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Naruto Role Playing
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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943291, member: 32759"]</p><p>[border="Miscellaneous/Character bound jutsu"]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Smoke:</span></strong></p><p>[spoiler]</p><p><strong>(Dokuton/ Kemuriton</strong> <strong>Densen) - Poison/Smoke Release: Contagion</strong></p><p><strong>Rank: D</strong></p><p>Type: Supplementary</p><p>Range: short - long</p><p>Chakra Cost: (+10 to jutsu applied to)</p><p>Damage Points: N/a</p><p>Description: This technique is an infusion jutsu. When a user makes use of a smoke technique, they are able to use their poison in gaseous form, infusing the smoke jutsu with a poison they have access to. This don't increase the damage. If the chosen poison has a different colour, the smoke will gain that and if the smoke is breathed in, with it, the target will suffer the effects of the poison. This is done in the same time frame as a smoke ninjutsu but costs a move to do so, increasing the chakra of the smoke ninjutsu by 10 in the process. Can be used 4 times.</p><p></p><p><strong>[Haí no shuraudo] - Ashen Shroud</strong></p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 20 (+10 to smoke jutsu)</p><p>Damage: N/A [+20 to Smoke Ninjutsu]</p><p>Description: With the capability of fire and the capability of utilizing smoke ninjutsu, the user will infuse his fire chakra into existing smoke and/or smoke techniques, or infuse it into smoke techniques that they are currently making [same timeframe]. This will generate smoldering ash within the smoke, it not only burns, it also makes it even harder to breath, as it increases the heat and general damage output, increasing the rank of the smoke by +1 and increasing the damage by 20. This makes the smoke thicker and harder to see through, giving it a darker color.</p><p>Note: Can be used 4 times per fight.</p><p>Note: Can only be used on a jutsu once.</p><p></p><p>Link: <a href="https://animebase.me/threads/custom-smoke-stuff.776845/post-22036871">https://animebase.me/threads/custom-smoke-stuff.776845/post-22036871</a></p><p></p><p><strong><em>[Boido Funka] - Void Eruption</em></strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique allows the user to, when turning their body into smoke, the user will release a larger quantity of chakra into their technique, happening in the same time frame. This will cause the user to go off in a form of a large smoke bomb, as they are turning into smoke, releasing a blast of smoke that reaches all around to mid range. The smoke which covers the entire battlefield, is thick and restricts people's visual prowess, while also making it difficult to breath [Those who stay within the smoke suffocates within two turns, passing out]. The user can use this as they turn their body to smoke or once they are already in that form.</p><p></p><p>Additionally, as the smoke body and the outwards burst of smoke to cover the field happens, the user is capable of moving through the smoke, allowing themselves to hide and move freely, to evade incoming attacks, by still being in smoke form. The user can use this to travel up to mid range in any direction. The user can retain their body of smoke form after using this or reform at an time.</p><p>Note:</p><ul> <li data-xf-list-type="ul">When used in conjunction with Body of Smoke, it is done in the same timeframe</li> <li data-xf-list-type="ul">Can be used three times per fight</li> </ul><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Scorch:</span></strong></p><p>[spoiler]</p><p><strong>(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone </strong></p><p>[SPOILER]</p><p></p><p>Type:Sup</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:N/a</p><p>Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above)</p><p></p><p>-Can only make up to 3</p><p>-Cant use no Scorch jutsus while they`re on the field</p><p>-Can only be used by general phaze</p><p>-Can only be used once per battle[/SPOILER]</p><p></p><p></p><p><strong>(Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb</strong></p><p>[SPOILER]</p><p></p><p>Type: Attack/Defensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The User will do a set of 2 handseals. following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2seconds) Soon as the heatwave is above the opponent. The user will do the tiger hand-seal.it will then quickly imprison and form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.</p><p></p><p>-Can only use Once</p><p>-Cant use Fire and Wind above A rank for the next turn</p><p>-Only can be Taught by Teno[/SPOILER]</p><p></p><p></p><p><strong>(Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun</strong></p><p>[spoiler]Rank:A</p><p>Range:Self</p><p>Type: Defensive|Supplementary</p><p>Chakra Cost:30</p><p>Damage Points: N/a</p><p>Descirption: The user will quickly do the handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals while in this form from their body. The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and uses this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.</p><p></p><p>Note: Can use 3 times a battle</p><p>Note: Last one turn but can deactivate at will</p><p>Note: Requires 2 turn cool down</p><p>Note: If opponent comes in contact, it deals 20 Damage</p><p>Note: Can only use Scorch, Fire, Wind and non-elemental abilities while this is active[/spoiler]</p><p></p><p><strong>(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion</strong></p><p>[SPOILER]</p><p>Rank:S</p><p>Range:Short-Mid</p><p>Type:Attack/Defense</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round</p><p></p><p>:Note:Can Only Do 2 jutsus the next Turn</p><p>:Note:Can only use once</p><p>:Note:Cant Use Fire or Wind in the same Turn as this jutsu</p><p>:Note:Cant use Fire and Wind Above A rank the next turn</p><p>:Note:Can Only be Taught By Teno</p><p>[/SPOILER]</p><p></p><p><strong>(Shakuton: kouyou heki) Scorch Style: Outline Burst </strong></p><p>[SPOILER]Type: Attack/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.</p><p>-Can Use Twice</p><p>-Cant Use S rank Scorch for 2 Turns</p><p>-Cant Use Fire And Wind Above S Rank This turn, or the next[/SPOILER]</p><p></p><p><strong> Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun </strong></p><p>[SPOILER]Type: Supplamentary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50 (-20 Each turn active)</p><p>Damage: N/a (-30 due to first degree burn.) (+15 Taijutsu)</p><p>Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their body for a period of time. Once done they will release the built up scorch chakra from around their body causing scorch to layer around their skin literally resonating from the surface their body outwards. This jutsu serves 2 Main purposes: 1. Any small-scale water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user. If the user of this technique were to come into contact with large bodies of water however, it would completely overpower the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted. The reason this jutsu is classified as forbidden is due to the intense scorch chakra resonating on the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, It causes first degree burns to the users whole body</p><p></p><p>Note: Can only use once</p><p>Note: Once this technique is done the user will suffer 1st degree burns all on their body, not only being painful, but tender to the touch All attacks that are landed onto the opponent gains +10</p><p>Note: Stays Active 3 Turns</p><p>Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch[/SPOILER]</p><p></p><p><strong>(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios</strong></p><p>[SPOILER]Type:Offensive|Defensive|Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage:N/a</p><p>Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: This technique is easily visible to the naked eye</p><p>Note: Cant use any scorch custom above A rank in the same turn[/SPOILER]</p><p></p><p><strong>(Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel mass amounts of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roasted" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand hes using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output. While this is active, all moisture around the user evaporates due to the heat given off by the sword through scorch release (following rank and elemental interactions).</p><p></p><p>Note: Can only use once</p><p>Note: Due to such high volume chakra, the user cant use any elemental techniques besides the elements that make up scorch (fire, wind, and scorch itself) and non elemental techniques such as tai, ken , etc.</p><p>Note: Last 3 turns</p><p>Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out)</p><p>Note: One this technique ends, the user isnt able to mold scorch chakra for 3 turns</p><p>Note: No jutsu above A ranks in the next turn.[/SPOILER]</p><p></p><p><strong>(Shakuton: Niban Kinjutsu moushiire Ra) Scorch Style: Second Forbidden Offer Of Ra</strong></p><p>[spoiler]</p><p>Type: Defensive | Offensive</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: 90 (-50 to user)</p><p>Description: This technique is the second technique developed by Asch the bloody of the hidden sand. The user will draw blood on both of their hands , following right after creating a small scorch orb that will float in front of the user. The user will then clap his hands together with the scorch orb in the middle, using their blood as the sacrifice for the technique. The scorch orb will disperse into heat waves around the user while causing the users body to have a orangish red hue to it. This is to protect the user from the full brunt of this attack. This will also create a small mini scorch orb made out of the heatwaves, not fully manifested making it hard to see it orbiting around the user from out of short range The purpose of this technique is to make the ultimate defense, offensive. Anybody who comes within short range of the user, the heat wave will channel itself into the mini sun orbiting around the user, making the mini sun alot more potent and powerful due to the heatwaves, scorching them simply due to the heat waves emitting from the scorch sun. This does not evaporate the water in their body because it does not directly touch the opponent but it causes the opponents water and blood to boil at an intense temperature causing vigorous pain while at the same time scorching the opponents flesh with ease. This is a very extreme technique, as it can backfire and comes with a cost. Once this technique activates, due to the user being coated in large amounts of scorch chakra, their water and blood wont boil but their flesh will be burnt to the 2nd degree.</p><p></p><p>Note: Can only use once</p><p>Note: This technique ends once somebody activates it within short range</p><p>Note: Last for 3 turns before the technique runs out once activated in it's effect it lasts until the end of that turn</p><p>Note: Cant use any elemental jutsus besides fire and wind while active</p><p>Note: The heatwave surrounding the user from this technique follows the strength and weakness guide of scorch</p><p>Note: Once this technique activate, the user takes double damage whenever a technique lands being extremely painful</p><p>Note: Cant use any scorch technique above S rank in the same turn as this[/spoiler]</p><p><strong>(Shakuton: Taisan hatsugen) Scorch Stylel: Disperse Revelation </strong></p><p>[spoiler]Type: Supplementary | Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction.</p><p></p><p>Note: This technique can only be twice</p><p>Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time)</p><p>Note: This technique last for one move slot</p><p>Note: This technique can not be used in the same turn as scorch techniques</p><p>Note: Must wait 2 turns before using this technique again</p><p>Note: Cannot be used whilst the opponent's raiton is restricted in any way[/spoiler]</p><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Black lightning:</span></strong></p><p>[spoiler]</p><p><strong>36) (kaminari no Yoroi ) - Black lightning armour</strong></p><p>Type: Attack/defence</p><p>Rank: S rank</p><p>Range: close</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against</p><p></p><p>Note: can only be used once</p><p>Note: cant use wind or water techniques in this form</p><p>Note: lasts 4 turns</p><p>Note: Cant use black lightning for 2 turns afterwards</p><p>Note: Cant use lightning for 1 turn afterwards[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Storm Release:</span></strong></p><p>[spoiler]<strong>37) (Ranton: Tatsumaki) - Storm Tornado</strong></p><p>Type:Attack</p><p>Rank: S rank</p><p>RangeShort-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.</p><p>Note: Can absorb up to B rank techniques</p><p>Note: Useable twice</p><p>Note: No Water and Lightning Release A rank or above following turn.</p><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Rinnegan</span></strong></p><p>[spoiler]</p><p><strong>( Hantei) - Judgement </strong></p><p>Type: Defensive</p><p>Rank: S</p><p>Range: Short-mid</p><p>Chakra cost: 40 ( -60 if hits a target)</p><p>Damage points: N/A</p><p>Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.</p><p></p><p>Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.</p><p>Note: Can only be used 3 times</p><p>Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.</p><p></p><p>[/spoiler]</p><p></p><p><strong>Otsutsuki Techniques</strong></p><p>[spoiler]</p><p></p><p><strong>(Mentokou Kae) Momentum Shift</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage points: N/A</p><p>Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.</p><p><strong>Note:</strong></p><p>-Can only be used with Otsutsuki Flight technique.</p><p>-Can only be used four times per battle</p><p>-Requires a one turn cool down.</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Otsutsuki Taijutsu) Otsutsuki Body Art</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage points: 40 - 80</p><p>Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.</p><p><strong>Notes:</strong></p><p>-Can only be used with Otsutsuki Flight technique</p><p>-Can only use S-rank variant three times per battle/event</p><p>-Requires a Taijutsu Specialty</p><p>-Can only be taught by Serpent</p><p>[/spoiler]</p><p></p><p><strong>Poison</strong></p><p>[spoiler]</p><p></p><p><strong>(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra: 30 (+10 per turn per usage)</p><p>Damage: N/A</p><p>Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.</p><p></p><p>Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.</p><p></p><p>Note: Must be taught by Korra.</p><p>Note: Must know Poison Release</p><p>Note: Requires a 2 turn cool down between uses</p><p>Note: Each use lasts for the duration of that singular technique.</p><p>Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/poison-masters.774356/post-21998092[/URL]</p><p>[/spoiler]</p><p></p><p><strong>Blood Release</strong></p><p>[spoiler]</p><p>(Chi no kami no dōgu ) - Blood God Tools</p><p>Rank: D-S</p><p>Type: Attack/Defence</p><p>Range: short - long</p><p>Chakra Cost:10-40</p><p>Damage Points: 20-80</p><p>Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.</p><p></p><p>Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/korras-life-matters.773718/post-21994598[/URL]</p><p></p><p>[/spoiler]</p><p></p><p><strong>Sound</strong></p><p>[spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20636971&viewfull=1#post20636971"><strong>(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War</strong></a></p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short (Self)</p><p>Chakra: 30</p><p>Damage: N/A (+10 to taijutsu) (+10 to sound)</p><p>Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.</p><p>Notes:</p><p>- The technique lasts three turns.</p><p>- Can only be used twice times per-match.</p><p>- Must wait one turn before reusing.</p><p>- No sound techniques for one turn after this ends.</p><p>- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.</p><p>- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203682&viewfull=1#post19203682"><strong>(Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist</strong></a></p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the <a href="http://usercontent2.hubimg.com/7057329_f520.jpg">Semicircular Canals</a> which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.</p><p>Notes:</p><p>- Can only be used three times per-match.</p><p>- Lasts for six turns.</p><p>- Must wait three turns to reuse.</p><p>- Can only be taught by Nathan.</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=711213&page=37&p=21067149&viewfull=1#post21067149">(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale</a></strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Self - Short (Direct Contact)</p><p>Chakra: 40 (-20 per ability used that has a turn duration)</p><p>Damage: N/A</p><p>Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;</p><p></p><p>174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.</p><p></p><p>285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.</p><p></p><p>396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.</p><p></p><p>417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.</p><p></p><p>852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.</p><p></p><p>Notes:</p><p>- Only one effect can be used per-usage.</p><p>- Each effect can only be used once per-match/twice per-NW event.</p><p>- Cooldown of two turns before re-use.</p><p>- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.</p><p>- Can only be taught by Nathan.</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/le-nathan.772026/post-21983745[/URL]</p><p></p><p>[/spoiler]</p><p></p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943291, member: 32759"] [border="Miscellaneous/Character bound jutsu"] [B][COLOR=rgb(184, 49, 47)]Smoke:[/COLOR][/B] [spoiler] [B](Dokuton/ Kemuriton[/B] [B]Densen) - Poison/Smoke Release: Contagion Rank: D[/B] Type: Supplementary Range: short - long Chakra Cost: (+10 to jutsu applied to) Damage Points: N/a Description: This technique is an infusion jutsu. When a user makes use of a smoke technique, they are able to use their poison in gaseous form, infusing the smoke jutsu with a poison they have access to. This don't increase the damage. If the chosen poison has a different colour, the smoke will gain that and if the smoke is breathed in, with it, the target will suffer the effects of the poison. This is done in the same time frame as a smoke ninjutsu but costs a move to do so, increasing the chakra of the smoke ninjutsu by 10 in the process. Can be used 4 times. [B][Haí no shuraudo] - Ashen Shroud[/B] Rank: B Type: Supplementary Range: Short-Long Chakra: 20 (+10 to smoke jutsu) Damage: N/A [+20 to Smoke Ninjutsu] Description: With the capability of fire and the capability of utilizing smoke ninjutsu, the user will infuse his fire chakra into existing smoke and/or smoke techniques, or infuse it into smoke techniques that they are currently making [same timeframe]. This will generate smoldering ash within the smoke, it not only burns, it also makes it even harder to breath, as it increases the heat and general damage output, increasing the rank of the smoke by +1 and increasing the damage by 20. This makes the smoke thicker and harder to see through, giving it a darker color. Note: Can be used 4 times per fight. Note: Can only be used on a jutsu once. Link: [URL]https://animebase.me/threads/custom-smoke-stuff.776845/post-22036871[/URL] [B][I][Boido Funka] - Void Eruption[/I][/B] Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 Damage: 60 Description: This technique allows the user to, when turning their body into smoke, the user will release a larger quantity of chakra into their technique, happening in the same time frame. This will cause the user to go off in a form of a large smoke bomb, as they are turning into smoke, releasing a blast of smoke that reaches all around to mid range. The smoke which covers the entire battlefield, is thick and restricts people's visual prowess, while also making it difficult to breath [Those who stay within the smoke suffocates within two turns, passing out]. The user can use this as they turn their body to smoke or once they are already in that form. Additionally, as the smoke body and the outwards burst of smoke to cover the field happens, the user is capable of moving through the smoke, allowing themselves to hide and move freely, to evade incoming attacks, by still being in smoke form. The user can use this to travel up to mid range in any direction. The user can retain their body of smoke form after using this or reform at an time. Note: [LIST] [*]When used in conjunction with Body of Smoke, it is done in the same timeframe [*]Can be used three times per fight [/LIST] [/spoiler] [B][COLOR=rgb(184, 49, 47)]Scorch:[/COLOR][/B] [spoiler] [B](Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone [/B] [SPOILER] Type:Sup Rank:A Range:Short Chakra Cost:30 Damage Points:N/a Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above) -Can only make up to 3 -Cant use no Scorch jutsus while they`re on the field -Can only be used by general phaze -Can only be used once per battle[/SPOILER] [B](Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb[/B] [SPOILER] Type: Attack/Defensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The User will do a set of 2 handseals. following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2seconds) Soon as the heatwave is above the opponent. The user will do the tiger hand-seal.it will then quickly imprison and form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb. -Can only use Once -Cant use Fire and Wind above A rank for the next turn -Only can be Taught by Teno[/SPOILER] [B](Shakuton:Karada Taiyou)- Scorch Release: Body Of The Sun[/B] [spoiler]Rank:A Range:Self Type: Defensive|Supplementary Chakra Cost:30 Damage Points: N/a Descirption: The user will quickly do the handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals while in this form from their body. The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and uses this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique. Note: Can use 3 times a battle Note: Last one turn but can deactivate at will Note: Requires 2 turn cool down Note: If opponent comes in contact, it deals 20 Damage Note: Can only use Scorch, Fire, Wind and non-elemental abilities while this is active[/spoiler] [B](Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion[/B] [SPOILER] Rank:S Range:Short-Mid Type:Attack/Defense Chakra Cost:40 Damage Points:80 Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round :Note:Can Only Do 2 jutsus the next Turn :Note:Can only use once :Note:Cant Use Fire or Wind in the same Turn as this jutsu :Note:Cant use Fire and Wind Above A rank the next turn :Note:Can Only be Taught By Teno [/SPOILER] [B](Shakuton: kouyou heki) Scorch Style: Outline Burst [/B] [SPOILER]Type: Attack/Defensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line. -Can Use Twice -Cant Use S rank Scorch for 2 Turns -Cant Use Fire And Wind Above S Rank This turn, or the next[/SPOILER] [B] Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun [/B] [SPOILER]Type: Supplamentary Rank: Forbidden Range: Short Chakra: 50 (-20 Each turn active) Damage: N/a (-30 due to first degree burn.) (+15 Taijutsu) Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their body for a period of time. Once done they will release the built up scorch chakra from around their body causing scorch to layer around their skin literally resonating from the surface their body outwards. This jutsu serves 2 Main purposes: 1. Any small-scale water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user. If the user of this technique were to come into contact with large bodies of water however, it would completely overpower the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted. The reason this jutsu is classified as forbidden is due to the intense scorch chakra resonating on the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, It causes first degree burns to the users whole body Note: Can only use once Note: Once this technique is done the user will suffer 1st degree burns all on their body, not only being painful, but tender to the touch All attacks that are landed onto the opponent gains +10 Note: Stays Active 3 Turns Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch[/SPOILER] [B](Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios[/B] [SPOILER]Type:Offensive|Defensive|Offensive Rank: S Range: Short - Mid Chakra: 40 Damage:N/a Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique. Note: Can only be used twice per battle Note: This technique is easily visible to the naked eye Note: Cant use any scorch custom above A rank in the same turn[/SPOILER] [B](Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra[/B] [SPOILER]Type: Supplementary/Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel mass amounts of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roasted" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand hes using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output. While this is active, all moisture around the user evaporates due to the heat given off by the sword through scorch release (following rank and elemental interactions). Note: Can only use once Note: Due to such high volume chakra, the user cant use any elemental techniques besides the elements that make up scorch (fire, wind, and scorch itself) and non elemental techniques such as tai, ken , etc. Note: Last 3 turns Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out) Note: One this technique ends, the user isnt able to mold scorch chakra for 3 turns Note: No jutsu above A ranks in the next turn.[/SPOILER] [B](Shakuton: Niban Kinjutsu moushiire Ra) Scorch Style: Second Forbidden Offer Of Ra[/B] [spoiler] Type: Defensive | Offensive Rank: Forbidden Range: Short Chakra: 50 Damage: 90 (-50 to user) Description: This technique is the second technique developed by Asch the bloody of the hidden sand. The user will draw blood on both of their hands , following right after creating a small scorch orb that will float in front of the user. The user will then clap his hands together with the scorch orb in the middle, using their blood as the sacrifice for the technique. The scorch orb will disperse into heat waves around the user while causing the users body to have a orangish red hue to it. This is to protect the user from the full brunt of this attack. This will also create a small mini scorch orb made out of the heatwaves, not fully manifested making it hard to see it orbiting around the user from out of short range The purpose of this technique is to make the ultimate defense, offensive. Anybody who comes within short range of the user, the heat wave will channel itself into the mini sun orbiting around the user, making the mini sun alot more potent and powerful due to the heatwaves, scorching them simply due to the heat waves emitting from the scorch sun. This does not evaporate the water in their body because it does not directly touch the opponent but it causes the opponents water and blood to boil at an intense temperature causing vigorous pain while at the same time scorching the opponents flesh with ease. This is a very extreme technique, as it can backfire and comes with a cost. Once this technique activates, due to the user being coated in large amounts of scorch chakra, their water and blood wont boil but their flesh will be burnt to the 2nd degree. Note: Can only use once Note: This technique ends once somebody activates it within short range Note: Last for 3 turns before the technique runs out once activated in it's effect it lasts until the end of that turn Note: Cant use any elemental jutsus besides fire and wind while active Note: The heatwave surrounding the user from this technique follows the strength and weakness guide of scorch Note: Once this technique activate, the user takes double damage whenever a technique lands being extremely painful Note: Cant use any scorch technique above S rank in the same turn as this[/spoiler] [B](Shakuton: Taisan hatsugen) Scorch Stylel: Disperse Revelation [/B] [spoiler]Type: Supplementary | Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction. Note: This technique can only be twice Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time) Note: This technique last for one move slot Note: This technique can not be used in the same turn as scorch techniques Note: Must wait 2 turns before using this technique again Note: Cannot be used whilst the opponent's raiton is restricted in any way[/spoiler] [/spoiler] [B][COLOR=rgb(184, 49, 47)]Black lightning:[/COLOR][/B] [spoiler] [B]36) (kaminari no Yoroi ) - Black lightning armour[/B] Type: Attack/defence Rank: S rank Range: close Chakra Cost: 40 Damage Points: 80 Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against Note: can only be used once Note: cant use wind or water techniques in this form Note: lasts 4 turns Note: Cant use black lightning for 2 turns afterwards Note: Cant use lightning for 1 turn afterwards[/spoiler] [B][COLOR=rgb(184, 49, 47)]Storm Release:[/COLOR][/B] [spoiler][B]37) (Ranton: Tatsumaki) - Storm Tornado[/B] Type:Attack Rank: S rank RangeShort-Mid Chakra Cost: 30 Damage Points: 60 Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size. Note: Can absorb up to B rank techniques Note: Useable twice Note: No Water and Lightning Release A rank or above following turn. [/spoiler] [B][COLOR=rgb(184, 49, 47)]Rinnegan[/COLOR][/B] [spoiler] [B]( Hantei) - Judgement [/B] Type: Defensive Rank: S Range: Short-mid Chakra cost: 40 ( -60 if hits a target) Damage points: N/A Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them. Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active. Note: Can only be used 3 times Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe. [/spoiler] [B]Otsutsuki Techniques[/B] [spoiler] [B](Mentokou Kae) Momentum Shift[/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage points: N/A Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal. [B]Note:[/B] -Can only be used with Otsutsuki Flight technique. -Can only be used four times per battle -Requires a one turn cool down. -Can only be taught by Serpent [B](Otsutsuki Taijutsu) Otsutsuki Body Art[/B] Type: Offensive/Defensive Rank: B - S Range: Short Chakra Cost: N/A Damage points: 40 - 80 Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack. [B]Notes:[/B] -Can only be used with Otsutsuki Flight technique -Can only use S-rank variant three times per battle/event -Requires a Taijutsu Specialty -Can only be taught by Serpent [/spoiler] [B]Poison[/B] [spoiler] [B](Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion[/B] Rank: A Type: Supplementary Range: Short - Long Chakra: 30 (+10 per turn per usage) Damage: N/A Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank. Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability. Note: Must be taught by Korra. Note: Must know Poison Release Note: Requires a 2 turn cool down between uses Note: Each use lasts for the duration of that singular technique. Note: Cannot be used with jutsu that materialize within 5 meters of the opponent. [URL unfurl="true"]https://animebase.me/threads/poison-masters.774356/post-21998092[/URL] [/spoiler] [B]Blood Release[/B] [spoiler] (Chi no kami no dōgu ) - Blood God Tools Rank: D-S Type: Attack/Defence Range: short - long Chakra Cost:10-40 Damage Points: 20-80 Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it. Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals. [URL unfurl="true"]https://animebase.me/threads/korras-life-matters.773718/post-21994598[/URL] [/spoiler] [B]Sound[/B] [spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20636971&viewfull=1#post20636971'][B](Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War[/B][/URL] Type: Supplementary Rank: A-rank Range: Short (Self) Chakra: 30 Damage: N/A (+10 to taijutsu) (+10 to sound) Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency. Notes: - The technique lasts three turns. - Can only be used twice times per-match. - Must wait one turn before reusing. - No sound techniques for one turn after this ends. - Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques. - Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active. - Can only be taught by Nathan. [URL='http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203682&viewfull=1#post19203682'][B](Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist[/B][/URL] Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the [URL='http://usercontent2.hubimg.com/7057329_f520.jpg']Semicircular Canals[/URL] which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect. Notes: - Can only be used three times per-match. - Lasts for six turns. - Must wait three turns to reuse. - Can only be taught by Nathan. [B][URL='http://narutobase.net/forums/showthread.php?t=711213&page=37&p=21067149&viewfull=1#post21067149'](Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale[/URL][/B] Type: Supplementary Rank: S Range: Self - Short (Direct Contact) Chakra: 40 (-20 per ability used that has a turn duration) Damage: N/A Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows; 174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns. 285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently. 396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened. 417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on. 852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected. Notes: - Only one effect can be used per-usage. - Each effect can only be used once per-match/twice per-NW event. - Cooldown of two turns before re-use. - Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies. - Can only be taught by Nathan. [URL unfurl="true"]https://animebase.me/threads/le-nathan.772026/post-21983745[/URL] [/spoiler] [/border] [/QUOTE]
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