(Jikūkan Tama) Space-Time Sphere(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The user can extend the range the sphere can encompass for 40 chakra points and an additional usage of the technique, counting for two usages instead of one, but not counting towards the move count. The user is limited to a sphere of 10 meter radius. The technique is usable twice per battle and four times per event.
Declined - Remove the ability to be away from the sphere or limit the size of it.
(Jacko o sono Hako) Jack in the Box
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters diameter, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter diameter in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The user can extend the range the sphere can encompass for 40 chakra points and an additional usage of the technique, counting for two usages instead of one, but not counting towards the move count. The technique occurs in the same timeframe of a barrier technique, but counts towards the jutsu per turn limit. The technique is usable twice per battle and four times per event.
Declined - No more "X per battle and X per event restrictions". S-Ranks are generally only allowed three times per battle. Also, stop extending the range of the sphere with additional chakra. I like this concept though, nice work.
(Tama Hako) - Sphere Box
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -
Description:*An illusion cast in conjunction with the user attacking the targets in short range with some sort of attack. The user would cast an illusion on the targets in which the user would disappear from his point of attack, and appear on the three remaining cardinal points through clones. This would allow the user to appear to be attacking from three fronts while he actually attacks from the hidden front. The user can also control the illusion to make it seem that he merely created two clones, while he moves hidden by the illusion to a different point. As in if the user was attacking from the front, he casts this illusion and two illusionary clones would appear on the targets left and right sides. The target would be believe that the user is attacking from those points, while in fact the user would have created three illusionary clones, where one takes his spot, while the user is free to move in for a strike as he pleases. The technique can be combined with the clone technique in order to achieve more deceptive results, but it would count as two moves instead of one, although both happen in the same timeframe. The technique is usable twice per battle and four times per event.
Declined - Similar techniques exist.
Leaving for NK
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Jacko o sono Hako) Jack in the Box
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters radius, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter radius in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The technique occurs in the same timeframe of a space-time barrier technique, but counts towards the jutsu per turn limit. This technique must be used alongside an S/T barrier technique and cannot be used on it's own. The technique is usable three times per battle.
□ Pending. Leaving for NK. □
Both Approved
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:
Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.
Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.
Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.
Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.
Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.
In addition to the above, the user is able to create other small animals and constructs from his for his use such as a 3D model of a building or the face of wanted criminal. The potential uses are limitless but as stated before they carry no true damage or rank and are easily destroyed by free form actions.
Note: Must be stated in the user's biography or beginning of the battle
Note: Costs -5 chaka per turn for each construct to be maintained beyond the turn it is performed.
Note: Up to 4 tattoos can be made in one go, after which the technique must be reapplied if the user wishes.
□ Declined. The technique is fine, but the @bold there, nah. The creations themselves need a specified limit as well as the technique, and the last note also needs to go about making constructs and buildings, that can already be done with one of the Ian's Ink techniques now. □
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique.. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists
+ one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, whihch in turn affects the target. and Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using prepared scrolls or it can be passively applied (but still costing a move) to an Ink technique for added damage.
Note(s):
- Standalone variant can only be done once every two turns
- Passive applying variant can only be done once every two turns
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
□ Declined, no passive applying and can't be coupled with other Ink based boosts. And give the technique a certain amount of times it can be used. □
(Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required. This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. This technique can be used three times per battle, five times per event, lasting three turns at a go. Once the technique is countered/stopped the user must wait a turn before reusing it.
□ Declined, first of all, a bit sketchy. I am aware of the science behind it, but your restrictions leave much to be desired. Five times an event, lasting three turns, that's 15 turns of +20 to your techniques with only a turn break in between. See how that can be a problem? Also, no Long range, make it Mid. □
(Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required. This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. Additionally, at the cost of 30 more chakra and a handseal, the user can have the properties of the super added weight rock technique removed from the nara technique, removing its edge over light based technique, but with the advantage of having earth particles spread out 7 meters all around the technique. Whatever comes in contact with the earth particles would have their weight increased by 50 fold, as if affected by the super added weight rock technique. Naturally, the nara technique and the user would not be affected by the earth particles. This technique can be used four times per battle, lasting the duration of the technique it is applied on. Once the technique is countered/stopped the user must wait a turn before reusing it. Using the hand seal to have the earth particles spread would count towards the user's move count, but not towards the techniques overall usage limit. The particles can last for 2 turns if left alone, and their effects last for 2 turns as well.
□ Declined. I don't see how this can be approved like this. □
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