(Furuburingu) - Fullbring(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 ( La Muerte ) ( +20 to poison techniques )
Description: Fullbring is a set of gauntlets made of a special malleable toxic heavy metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when pulling upon the wielders chakra flow. It is like a permeable membrane allowing the users own chakra through but not others this is because it is a substance of inorganic chemical cells that closely mimic organic cells. These cells are unable to produce their own source of energy thus the wielder can create a symbiotic relationship between the wielder and the gauntlets that feed on and use the chakra of the wielder to act on the command and thoughts of the wielder. Without this relationship the gauntlets would just be metal gauntlets. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as they are a liquid metal in their default form. It is a non-living, pseudo-symbiote with the wielder creating a link between the inorganic cells of the construct and their own chakra system allowing the inorganic cells to pull on it using it to repair and change shape at the will of the user having no true sentience. It is able to do this because it is a shape-memory alloy that "remembers" its original shape and when deformed or damaged returns to its pre-deformed shape when chakra is channeled into or through it. This is similar to the metal used in Kubikiribōchō but instead of reconstructing and rebuilding when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. The guards don't have various forms though only being able to make minor changes to it's original form such as turning the fingertips into needles or creating bladed protuberances from the guards by siphoning off chakra and using it to change it's shape. Something trivial but special about the metal is that is has the innate functionally to change it's color or size dependent upon the user and their chakra system as every shinobi has a different chakra consistency, and color however this has no combat benefit or usability it just slightly changes the appearance slightly depending upon it's current wielder. If the wielder shape-shifts for any reason the weapon changes shape with them.
Right Arm of the Giant - Also known as the Red Right Hand the right arm guard is red and black in color and can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses more heavily upon the defensive and shape-memory abilities of the alloy. This guard is great for defensive purposes in short range combat such as close range taijutsu with the ability to defend against most taijutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons quite easily. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura or Tsunade. The guard itself does it for the wielder maintaining chakra flow from the user to the guard. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. La Muerte is roughly an S rank attack dealing appropriate damage it counts as a technique and can only be used three times per battle but not in the same turn. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter and destroy the ground with relative ease. The guard can also defend from a single S rank or similar damage twice per battle by forcing additional chakra into the guard while doing so even empowered techniques can be blocked by increasing the chakra cost by half that of the damage negated. Blocking a technique with Right Arm of the Giant counts as a technique but can be done alongside another technique in the same timeframe.
Left Arm of the Devil - The arm guard is white with a red stripe running down the length of the center. The fingertips have red diamond shaped marks on them with small almost unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles, by channeling chakra through them they can passively create multiple torrents of poison to spray out up to mid range. This is rankless and doesn't deal damage only having the potential to poison an individual sort of like how an animal can spit venom. A spike protrudes from the shoulder. and two more, resembling claws, extend over the wielder's chest. This is the more offensive of the two guards it focuses more upon the toxic heavy metal aspect of the metal. It has the potential to poison anyone touched by it excluding the user who due to their chakra connection is immune to this. It does this by releasing small flecks of poisonous heavy metal into the air that when breathed in or when it touches the skin it enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs causing an intense burning sensation causing blinking, coughing and sneezing. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. This is almost akin to becoming drunk as inhibitions are also weakened this happens the turn a person is effected by the toxic metal. The turn following this their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. They will notice a visible change in their thinking process as their reactions and speed are slowed by three ranks. once per turn three times per battle at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles that disperses after two turns. This ability is A rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates or uses and has the potential to increase the strength, size and rank of the technique increasing the damage. This is because the user will lace into the poison technique a stream of the toxic heavy metal dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A rank granting a rank and +20 damage to any poison technique, it counts as a move but is done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S rank without the damage or rank increase. When done the poison technique will shimmer slightly due to the heavy metal toxicity. This ability can be used four times per battle, with a one turn cool down.
Reference for inorganic chemical cells: [You must be registered for see links]
Reference for shape memory alloys: [You must be registered for see links]
Declined: The description alone is over 1300 words, shorten this please.
□ Pending. Leaving for someone else. □
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 ( La Muerte ) ( +20 to poison techniques )
Description: Fullbring is a set of gauntlets made of that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when pulling upon the wielders chakra flow. It is like a permeable membrane allowing the users own chakra through but not others this is because it is made of inorganic chemical cells which mimic organic cells. These cells are unable to produce their own source of energy thus the wielder can create a symbiotic relationship between the wielder and the gauntlets that feed on and use the chakra of the wielder to act on the command and thoughts of the wielder. Without this relationship the gauntlets would just be metal gauntlets. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as they are a liquid metal in their default form. It is a non-living, pseudo-symbiote with the wielder creating a link between the inorganic cells of the construct and their own chakra system allowing the inorganic cells to pull on it using it to repair and change shape at the will of the user having no true sentience. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra. If the wielder shape-shifts for any reason the weapon changes shape with them.
Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. This guard is great for defensive purposes in short range combat such as close range taijutsu with the ability to defend against most taijutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons quite easily. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to absorb the wielder's chakra directly from his chakra reserves infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch The punch is not so much driven by muscle power but by the chakra that is infused into the punch. La Muerte is roughly an S rank attack dealing appropriate damage it counts as a technique and can only be used three times per battle but not in the same turn. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter. The guard can also defend from a single S rank or similar damage twice per battle by forcing additional chakra into the guard while doing so even empowered techniques can be blocked by increasing the chakra cost by half that of the damage negated. Blocking a technique with Right Arm of the Giant counts as a technique but can be done alongside another technique in the same timeframe.
Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. They can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the toxic heavy metal aspect of the metal. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poisonous heavy metal into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per battle at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the toxic heavy metal dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A rank granting a rank and +20 damage to any poison technique, it counts as a move but is done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S rank without the damage or rank increase. This ability can be used four times per battle, with a one turn cool down.
Declined: reword this to be much more succinct. That can be done, in part, by making use of traditional chakra metal imbued with your unique chakra signature and poison ninjutsu. It behooves you to stick with either things found in the real world or fictitious things that are already part of the Naruto series. That is, assuming, the "malleable toxic heavy metal" isn't a real thing. Also, please extricate all the restrictions from the description paragraphs and use notes instead.
(Senpo/Senninka: Muku Sanmai) - Sage Arts/Sage Transformation: Pure SamadhiYou must be registered for see links
(Senpo/Senninka: Muku Sanmai) - Sage Arts/Sage Transformation: Pure Samadhi
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A ( +20 chakra per turn during Sage Mode )
Damage: NA
Description: Sage Transformation clansmen passively absorb natural energy as a biological function they need not think about this, regulate it or even acknowledge it however and with training in Sage Mode they learn to control this flow of energy as any Sage Mode user does gaining an intuitive and beneficial control over this biological function and a new found control over their temperamental and erratic bipolar episodes. They also don't have to ever worry about turning to stone if their chakra becomes unbalanced instead only becoming angry and possibly losing themselves to a rage.
Unlike most Sage Mode users Sage Transformation clansmen do not need to be still to meditate or clear their mind to enter Sage Mode they must just regulate and control the natural energy flowing into their body at all times able to instigate Sage Mode while moving not requiring the one turn of stillness. This state mimics the teachings of Yoga, Tai Chi (neigong and qigong), and Taoism predominantly influenced by wu wei (effortless action) all revolve around meditative states that don't require stillness only control of the body and the flow of energy therein through motion. This is best summarized in the sense that beings that are wholly in harmony with natural energy can behave in a completely natural, uncontrived way acting as they naturally would, moving, acting and fighting without effort.
After instigating Sage Mode the Sage Transformation clansmen continues to absorb natural energy all throughout it's duration needing to balance it with their chakra to create senjutsu chakra by doing this they gain additional chakra beyond just that given by initiating Sage Mode as each turn more senjutsu chakra is created. They also naturally gain an additional two turns to their Sage Mode usage as they have a way to continually draw in natural energy while moving extending the time they are able to be in Sage Mode. They also do not suffer the exhaustion phase brought on after Sage Mode ends because they constantly draw in natural energy thus this has the same effect as dispersing a clone right before or after Sage Mode times out. This ability happens in the same time frame as the instigation of Sage Mode and is passive because it isn't something the Sage Transformation clansmen has to use chakra to do. Using it during Sage Mode increases the turn limit by two turns.
Note: Must be used in unison with the instigation of Sage Mode or during it
Note: Can only be used twice per battle or conflict, with a three turn cool down
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A
Damage: NA
Description: Sage Transformation clansmen passively absorb natural energy as a biological function and with training in Sage Mode they learn to control this flow of energy gaining an intuitive control over this function They also don't have to ever worry about turning to stone if their chakra becomes unbalanced instead only becoming angry and possibly losing themselves to a rage thus with sufficient training, meditation and mental reflection they can learn how to better themselves physically and spiritually by accepting exactly who and what they are biologically and psychologically.
Unlike most Sage Mode users Sage Transformation clansmen must learn to meditate and clear their mind while moving thus to enter Sage Mode they have to learn to regulate and control the natural energy flowing into their body at all times. This makes them able to instigate Sage Mode while moving not requiring the one turn of stillness. This state mimics the teachings of Yoga, Tai Chi, and Taoism predominantly influenced by wu wei which all revolve around meditative states that don't require stillness only control of the body and the flow of energy therein through motion. This is best summarized in the sense that beings that are wholly in harmony with natural energy such as what a Sage Transformation user can accomplish can behave in a completely natural, uncontrived way doing as they naturally would, moving, acting and fighting without effort.
Instantly the user is able to instigate Sage Mode converting 10% of their chakra to senjutsu chakra by forcefully merging the natural energy with their own chakra through their Sage Transformation. Even after this the Sage Transformation clansmen continues to absorb trace amounts of natural energy all throughout it's duration as it erratically and forcefully creates senjutsu chakra balancing it with their own chakra by doing this they gain additional senjutsu chakra beyond just that given by initiating Sage Mode as each turn more senjutsu chakra is created. Each turn for four turns an additional 5% of their chakra is forcefully converted into senjutsu chakra even while moving thus extending the time they are able to be in Sage Mode. Sage Transformation at it's most basic is a way of attaining Sage Mode, using a bodily reaction exhibited by members of Jūgo's clan this technique it just a state of mind allowing for the automation of the entire Sage Mode process.
Note: Must be used in unison with the instigation of Sage Mode and upon the first turn 10% of the users chakra is converted to senjutsu chakra this takes the place of the 10% usually instigated by entering Sage Mode. Then for the next four turns on each turn 5% of the users chakra is converted to senjutsu chakra for the potential to convert 30% of their chakra into senjutsu chakra.
Note: This technique can only be used once per battle and only alongside Imperfect Sage Mode. However it can be used for any form of Imperfect Sage Mode. While in use the user is unable to use any other Sage Art Techniques and they are also unable to transfer this senjutsu chakra to another being as it will cause uncontrollable transformations similar to a curse seal if given to anyone else.
(Senpo/Senninka: Illidari no Kokonotsu no Toku) - Sage Art/Sage Transformation: Nine Virtues of the IllidariYou must be registered for see links
Referencing the below technique as a sort of parent technique to prove that the premise is not only possible but something I've done before.
(Senpo/Senninka: Illidari no Kokonotsu no Toku) - Sage Art/Sage Transformation: Nine Virtues of the Illidari
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 to extend miasma)
Damage: 80
Description: The Nine Virtues of the Illidari is the antithesis of the calm meditation and dedication required for Sage Mode. It is something only a Sage Transformation clansman who has trained in Sage Mode can hope to achieve it is rage, anger and instinct personified into a state of mind that allows the user to completely clear their mind of any thought as one would when meditating and modifies their Sage Mode aura. Meditation revolves around finding a form of enlightenment by bypassing the human consciousness and attuning to the nature around you, with Sage Mode it's the process by which the user begins drawing in the natural energy around them. This technique performs a similar action with a berserker like feral rage more akin to the animals found in nature these animals meld with nature in a very different way, they hunt and kill, they fight and intimidate for example wolves, bears, coyotes, lions, tigers etc.
This technique allows the Sage Transformation clansmen to control and use the natural energy by surrounding their body in a dense shell of natural energy corrupted by their intense rage, hate and anger masking their presence in a dark nearly vanta black aura of corrupted natural energy akin to the chakra released when a Curse Mark user activates and uses the Senjutsu chakra obtained from their mark. To do this the user would need to release natural energy from every pore of their body as they do this it becomes solidified into a corrupted form surrounding their body in darkness masking the presence of chakra making them meld into the natural energy aura all throughout the world making them invisible to chakra sensing, sharingan, and byakugan they can however still be seen by the naked eye due to the visible natural energy just sensing through chakra is jammed. The Sharingan, and chakra sensing aren't able to pierce through this veil and only those who have trained in natural energy are able to perceive the veil of natural energy as anything other than a dark black cloud of impenetrable mist that surrounds the user completely.
This aura works as a corrupted version of the basic cloak given by Sage Mode, but is a more solid and intense variation that needs extra focus and power put into it to keep the solid aspects of it. It works as a defensive aura that blocks various types of attacks stopping them from making direct contact with the user instead making contact with the natural energy shell that surrounds their body being able to stop A rank elemental ninjutsu and below completely and stalemating an elemental S rank attack once. The aura can also defend from S rank taijutsu, kenjutsu or weapon based ninjutsu and will be stalemated by a Forbidden ranked variation of any of these. The aura can be fed more natural energy to extend this aura out like the Hiding in Mist technique creating a massive black miasma that masks the users presence even further as they visually slip into this miasma and the arms and legs of the aura can be extended to attack from a distance. It can be done passive on the turn of creation or once per turn at the cost of a move slot. Due to the natural energy being released from their body at all times they are able to sense everything inside of the miasma differentiating chakra sources, people, techniques and animals. The miasma harms anything that is inside of it excluding the user and can fill an entire battlefield. This can only be used by a Sage Transformation clansmen who knows Sage Mode.
Note: Must be in a form of Sage Mode to activate and can be used twice
Note: Lasts as long as the remaining form of Sage Mode or until the aura is broken through damage
Note: The miasma cannot be blown away by wind as it's a form of corrupted natural energy
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□ Declined. This needs to be shortened, first of all. This can all be explained in a much shorter way, its basically an aura that not only masks you to Sharingan users and what not, but acts as a defense. Can only be used once, and the aura needs to have a shorter duration due to its many abilities. Nice technique though, reminds me of Mad Enhancement but with Sage Energy. □
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 to extend miasma)
Damage: 80
Description: This technique allows a Sage Transformation clansmen to control and use the natural energy they obtain when in Sage Mode by surrounding their body in a dense shell of natural energy corrupted by their intense rage, hate and anger masking their presence in a dark nearly vanta black aura of corrupted natural energy akin to the chakra released by a Curse Mark recipient. To do this the user would need to release natural energy from every pore of their body as they do this it becomes solidified into a corrupted form surrounding their body in darkness masking the presence of chakra making them meld into the natural energy aura all throughout the world making them invisible to chakra sensing, sharingan, and byakugan they can however still be seen by the naked eye due to the visible natural energy just sensing through chakra is jammed. Only those who have trained in natural energy are able to perceive the veil of natural energy as anything other than a dark black cloud of impenetrable mist. The miasma cannot be blown away by wind as it's a form of corrupted natural energy.
This aura works as a corrupted version of the basic cloak given by Sage Mode, but is a more solid variation. It works as a defensive aura that blocks various types of attacks stopping them from making direct contact with the user instead making contact with the natural energy shell that surrounds their body being able to stop A rank elemental ninjutsu and below completely and stalemating an elemental S rank attack once. The aura can also defend from S rank taijutsu, kenjutsu or weapon based ninjutsu and will be stalemated by a Forbidden ranked variation of any of these. The aura can be fed more natural energy to extend this aura out like the Hiding in Mist technique creating a massive black miasma that masks the users presence even further as they visually slip into this miasma and the arms and legs of the aura can be extended to attack from a distance sort of like how a Sage Transformation clansmen can extend their arms and legs. Due to the natural energy being released from their body at all times they are able to sense everything inside of the miasma differentiating chakra sources, people, techniques and animals. The miasma harms anything that is inside of it excluding the user and can fill an entire battlefield. This can only be used by a Sage Transformation clansmen who knows Sage Mode.
Note: Must be in a form of Sage Mode to activate and can be used once
Note: Lasts four turns.
Approved: but omitted the "or until Sage Mode ends whichever happens first" bit.
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