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K. Thunder's Custom(s)
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<p>[QUOTE="Akiza, post: 21839164, member: 7596"]</p><p>I am also allowed to use Lord of Kaos's customs as well (permission given Nov 2010~Dec 2011. Allowed to use up to 2012 Customs up until Scorps made no Auto-Teach a rule.)</p><p></p><p>[spoiler]<a href="https://narutobase.net/forums/showthread.php?t=57181">https://narutobase.net/forums/showthread.php?t=57181</a></p><p></p><p>(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu</p><p>Type:Attack</p><p>Rank:B</p><p>Range:short-medium</p><p>Chakra Cost:25</p><p>Damage Points:40</p><p>Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.</p><p>*you can only make it move or curve through the air once.</p><p>*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.</p><p></p><p></p><p>(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu</p><p>Type:Attack</p><p>Rank:B</p><p>Range:short-medium</p><p>Chakra Cost:25</p><p>Damage Points:40</p><p>Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.</p><p>*This jutsu can only be used twice in battle</p><p>*this jutsu can only be used by Kid Ace2392 and Lord of Kaos</p><p></p><p>Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: mid-long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.</p><p></p><p>Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damge Points: 60</p><p>Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.</p><p>*Can only use twice*</p><p>*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*</p><p>*If the user stays in the middle of the fire for more than a turn, he becomes several burned*</p><p></p><p>Earth Style: Levitating Plateau</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.</p><p>*only stays in effect for four turns at the most*</p><p>*usable only three times a battle*</p><p></p><p>Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.</p><p>*the dome last for the whole battle until destroyed with S-rank lightning*</p><p>*can only be used once*</p><p></p><p>Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu*</p><p></p><p>Name: Bone Animal Instincts (Hone Ikimono Insutinkuto)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal</p><p>Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.</p><p>When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks. </p><p></p><p>Bone Fishnet Crushing (Hone Sakananetto Kujiku)</p><p>Rank: A</p><p>Type: Supplementary/Defense/Attack</p><p>Range: Close</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.</p><p>-Can only be used twice.</p><p>-After using the user cannot use any Kaguya jutsus the following turn.</p><p>-After using, the user must wait at least 2 turns before using again.</p><p></p><p>Name: Brain Buster</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Close</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.</p><p></p><p>genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld</p><p>Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn*</p><p></p><p>Poseidon's Tsunami|Poseidon's Tidal Wave</p><p>Type: Attack </p><p>Rank: Forbidden</p><p>Range: Short - Long </p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. </p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*|</p><p></p><p>Limitless Drill of bone| Museigen Doriru no Hone</p><p>Rank:C</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra Cost:20</p><p>Damage Points:30</p><p>Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.</p><p></p><p>Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back. </p><p>*Can only be used by Kaguya Clan Members*</p><p>*Can only be used twice and with a waiting period in between of at least 3 turns*</p><p>*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*</p><p>*Can only be taught by Lord of Kaos*</p><p></p><p>One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)</p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90 (-20 to the user from initial explosion)</p><p>Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.</p><p>-Can only be used twice. </p><p>-Must wait at least three turns before using again.</p><p>-After using, the user cannot use any lightning jutsu for two turns.</p><p>-The user cannot use any Shikotsumyaku jutsus the next turn.</p><p>-If two bullets are made at once, no lightning jutsus for three turns.</p><p>-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.</p><p>-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.</p><p>-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.</p><p>-Can only be used by Lord of Kaos.</p><p></p><p>Strike of Artemis (Dageki Artemis)</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.</p><p>*Useable twice per battle*</p><p>*User cannot use fire nor lightning jutsus A-rank and above next turn*</p><p>*Can only follow the enemy for one turn before being destroyed*</p><p></p><p>Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo</p><p>Rank: A</p><p>Type: Supplmentary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa. </p><p>*Can be used in conjunction with another attack*</p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used every two turns*</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=57181&p=5093093&viewfull=1#post5093093">https://narutobase.net/forums/showthread.php?t=57181&p=5093093&viewfull=1#post5093093</a></p><p></p><p>(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra: 50</p><p>Damage: 90 (+40 to user if hit)</p><p>Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. </p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos*[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Akiza, post: 21839164, member: 7596"] I am also allowed to use Lord of Kaos's customs as well (permission given Nov 2010~Dec 2011. Allowed to use up to 2012 Customs up until Scorps made no Auto-Teach a rule.) [spoiler][url]https://narutobase.net/forums/showthread.php?t=57181[/url] (Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu Type:Attack Rank:B Range:short-medium Chakra Cost:25 Damage Points:40 Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction. *you can only make it move or curve through the air once. *this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to. (Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu Type:Attack Rank:B Range:short-medium Chakra Cost:25 Damage Points:40 Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode. *This jutsu can only be used twice in battle *this jutsu can only be used by Kid Ace2392 and Lord of Kaos Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo) Type: Offensive Rank: A Range: mid-long Chakra Cost: 30 Damage Points: 60 Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank. Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God Rank: A Type: Offensive Range: Short-Mid Chakra Cost: 30 Damge Points: 60 Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing. *Can only use twice* *After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames* *If the user stays in the middle of the fire for more than a turn, he becomes several burned* Earth Style: Levitating Plateau Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 Damage Points: 60 Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too. *only stays in effect for four turns at the most* *usable only three times a battle* Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum) Type: Supplementary Rank: A Range: Short/Mid/Long Chakra Cost: 40 Damage Points: N/A Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it. *the dome last for the whole battle until destroyed with S-rank lightning* *can only be used once* Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* Name: Bone Animal Instincts (Hone Ikimono Insutinkuto) Type: Supplementary Rank: A Range: N/A Chakra Cost: 40 Damage Points: N/A Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears. When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks. Bone Fishnet Crushing (Hone Sakananetto Kujiku) Rank: A Type: Supplementary/Defense/Attack Range: Close Chakra Cost: 30 Damage: 60 Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them. -Can only be used twice. -After using the user cannot use any Kaguya jutsus the following turn. -After using, the user must wait at least 2 turns before using again. Name: Brain Buster Type: Attack Rank: A Range: Close Chakra Cost: N/A Damage Points: 60 Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place. genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Poseidon's Tsunami|Poseidon's Tidal Wave Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn*| Limitless Drill of bone| Museigen Doriru no Hone Rank:C Type:Attack Range:Short-Mid Chakra Cost:20 Damage Points:30 Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward. Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back. *Can only be used by Kaguya Clan Members* *Can only be used twice and with a waiting period in between of at least 3 turns* *after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns* *Can only be taught by Lord of Kaos* One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama) Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage: 90 (-20 to the user from initial explosion) Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast. -Can only be used twice. -Must wait at least three turns before using again. -After using, the user cannot use any lightning jutsu for two turns. -The user cannot use any Shikotsumyaku jutsus the next turn. -If two bullets are made at once, no lightning jutsus for three turns. -If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand. -The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet. -If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet. -Can only be used by Lord of Kaos. Strike of Artemis (Dageki Artemis) Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her. *Useable twice per battle* *User cannot use fire nor lightning jutsus A-rank and above next turn* *Can only follow the enemy for one turn before being destroyed* Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo Rank: A Type: Supplmentary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa. *Can be used in conjunction with another attack* *Can only be used by Lord of Kaos* *Can only be used every two turns* [url]https://narutobase.net/forums/showthread.php?t=57181&p=5093093&viewfull=1#post5093093[/url] (Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou Type: Offensive Rank: Forbidden Range: Close-Long Chakra: 50 Damage: 90 (+40 to user if hit) Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos*[/spoiler] [/QUOTE]
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