outcomes is to "not think about it." Sado is easily bored and does not do well with routine which alludes to him having severe ADHD.

He is more than willing to be extremely brutal such as when people betray him or his life or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored. He has shown to find killing fun in his earlier years and still does but tends to not divulge this information to the villagers who he now surrounds himself with

Primary: Sado tends to be a quiet person however he can become quite loud and comedic randomly. In his childhood he was sometimes the subject of jokes or bullies because he only fought back when pushed to the absolute limit and allowed the bullying to take place for extended periods of time. Sado has also shown to be very intelligent; he ranked 11th out of 322 students in his Chuunin exams which set him ahead of most of the other students. Sado has a very loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He would throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others because he like them has had to find out who he really is over time.

During his training in Madness Fist, he began to be more erratic in his fighting even in his normal state. He makes jokes, quotes lyrics, says odd catchphrases and all around tries to distract his opponent with nonsense. In a way he fancies himself a Bard for himself, to keep his mind active. Boredom, slowly kills him every moment of everyday but it's barely noticeable when he's fighting, and being himself.

After entering Amegakure he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees the people of Amegakure as a part of his own family, and his strength and determination takes a firm root in the village. After spending time in the Valentine Clan he has built up a code of conduct to retain this personality as the dominant one. He has to try and take interest in the village and it's affairs and he must not kill innocent people. This has changed from his personality in the past where he helped Bruce and Taka destroy entire villages such as the Hidden Shadow village and Takigakure. He tries to only take the lives of fellow shinobi those who deserve it.

After his excessive medical training Sado has taken the Hippocratic Oath somewhat seriously even though no one mentioned it to him or told him he had to take it. He has healed random people, offered Solider Pills and Military Ration Pills and has even given out medical advice on numerous occasions. He seems proud of his knowledge so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact he knows he isn't and he's come to terms with that but he finds a comfort in being perceived as good, just and fair by those around him and will try to get people to like him just because he can.

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority and government officials barring those he respects who know he respects them, because most likely he will tell them. He doesn't like "being told where to go and what to do" and most of the villagers around him know this however this has caused problems with other villages on multiple occasions including Konohagakure no Sato, Sunagakure no Sato and Kumogakure no Sato he nearly outright avoids any dealings with Kirigakure no Sato. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time." If he were to described himself in terms of basic personality he might say chaotic neutral, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can in this world.

Secondary: During his early years, Sado could become extremely violent when pushed to his limits he would exploit his advantage in size to intimidate and hit the other children that bullied him. This however would only increase the bullies interest in him and force them to try more drastic measures to annoy and harass Sado. When he wasn't in this more violent state he was mostly passive and didn't really defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness and the fact that he was often bullied for what seemed to him to be no reason. Later on Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

After spending time in the Valentine clan his secondary personality has warped slightly he has begun to consider himself emotionally separated from the rest of humanity; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes like gouging out Uchiha Sharingan eyes, and cauterizing the wounds leaving the Uchiha clan member to live the rest of his life without his doujutsu he's done this on at least four documented occasions. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his village grows, the dislike and distrust of other villages and the rest of humankind grows exponentially.

After his medical training Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar-opposite of his primary personality who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them knowing their weak points, the nerves, the blood vessels, the vertebra. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth what causes it on a chemical level, how to harness it, how to weaponize it and how to make it his own. This made him seek out in himself what he feared most which after days of silent contemplation and meditation he learned it was loneliness. If he were alone there would be no one to entertain him to keep him busy to drive him to become stronger and this realization made something click in his head.

He now understood that his violent tendencies, his anger, his rage, mistrust, jealousy they were all instigated by the fear of loneliness, as much time as he had spent in the Valentine order and he still couldn't forsake these emotions they were all he had. The thought of losing his friends and his home was always the factor that brought this personality to light and drove him to sadistic ends. The people that kept him from being bored, the people who kept him from killing, the people who stopped him from sleeping in caves and destroying villages losing them was what he feared most and over the years he had to watch as they died in battle or drifted away with time. So he took that as motivation and learned how to weaponize the fears of others and how to overcome his own fear. The intimidation of others in his youth was the precursor to this it would be the way to get that intimidation factor back as the Ninja World is a strong place with strong people in it who don't always fear death but everyone fears something. Shadow of the Bat, his poison was derived directly from this thought process. He grew to love instilling fear in others again and this personality became even more sadistic than it ever was before and all the more difficult to control and reign back.

On a gathering storm comes a tall handsome man.
In a Dusty Black Coat.
With a Red Right Hand.



Village Info.

Village of Birth: Amegakure
Village of Alliance: Amegakure​




Rank//Chakra Info.

Ninja Rank:
Unofficial Sage
Specialty:
Raiton
Doton
Taijutsu
Valentine Abilities
Medical Ninjutsu: Poison Release
Elements:
Basic Five
Oobleck
Red Sand
Your ninjutsu:
Basic Ninjutsu - Completed
Basic Genjutsu - Completed
Basic Taijutsu - Mastered
Jeet Kune Do - Mastered
Kaito's Taijutsu - Mastered
Valentine Abilities - Mastered
Snake Sage Mode: Mastered
Medical Ninjutsu - Completed; Doctor
Poison Release - Mastered


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Mastered
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Mastered
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Completed
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Completed
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Completed
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Created
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Co-Created


Valentine Family (Tanabata Ichizoku)
Name:
Valentine Family (Tanabata Ichizoku)

Founder:
Vincent

History of the Clan:
Tanabata Ichizoku, Modern Day Valentine Family is a group of people with origins as old as Land of Rain itself. They started during the warring states era as a group of vigilantes eventually controlling street level crimes in all of land of rain. Despite being criminals Valentine’s Family had great love for their own, upon creation of Amegakure and Hanzo’s government. Land of Rain was invaded from all sides and forced to be a Warzone. Tanabata Ichizoku took control of areas and forced people to provide protection money, which was actually a front to keep populated areas away from war, others wouldn’t invade areas already knee deep crises especially when they’ve enemies to fight. Hanzo more than anyone else realized the purpose was to keep peace, although it meant him eventually losing power. This was still opportunity for him maintain his focus at the war.

Tanabata Ichizoku would later come to financially support the Akatsuki, forcing Hanzo’s hands to make an alliance with Danzo. The fall of Akatsuki also meant the fall of Tanabata, later upon Akatsuki’s possession of Amegakure the Tanabata, now known as Valentine Family regained power. Having a share in its aristocracy, with their department being the underworld. Minimizing crime in the Land of rain and raising it to cause economic problems in other countries.

Location:
The clan is ingrained in all levels of Amegakure’s society, the site on which the village was built has been a home to the clan for as far back as records go.

Purpose:
The clan’s ultimate aim is harmony with the natural world around them, and by extension, the end of humanities ceaseless destruction of nature, by any means necessary. The clan and its ways have many references of Yakuza and Mafioso. They wear nothing other than suits, they follow strict codes even with their crimes. Their symbol is an oddly shaped bat spreading its wings while carrying a heart broken in two. Their ways could be typically summarized by their catchphrase “Beauty and Beast”. With beauty representing their objects of affection they seek to protect and beast themselves with their odd transformations. The heart and the bat are also representation of the concept. They only allow people of the Land of Rain within the clan, another reference to the Mafia which keeps membership to Italian/Sicilian Bloodlines.

Special Abilities:

In all cultures there are mythologies of shapeshifters, for example:

American Indian Skinwalkers:
According to the Book of the Navajo, the practice of animal emulation began with a hunter who thought of using the head of a deer so that he could approach them more closely to kill them. He was unsuccessful until the Gods came and showed him not only how to make the mask but how to emulate the animal. The practice of wearing the skins of the deer and emulating them began for the purpose of hunting. Locke also links the practice of witchcraft involving animal emulation and shape shifting to the Navajo folk tale of Coyote's wife. Believing that Coyote had been murdered, his wife takes the form of a bear and begins to curse and slay her husband's killers with witchcraft. The association of skin-walkers with Coyote is a prevalent belief in both their common usage of coyote skins and reputations of being tricksters. Skinwalkers are known as a Native American version of a Loup-garou. Even children have been known to become a skinwalker.

Lycanthropy:

A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lykos, "wolf", and ἄνθρωπος, anthrōpos, "man"), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius.
In addition to the natural characteristics inherent to both wolves and humans, werewolves are often attributed strength and speed far beyond those of wolves or men. The werewolf is generally held as a European character, although its lore spread through the world in later times. Shape-shifters, similar to werewolves, are common in tales from all over the world, most notably amongst the Native Americans, though most of them involve animal forms other than wolves.

Huli - jing:

In Chinese mythology, it is believed that all things are capable of acquiring human forms, magical powers, and immortality, provided that they receive sufficient energy, in such forms as human breath or essence from the moon and the sun.
The fox spirits encountered in tales and legends are usually females and appear as young, beautiful women.

Cyanothopy:

The Greeks also spoke of cynanthropy (Kynior, dog). Cynanthropy, sometimes spelled kynanthropy, is applied to shapeshifters who alternate between dog form and human form, or to beings that do not shapeshift but possess combined dog and human anatomical features. It is also used for real persons suffering from the delusion that they are dogs. After lycanthropy, cynanthropy is the best known term for a specific variety of therianthropy.

Ailuranthropy:

European folklore usually depicts werecats who transform into domestic cats, sometimes of an enlarged size, or panthers. African legends describe people who turn into lions or leopards, while Asian werecats are typically depicted as becoming tigers. The transformation of each individual animal feline form possesses its own version of the "were" title, for instance werelions, wereleopards, werejaguars, werecheetah, and werepanthers. The general classification of werecat typically applies to all, excluding circumstances between werecats, whom identify each species by the appropriate specific title. Werecats have been represented as typically living in prides regardless of sub-classification.

The clan I am submitting is based upon these legends. The founder (myself) developed a way to take the realistic form of animals by manipulating the natural mutagenic properties of natural energy. This process gives the forms actual tangible physical benefits that a standard transformation technique just cannot provide. As well as increasing the natural lifespan, strength and vitality of the clan members, Vincent Valentine the leader of the clan has mastered this to the point that he has an indefinite lifespan.


The clan uses a special ability called Sage morphing, which is a specialized branch of Senjutsu that makes simultaneous use of senjutsu along with transformation technique.
Natural energy works in different ways, apart from enhancing all of the user’s capabilities if it’s not properly balanced it initiates body transformations. There are numerous known cases all of which had something to do with transformations in physical appearances:
Sage mode, Kabuto’s version: While humanoid, kabuto yakushi grew horns, scales and areas of pigmentation around his eyes that extended till his shoulder blade. The ability was a granted change in appearance simply by entering Sage mode while being a snake summoner.
Sage mode, Jiraiya’s version: Jiraiya’s version of imperfect sage mode had his appearance altered heavily. He also showed the ability to transform his limbs (e.g. his hands and feet) into those of frogs so as to aid in maneuverability. The transformation was a result of failure to balance chakra along with natural energy, similar to how naruto began to transform in a toad while learning Senjutsu.
Jugo’s Sage transformation technique: Juugo’s clan had the ability to passively absorb Natural energy, although they didn’t turn into statues, it did granted demonic features and the ability to freely transform their bodies.
Orochimaru’s cursed seal technique, level 2: Initiated transformations similar to Sage transformation of Jugo’s clan. The ability was related to natural energy.

Sage morphing uses the user’s expertise in transformation technique and imagination along with the influence of senjutsu to make real vivid transformation that are more or less permanent unless the user ends a technique cuts his natural energy supply. For the duration of the transformation technique, senjutsu energy is passively absorbed to aid the transformation while still allowing the user to move, this ability is the result of extensive Senjutsu usage when the user eventually becomes adept to absorb very small fractions of natural energy even while moving. The energy isn’t enough initiate a sage mode transformation or allow use of a Sage technique but enough to actively source the energy for transformation techniques.
Transformations obtained by Sage morphing are not in any way similar to Sage transformation, cursed seal or Piston fist. They are actual transformations made realistic by the use of Senjutsu, where they give the user various advantages of shape and form, growing wings for instance as well as additional effects such as an upgraded killing intent from particularly scary transformations; this may be both the result of Appearances and natural energy’s role in making them real.
User could also disguise himself better when he copies the appearance of another person; he would go down to incredible details from smell, accents, unique traits and even chakra signature. This does not however include unique abilities or dojutsu, but so long it extends to just appearances even that could be copied.
Using the style does have limitations or drawbacks however:
Transformations must always be of living creatures, if the user transforms into an inanimate not a living object, due to the realistic effects of the transformation. User could permanently transform into the object and die or rather cease to exist, well, at least as a living being.
Transformations with effects other than altering, appearance, size and anatomy must be submitted as separate techniques. Transformations that are purely cosmetic and do not confer any power boosts are a passive ability however, these must be of species found commonly in earths ecosystems, mammals, reptiles, birds, fish, etc.
Lastly, there is always a risk involved when using Senjutsu, user could end up transforming in a statue: to avoid that Clan members carry objects similar to fukasaku’s stick that was used to prevent naruto from transforming into a statue, these objects can be an article of clothing or additional equipment. In the midst of battle, these equipment can be used to filter/absorb/push back natural energy from the users body to save the person from his demise.

Example Technique

Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 5 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.

Appearance: [x]


Additional effects and Restrictions:
-Improved transformation abilities.
-Ability to passively absorb senjutsu, although only sufficient to source the chakra for the modes used in this style.
-Due to the senjutsu chakra regulating around the user at all times, his physical strength and durability increases (+15 damage to all taijutsu)as well as ninjutsu abilities (+10 damage to all ninjutsu).
- Due to training with natural energy, the clan has the ability to detect living things through their life force.
- The clan are naturally more resilient than normal humans and as such have a high resistance to toxins and pathogenic matter, aswell as longer lifespans

Special Info:

Ranks:

Dark King:

Leader of the clan. With full mastery of all its abilities. The leader is pseudo-immortal, meaning he will never age and can only be die through being physically killed. the leader of the clan has extreme mastery of the clans abilities and as a result his modes last 2 turns longer than a normal user.

Dark Crusader:

The inner circle of the clan. They have attained near mastery of the clans abilities and have access to all the clans techniques. Due to their mastery of the arts of the clan, these individuals can live for hundreds of years. Their transformations last 1 turn longer than normal.

Dark Knight:

Mainstay rank of the clan, they have access to most abilities of the clan though gain no additional benefits aside from a lifespan double that of a normal human.

Dark Neophyte:

Full member of the clan. They have access to the basic transformations of the clan, but as they are fairly untrained in the arts, they suffer a -1 turn penalty on the duration of their transformations

Squire:

Initiation rank. Squires have only access to the basic modes with a -2 turn penalty on duration of the mode due to being essentially new to the arts.



Requirements:
- The user must have a massive chakra supply (kage rank or higher in nb terms).
- Any initiates must pass battle tests assigned by a crusader or higher.
- Clan members must be affiliated with amegakure in the rp
- Cannot have a Kekkei Genkai
- Cannot be a cannon biography

Upon leaving Ame or you are exiled from the clan and your ability to mould natural energy is sealed by the clan leader.
Leaf, Zanji, Xylon, Vision, Howard and Solf are ready and willing to join the clan


Adapted from a cfs submission and submitted as a clan as per the suggestion made upon checking

____________________
C u s t o m C l a n C e r t i f i c a t e

I, RokuNR of NB's battle Arena, by the power vested in me by Versuvio, Nexus and ZonDer, give you the following:

Vincent, our loyal member, gave on the date 27-February-2013 a submission for a Custom Clan;

after reading the submission and assuring that Vincent has the needed posts and has completed the assigned Sage Mission, I decided that the submitted Custom Clan satisfies all requirements, and am therefore giving Vincent his rightfully earned certificate on this Custom Clan by the following;

Valentine Family
Powered by Rei
Copyright ©2013, Vincent, NarutoBase.net
(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

Description on the Abilities and Inner Workings of the Style:

Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- Can only be taught by -Yard-





They're whispering his name
through this disappearing land
but hidden in his coat is a Red Right Hand.


Background Info.



Early Life | Will of Fire

As far back as he could remember, Sado had been alone he had no one to raise him to care for him, or to show him right from wrong. This however, didn't stop him from trying to make friends. He was gentle, kind and caring. He didn't like hurting other beings. He in his own mind was stoic, strong, and wise. Over time he was forced to realize the seriousness of the world he lived in. It was a sick twisted world. One full of bloodshed and diplomacy, those who couldn't understand this simple fact, they died rather quickly. Through years of growing he learned how to survive alone and how to live alone and he grew up by watching others. He applied what others did to his own style always trying to become someone else to be as strong as another never realizing that what he needed to learn was in himself. Everything he did in his early childhood he did alone as a young child in Konohagakure no Sato he lived in a small one room apartment given to him by the village of Konohagakure no Sato as a means of survival. Sado had no way of tracing his linage or finding his parents so to him there was no point in things like that. All he knew about his family was that they left him in Konohagakure alone and weak. He had no use for parents like that, and grew to resent them. Sado was the type of child that knew various things about various subjects but had trouble applying them he watched others and tried to learn from them but this only showed him how other people applied what they knew but what he didn't realize was he didn't know what they knew. He learned how to fight by watching others, as a child he didn't have a mentor or a rival watching the great teachers teach their students was where he found his knowledge. He learned how to shape and form manipulate chakra by watching the other children at the training grounds after his own classes. His favorite person to watch was Kakashi Hatake something about his teachings and his determination motivated Sado to become more then he could. He slowly and gradually over years watched as various shinobi performed and used jutsu that were too advanced for him to even mimic but yet he still tried slowly adapting those jutsu and gaining the ability to use them in his own way.

Around the age of ten Sado met a man named Gobi Gobletsson. Sado had heard many things about Gobi and his ability to teach after a lot of begging on Sado's part Gobi began to teach Sado how to mold chakra and how to use it to create Wind Release Techniques. After months of training Sado had mastered Fuuton. Sado however felt that Wind wasn't his affinity and somehow he could do something better. Soon after this he got into his first real fight to protect Konohagakure no Sato, Kumogakure no Sato attacked they began killing innocents killing the people Sado learned from, this enraged him pushed him into a state he would soon learn to understand. The Will of Fire burnt deep within him pushing him past anything he had ever done before he was able to pull off feats he had never thought he could before. A Kumogakure no Sato shinobi Darui was on the receiving end of his new found rage. He fought his hardest until the Kumogakure shinobi retreated along with his fellow Konohagakure shinobi Sado had helped drive off an invasion and felt included in something for the first time in his young life.

Early Life | Son of Man

At the beginning of his adolescence Sado met a man named Mugen Ryukyu. He too was a resident of Konohagakure and said that Sado was a weird kid but he could help him if he wanted to be strong. Mugen's perverse nature was Sado's first true influence on developing his own personality and a set of values. He told Sado that if he wanted to learn something to come to him he would show him the true Will of Fire that burnt brightly in every child of Konohagakure. Mugen was always up for training new students so Sado knew it was time to become all he could it was time to grow up and be a man. One day Sado took Mugen up on that offer, Sado showed up asking to learn something, to which Mugen responded;

"Okay I will try my best to teach you this element as you will be apart of the next generation of fighters. So when your time comes to fight a serious, difficult battle I want you to remember what you have learned here today."

Mugen then paused while flicking his Zippo lighter staring at the flame. He did this for several seconds, but to Sado it felt like hours. Mugen seemed to peer deeply into the fire as if it was his own Will of Fire, or maybe he was just a pyromaniac. Eventually he finally closed the lighter before saying;

"Lets begin."

Sado was unsure of what to expect and didn't even know anything about the element he was learning. Mugen then went into the first jutsu talking about it then performing it to show him how it was done. It was a simple fire jutsu nothing special but it took Sado an hour to create some semblance of Fire chakra. In this time Sado tried his damnedest to muster up the chakra needed he just couldn't seem to get it properly, the jutsu continually fizzled out unable to sustain itself, or cause any real damage against the training dummies. Mugen then said;

"Calm down, you're taking this too seriously. Loosen up and just do, don't think about it. Use instinct."

Within the next three minutes Sado was performing the jutsu with no problems and even learned a valuable lesson about chakra manipulation it was something you couldn't force. They trained for roughly fifteen days straight Sado soaked up everything he could learning everything he could in that short amount of time. Mugen then said that his life was getting busy, missions and other students were getting in the way and that Sado should find another sensei or senpai someone with more time and learn until his heart was content. Sado took his advice, and looked for a new teacher. There were few people as accepting as Mugen, a large child like Sado was just a hindrance in this world especially one who was learning.

Konoha High School | Yarduat

While looking for a teacher he met a man by the name of Bruce Lee he had the nickname of Yarduat; Sado eventually figured out the reason behind this nickname but at first it seemed odd to him. However they became friends fast, they shared various similarities they both held within them great potential and the need to become stronger. Yarduat was Sado's first true friend in the Ninja World that he could relate to because of this they fought often and always tried to out do the other. They found that they had so much in common that at one point Bruce remarked at how they may be cloned, or maybe even brothers. After much fighting and bonding Bruce introduced Sado to a man named Toku, and his Sōma no Kō brother Knives. Toku was a laid back seemingly unapproachable man in a large red coat that covered most of his body leaving most unable to gauge his actual size. He seemed strong as well as an all around great guy he drank heavily and joked often. He was a shinobi that could be looked upon as a major influence for Sado and he built a lot of his personality off of this man, his actions and his demeanor. Toku trained Sado at this point, alongside Bruce teaching him basic ninjutsu and the art of Raiton taking his time and teaching him everything he could making sure to explain all the intricacies of chakra manipulation. Sado felt as if Lighting Release was his true calling it felt right, deadly, and fast, it reminded him of the days he'd watch Kakashi Hatake perform his signature technique the Raikiri it always amazed him. It was something he wanted to do; hold lightning in his hand and command it as his own tear people's hearts from their chest, grab their spines and jolt their spinal column Sado's mind wandered endlessly on the possibilities. He felt as if Lightning should have been the first element he learned compared to wind it felt as if it was his. It came naturally and he mastered Raiton in less than three weeks. Toku had taught Sado everything he could and said that he had to be leaving Konohagakure no Sato soon and told him that if he wanted to learn more to visit Iwagakure no Sato, he told him Bruce was there along with other strong shinobi who could help him grow.

Iwagakure | Sound Life

Sado never had strong ties in Konohagakure no Sato he was just a watcher, watching those around him grow and change so eventually he migrated to Iwagakure no Sato due to this. He found friends much more readily there the people were easier to talk to and understood his will to become stronger to endure and to become a great man. Yarduat, Toku and Knives who he learned were actually each one half of the current Tsuchikage, Frederick Uchiha aka Serpent, Sindy all seemed to be great people with a love for the world they lived in and for the people therein. They helped Sado become stronger by training with him sparring with him and showing him how to apply what he knew they all told him in their own ways;

"You can't be someone else, you are you Yasutora Sado you're not Bruce Lee, you're not Toku or Knives and you're certainly not Sindy so nut up or shut up. Protect those you care for, lay your life on the line for them and become a great man. Someday, you'll walk tall with pride, Son of Man, a man in time you'll be."

Around this time Sado found that he liked fighting without ninjutsu better it was when he began to come into his own to learn who he truly was. He loved Taijutsu and loved simply beating the opponent; he realized being faster, stronger and all around tougher was his goal. He trained with Gobi Gobletsson once more completing genjutsu taking time to experience everything he could and learn each style of fighting for what they were before judging. After completing genjutsu he gained a disdain for it using it, and having it used on him. It was trickery if Sado was going to beat someone he would do it face to face he wouldn't hide behind illusions and gimmicks. He then trained with Yard who at this point had mastered both Doton and Katon learning from Toku, Yard had always been the more sociable of the two, people seemed to like him easier. Yard saw this need for a rival in Sado the need to have someone to test his strength against so he taught him everything he knew and at the end of the year Sado had mastered; Raiton, Fuuton, Doton, Katon, Suiton, Ninjutsu, Taijutsu and Genjutsu all of the basics. Yard and Sado fought constantly just as when they were kids learning more about each other by exchanging punches, kicks and nintaijutsu. It was around this time that Sado noticed life around Iwagakure no Sato was pretty boring Sado signed Frederick Uchiha's Condor contract and things seemed alright, boring, but alright. Toku had began to go on long excursions training himself until eventually he showed up in the village less and less becoming less active but when he did he would challenge all comers to test himself and to test them.

"Total slaughter, total slaughter, I won't leave a single man alive.

La-di-da-di-die-... genocide.

La-di-da-di-dud-.... an ocean of blood.

Let's begin-... the killing time."
- Toku the Humanoid Typhoon, the original RocknRolla on one of his many visits home.

Sado would never in all his many years to come forget this phrase or the inflection in Toku's voice as he spoke it it was pure intimidation plain and simple. He also would never forget the one time he believed himself strong enough, and bold enough to challenge the Tokukage. After a long time of village inactivity and slow uneventful days Sado sunk into a period of depression he yearned to explore the world and become stronger.

Iwagakure | Yard's Departure

One late night Yard came to Sado talking about Dan - The Pervy Sage, a man that Sado had only heard about before, he was an Akatsuki member. Yard said that he was going to leave Iwagakure no Sato on good terms, he just needed to talk things over with Toku but he was going to join Akatsuki and become stronger he needed to. Sado said that he wanted to leave as well but didn't want to discuss it with the others he felt as though they'd isolate him and treat him badly for his way of thinking as the children in his past had. So soon after this talk and discussing his actions with Toku, Yard left Iwagakure. The next day Sado left as well, a day later Sindy followed. Sado took this time to test his strength he fought alongside Yard destroying various small villages. The Hidden Shadow Village, the Hidden Waterfall Village and even Kumogakure no Sato fell at their feet at the height of their new found power. At this point Frederick Uchiha came after them sent to kill Sado and Sindy for leaving on bad terms. He went for Yard first, to find the other two Yard got away however Frederick turned his sights to Sindy. Sado told Sindy that no matter what he'd protect her and that she should go ahead with Yard to safety. She did and Sado felt at peace, this was friendship to him the will to throw his life away for his friends who he felt were more like family due to the absence of his own. A long battle ensued leaving Frederick Uchiha presumably dead and Sado vitally wounded. He laid upon the ground staring up at the sky a genuine smile upon his face for the first time in his life his eyes watered and closed slowly as if accepting his fate. He was happy under what felt like to him a sense of true happiness, maybe it was just the adrenaline and endorphin's but Sado felt his freest at this moment. He had saved his friends they got away because of him and they were able to survive due to him at this point Sado passed out and opened his eyes every now and again to see trees whizzing past his head. He was scared was he dead? Was he viewing the world as it passed him by? He felt as if he was being carried but he didn't know of anyone who would come for him not at this time when he was on death's door alone, and afraid. After three days of non-stop sleep he awoke in a place called Amegakure no Sato, Yard was there and so was Sindy. They told Sado how Dan and Gobi had came to rescue him and how he had defeated Frederick at the near loss of his own life.

"What the **** is wrong with you?! You could have died!?" Sindy exclaimed.

He grinned and spoke with a hushed tone. "But you and Yard were alive."

He coughed in an almost fake and exaggerated way. "That's all that mattered to me at that time.

He coughed again louder as if trying to garner sympathy or break the tension.

He was grateful to Dan who he soon learned why he was deemed The Pervy Sage as instead of accepting his thanks, he made perverted comments to Sindy. He completely ignored Sado, and his praise almost as if he weren't there.

Dan spoke. "Helllllo Nurse! I think you might need an injection, dontcha think?"

Sindy sighed heavily and spoke again. "He's been doing this for three days."

Missing Nin | Taka

Soon after this near death experience Yard founded Taka a group of three shinobi at it's earliest start. This group was made up of Yard, Sado, and Sindy. The group gained fame or infamy quite quickly. So much so that they were hunted down by a group of Jinchuriki wanting to claim their own form of fame. Those being the three tails Axle, the seven tails Typhon, and the five tails Konoha's Yellow Flash. Each member of Taka were abruptly ambushed and forced into one on one fights with the Jinchuriki. Yard was forced to fight Typhon who Yard ran from after a short battle. Sindy was forced to fight Konoha's Yellow Flash and was pushed to the edge and almost killed in battle but seemingly escaped with her life. The last and final battle was Sado and Axle it was a long drawn out battle after many near death experiences and close calls they found themselves evenly matched this was the first time Sado was genuinely proud of himself. His skills and he himself allowed him to stand up to a man with a monster made of pure chakra inside of him. Sado entered into another state like he had during his final days in Konohagakure no Sato.

It was the first time since then and it gave him somewhat of an upper-hand it changed his fighting style and allowed him to continue on fearlessly. Then Axle made a fatal mistake, he had been trapped under a large sinking earthen dome that was placed in the direct middle of an enormous swamp. He turned his body to wind and slowly moved through the swamp appearing on top of the dome. Sado immediately exploited this moment of weakness and attacked as Axle was forming trapping him in the middle of a Blazing Tornado one that he learned from The Pervy Sage that destroyed the dome and dried up the swamp. It roasted Axle alive causing a painful death almost a cremation of sorts. After this incident Sado decided to return to Iwagakure he wanted to reconnect with those he had known. He wanted to live in peace again like he had before.

Iwagakure | The Will of Rock

After returning he was welcomed back as if nothing happened they took him in and he was one of them again. He kept close ties with Yard and Sindy though they were more like family now the only one he had. A while after returning Yard told Sado about how the Akatsuki was going to attack Sunagakure no Sato. He joined in and tagged along more as a support for Taka and not aligned with Akatsuki. The battles were short and nothing much happened, so Yard and Sado returned to Iwagakure no Sato so Sado could go home and get some sleep in his own bed. It was at this time that they saw Kirabi; The Eight Tails rampaging at the gates of Iwagakure he had sent various clones throughout the village to cause destruction and draw out civilians, and shinobi alike. Yard and Sado didn't know why he was there all they knew was that they had to defend Iwagakure their only true home in that moment. Even if Yard wasn't a villager he couldn't stand by, the Will of Rock still sat deeply in their soul and it couldn't simply be eroded away by time outside the village. They held him off fighting him with everything they had he was much stronger than Axle the Three Tails who Sado had fought before. Yard ended up planting a kunai into Kirabi's throat while Sado placed a Rasengan into his back in an instinctive combo attack, the two worked well together, better than even they expected. He struggled for his Shark-like sword yelling "Samehada!" as a clone tossed it to him and he was quickly healed as if the damage was nothing Yard and Sado were surprised to say the least they would need to get that sword away from him and fast. Then almost immediately after that thought entered their minds Goro Kaguya appeared to support Yard and Sado. Goro was a friend Yard had made while in the Akatsuki. Right after Goro appeared a massive silver-like explosion took place Sado was unsure of what happened unable to gauge the situation or the near limitless power that he felt stood before him. Almost instinctively he took a few steps back watching the scenario from a distance. Mugiwara then appeared a man he knew all too well from the time they had attacked Kumogakure no Sato; he was the Raikage a man to fear. Yard and Sado knew they were out matched Mugi was Kumogakure no Sato's strongest; a man ready to give his life for his villagers and to kill for them and Kirabi was his villager. Mugi didn't want to fight however and just took Kirabi away remarking on the fight and his slight disappointment in Kirabi's performance, having that much trouble with two "Shinobi with Rocks for Brains." The next day Toku personally asked Sado to leave the village this shattered the bonds Sado had in his mind the bonds he took time to build up over years but a part of him understood. Sado left rejoining Taka as a missing nin free to do as he pleased, freedom became second nature to him and he learned how to lead himself and overtime others. He told Yard and Sindy about the incident and Yard seemed furious, more so than Sado who just seemed saddened and depressed by the scenario. Yard then told Sado about ReXii a new member of Taka, he was a villager of Sunagakure no Sato and due to this there was now an unwritten rule that "Taka" couldn't attack Suna-nin unless provoked. Sado understood this as it was the same way when he was in Iwagakure as Taka had respected the villages of their members. ReXii and Sado bonded quite a lot and they seemed to get along well, they knew a lot of the same things. Yard talked to them and told them about Kumogakure and how they were going to attack it again. Sado was happy about this he needed to attack something, to blow something up, maybe it would set him at peace or even push him into his violent state something to push him from this depression.

Missing Nin | Kumogakure's Destruction!?

A week later they attacked Kumogakure no Sado. Sado's first opponent wasn't worth the three clones he sent to face him. In less than ten minutes Sado's clones had the puppet user bound and sunk in a swamp to which they laughed and yawned as if making a cruel joke of his sacrifice. Sado was then attacked by a man named Solf J Kimblee, going by Double D at the time. Their fight was one for the ages they fought exchanging punches and kicks then Solf took flight using his bones as make shift wings a Kaguya something Sado had known from Goro Kaguya, this was first time Sado had ever fought one but he had previous knowledge. Sado was forced to use his quick reflexes and base instincts to move into the area behind Solf finally placing a rasengan firmly into his back. This tore through Solf's spine and destroyed his internal organs throwing him down against the ground, but with his dying breath he laughed maniacally as if he knew his death, meant Sado's as well. As he continued to laugh a seal on his body released scripts that quickly poured out as they stretched out all around Sado surrounding him in a dark black shadow-like dome. Still relying on base instincts he immediately formed a single hand seal as the Reverse Four Symbol seal then began to close around him sealing everything in a five meter radius inside Solf's body. He moved out of range of the seal and appeared roughly ten meters away this was yet another near death for Sado but this time he was able to walk away unharmed. He returned to Taka's cave base and asked

"Why the **** everyone left him."

To which Yard responded. "Meh you were too slow."

ReXii said "Sorry bro shit came up."

Missing Nin | Be Water my Friend

After this Sado began to study different forms of taijutsu he learned Jeet Kune Do from Yard becoming a Jeet Kune Do master increasing his reaction time thrice. He took what Yard told him to heart making it his own. Yard had always had a way with words, a way to motivate someone into becoming who they truly were and this time it helped Sado greatly to understand who and what he was.

"It's like a finger pointing it's way to the moon. Don't concentrate on the finger or you'll miss all that heavenly glory. Empty your mind be formless be shapeless like water. Water can flow or water can crash, running water never goes stale so you have to just keep on flowing. Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.

You’re tense, I’m calm. You apply excessive force and I control that force through fluid motion. That means relaxing the whole body so it can react instantly without resistance. No, without thought. Do you see now? It means becoming like clear water. Water can take any form. It drifts without effort one moment, then pounds down in a torrent the very next."


He briefly studied with Zero Kelvin also known as Garrett Hawke, learning how to tame and use his destructive side in combat in a way similar to Drunken Fist named, Kyōkiken | Madness Fist. Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist, to enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Sado had this in droves, and used it to his advantage. Zero taught him to constantly tense up and spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken-state had to have a purpose. The heaving and rattling breaths would make it easier for him to find a rhythm and flow into the next attack and subsequent defenses. The constant tensions and incoherent rambling of the user will serve to distract the target. Distracting the target with nonsense became something Sado did frequently; whether it be profanities, songs, or merely goading.

He then studied under Nagato learning the ways of Kaito Taijutsu. He learned how to increase his power by infusing chakra into his punches and kicks but kept an emphasis on being like water being formless and fluid. He found out that fighting this way was much more fun then simply throwing around ninjutsu techniques. Nagato became a mentor to Sado training him over the process of months and this made sense because this Nagato was a disciple of Toku. Sado learned all he could from Nagato applying it in battle and becoming stronger because of it. He truly learned that he had to train and keep his reflexes so that when he wanted it, it was there when he wanted to move he was moving. He had to train every part of his body his brain included he had to put his whole hip into it snap when he needed to snap.

Sunagakure | New bonds?

After this ReXii began to talk to Sado about joining Sunagakure no Sato. He talked about how he was there and how it would feel more like a home then the caves and random Inns that Sado had been hiding out in. Sado eventually took ReXii up on his offer and joined Sunagakure no Sato he made new friends at a decent pace, noticing that Dan; The Pervy Sage was there and so were other shinobi he knew. They built him three houses one made of wood another made of Sand and finally one made of Gold Sand he had no idea why they did this but it was just in their nature he guessed. Not too long after joining Sunagakure no Sato Sado got a message from an old friend. Amegakure was growing and had grown enough to be a sustainable village. Along with ReXii, Yard, and Sindy he made his was to Amegakure leaving Sunagakure on somewhat goodish terms. Well that's what he thought.

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Amegakure | The Will of Rain and the Bloody Clouds

Once he returned to Amegakure no Sato Sado joined up with many old friends. ReXii, Nagato, Sindy, Yard, Xylon, -Minato- aka Vincent, Akiza as well as a crop of fresh faces who he didn't know that well. The bonds he worked up over his late teens had grown and cultivated into deep friendships some he could even call family. He gained a high place among the people there, he was in no way the strongest but he was good enough to hold his own when needed. This was enough to give Sado mutual respect among most of the people in Amegakure especially those he knew and cemented his place in the hierarchy.

During this time, he worked on his leadership skills, and tried to become a better person. He wanted to be able to lead his people with what he knew. Respect, admiration, love, friendship, knowledge, wisdom, mental fortitude he worked on all of these things and more. He learned from those around him. He believed his body wasn't able to get much stronger at this point so he had to work on his mind. He needed to become smarter, and more adept at using what he had and creating something from nothing.

About a week or so after rejoining Amegakure no Sato Yard told Sado that he was going to Konohagaure to meet up with a friend. It seemed that he had to talk with this person about multiple things immediately Sado had nothing to do, and almost instinctively said "Imma comming." For about a day Yard and Sado flew to Konohagakure no Sato from Amegakure on a massive Kite summon another Bird of Prey that Sado had contracted, this one however was his own contract. After arriving Yard went off to meet his friend and speak with him. Sado wondered around the gates of Konohagakure not going in just yet he was unsure about entering Konoha after all this time he had grown up there and he knew the people there but he had heard they were beefing up security and didn't want to step on anyone's toes. It was then that he noticed the Sunagakure shinobi that were attacking what appeared to be a random Konohagakure shinobi. This was odd as Konoha was only a few feet away, he boldly stepped in telling that Suna nin that he had to go through him to get the other nin. The Suna shinobi removed his mask revealing him to be Gaara from Sunagakure, of course he was pissed about Sado's leaving and said that he'd kill both Sado and the nin without remorse. A fight began almost instantly Sado sent jutsu flying Gaara's way and he responded blocking them. Vincent then appeared off in the horizon riding on a massive toad summon he told Sado to stop and return to Amegakure with him so he did and jumped upon the large toad's leg and road home. During this time Yard had gotten into a fight with one of his students Vision, they fought and did what they had to do as Sado went home.

After returning to Amegakure again Sado lost himself in his work. Taking on mission after mission to grow his mind, and understanding of the world and his home; it was no surprise that he was told to take time off due to his excessive work habits. He took on as much as he could handle and would work himself til he was near exhaustion going days without sleep supplementing himself with jutsu he had learned over the years. Therefor he was ordered by the current higher-ups in Amegakure to take a few weeks off. They told him to travel, see the world have some fun.

Konohagakure | Laura

Sado wasn't one for normal fun he preferred fighting, but somehow he had found himself in Konohagakure no Sato after a few days of traveling. Of all places he was in a night club on the dance floor. While he was trying to not stand out he bumped into a young girl his type she seemed smart, understanding and somewhat deadly. He apologized then asked her to dance. He stood waiting on a response as his eyes drifted towards the back of the club. He noticed an older man sitting alone drinking he thought it was Zero Kelvin someone he had learned from before but he wasn't sure. His eyes were set on the girl Sado was talking to with a look of protection. Sado made brief eye contact with the man before turning back to face the girl who appeared to have taken time to think over the request. The big oaf that he was Sado could only muster up an "I'm sorry" and gave her his name she replied with hers "Laura." The girl's friends basically pushed her on him and then they danced a bit. That was when he told her about the guy sitting at the back of the bar staring a hole right through them. They went to the bar and Laura scanned the crowd finding the man Sado was talking about covering her eyes embarrassed and seemingly pissed. A man then pushed in between them he made a single rude comment to Laura and in a flash the man from the back of the room was there pounding the young guys face in, blood was everywhere the boy was whimpering like a beat dog and Sado almost couldn't hold back laughter as that was about to be his reaction. Sado let instinct take over and grabbed Laura pulling her away from the danger and letting the men fight until it became less of a fight and more of a blood bath with the larger scruffy Inuzuka looking man slamming the defenseless bargoer's head against the bar stool repeating.

"Say, it again, let's hear it a second time. What's wrong, cat got your tongue, or is your jaw broken in six places?"

He pulled the man who he now knew was Garrett Hawke from the young man letting the young man crawl away with some of his face not rearranged. Laura told Sado it was her father and seemed embarrassed profusely she begged him to go, said they'd talk later and winked. So he did that, paid for the drinks and left the man and his daughter alone. Sado figured everything would work itself out the man didn't seem abusive towards her just over protective of his little girl.

Amegakure | Home Sweet Home

Sado returned to Amegakure once again, he participated in a tournament held there. It was more of a leisurely thing then anything else. There were prizes and things but it wasn't anything Sado truly wanted he just participated for the fun of the fight. He was taken out in the second round on a technicality fought to hard on something that was supposed to be just for shitz and gigglez but during battle he couldn't always suppress his secondary personality. It was one of the reasons he had survived so many fights. That personality that would do anything and everything to survive. Sado continued to go on missions and fight others but honestly that's what made him happy: well not happy but it starved off the boredom. He began hanging out at the Amegakure Tavern having some 'fun' after work usually everyone was there so it was another way to starve off the boredom. Sado thought to himself a lot usually something along the lines of

'I haven't changed at all from what I was just killing enemies only to survive. Where do I want to go? What do I want to do? Is it true that the tide of fate controls me, will I even know who I am before that tide recedes and I die? What am I, all I know is that I am who I am in joy or in pain, I am who I am. I don't care about power, can a leader be a leader if he doesn't crave that sort of power?'

He usually thought to himself taking long walks in the rain talking to himself every now and again. Sado spared with many people during his down time always working on his fighting making taijutsu first priority and using elemental jutsu to power up his tai creating new and more badass nintaijutsu. After working with Earth and Water for long periods of time he found a way to mix those two chakra natures to create a new element which he called "Oobleck" he found that it was a naturally occurring substance in very very specific conditions. Usually it was one part water to two to two and a half parts earth. From this he began to manipulate the substance trying to create jutsu for it that would be both defensive and somewhat offensive. He taught it to Yard who remarked about it.

"It's fluid like water, but strong and tough like earth. It's you, it's what you've become. You've adapted what was useful, rejected what was useless, and added what was specifically your own."

About seven months after joining Amegakure, Sado made the leap to Akatsuki taking out Solf J. Kimblee taking his spot and taking on the Three; San ring. It was useful for taijutsu, with it on he felt stronger, and faster at times he felt it was a crutch, but he still used it. It was his crutch, along with alcohol; it made him human. To him there was nothing more human than their flaws. Almost immediately after he became the Peace General.

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Akatsuki | The Crimson ****ers

Sado was paired with Bruce Lee, since their fighting styles complemented each other and they had fought together so much in their youth. Soon after joining the Akatsuki, Sado was approached by Vincent, he asked him if he'd like to go with him to Kumogakure no Sato for "A very enthusiastic walk through the clouds." Sado went with him and they jumped in aiding Konohagakure no Sato against Kumogakure no Sato and Kirigakure no Sato. Not long after arriving in Kumo, Sado was called out by a young Kirigakure no Sato women with green hair and large breasts, already affected by his secondary personality he had no problem fighting her without remorse. She was cocky and tried to use her *** appeal to throw Sado off his guard, however he went all out from the start. At times he seemed to get a sadistic kick out of the fight, and began to realize in this state, he liked fighting strong women. He immediately summoned multiple snakes sending out a pure killing intent paralyzing the women in place as the snakes quickly latched onto her throat slicing her jugular, and her carotid artery wounding her she fled through the air sending herself away from the battle. Sado quickly summoned a large rock formation to stop her from escaping but somehow she plowed through it before summoning a bird and flying away. After finishing his fight he was called to the aid of the Amegakure shinobi that followed him and Vincnet to Kumo. They soon left heading back to Amegakure.

Sunagakure | A Friend

On a whim Bruce Lee told Sado, Taka was going to Suna to retrieve a friend. Taka gathered and Yard gave a speech they then flew off towards Sunagakure. They stopped off out of sensing range of the village as Yard called for Ibby on his ring. Noticing that he could use their rings as a makeshift phone Sado cut in on the call and asked Ibby to make him a Grilled Cheese for when he returned to the village. Ibby simply ignored him. Soon after this Vision and Sindy came out from the village gates greeting the Akatsuki and the Amegakure nin, Vision told Sindy to go back inside and to make sure no one interfered with the fight she did. It was at this point Sado knew he'd have to sit this one out so he simply peered on towards the clouds watching as the clouds rolled overhead, Corvo aka Omnom an Amegakure no Sato shinobi simply sat opposite of Sado looking out for any suspicious activity from Suna.

They eventually left heading back to Amegakure. Things progressed rather quickly after this, Lili-Chwan, Isabella Uchiha took his ring, leaving him for dead in a Coup de te'te. After returning to Amegakure alive Sado trained night and day frustrated by his defeat, and underwent severe training with Natural Energy under the tutelage of Vincent Valentine. He never wanted to lose that badly ever again, he didn't mind losing regular fights ones where he fought his hardest and made his opponent waver, but Lili-Chwan at the time severely out classed him. It enraged him and made his secondary personality stronger, more pronounced and determined to take control.

Amegakure | Valentine

He was then inducted into the Valentine Family, a close knit group of clansmen who ruled Amegakure from the shadows. Still the Peace General time went on, he became an integral part of his village being promoted to the role of First Officer he became the right hand of the Sandaime Amekage the 'Fuukage' as he deemed her. She was the Jinchuriki of the Nanabi, Chomei, she became the representative of the monsters that resided in Amegakure and Sado became her Red Right Hand leading the village in times of her absence. Oddly enough the name 'Fuukage' stuck and became a legitimate thing with even other villages adopting the nomenclature.

After some time Sado became engulfed in village affairs, everything about Amegakure he tried to learn about this was to understand and to become a part of everything. The people, their names, their feelings, their hopes and dreams. He was determined to make Amegakure no Sato into a home for everyone who resided there. He wanted everyone to feel included to feel as though the village was one large family. This may have been because he had never had one or because he wanted everyone to feel that they had people they could rely on and trust. During this time he delved into the Valentine Clan's past, their art, their disdain for human life outside Amegakure and it's ultimate goal which was peace. During this time his primary and secondary personalities began to warp due to the clan's ideals and views on life and death. It began to become so warped that he believed it to now be his true self his shadow self what he hid from the world to further his survival.

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Amegakure | An Adopted Daughter

Soon after returning home he found a letter in the mail from an unknown person it was signed in pink crayon and dotted with a heart but it was in no way a love letter. It spoke of rubbing his head in the dirt and went on to say he smelled and his head was too small for his body and to meet the writer in an opened lot in Amegakure no Sato. Sado followed the directions to the empty lot down past the darkest side street of Amegakure into the worst neighborhood in the city looking for an oaf of a man to kick his ass and show him his place. Instead he was met with a small pink haired child who said she had written the note and that she was going to kick his ass. She then handed Sado a piece of candy and spoke about how she never had a family or parents. Then she asked Sado to play as she began to throw high ranking jutsu at him trying to get him to play with her. He negated each jutsu carefully as she seemed to become angered wanting a legitimate fight. She began throwing more and more jutsu until finally Sado calmed her down a bit. They spoke about her home of Sunagakure no Sato a place Sado was familiar with. It pained him to know this talented young girl lived in Sunagakure. Over their fight he convinced her to stay in Amegakure no Sato and over the next few weeks became like a father figure to the young child. He even sent out formal adoption papers hoping that the Fuukage could at least help them along. He then became Yachiru Kusajishi's legal guardian even though she sort of raised herself at this point.

One time he had taken her on talks of diplomacy in Kumogakure no Sato. The other officials promised him she'd be safe, that she could sight see, and learn about different cultures. Sado agreed and took her with him. Inside the Raikage's Mansion an arrogant man made it a point to make Yachiru feel bad about being there he intentionally scared her and rejected her friendly offerings of candy. It took him a few minutes to realize that he actually knew this man, it was Darui. The same man from years before, he had attacked Konohagakure no Sato, his mean spirit wasn't for Yachiru it was for Sado. A man who as a child made him and his village retreat from a fight.

She tried to place a candy in front of him to get him to treat her well and instead of letting it sit, he backhanded the child which threw her across the room. Sado was in seconds up on the table looking down on the man the candy smashed below his right foot as his entire demeanor, body and chakra changed. He radiated pure killing intent, enough to do actual visible damage to the man as he slowly knelt down.

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The only thing that stopped him from fighting the man was Yachiru's safety and a new found sense of emotionlessness. He continued by slowly lowering to one knee and looking the man directly in the eyes knowing it was dangerous to look any shinobi in the eye due to visual genjutsu but he didn't seem to care. He was reckless in this moment he didn't think he just acted without thought like he had learned to over the years. He spoke with a deep, emotionless visceral almost guttural tone.

"Touch her ever again, and they will be scraping your brain matter off of the table you sit at you're obviously not using it anyway. I will tear you apart and then feed some of those parts to your family."

He paused as did the room. It was quiet, silent. Even the Raikage didn't go on the offensive yet.

"I will then mail the remaining parts to your Raikage, daily just to make your families life a living hell."

After that he turned towards Yachiru who was now crying and picked her up by the scruff of her kimono, and carried her out the front door. He flapped his wings once, twice, three times and then flew off towards Amegakure no Sato. In those brief enigmatic moments he knew the thought process of Garrett Hawke those few months ago in the bar.

Amegakure | New Valentines

It began easily enough he was an initiate a mere neophyte but he soon rose through the ranks becoming an adviser to the Clan Leader. He became as strong as he could easily becoming a Dark Crusader as he began to test and mentor the new recruits. First was Yahiko he too cared for Amegakure no Sato he even fought and starved off Jugo's rages in times of great turmoil. Sado tested him for entry into the clan and he passed easily. Next was Vegeta a man who had loads of pride. He too eventually passed taking his place among the Valentine order.

Then was Akasha, someone he was sent to test. This one was different she was an outsider she'd need to pass Sado's own test. He found her perched upon a hill so he spoke to her.

"I have no fancy title, nor an alias I go by. People know me by who I am, Sado Yasutora. I'm here to test you but first you must pass mine before I'll administer the proper test. I was sent by an order-... well more like a family. We take in what the world doesn't want and we accept those who like yourself have been scorned by humanity. We strive to create peace but to do that you must realize; to ask why humanity fights is to ask why the leaves fall it is in their nature. The better question is always why do you fight? Is it to protect home or family? Is it to preserve balance and bring harmony or to create chaos and breed destruction. For me the true question is what is worth fighting for?"

Her reply was one he could understand it came from a place of love, for the world around her. It showed her true self why she fought and who she was. She replied without hesitation without thought and truthfully.

"What do I fight for? I fight for my blood. I fight for the ones I love. I fight-... I FIGHT so I can one day bring peace, so one day infant and children don't worry that they might be left if some onslaught claims their closest ones just because of small amount of gold."

This was enough for him she had passed his personal test next was if she could survive. A small fight took place the women fought cunningly and bravely she stood her ground and that was enough for Sado he took her to Amegakure and told of her strength. She became a part of the clan. Soon after she left the clan and the village to pursue her own wants and needs Sado understood completely; but still would miss her.

Amegakure | Sunagakure Attacks?

Sado wasn't the typical First Officer, he took time to understand his people, and fought alongside them. It was months upon months that he worked with them learning and teaching. One day, he was with the Eternal Borderlands Guard Vegeta Valentine a man who would lay his life down for his home. He was someone Sado respected immensely to a degree very few people could understand.

While walking about a single Sunagakure shinobi approached from the horizon a women who eventually began using crystal release to attack the village from afar. This brought a deep rage to Sado as from where he was he could see her headband, Amegakure currently had a treaty with Sunagakure them attacking made no sense. Sado engaged her in combat using a new element that he and a fellow Amegakure no Sato shinobi had created together her name was Korra who would eventually become the Sage of Snakes. The element was called Hydrophobic Red Sand, it was at this point that the Fuukage did something that gained a massive amount of respect from Sado.

While still in his fight she projected a visage of herself above the village in one hand she held a formal document the treaty in the other she produced a bright flame. She spoke her voice was empty, her eyes hollow as she looked out over her lands. The voice carried even into the current fight Sado was in.

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"Kill them all, they don't deserve an explanation."

Sado did so. Using Red Sand he decapitated the women and with the head being carried by the ethereal cloud of Red Sand he began walking toward Sunagakure. He didn't say a word he didn't even give the villagers a passing glance. One by one they followed. First one, then two, three more, one final straggler until there were seven in total walking alongside Sado. Vegeta Valentine, Bruce Lee, Corvo aka Omnom, Frozenstien, Toph Beifong, Yachiru Kusajishi. As they reached the borderlands Sado used the Red Sand to carry the head into the village and toss it into the Kazekage's Mansion as he yelled out.

"Come, fix what she has done."

Not long after Sindy arrived, alongside the Kazekage. They both apologized profusely and with that and the respect for his dear friend Sindy Sado called off the attack. He didn't have the heart to attack after an apology was made. This action however splintered the relationship between Sado and Sindy. What had once been a deep friendship bordering on family became not so much. It changed her opinion of him, he seemed like nothing more than a murderer.

They returned home, and things were quiet for a while.

Amegakure | The Hokage Himself?

After a long hiatus of danger it was broken by the Hokage approaching the village. Met by the Eternal Borderlands Guard Vegeta, he fought trying to destroy the village. Vegeta seemingly gave his life, to take out the Hokage saving his home. Sado got news of this and without word without nothing more than a passing glance to a few people he again set out to exact revenge for misdeeds.

Along with several skilled Amegakure shinobi he made his way to Konohagakure no Sato. It was a time of recession for Konoha, fighting among each other arguing over leadership. Sado didn't care he made his way directly to the Hokage's Mansion, he sat in the Hokage's chair and waited. An hour passed before someone found him, just sitting there looking out the window over Konohagakure no Sato. It was their First Officer, Jon, was the only name Sado got out of him. They fought, atop the roof of the Hokage's Mansion for to Sado what felt like hours. Eventually Jon took a dangerous gamble he used a sound jutsu to attack, blowing out his own eardrums in the process. Sado somehow found it in himself to counter before continuing his next attack. One of his signature techniques, Blazing Blade Burst, was the final blow.

Like he had done in times past, in Sunagakure to be exact he picked up the head, and went on to find someone else. Next was the War General a young boy, strong, courageous and ready to stand for his village. Sado presented to him the First Officer's head before using a combination he had used back in Kumogakure. He turned into the stuff of nightmares and became a visual demon before pushing his killing intent upon the boy. The boy fell to the ground as his sharingan activated to which Sado grinned.

He pulled out a kunai and in a show of gore and brutality cut the eyes from their sockets. He left the boy alive, even cauterized the wounds, crudely before Bruce Lee showed up jumping in the window. He told him how Vegeta pulled through, he convinced Sado, who was lost to his secondary personality by now that Konohagakure had paid enough. Vegeta was alive, he was strong, and respected from this day forward. He had killed the Hokage, to save his village Sado knew it was time to pass on his title.

Amegakure | The Night Begins to Shine

Sado's job was never to rule by fear, it was to create more leaders. To create people who could rationalize and deal with problems themselves and Vegeta was just that, so he passed on the title of First Officer to Vegeta. It was partially because he was afraid of what he was becoming but mostly because Vegeta deserved it more than anyone else, in Sado's opinion even more than he himself.

Vegeta became the new First Officer and Sado deferred all the responsibility that had been weighing him down for years to what he believed to be the best and brightest of the next generation. He was still there, and always would be there to help carry the burden but he knew it was time for someone else to learn how to become a leader. Sado would never genuinely follow someone else to the letter, he couldn't even do that with the Fuukage but he respected Amegakure enough at this point to know what he should and shouldn't do and would now let his morality decide for him.

NB Medical School | How to Save a Life.

After years of aspiring for it and chasing after it Sado was accepted into Medical School. Paired with Luffy, in a class that consisted of several dozen others including his fellow Amegakure shinobi Trunks and Sasuke, Sado studied diligently with aspirations to become a doctor. He wasn't sure why he wanted this, it just seemed like a good thing to build towards he took the classes seriously. More seriously than most of his previous trainings almost in the same way he got lost in his work in the early years of Amegakure no Sato. He learned about the intricacies of the human body. He learned how to control his chakra in a way far beyond anything he had ever learned before he learned about medicinal herbs, genes, hormones, cells, DNA, Poison, and how to diagnose people through chakra usage. Eventually after months of training he graduated from medical school becoming a medical shinobi and then a doctor. His first plan was to create medicine that amplified the body he studied outside of the normal classes learning about the body's cellular energy production and worked on a way to overcharge it. Chakra was dangerous when used in excessive amounts to overcharge the body, he thought maybe he could find something more stable something safer. Adenosine triphosphate the body's cellular energy source was eventually what he stumbled upon. He spent days trying to figure out how to change it, produce it, or improve it until it started to drive him somewhat stir-crazy and he gave it a rest.

Kumogakure | King of the Fall

After spending days and nights wracking his head on how to apply what he had learned Sasuke came to him while he was drinking at the Drunken Tiger. Sado couldn't get the medicine to do what he wanted it to, so he found himself drowning himself in alcohol, alcohol that couldn't even get him drunk anymore. He still found comfort in it though. Sasuke told him about an event going on in Kumogakure on the back of a giant turtle. He spoke about how it could take Sado's mind off of what was bothering him so alongside Blake Belladonna and Sasuke Uchiha, Sado went to Kumogakure.

The battlefield was full of people, waiting, watching for their chance Sado was just there to do what he always did ignore the boredom. It wasn't long before he was bored that was until she showed up, a stage rose from the ground, fire shot from behind her the sound echoed and boomed throughout the area as if giving a show to the world. He couldn't make out a single thing she was saying, he was too busy trying to sing louder than her, drown her out and be even showier than her. It wasn't long until she noticed and approached the man calling out to her from across the battlefield. Around this same time Vegeta Valentine, Amegakure no Sato's First Officer found his way onto the field. He and Sado were friends, and Vegeta instantly realized that Sado was messing with this kunochi, trying to make her mad. As if knowing the perfect thing to do he released bolts of lighting from his body that radiated throughout the landmark many people defended, Sado did not.

He let the lighting wash over him tearing his clothes, as the woman reached for his abs. Sado who had been slouching stood up straight and she was met with something else, something that forced her face to turn bright red as she began to ramble and shout waving her arms through the air trying to explain away the situation. Sado laughed briefly no longer able to keep his composure and made fun of her. She took the utmost offense to this and seemingly fainted in the most girly-girl fashion even accompanied by a loud squee as she fell. Her summoning creatures which seemed to be small Mockingbirds fluttered around her as if asking for help. Sado took the initiative grabbing a white lab coat from Blake Balladonna's bag and began spouting incoherent medical jargon then screamed "WATER!" creating a wave of water that soaked the woman washing her a few feet away with her precious summons who followed her closely holding her up.

It wasn't long before Sado was off doing something else. Someone was committing suicide on the battlefield Sado paralyzed him then healed him completely before he could die. He began to yell the Hippocratic Oath seemingly taking it as literally as he possibly could. After saving the boy, the woman finally awoke. She seemed mad, but it took Sado only about twenty seconds to change her mind. He gave her a Soldier Pill, and explained a few things able to sway her emotions almost instantly. She gave him a sample of her perfume telling him her name "Sharpay" and went on her way with a shy meek tone as if now smitten with Sado's last few actions. The two went on their separate ways.

You'll see him in your nightmares
You'll see him in your dreams
He'll appear out of nowhere but he ain't what he seems


Other



(Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (La Muerta) (+10 to punching techs excluding La Mueta)
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat such as close range taijutsu. It's a set of multi-plated arm guards that run up the side of the wielder's arms leaving no visible skin. They are both form fitting thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The guards surround the wielder's arms and are made of two special types of metal both are quite malleable and versatile the metals have a special property; the metals are able absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura and Tsunade, the Arm Guards do it for the wielder maintaining chakra flow from the user to the Guards. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch it can be accomplished with either fist. The user must make contact with the opponent however for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. They are both insulated and therefor make very bad conductors they can be imbued with a chakra nature however much like that of a sword or a kunai.

Finally the user can fully consent to the guards' absorption of his chakra, and instead of fighting against it let it devour vast amounts of chakra this lets the guards morph and twist taking over the user's body. The guard will extend taking over the user's upper body and shattering his mental state. At this point the user will grow mad with power unable to properly control himself relying completely on instinct. The guards begin to force chakra back into the user's body increasing his strength slightly (+5 to Taijutsu) and allowing him defense against most sword strikes and most taijutsu aimed at the upper body. This only lasts for 3 turns and after the user is completely exhausted unable to perform hand seals or use ninjutsu at all.

Notes:
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-The guards can be activated only once during the battle and deactivated once during the battle
-Can only be activated for a span of 6 turns another 3 turns are added if the user then consents to the chakra absorption process. This can only be used once.
-The user will not be able to use hand seals or Ninjutsu for 3 turns after the deactivation of the final chakra absorbsion process and will lose 15 damage points to taijutsu (-15) and 15 damage points to Ninjutsu (-15) leaving him excessively vulnerable.​
(Sono Houkou) El Directo
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large mass of chakra at the top of The Red Right Hand and then releases it while charging the chakra looks somewhat like the flaming exhaust from a car engine. Once released it makes it's way down the arm guard and instead of combining with the user's fist like La Muerta it is sent out as a blast of compressed Chakra. The Chakra blast explodes out on contact to any surface and is strong enough to demolish large walls. The chakra can be compressed down to the size of a basket ball when compressed it has more force and can easily throw the opponent back while breaking bones and rupturing internal organs. As it is just raw chakra the blast can be nullified with Elemental Jutsu one rank lower(A-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chaka blast or walls made of elements) or over powered by Elemental Ninjutsu of the same rank(S-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chakra blast or walls). This jutsu's power comes into play when used in Short Range making a devastating punch from The Red Right Hand much stronger. If the blast makes contact with the chest it can crush the opponent's ribs making movement almost impossible due to the pressure put on the internal organs.
Notes:
-Can be overpowered by Elemental Jutsu of the same rank
-Can be taken out by A rank Elemental Jutsu
-Must be wielding The Red Right hand and it must be active
-Cannot be used in the same turn as La Muerta
-Can only be performed 3 times and never in the same turn
-After the third use the Guard is deactivated(Even if the 6 turn limit isn't up)​
Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu | x2 pre-prepared.
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

Summoning Contract



Kite Contract
Summoning Animal:
Scroll Owner: Howard
Other Users who have signed contract: -Blizzard-, Light..., mangekyo byakugan
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Artemis, Apollo, Winged Kuriboh, Scout Squad Alpha, Puu
(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
(Kchuysei: Tako Artemis) Summoning: Artemis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.
(Kchuysei: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.
(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.​
(Kuchiyose: Puu) Summoning: Puu
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu​

Umbrella's: Hidden Rain's signature weapon. Umbrella's are shown to be used frequently by Rain ninja in anime/manga. Their abilities:

  • Senbon Shower: releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra. Although the needles are said to be able to pierce a five millimetre thick steel sheet, they can still be blocked by a powerful enough shield. Medical ninja can dip their senbon with poison to increase their lethality.

    (Jouro Senbon) - Sprinkling Needles
    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent.
  • Shield: The cover of the umbrella is made up of metallic threads, capable of defending against weak physical attacks and projectiles.
  • Added Modification: Wires, the rib-cage of the umbrella could be modified to shoot out wires from the end. This could be used to bind targets.
Specialties

Raiton: Sado has mastered Raiton and has made it his main elemental specialty. Raiton is Sado's affinity even though it wasn't the first true element he trained in. He has become an excellent user of Lightning Release and as a boy he even watched as Kakashi trained children always observing from a far trying to mimic Kakashi's teachings. He can perform any raiton jutsu with a single hand seal.

Doton: Sado has trained in Earth Release vigorously, during his time in Iwagakure and even in his downtime in Amegakure. He has refined it to the point of performing earth jutsus faster than the average shinobi.

Taijutsu Master: After returning to Iwagakure Sado studied night and day working on his Taijutsu ability with people like Nagato, Yard and Zero Kelvin. Sado has trained in Jeet Kune Do which is basically a style without style a philosophy/fighting style in which the user tries to out smart the opponent using his own strength against him. He is able to move his body in short bursts moving limbs in the blink of an eye as well as perceive and react to attacks 3 times his own speed. He became much stronger and pushed his body to it's limits each day trying to always out due himself. He also studied with many taijutsu masters inside of Amegakure and even from other villages like Nathan. He found that he liked fighting hand to hand much more than using jutsu. He eventually studied various other taijutsu forms like Madness Fist and Tekken as well as undergone a severe weight training with Nathan. Eventually he studied under Korra the Sage of Snakes and completed Kaito's Taijutsu mastering taijutsu.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Valentine Clan Abilities: He now has improved transformation abilities, as well as the ability to passively absorb senjutsu, although only sufficient to source the chakra for the modes used in this style. Due to this ability to absorb senjutsu chakra and it regulating around him at all times, his physical strength and durability increases (+15 damage to all taijutsu) as well as ninjutsu abilities (+10 damage to all ninjutsu). Due to his training with natural energy, he has the ability to detect living things through their life force and sense senjutsu chakra and natural energy itself. He is also naturally more resilient than normal humans and as such has a high resistance to toxins and pathogenic matter, aswell as a longer lifespan with the potential to live for centuries if he so chooses. Being a Dark Crusader Sado's transformations and techniques last 1 turn longer than defined.

Medical Ninjutsu; Poison Release: Sado trained night and day for months learning all he could about medical ninjutsu and poison release. He made poison a specialty of his and made it a point to begin the process of creating his own medicines and poisons this process could take him years of active training and studying but he was prepared. He has an immunity to any canon poison and any custom poison he himself creates. He also can diagnose others easily by being in short range of them as all medical shinobi can, as well as having a high aptitude for anything medical in nature such as targeting nerves, blood vessels, tendons and muscles. He carries with him several medicines in large quantities to distribute as he sees fit he also carries two medical scrolls to summon any medical item he may need. One is stitched into the inside of his white lab coat allowing him to comically pull things out of the coat, the second is kept in his ninja pouch for emergencies.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.

It includes:
  • 抗血清 - antisserum
  • ハーブ - various medical herbs
  • 溶剤 - various solvents and mediums
  • メス - scalpel, sterilized
  • ナイフ - knife
  • ハンマー - reflex hammer
  • アルコール - a bottle of 96% ethanol for disinfection
  • 水 - a bottle of sterilized water
  • スポイト - syringe, sterile, for one time use only
  • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
  • 包帯 - bandage, sterile, 8 meters in length
  • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
  • 温度計 - mercury thermometer, for axillary or rectal use
  • ベッド - a mobile bed to carry patients
  • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
  • テント - a small tent, just enough for two people to lie in
  • 光 - a flashlight
  • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
  • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
  • モルタル - mortar and pestle, chemically clean
  • スプーン - spoon, sterile
  • パテ - putty knife, metal, sterile
  • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
  • 医学 - Various amounts of every medicine Sado has at his disposal
  • 毒 - Individual samples of all the custom and canon poisons Sado has acquired
  • 香水 - An additional Perfume sample created from the one given by The Mockingjay
  • 人形の毒 - Puppeteer's Poison
    Puppeteer's Poison
    Type: Necrosis
    Description and Effects: Puppet-users, such as Kankurō, can place poison inside their puppets so that they inject via hidden bladed weapons or through devices designed to release this gas. This poison is created to paralyze and ultimately kill opponents. Upon inhaling any poison mist or being cut by a puppeteer's weapons or puppets, the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

    Symptoms are:
    1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
    2: Dizzineess and mental disability. Your mind becomes hazed as do your senses. Vulnerability to Genjutsu ( requires +10 more chakra to expel them ), inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed by half. Effects take place after 3 turns.
    3: Loss of conscience: The target becomes near comatose, in a state of delirium and unable to Forbidden ranked attacks. Effects take place after 5 turns.
    4: Death: People die when they are killed. Effects take place after 7 turns.
  • 医療用毒物 - Med Toxin
    Med Toxin
    Type: Neurological
    Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.

    Symptoms are:
    1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
    2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
    3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
    4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
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Battles.



Won: N/A
Lost: N/A
 
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Custom element Japanese name: Asankachisston

Custom element English name: Nitrous oxide

The element is based on: Wind Release + Medical Ninjutsu

Facts that prove the element to be possible (in the manga context): Nitrous oxide is naturally present in the atmosphere as part of the Earth's nitrogen cycle, and has a variety of natural sources. The largest natural source of nitrous oxide is from soils under natural vegetation. This produces 60% of natural emissions. Uncultivated soils make up the majority of the Earth's land surface. So the nitrous oxide produced by microbes that break down nitrogen in these soils are considered natural sources. Concentrations of nitrous oxide in the atmosphere rarely exceeded 280 ppb but this can be increased by the user creating the substance through chakra usage.

How it works: Commonly known as laughing gas or nitrous, Nitrous oxide is a chemical compound, an oxide of nitrogen. At room temperature, it is a colourless, odourless, non-flammable gas, with a slightly sweet taste under intense pressure and compression it can be found in a liquid state. At elevated temperatures, nitrous oxide is a powerful oxidiser and can allow excess oxygen to be forced into a fire technique laced with Nitrous oxide empowering it further or even relighting dying techniques but only works when being used alongside the users own chakra nature. Nitrous oxide can be created by binding two molecules of nitrogen to one molecule of oxygen through the application of Medical chakra along with Wind Release to create and manipulate the substance. To be able to do this the user must be skilled in medical ninjutsu to be able to force this process and is similar in usage to (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anaesthesia Technique allowing the creator to use his chakra to bind and create the substance from nothing but chakra. The creator can also pull nitrous oxide directly from the environment by manipulating the surrounding atmosphere.

Nitrous oxide is a dissociative anaesthetic, dissociative anesthesia is a form of anaesthesia characterised by catalepsy, catatonia, analgesia, and amnesia. It does not necessarily involve loss of consciousness and thus does not always imply a state of general anaesthesia. Dissociative aesthetics produce this state by interfering with the transmission of incoming sensory signals to the cerebral cortex and by interfering with communication between different parts of the central nervous system. Exposure to nitrous oxide in large or medium sized doses causes a short-term decrease in mental performance, audiovisual ability, and manual dexterity. Nitrous oxide affects quite a few ion channels, its anaesthetic, hallucinogenic, and euphoria effects are likely caused predominantly or fully via inhibition of NMDA receptor-mediated currents. Euphoria is a common side effect of nitrous oxide, it can also cause a forced laughter not directly controlled by the affected person hence the name laughing gas. This is as part of the wider emotional changes that can occur when nitrous oxide is breathed or consumed. For example, some people instead of laughing become scared or in other cases extremely aggressive towards those nearby. The emotional excitement may result in depressive or manic behaviour even to the point of psychosis and hallucinations dependent on the technique used and certain techniques can be a medium for genjutsu. Specific techniques can even lead to asphyxiation if the opponent continuously breathes the nitrous oxide instead of regular air. It comes in a compressed liquid state and a gaseous state this is dependent on the technique used but does not change the strengths and weaknesses of the substance itself just allowing for different applications. Supplementary jutsu that do not deal damage can be colourless and odourless signified only by chakra and taste, offensive or defensive jutsu have a purple hue and are visible no matter if stated in the technique or not.

Anxiolytic effect: A low dose of nitrous oxide is an effective anxiolytic, and this anti-anxiety effect is associated with enhanced activity of receptors. This allows the user to increase their reactions, perceptive ability and mental faculties through low doses of the element. Larger does negate this effect and instead instigate euphoria just as it would anyone else.

Analgesic effect: Nitrous oxide produces a mild analgesic effect at sub-anaesthetic concentrations meaning the user is able to dull the sense of pain in their own body as well as allies bodies through an application of a small dose of the anaesthesia. This can allow the user to negate pain almost entirely through proper techniques.

Jutsu Usage Examples:

(Asankachisston: Warau Hito) - Nitrous Oxide: The Man who Laughs
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect.
Note: Can be used on allies giving them the same beneficial effects

(Asankachisston: Rasuto Rafu) - Nitrous Oxide: Last Laugh
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and has the potential to snuff out and deprive fire techniques one rank higher of oxygen and fuel extinguishing them rapidly.
Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area
Note: Will cause anyone affected to laugh uncontrollably

(Asankachisston: Satsugai Jōku) - Nitrous Oxide: The Killing Joke
Rank: B-S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of either gaseous or liquid nitrous oxide using them to attack or defend. These constructs have a purple hue. Only one structure can be used per usage all the items have to be either liquid or gas they can't be both. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns. They will also begin to laugh for the next two turns. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns.
Note: S rank variation can be used four times per battle with a one turn cd

Conditions to be able to use it: Completed Wind Release and being a Medical Shinobi

Is weak to:

Earth: Both forms can be stopped by earth as it's more structurally sound.
Water: Water can wash away the liquid and block the gas.

Is strong against:

Fire: The substance is non-flammable allowing it to snuff out fire.
Lightning: Like wind it's an insulator, disrupting lightning release the liquid isn't a good conductor.
Wind: The gas is heavier than air and more dense allowing it to over power regular wind.

Co-creator:

Students I passed this custom element on too: &


✗ Declined: Not a bad element but you've got a few things to fix. Firstly, decide on a single state. You can either have this as a gas or a liquid, though I think the former is more logical. Second, your elemental S/W needs some revision. NO can be broken down at temperatures of 565 Fahrenheit and flames far exceed this temperature. Not only that but you yourself admitted at higher temperatures, NO acts as an oxidizer. This means it would strengthen rather than weaken fire techniques in this scenario, or at the very least, leave them unweakened. I think it would be more fitting to have Katon as a weakness rather than a strength. You can also remove the weakness to Water, it doesn't really fit. Finally, I'm fine with cosmetic names. You're free to name this Laughing Gas or whatever (as long as it isn't ridiculous).

Custom element Japanese name: Warau Gasu

Custom element English name: Laughing Gas

The element is based on: Wind Release + Medical Ninjutsu

Facts that prove the element to be possible (in the manga context): Nitrous oxide is naturally present in the atmosphere as part of the Earth's nitrogen cycle, and has a variety of natural sources. The largest natural source of nitrous oxide is from soils under natural vegetation. This produces 60% of natural emissions. Uncultivated soils make up the majority of the Earth's land surface. So the nitrous oxide produced by microbes that break down nitrogen in these soils are considered natural sources. Concentrations of nitrous oxide in the atmosphere rarely exceeded 280 ppb but this can be increased by the user creating the substance through chakra usage.

How it works: Commonly known as laughing gas or nitrous, Nitrous oxide is a chemical compound, an oxide of nitrogen. At room temperature, it is a colourless, odourless, non-flammable gas, with a slightly sweet taste. At elevated temperatures, nitrous oxide is a powerful oxidiser and can allow excess oxygen to be forced into a fire technique laced with Nitrous oxide empowering it further or even relighting dying techniques but only works when being used alongside the users own chakra nature. Nitrous oxide can be created by binding two molecules of nitrogen to one molecule of oxygen through the application of Medical chakra along with Wind Release to create and manipulate the substance. To be able to do this the user must be skilled in medical ninjutsu to be able to force this process and is similar in usage to (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anaesthesia Technique allowing the creator to use his chakra to bind and create the substance from nothing but chakra. The creator can also pull nitrous oxide directly from the environment by manipulating the surrounding atmosphere.

Nitrous oxide is a dissociative anesthetic, dissociative anesthesia is a form of anesthesia characterized by catalepsy, catatonia, analgesia, and amnesia. It does not necessarily involve loss of consciousness and thus does not always imply a state of general anesthesia. Dissociative aesthetics produce this state by interfering with the transmission of incoming sensory signals to the cerebral cortex and by interfering with communication between different parts of the central nervous system. Exposure to nitrous oxide in large or medium sized doses causes a short-term decrease in mental performance, audiovisual ability, and manual dexterity. Nitrous oxide affects quite a few ion channels, its anesthetic, hallucinogenic, and euphoria effects are likely caused predominantly or fully via inhibition of NMDA receptor-mediated currents. Euphoria is a common side effect of nitrous oxide, it can also cause a forced laughter not directly controlled by the affected person hence the name laughing gas. This is as part of the wider emotional changes that can occur when nitrous oxide is breathed or consumed. For example, some people instead of laughing become scared or in other cases extremely aggressive towards those nearby. The emotional excitement may result in depressive or manic behavior even to the point of psychosis and hallucinations dependent on the technique used and certain techniques can be a medium for genjutsu. Specific techniques can even lead to asphyxiation if the opponent continuously breathes the nitrous oxide instead of regular air. Supplementary jutsu that do not deal damage can be colorless and odorless signified only by chakra and taste, offensive or defensive jutsu have a purple hue and are visible no matter if stated in the technique or not.

Anxiolytic effect: A low dose of nitrous oxide is an effective anxiolytic, and this anti-anxiety effect is associated with enhanced activity of receptors. This allows the user to increase their reactions, perceptive ability and mental faculties through low doses of the element. Larger does negate this effect and instead instigate euphoria just as it would anyone else.

Analgesic effect: Nitrous oxide produces a mild analgesic effect at sub-anaesthetic concentrations meaning the user is able to dull the sense of pain in their own body as well as allies bodies through an application of a small dose of the anaesthesia. This can allow the user to negate pain almost entirely through proper techniques.

Carrier gas: Nitrous oxide is a weak general anaesthetic, and so is generally not used alone in general anaesthesia, but can be used as a carrier gas for more powerful substances. Certain techniques can carry with them an additional poison, toxin or drug from the users samples as long as they are in a gaseous form. This allows the nitrous oxide to have a compounding effect just as when used in anesthesia. This ability will need to be specified in the techniques where applicable.

Jutsu Usage Examples:

(Warau Gasu: Warau Hito) - Laughing Gas: The Man who Laughs
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect.
Note: Can be used on allies giving them the same beneficial effects

(Warau Gasu: Rasuto Rafu) - Laughing Gas: Last Laugh
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and has the potential to snuff out and deprive fire techniques one rank higher of oxygen and fuel extinguishing them rapidly.
Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area
Note: Will cause anyone affected to laugh uncontrollably

(Warau Gasu: Satsugai Jōku) - Laughing Gas: The Killing Joke
Rank: B-S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns. They will also begin to laugh for the next two turns unable to release techniques from the mouth. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns.
Note: S rank variation can be used four times per battle with a one turn cd

Conditions to be able to use it: Completed Wind Release and being a Medical Shinobi

Is weak to:

Earth and structurally solid elements: The gas can be stopped by earth as it's more structurally sound.
Fire and heat based elements: It's an oxidizer at high temperatures.

Is strong against:

Lightning and lightning based elements: Like wind it's an insulator, disrupting lightning release.
Wind and Wind based elements: The gas is heavier than air and more dense allowing it to over power regular wind.

Co-creator:

Students I passed this custom element on too: &





@Shinta, feel free to add to the S/W if you can think of anything good. I'm just going with base elements cause meh.

A side note, this might be stupid or goofy but I'd prefer if all the CEJ were either named after Joker comic arcs or episodes from Batman TAS etc. So stuff like Mad Love, Fear of Victory, Dreams in Darkness, Joker's Favor, Endgame, Make 'Em Laugh, etc.
 
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(Senninka: Enjin; Reshipurobāsuto) - Sage Transformation: Engine; Recipro Burst
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+30 for Recipro Extend)
Damage: N/A (+20 to a taijutsu action for Recipro Burst, +40 to a taijutsu action for Recipro Extend)
Description: A Sage Transformation clansmen creates six small vents upon their forearms, calves and shoulders creating six somewhat rudimentary combustion engines powered by chakra in the specific limbs that work like internal pistons pumping chakra and newly created energy out of the exhausts. Creating these cavities, pistons and exhausts mimic what can already easily be done by a Sage Transformation clansmen with ( Kassokuken ) - Living Wall Fist but it is done in a much more refined and specialized way. This cavity amasses chakra concentrating and molding it into several fine streams of chakra mixed with oxygen from the users body, and energy created by the piston that are constantly released from the vents and valves increasing the Sage Transformation clansmen's speed, dexterity and strength by putting extra force, energy and strength behind their movements while attacking or running. While using this technique running is more akin to gliding across the ground at high speed with the legs needing to work half as hard to get this increase in speed due to the increase in force, energy and strength. This is similar in usage to ( Senninka: Funsha Atooshi ) - Sage Transformation: Jet Booster Boost but again in a much more refined manner with the effect being a constant.
These engine like constructs increase the users speed x1.5 increasing their all around movement speed including both their running speed and the fine dexterity required for close quarters taijutsu usage being able to move limbs at a heightened speed. However these engines require that the exhaust pipes on the back of the arms, legs and shoulders remain clear of obstructions in order to function properly. If clogged the chakra will build up with no place to go and could become explosive in nature causing damage to the Sage Transformation clansmen dealing 20 damage to them if left clogged for two turns. Recipro Burst adds an additional 20 damage to any taijutsu attack used while active. The Sage Transformation clansmen's own blood works as a coolant that cools the internal combustion engines stopping them from becoming extremely hot due to friction but this has the effect of heating up the entire body to a slight degree causing them to breathe heavier and sweat more as to release the created heat.

Engine; Recipro Extend: By releasing all of the chakra that is being manipulated or molded as well as doubling it the user can increase their speed momentarily by x3 but this deactivates the transformation forcing them to return to their base state after it's deactivation. This also has the added effect of clearing the exhausts of any debris if they happen to be clogged. The explosive force is so great that the vents make a loud audible kick-back noise that signals the opponent to the activation of the ability. This is in essence like shifting an engine into a higher gear thus gaining higher performance allowing the Sage Transformation clansmen to go faster and hit harder by burning and releasing his chakra at a higher capacity using the piston like engines to force chakra out of their body at a higher rate than just releasing it. Recipro Extend adds 40 damage to any taijutsu action.


Note: Recipro Burst can last for five turns and can only be used twice per battle
Note: Recipro Extend can only last for two turns and deactivates Recipro Burst after those two turns
Note: Deactivation of Recipro Extend will also nullify any existing Sage Transformations including other techniques

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(Hebi Senpo: Derauea Sumasshu) - Snake Sage Arts: Delaware Smash
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger

Appearance [ ]



(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Jugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle.
This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.
Note: Can only be used three times per battle or war conflict

(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: ( -60 damage )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient the user is able to heal them in a similar fashion. This is because any Curse Seal user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation


Example of what it could do
Principle behind the technique in use notice the increased length in arms, and legs as well as the increase to muscle mass:




(Senpo/Senninka: Junsuina Satori) - Sage Arts/Sage Transformation: Pure Samadhi
Type: Supplementary
Rank: B
Range: Short
Chakra: ( +20 chakra per turn during Sage Mode )
Damage: NA
Description: Sage Transformation clansmen passively absorb natural energy as a biological function they need not think about this, regulate it or even acknowledge it however with training in Sage Mode they learn to control this flow of energy as any Sage Mode user does gaining an intuitive and beneficial control over this biological function. They also don't have to ever worry about turning to stone if their chakra becomes unbalanced. Unlike most Sage Mode users Sage Transformation clansmen do not need to be still, meditate or clear their mind to enter Sage Mode they must just regulate and control the natural energy flowing into their body at all times able to instigate Sage Mode while moving not requiring the one turn of stillness.
After instigating Sage Mode the Sage Transformation clansmen continues to absorb natural energy needing to balance it with their chakra to create senjutsu chakra by doing this they gain additional chakra beyond just that given by initiating Sage Mode. They also naturally gain an additional two turns to their Sage Mode usage as they have a way to continually draw in natural energy while moving extending the time they are able to be in Sage Mode. They also do not suffer the exhaustion phase brought on after Sage Mode ends because they constantly draw in natural energy thus this has the same effect as dispersing a clone right before or after Sage Mode times out. This ability happens in the same time frame as the instigation of Sage Mode and is passive because it isn't something the Sage Transformation clansmen has to focus on. Using it during Sage Mode increases the turn limit by two additional turns.
Note: Must be used in unison with the instigation of Sage Mode or during it
Note: Can only be used twice per battle or conflict




Referencing the below technique as a sort of parent technique to prove that the premise is not only possible but something I've done before.

(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 to another creatures technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.
To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.
Note: Can only be used thrice per battle
Note: The defensive ability can be used on the user himself but not the boosting ability
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally
Note: The aura can defend from A rank elemental techniques of any nature, Natural Energy or Senjutsu
Note: The aura can defend from S rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S rank

Approved


(Senpo/Senninka: Illidari no Kokonotsu no Toku) - Sage Art/Sage Transformation: Nine Virtues of the Illidari
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 to extend miasma)
Damage: 80
Description: The Nine Virtues of the Illidari is the antithesis of the calm meditation and dedication required for Sage Mode. It is something only a Sage Transformation clansman who has trained in Sage Mode can hope to achieve it is rage, anger and instinct personified into a state of mind that allows the user to completely clear their mind of any thought as one would when meditating and modifies their Sage Mode aura. Meditation revolves around finding a form of enlightenment by bypassing the human consciousness and attuning to the nature around you, with Sage Mode it's the process by which the user begins drawing in the natural energy around them. This technique performs a similar action with a berserker like feral rage more akin to the animals found in nature these animals meld with nature in a very different way, they hunt and kill, they fight and intimidate for example wolves, bears, coyotes, lions, tigers etc.
This technique allows the Sage Transformation clansmen to control and use the natural energy by surrounding their body in a dense shell of natural energy corrupted by their intense rage, hate and anger masking their presence in a dark nearly vanta black aura of corrupted natural energy akin to the chakra released when a Curse Mark user activates and uses the Senjutsu chakra obtained from their mark. To do this the user would need to release natural energy from every pore of their body as they do this it becomes solidified into a corrupted form surrounding their body in darkness masking the presence of chakra making them meld into the natural energy aura all throughout the world making them invisible to chakra sensing, sharingan, and byakugan they can however still be seen by the naked eye due to the visible natural energy just sensing through chakra is jammed. The Sharingan, and chakra sensing aren't able to pierce through this veil and only those who have trained in natural energy are able to perceive the veil of natural energy as anything other than a dark black cloud of impenetrable mist that surrounds the user completely.
This aura works as a corrupted version of the basic cloak given by Sage Mode, but is a more solid and intense variation that needs extra focus and power put into it to keep the solid aspects of it. It works as a defensive aura that blocks various types of attacks stopping them from making direct contact with the user instead making contact with the natural energy shell that surrounds their body being able to stop A rank elemental ninjutsu and below completely and stalemating an elemental S rank attack once. The aura can also defend from S rank taijutsu, kenjutsu or weapon based ninjutsu and will be stalemated by a Forbidden ranked variation of any of these. The aura can be fed more natural energy to extend this aura out like the Hiding in Mist technique creating a massive black miasma that masks the users presence even further as they visually slip into this miasma and the arms and legs of the aura can be extended to attack from a distance sort of like how a Sage Transformation clansmen can extend their arms and legs. Due to the natural energy being released from their body at all times they are able to sense everything inside of the miasma differentiating chakra sources, people, techniques and animals. The miasma harms anything that is inside of it excluding the user and can fill an entire battlefield.
Note: Can only be used by a Sage Transformation clansmen
Note: Must be in a form of Sage Mode to activate and can be used twice
Note: Lasts as long as the remaining form of Sage Mode or until the aura is broken through
Note: The miasma cannot be blown away by wind as it's a form of corrupted natural energy









(Senninka: Anata wa sore?) - Sage Transformation: Do You Feel It?
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A ( +30 per turn )
Damage: NA ( - 60 per turn )
Description: The Sage Transformation clansmen opens the flood gates allowing his body to draw in excessive amounts of natural energy without any inhibitions akin to what they do when they undergo a Complete Sage Transformation. This intake of natural energy creates an abrupt and immense rush of senjutsu chakra that floods the body spiking the chakra and resetting the flow of chakra breaking any form of genjutsu and making the Sage Transformation clansmen immune to genjutsu up to S rank as long as this process is continued they are then also able to regain chakra each turn for the following four turns.
This intake of natural energy has the unforeseen effect of flinging the Sage Transformation clansmen into a focused rage on a much less severe degree than the Complete Sage Transformation and because of this rage and anger, they become unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques like Rain Release and Sound Release at a high degree unable to use them at S rank or above while this technique is active. The natural energy also has the added benefit of healing minor wounds and pushing foreign chakra as well as hazardous material from the body including poisons, toxins, harmful elements, pathogenic matter, as well as harmful substances found in the blood.
Note: Can be used twice per battle and can last four turns
Note: This is passive after it's activation and can be activated and deactivated at will




(Ninpo: Zenchishi) - Ninja Arts: Prestidigitation
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: 5
Damage: NA
Description: Prestidigitation is a very basic technique on the level of things like the clone technique or the water walking and tree climbing exercises used to learn how to use and mold the basic chakra natures. It has very little use outside of just being a showy, or flashy technique that can use the basic chakra natures to perform minor tricks, move objects, create light or make other techniques seem physically different. There is a different variation for each elemental nature as well as basic chakra that can do minor things and has little use in battle.

Raw chakra: By molding and releasing raw chakra the user can lift small objects, this cannot be used on things larger than a sword. It can be used to carry objects, move objects, change the trajectory of a kunai in flight, etc but the chakra doesn't augment the damage of anything and is only a minor trick. Constructs similar to the basic clone technique can be created with this variation allowing the user to create minor optical illusions such as weapons flying through the air, or seeming to be in different places, as well as fake humanoid shapes strewn throughout the battlefield however any illusion made of chakra deals no damage.

Lighting: By molding lighting chakra the user is able to coat another technique in lighting creating the appearance that a lightning technique has been released instead of another nature. They can also create a large showy flash of light akin to a flash bomb, or create what seems to be a large technique made of lightning that is sent towards a target. This release of lighting can make it seem like a massive technique on the rank of an S rank technique has happened traveling through the air up to long range however if it strikes an object it does little more than a static shock about what could be done by dragging your feet across carpet. When releasing the fake technique it appears to be a massive wave of lightning.

Fire: By molding fire chakra the user is able to

eh bored
 
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(Rain Release) Drops of Paradise
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Residents of Amegakure, finding peace within the feeling and sound of rain as it drops gracefully onto their surroundings and skin. Finding such a peace that mellows them into a meditative state, in which their able to drown out outside noises and keeping their minds clear and focused.

-Usable Twice per battle
-Breaks A rank and below Genjutsu[+20 chakra every Gen broken]
-Last until Rain is cleared from the sky
 

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(Waraugasuton: Warau Hito) - Laughing Gas: The Man who Laughs
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as C ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect.
The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themself. The pills or medicine must be referenced alongside this technique but is done passively just as taking a pill or consuming medication is passive.
Note: Can be used on allies giving them the same beneficial effects

(Waraugasuton: Rasuto Rafu) - Laughing Gas: Last Laugh
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and will not ignite, but is weak to fire because it is an oxidizer.
Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area
Note: By spending an additional move slot upon creation of the gas cloud a secondary substance such as poison can be laced into the gas. If this is done, the normally ethereal and colorless gas becomes tinted by the poison gaining the color, the smell, and the effects of the poison or toxin. This can only be done with a sample the user has on his person.

(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke
Rank: B-S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form if this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns this cuts their reaction speed in half. They will also begin to laugh for the next two turns unable to release techniques from the mouth. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns but does not stack the reaction speed debuff.
Note: S rank variation can be used four times per battle with a one turn cd

(Waraugasuton: Emitte iru Sakana) - Laughing Gas: The Laughing Fish
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates dozens of small openings in the ground creating vent-like cracks and holes that spew fourth nitrous oxide created and pulled from the ground as purple tinted plumes of pressurized gas. This also creates several pockets of trapped nitrous oxide in the ground that can be released upon the opponent using earth release extending the duration of the technique through the release of these trapped pockets of gas. The pressurized gas is enough to send small objects and people flying backwards one range and if breathed creates an intense laughter followed by retrograde amnesia that leaves the opponent unable to remember previous events. Initially, immediately after breathing the gas the effected person forgets the previous two turns of combat. On the following turn they forget how to mold chakra for hiden abilities, advanced ninjutsu releases, advanced elements, fuuinjutsu, medical ninjutsu and clan abilities unable to mold the necessary chakra in the proper consistencies to produce the techniques revolved around these fields.
Two turns after exposure to the gas episodic, autobiographical, procedural and declarative memory fade away with the effected person losing the ability to remember large swaths of their past training sessions, elemental and ninjutsu training, even basic taijutsu training or mastery is lost. The effected person becomes unable to access the memories related to these fields no longer knowing how to mold the chakra needed to produce any form of ninjutsu, this lasts for two turns after exposure to the gas is stopped however if they continually breath the gas for more than three turns after this point they lose access to these memories indefinitely until a stimuli such as healing ninjutsu is used upon the effected person allowing their mind to access these once lost memories. To do all of this the gas basically creates a neural wall breaking apart the natural neural synapses related to memory.
Note: Can only be used twice per battle, and the vents last for four turns releasing laughing gas that can be used for other techniques B rank and below
Note: Effects can become indefinite for an entire event unless healed as specified

(Waraugasuton) - Laughing Gas
Rank: N/A
Type: N/A
Range: N/A
Chakra Cost: (10x(Z) with Z being the number of turns)
Damage Points: N/A
Description: This isn't a technique moreso it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make themself immune to the effects of Laughing Gas. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10x(Z) with Z being the number of turns the immunity is active.

Upon the first turn of breathing in the substance the effected person loses the ability to control their own laughter. Due to this they will laugh uncontrollably beginning naturally as a few chuckles, coughs and gasps on the first turn not impairing the ability to act or speak merely being an annoyance. This worsens as time progresses and will be further described further down. Along with this their muscles begin to twitch slightly as a state of catalepsy is entered making the effected person fidget and stutter as their arms, hands, legs, fingers and toes tense and loosen in a way that makes controlling the body harder. This doesn't cause any serious problems, and doesn't harm the effected person in any noticeable way but does make gripping objects harder and performing hand seals becomes more tedious. The effected person also enters a state of catatonia, their thoughts become hazy and muddled due to a feeling of euphoria, they will feel strong, happy, and confident as their inhibitions fade due to the euphoric effects of the Laughing Gas. Finally pain they are feeling fades, as they breath in an anesthetic dose of the substance this is a natural occurrence and can be quite noticeable. It begins as a slight numbness that overcomes the entire body starting in the chest and radiating out into the limbs. The effected person will feel no pain and the sense of touch may wane slightly as it becomes harder to distinguish and control the sense of touch meaning genjutsu cannot be broken through pain. They will not be able to feel objects they touch, or the ground as they move and this can make balance near impossible only a slight tingling sensation like a limb that has fallen asleep due to nerve compression.

Upon turn two the aforementioned symptoms worsen. The laughing becomes noticeable restricting the use of any ninjutsu that requires the user to exhale as they will not be able to control this aspect of their breathing. They will not be able to consciously control their breathing needing to rely completely upon the smooth muscles and their subconscious to breathe being unable to actively breath due to the constant and uncontrollable laughter. The catalepsy also becomes more noticeable as they lose the ability to perform more than two hand seals at any time without their hands fidgeting and moving breaking seals and grips. They will be unable to hold onto a weapon constantly and will drop them. Touch becomes even less noticeable with a more tangible numbness with the effected person losing feeling in their hands, legs and feet making keeping balance impossible as they are also overtaken by a state of vertigo with up, down, left, right etc being hard to distinguish. They at times can even feel as if they are floating. A completely new symptom of this turn are minor hallucinations that appear as small creatures and cartoonish figures that swarm the battlefield crawling on both the effected person and anyone or any object the effected person sees. These creatures become distracting but deal no damage or harm to the effected person but there can be hundreds of them swarming the field blocking vision, and making it hard to focus for the effected person. They have no tangibility or physical form and are only seen by the effected person with everyone's experiences being different. At this state small states of amnesia set in with the effected person forgetting the last turn of combat completely.

On the fourth turn after exposure the effected person begins to suffer severe gelastic seizures with fits of laughter and crying. The lungs burn and hurt as do the deep core muscles, this is a deep pain unaffected by the numbing effects of the Laughing Gas itself. This is accompanied by actual seizures that cause the body to move and twitch completely in an uncontrollable fashion. The emotional excitement may result in depressive or manic behavior even to the point of psychosis. The hallucinations become larger with entire swaths of the landscape twisting and changing with colors warping into the effected persons vision. The visual hallucinations also gain auditory aspects. At this point the amnesia takes firm root forcing the effected person to forget up to six turns of recent combat. The symptoms do not worsen after this point unless there are additional symptoms mentioned inside of a technique. If a person breathes Laughing Gas for five turns in a row, without breathing in regular oxygen, or having an immunity to the substance they will die due to oxygen deprivation.

(Waraugasuton/Iryo Ninjutsu: Kurutta ai) - Laughing Gas/Medical Technique: Mad Love
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: ( x3 the damage healed )
Damage Points: N/A
Description: Mad Love is a technique created merely out of laziness and efficiency doing a job that can be done with medical ninjutsu but instead with a single technique. It allows the user to anesthetize and heal others by imparting medical chakra through an ally and their wounds or their self through a therapeutic dose of Laughing Gas. This dose can be applied through breathing it in, or directly through wounds themselves where it will enter the blood stream and works in a similar way as the Mystic Palm technique. This is because of the medical chakra that is finely molded within the technique and it's healing properties alongside the natural anesthetic properties of Nitrous Oxide.
Upon breathing in the Laughing Gas the effected person will feel lighter, their mood will improve and they may even go from being sad to happy. Strong emotions such as sadness, hatred, fear, anxiety, or paranoia fade completely and are replaced with more confident emotions such as pride, happiness, love, or serenity. This is due to the euphoric effect of Laughing Gas, it improves mental acuity and reactions improving them x1.5 for four turns while also healing minor wounds such as cuts, slashes, fractures and bruises almost instantly. Any pain that the effected person or patient is feeling will fade away leaving them painless this does not effect the sense of touch. After a few moments of breathing in the Laughing Gas or it being applied to the wounds the effected person begins to heal further as things like broken bones, severed tendons, muscles, nerves or connective tissue, as well as blood vessels and organs heal. It can take some time to completely heal an ally or the user but can usually be done within a single turn while outside of battle. Inside battle only a maximum of 100 damage can be healed per turn while out of combat there is no direct healing restriction as long as sufficient chakra is used. This however cannot heal things such as poisoning.
Note: Can only be used twice per battle healing for two turns at max
Note: While healing with this technique no other techniques can be used
Note: No other Laughing Gas techniques, or Medical Ninjutsu can be used the turn this is used or the next




For anyone mentioned on the CE, feel free to edit or change shit Shinta has free reign over the element he can post what he wants, edit what he wants etc but for sentimental reasons name all the techniques after Joker comic arcs or TAS episodes. The Mad Love technique is basically a Short-Long, Mystic Palm without the need for direct contact which can be useful, edit it to be approveable if it isn't DNR'ed it could serve you well. The Laughing Fish is mainly just to **** with people, Laughing Gas is just the basic explanation of the symptoms of all Laughing Gas techniques like Oraann Nyugen has for Ether, and elements such as Corium ect have for the hallucinations think: . The rest were just old ideas. I'm no longer rp'ing at all, but I have a slight interest in the CE so eh I may show up infrequently to post ideas I had or have. Another idea I had but haven't really got to writing is a hallucination based technique that can be layered with genjutsu or act as a trigger. Make it so they can break the genjutsu but not the hallucination. Could be useful.

Also you all should keep in mind the custom element is a special one, it's medical ninjutsu based in nature. Crazy shit can be done with it that can't be done with other elements "The element is based on: Wind Release + Medical Ninjutsu" was approved so things like the Mad Love technique can be done as well as other medical ninjutsu related shit.

Korra, if you read this you have free reign over Hydrophobic Red Sand, do what you want with it edit what you want, create what you want, just don't nerf things too much.

anyway bored now. GL;HF.
 
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“What we must do now is create ourselves, not re-create, but create. This is why it is cruel. When we first did this, we had all the energy of youth. We did not know that attaining our dreams would be impossible we just went out and got them. Innocence shielded us. Enthusiasm and unflagging confidence got us through. But now we have none of that. Now we are older, wiser, and most of all tired.”

Name: Sado Yasutora
Nickname: Howard
Gender: Male
Age: 24
Clan: Unknown (Jūgo's)


Looks:

Sado is a man of unknown descent and has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man that rivals Jūgo in height being slightly taller then him. He is a half an inch taller than one of the tallest men shown in Naruto, Han. Sado is roughly 7'5" but tends to slouch profusely making him seem shorter than he actually is. Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it doubles as a symbol and a snake summoning tattoo. He typically wears flashy short sleeved shirts with open collars. He also wears a dark, long-sleeved shirt with a rose emblazoned on the left sleeve. He sometimes wears a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin. Over the years he has gained an older appearance appearing to be in his late thirties but still seeming to be in peak condition. He has at times allowed his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair has also become more pronounced. He sometimes wears a dark black cloak trimmed in crimson, He also wears full-length black leather armor that covers his entire upper body. He has gone stark naked a few times, namely once when in Kirigakure no Sato just so he'd be able to flash the Mizukage for laughs. He also tends to use jutsu that rip and tear his own clothes, as well as others frequently just for his own amusement.

Sado fancies himself a doctor, and has taken to wearing a traditional white lab coat that most medical shinobi wear. He is often times seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cared for his normal attire he will even at times clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, even if this pride is unwarranted. He wears a vial of poison he created around his neck that he calls Shadow of the Bat. While undergoing Sage Transformations his skin turns a light purple like skin that has atrophied due to lack of oxygen. He also gains horns, and green marks all over his body that glow a repugnant green. He also grows more muscular and taller, gaining an additional half a foot in height.


Personality:



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Sado Yasutora has multiple personality disorder which has the unforeseen effect of changing his decision making process on a regular basis. He has two totally separate personalities a primary and a secondary. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of Kirigakure no Sato and their shinobi spurred on by stories he has acquired from years spent in Iwagakure no Sato. This has caused him to be cautious in dealings with Kirigakure no Sato especially when it comes to meetings, and journeys to their village.

Sado has a slight disdain for children but has shown a fatherly bond with Yachiru Kusajishi who shares his lonely upbringing. As far as he can trace she too spent most of her early life alone fighting for survival this has instilled a respect in him for her and an almost fatherly need to protect her. On more then one occasion he has lashed out with pure killing intent towards those who would try to harm Yachiru going as far as threatening to kill a man who had the audacity to hit Yachiru. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and lineage. Sado's consumption of alcohol was presented by himself more from a comedic viewpoint making it a joke so those around him would laugh, in reality he was using the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him. Sado is easily bored and does not do well with routine which alludes to him having severe ADHD.

He is more than willing to be extremely brutal such as when people betray him or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored. He has shown to find killing fun in his earlier years and still does but tends to not divulge this information to the people who he now surrounds himself with. If he were to describe himself in terms of basic personality he might say chaotic neutral or even chaotic good, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can.

Primary: Sado tends to be a quiet person however he can become quite loud and comedic randomly as per the bipolar nature of his clansmen. In his childhood he was sometimes the subject of jokes or bullies because he only fought back when pushed to the absolute limit and allowed the bullying to take place for extended periods of time. Sado has also shown to be very intelligent; he ranked 11th out of 322 students in his Chuunin exams which set him ahead of most of the other students. Sado has a very loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He will throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others because he like them has had to find out who he really is over time.

During his training in with Garrett Hawke he began to be more erratic in his fighting even in his normal non-violent state. He will make jokes, quotes lyrics, says odd catchphrases and all around try to distract his opponent with nonsense. In a way he fancies himself a bard for himself, to keep his mind active. Boredom, slowly kills him every moment of everyday but it's barely noticeable when he's fighting, and being himself. After making friends and finding a home he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees anyone he respects enough to call a friend as a part of his own family, and his strength and determination takes a firm root in them and their well-being. After spending time in the He seems proud of the knowledge he obtains so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact he deeply believes that he isn't and that no human is truly good. He finds a comfort in being perceived as good, just and fair by those around him and will try to get people to like or respect him just because he can

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority and government officials barring those he respects who know he respects them, because most likely he will tell them. He doesn't like "being told where to go and what to do" and most of the people around him know this however this has caused problems with other groups on multiple occasions. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time" he seems to believe that education be be for everyone not just the elite or those who can access it. He seems to believe that knowledge is strength, and no one should be weak merely because of the circumstances of ones birth.

Secondary: During his childhood, Sado could become extremely violent when pushed to his limits he would exploit his advantage in size to intimidate and hit the other children that bullied him. This however would only increase the bullies interest in him and force them to try more drastic measures to annoy and harass Sado. When he wasn't in this more violent state he was mostly passive and didn't really defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness and the fact that he was often bullied for what seemed to him to be no reason but mainly due to his clan and their abilities which brought on these states. Later on Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

Eventually he began to consider himself emotionally separated from the rest of humanity; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes like gouging out Uchiha's Sharingan eyes, and cauterizing the wounds leaving the Uchiha clan member to live the rest of his life without his doujutsu he's done this on at least four documented occasions. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his friends and family grows, the dislike and distrust of other villages and the rest of humankind grows exponentially.

Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar-opposite of his primary personality who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them picking out their weak points both physically and psychologically. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth from this he created his own poison. This made him seek out in himself what he feared most which after days of silent contemplation and meditation he learned it was loneliness. If he were alone there would be no one to entertain him to keep him busy to drive him to become stronger and this realization made something click in his head.

He now understood that his violent tendencies, his anger, his rage, mistrust, jealousy they were all instigated by the fear of loneliness.. The thought of losing his friends and his home was always the factor that brought this personality to light and drove him to sadistic ends. The people that kept him from being bored, the people who kept him from killing, the people who stopped him from sleeping in caves and destroying villages losing them was what he feared most and over the years he had to watch as they died in battle or drifted away with time. So he took that as motivation and learned how to weaponize the fears of others and how to overcome his own fear.



Village Info

Village of Birth: N/A
Village of Alliance: N/A​



Rank//Chakra Info

Ninja Rank:
S-Jounin
Chakra | Health:
1000/700
Specialty:
N/A
Elements:
Lightning - B rank
Earth - B rank
Fire - B rank
Your ninjutsu:
Ninjutsu - B rank
Taijutsu - B rank
Genjutsu - B rank
Narutobase Taijutsu - B rank
Sage Transformation - B rank
Medical Ninjutsu - B rank
Jeet Kune Do

(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

Description on the Abilities and Inner Workings of the Style:

Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- Can only be taught by -Yard-


Background Info.


History: Sado was recently struck in the head hard during an experiment fracturing the occipital bone leading to temporary amnesia. This fracture was caused by him falling back in his chair while leaning upon the back two legs of the chair losing his balance for a moment and falling to the ground with the force of a seven foot, five inch tall man who weights roughly two hundred and eighty pounds. This amnesia will last until such time that the concussive trauma heals and he re-accesses his lost memories. This includes the events of his past as well as several fields of training that he no longer remembers. His personality was still intact unaffected by this sudden injury.


Other



Taijutsu: Sado has undergone weight training but doesn't understand how to drop them or use them anymore until he regains the memories attached to the training.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Medical Ninjutsu: Sado has already trained in medical ninjutsu and accessed some fairly advanced medicine and poison but has forgotten a large portion of his advanced training being unable to use several of the things he has learned but still holds what he knows, and what he has created close to him.

Medicine - Healing Factor: Weapon X

Weapon X was born from an innate curiosity of healing, stem-cells and cancer cells. By using cell differentiation Howard created a way to change mutated and usually deadly cancer cells into new healthy cells to heal nearly any wound excluding death itself. Limbs, organs, bones, blood, muscles and anything else excluding the heart, brain and central nervous system could be rebuilt in a moment. By combining these traits with Natural Energy and Senjutsu chakra the user can instantly enter and prolong Sage Mode.

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above genjutsu. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it extends the turn limit by an additional three turns per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. They also lose one third of the chakra gained from the activation of Sage Mode so if the user gained three hundred chakra by entering Sage Mode upon deactivation they lose one hundred chakra meaning if chakra isn't properly mitigated and monitored this effect can be deadly. Two pills force the user to lose all of the chakra given by activating Sage Mode, so if by activating Sage Mode the user gains three hundred chakra they lose three hundred chakra upon deactivation. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesnt require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Medicine - Miraclo Formula: Venom

Venom was created with the express purpose of overcharging and powering the muscles through cellular energy instead of chakra usage allowing the imbiber to push their body harder, longer, and with less rest. It creates and stores cellular energy in the muscles of the body tripling their mass and potential unlocking the untapped potential of the muscle cells themselves. It does this by modifying ATP energy into a new form and compounding it's usefulness with other substances. It however can be addictive and have several non-beneficial side effects for those without the knowledge of medical ninjutsu.

Name Of Medicine: Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increasez after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

Poison - Shadow of the Bat

Shadow of the Bat is a smokey-orange poison based on fear creation. It creates fear in any one who becomes poisoned by it inducing vivid hallucinations of what they fear most. It makes them feel as though they are constantly suffocating as the fear intensifies. Eventually this poison leaves them paralyzed completely unable to breathe, writhing in pain and fear as the hallucinations carry them off to their death.

Name Of Poison: (Batto no kage) - Shadow of the Bat
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Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
It includes:

  • 抗血清 - antisserum
  • ハーブ - various medical herbs
  • 溶剤 - various solvents and mediums
  • メス - scalpel, sterilized
  • ナイフ - knife
  • ハンマー - reflex hammer
  • アルコール - a bottle of 96% ethanol for disinfection
  • 水 - a bottle of sterilized water
  • スポイト - syringe, sterile, for one time use only
  • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
  • 包帯 - bandage, sterile, 8 meters in length
  • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
  • 温度計 - mercury thermometer, for axillary or rectal use
  • ベッド - a mobile bed to carry patients
  • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
  • テント - a small tent, just enough for two people to lie in
  • 光 - a flashlight
  • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
  • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
  • モルタル - mortar and pestle, chemically clean
  • スプーン - spoon, sterile
  • パテ - putty knife, metal, sterile
  • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
  • 医学 - Various amounts of every medicine Sado has at his disposal
  • 毒 - Individual samples of all the custom and canon poisons Sado has acquired
  • 香水 - An additional Perfume sample created from the one given by The Mockingjay
  • 影 - Name Of Poison: (Batto no kage) - Shadow of the Bat
Picture
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Theme Song and Background Music:
6oGqIfnIAEA

Battles

Won:
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( ) - Water Release/Bubblegum Ninjutsu: Drooling Maw
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A ( +20 to bubblegum ninjutsu )
Description: The user creates a sticky thick bubble of viscous water with a piece of bubblegum at it's center. This bubblegum cannot be created but must be a piece on their person and then by kneading the gum with chakra inside the water they are able to move the bubble of water throughout the field. This makes the gum just as malleable as if it were chewed. This then allows the user to use bubblegum ninjutsu through this piece of gum upon which the gum absorbs the water empowering it and doubling the natural size of any bubblegum technique used though this piece of gum the piece of gum can only be used once, so this jutsu is limited to one technique augmentation per usage.
Note: Can be used five times per battle
 
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[video=youtube;LCUcT1mPh1s]https://www.youtube.com/watch?v=LCUcT1mPh1s[/video]
“What we must do now is create ourselves, not re-create, but create. This is why it is cruel. When we first did this, we had all the energy of youth. We did not know that attaining our dreams would be impossible we just went out and got them. Innocence shielded us. Enthusiasm and unflagging confidence got us through. But now we have none of that. Now we are older, wiser, and most of all tired.”

Name: Sado Yasutora
Nickname: Howard
Gender: Male
Age: 24
Clan: Unknown (Jūgo's)​


Looks:
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Sado is a man of unknown descent and has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man that rivals Jūgo in height being slightly taller then him. He is a half an inch taller than one of the tallest men shown in Naruto, Han. Sado is roughly 7'5" but tends to slouch profusely making him seem shorter than he actually is. Due to his height and rugged features he appears to be much older than he actually is sometimes mistaken for a man in his early thirties. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, it doubles as a symbol and a snake summoning tattoo. He typically wears flashy short sleeved shirts with open collars. He also wears a dark, long-sleeved shirt with a rose emblazoned on the left sleeve. He sometimes wears a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin. Over the years he has gained an older appearance appearing to be in his late thirties but still seeming to be in peak condition. He has at times allowed his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair has also become more pronounced. He sometimes wears a dark black cloak trimmed in crimson, He also wears full-length black leather armor that covers his entire upper body. He has gone stark naked a few times, namely once when in Kirigakure no Sato just so he'd be able to flash the Mizukage for laughs. He also tends to use jutsu that rip and tear his own clothes, as well as others frequently just for his own amusement.

Sado fancies himself a doctor, and has taken to wearing a traditional white lab coat that most medical shinobi wear. He is often times seen wearing this coat instead of the black cloaks with crimson trim that he never really liked wearing. His lab coat is always clean, and neat surprisingly different than the way he cared for his normal attire he will even at times clean the coat if it has gotten dirty during a fight and will remove it if he feels it may be torn or ripped. He takes pride in it, even if this pride is unwarranted. He wears a vial of poison he created around his neck that he calls Shadow of the Bat. While undergoing Sage Transformations his skin turns a light purple like skin that has atrophied due to lack of oxygen. He also gains horns, and green marks all over his body that glow a repugnant green. He also grows more muscular and taller, gaining an additional half a foot in height.


Personality:



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Sado Yasutora has multiple personality disorder which has the unforeseen effect of changing his decision making process on a regular basis. He has two totally separate personalities a primary and a secondary. He tries his best to keep some kind of control over when and how these personalities reveal themselves, but that isn't always possible. He has gotten better at suppressing his secondary personality but he can't always reign it in. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily using it in battle as a means of survival. In both states he is somewhat quiet and can be a bit of a pervert. Over the years, his personalities have changed gradually he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots. He holds within himself a very strong distrust of Kirigakure no Sato and their shinobi spurred on by stories he has acquired from years spent in Iwagakure no Sato. This has caused him to be cautious in dealings with Kirigakure no Sato especially when it comes to meetings, and journeys to their village.

Sado has a slight disdain for children but has shown a fatherly bond with Yachiru Kusajishi who shares his lonely upbringing. As far as he can trace she too spent most of her early life alone fighting for survival this has instilled a respect in him for her and an almost fatherly need to protect her. On more then one occasion he has lashed out with pure killing intent towards those who would try to harm Yachiru going as far as threatening to kill a man who had the audacity to hit Yachiru. His brilliance is often muddled by his jaded personal views and his addictive and alcoholic tendencies as well as a deep rooted set of psychopathic and sociopathic tendencies most likely instigated by his childhood and lineage. Sado's consumption of alcohol was presented by himself more from a comedic viewpoint making it a joke so those around him would laugh, in reality he was using the alcohol to numb himself to the world around him and the pain inside. This is most likely due to the traumatizing effect that his continuous, violent and brutal actions may have on him. Sado is easily bored and does not do well with routine which alludes to him having severe ADHD.

He is more than willing to be extremely brutal such as when people betray him or those close to him putting them in danger saying "You're supposed to look out for number one, I'M NUMBER ONE!" when confronted about this character flaw. He is usually shown to be homicidal, having a large disregard for life, enough that he's destroyed various villages and killed dozens while drunk, or bored. He has shown to find killing fun in his earlier years and still does but tends to not divulge this information to the people who he now surrounds himself with. If he were to describe himself in terms of basic personality he might say chaotic neutral or even chaotic good, while others could easily describe him as chaotic evil due to his actions. However deep down, at a basic level he wants to be a good person, he just doesn't believe he can. When confronted about who he is and why he does the violent, sadistic and terrible things he does he has replied "I'm just a shape-shifting nobody who's in over his head, a man who wants to be anyone but himself. Empty on the inside, active on the outside." Sado is a natural-born leader. He is rarely alone constantly surrounding himself with others to distract himself from-... himself.

Primary: Sado tends to be a quiet person however he can become quite loud and comedic randomly as per the bipolar nature of his clansmen. In his childhood he was sometimes the subject of jokes or bullies because he only fought back when pushed to the absolute limit and allowed the bullying to take place for extended periods of time. Sado has also shown to be very intelligent; he ranked 11th out of 322 students in his Chuunin exams which set him ahead of most of the other students. Sado has a very loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He will throw his life away for one of his friends and has gone as far as fighting enemies much stronger than himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards others because he like them has had to find out who he really is over time.

During his training with Garrett Hawke he began to be more erratic in his fighting even in his normal non-violent state. He will make jokes, quote lyrics, say odd catchphrases and all around try to distract his opponent with nonsense. In a way he fancies himself a bard for himself, to keep his mind active. Boredom, slowly kills him every moment of everyday but it's barely noticeable when he's fighting, and being himself. After making friends and finding a home he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees anyone he respects enough to call a friend as a part of his own family, and his strength and determination takes a firm root in them and their well-being. He seems proud of the knowledge he obtains so much so that he's willing to share it with others for their benefit. He doesn't seem to hoard his abilities and has tried to save numerous lives on the battlefield. This isn't out of altruism, he just finds it amusing and it staves off the boredom to play the hero to be the savior of the people he doesn't believe himself to be a good person. In fact he deeply believes that he isn't and that no human is truly good. He finds a comfort in being perceived as good, just and fair by those around him and will try to get people to like or respect him just because he can

Sado has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority and government officials barring those he respects who know he respects them, because most likely he will tell them. He doesn't like "being told where to go and what to do" and most of the people around him know this however this has caused problems with other groups on multiple occasions. He also has a great dislike of standardized education, claiming that school "isn't a place for smart people" and a "waste of time" he seems to believe that education should be for everyone not just the elite or those who can access it. He seems to believe that knowledge is strength, and no one should be weak merely because of the circumstances of ones birth.

Secondary: During his childhood, Sado could become extremely violent when pushed to his limits he would exploit his advantage in size to intimidate and hit the other children that bullied him. This however would only increase the bullies interest in him and force them to try more drastic measures to annoy and harass Sado. When he wasn't in this more violent state he was mostly passive and didn't really defend himself being overly stoic and enduring. This was where his secondary personality arose partially from loneliness and the fact that he was often bullied for what seemed to him to be no reason but mainly due to his clan and their abilities which brought on these states. Later on Sado's secondary personality developed further when active he appeared to be laid-back and irreverent, but his scruffy exterior hides a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.

Eventually he began to consider himself emotionally separated from the rest of humanity; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. In battle he appears to have no feelings or conscience killing without remorse, even going to sadistic extremes like gouging out Uchiha's Sharingan eyes, and cauterizing the wounds leaving the Uchiha clan member to live the rest of his life without his doujutsu he's done this on at least four documented occasions. He has begun to believe that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is much more sadistic then even he lets on. This is possibly tied to his growing misanthropy as his love and appreciation of his friends and family grows, the dislike and distrust of other villages and the rest of humankind grows exponentially.

Sado in his secondary state began to revel in instilling fear in the people around him making them fear him. It was the polar-opposite of his primary personality who finds it amusing to have people think highly of him. Sado in this state has shown to use all of his knowledge to attack his opponent relentlessly using their body against them picking out their weak points both physically and psychologically. He believes this to just be the natural progression of this side of himself. This personality drove Sado to study fear in depth from this he created his own poison. This made him seek out in himself what he feared most which after days of silent contemplation and meditation he learned it was loneliness. If he were alone there would be no one to entertain him to keep him busy to drive him to become stronger and this realization made something click in his head.

He now understood that his violent tendencies, his anger, his rage, mistrust, jealousy they were all instigated by the fear of loneliness. The thought of losing his friends and his home was always the factor that brought this personality to light and drove him to sadistic ends. The people that kept him from being bored, the people who kept him from killing, the people who stopped him from sleeping in caves and destroying villages losing them was what he feared most and over the years he had to watch as they died in battle or drifted away with time. So he took that as motivation and learned how to weaponize the fears of others and how to overcome his own fear.


Village Info


Village of Birth: N/A
Village of Alliance: N/A​


Rank//Chakra Info


Ninja Rank:
Jounin
Chakra | Health:
1100 | 800
Specialty:
N/A
Elements:
Lightning - A rank
Earth - A rank
Fire - A rank
Water - A rank
Your ninjutsu:
Ninjutsu - A rank
Taijutsu - A rank
Genjutsu - A rank
Medical Ninjutsu - A rank
Sage Transformation - A rank​


Background Info.


History: Sado was recently struck in the head hard during an experiment fracturing the occipital bone leading to temporary amnesia. This fracture was caused by him falling back in his chair while leaning upon the back two legs of the chair losing his balance for a moment and falling to the ground with the force of a seven foot, five inch tall man who weights roughly two hundred and eighty pounds. This amnesia will last until such time that the concussive trauma heals and he re-accesses his lost memories. This includes the events of his past as well as several fields of training that he no longer remembers. His personality was still intact unaffected by this sudden injury.


Other



(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

Taijutsu: Sado has studied night and day working on his Taijutsu ability with people like Nagato, Yard and Zero Kelvin. He found he liked hand to hand combat more and underwent a weight training session with Scorps, and Nathan learning how to drop the weights and increase his speed.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Medical Ninjutsu: Sado has already trained in medical ninjutsu and accessed some fairly advanced medicine and poison but has forgotten a large portion of his advanced training being unable to use several of the things he has learned but still holds what he knows, and what he has created close to him.

Medicine - Healing Factor: Weapon X

Weapon X was born from an innate curiosity of healing, stem-cells and cancer cells. By using cell differentiation Howard created a way to change mutated and usually deadly cancer cells into new healthy cells to heal nearly any wound excluding death itself. Limbs, organs, bones, blood, muscles and anything else excluding the heart, brain and central nervous system could be rebuilt in a moment. By combining these traits with Natural Energy and Senjutsu chakra the user can instantly enter and prolong Sage Mode if they know how to use it. If the user has no training in natural energy usage they will turn to stone after consuming the pill, this does not need to be Sage Mode.

Name Of Medicine: Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. They also lose one third of the chakra gained from the activation of Sage Mode so if the user gained three hundred chakra by entering Sage Mode upon deactivation they lose one hundred chakra meaning if chakra isn't properly mitigated and monitored this effect can be deadly. Two pills force the user to lose all of the chakra given by activating Sage Mode, so if by activating Sage Mode the user gains three hundred chakra they lose three hundred chakra upon deactivation. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.
Medicine - Miraclo Formula: Venom

Venom was created with the express purpose of overcharging and powering the muscles through cellular energy instead of chakra usage allowing the imbiber to push their body harder, longer, and with less rest. It creates and stores cellular energy in the muscles of the body tripling their mass and potential unlocking the untapped potential of the muscle cells themselves. It does this by modifying ATP energy into a new form and compounding it's usefulness with other substances. It however can be addictive and have several non-beneficial side effects for those without the knowledge of medical ninjutsu.

Name Of Medicine: Miraclo Formula: Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

Poison - Shadow of the Bat

Shadow of the Bat is a smokey-orange poison based on fear creation. It creates fear in any one who becomes poisoned by it inducing vivid hallucinations of what they fear most. It makes them feel as though they are constantly suffocating as the fear intensifies. Eventually this poison leaves them paralyzed completely unable to breathe, writhing in pain and fear as the hallucinations carry them off to their death. Sado is immune to his own poison. His weapons are coated in this substance as are his fingernails, hands and teeth before every battle. His smoke bombs are replaced with poison laced ones.

Name Of Poison: (Batto no kage) - Shadow of the Bat
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Name Of Poison: (Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background: Fear can have crippling effects on a person, it can leave them frozen unable to move, think or act. It can force them to see things, hear things, feel things that just aren't there. Anxiety, paranoia, and panic can force a person to waver or to simply give up, the poison itself revolves around the ability to weaponize fear in people. Shadow of the Bat is a poison that creates the emotional response of fear for those exposed to it. It forces them to see, smell, hear, feel, and taste their deepest darkest fear in great detail and at times to a crippling extent. A lot like the application of Killing Intent but physically so done through poison not chakra. Most of the ingredients manipulate the brain and the mind through something more tangible than genjutsu more deadly and more real causing it to create and send synapses. Some even force the brain to produce chemicals forcefully and without mental consent from the poisoned individual like dopamine.

Shadow of the Bat is a deep smokey orange poison that comes in two forms an orange liquid and an orange gas surrounded in a smokey black aura-like outline. While in it's liquid form it has two constituencies dense and sticky like tar, or light and watery like water. The first consistency is sticky to the touch and will stick to anything it comes into contact with for long periods of time drying out slowly and hardening. When in contact with the skin it breaks down the lipid bilayer passing right on through and entering the blood stream and then bypassing the blood brain barrier for fast and rapid effects. While in it's gaseous state it has a slightly earthy smell like petrichor due to the herbs found in the poison, when inhaled it has an almost cinnamon-like taste if ingested while liquid it has this same taste but no discernible smell. It's base is Dihydroxyphenylalanine an amino acid that is made and used as part of the normal biology of humans it is the precursor to Dopamine in the brain, Carbogen a mixture of thirty percent Carbon Dioxide and seventy percent oxygen, Corticotropin a peptide hormone and a neurotransmitter, Deadly Nightshade (Atropa Belladonna), Conium (aka Hemlock) both ground into a fine syrup, and Irukandji venom. All ingredients that induce; fear, anxiety, paranoia, panic and straight up terror. Each do this in their own way and have specific effects that end up compounding together to create the over all reaction that the poison causes.

Howard is immune to these effects and the poison itself and due to the oxygen found in it he can breathe it as if it were normal air, and even drink it in it's liquid form if he so desires. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison jutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through fingerjabs and the like and teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

First the hallucinogens Dihydroxyphenylalanine which also allows the body to produce extra dopamine, Atropa belladonna, and Hemlock. These three together create very vivid and very surreal hallucinations as soon as they become active on the opponent. They induce a mental reaction wherein the brain itself brings out it's most base, deepest, darkest fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations by stimulating the parts of the brain related to these sensations. These hallucinations can easily be mistaken for genjutsu as they have a similar application and even seem to be in a similar vein as it but isn't a genjutsu. The hallucinations will seem real, the opponent will be able to, see, smell, hear and taste the object if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance. This can make distinguishing reality nearly impossible making it difficult to fight. To anyone seeing the poisoned person react to these sensations they would merely seem crazy or delusional. These can range from small changes to what the poisoned individual sees to extreme world altering changes.

Inhalation, Consumption or Injection: The hallucinations begin immediately after inhalation, consumption or injection beginning in the same turn.
Skin contact or a wound: The hallucinations are slightly slower starting one turn after being poisoned in this manner.

Next the fear creators, Carbogen, Irukandji venom, and Corticotropin Corticotropin is a peptide hormone and neurotransmitter involved in the stress response. In such a high dose it creates an intense stress on the body making the body feel as if it were under severe physical and mental stress. Carbogen makes them feel as if they are suffocating unable to breathe which along with the Dihydroxyphenylalanine which becomes dopamine once the poison passes the blood brain barrier, floods the brain with dopamine usually dopamine makes you feel confident and happy but if it seeps into the wrong part of your brain, dopamine will arouse feelings of terror and dread. This is what happens, the brain is overtaken by this forced production of chemicals and the body responds with intense fear, fear that makes thinking harder and slows down the natural thought process. Irukandju venom just straight up creates feelings of dread and impending doom putting the effected person in a state similar to Killing Intent making rational thought impossible halving their reaction speed and making movement harder. When a summoning creature is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them excessively forcing the summoning creature to reverse summon or disperse.

Along with this intense fear the carbogen forces the poisoned being to feel as if they are always suffocating no matter what they do or how they react even mind clearing jutsu can't overcome this. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. The brain itself interprets an increase in blood carbon dioxide as a decrease in oxygen level, which would generally be the case under natural circumstances. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, heart rate increases, and cells release alkaline buffering agents to remove carbonic acid from the bloodstream as stated this is an innate bodily reaction something that can't be bypassed with thought, or any form of breathing exercises. The only way to bypass this is either a transfusion or nullifying and curing the poison and it's effects. This can also be done by removing the poison through normal means and nullifying the remainder. Additionally, normal shinobi are able to stop the spread of the poison by removing the afflicted limb/body part before the poison is able to spread, this won't apply if they inhale it nor if the wound isn't superficial on a limb or body part that cannot be removed. Nearly bleeding out and taking a Blood Replenishing Pill can have a similar effect as to a transfusion stopping this symptom but if exposed to the carbogen again the process just begins again.

Inhalation, Consumption or Injection: Fear is created immediately after inhalation, consumption or injection beginning in the same turn. This halves human reaction speeds due to the stress, anxiety, fear and panic that can at times feel crippling. If a summoning creature is exposed to the poison when the effects set in the intense fear forces them to reverse summon or disperse.
Skin contact or a wound: Fear sets in one turn after being poisoned in this manner it then halves human reaction speeds. For summoning creatures as soon as the fear sets in they reverse summon or disperse back to their homeland.

Finally the paralytics the Hemlock and Belladonna force the muscles to tense up becoming partially paralyzed. This eventually forces the muscle to begin to lock up completely which reduces the opponents speed halving it and limiting their reactions and tracking speed significantly. If undefended or not healed and nullified properly the untreated poison causes the person to become completely paralyzed unable to move their body locked in place as their muscles will not respond to the signals being sent to them. This eventually causes death due to the body being unable to inflate the lungs or move the diaphragm and bring oxygen into the body instigating physical suffocation and asphyxiation.

Inhalation, Consumption or Injection: Partial paralysis and muscle numbness begins immediately after inhalation, consumption or injection beginning in the same turn but doesn't cause any outward problems yet merely spreading from the point of contact. On the following turn the opponent's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Complete paralysis takes effect after two turns of not being treated (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) and leaves the opponent unable to move with a running speed of zero unable to perform hand seals, move their mouth, or lungs. This eventually ends in death by asphyxiation after three turns of being unable to breathe the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.
Skin contact or a wound: Everything is shifted one turn later. Partial paralysis begins the turn following being poisoned. Speed is halved the following turn as muscles begin to lock up becoming unresponsive. Complete paralysis follows two turns after that (this means two turns after the poisoned person's speed is halved, the turn when speed is halved is counted as the first then there's a another turn where nothing new happens symptom wise) reducing running speed to zero, making it impossible to perform hand seals, move their mouth or lungs. Asphyxiation takes place three turns after this the only way to prolong a life past this point is Chakra CPR or nullifying the poison completely.

Note: Samples can only be willingly given by Howard and the carrier risks exposure as only Howard is immune
Note: Can be applied to weapons, ninja tools, and smoke bombs by anyone given a sample
Note: Can be applied to the fingernails, hands, and teeth by someone with an immunity
Note: Since the poison is predominantly hormone and amino acid based it is resistant to heat and liquid once inside the body.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
  • It includes:
  • 抗血清 - antisserum
  • ハーブ - various medical herbs
  • 溶剤 - various solvents and mediums
  • メス - scalpel, sterilized
  • ナイフ - knife
  • ハンマー - reflex hammer
  • アルコール - a bottle of 96% ethanol for disinfection
  • 水 - a bottle of sterilized water
  • スポイト - syringe, sterile, for one time use only
  • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
  • 包帯 - bandage, sterile, 8 meters in length
  • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
  • 温度計 - mercury thermometer, for axillary or rectal use
  • ベッド - a mobile bed to carry patients
  • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
  • テント - a small tent, just enough for two people to lie in
  • 光 - a flashlight
  • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
  • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
  • モルタル - mortar and pestle, chemically clean
  • スプーン - spoon, sterile
  • パテ - putty knife, metal, sterile
  • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
  • 医学 - Various amounts of every medicine and poison Sado has at his disposal


Picture


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Theme Song and Background Music



Battles


Won:
Lost:









"I may not be smart enough to know everything, but I'm dumb enough to try anything."

Name: Beast Boy
Alignment: Neutral
Alias(es): Changeling, Gar, Logan
Secret Identity: Garfield "Gar" Logan

Looks: Gar is 5' 8" roughly 150lbs with a muscular lean build however due to his transformation abilities he can take on any appearance he wants changing height, weight, hair style and muscle structure. His skin complexion however is always a uniform color either Green or Red depending upon his mental state and which source he's drawing his powers from. His eyes, and hair are just a darker shade of his current skin tone. Beast Boy also has pointy ears, which he finds to be an attractive quality of himself.
Personality: Garfield tends to play the role of a lighthearted jokester often he'll play the fool both for laughs and to allow him a way to exploit opponents who underestimate him due to his personality. Though he is often the butt of many jokes or backfiring pranks himself he tends to remain playful, acting dim-witted, energetic, and often immature, granted he isn't a genius but he's not as stupid as he plays. When other's are focused on important details he is usually the first to break in with a preposterous suggestion or an unnecessary joke. Due to this, he can come off as immature, thickheaded, and cumbersome. However, he tends to prove invaluable with his kindness and battle prowess. Although he jokes most of the time, Gar can be serious when he wants to be and in a way his antics are a mask of laughter and happiness to disguise his sadness and rage at what has happened in the past. Garfield is also a bit of a romantic with flirtatious fantasies and can be somewhat of a pervert toward both female Superheros and Villians mixing his joking nature with a more perverted humor. Like every actor he’s anybody’s best friend. He wants to make you smile, wants to make you love him. He’s always thinking about you, so he doesn’t have to think about himself. He’s an elephant, he’s a gorilla, he’s a nobody, busy on the outside, empty on the inside. He could smash you like a bug, but chooses to play the fool make you laugh and underestimate him.

Rank // History

Rank: 4 (Hunter)
Origin Type: Science Origins
Origin Story: As a child, Garfield Logan contracted a rare illness called Sakutia and was cured by a serum from a green monkey. This serum had the unintended effect of turning his skin and hair green and gave him the ability to change into any animal form. Later on while captured he was experimented on and his power changed slightly due to a connection to an unseen force called The Red brought on by the experimentation.

History: Garfield Logan was among hundreds of young metahumans kidnapped and held captive by the organization N.O.W.H.E.R.E., experimented on at the shadowy organizations gigantic underground base, the Colony. He was forced to participate in the annual Culling tournament, where the captives held by N.O.W.H.E.R.E. were forced to either kill or be killed for a chance at freedom. Originally he didn't fight, he tried his best to stay alive without killing, that was until the promise was made.'One hundred of the others. That's the price of you life. Take your freedom.'

N.O.W.H.E.R.E's cruelty was intolerable so he sought his way out; the Culling one hundred lives was the price for freedom. Garfield did as he was told, he fought, he killed, he saluted. Garfield was unstoppable and the day when his final fight had came he believed himself ready. One more kill, and for him it would be all over. One hundred human lives, people just like him captives experimented on he paid forward. Garfield had earned his freedom but like every champion before him he was buried beneath the Colony chained and bound. The promise of freedom was nothing but a lie. It was then that Gar decided he'd be chained no longer. Breaking his chains he went to the other captive champions speaking.

"Take your vengeance."

This was the first time his green skin turned red as he freed the other champions from their restraints gripped by a feral rage he tore through any guard who stood between him and the door. As he released them one by one they began to fight alongside him against the Colony's guards stirring up the general population. This caused a massive amount of commotion as the entire Colony began to riot reacting to this Garfield simply walked out of the front door leaving all that he had done behind him claiming his own freedom.

After freeing himself, he spent several weeks in a deep depression dealing with what could only be described as survivor's guilt. This caused him to want to become a pseudo-hero. He began to force himself into dangerous situations to try and come out seeming like a hero. The first situation was on a random Tuesday when he tried visiting the local Zoo, and ended up in somekind of escaped animal incident. After making sure all of the people escaped namely the random raven haired beauty he tried flirting with he encountered some escaped animals. Using his powers he was able to commune with them and figure out that the whole situation was brought on by an inattentive employee who left the tiger cages open. Returning all of the escaped animals to their cages and setting things right he tried to get some recognition for his actions but no one seemed to care.

That same day he saved a random Sun Labs medicine delivery truck, again expecting praise and admiration he was disappointed to find that no one even noticed. He delivered the medicine to the local hospital it was directed to but seemed more caught up with the fact that no one was noticing his heroism. At least that's what he thought.

A few days later he was hunted down by a group of humans who worked in the metahuman trade. Frustrated by his current situation he tore through them like they were paper destroying them and leaving them for dead. This was when everyone finally noticed him, when he was at his worst. The public immediately deemed him evil, everything they didn't understand must be evil. He slipped into a nearby alleyway and was able to escape the crowd that thought it was a good idea to throw rocks at him and try to alert the police to his presence. Something about this made Garfield extremely paranoid so he tried to keep to himself for the next few days.

His depression began to set back in and he began to drink heavily, unable to sleep his survivor's guilt reared it's head again. He spent many nights sitting awake, the sleep he did get was sporadic and filled with nightmares. One single face plagued him the most, a young blonde haired girl from the colony. She was one of the champions he freed, and left behind. He wasn't usually attracted to blondes but this girl was different. She seemed just as strong as she was beautiful and that caught Garfield's attention, even in his feral rage. Just like what happened at the colony she would fight her way through a dozen or so guards, until she was swarmed, the part that bothered Garfield the most was that she reached out for his help, extending her hand and screaming-... but Garfield was always just like he was back then too set on his track and would always leave through the front door not looking back. His imagination had a field day with what happened to her and the other champions after his departure.

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All of this no sleep and paranoia left it's mark on Garfield and just like back then, he lashed out. On his way to the market to get food, he noticed a random swordsman. To him it seemed he was either lost, or following Gar. He turned and called out to him, the swordsman wasn't one to shy away from combat and thus a battle ensued. It was a complete misunderstanding, but Garfield's mind was so wracked with problems that he couldn't act rationally. The swordsman eventually gave his name Zoro, as a sign of respect. Garfield realized what was happening and gave an ultimatum they could both stop, and walk away or Zoro could continue attacking and Garfield would try his best to kill the man. Zoro seemingly stubborn and now in his own lust for blood, chose the latter. The fight continued, no one gave an inch, and then finally it happened the Red, for the first time bestowed upon Garfield a gift. His speed and reactions increased and without thought, without fear he brought the swordsman nearly to his death. That was when Zoro asked to call the fight off. With that Garfield's mind cleared his realized Zoro was on the ground and Gar had makeshift metal claws planted mere inches above Zoro's stomach. He agreed and left him go.

Zoro explained what brought him there, he was working for The Colony, Garfield explained everything that had happened to him and what that place was and Zoro went on his way this time seemingly tracking down an alien deemed Superman. Garfield didn't really care, and spent this time trying to figure out how he had tapped into that power source and how it had given him metal claws of all things. He returned to the rundown apartment he was calling home and decided to sleep on it for the first time in weeks he slept peacefully through the night. Time passed, a green meteor struck the outskirts of NBville, but Garfield didn't seem to care. He spent most of his time in animal form, exploring the town, watching the people and gathering any useful information. In this time he was attacked twice by a man who called himself Deathstroke, both times fighting him off. This made Gar more paranoid, as he waits for N.O.W.H.E.R.E to rear their ugly heads again. He also met and fought a man named Jon Ostermin, becoming acquaintances.

Eventually the day came the "Infinite Crisis" as it became to be known as. it started like any other day Garfield went out of his shabby apartment to the local market to gather any useful information about the people. heroes, and villains of NBville. Over the news came a story about the green rock that had plummeted from the sky. It was called Kryptonite and could harm "The Man of Steel; Superman" himself. This peaked Garfields interest as it sounded like something that could come in handy should Superman ever come after him for any reason. With Deathstroke having attacked him twice Garfield was a bit paranoid about his own safety. He made his way in the guise of a Peregrine Falcon to the local Sun Labs facility where the news story said the scientist who discovered the Kryptonite worked. His plan was simple wait for someone stupider than he was to start a commotion. It wasn't long until just that happened when a person who controlled radiation seemed to burst through the front door. Garfield shifted into a small green mouse, crawling through a small vent and entered the facility going through paper work and gathering intel.

That's when it happened. "BANG! BANG! BANG!" three fast gunshots followed by a crash of a computer monitor. Gar thought he was dead, his short life flashed before his eyes as he tried to reign in his thoughts. The bullets had missed him striking the computer behind him as a police officer explained to another officer that it was just a lab rat before leaving the room. With a sigh of relief Garfield grabbed a small I.D. badge and made his way to the most secure door in the building. That was when something else happened. "KACRASH!" through the reinforced Plexiglas and steel came barreling the man-... of Steel. Superman himself the original superhero the room collapsed partially killing one of the officers. He began to battle the radiation kid, as Gar made his way into the R&D room. He was met by a scientist brandishing a staff made of a strange metal as he assumed Garfield was an intern activating a defense mechanism that reinforced the walls and floor. Summoning forth all of his acting talent Garfield played that role well convincing the man he was just a helpless lab intern who just witnessed Superman tear through the building and seemingly punch a man to death.

The man was surprised Superman was there he said he needed to make a call, as he dialed up his phone and hurried to the back room. Garfield grabbed all of the information about the metal called "Vibranium" and bolted. He left immediately and was pretty sure he wasn't seen or known of other than the scientist he had spoken to. To him this felt like the biggest thing he had ever done, the adrenaline rush was far beyond anything he had ever felt. He took it as a win, because in his mind he outsmarted Superman himself.

Abilities // Equipment

Total Points: 149
  • Strength: 40 [+5 Due to Terrestrial Metamorph]
  • Intelligence: 20
  • Speed: 40
  • Durability: 41 [+5 Due to Terrestrial Metamorph]
  • Energy: 0
  • Technology: 8
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Power/Ability: Terrestrial Metamorph
Description of Powers:

Terrestrial Metamorph: Beast Boy has the ability to morph into any animal he knows of. He can change into extinct animals and even animals from different planets. When he changes, it only takes a couple of seconds. It does not matter how big or small. It does not put strain on him to do this. He can stay in an animal's form indefinitely. He has changed into multiple animals such as a swarm of fireflies and a group of barnacles. The only problem is no matter what form he takes the animal's skin and hair color will always be green. Beast Boy can also change into a hybrid, which has all the animals' powers rolled into one. He has demonstrated the ability to transform into animals many times larger than their actual forms: among others, he has been seen transforming into a human-sized tarantula and a giant snake. He has also been seen transforming into mythical animals such as a phoenix and a dragon. This is thought to be just a progression of his abilities.

No matter the form he can still speak.

Beast Boy's connection to the Red is unclear and may not be tied to his genetic code however it allows him to take on stronger and more adept forms. Normal animals native to earth are easy to transform into and control. Garfield's connection to the Red allows for a genetic sense memory as well as a propensity for replication and transmutation of his own body. As well as the ability to heal himself during battle through animalistic modifications and mimicry of natural regenerative properties found in nature.
Unique Physiology: Along with his shapeshifting abilities he seems to possess a degree of heightened senses in his default human form, having hearing sensitive enough to detect a stealthily approaching enemy along with other heightened senses. He can also change his natural human form in several different ways taking on partial transformations, hybrid transformations, changing his own muscle structure, height, weight, organ structure, bone structure and any other bodily structure. Gar is also a decent actor able to fool people if needed, this comes in handy when trying to hide his inner demons.
Animal Mimicry: Beast Boy has the power to mimic the abilities of any animal he knows of while he is in their form. The ability apparently gives him intuitive understanding of the animals and what abilities they have that may be useful in the situation. In his natural form he can change the structure of his body to accomplish similar feats, while under the effects of any transformation no matter how small he is able to speak with, understand and properly communicate with wild-life.
DNA Mimicry: Beast Boy can also model his own DNA after others transforming into anyone down to the subatomic level. If his skin didn't stay oddly toned he would be able to disguise himself as anyone perfectly.​

Conduit of The Red: Eventually Garfield learned to draw abilities directly from the "Red", an energy field that connects every animal ever to have lived in the Universe. Apparently the Red extends past earth and exists as a universal concept. It is in essence the Universe's morphogenetic field, which provides him unlimited DNA access to any creature that has ever lived, or will ever live. This is part of the reason he is able to intuitively mimic the DNA of animals, and people. It gives him an intuitive blueprint for any strand of DNA imaginable, including a fail safe that means he can always return to his own base body when needed. This also allows him to draw on animal powers without transforming if he so wishes.
Animal Empathy/Limited Telepathy: In addition to his mimic abilities, Beast Boy can make contact with animals, empathize with, "talk" to and see their thoughts and memories. This is in essence a very shallow form of telepathy. This is part of why he is able to communicate with, understand and talk to any form of sentient life as stated above in Animal Mimicry. It is, a sort of an in mind Universal Translator.​

Other Information

Allies:

Jon Ostermin - Dr. Manhattan: The two met at a small factory immediately clashing before both seemingly becoming more interested in each others powers than continuing a frivolous battle. Jon to Gar seems as empty as he believes himself to be and this created a respect. Jon has blue skin, and Gar has green skin so Garfield figured Jon understands the sort of prejudice mutants/metahumans with odd appearances can have and has vented to Jon about it as well as other things. Garfield trusts Jon, as much as he can trust another which isn't much but it's a start.​

Enemies:

Slade Wilson - Deathstroke: Garfield originally met Slade when Slade attacked him to capture him for his current contractor N.O.W.H.E.R.E to return Garfield back to their research facility. Slade underestimated Garfield in their first altercation which gave Gar the upper hand allowing him to defeat Slade. Not long after this they would fight again when Slade tried to capture Garfield a second time. It was this time that Gar realized that Slade was merely doing reconnaissance on him as a means to further understand and defeat him. Garfield paranoidly waits for the day Slade tries again.​

Other:

Martial Arts: Gar is also skilled in Zi Quan, Wing Chun and Jeet Kun Do. This allows him to fight in his normal form on par with some of his own transformations however this doesn't compare with his stronger and more adept transformations. He has even made his own more refined and specialized substyle of Drunken Monkey which is where he draws most of his style and natural fighting ability.​




(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage: ( heals 30 to 80 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation



Example of what it could do
Principle behind the technique in use notice the increased length in arms, and legs as well as the increase to muscle mass:

□ Pending. Leaving for Vex. □
(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation



Example of what it could do
Principle behind the technique in use notice the increased length in arms, and legs as well as the increase to muscle mass:

(Senninka: Enjin; Reshipurobāsuto) - Sage Transformation: Engine; Recipro Burst
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+30 for Recipro Extend)
Damage: N/A (+20 to taijutsu actions for Recipro Burst, +40 to taijutsu actions for Recipro Extend)
Description: A Sage Transformation clansmen creates six small vents upon their forearms, calves and shoulders creating six somewhat rudimentary combustion engines powered by chakra in the specific limbs that work like internal pistons pumping chakra and newly created energy out of the exhausts. Creating these cavities, pistons and exhausts mimic what can already easily be done by a Sage Transformation clansmen with ( Kassokuken ) - Living Wall Fist but it is done in a much more refined and specialized way. This cavity amasses chakra concentrating and molding it into several fine streams of chakra mixed with oxygen from the users body, and energy created by the piston that are constantly released from the vents and valves increasing the Sage Transformation clansmen's speed, dexterity and strength by putting extra force, energy and strength behind their movements while attacking or running. While using this technique running is more akin to gliding across the ground at high speed with the legs needing to work half as hard to get this increase in speed due to the increase in force, energy and strength. This is similar in usage to ( Senninka: Funsha Atooshi ) - Sage Transformation: Jet Booster Boost but again in a much more refined manner with the effect being a constant.
These engine like constructs increase the users speed x1.5 increasing their all around movement speed including both their running speed and the fine dexterity required for close quarters taijutsu usage being able to move limbs at a heightened speed. However these engines require that the exhaust pipes on the back of the arms, legs and shoulders remain clear of obstructions in order to function properly. If clogged the chakra will build up with no place to go and could become explosive in nature causing damage to the Sage Transformation clansmen dealing 20 damage to them if left clogged for two turns. Recipro Burst adds an additional 20 damage to any taijutsu attack used while active. The Sage Transformation clansmen's own blood works as a coolant that cools the internal combustion engines stopping them from becoming extremely hot due to friction but this has the effect of heating up the entire body to a slight degree causing them to breathe heavier and sweat more as to release the created heat.

Engine; Recipro Extend: By releasing all of the chakra that is being manipulated or molded as well as doubling it the user can increase their speed momentarily by x3 but this deactivates the transformation forcing them to return to their base state after it's deactivation. This also has the added effect of clearing the exhausts of any debris if they happen to be clogged. The explosive force is so great that the vents make a loud audible kick-back noise that signals the opponent to the activation of the ability. This is in essence like shifting an engine into a higher gear thus gaining higher performance allowing the Sage Transformation clansmen to go faster and hit harder by burning and releasing his chakra at a higher capacity using the piston like engines to force chakra out of their body at a higher rate than just releasing it. Recipro Extend adds 40 damage to any taijutsu action.


Note: Recipro Burst can last for five turns and can only be used twice per battle
Note: Recipro Extend can only last for two turns and deactivates Recipro Burst after those two turns
Note: Deactivation of Recipro Extend will also nullify any existing Sage Transformations including other techniques

Appearance [ ]

(Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+30 for Recipro Burst)
Damage: N/A (+20 to taijutsu actions for Recipro Extend, +40 to taijutsu actions for Recipro Burst)
Description: A Sage Transformation clansmen creates six small vents upon their forearms, calves and shoulders creating six somewhat rudimentary combustion engines powered by chakra in the specific limbs that work like internal pistons pumping chakra and newly created energy out of the exhausts. Creating these cavities, pistons and exhausts mimic what can already easily be done by a Sage Transformation clansmen with ( Kassokuken ) - Living Wall Fist but it is done in a much more refined and specialized way. This cavity amasses chakra concentrating and molding it into several fine streams of chakra mixed with oxygen from the users body, and energy created by the piston that are constantly released from the vents and valves increasing the Sage Transformation clansmen's speed, dexterity and strength by putting extra force, energy and strength behind their movements while attacking or running. While using this technique running is more akin to gliding across the ground at high speed with the legs needing to work half as hard to get this increase in speed due to the increase in force, energy and strength. This is similar in usage to ( Senninka: Funsha Atooshi ) - Sage Transformation: Jet Booster Boost but again in a much more refined manner with the effect being a constant.
These engine like constructs increase the users speed x1.5 increasing their all around movement speed including both their running speed and the fine dexterity required for close quarters taijutsu usage being able to move limbs at a heightened speed. However these engines require that the exhaust pipes on the back of the arms, legs and shoulders remain clear of obstructions in order to function properly. If clogged the chakra will build up with no place to go and could become explosive in nature causing damage to the Sage Transformation clansmen dealing 20 damage to them if left clogged for two turns. Recipro Extend adds an additional 20 damage to any taijutsu attack used while active. The Sage Transformation clansmen's own blood works as a coolant that cools the internal combustion engines stopping them from becoming extremely hot due to friction but this has the effect of heating up the entire body to a slight degree causing them to breathe heavier and sweat more as to release the created heat causing them 15 damage spread out over their body causing muscle pain.

Engine; Recipro Burst By releasing all of the chakra that is being manipulated or molded as well as doubling it the user can increase their speed momentarily by x2.5 but this deactivates the transformation forcing them to return to their base state after it's deactivation. This also has the added effect of clearing the exhausts of any debris if they happen to be clogged. The explosive force is so great that the vents make a loud audible kick-back noise that signals the opponent to the activation of the ability. This is in essence like shifting an engine into a higher gear thus gaining higher performance allowing the Sage Transformation clansmen to go faster and hit harder by burning and releasing his chakra at a higher capacity using the piston like engines to force chakra out of their body at a higher rate than just releasing it. Recipro Burst adds 40 damage to any taijutsu action. After the deactivation of Recipro Burst the Sage Transformation user takes 15 additional damage as their muscles cramp slightly from being overworked. This reduces their speed by 1 rank for the next turn.


Note: Recipro Extend can last for five turns and can only be used twice per battle
Note: Recipro Burst can only last for two turns and deactivates Recipro Burst after those two turns




New

(Senninka: Watashi wa Okoritai) - Sage Transformation: I Would Like To Rage
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 to activate ( 30 per turn returned to the user )
Damage: NA ( 20 healed per turn )
Description: The Sage Transformation clansmen opens the flood gates allowing his body to draw in excessive amounts of natural energy without any inhibitions akin to what they do when they undergo a Complete Sage Transformation. This intake of natural energy creates an abrupt and immense rush of Natural Energy that floods the body spiking the chakra and resetting the flow of chakra breaking any form of genjutsu and making the Sage Transformation clansmen immune to genjutsu up to A rank as long as this process is continued. This natural energy is intuitively converted to senjutsu chakra as it commingles with the Sage Transformation clansemen's own chakra but if not trained in Sage Mode this only gives a usable form of regular chakra. They are then also able to regain chakra each turn for the following three turns slowly by taking in natural energy.
This intake of natural energy has the unforeseen effect of flinging the Sage Transformation clansmen into a frenzied rage on a much less severe degree than the Complete Sage Transformation and because of this rage and anger, they become unable to use techniques that would otherwise require precise chakra control such as Fuuinjutsu or similar complex fields/techniques like Rain Release and Sound Release at a high degree unable to use them at S rank or above while this technique is active. The natural energy also has the added benefit of healing moderate wounds and pushing foreign chakra as well as hazardous material from the body including poisons, toxins, harmful elements, pathogenic matter, as well as harmful substances found in the blood, muscle tissue, or skin effectively curing the user from poison or ill effects. While active the user is immune to the emotional response of fear being immune to things like Killing Intent or fear creating genjutsu. This also increases the Sage Transformation clansmen's muscle mass doubling it and creating thick dense skin that gives them an immunity to C rank and below ninjutsu and resistance to A rank and below taijutsu halving the damage of B rank and above ninjutsu and halving the damage of A rank and above taijutsu.
Note: Can be used twice per battle and can last three turns
Note: This is passive after it's initial activation


(Senninka: Kaibō-gaku kōen) - Sage Transformation: Anatomy Park
Type: Supplementary
Rank: C - A
Range: Short
Chakra: 15 - 30 to activate ( +5 to make further alterations )
Damage: N/A
Description: By using their Sage Transformation ability a member of the clan can alter the structure and placement of their organs shifting them throughout their body. This allows them to avoid fatal damage by moving an organ out of the way of a strike that could deal fatal or near fatal damage. Things like the heart, lungs and other vital organs can be shifted anywhere throughout the body and encased in a layer of thick dense subcutaneous tissue and rough hard bone. Moving an organ is easy, only being a C rank ability. This allows the user to preemptively move them, or do so in the moment. Encasing that organ in a reinforced protection is an A rank ability and makes the organ itself immune to damage A rank and below as when the organ or organ system is struck the subcutaneous tissue and bone takes the damage before being broken back down and returned to the Sage Transformation other systems. Moving the organ or organs again after activating the jutsu is a passive action and costs 5 additional chakra but also counts as a usage against the five times per battle limit but does not cost a move slot
Note: Can be used five times per battle
 
Last edited:

Shinta

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Basic Information

Name : Shura Kirigakure
Nickname : Demon Child | Shura of the Nanabi
Gender :
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Age : 25

Looks :

Shura has long hot pink hair with yellow ends that resemble flames which she keeps up in a high ponytail, pink coloured eyes that turn green under Chomei's influence and full lips. She has a curvaceous figure with large breasts and a marking on her chest and abdomen which acts as the Jinchuuriki Seal. She is usually seen wearing a very revealing bikini top, along with shorts and sometimes with stockings as the bottom part of her outfit which she swaps out on occasion for long-black pants or also wearing a denim jacket. She also wears a standard pouch for her ninja tools and medicines, a pouch on her right thigh for her kunais and often carries a standard Katanna on her left hip.​





Personality :

Upon initially meeting Shura, she appears to be very quiet and socially-withdrawn, preferring to spend time conversing inwardly with Chomei instead while also being difficult to get along and work with; often refusing to help others. However, once accustomed to the people she is with they are able to gleam her true persona.

Shura has a rather laid-back personality and uses slang; such as using yer instead of your, you're, or you. She is also noted to be rather blunt, speaking freely about sensitive topics, as well as not being hesitant in pointing out others' flaws. This behaviour is exacerbated in the presence of Authority or those who claim it, even if they are indeed her superiors, she is not afraid to challenge them; which on a few occasions has resulted in a physical conflict.​

Village Info

Country of Birth : Land of Frost

Rank//Chakra Info

Ninja Rank :
Chakra : 1000 +700 from Chomei = 1700
Speciality : Wind | Taijutsu| Medjutsu - Self Empowerment
Elements :

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Shura's Ninjutsu :

Ninjutsu | Genjutsu | Kenjutsu | Taijutsu | Fūinjutsu | Iryō Ninjutsu | Iryō Fūinjutsu |


Background Info
History :

Shura has been the host of the Nanabi from a young age. Initially not compatible with the Bijuu, this lead to several years of her youth being spent alone as she was seen as a Demon Child for the way Chomei's chakra negatively influenced her behaviour and personality. However with time and the help of an Elder from her clan, Shura was able to take control of the impulses of the Nanabi and in later years befriend it. The elder started her on the path of learning Ninjutsu, a task greatly sped up with the influence of input of the Nanabi; of who had now began to work well with Shura to the point of sharing his name with her.
Aged 18, Shura left the Frost Country and roamed the chaos that was the Ninja World to further her Ninjutsu training and eventually learning healing techniques: something that she would often have to use on herself due to regularly getting into seemingly small fights, that rabidly would escalate into much larger conflicts. From time to time, Shura would also utilise these skills to help those oppressed by bandits, defeating the bandits and healing those they had forced to work for them.
During her time in the Rain Country, Shura has come across a group of shinobi whom she would often run into, both in the Rain Country and in other areas of the Ninja World. She could almost consider them friends and would often look for them during return trips to the Rain Country, in the hopes of maybe joining up with them in the future on a more permanent basis.​

Other

Jinchūriki :

The Seven-Tails (七尾, Nanabi) is a tailed beast sealed within Shura. The Seven-Tails resembles a blue, armoured kabutomushi, with six of its seven tails resembling green insect wings, along with the seventh tail, all growing from the end of its abdomen. The stem of the tail is green but the wings are orange. Its eyes seem to be covered by a helmet-like skull, from inside of which, an orange glow can be seen. It also has spike protrusions on its shoulders and a row of slits on each shoulder, and six legs — three on each side. The legs are also covered by the blue armour, however the last segment on each leg is not covered and therefore green. The Nanabi seems to have a happy, go-lucky persona, referring to himself as "Lucky Seven Chomei" (ラッキーセブン重明, Rakkī sebun Chōmei) which might be an allusion to the fact that it has seven tails and the number seven having long been seen as a lucky as well as happy number. Its real name is just Chomei (重明, Chōmei).

Nanabi's Abilities:

Not much is known about Chomei, but since it is a tailed beast, it is able to use the Tailed Beast Ball and has huge chakra reserves. However it's certain that it has a lot of insect-based attacks like for instance exhaling a large amount of fine scales that shine extremely bright, blinding the opponent, actually biting like a bug, generating high screams or using the tails as bug wings to fly in both the human as in the Tailed Beast forms. It's the only one of all the Tailed Beasts that has the ability to fly and is very agile in the sky.
  • Creating a Chakra Cloak and transforming into both Initial and Complete forms
  • Mastery of the Wind element with no hand seals as well as the use of Scale Powder (a fine powder that shines bright enough to temporarily blind multiple targets including any doujutsu user within its area of effect) without the use of any hand seals and +30 damage to all wind jutsu up to S rank.
  • Exhaling light-reflecting bug scales, biting like a bug, releasing a high-pitched scream that disorients and paralyses and growing bug wings both in human and tailed beast forms. The Nanabi is the only tailed beast that has the ability to fly and as a result is extremely difficult to catch or hit, moving at +4 speed levels when flying.
  • Immunity to Genjutsu.

Explosive Tags:

In place of standard explosive tags, Shura was given and uses a special set of explosive tags by the Sage of Snakes:

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like:
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Picture :

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Theme Song and Background Music :





Battles

Won :
Lost :


Updating and Skinning

Most of these turned out to be too big to use T__T








 
Last edited:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️

You must be registered for see images


Basic Information

Name : Shura Kirigakure
Nickname : Demon Child
Gender :
You must be registered for see images

Age : 25

Looks :

Shura has long hot pink hair with yellow ends that resemble flames which she keeps up in a high ponytail, pink coloured eyes and full lips. She has a curvaceous figure with large breasts and a marking on her chest and abdomen. She is usually seen wearing a very revealing bikini top, along with shorts and sometimes with stockings as the bottom part of her outfit which she swaps out on occasion for long-black pants or also wearing a denim jacket. She also wears a standard pouch for her ninja tools and medicines, a pouch on her right thigh for her kunais and often carries a standard Katanna on her left hip.


Personality :

Upon initially meeting Shura, she appears to be very quiet and socially-withdrawn, preferring to spend time conversing inwardly with her own thoughts instead while also being difficult to get along and work with; often refusing to help others. However, once accustomed to the people she is with they are able to gleam her true persona.


Shura has a rather laid-back personality and uses slang; such as using yer instead of your, you're, or you. She is also noted to be rather blunt, speaking freely about sensitive topics, as well as not being hesitant in pointing out others' flaws. This behaviour is exacerbated in the presence of Authority or those who claim it, even if they are indeed her superiors, she is not afraid to challenge them; which on a few occasions has resulted in a physical conflict.

Village Info

Country of Birth : Land of Frost

Rank//Chakra Info

Ninja Rank : Jōnin
Chakra : 1600
Health : 160
Speciality :
Elements :

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|
You must be registered for see images
|
You must be registered for see images
|
You must be registered for see images

Shura's Ninjutsu :

Ninjutsu | Genjutsu | Kenjutsu | Taijutsu | Fūinjutsu | Iryō/Advanced Ninjutsu | Iryō Fūinjutsu | Laughing Gas | Snake Summoning and Ninjutsu | Imperfect Snake Sage Mode


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Background Info
History :


Shura has been orphaned at a young age, where she found her self working as a servant in Ryūchi Cave were she was eventually taught the basics of Ninjutsu and all manner of such relating to snakes. Including learning how to enter an Imperfect Version of Snake Sage Mode. Not much else is know about her time spent in Ryūchi Cave.

Aged 18, Shura left the Ryūchi Cave, finding herself in the Frost Country where she would roam the chaos that was the Ninja World to further her Ninjutsu training; eventually learning healing techniques: something that she would often have to use on herself due to regularly getting into seemingly small fights, that rabidly would escalate into much larger conflicts. From time to time, Shura would also utilise these skills to help those oppressed by bandits, defeating the bandits and healing those they had forced to work for them.

You must be registered for see images


Other
Explosive Tags:

In place of standard explosive tags, Shura was given and uses a special set of explosive tags by the Sage of Snakes:

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like:

You must be registered for see images



Picture :

You must be registered for see images

Theme Song and Background Music :





Battles

Won :
Lost :
 
Last edited:
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