Pervy's Customs V2

Pervyy

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Carbon Release

Carbon Release
(Carbon)
Custom element english name: carbon release

The element is based on:

The ability to manipulate carbon into different forms in a simalar way as to which elements are. It can be controlled to change its shape and mass to create a wide ranges of elements. The main elements this is based on is earth and fire, to manipulate the carbon atoms to the users will. Much like with earth jutsu, the user will use there chakra to create carbon and use shape manipulation to reform it into the many forms of carbon.

Facts that prove the element to be possible (in the manga context):

Sciency bit:
Carbon is a naturally abundant nonmetallic element which forms the basis of most living organisms. Carbon is the fourth most abundant element in the universe, and it plays a crucial role in the health and stability of the planet through the carbon cycle. This cycle is extremely complex, and it illustrates the interconnection between organisms on Earth. Most consumers are familiar with the element, along with numerous forms in which it appears.

The structure of carbon molecules is such that the molecules bond readily with a wide range of other elements, forming thousands of compounds. The molecules in carbon also bond with each other in different ways, creating forms of carbon such as diamonds, the hardest substance on Earth, and graphite, one of the softest materials on the planet. The changing personality of carbon, depending on what it bonds with and how, makes it a very unique element.

Coal, limestone, and petroleum, for example, are all fossilized forms of living organisms containing abundant amounts of carbon. Carbon itself, along with many of its forms, is relatively nonreactive. When it combines with some other elements such as hydrogen, carbon becomes more reactive, and this reactiveness is used to the advantage of industry.

On its own, carbon is not very dangerous, since it is nontoxic and nonreactive.

There are several allotropes of carbon of which the best known are graphite, diamond, and amorphous carbon.

Some allotropes of carbon:
a) diamond
b) graphite
c) lonsdaleite
d–f) fullerenes (C60, C540, C70)
g) amorphous carbon
h) carbon nanotube


Examples of carbon build up/structure:

You must be registered for see images

RP stuff:

I believe this to be used in the manga context as its just high level manipulation of earth element to gather carbon atoms and manipulating them with heat to be able to create new isotopes. I believe this is possible in the same way the kaguya clan can create bones at will through there chakra control.

The ability to manipulate carbon into different forms in a simalar way as to which elements are. It can be controlled to change its shape and mass to create a wide ranges of elements. The main elements this is based on is earth and fire, to manipulate the carbon atoms to the users will. Much like with earth jutsu, the user will use there chakra to create carbon and use shape manipulation to reform it into the many forms of carbon.


Due to there being carbon atoms within the users body, the user should be able to control their carbon chakra to replicate the carbon atoms in the same way a user can create earth/mud from their earth chakra and manipulate it in the rp.

An example of how this may be used in a jutsu would be say, using the carbon release to create a layer of carbon around the body, a soft layer like that of graphite, to absorb the impact of a taijutsu attack.

I believe it can be released in a simalar way as to how guren creates crystal at will.

Conditions to be able to use it:

Must have mastered earth and fire to be able to control carbon in its basic form and use heat to manipulate the atoms.

Though the user cannon make daimonds as its already someone elses C.e unless they gain permission

Is weak to: strong Lighning and strong fire and elements based on these basic elements such as hellfire.
Is strong against: Earth, wind, water and elements based on these basic elements such as royal water.
Co-creators (if any):

Students i passed on this custom element:
Gaara & Wesobi




Carbon Jutsu

C rank
13. (Carbon Transmutation | Tanso henkan)
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

Note: This is a passive technique applied to a carbon jutsu just altering it's structure as it forms as outlined within the element
Note: Each application can be used two times with a turn cool down and only one applied to a jutsu at any given time.
1)
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

B Rank

2.
Rank: A
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 hand seals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle field. This carbon layer can be anything from a centimetre thick to 1ft thick. The carbon can even be drawn from the air around to create the layer, creating a source for future uses. At the cost of an additional move per turn as the carbon layer forms the user can control it to form in different shapes and manipulate it to his need in the same time frame. This can be to form it into walls/spikes etc, basic shapes and application to their need.

Note: Usable twice with two turns between uses.
Note: Can only draw carbon from none living things.
Note: Any offensive type attack against a target must be used at least five meters away. Also, the carbon layer must still be visible to the naked to opponents and the user is unable to create structures that are smaller than what the human eye can see.
Note: The carbon will stay around for up to four turns.

A rank
3.
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.

4.
(kurokongouseki ) Carbon Reaction
Type: Supplementary
Rank: S
Range: short-long
Chakra Cost: 40
Damage Points: N/a
Description: Performing 2 hand seals the user will release their chakra into carbon they have created, they control or exists on the field already. From there, their chakra will act as a trigger causing the carbon to react with something within proximity of the carbon and in doing so create a reaction. Depending on the reaction will depend on the end result:

Oxygen: Carbon reacting with oxygen in the air can result in the forming of carbon Dioxide or monoxide.

Carbon Dioxide: In forming carbon dioxide, there will be the lack of air in the surrounding area, what this means is people caught in this area will be unable to break and their will be no oxygen for fire to burn, causing fire to extinguish. This will work on fire the same rank and below. Id a target is within the carbon dioxide for two turns they will collapse from suffocation.

Carbon Monoxide: Along with negating fire in the same way as carbon Dioxide, Carbon monoxide has another unique effect of it's own, it is actually a poisonous gas. Breathing CO can cause headache, dizziness, vomiting, and nausea. If CO levels are high enough, you may become unconscious or die. By breathing in the carbon monoxide, it will cause any of those effected to suffer in the sense that their reaction times will be halved due to the headaches caused etc. This will last for up to 4 turns. If they remain in the gas for 3 turns they will pass out. From there on wards they will proceed to lose 40 health per turn.

Carbonated Water: By forcing carbon to react with water, it will carbonate the water. In doing this it will cause it to fizz up into foam losing all structure and causing any to lose control over the water in the process. This can work on any water jutsu S rank and below due to carbon being strong to water, essentially negating water techniques causing any to lose control.

Note: The area of effect will depend on the amount of carbon used. For carbon just in the air and surroundings, it will only effect a short range (5m). For carbon the user has control of up to the size of the user, it can effect an area of up to 10m (mid range) around where the reaction takes place. For carbon portions larger than the user up to any size, it can effect areas with15 m radius around (mid range) though these user will suffer any adverse effects too unless he uses preventative measures.
Note: Once the reaction has taken place the user has no control over the compound created as he can only control carbon itself.
Note: The chakra causes the reaction, there will be no chakra in the compound created afterwards.
Note: Any reaction must take place at least five meters from the opponent.


5.(Inton/Kābonrirīsu: Doragon'naito) - Yin/Carbon Release: Dragon Knights
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-20 per turn)
Damage Points: N/A
Description: The user will perform one hand seal creating up to 4 knights formed in dragon armour made of carbon out of the air or the ground, similar to the clone technique but on an advanced level. The carbon they are formed from is Nano carbon, one of the hardest structures of carbon, giving them a solid defence, though still being able to move at the user's base speed. Along with this they are capable of using all carbon techniques the user has access to. Through the addition of yin release in their creation they are infused with an effect called "Dragon Soul", similar to that of the hungry ghost effect. On contact with a foreign chakra the Dragon soul will make a link to the source an latch onto it. Like a dragons appetite, the Dragon soul will drain the targets chakra, siphoning 40 per turn for 4 turns. While this remains in effect, due to the drain on the targets chakra they will be unable to use just of Forbidden rank and sustaining any modes will cost them an additional 20 chakra per turn.

Note: Usable once. The power is divided between the knights
Note: Surges or Barriers that utilise Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Dragon soul.
Note: No carbon jutsu above A rank in the same turn. While Dragon Knights are active the user cannot use Yang or Yin-Yang Release techniques above A-Rank for their duration.

6.
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.

13)
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( - 10 per turn )
Damage points: 60 (for tai strikes)
Description: The user turns his own body into Carbon, or simply parts of it. While in carbon form, the user can stay solid for defense and attacks or break their body down into grains of carbon so he can cross long distances by soaring as a sandstorm of carbon. In this form, he is also vulnerable to attacks based on strengths and weaknesses of carbon. However, he is unable to attack during this form if he breaks down into the sandstorm of carbon. While in the solid state the users body can take on any form of carbon to be adaptable, based on the nano structure. For example they can make their outer body softer like granite to absorb blows and cushion a fall, or on the other side of things they can compact and restutucture the carbon to become nearly as hard as diamond, increase allowing for free form strikes to deal 60 damage, or increasing the power of a taijutsu attack by +1 rank up to S rank, then adding 10 damage onto S rank and above techniques.. If used to move, the user will move as fast as their normal movement speed, able to travel up to long range. Though the carbon grains need to stay close to each other. In this form if the users body is damaged, they can reform part of their body from a source of carbon by touching it. The user is also able to use their body as a source for carbon techniques, or are able to blend with another carbon technique. If that carbon technique is destroyed, the user will suffer the same damage and be reverted back to their normal form. They can fuse and unfuse with other carbon techniques at any time at the cost of one of the users three moves per turn and expending 5 chakra points.
Note: Can only use carbon and elements that make up carbon in this form.
Note: Usable 3 times lasting up to 4 turns, two turns between each use
Note: Taking the form of a sandstorm of carbon costs a move per turn, 10 chakra points and can be used to avoid jutsu depending on the speed of the user, allowing them to move up to mid range to avoid a technique.


S rank

7.
Rank: S
Type: attack/defence
Range: short - mid
Chakra Cost: 15-40 (-5 per turn)
Damage Points: N/a
Description: The user will focus their chakra gathering carbon around them into a a single place to create animal made of carbon, much like how deidara can make clay creatures. The user can control the structure of the carbon beast to either make them nearly as hard as diamond, or as soft as graphite. This creature is the pretty big, and is large enough for 2 people to ride on it's back. It is able to control carbon itself and use carbon jutsu. The creature the user creates cannot fly. The user can make this animal anysize up to 20 feet tall.

Note: Can only create one creature per useage
Note: The user can only create things within short range of him
Note: The user can only create: Dogs, apes, bulls, tigers, lions, bears, elephants and snakes.

8.
Rank: S
Type: Supplementary
Range: short-long
Chakra Cost: 50
Damage Points:
Description: The user will perform 2 handseals releasing their chakra into all carbon around the field. They will then control the carbon creating a 8 small carbon pyramids that are arranged in a formation to make a the 8 corners in a cube. These 8 pyramids are hand sized and each have a small seal on each of them. The user will then focus their chakra into each of these seals which will then connect creating a cube barrier of chakra between these seals. The barrier can be formed on the outside of the pyramids or the inside. This barrier can only be broken by attacks of the same rank as it or by destroying any of the pyramids. Nothing can get in or out of this barriers until it's destroyed.

Note: useable 3 times

9.
Rank: S rank
Type: Defence
Range: short
Chakra Cost: 40
Damage Points: N/A
Description: The user will use their chakra to Creating a layer of carbon all over their body. They create the carbon so the atoms are formed in a way to create the layer of carbon in one of its hardest forms nano carbon. This armour is able to block up to 1 S rank technique. This armour is especially useful against taijutsu users. The carbon is so hard that on impact of pure taijutsu techniques, the opponent will hurt themselves when punching/kicking the carbon (1/2 of the original's technique damage). The armour is made from Nano carbon that has a sense structure but is bendable as to unhinder the users movements as seen in miliary armors. It is softer at the joints so as to unhinder mobility. The carbon covers the users entire body apart from his mouth and eyes and forms quickly as their is carbon in the air or the users body to form it from combined with chakra.

Note: Useable Once
Note: Last 3 turns
Note: Can block one S rank
Note: Can block 2 A ranks

10.
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

11.
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of carbon they have created or have taken control of with previous carbon techniques, making all the particles come closer to eachother making the carbon denser and mroe and more pressurized until it reaches zero point, when it's as dense as it can be. Then unleashing their chakra in that carbon source, the carbon will explode, all particles will move away from eachother creating a very strong blast. The carbon will still be there, just shattered into dust.

Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast
Note: Only works on carbon the user has created or has control of

12. (kurokongouseki Seirei) - Carbon spirit
Rank: S
Type: Supplementary/Attack/Defence
Range: Short
Chakra Cost: 40 + 10 per turn to sustain
Damage Points: N/A (60 dmg each attack)
Description: After having summoned the carbon gourd onto the users back, they can focus their chakra performing 1 handseal, causing it to take its true form. The carbon in the gourd is linked with the user and always has the users chakra infused into it, but when this activated, the true form requires more chakra due to it's power and abilities. The carbon gourd in it's true form takes the image of the demons that appear in most nightmares. The beast is 10 meters from head to the tip of it's tail, has a skellington appearence, is 5 meters tall and has a wing span of 10 meters. The beast has eyes and a tongue made of pure chakra that burns any one to touch it apart from the user. (see the image below). The beast takes on the same attributes as the gourd, it's speed and desity and it's link with the user. The used can control the beast just with their chakra but this takes it's toll on the user meaning they can only use 2 jutsu per turn while the carbon is in this form. Up to 3 times per battle, this demon can focus the chakra within its body into its mouth and fire it as a concentrated blast of pure chakra with a 1ft diameter in any direction. The beast has the ability to fly as its wings are made from carbon fibre, one of the lightest known solids. The beast can flap its wings with great force to increase wind currents sending a blast of wind at their target. The Dragon can be made in short range from the user due to the gourd but be controlled up to all ranges.

Note: As long as the carbon is in this form it counts as one of the 3 jutsu per turns.
Note: Must have summoned the carbon gourd first.
Note: The chakra blast from the beasts mouth is A rank and can only be used twice. (costs an extra 40 chakra from the user) And counts as one of the three moves per turn
Note: The wind blast is as strong as a A rank blast of wind and can only be used twice. And counts as one of the three moves per turn
Note: The beast can control carbon and use carbon techniques


Used my rewards of two aditional cj slots to gain one additional c.e cj slot from the lotto to have this jutsu, approved here:
 
Last edited:

Pervyy

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Caramel Release


Caramel Release
(Caramel)

Custom element english name: Caramel Release

The element is based on:
I saw Rei's Chocalate c.e and this idea sprung to my head, and i was just hungry at the time.
It is made up by a composition of Earth, Water and Fire.

Facts that prove the element to be possible (in the manga context):
Well, first off i saw Rei's idea of chocolate which shows different levels of minerals can be combined together to create new elements so i thought it is also possible with caramel.

Caramel is a beige to dark brown confection made by heating any of a variety of sugars. It is used as a flavoring in puddings and desserts, as a filling in bonbons, and as a topping for ice cream and custard

The process of caramelization consists of heating sugar slowly to around 170 °C (340 °F). As the sugar heats, the molecules break down and re-form into compounds with a characteristic color and flavor.

[Caramelization is the removal of water from a sugar, proceeding to isomerization and polymerization of the sugars into various high-weight compounds. Compounds such as difructose-anhydride may be created from the monosaccharides after water loss. Fragmentation reactions result in low-molecular-weight compounds which may be volatile and may contribute to flavor. Polymerization reactions lead to larger molecular weight compounds, which contribute to the dark brown color.

The user can use earth manipulation to create sugar canes from in the earth and heat that with there fire element to make caramel, infused with their chakra that can be manipulated to their will.

Caramel can come in a hot or cold liquid form, but if its created at the right temperature then the caramel can be formed into a hard substance of different dencities.

[Idea behind its creation:
Rei's chocolate, and hunger

Conditions to be able to use it:
Mastery of fire, earth, water and hunger xd

Is weak to:
Liquid caramel - Is weak to Heat and it will just dry up and burn and go black
Hard caramel - Is weak to water as it will disolve and ruin the density

Is strong against:
Liquid caramel - Is strong to all lightning based elements as its will have to effect on the liquid substance, and it will be hard for wind to penertrate.

Hard caramel - Is strong against wind as its hard to cut hard caramel, and its is strong to earth as it can be made very dense


Caramel Jutsu
B-Rank
3. (karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns


4) (karumera bushin) - Caramel clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing 2 hand seals, the user will release their chakra into the ground and create up to a total of 4 caramel clones.The user can also create the clones from existing caramel or from their own body. The clones will be made up of caramel, and because of this, will only be able to use caramel jutsu and taijutsu. When hit by the enemy in combat, the clones bodies will turn to caramel, so if you kick a clone, the kick will sink into their bodies and the enermy will be trapped. The clones can use the effects of their caramel skills to either liquidify their bodies, or harden them passively.

Note: Can make up to 4 clones.
Note: Can use all caramel jutsu.

A rank
1) (karumera amimono) - Caramel web
Rank: A
Type: Supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/a
Description: The user will weave three handseals and create very a very think web of caramel wires all over the field that are so small that the opponent can't see them unless they have a form of enhanced vision such as a doujutsu that would allow them to see them. This web breaks on contact. The web is infused with the users chakra, so when the wires are touched, the user can sense the threads being broken, telling the user where the opponent is. The web is created from the ground spreading out all over the entire field connecting together, but the user can perform a single handseal to strengthen the web, so when a target comes into contact with it, instead of breaking, the web will stick to them holding them in place, through hand gestures the user can then control the webs to wrap around and bind the target. Even if the web isn't broken, the user will be alerted when something comes into contact with them, much like when a spider feels something on their web.

Note: Can be used 3 times lasting up to 4 turns. Two turns between uses.

2) (karumera kata) - Caramel Shapes
Rank: A
Type: Attack/Defense/Supplementary
Range: Short-long
Chakra cost: 30
Damage points: 60 (if in liquid boiling form)
Description: Using caramel chakra shape manipulation and three handseals, the user will be able to create objects/shapes of caramel like cubes, spheres, kunais, pillars, etc from their chakra alone, not needing to form the caramel from the ground. These objects will be made of pure caramel whether it be solid or liquid, but will be no larger than 2m cubed space. And example of this would be almost like a variation of the "(Suiton: Haran Banshō) - Water Release: Stormy Blockade" jutsu, which allows the user to create the water out of no where.

Note: Can only be used once per turn.
Note: Can only be used 4 times.

5) (karumera yuka) - Caramel Floor
Rank: A
Type: Defense/supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/A
Description: The user will perform three hand seals focusing their chakra into the ground and create a 1 foot thick sticky layer of caramel all over the battlefield up to mid range rising out of the ground to cover everything. Due to the users affinity for caramel, they can focus their chakra into their feet accordingly to walk on it with ease like shinobi can walk on water, but the enemies will sink into the layer of caramel sticking them to the floor,the more the struggle the more they will sink and the caramel will cover their bodies burning them more due to the heat within the molten hot caramel. If the enemy manages to jump or lift into the air, the caramel will stretch still attached to their feet, and pull them back down as it contracts. This layer of caramel is mainly to be used as a caramel source for future jutsu that require it, creating a large source for the user to manipulate. At the cost of one of the users three moves per turn he can make hand gestures to control the caramel to stretch and reshape, controlling the field to help bind targets. Targets can escape from the caramel using jutsu to push themselves up or out of it following the strengths and weaknesses of the caramel, for example, a B rank fire jutsu would be able to burn away the caramel under the targets feet to escape. After 4 turns the caramel would dry up turning to hard caramel with no chakra within it.

Note: Usable 3 times last 4 turns. Two turns between uses

9) ]
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel (through body movement) that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature. It can even be used to control caramels movements in the air in the same way ninjutsu is used to control weapon movements in the air like shuriken. For example, if the user were to throw a kunai made or caramel they would be able to use this jutsu to change it's trajectory in the air.

6. (karumera youshiki) - Caramel Form[/B]
Rank: A
Type: Supplementary - Defense
Range: Mid
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: The user will release their chakra into part/parts of their body which they will name as they use this jutsu, turning that part of their body into caramel, much like people can turn their bodies to sand, water, ect.. As they turn there body to caramel they will say which state of caramel it is. If it's the liquid state, the can stretch that part of their body. An example of this would be if the user used this jutsu on their arm explaining the liquid state, they could stretch there arm up to mid range to hit or grab someone. If the user's limbs get cut off while in this form, they must touch them to reattach them, or replace them with caramel from a source. This is instant and activates until canceled. The other state is the solid state of caramel, where it can be as hard as stone. This is good for defense but solid caramel has different weaknesses to liquid caramel. In the solid state the user will be more vulnerable to water as it will dissolve the caramel breaking it down. The user can only use caramel Jutsu in the form, but can turn back to normal at any point.

Note: Can only be used 4 times
Note: In this form the user will be more vulnerable to the caramel weaknesses
Note: Can only have a caramel limb for up to 3 turns

7) (karumera kabe) - Caramel wall
Rank: A
Type: Supplementary - Defense
Range: Short - mid
Chakra cost: 50
Damage points: N/A
Description: The user will perform 3 handseals focussing their chakra and create a wave of caramel that rises up in front of them in the shape of a wall which will then harden and act as a defensive wall to protect the user.

S rank
8) (karumera soutei) - Caramel Binding
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: (80)
Description: The user will perform three hand seals creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle field, and can be made very stretchy by the user. This caramel shoots up with extreme speed binding the target making them unable to perform hand seals. These caramel binding can be made in the solid or liquid form of caramel, depending on the users needs, if made in the liquid form, the sheer heat will burn on contact causing 80 damage.

Note: Webs can be made from anywhere in the earth or from the users body or any caramel source.
Note: Usable 3 times with two turns between uses, no caramel above A rank in the same turn or next.

10) (karumera Tsunami) - Caramel Tsunami
Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.

Note: Useable 3 times
Note: Takes half a turn for the caramel to harden

11) (karumera Doragon) - Caramel Dragon
Type: Offense/supkementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: After performing three hand seals the user will release their chakra into the ground causing it to crack apart s shaking as a dragon made of solid caramel rises out of the ground. This dragon is 15m long from it's head to the end of it's tail, standing 10m tall with a wing span of 20m. Using their chakra the user can allow this giant dragon to fly. The body is made of solid caramel that would shine allowing it to have a solid defence while making it's attacks strong too. The user can also form this by performing the three handseals and spitting out the caramel dragon allowing it to take form. This dragon has another unique trait in that it can spew out a mass of liquid hot caramel, large enough to cover a 15m radius area or for attack/defence. This will be A rank in power counting towards one of the users 3 moves per turn.

Note: Useable twice. Must wait 2 turns after the first one is destroyed to be able to use it again.
Note: The blast of liquid caramel is A rank, counts as a jutsu and requires 30 chakra

 

Pervyy

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Shining water Release


Shining Water Release
(Shining water)
Custom element english name: Shining Water
The element is based on: River Of light.
Facts that prove the element to be possible (in the manga context): In jutsu you can make many things, Fire, Wind, Rock, Lightning, Even occasions where darkness was formed. Shaddows can be manipulated and people can use their chakra to make wings or spinning balls or blasts of chakra. Even sage chakra has its uniqueness. By combining wind, water and change its chakra makeup forming light, the wind and water making a mirror effect and amplifying the light Making it so bright none have seen such majesty. As the snow reflects the moon, sun and stars and blinds you from below this is the same except from wherever the water is. This runs like water and moves like water just glows bright, as well as being able to change from solids to liquids on command (Custom jutsu's needed to make the change). This is not water but a new element and water based jutsu do not work with this element.
Idea behind its creation: I was Standing on a bridge looking out into the traffic and it kinda looked like a river of light.. so then i started to think about snow, and how it reflects the light and i thought about a movie i saw where the water was glowing and flowing and it looked more amazing then anything ive ever seen. Then i thought about naruto and how in the show there is many types of water and an infanit possibillity of jutsu and elements. A similir jutsu style is black fire, its fire just a different color and abillity.
Conditions to be able to use it: Know Water and wind. Must also be an S-rank nin or higher
Is weak to: Earth
Is strong against: Fire, Lightning
No elemental weakness/strength: Wind, Water
Co-creators (if any): Zenryoku
Students i passed on this custom element:Hasashi & The Dark King




Shining Water Jutsu
B-Rank
1) (Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack

(Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40
Damage Points: 20-80
Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move.
Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn

A-Rank
2) (Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well
Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.
Note: Only the user can make use of the water.

3) Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.

4) (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change
Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

Note: Can only be used 3 times

S-Rank
5) (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns

6) (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall
Rank: S
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light
Note: can only be used once per battle

7) (Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu.
Note: This Jutsu doesn’t require a water source

8) (Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.
Note: Requires a water source
Note: Can only be used 2 times

9) (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them

Note: Can only be used 3 times
Water Source needed

10) (Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.
Note: Can only be used 3 times

Forbidden Rank
( Shainingumizu: Noah's Bien ) -Shining Water Release: Noah's Bain
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 ( - 30 damage to user )
Description: This is the strongest of all the shining water jutsu where the user begins by performing three hand seals releasing a huge surge of chakra through their entire body releasing a massive pulse of shining water out all around them. This pulse would look like a giant, thick expanding orb with the user at the epicentre. This pulse will expand up to long range at a rapid pace releasing enough water to cover an landmark in a 1 ft. layer of shining water, unless it drains away. As it pushes outwards it will rapidly spin in a destructive torrent. Breaking apart everything in it's path while reflecting all light in the process blinding all who see it. This can be used in one of two ways. If the user is on the ground, they can use it push outwards from their feet and not into the ground, so they don't lose their footing afterwards, though at the same time if they so choose, they can cause it to push down and outwards too, much like how Shinra Tensei can work in that sense. This pushes out to long range in all directions, going 30m from the user in all directions in an orb shape, after this, for a turn afterwards the shining water will rain down over the terrain that formed the top of the orb as the sides of it fall down flooding the terrain.
Note: Usable twice per battle. Four turns between uses.
Note: No shining water in the following turn.
Note: No Jutsu above A rank in the following turn.
Note: Due to the strain on the user to use such a large scale attack, they will take -30 damage and have their base speed reduced by 2 levels for 2 turns
 

Pervyy

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Custom Element 4

Breakdown Release
Custom element Japanese name: Uchiwaketon

Custom element English name: Breakdown Release

The element is based on: Yang + Fire

Facts that prove the element to be possible (in the manga context):
Breakdown release is composed of Fire and Yang release. The use of fire release provides the basis for this element, as the medium carrying the additional properties of yang release to make it unique. Rather that basic fire that simply burns and destroys the physical, Breakdown release takes on the aspects of yang to effect ones physical prowess, in a regenerative or degenerative way, similar to the Yang White Tiger technique. We have seen it possible to infuse yin into elements, as shown with the Amatersu technique, or how Sasuke infuses his chidori with yin to create his purple lightning, proving it's possible to use either yin or yang to enhance a basic element to make a whole new one with different properties, for example, Amatersu being black in colour and never extinguishing.

By infusing fire with yang it gives the fire a whole new aspect, rather than simply just being destructive it's infused with what could be seen as life itself by the Yang aspect. It gives it a form of semi sentience and allows for the flames to carry regenerative or degenerative properties in the process.

How it works: The primary way to form Breakdown release from your body is to combine Fire release with yang release at the same time. Like all fire release techniques, it can be made from the user, the ground or from the air around (depending of the jutsu). From here the fire will have a passive form of sentience. What this means is that the fire, when a target is chosen, it will be guided to that target, having a mind of it's own. Should the target try to dodge, the fire will then follow them. From here the fire follows one of two forms as shown with yang release, Regenerative and Degenerative properties, outlined below.

The regenerative aspect of Breakdown Release allows the user to use breakdown to enhance, fortify and heal a shinobi, flowing fire through them, the flames acting as a medium for these effects. Fire can already be used in a basic healing way to cauterise wounds, destroy bacteria, and restore the users body temperature, the yang aspect enhances this allowing the fire to empower the user or an ally, much like the change into hell technique. The fire will flow through their body increasing durability, purging and cleansing chakra pathpaths, restroring balance to their chakra system or in some cases improving their body.

The Degenerative effect comes from yang flowing through the fire to give degenerative effects, giving the fire the ability to burn through a targets spirit, limiting them in the rp, slowing them down or stopping them from using jutsu of a certain rank or above, similar to the 8 branch technique. The fire has a consuming aspect that consumes life/spirit energy, allowing it to eat away at things such as natural energy. These effects will follow similar traits to the White tiger technique or the 8 branch technique.

Due the constant infusion of yang into techniques, they will all cost more chakra than normal fire techniques, taking it's toll.

The final aspect given to the fire is that Yang is hot to the touch but doesn't radiate heat, this would give the fire this property, meaning people wouldn't feel heat radiated from breakdown, but on contact it would still be extremely hot to touch.

Jutsu Usage Examples:

Breakdown - Uchiwake
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage Points: 60
Description: The user creates multiple chains that shoot from his body and wraps around his opponent, scorching him while causing debilitating affects.

Conditions to be able to use it:
Mastery of Yang & Fire

Is weak to: Neutral to all elements.

Is strong against: Neutral to all elements.

Co-creator: The Pervy Sage

Students I passed this custom element on too: ? & ?




Breakdown jutsu
( Uchiwaketon: Zeusu no Yuigon ) | Breakdown Release: Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

( Uchiwaketon: Dainisetsu - Poseidon no Yuigon ) | Breakdown Release: Second Verse - Testament to Poseidon
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user will perform a single handseal or form a gesture while releasing their chakra into the sky. In doing this they will create a large mass of Breakdown chakra in the skies above which will then begin to fall down like rain. Being sentient, should it touch an ally it will be able to enhance and heal them. Should it hit an enemy it will affect them negatively as it hits them. This jutsu has a mid range radius reaching 15m in every direction from it's epicentre.

Allies: If used to buff an ally, this rain flowing into them will heal up to 45 health, while fortifying their body, increasing their speed by 1.5x and reducing damage by -10. They will also gain +10 Tai/Kenjutsu based abilities. This lasts for 3 turns. This rain heals 15 health per turn as long as the user/allies remain in the rain.

Enemies: Due to the imbalance in the targets chakra it will prevent them using jutsu of F rank or justu requiring that level of chakra while reducing their speed to 75% of their current speed. This will last for 3 turns.

A final effect comes from Breakdown Release itself where it naturally burns through Natural Energy in the area. This will prevent the gathering of the energy. Should someone hit by the rain already be in Sage Mode or a variant, 30 Sage chakra will be burnt away from their body per turn.

Note: Can be used 3 times, lasting 3 turns per use.
Note: The effects can be negated by a surge of chakra exceeding this jutsu using Yin, Yang, Yin-Yang or Senjutsu.


( Uchiwaketon: Hadesu Hanketsu ) | Breakdown Release: Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
This technique, being semi sentient, will only harm those who the user perceives as enemies, while the flames will simply pass over their allies.

Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used three times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Hades Judgement, S rank usage warrants a two turn cool down.

( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.

 
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Pervyy

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Custom Element 5

Light Release
Custom element japanese name: Pikauton
Custom element english name: Light Release
The element is based on: light&fire
Facts that prove the element to be possible (in the manga context): Light is often shown when chakra is used and by the glow of some techniques (jutsu) that give off radiant lights. Some shinobi have light-based techniques that allow them to do things such as bend light to confuse an enemy, and make light to see in dark places. Plus the Yin&Yang concept for where Yin represents light

One jutsu that allows the user to manipulate light in a way: Hidden Mist Eye Sight Deprevation

light happens to be electromagnetic radiation so why not combine lightning and fire since they both give of high but different tempertures of heat and as well giving of the affect of light

Idea behind its creation: I got this idea from an anime called One Piece where one character can control,manipulate, and become light. I also want it to become one of the toughest elements to beat and as well beat some of the best now. Such as the so called tasty and best element so far...chocolate. If i am not mistaken rapid moving molecules eventually heat up and explode if the heat is trap within something. that principle applies to the destruction power of light since is moving so fast once a pond connection it gives of a explosive affect. If that light was focus into chocolate attacks the molecules will soon move at that rapid speed but can't handle it eventually heating up and turning it into a liquid form which will than lose its force and stop its advancement or it could blow up (don't forget the lightning effect in light which could be chocolate's weakness in some cases) it will only be little pieces devastating decreasing the damage or allowing a high success rate of avoiding.

Any type of fire element besides dark fire since all other flames produce light and heat so nothing happens but if dark fire was to connect it would stop the movement due to no light. Lightning is just a component of light and won't do any damage. When it comes to Earth and anything with the properties of earth would absorb the heating effects(ex: on a sunny day the ground below you or metal would only heat up and thats all.) Wind will only phase through it.

Conditions to be able to use it: A master of either element or both.
But if only mastered one them the user has to be well knowledge of the other.
Jutsus with light added to it increases the chakra cost by 10. Most know Yin&Yang
Is weak to: strong Earth(any properties of earth),solid forms of glass, large amounts of water
Is strong against: chocolate,fire,wind,lightning
Co-creators (if any): roku
Students i passed on this custom element: ? & ?



Light Release Jutus:
(Pikauton: Ama no Iwato) Light Release: Cave of Heaven Rock
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: This technique is the basic application for Light Release, allowing the user to create various constructs of light. The shape and size of the light constructs are limited only by the user's imagination and the amount of power fueled into the technique; constructs cannot exceed the size of any canon jutsu of the same rank applied. Weapons, shields, barriers, projectiles: you name it and users can make it. These constructs can be produced from the user's body or within the air around them, but cannot be made within short-range of the opponent unless they too are in short-range. Consisting of pure light, the user can mold these constructs to appear as they please to attempt to fool enemies, though they can only manipulate the appearance of the technique through controlling the light it emits.

Note: B-rank Light Release techniques can be made through the formation of a single handseal. A-rank requires the usage of three handseals. S-rank requires the usage of four handseals, and can only be used every other turn. S-rank usage prevents the activation of any other Light Release jutsu in the same turn and no Light above A-rank next turn after using.

[光遁光周期] - Guāng Zhōuqí | Light Release: Light Cycle
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra: 30 [15 Due to Yin-Yang Mastery]
Damage: 0
Description: Through the use of light chakra, the user will be capable of distorting the transmission, perception, reflection or refraction and emission of light from an object or targeted area. As a purely supplementary technique, this jutsu makes full use of the inherent properties of light and as such is extremely quick to activate; and once activated, it takes effect at the speed of light making it virtually instant. Various effects can be achieved through the use of this technique by altering the way that light interacts with the world (specifically on the battlefield). One effect is that the user can reduce the amount/speed of movement/emission/reflection of light. This can result in a 4-Point deduction in one’s base ability to track because the sense known as sight solely depends on visible light. If the user slows down light’s speed or means of travel, the opponent receives visible information later than normal; which creates an effect of slower time.

The user can also enhance or nullify present light, allowing for the production of flashes of light of various intensities (too high and light ceases to be visible causing once visible things to appear as transparency), colors, and patterns. Even dark spots can be created, which is the result of areas completely devoid of light. With this perk, the user is capable of manipulating light to form optical illusions or even bending light around an object or area to make it; creating a form of invisibility. The importance of light and the user’s ability to govern it freely with this technique makes the possibilities of this jutsu endless; as such when used effectively this jutsu will likely force an opponent to relinquish their reliance on slight, and instead focus on interpreting the world through their other senses.

~ Note ~ Once activated this technique stays active for the next four turns, during which time the user can freely govern the way that things look by manipulating light.

~ Note ~ In the case of objects that do not produce their own light - aka solids, liquids and most gasses, or the manipulation of natural light (whose source is the sun) blinding effects will be limited to that, and the next turn only. When used on techniques that emit energy in the form of light however, such as fire or lightning, opponents who look upon it will be immediately blinded for that, and the next turn as well. Due to being chakra infused, the blinding effect will even affect Doujutsu.

~ Note ~ Once this technique is over, the user cannot re-use it again for three turns, and also while it is active they are limited in that they cannot activate Light techniques above B rank.

~ Note ~ This Jutsu Can Only Be Taught By Trooper3Stacks

[光遁 照明] - Zhàomíng | Light Release: Illumination
Type:
Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 0
Description: This technique revolves around the concept of becoming Light. Through the usage of a full-bodied surge, the user is capable of instantly converting their entire body to light. Upon initial conversion, the only visual change will be that of a soft glow that can be seen to emanate from the users position; which makes them seem ethereal-godly-otherworldly. The glow, laden with the user’s chakra, can be suppressed or made to distort the user’s visage. Doing so prevents enemies from focusing on them due to the threat of blinding. Furthermore, being comprised of light particles the user is intangible yet is capable of becoming tangible, now becomes vulnerable only to the elemental weaknesses of light, can passively scatter into light particles and immediately reform anywhere within a short range radius. Not only that, but as their body is now comprised of a formless substance they can manipulate their looks or the form that they take into anything imaginable. As an extension of this concept, the user can release adaptable offshoots of A-Rank strength with the aforementioned properties to attack or defend.

Alongside this transformation comes the ability to perform a method of high-speed re-location, in which the user will be capable of bursting into a beam of light that will allow them to travel at 5x their current speed, however in turn the user will be limited to less dynamic movements such as only linear pathways. Although, by combining their newly granted speed with Taijutsu, the user will be capable of adopting a tangible state at the zenith of their motion to deliver an enhanced Taijutsu attack (+20). The user will be capable of maintaining this enhanced state as long as they do not encounter a substantial opposite force or choose to end their movement, and due to being light the user can, upon coming into contact with a reflective surface, choose to reflect themselves – allowing them to instantly change their trajectory without losing speed.

~ Note ~ Since the User’s Body Becomes Light, this gives the user’s physique its own elemental advantages, such as absorbing fire-based techniques. When fire-based (including heat/warmth) techniques are absorbed, the damage of the techniques converts and adds onto the Taijutsu DMG Perk.

~ Note ~ Colliding with any of Light’s Elemental Weaknesses or Sentient Life will cancel the technique and the user will recieve +10 damage from this jutsu.

~ Note ~ The User can only activate this technique Three Times per Battle. Each Activation last Three Turns.

~ Note ~ This Jutsu Can Only Be Taught By Trooper3Stacks

(Pikauton: TaiyouFurea) Light Release- Solar Flare
Type: Supplementary
Rank: S
Range: long,short,short-mid
Chakra Cost: 30
Damage: N/A
Description: The user raises their hands in front of their face and channels light Chakra into each of their hands and release it all at once creating a bright flash that is as bright as a star. This flash of light covers a 20 foot radius circle around the user blinding the opponent giving the user an upper hand to strike.The close they are the longer they are blinded
Note: opponent is blind for 2 turns
Note: can only use it 3 times

(Pikauton: Houshasen Hiyaku) Light Release- Radiation Activity
Type: attack
Rank: S
Range: short-mid,short
Chakra cost: 40
Damage: Depends
description: The user focuses on a light source increasing it radiation levels to reach futher than usually nearby in the area or created by that user. Once the opponent as been expose to radiation their organ tissue are damage and soon fails on them causing several problems simply as walking,lost of strength, and and effects the chakra network.. Every time the user uses chakra they speed up the poisoning.
Note: each turn the user begins to loose mobility
Note: lasts for three turns but usable twice per battle
Note: the effects don't go away

(Pikauton: Takaisen) Light Release: Death Beam
type: attack
rank: S
range: short-long
Chakra cost: 40
Damage: 80
Desricption: is a lethal, powerful technique which when the user extends their right arm and fires a small, very fast, bullet-like beam of light chakra from his index finger or the palm of their hand or eyes, which barrels down and pierces through an opponent or causes an explosion if used with the palm of their hand. Able to be fired exceedingly quickly while maintaining precise aim
Note: can use it only 3 times

(Pikauton: Pikaujin)- Light Release: Light Man
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: This technique turns the users body into light but allows the user to keep his physical features which makes the body glow. This would make the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
~Lasts 2 turns
~Can only be used twice per battle
~The user is able to enter and exit this form as he chooses
~ The user still can physically touch things as well any weapon or attack they perform in this form

(Pikauton: Pikautama)- Light Release: Light Bullets
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points their finger at the opponent and quickly focuses a great amount of light energy into it. Once this is done, the user promptly
fires a barrage of bullet-sized light spheres that hit the opponent and are able to pierce through the opponent's skin and even armor if they are wearing it. The bullets are very fast thus making them hard to avoid.
Note: can use it only 3 times

(Pikauton: Bakuhatsu)- Light Release: Explosion
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 50
Description: 90 (-10 to user)
Description: The user builds up a massive amount of light energy in their arm and then slams their hand into the ground, resulting in a massive 360 degree
shockwave that bursts outward from the user and hits back and destroys anything in the way of the blast.The burst has a very huge blast radius and destroys trees, rocks, ect. that are on the battlefield.
~Can only be used once
~Causes 10 damage to the user.

 
Last edited:

Pervyy

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Summoning Contract/Jutsu


Summoning Contracts/Jutsu

Toads
My Toad Summons
(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

7) (GamaKamikaze) - Kamikaze Toad
Type: Summoning
Rank: A
Range: Short
Chakra cost: 50
Damage points: 60
Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him.

Note: Usable once per battle.
Note: Must know toad contract.
Note: After using his kamikaze jutsu, this toad disperses.
Note: Lasts 3 turns on the feild

8) (Mugigama) - Straw hat toad
Type: Summoning
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses.
Note: Can only be summoned once
Note: Must know toad contract
Note: By stretching... its like luffy's gum gum ability in One piece
Note: Can stretch to the size of gamabunta
Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he despeses.

Toad Summons given to me
(Gamamusha) – Warrior Toad
Rank: S
Type: Offensive, Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A (+ 20 if attack with weapons)
Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.
Note: Can only be summoned twice and lasts 4 turns when summoned.
Note: Can only use taijutsu/Nb taijutsu up to the users rank.
Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.
Note: No other toads can be summoned whilst he remains on the field.
Note: Submitted by Zen

My Toad Jutsu
(Seijin Hira no jutsu) - Buddhist palm technique
Rank: A
Type: Attack/Defence
Range: All
Chakra cost: 30
Damage Points: 60
Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
Note: Can be used by all masters of natural energy
Note: Must be able to control natural energy
Note: Usable twice
Note: No A rank or above Wind techniques the following turn.

(Senning Iyoku ) - Sage's Will
Type: Attack/defence
Rank: A
Range: Short to Long
Chakra cost: 30
Damage points: +1 rank
Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.

Note: Only works on A ranks and below
Note: Reduces sage mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

(Sennin: Pervy power) - Sage art: Ero Ryoku
Type: Attack/defence
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/a
Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range.

Note: Reduces sage/hawk mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

(Sennin rippou) – Sage cube
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
Note: useable twice
Note: Need to be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 2 turns
Note: Must be taught by the pervy sage

(Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage


(Senning: shouheki) - Sage art barier
Rank: Forbidden
Type: Defence
Range: Short
Chakra Cost: 60
Damage Points: N/a
Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.

Note: No other jutsu at the same time as this
Note: Reduces sage mode/hawk mode by 2 turns
Note: 30 damage to the user due to the strain.
Note: Must be in sage mode or hawk mode to use
Note: Useable once

(Sennin hando) - Sage hand
Rank: S rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.

Note: Useable twice
Note: Must be in sage/hawk mode
Note: Reduces sage/hawk mode by 2 turns

(Senjutsu: seijinnami) - SageArt: sage wave
Type: Attack/Deffence
Rank: S-rank
Range: Short-Mide
Chakra cost: 50
Damage points: 80
Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.

Note: Must be in sage mode
Note: Reduces sage mode by 2 turn
Note: No other A rank or higher sage jutsu in the next turn
Note: can only be used twice.


(Sennin Dangan) - Sage art bullets
Type: Attack
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.

Note: Useable once
Note: Must be in sage mode
Note: Depletes sage modes length by 2 turns.
Note: User takes 40 damage in close range
Note: User takes 20 damage at mid range

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

39](Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter
Type: Defense/offensive
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90
Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.

Note: only the user can perform these techniques - no summons, clones, or anything of the sort.
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain

(Sennin yoroi ) - Sage armour
Rank: S rank
Range: short
Chakra Cost: 50 then 20 per turn
Damage Points: 40 per hit from sword
Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.

Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.

The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.

Note: useable once
Note: Lasts 5 turns or until destroyed
Note: Sword reduces sage mode by half
Note: Toads/hawks are able to fuse with the user through the armour
Note: Must know sagehawk mode

Toad Jutsu Given to me
Sage art oil wave
Type:Attack/Defence
Rank:B
Chakra:30
Damage:60
Range:Short-Long
Description: The user spits out a big amount of toad oil from their mouth onto the ground and then lighting it with a explosive tag makeing the oil burn and burning the enemy.(it looks like a river of fire.

Sage Art:Toad Spikes
Rank:B
Type:Attack
Range:[Depends on the extension of the toad flesh]
Chakra Cost:25
Damage Points:40
Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air.

Sage art toad shield
Type: defence
Rank:B
Chakra: 30
Damage:60
Range:Short-Long
Description:After the user performs the hand seals he/she summons toad flesh wall thet blocks an incomeing attack.
note:the user need to know Toad Mouth Binding to performe this jutsu

Sage Art: Rapid Progression
Range: Short-long
Type: Supplementary
Rank: A
Chakra: 30
Damage: N/A
Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).
Note: only usable 1 times in a battle
Note: Must be in sage mode to use

Sage Art: Flesh Prison
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After performing the Toad Flesh Clone jutsu, the user will send out the clone to make physical contact with the opponent. If the clone touches the opponent, the flesh of the clone will begin to cover them completely. This will capture the opponent in a prison of toad flesh in which they cannot move. On the user's command, they can make the flash crush the opponent.
~Must know Toad Flesh Clone
~Can only be used 3 times per battle

Seikiyuton : Gaizā | Oil Release : Geyser
Rank: A
Type: Offensive
Range: Short/Mid/Long
Chakra cost: 30
Damage points: 60
Description: The user slams his foot on the ground and causes a large geyser of Oil to burst from the ground which can then be used for Oil techniques, or set a light.
-Twice per battle
-Must have signed the Toad contract

Seikiyuton: Jirai | Oil Release : Landmine
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user does three handseals causing oil to pack itself into a mine (in the surface of the ground) where the user chooses. The mine reacts to movement and will only explode once something steps off it or steps on it. The user can make four mines per use.
-Twice per battle.
-Must have signed the Toad contract


Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu)
Type: Attack/Defense/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost: 45
Damage Points: N/A (85 if used to attack)
Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.
*this jutsu can only be used once per battle*
*once activated, this jutsu will last for 3 of the user's turns*
*this jutsu can only be used by those who have mastered Sage Mode*

Sage Art: Sage Crushing (seijin gekiha)
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.

Note: Only usable 2 times a fight.
Note: Must be in sage mode

Sage Art: Protective coat
Type: deffence/Supplementary
Rank: S
Chakra: 30
Damage: N/A
Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.

Note: Lasts 3 turns
Note: Can only be used 1 time per battle
Note: If the match lasts 3 turns this will not count as a jutsu.
Note: Cant use Forbidden jutsu after this.
Note: Can only protect yourself from 1 jutsu a turn while activared
Note: Must be in sage mode

Sage Art:Waves of Fury
Rank: S
Type:Attack
Range:Short-Mid-Long
Chakra Cost:40(80% of the users natural enegy)
Damage Points:80
Description:In this jutsu the user releases a big amount of natural energy from there body in the form of littel particles of natural energy and this isnt visible too the human eye(expect sharingan users)and then the user makes this particles too gather towards the enemy and as the enemy is breathing they breath in this particles and after that the energy enters the enemys body the user makes the particles gether in the enemy's lung as the gather there the particles expend and make the enemy unable too breath.
-Only can be used one time in battle-
-The user has too bee in Sage Mod too use this jutsu-
-this jutsu is only too be used as a last resort because it takes lots off energy so this jutsu shortens the time that the user can spend in sage mod(from 4 too 1 turn)

Sage Art:Shadow Shuriken
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40(and also all of the natural energy that the user has)
Damage Points: 80
Description: in this jutsu the user(naruto uzumaki) creates a rasenshuriken and throes it at the oponent and the rasenshuriken expends on impact or the user can make the rasenshuriken expend sooner ,and if the enemy blocks this rasenshuriken he/she will soon realize that this first rasenshuriken was just a diversen too make the enemy be off guard and as this happens a second rasenshuriken heads toward the oponent.this second rasenshuriken was always ther but in the shadow of the first(just like sasuke and naruto did when they tryed too help kakashi escape from zabuz's water prison)
-the user has too be in sage mod too use this jutsu-
-this jutsu take up all the user natural energy so after this jutsu the user is left whitout sage mod-

Sage Art:Energy Burst
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:In this tequnice the user is able to releas a burst of natural energy from the palm of there hands or fists.
Note:This burst of energy cant be seen by the normal eye only whit sharingan or if the oponent is trained in Sage Art's(then he/she can sence it)
-The user has to be in Sage mode to be able to use the jutsu-
-this tequnice can only be used 3 times per battle

Sage Art:Illusion
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description:The user releases a part of his natural energy into the surrounding area and it forms an inviseble mist.If the oponent is in this mist he /she start too hulusinate things(for example he/she thinks his/her limbs are falling off or he/she is being cut from diffrent directions).This illusions arent high level genjutsu they are equal to a C-ranked genjutsu so they can easily be released whit *kai* but as long as the opponent stay's in the mist he/she falls into a new genjutsu everyturn.
-last for two turns-
-it can only be used once per/fight-
-user has too be in sage mode too use this jutsu-

Sage Art: Last Chance
Type: Attack
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40 (and also all of the user's natural energy)
Damage Points: N/A (depends on how the user uses this jutsu)
Description:This Sage technique is the ultimate attack or defense jutsu, but it comes with a big price. It takes up 90% (the other 10% is to maintain Sage Mode till the jutsu wears off) of the user's natural energy. First the user releases all of his natural energy into the air. Then the user is free to manipulate that natural energy. The user can use it to block an incoming attack (taijutsu and one elemental attack which can be at any rank) or the user can use this energy to attack or too subdue the opponent, meaning the user can make the natural energy grab hold of the opponent's hands, legs, etc.
-the user has to be in Sage Mode too use this jutsu-
-after this jutsu wears off the user is left without Sage Mode-
-after this the user cant perform any S-rank jutsus till the end of the fight-
-the jutsu last for two turns-

Sage Art:Flesh Clone
Type:Attack/Defenc
Rank:S
Chakra:40
Damage:80
Range:Short-Long
Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.)
note:the user need to know Toad Mouth Binding to performe this jutsu

(Seiji ketsugō) Sage binding
Rank: S
Type: attack
Range: short - mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving.
Note: Useable twice
Note: Reduces sage mode by 2 turns
Note: Target must be on the ground.


(Senning: shouheki) - Sage art barier
Rank: Forbidden
Type: Defence
Range: Short
Chakra Cost: 60
Damage Points: N/a
Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.

Note: No other jutsu at the same time as this
Note: Reduces sage mode/hawk mode by 2 turns
Note: 30 damage to the user due to the strain.
Note: Must be in sage mode or hawk mode to use
Note: Useable once


Sage Art: 4 Sage Formation
Type: Deffence
Range: Short
Rank: Forbidden
Chakra: 50
Damage: N/A
Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.

Note: Must know sage mode.
Note: Not only will nothing enter the box, but nothing can leave it either
Note: Lasts 3 turns, you can quit it Before then if needed.
Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon
Note: 1 time a fight


Sage Art: Sage's toy
Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.

NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.

Sage Art: Wind of Myobokuzan
Rank: Forbidden
Range: Mid/Long
Chakra Cost: 50
Damage Points: 90 (20 to user)
Description: The user mixes their wind element chakra and their nature chakra together and sends it out into the air. By doing this, they create extremely powerful wind currents all throughout the battlefield, capable of ripping up the battlefield and even slicing a mountain in half.
Note: Can only be used once per battle
Note: Takes one turn off Sage Mode *
Note: The user needs to be in Sage Mode

Sage Art:Chakra Pathway
Rank: Forbidden
Type: Attack
Range: Short-Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After the user uses Waves of fury or last chance he/she is able too change the natural energys course(whic was the lungs)to the enter the chakra pathway system(chakra network).As the natural energy enteres the enemy's chakra network the user is able to make the energy to block chakra points, eleminating the expulsion of chakra from the body, or certain parts of the body. (This will not cause the opponent to go numb, it will only keep them from using chakra. they can still use taijutsu)
Note:This jutsu can be used to block a serten chakra point to cut of chakra to the specifick body part(exple head,if there isnt any chakra source for the head the oponent cant use sharingan or bykugan and it has no effect on rinnengan users)
-The jutsu needs a couple seconds too take effect
-This tequnice can only be used once per battle-
-The user has to be in Sage mode to be able to use this jutsu-
-In the next turn the user is forced too exit sage mode because this is the limit of natural energy manipulation-
-After the user exits Sage Mode the user is left whit the side effects of sage mode and also whit the effect of the tequnice whic are the folowing:the user is very tired and can barly move -

(Gama soeki) Sage Arts:Toad Plague
Rank: Fordbidden
Type:Attack/Defence
Range:Short-Long
Chakra Cost:60
Damage Points:100
Description:The user after performing a quick series of handseals placing their hand on the floor causes thousands of toads to appear.These toads jump at great speed engulfing the opponent,the unique ability of these toads is somewhat like deidara's clay where with a quick handseal the user can cause them to explode at their wim.

*Can Only be used by Naruto*
*Can only be used in Sage Mode*
*Can only be used once per battle*
*User can't use sage mode for rest of battle*

(Gama Yuripaddo)Sage Arts:Toad Lily Pad technique
Rank: Forbidden
Type: Supplementry/Defence
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Desciption:After a quick succession of handeals the user places there hand on the ground,in doing so they cause the battlefield to change to water with several lily pads across it.The unique ability of these lily pads is that if the user is on them it acts as a 360 defence protecting the user with nature chakra using the water surrounding the lily pad which they are on to protect them from all angles.

*Can only be used once*
*Can only be used by Naruto,-Naruto Uzumaki-*
*Can only be used in sage mode*
*No Sage jutsus for one turn after usage*

Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle


Hikigaeru no Ibo | Toad Warts
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach.
Note:
- The Toad Warts technique can be used both by signers of the toad contract and the toads themselves
- The technique may only be used trice per battle
- Resistance to the wart acid does not extend to any other substance or acid.


(Hikigaerusuraimu) – Toad Slime
Type: defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed thrice per battle
- When activated the technique stays active for 4 turns
- This technique makes the user resistant towards C-rank and below Taijutsu
- This technique may be used by the user or any of the toad summonings


(Hikigaerubōkarusakku) – Toad Vocal Sac
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique was invented by the toads themselves and taught unto the ones who have signed the toad contract. The vocal sac of the toads is generally used to emit their frog calls from, yet it can also be used in another way. This technique requires the user to perform the Boar hand seal, while then with a powerful inhaling action, he will form a vocal sac similar to the one the toads have, inhaling and storing incoming techniques of intangible matter, such as mist, smoke, gasses and the likes. Storing it inside the vocal sac where it will then cause no harm to the user, while then the user is capable of redirecting the entire gas, mist or smoke in any direction he desires, in a powerful stream like fashion, and depending on the technique or tangible matter that is stored in the vocal sac, it may cause harm to the opponent if sent directly back at him. This technique is also usable by Toads. The technique only allows a toad or user to suck up A-rank or below intangible techniques like mist, gas and smoke, and release it back towards the enemy. The toads are not immune to poison or venom from other creatures or techniques, meaning that they cannot perform this technique on poisonous techniques without having the risk of being infected and ultimately die of the poison. A toad or user may use this technique on poisonous techniques in battle, but they will without a doubt be affected by it.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed trice per battle


(Hikigaeru No Shita Baindingu) – Toad Tongue Binding
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.
Note:
- May be performed trice per battle
- Can be used by both the user and Toads
- Must have signed the Toad contract


(Bubun-tekina Hikigaeru no Henkan) – Partial Toad Transformation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits


Partial leg transofromation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed.

Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns.
Note: Legs are A rank defence on them and have the power of A rank tai when used in combat

Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice.

Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin.
Note: The arms have the power of an A rank tai attack when used in combat

Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed.

Note: A body part can be transformed for up to two turns and only one part can be transformed at a time.
Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns.
Note: The stomac technique can be used once every two turns up to 3 times per battle
Note: The user of this technique must be in Sage Mode to be able to use this technique



(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts

[Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage: 80
Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents.

-Uses 2 turns on SM
-Can't use SM technique higher than A-rank the same turn
-Can't use SM technique higher than S-rank the following turn
-Can only be used once per battle

(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.
Hawks
My Hawk Summons
(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle

(Taka Kamikaze) - Kamikaze Hawk
Spoiler
Type: Summoning
Rank: A
Range: Short
Chakra cost: 50
Damage points: 60
Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches.

Note: Usable once per battle.
Note: Must know the hawk contract.
Note: After using his kamikaze jutsu, this hawk disperses.
Note: Lasts 4 turns on the feild
Hawk Summons given to me
(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.

Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

(Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds
Rank: A
Type:Summoning
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.

Note: Wind Current Can only be used 2 times per battle
Note: Can only be summoned once per battle
Note: Contract Holder Kaito-sama

(Menthu Nenshou Taiyou) - Menthu of the Burning Sun
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.

Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama

(Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.

Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama

(Nahuatl Hisan Toride) - Nahuatl the flying Fortress
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.

Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)

Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama
My Hawk Jutsu
N/a
Hawk Jutsu Given to me
(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.
Note: Can only be used 3x times per battle
Note: Must have signed the Hawks contract.
Note: No Hawk summons in the same and next turn.

(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.
Note: Can only be used 3x times per battle.
Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.
Note: Must have signed the Hawks contract.

(Hōku Sennin Modo) - Skyhawk Sage Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn active)
Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)
Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.
Note: Mode lasts for 5 turns.
Note: Can only be used once
Note: When mode is finished user is unable to perform S rank or above for the next two turns.
Note: Must have signed the Giant Hawk Summoning contract.

(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.

Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.

(Hane Amatsu Bougei) – Wings of Heavenly Protection
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank)

Note: Can only be used three times.
Note: Can only be used within Majestic Hawk Mode.

Dragons
My Dragon Summons
N/a
Dragon Summons given to me
(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra: 40
Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)
Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.
Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.
Note: Is very capable of flight.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

(Kuchiyose no Jutsu: Elemento Ryuujin: Posaidra Furui SuiRyuujin) Summoning Technique: Elemental Dragon: Poseidra, the Ancient Water Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+40 if physically hit from this summon, +10 to water based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a wingless Dragon standing around the summoner. Poseidra is 15 meters tall to it's shoulders, and is roughly 45 meters from head to tail. Poseidra along with the Lightning Dragon, are the same size. making them the second largest Elemental Dragons. Poseidra is incapable of flight due to having no wings, but is the fastest Dragon in and under water. Being the Water Elemental Dragon, Poseidra is immune to all Water Based attacks, and is able to use every water technique the summoner is able to use. Poseidra is perfectly capable of speaking

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 5 turns
Note: Can only use Custom Water Techniques 1 time, and Basic Water Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Water Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Water based techniques, Poseidra is very weak to Earth & Lightning based technique, and is exceptionally strong to Fire based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass


(Kuchiyose no Jutsu: Elemento Ryuujin: Gurandīne Furui FuuRyuujin) Summoning Technique: Elemental Dragon: Grandeeney, the Ancient Wind Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+30 (+80 if flying) if physically hit from this summon, +20 to wind based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see an all White Dragon standing next to or underneath of the summoner. Grandeeney is 4 meters tall to it's shoulders, and is roughly 10 meters from head to tail. Grandeeney is the smallest of the Elemental Dragons. Grandeeney outside of being the smallest of the Elemental Dragon's is by far the fastest of the dragons. Being the Wind Elemental Dragon, Grandeeney is immune to all Wind Based attacks, and is able to use every Wind technique the summoner is able to use. Grandeeney is perfectly capable of speaking, and very capable of flight.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Wind Techniques 1 time, and Basic Wind Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Wind Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Wind based techniques, Grandeeney is very weak to Fire based technique, and is exceptionally strong to Lightning based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

(Kuchiyose no Jutsu: Elemento Ryuujin: Jien Moran Furui DoRyuujin) Summoning Technique: Elemental Dragon: Jhen Mohran, the Ancient Earth Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+60 if physically hit from this summon, +10 to earth based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a dirt brown Dragon with two very large tusks, standing around or underneath of the summoner. Jhan Mohran is 13 meters tall to it's shoulders, and is roughly 40 meters from head to tail. Jhan Mohran is the third largest of the Elemental Dragons. Jhan Mohran outside of being the third largest of the Elemental Dragon's is by far the slowest of the dragons. Being the Earth Elemental Dragon, Jhan Mohran is immune to all Earth Based attacks, and is able to use every Earth technique the summoner is able to use. Jhan Mohran is perfectly capable of telepathically speaking with its summoner, but when speaking out loud, it speech pattern is broken up and hard to understand at times.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Earth Techniques 1 time, and Basic Earth Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Earth Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Earth based techniques, Jhan Mohran is very weak to Lightning based technique, and is exceptionally strong to Water based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.
My Dragon Jutsu
N/a
Dragon Jutsu Given to me
N/a
Snake Summons:
( Kuchiyose: Nagini ) - Summoning: Nagini
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Nagini is a large, green snake, roughly twelve feet long and as thick as a man's thigh. Nagini is completely loyal to Lord Voldemort. While she remained aloof, if not malevolent, to most others, she obeyed Voldemort completely. She is also shown to be very intelligent and was able to understand the concept of strategies and plans, and seemed to have understood how humans behaved. Nagini possess the same, average strength as most snakes as well as having a deadly bite. What is unique about Nagini, however is the fact that nothing is actually unique about her. Possessing no abilities of her own, Nagini is only able to use the very basic abilities generic summonings are capable of performing. What marks her from the basic summoning is essentially her connection to her master, Voldemort. If the only snake the user uses, Nagini is capable of being on the field for the entirety of an event given that she mirrors a basic snake greatly.

Rinnegan Summons
(Kuchiyose no Jutsu: Eievui ) -Summoning Technique: Eevee
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: A unique summoning belonging to Animal path. The user will perform the summoning jutsu through a tattoo or slamming their hands down to summon Eevee. Along with all of the rinnegan summons, Eevee has it's own unique traits, while having chakra rods throughout it's body, having the rinnegan and shared vision with the user. Eevee is unique in it's own way as it would be summoned looking like a small fox with a big tail in it's normal form.. This is due to the extensive changes maid to it, when it is summoned to the field, it can do one of two things. Firstly i can be summoned a to be in it's normal basic form. The other aspect would be being summoned in the form of an advanced evolved version of itself.

The secondary effect of Eevee is that when it is summoned, the user will imbue chakra into it of a chosen element or skill the user knows, allowing for Eevee to use all the jutsu the user knows for that element or skill. This however has it's limits. Eevee can only use up to S ranks and when summoned will sap 200 chakra from the user, using that for it's jutsu counting towards the users three moves per turn. This can't make use of rinnegan's deva path. All the uses of jutsu count towards the users limits. When Eevee is summoned, it's appearence will reflect the element/or skill that the user has infused into it, so for water it would have scales instead of fur, for lightning it fur would be more spiky and sharp etc.


Note: Can be summoned once, lasting 4 turn, no summons in the following turn after.
Note: Can only be summoned by rinnegan bios.

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(Kuchiyose no Jutsu: Snorlax) -Summoning Technique: Snorlax
Type:
Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user will perform a summoning jutsu summoning Snorlax. Snorlax is a summon unique to the rinnegan's animal path. Like all the other summons, it has the chakra rods throughout it and shares vision with the user. What's unique about his summon is much like the dog summon it was altered for a specific purpose of taking hits. Unlike the dog summon though, instead of splitting when being hit with an attack, Snorlax power is Shock Absorption. He is a large fat looking summoning almost like a bear with blue fur. On contact with physical attacks, his fat will take the full shock negating any matter-based damage to 0 as the shock of impact would just flow through his fat and be released into the air or ground around snorlax. This only works for physical impacts, it will have no effect on energy based attack or sharp attacks such as through a sword as their will piece his fat. To these attack he immune to A rank and below jutsu thanks to the layers of fat protecting him.

Note: Can be summoned once, lasting 4 turn, no summons in the following turn after.
Note: Can only be summoned by rinnegan bios.

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https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21951769 - approval

Miscellaneous
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Spoiler
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
 
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Miscellaneous/Character bound jutsu


Smoke:
(Dokuton/ Kemuriton Densen) - Poison/Smoke Release: Contagion
Rank: D

Type: Supplementary
Range: short - long
Chakra Cost: (+10 to jutsu applied to)
Damage Points: N/a
Description: This technique is an infusion jutsu. When a user makes use of a smoke technique, they are able to use their poison in gaseous form, infusing the smoke jutsu with a poison they have access to. This don't increase the damage. If the chosen poison has a different colour, the smoke will gain that and if the smoke is breathed in, with it, the target will suffer the effects of the poison. This is done in the same time frame as a smoke ninjutsu but costs a move to do so, increasing the chakra of the smoke ninjutsu by 10 in the process. Can be used 4 times.

[Haí no shuraudo] - Ashen Shroud
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 20 (+10 to smoke jutsu)
Damage: N/A [+20 to Smoke Ninjutsu]
Description: With the capability of fire and the capability of utilizing smoke ninjutsu, the user will infuse his fire chakra into existing smoke and/or smoke techniques, or infuse it into smoke techniques that they are currently making [same timeframe]. This will generate smoldering ash within the smoke, it not only burns, it also makes it even harder to breath, as it increases the heat and general damage output, increasing the rank of the smoke by +1 and increasing the damage by 20. This makes the smoke thicker and harder to see through, giving it a darker color.
Note: Can be used 4 times per fight.
Note: Can only be used on a jutsu once.

Link: https://animebase.me/threads/custom-smoke-stuff.776845/post-22036871

[Boido Funka] - Void Eruption
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique allows the user to, when turning their body into smoke, the user will release a larger quantity of chakra into their technique, happening in the same time frame. This will cause the user to go off in a form of a large smoke bomb, as they are turning into smoke, releasing a blast of smoke that reaches all around to mid range. The smoke which covers the entire battlefield, is thick and restricts people's visual prowess, while also making it difficult to breath [Those who stay within the smoke suffocates within two turns, passing out]. The user can use this as they turn their body to smoke or once they are already in that form.

Additionally, as the smoke body and the outwards burst of smoke to cover the field happens, the user is capable of moving through the smoke, allowing themselves to hide and move freely, to evade incoming attacks, by still being in smoke form. The user can use this to travel up to mid range in any direction. The user can retain their body of smoke form after using this or reform at an time.
Note:
  • When used in conjunction with Body of Smoke, it is done in the same timeframe
  • Can be used three times per fight

Scorch:
(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type:Sup
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/a
Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above)

-Can only make up to 3
-Cant use no Scorch jutsus while they`re on the field
-Can only be used by general phaze
-Can only be used once per battle


(Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The User will do a set of 2 handseals. following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2seconds) Soon as the heatwave is above the opponent. The user will do the tiger hand-seal.it will then quickly imprison and form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.

-Can only use Once
-Cant use Fire and Wind above A rank for the next turn
-Only can be Taught by Teno


(Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun
Rank:A
Range:Self
Type: Defensive|Supplementary
Chakra Cost:30
Damage Points: N/a
Descirption: The user will quickly do the handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals while in this form from their body. The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and uses this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can use 3 times a battle
Note: Last one turn but can deactivate at will
Note: Requires 2 turn cool down
Note: If opponent comes in contact, it deals 20 Damage
Note: Can only use Scorch, Fire, Wind and non-elemental abilities while this is active

(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank:S
Range:Short-Mid
Type:Attack/Defense
Chakra Cost:40
Damage Points:80
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round

:Note:Can Only Do 2 jutsus the next Turn
:Note:Can only use once
:Note:Cant Use Fire or Wind in the same Turn as this jutsu
:Note:Cant use Fire and Wind Above A rank the next turn
:Note:Can Only be Taught By Teno

(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
-Can Use Twice
-Cant Use S rank Scorch for 2 Turns
-Cant Use Fire And Wind Above S Rank This turn, or the next

Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Short
Chakra: 50 (-20 Each turn active)
Damage: N/a (-30 due to first degree burn.) (+15 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their body for a period of time. Once done they will release the built up scorch chakra from around their body causing scorch to layer around their skin literally resonating from the surface their body outwards. This jutsu serves 2 Main purposes: 1. Any small-scale water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user. If the user of this technique were to come into contact with large bodies of water however, it would completely overpower the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted. The reason this jutsu is classified as forbidden is due to the intense scorch chakra resonating on the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, It causes first degree burns to the users whole body

Note: Can only use once
Note: Once this technique is done the user will suffer 1st degree burns all on their body, not only being painful, but tender to the touch All attacks that are landed onto the opponent gains +10
Note: Stays Active 3 Turns
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type:Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn

(Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel mass amounts of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roasted" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand hes using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output. While this is active, all moisture around the user evaporates due to the heat given off by the sword through scorch release (following rank and elemental interactions).

Note: Can only use once
Note: Due to such high volume chakra, the user cant use any elemental techniques besides the elements that make up scorch (fire, wind, and scorch itself) and non elemental techniques such as tai, ken , etc.
Note: Last 3 turns
Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out)
Note: One this technique ends, the user isnt able to mold scorch chakra for 3 turns
Note: No jutsu above A ranks in the next turn.

(Shakuton: Niban Kinjutsu moushiire Ra) Scorch Style: Second Forbidden Offer Of Ra
Type: Defensive | Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: This technique is the second technique developed by Asch the bloody of the hidden sand. The user will draw blood on both of their hands , following right after creating a small scorch orb that will float in front of the user. The user will then clap his hands together with the scorch orb in the middle, using their blood as the sacrifice for the technique. The scorch orb will disperse into heat waves around the user while causing the users body to have a orangish red hue to it. This is to protect the user from the full brunt of this attack. This will also create a small mini scorch orb made out of the heatwaves, not fully manifested making it hard to see it orbiting around the user from out of short range The purpose of this technique is to make the ultimate defense, offensive. Anybody who comes within short range of the user, the heat wave will channel itself into the mini sun orbiting around the user, making the mini sun alot more potent and powerful due to the heatwaves, scorching them simply due to the heat waves emitting from the scorch sun. This does not evaporate the water in their body because it does not directly touch the opponent but it causes the opponents water and blood to boil at an intense temperature causing vigorous pain while at the same time scorching the opponents flesh with ease. This is a very extreme technique, as it can backfire and comes with a cost. Once this technique activates, due to the user being coated in large amounts of scorch chakra, their water and blood wont boil but their flesh will be burnt to the 2nd degree.

Note: Can only use once
Note: This technique ends once somebody activates it within short range
Note: Last for 3 turns before the technique runs out once activated in it's effect it lasts until the end of that turn
Note: Cant use any elemental jutsus besides fire and wind while active
Note: The heatwave surrounding the user from this technique follows the strength and weakness guide of scorch
Note: Once this technique activate, the user takes double damage whenever a technique lands being extremely painful
Note: Cant use any scorch technique above S rank in the same turn as this
(Shakuton: Taisan hatsugen) Scorch Stylel: Disperse Revelation
Type: Supplementary | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction.

Note: This technique can only be twice
Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time)
Note: This technique last for one move slot
Note: This technique can not be used in the same turn as scorch techniques
Note: Must wait 2 turns before using this technique again
Note: Cannot be used whilst the opponent's raiton is restricted in any way

Black lightning:
36) (kaminari no Yoroi ) - Black lightning armour
Type: Attack/defence
Rank: S rank
Range: close
Chakra Cost: 40
Damage Points: 80
Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against

Note: can only be used once
Note: cant use wind or water techniques in this form
Note: lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards

Storm Release:
37) (Ranton: Tatsumaki) - Storm Tornado
Type:Attack
Rank: S rank
RangeShort-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn.

Rinnegan
( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

Otsutsuki Techniques
(Mentokou Kae) Momentum Shift
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage points: N/A
Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.
Note:
-Can only be used with Otsutsuki Flight technique.
-Can only be used four times per battle
-Requires a one turn cool down.
-Can only be taught by Serpent

(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent

Poison
(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.


Blood Release
(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40
Damage Points: 20-80
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.


Sound

Type: Supplementary
Rank: A-rank
Range: Short (Self)
Chakra: 30
Damage: N/A (+10 to taijutsu) (+10 to sound)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used twice times per-match.
- Must wait one turn before reusing.
- No sound techniques for one turn after this ends.
- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.
- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.
- Can only be taught by Nathan.


Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.
- Can only be taught by Nathan.


Type: Supplementary
Rank: S
Range: Self - Short (Direct Contact)
Chakra: 40 (-20 per ability used that has a turn duration)
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.

417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.


 
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Pervyy

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Workshop post:

Samurai techs:
Yang/Samurai
Type: Attack
Rank: S
Range: Short-Long
Chakra: 60
Damage: 120
Description: This is a samurai technique enhanced through the augmentation of Yang to increase the power and speed in the process. The user will start by releasing a surge of Yang chakra through their body while their blade is sheathed or while holding their sword. The user will swing their blade, slashing in a linear manor, while leaping forwards. Due to their body being fortified by the influx of Yang, this movement is done at thrice the users base speed while having the power of the slash being higher than a regular Iaido technique. This surge of Yang chakra lasts only for this technique. Not only does the Yang reinforce the users body, it will also surround the users blade, creating an aura akin to the Samurai Sabre technique. This aura is a unique version of the ( Yoton: Byako ) - Yang Release: White Tiger technique where, along with the user physically cutting their target, an influx of Yang will be surged into the target. Upon contact, this influx of Yang chakra will create an imbalance in the target's chakra system, reducing their speed by 1/4th. Not only this but the imbalance will cause the opponent to use 3x the amount of chakra for a technique until they correct this balance in their system, while preventing spiritual techniques above A rank. Once the slash has been the compete, the aura will dissipate and the user's speed will return to the base value.

Note: Usable twice per battle and with a 3 turn cool down.
Note: Surges that utilize Natural Energy, Yang, Yin-Yang, and Anutu (and its components) with greater equal or greater chakra than this technique will correct the target's chakra system, negating the effects.
Note: The drawbacks last for 3 turns or until a surge restores balance to their chakra system.

Ronin techs:
Ronin tech - Blade of Justice
Type: Attack
Rank: A/S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Blade of justice is a unique Ronin Kenjutsu where the user will release a surge of spiritual chakra through their body before stabbing their blade into the ground or solid surface. Through this the user will release the spiritual chakra through the surface using it as a medium to travel through where it will shoot up at a chose location creating one large blade or up to four smaller blades. If one large blade is made, it can reach up to 10m high while being 2m wide, where if four blades are made their will be around twice the size of a regular katana. This technique will cause spiritual damage based on how much chakra it limits the opponent from utilizing due to a spiritual imbalance. A rank prevents Forbidden ranked techniques, S rank prevents S rank and higher techniques S rank effects last a single turn while A rank lasts for 2 turns.

Note: Can only be used by Rōnin biographies.
Note: A-Rank can be used three times, S-Rank can be used twice.


Rinnegan techs:
YY healing
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:


AF techs:
AF/Tai
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: +20 (30)
Description: A tech used to instantly burn part of your spirit along side a tai tech to increase it's speed by x3 and +20 damage, coating the body part in AF. (to be fleshed out)

Maybe used for ken too?

YY/adv fuuin healing tech - a channel

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 80 per turn per person
Damage: This technique combines the complete balance of Yin/Yang with Advanced Fuuinjutsu to create a barrier that is solely used to heal allies of the user within. This technique was derived from the Creation of All Things technique where the user can create not only living flesh from thought but also give live to the being. Through this, the user will perform 4 handeals releasing a barrier 10m around them. This barrier does not interact with anything around them but allies to the user. This barrier is one of the strongest healing techniques, strong that Yang Release: Touch of the Sun due to it being combined with Yin release. As long as allies remain in this barrier, they will regenerate 80 health per turn, as the yang is converted to health within them. Not only this, due to the creation of Yin/Yang combine, all physical wounds and spiritual would would be cured as their body is restored to it's original state. Burns would be cured, limbs regrown and more. The true drawback is the ability to sustain this technique over a long period due to the substantial chakra cost needed to maintain it.

The limit of this technique is that it will only last as long as the user remains still with their hands together (similar to gathering natural energy), constantly to focus their chakra to heal their allies in this manor. The user cannot use any other techniques at the same time as this technique, should they move or try to cast a jutsu, the barrier will end along with all healing. Should an ally leave the barrier, the healing will end.

Drawbacks need adding.





X
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage:
Description: X is a technique that combines a Ronin's ability to create spiritual kenjutsu with Yin release to take it to the next level. This begins with the user releasing a surge of chakra through their body of Yin chakra that creates a green aura around them and their blade. The user will swing their sword unleashing the aura of chakra that takes the form of a dragon's mouth the size of the user, shooting forwards up to long range, clasping it's mouth around it's target. This kenjutsu is unique in the fact that it can lock onto a target's spirit, preventing them from avoiding it. Though it seems simple on the surface, on contact it does not deal physical damage, but spiritual. With this, it will flush the target's chakra system with yin creating an imbalance.



yin disruption ronin imbalance

aoe blade storm yin tech surge

Spirit breathing forms

(Wado Ichimonji)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.

This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.

With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.


Yin aspect that need to be built on:

Imbalance, army of the dead style.

Yin clones too.

spiritual blade - A-S - Yin infused - upon being hit,


( Rōnin Seishin Ken no Jutsu: ) – Rōnin Spiritual Blade Technique:
Type: Defensive/Offensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra: 50 - 60
Damage: 100 - 120
Description: A technique unique to the Rōnin who have mastered Yin Release. This is an advanced version of the Rōnin Spiritual Blade Technique through introduction of Yin chakra. Due to introduction of Yin chakra, the chakra level and damage of the strikes are increased. The only notable difference is the spiritual whispy effect around the blade is green. The user channels their Yin chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy green effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.

The unique aspect of this technique comes when an enemy is struck by it. Due to the Yin infusion, the technique carries an additional effect. On contact with an opponent, it will infuse the Yin chakra into the target, creating and imbalance within them. This will surge the 60 chakra through the target, creating an effect called "Dragon's Fury". Dragon's fury will make it so the opponent can't use Yin based abilities above A rank (Yin, genjutsu, Yamanaka etc). This effect will last for 4 turns or until those struck correct the balance with a surge of yang chakra, natural energy surge or yy technique of equal or higher value (60 or more). The side effect of being hit by Dragon's Fury is that the opponent struggles to control the Yin side of their chakra, making it more difficult to detect spiritual techniques, being unable to detect spiritual techniques above A rank.

Note: Can only be used by Rōnin biographies with yin release.
Note: Dragon's Fury counts as a debuff on the target struct.
Note: Can only be used 4 times per battle.
Note: If the S rank version is used, the user can't use this technique again for 2 turns.

Yin replicas of the user for ronin/ken/tai

LDG rotation surge

Surge of chakra, stab the ground, cracks appear, large blade shoots up from target location - multi rank


breakdown barrier


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - ) | Breakdown Release/Sealing Technique: Halls of Apollo
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 60
Damage Points: 120
Description: The user will perform three hand seals releasing a surge of chakra through their body combining fuuin with Breakdown to create a barrier. This barrier has a five meter radius with the user at the centre. Alternatively, the user can place their hand on a solid surface as they perform the last hand seal. This seal would become the epicentre of the barrier. This barrier carriers the unique properties of Breakdown, making it semi sentient. This allows the barrier to effect living beings differently, dependent on if they are the user's enemy or ally.

Regenerative:
As this barrier pushes outwards, it will pass over the user's allies, cleansing their chakra pathways, restoring balance to their chakra systems. This will purge any negative effects on their chakra system, such as illusions and Yin related abilities. With this, the barrier will heal those around the user for 60 health, split evenly between the allies. The secondary effect of this technique is that while an ally remains within the barrier, their body would be enhanced by the breakdown present. Their speed would be increased (x2) and their taijutsu and weapon based techniques would gain a 20 damage increase. These buffs last while the ally remains within the barrier. The user will not gain these buffs.

Degenerative:
As this barrier pushes outwards, should it come into contact with an opponent, they would suffer 120 damage. Should the opponent pass through the barrier, they will also suffer this damage. Due to the degenerative effects of breakdown, an enemy would find their speed reduced (x2) and find their chakra systems out of sync due to the aura of yang within the barrier. Due to this, they will be able to use techniques above A rank while remaining in the barrier. Once they leave the barrier, these effects will be removed.


Infusion breakdown cj:
- Infused into fire - becomes neutral
- +10 chakra/20 damage
- sentient/degen

Familiar cj:
- Health/chakra pools
- Sentient
- Regen/degen effects, pulse chakra into targets one or the other.
 
Last edited:

Pervyy

Immortal
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“You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”


B A S I C ✠ I N F O
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Name:
Arthas Menathil

Title: The Lich King

Gender: Male

Age: Unknown

Clan:
Otsotsuki


A p p e a r a n c e
In the days of old, when the world was still young, there was a man named Arthas Menethil. He stood tall and proud, his stature reaching over six feet in height. His form was that of a warrior, honed by years of rigorous training and battle-hardened experience. His broad shoulders and chest tapered down to a lean waist, giving him a powerful yet nimble frame. Arthas was known for his chiseled facial features, with a strong jawline and high cheekbones. His eyes were of a piercing blue, set deep within his face and framed by thick eyebrows and long lashes. His nose was straight and prominent, and his lips were full and often set in a stern or determined expression. But what truly set Arthas apart was his hair, a mane of golden blonde locks that cascaded down to his broad shoulders. He often wore it in a half-up, half-down style, with the top portion of his hair pulled back into a tight bun or ponytail, while the rest flowed freely around his face and down his back. Arthas's attire varied depending on the situation, but he was often seen clad in a suit of ornate plate armor emblazoned with the sigil of Lordaeron. The armor was intricately crafted and adorned with filigree and gemstones, giving it a regal and imposing appearance. A crimson tabard, bearing the same sigil as his armor, was worn over his chest plate.
But alas, fate had other plans for Arthas. His descent into darkness was a slow and painful one, as he was consumed by the powers of terrible darkness. His handsome features twisted and contorted, leaving him with a gaunt and emaciated face. His once-piercing blue eyes now glowed with an eerie light, and his hair became wild and unkempt, growing longer and more disheveled until it flowed down his back in a tangled mane of white. Arthas armor became a menacing and foreboding set of plate mail, adorned with spikes and chains. The dark metal is etched with glowing blue runes that pulse with unholy energy. A ragged black cape hung from his shoulders, and a crown of jagged ice adorned his head. His weapon, Frostmourne, is a massive sword with a blade that is jagged and icy, pulsing with a dark power that could not be denied.

P e r s o n a l i t y





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Before his fall to darkness and transformation into the Lich King, Arthas Menethil was a leader of great charisma and capability, inspiring loyalty, and admiration from his followers. He held a strong sense of duty and responsibility towards his people, whom he considered as his family, and was guided by principles of justice, fairness, and compassion. A trained warrior from his youth, Arthas was a fearless and skilled combatant, leading his troops from the front lines and demonstrating a keen strategic mind. However, he was not merely a warrior, for he possessed a deep empathy and cared deeply for the welfare of his people. Arthas was known to lend his aid to those in need and listen attentively to the concerns of his subjects, becoming a symbol of hope and inspiration.

Yet, his transformation into the Lich King marked a drastic shift in Arthas' character. Consumed by the malevolent power of darkness, his mind and soul became corrupted, and his sense of morality was replaced with an insatiable hunger for power and control. As the Lich King, Arthas is ruthless and uncompromising, viewing his foes as nothing more than obstacles to be eradicated and his allies as mere tools to further his own goals. He values life only insofar as it can serve his purposes, and his actions are driven solely by a desire to dominate and subjugate. His transformation also caused him to lose touch with his past and his former self, his memories and people becoming a blurry haze. His mental state deteriorated, and he became detached from reality, delusional, and convinced of his godlike status. Though remnants of his past self remained, they were few and far between. Arthas is tormented by the memories of his past and the people he hurt, showing rare moments of regret and remorse. However, the darkness hold over him grows stronger each day, and in the end, Arthas was consumed entirely, leaving behind only a twisted and malevolent being driven by a singular desire for power and domination. His soul, once noble and just, had become tainted with cruelty, malice, and an utter lack of empathy or compassion.

N i n d o
Having the Yellow Flash Nindo means analyzing and strategizing are important to you. There is much to gain in planning your assault instead of rushing in senselessly. Having this Nindo means that after observing your opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, the user becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Village of Birth
Unknown
V i l l a g e & C h a k r a I n f o
WSE Clan
New Dawn
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R a n k // C h a k r a ✠ I n f o r m a t i o n

--------------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
-----------------------------------8------------------5--------------(5-----------------5---------------------3------------------------3
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Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Caramel Release
Carbon Release
Shining Water
Breakdown
Ninjutsu
Genjutsu
Taijutsu (adv)
Kenjutsu
Fūinjutsu
Kinjutsu
Med Jutsu
Rinnegan
Yin/Yang
Hawks
Dragons
Animal Path

Jeet Kun Do
Sealing Fist
Barrier Arts
Bisento Arts


Customs [ ]


S p e c i a l i t i e s
Apex Hand Seal Specialist: You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. (Breakdown)

Single Handseal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities. (Water)

Increased Elemental Specialist: You can perform techniques of a second element with faster seals and halved handseals, if more than 3 seals ( 4 and up ). (Fire)

Sustainment Specialist: You can sustain creations and Jutsu of a field without limiting yourself, such as the use of S rank Earth Golem and allowing it to exist without sustaining it via chakra per turn. This is done by adding 1 handseal to the necessary total. This can be applied towards Elemental Jutsu, Adavnced Ninjutsu, as well as other fields one can specialize in where logical. (Earth)

Apex Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.

Yin S
pecialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.

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H I S T O R Y
Once a symbol of hope and justice, Arthus was the ideal king. His people loved him, trusted him and would follow him to the bitter end, that was until the darkness crept over his lands. His people fell sick though their bodies became twisted, disfigured until they became something the people referred to as the scourge. Arthas and his council sought to find a cure but time was not on their side. Villages, towns and eventually the entire city of Strathholme fell to this dark plague, leading to Arthas having to make one of the hardest decisions of his life. The Culling of Stratheholme.
On the verge of giving up, Arthas set out to seek the power to save his people from becoming these abominations as he could not bring himself to harm any more of his people. His search led him to an ancient relic that was said to be capable of controlling and curing almost anything. Without hesitation Arthas sought to take this power and use it to save his people. The moment the crown was placed on his head, his very being was changed. He was no longer Arthas, he had become the King of the Lich.
To be continued....


O t h e r I n f o r m a t i o n
Sindragosa

Undead dragon

Mind: 5 Body: 2 Spirit: 5 Agil: 5 Dex: 5
  • Can use: Lightning Release, Breakdown Release, Wind Release
  • Can use Genjutsu
  • Can use Fuuinjutsu
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all abilities with an additional 20 damage
  • Is sentient with the same level of intelligence as the user, with a mental link to the user
Midnight

Wing black horse to summon undead with kin.

Mind: 5 Body: 3 Spirit: 5 Agil: 4 Dex: 5
  • Can use: Earth Release, Breakdown release, Carbon
  • Can use Genjutsu
  • Can use Kinjutsu
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Seal-less/Source-less elemental Ninjutsu.
  • Is sentient with the same level of intelligence as the user, with a mental link to the user
Weapons / Artefacts

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

Body Seals

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.


(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT


(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal effects a yin barrier around the user 5m in all directions. Due to its Yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/Yang can see/sense this. This barrier infuses the area within with its Yin properties, making it so area takes on the properties of a non-Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not affect the users summons/paths/creations etc. In RP terms, this barrier will bind anyone/anything that enters it, like a solidified jelly holding them in place, making it impossible for them to force their way through. Wherever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No Yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique


Tools / Medicine

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.


(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:
Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice
Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.
Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.
Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.
Note: Only one of these items can be used per turn.


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio




T h e m e S o n g

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Pervyy

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B a s i c I n f o r m a t i o n
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✠ N
ame
: Magnus
✠ Title: N/a
✠ Gender: Male
✠ Age: 29
✠ Clan: Uchiha
✠ Alignment: Neutral
✠ Nindo: Armour Sleeve Single Hit



A p p e a r e n c e & P e r s o n a l i t y[
Standing at six feet tall, some times he gets odd looks but really, it's nothing to obscene. He has longish wavy hair for a male that's a light brown with a hint of red on his left side, usually pushed off his face. Depending on how lazy he is he can often be seen with stubble or a short beard. For his height his has a slim physique with slight muscle tone but usually hidden within his clothing. Magnus can often be seen wearing various different cloaks with a hood to hide his appearance. Other times he can be seen wearing traditional samurai clothing with bandages over his body, most due to his love for fighting. He likes to hide his identity as well as using seals and such to make his whereabouts.

Magnus has a bit of a complex personality, though his biggest trait is his thought process. He over thinks. In each situation before even a question has finished being asked he's thought of the 1000 answers he can give, the response to these answers, any follow up questions or the reason the question was asked in the first place. This can be his greatest ally in battle or hid own self destructive behaviour. He suffers himself, along with his mind racing all the time, there is a part of him that just seeks to torture, kill, cause general destruction, the worst part being that he generally enjoys it. He has his own personal realm he likes to stay in as he gets to bend it to his will
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V i l l a g e & C h a k r a I n f o

Land of Birth: Land of Fire
WSE Clan: New Dawn

R a n k / C h a k r a I n f o r m a t i o n

-------------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
----------------------------------6----------------5--------------(6(+2)------------67---------------------4------------------------0


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Health | Chakra | Speed | Tracking
200----|---2000---|---14--|-----40----


Elements
Earth | Wind | Fire | Water | Lightning
Carbon | Caramel | Breakdown
Smoke | Shining Water


Universals
Ninjutsu | Genjutsu | Taijutsu (Adv) | Bukijutsu | Fuuinjutsu (Adv)
Kinjutsu | Medjutsu | Eternal Mangekyo Sharingan | Yin/Yang
Atavistic Flame (Master)


Custom Fighting Styles
Jeet KunDo | Sealing Fist
Barrier Arts | Bisento Arts


Summons
Toads | Dragons | Hawks

Specialities
Adv Tracking | Apex Handseal | Human Principle
Chakra Fort | Apex Kenjutsu | Smoke Screen
Yin Specialist

H i s t o r y
Long after the fall of the Uchiha compound, Magnus was born to a poor couple in the land of Mianmen. His parents hid their identity as Uchiha to avoid trouble from the bandits hired to 'protect' the area. The locals claimed the land for their own and were reluctant to share their lands with a tainted clan such as the Uchiha. His childhood to him seemed pretty normal but for his parents it was hard, barely scraping by to provide for themselves and their child. His father, Hizen, worked at the local blacksmith's shop, being a master over the forge but due to the current times, was low paid. Magnus mostly spent his time in the street playing from a young age, growing up in a disturbing world that seemed to become natural to him. His mother worked in the local fields picking fruit to try and bring extra income, though was mostly paid in food, which wasn't all bad for a family going hungry.

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As he got older, Magnus started to get himself into trouble, picking up the behaviours of the people he'd seen in the street. He would get into several fights with the upper class children who looked down on him and insulted his parents. He couldn't understand why they thought they were better than him, just because they were born to a family with more money. His father was the best smith around, if anything they should be the ones to be jealous. The fights didn't work out too well. He could hold his own in one on one fights, but it was never like that. He'd beat one and three more would return. It seemed the odds were always stacked against him. It wasn't just the fights he had to worry about, it was the aftermath. His parents would hear from the local authorities and get warnings which would then lead to them coming down on him. He was never beaten, but that seemed worse, it was the look of disappointment on his parents faces. He wanted to explain but he knew it wouldn't make a difference in the long run.

His father had a friend over at the smith, Inshi. He was another a smith but no where near as skilled as his father, always a happy person, Magnus always enjoyed when he came to visit. When he turned 8, Magnus started going with his father to the smith. He first started going to stay out of trouble and he always loved seeing his father at work, though eventually he'd start doing errands there. Collecting coal, delivering orders or simply cleaning up. He wasn't paid for it but it allowed his father to do more work in the day and so the family as a whole became better off. The first few weeks were exhausting, as he wasn't used to doing so much exercise. though his muscles began to build as he felt healthier in himself. Through routine he learned discipline that helped him grow up. When they would stop for lunch each day, Inshi would teach him to read and write and give him a form of homework. As soon as the working day was done, Magnus would rush home to do his homework, he craved more knowledge, he enjoyed learning. It changed him as a person having a goal, between the smith and his education, he was becoming a better person.

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He would still have some days to himself where he would go out around the town, making sure to avoid the bandits as his parents had told him to. Though as he went around he would still see the kids he used to fight with when he was younger. He didn't care for them these days, he had his own goals and didn't care what spoilt brats thought about him, though they couldn't get it go. They would try taunting him in the streets, though he chose to ignore them, he had better things to do. This only annoyed them more. Eventually they tried to pick a fight with him. He simply ignore them and tried to continue along on his way. The leader of the group tripped him, expecting a reaction. Magnus simply got back up, dusted himself off and kept walking. The group of middle class kids kept trying things like this but Magnus didn't care, he ignored them, he just ended up wearing more bandages as he'd go home and clean himself off, wrap up the wound and go about what he wanted to do.

Magnus was 12 when his entire life would flip upside down. He thought it to be any other day, he went to the smith with his father, doing his usual chores and sat with Inshi at lunch time, having something to eat and reading a story about dragons. This was interrupted by a man bursting through the door calling for his father. His mother had been arrested, accused of stealing food from the fields. Hizen grabbed his belt placing it on his waist rushing to towards the town center. Magnus sprinted after him with Inshi not far behind. Reaching the town square they found his mother handcuffed to the pole. His father pushed through the crowd asking what was going on. The answer he got shot through his very core:

"This .... Uchiha... has been stealing...."
The man must be lying, it couldn't be true. Magnus had read about the Uchiha. Most of them had died in the fall of the compound. His mother wasn't like any of them. She was peaceful, she worked and was honest. Hizen stood frozen for several seconds. He said it couldn't be true, she was his wife, she'd never steal and they were peaceful. They had both worked hard their entire lives. Magnus tried to run forwards but Inshi grabbed hold of him telling him to stay put, to calm down. The man in charge of the officers called his father a liar and said it was all a plot to bring down Mianmen. Hizen said there must be some mistake. Then officer said it was evident by the trouble Magnus had caused, typical of an Uchiha and he had been attacking his own son. In that moment one of the boys that had been bullying Magnus for years stepped out from behind his father, catching Magnus in the eye with a sinister look in his eyes. It was all lies. Magnus shouted it and the officers voice drowned his out saying it was all a plot for the Uchiha to take over the lands. His voice boomed as his words hit Magnus's very soul...

"We must put a stop to it now, i sentence this woman.... to Death..."

At that his entire world seemed to flip upside down. Chaos surrounded him, half the crowd cheered, the other half in shock saying this woman wasn't like the Uchiha. Hizen ran forwards to try and save his wife, drawing his hammer from his belt. Magnus couldn't see what was going on as Inshi held him tight, he tried to fight against it, but the smith's grip was too strong. He could see bodies on the ground, some of the guards, a bandit, there was a scream. The crowd went silent and still. Magnus could see it now, a sword through his mother's chest, held by the head officer. His father screamed out, being held by 4 men now, trying to fight his way to his mother. Magnus felt a warm feeling in his eyes, they hurt as he looked on his eyes full of power. A circle of energy surrounded the officer out of no where before closing in, he tried to escape but he was cut clean in two. People screamed out, having no idea where it came from. Magnus head slumped as the power in his eyes faded, he grew weary. His father looked around catching his eyes realised what had happened even if Magnus didn't. His father looked Inshi in the eyes before mouthing a message that Magnus caught before passing out.

"Protect my son..."

A glow surrounded his father as an ethereal warrior formed pushing all the men off as his father attacked everyone in site. He wouldn't forgive those who had killed his wife. A peaceful family persecuted for the blood in their veins, like they had a choice what family they were born to? They would feel the wrath that they feared so much. Magnus only saw the first few seconds before passing out from the trauma and exhaustion. Though he missed most of it, these memories would haunt him for years to come.

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It was a day later when he finally awoke hoping it would all just be a bad dream but he knew that couldn't be the case. He was in a cabin he didn't recognise with a blanket over him and a wet cloth on his forehead with Inshi sat next to him drinking tea. He tried to get up but his body ached from head to toe, as though he'd worked none stop for a week. Inshi told him to take it easy, offering him a drink. It was at this time Inshi would reveal the truth to Magnus. His mother was a member of the Uchiha clan. His grand parents had been on the run and tried to hide her identity to give her a chance in the world. They put her up for adoption to go to a normal family when she was 5 giving her a letter to explain what had happened for when she turned 18. She had wanted to return to he homeland where she met Magnus's father, Hizen, a blacksmith. Hizen met Inshi through work, who was actually an Uchiha himself. He'd taken the job to not draw attention to himself but had fought in many wars. His mother had accidentally spoken about her real parents in the fields and been overheard, which was reported and the head officers son had encouraged him to make an example. His father, Hizen, had given his life fighting the guards and bandits to take the eyes off Magnus to allow Inshi to escape. His parents had both died for his sake. It hit Magnus like a tidal wave, washing over him, hurting him to his very core. He began to cry, but his tears were warm. Inshi passed him a mirror to show him. His eyes red with a black pattern as tears blood ran down his face, the Mangekyo sharingan.

This would be the major turning point in his life. Inshi would become like an Uncle to him, teaching him to control the power within his eyes along with teaching him the skills he needed to fight and protect himself. For the basic skills he was already in good shape. The work he'd put in at the smith had enhanced his body, making him a natural in the combat like skills though it was the stuff beyond physical that he would initially struggle with. Trying to understand chakra was one thing but the whole spiritual side of his eyes was an entire new thing. He was lucky Inshi was such a patient teacher. For several years they would travel the world as Inshi would raise him as his own son, introducing him as his son and continue training him. This had taken him all over the lands as he learned to develop his own personal skills. He knew it was forbidden but he wanted to learn all he could about life and death. Inshi warned him about this but his curiosity got the best of him. He learned of the Impure World Resurrection technique but it wasn't something he felt was right for him. He held no life above another, especially after his childhood. Instead he continued his search for what creation itself was.

Inshi really had become like a father to him, teaching him the full powers of the sharingan and even taught Magnus how to use the power he'd gained through the loss of his mother. His eyes gave him the power open portals to a whole new realm, the Mirror Realm. A reflection of the real world that he had control over. It seemed as though his Mangekyo powers reflected some of his ideas, though it wasn't what he truly wanted. As he mastered all he could, Inshi revealed to him of how he was slowly going blind. Something that he said couldn't be healed. Magnus searched everywhere for an answer to help his adoptive father but to no avail. So would unfold the next tragedy of Magnus's life.

As he sat reading in their current home one day, he waited for Inshi to return home with shopping. He'd been gone a while but that was just like him. While deep in his reading, the door slid open behind him. Inshi stood there with a sword in hand, his face serious. Magnus tried to ask him what was wrong, though Inshi just pointed the blade at him. Magnus tried asking again but Inshi stepped forwards swinging the blade at him. Magnus rolled out the way, his sharingan activating as he begged Inshi to stop. He didn't speak, instead he kept swinging. Magnus tried to defend himself with what ever he could find. He threw a chair at Inshi, trying to get him to stop. Eventually he got hold of a short sword, blocking each blow. He would only defend himself, he refused to harm the one who helped raise him. Eventually, Inshi Spoke.

"This is the Uchiha curse.... going blind from the user of unnatural powers... there is one way to stop it. Magnus, I'm sorry, you've been like a son to me... but i need your eyes... forgive me..."

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Magnus couldn't believe it. He was fighting for his life against the man who had taught him so much but he couldn't bring himself to harm him. Blow after blow he blocked until his sword was knocked from his hand. Inshi threw his sword at Magnus while he couldn't defend himself, it moved in slow motion thanks to his eyes but he couldn't move. It's as though his eyes acted on his own, like when his mother had died. A glow formed in front of him as a portal opened in an instant, closing the next, as a sword protruded from Inshi's chest. Somehow he'd linked two portals, causing the thrown sword to impale his adoptive father. Magnus reached over to pick up the short sword before looking up at Inshi. It was at this point he saw the glow, not that of the sharingan, but the tears running down his face as a small smile could be seen as blood dripped from the corner of his mouth. Magnus was in shock. What had he done? Inshi explained how this was all a test, to make sure he was strong enough to go out there on his own. He told him he was proud of him and that it wasn't all lies that he'd said. He told him to take his eyes, that way he would never go blind and Inshi would see the world through his eyes. Magnus tried to argue but Inshi insisted. He explained how he was dying anyway. He'd been out for so long looking for a cure, that's why they travelled the world, knowing he was dying anyway, he wanted to do one last thing for Magnus. With his final breathe, he said something that Magnus would never forget.

"Be proud, to be an Uchiha...."

Magnus followed Inshi's wish and took his eyes so he could see the world through his eyes. He buried his father and then set off to learn what he'd always wanted, to control life and death, so he'd never have to lose anyone ever again. Several years passed in which no one knows where he went, instead returning years later to the lands in the North, to the village of Shimogakure. He said he was there on behalf of someone else. While here he revealed his new powers, the power of creation itself. He never said where he'd learned it, but instead, created the embodiment of death itself, giving life to his own creation, a being to do his own will. .
To be continued....

O t h e r
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S p e c i a l i t i e s
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Peak Elementalist: The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength. (Fire)
Apex Handseal Specialist: You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. (Breakdown).
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. (Genjutsu)
Apex Layering Specialist: You can Multi-layer up to 2 Genjutsu within the same time frame, S+S rank combination.
The Human Principle: The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques.
Apex Weapons Specialist: The user has the ability to use two of their own CW in one fight.
Yin Specialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.

Bela, the Curse of Hatred
Creation: Bela was created as the embodiment of hatred that flowed through Magnus in his darkest hour. She became his own personal embodiment of hatred reflected in her true form. Bela holds a humanoid form, where her eyes glow yellow and her flesh a dark red, moving like flickering flames in the dancing winds. Folded away, hidden on her back are two wings of physical fire that allow her to fly. Atop her head sit two short horns. She has dark, black hair that falls past her shoulders. Her build is slim but toned where she stands 5.5 ft tall. She is often dressed in a dark red cloak hiding her true appearance, so as to blend into crowds with her master. She is short tempered, having been created through hatred itself. She shares a mental connection with her master.

Bela is capable of using Fire Release, Breakdown Release and Carbon Release, along with being capable of using basic Ninjutsu techniques. Being created through the embodiment of Magnus's spirit, she is capable of using Yang Release. All her damage is increase by an additional 20. She has 2000 chakra and 150 health. Being the the watcher over Magnus's well being, her mind is always linked to his, acting as a guardian angel.
Mind: 5 Body: 5 Spirit: 2 Agil: 5 Dex: 5
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Weapons/Tools/Relics

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:


  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
(Wado Ichimonji)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.

This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.

With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.


(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:
Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice
Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.
Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.
Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.
Note: Only one of these items can be used per turn.


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio


(Chimamire no hokkēmasuku) Bloody Hockey Mask
Type: Void Infused Artifact
Rank: S-Rank
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move and consumes three Void Infusions upon the user reaching 0 Health points. Whilst active the user is prevented from being knocked out for 3 turns, during which they can continue to fight. If the user is healed during this period the can continue the fight as normal, otherwise the user is rendered unconscious. Usable once per Battle/ Arc.


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Body seals

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.

Note: Useable 3 times

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution

Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)

Note: Seal stays dormant until clashes with other technique

(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal effects a yin barrier around the user 5m in all directions. Due to its Yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/Yang can see/sense this. This barrier infuses the area within with its Yin properties, making it so area takes on the properties of a non-Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not affect the users summons/paths/creations etc. In RP terms, this barrier will bind anyone/anything that enters it, like a solidified jelly holding them in place, making it impossible for them to force their way through. Wherever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No Yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.


(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary

Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.

Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.


Alisa's Bliss
- The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.





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Dropping: https://animebase.me/threads/kaelthas.783824/
 
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Pervyy

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"Do you see the beauty of it? The inevitability? You rise, only to fall. "


B a s i c ✠ I n f o r m a t i o n
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✠ Name: Genos
✠ Nickname: Demon Cyborg
✠ Gender: Male
✠ Age: ??
✠ Clan: Ronin/Cyborg
✠ Alignment: Lawful Good (?)
✠ Nindo: Art is a Blast!



A p p e a r e n c e & P e r s o n a l i t y
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Genos has an entirely mechanical body in the model of a handsome young man. His face and ears look like that of a normal human, made of an artificial skin material, and his eyes have black scleroses with yellow irises. He has spiky blond hair. His eyebrows are usually portrayed as blond, but in the anime they are brown. He also has pierced ears. Genos wears normal street clothes and sleeveless tops and hoodies in order to allow his arms to transform without hassle. He has been shown to have many different sets of arms, with varying abilities and strengths. Notable examples of his various "arms" are those he used in his sparring match against Saitama and the arms he equipped to combat the meteor. Within his body, he stores countless nanobots that change his form at will.

Genos is a methodical character, taking his time to calculate his foe's every move as he acts. He takes pride in his cybernetic enhancements and strives to use them to become one of the greatest swordsmen of all time. In battle he assesses his foes strengths and weaknesses and uses this to show the true finesse of his abilities. He knows what it means to have lost those her cares about and strives to become stronger so that he never has to experience that again. To overcome his weaknesses, he subjects himself to be enhanced with cybernetic parts in order to attain levels of power he could never of dreamed of before.


V i l l a g e & C h a k r a I n f o

Land of Birth: Hachiman’s Bulwark
WSE Clan: N/a


R a n k / C h a k r a ✠ I n f o r m a t i o n

---------------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
------------------------------------4-----------4------------8------------8---------------5----------------0

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Health & Chakra
200 | 2000

Speed: 16(+3)
Tracking: 54


Abilities
Kenjutsu | Ronin Kenjutsu | Taijutsu
Atavistic Flame (Master) | Yin Release


Specialities

Apex Tracking | Apex Speed Resistance
Chakra Fortification |Apex Genjutsu Defence
Genos | The Human Principle
Yin Specialist



H i s t o r y
"It all started 4 years ago... I was 15 years old and still a normal human being. Even in this harsh world, I had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, my home... Of course... my family didn't survive. Only I was miraculously spared, but as I was just a meek 15-year-old boy back then, I wouldn't have survived long all alone in the ruins of a town if Dr. Kuseno hadn't passed town by chance and found me. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. I begged Dr. Kuseno to transform me into a cyborg and was reborn as a cyborg who fights for justice. I made a promise to Dr. Kuseno to find that cyborg one day and destroy him. "

To be continued....

O t h e r
Apex Tracker Specialist:
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With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Apex Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. (Ronin)
Apex Genjutsu Defense Specialist: You can have a Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, the user’s ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from.
Genos Custom Fighting Stye: Those who specialise in the Genos cfs gain a +20 damage to Taijutsu and weapon based attacks.
The Human Principle: The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques.
Yin Specialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.

W e a p o n r y
Genos's body has been enhanced countless times through scientific ninja technology to improve his proficiency in battle. His torso is comprised of the "Genos" technology which stores countless nanobots he uses for a variety of modifications. His legs have special muscle enhancements to increase his base speed by three levesl. Within his cybernetic body he stores his weapon formed of nanobots, "Incursio". Both of his hands are fitted with arms capable of absorbing techniques. Fitted throughout his body is a series of beacons from his "Epitome of Magnus" technology. His eyes have been replaced with cybernetic chakra eyes capable of absorbing masses of chakra. Fitted in his body is a series of unique tools known as "Sure Shock". The flares are fitted to his shoulders ready for distractions.
Weapons/Tools




(Inkurushio) Incursio
Type: Weapon/Tool
Range: Short-Mid
Rank: N/a
Chakra: N/a
Damage: N/a
Description: This is a an advanced sword based weapon created through advanced technology and the use of nanotech. It is based on the same technology used to create the ( Chakura Tu ) Chakra Blade. This weapon is stored within the user's body in the form of nanobots, controlled through it's own internal cyborg systems allowing it to form on it's own. These nanobots can be brought forth passively, taking the shape of a weapon, instead of having to draw the chosen weapon which can be held by the user or formed on their body (Blade on their arm etc) . This can range anywhere from a dagger to a short sword, axe etc, even form a simple shield should the user need. The weapon can't take the form of a gun. In this form, due to it's durability it will be able to take 80 damage before breaking. At the cost of a move per turn, the user can reform it with nanobots within their body, this effect is controlled by the users preprogramed nanobots which is linked to the user's mind. This can only be done twice per battle. The user can change the form of this passively or return the nanobots to their body passively.

This weapon has a unique effect which these nanobots were created for. Each nanobot is able to cover them selves in the same energy created by the chakra blade, a red energy covering the nanobot. This can range in power from A rank to S rank. This is fuelled by the battery within the nanobot's that contain 100 chakra. This will then be controlled by the nanobots linked to the user's mind. Coating the weapon costs a move per turn but there after remains active for a maximum of three turns (coating can be done in the same time frame as another technique), for 10 chakra per turn taken from the chakra stored within the nanobots. When cutting through jutsu, the user can use this effect 3 times per battle, once per turn. Coating for A rank costs 30 chakra and S rank costs 40 chakra. A rank coating can be used three times per battle while S rank coating can be used twice.

When the nanobots take the form of a weapon they can be used as a medium for jutsu that require that weapon. If they form a sword/blade they can use kenjutsu etc. When the user has the red aura of energy around the weapon, the user can choose the swing the weapon releasing this energy in a pinpoint swing or large wave releasing it with power equal to the rank it is coated in. This can be done 3 times per battle, playing on equal terms with elements, increasing the damage of the Kenjutsu technique by +20 damage.


1) (Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.


2) (Nanosuu~ōmu) - Nano Swarm
Rank: N/a
Type: supplementary
Range: Short - Long
Chakra: (+10 to the jutsu used)
Damage: N/a
Description:
Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following:

Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank.

Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots.

Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision.

Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses.
Note: Can only be used three times per battle.
Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body.


3) [Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.


4) (Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.

Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.

Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.

Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.

Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn


5) ( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


6) ( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.


7) ( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice.
If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.


8) (Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.


9) Garasushīrudokurōkingushisutemu | Glass Shield Cloaking System
Type: Tool
Rank: S
Range: Self
Chakra: N/A (-40 to activate)
Damage: N/A
Description: The Glass-Shield Cloaking system allows the user to turn invisible for short periods of time. It achieves this by generating a carefully tuned, spherical, electromagnetic field that can control the refraction of light in the user's immediate vicinity. In essence, this field steers light around the user and returns it to its original path with a perturbation rate of less than 1%. In order to process the electromagnetic patterns of the local environment on a millisecond-to-millisecond basis, the Glass-Shield Cloaking System draws energy through a discreet biocell energy processor installed in the user's brain. when first implanted, users can operate their cloak for only very brief periods. Engaging in physical combat does not disengage the cloak, this is because the EM field generator must remotely sense the user's physical dimensions and extend the field only to encompass those expected dimensions. If the user comes into contact with another person, the generator cannot calculate the field size accurately and so terminates the cloak.This upgrade taps into the user's nervous system and sends constant digital pings throughout the body's synaptic connections, thus allowing for precise mapping and sensing of the user's physical location. Thus, when another person enters the EM field, the generator knows to ignore them and may perpetuate the invisibility effect. When under the effects of the cloak the user can't be seen by any traditional means, additionally the cloak being technology based means it can't be detected by forms of chakra sensing, or by dojutsu that see chakra.
Notes:
- Once activated the cloak remains active for as long as the user wishes, however taking damage will cause it to be disengaged. Additionally while active it will account for one of the users three moves per turn meaning they may only use two.
- The cloak is self sustaining and requires no chakra upkeep, the chakra spent fuels the generator only not the actual cloaking system as a result to keep the generator fueled after initial activation, it would require -15 chakra per turn.
- May only be used fully by cyborgs, non cyborgs can only remain invisible for three turns before incurring a two turn cooldown using a personal generator item rather than a brain chip.





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"Do you see the beauty of it? The inevitability? You rise, only to fall. "

B a s i c I n f o r m a t i o n
Name: Tarre Vizsla
Nickname: Wanderer
Gender: Male
Age: ??
Clan: Ronin/Cyborg
Alignment: Chaotic
Nindo: Art is a Blast!

A p p e a r e n c e & P e r s o n a l i t y
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Tarre Vizsla has a cybernetic body filled with unique technologies fitted throughout his hardened life of battle. He stands just over six feet tall with dark, brown hair to his shoulders. He is often seen supporting a rough beard that covers the many battle scars across his face hidden behind a mask. This mask does not hinder his vision. Though he appeared muscly and toned, most of his body has been replaced with cybernetic enhancements or replacements. He is often seen covered in dark clothing along with a long black cloak.

Little is known of his reasons for fighting or what drives him in life, though he is a calculated individual attuned to battle using various forms of combat to get his jobs done. He's a hired mercenary who completes his assignments without question, often showing no remorse. He refuses to accept jobs that involve non combatants. He has an iron resolve forged through his Ronin training creed where he refuses to give up or simply lay down and die. This led to him unlocking the true powers of the Atavistic flames. He can feel the spiritual natures of the world around him due to his affinities, feeling at one with the world.


V i l l a g e & C h a k r a I n f o

Land of Birth: Hachiman’s Bulwark
WSE Clan: N/a

R a n k / C h a k r a I n f o r m a t i o n

---------------------------------Mind-------Body------Spirit ------Agility-------Dexterity------Vitality
------------------------------------4-----------4------------8------------8---------------5---------------0

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H
ealth & Chakra

200 | 2000

Speed: 16(+3)
Tracking: 54


Abilities
Kenjutsu | Ronin Kenjutsu | Taijutsu
Atavistic Flame (Master) | Yin Release


Specialities
Apex Tracking | Apex Speed Resistance
Chakra Fortification |Apex Genjutsu Defence
Genos | The Human Principle
Yin Specialist



H i s t o r y
The origins of Tarre are unknown. The only evidence of his past are his unique skills as a Ronin, though it is not known where he was taught. He has spent most of his known life travelling the world, picking up work as a hired mercenary. The jobs he chooses are often to take out known criminals. Over the years he's been wounded numerous times on jobs resulting in his body being constantly modified with cybernetic enhancements. Not only did these server as replacement limbs or organs, they improved his fighting proficiency.

To be continued....

O t h e r
Apex Tracker Specialist:
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With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Apex Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
Apex Speed Resistance: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. (Ronin)
Apex Genjutsu Defense Specialist: You can have a Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, the user’s ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from.
Genos Custom Fighting Stye: Those who specialise in the Genos cfs gain a +20 damage to Taijutsu and weapon based attacks.
The Human Principle: The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques.
Yin Specialist: Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.

W e a p o n r y
Tarre's body has been enhanced countless times through scientific ninja technology to improve his proficiency in battle. His torso is comprised of the "Genos" technology which stores countless nanobots he uses for a variety of modifications. His legs have special muscle enhancements to increase his base speed by three levesl. Within his cybernetic body he stores his weapon formed of nanobots, "Incursio". Both of his hands are fitted with arms capable of absorbing techniques. Fitted throughout his body is a series of beacons from his "Epitome of Magnus" technology. His eyes have been replaced with cybernetic chakra eyes capable of absorbing masses of chakra. Fitted in his body is a series of unique tools known as "Sure Shock". The flares are fitted to his shoulders ready for distractions.
Weapons/Tools



(Inkurushio) Incursio
Type: Weapon/Tool
Range: Short-Mid
Rank: N/a
Chakra: N/a
Damage: N/a
Description: This is a an advanced sword based weapon created through advanced technology and the use of nanotech. It is based on the same technology used to create the ( Chakura Tu ) Chakra Blade. This weapon is stored within the user's body in the form of nanobots, controlled through it's own internal cyborg systems allowing it to form on it's own. These nanobots can be brought forth passively, taking the shape of a weapon, instead of having to draw the chosen weapon which can be held by the user or formed on their body (Blade on their arm etc) . This can range anywhere from a dagger to a short sword, axe etc, even form a simple shield should the user need. The weapon can't take the form of a gun. In this form, due to it's durability it will be able to take 80 damage before breaking. At the cost of a move per turn, the user can reform it with nanobots within their body, this effect is controlled by the users preprogramed nanobots which is linked to the user's mind. This can only be done twice per battle. The user can change the form of this passively or return the nanobots to their body passively.

This weapon has a unique effect which these nanobots were created for. Each nanobot is able to cover them selves in the same energy created by the chakra blade, a red energy covering the nanobot. This can range in power from A rank to S rank. This is fuelled by the battery within the nanobot's that contain 100 chakra. This will then be controlled by the nanobots linked to the user's mind. Coating the weapon costs a move per turn but there after remains active for a maximum of three turns (coating can be done in the same time frame as another technique), for 10 chakra per turn taken from the chakra stored within the nanobots. When cutting through jutsu, the user can use this effect 3 times per battle, once per turn. Coating for A rank costs 30 chakra and S rank costs 40 chakra. A rank coating can be used three times per battle while S rank coating can be used twice.

When the nanobots take the form of a weapon they can be used as a medium for jutsu that require that weapon. If they form a sword/blade they can use kenjutsu etc. When the user has the red aura of energy around the weapon, the user can choose the swing the weapon releasing this energy in a pinpoint swing or large wave releasing it with power equal to the rank it is coated in. This can be done 3 times per battle, playing on equal terms with elements, increasing the damage of the Kenjutsu technique by +20 damage.


1) (Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.


2) (Nanosuu~ōmu) - Nano Swarm
Rank: N/a
Type: supplementary
Range: Short - Long
Chakra: (+10 to the jutsu used)
Damage: N/a
Description:
Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following:

Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank.

Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots.

Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision.

Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses.
Note: Can only be used three times per battle.
Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body.


3) [Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.


4) (Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.

Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.

Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.

Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.

Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn


5) ( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


6) ( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.


7) ( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice.
If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.


8) (Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.


9) Garasushīrudokurōkingushisutemu | Glass Shield Cloaking System
Type: Tool
Rank: S
Range: Self
Chakra: N/A (-40 to activate)
Damage: N/A
Description: The Glass-Shield Cloaking system allows the user to turn invisible for short periods of time. It achieves this by generating a carefully tuned, spherical, electromagnetic field that can control the refraction of light in the user's immediate vicinity. In essence, this field steers light around the user and returns it to its original path with a perturbation rate of less than 1%. In order to process the electromagnetic patterns of the local environment on a millisecond-to-millisecond basis, the Glass-Shield Cloaking System draws energy through a discreet biocell energy processor installed in the user's brain. when first implanted, users can operate their cloak for only very brief periods. Engaging in physical combat does not disengage the cloak, this is because the EM field generator must remotely sense the user's physical dimensions and extend the field only to encompass those expected dimensions. If the user comes into contact with another person, the generator cannot calculate the field size accurately and so terminates the cloak.This upgrade taps into the user's nervous system and sends constant digital pings throughout the body's synaptic connections, thus allowing for precise mapping and sensing of the user's physical location. Thus, when another person enters the EM field, the generator knows to ignore them and may perpetuate the invisibility effect. When under the effects of the cloak the user can't be seen by any traditional means, additionally the cloak being technology based means it can't be detected by forms of chakra sensing, or by dojutsu that see chakra.
Notes:
- Once activated the cloak remains active for as long as the user wishes, however taking damage will cause it to be disengaged. Additionally while active it will account for one of the users three moves per turn meaning they may only use two.
- The cloak is self sustaining and requires no chakra upkeep, the chakra spent fuels the generator only not the actual cloaking system as a result to keep the generator fueled after initial activation, it would require -15 chakra per turn.
- May only be used fully by cyborgs, non cyborgs can only remain invisible for three turns before incurring a two turn cooldown using a personal generator item rather than a brain chip.





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Dropping: https://animebase.me/threads/magnus-uchiha-v6.782349/

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

Kumi Required: 4,000

(Mukō: Kakyū) – Void: Supercharged
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.

Kumi Required: 7,500

(Mukō: Kisetsu no Aisatsu) – Void: Season’s Greetings
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully deploys a technique with a damage value greater than 100 or a Chakra value greater than 50 this Void Infused Artifact has a 30% chance of activating, granting the user two Void Infusions. This can only be activated once every four turns. If used in the months of November to February this Artifact’s chance of activation is increased to 50%.

Kumi Required: 4,000



(Mukō: Haretsu no Hikari) – Void: Burst of Light
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated at the cost of a move and a single Void Infusion; unleashes radiant light from the user, though not capable of blinding, and heals all allies within its range for 80 health.

Kumi Required: 2,000


(Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.

Kumi Required: 7,500
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"Being weak is nothing to be ashamed of... Staying weak is!!"

B a s i c I n f o r m a t i o n
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✠ Name: Fuegoleon Vermillion
✠ Title: Crimson Lion
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Kisei
✠ Alignment: Neutral
✠ Nindo: Armour Sleeve Single Hit


A p p e a r e n c e & P e r s o n a l i t y
Fuegoleon is a tall man with purple eyes and long, straight vermillion hair. His hair is neatly combed to the back while leaving his long fringe combed to the left in a wavy hairstyle. One of his notable features is the red markings around his eyes. Another one is a diamond-shaped mark of similar color on the center of his forehead. Additionally, he also wears a pair of red earrings. Fuegoleon's attire consists of a white tunic which is covered by a dark blue shirt with long sleeves and high collar. The shirt is decorated with gold-colored fabric with vertical stripes design on its edges, collars, and along the sleeves. In order to keep the shirt together, he wears a purple sash around his waist. Moreover, he wears white trousers and black high boots with similar design as his shirt. On top of his attire, he wears a long red cape.

Fuegoleon is a fair person who judges individuals based on their true worth rather than their social status. Additionally, he possesses a charismatic personality that translates into effective leadership. He can quickly take charge of situations, deploy orders accordingly, and remains calm and collected in dire circumstances. Fuegoleon excels at analyzing and finding his opponent's weaknesses, even while defending against a barrage of attacks. Moreover, he is a wise man with a no-nonsense mentality, ready to scold anyone losing focus in critical situations.

V i l l a g e & C h a k r a I n f o

Land of Birth: Unkown
WSE Clan: N/A

R a n k / C h a k r a I n f o r m a t i o n
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------------------------------------Mind-------Body-------Spirit-------Agility---Dexterity----Vitality
---------------------------------------5----------------5----------------(5----------------65---------------5---------------1

Mind: 5
Body: 5
Spirit: 5

Agility: 5
Dexterity: 5
Vitality: 1


Total: 26
Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Ichor Release
Entropy Release
Breakdown
-
Ninjutsu
Genjutsu
Taijutsu (adv)
Kenjutsu
Fūinjutsu (adv)
Kinjutsu
Mahou
Yin & Yang
Sage mode
Salamanders
Hellhounds


Serengeti Spears
Black Leg Taijutsu
Titanomachy
Hojojutsu

Renewal Taekwondo

H i s t o r y
Not much is known about Fuegoleon aside from the fact that he a member of the Kisei clan...
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O t h e r
Fuegoleon possesses very powerful and potent Mahou that is further augmented by his wand, which is made from Rosewood and Thestral Tail Hair, allowing him to specialize in Transfiguration and Lightning and utilize them non-verbally and through wand movements alone. He is also a skilled Legilimens and carries several Potions in vials with him at all times ( 2 Ravenclaw & 1 Hufflepuff ) that can be easily crushed when necessary.
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank

Hufflepuff's Elixir


  • An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir

  • A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank

Gryffindor's Elixir


  • A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir

  • A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.


S p e c i a l i t i e s
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Single Hand Seal Specialist: ( Breakdown ) You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements.

Apex Hand Seal Specialist: (Fire) You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.

Chakra Fortification: (Mahou)The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.

Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.

Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.

Sage Master ( Passive ): The user’s maximum Chakra conversion capacity is increased by an additional 20%. Earned by default by those who choose the Energy Mastery path.

Weapons/Tools/Relics
Fuegoleon has several seals on his body with varying effects that both aid and enhance him in battle. He also carries several tools, weapons and pills with him at all times, related to various techniques or fighting styles, such as having his body wrapped in ropes/cords/chains to utilize Hojojutsu or special armored plates with seals on it related to Titanomachy.



( Kemuri Senkōdama ) - Smoke-Flash Bombs ( ×2 )
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.


( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.


( Teoimeteoroi ) - Theoi Meteoroid
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed which can be done in the same timeframe as another technique. This can be done in the same timeframe as being absorbed, where the lightning passes through the generator being redistributed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.


( Boreas )
Type: Tool
Rank: A
Range: Short - Mid
Chakra: 30 chakra per use
Damage: 60
Description: This technology is a special pair of gauntlets that were designed to work with Theoi Meteoroi. They can be connected to Theoi Meteoroi through the wires that are spread over the users body. They are made of a material that grows or shrinks should the users body change shape or side, like Akimichi style techniques for example. At the centre of the gloves, around the users palm is a small generator that's light blue in colour. These can be used as a medium to draw in lightning really for the abilities of Theoi Meteoroi, drawing the lightning in through the gloves and channelling it through the wires into the generator simply being used as a medium. These gloves have their own unique trait. Through either chakra being released into them or by using the energy stored within Theoi Meteoroi from a previous use, or chakra absorbed through the Absorption arm, the user can release a burst or stream of energy form their gloves, in the form of a pushing force. This pushing force is created by the centre of the generator rotating at rapid speeds pushing outwards and the user directing it, much like the leaf dragon god technique, instead of the user having to spin to create the momentum, the workings of the technology does it for them. This can can released in mid scale linear blasts that reach up to mid range, playing on equal terms with elements. The other method of this is the user can release it as a sustained focussed stream of pushing force that they can maintain, acting like a mini wind turbine within the gloves. These abilities can be released in one of two ways. Firstly through using chakra absorbed into Theoi Meteoroi, the user can then use that to fuel the power of the gloves to save their own chakra, but only being able to release blasts or streams up to to amount of chakra they had absorbed. This can be done within the same time frame as the lightning being absorbed as its instantly channelled through the technology to create the blast. The second use is through the users chakra to power the gloves, create the rotation within the centre piece and release the wave. If this technology is powered by chakra absorbed through the Absorption Arm or the Theoi Meteoroi technology, it can be used along side other jutsu as it wont require the users chakra.

Note: One linear blast can be released per turn, counts as one of the users three moves per turn. If the user uses his chakra to fuel this, it will have the equate to the rank used (30 chakra for A rank etc).
Note: The streams can only be made up to A rank, lasting up to two turns, being used once per turn.


( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.


( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding ( applied to Wand )
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.


( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu


(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique end


(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.
Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.
Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.
Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.


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Pervyy

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B A S I C ✠ I N F O


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Name:
Magnus Uchiha

Nickname: N/a

Gender: Male

Age: 27

Clan:
Uchiha

A p p e a r a n c e
Standing at six feet tall, some times he gets odd looks but really, it's nothing to obscene. He has longish wavy hair for a male that's a light brown with a hint of red on his left side, usually pushed off his face. Depending on how lazy he is he can often be seen with stubble or a short beard. For his height his has a slim physique with slight muscle tone but usually hidden within his clothing. Magnus can often be seen wearing various different cloaks with a hood to hide his appearance. Other times he can be seen wearing traditional samurai clothing with bandages over his body, most due to his love for fighting. He likes to hide his identity as well as using seals and such to make his whereabouts.

P e r s o n a l i t y
Magnus has a bit of a complex personality, though his biggest trait is his thought process. He over thinks. In each situation before even a question has finished being asked he's thought of the 1000 answers he can give, the response to these answers, any follow up questions or the reason the question was asked in the first place. This can be his greatest ally in battle or hid own self destructive behaviour.He suffers himself, along with his mind racing all the time, there is a part of him that just seeks to torture, kill, cause general destruction, the worst part being that he generally enjoys it. He has his own personal realm he likes to stay in as he gets to bend it to his will.


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Village of Birth
Unknown
V i l l a g e & C h a k r a I n f o
WSE Clan
New Dawn
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R a n k // C h a k r a ✠ I n f o r m a t i o n

Rank - Sage of Senjutsu

Chakra ➟ 3,000
Health ➟ 2,000

Specialities
Kenjutsu Specialist
Advanced Elementalist
Adv Speed Resistance
Apex Kenjutsu
Yang
Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Rain Release
Caramel Release
Carbon Release
Shining Water
Breakdown
Light Release
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Kaito's Tai
Fūinjutsu
Kinjutsu
Med Jutsu
Atavistic flame
EMS
Yin/Yang
Hawks
Dragons


Jeet Kun Do
Sealing Fist
Barrier Arts
Bisento Arts



Customs [ ]

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S P E C I A L I T I E S


Kenjutsu Specialist: The user’s sword strikes become capable of creating thin blades of chakra that extend up to mid range, increasing the range of any non-Iaido or non projectile Kenjutsu technique.

Advanced Elementalist: You are capable of using one element with 20 more damage than normally. This counts as one of the two allowed boosts a technique can have. (Fire)

Advanced Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents within short range of him.

Apex Kenjutsu Specialist: The user has the ability to use two sword based CW in one fight.

Yang Specialist:
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang.





H I S T O R Y
Long after the fall of the Uchiha compound, Magnus was born to a poor couple in the land of Mianmen. His parents hid their identity as Uchiha to avoid trouble from the bandits hired to 'protect' the area. The locals claimed the land for their own and were reluctant to share their lands with a tainted clan such as the Uchiha. His childhood to him seemed pretty normal but for his parents it was hard, barely scraping by to provide for themselves and their child. His father, Hizen, worked at the local blacksmith's shop, being a master over the forge but due to the current times, was low paid. Magnus mostly spent his time in the street playing from a young age, growing up in a disturbing world that seemed to become natural to him. His mother worked in the local fields picking fruit to try and bring extra income, though was mostly paid in food, which wasn't all bad for a family going hungry.

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As he got older, Magnus started to get himself into trouble, picking up the behaviours of the people he'd seen in the street. He would get into several fights with the upper class children who looked down on him and insulted his parents. He couldn't understand why they thought they were better than him, just because they were born to a family with more money. His father was the best smith around, if anything they should be the ones to be jealous. The fights didn't work out too well. He could hold his own in one on one fights, but it was never like that. He'd beat one and three more would return. It seemed the odds were always stacked against him. It wasn't just the fights he had to worry about, it was the aftermath. His parents would hear from the local authorities and get warnings which would then lead to them coming down on him. He was never beaten, but that seemed worse, it was the look of disappointment on his parents faces. He wanted to explain but he knew it wouldn't make a difference in the long run.

His father had a friend over at the smith, Inshi. He was another a smith but no where near as skilled as his father, always a happy person, Magnus always enjoyed when he came to visit. When he turned 8, Magnus started going with his father to the smith. He first started going to stay out of trouble and he always loved seeing his father at work, though eventually he'd start doing errands there. Collecting coal, delivering orders or simply cleaning up. He wasn't paid for it but it allowed his father to do more work in the day and so the family as a whole became better off. The first few weeks were exhausting, as he wasn't used to doing so much exercise. though his muscles began to build as he felt healthier in himself. Through routine he learned discipline that helped him grow up. When they would stop for lunch each day, Inshi would teach him to read and write and give him a form of homework. As soon as the working day was done, Magnus would rush home to do his homework, he craved more knowledge, he enjoyed learning. It changed him as a person having a goal, between the smith and his education, he was becoming a better person.

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He would still have some days to himself where he would go out around the town, making sure to avoid the bandits as his parents had told him to. Though as he went around he would still see the kids he used to fight with when he was younger. He didn't care for them these days, he had his own goals and didn't care what spoilt brats thought about him, though they couldn't get it go. They would try taunting him in the streets, though he chose to ignore them, he had better things to do. This only annoyed them more. Eventually they tried to pick a fight with him. He simply ignore them and tried to continue along on his way. The leader of the group tripped him, expecting a reaction. Magnus simply got back up, dusted himself off and kept walking. The group of middle class kids kept trying things like this but Magnus didn't care, he ignored them, he just ended up wearing more bandages as he'd go home and clean himself off, wrap up the wound and go about what he wanted to do.

Magnus was 12 when his entire life would flip upside down. He thought it to be any other day, he went to the smith with his father, doing his usual chores and sat with Inshi at lunch time, having something to eat and reading a story about dragons. This was interrupted by a man bursting through the door calling for his father. His mother had been arrested, accused of stealing food from the fields. Hizen grabbed his belt placing it on his waist rushing to towards the town center. Magnus sprinted after him with Inshi not far behind. Reaching the town square they found his mother handcuffed to the pole. His father pushed through the crowd asking what was going on. The answer he got shot through his very core:

"This .... Uchiha... has been stealing...."
The man must be lying, it couldn't be true. Magnus had read about the Uchiha. Most of them had died in the fall of the compound. His mother wasn't like any of them. She was peaceful, she worked and was honest. Hizen stood frozen for several seconds. He said it couldn't be true, she was his wife, she'd never steal and they were peaceful. They had both worked hard their entire lives. Magnus tried to run forwards but Inshi grabbed hold of him telling him to stay put, to calm down. The man in charge of the officers called his father a liar and said it was all a plot to bring down Mianmen. Hizen said there must be some mistake. Then officer said it was evident by the trouble Magnus had caused, typical of an Uchiha and he had been attacking his own son. In that moment one of the boys that had been bullying Magnus for years stepped out from behind his father, catching Magnus in the eye with a sinister look in his eyes. It was all lies. Magnus shouted it and the officers voice drowned his out saying it was all a plot for the Uchiha to take over the lands. His voice boomed as his words hit Magnus's very soul...

"We must put a stop to it now, i sentence this woman.... to Death..."

At that his entire world seemed to flip upside down. Chaos surrounded him, half the crowd cheered, the other half in shock saying this woman wasn't like the Uchiha. Hizen ran forwards to try and save his wife, drawing his hammer from his belt. Magnus couldn't see what was going on as Inshi held him tight, he tried to fight against it, but the smith's grip was too strong. He could see bodies on the ground, some of the guards, a bandit, there was a scream. The crowd went silent and still. Magnus could see it now, a sword through his mother's chest, held by the head officer. His father screamed out, being held by 4 men now, trying to fight his way to his mother. Magnus felt a warm feeling in his eyes, they hurt as he looked on his eyes full of power. A circle of energy surrounded the officer out of no where before closing in, he tried to escape but he was cut clean in two. People screamed out, having no idea where it came from. Magnus head slumped as the power in his eyes faded, he grew weary. His father looked around catching his eyes realised what had happened even if Magnus didn't. His father looked Inshi in the eyes before mouthing a message that Magnus caught before passing out.

"Protect my son..."

A glow surrounded his father as an ethereal warrior formed pushing all the men off as his father attacked everyone in site. He wouldn't forgive those who had killed his wife. A peaceful family persecuted for the blood in their veins, like they had a choice what family they were born to? They would feel the wrath that they feared so much. Magnus only saw the first few seconds before passing out from the trauma and exhaustion. Though he missed most of it, these memories would haunt him for years to come.


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It was a day later when he finally awoke hoping it would all just be a bad dream but he knew that couldn't be the case. He was in a cabin he didn't recognise with a blanket over him and a wet cloth on his forehead with Inshi sat next to him drinking tea. He tried to get up but his body ached from head to toe, as though he'd worked none stop for a week. Inshi told him to take it easy, offering him a drink. It was at this time Inshi would reveal the truth to Magnus. His mother was a member of the Uchiha clan. His grand parents had been on the run and tried to hide her identity to give her a chance in the world. They put her up for adoption to go to a normal family when she was 5 giving her a letter to explain what had happened for when she turned 18. She had wanted to return to he homeland where she met Magnus's father, Hizen, a blacksmith. Hizen met Inshi through work, who was actually an Uchiha himself. He'd taken the job to not draw attention to himself but had fought in many wars. His mother had accidentally spoken about her real parents in the fields and been overheard, which was reported and the head officers son had encouraged him to make an example. His father, Hizen, had given his life fighting the guards and bandits to take the eyes off Magnus to allow Inshi to escape. His parents had both died for his sake. It hit Magnus like a tidal wave, washing over him, hurting him to his very core. He began to cry, but his tears were warm. Inshi passed him a mirror to show him. His eyes red with a black pattern as tears blood ran down his face, the Mangekyo sharingan.

This would be the major turning point in his life. Inshi would become like an Uncle to him, teaching him to control the power within his eyes along with teaching him the skills he needed to fight and protect himself. For the basic skills he was already in good shape. The work he'd put in at the smith had enhanced his body, making him a natural in the combat like skills though it was the stuff beyond physical that he would initially struggle with. Trying to understand chakra was one thing but the whole spiritual side of his eyes was an entire new thing. He was lucky Inshi was such a patient teacher. For several years they would travel the world as Inshi would raise him as his own son, introducing him as his son and continue training him. This had taken him all over the lands as he learned to develop his own personal skills. He knew it was forbidden but he wanted to learn all he could about life and death. Inshi warned him about this but his curiosity got the best of him. He learned of the Impure World Resurrection technique but it wasn't something he felt was right for him. He held no life above another, especially after his childhood. Instead he continued his search for what creation itself was.

Inshi really had become like a father to him, teaching him the full powers of the sharingan and even taught Magnus how to use the power he'd gained through the loss of his mother. His eyes gave him the power open portals to a whole new realm, the Mirror Realm. A reflection of the real world that he had control over. It seemed as though his Mangekyo powers reflected some of his ideas, though it wasn't what he truly wanted. As he mastered all he could, Inshi revealed to him of how he was slowly going blind. Something that he said couldn't be healed. Magnus searched everywhere for an answer to help his adoptive father but to no avail. So would unfold the next tragedy of Magnus's life.

As he sat reading in their current home one day, he waited for Inshi to return home with shopping. He'd been gone a while but that was just like him. While deep in his reading, the door slid open behind him. Inshi stood there with a sword in hand, his face serious. Magnus tried to ask him what was wrong, though Inshi just pointed the blade at him. Magnus tried asking again but Inshi stepped forwards swinging the blade at him. Magnus rolled out the way, his sharingan activating as he begged Inshi to stop. He didn't speak, instead he kept swinging. Magnus tried to defend himself with what ever he could find. He threw a chair at Inshi, trying to get him to stop. Eventually he got hold of a short sword, blocking each blow. He would only defend himself, he refused to harm the one who helped raise him. Eventually, Inshi Spoke.


"This is the Uchiha curse.... going blind from the user of unnatural powers... there is one way to stop it. Magnus, I'm sorry, you've been like a son to me... but i need your eyes... forgive me..."

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Magnus couldn't believe it. He was fighting for his life against the man who had taught him so much but he couldn't bring himself to harm him. Blow after blow he blocked until his sword was knocked from his hand. Inshi threw his sword at Magnus while he couldn't defend himself, it moved in slow motion thanks to his eyes but he couldn't move. It's as though his eyes acted on his own, like when his mother had died. A glow formed in front of him as a portal opened in an instant, closing the next, as a sword protruded from Inshi's chest. Somehow he'd linked two portals, causing the thrown sword to impale his adoptive father. Magnus reached over to pick up the short sword before looking up at Inshi. It was at this point he saw the glow, not that of the sharingan, but the tears running down his face as a small smile could be seen as blood dripped from the corner of his mouth. Magnus was in shock. What had he done? Inshi explained how this was all a test, to make sure he was strong enough to go out there on his own. He told him he was proud of him and that it wasn't all lies that he'd said. He told him to take his eyes, that way he would never go blind and Inshi would see the world through his eyes. Magnus tried to argue but Inshi insisted. He explained how he was dying anyway. He'd been out for so long looking for a cure, that's why they travelled the world, knowing he was dying anyway, he wanted to do one last thing for Magnus. With his final breathe, he said something that Magnus would never forget.


"Be proud, to be an Uchiha...."

Magnus followed Inshi's wish and took his eyes so he could see the world through his eyes. He buried his father and then set off to learn what he'd always wanted, to control life and death, so he'd never have to lose anyone ever again. Several years passed in which no one knows where he went, instead returning years later to the lands in the North, to the village of Shimogakure. He said he was there on behalf of someone else. While here he revealed his new powers, the power of creation itself. He never said where he'd learned it, but instead, created the embodiment of death itself, giving life to his own creation, a being to do his own will. .

To be continued....


O t h e r I n f o r m a t i o n
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M
agnus's creation takes the form of a Mawsworn. The creature has a humanoid like shape standing 7 feet tall with large black feathered wings as wisps of black smoke emanate form them. The Mawsworn's body is clan in a black and dark silver armour, covering every inch of its body without hindering it's movements. It's head crowned with a 3 spiked helmet where the glow of its red eyes are all's that can be seen through the helm:

  • Can use: Earth Release, Breakdown release, Shining Water Release
  • Can use Yin/Yang Release
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Advanced Elementalist Speciality: Breakdown Release
  • Is sentient with the same level of intelligence as the user, with a mental link to the user and other creations the user controls.
  • Immunity to Genjutsu
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Weapons / Artefacts

Dragon Armour
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu.

Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain
Rank: S
Type: Weapon
Range: Self
Chakra Cost: N/A (40 for Gyaku Ni Ochiru)
Damage points: N/A
Description: Ame No Omo is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities.

Durability: Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking.

Raindance: While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase.

Stormking: When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above.

Gyaku Ni Ochiru: Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent.

Notes:
- Can only be used/taught by Anbu Kirito.
- Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user.


[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

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Body Seals

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.


(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT


(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal erects a yin barrier around the user 5m in all directions. Due to it's yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/yang can see/sense this. This barrier infuses the area within with it's yin properties making it so area takes on the properties of a non Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not effect the users summons/paths/creations etc. In rp term this barrier will slow anyone/anything that enters it down to their base speed as the space solidifies to slow them, making it harder for them to force their way through. Where ever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique


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Tools / Medicine

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.


(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:
Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice
Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.
Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.
Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.
Note: Only one of these items can be used per turn.


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio


(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.



T h e m e S o n g

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Updating: Magnus Uchiha v5
Here - Second secondary spec and dragon armour.
Purchase - Atavistic flame



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New Dawn


Clan MembersClan BiosClan RankPoints SpentLandmarks Claimed
Ignia
Corazon
Shino
Twilight
Hammock
Horus Ōtsutsuki
Dabi
Shino's bio
Twilight's bio
Hammock's bio
Emperor
Artisan
Artisan
Artisan
Artisan
(7)
(4)
(4)
(4)
(4)
South-West Kinai Island (146) (HQ)
North-East Kinai Island (145)
South-East Kinai Island (147)
Nankaidō Island (137)
Five Point Island (139)
Hokurikudō Island (133)
Total: 5/10Total: 5/10Total: 23/25Total: 6/6
Link to Pre-Registration: Here


History

The clan settled down in the land of water, building a base and name for themselves. Though as they began to get started, the red fever took hold of the world causing chaos. With many deaths the lands were hit hard though it became worse when the dead didn't remain dead. With that the clan worked to protect their lands from the virus. With that they wanted to focus on a new start, changing the name to "New Dawn"
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(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, The Mirror Realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed.

The user will focus with their right eye on a spot where sparks will form. From here, the portal opens and moves 40 speed. The portal can be up to 3 meters in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals with one use of the technique, one forming where the user is focussing, the other forming anywhere on the battle field. If used in the ninja world, the user can use these portals to travel to a landmark previously visited that arc. These portals are linked through the mirror realm. The user can make the two linking portals without having to pass through them, having objects or jutsu pass through them. While maintaining the portals, the user can't use chakra for other techniques, sustaining the portals until the end of their following turn.

The mirror realm is exactly as it states, it's a mirror image of the world we all all see, just back to front like looking at a reflection of our world. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone, to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: Must have EMS active

(Doujutsu: Kaen no Kōfuku: Shadow Son) - Eye Technique: Shadow Son
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 100
Damage points: 140
Description: Shadow Son is the offensive technique of the Farsight Mangekyo Sharingan. Through the use of Susanoo, the user is able to create a large bow and arrow where the arrow is infused with the Farsight. This weapon is shot like a normal bow and arrow though dramatically larger. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept at fighting in close quarters and larger ones carrying bigger impact or a bigger area of effect. On collision with something, the arrow's effect can be delayed, or if the user wants it, instantly. Upon activating, the tip of the will spark, causing the portal to spiral open, dragging anything the arrow passes through to pass into the mirror realm, slicing through what it comes into contact with. The portal will be proportional to the size of the arrow shot. The arrowhead will act like a drill, though rather than damaging what it hits, the portal drags what it hits into the mirror realm. The user can create multiple arrows with one use, firing up to 4, dividing the power equally (2 would be 120 damage, 4 would be 100 damage).

Note: Requires the user to have activated his Susano'o and have achieved the complete form.
Note: Can only create up to 6 arrows per battle.


Yang adv fuuin combined with preta path. sentient barrier that breaks down enemy techs but not allies


Clan rank up:

S rank - https://animebase.me/threads/storyboard-mission-submission.756508/post-22039475
A rank - https://animebase.me/threads/storyboard-mission-submission.756508/post-22039514
A rank - https://animebase.me/threads/storyboard-mission-submission.756508/post-22038925

Type: Yin, Yang, taijutsu/kenjutsu

Background:

Description on the Abilities and Inner Workings of the Style:
This style revolves around the user creating a purplish smoke from their body through Yin release, adding yang for unique effects, that has a cold, dark feel to it. Each and every technique will be created from the user's body in this manor. Through the combination of both Yin and Yang within this created smoke, it comes with it's own unique effects. They style revolves around using this unique smoke to cover the user's body to enhance forms of taijutsu or weapon jutsu to give them additional range. Due to the Yin and Yang components, all techniques will come with a higher chakra cost than regular ninjutsu. As well as producing this ethereal like smoke, they can convert their body to it temporarily to enhance their combat skills.

The first being it allows the smoke to interact with both physical techniques and techniques such as the 8 branches yin technique or the Limbo clones.

Example Techniques:
Additional effects and Restrictions:[/B]

Custom kin:

Hollowfication
Rank: Forbidden
Type: Offensive/supplementary
Range: Short - Long
Chakra cost: 200
Damage points: (120)
Description: Hollowfication is a custom kinjutsu created through experimentation based on the Reaper Death Seal. This unique kinjutsu was formed by summoning a reaper and sealing it within the user, similar to how a Bijuu is sealed. This creates a similar inner world within the user where they can talk and interact with the Shinigami they have sealed within. This inner world varies based on the user's character. The Shinigami once sealed takes the form of the user yet white as a ghost with yellow eyes. The user can interact with this being at any point without the need for a jutsu. Though the Shinigami is sealed, it will always seek control of the user's body or to free itself, aiming to use deception to do so. This technique must be stated within the user's bio counting as one of the user's seals. From here, the user adapts the seal to summon forth the Shinigami, using their body as the host, enhancing their being and forming unique abilities. The first unique aspect of this binding prevents someone controlling the user through techniques such as Yamanaka techniques as the Shinigami will overpower them forcing them out. Unlike the reaper death seal, this Shinigami's power is one of pure strength over sealing one's soul, having the power to reap through this power. The first form of Kinjutsu this Shinigami draws on it's power creating a mask over the user's face that is similar to the skull of the grim reaper as they call forth the power of the Shinigami. The user's eyes will darken and their voice will have a unique demonic echo as the Shinigami's voice resonates with their own. With this first stage of the Shinigami's power flowing through the user, they release an aura of death around them that haunts those around the user, creating a spiritual pressure. In the RP terms enemies will feel the aura of death resonating from the Shinigami's power causing them to hesitate when within short range of the user, reducing their base speed and tracking by 2. The true power of comes from a portion of the Shinigami's power flowing through the user, enhancing their abilities.

(Saibanetikkuna kōhai) - Cybernetic devastation
Type: Tool
Rank: B-S
Range: Short-Long
Chakra: N/A
Damage: 40 - 80
Description: This is a taijutsu technique enhanced through the body's cybernetics of the Genos fighting style. The user will release nanobots over their leg to create a protective layer and to create a series of jets. These nanobots are already spread within the users body as is natural for the fighting style making this formation of these jets near instant. The user will extend the same leg in the process of releasing the jets and begin to do a horizontal kick as the jets propel the leg forwards dealing a devastating blow to what ever they kick while releasing a shockwave of force forwards up to mid range from the point of contact. This shockwave will be neutral like the leaf dragon god technique and hold the same power as the rank chosen. With the jets enhancing the user's kicks, they will gain a speed increase.

The second application of this technique follows the same set up but rather that aiming to make initial contact with the kick, they continue to rapidly spin as the jets propel them around. As they spin, the rotation creates a tornado of pure force around them akin to the leaf dragon god. The difference is, the user will not shape this technique, instead they will create a pushing destructive force around him. B rank will reach short range 5m, A rank will reach mid range (10m), S rank will reach long range (15m). As the rank increases so does the strain on the users cybernetic body. The user does not have to remain still as they perform this technique allowing them to move across the field like a tornado of destruction.

The A rank version moves at 2x the users base speed. The S rank version moves at 2.5 x the users base speed. B rank can be used 4 times per battle. A rank can only be used 3 times, once per turn. S rank can be used twice per battle with 3 turns between uses. User can't make use of Genos techniques above A rank in the same turn and following if S ranked version is used.




Examine the Depleted Crystalline Apotheotic Shard (C-Rank Mission).

Reaching the shoreline away from all that may be hurt, Horus took out the purple crystal acquired from the fields and felt it was time he experimented with it. He held it in up in front of him focussing on it with his rinnegan. He examined every detail closely. Even up close it showed no traces of chakra. Closing his eyes now, he focussed, reaching out feeling everything around him through his Yin/Yang sensory. With this he could feel the life forms and chakra of everything around him. His creation's life burned strong. The lives of all those that dwelled on the island he felt like a series of candles lit on a dark night, or like stars in the clear sky. Some shone brighter than others. Though where he knew the crystal should be, there was nothing. All's he felt was emptiness. What a curious thing.

From what he'd heard, these crystals hadn't been here before the Cataclysm. Something had caused them to form yet no one knew why. It would seem there had been many who had ventured here seeking these crystals, but what secrets had they found? Had they found anything? He then remembered the unique crystal that he found on the body of the man within that rift. Taking the blue sapphire from his pocked, he held it next to the purple crystal. They were clearly different. What would happen if they touched? Why else would someone else attack him on site if there wasn't some use to the sapphire he'd held. Horus was about to place the two together but hesitated, turning to look down at Salamander sat next to him.

"Maybe we should be move careful just in case?" He asked. Salamander simply tilted his head. Horus placed the crystals near each other, picking up Salamander and walking 10 meters away, thinking that was a safe enough distance to react should something go wrong. Salamander hid behind Horus's right leg, peering around waiting for something to go wrong. Horus reached out his hand, passively activating his Rinnegan, using the powers of gravity to pull the crystal into his Sapphire, slowly it moved before making contact....

Horus braced himself, standing on edge waiting for something to happen. Seconds passed turning in to a minutes. Nothing. Well that was a let down. He walked back over to the crystals picking them up to see if there was any changes as Salamander raced behind him trying to keep up. As they both looked at them, Salamander looked up and let out a tiny roar. "You're right maybe we should try that." Horus spoke. Though Salamander couldn't talk, through their mental connection he could communicate his ideas to Horus. He'd suggested seeing how the crystal reacted to the elements. He placed the sapphire back in his pocket as he sat down with the crystal placing it on the sand. Salamander hopped onto his shoulder.

First up was to test it's reaction to heat. The best way to do that was through the use of fire release. Horus held his hand over the crystal creating a small flame seeing how it reacted. He struggled to keep the flames from becoming too hot due to his natural chakra enhancements. After a few seconds, nothing seemed to change, so he increased the potency of his flames. The flames roared around his entire arm as he heated the crystal. After a few seconds nothing seemed to happen. It seemed all he'd done is made it hot to touch. Conjuring some water, he dropped it onto the crystal rapidly cooling it to see if it would shattered from the sudden change in temperature. Though, the only notable change was the steam given off from the water evaporating.

With temperature being out of the question, it was time to see if it could hold any form of static charge or electricity. He touched the crystal with the back of his hand, ensuring it had cooled enough for him to touch. Turning his hand over, placing it on the crystal, he began to release a static charge from his hand to see if the crystal reacted. He looked on with his rinnegan to see if any of his power was drawn into the crystal, though nothing happened. He channelled even more lightning to absolutely no avoid. The only thing happening was he was getting tired from his efforts. With a sigh, he placed the crystal in his pouch with his sapphire.

"Well, seems this was a dead end ay pal? Guess it is just a weird crystal that came from lord knows where." Horus thought for a moment. "Seems those rifts are just hostile portals. These crystals are a dead end, where else can we find answers to the state of the world?"

Jutsu used











( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active


(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20+30
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.


(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+30
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time


(Suiton: Suihachi) – Water Release: Hand of waves
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30+30
Description: the user will produce a fairly powerful jet of water from the user's hand.


(Ration: Ikazuchi Kashou) - Lightning Release: Thunder Burn
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20+30
Description: The user moves his palm unleashing a wave of lightning bolts at the opponent.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty






188 - Kabasgii - Nanmen - 70

070 - 073 - 075 - 079 - 083 - 087-093
Departing #070 at xx:xx (xx/xx/xx)

#073
#075
#079
#083
#087

Arriving at #093 at

Enter Necropolis https://animebase.me/threads/the-necropolis-a.778855/



Enter Irkalla through the Threshold (093). Discover that the crystal reacts to the powerful presence of the Void within the Underworld, seemingly absorbing energy from being in its presence.




- Fight off a creature of the void

Horus stepped through what must be the darkest place he'd ever been, but something was different here. Something lit these caverns, a light that couldn't be seen. Looking around he searched for a source but to no avail. With his sensory he felt for anything he could, at least one other person was down here but he couldn't sense anything creating this ominous light. This left him feeling on edge. Salamander cowered on his shoulder, tucking in tightly for safety. Horus pet him gently stroking his cheek. "I know buddy, I feel it too. Something isn't right here. The air, the ground, the whole place feels... different." He spoke cautiously.

Placing his hand on his blade, he slowly began to walk forwards through the caverns. The area ahead moved. How cause the realm itself move? What was going on here? There was movement ahead. Sliding his left foot back he took a stance, bracing himself with his right hand on his blade ready to draw his blade. "Whose there?" He asked. He couldn't see any chakra, but he knew deep down, he wasn't alone. In the distance he heard the echoes of battle. What had he walked into? He wanted to proceed, to gain answers but the hairs on the back of his neck warned him to stay where he was. What came next was in an instant.

A being of horror and terror sprung forth with incredible speed. It's movements unpredictable, he couldn't keep up with it, his eyes tried to track it's movement but their were anything but normal, they were changing erratically, chaotic even. He needed to rely on his battle instincts. This lumbering form launched at him as he dove to the left drawing his blade with his right hand slashing at the being's right shoulder as he moved out of it's path last second. His blade made contact. He knew it did, but what the hell was this thing, he couldn't cut it? Had he hesitated? No that wasn't it. The hide to this creature was unlike anything he'd seen before.

It was in this moment he got a real look at it, the creature that stood before him, some kind of faceless horror. Would you even say it had a humanoid form? It's arms like tentacles, it's skin dark, purplish. It's face, well, what face, it had a warped look with tenticles of appendages protruding from different places.
 
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"All we have to do is to decide what to do with the time that is given to us"
Name: Lothar
Rank: General
Age: 52
Faction: Order of the Golden Amputation


A p p e a r a n c e
Standing over 6 feet tall, broad as a bear and muscle to make any man envious, Lothar has the physique of the ultimate warrior. A body attained through years of training, hardships and war. He is most often seen clad in his dark, grey armour similar to that of a traditional warrior, with his long sword sheathed at his waste. The armour is etched with various symbols, including that of the Golden Amputation. He quite often covers himself with a grey cloak when ever he travels the world to not draw attention to himself. His face is seasoned beyond his years, scarred from many encounters. His shoulder length hair a silvery grey that matches his smooth, silk like beard. His light blue eyes are his most notable trait. Looking into them seems like your very soul is being judged with every moment while at the same time as though he's looking right through you as though you're not even there.

P e r s o n a l i t y
Lothar is a man of few words until called upon. He is a reserved man who often wishes to observe every detail of that which goes on around him rather than force any form of interaction. He is an honest man where he would rather die to the truth than live through a lie. His loyalty to Mara is unquestionable where he would give his life in an instant to serve her and her cause. He is battle hardened not only through his appearance but also in his mind. He's seen many wars, been in many battles and seen much of the cruel world, learning from every interaction. He is a tactical genius. At heart he is one of the kindest people to walk the earth, though you would never of guessed it by his looks. He is willing to do what ever is needed to rid the world of all forms of divinity. He has lost too much, more than anyone ever should ever have to bare.

H i s t o r y

[Redacted]


X
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage:
Description: X is a technique that combines a Ronin's ability to create spiritual kenjutsu with Yin release to take it to the next level. This begins with the user releasing a surge of chakra through their body of Yin chakra that creates a green aura around them and their blade. The user will swing their sword unleashing the aura of chakra that takes the form of a dragon's mouth the size of the user, shooting forwards up to long range, clasping it's mouth around it's target. This kenjutsu is unique in the fact that it can lock onto a target's spirit, preventing them from avoiding it. Though it seems simple on the surface, on contact it does not deal physical damage, but spiritual. With this, it will flush the target's chakra system with yin creating an imbalance.



yin disruption ronin imbalance

aoe blade storm yin tech surge

Spirit breathing forms
 
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B a s i c / I n f o r m a t i o n
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N
ame:
Magnus Uchiha
Nickname: The Demon, Master Chief
Age: Unknown
Gender: Male
C
lan: Uchiha

A p p e a r a n c e & P e r s o n a l i t y
Standing at six feet tall, some times he gets odd looks but really, it's nothing to obscene. He has longish wavy hair for a male that's a light brown with a hint of red on his left side, usually pushed off his face. Depending on how lazy he is he can often be seen with stubble or a short beard. For his height his has a slim physique with slight muscle tone but usually hidden within his clothing. Magnus can often be seen wearing various different cloaks with a hood to hide his appearance. Other times he can be seen wearing traditional samurai clothing with bandages over his body, most due to his love for fighting. He likes to hide his identity as well as using seals and such to make his whereabouts.
Magnus has a bit of a complex personality, though his biggest trait is his thought process. He over thinks. In each situation before even a question has finished being asked he's thought of the 1000 answers he can give, the response to these answers, any follow up questions or the reason the question was asked in the first place. This can be his greatest ally in battle or hid own self destructive behaviour. He suffers himself, along with his mind racing all the time, there is a part of him that just seeks to torture, kill, cause general destruction, the worst part being that he generally enjoys it. He has his own personal realm he likes to stay in as he gets to bend it to his will

Y e l l o w F l a sh
Having the Yellow Flash Nindo means analyzing and strategizing are important to you. There is much to gain in planning your assault instead of rushing in senselessly. Having this Nindo means that after observing your opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, the user becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Village of Birth
Unknown
V i l l a g e & C h a k r a I n f o
WSE Clan
N/a
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Chakra
3000
Rank
Sage
Health
200

---------------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
------------------------------------7-----------6------------5------------4---------------5----------------0

Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Caramel Release
Carbon Release
Shining Water
Breakdown
Ninjutsu
Genjutsu
Taijutsu (adv)
Kenjutsu
Fūinjutsu
Kinjutsu
Med Jutsu
Holy Fire
Yin/Yang
Hawks
Dragons

Jeet Kun Do
Sealing Fist
Barrier Arts
Bisento Arts


Customs [ ]

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History
About 40 years ago in the Land of Gondolin, the Elves had lived in peace for many years since the fall of Morgoth, but were under constant threat. There was one who had betrayed the clan since to follow in the footsteps of his master, this was Sauron. He worshipped Morgoth and saw him as the savoir they needed. Though he didn't do this openly, he used his slight of words to try and convince others to join him. Because he managed to persuade himself what he was doing was right in some weird way, most of the clan couldn't sense he darker intentions, to lead the Elves to war and their own destruction. He was born at the same time as Illuvatar II, who he hated for just what he stood for, and through their childhood, he loathed him. Illuvatar was a kind gentle soul from the moment he could talk he did nothing but pure helpful things causing all to love him, and Sauron to hate him more. Illuvatar seemed to be the embodiment of light itself, being so pure and innocent that from the moment he was born, his mother, Galadriel, and his father Celembrimbor, named him after the founder of the clan.

As he grew, the power of the clan came natural to him, the Silmarilis within him must have recognized him as a fully pure soul and granted him the powers so willingly. With this his Intent sensing was strong, he could feel everything around him that wasn't pure and this is what made him keep his distance from Sauron. He could feel something deceitful about him and didn't want to be dragged into it, he wouldn't be seduced by his twisted words so easily. It was down to this that many others felt unease towards Sauron. Not through Illuvatar II saying anything, but the fact that such a pure soul strayed away from Sauron made them uneasy to say the least. This caused Sauron's resentment to overflow and when he was 16 he left the village of Gondolin in the middle of the night swearing the revenge. He left without a trace, avoiding all the sentries as he went, going into the darkness. He went to all the dark places of the world, recruiting missing ninja that wanted nothing but destruction, promising them power. As Sauron went though, something changed inside him and he could no longer use the powers of his clan. He thought good riddance.

The Noldor lived in peace for another 2 years as Illuvatar reach the full age of 18. He was considered an adult at this point, and the current leader of the clan, his mother, Galadriel, was training him fully in the ways of the land, the power of their clan and helping him become a strong leader. He was shown how to become combat ready for when the darkness did fall on the woods, so he could shine bright and bring forth a new day. This would bring him the title, tThe Light of Dawn. A few months after his training was finished, he was sent on a Journey to find out how the world was and to travel to grow on his own. He left and on his travels he learnt many skills making many friends alot the way. In his love for sweet things, he was able to create an element made of caramel. He was so gifted in this sense, developing many skills.

One night he was asleep in the mountains in the land of fire out of the way of all, and just as he was about to sleep he felt with his sensing, something dark intending to harm, he didn't like the feel of this at all. He sat up drawing his sword just in time, out from the clouds dove darkness itself. A great demon of fire and earth descended from above. Illuvatar had heard of these, the Balrogs of Morgoth, an ancient jutsu that had been used in the first war, but who could of used it? Illuvatar believed it was Sauron but didn't have time for this. He dodged just in time to avoid the intense strike, rolling along, picking up his bow firing off several shots of holy fire. These simply annoyed the beast rather than destroyed it. He couldn't leave the beast room to manoeuvre, it would be catastrophic so he ran into a nearby cave. The beast followed hot on his trail. Illuvatar leapt from wall to wall, dodging strike after strike. He reached a small bridge in the centre of the cavern where he decided he should make his stand, he was far enough underground so as to not harm anyone in the fight.

Illuvatar had a plan, he shot the beasts hands as they went to strike, with long arrows like giant bolts, pinning the beast to the wall by it's hands, it screamed out a horrific roar. Though this didn't effect Illuvatar, he was protected by the light within. His bow separated into to blades as he leap forwards wrapping them both in holy fire cutting the beat from top the bottom engulfing the beast in the light of the world as the holy fire consumed it complete and it burned to ash. But this didn't put Illuvatar at ease, he had to get back to the village. He ran with all his speed out of the cave heading for his home. His sensing was uneasy to say the least. He didn't stop to eat or drink, but he felt that the night had grown darker than any other, the stars seemed to fade into the darkness, all the signs of a bad omen.

He reached the borders of home and all was quiet, making him further uneasy. He was about to run on ahead having just caught his breathe, his sensing of negative effects suddenly spiked as he heard a feint noise with his enhanced hearing, he spun around to parry a blow from a ninja wrapped in the shadows. He parried the blow with a sword in his left hand, placing his right hand on the mans chest, releasing a bright light, shining fire, which surged through the man. The fire was meant to hurt him based on how evil his intent was, the man lit up from head to toe bursting into a human torch of holy fire falling to the ground. To take that much cleansing it was a sure sign that Illuvatar had made the world a slightly better place but there was no time, he dashed through the trees. From here he was under constant assault but his hope renewed. He saw flashes of light all through the forest, his clansmen were putting up a hell of a fight too. He saw one of his friends off in the distance. He was fighting Sauron's right hand man, Saruman, the one who claimed to be the White Wizard.

He reached the center of the village leaping up to the trees to find Sauron there, waiting for him. "Ahh, Illuvatar, how nice of you to join us. It seems to managed to survive your encounter with the Demon of my master, Morgoth. Not many have lived to face a Balrog or even come back unharmed. What a shame, but atleast i'll get to finish you with my own two hands.." .

Sauron drew his weapon, it was a mace that looked darker than the night all miss shaped and jagged about 2 feet long. No Elf would ever use such a brutish weapon, Sauron had fallen further than Illuvatar had ever imagined. He drew both of his blades which began to glow with holy fire brightening the entire village giving new hope to all of the Elves. The light of the Silmarilis will purge this land of all the darkness you have spread....

With that Illuvatar leaped forwards and one of the second great fights of the Elves had begun. Illuvatar ran forwards ready to strike but Sauron heaved his heavy mace with one hand horizontally across his body. Illuvatar ducked under just in time going into a forwards roll thrusting his right hand blade into Saurons stomach. Sauron grabbed his arm by the wrist halting the blade with brute strength, he'd become a monster. Illuvatar swung his right leg around causing saurons leg to buckle, under the weight of his armor and mace he was no long agile like the rest of the Elves. Illuvatar didn't hold back. As his hand was freed, he connected his two swords into a bow which shone brighter than the sun. This caused Sauron to staggered back from the light as it burned to be close, releasing all his power into this one shot, Illuvatar shot at Sauron at point blank range engulfing him in a mass of holy light itself....
To be continued....










Other Information
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Specs










Single Hand Seal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements.
Apex Hand Seal Specialist: You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Apex Weapons Specialist: The user has the ability to use two of their own CW in one fight.
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize.
Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Sage Master (Passive): The user’s maximum Chakra conversion capacity is increased by an additional 20%. Earned by default by those who choose the Energy Mastery path.











Creation

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Thorondor is the unique creation of Iluvatar. This being is the size of a small bird that is often seen perched on his creator's shoulder. This creature is unique in several ways. First of all, the flames of the bird resemble flickering flames, never still as though the bird itself was on fire (though these are still just it's body and wont hurt on contract). Secondly, Thorondor not only has sharp claws on his feet, but he has claws on his wings that he can use to form handseals. Lastly, he has three tails that are pointed at the end. Thorondor is a highly intelligent creature with a mental link to Iluvatar and is capable of talking.

Thorondor has a unique set of skills it has access to so it can serve its master. It is capable of using three elements: Breakdown, Carbon and Caramel, along with Genjutsu. Thorondor is also able to use Yin/Yang. Thorondor has 2000 chakra and 150 health points. He is also able to use the chakra transfer technique.
Mind: 6 Body: 5 Spirit: 5 Agil: 2 Dex: 4
Weapons/Technology/Seals

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.


(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra

Note: Only 1 Gauntlet per bio

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times


(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique


(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal effects a yin barrier around the user 5m in all directions. Due to its Yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/Yang can see/sense this. This barrier infuses the area within with its Yin properties, making it so area takes on the properties of a non-Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not affect the users summons/paths/creations etc. In RP terms, this barrier will bind anyone/anything that enters it, like a solidified jelly holding them in place, making it impossible for them to force their way through. Wherever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No Yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu ma
y be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.



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Horus VIA:
(Mukō: Hōfuku Jūyōdenai) – Void: Spiritual Riposte
Type: Void Infused Artifact
Rank: A
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Whenever the user is successfully placed in a Genjutsu this Void Infused Artifact grants the user a 75% chance to gain a single Void Infusion. Can be activated once every two turns.

(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.

(Mukō: Kisetsu no Aisatsu) – Void: Season’s Greetings
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully deploys a technique with a damage value greater than 100 or a Chakra value greater than 50 this Void Infused Artifact has a 30% chance of activating, granting the user two Void Infusions. This can only be activated once every four turns. If used in the months of November to February this Artifact’s chance of activation is increased to 50%.

Clan Approval:
Permission to sub:
Updating:
Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40 (-10 per turn)
Damage: 60/80
Description: This jutsu goes back to the founding of the clan where the amber from the Tree of Light was sealed into the clan giving them their powers. The amber flows through them, making them the light itself in a sense allowing them to control their KG. This jutsu lets them become the Silmarilis, The Light, The Holy Fire, if you will.

The user will surge their chakra through their body (or part of their body) and through this their body becomes the holy fire. This can be done in part like just the arm (A rank), or in a surge of chakra turning their entire body in to the Holy Fire itself. In doing the full body surge, the user will purge themselves of all they feel to be negative. This can be done in part with the A rank variant. In turning to the Holy Fire, they become the light itself, and blind all who look at them for two turns (apart from the Noldor), radiating heat from the Holy Fire.

In this form, the user becomes the Hold Fire breaking down all that comings into contact with the Holy Fire based on the strengths and weaknesses. This form enhances the user's close combat skills, burning and purging those who seek to do the Noldor harm. On contact with this form, those the user sees as enemies will be burned on contact with damage equal to the rank used.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled.
Note: The S rank version turns the entire body to Holy Fire, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used, the A rank can't be used for two turns also.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for two more turns.

Updating:

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A/S
Range: Short-long (blast short range)
Chakra: 30/40
Damage: 60/80
Description: This is one of the unique jutsu of the Elves created for a quick retreat or a counter in dangerous situations. The user will release a surge of Holy Fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for two turns. At any point the user can release this shell, which would burst outwards like shattering glass, where the Holy Fire would be one of the tiny fragments of glass.

This burst would be A/S rank damage (depending on the variant used) hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the Noldor) would be blinded for two turns afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of Holy Fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of Holy Fire.

Note: The user can turn into the Holy Fire and release the blast to escape in the same time frame.
Note: Usable 4 times per battle. A rank can be used once per turn. S rank can be used once every 2 turns. No Holy Fire jutsu S rank and above in the same turn.

Guardians of ancient kings - fragments from amber, with yin preventing tether etc spiritual

Avenging wrath - blinding sm
Enter just like sm, same damage/speed/tracking buffs. User gains the wings for appearence, their form glows blinding all that see apart from Noldor. The form naturally purifies/purges, cleansing the body

Kenjutsu techs - Crusader strike, blade of justice, wake of ashes.

fuuin holy fire on the ground.

(Kiyomeru) - Cleanse
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +40 chakra per turn)
Damage: N/A
Description: Members of the Noldor clan all have fragments of the amber from the Tree of Life flowing through their body. Through this their body is enhanced and naturally draws in natural energy, causing the Holy Fire to flow through their body, purifying it. Any in the clan are able to use this technique, where the the Natural energy infused Holy Fire in their veins will heal minor injuries such as cuts, gashes or small bruises.

Level 1, Cleanse: This is done passively and allows the user to heal moderate injuries such as minor broken bones (fingers or toes) or bruising and cuts. This passively heals up to 15 health per turn, slowly healing the physical wounds.

Level 2, Purify: This takes one of the user's three moves per turn (though not occupying a time frame slot). The user is able to make use of the amber within their veins to draw in more natural energy, causing the Holy Fire to flood through their body at a more rapid, controlled rate. This enhances the healing, capable of healing shattered bones, stab wounds or ruptured organs, though not capable of replacing missing limbs. This active state seeks to reject anything negative within the user's body. This will burn poisons, bacteria and infections, pushing them out of the user's body. This can push out anything that contains up to 40 chakra in total. This active state lasts 3 turns and can be used twice per battle with 2 turns between uses.

Note: Should the user be killed or knocked out, the active state will end.
Note: Level 2 can only be used within sage mode.

( Fukushū no Ikari ) - Avenging Wrath
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: Avenging wrath is a unique form of sage mode that can only be used by the Noldor. An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy and Holy Fire. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body mixed with the Holy Fire of the Noldor. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required.

When entering this state, the user's body will be engulfed by Holy Fire as vibrant, angel like wings form on the user's back made of Holy Fire. This layer of Holy Fire will not harm any on contact, but will blind all those who witness this form for 2 turns unless they are a Noldor. The wings allow the user to fly at their base speed.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Note: When this state ends, the user cannot use Holy Fire in the following turn.
 
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