Raiton: Kanadzuchi no Kyōju Konton | Lightning Release: Hammer of Professor Chaos
Type: Offensive/Defensive
Rank: S
Range: Short (Long)
Chakra: 40
Damage: 80
Description:
The user forms 3 seals and focuses raiton chakra into their hand, releasing and using shape manipulation to form a large 2 handed hammer, comprised completely out of lightning chakra. This hammer while being completely manoeuvrable and light, still has the momentum and weight behind it of a heavier hammer weapon. Being perfectly balanced, the user can swing and throw the hammer around as if it were almost nothing at all. Each strike of the Hammer deals 80 damage, letting out a small frontward facing electrical explosion. Should the user choose, they can compress the hammer's chakra completely into the tip of the maul, and slam it down onto the ground sending 1 S-rank>2 A-rank>4 B-rank>8 C-rank>16 D-rank bolts out racing along the ground at the cost of losing the weapon.
Notes:
-Can only be used twice per battle
-Lasts for 3 turns
-Two turn cooldown inbetween each expirey
Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: 80
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user immunity to B rank blunt force and slashing damage, simply cutting the cloth but unable to cut or punch through the chakra reinforced steel. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage.
Passively once per turn, the user can do a pirouette spinning on the spot sending out a barrage of these shuriken, dealing 80 damage. As this does not cost chakra this can be done passively without a time frame slot taken.
Hotaru Kuchiyose no jutsu: Kazikusu | Firefly Summoning Arts: Kha'Zix
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: 60 (basic claw slash)
Description:
With the ability to selectively breed ninja fireflies, one of the fireflies that eventually came about was Kha'Zix. He is roughly 5 feet tall, often hunched over, with his wing also often hidden down his back and capable of moving twice the summoners speed. Kha'zix has evolved as a firefly to be just as deadly and just as lethal as his other chakra wielding ninja firefly counterparts by evolving his body. Firstly, on each of his front arms, instead of hands he has blades, which while do restrict him from performing handseals (not that he needs any) does allow him to use all kenjutsu techniques. Due to his size, Kha'Zix cannot fly constantly like other fireflies however he can leap long distances very quickly, and even use his wings to hover for 1 turn, (with a 1 turn cooldown).
During the users turn, Kha'Zix can choose to 'evolve' one of his traits for the battle, where this action takes the entire turn. Each trait can only be evolved once and only one trait can be evolved per turn.
-Claws
Kha'Zix evolves his claws to increase their size, adding a +20 to his kenjutsu attacks
-Wings
Kha'Zix grows stronger wings allowing him to fly for 2 turns with a 2 turn cool down inbetween. Once per turn he can use a move slot to "dodge" an incoming attack if it is feasable.
-Camouflage
Kha'Zix evolves his body and carapace to bend light around himself to be able to use the Dustless Bewildering Cover technique, where he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means.
Notes:
-Can only be summoned twice
-Lasts 4 turns on the field
-The second time he is summoned, he retains all evolutions, however they reset each battle.
Type: Offensive/Defensive
Rank: S
Range: Short (Long)
Chakra: 40
Damage: 80
Description:
The user forms 3 seals and focuses raiton chakra into their hand, releasing and using shape manipulation to form a large 2 handed hammer, comprised completely out of lightning chakra. This hammer while being completely manoeuvrable and light, still has the momentum and weight behind it of a heavier hammer weapon. Being perfectly balanced, the user can swing and throw the hammer around as if it were almost nothing at all. Each strike of the Hammer deals 80 damage, letting out a small frontward facing electrical explosion. Should the user choose, they can compress the hammer's chakra completely into the tip of the maul, and slam it down onto the ground sending 1 S-rank>2 A-rank>4 B-rank>8 C-rank>16 D-rank bolts out racing along the ground at the cost of losing the weapon.
Notes:
-Can only be used twice per battle
-Lasts for 3 turns
-Two turn cooldown inbetween each expirey
□ Declined. Two hammers, each are A rank so a strike by one hammer would be 40 damage. Lasts for 2 turns. Edit those in. □
Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: 80
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user immunity to B rank blunt force and slashing damage, simply cutting the cloth but unable to cut or punch through the chakra reinforced steel. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage.
Passively once per turn, the user can do a pirouette spinning on the spot sending out a barrage of these shuriken, dealing 80 damage. As this does not cost chakra this can be done passively without a time frame slot taken.
Fig. 1
Fig. 2
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Fig. 2
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□ Its basically approvable, but the last technique can't be passive and not cost chakra. How does it do 80 damage if its not chakra fueled? And if its passive, it needs a limit as to how many times it can be done. □
Hotaru Kuchiyose no jutsu: Kazikusu | Firefly Summoning Arts: Kha'Zix
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: 60 (basic claw slash)
Description:
With the ability to selectively breed ninja fireflies, one of the fireflies that eventually came about was Kha'Zix. He is roughly 5 feet tall, often hunched over, with his wing also often hidden down his back and capable of moving twice the summoners speed. Kha'zix has evolved as a firefly to be just as deadly and just as lethal as his other chakra wielding ninja firefly counterparts by evolving his body. Firstly, on each of his front arms, instead of hands he has blades, which while do restrict him from performing handseals (not that he needs any) does allow him to use all kenjutsu techniques. Due to his size, Kha'Zix cannot fly constantly like other fireflies however he can leap long distances very quickly, and even use his wings to hover for 1 turn, (with a 1 turn cooldown).
During the users turn, Kha'Zix can choose to 'evolve' one of his traits for the battle, where this action takes the entire turn. Each trait can only be evolved once and only one trait can be evolved per turn.
-Claws
Kha'Zix evolves his claws to increase their size, adding a +20 to his kenjutsu attacks
-Wings
Kha'Zix grows stronger wings allowing him to fly for 2 turns with a 2 turn cool down inbetween. Once per turn he can use a move slot to "dodge" an incoming attack if it is feasable.
-Camouflage
Kha'Zix evolves his body and carapace to bend light around himself to be able to use the Dustless Bewildering Cover technique, where he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means.
Notes:
-Can only be summoned twice
-Lasts 4 turns on the field
-The second time he is summoned, he retains all evolutions, however they reset each battle.
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Declined: this firefly cannot use a canon move exclusive to Mū bios. And no, it can't be summonable twice.
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