Custom Jutsu Submission - III

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Klad

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Mandora no Mokushiroku - Malandra's Apocalypse
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This is a technique which is directly derived from the Twin Dragon Rings and is explicitly used by its users only. As per the two rings' abilities, the "Absorption" and "Release" rings both release harmless dark chakra shock-waves which grant the user sensing, Malandra's Apocalypse slightly modifies its purpose. The user does a fair exchange with the rings by sacrificing a portion of his chakra within the marks. In other words, the user needs to have absorbed any amount of chakra beforehand through any means. The user then performs two handseals and applies said chakra in the shock-waves, changing their nature. However, this comes with a prominent loss. By offering up sensing in the turn Malandra is used, the user is able to give an active boost to any Dark technique which is currently on the battlefield, due to the shock-waves spreading up to long range and in an omnidirectional manner. Since the shock-waves are imbued with the chakra the user has used, this would translate that the user is able to empower "Absorption" techniques so they can absorb one rank higher, and "Release" techniques to gain an additional +20 damage to their original power. Though, the user is able to only do one of them at one usage, meaning that he can't use both rings with this technique. This boost lasts for as long as the duration of the technique it is applied to gives out. In the very next turn after the one Malandra is used, the sensing returns to the user. This technique can be used on techniques upon their creation and will be part of the same time-frame, however the user spends two moves.
Alternatively, it can be used on techniques which are already present on the battlefield normally.

- Can only be used four times a battle with a two-turn cooldown
- Must own Twin Dragon Rings or have been given it.
- Can only be taught by Klad

□ Declined, DNR. It seems like an unnecessary boost, disguised under the guise of actually losing something to gain it. That aside, you also gain a +20 damage and is able to absorb one rank higher for 4 turns, and the added clause of "lasts as long as the technique its applied to". Bhill. □

Fuuin/Meiton: Rekuiemu o Ukeireru - Sealing/Dark Release: Embrace the Requiem
Type: Supplementary/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user places a seal with the kanji "Disconnect" on solid matter by simply having any of their dark marks in contact with the ground. This seal, imbued with Dark chakra, will raise a pruple barrier with the user in the center of it and can expand omnidirectionally up to medium range, both horizontal and vertical wise. The main purpose of this barrier is to sever any connection anyone (barring the user and his clones) may have with any technique, entity and overall anything which requires them to constantly put chakra. The way it does is due to the barrier's inherent ability to track any additional chakra being put out by the opponent(s) and the Dark chakra absorbing it. This translates that they won't be able to maintain a "connection" with a specific technique, for example stream-type techniques which require steady chakra feeding or sentient techniques based on the S&W scheme of "Absorption" Dark Release. Stream type techniques will simply disperse and not happen and sentient techniques will freeze on spot and unable to act anymore due to the lack of chakra being put in them. This technique will also be effective on these type of techniques even if they're already in process previously and the opponent is unable to regain control of them anymore. To counter this technique, the opponent can do so by simply phasing through the barrier's scope however it will cost them 100 chakra points. The barrier also serves as a defensive mechanism to anyone which is inside of it, being able to absorb techniques based on the S&W scheme of "Absorption" Dark Release, but being able to do so only with the outside layer. The entirety of the absorbed chakra automatically goes to the seal which is placed on the ground, which the user can freely interact with by having any of his dark marks in contact with it and retrieving the absorbed chakra inside his marks.

Notes
- The user cannot use any other Fuuin or Dark techniques in the same turn, and can only use either of them next turn.
- Can only be used once a battle and lasts three turns
- The Fuuin component is only A-rank
- Can only be taught by Klad.

□ Declined. Ambiguous wording, from what I understand, this barrier will sever a connected with techniques, which require a connection of chakra, how far does this reach? Fuuinjutsu? Modes, etc? What can it affect? □

Updating

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad


‡ Approved ‡

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user does two handseals and puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. The user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark), being able to absorb in the inside of the orb and up to 5m all around outside the orb.. The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. The user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Alternatively, the user can choose to shrink the size of the orb into a very confined space (50cm in diameter), resulting in a crush of the targets trapped.Upon creation the orb must be at least three meters in diameter, with the target trapped in the center of it.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad

□ Declined. Keep the original. □
 
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Corazon

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( Fūinjutsu: Kengen Inin ) – Sealing Technique: Mandate of Authority
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A ( +20 chakra cost to applied technique )
Damage Points: N/A
Description: The Mandate of Authority is a unique sealing technique in that it is not a standalone seal; it is actually a supplement applied to a seal, or an adjustment to sealing script, passively applied to other seals. This technique is loosely based on the Contract Seal and works to emulate the effects of the aforementioned technique. The Contract Seal disperses summons of the target by disrupting the summoning link between summoner and user; this in effect causes the summon to disperse back to its realm. The Mandate of Authority applies a twist of this seal, albeit weaker than the Contract Seal. Through an infusion of chakra the applied seal or sealing script will cause the summoners summoned creatures to collapse and become immobilized as the Mandate begins to influence and corrupt the link between summoner and summoned creature. The summoned creature will have its chakra drained and granted to the user at a rate of 70 chakra per turn; this chakra is then granted to the user. The summoned creatures will be unable to mold their own chakra while this seal is active. The Mandate of Authority’s corrupting influence can be stopped by destroying the sealing tag which it is applied to.

Note: This technique can be used twice per battle and can only be used once every two turns.

□ Declined, a seal passively applied to other seals? Ambiguous wording, the seal applied to the other has to be physical first of all, and even then, can only work within a specific range of the summoning. □
( Fūinjutsu: Kengen Inin ) – Sealing Technique: Mandate of Authority
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A ( +20 chakra cost to applied technique )
Damage: N/A
Description: The Mandate of Authority is a unique sealing technique in that it is not a standalone seal; it is actually a supplement applied to a seal, or an adjustment to sealing script, passively applied to other seals. This technique is loosely based on the Contract Seal and works to emulate the effects of the aforementioned technique through contact with its target. The Contract Seal disperses summons of the target by disrupting the summoning link between summoner and user; this in effect causes the summon to disperse back to its realm. The Mandate of Authority applies a twist of this seal, albeit weaker than the Contract Seal. Through an infusion of chakra the applied seal or sealing script will cause the summoners summoned creatures to collapse and become immobilized as the Mandate begins to influence and corrupt the link between summoner and summoned creature. The summoned creature will have its chakra drained and granted to the user at a rate of 70 chakra per turn; this chakra is then granted to the user. The summoned creatures will be unable to mold their own chakra while this seal is active. The Mandate of Authority’s corrupting influence can be stopped by destroying the sealing tag which it is applied to. All summons, regardless of nature, are influenced by the Mandate of Authority as long as the seal is in contact with its victim.

Note: This technique can be used twice per battle and can only be used once every two turns.

□ Approved. Edits made. □

( Fūinjutsu: Ikkasei Keiji ) – Sealing Technique: Ephemeral Revelations
Type: Defensive, Supplementary
Rank: B
Range: Short – Long
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: Based on the Dome Method Formation and the Scroll Communication Technique, Ephemeral Revelations draws inspiration from the sprawling mass surveillance state of the world. Through hand motions, typically clapping, the user produces an invisible and intangible spherical barrier which expands outwards over the battlefield. Unlike the Dome Method, this barrier is based on the Scroll Communication Technique; those within it fall under the barrier’s influence and become linked to it, a harmless process. Targets that become linked to the barrier also become linked to the user, who can now detect the thoughts and emotions of linked targets. These thoughts and emotions are not complex in nature; the user can detect ‘attack’ or ‘anger’ but cannot discern the advanced and complex thought.

Note: The barrier, once created, remains on the battlefield for four turns.

□ Declined, DNR. Even if the execution is different, it clashes with Kisei Legilimency, and besides that, I don't think its possible through this method either. □

( Fūinjutsu: Zen’ei Sorakami ) – Sealing Technique: Vanguard of the Sky God
Type: Defensive
Rank: A
Range: Short
Chakra: 30 ( -5 per turn )
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. The barrier is produced through hand motions, typically by reaching out to both the user’s sides. After initiating this technique a translucent barrier emerges from the user’s body and spans out to a maximum of short-range from the user; this forms a spherical defensive barrier construct around the user. The barrier carries with it special black sealing script atop it which bears an ornate appearance. The script, while remarkable, carries with it the ability to counter Wind, Wind KG/CE, and air-current based techniques. When techniques of this nature come in contact with the Vanguard the sealing script will initiate and seal the Wind-natured techniques within the barrier. Because this technique is effective against both Wind and air-current based techniques it can seal techniques like the Leaf Dragon God within it, given its nature as a manipulation of air currents through raw physical strength. This technique is useful for its speed making it an effective defense against techniques which manipulate the air currents around the user; when activated the barrier effectively pushes those currents away from the user allowing them to only take minimal damage.

Note: This technique can seal up to S-Rank Wind, Wind KG/CE, and air-current based techniques.
Note: This technique can be used two times per battle with two turns in between applications.

□ Approved. Edits made. □
 
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Zaphkiel

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Re: Custom Jutsu Submission III

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.

Note: Lasts four turns when summoned
Note: Can only be summoned once per battle


Declined: up to S-rank illusions. No to altering illusions, and there must be a range and trigger for each illusion.

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the S-rank and below Genjutsu techniques the user knows. Besides this, she possess a unique illusions that follow her spider motif. If three turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-ranked and causes thousands of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain. Both illusions have a mid-range reach and are initiated by Aranea rubbing both of her fronts legs together, then pointing one them towards the opponent.

Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

□ Pending. Leaving for Pekoms. □


Approved: edits annotated in pink. Omitted the unique A-rank illusion after talking with Reborn.


(Fūinjutsu: Soto Hinansho) – Sealing Technique: Outer Haven
Type: Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier and is the sibling technique to Achilles's Bulwark. Unlike the former Outer Haven creates a defensive barrier in order to protect the user. This technique is initiated through various hand motions, generally outwards toward the flanks to produce a translucent spherical barrier and can span out to a maximum of short-range from the user. The barrier carries with it special black sealing script atop it which bears an ornate appearance. The script, while remarkable, grants the barrier the ability to seal and counter energy-based techniques (Lightning, Fire, Sound, KG/CE, etc). This technique is particularly useful for its remarkable speed, making it an invaluable defense against swift energy-based creations around the user. Upon creation the barrier will push outwards from the user’s body repelling any energy-based techniques in contact with him or her. This technique can seal up to S-Rank energy-based techniques and can be used three times per battle with two turns in between applications.

□ Declined. Clashes with several existing techniques that render energy based techniques, useless. □

[FONT=&](Fūinjutsu: Geijutsu Soshite Kaikaku) – Sealing Technique: Artifice and Revision [/FONT]
[FONT=&]Type: Supplementary [/FONT]
[FONT=&]Rank: B[/FONT]
[FONT=&]Range: N/A [/FONT]
[FONT=&]Chakra: N/A (+20 chakra to the applied seal)[/FONT]
[FONT=&]Damage: N/A [/FONT]
[FONT=&]Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Multiple Infinite Embraces. Through an infusion of chakra the applied sealing tag will, upon contact with its target, release an intangible barrier on its target, much like armor. Those entrapped within the armor will experience the disruptive effects of the Multiple Infinite Embraces, but to a lesser degree. The target will be unable to mold chakra above S-Rank while affected while also losing 50 chakra per turn, allowing the user to gain the stolen chakra. Unlike the Multiple Infinite Embraces, which can be escaped by destroying the barrier, this barrier can only be destroyed by destroying the tag which it is applied to. Because of the nature of this technique it can be used within the same timeframe as the tag which it is applied to. Can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.

♪ Approved, made edits. ♪


(Fūinjutsu: Geijutsu Soshite Kaikaku) – Sealing Technique: Artifice and Revision
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, passively applied to other seals such as the generic Sealing Tag technique. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Multiple Infinite Embraces. Through an infusion of chakra the applied sealing tag will, upon contact with its target, release an tangible barrier on its target, much like armor. Those entrapped within the armor will experience the disruptive effects of the Multiple Infinite Embraces, but to a lesser degree. The target will be unable to mold chakra above S-Rank while affected while also losing 50 chakra per turn, allowing the user to gain the stolen chakra. Unlike the Multiple Infinite Embraces, which can be escaped by destroying the barrier, this barrier can only be destroyed by destroying the tag which it is applied to. Because of the nature of this technique it can be used within the same timeframe as the tag which it is applied to. Can only be used two times per battle, with three turns in between each application. Its effects cannot be boosted to restrict the target further.

♪ Declined: The original is fine. ♪
 
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Smirk

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(Koden Stark) Legend of Stark
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40(Per Beam Ability)
Damage: 80
Description: Son of the Genius creator and founder of Stark industries. Innovators of chakra weapon technology, Young Tony Stark Jr. grew up an extremely bright individual, advancing in many fields of life, proving his knowledge and understanding of technology and chakra use. Young Tony Stark become the youngest inventor recorded in the world, creating numerous devices for the Ninja World. Upon being abducted on a inside job, and held for ransom, Young Tony was nearly killed by an explosion, though no burn damage to his skin, his chakra was dwindling and in order to save him, an older man (he would later grow close too) saved his life by inserting what he referred to as a "chakra pulsar" in the top layer of Tonys chest skin. The older man storing his own chakra within the Chakra Pulser in order for it to continuously surge chakra into hurt Tonys chakra network, passively monitoring his vitals and body activity. Tony would soon became better and become acquainted with the older man who saved his life. Who happen to be one of the greatest minds young Stark Jr has ever met and fellow prisoner. They were both giving tools by their captors to create weapons of destruction for their organizations use. Young Stark and his fellow Scientist prison mate began working on a suit that would help them escape captivity. Realizing the Chakra Pulsar within Tonys chest, is capable of powering the suit. In the process the man became ill and their motives were discovered and they had to use their unfinished prototype, Young Starks friend was killed upon trying to escape. Young Stark was devastated and continued to eliminate remaining captors before leaving captivity and returning back to his life. No longer interested in the business side, Young Tony began to further his knowledge for the intentions of protecting people he cared most about and he created his most beloved artwork. In which the world would refer to as the "IronMan Suit". Based off the suit he created with his late friend, Tony created a thin suit crafted with rare indestructible materials of Japan. The suit is passively formed through Wrist bands the user wears on each wrist and a small tactical pack (referred to as the Exo Pack) the user wears on their back. As the suit forms, The Chest pulsar activates functions and abilities of the suit, revealing a chakra pulsar on each palm, as well as under the sole of each foot, while remaining to keeping the Chest Pulsar visible. The suit contains a network system that Tony created, that is also powered by the Chest Chakra Pulsar. Allowing him(user) to communicate with the suit, through audio earrings made of the same suit material he(the user) wears on each ear. Tony being a Master and specialist of the Wind element, was able to incorporate an aerodynamic system that would allow him to utilize his wind abilities to bring flight upon combination with the suits workings. Tony is capable of forming the suit around his limbs at will, without having the entire suit to form. The suit was made with many defense situations in mind, containing the ability to conceal the users chakra while within the full suit(when the user releases chakra into the surrounding area, that released chakra becomes visible to dojutsu users/sensible to sensory type). The Chest Chakra Pulsar remains visible by dojutsu users and sensible. With this in mind the suit has the ability to enter a "Sleep Mode" that temporarily deactivates all chakra pulsars, fully concealing the user. All chakra abilities of the suit are unusable while in Sleep Mode(excluding the ability to form the suit), but may be reactivated at will. Sleep Mode last up to three turns and is only useable ONCE per battle. All[each] Chakra Pulsars glow a light blue before their use. Although traditional colors of the suit boast Red and Gold colors, the suit itself may change in color/appearance[purely cosmetic and for the roleplay aspect].

F.R.I.D.A.Y
The female operating system powered by the chest pulsar. Tony created her in order to communicate with the suit. Capable of intellectual conversation, as she's capable of scanning actions and environment, analyzing and studying behavior around the surrounding area and within Tony(the user).

Palm & Sole Beams/Wrist Bands
-Offensive: Each Palm and Sole located chakra Pulsars may shoot up to Two B-rank chakra beams each turn. With a combined total of ONLY 4 being usable every five turns/ONLY reaches up to Mid ranges. OR These chakra pulsars are also capable of shooting one S-rank chakra beam per turn. With a combined total of ONLY 3 being usable per battle, before entering the last chakra pulsar that was used to activate this ability, into a sleep mode rendering it useless for remainder of battle. Reaches up to Long ranges(100 feet). ALL Beams ONLY shoot in straight lines. (Chest Beam included)

-Defensive: Each Wrist band is capable of passively activating a burst of defensive chakra-A rank in strength, manipulated to form a bubble in appearance, to form around their hands. Each wrist chakra bubble is ONLY usable once per battle. A combined total of two uses, one for each wrist. usable without full suit.
WRISTBANDS
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Chest Beam/Chest Pulsar
-Supplementary/Chest Pulsar: Due to the continuous vital and body function scan the Chest Pulsar provides, it is capable of passively sending a surge of chakra into the connectors(users) body to prevent them from succumbing to genjutsu up to A-rank, at the cost of a move slot.

-Offensive: The Chest Pulsar is capable of shooting one S-rank chakra beam per battle(uses count toward the allowable 3 per battle). Reaches Long Ranges.

-Defensive: The Chest Pulsar is capable of rapidly releasing chakra in a short radius around the connectors(users) body, in the form of a sphere. Referred to as The Guardians defense, S-rank in strength . Usable once per battle. How ever, after use of this ability the suit will enter a temporary chakra sleep mode in which it reboots(for two turns). The suit may remain formed but all pulsar abilities will remain disabled until reboot is complete.

Exo Pack
-Flight: The Suit contains aerodynamic panels built with in it, when used with wind chakra the suit will passively activate panels that slightly protrude from the back, that tunnel the wind chakra pressurizing the wind enough for the user to take flight with fluid motion due to the flexibility of wind. Wind Specialist may remain in flight without spending additional chakra. Non wind specialist will spend 20 chakra points per turn and may only remain in flight mode for 5 turns, before having to wait 3 turns before taking flight again. Wind specialist may use this ability to evade an incoming attack once per turn, at the cost of a move slot.
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Tracking System
Within the mask of the suit, a screen in which only the user may see, passively displaying its ability to accurately track numerous projectiles and energy based movement within visual sight, as well as locate the most precise way of hitting targets, recommending it to the user.

Chakra Projector
The suit is capable of a supplementary ability of projecting images into the air through small chakra manipulation. The images take form of what the user shapes, these images are usually used for visual presentation, but may be used for distraction. All projected chakra images are NOT solid and will not effect anything that may come in contact. Projections may reach up to 10 feet in distance. [Wristbands are also capable of this feature]

Durability/Mobility
Put through vigorous wear and tear as well as climate conditions, although resilient to basic ninja tools, some taijutsu and physical harm, up to B-rank in strength. A-rank and above will be felt through the suit. Mobility remains fluid to the user, with the thin layered suit activate or not.
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INSIDE Helmet SCREEN
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Representation of the Beams
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Note: ONLY 1 S-rank ability of the Suit may be used per turn
Note: Only usable by Eighth

♪ Declined: Clashes with the Mandalore Clan. Additionally, this is way too long. Cut down on the history, and expand upon it in your bio, not in the weapon submission. ♪
 
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Method

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Awards
(Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size in dimensions. The created construct will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 100 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be sustained at a moderate cost per turn and can be continually be reshaped while it is active. However, the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed.

Note: Can only be used twice per battle
Note: No Dark above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses

□ Declined. Like with Klad's technique before, restrict it to absorbing 60 chakra, what is the original dimensions, and reshaping it requires a hand seal. □
(Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size (dimensions of the jutsu it was created from), will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 60 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be reshaped while it is active, though each change in configuration will require a single handseal and will cost a move. The construct can be sustained at a moderate cost per turn but the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed.

Note: Can only be used twice per battle
Note: No Dark above A-Rank in the user's next turn
Note: Cooldown time of four turns in between uses

□ Approved. Edits made. □

(Meiton: Yokufukai Anaboko) – Dark Release: Rapacious Hollow
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform one handseal before pointing their dark mark towards the opponent to initiate an absorption that targets their seals rather than their person. The absorption vortex will be capable of drawing in the chakra within those seals provided they're within short-range of the dark mark. The chakra will be leeched from body seals and those applied to their attire/weaponry alike. This technique will only target what's in front of the dark mark, meaning the user's seals will be left unaffected. This technique will absorb the chakra from A-Rank seals unless the sealing script is fortified, in which case they will abide by Dark's elemental S/W. This technique will capable of absorbing S-Ranks seals if they're infused with elemental chakras weak to Dark or B-Rank seals if they're infused with elemental chakras strong to it.

Note: Can only be used thrice per battle

□ Declined, DNR. This can be potentially abused, and the wording suggests that more than one seal can be drained without any limit on it. Also, if the hand has to be pointed at the seal, the user would have either see the seal, or know the opponent has one, which would lead back to the former, as most people's seals exist beneath their clothes. Also, this doesn't even limit, as to what type of seals. Its too wide, and abusable. □



(Meiton: Kenja no Ishi) – Dark Release: The Philosopher's Stone
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: N/A (+10 chakra to the infused technique)
Damage: N/A
Description: This passive jutsu is designed to allow use of the 'Seven Deadly Sins' set, a grouping of techniques normally bound to Dark Release: Lords of the Outer Night, outside of the said state. Through the Philosopher's Stone, the user can apply one of the sins to a compatible Meiton jutsu (those composed of dark chakra) either during it's creation or once it's on the field. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. The result will be the Dark technique exhibiting the traits and properties of the chosen 'Sin'. If Envy is infused into a technique, it will be capable of reshaping and growing additional parts or appendages. If Greed is infused into a technique, it will exhibit the properties of the last jutsu the user absorbed. If Wrath is infused, upon absorbing chakra or a technique, the dark jutsu will gain +20 damage and explode into a maelstrom of purple flames. If Lust is infused, the technique will exhibit intangibility and will deliver the 'infection' outlined in the description of Dark Release: Lust, the Lascivious upon contact with anyone barring the user. If Pride is infused, the technique will slow down any movement inside of it by a half and weaken foreign chakra techniques that pass through it by one rank via absorbing a portion of their chakra. This of course follows the debuffing rules and so Pride cannot be applied to techniques that have had their damage value boosted. If Sloth is infused, the opponent will lose 50 chakra for every turn they're in contact with the technique and will also be restricted to A-Ranks until they break that contact. If Gluttony is infused, the technique will absorb jutsus composed of foreign chakra on contact, following Gluttony's rank and Dark's elemental S/W. In the case of Gluttony and Sloth, if the user is in contact with the dark chakra technique while it is absorbing, the absorbed chakra will passively enter the user's dark marks. The duration of the chosen 'Sin' will instead last until the technique it's applied to ends. If an ability which lasts three turns is applied to a technique which lasts two, it will only last for two turns.

Note: Only one sin can be infused per usage of the Philosopher's Stone
Note: The jutsu used through this should be posted for reference whenever this is used
Note: Can only be used three times per battle and it cannot be used on consecutive turns
Note: Techniques infused with this technique must be created, at minimum, 5 meters from the opponent.
Note: Lust cannot be used on 'familiars' or techniques that last longer than the turn that they are first created on.

♪ Approved: Made edits. ♪

□ Pending. Leaving for Vex. □
 
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Robot Boy

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(Kuchiyose No Jutsu: Kuinpūpuru ninken burazāzu) – Summoning Technique: Quintuple Ninken Brothers
Type: Summon
Rank: S
Range: Short
Chakra: n/a ( 8 per summon)
Damage: n/a
Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the summoner’s base speed. They also have an affinity for the fire element and can perform fire-based, the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together or for a single one (once) and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, up to four small waves of fire are released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target.

Notes:

-Can only be summoned once regardless if the signer summons the entire pack or less than that.
-Must have signed the Dog Contract.
-Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu.
-Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank.
-The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc.
-Non-elemental techniques are A-ranked in power and Taijutsu-based that deals 60damage.
-Their moves take up a slot.
-They last for five turns.


Declined: a bit more clarity is in order. Currently, the rank of each dog remains unspecified.

~Resubmitting~

Just realized the rank wouldn't allow them to use jutsu on their own, mainly fire. I'll keep it the same.

(Kuchiyose No Jutsu: Kuinpūpuru ninken burazāzu) – Summoning Technique: Quintuple Ninken Brothers
Type: Summon
Rank: S
Range: Short
Chakra:40
Damage: n/a
Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the speed of standard Kage. They also have an affinity for the fire element and the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, they'll collectively have up to four small waves of fire released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target.

Notes:

-Can only be summoned once regardless if the signer summons the entire pack or less than that.
-Must have signed the Dog Contract.
-Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu.
-Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank.
-The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc.
-Their moves take up a slot.
-They last for four turns.


Approved: edits annotated in pink and omitted a note.


~New Submission~

(Kuchiyose: Dobermon) – Summoning: Dobermon
Type:Summon
Rank: B
Range:N/A
Chakra: 20
Damage:N/A
Description: Dobermon is a ninken that resembles a Doberman pinscher with a metal collar, spikes included, around its neck and around its legs with the exception that the spikes are not present around the legs. These collars can withstand A-rank damage and anything above that breaks them. He can perform Wind techniques C-rank and below, and jutsu involving claws or his hindlegs. Dobermon is a unique ninken, different from the others, in that he can perform a fusion with his summoner similar to the Inuzuka’s version of the combination transformation, except the summoner must wipe additional blood onto the contract that they first signed with to become a signer of the dogs. In this form, they can track and move at x2 the summoner’s base speed and they are bipedal instead of quadrupedal. They retain doberman’s collars, his tail, and are both limited to certain techniques and tools that aid in Taijutsu such as bracers, knuckles, claws etc. They appear as Dobermon, but with fur color/hair color of the summoner and humanoid hands with short, sharp nails.

-Lasts for four turns.
-Can only be summoned once per battle.
-The user takes -30 damage each turn when fused due to the strain and being unfamiliar with the level of transformation.
-His jutsu count as a move, both in separate and in his combined form.
-Can only use Taijutsu while fused.

□ Both Pending. Leaving for Pekoms. □


Declined: I'm not very keen on the overlap with Inuzuka and the Dog contract. This does seem to be a contracted animal, but with a henge variation that really typifies the clan. Now, if this is to the contrary of my belief, an established trend, then I'll allow it. But first I'll need something to go off. Either way, there ought to be a more detailed outline of the changes.
 
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-Albel-

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New Submission:

Meiton: Pandemoniumu - Dark Release: Pandemonium
Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs two handseals before putting any of his dark marks in contact with the ground and channels a considerable amount of Dark chakra underground in a specified location. The dark chakra violently spins and bursts upwards in the form of a dark purple/black vortex which can occupy the whole short range of a target(s). Taking into account on how violently this vortex spins upon its creation, the target will be thrown off balance as they get lifted up along with it. The moment its formed, the vortex will always go up and at the same time shrink in size. It cannot be bigger than the short range radius from a target, however it can reach up to 10m vertically. This violent construct has the tendency to always push the enemy upwards as it gradually decreases its diameter to a minimum of only fifty centimeters, which translates to the target(s) being smashed in the confined space. The intensity of the vortex prevents the enemy from trying to push themselves out of it, or performing specific actions such as grabbing a weapon from their clothes/back. The vortex possess the traits of absorbing sixty chakra upon contact with any target, and this amount will be stored in the user’s dark marks passively, which must be kept in contact with the ground the entire duration of this technique. Following Dark’s S/W, the vortex can absorb S-ranks for elements weak to Dark, A-rank for neutrals and B-rank for elements strong to Dark. If the vortex absorbs a jutsu, it immediately turns into purple flames and explodes, killing anyone inside of it.

-User cannot use release type dark jutsus above A rank in the following turn.
-Can only be used three times a battle with two turn cooldown

□ Declined. The technique is alright, but @Bold, what kind of actions does it hinder, will it stop someone from using hand seals, or react to the vortex? Make it a bit more clear. □

Meiton: Pandemoniumu - Dark Release: Pandemonium
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs two hand-seals before putting any of his dark marks in contact with the ground and channels a considerable amount of Dark chakra underground in a specified location. The dark chakra violently spins and bursts upwards in the form of a dark purple/black vortex which can occupy the whole short range of a target(s). Taking into account on how violently this vortex spins upon its creation, the target will be thrown off balance as they get lifted up along with it. The moment its formed, the vortex will always go up and at the same time shrink in size. It cannot be bigger than the short range radius from a target, however it can reach up to 10m vertically. This violent construct has the tendency to always push the enemy upwards as it gradually decreases its diameter to a minimum of only fifty centimeters, which translates to the target(s) being smashed in the confined space. The intensity of the vortex is so strong that it keeps the enemy spinning violently where it prevents them from doing any controlled movements like hand-seals, reaching for weapons, etc. The vortex possess the traits of absorbing sixty chakra upon contact with any target, and this amount will be stored in the user’s dark marks passively, which must be kept in contact with the ground the entire duration of this technique. Following Dark’s S/W, the vortex can absorb S-ranks for elements weak to Dark, A-rank for neutrals and B-rank for elements strong to Dark. If the vortex absorbs a jutsu from the opponent, it immediately turns into purple flames and explodes, killing anyone inside of it.

-User cannot use release type dark jutsus above A rank in the following turn.
-Can only be used three times a battle with two turn cool-down

□ Approved. □
 
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Vayne

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(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

In addition to the above, the user is able to create other small animals and constructs from his for his use such as a 3D model of a building or the face of wanted criminal. The potential uses are limitless but as stated before they carry no true damage or rank and are easily destroyed by free form actions.

Note: Must be stated in the user's biography or beginning of the battle
Note: Costs -5 chaka per turn for each construct to be maintained beyond the turn it is performed.
Note: Up to 4 tattoos can be made in one go, after which the technique must be reapplied if the user wishes.

□ Declined. The technique is fine, but the @bold there, nah. The creations themselves need a specified limit as well as the technique, and the last note also needs to go about making constructs and buildings, that can already be done with one of the Ian's Ink techniques now. □

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique.. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists
+ one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through.
Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, whihch in turn affects the target. and Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using prepared scrolls or it can be passively applied (but still costing a move) to an Ink technique for added damage.

Note(s):
- Standalone variant can only be done once every two turns
- Passive applying variant can only be done once every two turns
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.

□ Declined, no passive applying and can't be coupled with other Ink based boosts. And give the technique a certain amount of times it can be used. □

(Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required. This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. This technique can be used three times per battle, five times per event, lasting three turns at a go. Once the technique is countered/stopped the user must wait a turn before reusing it.

□ Declined, first of all, a bit sketchy. I am aware of the science behind it, but your restrictions leave much to be desired. Five times an event, lasting three turns, that's 15 turns of +20 to your techniques with only a turn break in between. See how that can be a problem? Also, no Long range, make it Mid. □

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.

□ Approved. Remember, it only lasts the turns specified, and not longer. □


(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.

□ Approved. Edits made. □


(Sono Sue Soji) - The Future Foundation
Type: Supplementary/Offensive/Defensive
Rank: N/A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: After having the soften body modification operation done on him, Aurelius researched and developed a new way to make use of the technique. Aurelius’ take was fundamentally simple but had multiple applications. By manipulating his joints, tendons, ligaments, muscles, skin, and bones, Aurelius became capable of changing his outer physical appearance to a basic/rudimentary state of desired form(based on what stretching can allow), naturally taking his organs hair, teeth & eyes into consideration, leaving those unaffected. This for example, can allow Aurelius to change his arm into a hammer and strike a wider area, or change his feet into wings so that he can glide in the air. This basic usage is passive and chakra-less for modifications less than and equal to three meters. However, for anything more, it costs five chakra points to modify a limb/part, with full body modifications costing thirty chakra points. To maintain the modifications, the user sacrifices five chakra per turn, else they revert back to their original form. Now, the aforementioned abilities serve more cosmetic and supplementary usages, lacking any explicit damage boosts to the user. However, the battle oriented Aurelius took the technique a step further to have more hands on usage.

Said usage mainly came in the form of manipulating the skin to stretch and fold in place, creating layers upon layers of skin that would provide added damage and defense to the user. Additionally, the muscles/bones/etc would be manipulated to compensate the additions, allowing the user to maintain their speed and manoeuvrability. The effectiveness of the method depends on the chakra used for the technique, following a 1:2 chakra:defense/damage ratio.(Max S rank) S and A ranks can be performed twice with a turn interval between uses, lasting two turns for S rank and three for A ranks. C ranks and below can last the duration of the battle, while B ranks last for four turns. B ranks and higher require ten chakra points per turn, while lower require five. Naturally, as it is the user’s own body without any ’straightforward empowering’ they run the risk of injury over the long run with multiple uses of the technique. When the user is met with opposing force of higher damage, they would take the remaining force of the attack, however due to the stretched body, the damage would not be lethal as it was originally meant, essentially counting towards the user’s overall health points, but lacking immediate repercussions, like a broken bone/knockout.

The two usages can be combined together to achieve maximum efficiency, for instance employing the second usage in the hammer example to have a hammer that carries 80 damage attached to the user’s hand, naturally this follows the restrictions placed on both.

□ Pending. Leaving for NK/Vex. □

‡ Declined ‡ This goes beyond the abilities of the Soften Modification. Getting the surgery doesn't enable further modifications like this, it simply allows you to submit Taijutsu-based customs that take advantage of your unique anatomy.
 
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(Puratondisuku) ☾ Wind Style: Plato Disks
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user first performs three hand seals, and begins to gather their wind chakra into one of their hands. In a matter of seconds the wind chakra manifests into that of a rapidly spinning two dimensional like disk of wind. This circular platform is around two feet in diameter. Upon its creation the user will then throw the disk towards the target in a vertical manner. Once thrown the disk will then morph into four separate disks of the same parameters as the original. Two of the disk will begin to move in an arc towards the target; one disk moves towards the left and one towards the right. While the disks are moving they will maintain contact with the ground the entire time so, as it is moving the razor sharp winds begin to cut/dig up the ground picking up gravel in the process. Essentially, in the process of moving towards the enemy the disks will begin to spew dirt and dust in front of it causing for it to fill the land five meters in front of it with dust. The dust cloud will impair the enemy’s sight making it difficult for them to see and possible cause irritation if any dirt was to make it way in their eyes. As this is occurring in rapid succession the two disks when they are only a few feet away from the enemy will make a leap aiming to cut the target in a diagonal manner; slicing their chest area and their legs in half if contact has been made. Meanwhile as this is occurring, one of the four disks would have continued a straight linear path towards the target scraping into the ground as it does so. However, before it reaches the enemy, the sharp winds of the disk would have forcefully dug itself underground in a stealth like manner. Once directly underneath the target the disks emerges quite quickly aiming slice in the enemy in a vertical manner cutting their body straight up. As for the last disk, at the same time as the others are moving in their separate direction, this disk will have leaped into the air where it would have begun to release in rapid succession a stream of wind bullets that will pierce through targets easily if contact was made, and will dissipate the disk in the process.

Note: Can only be used twice with a turn cool down in between.
Note: No Wind jutsu above A-rank next turn.

□ Approved. □

(Andeddo no kuni) ☠ Earth Style: Land of the Undead
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: In order to initiate this technique, the user will first perform three hand seals and gathers their Earth chakra across the field from Mid to long range. Shortly after this has been done, the ground around the enemy begins to shake as humanoid earth warriors emerge themselves from the ground similar to that as if someone was crawling out of a grave. Immediately as this has been done a pair of hands from an earth warrior will emerge from underneath the ground and grab hold of the enemy’s ankles. While this is being done it will essentially prevent the enemy from moving or cause them to fall if they were currently running, but if doing this technique while the target is running the user must still be capable of physically tracking them in order to be successful. Along with holding an enemy in place it is possible for the user to manipulate the arms to pull one or both of the enemy’s leg causing them to fall which can be useful to throw off any incoming attacks. The main purpose of this technique however, comes from the multitude of earth warriors that will propel themselves into the sky upon their creation which happens pretty quickly and even before the soldiers have fully emerged from the ground. Due to the wide array of soldiers, it makes it nearly impossible to count all of them, but from a quick glance one can see that all of them hold a variety of weapons in hand ranging from spears to axes. Once the soldiers have reached at least Mid-range into the air which happens pretty quickly, the warriors all while in mid-air will thrust their weapons down upon the battlefield which engulfs it a huge shadow rather fast. The wide scale of this technique makes it near impossible to outrun them. So at the time as the earth arms bind the enemy if successful, the weapons begin to rain down. However, before contact has been made the tools all begin to expand exponentially until it appears that they are going to burst; which they do. When the weapons explode, it sends a wide scale of earth like shrapnel across the field that really makes it hard to outrun then, and if contact is made the opponent will be pierced all over. After the shrapnel has reached the ground this leaves the earth soldiers to simply fall from the ground, but at this point the user has no control over them. As they are falling it, it becomes a hazard for any targets on the ground even though it is just free-form earth at this point, because it can still crush and harm someone following basic principles.

Note: Can only be used twice with a two turn cool down period.
Note: No Earth jutsu above A-rank next turn.
Note: The soldiers only last in the turn they are made.

□ Approved. Edits made. □

(Yohane no mokushirokunoyonkishi) ⚡ Lightning Style: Domain of the Serpent
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first makes three hand seals and focuses their lightning chakra ten meters above the battlefield positioned anywhere from Mid to long range. Instantly as this has been done, a large serpent around five meters long will manifest into existence. After this has been done, the serpent expels two meter long snakes down upon the battlefield. It doesn’t matter where they are aimed at, but upon contact with the ground they will begin to send a wide scale electrical current through the land that spreads outwards from it position ready to shock any targets upon contact. Regardless of where they land, the lightning current will only spread up to five meters in an omnidirectional manner of where it landed, so how the user uses this is entirely up to them. At the same time that this is occurring the serpent itself will begin to rush downwards towards the enemy aiming to hit them head on. However, before the serpent actually makes contact it will split in half, but instead of splitting to either of its sides, the serpent instead splits from behind it, leaving one dragon in front and the other behind. The serpent, that is currently in the lead will be used as a decoy because the moment that the split happens it begins to dissipate into a wide scale blinding ray of light that will either make it difficult to see physically or impair the opponent’s eyesight. This ability radiates up to five meters in an omnidirectional manner of where the dragon was currently located. Meanwhile, at the same time the dragon dissipates, the last serpent explodes into a maelstrom of meter long snakes that rush down upon the field aiming to painfully electrocute and destroy whatever they come into contact with, and due to the cover of the previous serpent they are hard to spot.

Note: Can only be used twice
Note: No Lightning jutsu above A-rank next turn.

□ Declined, similar to existing techniques. □
 
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Summer

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(Kessho:shinderera surippa) - Crystal style Mark of Apu
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90(30 to user)
Description:
The user while in close range of the enemy no more the 5 meters away. Will be capable of crystallizing the water particles on the enemies skin. They will have to form 3 hand signs and then touch the enemy. Doing so will allow the user to take hold of the 70% water buildup inside the human body. After having crystallized 25% of the enemies water inside there body. The user will then be capable of freely stopping movements of the enemy for as long as the crystal particles remain intact in the enemies body. The user can restrict movement of the enemy by holding the confrontation handsign. Upon touching the enemy the transition becomes instant and the particles take shape. However the users hand is used as the catalyst for the technique and it instantly crystalizes as well and shatters afterwards. The touch of the enemy can be applied through any type of contact from punching, kicking etc.

Precognition: The user is capable of adding on an extra handsign after one turn and this will turn the crystal particles that are inside the enemy into needles which will in turn stab into the enemies body. This will cause internal bleeding and muscle dystrophy.
Once the needles have been utilized they will shatter and revert back into water.


Restrictions:
-can only be used once per battle and at the cost of a hand.
-must make contact in some physical way
- cannot use crystal jutsu for two turns afterwards.
- Should the user have Pressure points of harm active. This jutsu will be instant upon touch.
-can only be used by me

□ Declined. DNR. □

(Kuchiyose Hebi Helios) Snake summoning Helios
Type: Supplementary
Rank: A rank
Range: Short - mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma allows his lightning to charge faster and even move him faster then usual. It makes him move at Raikage speed because of the lightning affinity that is further boosted with the natural secretion of plasma. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist any D rank lightning jutsu used will be boosted to C rank because of the plasma. This follows suit for all ranks of lightning jutsu up to A rank jutsu but not including S ranks and higher.

Restrictions
: the user can summon Helios 2 times in battle
: Helios can move at Raikage level lightning boosted speed.
: remains on the field for 3 turns.
: can only boost up to A rank lightning which will take on S rank power.
: no other summons during this summon and one turn after Helios is dispersed.
Note:Can only be taught by me


Declined: the plasma idea is an odd one; I'm really unsure about which type of plasma is to be discharged by this snake. Anyways.. the snake is too stacked with its abilities. Right now, these 3x speed boosts aren't going to be approved, at all.. The cap is 2x either the base speed of Kage or Sage-rank bios. And it having boosted damage, on top of speed is a lot.​

Also, keep in mind that it'll only be summonable once per event. With a max duration of no more than four turns.​


Fuinjutsu Demokuratikku. Rebuse: Sealing arts Democratic Rebuse
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description:
This technique in two different ways, either through sealing
formula or a barrier. First the user will make the tiger
handseal and create a barrier to layer over an already
existing barrier( like a film layering effect). The new layer of
barrier would coat either the inside and outside, however, it
would not destroy the barrier. Its works to seal The primary
supplementary effect the barrier might have or be
exuding. Should the barrier have multiple effects, the seal would choose one as the primary effect with chakra absorption being the highest priority. This me
ans the technique would choose to seal any chakra absorption effect the barrier has above any other supplementary effects. If the barrier has no chakra absorption effect, then the technique feeds on any one of the other supplementary effects, making it its primary target. For example, a barrier that does not absorb chakra but has movement hindering effect, blinding effect through the exhaustion of mist into its confines, the seal or sometimes the user chooses the most notable or preferable effect, making it the primary target for the technique. For the user's mental input, he must be able to perceive what and what supplementary effects are in play before using the jutsu. If not the jutsu only chooses according to priority which are chakra absorption/restrain, movement hindering, blinding then others. Elaborately on its working principle,
when used on a barrier that absorbs
chakra, the barrier would cage the effect not letting it take
effect inside the barrier or outside. Turning the barrier to
strictly a physical or non physical barrier with no other
power than its physical durability. When chakra absorption/restrain is absent, it searches for any hindering effect, if any, seals it, if not, it moves to the next priority. At the end, only one supplementary effect is sealed.
The second way this can be used requires one to make
contact with the barrier. Having made contact, the user
marks the barrier with a seal which immediately merges
with it and seals one of its supplementary effect. Like the first,
the seal would not destroy the barrier itself.
NOTE
+Usable 3x per battle
+The seal lasts as long as the barrier lasts or if destroyed.
This means as long as the seal/barrier is still on the barrier,
the effect cannot be applied.


□ Declined. The technique is now contradictory. It says it will choose the Primary effect which is absorbing of chakra, but then you also say that, "or sometimes the user chooses the most notable or preferable effect, making it the primary target for the technique". So which is it now? Make it simpler, just choose the one effect, it aims to take on chakra absorbing barriers and make them neutral. Trying to take on all the different supplementary effects of barriers is too encompassing. □
Fuinjutsu: Demokuratikku Rebuse - Sealing Arts: Democratic Rebuse
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description:
This technique in two different ways, either through sealing formula or a barrier. First the user will make the tiger handseal and create a barrier to layer over an already existing barrier( like a film layering effect). The new layer of barrier would coat either the inside and outside, however because its a non-physical barrier, it would not destroy the barrier. Its work's to seal the primary supplementary effect the barrier might have or be exuding which is chakra absorption or if the barrier releases/exhume substances that absorbs chakra. Should the barrier have multiple effects, so far chakra absorption context is part of it, it would seal the chakra absorption premise while not affecting other effects. If the barrier has no form of chakra absorption, then the technique has no effect on it but would linger. This means the technique would choose to seal any chakra absorption effect the barrier has above any other supplementary effects. Elaborately on its working principle, when used on a barrier that absorbs chakra, the barrier would cage the effect not letting it take effect inside the barrier or outside. Turning the barrier to strictly a physical or non physical barrier with no other power than its physical durability. The second way this can be used requires one to make contact with the barrier. Having made contact, the user marks the barrier with a seal which immediately merges with it and seals one of its chakra absorption supplementary effect or anything made by the barrier that leads to chakra absorption. Like the first, the seal would not destroy the barrier itself.
NOTE
+Usable 3x per battle
+The seal lasts as long as the barrier lasts or if destroyed. This means as long as the seal/barrier is still on the barrier, the effect cannot be applied.



(Fuinjutsu Shoton Afurodite Kyuusho ) Sealing Crystal Arts Aphrodites Secret
Type: Supplementary
Rank: A rank
Range: Short-Long
Chakra Cost: 30
Damage Points: +20 to solids or liquids
Description:
This technique implores adding two hand signs onto an existing technique of solid or liquid state( aka matter). This will in turn send out the regular jutsu or structure it as per usual. However the additional signs are adding extra tricks onto said jutsu. A crystal scripture is sent out with the jutsu in question this scripture will activate upon chakra being used. Out from the existing technique will shoot crystal senbons which are 10" in length and are transparent like crystal. They will however give off a sparkle in sunlight that makes them distinguishable. These senbon which come from an existing technique are released from the scripture that spread acrossed the technique being used. For example earth walls or water walls etc. The scripture will easily spread acrossed any surface type element and it is a crystal basis scripture that gives off a transparent yet glossy look upon seeing it.


Restrictions:
-can only be used three times per battle
- senbons activate upon any chakra usage from anybody on the battlefield
- Requires a two turn cool down
-can only be used by me

(Kuchiyose Hebi Helios) Snake summoning Helios
Type: Supplementary
Rank: A rank
Range: Short - mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. He is approximately 15 feet long with a 3 feet diameter at his thickest region.The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma/slime allows his lightning to charge faster and even move him faster then usual. It allows him to move at twice the speed of Unofficial Sages because of the lightning affinity that is further boosted with the natural secretion of plasma/slime. The plasma/Slime will help to make his movements slick and his evasions with ease. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist, he can boost his attacks by one rank once every other turn and up to S-rank.

Restrictions
: the user can summon Helios1 time per event
: remains on the field for 4 turns.
: no other summons during this summon and one turn after Helios is dispersed.
Note:Can only be taught by me.


Approved: edits annotated in pink.

 
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(Tategami Ōkami Kuchiyose Gijutsu: Iyashī Shutsugen) M. Wolf Summoning Art: Vile Emergence
Type: Supplementary
Rank: C-Rank
Range: Direct Contact (Short - Long)
Chakra: 15
Damage: N/A (-5 to user if "bite" method is used)
Description: A peculiar and unique method utilization of the Summoning Jutsu, the user starts by drawing blood from their thumb/ hand, then places it into the mouth of one of their M. Wolf Summoning animals, applying force as they do so. Alternatively, should the user require a more expident method, they can have their M. Wolf bite down on their hand, both drawing blood and fulfiling the pressure/ contact portion of the Summoning simultaneously, at the cost of a small amount of pain, as well as an open wound from the bite. Once the user has achieved either these methods, they use the M. Wolf they placed their hand inside as the link to another single M. Wolf, creating a small portal between the two, located within their mouths/ throats. The size of the portals and what they can transport depends on the size of the Summon, meaning generic M. Wolves can manage almost anything from small items, up to an object equivalent to the size of a standard human's arm, up to the shoulder. The user can only create wo portals at any given time, one within the Summon they perform the technique with, and the other within the Summon they wish to utilize the technique with. Using these portals the user can achieve various tasks, such as the instantaneous and subtle transfer of information, objects, etc, between Contract signers, or allow the user to interact with objects or surfaces outside of their own reach, using the portals within their M. Wolves to decrease the potential distance between themselves and their target, transporting their hands/ arms through the first portal to appear on the other side, within the mouth of the second. The user can also utilize these portals in a more direct manner, for example throwing a tool into the mouth of one M. Wolf, wherein it passes through the portal from the first M. Wolf to the other, causing the tool to return from another angle, distance, etc. If both of the M. Wolves utilized in this techinque are large enough, this technique can even be utilized as a means of escape from battle, creating a portal within the mouth of a larger summon to another summon somewhere else in the world, and escaping via travelling through the portal, or for the capture and transport of targets, enemies, bounties, etc through the same action.

Note: Portals remain open for a max of 3 turns, and manually deactivated by performing the seal of confrontation.
Note: Requires M. Wolf CSC.

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Declined - It reminds me of 7DS with Kings pet, but generally i can't allow this, using portals like this is like a version of FTG through summons.
(Tategami Ōkami Kuchiyose Gijutsu: Iyashī Shutsugen) M. Wolf Summoning Art: Vile Emergence
Type: Supplementary
Rank: C-Rank
Range: Direct Contact (Short - Long)
Chakra: 15
Damage: N/A (-5 to user if "bite" method is used)
Description: A peculiar and unique method utilization of the Summoning Jutsu, the user starts by drawing blood from their thumb/ hand, then places it into the mouth of one of their M. Wolf Summoning animals, applying force as they do so. Alternatively, should the user require a more expedient method, they can have their M. Wolf bite down on their hand, both drawing blood and fulfilling the pressure/ contact portion of the Summoning simultaneously, at the cost of a small amount of pain, as well as an open wound from the bite. Once the user has achieved either these methods, they use the M. Wolf they placed their hand inside as the link to another M. Wolf, and prepare to transport something from one wolf to the other, using "swallowing" and "regurgitation" motions as the basis of a Reverse Summoning between the two. The size of the Summon determines how large of an object or target the user can transport, meaning generic M. Wolves can manage almost anything from small items, such as scrolls, tools, etc, up to an object equivalent to the size of a standard humans hand, while larger Summons can naturally transport larger objects and targets. Using this unique method the user can achieve various tasks, such as the instantaneous and subtle transfer of information, objects, etc, between Contract signers, and other M. Wolves located throughout the Ninja World, which can be an essential tool in the field of espionage. In the right hands, it can turn the M. Wolf Contract into a veritable information network, as, at any given time, there are dozens of M. Wolves located throughout the world, all on their own personal quests to prove themselves to the other Summoning Animals, and elders of the Contract, and contribute to their home. If the M. Wolf utilized in this technique is large enough, this technique can even be utilized as a means of escape from battle, entering the mouth of a large summon, and transporting to another summon somewhere else in the world, escaping whatever situation the user has found themselves in instantaneously. Alternatively, and along the same line of logic, this Jutsu can be used for the capture and transport of targets, enemies, bounties, etc, having one of their wolves swallow the target, and another to throw them up in another location, most usually the target destination, or somewhere they can be kept prisoner until they are required.

Note: Can be used a max of 3 times per battle/ event.
Note: Requires M. Wolf CSC.

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Leaving for NK.​

‡ Pending ‡ I want to discuss this with LoK. At the very least, I won't allow the transportation of living targets, even if this is a more targeted form of Reverse summoning.




Bergamo's ability is based on another of my Custom Jutsu, "Quirk of the All Mighty". Approved here: [SUP][ ][/SUP].

(Tategami Ōkami Kuchiyose no Jutsu: Torio de Denjāzu) M. Wolf Summoning Technique: Trio De Dangers
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon up to three of the summons that are known as the "Trio de Dangers". The trio consists of, as the name implies, three members, and, more specifically, three brothers, who all trained together in Taijutsu from an early age, learning how to stand and fight on two legs, eventually becoming exemplary Taijutsu users in their own right. Once they reached this point, they went their separate ways, learning how to enhance their proficiency in the field with their own unique skills, abilities, etc. The trio's members, their appearances, personalities and abilities are as follows;

Basil: Basil "The Kicker" is the youngest brother of the Trio, and yet, despite his age, is still a very competent and deadly fighter. He enjoys playing with his opponents, treating even the most serious of encounters like a game, slowly ramping up his offence, before going full out. But contrary to the ruthless and violent attitude he displays when fighting at full strength, Basil displays a great deal of reverence and affection for his older siblings, and those close to him. Outside of combat, he can also be very shy. He has bright red fur, with a white patch on his torso, and another framing his mouth. Basil wears a ragged, torn black cloak of sorts, which is draped over his shoulders, while he also wears black gloves and red boots. He has a tall, slender, ectomorphic build, made all the more apparent by the Maned Wolves signature long legs, giving the appearance of a fox wearing stilts. Keeping in touch with his roots, Basil's fighting style is extremely leg-orientated, primarily utilizing basic kicks and guerilla style tactics to toy with his opponents, before switching to more complex styles and stances, and fighting his opponents in earnest. Basil is able to perform all Basic Taijutsu, as well as the Taijutsu and Nintaijutsu of his Summoner, including their own Customs and additional forms of Taijutsu they possess, such as Custom Fighting Styles. If they utilize Elemental Chakra, Basil tends to use techniques that utilize Fire Release more frequently than other Elements.

Lavender: Lavender, middle child of the Trio, also known as "Lavender The Venomous", isn't as strong as his brothers, in a physical sense. Despite years of training with them, he only managed to grasp the basics of close quarters combat. As such, he developed a sort of rivalistic jealousy for his brothers, and would try to win his spars with them through underhanded tactics, or, to be plain, cheating, even while retaining his brotherly love for them. Towards others, he is downright malicious, not caring if his tactics can cause severe trauma, injury, or even death. Lavender has gold fur with a white muzzle and chest, and wears baggy green pants with brown suspenders, and sports a slightly sadistic and deranged facial expression, indicative of his wild nature in combat. His build is hunched-over and lanky, with seemingly abnormally long arms which, despite his heritage, causes him to resemble a common North American Coyote over a Maned Wolf. As previously mentioned, Lavender isn't as "gifted" as his brothers in regards to his close combat capabilities, only able to perform Basic Canon Taijutsu. Instead, he relies on his own biological gift of "Hidrosis" to produce highly concentrated M. Wolf smell in the form of sweat that perpetually coats his body, and can be produced, and manipulated by Lavender at will. Even being within the general vicinity of a M. Wolf can be uncomfortable due to the scent they naturally generate, but for Lavender, it is so much more potent, making the uninitiated want to instinctively vomit upon his summoning. While the actual biological or chemical make-up of his sweat is a mystery, it carries certain qualities that are consistent with natural agents that have harmful, even volatile applications. Upon making contact with a living being, the sweat seeps into, and permeates the skin/ body of the target, slowly dealing damage to them (5 points per turn per hit for 4 turns), while the affected areas rapidly turn purple, indicating that his hits carry more than physical impact. Additionally, if Lavender's Hidrosis manages to get into the target's eyes, they will be blinded for 3 turns. This is where his "Venomous" moniker comes from, as he has slowly whittled down even his elder brother, and forced him to submit before he succumbed to Lavender's venomous Hidrosis. With this increased potency in his scent, Lavender generates shrouds of sweat/ scent around his hands and feet, while using a ferocious, wild, animalistic style to land as many glancing blows as possible, allowing his Hidrosis' effects to take root as quickly as possible. To this effect, he utilizes his sweat to extend the range of his blows, harnessing it much like the Toads of Myōbokuzan use Frog Kumite (5m range), and can even fire off "Hidrosis Projectiles" in the form of small sphere's or streams of sweat at his target (Max Range of 15m). Both of these applications are the equivalent of a B-Rank Elemental Ninjutsu technique, and cost one of the user's 3 Jutsu per turn when used.

Bergamo: Bergamo, the last, and oldest brother of the trio, known to many as The Crusher" due to his overwhelming offensive capabilities, and ruthless approach to combat. Among his brothers, his general appearance is the most intimidating, as he is the tallest and the most muscular/ mesomorphic of the three, with an appearance more akin to a Grey Wolf than the fox-like Maned Wolf. He has teal-coloured fur, and wears a red scarf, bandages on both forearms, armbands on both arms, brown pants with a belt, and light brown shoes. His personality is more cut-and-dry than his brothers, as, while he can be somewhat egotistical, he still carries himself, both inside and outside of combat, with a powerful sense of honour, respect and decency, always on the lookout for "worthy" rivals. In regards to Bergamo's combat proficiency, his true strength isn't derived from the techniques he is able to perform, as he can only utilize Basic Taijutsu, both Canon, and Customs belonging to his Summoner. Instead, his true power comes from a technique he developed alongside a wandering Taijutsu enthusiast, whom later revealed themselves to be a signer of the Contract. Bergamo can, utilizing the body's muscles as a form of "shock absorber", directly absorb, and even retain forms of kinetic energy within his body, and utilize it to empower his own body, and techniques. Bergamo can completely withstand Taijutsu, as well as other forms of physical attacks, of A-Rank and below, with no visible negative effects on his person from them. For every attack nullified and absorbed in this manner, Bergamo's form swells, slowly but surely overflowing with power, becoming larger and more muscular. There is a max limit to how much Bergamo can handle however, roughly the equivalent of 5 A-Rank Taijutsu technique, or 5 "charges" for simplicity. At this point, Bergamo has reached his max size, comparable to a fully expanded Akimichi. Additionally, for every "charge", Bergamo's Taijutsu is increased by 10 damage, however, at 3 "charges" and above, his speed falls by a level.​

Note: Both Basil and Lavender have speed equivalent to a Kage Ranked Shinobi, while Bergamo's is equivalent to an Unofficial Sage.
Note: Requires Maned Wolf Summoning Contract.

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Declined: it's too long and really, has no business being like this. These kinds of things ought to be much more succinct, and if you summon multiple contracted animals with just this, then their abilities need to be proportionate. Of your.. wolf triumvirate, two of them are each on par with S-rank summonings, and none of 'em can use all that you've given to Basil. Unless I see some real changes.. you'd be better off partitioning this into multiple CJ. Also, I do not believe these can be bipedal unless it is stated in the contract or if you've already got some like that.



(Ninpō: Ritomasu Fōmu) Ninja Art: Litmus Form
Type: Supplementary/ Defensive/ Offensive
Rank: N/A - B-Rank
Range: Self - Short
Chakra: N/A - 20
Damage: N/A - 40
Description: A simple technique, with varying applications, Litmus Form takes the principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method, for primarily simple applications. Litmus Form has two forms, a passive one with no inherent tangible properties, or battle-orientated applications, and a wilfully activated one, with limited, but tangible offensive qualities.

The first application is an unranked, full body, cosmetic application, which utilizes the Chakra that naturally leaks from the user's body [SUP][ ][/SUP]. This naturally exuded Chakra is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, and has been shown that it can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying an Element, and basic Shape to it, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another form than raw Chakra. This allows the user to re-purpose this Chakra, allowing them to wreathe themselves in flames, cloak themselves in an aura of electrical energy, or a vortex of wind, etc and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform Jutsu without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control/ influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible.

The second application follows the same principles as the first, namely releasing Chakra from all points on the body in the form of an Element, however, the key distinction is that this application is a wilful, and typically forceful, expulsion, carrying a Chakra cost and everything that entails, including a slot in the user's timeframe, one of their 3 Jutsu per turn to perform, etc. The user can expend any amount of Chakra they wish to perform this application, up to and including B-Rank, however, for the B-Rank application, the user is required to perform a single seal, the Seal of Confrontation, to perform it. This is mainly utilized in defensive applications, and reactionary manoeuvres, such as releasing short bursts to discourage an enemy from approaching, or harm one within range with a sudden blast of Elemental Chakra.

Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist".

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♪ Declined: First method of utilization is fine. Second is an amalgamation of existing elemental surges and bursts that simply cannot be approved. ♪

□ ~_~ Pending. Leaving for Vex/NK/Pekoms. □
 
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(Inkupo: Kara no Waremono) Ink Art: Fragile and Empty
Type: Suplementary
Rank: S - Rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This technique combines the aspects of Ink Clone and expanding upon the potential of it, through which the user will have either a drawing down beforehand on a scroll, by drawing it on the spot under a few seconds or through a temporary water resistant tattoo located on the body in order to create a “clone” of the user, but what makes this far more unique than its predecessor technique is the special ink used to form the technique, and through the infusion of elemental chakra. The ink that was used is a special chakra absorbing ink, that through which the ink takes on the elemental nature of the that was being channeled while creating the works of art. Once the creation comes to life, it can take the form of anything the user desires, ranging from looking like the artist to taking the form of an animal. The creation has the elemental affinity of the infused elemental nature capable of using it up to A rank elementals, while also retaining the ability of using Ink Ninjutsu up to A rank. Much like Ninja Art Beast Imitation, if the user uses an animal - it is capable of acting much like it’s real life counterpart. This can only be used twice per battle, with each creation lasting only for two turns before the ink falls and become unusable. After use the user is unable to use Ink Ninjutsu above A Rank in the same and next turn, while all jutsu coming from the creations counts towards the collective three jutsu usage per turn. Scrolls or tattoos must be mentioned in biography or before battle with each affinity mentioned. The creations however cannot be no more than twice the user’s size.

□ Approved. Edits made. □
Updating:

(Inkupo: Kara no Waremono) Ink Art: Fragile and Empty
Type: Suplementary
Rank: S - Rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This technique combines the aspects of Ink Clone and expanding upon the potential of it, through which the user will have either a drawing down beforehand on a scroll, by drawing it on the spot under a few seconds or through a temporary water resistant tattoo located on the body in order to create a “clone” of the user, but what makes this far more unique than its predecessor technique is the special ink used to form the technique, and through the infusion of elemental chakra. The ink that was used is a special chakra absorbing ink, that through which the ink takes on the elemental nature of the that was being channeled while creating the works of art. Once the creation comes to life, it can take the form of anything the user desires, ranging from looking like the artist to taking the form of an animal. The creation has the elemental affinity of the infused elemental nature capable of using it up to A rank elementals, while also retaining the ability of using Ink Ninjutsu up to A rank. Much like Ninja Art Beast Imitation, if the user uses an animal - it is capable of acting much like it’s real life counterpart. This can only be used twice per battle, with each creation lasting for three turns before the ink falls and become unusable. After use the user is unable to use Ink Ninjutsu above A Rank in the same and next turn, while all jutsu coming from the creations counts towards the collective three jutsu usage per turn. Scrolls or tattoos must be mentioned in biography or before battle with each affinity mentioned. The creations however cannot be no more than twice the user’s size.

□ Declined, its fine as is. □

(Inkupo: Renai Boukun) Ink Arts: Love Tyrant
Type: Defensive | Supplementary
Rank: S -Rank
Range: Short
Chakra: 40
Damage: N/A
Description: A rather unique technique that combines several aspects into one technique, namely the unique form of detection of Ink Arts: Beyond the Boundary, being able to create temporary, water resistant tattoos on the body and the Super Beast Imitation Technique. The first of which, when in a dormant state, a tattoo will carry the reverse effects of the parent technique where when the ink comes into contact with something, the user will become aware of its positioning, but with this technique it allows the tattoo to instead become aware of objects around the user, detecting foreign chakra natures, energies, solids. This allows for the tattoo to form into an animal based on its previous dormant state (such as a tiger tattoo forming into an actual ink tiger) on its own accord outside of the user’s knowledge in order to defend the host. This is highly effective vs techniques that a person would normally be unaware of. This is only possible due to the nature of ink creations having their own limited form of sentience as evident from Super Beast Imitation, carrying the insert desire to protect its master. An alternative usage of this technique can be used to form 3D shapes such as spheres, cubes etc, instead depending on the tattoo in order to protect the user, while also being able to be used to defend against Genjutsu by having the tattoo physically harm the user, but of course in a way that would not hinder them too much (such as avoiding vitals etc). The user can also activate this technique on their own accord should the situation be needed with a single hand seal - though they must have some sort of awareness of the enemy technique through sensing it (Chakra Sensing , Dojutsu , Basic Five Senses etc). Can be used twice per battle, with each tattoo being able to be used only once as the ink will simply then dissolve away, after which the user is unable to use Ink Ninjutsu above A Rank for the next two turns, and follows basic S&W of Ink. Allows the release of Genjutsu up to S Rank, following basic Genjutsu releasing rules.

(Jūkenpō: Genso shinwa-sei) - Gentle Fist Style: Elemental Affinity
Type: Supplementary
Rank: +1 for techniques infused with earth or wind
Range: Same as technique being used
Chakra: 20
Damage: N/A
Description: The user can augment any Gentle Fist technique by infusing elemental chakra into it. If fire is added, it makes the technique 1.5 times faster (e.g speed of rotation or palm strikes) as the heat energises the chakra. If earth is added, the technique becomes sturdier and thus more resistant to attacks, able to withstand damage up to elements of the same rank. The addition of wind would make the techniques sharper, allowing them to cut through things more easily, as well as go head to head with elemental techniques up to the same rank. This technique is passive in nature, as the user simply has to channel the elemental chakra into the technique being acted upon.

Note: Useable four times per battle
Note: Can only be taught by Ryóma

□ Declined, DNR. Beside having little to no restrictions, its both been tried before, and largely vague in terms of effects. □
 
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Kavacha and Kundala: O' Sun, Become Armor
Type: Weapon
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: Kavacha and Kundala is the divine set of golden armor and golden earring given to Karna by his mother through a special ritual and classed as a "Noble Phantasm". He was born with the armor integrated into his body, making him invulnerable throughout his life. It is a powerful defensive-type Noble Phantasm that emits the radiance of the sun itself. At some point in his life, after mastering the art of sealing he found a way to remove the armor or rather seal it away within a red gem embedded in his chest. Through a simple touch or mental command he can unseal it for battle (Using the 40 Chakra to passively summon the armor for use. Doesn't count as a move). The main purpose of sealing away his gifted weapon was so that Karna may be able to live a normal life and not be classed or seem as a warrior all his life. The cursed armor was said to hold a old spirit that often speaks with Karna telepathically to keep him from going insane or from being alone. Basically, a friend that is always with him thanks to his mother. This spirit doesn't come without a taxing price though. The spirit has a chakra reserve of 500 which is taken from Karna's max. So for every event Karna uses this cursed Gift, his chakra supply is cut by 500. The bright side and possibly the only good thing about this is the fact that in times of need the spirit is able to embrace Karna through the armor. To "heal" him of foreign impurities that plague his body, mind and spirit whenever needed. The spirit uses her own chakra to purge Karna of foreign entities by using +10 more chakra than what is affecting his body. Impurities such as poisons cannot be "healed" as the spirit can only purge the body of foreign chakra and not heal like Medical ninjutsu. As a special thank you Karna is capable of restoring the spirit's chakra whenever needed but it may never have over 500 chakra at a time.

Notes:
-Although the spirit's embrace counts as a move, it can be done passively within the same timeframe of another move since its being done independently from the Karna.
-Unfortunately the armor holds no other benefits. It can only defend from physical attacks such as freeform strikes and thrown weapons etc.
-The spirit may only interact with Karna to heal him of impurities once per turn.
-Unfortunately, Karna may only restore the spirit's chakra reserve after battle and never during battle. If done during battle, Karna runs the risk of being attack because he needs to keep still for one turn.

♪ Declined: Almost a DNR tbh. Essentially, this armor borrows heavily from multiple existing customs. The idea of a 'guardian spirit' entity is effectively patented by the Karsuryoku clan. The idea of an armor that breaks genjutsu clashes heavily with ZK's existing CW (Tetsujo). And, finally, the phrase 'Noble Phantasm' was already incorporated into NK's CC (whose name escapes me atm). ♪

□ Pending. Leaving for Vex. □

(Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After performing a single handseal, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity.

Note: Can only be used three times per battle

□ Declined. Needs more restrictions, as it is a A rank technique. □

(Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity.

Note:
Can only be used three times per battle
Cooldown time of two turns in between uses
No S-Rank or above Lightning in the same turn


□ Approved. □



( Jinton: Genshi Sekai no Nigenron) - Dust Release: Projection of the Primitive World
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 15-80
Description: Projection of the Primitive World is a Dust Release technique that allows the user to launch three dimensional shapes of dust at the opponent which will later expand into their true form/sizes on command. The user does this by first focusing Jinton chakra in between their hands and point it in the direction of the target similar to Detachment of the Primitive World. However, the user then shoots the entire miniature shape at the target (Can be shot anywhere from short to long range). On the user's command, the three dimensional shape created by this technique will expand into a predetermined size based on the shape that was sent at the opponent. While expanding, the shape engulfs it's target extremely quickly and detonates it's core pulverizing what ever is on the inside on a molecular level. A secondary function if this technique is the users ability to set up Dust shapes around the battlefield as traps. Since the expansion/detonation of these shapes are reliant on the user's command, the user can place undetonated dust shapes in strategic locations around the battlefield locations. Like the parent technique, the range at which these shapes can cover upon detonation/expansion are variable depending on the shape created.

Shapes Include:

Spherical: Spherical shapes have a shining orb within the center of its form similar to other dust techniques. The distance from the surface of the sphere to the glowing center is equidistant from all sides. As a result, Spheres can expand into short to mid-range to trap a target and reduce them to dust.

Octahedral: Octahedral is an eight sided figure, with 12 edges and six vertices. In simple terms, its two pyramids connected to each other by their bases to make a diamond shape. This form of Projection of the Primitive World is a capable of expanding to the entirety of Short range. Unique to this three dimensional shape, the short range area below the target is encompassed by the bottom half of this shape(the second pyramid)

Torus: A torus or ring is a tube like structure that forms a circle due to its ends connecting with a hollow center similar to a donut. This technique is perfect for capturing targets around the user in a 360 degree fashion while keeping the user safe within the donut. The user is capable of making a horizontal torus, vertical torus, diagonal torus etc to fit his needs. Due to the shape of this version, the Torus can expand to short to mid range from its starting point.

Note: When undetonated, D ranks have no time limit, C ranks have a 5 turn limit and this decreases by one turn for each increase in rank (e.g. S-Ranks last two turns). When the turn limit runs out, the shapes placed by the user will expand and detonate without the command of the user making it entirely possible for the user to get caught in his own technique.
Note: The A rank variant can be used once every turn. The S rank variant can be used once every 2 turns up to 3 times per battle.

‡ Approved ‡ Edited.

( Jinton: Genshi Sekai no Nigenron) - Dust Release: Dualism of the Primitive World
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 to applied technique)
Damage: N/A (+ 20 to applied technique)
Description: Dualism of the Primitive World is a Dust technique that revolves around enhancing the potency and destructive power behind Jinton as a whole. When forming a dust technique, a glowing orb is present in the center of the three-dimensional object which latter erupts into a pulverizing force disintegrating whatever is within the boundaries of the object. Dualism of the Primitive World creates a second glowing orb in the center of the three dimensional shape, around half the size of the original orb. The smaller orb created by this technique orbits the larger orb similar to a planet orbiting a sun. When the primary orb detonates (or in the case of a clash between a Jinton jutsu and another jutsu), the secondary orb follows suit increasing the overall damage output of the dust technique by +20 damage. As a result, the secondary orb completely pulverizes what ever is left within (or that made contact with the walls) the three dimensional barrier/shape. This technique can be used in the same time frame as another Dust Release technique by increasing the amount of chakra used to form by Dust Technique by +20.

Note: Can only be used four times per battle
Note: Only applied to one technique per usage

□ Pending. Leaving for NK. □

‡ Approved ‡ Removed the passive boost and made this apply to one technique per usage.
 
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Pekoms

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Mochi Logia Gift | Mochi Rogia Gifuto
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A (60)

Description: Contract Ninjutsu enabling the user to convert their entire body into a protean liquefied state at will. The fluid's makeup includes venom and spider silk in liquid form. It's basis is chiefly derived from spitting spiders (Scytodidae) and their venom-impregnated silk, which both immobilizes and envenoms prey. During this state the user is essentially immune to physical damage, being able to control the fluid's thickness and viscosity whilst its intrinsic adhesiveness is fully retained. Ergo, they can extend, then solidify their appendages as needed. Oft used for a full body transformation, one can also convert just an appendage and have it extend swiftly to form a large, tentacle-like blunt weapon that will not only harm the victim, but also entrap them. Furthermore, physical contact with the fluid induces a full body paralysis due to venom being a constituent of it, albeit only after two turns pass. While active, no elements, nor Genjutsu are useable outside of spider contract Ninjutsu

Note: Only useable by Spider contract specialists, and has a two-turn cooldown between each use.
Note: The venom cannot be manipulated, even by Poison specialists.

✦ Approved ✦
 
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Permission to resubmit White Twin


Seinaru Aganai: Seitai Hairyō, Howaitotsuin - Sacred Purgation: Communion, White Twin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Reverse of "( Suji Haji Fūin ) - Muscle Restriction Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "White" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "White Twin", the genjutsu weakens as a pre-requisite for strenghtning taijutsu. The seal restricts the usage of genjutsu by causing constant fluctuations in the user chakra flow while increasing one's taijutsu by pouring chakra into every muscles to increase their density and tightens them. This would cause the user's taijutsu to increase by +20 damage. The constant fluctuations of the user's chakra has its own benefit as though the user can't cast genjutsu, also low level genjutsu(C-rank and below) won't be able to linger on him as it would immediately be broken by the mildly perturbed chakra.
The fluctuations is only enough to inhibit the usage of genjutsu, it won't affect ninjutsu usages.
Usable 2x per battle
Due to the perturbed chakra, the user would be unable to use higher ranked fuinjutsu techniques(S-rank and above) while the technique is active, using it would prematurely deactivate the seal
Due to the stress on the muscles, the user would be unable to use above B-rank Taijutsu the turn after this technique ends.

Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
Last for 4 turns and the seal vanishes.
Must be a Fuinjutsu Master to use

♪ Declined: This is much better, however, it's still too similar to certain existing techniques which increase speed and boost tai damage through lightning usage. Examples of this are my Speed Force, the canon Lightning Armour, the custom lightning armor, and i think there's something called Majestic Thunderbird mode ♪


Seinaru Aganai: Omo no Bansan - Sacred Purgation: The Lord's Supper
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: By slamming either his arms on the ground or by stomping his foot, the user would create a flower(up to 100 meters in size both height and width, depending on the target. However, it is only able to trap a single target at a time) made purely of barrier, with 4 separate petals to emerge from the ground. This means if the flower is meant to trap a normal sized ninja, then the size can only reach up to 5meters. Should the flower be aimed at a larger being, say a summoning, then it would emerge with respect to the size but can not exceed a 100meters. The flower's emergence shifts between non-physical barrier and physical barrier. This means at it emerges, it assumes a non-physical form until it has fully emerged and become a tangible barrier. The translucent petals would close up once it had caught and trap a target within it and once it closes, it locks whoever is trapped within in a suspended animation. While the opponent is trapped, the flower would begin to churn as if it is chewing whatever was trapped inside it. However, through this movement, it would begin to drain the chakra of the victim while transferring the chakra to the user. The chakra however, is not absorbed directly into the user's chakra network, instead, it is stored in a container within the user's body, that looks similar to a chakra network but totally split from the user's real chakra and though it only serves to act as a fake substitute to the user's chakra network, making any foreign technique and situation that directly affects or feeds on the user's chakra network, to meet the fake substitute instead, until there is no more chakra left within the container and they can affect the user's real chakra network once more. Elaborately, a technique that absorbs chakra would absorb chakra from the container instead, a technique that restricts/seal a particular amount of chakra, affects the container instead thus the user would not suffer residual effects as his real chakra is not affected. Lastly seeing the container is as a result of a barrier technique, it would respond to the user's use of another barrier technique, releasing and adding same amount of chakra put into the technique during molding process, thus increasing the power output of the barrier technique by +20 either offensively or defensively. However, once the chakra within the container is used up, the infusion stops. The flower, absorbs 100 chakra from a ninja per turn and last until destroyed.
NOTE:
Flower can be destroyed by S-rank elemental ninjutsu and equivalent.
Usable 2x per battle with 3 turns inbetween usage
No fuinjutsu can be used the turn after the chakra within the container is used up.
The user spends 10 additional chakra for barrier fuinjutsu techniques 2 turns after the above restriction.


How it looks, however, its rather translucent.
You must be registered for see images



♪ Declined: The quoted portion is dark release. The barrier's form shifting from tangible to intangible also isn't going to fly. Saying that the user is trapped in suspended animation is also quite over powered, what does this mean exactly? Like, unconscious? Unable to use chakra? Move? ♪

□ All Pending. Leaving for Vex. □



Seinaru Aganai: Seitai Hairyō, Howaitotsuin - Sacred Purgation: Communion, White Twin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Reverse of "( Suji Haji Fūin ) - Muscle Restriction Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "White" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "White Twin", the genjutsu weakens as a pre-requisite for strenghtning taijutsu. The seal restricts the usage of genjutsu by causing constant fluctuations in the user chakra flow while increasing one's taijutsu by pouring wind chakra into every muscles to increase their size and density, expanding them but not make them heavy due to wind's weightless nature. This would cause the user's taijutsu to increase by +20 damage. The constant fluctuations of the user's chakra has its own benefit as though the user can't cast genjutsu, also low level genjutsu(C-rank and below) won't be able to linger on him as it would immediately be broken by the mildly perturbed chakra.
The fluctuations is only enough to inhibit the usage of genjutsu, it won't affect ninjutsu usages.
Usable 2x per battle
Due to the perturbed chakra, the user would be unable to use higher ranked fuinjutsu techniques(S-rank and above) while the technique is active, using it would prematurely deactivate the seal
Due to the stress on the muscles, the user would be unable to use above B-rank Taijutsu the turn after this technique ends.
Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
Last for 4 turns and the seal vanishes.
Must be a Fuinjutsu Master to use

‡ Declined ‡ Still isn't unique in it's own right, the addition of wind chakra was pretty random.

Seinaru Aganai: Omo no Bansan - Sacred Purgation: The Lord's Supper
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: By slamming either his arms on the ground or by stomping his foot, the user would create a flower(up to 100 meters in size both height and width, depending on the target. However, it is only able to trap a single target at a time) made purely of barrier, with 4 separate petals to emerge from the ground. This means if the flower is meant to trap a normal sized ninja, then the size can only reach up to 5meters. Should the flower be aimed at a larger being, say a summoning, then it would emerge with respect to the size but can not exceed a 100meters. The flower is a physical barrier. This means at it emerges and when it has fully emerged its makeup is a tangible but malleable barrier. The translucent petals would close up once it had caught and trap a target within it and once it closes, it locks whoever is trapped within in a suspended animation, leaving them unable to move the slightest and suspending in air in the middle of the flower but they can still mold chakra. While the opponent is trapped, the flower would begin to churn as if it is chewing whatever was trapped inside it. However, through this movement, it would begin to drain the chakra of the victim while transferring the chakra to the user. The chakra however, is not absorbed directly into the user's chakra network, instead, it is stored in a seal on the user's body. The seal is similar to Tsunade's White seal, albeit this only acts as a chakra container and a bait for foreign chakra intrusions, making any foreign technique and situation that directly affects or feeds on the user's chakra network, to feed on the chakra within the seal instead, until there is no more chakra left within it and they can affect the user's real chakra network once more. Elaborately, a technique that absorbs chakra would absorb chakra from the container instead, a technique that restricts/seal a particular amount of chakra, affects the container instead thus the user would not suffer residual effects as his real chakra is not affected. Lastly seeing the container is as a result of a barrier technique, it would respond to the user's use of another barrier technique, releasing and adding same amount of chakra put into the technique during molding process, thus increasing the power output of the barrier technique by +20 either offensively or defensively. However, once the chakra within the container is used up, the infusion stops. The flower, absorbs 100 chakra from a ninja per turn and last until destroyed.
NOTE:
Flower can be destroyed by S-rank elemental ninjutsu and equivalent.
Usable 2x per battle with 3 turns inbetween usage
No fuinjutsu can be used the turn after the chakra within the container is used up.
The user spends 10 additional chakra for barrier fuinjutsu techniques 2 turns after the above restriction.

How it looks, however, its rather translucent.
You must be registered for see images

‡ Declined ‡ Different aspects of this resemble different abilities. One part resembles an existing seal, another is similar to the Surgebinder passive, etc.

Updating
Fuinjutsu: Tsuihō - Sealing Art: Banishment
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description:
A sister technique to . This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be manipulated by someone who has affinity for jutsu which makes them heavy, move without the user willing it or even turn them into something else, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or traverse through it. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect.
The seal is passively applied to a single non-metallic tools/object/weapon at a time that the user has which must post at the beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion if its elemental, S-rank if it non-elemental chakra.
Note: Would not apply to weapons/tools created by the weapon clone jutsu

✦ Approved, made edits. ✦
Fuinjutsu: Tsuihō - Sealing Art: Banishment
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description:
A sister technique to . This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be manipulated by someone who has affinity for jutsu which makes them heavy, move without the user willing it or even turn them into something else, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or traverse through it. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect.
The seal is passively applied to a single non-metallic tools/object/weapon or a group of tools/objects that are similar in nature at a time that the user has. A pre-prepared seal can be made to come with the bio which must posted at the beginning of the battle. However, one can apply the seal before and during battle. It costs a move slot when its then used on another tool/group of tools in the middle of the battle albeit still passively applied, and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion if its elemental, S-rank if it non-elemental chakra.
Note: Would not apply to weapons/tools created by the weapon clone jutsu

‡ Declined ‡ Costs a move slot and 'passively applied' are directly contradictory.

Updating
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon.
The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the begining of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.

Approved made edits
Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or permeate the object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon.
The seal is applied to each and every metallic tools/object/weapons the user has which comes with the bio and must be posted at the begining of the battle. Applying the seal during battle is done through contact with the said object and costs a move slot though it's instant and can be used in the same timeframe as another technique. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion if elemental, S-rank if non-elemental.
Note: Would not apply to weapons created by the weapon clone jutsu

‡ Declined ‡ I'm disliking this addition of 'instant/in the same timeframe' when it really isn't necessary or logical for a technique like this.
 
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Vegeta

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( Senpo - Kōshoku-kage no Ryū) Sage Arts - Dragon of the Crimson Shadow
Type: Offensive/Defensive/Supplemental
Rank: S
Range: Short - Long (Created Short)
Chakra Cost: 40(-10 to sustain)
Damage Points: 80
Description: The Dragon of the Crimson Shadow is a technique only achievable by one who specializes not only in SM but Katon as well, and can only be activated when already in Sage mode. The user begins by making the Dragon seal molding Katon chakra thru out their body as they draw in masses of Natural energy from around themselves, mixing their ratio until a fiery senjutsu mixture is achieved. A red hue dark in color almost like dried blood appears around the user as the senjutsu chakra leaks from every point on the user, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with the user between it's eyes. The intense heat emanated from this energy making the user appear blurry and wavy like looking at a hot road in the desert, and the Natural Energy flowing thru the body of the user already in Sage mode protecting them, healing them faster than the heat could harm them. Upon command, the Energy will expand outwards manipulating the solidness of the flames using great chakra control forming the body of the Dragon growing up to roughly the size of a cannon moderate-sized giant snake summons,, forming into the shape of a Chinese Dragon with the user engulfed in the fiery senjutsu chakra like a pet protecting it's master. Having a somewhat sentient mind similar to elemental clones, it is linked to the user thru their chakra and can be controlled/communicated with through mental commands of the user. When fully formed it encompasses short range around the user and mid range in height coiled, however, the beast when outstretched is up to 30 meters long from end to end. It has limited control of it's arms as far as usage as they are quite small, however they are solidified enough to make contact and be used for various purposes and have a short range reach. The Dragon is capable of firing off a stream of fire up to long range spreading outwards length and width wise like a flamethrower or shooting out a great Fireball solid enough to cause blunt impact damage before exploding in a maelstrom of flames, both usages counting as a move, and can also launch it's body quickly forwards striking like a Viper, piercing/burning anything it makes contact with baring S/W's. It is solidified enough to provide a defense against solid objects with-in reason and will burn and plow thru solid earth of the same rank or below. Alternatively the user can use a melee attack with the face of the Dragon as the striking point and the body trailing behind, releasing the attack devouring the target into it's furnace like jaws being able to launch it long range, however using this attack will end this technique immediately after.

-Notes-
- Must be able to use Senjutsu and have Fire Mastery to use
- Using this will end Sage Mode 2 turns sooner per use.
- Can be used 2x per battle lasting 3 turns, with a turn cool down in between usage
- The user is restricted to Katon/Ninjutsu/Taijutsu/Genjutsu/Senjutsu while active
- While active takes up one of the users three moves per turn
- Releasing the stream of fire is S rank, counts as one of the three moves per turn, and can be used once per turn.
~Looks like this when complete but crimson where the golden color is~
You must be registered for see images

Approved - made edits, go kill an android/cyborg (tfs lol)

-Removed the "While active takes up one of the users three moves per turn" note but doubled the chakra needed to sustain-
( Senpo - Kōshoku-kage no Ryū) Sage Arts - Dragon of the Crimson Shadow
Type: Offensive/Defensive/Supplemental
Rank: S
Range: Short - Long (Created Short)
Chakra Cost: 40(-20 to sustain)
Damage Points: 80
Description: The Dragon of the Crimson Shadow is a technique only achievable by one who specializes not only in SM but Katon as well, and can only be activated when already in Sage mode. The user begins by making the Dragon seal molding Katon chakra thru out their body as they draw in masses of Natural energy from around themselves, mixing their ratio until a fiery senjutsu mixture is achieved. A red hue dark in color almost like dried blood appears around the user as the senjutsu chakra leaks from every point on the user, the burning energy shrouding him similar visually to a bijuu cloak but shaped like the face of a Dragon with the user between it's eyes. The intense heat emanated from this energy making the user appear blurry and wavy like looking at a hot road in the desert, and the Natural Energy flowing thru the body of the user already in Sage mode protecting them, healing them faster than the heat could harm them. Upon command, the Energy will expand outwards manipulating the solidness of the flames using great chakra control forming the body of the Dragon growing up to roughly the size of a cannon moderate-sized giant snake summons,, forming into the shape of a Chinese Dragon with the user engulfed in the fiery senjutsu chakra like a pet protecting it's master. Having a somewhat sentient mind similar to elemental clones, it is linked to the user thru their chakra and can be controlled/communicated with through mental commands of the user. When fully formed it encompasses short range around the user and mid range in height coiled, however, the beast when outstretched is up to 30 meters long from end to end. It has limited control of it's arms as far as usage as they are quite small, however they are solidified enough to make contact and be used for various purposes and have a short range reach. The Dragon is capable of firing off a stream of fire up to long range spreading outwards length and width wise like a flamethrower or shooting out a great Fireball solid enough to cause blunt impact damage before exploding in a maelstrom of flames, both usages counting as a move, and can also launch it's body quickly forwards striking like a Viper, piercing/burning anything it makes contact with baring S/W's. It is solidified enough to provide a defense against solid objects with-in reason and will burn and plow thru solid earth of the same rank or below. Alternatively the user can use a melee attack with the face of the Dragon as the striking point and the body trailing behind, releasing the attack devouring the target into it's furnace like jaws being able to launch it long range, however using this attack will end this technique immediately after.

-Notes-
- Must be able to use Senjutsu and have Fire Mastery to use
- Using this will end Sage Mode 2 turns sooner per use.
- Can be used 2x per battle lasting 3 turns, with a turn cool down in between usage
- The user is restricted to Katon/Ninjutsu/Taijutsu/Genjutsu/Senjutsu while active
- Releasing the stream of fire is S rank, counts as one of the three moves per turn, and can be used once per turn.

□ Approved. □
 
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Excision

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(Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion
Type: Offensive
Rank: A rank
Range: Short-Mid range
Chakra: 30
Damage: 60
Description: Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground.

Restrictions:
Can only be used in adjoining turns.
Can only be used 3 times per battle.
Requires the opponent to be standing on top of a large amount of Iron Sand to activate.

□ Approved. Edits made. □

(Jiton: Tetsu Kankaku Gairen) Magnet Release: Iron Sensory Disturbance.
Type: Supplementary
Rank: C rank
Range: Short-Long
Chakra: 15(and then -5 per turn)
Damage:N/A
Description: This is a two part technique created to not only give the user a wider range of perception, but also disrupt the sensory perception of others. When a large amount of Iron sand is on the battlefield(enough to cover long range) The user will use their magnetic chakra to create Iron dust, finite particals of Iron sand to raise up from the ground below. As the particals rise up and down from the ground, they will interact with the magnetic forces around the battlefield, allowing the user to sense any being or object that has a magnetic force. This is primarily used to sense people, and can't be used to sense jutsu that don't interact with magnetic force(Like Katon) but can sense jutsu that do interact with magnetic force (Such as steel).

The second part of this jutsu stems from the sheer amount of magnetic chakra fluctuating around the battlefield. To keep the Iron dust around the battlefield, the user will constantly shift the iron dust from positive to negative, giving it just enough attraction and repulsion with Iron sand on the ground to cause it to float. By doing this, Sensory type ninja and doujutsu users who can see chakra, will have their sensory disrupted. The sensory ninja's sensing will be constantly sensing surges of chakra all over the battlefield, essentially overloading them with sensing making it so they can't tell the difference between the jutsu. Doujutsu users, like Uchiha, will have similar issue as when faced with Hidden Mist Jutsu. The sharingan will just see a massive haze of chakra all over the battlefield as each individual piece of iron dust is infused with chakra, making it impossible to see through with the Sharingan. Even though this is the case, this doesn't hide the user, as the Iron dust acts like a like sandstorm, only blocking chakra sensing techniques, but not blocking out the basic five senses.

Restrictions:
Once active, remains active as a passive until deactivated or until the end of battle.
Renders Sensory users incapable of differentiating iron sand chakra surges around the battlefield, however they are still able to sense different chakra natures that are not Iron sand or magnet chakra.
Grants the user x2 sensing against people and allows them to sense any jutsu that interact with magnets(such as steel or metal based CE)

-Declined- Clarify whether the user and opponent can still see each other. If so, there would be gaps in this formation of iron sand and Doijutsu users wouldn't have their sight blocked. If not, I won't allow this to both sense while disrupting sensing.

(Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall.
Type: Offensive
Rank: A rank
Range: Short-Mid range
Chakra: 30
Damage: 60
Description: A basic jutsu. The user will form two hand seals and manipulate their Iron sand on either side of the opponent and raise up two two meter tall walls of pure Iron sand. Each wall is also three meters wide. The user will then alter the magnetic poles, causing both walls to become attracted to each other, and causing them to slam into each other with enough force to turn the opponent into mush. This is a very quick jutsu, making simply dodging it quite difficult.

Restrictions:
Can only be used three times per battle.
Requires Iron sand to already be around or near the opponent to activate.

□ Approved. Edits made. □
 
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Ushiro

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(Kuchiyose: Kyodai Wani) – Summoning: Giant Crocodile
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A giant reptilian summon resembling a crocodile about the size of the Giant Dog with a number of body piercings, linking its chakra with the user and as such manifests the Rinnegan. Its physiology is strange as its underside mirrors its back, appearing to be another crocodile when flipped over. Having another pair of eyes on its lower half and 6 limbs capable of inverting to accommodate its orientation, this summon functions the same whether or not it is upside down. Its tough hide and large size make it unfazed by B rank and below physical/elemental techniques, along with earth techniques up to A rank. It has the ability to control any earthen substances in its immediate vicinity to a high degree which it uses in three different ways. Covering itself in earth and hardening it creates a protective layer over its body that also aids it offensively. (S rank, usable twice, counts as a move of the user). By manipulating the surrounding terrain, the crocodile may travel quickly through the earth and even return the earth it moves through to its original state (A rank, counts as a move of the user). Its final ability allows it to consume large quantities of earth including other’s earth techniques up to A rank (counts as a move of the user).
-Can only be used by Ushiro
-Can only be summoned once per battle
-Lasts for 4 turns
-Can only be used by a Rinnegan bio with Animal Path active


Approved: minor edit annotated in pink.


(Chikushōdō: Jihatsu-teki Reizoku) – Animal Path: Voluntary Servitude
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A (-5 per turn per summon while idle)
Damage Points: N/A
Description: This is a passive ability requiring use of the Animal Path. When summoning a creature or person the summoner may allow the summon to decide when they appear or whether to appear at all instead of being instantly transported against their will. The summon becomes aware of their summoner's call and can accept the summons at any time. Until then, the summoning formula remains in a smaller, incomplete state on the surface it was placed on or if made in midair will be suspended there. If the idle formula takes damage, or the summoner wishes it, or the summon denies it, the summoning will be cancelled and the chakra cost lost.
-Must be placed in the user's biography in order to be used
-Does not count toward the user's 3 moves per turn but must be mentioned when used
-Can only be used by Rinnegan bios with the Animal Path active
-Can only be used by Ushiro

Declined - sorry but i can't allow you to have a delayed summon, it would be too weird, the blood sacrifice to activate the seal happens, and you can't really delay it. You can see that summons like manda even when they hella angry and don't want to be summoned don't have a choice



(Hidora Kuchiyose no Jutsu: Neptune) – Hydra Summoning Technique: Neptune
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Snake, Ram, and Horse handseals, the user summons Neptune, also known as the King of Water Hydras. He is completely blue in color with a black wave-like pattern across his underside. He is roughly 80 meters tall with exactly 8 hydra heads, all of which carry the regeneration ability of the contract. Neptune is known for having a violent temper, even more so than his brothers Jupiter and Pluto. As the ruler of the seas and a master of the water element Neptune can use S rank and below Water release without the use of handseals. C rank and lower Water jutsu are passively boosted by two ranks and B ranks by one, becoming more powerful and/or larger in scale. When utilizing techniques released from the mouth the attack may be split between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Neptune’s signature technique creates a giant trident of S-rank power from a water source. (usable twice per battle) When piercing a target Neptune injects them with a massive amount of water, dealing an additional S-rank worth of damage that in most cases causes the target to violently explode. His great size makes him immune to techniques B rank and below, A rank for Water techniques.
-Can only be summoned once per battle
-Lasts for 4 turns
-All techniques used count toward the summoner’s 3 moves per turn.
-Must have signed the Hydra contract to use


Declined: passively boosting three different tiers of Suiton techniques by one or two ranks is unreasonable. It seems like a considerable leap in capabilities coupled with far less restrictions when compared to another Hydra summoning—Jupiter.

(Hidora Kuchiyose no Jutsu: Neptune) – Hydra Summoning Technique: Neptune
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Snake, Ram, and Horse handseals, the user summons Neptune, also known as the King of Water Hydras. He is completely blue in color with a black wave-like pattern across his underside. He is roughly 80 meters tall with exactly 8 hydra heads, all of which carry the regeneration ability of the contract. Neptune is known for having a violent temper, even more so than his brothers Jupiter and Pluto. As the ruler of the seas and a master of the water element Neptune can use S rank and below Water release without the use of handseals. His water jutsu exhibit increased range, short-range techniques increasing to mid, and mid to long. When utilizing a technique released from the mouth the attack may be split between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Neptune’s signature technique creates a giant trident of S-rank power from a water source. If he pierces a target, Neptune can inject them with a massive amount of water, dealing damage that in most cases causes the target to violently explode. Both creation and injection cost a move each but can be done in the same timeframe. His resilient scales and great size leave him unfazed by physical/elemental techniques of B rank and below.
-Can only be summoned once per battle
-Lasts for 4 turns
-Trident can be created twice per battle and is destroyed when injection is used. One-turn cooldown.
-All techniques used count toward the summoner’s 3 moves per turn.
-Must have signed the Hydra contract to use


Approved: edits annotated in pink.


(Sakuin) – Index
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Index is a book integrated with complex seals designed to efficiently store and produce information as well as improve the accessibility of certain types of Fuuinjutsu. Its ornate covers form a casing that protects the inside. Its pages are indefinite in number (kept sealed until used) and serve as the medium for techniques involving formulas typically held in scrolls and similar containers. This tool’s most important feature allows it to receive and carry out commands given by its wielder mentally. It has a limited form of sentience, equipped with the knowledge and ability to use its own functions and the techniques stored within it. When commanded to perform a certain technique, Index opens itself, reveals the page(s) with the specified formula and activates it instead of the wielder, taking from them the chakra required.

Bookmark- Techniques that apply formulas to surfaces (certain Fuuinjutsu, Ninjutsu, summoning, etc) may be stored and “bookmarked”, converting them into tags for later use. When a suitable technique is performed, the user can place their hand on the book’s cover. The technique used is sealed and a tag containing the technique is produced within the book. Those which create multiple formulas produce multiple tags. The technique itself is unaffected by time and resumes once the tag is activated by Index, effecting the surface the tag in on at the time. These tags may be shot out from inside Index at will as well as other types of tags the wielder may have stored.

Stationary shield- Supplied with a technique of its own, the book can release a number of pages with an interconnecting formula that turns the pages into a stationary defensive barrier, spherical or planar in shape, capable of defending against one A-rank attack.

-Stored techniques must be mentioned in the user’s bio or at the start of battle
-Using stored techniques and paper barrier costs a move
-Only opens by mental command; pages and tags passively produced and resealed
-Can be destroyed by an A rank jutsu
-Can only be used by Ushiro and those he allows

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(Gakidō: Haisui-ba) – Preta Path: Draining Field
Type: Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (-10 each turn to maintain)
Damage Points: N/A
Description: Though the Preta path the user will create a spherical barrier around them that absorbs chakra within or in contact with the barrier over time and disperses it within the user’s body. Jutsu affected by this technique are absorbed gradually and are generally weakened, diminishing in strength and effectiveness. The speed of the absorption varies with the barrier’s size: (Short / -15 chakra / -30 damage) ( Mid / -10 chakra / - 20 damage) (Long / -5 chakra / -10 damage) Jutsu are completely absorbed when their chakra reaches zero. Jutsu maintained with a chakra cost are disabled until they leave this technique’s range if their costs are equal to or less than the absorbed amount. In the latter case, they are also weakened. If their costs are greater than the absorbed amount, the jutsu are unaffected. Once per turn, the barrier’s size can be changed but it will only come into effect next turn.
-Requires Preta Path to be active
-Lasts as long as the user continues to fuel the technique
-No Preta Path techniques while in use
-Does not effect the user's jutsu (Paths, clones, Animal path summons included)
-Can only be used by Ushiro
 
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El Alucard

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(Kemuriton: Tenma Shouten) ✘ Smoke Technique: Demonic Ascension
Type: Supplementary/Offensive/Defensive
Rank: S rank
Range: Short range
Chakra: 40
Damage: 80
Description: This technique is initiated by forming three hand seals. The user focuses and releases smoke from their back or uses smoke already present on the field (in Short range of the user) to form wings that are attached to his back. The wings take solid form and thus allowing for the user to fly or blow away incoming projectiles by flapping their wings, as well as striking the opponent with them in close range. The wings can be used offensively and the user is able to manipulate them completely thus allowing for him to fire solid sharp feather like projectiles, made of smoke, at an opponent for example. In addition to flight the wings can also be used for defensive purposes like blocking projectiles and other techniques (within the S/W of Smoke Release).

Notes:
- Can only be taught by El Alucard
- Can only be used 2 times per fight.
- Since the wings are attached to the user they constantly feed off his chakra thus allowing for the user to keep this technique going however long he wants -5 chakra each turn if one wing, -10 chakra each turn if both wings.

‡ Declined ‡ This isn't any different from existing jutsu which create wings. I believe there's an exact replica of this for Wind Release.

(Kemuriton: Seigi no michi) ✘ Smoke Technique: The Righteous Path
Type: Supplementary/Offensive
Rank: C rank
Range: Short
Chakra: 15
Damage: 30
Description: A simple technique, where the user will focus his chakra into Smoke in Short range of him. This allows the user to form the smoke into dense weapons, capable of inflicting damage through either blunt strikes, or sharp protrusions. However, this is not only limited to kunai, or hammers, but the user can also form whips, chains and even spears and lances of smoke, which can either be fired towards the opponent or used to constrict them. The user is able to use them from all around, or simply one direction. Through hand gestures, the user is able to guide the weapon should it be dodged.

Notes:
-Can only be taught by El Alucard

‡ Approved ‡

(Kemuriton: Sōzō no geijutsu) ✘ Smoke Technique: Art of Creation
Type: Supplementary/Offensive
Rank: D - S rank
Range: Short range
Chakra: 10 - 40
Damage: 20 - 80
Description: A technique initiated with the formation of three hand seals. Through smoke released from the user (body, mouth, etc) or smoke already present on the field (within Short range of the user), the user will form from the smoke, creatures. These creatures have a form of solidity, on the outside, with their inside still made of Smoke. The creatures can range from the size of small mouse, to around 15 meters in height and width. The creatures can be real, or based on the users' imagination, allowing the user some freedom as to what to create. The creature follows through the normal laws of being able to fly if it has wings, run if it has legs, etc. However, only within the scope of what the creature is generally capable of. The creatures also carry a form of being sentient, allowing them to act without direct command from the user. The creature is able to attack the opponent through normal means (like slashing with claws or sharp wings or talons, and even biting) which is directly proportional to the rank of the formed creature. Through the formation of another hand seal, the user is able to cause the creature to explode outwards, releasing smoke into the vicinity around it.

Notes:
-Can only be taught by El Alucard
-S rank usages can only be used twice, A rank usages three times and B rank usages four times. C rank and below usages can be used six times.
-The sentient creatures last up to 3 turns on the field.
-No Smoke techniques above A rank after S rank usage.

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‡ Declined ‡ Define the last sentence of the restriction. How far does it encompass and is this 'explosion' damaging to the opponent? Also, the usage restriction needs to be formatted in a better way. You shouldn't have a usage limit for each individual rank, simply restrict the S and A Rank versions.

Re-submission

(Kemuriton: Sōzō no geijutsu) ✘ Smoke Technique: Art of Creation
Type: Supplementary/Offensive
Rank: D - S rank
Range: Short range
Chakra: 10 - 40
Damage: 20 - 80
Description: A technique initiated with the formation of three hand seals. Through smoke released from the user (body, mouth, etc) or smoke already present on the field (within Short range of the user), the user will form from the smoke, creatures. These creatures have a form of solidity, on the outside, with their inside still made of Smoke. The creatures can range from the size of small mouse, to around 15 meters in height and width. The creatures can be real, or based on the users' imagination, allowing the user some freedom as to what to create. The creature follows through the normal laws of being able to fly if it has wings, run if it has legs, etc. However, only within the scope of what the creature is generally capable of. The creatures also carry a form of being sentient, allowing them to act without direct command from the user. The creature is able to attack the opponent through normal means (like slashing with claws or sharp wings or talons, and even biting) which is directly proportional to the rank of the formed creature. Through the formation of another hand seal, the user is able to cause the creature to explode outwards, releasing smoke into the vicinity around it. This extends to Short range from the creature's position when initiated, and causes no damage, instead acting as a way to spread Smoke once more.

Notes:
-Can only be taught by El Alucard
-S rank usages can only be used twice per fight, A rank usages three times per fight.
-The sentient creatures last up to 3 turns on the field.
-No Smoke techniques above A rank after S rank usage for the turn it is used in.
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‡ Declined ‡ Received a report that this clashes with a pending CJ.

New Submission

(Kemuriton: Enenra hyoukyo) ✘ Smoke Technique: Enenra's Curse
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by performing two handseals, focusing their smoke based chakra through their body and releasing it into the the ground. The user will then form up to a hundred semi-solid smoke hands covering the battlefield. The hands will emerge from the the ground and grab the opponent, pulling and constricting him down to the ground. As the opponent is held down by the hands the smoke begins to get thicker and darker causing the opponent to suffocate after a turn of being held down. With an extra handseal the hands will begin to rise from the ground and take the form of solid humanoid smoke figures which are fully under the control of the user. The number of humanoid figures that emerge from the ground upon activation of the extra handseal depend on the number of hands created in the beginning. Humanoid figures multiply if cut, (e.g. if the opponent cuts off a humanoid figure's limbs, each of those limbs will grow an new body) however become weaker as the chakra is then divided.


Notes:
- Can only be taught by El Alucard
- Can only be used three times
-Humanoid figures remain on the field for 3 turns
-May not use S-Rank smoke in next turn

‡ Approved ‡ Made edits to the second. Some of the restrictions you included actually belong in the description.
 
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Jᴀʏ

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(Ninjutsu: Ribāsukonbinēshon Henkan) - Ninja Art: Reverse Combination Transformation
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is based on the Ninjutsu technique, Combination Transformation. Much like the parent technique this jutsu relies on the user merging with his or her summons, however unlike the original technique the summons will merge with the user, and the user will retain his form. This jutsu is a more advanced application, because of the nature of this technique. The user would be capable of performing the abilities of the summons, however with his own chakra. When merged with the summons the user may look slightly different however this is only for a cosmetic purpose. While merged with the summons the user is only capable of utilizing the summons abilities and is incapable of using Ninjutsu, Taijutsu or anything else outside of the summons capabilities.

Note: Can only utilize the abilities of the summons.
Note: The user uses his own chakra to perform the abilities of the summons.
Note: Can only be taught by Jay.

□ Declined, DNR. There are summons with outrages abilities, and this would only serve to loophole their restrictions. It doesn't even have a turn limit, meaning you could potentially become a summon, and freely gain its abilities for an indefinite amount of time.□
 
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