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Naruto Role Playing
Jutsu
Custom Jutsu Users
K. Thunder's Custom(s)
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<p>[QUOTE="Akiza, post: 21839145, member: 7596"]</p><p>Musa's Customs I'm Allowed to use:</p><p></p><p>[spoiler](Katon: Hanabi Bakufuu) - Fire Style: Firework blast</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back.</p><p>Note: Only Musa can teach this.</p><p>Note: If held for one turn the user will have maximum effects.</p><p>Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius.</p><p>Note: User will lose 30 more chakra if the jutsu is held for a turn.</p><p>Note: This attack will affect the opponents eyes, as well as the users eyes if close enough.</p><p>Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.</p><p></p><p>(Suiton: Mizu Oshi) - Water Style: Extreme Pressure</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short/Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.</p><p>Note: Only Musasibou can teach this move.</p><p>Note: This move is only usable 3 times a battle and the user must have a water source.</p><p></p><p>(Suiton: Mizu Suzume) - Water Style: Water Sparrows</p><p>Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60 (plus 5 damage with shurikan/kunai)</p><p>Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.</p><p>Note: Only Musasibou can teach this.</p><p>Note: Must specify if extra damage is used, if reaction time is allowed.</p><p>Note: Up to 5 Sparrows can be thrown at the opponent.</p><p>Note: User can't used another water jutsu this turn.</p><p>Note: Can only be used 3 times per battle.</p><p></p><p>(Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.</p><p>Note: Only Musasibou can teach this jutsu.</p><p>Note: 3 Ripples go in a row when this is used.</p><p>Note: Can only be used 3 times and must wait 1 turn to do it again.</p><p></p><p>(Doton: Rasenkujiku) - Earth Style: Spiral Crush</p><p>Type: Attack</p><p>Rank: S</p><p>Range: short to mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The Ninja gathers earth chakra and slams his foot on the ground. 6 pillars of earth rise around the target and then begin to spin at a rapid rate. While this is happening the pillars will begin to crumble and get closer to the opponent slamming him with multiple medium sized boulders which ends with him being buried in rock.</p><p>Note: Only Musasibou can teach this move.</p><p>Note: Can only be used twice in battle and must be touching the ground.</p><p></p><p>(Doton: Kokeru) - Earth Style: Breakdown</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short-Mid-Long</p><p>Chakra: 25</p><p>Damage: 40</p><p>Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.</p><p>Note: Only Musa can teach this.</p><p>Note: Can only be used twice times and must wait a turn to use again.</p><p>Note: User can not use another earth move this turn.</p><p>Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.</p><p>Note: Speeds of the Fifth Gate and above cannot be caught in this technique.</p><p></p><p>Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)</p><p>Rank:S-Rank</p><p>Range: Short (front of user)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.</p><p></p><p>(Fuuton: Kaze Yuka) - Wind Style: Wind Floor</p><p>Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user concentrates wind chakra and makes the battle arena floor covered with wind. This is to ensure the user's protection of receiving attacks from underground (e.g poison gasses coming out from the ground, etc.)</p><p>Note: Lasts up to 2 turns and when the jutsu is finished, you must wait for another 2 turns to use it again.</p><p></p><p>-currently cannot use ice since none of my bios have ice release-</p><p></p><p>(Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid/Long</p><p>Chakra: 50</p><p>Damage: 100</p><p>Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.</p><p>Note: Must have rain ready.</p><p>Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.</p><p>Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.</p><p>Note: Only Musa can teach this.</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (50 to the user)</p><p>Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.</p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.</p><p>Note: The damage from this can not be blocked.</p><p></p><p>(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.</p><p>Note: Only Musasibou can teach this.</p><p>Note: Does not require Infinite One-Sword Style Setup.</p><p>Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.</p><p>Note: Must have 2 swords available.</p><p>Note: can be used 3 times per battle.</p><p>Note: User can't use genjutsu next turn.</p><p></p><p>(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.</p><p>Note: Only Musa can teach.</p><p>Note: Can only be used twice per battle.</p><p>Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.</p><p>Note: User must be on the ground and must be in stance.</p><p>Note: User will be unable to perform another Infinite One-Sword style technique next turn.</p><p>Note: You can't use this to dodge an attack.</p><p>Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.</p><p>Note: User will sustain 25 damage from the abrupt burst of speed.</p><p>Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.</p><p>__________________________________</p><p></p><p>(San Butai Katana Danmaku) - Three Element Sword Barrage</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.</p><p>Note: Can only be used 2 Time during a match.</p><p>Note: After the attack has been used the user can only use A Rank or lower Jutsu.</p><p>Note: Requires a Sword.</p><p>Note: Can only be taught by Musasibou.</p><p></p><p>(Touken Gensou) - Swords of Illusion</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.</p><p>Note: This can only be taught or used by Musasibou.</p><p>Note: Can only be used twice in battle.</p><p>Note: Cannot work in absolute darkness.</p><p>Note: Requires a Sword.</p><p></p><p>(Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all.</p><p>Note: Only Musasibou can teach this.</p><p>Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns.</p><p>Note: This can be used to help stop a jutsu from activation.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: The user can only use 1 other move this turn.</p><p></p><p>(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.</p><p>Note: Only Musa can teach.</p><p>Note: Can only be used twice and must wait 2 turns.</p><p>Note: User can't use genjutsu for 2 turns.</p><p>Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.</p><p></p><p>(Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.</p><p>Note: Only Musa can teach.</p><p>Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.</p><p>Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.</p><p>Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.</p><p></p><p>(Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.</p><p>Note: Only Musa can teach this.</p><p>Note: User will be unable to use genjutsu for 2 turns.</p><p>Note: User will only be able to use A rank or lower for this turn.</p><p>Note: This can only be used twice per battle.</p><p>Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.</p><p></p><p>(Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.</p><p>Note: Only Musa can teach this and it can only be used twice.</p><p>Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.</p><p>Note: User can only attack with A rank or lower attacks.</p><p>Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.</p><p></p><p>(Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/a</p><p>Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.</p><p>Note: Only Musasibou can teach this.</p><p>Note: User can not use this more than 2 times, and must wait 5 turns to use again.</p><p>Note: Effect lasts for 3 turns.</p><p>Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.</p><p>Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.</p><p></p><p>-cannot use EIG techs since I don't have that either-</p><p></p><p>(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.</p><p>Note: Only Musa can teach this.</p><p>Note: This can't be combined with fire in any way.</p><p>Note: Cuts aren't super deep, just scratches.</p><p>Note: User will bleed from his fist, reducing flexibility and punching power</p><p>Note: No Genjutsu for two turns after</p><p>(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.</p><p>Note: Only Musa can teach this.</p><p>Note: Can only be used twice. Must wait 1 turn to use again.</p><p>Note: User must only use taijutsu this turn and can only perform 2 moves.</p><p></p><p>(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.</p><p>Note: Only Musa can teach.</p><p>Note: Fire damage is +10 to any taijutsu move that requires kicks.</p><p>Note: Can only be used three times per battle and lasts up to 3 turns.</p><p>Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.</p><p></p><p>(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.</p><p>Note: Only musa can teach this.</p><p>Note: Must have Devil Wind Leg active.</p><p>Note: Can only perform this twice per battle.</p><p>Note: User will be unable to use another taijutsu attack this and the following turn.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=682904">https://narutobase.net/forums/showthread.php?t=682904</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Akiza, post: 21839145, member: 7596"] Musa's Customs I'm Allowed to use: [spoiler](Katon: Hanabi Bakufuu) - Fire Style: Firework blast Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back. Note: Only Musa can teach this. Note: If held for one turn the user will have maximum effects. Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius. Note: User will lose 30 more chakra if the jutsu is held for a turn. Note: This attack will affect the opponents eyes, as well as the users eyes if close enough. Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough. (Suiton: Mizu Oshi) - Water Style: Extreme Pressure Type: Attack Rank: S Range: Short/Mid Chakra cost: 40 Damage: 80 Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu. Note: Only Musasibou can teach this move. Note: This move is only usable 3 times a battle and the user must have a water source. (Suiton: Mizu Suzume) - Water Style: Water Sparrows Rank: A Type: Attack/Defense Range: Short/Mid/Long Chakra Cost: 30 Damage Points: 60 (plus 5 damage with shurikan/kunai) Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees. Note: Only Musasibou can teach this. Note: Must specify if extra damage is used, if reaction time is allowed. Note: Up to 5 Sparrows can be thrown at the opponent. Note: User can't used another water jutsu this turn. Note: Can only be used 3 times per battle. (Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike Type: Attack Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth. Note: Only Musasibou can teach this jutsu. Note: 3 Ripples go in a row when this is used. Note: Can only be used 3 times and must wait 1 turn to do it again. (Doton: Rasenkujiku) - Earth Style: Spiral Crush Type: Attack Rank: S Range: short to mid Chakra cost: 40 Damage: 80 Description: The Ninja gathers earth chakra and slams his foot on the ground. 6 pillars of earth rise around the target and then begin to spin at a rapid rate. While this is happening the pillars will begin to crumble and get closer to the opponent slamming him with multiple medium sized boulders which ends with him being buried in rock. Note: Only Musasibou can teach this move. Note: Can only be used twice in battle and must be touching the ground. (Doton: Kokeru) - Earth Style: Breakdown Type: Attack Rank: B Range: Short-Mid-Long Chakra: 25 Damage: 40 Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it. Note: Only Musa can teach this. Note: Can only be used twice times and must wait a turn to use again. Note: User can not use another earth move this turn. Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones. Note: Speeds of the Fifth Gate and above cannot be caught in this technique. Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall) Rank:S-Rank Range: Short (front of user) Chakra: 40 Damage: 80 Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions. (Fuuton: Kaze Yuka) - Wind Style: Wind Floor Type: Supplementary/Defense Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user concentrates wind chakra and makes the battle arena floor covered with wind. This is to ensure the user's protection of receiving attacks from underground (e.g poison gasses coming out from the ground, etc.) Note: Lasts up to 2 turns and when the jutsu is finished, you must wait for another 2 turns to use it again. -currently cannot use ice since none of my bios have ice release- (Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury Rank: S Type: Attack Range: Short/Mid/Long Chakra: 50 Damage: 100 Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle. Note: Must have rain ready. Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle. Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage. Note: Only Musa can teach this. (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked. (Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides. Note: Only Musasibou can teach this. Note: Does not require Infinite One-Sword Style Setup. Note: Can't be performed with another Infinite One-Sword Style attack other than the setup. Note: Must have 2 swords available. Note: can be used 3 times per battle. Note: User can't use genjutsu next turn. (Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time. Note: Only Musa can teach. Note: Can only be used twice per battle. Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air. Note: User must be on the ground and must be in stance. Note: User will be unable to perform another Infinite One-Sword style technique next turn. Note: You can't use this to dodge an attack. Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage. Note: User will sustain 25 damage from the abrupt burst of speed. Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous. __________________________________ (San Butai Katana Danmaku) - Three Element Sword Barrage Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements. Note: Can only be used 2 Time during a match. Note: After the attack has been used the user can only use A Rank or lower Jutsu. Note: Requires a Sword. Note: Can only be taught by Musasibou. (Touken Gensou) - Swords of Illusion Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage: 80 Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza. Note: This can only be taught or used by Musasibou. Note: Can only be used twice in battle. Note: Cannot work in absolute darkness. Note: Requires a Sword. (Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion Type: Attack/Defense Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all. Note: Only Musasibou can teach this. Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns. Note: This can be used to help stop a jutsu from activation. Note: Can only be used 3 times per battle. Note: The user can only use 1 other move this turn. (Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind Type: Attack/Defense Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that. Note: Only Musa can teach. Note: Can only be used twice and must wait 2 turns. Note: User can't use genjutsu for 2 turns. Note: Genjutsu is casted with the sight and the sound of user snapping his fingers. (Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance. Note: Only Musa can teach. Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state. Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after. Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns. (Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker Type: Attack Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time. Note: Only Musa can teach this. Note: User will be unable to use genjutsu for 2 turns. Note: User will only be able to use A rank or lower for this turn. Note: This can only be used twice per battle. Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked. (Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault Type: Attack/Defense Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment. Note: Only Musa can teach this and it can only be used twice. Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one. Note: User can only attack with A rank or lower attacks. Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again. (Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double Type: Attack Rank: S Range: Short-Mid Chakra: 40 Damage: N/a Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion. Note: Only Musasibou can teach this. Note: User can not use this more than 2 times, and must wait 5 turns to use again. Note: Effect lasts for 3 turns. Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period. Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone. -cannot use EIG techs since I don't have that either- (Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away. Note: Only Musa can teach this. Note: This can't be combined with fire in any way. Note: Cuts aren't super deep, just scratches. Note: User will bleed from his fist, reducing flexibility and punching power Note: No Genjutsu for two turns after (Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements. Note: Only Musa can teach this. Note: Can only be used twice. Must wait 1 turn to use again. Note: User must only use taijutsu this turn and can only perform 2 moves. (Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg Type: Supplementary Rank: B Range: Short Chakra: 25 Damage: N/A Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb. Note: Only Musa can teach. Note: Fire damage is +10 to any taijutsu move that requires kicks. Note: Can only be used three times per battle and lasts up to 3 turns. Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja. (Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist Type: Attack Rank: A Range: Short Chakra: N/A Damage: 60 Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest. Note: Only musa can teach this. Note: Must have Devil Wind Leg active. Note: Can only perform this twice per battle. Note: User will be unable to use another taijutsu attack this and the following turn. [url]https://narutobase.net/forums/showthread.php?t=682904[/url][/spoiler] [/QUOTE]
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