K. Thunder's Custom(s)

Akiza

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Allowed by Scorps:


18.
Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long (on throwing)
Chakra: 40 (-15 each turn)
Damage: 80
Description:
User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy.

Note: can only be used 2 times
Note2: stays active maximum of 3 turns
Note3: can only be taught by Scorps
Note4: can't use wind in the next turn
Note5: even if one obelisk is destroyed or used, the other still remains in play
 

Yūsuke1

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I give Akiza permission to use these Tiger Summonings and Technique =DD :

(Kuchiyose : Mirana) - Summoning Technique : Mirana
Type : Summoning
Rank : S
Range : Short (When summon)
Chakra cost : 40
Damage points : N/A
Description : After performing the required handseals, the user slams his hands onto a surface to summon Mirana, the white tiger whose as two times as big as a regular human and Tigerra's right hand woman. Mirana is also known as the silent assassin of the White Tiger realm as her soul duty is to protect, kill and hunt for food, prey and her mistress' enemies. Mirana specializes in taijutsu and speed as thats how she normally hunts and play with her food. Unlike the other tigers, Mirana enjoys hunting and is able to stand on her hind legs. On Mirana's back is a bow crafted by the strongest material which exists in the Tiger realm and is hence tough and brings out the full potential of a bow. The thing is, the bow is best used by a shinobi as when its string is pulled back by the hands of a shinobi, an arrow made out of pure chakra is formed. Due to this, Mirana has to carry a quill of arrows to utilize the bow. She is sometimes seen without it though. The bow and arrow is one of the many things that gives Mirana her nickname as the Silent assasin. Thanks to all the hard training and hunting Mirana has gone through, she possesses a great amount of upper body strength despite being female. She is able to launch an arrow from long-range which holds the strength of A-rank. The strength of the arrow can be further strengthen to S-rank if used in mid-range.

Note : Mirana's arrow shots count as a move
Note : Can only be used or taught by -Yusuke-
Note : Can only be summoned twice per battle
Note : Mirana lasts for four turns on the battlefield
Note : Must have signed the White Tiger contract
Note : Able to keep up with the speed of Lee without weights (No gates)
Note : Mirana is able to use strong taijutsu up to B-rank of the user's knowledge
Note : Mirana carries only a supply of three arrows with her every time she is summoned.

Approved

(Kuchiyose : Kelly) - Summoning Technique : Kelly
Type : Summoning
Rank : B
Range : Short (Summon)
Chakra cost : 25
Damage points : N/A
Description : After performing the required handseals, the user slams his hand on a surface to summon Kelly. Kelly is the personal summon of the user -Yusuke- which he obtained during his training with Akiza. Kelly is half the size of a regular human, is quick and playful, having an affinity of Water release. During -Yusuke-'s training, they got very much closer and eventually became like brother and sister. Kelly would always stay by -Yusuke-'s side and fought along with him. Kelly was just a cub when they met. Even then, Kelly was able to scratch Yusuke's face. Kelly has watched many of Yusuke's fights and eventually followed the same fighting style. Yusuke who used the spear, Kelly would use her razor sharp claws as a follow-up and make combos with Yusuke.

Note : Must have signed the White Tiger contract
Note : Kelly's water techniques count as a move.
Note : Can only be summoned three times per battle
Note : Lasts for four turns on the field when summoned
Note : Kelly can only use Water Release techniques up to B-rank
Note : Would only obey the user -Yusuke- without question, partially obeys Akiza and the other White Tiger Summoners

(Tora : Amesonotora) - Tiger Arts : Rain of the tiger
Type : Offensive
Rank : A - S (Depending on which Tiger uses this technique)
Range : Short (Initially) - Mid/Long (Happens at)
Chakra cost : 40
Damage point : 80
Description : With this technique, the tiger would first have to start charging chakra into its hind legs and then take a few dash steps to the front and jump high up into the air. Depending on the speed/build/skills of the tiger, the damage will be determined. Tigers such as Mirana and Tigerra are quick and huge, hence this technique will hurt even more but tigers such as Kelly are small in size hence they do less damage. After the tiger jumps into the air, it will face downwards at the direction of the enemy. With the chakra charge in the tiger's hind legs, they are able to eject it out and use it to push themselves forward to the enemy from the air, hence comes crashing down on them.

Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : The White Tiger takes half the damage dealt
Note : Can only be used by a White Tiger Summoning
Note : No other Tiger style techniques for the next turn
Note : Damage varies on the size of the summoning (Small, A-rank. Big, S-rank)
Note : If the White Tiger misses and crashes onto the ground, he or she takes full damage
Note : This technique can not be done on a target whose short-range from the Tiger before the technique starts
 

Mathias

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I allow Akiza to use...

(Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

Note: Can only be used once per battle
Note: Must know Rain
Note: No Rain techniques before using this technique
Note: The clouds stay around the battlefield until they are blown away.
Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
Note: These rain clouds can't be used to perform Kirin or any other techniques which require stormy weather or clouds.
Note: These clouds can only be used for Rain Release techniques. (you can delete this note if you'd like, I'm just making sure 100%)
Note: Can only be used by Mathias
 

The_Empire

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Helping Akiza out little bit since she has no time to organize her thread. So here is all her customs. Akiza if you have any other techniques just add them with numbers beside them.

1. (Doujutsu: Tsuchi Shin)-Eye Technique: Earth's Core
Rank: S
Range: Short
Type: Supplementary
Chakra Cost: 40
Damage: 80
Description: User activates Sharingan and then moves in front of opponent look at his/her Sharingan eye(s) and then the opponent then falls into a Genjutsu where the opponent is in the Earth's Core and is burning in lava that is in the illusionary genjutsu world that the opponent is placed in and it makes a large crater filled with lava come up from under the ground under the opponent's feet in the real world and also distorts the vision of the opponent in the real world meaning it makes the opponent's sense of sight go haywire.
*Only Sharingan users can use this jutsu. *
**Can only be used once per battle**
***Can only be taught by a Sharingan User like myself, Kakashithunder. ***
~Approved~

2. (kuchiyose no jutsu: Tigrerra howaido tora)-summoning: White tiger tigrerra
rank: S
type: Attack/supplementary
range: Short-long
chakra: 40
damage: 80
description: User summons tigrerra, a huge white tiger,about the size of manda, with her battle armor on. Tigrerra can use her fierce claws and teeth to destroy whole forests, and maul the opponent to bits on the user’s command.

3. (kuchiyose: Tigrerra’s howaido toras) summoning: Tigrerra’s white tigers
rank: B
type: Attack/supplementary
range: Short- long
chakra: 20
damage: 40
description: User summons several white tigers who obey their queen, tigrerra, a huge white tiger, about the size of manda, with her battle armor on. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command.

4.Tigrerra's combo-(Tigrerra konbo)
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: As Tigrerra gets angry, she jumps with incredible force and lands, and strikes the ground with her claws as she throws the enemy with a cut simultaneously. At that moment, she strikes with her other claw and catches the enemy with it as he nears being crushed above the ground. She then gets all of her legs up to make all the weight fall on that on leg that the enemy is under causing him to be crushed.
Can only be used whenever Tigrerra is on the field, and can only be used once per battle.

~ Approved ~

5. The assistants’ assassination charge- (tetsudaite kison denka)
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 60
Description: When Tigrerra’s assistants come to believe that it’s time to end the battle, they all get out of there quickly and run at the enemy. With their speed it can’t be seen, except to Sharingan eyes, so they get to their positions with the same speed and then burst through the enemy with large amounts of chakra charged in each one of their big claws to cut the enemy to pieces if they sense any attack of the enemy near the user.
Can only be used whenever Tigrerra’s white tigers are on the field, and can only be used once per battle.

6. (Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

7. (Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.

-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.

Pictures:
The bow itself:
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The bow about to shoot an arrow:
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The swords together in one hand, spinning:
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The swords together in one hand:
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One of the swords in one hand:
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How the swords glow:
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Approved - By Zenryoku - 2/11/2011 - 6:34 AM GMT-5



Kaguya Custom Jutsus Allowed Via Kaguya Social Group Leader(co-leader)

C-Rank

(Hone Senbon Rendan)- Bone Needle Barrage
•Rank: C
•Type: Attack
•Range: Short-Mid
•Chakra Cost: 20
•Damage Points: 30
•Description: The user shoots a large number of bone needles from there arms which are harder then steel.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Gekido)- Bone Rage
•Rank: C
•Type: Attack
•Range: Short
•Chakra Cost: 20
•Damage Points: 30
•Description: Shoots bone spikes form all over the body in every direction.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yari)- Bone Spear
•Rank: C
•Type: Attack
•Range: Short
•Chakra Cost: 20
•Damage Points: 30
•Description: A massive spear of bone which can be thrown or used as a weapon.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yaiba)- Bone Swords
•Rank: C
•Type: Attack
•Range: Short
•Chakra Cost: 20
•Damage Points: 30
•Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Shuriken)- Bone Shuriken
•Rank: C
•Type: Attack
•Range: Short-Mid
•Chakra Cost: 15
•Damage Points: 30
•Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yoroi)- Bone Armor
•Rank: C
•Type: Defense
•Range: Short
•Chakra Cost: 20
•Damage Points: N/A
•Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
•Note: This jutsu can only be used by Kaguya Clan members.

*Note: Has an UPDATED Version*
(Hone Bunshin No Jutsu)- Bone Clone
•Rank: C
•Type: Supplementary
•Range: Short
•Chakra Cost: 20
•Damage Points: N/A
•Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
•Note: This jutsu can only be used by Kaguya Clan members.

B-Rank

(Hone Sousou)-Bone Burial
•Rank: B
•Type: Attack
•Range: Short-Mid
•Chakra Cost: 25
•Damage Points: 40
•Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.

(Hone Tsubasa)- Bone Wings
•Rank: B
•Type: attack, defense, supplementary
•Range: Short-Mid
•Chakra Cost: 20
•Damage Points: 40
•Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)

(Hone on Tate)- Bone Shield
•Rank: B
•Type: Defense
•Range: Short-Mid
•Chakra Cost: 20
•Damage Points: N/A
•Description: The user creates a bone which is harder than steel to protect themselves.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Heki)- Bone Wall
•Rank: B
•Type: Defense
•Range: Short-Mid
•Chakra Cost: 25
•Damage Points: N/A
•Description: This technique creates a large bone wall in front of the user the wall is harder than steel.

(Hone Shokushu)- Bone Tentacles
•Rank: B
•Type: attack/supplementary
•Range: Short-Mid
•Chakra Cost: 20
•Damage Points: 40
•Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

A-Rank

(Hone Kiba)- Bone Fangs
•Rank: A
•Type: Attack Range: Short-Mid
•Chakra Cost: 35
•Damage Points: 60
•Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
•Note: This jutsu can only be used by Kaguya Clan members.

(Inperiaru Hone Sousou)- Imperial Bone Burial
•Rank: A
•Type: Attack
•Range: Short-Mid
•Chakra Cost: 35
•Damage Points: 60
•Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
•Note: This jutsu can only be used by Kaguya Clan members.

(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Ya)- Bone Arrow
•Rank: A
•Type: Attack
•Range: Short-Long
•Chakra Cost: 35
•Damage Points: 60
•Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
•Note: This jutsu can only be used by Kaguya Clan members.

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

(Hone Ori)- Bone Cage
* Rank:A
* Type:Supplement/Defense
* Range:Short-Mid
* Chakra:30
* Damage:N/A
* Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel

(Hone Yanagi) - Bone Willow
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
Note
*Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
*Can only be used 5 times per battle*

(Hone Ryuusa Bakuryuu) - Bone Avalanche
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.
*Can only be used 3 times per battle*

S Rank

(Hone Kangoku)- Bone Prison
•Rank: S
•Type: Attack/Supplementary
•Range: Short-Mid
•Chakra Cost:45
•Damage Points:80
•Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
•Note: This jutsu can only be used by Kaguya Clan members.


(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Tento)- Bone Tent
Type: Attack/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside. The user can cancel this tech at will. Does not give protection against attacks that come from underground.
The technique lasts for 1 round the most, because of the low oxygen supply inside of it.
And the user cannot use this more than twice per battle, and there has to be 3 round interval between the usage, because thats how long it takes for the bones he used to regenerate.

Lasts 1 round, twice per battle, 3 round between uses.

It either be used as protection for yourself, or prison the opponent in short range.

Allowed to add to my CJ thread by Scorps via pm with Solf J. Kimblee
 

Akiza

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I am allowed by hasashi to use his customs other than mera mera. (Permission Given ~Nov. 2010, making separate post for it now, TY @LoK for fetching the thread for me and allowing me to access it all)


earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle


wind style: protection shield (fuuton: bouie tate)
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield

Lightning Style: Lightning Manipulation (Raiton: Denkou Soujou)
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases.
~The lightning must be already created.
~Once per battle.
~Lasts 2 turns.

earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge

taijutsu: kinetic absorbing mode (douteki mo-do)
rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage

(Naibun Fuu zonokiri)-Heavy Mist

Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu

Reflection Binding (Touei Baindingu)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the user's chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear that if you looked at the reflection that there will be millions of small ropes holding on to the opponent completely sealing his movements. Then the user will say ''rip'' and in the reflection the strings will rip through the opponent's flesh all over killing him.
~Once per battle.
~No ninjutsu for 3 turns afterwards (not including elemental jutsu).
~No taijutsu 3 turns afterwards.
~No other jutsu can be used by the user on the same turn.
~The user must have amazing chakra control to use this jutsu.

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

 

Akiza

The Black Steel Rose
Supreme
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TenzoX is allowed to use all my customs.
Ingwer is able to use all my customs.
Akiza is able to use all my customs.
Kaito-sama/Zenryoku is able to use all of my Taijutsu customs as requested.

All my customs can only be taught by me though. No exceptions.
Musa's Customs I'm Allowed to use:

(Katon: Hanabi Bakufuu) - Fire Style: Firework blast
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back.
Note: Only Musa can teach this.
Note: If held for one turn the user will have maximum effects.
Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius.
Note: User will lose 30 more chakra if the jutsu is held for a turn.
Note: This attack will affect the opponents eyes, as well as the users eyes if close enough.
Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.

(Suiton: Mizu Oshi) - Water Style: Extreme Pressure
Type: Attack
Rank: S
Range: Short/Mid
Chakra cost: 40
Damage: 80
Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.
Note: Only Musasibou can teach this move.
Note: This move is only usable 3 times a battle and the user must have a water source.

(Suiton: Mizu Suzume) - Water Style: Water Sparrows
Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra Cost: 30
Damage Points: 60 (plus 5 damage with shurikan/kunai)
Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.
Note: Only Musasibou can teach this.
Note: Must specify if extra damage is used, if reaction time is allowed.
Note: Up to 5 Sparrows can be thrown at the opponent.
Note: User can't used another water jutsu this turn.
Note: Can only be used 3 times per battle.

(Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.
Note: Only Musasibou can teach this jutsu.
Note: 3 Ripples go in a row when this is used.
Note: Can only be used 3 times and must wait 1 turn to do it again.

(Doton: Rasenkujiku) - Earth Style: Spiral Crush
Type: Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage: 80
Description: The Ninja gathers earth chakra and slams his foot on the ground. 6 pillars of earth rise around the target and then begin to spin at a rapid rate. While this is happening the pillars will begin to crumble and get closer to the opponent slamming him with multiple medium sized boulders which ends with him being buried in rock.
Note: Only Musasibou can teach this move.
Note: Can only be used twice in battle and must be touching the ground.

(Doton: Kokeru) - Earth Style: Breakdown
Type: Attack
Rank: B
Range: Short-Mid-Long
Chakra: 25
Damage: 40
Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.
Note: Only Musa can teach this.
Note: Can only be used twice times and must wait a turn to use again.
Note: User can not use another earth move this turn.
Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.
Note: Speeds of the Fifth Gate and above cannot be caught in this technique.

Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Fuuton: Kaze Yuka) - Wind Style: Wind Floor
Type: Supplementary/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates wind chakra and makes the battle arena floor covered with wind. This is to ensure the user's protection of receiving attacks from underground (e.g poison gasses coming out from the ground, etc.)
Note: Lasts up to 2 turns and when the jutsu is finished, you must wait for another 2 turns to use it again.

-currently cannot use ice since none of my bios have ice release-

(Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury
Rank: S
Type: Attack
Range: Short/Mid/Long
Chakra: 50
Damage: 100
Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.
Note: Must have rain ready.
Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.
Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.
Note: Only Musa can teach this.

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.

(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
Note: Only Musasibou can teach this.
Note: Does not require Infinite One-Sword Style Setup.
Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
Note: Must have 2 swords available.
Note: can be used 3 times per battle.
Note: User can't use genjutsu next turn.

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Note: User will sustain 25 damage from the abrupt burst of speed.
Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.
__________________________________

(San Butai Katana Danmaku) - Three Element Sword Barrage
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.
Note: Can only be used 2 Time during a match.
Note: After the attack has been used the user can only use A Rank or lower Jutsu.
Note: Requires a Sword.
Note: Can only be taught by Musasibou.

(Touken Gensou) - Swords of Illusion
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.
Note: This can only be taught or used by Musasibou.
Note: Can only be used twice in battle.
Note: Cannot work in absolute darkness.
Note: Requires a Sword.

(Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all.
Note: Only Musasibou can teach this.
Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns.
Note: This can be used to help stop a jutsu from activation.
Note: Can only be used 3 times per battle.
Note: The user can only use 1 other move this turn.

(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
Note: Only Musa can teach.
Note: Can only be used twice and must wait 2 turns.
Note: User can't use genjutsu for 2 turns.
Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.

(Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.
Note: Only Musa can teach.
Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.
Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.
Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.

(Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker
Type: Attack
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.
Note: Only Musa can teach this.
Note: User will be unable to use genjutsu for 2 turns.
Note: User will only be able to use A rank or lower for this turn.
Note: This can only be used twice per battle.
Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.

(Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.
Note: Only Musa can teach this and it can only be used twice.
Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.
Note: User can only attack with A rank or lower attacks.
Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.

(Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.
Note: Only Musasibou can teach this.
Note: User can not use this more than 2 times, and must wait 5 turns to use again.
Note: Effect lasts for 3 turns.
Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.
Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.

-cannot use EIG techs since I don't have that either-

(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.
Note: Only Musa can teach this.
Note: This can't be combined with fire in any way.
Note: Cuts aren't super deep, just scratches.
Note: User will bleed from his fist, reducing flexibility and punching power
Note: No Genjutsu for two turns after
(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.
Note: Only Musa can teach this.
Note: Can only be used twice. Must wait 1 turn to use again.
Note: User must only use taijutsu this turn and can only perform 2 moves.

(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg
Type: Supplementary
Rank: B
Range: Short
Chakra: 25
Damage: N/A
Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.
Note: Only Musa can teach.
Note: Fire damage is +10 to any taijutsu move that requires kicks.
Note: Can only be used three times per battle and lasts up to 3 turns.
Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.

(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.
Note: Only musa can teach this.
Note: Must have Devil Wind Leg active.
Note: Can only perform this twice per battle.
Note: User will be unable to use another taijutsu attack this and the following turn.

 

Akiza

The Black Steel Rose
Supreme
Joined
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Yusuke's Root Release, Mastered (Student of the Style)


(Tsukene : Tsukene no jutsu) - Root Release : Root Style Technique
Rank : C
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 15
Damage points : 30
Description : This technique is the most basic of all Root Release techniques and hence is easy to perform. With this technique, the user is able to create medium sized roots out of his palms or ground by concentrating his Root Release chakra through it. This enables the user to create tools and shields or just attack the enemy straight on with the root. This is just as versatile and powerful as any other basic elemental creation technique.

(Tsukene : Koudotsukene no jutsu) - Root Release : Advanced Root Style Technique
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With this technique the user is able to create large-sized roots to shoot out of the ground or out of both the user's palms after having the user's arm connected side by side. This enables the user to create weapons, shields and shapes such as boxes and needles out of roots to attack the enemy or defend the user. This is just as versatile and powerful as any other elemental creation technique.

Note : Can only be used five times per battle

(Tsukene : Eiyousosuitoru) - Root Release : Nutrient Absorber
Rank : B
Type : Supplementary
Range : Short - Long
Chakra cost : 20
Damage points : N/A
Description : With this technique, the user is able to moderately strengthen the roots by having it absorb water or the nutrients in the earth. Once a root has done absorbing either one, it will channel the nutrients or water acquired to the other roots hence giving all Root Techniques a boost in attack or defense. This technique is unable of absorbing chakra infused earth or water. This technique would absorb water by travelling towards a water source via underground as how roots normally travel, only these roots are much faster than regular roots which move practically only a few centimeters a day. For earth, it will just pierce through the ground and start sucking up the nutrients really fast as though it was hungry.

Note : Must know Root Release
Note : Can only be done four times per battle
Note : Can only be used or taught by -Yusuke-
Note : Gives all Root techniques a boost of +20
Note : The boost lasts for four turns before it fades away
Note : Requires a water source if the user wants to absorb water

(Tsukene : Mayu) - Root Release : Cocoon
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Mid
Chakra cost : 30
Damage points : 60
Description : After performing a single handseal, the user will then slam a hand onto the surface below. With that, roots will emerge around him in a twirling motion, interlocking against different and other roots that emerged hence forming a cocoon-like defense. This is usually just used to defend against attacks and will fade or return back to the ground after serving it's user by defending against a single attack conditionally if its powerful enough. It will be eradicated if attacked by a technique stronger than it. If it hasn't hit an attack, the user is capable of smacking his palm against the wall of the cocoon from the inside, that will release a few gun-paced moving root bullets. The direction to where the roots would be launched is determined by the location where the user smacked. If the user hits front, the root will be launched to the front, if the user smacks the top, a root will be shot above.

Note : Lasts for one attack
Note : Must have mastered Root Release
Note : Can only be used thrice per battle
Note : Can only be used or taught by -Yusuke-
Note : Able to last for ever long the user wants to if the cocoon isn't attacked

(Tsukene : Tanshinfunin) - Root Release : Transfer
Type : Supplementary
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : N/A
Description : With this technique, the user is able of dispersing his body into chakra by concentrating it around him. At the same time, the user will make a not-so-big root poke out of the ground and the user must make contact with that root that is connected underground for this technique to be used. Once that's done, the user's chakra will be transmitted into that root and hence, the user is now able to be sent through the entire root system that can be found underground and pick his next re-appearance location. The process might sound slow but is actualt quite fast and does not take more than a minute. During the time the user is underground, he is told as to what is happening above similar to how the technique 'Hiding Like A Mole' does too.

Note : Must know Root Release
Note : Can only be used three times per battle
Note : While the user is traveling underground, he is unable of using any techniques
Note : No S-rank or above root techniques can be used the same turn this technique is used

(Tsukene : Kigensonoyomi) - Root Release : Rise of the Underworld
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : After making three handseals, the user will then slam both his hands onto the ground and start focusing his Root Release chakra all over the battlefield. After that, he will stand up and make a rising hand gesture which would symbolize 'Rise'. With that, hundreds of small and huge roots with sharp edges would rise up from underground in a quick motion around the whole battlefield with speed that enables the roots to even be able to pierce through boulders. After a few seconds, the area around the targeted location would look exactly like a swampy jungle area with roots lying everywhere.

Note : Must have mastered Root Release
Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : If used short-range from the user, he will receive 1/4 of the damage

(Tsukene : Ikusenkongen) - Root Release : Thousand Roots
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will first hold both his hands high up in the air as though holding up a championship belt and while doing this, he charges high amounts of Root chakra into both hands. As hard as he can, the user is able to materialize roots that will encircle the user just like how a ninja is able to materialize fire, lightning and water. Shortly after that, the user releases the high amount of chakra he has gathered into a single blow which he will release nearly a thousand roots at the enemy. This attack is one of the most obvious, frontal attack that is of Root Release and holds no special effects other than attacking.

Note : Can only be done five times per battle
Note : Must have mastered Root Release
Note : No other Root Techniques can be performed as long as this is active



(Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of creating a sturdy, large, thorny root the size of a several, average trees tied together. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Change of direction counts as a jutsu towards the three jutsu rule
Note : No S-rank Root Release techniques can be used in the same turn

(Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Counts as two jutsus towards the three jutsu rule
Note : No Root Release techniques S-rank or above in the same turn
Note : No Water Release techniques A-rank or above in the same turn

(Tsukene : Zennou Kyanon) - Root Release : Almighty Cannons
Type : Offensive / Defensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : There are multiple stages to the completion of this technique. First, the creation of a large, hollow root that remains dormant underground, gradually filling itself with water at an incredible pace. All around the large root are several other roots that branch out at various directions. No matter the level of aridness of the terrain, this root will manage to retrieve the water it desires underground, as its sense of water has been further enhanced by chakra. After the time taken to collect the water, the user performs a single handseal, which sends a chakra signal to all the roots. Upon receiving the signal, several or a single root will erupt out of the ground, surrounding the target. The distance between the root and the target will be at least short-range or more. If the user decides to utilize multiple roots for the technique, they will be positioned to form a somewhat, 'circle' around the target, with the circle having the radius of short-range (or more). These roots are connected to the large, main root that holds the water underground. Even while the roots are emerging, they are already undergoing the process of being pumped with water, creating enough pressure for it to be launched as a jet of water, which will momentarily subdue the target, though, not killing them, as there is a true, hidden meaning behind the technique. During the process of all the above shards of roots have been created out of the roots themselves and hidden within the core of the water jets. With the pressure applied by the water jets, it will be enough to pierce these shards into the opponent. Due to the pain felt by the enemy because of the jets of water, it conceals the pain produced by the root shards. The user can choose to silently leave the root shard there for however long they wish, or perform another handseal to activate the root shards. The root shards grow multiple roots that seem to come out of the target's body (since that's where the shard is), and they bind the target, strangling their body, leading to consequences the situation makes for (usually unconsciousness or breaking of bones).

Note : Can only be used twice per battle
Note : Requires at least one or more turns to retrieve the water
Note : The strength of the root shard levels the power of A-rank
Note : Water Release techniques of any rank may not be used in the same turn
Note : Root Release techniques higher than A-rank may not be used in the same turn
Note : Cooldown interval between usages of at least one turn after technique completion
 
Last edited:

Akiza

The Black Steel Rose
Supreme
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Keotsu's IOSS Customs I'm Allowed to Use/Teach:

(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang
Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.

(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
*Must have the Infinite One-Sword Style already set up.
*Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.
*Only useable twice per battle.
*Up to fifteen swords can be put into the air.
*May not be used again for three turns after first activation.
*The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.

(Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
*Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
*Only teachable by Musashibou, Akiza, and KeotsuEclipse.

 

Akiza

The Black Steel Rose
Supreme
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I am also allowed to use Lord of Kaos's customs as well (permission given Nov 2010~Dec 2011. Allowed to use up to 2012 Customs up until Scorps made no Auto-Teach a rule.)



(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
*you can only make it move or curve through the air once.
*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.


(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos

Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*

Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

Name: Bone Animal Instincts (Hone Ikimono Insutinkuto)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

Name: Brain Buster
Type: Attack
Rank: A
Range: Close
Chakra Cost: N/A
Damage Points: 60
Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.

genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*

Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*|

Limitless Drill of bone| Museigen Doriru no Hone
Rank:C
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:30
Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.

Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*

One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*

Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*



(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou
Type: Offensive
Rank: Forbidden
Range: Close-Long
Chakra: 50
Damage: 90 (+40 to user if hit)
Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.
*Can only be used once*
*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*
*If the user is on the water when detonated, he will take the same damage the enemy would take*
*After using, the user cannot use water jutsus for three turns*
*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*
*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*
*Can only be used by Lord of Kaos*
 

Akiza

The Black Steel Rose
Supreme
Joined
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Zaigou Social Group Shared CJ

(Permissions Given 12/2011, cannot find Oraan's or Wesobi's from that timeframe so I did not add):




(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds
Type: Offensive
Rank: S
Range:Short-Mid-Long
Chakra Cost: 40
Damage Points:80
Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.
-Can only be used twice per battle
-No other wind related techniques on the same turn and the following
-Can only be taught by Gin-San

Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long (on throwing)
Chakra: 30 (-10 each turn)
Damage: 60
Description:
User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.

Note: can only be used 3 times
Note2: stays active maximum of 3 turns
Note3: can only be taught by Scorps

(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent


(Doton: Ko Kabe-Tama) Earth Release: Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias
 
Last edited:

Akiza

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Kaguya Clan Social Group CJ (Did not add the ones that are already canon, and if any of these are canon now I apologize):





C-Rank

(Hone Senbon Rendan)- Bone Needle Barrage
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 30
• Description: The user shoots a large number of bone needles from there arms which are harder then steel.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Gekido)- Bone Rage
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: Shoots bone spikes form all over the body in every direction.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yari)- Bone Spear
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: A massive spear of bone which can be thrown or used as a weapon.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yaiba)- Bone Swords
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Shuriken)- Bone Shuriken
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 15
• Damage Points: 30
• Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yoroi)- Bone Armor
• Rank: C
• Type: Defense
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
• Note: This jutsu can only be used by Kaguya Clan members.


*Note: Has an UPDATED Version*
(Hone Bunshin No Jutsu)- Bone Clone
• Rank: C
• Type: Supplementary
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
• Note: This jutsu can only be used by Kaguya Clan members.

__________________________________________________ ___
B-Rank

(Hone Sousou)-Bone Burial
• Rank: B
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: 40
• Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.


(Hone Tsubasa)- Bone Wings
• Rank: B
• Type: attack, defense, supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)


(Hone on Tate)- Bone Shield
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: N/A
• Description: The user creates a bone which is harder than steel to protect themselves.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Heki)- Bone Wall
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: N/A
• Description: This technique creates a large bone wall in front of the user the wall is harder than steel.


(Hone Shokushu)- Bone Tentacles
• Rank: B
• Type: attack/supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

__________________________________________________ ___________________
A-Rank

(Hone Kiba)- Bone Fangs
• Rank: A
• Type: Attack Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
• Note: This jutsu can only be used by Kaguya Clan members.


(Inperiaru Hone Sousou)- Imperial Bone Burial
• Rank: A
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Ya)- Bone Arrow
• Rank: A
• Type: Attack
• Range: Short-Long
• Chakra Cost: 35
• Damage Points: 60
• Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
• Note: This jutsu can only be used by Kaguya Clan members.

__________________________________________________ _______________
S Rank

(Hone Kangoku)- Bone Prison
• Rank: S
• Type: Attack/Supplementary
• Range: Short-Mid
• Chakra Cost:45
• Damage Points:80
• Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
• Note: This jutsu can only be used by Kaguya Clan members.


(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

(Hone Tento)- Bone Tent

Type: Attack/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside. The user can cancel this tech at will. Does not give protection against attacks that come from underground.
The technique lasts for 1 round the most, because of the low oxygen supply inside of it.
And the user cannot use this more than twice per battle, and there has to be 3 round interval between the usage, because thats how long it takes for the bones he used to regenerate.

Lasts 1 round, twice per battle, 3 round between uses.

(Honeton: Hone Yoroi) - Bone Release: Bone Armour
Rank: B
Type: Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour

(Kaguya Fuuinjutsu: Genshiteki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
*Usable twice per battle
*Preparing the technique takes fifteen seconds.
*The disc travels at the speed of a shuriken, and has the average weight of ten.
*There has to be a gap of at minimum two turns between each use.

(Asami no Mai) – Dance of the Beautiful Linen

Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Slices upward with a sword made of bone and then extends his bones from their back into the air violently.

(Sawara no Mai) – Dance of the Cypress

Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user repeatedly attacks the enemy alternating attacks between their sword and knee bone.

(Hiiragi no Mai) – Dance of the Holy

Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user advances at the enemy with their bone sword spinning rapidly like a drill and strikes them rapidly in multiple places.

(Keyaki no Mai) – Dance of the Zelkova

Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Knocks the opponent into the air and then appears above them before extending a large number of spikes from their arm to stab the opponent.

(Oniyuri no Mai) – Dance of the Demon Lily

Rank: A
Type: Offensive
Range Short
Chakra cost: 35
Damage points: 60
Description: Whilst Kimimaro is in his cursed seal level two form he attacks the enemy repeatedly with alternate strikes from his hands and tail and then finishes off with a powerful strike from his backbones.
Note: Can only be used by Kimimaro.

(Ryobu no Mai) – Dance of The Diamond World

Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user slices downward acrobatically with their sword, slicing the enemies knee.

(Yaemugura no Mai) – Dance of the Eightfold Vines

Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then Dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.

(Hasagurama no Mai) – Dance of the Hasagurama

Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user appears above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.

(Negirihana no Mai) – Dance of the Spiral Basil

Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: Kimimaro whilst in Cursed seal two form, strikes the enemy repeatedly with alternate strikes from his hands and then finishes off with a powerful strike from his bone drill, Knocking the enemy backwards.
Note: Can only be used by Kimimaro

(Genji Dansu) – Genji Dance

Rank: A
Type: Attack
Range: Mid
Chakra cost: 35
Damage points: 60
Description: The user slashes the opponent with their bone blades and then shoots numerous finger bullets at them and finishes off the opponent by jumping into the air and releasing numerous bones from their back.

(Rensei Shinkuken) – Drilling Crimson Blade

Rank: A
Type: Attack
Range: Short
Chakra cost: 23
Damage points: 60
Description: The user takes out their blade and channels chakra into it. They then run towards the opponent, slashing them upwards into the air and then appear above him/her, and deliver a sharp, drilling slash down upon them, impelling them into the ground.

(Susuki no Mai) – Dance of the Bell Tree

Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user uses their bone sword to strike the enemy with amazing speed at different vital areas of their body.

thank him if you get the chance.

and im donating this one if i havent already

(Hone Ori)- Bone Cage
* Rank:A
* Type:Supplement/Defense
* Range:Short-Mid
* Chakra:30
* Damage:N/A
* Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

(Hone Yanagi) - Bone Willow
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
Note
*Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
*Can only be used 5 times per battle*

(Hone Ryuusa Bakuryuu) - Bone Avalanche
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.
*Can only be used 3 times per battle*
 
Last edited:

Akiza

The Black Steel Rose
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Sharingan Master Hideout Social Group Techniques (I was a member of this group at some point, just never added the jutsu from it):



(Katon: Kaen Panchi) Fire Style: Flame Punch

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)


(Katon: Kaen Panchi) Fire Style: Rapid Flame Punch

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

(Note: only members of the sharinganmasters hideout can use this jutsu)
(Note: can only be used 2 times per battle)


(Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
Note: Can only be used 2 times
Note: User can’t use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu


(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.
Note: Can only be used 3 times
Note: Only members of the Sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning Dragon lance

Rank: S
Type: attack
Range: short-long
chakra cost: 40
Damage Points: 80
Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.
Note: Can only be used 3 times.
Note: Only members of the Sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


(Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.
Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout


(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion

Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout


(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath

Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.
*Wind Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used once per battle
*Can only be used by members of Sharinganmasters Hideout


(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
 
Last edited:

Akiza

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NB Secret Corps Social Group CJ (I was a member of this group at some point, just never added the jutsu from it)
fire
_____

Name: Katon: Aoikouen (Fire Style: Blue Flame)
Rank: S
Type: Supplementary
Range: N/A
Chakra:40
Damage: +20 to any fire jutsu used.
Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
(Last 3 turns)
(The user may not perform any fire jutsu for 3 turns afterwards

Name: Katon: Sozin Kometto (Fire Style: Sozin's Comet)
Rank: S
Type: Supplementary
Range: Short- Long
Chakra: 50
Damage: +30 damage to any Fire jutsu that is used by user.
Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.
(takes 2 turns to prepare. Last 3 turns. Only useable once)
(user may not use any fire jutsu for 3 turns afterward)

Name: Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 50
Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
(User is depleted of fire chakra next turn)

Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 50
Damage: 80 (-30 to user)
Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
(only useable 2 times)
(no fire for 2 turns afterwards)

Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
Type:Attack
Range:short-mid(can pull anything towards it from a large radius)
Rank:S
Chakra:50
Damage:100
description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
Notes:
1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
2)the user must also escape somehow really quickly or he will also be pulled into the fire.
Lasts 3 turns which by then the earth will have been completely burned.
______
Earth
______
Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim’s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
*usable only two times per battle*
*no earth jutsu for one turn after usage*
~Usable only by members of the NB Secret Corps~

Doton: Resshin)- Earth Style: Earthquake.
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.

(Doton: Funjin Arashi)~Earth Style: Dust Storm
Rank: B
Type: Supplementary
Range: Entire arena
Chakra: 10 per turn
Attack: 5 per turn
Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user

Name: Doton: Poizun Deguchi Souken (Earth Style: Poison Fume Vent Creation)
Rank: A
Type: Attack
Range: Short - Long
Chakra: 50
Damage: 30 damage if opponent get to close to vents or inhales the gas
Description: After Preforming the needed handseals the user creates tunnels in the ground that realease fumes of poisonous gas. These vents release gas into the atmosphere of the area and can cause internal damage unless the opponent can reverse the effects with medical ninjutsu.
(only last 2 turns otherwise user takes damage from the effects of the poison also.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet
Type:attack
Rank:S
Range:short-Med
Damage:80
Chakra:40
Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
this is a double element jutsu.)
______
Lightning
______
Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
~Usable only by members of the NB Secret Corps~
*Usable only once per battle*
*No more Raiton Chakra after usage*

Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)


Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm
Type:attack
Rank:S
Range:Short-long(area of effect 50 metres)
Chakra:50
Damage:50 a turn(lasts 3 turns)
instant kill to anybody who is in it for 3 turns
Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
Note: this effects EVERYONE who is in the storm including the user
the user can only use this once a battle.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

Raiton:Beta Gensui~Lightning:Beta Decay
Type:Supplementary
Rank:S
Range: N/A
Chakra:40
Damage:N/A
description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.

Raiton:Jiga Dageki~Lightning:Self Shock
Type:Supplementary
Rank:S
Range: Self
Chakra:10 per turn
Damage: 0
Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu

Name: Raiton: Raikou Katta (Lightning Style: Lightning Cutter)
Rank: A
Type: Attack/ Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User makes a slash with thier Blade or Palm that Sends a Slice
of lightning at the opponent or a Raiton Attack. With it the User can disrupt the flow of lightning opponent is using by using there lightning to cut through the attack. and nullify the attack or opponent.
Ex.(Opponent Uses Chidori Eisou - Thousand Birds Sharp Spear
User Uses Raiton Katta to nullify the attack as the eleltrical chakra Collide.
(Only useable 4 times)
(Only useable with A-E ranks)
(takes can only be used every 2 turns)

Name: Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)
Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
(User may not cast any other Lightning Jutsu while the Dogs are in play)

Name: Raiton: Chō Biburāto Raiton ( Lightning Style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Descritpion: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

(Raiton: Jishinkaminarikajioyaji Kumo Ame Borito) Lightning Style: Thunder Cloud Raining Bolts
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends chakra into the sky and then causes the sky to rain, sending loads of lightning bolts crashing down at the enemy. Even if the enemy dodges the technique it will go into the ground and weaken all the surrounding earth around them.

*can only be used three times a battle*
*up to six lightning bolts can be directed and shot*
 

Akiza

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Allowed by Yagura/Shig (via Lightning Monks/Lightning Monk Elders Social Groups):




Yagura:
(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode

Rank: A
type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.
Advantages:
-The user now has +25% damage if using Raiton attacks
-The user will only receive 50% damage from opponent Raiton
Disadvantages:
-The user is very vulnerable to Fuuton receiving +25% damage too
-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor


(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only counters A-rank and below Doton jutsus
Note: Only used 3 times in a battle and cannot be used anymore


(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralysed (that's why it is "boom").
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only usable by ND
Note: Only used 3 times in a battle and cannot be used anymore


(Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode.
Note: Must be in Thunder Emperor Mode before using


(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun

Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (if used to opponent)
Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
Note: Only useable 5 times per battle and must wait for 2 turns to use again.


(Ikazuchi Uesama Gigei: Fainaru Bentsu) - Thunder Emperor Arts: Final Vent

Type: Supplementary
Rank: Forbidden
Range: Close
Chakra Cost: 50
Damage: n/a (+10 to Thunder Emperor Arts damage)
Description: The user's sword is charged with Raiton chakra and the sword changes it's shape. The sword's shape is changed from a wakizashi to odachi and can add more damage if the user uses Thunder Emperor Arts. The user can't use thunder emperor mode again if it is deactivated when this jutsu is already in use. And can only be used 2 times


(Ikazuchi Uesama Gigei: Tsuchi Bure-ka) - Thunder Emperor Arts: Earth Breaker

Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50
Damage: 90
Description: The user after uses the final vent, uses his sword to slice the ground and the ground leaks up to mid range. The opponent can be sliced if his is in the mid range. The user can't use Raiton jutsu for the next 2 turns after this. And can only be used 3 times


(Kumo Bure-ka) - Cloud Breaker

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage: n/a
Description: The user concentrates chakra to make a strong amount of light that can stop any jutsu the causes rainy clouds that perform a rain jutsu. This jutsu needs high chakra and this can only stop rainy cloud producing jutsu B-rank below.
Note: Only used for Namikaze Deniziiu

Shig:
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure
 
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Akiza

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Zatoichi Taijutsu (Goro's Tai), from Zatoichi Dojo Social Group:



(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
Rank: B
Type: Attack
Range:Short-Mid
Chakra:25
Damage:40
Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
Note
*Elemental variations cannot be combined by same user*

Elemental Variations:
Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
Wind/Futon chakra: produces a slicing wind current
Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}

(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
Rank: B
Type: Attack
Range: Short
Chakra:25
Damage: 40
Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.

(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
Rank:S
Type: Supplementary
Range: Short-Mid
Chakra:40 (-10 per turn to keep active)
Damage: N/A
Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
Note
*Can only be used once per battle*

(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

Elemental Variations
Raiton: A white bolt of lighting shoots from fist shocking the opponent
Katon: A fist appears flaming as it burns the opponent
Suiton: Opponent in sliced by multiple small water blades
Doton: Fist is covered in condensed earth as it strike opponent

(Zatoichi Taijutsu: genwaku tomoshibi)- The Blind One's Fighting Art: Blinding Light
Rank: A
Type: Attack
Range:Short-Mid
Chakra:35
Damage:60
Description: User comes at the opponent at blinding speed leaving a trail of light in their wake.With a rapid succession of punches at break neck speed the user makes blows to the abdominal and the face resulting in the opponent being temporarily blinded.
 
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Akiza

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Namigakure No Sato Social Group Shared CJ/ group CJ:



water
Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan


Water: Bullet Orb(Suiton:kyuutai Teppoudama)
Rank:S
Range:Short
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: THe user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerfull jutsu
*The jutsu can only be used by burakyilan and people who learned from him
*Can only be used 3 times per battle


Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by burakyilan or if thought by burakyilan and also naruto55
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water
*Approved*


Water:Tentecle Strike (Suiton:Tentecle couldnt fin a definition Atakku)
Rank:S
Range:Short-Long
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: The user does the necesery handsignes and thouches any body of water. As that happens under the enemy 8 tentecles form out of water appear. The tenticles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentecles grab the enemy its very hard to escape. The tentecles dont hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by burakyilan and people who learned from him
*The tentecles last only 3 turns
*It can only be used 2 times per battle
*the user cant use any water jutsu on the fallowing 2 turns
*the enemy must be standing on the water the user touched

(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.

(Fuuton: Koujin Doragon) Wind Release: Dust Dragon

Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto

Suiton : (Suichuu Puressha Bakufuu) - Underwater Pressure Blast
Type: Attack/ Defense
Rank: C
Chakra Cost : 20
Damage Points: 30
Description: User generates water pressure under the enemies feet blasting them in the air, leaving them open for water projectile attacks or air taijutsu attacks. It also can be used as a defense mechanism no stop attacks by shielding them with the upwards blast.( must be used while the enemy is on a water terrain eg river,sea etc)

(Doton: Doro Sawa)-Earth Style: Mud Valley
Type:Supplementary
Rank:S
Range:Short-Long
Chakra Cost:30
Damage Points:N/A
Description:User creates a valley of Mud.
Note: This justu can be made as a combo with Earth Style: Double Suicide Decapitation and Earth Style: Underground Fish Protection
*This justu can be only taught by Minato1*
*This justu can only be used once Per battle*

Fire Style:Cumbustion Pellets
Type:Attack
Rank:C
Range:long-short-long
Chakra Cost:15
Damage Points:30
Description:The user shoots out fire pellets from the tips of their fingers.

Nami Hijutsu: Tenmei) Wave secret arts: God's Will
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user slams their hands onto the floor releasing a massive amount of water chakra. This summons a gigantic wave of water, that is so powerful that it can even knock a summon unconscious. The amount of water that is summoned can level a village with ease, while the wave heads towards its victims the user can control it so that large water hands fire out and consume anything that tries to escape. This jutsu is unavoidable when used on water, and there must be a large water source.

Note: Can only be used Once per battle.
Note: Cant use water jutsu next turn.
Note: Can only be used by members of the Wave village



Nami Hijutsu: Gekirin - Wave Secret Arts: Imperial wrarth
Rank: S
Range: Long
Chakra: 40
Damage: 80
Description: From underneath the foe, tendrils of water shoot out on a mass scale, whirling around the opponent and creating a catastrophic whirlpool

Note: Can only be used by members of the Wave village


Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the needed handseals the user places there palm on the ground, realasing a large amount of water chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths.

Note: Useable Twice per battle.
Note: Only members from Namigakure can use this jutsu

~Co-Creater-Sharingan09~

Water Chakra Distubance(Suiton:chakra disuta-bu)
Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
*Can only be used by burakyilan or if thought by burakyilan and also naruto55
*Can only be used 3 times
*Can only be used if both the user and the enemy are standing on water
*Approved*
 
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Zenryoku

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Earth Style:

My Customs:

(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

Permission granted:
  1. -
  2. -
  3. -
  4. -
  5. -
  6. -



---------------------------
Given by Others:

Allowed by TCS

(Doton: Rokku Doragon): Earth style: Rock Dragon
Rank: B
Type: Attack/Defense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the needed hand seals, a dragon made from rocks is created from the ground (it can be summoned from anywhere you want and from there its range will be made) and used to attack others by eating them and clashes the ground again, and/or if it was created near you, it will protect you.

Allowed by Scorps

Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long (on throwing)
Chakra: 40 (-15 each turn)
Damage: 80
Description:
User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy.

Note: can only be used 2 times
Note2: stays active maximum of 3 turns
Note3: can only be taught by Scorps
Note4: can't use wind in the next turn
Note5: even if one obelisk is destroyed or used, the other still remains in play

Allowed by Hasashi

earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle

earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge

Allowed by Musa

(Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.
Note: Only Musasibou can teach this jutsu.
Note: 3 Ripples go in a row when this is used.
Note: Can only be used 3 times and must wait 1 turn to do it again.

(Doton: Rasenkujiku) - Earth Style: Spiral Crush
Type: Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage: 80
Description: The Ninja gathers earth chakra and slams his foot on the ground. 6 pillars of earth rise around the target and then begin to spin at a rapid rate. While this is happening the pillars will begin to crumble and get closer to the opponent slamming him with multiple medium sized boulders which ends with him being buried in rock.
Note: Only Musasibou can teach this move.
Note: Can only be used twice in battle and must be touching the ground.

(Doton: Kokeru) - Earth Style: Breakdown
Type: Attack
Rank: B
Range: Short-Mid-Long
Chakra: 25
Damage: 40
Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.
Note: Only Musa can teach this.
Note: Can only be used twice times and must wait a turn to use again.
Note: User can not use another earth move this turn.
Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.
Note: Speeds of the Fifth Gate and above cannot be caught in this technique.

Allowed by Lord of Kaos

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*

Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*
 
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Zenryoku

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Lightning Style


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Allowed by Sin

(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.

Allowed by TCS

Lightning Element: Double Lightning Sabers’ Cut (Raiton: Futae Raiton Gontuo Kire)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 (+10 at short range)
Description: By letting your lightning chakra flow through your hands, making a lightning saber from each one of them you can fuse them together in one X like slash directed at your opponent, or if it directly hits your opponent, it is more effective.

Allowed by Hasashi

Lightning Style: Lightning Manipulation (Raiton: Denkou Soujou)
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases.
~The lightning must be already created.
~Once per battle.
~Lasts 2 turns.

Allowed by Lord of Kaos

Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*

Allowed by Yagura

(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode
Rank: A
type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.
Advantages:
-The user now has +25% damage if using Raiton attacks
-The user will only receive 50% damage from opponent Raiton
Disadvantages:
-The user is very vulnerable to Fuuton receiving +25% damage too
-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor

(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only counters A-rank and below Doton jutsus
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralysed (that's why it is "boom").
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only usable by ND
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode.
Note: Must be in Thunder Emperor Mode before using

(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (if used to opponent)
Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
Note: Only useable 5 times per battle and must wait for 2 turns to use again.

(Ikazuchi Uesama Gigei: Fainaru Bentsu) - Thunder Emperor Arts: Final Vent
Type: Supplementary
Rank: Forbidden
Range: Close
Chakra Cost: 50
Damage: n/a (+10 to Thunder Emperor Arts damage)
Description: The user's sword is charged with Raiton chakra and the sword changes it's shape. The sword's shape is changed from a wakizashi to odachi and can add more damage if the user uses Thunder Emperor Arts. The user can't use thunder emperor mode again if it is deactivated when this jutsu is already in use. And can only be used 2 times

(Ikazuchi Uesama Gigei: Tsuchi Bure-ka) - Thunder Emperor Arts: Earth Breaker
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50
Damage: 90
Description: The user after uses the final vent, uses his sword to slice the ground and the ground leaks up to mid range. The opponent can be sliced if his is in the mid range. The user can't use Raiton jutsu for the next 2 turns after this. And can only be used 3 times

Allowed by Shigure

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure
 
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