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Naruto Role Playing
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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943271, member: 32759"]</p><p>[Border="Summoning Contract/Jutsu"]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Summoning Contracts/Jutsu</u></strong></span></p><p></p><p>[spoiler]</p><p><span style="color: rgb(184, 49, 47)"><u><strong>Toads</strong></u></span></p><p>[spoiler]</p><p><strong>My Toad Summons</strong></p><p>[spoiler]</p><p><strong>(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will</strong></p><p>Rank: A</p><p>Type: Summoning</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.</p><p>Note: Can only be summoned once</p><p>Note: Can only fuse once with a sage</p><p>Note: No other toad summonings on the field at the same time</p><p></p><p><strong>7) (GamaKamikaze) - Kamikaze Toad</strong></p><p>Type: Summoning</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 50</p><p>Damage points: 60</p><p>Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him.</p><p></p><p>Note: Usable once per battle.</p><p>Note: Must know toad contract.</p><p>Note: After using his kamikaze jutsu, this toad disperses.</p><p>Note: Lasts 3 turns on the feild</p><p></p><p><strong>8) (Mugigama) - Straw hat toad</strong></p><p>Type: Summoning</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses.</p><p>Note: Can only be summoned once</p><p>Note: Must know toad contract</p><p>Note: By stretching... its like luffy's gum gum ability in One piece</p><p>Note: Can stretch to the size of gamabunta</p><p>Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he despeses.</p><p>[/spoiler]</p><p></p><p><strong>Toad Summons given to me</strong></p><p>[spoiler]</p><p><strong>(Gamamusha) – Warrior Toad</strong></p><p>Rank: S</p><p>Type: Offensive, Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Damage points: N/A (+ 20 if attack with weapons)</p><p>Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.</p><p>Note: Can only be summoned twice and lasts 4 turns when summoned.</p><p>Note: Can only use taijutsu/Nb taijutsu up to the users rank.</p><p>Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.</p><p>Note: No other toads can be summoned whilst he remains on the field.</p><p>Note: Submitted by Zen</p><p>[/spoiler]</p><p></p><p><strong>My Toad Jutsu</strong></p><p>[spoiler]</p><p><span style="font-family: 'Arial'"><strong>(Seijin Hira no jutsu) - Buddhist palm technique</strong></span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Type: Attack/Defence</span></p><p><span style="font-family: 'Arial'">Range: All</span></p><p><span style="font-family: 'Arial'">Chakra cost: 30</span></p><p><span style="font-family: 'Arial'">Damage Points: 60</span></p><p><span style="font-family: 'Arial'">Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.</span></p><p><span style="font-family: 'Arial'">Note: Can be used by all masters of natural energy</span></p><p><span style="font-family: 'Arial'">Note: Must be able to control natural energy</span></p><p><span style="font-family: 'Arial'">Note: Usable twice</span></p><p><span style="font-family: 'Arial'">Note: No A rank or above Wind techniques the following turn.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>(Senning Iyoku ) - Sage's Will</strong></span></p><p><span style="font-family: 'Arial'">Type: Attack/defence</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: Short to Long</span></p><p><span style="font-family: 'Arial'">Chakra cost: 30</span></p><p><span style="font-family: 'Arial'">Damage points: +1 rank</span></p><p><span style="font-family: 'Arial'">Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Only works on A ranks and below</span></p><p><span style="font-family: 'Arial'">Note: Reduces sage mode by one turn</span></p><p><span style="font-family: 'Arial'">Note: Can only be used in sage mode/hawk mode</span></p><p><span style="font-family: 'Arial'">Note: Must have special permission from The Pervy Sage to use this</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>(Sennin: Pervy power) - Sage art: Ero Ryoku</strong></span></p><p><span style="font-family: 'Arial'">Type: Attack/defence</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: Short-Long</span></p><p><span style="font-family: 'Arial'">Chakra cost: 30</span></p><p><span style="font-family: 'Arial'">Damage points: N/a</span></p><p><span style="font-family: 'Arial'">Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Reduces sage/hawk mode by one turn</span></p><p><span style="font-family: 'Arial'">Note: Can only be used in sage mode/hawk mode</span></p><p><span style="font-family: 'Arial'">Note: Must have special permission from The Pervy Sage to use this</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>(Sennin rippou) – Sage cube</strong></span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Type: Offensive</span></p><p><span style="font-family: 'Arial'">Range: Short - Long</span></p><p><span style="font-family: 'Arial'">Chakra cost: 40</span></p><p><span style="font-family: 'Arial'">Damage points: 80</span></p><p><span style="font-family: 'Arial'">Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.</span></p><p><span style="font-family: 'Arial'">Note: useable twice</span></p><p><span style="font-family: 'Arial'">Note: Need to be in sage mode or hawk mode</span></p><p><span style="font-family: 'Arial'">Note: Reduces sage/hawk mode by 2 turns</span></p><p><span style="font-family: 'Arial'">Note: Must be taught by the pervy sage</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>(Sennin Arashi) - Sage storm</strong></span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Type: Offensive</span></p><p><span style="font-family: 'Arial'">Range: Short - Long</span></p><p><span style="font-family: 'Arial'">Chakra cost: 40</span></p><p><span style="font-family: 'Arial'">Damage points: 80</span></p><p><span style="font-family: 'Arial'">Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.</span></p><p><span style="font-family: 'Arial'">Note: Useable twice</span></p><p><span style="font-family: 'Arial'">Note: Must be in sage mode or hawk mode</span></p><p><span style="font-family: 'Arial'">Note: Reduces sage/hawk mode by 1 turn</span></p><p><span style="font-family: 'Arial'">Note: Must be taught by the pervy sage</span></p><p></p><p><strong>(Senning: shouheki) - Sage art barier</strong></p><p>Rank: Forbidden</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra Cost: 60</p><p>Damage Points: N/a</p><p>Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.</p><p></p><p>Note: No other jutsu at the same time as this</p><p>Note: Reduces sage mode/hawk mode by 2 turns</p><p>Note: 30 damage to the user due to the strain.</p><p>Note: Must be in sage mode or hawk mode to use</p><p>Note: Useable once</p><p></p><p><span style="font-family: 'Arial'"><strong>(Sennin hando) - Sage hand</strong></span></p><p><span style="font-family: 'Arial'">Rank: S rank</span></p><p><span style="font-family: 'Arial'">Type: Offensive</span></p><p><span style="font-family: 'Arial'">Range: Short-Mid</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 40</span></p><p><span style="font-family: 'Arial'">Damage Points: 80</span></p><p><span style="font-family: 'Arial'">Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Useable twice</span></p><p><span style="font-family: 'Arial'">Note: Must be in sage/hawk mode</span></p><p><span style="font-family: 'Arial'">Note: Reduces sage/hawk mode by 2 turns</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>(Senjutsu: seijinnami) - SageArt: sage wave</strong></span></p><p><span style="font-family: 'Arial'">Type: Attack/Deffence</span></p><p><span style="font-family: 'Arial'">Rank: S-rank</span></p><p><span style="font-family: 'Arial'">Range: Short-Mide</span></p><p><span style="font-family: 'Arial'">Chakra cost: 50</span></p><p><span style="font-family: 'Arial'">Damage points: 80</span></p><p><span style="font-family: 'Arial'">Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Must be in sage mode</span></p><p><span style="font-family: 'Arial'">Note: Reduces sage mode by 2 turn</span></p><p><span style="font-family: 'Arial'">Note: No other A rank or higher sage jutsu in the next turn</span></p><p><span style="font-family: 'Arial'">Note: can only be used twice.</span></p><p></p><p><strong>(Sennin Dangan) - Sage art bullets</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.</p><p></p><p>Note: Useable once</p><p>Note: Must be in sage mode</p><p>Note: Depletes sage modes length by 2 turns.</p><p>Note: User takes 40 damage in close range</p><p>Note: User takes 20 damage at mid range</p><p></p><p><strong>(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time</strong></p><p>Rank: S</p><p>Type: Seal breaking</p><p>Range: Short-mid</p><p>Chakra Cost: 20 (to break the seal)</p><p>Damage Points: 100</p><p>Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)</p><p></p><p>Note: Useable once</p><p>Note: Must be placed on bio or stated at the begining of the battle.</p><p>Note: No fuuin jutsu for 2 turns</p><p>Note: Can only be used by those able to control natural energy.</p><p>Note: This takes up two of the users 3 jutsu for the turn.</p><p>Note: The natural energy acts purely as a blast of energy with no added characteristics.</p><p>Note: Can't use while in Sage Mode (or similar).</p><p></p><p><strong>39](Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter</strong></p><p>Type: Defense/offensive</p><p>Rank: Forbidden</p><p>Range: Short - long</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.</p><p></p><p>Note: only the user can perform these techniques - no summons, clones, or anything of the sort.</p><p>Note: Useable once</p><p>Note: Only B ranks and above in the next turn</p><p>Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.</p><p>Note: Users moving speed is halved due to the strain</p><p></p><p>(Sennin yoroi ) - Sage armour</p><p>Rank: S rank</p><p>Range: short</p><p>Chakra Cost: 50 then 20 per turn</p><p>Damage Points: 40 per hit from sword</p><p>Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.</p><p></p><p>Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.</p><p></p><p>The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.</p><p></p><p>Note: useable once</p><p>Note: Lasts 5 turns or until destroyed</p><p>Note: Sword reduces sage mode by half</p><p>Note: Toads/hawks are able to fuse with the user through the armour</p><p>Note: Must know sagehawk mode</p><p></p><p>[/spoiler]</p><p></p><p><strong>Toad Jutsu Given to me</strong></p><p>[spoiler]</p><p>Sage art oil wave</p><p>Type:Attack/Defence</p><p>Rank:B</p><p>Chakra:30</p><p>Damage:60</p><p>Range:Short-Long</p><p>Description: The user spits out a big amount of toad oil from their mouth onto the ground and then lighting it with a explosive tag makeing the oil burn and burning the enemy.(it looks like a river of fire.</p><p></p><p>Sage Art:Toad Spikes</p><p>Rank:B</p><p>Type:Attack</p><p>Range:[Depends on the extension of the toad flesh]</p><p>Chakra Cost:25</p><p>Damage Points:40</p><p>Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air.</p><p></p><p>Sage art toad shield</p><p>Type: defence</p><p>Rank:B</p><p>Chakra: 30</p><p>Damage:60</p><p>Range:Short-Long</p><p>Description:After the user performs the hand seals he/she summons toad flesh wall thet blocks an incomeing attack.</p><p>note:the user need to know Toad Mouth Binding to performe this jutsu</p><p></p><p>Sage Art: Rapid Progression</p><p>Range: Short-long</p><p>Type: Supplementary</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).</p><p>Note: only usable 1 times in a battle</p><p>Note: Must be in sage mode to use</p><p></p><p>Sage Art: Flesh Prison</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After performing the Toad Flesh Clone jutsu, the user will send out the clone to make physical contact with the opponent. If the clone touches the opponent, the flesh of the clone will begin to cover them completely. This will capture the opponent in a prison of toad flesh in which they cannot move. On the user's command, they can make the flash crush the opponent.</p><p>~Must know Toad Flesh Clone</p><p>~Can only be used 3 times per battle</p><p></p><p>Seikiyuton : Gaizā | Oil Release : Geyser</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short/Mid/Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user slams his foot on the ground and causes a large geyser of Oil to burst from the ground which can then be used for Oil techniques, or set a light.</p><p>-Twice per battle</p><p>-Must have signed the Toad contract</p><p></p><p>Seikiyuton: Jirai | Oil Release : Landmine</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user does three handseals causing oil to pack itself into a mine (in the surface of the ground) where the user chooses. The mine reacts to movement and will only explode once something steps off it or steps on it. The user can make four mines per use.</p><p>-Twice per battle.</p><p>-Must have signed the Toad contract</p><p></p><p></p><p>Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu)</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 45</p><p>Damage Points: N/A (85 if used to attack)</p><p>Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.</p><p>*this jutsu can only be used once per battle*</p><p>*once activated, this jutsu will last for 3 of the user's turns*</p><p>*this jutsu can only be used by those who have mastered Sage Mode*</p><p></p><p>Sage Art: Sage Crushing (seijin gekiha)</p><p>Type: Attack</p><p>Rank: S</p><p>Chakra: 40</p><p>Damage: 80</p><p>Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.</p><p></p><p>Note: Only usable 2 times a fight.</p><p>Note: Must be in sage mode</p><p></p><p>Sage Art: Protective coat</p><p>Type: deffence/Supplementary</p><p>Rank: S</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.</p><p></p><p>Note: Lasts 3 turns</p><p>Note: Can only be used 1 time per battle</p><p>Note: If the match lasts 3 turns this will not count as a jutsu.</p><p>Note: Cant use Forbidden jutsu after this.</p><p>Note: Can only protect yourself from 1 jutsu a turn while activared</p><p>Note: Must be in sage mode</p><p></p><p>Sage Art:Waves of Fury</p><p>Rank: S</p><p>Type:Attack</p><p>Range:Short-Mid-Long</p><p>Chakra Cost:40(80% of the users natural enegy)</p><p>Damage Points:80</p><p>Description:In this jutsu the user releases a big amount of natural energy from there body in the form of littel particles of natural energy and this isnt visible too the human eye(expect sharingan users)and then the user makes this particles too gather towards the enemy and as the enemy is breathing they breath in this particles and after that the energy enters the enemys body the user makes the particles gether in the enemy's lung as the gather there the particles expend and make the enemy unable too breath.</p><p>-Only can be used one time in battle-</p><p>-The user has too bee in Sage Mod too use this jutsu-</p><p>-this jutsu is only too be used as a last resort because it takes lots off energy so this jutsu shortens the time that the user can spend in sage mod(from 4 too 1 turn)</p><p></p><p>Sage Art:Shadow Shuriken</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40(and also all of the natural energy that the user has)</p><p>Damage Points: 80</p><p>Description: in this jutsu the user(naruto uzumaki) creates a rasenshuriken and throes it at the oponent and the rasenshuriken expends on impact or the user can make the rasenshuriken expend sooner ,and if the enemy blocks this rasenshuriken he/she will soon realize that this first rasenshuriken was just a diversen too make the enemy be off guard and as this happens a second rasenshuriken heads toward the oponent.this second rasenshuriken was always ther but in the shadow of the first(just like sasuke and naruto did when they tryed too help kakashi escape from zabuz's water prison)</p><p>-the user has too be in sage mod too use this jutsu-</p><p>-this jutsu take up all the user natural energy so after this jutsu the user is left whitout sage mod-</p><p></p><p>Sage Art:Energy Burst</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:In this tequnice the user is able to releas a burst of natural energy from the palm of there hands or fists.</p><p>Note:This burst of energy cant be seen by the normal eye only whit sharingan or if the oponent is trained in Sage Art's(then he/she can sence it)</p><p>-The user has to be in Sage mode to be able to use the jutsu-</p><p>-this tequnice can only be used 3 times per battle</p><p></p><p>Sage Art:Illusion</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description:The user releases a part of his natural energy into the surrounding area and it forms an inviseble mist.If the oponent is in this mist he /she start too hulusinate things(for example he/she thinks his/her limbs are falling off or he/she is being cut from diffrent directions).This illusions arent high level genjutsu they are equal to a C-ranked genjutsu so they can easily be released whit *kai* but as long as the opponent stay's in the mist he/she falls into a new genjutsu everyturn.</p><p>-last for two turns-</p><p>-it can only be used once per/fight-</p><p>-user has too be in sage mode too use this jutsu-</p><p></p><p>Sage Art: Last Chance</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 40 (and also all of the user's natural energy)</p><p>Damage Points: N/A (depends on how the user uses this jutsu)</p><p>Description:This Sage technique is the ultimate attack or defense jutsu, but it comes with a big price. It takes up 90% (the other 10% is to maintain Sage Mode till the jutsu wears off) of the user's natural energy. First the user releases all of his natural energy into the air. Then the user is free to manipulate that natural energy. The user can use it to block an incoming attack (taijutsu and one elemental attack which can be at any rank) or the user can use this energy to attack or too subdue the opponent, meaning the user can make the natural energy grab hold of the opponent's hands, legs, etc.</p><p>-the user has to be in Sage Mode too use this jutsu-</p><p>-after this jutsu wears off the user is left without Sage Mode-</p><p>-after this the user cant perform any S-rank jutsus till the end of the fight-</p><p>-the jutsu last for two turns-</p><p></p><p>Sage Art:Flesh Clone</p><p>Type:Attack/Defenc</p><p>Rank:S</p><p>Chakra:40</p><p>Damage:80</p><p>Range:Short-Long</p><p>Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.)</p><p>note:the user need to know Toad Mouth Binding to performe this jutsu</p><p></p><p>(Seiji ketsugō) Sage binding</p><p>Rank: S</p><p>Type: attack</p><p>Range: short - mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving.</p><p>Note: Useable twice</p><p>Note: Reduces sage mode by 2 turns</p><p>Note: Target must be on the ground.</p><p></p><p></p><p>(Senning: shouheki) - Sage art barier</p><p>Rank: Forbidden</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra Cost: 60</p><p>Damage Points: N/a</p><p>Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.</p><p></p><p>Note: No other jutsu at the same time as this</p><p>Note: Reduces sage mode/hawk mode by 2 turns</p><p>Note: 30 damage to the user due to the strain.</p><p>Note: Must be in sage mode or hawk mode to use</p><p>Note: Useable once</p><p></p><p></p><p>Sage Art: 4 Sage Formation</p><p>Type: Deffence</p><p>Range: Short</p><p>Rank: Forbidden</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.</p><p></p><p>Note: Must know sage mode.</p><p>Note: Not only will nothing enter the box, but nothing can leave it either</p><p>Note: Lasts 3 turns, you can quit it Before then if needed.</p><p>Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon</p><p>Note: 1 time a fight</p><p></p><p></p><p>Sage Art: Sage's toy</p><p>Rank: F</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.</p><p></p><p>NOTE: cannot defend during this</p><p>Note: cannot attack during this</p><p>note: cannot change targets due to only controling the hands</p><p>note: must be in sage mode for enough power.</p><p></p><p>Sage Art: Wind of Myobokuzan</p><p>Rank: Forbidden</p><p>Range: Mid/Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (20 to user)</p><p>Description: The user mixes their wind element chakra and their nature chakra together and sends it out into the air. By doing this, they create extremely powerful wind currents all throughout the battlefield, capable of ripping up the battlefield and even slicing a mountain in half.</p><p>Note: Can only be used once per battle</p><p>Note: Takes one turn off Sage Mode *</p><p>Note: The user needs to be in Sage Mode</p><p></p><p>Sage Art:Chakra Pathway</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After the user uses Waves of fury or last chance he/she is able too change the natural energys course(whic was the lungs)to the enter the chakra pathway system(chakra network).As the natural energy enteres the enemy's chakra network the user is able to make the energy to block chakra points, eleminating the expulsion of chakra from the body, or certain parts of the body. (This will not cause the opponent to go numb, it will only keep them from using chakra. they can still use taijutsu)</p><p>Note:This jutsu can be used to block a serten chakra point to cut of chakra to the specifick body part(exple head,if there isnt any chakra source for the head the oponent cant use sharingan or bykugan and it has no effect on rinnengan users)</p><p>-The jutsu needs a couple seconds too take effect</p><p>-This tequnice can only be used once per battle-</p><p>-The user has to be in Sage mode to be able to use this jutsu-</p><p>-In the next turn the user is forced too exit sage mode because this is the limit of natural energy manipulation-</p><p>-After the user exits Sage Mode the user is left whit the side effects of sage mode and also whit the effect of the tequnice whic are the folowing:the user is very tired and can barly move -</p><p></p><p>(Gama soeki) Sage Arts:Toad Plague</p><p>Rank: Fordbidden</p><p>Type:Attack/Defence</p><p>Range:Short-Long</p><p>Chakra Cost:60</p><p>Damage Points:100</p><p>Description:The user after performing a quick series of handseals placing their hand on the floor causes thousands of toads to appear.These toads jump at great speed engulfing the opponent,the unique ability of these toads is somewhat like deidara's clay where with a quick handseal the user can cause them to explode at their wim.</p><p></p><p>*Can Only be used by Naruto*</p><p>*Can only be used in Sage Mode*</p><p>*Can only be used once per battle*</p><p>*User can't use sage mode for rest of battle*</p><p></p><p>(Gama Yuripaddo)Sage Arts:Toad Lily Pad technique</p><p>Rank: Forbidden</p><p>Type: Supplementry/Defence</p><p>Range:Short-Long</p><p>Chakra Cost:50</p><p>Damage Points:N/A</p><p>Desciption:After a quick succession of handeals the user places there hand on the ground,in doing so they cause the battlefield to change to water with several lily pads across it.The unique ability of these lily pads is that if the user is on them it acts as a 360 defence protecting the user with nature chakra using the water surrounding the lily pad which they are on to protect them from all angles.</p><p></p><p>*Can only be used once*</p><p>*Can only be used by Naruto,-Naruto Uzumaki-*</p><p>*Can only be used in sage mode*</p><p>*No Sage jutsus for one turn after usage*</p><p></p><p>Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.</p><p>Note:</p><p>- Must have signed the Toad Contract</p><p>- May only be performed twice per battle</p><p></p><p></p><p>Hikigaeru no Ibo | Toad Warts</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach.</p><p>Note:</p><p>- The Toad Warts technique can be used both by signers of the toad contract and the toads themselves</p><p>- The technique may only be used trice per battle</p><p>- Resistance to the wart acid does not extend to any other substance or acid.</p><p></p><p></p><p>(Hikigaerusuraimu) – Toad Slime</p><p>Type: defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves.</p><p>Note:</p><p>- This technique requires signing the Toad Contract</p><p>- The technique may be performed thrice per battle</p><p>- When activated the technique stays active for 4 turns</p><p>- This technique makes the user resistant towards C-rank and below Taijutsu</p><p>- This technique may be used by the user or any of the toad summonings</p><p></p><p></p><p>(Hikigaerubōkarusakku) – Toad Vocal Sac</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique was invented by the toads themselves and taught unto the ones who have signed the toad contract. The vocal sac of the toads is generally used to emit their frog calls from, yet it can also be used in another way. This technique requires the user to perform the Boar hand seal, while then with a powerful inhaling action, he will form a vocal sac similar to the one the toads have, inhaling and storing incoming techniques of intangible matter, such as mist, smoke, gasses and the likes. Storing it inside the vocal sac where it will then cause no harm to the user, while then the user is capable of redirecting the entire gas, mist or smoke in any direction he desires, in a powerful stream like fashion, and depending on the technique or tangible matter that is stored in the vocal sac, it may cause harm to the opponent if sent directly back at him. This technique is also usable by Toads. The technique only allows a toad or user to suck up A-rank or below intangible techniques like mist, gas and smoke, and release it back towards the enemy. The toads are not immune to poison or venom from other creatures or techniques, meaning that they cannot perform this technique on poisonous techniques without having the risk of being infected and ultimately die of the poison. A toad or user may use this technique on poisonous techniques in battle, but they will without a doubt be affected by it.</p><p>Note:</p><p>- This technique requires signing the Toad Contract</p><p>- The technique may be performed trice per battle</p><p></p><p></p><p>(Hikigaeru No Shita Baindingu) – Toad Tongue Binding</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.</p><p>Note:</p><p>- May be performed trice per battle</p><p>- Can be used by both the user and Toads</p><p>- Must have signed the Toad contract</p><p></p><p></p><p>(Bubun-tekina Hikigaeru no Henkan) – Partial Toad Transformation</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits</p><p></p><p></p><p>Partial leg transofromation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed.</p><p></p><p>Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns.</p><p>Note: Legs are A rank defence on them and have the power of A rank tai when used in combat</p><p></p><p>Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice.</p><p></p><p>Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin.</p><p>Note: The arms have the power of an A rank tai attack when used in combat</p><p></p><p>Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed.</p><p></p><p>Note: A body part can be transformed for up to two turns and only one part can be transformed at a time.</p><p>Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns.</p><p>Note: The stomac technique can be used once every two turns up to 3 times per battle</p><p>Note: The user of this technique must be in Sage Mode to be able to use this technique</p><p></p><p></p><p></p><p>(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability</p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.</p><p>Note:</p><p>- Can be performed by both toads and the user</p><p>- Can be used twice per battle</p><p>- Can absorb water from C-A rank water techniques rendering them useless</p><p>- The user is capable of doing so with B-rank and below water techniques</p><p>- Must have learned the toad contract and toad arts</p><p></p><p>[Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents.</p><p></p><p>-Uses 2 turns on SM</p><p>-Can't use SM technique higher than A-rank the same turn</p><p>-Can't use SM technique higher than S-rank the following turn</p><p>-Can only be used once per battle</p><p></p><p>(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A (+100)</p><p>Damage Points: N/A</p><p>Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.</p><p>Note: Can only be used once.</p><p>Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.</p><p></p><p>(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short – Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.</p><p>Note: Can only be used once.</p><p>Note: Must have Sage Mode active, and have Fire Release as a main affinity.</p><p>Note: Reduces Sage Mode's duration by 2 turns.</p><p>Note: The user can't use any techniques above S-rank for 2 turns after using this technique.</p><p></p><p>[/spoiler]</p><p>[/spoiler]</p><p><span style="color: rgb(184, 49, 47)"><strong><u>Hawks</u></strong></span></p><p>[spoiler]</p><p><strong>My Hawk Summons</strong></p><p>[spoiler]</p><p><strong>(Kuchiyose no Jutsu - Horus)</strong></p><p>Type: Summoning</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.</p><p>Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left</p><p>Note: No other summons at the same time</p><p>Note: No other summons for 4 turns</p><p>Note: Must know the hawk contract</p><p>Note: Can only be summoned once per battle</p><p></p><p><strong>(Taka Kamikaze) - Kamikaze Hawk</strong></p><p>Spoiler</p><p>Type: Summoning</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 50</p><p>Damage points: 60</p><p>Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches.</p><p></p><p>Note: Usable once per battle.</p><p>Note: Must know the hawk contract.</p><p>Note: After using his kamikaze jutsu, this hawk disperses.</p><p>Note: Lasts 4 turns on the feild</p><p></p><p>[/spoiler]</p><p><strong>Hawk Summons given to me</strong></p><p>[spoiler]</p><p><strong>(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.</p><p></p><p>Note: Can only be summoned 2 times and lasts 4 turns</p><p>Note: Must sign the Giant Hawk contract from Kaito-sama.</p><p></p><p><strong>(Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds</strong></p><p>Rank: A</p><p>Type:Summoning</p><p>Range: N/A</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.</p><p></p><p>Note: Wind Current Can only be used 2 times per battle</p><p>Note: Can only be summoned once per battle</p><p>Note: Contract Holder Kaito-sama</p><p></p><p><strong>(Menthu Nenshou Taiyou) - Menthu of the Burning Sun</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.</p><p></p><p>Note: Can only be used twice</p><p>Note: Must Know the Hawk summoning contract held by Kaito-sama</p><p></p><p><strong>(Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.</p><p></p><p>Note: Can only be used twice</p><p>Note: Must know the Hawk summoning contract held by Kaito-sama</p><p></p><p><strong>(Nahuatl Hisan Toride) - Nahuatl the flying Fortress</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.</p><p></p><p>Abilities</p><p>-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)</p><p>-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)</p><p>-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)</p><p></p><p>Note: Can only be used twice</p><p>Note: Cannot use Earth style techniques requiring direct contact with the ground</p><p>Note: Must know Hawk Summoning contract held by Kaito-sama</p><p></p><p>[/spoiler]</p><p><strong>My Hawk Jutsu</strong></p><p>[spoiler]N/a[/spoiler]</p><p><strong>Hawk Jutsu Given to me</strong></p><p>[spoiler]</p><p>(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.</p><p>Note: Can only be used 3x times per battle</p><p>Note: Must have signed the Hawks contract.</p><p>Note: No Hawk summons in the same and next turn.</p><p></p><p>(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō</p><p>Type: Defensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.</p><p>Note: Can only be used 3x times per battle.</p><p>Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.</p><p>Note: Must have signed the Hawks contract.</p><p></p><p><strong>(Hōku Sennin Modo) - Skyhawk Sage Mode</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40 (-10 per turn active)</p><p>Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)</p><p>Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.</p><p>Note: Mode lasts for 5 turns.</p><p>Note: Can only be used once</p><p>Note: When mode is finished user is unable to perform S rank or above for the next two turns.</p><p>Note: Must have signed the Giant Hawk Summoning contract.</p><p></p><p><strong>(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short – Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.</p><p></p><p>Note: Can only be used 3 times</p><p>Note: Can only be used in Majestic Hawk Mode.</p><p></p><p><strong>(Hane Amatsu Bougei) – Wings of Heavenly Protection</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank)</p><p></p><p>Note: Can only be used three times.</p><p>Note: Can only be used within Majestic Hawk Mode.</p><p></p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Dragons</u></strong></span></p><p>[spoiler]</p><p><strong>My Dragon Summons</strong></p><p>[spoiler]N/a[/spoiler]</p><p><strong>Dragon Summons given to me</strong></p><p>[spoiler]</p><p><strong>(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon</strong></p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)</p><p>Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.</p><p></p><p>Note: Can only be summoned Once per fight</p><p>Note: Can only stay on the field for 4 turns</p><p>Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.</p><p>Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques</p><p>Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.</p><p>Note: Is very capable of flight.</p><p>Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.</p><p>Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.</p><p></p><p><strong>(Kuchiyose no Jutsu: Elemento Ryuujin: Posaidra Furui SuiRyuujin) Summoning Technique: Elemental Dragon: Poseidra, the Ancient Water Dragon</strong></p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Chakra: 40</p><p>Damage: N/A (+40 if physically hit from this summon, +10 to water based techniques used by this summon)</p><p>Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a wingless Dragon standing around the summoner. Poseidra is 15 meters tall to it's shoulders, and is roughly 45 meters from head to tail. Poseidra along with the Lightning Dragon, are the same size. making them the second largest Elemental Dragons. Poseidra is incapable of flight due to having no wings, but is the fastest Dragon in and under water. Being the Water Elemental Dragon, Poseidra is immune to all Water Based attacks, and is able to use every water technique the summoner is able to use. Poseidra is perfectly capable of speaking</p><p></p><p>Note: Can only be summoned Once per fight</p><p>Note: Can only stay on the field for 5 turns</p><p>Note: Can only use Custom Water Techniques 1 time, and Basic Water Techniques 3 times.</p><p>Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Water Dragons part of the Elemental Dragon Contract.</p><p>Note: As being Immune to all Water based techniques, Poseidra is very weak to Earth & Lightning based technique, and is exceptionally strong to Fire based techniques.</p><p>Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.</p><p>Note: This Dragon cannot be summoned against either Zanji or Hellsbadass</p><p></p><p></p><p><strong>(Kuchiyose no Jutsu: Elemento Ryuujin: Gurandīne Furui FuuRyuujin) Summoning Technique: Elemental Dragon: Grandeeney, the Ancient Wind Dragon</strong></p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Chakra: 40</p><p>Damage: N/A (+30 (+80 if flying) if physically hit from this summon, +20 to wind based techniques used by this summon)</p><p>Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see an all White Dragon standing next to or underneath of the summoner. Grandeeney is 4 meters tall to it's shoulders, and is roughly 10 meters from head to tail. Grandeeney is the smallest of the Elemental Dragons. Grandeeney outside of being the smallest of the Elemental Dragon's is by far the fastest of the dragons. Being the Wind Elemental Dragon, Grandeeney is immune to all Wind Based attacks, and is able to use every Wind technique the summoner is able to use. Grandeeney is perfectly capable of speaking, and very capable of flight.</p><p></p><p>Note: Can only be summoned Once per fight</p><p>Note: Can only stay on the field for 4 turns</p><p>Note: Can only use Custom Wind Techniques 1 time, and Basic Wind Techniques 3 times.</p><p>Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Wind Dragons part of the Elemental Dragon Contract.</p><p>Note: As being Immune to all Wind based techniques, Grandeeney is very weak to Fire based technique, and is exceptionally strong to Lightning based techniques.</p><p>Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.</p><p>Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.</p><p></p><p><strong>(Kuchiyose no Jutsu: Elemento Ryuujin: Jien Moran Furui DoRyuujin) Summoning Technique: Elemental Dragon: Jhen Mohran, the Ancient Earth Dragon</strong></p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Chakra: 40</p><p>Damage: N/A (+60 if physically hit from this summon, +10 to earth based techniques used by this summon)</p><p>Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a dirt brown Dragon with two very large tusks, standing around or underneath of the summoner. Jhan Mohran is 13 meters tall to it's shoulders, and is roughly 40 meters from head to tail. Jhan Mohran is the third largest of the Elemental Dragons. Jhan Mohran outside of being the third largest of the Elemental Dragon's is by far the slowest of the dragons. Being the Earth Elemental Dragon, Jhan Mohran is immune to all Earth Based attacks, and is able to use every Earth technique the summoner is able to use. Jhan Mohran is perfectly capable of telepathically speaking with its summoner, but when speaking out loud, it speech pattern is broken up and hard to understand at times.</p><p></p><p>Note: Can only be summoned Once per fight</p><p>Note: Can only stay on the field for 4 turns</p><p>Note: Can only use Custom Earth Techniques 1 time, and Basic Earth Techniques 3 times.</p><p>Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Earth Dragons part of the Elemental Dragon Contract.</p><p>Note: As being Immune to all Earth based techniques, Jhan Mohran is very weak to Lightning based technique, and is exceptionally strong to Water based techniques.</p><p>Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.</p><p>Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.</p><p>[/spoiler]</p><p><strong>My Dragon Jutsu</strong></p><p>[spoiler]N/a[/spoiler]</p><p><strong>Dragon Jutsu Given to me</strong></p><p>[spoiler]N/a[/spoiler]</p><p>[/spoiler]</p><p><strong><span style="color: rgb(184, 49, 47)">Snake Summons:</span></strong></p><p>[spoiler]</p><p>( Kuchiyose: Nagini ) - Summoning: Nagini</p><p>Type: Offensive/Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: Nagini is a large, green snake, roughly twelve feet long and as thick as a man's thigh. Nagini is completely loyal to Lord Voldemort. While she remained aloof, if not malevolent, to most others, she obeyed Voldemort completely. She is also shown to be very intelligent and was able to understand the concept of strategies and plans, and seemed to have understood how humans behaved. Nagini possess the same, average strength as most snakes as well as having a deadly bite. What is unique about Nagini, however is the fact that nothing is actually unique about her. Possessing no abilities of her own, Nagini is only able to use the very basic abilities generic summonings are capable of performing. What marks her from the basic summoning is essentially her connection to her master, Voldemort. If the only snake the user uses, Nagini is capable of being on the field for the entirety of an event given that she mirrors a basic snake greatly.</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Rinnegan Summons</span></strong></p><p>[spoiler]<strong>(Kuchiyose no Jutsu: <em>Eievui</em> ) -Summoning Technique: Eevee</strong></p><p>Type: Supplementary</p><p>Rank: S rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: A unique summoning belonging to Animal path. The user will perform the summoning jutsu through a tattoo or slamming their hands down to summon Eevee. Along with all of the rinnegan summons, Eevee has it's own unique traits, while having chakra rods throughout it's body, having the rinnegan and shared vision with the user. Eevee is unique in it's own way as it would be summoned looking like a small fox with a big tail in it's normal form.. This is due to the extensive changes maid to it, when it is summoned to the field, it can do one of two things. Firstly i can be summoned a to be in it's normal basic form. The other aspect would be being summoned in the form of an advanced evolved version of itself.</p><p></p><p>The secondary effect of Eevee is that when it is summoned, the user will imbue chakra into it of a chosen element or skill the user knows, allowing for Eevee to use all the jutsu the user knows for that element or skill. This however has it's limits. Eevee can only use up to S ranks and when summoned will sap 200 chakra from the user, using that for it's jutsu counting towards the users three moves per turn. This can't make use of rinnegan's deva path. All the uses of jutsu count towards the users limits. When Eevee is summoned, it's appearence will reflect the element/or skill that the user has infused into it, so for water it would have scales instead of fur, for lightning it fur would be more spiky and sharp etc.</p><p></p><p></p><p>Note: Can be summoned once, lasting 4 turn, no summons in the following turn after.</p><p>Note: Can only be summoned by rinnegan bios.</p><p></p><p>[spoiler]</p><p><img src="https://usercontent2.hubstatic.com/14066657_f520.jpg" data-url="https://usercontent2.hubstatic.com/14066657_f520.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><strong>(Kuchiyose no Jutsu: <em>Snorlax</em>) -Summoning Technique: Snorlax</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>The user will perform a summoning jutsu summoning Snorlax. Snorlax is a summon unique to the rinnegan's animal path. Like all the other summons, it has the chakra rods throughout it and shares vision with the user. What's unique about his summon is much like the dog summon it was altered for a specific purpose of taking hits. Unlike the dog summon though, instead of splitting when being hit with an attack, Snorlax power is Shock Absorption. He is a large fat looking summoning almost like a bear with blue fur. On contact with physical attacks, his fat will take the full shock negating any matter-based damage to 0 as the shock of impact would just flow through his fat and be released into the air or ground around snorlax. This only works for physical impacts, it will have no effect on energy based attack or sharp attacks such as through a sword as their will piece his fat. To these attack he immune to A rank and below jutsu thanks to the layers of fat protecting him.</p><p></p><p>Note: Can be summoned once, lasting 4 turn, no summons in the following turn after.</p><p>Note: Can only be summoned by rinnegan bios.</p><p></p><p>[spoiler]</p><p><img src="https://assets.pokemon.com/assets/cms2/img/pokedex/full/143.png" data-url="https://assets.pokemon.com/assets/cms2/img/pokedex/full/143.png" class="bbImage " style="width: 214px" alt="" title="" /></p><p>[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21951769">https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21951769</a> - approval[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Miscellaneous</u></strong></span></p><p>[spoiler]</p><p><strong><em>(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique</em></strong></p><p>Spoiler</p><p><em>Type: Offensive/ Defensive/ Supplementary</em></p><p><em>Rank: B-Rank</em></p><p><em>Range: Short - Mid (Depending on the size of the Summon)</em></p><p><em>Chakra: 20</em></p><p><em>Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)</em></p><p><em>Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.</em></p><p><em></em></p><p><em>There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.</em></p><p><em></em></p><p><em>The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.</em></p><p><em></em></p><p><em>Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.</em></p><p><em>Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.</em></p><p><em>Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.</em></p><p><em>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</em></p><p></p><p>[/spoiler][/Border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943271, member: 32759"] [Border="Summoning Contract/Jutsu"] [COLOR=rgb(184, 49, 47)][B][U]Summoning Contracts/Jutsu[/U][/B][/COLOR] [spoiler] [COLOR=rgb(184, 49, 47)][U][B]Toads[/B][/U][/COLOR] [spoiler] [B]My Toad Summons[/B] [spoiler] [B](Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will[/B] Rank: A Type: Summoning Range: Short Chakra cost: 30 Damage Points: N/A Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack. Note: Can only be summoned once Note: Can only fuse once with a sage Note: No other toad summonings on the field at the same time [B]7) (GamaKamikaze) - Kamikaze Toad[/B] Type: Summoning Rank: A Range: Short Chakra cost: 50 Damage points: 60 Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. Note: Usable once per battle. Note: Must know toad contract. Note: After using his kamikaze jutsu, this toad disperses. Note: Lasts 3 turns on the feild [B]8) (Mugigama) - Straw hat toad[/B] Type: Summoning Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses. Note: Can only be summoned once Note: Must know toad contract Note: By stretching... its like luffy's gum gum ability in One piece Note: Can stretch to the size of gamabunta Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he despeses. [/spoiler] [B]Toad Summons given to me[/B] [spoiler] [B](Gamamusha) – Warrior Toad[/B] Rank: S Type: Offensive, Supplementary Range: N/A Chakra cost: 40 Damage points: N/A (+ 20 if attack with weapons) Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon. Note: Can only be summoned twice and lasts 4 turns when summoned. Note: Can only use taijutsu/Nb taijutsu up to the users rank. Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust. Note: No other toads can be summoned whilst he remains on the field. Note: Submitted by Zen [/spoiler] [B]My Toad Jutsu[/B] [spoiler] [FONT=Arial][B](Seijin Hira no jutsu) - Buddhist palm technique[/B] Rank: A Type: Attack/Defence Range: All Chakra cost: 30 Damage Points: 60 Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control. Note: Can be used by all masters of natural energy Note: Must be able to control natural energy Note: Usable twice Note: No A rank or above Wind techniques the following turn. [B](Senning Iyoku ) - Sage's Will[/B] Type: Attack/defence Rank: A Range: Short to Long Chakra cost: 30 Damage points: +1 rank Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode. Note: Only works on A ranks and below Note: Reduces sage mode by one turn Note: Can only be used in sage mode/hawk mode Note: Must have special permission from The Pervy Sage to use this [B](Sennin: Pervy power) - Sage art: Ero Ryoku[/B] Type: Attack/defence Rank: A Range: Short-Long Chakra cost: 30 Damage points: N/a Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range. Note: Reduces sage/hawk mode by one turn Note: Can only be used in sage mode/hawk mode Note: Must have special permission from The Pervy Sage to use this [B](Sennin rippou) – Sage cube[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube. Note: useable twice Note: Need to be in sage mode or hawk mode Note: Reduces sage/hawk mode by 2 turns Note: Must be taught by the pervy sage [B](Sennin Arashi) - Sage storm[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough. Note: Useable twice Note: Must be in sage mode or hawk mode Note: Reduces sage/hawk mode by 1 turn Note: Must be taught by the pervy sage[/FONT] [B](Senning: shouheki) - Sage art barier[/B] Rank: Forbidden Type: Defence Range: Short Chakra Cost: 60 Damage Points: N/a Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier. Note: No other jutsu at the same time as this Note: Reduces sage mode/hawk mode by 2 turns Note: 30 damage to the user due to the strain. Note: Must be in sage mode or hawk mode to use Note: Useable once [FONT=Arial][B](Sennin hando) - Sage hand[/B] Rank: S rank Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below. Note: Useable twice Note: Must be in sage/hawk mode Note: Reduces sage/hawk mode by 2 turns [B](Senjutsu: seijinnami) - SageArt: sage wave[/B] Type: Attack/Deffence Rank: S-rank Range: Short-Mide Chakra cost: 50 Damage points: 80 Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank. Note: Must be in sage mode Note: Reduces sage mode by 2 turn Note: No other A rank or higher sage jutsu in the next turn Note: can only be used twice.[/FONT] [B](Sennin Dangan) - Sage art bullets[/B] Type: Attack Rank: Forbidden Range: Short-long Chakra Cost: 50 Damage Points: 90 Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit. Note: Useable once Note: Must be in sage mode Note: Depletes sage modes length by 2 turns. Note: User takes 40 damage in close range Note: User takes 20 damage at mid range [B](Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time[/B] Rank: S Type: Seal breaking Range: Short-mid Chakra Cost: 20 (to break the seal) Damage Points: 100 Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below) Note: Useable once Note: Must be placed on bio or stated at the begining of the battle. Note: No fuuin jutsu for 2 turns Note: Can only be used by those able to control natural energy. Note: This takes up two of the users 3 jutsu for the turn. Note: The natural energy acts purely as a blast of energy with no added characteristics. Note: Can't use while in Sage Mode (or similar). [B]39](Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter[/B] Type: Defense/offensive Rank: Forbidden Range: Short - long Chakra: 50 Damage: 90 Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy. Note: only the user can perform these techniques - no summons, clones, or anything of the sort. Note: Useable once Note: Only B ranks and above in the next turn Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards. Note: Users moving speed is halved due to the strain (Sennin yoroi ) - Sage armour Rank: S rank Range: short Chakra Cost: 50 then 20 per turn Damage Points: 40 per hit from sword Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements. Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn. The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable. Note: useable once Note: Lasts 5 turns or until destroyed Note: Sword reduces sage mode by half Note: Toads/hawks are able to fuse with the user through the armour Note: Must know sagehawk mode [/spoiler] [B]Toad Jutsu Given to me[/B] [spoiler] Sage art oil wave Type:Attack/Defence Rank:B Chakra:30 Damage:60 Range:Short-Long Description: The user spits out a big amount of toad oil from their mouth onto the ground and then lighting it with a explosive tag makeing the oil burn and burning the enemy.(it looks like a river of fire. Sage Art:Toad Spikes Rank:B Type:Attack Range:[Depends on the extension of the toad flesh] Chakra Cost:25 Damage Points:40 Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air. Sage art toad shield Type: defence Rank:B Chakra: 30 Damage:60 Range:Short-Long Description:After the user performs the hand seals he/she summons toad flesh wall thet blocks an incomeing attack. note:the user need to know Toad Mouth Binding to performe this jutsu Sage Art: Rapid Progression Range: Short-long Type: Supplementary Rank: A Chakra: 30 Damage: N/A Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect). Note: only usable 1 times in a battle Note: Must be in sage mode to use Sage Art: Flesh Prison Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: After performing the Toad Flesh Clone jutsu, the user will send out the clone to make physical contact with the opponent. If the clone touches the opponent, the flesh of the clone will begin to cover them completely. This will capture the opponent in a prison of toad flesh in which they cannot move. On the user's command, they can make the flash crush the opponent. ~Must know Toad Flesh Clone ~Can only be used 3 times per battle Seikiyuton : Gaizā | Oil Release : Geyser Rank: A Type: Offensive Range: Short/Mid/Long Chakra cost: 30 Damage points: 60 Description: The user slams his foot on the ground and causes a large geyser of Oil to burst from the ground which can then be used for Oil techniques, or set a light. -Twice per battle -Must have signed the Toad contract Seikiyuton: Jirai | Oil Release : Landmine Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user does three handseals causing oil to pack itself into a mine (in the surface of the ground) where the user chooses. The mine reacts to movement and will only explode once something steps off it or steps on it. The user can make four mines per use. -Twice per battle. -Must have signed the Toad contract Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu) Type: Attack/Defense/Supplementary Rank: S Range: Short/Mid/Long Chakra Cost: 45 Damage Points: N/A (85 if used to attack) Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend. *this jutsu can only be used once per battle* *once activated, this jutsu will last for 3 of the user's turns* *this jutsu can only be used by those who have mastered Sage Mode* Sage Art: Sage Crushing (seijin gekiha) Type: Attack Rank: S Chakra: 40 Damage: 80 Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming. Note: Only usable 2 times a fight. Note: Must be in sage mode Sage Art: Protective coat Type: deffence/Supplementary Rank: S Chakra: 30 Damage: N/A Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower. Note: Lasts 3 turns Note: Can only be used 1 time per battle Note: If the match lasts 3 turns this will not count as a jutsu. Note: Cant use Forbidden jutsu after this. Note: Can only protect yourself from 1 jutsu a turn while activared Note: Must be in sage mode Sage Art:Waves of Fury Rank: S Type:Attack Range:Short-Mid-Long Chakra Cost:40(80% of the users natural enegy) Damage Points:80 Description:In this jutsu the user releases a big amount of natural energy from there body in the form of littel particles of natural energy and this isnt visible too the human eye(expect sharingan users)and then the user makes this particles too gather towards the enemy and as the enemy is breathing they breath in this particles and after that the energy enters the enemys body the user makes the particles gether in the enemy's lung as the gather there the particles expend and make the enemy unable too breath. -Only can be used one time in battle- -The user has too bee in Sage Mod too use this jutsu- -this jutsu is only too be used as a last resort because it takes lots off energy so this jutsu shortens the time that the user can spend in sage mod(from 4 too 1 turn) Sage Art:Shadow Shuriken Type: Attack Rank: S Range: Short-Long Chakra Cost: 40(and also all of the natural energy that the user has) Damage Points: 80 Description: in this jutsu the user(naruto uzumaki) creates a rasenshuriken and throes it at the oponent and the rasenshuriken expends on impact or the user can make the rasenshuriken expend sooner ,and if the enemy blocks this rasenshuriken he/she will soon realize that this first rasenshuriken was just a diversen too make the enemy be off guard and as this happens a second rasenshuriken heads toward the oponent.this second rasenshuriken was always ther but in the shadow of the first(just like sasuke and naruto did when they tryed too help kakashi escape from zabuz's water prison) -the user has too be in sage mod too use this jutsu- -this jutsu take up all the user natural energy so after this jutsu the user is left whitout sage mod- Sage Art:Energy Burst Rank: S Type: Attack Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description:In this tequnice the user is able to releas a burst of natural energy from the palm of there hands or fists. Note:This burst of energy cant be seen by the normal eye only whit sharingan or if the oponent is trained in Sage Art's(then he/she can sence it) -The user has to be in Sage mode to be able to use the jutsu- -this tequnice can only be used 3 times per battle Sage Art:Illusion Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description:The user releases a part of his natural energy into the surrounding area and it forms an inviseble mist.If the oponent is in this mist he /she start too hulusinate things(for example he/she thinks his/her limbs are falling off or he/she is being cut from diffrent directions).This illusions arent high level genjutsu they are equal to a C-ranked genjutsu so they can easily be released whit *kai* but as long as the opponent stay's in the mist he/she falls into a new genjutsu everyturn. -last for two turns- -it can only be used once per/fight- -user has too be in sage mode too use this jutsu- Sage Art: Last Chance Type: Attack Rank: S Range: Short/Mid/Long Chakra Cost: 40 (and also all of the user's natural energy) Damage Points: N/A (depends on how the user uses this jutsu) Description:This Sage technique is the ultimate attack or defense jutsu, but it comes with a big price. It takes up 90% (the other 10% is to maintain Sage Mode till the jutsu wears off) of the user's natural energy. First the user releases all of his natural energy into the air. Then the user is free to manipulate that natural energy. The user can use it to block an incoming attack (taijutsu and one elemental attack which can be at any rank) or the user can use this energy to attack or too subdue the opponent, meaning the user can make the natural energy grab hold of the opponent's hands, legs, etc. -the user has to be in Sage Mode too use this jutsu- -after this jutsu wears off the user is left without Sage Mode- -after this the user cant perform any S-rank jutsus till the end of the fight- -the jutsu last for two turns- Sage Art:Flesh Clone Type:Attack/Defenc Rank:S Chakra:40 Damage:80 Range:Short-Long Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.) note:the user need to know Toad Mouth Binding to performe this jutsu (Seiji ketsugō) Sage binding Rank: S Type: attack Range: short - mid Chakra Cost: 40 Damage Points: N/A Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving. Note: Useable twice Note: Reduces sage mode by 2 turns Note: Target must be on the ground. (Senning: shouheki) - Sage art barier Rank: Forbidden Type: Defence Range: Short Chakra Cost: 60 Damage Points: N/a Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier. Note: No other jutsu at the same time as this Note: Reduces sage mode/hawk mode by 2 turns Note: 30 damage to the user due to the strain. Note: Must be in sage mode or hawk mode to use Note: Useable once Sage Art: 4 Sage Formation Type: Deffence Range: Short Rank: Forbidden Chakra: 50 Damage: N/A Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker. Note: Must know sage mode. Note: Not only will nothing enter the box, but nothing can leave it either Note: Lasts 3 turns, you can quit it Before then if needed. Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon Note: 1 time a fight Sage Art: Sage's toy Rank: F Chakra: 50 Damage: N/A Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu. NOTE: cannot defend during this Note: cannot attack during this note: cannot change targets due to only controling the hands note: must be in sage mode for enough power. Sage Art: Wind of Myobokuzan Rank: Forbidden Range: Mid/Long Chakra Cost: 50 Damage Points: 90 (20 to user) Description: The user mixes their wind element chakra and their nature chakra together and sends it out into the air. By doing this, they create extremely powerful wind currents all throughout the battlefield, capable of ripping up the battlefield and even slicing a mountain in half. Note: Can only be used once per battle Note: Takes one turn off Sage Mode * Note: The user needs to be in Sage Mode Sage Art:Chakra Pathway Rank: Forbidden Type: Attack Range: Short-Mid-Long Chakra Cost: 40 Damage Points: 80 Description: After the user uses Waves of fury or last chance he/she is able too change the natural energys course(whic was the lungs)to the enter the chakra pathway system(chakra network).As the natural energy enteres the enemy's chakra network the user is able to make the energy to block chakra points, eleminating the expulsion of chakra from the body, or certain parts of the body. (This will not cause the opponent to go numb, it will only keep them from using chakra. they can still use taijutsu) Note:This jutsu can be used to block a serten chakra point to cut of chakra to the specifick body part(exple head,if there isnt any chakra source for the head the oponent cant use sharingan or bykugan and it has no effect on rinnengan users) -The jutsu needs a couple seconds too take effect -This tequnice can only be used once per battle- -The user has to be in Sage mode to be able to use this jutsu- -In the next turn the user is forced too exit sage mode because this is the limit of natural energy manipulation- -After the user exits Sage Mode the user is left whit the side effects of sage mode and also whit the effect of the tequnice whic are the folowing:the user is very tired and can barly move - (Gama soeki) Sage Arts:Toad Plague Rank: Fordbidden Type:Attack/Defence Range:Short-Long Chakra Cost:60 Damage Points:100 Description:The user after performing a quick series of handseals placing their hand on the floor causes thousands of toads to appear.These toads jump at great speed engulfing the opponent,the unique ability of these toads is somewhat like deidara's clay where with a quick handseal the user can cause them to explode at their wim. *Can Only be used by Naruto* *Can only be used in Sage Mode* *Can only be used once per battle* *User can't use sage mode for rest of battle* (Gama Yuripaddo)Sage Arts:Toad Lily Pad technique Rank: Forbidden Type: Supplementry/Defence Range:Short-Long Chakra Cost:50 Damage Points:N/A Desciption:After a quick succession of handeals the user places there hand on the ground,in doing so they cause the battlefield to change to water with several lily pads across it.The unique ability of these lily pads is that if the user is on them it acts as a 360 defence protecting the user with nature chakra using the water surrounding the lily pad which they are on to protect them from all angles. *Can only be used once* *Can only be used by Naruto,-Naruto Uzumaki-* *Can only be used in sage mode* *No Sage jutsus for one turn after usage* Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc. Note: - Must have signed the Toad Contract - May only be performed twice per battle Hikigaeru no Ibo | Toad Warts Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach. Note: - The Toad Warts technique can be used both by signers of the toad contract and the toads themselves - The technique may only be used trice per battle - Resistance to the wart acid does not extend to any other substance or acid. (Hikigaerusuraimu) – Toad Slime Type: defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves. Note: - This technique requires signing the Toad Contract - The technique may be performed thrice per battle - When activated the technique stays active for 4 turns - This technique makes the user resistant towards C-rank and below Taijutsu - This technique may be used by the user or any of the toad summonings (Hikigaerubōkarusakku) – Toad Vocal Sac Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: This technique was invented by the toads themselves and taught unto the ones who have signed the toad contract. The vocal sac of the toads is generally used to emit their frog calls from, yet it can also be used in another way. This technique requires the user to perform the Boar hand seal, while then with a powerful inhaling action, he will form a vocal sac similar to the one the toads have, inhaling and storing incoming techniques of intangible matter, such as mist, smoke, gasses and the likes. Storing it inside the vocal sac where it will then cause no harm to the user, while then the user is capable of redirecting the entire gas, mist or smoke in any direction he desires, in a powerful stream like fashion, and depending on the technique or tangible matter that is stored in the vocal sac, it may cause harm to the opponent if sent directly back at him. This technique is also usable by Toads. The technique only allows a toad or user to suck up A-rank or below intangible techniques like mist, gas and smoke, and release it back towards the enemy. The toads are not immune to poison or venom from other creatures or techniques, meaning that they cannot perform this technique on poisonous techniques without having the risk of being infected and ultimately die of the poison. A toad or user may use this technique on poisonous techniques in battle, but they will without a doubt be affected by it. Note: - This technique requires signing the Toad Contract - The technique may be performed trice per battle (Hikigaeru No Shita Baindingu) – Toad Tongue Binding Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target. Note: - May be performed trice per battle - Can be used by both the user and Toads - Must have signed the Toad contract (Bubun-tekina Hikigaeru no Henkan) – Partial Toad Transformation Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits Partial leg transofromation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed. Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns. Note: Legs are A rank defence on them and have the power of A rank tai when used in combat Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice. Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin. Note: The arms have the power of an A rank tai attack when used in combat Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed. Note: A body part can be transformed for up to two turns and only one part can be transformed at a time. Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns. Note: The stomac technique can be used once every two turns up to 3 times per battle Note: The user of this technique must be in Sage Mode to be able to use this technique (Hikigaeru Kyūshū Nō) – Toad Absorbing Ability Type: Defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it. Note: - Can be performed by both toads and the user - Can be used twice per battle - Can absorb water from C-A rank water techniques rendering them useless - The user is capable of doing so with B-rank and below water techniques - Must have learned the toad contract and toad arts [Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage: 80 Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents. -Uses 2 turns on SM -Can't use SM technique higher than A-rank the same turn -Can't use SM technique higher than S-rank the following turn -Can only be used once per battle (Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal Type: Supplementary Rank: A Range: Short Chakra Cost: N/A (+100) Damage Points: N/A Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that. Note: Can only be used once. Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns. (Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath Type: Offensive Rank: Forbidden Range: Short – Long Chakra Cost: 50 Damage Points: 90 Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes. Note: Can only be used once. Note: Must have Sage Mode active, and have Fire Release as a main affinity. Note: Reduces Sage Mode's duration by 2 turns. Note: The user can't use any techniques above S-rank for 2 turns after using this technique. [/spoiler] [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Hawks[/U][/B][/COLOR] [spoiler] [B]My Hawk Summons[/B] [spoiler] [B](Kuchiyose no Jutsu - Horus)[/B] Type: Summoning Rank: A Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused. Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left Note: No other summons at the same time Note: No other summons for 4 turns Note: Must know the hawk contract Note: Can only be summoned once per battle [B](Taka Kamikaze) - Kamikaze Hawk[/B] Spoiler Type: Summoning Rank: A Range: Short Chakra cost: 50 Damage points: 60 Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches. Note: Usable once per battle. Note: Must know the hawk contract. Note: After using his kamikaze jutsu, this hawk disperses. Note: Lasts 4 turns on the feild [/spoiler] [B]Hawk Summons given to me[/B] [spoiler] [B](Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force. Note: Can only be summoned 2 times and lasts 4 turns Note: Must sign the Giant Hawk contract from Kaito-sama. [B](Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds[/B] Rank: A Type:Summoning Range: N/A Chakra cost: 30 Damage points: N/A Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks. Note: Wind Current Can only be used 2 times per battle Note: Can only be summoned once per battle Note: Contract Holder Kaito-sama [B](Menthu Nenshou Taiyou) - Menthu of the Burning Sun[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws. Note: Can only be used twice Note: Must Know the Hawk summoning contract held by Kaito-sama [B](Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons. Note: Can only be used twice Note: Must know the Hawk summoning contract held by Kaito-sama [B](Nahuatl Hisan Toride) - Nahuatl the flying Fortress[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element. Abilities -Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times) -Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times) -He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points) Note: Can only be used twice Note: Cannot use Earth style techniques requiring direct contact with the ground Note: Must know Hawk Summoning contract held by Kaito-sama [/spoiler] [B]My Hawk Jutsu[/B] [spoiler]N/a[/spoiler] [B]Hawk Jutsu Given to me[/B] [spoiler] (Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time. Note: Can only be used 3x times per battle Note: Must have signed the Hawks contract. Note: No Hawk summons in the same and next turn. (Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō Type: Defensive Rank: S Range: N/A Chakra Cost: 40 Damage Points: N/A Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible. Note: Can only be used 3x times per battle. Note: Lasts two turns and then requires at least one turn cooldown before it can be used again. Note: Must have signed the Hawks contract. [B](Hōku Sennin Modo) - Skyhawk Sage Mode[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 (-10 per turn active) Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu) Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation. Note: Mode lasts for 5 turns. Note: Can only be used once Note: When mode is finished user is unable to perform S rank or above for the next two turns. Note: Must have signed the Giant Hawk Summoning contract. [B](Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers[/B] Rank: S Type: Attack Range: Short – Long Chakra cost: 40 Damage points: 80 Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself. Note: Can only be used 3 times Note: Can only be used in Majestic Hawk Mode. [B](Hane Amatsu Bougei) – Wings of Heavenly Protection[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank) Note: Can only be used three times. Note: Can only be used within Majestic Hawk Mode. [/spoiler] [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Dragons[/U][/B][/COLOR] [spoiler] [B]My Dragon Summons[/B] [spoiler]N/a[/spoiler] [B]Dragon Summons given to me[/B] [spoiler] [B](Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon[/B] Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra: 40 Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses) Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking. Note: Can only be summoned Once per fight Note: Can only stay on the field for 4 turns Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times. Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract. Note: Is very capable of flight. Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass. [B](Kuchiyose no Jutsu: Elemento Ryuujin: Posaidra Furui SuiRyuujin) Summoning Technique: Elemental Dragon: Poseidra, the Ancient Water Dragon[/B] Rank: S Type: Offensive/Defensive/Supplementary Chakra: 40 Damage: N/A (+40 if physically hit from this summon, +10 to water based techniques used by this summon) Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a wingless Dragon standing around the summoner. Poseidra is 15 meters tall to it's shoulders, and is roughly 45 meters from head to tail. Poseidra along with the Lightning Dragon, are the same size. making them the second largest Elemental Dragons. Poseidra is incapable of flight due to having no wings, but is the fastest Dragon in and under water. Being the Water Elemental Dragon, Poseidra is immune to all Water Based attacks, and is able to use every water technique the summoner is able to use. Poseidra is perfectly capable of speaking Note: Can only be summoned Once per fight Note: Can only stay on the field for 5 turns Note: Can only use Custom Water Techniques 1 time, and Basic Water Techniques 3 times. Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Water Dragons part of the Elemental Dragon Contract. Note: As being Immune to all Water based techniques, Poseidra is very weak to Earth & Lightning based technique, and is exceptionally strong to Fire based techniques. Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass [B](Kuchiyose no Jutsu: Elemento Ryuujin: Gurandīne Furui FuuRyuujin) Summoning Technique: Elemental Dragon: Grandeeney, the Ancient Wind Dragon[/B] Rank: S Type: Offensive/Defensive/Supplementary Chakra: 40 Damage: N/A (+30 (+80 if flying) if physically hit from this summon, +20 to wind based techniques used by this summon) Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see an all White Dragon standing next to or underneath of the summoner. Grandeeney is 4 meters tall to it's shoulders, and is roughly 10 meters from head to tail. Grandeeney is the smallest of the Elemental Dragons. Grandeeney outside of being the smallest of the Elemental Dragon's is by far the fastest of the dragons. Being the Wind Elemental Dragon, Grandeeney is immune to all Wind Based attacks, and is able to use every Wind technique the summoner is able to use. Grandeeney is perfectly capable of speaking, and very capable of flight. Note: Can only be summoned Once per fight Note: Can only stay on the field for 4 turns Note: Can only use Custom Wind Techniques 1 time, and Basic Wind Techniques 3 times. Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Wind Dragons part of the Elemental Dragon Contract. Note: As being Immune to all Wind based techniques, Grandeeney is very weak to Fire based technique, and is exceptionally strong to Lightning based techniques. Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass. [B](Kuchiyose no Jutsu: Elemento Ryuujin: Jien Moran Furui DoRyuujin) Summoning Technique: Elemental Dragon: Jhen Mohran, the Ancient Earth Dragon[/B] Rank: S Type: Offensive/Defensive/Supplementary Chakra: 40 Damage: N/A (+60 if physically hit from this summon, +10 to earth based techniques used by this summon) Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a dirt brown Dragon with two very large tusks, standing around or underneath of the summoner. Jhan Mohran is 13 meters tall to it's shoulders, and is roughly 40 meters from head to tail. Jhan Mohran is the third largest of the Elemental Dragons. Jhan Mohran outside of being the third largest of the Elemental Dragon's is by far the slowest of the dragons. Being the Earth Elemental Dragon, Jhan Mohran is immune to all Earth Based attacks, and is able to use every Earth technique the summoner is able to use. Jhan Mohran is perfectly capable of telepathically speaking with its summoner, but when speaking out loud, it speech pattern is broken up and hard to understand at times. Note: Can only be summoned Once per fight Note: Can only stay on the field for 4 turns Note: Can only use Custom Earth Techniques 1 time, and Basic Earth Techniques 3 times. Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Earth Dragons part of the Elemental Dragon Contract. Note: As being Immune to all Earth based techniques, Jhan Mohran is very weak to Lightning based technique, and is exceptionally strong to Water based techniques. Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass. [/spoiler] [B]My Dragon Jutsu[/B] [spoiler]N/a[/spoiler] [B]Dragon Jutsu Given to me[/B] [spoiler]N/a[/spoiler] [/spoiler] [B][COLOR=rgb(184, 49, 47)]Snake Summons:[/COLOR][/B] [spoiler] ( Kuchiyose: Nagini ) - Summoning: Nagini Type: Offensive/Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: Nagini is a large, green snake, roughly twelve feet long and as thick as a man's thigh. Nagini is completely loyal to Lord Voldemort. While she remained aloof, if not malevolent, to most others, she obeyed Voldemort completely. She is also shown to be very intelligent and was able to understand the concept of strategies and plans, and seemed to have understood how humans behaved. Nagini possess the same, average strength as most snakes as well as having a deadly bite. What is unique about Nagini, however is the fact that nothing is actually unique about her. Possessing no abilities of her own, Nagini is only able to use the very basic abilities generic summonings are capable of performing. What marks her from the basic summoning is essentially her connection to her master, Voldemort. If the only snake the user uses, Nagini is capable of being on the field for the entirety of an event given that she mirrors a basic snake greatly. [/spoiler] [/spoiler] [B][COLOR=rgb(184, 49, 47)]Rinnegan Summons[/COLOR][/B] [spoiler][B](Kuchiyose no Jutsu: [I]Eievui[/I] ) -Summoning Technique: Eevee[/B] Type: Supplementary Rank: S rank Range: Short Chakra: 40 Damage: N/A Description: A unique summoning belonging to Animal path. The user will perform the summoning jutsu through a tattoo or slamming their hands down to summon Eevee. Along with all of the rinnegan summons, Eevee has it's own unique traits, while having chakra rods throughout it's body, having the rinnegan and shared vision with the user. Eevee is unique in it's own way as it would be summoned looking like a small fox with a big tail in it's normal form.. This is due to the extensive changes maid to it, when it is summoned to the field, it can do one of two things. Firstly i can be summoned a to be in it's normal basic form. The other aspect would be being summoned in the form of an advanced evolved version of itself. The secondary effect of Eevee is that when it is summoned, the user will imbue chakra into it of a chosen element or skill the user knows, allowing for Eevee to use all the jutsu the user knows for that element or skill. This however has it's limits. Eevee can only use up to S ranks and when summoned will sap 200 chakra from the user, using that for it's jutsu counting towards the users three moves per turn. This can't make use of rinnegan's deva path. All the uses of jutsu count towards the users limits. When Eevee is summoned, it's appearence will reflect the element/or skill that the user has infused into it, so for water it would have scales instead of fur, for lightning it fur would be more spiky and sharp etc. Note: Can be summoned once, lasting 4 turn, no summons in the following turn after. Note: Can only be summoned by rinnegan bios. [spoiler] [IMG]https://usercontent2.hubstatic.com/14066657_f520.jpg[/IMG][/spoiler] [B](Kuchiyose no Jutsu: [I]Snorlax[/I]) -Summoning Technique: Snorlax Type:[/B] Supplementary [B]Rank:[/B] S rank [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description: [/B]The user will perform a summoning jutsu summoning Snorlax. Snorlax is a summon unique to the rinnegan's animal path. Like all the other summons, it has the chakra rods throughout it and shares vision with the user. What's unique about his summon is much like the dog summon it was altered for a specific purpose of taking hits. Unlike the dog summon though, instead of splitting when being hit with an attack, Snorlax power is Shock Absorption. He is a large fat looking summoning almost like a bear with blue fur. On contact with physical attacks, his fat will take the full shock negating any matter-based damage to 0 as the shock of impact would just flow through his fat and be released into the air or ground around snorlax. This only works for physical impacts, it will have no effect on energy based attack or sharp attacks such as through a sword as their will piece his fat. To these attack he immune to A rank and below jutsu thanks to the layers of fat protecting him. Note: Can be summoned once, lasting 4 turn, no summons in the following turn after. Note: Can only be summoned by rinnegan bios. [spoiler] [IMG width="214px"]https://assets.pokemon.com/assets/cms2/img/pokedex/full/143.png[/IMG] [/spoiler] [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21951769[/URL] - approval[/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Miscellaneous[/U][/B][/COLOR] [spoiler] [B][I](Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique[/I][/B] Spoiler [I]Type: Offensive/ Defensive/ Supplementary Rank: B-Rank Range: Short - Mid (Depending on the size of the Summon) Chakra: 20 Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon) Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu. There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs. The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly. Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu. Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess. Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/I] [/spoiler][/Border] [/QUOTE]
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