(Shakuton: Y'Shaarj no essensu) - Scorch Release: Essence of Y'Shaarj
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (+40 when used with kenjutsu)
Description: The user imbues the Three Step-Sword with shakuton chakra and while using kenjutsu or attacking freeform they release small amounts of scorch with each slash. Coating the blade with scorch gives it the ability to create dense crescent waves of scorch and augment any sword strike with scorch. These cut not through sharpness but through sheer heat melting flesh on contact and can cut through elements following the strengths and weaknesses of the element itself. This allows the user to augment kenjutsu and freeform sword strikes with several burst like waves making fighting with scorch release more versatile. Not only do the scorch flames burn on contact they remove any moisture from anything they touch with the same proficiency any other scorch tech has causing localized dehydration and desiccation.
These waves of scorch can travel up to mid range from the sword and only three waves can be created with each use of the technique. However the essence can be held on the sword for two turns allowing the user to augment kenjutsu without releasing the scorch flames through waves when doing so the sword radiates a glow.
Notes:
Can be used four times per battle
The 40 damage points augments kenjutsu when used in combination
(Shakuton: Y'Shaarj no essensu) - Scorch Release: Essence of Y'Shaarj
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (+40 when used with kenjutsu)
Description: The user imbues any bladed weapon with shakuton chakra and while using kenjutsu or attacking freeform they release small amounts of scorch with each slash. Coating the blade of a weapon with scorch gives it the ability to create dense crescent waves of scorch and augment any sword strike with scorch. These cut not through sharpness but through sheer heat melting flesh on contact and can cut through elements following the strengths and weaknesses of the element itself. This allows the user to augment kenjutsu and freeform sword strikes with several (x3 per use) burst like waves making fighting with scorch release more versatile. Not only do the scorch flames burn on contact they remove any moisture from anything they touch with the same proficiency any other scorch tech has causing localized dehydration and desiccation. If used with weapons such as kunai or shuriken it allows the user to control and change their direction while they're mid air.
These waves of scorch can travel up to mid range from the weapon and only three waves can be created with each use of the technique. However the essence can be held on the sword for two turns allowing the user to augment kenjutsu without releasing the scorch flames through waves when doing so the sword radiates a glow. The waves of scorch flames can be so intense that they can melt metal weapons, set most paper on fire including B rank and below paper ninjutsu, and light clothes on fire causing a moderate distraction.
Notes:
Can be used four times per battle
Can control a max of three projectile weapons
The 40 damage points augments kenjutsu when used in combination
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(Kuchiyose: Atomos'ku) Summoning: Atomsk
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (60 for any strike while in Bass Guitar form)
Description: Atomsk is easily the largest Kite summoning rivaling the size of Gamahiro in his natural form but lacks the responsibility needed to be a true leader hence why it's not the boss summon. Most summons have the ability to use an element however the only true ninjutsu based ability Atomsk has is the ability to change his size, and shape. While not under the effects of a transformation Atomsk is a massive red kite with a huge wingspan seemingly disproportionate to his body size. He has a nose ring that is present in all of his transformations changing size and shape along with him. In his later forms it allows him to pinpoint his summoner and even return to them if need be.
The first transformation he can undergo is exchanging his massive size for a much smaller and more battle oriented physique. He goes from being roughly the size of Gamahiro to about eight feet tall. He retains his wings but gains smaller more refined claws that have the ability to function as a means of hand to hand combat putting him on par with the greatest taijutsu specialists. He is able to use any taijutsu attack the user knows including any special taijusu ability the user knows excluding things like Eight Gates or weights.
The last transformation Atomsk can undergo is the ability to take the form of a Bass Guitar a 1961 Gibson EB-0. This allows Atomsk to function as a weapon, a rather powerful weapon at that with the ability to knock away a single S rank attack (empowered, or boosted S ranks as well) or several attacks which together are comparable in strength to S rank damage I.E 2 A ranks, 4 B ranks etc once enough damage is taken Atomsk simply poofs away. Atomsk in this form can also be used as a weapon to cause direct damage to the opponent by using the Bass Guitar as you would a sword. If dropped or thrown Atomsk can return to the user, this can even be used to attack the opponent by tossing or throwing Atomsk then having him return to his summoner.
Notes:
Can only be summoned once
Remains on the field for four turns
Transforming doesn't count towards the move limit but can only be done once per turn
Atomsk can be summoned in whatever form the user wishes by changing the hand seal used to summon him
Natural form [
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(Genjutsu: Roy) - Illusionary Arts: Roy
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Roy is the name of a very advanced and intricate genjutsu in which when placed into it the opponent awakes abruptly from what seems to be a nightmare. In the genjutsu the opponent is met with an illusion where a person comes in immediately comforting them as if they were a child. At this point the opponent will notice that they are indeed a child and the person comforting them is their mother. The mother figure will take the next few moments convincing the opponent that it was all just a very bad dream and they're okay now that they're safe. If the opponent tries to think about it they'll be able to access a series of false memories of their childhood as Roy.
The illusion will then continue onward as the person is forced to live out the life of a child named Roy, this pollutes the opponent's mind with a series of false memories that slowly begin to replace their real memories leaving them in a very elaborate and convincing false life. Depending on the time spent in the genjutsu the opponent can live out an entire lifetime as someone else. In the genjutsu they have a rather surprising amount of control over the course of actions able to do and become anything they want within reason just like they would be able to in a natural life. I.E they can only become something real and not anything that would break real world physics like a superhero. Every single second spent in the genjutsu creates ten years worth of events polluting the opponent's mind with an incredible amount of false memories eventually in the genjutsu after growing up from a child to an adult the opponent becomes sick with an incurable disease spending the latter half of their false life sick and dying. Eventually in the genjutsu they will die naturally. This doesn't actually kill the opponent but only frees them from the genjutsu world.
After dying in the genjutsu they are released from the genjutsu but even after being released from the genjutsu just like any other genjutsu they are able to remember vividly everything that happened. Even if they immediately break the genjutsu after it's placed they will have spent at least several seconds in the genjutsu and would have accumulated decades of false memories that flood their mind making it hard to think and react even after breaking the genjutsu. It makes determining what is real and false much harder because like actual memories these stay around where long term memories are stored.
Note:
Can only be used twice per battle, and the genjutsu lasts until broken or the opponent's false self dies
Genjutsu can be activated with two hand seals, direct eye contact, or a single seal in short range
Dying in the genjutsu is a natural way to release it and the opponent can even kill themselves in the genjutsu to break it but in doing so they take an immense amount of pain shattering their mind momentarily due to the mental stress and pain.
(Genjutsu: Sayōnara Moonmen) - Illusionary Arts: Goodbye Moonmen
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: After performing a single hand seal the user places the opponent into a genjutsu in which they see a visible gas appearing around their head. After this the entire world becomes extremely trippy everything begins to warp and twist as if the opponent had been subjected to a very strong hallucinogen.
Colors and objects begin to fade and slowly the real world is replaced by a series of events that you'd expect to see on an extremely bad acid trip. Colors slowly flash brightly, time seems irrelevant as visions of objects and colors move and twist. The opponent begins to rise and they're taken on a trip through space, where they see planets and stars along with other celestial bodies all the time they're seeing colors.
Note:
Can be used three times per battle
Can effect a max of three opponents
Effects can last three turns if not broken