Custom Jutsu Submission - III

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Vayne

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(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The user can extend the range the sphere can encompass for 40 chakra points and an additional usage of the technique, counting for two usages instead of one, but not counting towards the move count. The user is limited to a sphere of 10 meter radius. The technique is usable twice per battle and four times per event.

Declined - Remove the ability to be away from the sphere or limit the size of it.

(Jacko o sono Hako) Jack in the Box
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters diameter, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter diameter in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The user can extend the range the sphere can encompass for 40 chakra points and an additional usage of the technique, counting for two usages instead of one, but not counting towards the move count. The technique occurs in the same timeframe of a barrier technique, but counts towards the jutsu per turn limit. The technique is usable twice per battle and four times per event.

Declined - No more "X per battle and X per event restrictions". S-Ranks are generally only allowed three times per battle. Also, stop extending the range of the sphere with additional chakra. I like this concept though, nice work.

(Tama Hako) - Sphere Box
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -
Description:*An illusion cast in conjunction with the user attacking the targets in short range with some sort of attack. The user would cast an illusion on the targets in which the user would disappear from his point of attack, and appear on the three remaining cardinal points through clones. This would allow the user to appear to be attacking from three fronts while he actually attacks from the hidden front. The user can also control the illusion to make it seem that he merely created two clones, while he moves hidden by the illusion to a different point. As in if the user was attacking from the front, he casts this illusion and two illusionary clones would appear on the targets left and right sides. The target would be believe that the user is attacking from those points, while in fact the user would have created three illusionary clones, where one takes his spot, while the user is free to move in for a strike as he pleases. The technique can be combined with the clone technique in order to achieve more deceptive results, but it would count as two moves instead of one, although both happen in the same timeframe. The technique is usable twice per battle and four times per event.

Declined - Similar techniques exist.

Leaving for NK
(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle

(Jacko o sono Hako) Jack in the Box
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters radius, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter radius in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The technique occurs in the same timeframe of a space-time barrier technique, but counts towards the jutsu per turn limit. This technique must be used alongside an S/T barrier technique and cannot be used on it's own. The technique is usable three times per battle.

□ Pending. Leaving for NK. □

Both Approved

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

In addition to the above, the user is able to create other small animals and constructs from his for his use such as a 3D model of a building or the face of wanted criminal. The potential uses are limitless but as stated before they carry no true damage or rank and are easily destroyed by free form actions.

Note: Must be stated in the user's biography or beginning of the battle
Note: Costs -5 chaka per turn for each construct to be maintained beyond the turn it is performed.
Note: Up to 4 tattoos can be made in one go, after which the technique must be reapplied if the user wishes.

□ Declined. The technique is fine, but the @bold there, nah. The creations themselves need a specified limit as well as the technique, and the last note also needs to go about making constructs and buildings, that can already be done with one of the Ian's Ink techniques now. □

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique.. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists
+ one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through.
Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, whihch in turn affects the target. and Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using prepared scrolls or it can be passively applied (but still costing a move) to an Ink technique for added damage.

Note(s):
- Standalone variant can only be done once every two turns
- Passive applying variant can only be done once every two turns
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.

□ Declined, no passive applying and can't be coupled with other Ink based boosts. And give the technique a certain amount of times it can be used. □

(Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required. This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. This technique can be used three times per battle, five times per event, lasting three turns at a go. Once the technique is countered/stopped the user must wait a turn before reusing it.

□ Declined, first of all, a bit sketchy. I am aware of the science behind it, but your restrictions leave much to be desired. Five times an event, lasting three turns, that's 15 turns of +20 to your techniques with only a turn break in between. See how that can be a problem? Also, no Long range, make it Mid. □

(Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria
Type:
Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30 (-10per turn)
Damage: +20
Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required. This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. Additionally, at the cost of 30 more chakra and a handseal, the user can have the properties of the super added weight rock technique removed from the nara technique, removing its edge over light based technique, but with the advantage of having earth particles spread out 7 meters all around the technique. Whatever comes in contact with the earth particles would have their weight increased by 50 fold, as if affected by the super added weight rock technique. Naturally, the nara technique and the user would not be affected by the earth particles. This technique can be used four times per battle, lasting the duration of the technique it is applied on. Once the technique is countered/stopped the user must wait a turn before reusing it. Using the hand seal to have the earth particles spread would count towards the user's move count, but not towards the techniques overall usage limit. The particles can last for 2 turns if left alone, and their effects last for 2 turns as well.

□ Declined. I don't see how this can be approved like this. □
 
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Wakizashi

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kuchiyose no jutsu: Miwaku-tekina sukōku)-Summoning Jutsu: Enchanting Squawk
Type: offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: The user will draw blood while molding chakra, weave the summoning handseals or spread blood on the tattoo before slamming their hand on the ground summoning a 2m tall Toucan. By letting out a Squawk the Toucan can place one target in a genjutsu that reaches up to mid range of A-rank strength. It could take up to B-rank damage
note: can be performed only once
note: using the summons ability cast a move and can be used once per turn with a one turn cooldown
note: the summons remains in battle for up to 3 turns
note: must sign the Toco Toucan Contract.


Declined: there's no description of the illusion, beyond being A-rank and reaching up to mid-range. Elaborate.


(Kuchiyose no Jutsu: Dai Kozui) - Summoning Jutsu: Deluge
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will draw blood while molding chakra, weave the summoning handseals or spread blood on the tattoo before slamming their hand on the ground summoning a 4m tall Toucan, large enough to ride during flight. It can take up to C-rank damage. The Summons would mold suiton chakra while flapping its wings in the direction of the target allowing the summons to form a large overwhelming wave of water with A-rank strength.

Note: Can be performed only once.
Note: The wave of water cannot be used more than per turn.
Note: The summoning remains in battle for up to 4 turns.
Note: Must sign the Toco Toucan Contract.


Approved: edits annotated in pink.​

 
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Howard

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(Hebi Senpo: Derauea Sumasshu) - Snake Sage Arts: Delaware Smash
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger

Appearance [ ]

□ Declined. I have a few concerns. This is just a blast of Natural Energy (it feels a bit generic, might have been done before), which is neutral to elements, @Bold, are those the effects it has when it comes in contact with stuff weaker than it? And no Long range. □
(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger

Appearance [ ]

□ Approved. □

(Hebiātsu: Dendorotokishin) - Snake Arts: Dendrotoxin
Type: N/A
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Dendrotoxin is a class of presynaptic neurotoxin produced by certain species of snakes that block particular subtypes of voltage-gated potassium channels in neurons, thereby enhancing the release of acetylcholine, a neurotransmitter at neuromuscular junctions. Neuromuscular junctions are just where motor neurons meet muscle tissue where a motor neuron is able to transmit a signal to the muscle fiber, causing muscle contraction. A dendrotoxin blocks certain neural messages forcing muscle tissue to misunderstand neural signals and perform involuntary movement such as muscle spasms, twitching, as well as convulsive symptoms that make moving progressively more difficult the longer the victim is exposed or envenomed. The venom itself does not deal direct damage unlike neurotoxins or hemotoxins. Any snake can be selectively bred to produce this toxin and they can either inject it or spit it. Summoners cannot use this toxin directly unless they are a poison specialist and a poison specialist can use it because it is completely amino-acid based and natural meaning by the use of chakra the user can call upon the proper substances in their body to create it they are also immune to it just as a snake would be to their own venom.
The first turn that the victim is bitten, or exposed to the toxin through the pores of the skin or membranes of the mouth, nose or throat, the victim will lose the ability to perform specific, precise bodily motions. This effect expands from the point of contact or envenoming taking the entire turn to become a full body effect. These include things such as hand seals, clapping, slamming their hands upon the ground or balling of their fists being unable to maintain these actions as well as making holding objects impossible. The second turn they'll lose the ability to control their running capacity, being unable to run or move more than five meters before stopping otherwise they will fall flat on their face, they are still able to move in other ways though such as using jutsu to throw them or through the use of momentum. This also reduces their movement speed by two ranks.
Upon the third turn the victim begins to shake more frequently not just when performing movement based actions or taijutsu. They become unable to use advanced taijutsu or kenjutsu ( A rank and above ) as their arms, legs, hands and feet move uncontrollably making precise and deliberate movement impossible. Things like a punch or a kick will change direction becoming more difficult to control or perform and any taijutsu or kenjutsu technique that does go through will be ten damage weaker.
Upon the fourth turn of venom exposure the victim begins to laugh uncontrollably, and their involuntary muscles begin to spasm and twitch causing involuntary breathing, arrhythmia and chest pain. This leaves them unable to control or regulate their breathing as well as makes using any taijutsu or kenjutsu impossible as fine motor control is now impossible. It also halves their movement and reaction speeds and causes bouts of gelastic and convulsive seizures. The victim is still able to control their movement to a certain degree and is never left completely immobile, it just becomes exponentially harder to move.
However at this stage they begin to lose control of large portions of their body these portions will be paralyzed and numb in nature but convulse and move on their own against the victims will. The form of the venom is primarily liquid based but if it meets with a fire technique, or if fire chakra is channeled through it it can become gaseous in nature. This is because the venom evaporates and becomes gaseous. The venom can be nullified by any form of medical extraction once it has spread or by amputating the appendage before the venom has a chance to spread by anyone without medical knowledge. Any snake summoned by the summoner can use this venom including those in Snake Ninjutsu
Note: Must be mentioned in the bio and in the battle for reference
Note: It's use is passive alongside other summoning or ninjutsu techniques so it doesn't cost a jutsu slot
Note: Poison Specialists can produce this venom through chakra usage and are immune if they create it


Declined: yes, snakes are able to have venom, but it'll be at the individual level and not contract-wide.


(Kuchiyose no Jutsu: Otona no Azushara Joō) - Summoning Technique: Queen Azshara of the Highborne
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (to the summoner)
Description: Azshara is a cruel, sadistic, and vain snake she believes herself to be beautiful, charismatic, and persuasive in every way, and will try to control and manipulate the summoner into risking their life for her amusement knowing that if she ever comes in harms way she can merely disperse away to safety. She is only five and a half meters in length she is relatively small is size and stature when compared to much larger and dangerous snakes but makes up for her size with cunning and deceptivity. When summoned she will coil around the summoners arm, leg or body and bite them injecting into them a numbing agent laced with large quantities of concentrated senjutsu chakra. This numbing agent usually used to catch and dull the senses of small prey increases the summoners pain threshold immensely dulling the sense of pain to a point where minor to moderate damage (D to C rank damage) that would usually hinder a person doesn't. This doesn't mean they don't take the damage they do, and this has the potential to put them in a very dangerous predicament where they take damage and don't fully grasp the severity of it until it's too late. Azshara revels in this, and will only grant the summoner access to the senjutsu chakra if they take on this dangerous gamble of risking their life for it.
While connected to the summoner through the bite's point of contact she has a mental connection to the summoner and their chakra flow able to in a way meld with the summoner speaking directly to them by accessing their mind. She is able to feel and perceive the summoners chakra flow and can even feed off of it if she so desires taking basic chakra from them in exchange for the senjutsu chakra while also spiking their chakra in the case that they fall under a genjutsu. The senjutsu chakra she gifts to the summoner allows for two things first it allows them to instantly enter Snake Sage Mode without waiting a turn to gather senjutsu chakra and second it places their turn restriction on hiatus while she is pumping senjutsu chakra into their body meaning while she is actively doing this the turn counter for Snake Sage Mode doesn't go down it resumes immediately after she disperses.
Note: Can only be summoned once per battle
Note: Can only be on the field for three turns
Note: No other summons can be on the field while she is but Snake Ninjutsu Techniques can still be used

Declined - the snakes giving sage chakra has been tried and done before, but the not feeling pain part is unique and i like it.


Leaving for NK/Pervy.

(Kuchiyose no Jutsu: Azushara Joō) - Summoning Technique: Azshara of the Highborne
Type: Supplementary
Rank: A
Range: Short
Chakra: 20
Damage: 40 ( to the summoner to nullify pain )
Description: Azshara is a cruel, sadistic, and vain emerald shaded, gliding/flying snake she believes herself to be beautiful, charismatic, and persuasive in every way, and will try to control and manipulate the summoner into risking their life for her amusement knowing that if she ever comes in harms way she can merely disperse away to safety. She is only five and a half meters in length she is relatively small is size and stature when compared to much larger and dangerous snakes but makes up for her size with cunning and deception. When summoned she will coil around the summoners arm, leg or body and can bite them inject into them a numbing agent. This numbing agent usually used to catch and dull the senses of small prey increases the summoners pain threshold immensely dulling the sense of pain to a point where minor to moderate damage (D to A rank damage) that would usually hinder a person doesn't. This doesn't mean they don't take the damage they do, and this has the potential to put them in a very dangerous predicament where they take damage and don't fully grasp the severity of it until it's too late. Azshara revels in this. While connected to the summoner through the bite's point of contact she has a mental connection to the summoner and their chakra flow able to in a way meld with the summoner speaking directly to them by accessing their mind. She is able to feel and perceive the summoners chakra flow and can even feed off of it if she so desires taking basic chakra from them while also spiking their chakra in the case that they fall under a genjutsu.
She can create natural energy based copies of herself that are invisible to anyone who has no training in natural energy those who do can sense them but not see them. These copies can be controlled by her and like shadow clones are connected to her in the same way when she disperses one or it is forcefully dispersed Azshara gains all of the knowledge it has accumulated as well as the ability to create a new copy of herself. These copies can do nothing beyond scout over large distances and gather information. Aszhara can only have three copies in play at any time however they can be anywhere as long as Aszhara herself is safe. While active Aszhara can share her senses including smell, vision and infrared, hearing and sense of touch and vibration sensing with the copies sensing everything they do. Immense concentration is required for this and she is unable to concentrate on the landmark or battlefield she is on while doing so. She can relay all these senses and sensations to the summoner as well as talk directly to them to relay the information. Each copy counts as a Shadow Clone, reducing the number of clones that can be active at anytime by the number of copies created. Only two can be active at anytime and Aszhara and the copies can sense things one landmark away through their snake based senses. Due to her being a flying/gliding snake she can glide through the air, her copies can outright fly due to their ethereal nature. She however cannot use any other form of ninjutsu or senjutsu only having access to the above mentioned abilities
Note: Can be summoned twice per battle
Note: Can only be on the field for four turns
Note: No other summons can be on the field while she is but Snake Ninjutsu Techniques can still be used

Leaving for another mod.
 
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(Kuchiyose no Jutsu: Kaathe) - Summoning Technique: Kaathe
Type:Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This unique summoning focuses more on the use of senjutsu and weapon arts in order to defend and attack during combat. Kaathe is a metre long serpent based basilisk that specialises in senjutsu being able to constantly channel natural energy when in a specific state. This state is where it freezes in to position (usually in a sword like position) and due to it not moving it will continuously channel natural energy increasing it's durability to be able to survive one S ranked technique and be immune to normal weapon strikes as a normal sage mode user would be. He can increase his length and size in order to freeze into different weapons such as spears or daggers and is primarily a summon to be wielded as a weapon. Kaathe is able to use senjutsu up to S rank, and is able to use up to B ranked ninjutsu, both without handseals. Finally he cannot induce Sage Mode into others but those who are already in Sage Mode can have their duration increased by two turns or have a senjutsu be increased by one rank or +20 if S ranked or over. This ability can only be used once per Sage Mode activation.

Note: Lasts for four turns and only once per battle.
Note: All abilities except the final one count as a move for the user.
Note: No other animal summons on the field at the same time and the user must wait two turns after this summon disappears to re-summon another animal summon.

Contract approved


Declined: the only contracts that allow for summonings able to use Senjutsu are Toads and Snakes.


Senpo: Kin no Yōmō | Sage Arts: Golden Fleece
Type: Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is a very special technique that only those who have mastered senjutsu may safely use. It is used when the user is gathering natural energy to enter Sage Mode and is an auxiliary technique in that regard. The user while gathering natural energy will be able to siphon parts of that energy off in order to create an omni-directional shield of sage chakra that protects the user while they continue to gather. The shield is like a golden aura that covers the user and is able to defend from one s rank ability before breaking. The trade-off is that when the user next enters Sage Mode it's duration will already be reduced by two turns as the energy was used to fuel the shield.

Note: Can only be used while gathering nature energy and thus can only be used by users who have mastered senjutsu.
Note: Can only be used twice per battle.
Note: Reduces the duration of the users next usage of Sage Mode by two turns.

□ Declined. Has to reduce the one that will be used then, and for clarity sake, does it break when it defends a S rank, or does it tank one, and then only break when hit with one again? □
 
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Detective L

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New Cycle: 30/05/2017 - 06/06/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely one week from the given timestamp. Sorry for the delay. Anyone that that resubmits a declined cj without making any changes will receive a ban from this thread.
 

Kai NB

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Tools of Hephaestus: The Champion's Armor
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The Tools of Hephaestus are an incredibly refined set of forged weapons, armors, and tools reserved for an only bestowed upon the highest caliber of warriors. Forged by the world's greatest weapons master and blacksmith, the set manages to grant the wearer exceptional offensive and defensive capabilities. Hephaestus is the patron of technology, blacksmiths, craftsmen, artisans, sculptors, metals, metallurgy, fire and volcanoes and his skills were so great in that of chakra blacksmithing that he was known to even develop lightning bolts made of chakra that were used by his father Zeus. His skills were rumored to be in part by him allegedly possessing both the Lava and Steel Releases, similar to Mei Terumi possessing two KG. The following tool is considered his greatest achievements and are all bound together by the armor, each tool radically unique in power but equally as strong.

Designated to those worthy, the Champion's Armor is the singular piece of equipment considered to be Hephaestus' greatest achievement out of any of the sets of tools he's created, as it was designed to make the greatest warrior, covering offensive and defensive capabilities. It can be modified to accommodate several body types. There are four distinct parts of the Champion's Amor — The Amazon's Crown and Suit | The Bracelets of Submission | The Lasso of Truth | The Sandals of Hermes — all of which work together in tandem. This is because the Champion's Armor is a highly centralized chakra flow-based armor where the Crown & Suit act as the central hub of the Armor's core power, the Bracelets regulate the immense power running through the wearer's chakra flow, the Lasso maintains said chakra flow free from disruptions and impurities, and the Sandals reinforces chakra flow with the surrounding area. Due to this incredible energy that places itself into the user's body, only those with exceptional chakra control can manage to wear it safely, otherwise the wearer's chakra network becomes too stressed and cannot handle the pressure. Without The Amazon's Crown & Suit, the remaining tools of the armor effectively become inert and can only be used as ordinary weapons with no special abilities.

Victory Force — The Bracelets of Submission are a pair of vambraces worn on the arms of the user. Infused by the chakra of Hephaestus, they are both equally strong. The Bracelets naturally react to kinetic energy and can defend from any real-life attack, whether it be matter or energy, as well as resisting dangerous things like extreme temperatures or shock. They are unable to absorb any attacks, but rather reflect attacks. Due the quality of Hephaestus' forging, the bracelets are completely immune to B-Rank level attacks, but each are only able to deflect up to 1 S-Rank attack before shattering. The bracelets can be restored only after a battle is over. A unique weaponry technique the wearer can use, thanks to the bracelet's reaction to kinetic energy, is to strike both bracelets against one another to cause a golden omnidirectional range wave of concussive chakra force.
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The God's Armory — Imbued into the very essence of the Bracelets of Submission is their weapon symbiosis. From them, chakra weapons can be ethereally expelled and formed into the wearer's possession. When formed, it takes on a physical, tangible form. As it resides from the power of the Bracelets, should the Bracelets be removed or otherwise shattered, the physical weapon fades away. As it is formed from the chakra of the Bracelets, they can combat and interact with any physical attacks, whether matter or energy. This effect can also applies to any non chakra-based weapon wielded by the user. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time, and keeping said weapon in possession takes away constant energy.
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Berserker Rage — The most significant function of the Bracelets of Victory is to act as a regulator. The Bracelets are actually the second and only other regulatory tool used to maintain the awesome power of the Champion's Armor. For this reason, removing them results in an surge of chakra that forcibly places the user in a "Bersker Rage". When both are off, the wearer, even with exceptional chakra control can not manage to maintain a sane state. Their chakra flow intensifies, increasing their attack power by a factor of +20 Damage Points when both are off, but the state constantly drains 20 chakra points per turn. What's worse is that sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done.
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The Golden Perfect — The Lasso of Truth was forged from Golden Girdle of Gaea and infused with chakra by Hephaestus. As assumed by the name, the Lasso of Truth is gold in color, and radiates a brilliant golden shine while in use. It's size can be altered to be as needed to be longer or shorter, ranging from Short to Mid. The Lasso itself can actually be used more like a whip, allowing for it to whip and wrap around anything it hits, or even strike like a whip, acting as a A-Rank technique. (Costs 30 Chakra Points when used like this.) The Golden Perfect's unique chakra nature it is imbued with constantly maintains chakra flow and surges of those wielding it and enables the wielder to channel their chakra into it for techniques. The Golden's Perfect greatest ability is to reveal the truth. When enough chakra (30 Chakra Points) is channeled through, those bound by the Golden Perfect are actually caught in a A-Rank level Genjutsu, becoming immobilized and susceptible to forcibly revealing the truth, like the (Genjutsu: Jinmon) — Illusion Technique: Interrogation technique. In order for this to work, the user's will must be greater than the victim's, requiring the user's Rank to be at least 1 Rank higher than the victim's rank.
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Air Current Dance — The Sandals of Hermes are boots of the armor. It was originally made as simple sandals worn by the user, but can be shaped into any sort of footwear for the user, like boots, which is the general fitting for the Champion's Armor. The Sandals of Hermes, like the Bracelets of Submission and reinforces the chakra control of the wearer. Similar to how chakra control can be used to stick to solid objects and walk perpendicular to the ground, or how it can be used on liquids to walk on the surface of fluids, the Sandals of Hermes allow the chakra control of the user to push off the air and fly. Their flight is directly proportional to their own max speed though, so they can not fly faster than they can run. Additionally, as it does use chakra control, it drains energy from the user each turn.​

Together, the Champion's Armor enable the wearer to perform incredible feats. In the hands of a master, they are a truly frightening force, and worthy of the Gods.

Note: Must be listed in the user's Biography
Note: Any action used to combat a technique by the ability of The Gods' Armory counts as a technique and is A-Rank in nature. (30 Chakra Points - 60 Damage Points)
Note: Creating a weapon with the Gods' Armory is passive but maintaining it takes away 10 Chakra Points per turn.
Note: Using the effects of Air Current Dance to fly is passive but takes away 5 Chakra Points per turn
Note: The Bracelet of Submission's concussive chakra wave technique takes up 1 move slot. Can only be used three times with a two turn cooldown per battle
Note: The Bracelet of Submission's concussive chakra wave technique can be A or S-Rank. A-Rank goes Mid-Range. S-Rank goes Long-Range.
Note: The Lasso of Truth's A-Rank Genjutsu technique takes up 1 move slot and costs 10 chakra points to sustain

‡ Declined ‡ CWs which create "sets of weapons" beyond dual wielding are banned. are the rules regarding what can and can't be made.
 
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Sasori

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(Asutarosu) Astaroth

Rank: S
Type: Puppet
Range: NA
Chakra: 40
Damage: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary axe that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its blade containing a special that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large axe that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to coat— the axe in a magenta colored barrier. This barrier—surrounding only the blade has a special ability derived from its malleable property. When blade comes into contact with a physical substance; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normals be used in conjunction with each other, and are equal to a S-rank tool.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.


Declined: despite the barrier being malleable, the axe isn't. Ergo, there's no space for malleability to have effect.


(Beresu) Beleth
Rank: S
Type: Puppet
Range: NA
Chakra: 40
Damage: NA
Description: Beleth is a puppet similar to one used by Chiyo known as the Lion-Headed Kannon. This puppet starts off as a small capsule which can be stored inside of a puppet beforehand. To be more precise Beleth takes the form of miniature caterpillar until it is propelled towards a target where it will then grow to be the size of a giant puppet. When utilizing this puppet the user can simply manipulate chakra inside of the puppet in order to spew out the capsule from Short-Mid range. Similar to the one Chiyo was seen using this puppet also possesses a Fūinjutsu seal which is located along its abdomen. The moment the puppet is at least five meters away from the target it is then that the seal on the puppet will activate. From the seal a magenta colored barrier will expand from it and quickly entrap anything within a five meter radius inside of a dome like barrier. Upon the seal being activated the puppet will move in at an accelerated rate towards the target in order to initiate the second phase of the attack. Once in range the caterpillar begins to uncoil its body where it will then attempt to coil around the target in order to bind or crush them. The purpose of the barrier in this case in this case is to place the enemy under an extreme downward pressure which more than likely will prevent them from moving or performing things such as hand seals. Additionally, due to the pressure exhibited by the barrier it causes the target to have trouble molding chakra above S-rank while having their chakra drained from them. Each turn the target is inside of the barrier they will have fifty chakra points taken from them each turn. However, instead of the chakra being sent to the user of the technique it instead stays inside of the barrier until it is needed. The chakra is never needed unless the caterpillar puppet is destroyed by an attack, which at that point the chakra from the barrier will be directed towards the puppet, and similar to Sasori’s puppet body when it is destroyed the chakra will help to rebuild the puppet to its prime state. The puppet itself is capable of taking up to A-rank damage before being destroyed and the barrier itself can be destroyed by an A-rank attack.

Note: Can only be taught by Sasori
Note: Can only be used twice and placed inside of up to two puppets.


Declined: if this is to be in more than one puppet, make it a pair. Decide upon whichever puppets they'll be in.

Note: I'll be leaving the Fūinjutsu bits for another mod to decide.


(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long (Mid-Long)
Chakra Cost: 40
Damage Points: NA (80)
Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued and prevents the usage of any water techniques above S-rank. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.

Note: Can only be used twice
Note: No Fire or Fūinjutsu above A-rank next turn

Leaving for another mod.

□ Declined. @Bold, nah fam. That ain't gonna swing. Also, restrict the technique correctly. No Fire S rank and above is barely a restriction for this technique. Also turn cool down in between turns. Other than that, interesting concept. □
-Removed the bold.
(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long (Mid-Long)
Chakra Cost: 40
Damage Points: NA (80)
Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.

Note: Can only be used twice with a two cool down between usages.
Note: No Fire or Fūinjutsu above B-rank next turn


Approved~


(Asutarosu) Astaroth
Rank: S
Type: Puppet
Range: NA
Chakra: 40
Damage: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.


Approved: edits annotated in pink.


(Marinetto no fukkatsu; shi no shi) Sealing Arts/Puppet Arts/Illusionary Arts: Rebirth of the Marionette
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: NA
Description: An advanced technique developed by Sasori of The Red Sand; which directly calls for one's ability to utilize puppets and sealing arts. In order for this technique to work the user must first beforehand have a sealing tag placed on one of their puppets before a battle; this seal is only capable of being placed on a max of one puppet. By first performing a single hand seal the user infuses their chakra into an opponent, and at the same time of the infusion of chakra, it causes for the seal on the puppet to activate at the same time. While the target is trapped inside of the genjutsu their body will be binded to a certain degree. Inside of the genjutsu, they will find their body linked to the puppets body; a certain bond will be formed between the two. Depending on what the user desires it is possible for them to control and limit how the target’s body is immobilized. This all simply means that since the two are now linked, any movement the puppet makes is replicated on the target. For example, if the user attempts to move the puppets arm downward, the enemy will find a powerful downward force pulling down on said arm. When using this form of the technique it allows the user to potentially cause the enemy's attacks to be thrown off. If desired the user can also replicate physical damage done to the puppet on to the target; for example if the user were to stab the puppet, the target would also feel the mental and physical pain of the stab. The mental attribute of the technique comes from the illusion itself while the actual physical damage is from the user sealing the opponent inside of the puppet. However, due to the object being sealed it takes place in up to four turns before the opponent is sealed inside of the puppet completely. After the first turn one of the enemy's arms will be sealed preventing them from using said arm, after the second turn one of their legs will be sealed preventing running somewhat, after the third turn their head is sealed, and if the enemy is not freed before the fourth turn, their original physical body will be completely immobilized while the victim will now look upon the world from the eyes of the puppet; with the only way to escape being to destroy the puppet, attack the user, or simply break the seal.

Note: Can only be taught by Sasori.
Note: Can only be used once.
Note: No A-rank or above Genjutsu/Fūinjutsu after usage ends.
Note: Technique lasts at most four turns.

□ Declined. Firstly, an old rule of Scorps was to not allow a Genjutsu that controls the opponent fully, only allowing a potential scenario where the opponent will perhaps react in a certain way. Nonetheless, many of the effects of your illusion has been done with three different illusions, from the copying of stances, the Hidan effects, etc. □



(Shīruātsu: Aporosankutamu) Sealing Arts/Puppet Arts: Essence of The Puppet Master
Type: Supplementary
Rank: A
Range: NA
Chakra: NA
Damage: NA
Description: A seal that will be predetermined before a battle has been commissioned—therefore this seal has to be stated in the initial post of a battle or in the user's biography. This seal is one based upon Fūinjutsu’s innate ability to seal and unseal just about anything. Essence of the Puppet Master is a seal that the user will utilize to seal a Jutsu inside of beforehand. Due to the mechanics of this seal it is imperative that at the beginning of a battle that it is stated exactly which jutsu have been sealed away. On to the main function of this seal(s) will be to place them upon puppets of the user's choice. Let it be noted that one seal can contain up to two Jutsu; meaning that if both Jutsu are released at separate intervals then they will take up two usages of technique. With the activation of said seal with chakra it causes for the previously sealed Jutsu to be released from the puppet as if it was coming from the user themselves. This is all just to say that the puppets who possess the seal will be capable of utilizing the preset Jutsu inside of the seal. It however, will still be necessary for the user to infuse chakra into the puppet through a medium in order to activate any jutsu and will take up chakra equal to the actual rank of the cannon Jutsu. The most important thing about this technique is how it can only be utilized specific canon Jutsu and those are the following: Earth Release: Hardening Technique, Fire Release: Exploding Dragon Strike, Lightning Style: 1000 Birds Thunderstorm, and Wind Release: Serial Waves. To go more in depth, if the Hardening technique was used it will create an armor of earth around said puppet, and for all other Jutsu they will simply be expelled from where the seal is facing.


Note: Can only be taught by Sasori.
Note: Counts as the Puppets one seal.
Note: Up to four puppets can possess a seal and this seal can only be used a maximum of four times.
Note: Only works with specified jutsu.

□ Pending. Leaving for Pekoms. □


Declined: after some consideration, the optimal approach is to integrate such seals into each puppet submission.



(Imada umarete inai) Unborn
Type: Puppet
Rank: A
Range: NA
Chakra Cost: 30
Damage Points: NA
Description: Unborn is an infant sized puppet that would appear to be no older than a year old. Due to its small structure and size there are not many hidden features inside it. It is draped in an amber shaded cloth covering its entire body frame. Taking consideration in how Unborn was crafted it just goes to prove how this puppet is not based upon offensive fighting. Unborn’s most distinguishing feature would have to be its wide circular hole in the middle of its chest. Judging from the structure of the opening— one would assume that it served the purpose of a holster. The main purpose of this puppet would be how the user or more specifically Sasori will utilize it by sending his heart container into Unborn. More importantly, Sasori will attach Unborn to his core body so that it can act as a sort of attachment to his puppet body. While Sasori has Unborn attached to his body it will be physically attached or more so clinging to the user's body. More specifically, Unborn will be placed directly over Sasori’s heart container. Unborn’s appearance while on the user can be quite similar to that of a child clinging to their mother. It's hands will be more so positioned on the user's shoulders clinging on to it. Essentially, it is a holster for Sasori's core allowing it more maneuverability instead of remaining in one fixed position. Whilst Sasori's container is concealed inside, Unborn is free to crawl around or inside the user's puppet body positioning itself as it pleases. The only limitation to this is that if the user was to maintain control over their current puppet body they will have to remain in contact with the puppet.

Furthermore, Unborn while equipped with a host will hold Sasori's heart container inside of it. In order to ensure protection of the heart— a special metallic lid will slide over the heart container concealing it inside. While concealed inside Sasori's heart will be provided the most upmost protection. On to the puppets only offensive capability which would be its innate ability to release a narrow scaled flash beam aimed at a target. This flash is emitted from the puppets eyes, and Sasori can position Unborn it so that it can be expelled from just about any angle. This flash beam is capable of being extended up to Mid-Range. It will require a one turn cool down after each usage. Lastly, located on the outer surface of its feet are chakra blasters that can be used to propel the puppet into air allowing it to sustain flight. Each time it has been activated it takes -5 chakra and can be sustained as long as a move is spent each turn. As a last resort, the user can expel the puppet up to Mid-range away with the help of its chakra blasters, and if deciding to abandon their original body— the user can choose to activate another Fūinjutsu tag— this time calling forth a rudimentary doll that Unborn will place itself inside of, spending one move in order to do so. This puppet doll wields all of the user's scrolls and can be utilized as if it was Sasori's core body itself.

Note: Can only be taught by Sasori.
Note: Can use all basic puppetry.
Note: All ranked ability or chakra associated ones count as a move.

□ Pending. Leaving for Pekoms. □


Declined: unless the puppet body is being vacated, his core ought to be immovable.

If I've personally approved a CJ with similar function, let me know and I'll reconsider this check.


(Shīruātsu: Aporosankutamu) Sealing Arts/Puppet Arts: Essence of The Puppet Master
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A seal that will be predetermined before a battle has been commissioned—therefore this seal has to be stated in the initial post of a battle or in the user's biography. This seal is one based upon Fūinjutsu’s innate ability to seal and unseal just about anything. Essence of the Puppet Master is a seal that the user will utilize to seal a Jutsu inside of beforehand. Due to the mechanics of this seal it is imperative that at the beginning of a battle that it is stated exactly which jutsu have been sealed away. On to the main function of this seal(s) will be to place them upon puppets of the user's choice. Let it be noted that one seal can contain up to two Jutsu; meaning that if both Jutsu are released at separate intervals then they will take up two usages of technique. With the activation of said seal with chakra it causes for the previously sealed Jutsu to be released from the puppet as if it was coming from the user themselves. This is all just to say that the puppets who possess the seal will be capable of utilizing the preset Jutsu inside of the seal. It however, will still be necessary for the user to infuse chakra into the puppet through a medium in order to activate any jutsu and will take up chakra equal to the actual rank of the cannon Jutsu. The most important thing about this technique is how it can only be utilized specific canon Jutsu and those are the following: Earth Release: Hardening Technique, Fire Release: Exploding Dragon Strike, Lightning Style: 1000 Birds Thunderstorm, and Wind Release: Serial Waves. To go more in depth, if the Hardening technique was used it will create an armor of earth around said puppet, and for all other Jutsu they will simply be expelled from where the seal is facing. The seals also only require chakra equal to that of this technique to activate. Can only be used by puppets: Gluttony (Wind Jutsu), SuperNova (Lightning Jutsu), Chimera V (Earth Jutsu), Viper (Fire Jutsu)

Note: Can only be taught by Sasori.
Note: Up to four puppets can possess a seal and this seal can only be used a maximum of four times.
Note: Only works with specified jutsu.


Declined: to clarify, I meant via updates to the puppets. Note: no links to them were provided, anyways.

 
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Alyx

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Made edits, separated them into individual techniques.

(Inkupo: Soriddo Sukuriputo) Ink Arts: Solid Script
Type: Supplementary | Defensive | Offensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Solid Script is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Arts: Myriad Colors Phantom World. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty , manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Solid Script pans out to do is through the limitless imagination of the user, due to the essence of art - will create objects through the use of words, i.e creating the word “barrier” while infusion earth based chakra into the word will cause the formation of an actual stone barrier capable of defending the user from attacks. This technique is not limited to only defensive uses, as it can create a variety of things, be it blasts of water or other forms of elemental attacks such as streams of fire, weaponry ranging from swords to shields, and non sentient objects(meaning no familiars, animals etc) such as boats to sail on, umbrellas etc . The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form then making a hand seal(should it be needed). They also need to be drawn on certain objects in order for said creations to be made such as holes on the ground. The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 10 meters while S - rank being 10 meters and above. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above A Rank can be used in the next two turns. While the creations such as weapons can be made, they are able to exist on their own and outside the need of user’s concentration thus acting like real weapons but creations such as bolts of lighting only last two turns - they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A - Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with( such as the Tiger Seal being heavily involved with Katon) while S-rank requires two hand seals(though if the user is has a primary affinity for the infused element, only one seal is required).
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□ Declined, DNR. After some discussion, this clashes too heavily with Kisei stuff, and other existing techniques. □

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragonr” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, golems etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal(should it be needed). The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 10 meters while S - rank being 10 meters and above. A Ranks can be used up to three times per battle, while S ranks can be used up to twice though needing a hand seal. In the case of the S rank usage, no Ink Technique above A Rank can be used in the next two turns. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A - Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with( such as the Tiger Seal being heavily involved with Katon) while S-rank requires two hand seals(though if the user is has a primary affinity for the infused element, only one seal is required).

□ Declined. I am fine with only normal animals being created with this not golems and stuff, only basic 5 elements can be infused and also, @bold, remove stuff like that, a hand seal is mandatory (or three, according to the update anyway). The creations need a turn duration as well, and proper restrictions, I don't want to see that filler stuff that everyone puts in these days. □
Resubmitting though you overlooked the turn duration so I bolded it as well.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).

‡ Approved ‡ Made an edit. Just add a handseal like normal next time, don't try to make it only when you infuse an element.

(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.

‡ Approved ‡ Nice work, I like this.

Permission from Nathan to make a variant of his submitted technique:
Link to parent technique:


(Kage no Megami) Yin Goddess
Type: Weapon
Rank: S-ranked
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yin Goddess is an ancient tool formed many years prior to the current world; in a small continent outside the shinobi world. This continent is exists in its own plain as has highly European themed lifestyles. This tool which comes in the shape of a small ring, was forged by woman named Milia during her times being alive. She was an immigrant of this nation, as she was actually a shinobi who came from the Ōtsutsuki Clan. This ring was her personal weapon which benefited her style of fighting and favorite art; Genjutsu. It eventually fell into the hands of Lacie Ganmi, who eventually perished but said that her soul lingers within the ring. . At first glance the ring has a simple purple stone with black and gold design but when it's worn by someone with an affinity of illusions, the ring can be of great power towards them. It has several abilities mentioned below.

Lacie’s Melody – This ability is a passive ability that is achieved with chakra control. As the ring and user are in constant contact with each other, the ring acts in response to the user’s chakra. When foreign chakra enters the body of the user, the ring is able to pick up on this due to constantly monitoring the chakra flow of its user. This will then active a small mechanism inside of the ring, this being a miniature music box. The music box plays in response to the foreign chakra and plays a simple tune known as Lacie’s Song. This unique system thus allows its user to recognize when there chakra flow is infected with foreign chakra(Genjutsu, Yamanaka Clan Techniques etc) but even with this, they still need to break the technique logically as any other person has to.

Intention of the Abyss – This ability is an active one, which uses the chakra that is embedded into the ring. The user will channel his/her chakra into the ring while casting the hand seals of a genjutsu technique. Using the ring’s own chakra and the user’s own at once amplifies the chakra reach and thus allows the user to cast an illusion up to mid Range away. This can be done up to four times per battle, each one costing a move but done in the same timeframe as the genjutsu technique. After each use, the ring requires a small cool down of two turns before using Serenade again. This ability has a passive effect as well, by simply only using half the chakra needed for an illusion and using the ring to fuel the other half, reduces the cost of genjutsu by ½ but despite being passive it can only be used twice per turn. Passive effect can’t be used in the same turn as the active effect.

Child of Ill Omen - The last ability of the ring, which compared to the others is truly non offensive, nor defensive or even along the lines of supplementary. Those who wear the ring, is capable of becoming “possessed” the soul of the previous owner, Lacie. Her soul inhabits the ring, and through simply giving into her own will she is capable of manifesting into the real world by “swapping” with the holder. Lacie while swapped has her own personality and looks but retains all the abilities/jutsu of the original holder . This however can only be used by Alice Nakiri, as Alice is the spiritual reincarnation of Lacie, similar to how Naruto is to Ashura etc. This is purely cosmetic and doesn’t provide any sort of benefit whatsoever, and is for roleplay purposes only. Any damage sustained to Lacie/Alice is dealt onto the other self as well. While swapped, the two are mentally connected with each other and always aware of the same thing. This is passive, doesn’t require a moveslot nor chakra to achieve, and can be used by Alice prior to battle in order to battle as Lacie before the fight.

The weapon can only be used by those taught by Alice Nakiri, and have a affinity for Genjutsu - be it primary or secondary.

‡ Declined ‡ Keep the original.

Updating CW:
 
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Wakizashi

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kuchiyose no jutsu: Miwaku-tekina sukōku)-Summoning Jutsu: Enchanting Squawk
Type: offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: The user will draw blood while molding chakra, weave the summoning handseals or spread blood on the tattoo before slamming their hand on the ground summoning a 2m tall Toucan. By letting out a Squawk the Toucan can place one target in a genjutsu that reaches up to mid range of A-rank strength. It could take up to B-rank damage
note: can be performed only once
note: using the summons ability cast a move and can be used once per turn with a one turn cooldown
note: the summons remains in battle for up to 3 turns
note: must sign the Toco Toucan Contract.


Declined: there's no description of the illusion, beyond being A-rank and reaching up to mid-range. Elaborate.


(Kuchiyose no Jutsu: Dai Kozui) - Summoning Jutsu: Deluge
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will draw blood while molding chakra, weave the summoning handseals or spread blood on the tattoo before slamming their hand on the ground summoning a 4m tall Toucan, large enough to ride during flight. It can take up to C-rank damage. The Summons would mold suiton chakra while flapping its wings in the direction of the target allowing the summons to form a large overwhelming wave of water with A-rank strength.

Note: Can be performed only once.
Note: The wave of water cannot be used more than per turn.
Note: The summoning remains in battle for up to 4 turns.
Note: Must sign the Toco Toucan Contract.


Approved: edits annotated in pink.​

kuchiyose no jutsu: Miwaku-tekina sukōku)-Summoning Jutsu: Enchanting Squawk
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will draw blood while molding chakra, weave the summoning handseals or spread blood on the tattoo before slamming their hand on the ground summoning a 2m tall Toucan. By letting out a Squawk the Toucan can place one target in a genjutsu that reaches up to mid-range and is A-rank strength. The target experiences a 30m tall Toucan to suddenly emerge from the ground below the target and pins them with its beak breaking the bones of their limbs which would cause the target to be immobilize before it consumes the target without struggle. It could take up to C-rank damage

note: can be summoned only once per event
note: using the summons ability counts as a move and can be used once per turn with a one turn cooldown
note: the summons remains in battle for up to 4 turns
note: must sign the Toco Toucan Contract.


Approved: edits annotated in pink.

 
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Smirk

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(Futon: Rikou of Buddha) Wind: Wisdom of Buddha
Type: Attack/Defense/Supp
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user while releasing mass amounts of Chakra into the air around them, slaps their hands together creating a giant burst of wind to generate from what looks like out of their body, forming a giant body of wind in the shape of a mans or females upper body with six arms (3 on each side) and a head of an elephant. This jutsu is usually used to protect the user against attacks and in close quarter combat , helping the user allowing them to utilize all 6 of the wind arms freely .

-Justu last until deactivated or stopped
-The user cannot use any other wind type jutsu that require hand seals, while this one is active
-Jutsu can defend against ninja tools and other jutsu up to B rank with each arm[doing so, causes the wind arm used to shield to disperse-The user can also defend against 1 S rank jutsu deactivating immediately after. After deactivation of jutsu the user may only use up to B rank wind next turn.
-Useable 2x per battle [Four turn wait period between uses]
Taught by Villiainaire

□ Declined. Similar to existing techniques. □
__

(Fuuton: Ken Kaecilius)Sword of Kaecilius
Type: Attack/Defense
Rank: S
Range: Short[Mid projectile]
Chakra: 40
Damage: 80
Description: By rapidly releasing Wind chakra as the user either swipes their hands across each other before extending their arms out opposite of each other OR touching their fist together before separating them in opposite directions forming an extremely rigid Wind katana. Capable of slicing through solid rock/blocking projectiles and weapons. Wind Katana remains active until deactivation or upon being destroyed. Wind Katana may be deactivated and reactive, doing so cost a move slot. Once the Wind Katana is destroyed, the user is restricted from this tech for remainder of battle.

-Wind Katana may be thrown mid distances
-Wind Katana may block one physical S rank attack[within reasonable size] that Wind is equal to or greater than, doing so destroys the sword completely.
-Taught by Villiainaire

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Declined: a tad bit too generic. Conceptually, it's not that distinct from Wind Blade or other, similar things.


(Fuuton: Kuuhaku Jamu)Wind: Space Jams
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user thinly layers the soles of their feet with rapid, slightly noticeable waves of wind[more noticeable when the user stands above liquids, due to the wind rotating so rapidly causing small ripples in liquid below their feet], while this jutsu is active the user hovers one inch above surfaces. Allowing the user to be able to move with fluidity on virtually any surface, due to the flexibility of wind.

-Remains active for 5 turns
-usable 3x per battle
-3 turn wait limit between uses
-Taught by Villianaire

□ Declined. Similar to existing techniques. □
 
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Ryóma

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(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Per Technique)
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed but would regenerate so as long as it’s not fully destroyed. This technique can be used three times per battle, lasting three turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same timeframe of another technique.

□ Declined. Again, duration too long, and no passives and same time frame, its a separate technique. □​
(Inkupo: B-Usagi no Cheen ) Ink Arts: Chains of the B-Rabbit
Type: Supplementary | Defensive | Offensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: A technique that combines the core concepts of Earth Release: Sticky Earth Drop with the usage of Ninja Arts: Ink Flow. The user will cause a portal(s) technique much like its mother technique to form around the enemy, allowing for an abundant amount of ink to flow outwards from within it. However, rather than dumping out a mass of ink, the user will seize control of the ink before leaving the portal allowing for it to take the shape of a spear headed chain. The chain(s) would then burst out of the portals relative to the user’s current base speed and stab into the the target, in which through control of the chains the user can control the chains direction of movement should the enemy somehow avoid it. What makes this technique unique opposed to others is the sole fact of it being able reform like its other parent technique, should it not be fully destroyed, thus allowing for the chains to keep aiming to stab or restrain the target from moving. The amount of chains that can be created is broken down into ranking, allowing S-Rank to create one, A-Rank to create two and etc, doubling into each rank. The A and S-Rank usages require the Ram Hand Seal though. The chains can be sustained for up to two turns. S-Rank usage can only be used twice per battle, A-Rank can be used three times per battle, B-Rank four times, whilst C-Rank is unlimited. After S-Rank usage, the user is unable to use Ink Ninjutsu above A-Rank in the same turn nor the next turn, and each portal must be made at least five meters away from the target.
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□ Declined. First, I don't really think this falls under what is normal for Ink, ad secondly, @Bold, nah B. □

(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies above, matching the current speed of the user. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Like Ninja Art: Ink Flow, the ink can go through the ground should no foreign chakra be merged with it and form other patches of ink for future uses of ink techniques. Can be used five times per battle, lasting four turns each.

□ Declined. Remove speed references that can be abused. And no to the indistinguishable nature of the Ink. Ink is Ink. It will be seen as Ink, and also, limit the use of the technique. This technique now creates clouds, allows you to sense, creates puddles for future uses and creates underground puddles too. And 5 times per battle for four turns each, that's 20 turns. >_>. Limit the technique to a specific purpose, not 4 different ones squashed into one. □
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.

‡ Approved ‡

Removed the speed reference.
(Inkupo: B-Usagi no Cheen ) Ink Arts: Chains of the B-Rabbit
Type: Supplementary | Defensive | Offensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: A technique that combines the core concepts of Earth Release: Sticky Earth Drop with the usage of Ninja Arts: Ink Flow. The user will cause a portal(s) technique much like its mother technique to form around the enemy, allowing for an abundant amount of ink to flow outwards from within it. However, rather than dumping out a mass of ink, the user will seize control of the ink before leaving the portal allowing for it to take the shape of a spear headed chain. The chain(s) would then burst out of the portals and stab into the the target, in which through control of the chains the user can control the chains direction of movement should the enemy somehow avoid it. What makes this technique unique opposed to others is the sole fact of it being able reform like its other parent technique, should it not be fully destroyed, thus allowing for the chains to keep aiming to stab or restrain the target from moving. The amount of chains that can be created is broken down into ranking, allowing S-Rank to create one, A-Rank to create two and etc, doubling into each rank. The A and S-Rank usages require the Ram Hand Seal though. The chains can be sustained for up to two turns. S-Rank usage can only be used twice per battle, A-Rank can be used three times per battle, B-Rank four times, whilst C-Rank is unlimited. After S-Rank usage, the user is unable to use Ink Ninjutsu above A-Rank in the same turn nor the next turn, and each portal must be made at least five meters away from the target.
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‡ Declined ‡ No reason for this to be multi-ranked. Anything above C-Rank requires handseals. Also this concept is too similar to a Sand CJ Pop has.

(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each.

‡ Approved ‡
 
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Inch

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(Yoton: Hiwofuku)-Lava Release: Igneous Drudge
Type: Offensive, Defensive
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: Hiwofuku is a technique which administers the destructive capabilities of lava efficiently by focusing it into the defined shape of a golem. By first performing three hand seals and then slamming their hands on the ground, the user will cause a large golem of lava in either the solid state or a condensed liquid state to form from a connected source of lava or earth within a mid-range, though it can move up to long-range away afterwards. It is frequently necessary to create it further away from the user both for their and their ally's safety. The golem has a rather slopey and undefined shape, and can stand quite tall, reaching up to 20 meters, though it size and structure are largely shaped by the user's preference. It is sufficient to say that the Igneous Drudge exemplifies the destructive nature of the lava element, as it is capable of moving quite fast and with immense force in addition to intense heat. The technique does however come with heavy restrictions. The user will be able to control its actions provided that they keep their hand pressed to the ground. Furthermore, a sufficiently large source of earth/lava is required to perform it, and must at least be large enough to span a short-range radius from a central point. The golem must be created at least five meters away from an enemy. While manipulating the golem, the user's elemental jutsu is limited to lava, earth, and fire. Once manipulation is ended, the golem will freeze in place if the solid form was used, or melt apart if the liquid version was being used, carrying forth any prior momentum/power. The golem can last a maximum of three turns, and a four turn wait time is required between uses. In the turn after this is used, the user will be unable to perform S rank or above Lava techniques. Can only be used twice per battle.
Note: Only usable by Jinchuuriki of the Yonbi.

‡ Approved ‡ Added a usage limit.

(Tsuihō)-Banish
Type: Puppet
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The Banish puppet, or Tsuiho, is a unique puppet used for the humane capture of criminals wanted alive which typically only requires a single chakra thread to control. In terms of design, the puppet is simple enough, and takes the shape of a pale brown spider roughly two feet in length. In terms of weaponry, the spider has it's pointed legs, as well as a shuriken launcher in it's mouth. Naturally, the puppet and shuriken are coated in puppeteer's poison. As one might expect, the puppet and shuriken move at a speed matching the user's current speed. The puppet's primary function, however, is hidden within the seal placed on its abdomen where one might expect to find a black widow's hourglass, though this seal is circular in shape. At the user's behest, the seal will activate and release a harmless barrier of a transparent red color. Once the barrier extends to a short range radius, all that it contains is sealed along with the spider, back into the scroll the spider is normally stored in. Therefore, the seal cannot be activated within a short-range of the user. The seal is quite simple in functionality, in that it merely builds off a basic recall seal, with the improvement being that it also can spread the sealing formula via a barrier to seal things in the immediate vicinity. The activation of this seal costs a move slot and 40 chakra. Doing this also restricts the user from using fuuinjutsu in the following turn. Once sealed into a scroll, the user is free to treat the contents as he would any sealed contents: release or indefinite storage. Tsuiho is limited however, in that it is quite fragile. Attacks of A-rank and below are capable of destroying it, and it can't be repaired once that happens. The seal and shuriken launcher lose their functionality as well. In order to atone for its fragile nature, however, this puppet has a unique ability which greatly enhances its mobility. Inspired by the web spinning of spiders found in nature, Tsuiho contains a unique component which serves to extend the user's chakra threads from its bodies, latching onto things for it to pull itself to. Alternatively, if there is an object containing the user's chakra within a mid-range, Tsuiho can instantly link to that object with a chakra thread. In this way, Tsuiho passively creates a web for itself to move around on as the battle progresses in certain situations. When pulling itself around on these chakra threads, Tsuiho moves at triple the normal speed, but loses its ability to utilize its capture seal and its shuriken launcher. It must stop moving in order to accomplish these things. The user is restricted to having only two of these puppets at a time, and they are both typically stored in small, pocket-sized scrolls.
Note: After the user activates the seal to recall the puppet, they will be unable to use the other one for four turns.
Note: Must be stated in bio or at the start of an event to use, and consumes one of the user's five bodily fuuinjutsu slots per bio to use on account of the seal.
Note: Requires basic fuuin mastery to use.


Declined: it would seem that you've not yet learned Puppetry. As it is, you'll need to get into training.

 
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Drackos

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(Mure Chinō) – Swarm Intelligence
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Swarm Intelligence, or more commonly known as the Hive Mind, is a passive technique, or state, derived from a Scarab’s ability to match their chakra signature with that of their summoner’s and flow their chakra through the user. Swarm Intelligence is activated whenever a Scarab with Hive Mind characteristics is summoned to the battlefield and naturally matches its chakra signature with that of the user. By matching the Hive Mind Scarab’s chakra signature with that of the user, the user is effectively integrated into the Scarab hive mind; this allows the summoner to share information, intelligence, and communications with all Scarabs in the hive mind simultaneously. When activated the user’s tracking and reaction capabilities will be enhanced by .25x the user’s base for each Hive Mind Scarab present on the field and integrated with the user. This enhancement is limited to a maximum of a 3x increase. This ability is shared among all Hive Mind Scarabs; as such should one scarab be present on the battlefield and is then dispersed this technique will be deactivated. Likewise it is instantly activated when a Hive Mind Scarab is summoned to the field.

✪ Leaving for Detective L ✪

□ Declined. I am okay with it being passive, but it needs a turn limit and also willing for it to go for a 2x increase max. □

(Scarabaeidae Kuchiyose: Kurayami Eien) – Scarab Summoning Technique: Darkness Eternal
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: This technique summons a fifteen .5mm Scarabs; unlike many other summonings Darkness Eternal summons this small hive mind swarm beneath the clothing of the summoner and will be hidden from normal sight and detection. The swarm is programmed to divide the burden and chakra cost of ninjutsu; essentially it supplements the user’s own chakra with its supply, thus lessening the burden. D-Rank techniques are lessened by five chakra, C-Rank to A-Rank techniques are lessened by ten chakra, and S-Rank and above techniques are lessened by fifteen chakra. While the chakra expenditure of the user is lessened these techniques themselves do not possess numerically less chakra; they are simply supplemented by the Scarabs’ collective pools. This constitutes a beneficial relationship and allows the Scarabs to assist the user in molding chakra. Techniques which require hand seals are reduced by one effective hand seal; techniques which require a single hand seal become replaced by hand motions and movement.





Declined: I want there to be some sort of turn limit to this. And no, to the last line.


(Scarabaeidae Kuchiyose: Eien no Taiyōkō) – Scarab Summoning Technique: Eternal Sunlight
Type: Supplementary
Rank: B – S
Range: Short
Chakra: 20 – 40
Damage: N/A
Description: This technique allows the user to summon various types of Scarabs following the standard summoning technique procedure. The size of the Scarabs summoned by this technique can range from anywhere between 1m to 20m in size allowing for a wide variety. The strength of the Scarab’s techniques is equivalent to its summoned rank. When this technique is used the user is capable of summoning one Scarab of the equivalent rank. For example, if the S-Rank application is used the user is able to summon one S-Rank or two A-Rank Scarabs; this essentially follows the normal splitting rules. If the B-Rank application is used the user is able to summon one B-Rank Scarab. Each summoned Scarab is capable of possessing one basic elemental nature. Reflecting this, the backs of the Scarabs will possess a color showing the elemental nature. A Scarab capable of using Water Release will be colored blue, while one possessing Wind Release will be green. Because these generic Scarabs are unable to use hand seals the elemental attacks which they produce are very simple. These elemental attacks can come in the shapes of streams, balls, gusts, and other generic shapes.

Shenu: The Shenu, more commonly known as a Protector, is a brutish Scarab with great physical strength and durability. Along with its basic abilities the Shenu is capable of moving at the user’s base speed. Its body is extremely durable capable of withstanding attacks one rank below its summoned strength. Once per summoning it is capable of taking a defensive stance by pressing its wings and legs inward; this stance allows the Shenu to survive one attack equivalent to its rank. Along with these abilities the Shenu are capable of flapping their wings and producing a blast of air currents equivalent to its rank and proportional to its size. This is much like the Leaf Dragon God in that, while it appears to be Wind Release, it is simply raw physical strength and is neutral to elemental natures. The Shenu can remain on the field for a maximum of four turns.

Maat: The Maat, commonly used as a symbol of justice and morality, is a hive mind type Scarab. The Maat is best known for its supplementary abilities and, upon being summoned, will immediately adjust its chakra signature to its user. Along with its basic abilities the Maat is able to move at two levels higher than the user’s base speed. The Maat, unlike other summons of Eternal Sunlight, possesses a limited 300 chakra pool. This chakra is utilized by the Maat for two purposes. The first is to utilize its basic elemental abilities. The second purpose is to allow the Maat to flow its chakra through the user once per turn; this effectively acts as a full body surge and restores up to 100 chakra per use. Unlike both the Udjat and Shenu the Maat can remain on the field until its chakra reserves have been depleted.

Udjat: The Udjat symbolizes the ancient Egyptian sky god Horus. The Udjat is a hive mind type Scarab known for its agility and grace in movement, particularly its flight. The Udjat is capable of moving five levels higher than the user’s base speed. Udjat Scarabs, while in flight, naturally release chakra from their wings which shapes itself into clone-based projections. These projections while harmless and disperse relatively quickly, appear to be akin to afterimages making it appear as if it is moving faster than it actually is. This makes it difficult to discern the Scarab’s true position mid-flight. The Udjat’s second special ability allows it to, once every other turn, empower its speed through a burst of chakra from its wings. This increases its movement speed by thrice its base for a moment allowing it to dodge techniques and assaults within reason. The Udjat can remain on the field for a maximum of four turns.


Declined: this ought to be partitioned into multiple CJ. I'm willing to allow multi-rank summonings (due to NK's check on one of Xylon's wyvern CJ), albeit conditionally. Each submission should have only one element, and the whole chakra pool concept isn't really going to fly with high-rank scarabs. After all.. most animals of similar rank are limited to four turns..

 
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Panthalassa

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( Irezumi no Jutsu: Bokkei ⊙ Kyokkou ) Tattoo Ink Arts: Thermogenesis ⊙ Sol

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Thermogenesis is the name of the Sun tattoo on Panthalassa's right side of the neck. It's ink is composed of special tint that, over the years carved within Panthalassa's skin, and exposed to his chakra, grew to be a very personal and chakra infused source of Ink manipulation, as well as acquiring Panthalassa's affinity for Water Chakra. Thermogenesis' ink is a special type of ink similar to Ninja Arts: Ink Flow, in the sense that Panthalassa can either draw with it, by dipping a tattoo stick or a brush across his skin, or touch a surface, manipulating the ink directly to draw or form structures. The tattoo is seemingly fluid, and as Panthalassa pours chakra through it, it can flow freely across his skin, in and out. This ink has a few very special properties:

Searing Source: The first is the fact that the Sun tattoo is an S rank source of ink. When manipulated through an Ink technique, the chakra cost and thus power of the manipulation will be that of an S rank Ink Manipulation technique. Range and restrictions of the the original technique will still apply, with a further restriction that this Ink source can only be accessed once every three turns, as long as it isn't within the cool down period of another special property;

Sizzling Manipulation: The second is that, through Panthalassa's affinity, the Ink can also be manipulated through Water Chakra, or to enhance Water chakra based techniques. When manipulated through Water Chakra, the technique will behave exactly in the same manner as original, but will be pitch black instead, with the same elemental properties as the Water Chakra based Technique used. When utilized to enhance Water Chakra based techniques, the water must originate from the user's body. The ink will quickly flow to the area where water is being released, like the mouth or the hand, and then shoot alongside it. This costs 10 additional chakra and adds a damage of 20 points, while turning the water chakra jutsu pitch black. The combination counts as one jutsu. Either variation can only be used once every three turns, as long as it isnt within the cool down period of another special property;

Scorching Protection: The third is that, when it is on the skin, the tattoo will grant a contact protection, S rank, with the same elemental properties as Ink Manipulation. If the user accessed one of the special properties of Sun Tattoo in the turn prior, this protection does not take effect. Once every three turns, the user can acquire the same protection as an S rank Water Chakra based technique, as long as it isn't within the cool down period of another special property.

Note: This technique can only be used by Panthalassa or those tattooed by Panthalassa. Given it's Water Affinity, it can only be carved on primary or secondary water specialists.

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( Irezumi no Jutsu: Nagasode ♆ Hae ) Tattoo Ink Arts: Stigmergy ♆ Musca

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Stigmergy is the name of the Fly Contract Summoning tattoo on Panthalassa's right forearm. While it's primarily purposed to act as a summoning tattoo, the ink itself can be manipulated through Panthalassa's own techniques, as the tattoo is made with special ink. The ink is an S Rank ink source that is able to multiply, creating multiple copies of the fly showcased in the tattoo. It can swarm around the user's body, within the skin, without turning from 2 dimensions to 3 dimensions. This serves as both the ultimate defence and the ultimate supplementary technique:

Ebon Exoskeleton: In speeds similar to Gaara's sand, the swarm can converge on a point within the user's skin to protect from physical attacks, within ink's elemental S&W, like a patch of black ink from the aggregation of ink flies, creating a flexible and liquid body armour;
The second usage is through contact. When Panthalassa touches someone, he can infest the target with ink flies that travel through their skin as well. Similar to the defensive usage, they can protect the target with flexibility, or they can revoke their own liquid flexibility and physically restrict the target, locking their skin tight and preventing movement, again, with the natural S&W of Ink Manipulation.

Jet Wings: The user is capable of forcing the aggregated flies out of the skin, turning them into a pair of gigantic fly wings that protrude from the user's back. The user is capable of achieving flight for as long as the user keeps pouring chakra. To activate counts as a B rank technique, 20 chakra. Every 2 turns, the user is required to pour an additional 10 chakra to sustain the wings, though it does not count as a technique unless dispelled and re-activated again, which the user can do 6 times per event.

Obsidian Summoning: The user enhances the summoning ritual by charging chakra through the tattoo as they attempt to summon a Fly through the contract. The ink flies will slash the skin from within, in a thin scar, retrieving a small amount of blood before leaving the skin in a 3D form. As they leave the skin, the ink will turn into live flies in the form of whichever summon the user chose, making it a much faster summoning without requiring the user to use other means to retrieve blood and spread it through the summoning tattoo. Likewise, the user is capable of using the Reverse Summoning technique through the tattoo, charging the same amount of chakra as one would for the original technique, and forcefully reversing oneself into Zaebub.

Pitch Swarm: The final ability is to be manipulated as an S rank ink source. The user is capable of passively shooting out flies in a 3D swarm, by manipulating them with Aburame Techniques directly, launching outwards ink flies that can then be turned into normal ink sources ( no longer S rank inherently when they leave the skin ). Through this technique the Ink produces as chakra-absorption property similar to Water Grudge Fear, and is capable of retrieving 20 chakra points from the target by default, depending on the technique used. Alternatively, if the user spends chakra accordingly, the user is capable of producing basic projectiles or structures from aggregated ink flies, like waves, bullets, pillars, etc. S rank equivalents can only be used 3 times per battle, while A ranks can only be used 5. Counts as a technique.

Note: This technique can only be used by Panthalassa or those tattooed by Panthalassa. Given it's Fly Contract & Aburame connection, the Tattoo is severely limited when manipulated by other Ink users, namely Pitch Swarm & Obsidian Summoning: Pitch will be unable to summon flies, though the user can send flies through any other Summoning Tattoos, still retrieving blood. The flies will then materialize in an ink blast that will produce the chose animal from the other contract. Jet will only be able to produce the alternative usage of basic projectiles/structures, and will lose the chakra absorption property unless the user is a Water Specialist.

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( Shideninjutsu: Innen Seimei ) Ninja Bio Arts: Biogenesis

Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: serves as the personalization skill that each ninja has when giving shape to their own chakra. Chakra is an extension of one's body and once one starts to provide shape into their own ninjutsu, a very personal style begins to emerge, for example, Kisame's water ninjutsu is fashioned around sharks, while Hashirama and Yamato, both Wood Style users, have clearly stated differences in their style, Hashirama being a more natural wielder while Yamato, a Anbu operative, is much more practical in his usage. Through this passive ability, the user is capable of altering the stated shape manipulation within a jutsu, and make it their own. This are cosmetic changes only, able to change one animal into a different animal, or making a technique slightly more streamlined or more natural depending on the inclination. This technique is bio bound, and has to be state within the bio or in the first post. One can't change a fireball into a fire pillar but could turn it into a round animal-like fireball.

Panthalassa's relationship with the natural world makes his techniques much more biological and natural. When performing shape manipulation, Panthalassa's techniques will acquire the appearance of large and various insect beings.

Note: These changes are cosmetic only. One can't alter the size of a technique or their purpose, just make them look slightly different. If one turns, for example, a fireball into a fanged tiger head, it won't have slashing or shredding power. Likewise, a fanged technique with slashing power can't be cosmetically changed into something without sharpness, even if the final animal is a sort of hybrid between the original technique and the new appearance.
Note: Wastes no additional chakra, gains no consciousness or autonomy, spends no move, gains no new attributes or functions or loses any.
 
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(Kuchiyose no Jutsu: Kaathe) - Summoning Technique: Kaathe
Type:Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This unique summoning focuses more on the use of senjutsu and weapon arts in order to defend and attack during combat. Kaathe is a metre long serpent based basilisk that specialises in senjutsu being able to constantly channel natural energy when in a specific state. This state is where it freezes in to position (usually in a sword like position) and due to it not moving it will continuously channel natural energy increasing it's durability to be able to survive one S ranked technique and be immune to normal weapon strikes as a normal sage mode user would be. He can increase his length and size in order to freeze into different weapons such as spears or daggers and is primarily a summon to be wielded as a weapon. Kaathe is able to use senjutsu up to S rank, and is able to use up to B ranked ninjutsu, both without handseals. Finally he cannot induce Sage Mode into others but those who are already in Sage Mode can have their duration increased by two turns or have a senjutsu be increased by one rank or +20 if S ranked or over. This ability can only be used once per Sage Mode activation.

Note: Lasts for four turns and only once per battle.
Note: All abilities except the final one count as a move for the user.
Note: No other animal summons on the field at the same time and the user must wait two turns after this summon disappears to re-summon another animal summon.

Contract approved


Declined: the only contracts that allow for summonings able to use Senjutsu are Toads and Snakes.


Senpo: Kin no Yōmō | Sage Arts: Golden Fleece
Type: Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is a very special technique that only those who have mastered senjutsu may safely use. It is used when the user is gathering natural energy to enter Sage Mode and is an auxiliary technique in that regard. The user while gathering natural energy will be able to siphon parts of that energy off in order to create an omni-directional shield of sage chakra that protects the user while they continue to gather. The shield is like a golden aura that covers the user and is able to defend from one s rank ability before breaking. The trade-off is that when the user next enters Sage Mode it's duration will already be reduced by two turns as the energy was used to fuel the shield.

Note: Can only be used while gathering nature energy and thus can only be used by users who have mastered senjutsu.
Note: Can only be used twice per battle.
Note: Reduces the duration of the users next usage of Sage Mode by two turns.

□ Declined. Has to reduce the one that will be used then, and for clarity sake, does it break when it defends a S rank, or does it tank one, and then only break when hit with one again? □
Senpo: Kin no Yōmō | Sage Arts: Golden Fleece
Type: Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is a very special technique that only those who have mastered senjutsu may safely use. It is used when the user is gathering natural energy to enter Sage Mode and is an auxiliary technique in that regard. The user while gathering natural energy will be able to siphon parts of that energy off in order to create an omni-directional shield of sage chakra that protects the user while they continue to gather. The shield is like a golden aura that covers the user and is able to fully defend from one s rank ability where it will then break away. The trade-off is that when the user enters Sage Mode (the one he is currently gathering for) it's duration will already be reduced by two turns as the energy was used to fuel the shield.

Note: Can only be used while gathering nature energy and thus can only be used by users who have mastered senjutsu.
Note: Can only be used twice per battle.

□ Approved. □​

Fuuinjutsu/Mokuton: Budda no Shizukesa | Sealing Arts/Wood Release: Calmness of the Buddha
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Based on Hashirama's canon showings of using wood as a medium for fuuinjutsu due to it's natural chakra absorbing properties the user will perform two hand-seals and place his hand on an existing wood technique; placing the kanji for 'tranquil' on it. This seal will encompass the wood technique with a skin tight barrier that boosts its chakra absorption and allows it to siphon off energy based attacks causing the wood technique to be neutral in terms of strength and weaknesses to energy elements/chakra. This seal can be maintained for as long as the user is in contact with the seal and giving it energy but only one of these seals can be used at any given time.

Note: Thrice per battle with two turns between uses.
Note: Cannot be used on forbidden ranked techniques.
Note: No other fuuinjutsu in the same turn as this is placed.

□ Declined. Clashes with quite a few existing techniques. □


Senpo/Mokuton: Tengoku no Fukushū | Sage Art/Wood Release: Vengeance of Heaven
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 50
Damage: 90 (-15 to the user due to chakra strain)
Description: Using the '(Senpō: Myōjinmon) Sage Art: Gate of the Great God' ability to summon/form wood from thin air the user will perform two hand-seals before clapping their hands together. This causes an extremely large boulder/meteor made of solid wood to fall from the heavens that crashes into the opponent covering a huge distance of mid - long range. There is nothing special about this boulder apart from its humongous size and its density which allows it to absolute crush anything beneath it that is not at least on par with it's strength. The user can control the area it will land on, but once it is falling the user has no control on where it goes.

Note: No other wood/senjutsu in the same turn as this is used.
Note: Twice per battle (Once per Sage Mode Activation)
Note: Reduces Sage Mode by two turns.

to the canon technique quoted

□ Pending. Leaving for NK. □

‡ Declined ‡ For one, limit the range of this. Forbidden Ranks can only be used once per battle. You need skill restrictions that affect you next turn for something like this. The damage you take also needs to be quantified in some way (e.g. damage to your hands for 2 turns which prevent long handseal sequences).
 
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21 Savage

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(Mokuton: Ikutsu Ka No Konran No Te) - Wood Release : The Several Hands of Chaos
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 90
Damage: 140 (-10 to the user)
Description: Tobi utilizes all the hands of his exclusive "(Mokuton: Shin Suhyaku) - Wood Release: Several Hundred Hands" technique simultaneously (at once) to deliver hundreds of powerful punches to a target. Due to the sheer volume of the punches involved and the speed at which they are being delivered, defending against the entirety of them is nearly impossible. These punches are capable of complete chaos and disaster that they can be able to completely immobilize a fully transformed tailed-beast host or completely kill a boss summon at its power, while at the same time can create massive craters can leave permanent scars on the battle ground.
Note: Can only be used twice by Tobi Zetsu bios and can't be used in consecutive turns.



(Mokuton: Mokusei No Hebi) - Wood Release: Wood Serpent
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80
Description: Tobi Zetsu creates a gigantic snake made out of wood from the ground directly beneath or near them which can then be directed to attack an intended target that rivals Manda II's huge size and stature. Its shape closely resembles the snake summon its being compared to though with a more dark brown skin tone and having an elongated and serpentine body that is slightly longer than Manda itself which can be used to constrict
larger opponents. When its abilities are given a more critical analysis, it also has the same suppressing/controlling abilities known to some Wood techniques while in fact the serpent is
capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. Tobi can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses.
Note: Only usable by Tobi Zetsu bios



(Mokuton: Ki No Otoko) - Wood Release: Man of Wood
Type: Supplementary
Rank: S
Range: Short (up to Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80 (+20 for physical attacks)
Description: Tobi will create a large human shaped out of wood from beneath his feet or from the ground around him. The human shaped warrior is the same size and shape as Madara Uchiha's fully completed Susano'o and can be used offensively or defensively.
Like all Wood Techniques, the Susano'o look-alike is very resilient against Bijuu techniques but the creation adds a new spice by being able to manipulate, to some extent, biju chakra. This Wood Susano'o can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. Only one Susano'o warrior can be maintained actively at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the creation and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques. It possess a form of defense which is his armour capable of tanking a single Forbidden rank technique before dispersing though following elemental weaknesses and strengths.
Note: Can only be used by Tobi Zetsu bios


All Declined: You've only just begun Mokuton training. Refer to the first post of this thread, if you have questions.

 
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Shīnju

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Re: Custom Clan's Jutsu Submission

(Ikarusu) Icarus
Type: Puppet
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: Icarus is a small capsule sized puppet that the user will place inside of a puppet similar to that of the Lion Head Kanoon. Once ready the user can spew out the puppet from an opening on the puppet and release it, where it will then grow to the size of a rather large dragon oriented puppet. Once the puppet is released the puppet will begin to move in a fixed linear position with the main drawback of it being that it cannot change direction. Once the puppet is at least five meters away from the target it will begin to emit a bright white light which will cause for the enemy to be blinded whilst the puppet is heading at them; it however does not cause any strain to the eyes, but simply makes it hard to see. Taking advantage of the light the puppet will use it a decoy while it's body automatically dismantles itself simply meaning that it body will dismantle in up to four parts if desired or they can keep the puppet together as one entity. The special thing about these parts is that they are layered with a plethora of explosive tags set to go off upon contact object. Due to the large amount of tags present it it allows the puppet to do substantial damage to whatever it makes contact

Note: Can only be taught by Shinju
Note: Can only be used twice.
Note: Can be placed in up to two Puppets


Declined: if this is to be in more than one puppet, make it a pair. Decide upon whichever puppets they'll be in.


(Hadesu no sureddo) Puppet Arts/Fire Release: Hades’s Threads
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user places their hands on the ground and begins to the generate chakra threads from their fingertips. The chakra threads travel their way underground, and towards the enemy’s location. Once the strings are directly below the enemy they will emerge from the ground and snap down on everything short range of them in an attempt to bind the enemy to the ground with the chakra threads. There are ten chakra threads in total. Also, the user is capable of increasing the binding strength of the threads so that it begins to do the enemy damage (60 damage points). Another thing to note about these threads is that the user has channeled their fire chakra through them, so the threads even have enough force to burn through the opponent’s flesh if the user wishes it. This technique is capable of even binding small sized summonings.

Note: Can only be used four times
Note: Can only be taught by Shinju
Note: Must know puppetry

Pending~

(Ningyō no arashi) Puppet Arts/Wind Style: Wrath of the Puppets
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Cost: 80
Description: The user starts off by focusing their wind chakra into the nearby land in front of them. Using shape manipulation they will cause for wind currents gathered in front of them to begin to swirl and converge. As the wind is swirling it begins to gather higher in the sky until it looks like a tornadoe. With their precise chakra control the wind in the air will begin to shape itself into a large scale tornadoe. When the tornado has been brought into existence it starts to unleash gales of wind in all directions nothing special, but, because of it the wind currents in the air are changed drastically. Now with the enormous tornado summoned forth the puppeteer will then pull out one of their scrolls that contains one of their puppets set aside for this specific technique. Inside of the scroll the user contains up to ten puppets which are ordinary dolls, and do not even have on any clothing. The user then summons forth the scroll with the puppets and, aims it at the tornadoe where the mannequins are then sucked into the tornadoe. Once fully sucked into the tornado they will begin to swirl around inside of it spinning at high speeds. From the outside the tornado has little brown specks inside of it, but until you get up close you will be unable to tell that inside are puppets. On to the more offensive parts of this technique, with this technique the user is capable of sustaining it as well as using the puppets to attack the enemy. It is possible for the user to control the tornado to propel up to one puppet (which can be done in the same timeframe of creation) at a target at high speeds which are capable of crushing bones. For each puppets that is sent from the tornado it is equal to S-rank strength, and counts as one of the user’s moves for that turn. Each doll sents at a target has pretty sharp accuracy, and most of the strength behind each one of them come from the force of the winds emitting from the tornado. The user of this technique has a pretty wide scale where they are capable of attacking enemies from considering how large the tornado itself is. If wanted by the user it is possible for them to manipulate the tornado in order to attack an enemy head on. If the user is using this technique to target an enemy head on it will be only good for one go, and the user is unable to use it again.

Note: Can only be sustained for three turns and takes -10 for each turn.
Note: Can only be used twice
Note: After this technique is finished no A-rank or higher wind or puppetry for next turn.
Note: Can only be taught by Shinju


Declined: if the tornado can be used directly and is S-rank, then your puppets aren't going to withstand it.



Resubmitting

(Ikarusu) Icarus
Type: Puppet
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: Icarus is a small capsule sized puppet that the user will place inside of a puppet similar to that of the Lion Head Kannon. Once ready the user can spew out the puppet from an opening on the puppet and release it, where it will then grow to the size of a rather large dragon oriented puppet. Once the puppet is released the puppet will begin to move in a fixed linear position with the main drawback of it being that it cannot change direction. Once the puppet is at least five meters away from the target it will begin to emit a bright white light which will cause for the enemy to be blinded whilst the puppet is heading at them; it however does not cause any strain to the eyes, but simply makes it hard to see. Taking advantage of the light the puppet will use it a decoy while it's body automatically dismantles itself simply meaning that it body will dismantle in up to four parts if desired or they can keep the puppet together as one entity. The special thing about these parts is that they are layered with a plethora of explosive tags set to go off upon contact object. Due to the large amount of tags present it it allows the puppet to do substantial damage to whatever it makes contact with.

Note: Can only be taught by Shinju
Note: Can only be used twice.
Can only be used by said puppets: Cerberus and Griffin.


Declined: where are the links to these puppets? I don't even think these are yours..


(Ningyō-shi no akuma-kyū) Puppet Arts: Puppet Master’s Demonic Sphere
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user while having their puppets connected to a chakra source preferably chakra threads will begin to infuse their puppet with chakra. The user will send forth a surge of chakra into the chakra threads which will begin to gather upon said puppet in rapid succession. While the chakra is being gathered the puppet will be coated in a copious amount of chakra until it resembles that of a large blob of chakra. Once the chakra has been gathered onto the puppet, the user will then use shape manipulation to cause the blob of chakra to manifest spikes along its surface. Let it be known that the user can modify the sphere of chakra to expand up to five meters in a spherical manner. When utilizing this technique it's main purpose will be to attack targets with a blob of spherical chakra capable of doing blunt as well as precise damage. If desired, it is possible for the user to manifest the sphere of chakra around themselves as well as anything short range of them as long as the puppet utilizing this technique is within five meters of the user. The purpose of doing this will be to create an omnidirectional shield capable of protecting the user from all angles.

Note: Can only be used thrice


Approved: omitted the last bit about it being neutral to elements; this isn't barrier Fūinjutsu.


(Pacili to Sicillian) Palici and Sicilian
Type: Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: During Sasori’s time in Akatsuki he encountered a variety of shinobi with strange and interesting bodies which led him to developing this set of puppets. One of the subjects that intrigued him in his time in Akatsuki was a being known as “Zetsu”. Zetsu possessed the innate ability to split his body into two separate entities and still maintain control over their body ; this led Sasori to create the Palici and Sicilian who also had the same ability to split their body apart. Sicilian was on the left side while Pacili was on the right. Sicilian and Pacili both possess a compartment on their chest which allows for them to summon forth a wide array of swords attached with a string attached that allowed for directional control, and is equal to a D-rank technique. Both of Sicilian and Palici legs hold the ability to spew out pressurized air from the soles of their feet which allowed for easy access around the field, and could even be used to fly in a vertical or linear fashion, this ability was equal to a C-rank jutsu moves up to Mid range,and can be sustained as long as the user uses a move.Also, when Palici and Sicilian separate they each reveal a separate arm and leg of their own hidden inside of them contrary to when they are together when their body parts are hidden inside of each other.

The red is just filler, we don't need story in customs, it doesn't change the puppets at all.

Palici:
Palici has a compartment located on its upper body which holds a medium sized canister for the puppeteer to utilize. This canister would be capable of being fired into the air up to Mid-range, and once it was in the air it would begin to spin rapidly and, whilst it spun it would release a bright white light which could be used to blind an opponent temporarily. The canister can stay in the air for up to two turns with the help of chakra blasters; in order to use, it costs a move but after it is in the air it becomes passive. There is also another canister that Palici possess which is capable of being shot into the air as well, but instead of shining a bright light, this time it unleashes a barrage of Shuriken which can be fired for as long as the canister is in the air. The shuriken is a C-rank jutsu and stays in the air for up to two turns. Palici has its body insulated to fire making it fireproof to Fire jutsu up to C-rank. Another way Palici takes advantage of it Fireproof body, is that that there is a switch inside of her body which ignites her body into flames. While engulfed in flames it makes coming towards her a dangerous thing to do, also it adds flames too all of the mechanisms in her body adding plus +5 damage to them only including things such as swords and Shuriken. In her base form she is capable of releasing streams of scorching hot fire from her palms equal to (A-rank | Mid Range)

Why wouldn't it blind you? ALso that's just weird to have it spin like that. Two turns of releasing shuriken is not happening, it will release them in that turn and that's it. And you'd have to defend from them. Insulated? Really?

Sicilian:
Sicilian has the innate ability to snap its head back in order to unleash a pressurized blast of water at the enemy which can either be formed into a concentrated blast for a pinpoint attack or to unleash a wide range attack. The water is equal to a (A-rank | Mid Range) jutsu. Sicilian also has the ability to snap back either one of its hands to release a long extendable chakra sword that can extend up to Mid range and cleave through enemies with ease. This sword is capable of cutting through structures up to (B-rank | Mid Range) The Last ability of Sicilian is its ability to release metallic stingers from its abdomen that can be used to pierce through an enemy with acute precision and can even be submerged under ground (C-Rank | Mid Range) A unique feature of this puppet would be circular holes on its hands that the user can use manipulate to create a weapon composed of pure chakra that is in the form of a three meter long pole. By focusing their chakra into holes via a chakra method the user can create a weapon that can be thrown up to Mid-range if wanted. Said pole can be used for basic melee strikes if wanted and is equal to an B-rank chakra weapon. In order to sustain it the user must pay a cost of -10 chakra per turn, and the technique can only be used twice.

Where does the water come from?

Note: Can only be taught by Sasori
Note: Separating bodies counts as move.
Note: Can be summoned separated already or summoned individually

Declined 0- see above





(Shikuropusu) Polyphemus
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage.

The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a two turn cool down and the user will be prevented from using any S-rank or above jutsu next turn.Twice per battle by utilizing a Fuinjutsu tag located on the club, the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times and requires a turn cool down after each usage. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to B-rank and can only used two times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to D-rank structures including substances such as earth and steel.

Note: Can only be taught by Sasori
Note: Can use all basic puppetry moves.
Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.


Permission to Resubmit:

(Nanatsunotaizai) Seven Deadly Sins
Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description: This set of puppets consists out of a collection of seven distinct puppets that Sasori of The Red Sand developed while in his endeavors to create a meaningful collection of puppets. Each puppet was crafted after one of the seven deadly sins of man, and each sin were said to be exact opposites of the seven virtues. The Seven Deadly Sins came into existence because of the immoralities of man and due to their sickening behavior. The first sin is Lust which deals with an intense longing; Lust derives from the thought of intense or unbridled sexual desire. Followed by Lust is Gluttony which deals with the desire to overindulge oneself more than what it is necessary. Then there is the sin Greed which involves avarice and, a desire to have more than what one requires. Sloth is usually associated with the dislike of moving— apathy or lack of interest is also a form of this sin. Next, is the sin of Wrath which is commonly associated with hatred, or anger. Then there is sin of Envy which deals with resentfulness or sadness because of someone’s possession. Lastly, we have the sin Pride that involves putting oneself before all else.

Lust: The Lust puppet out of the group would be the most exotic one due to the clothes she wore. Instead of just simple fabric and sheets Sasori modeled this puppet so that it would be a living beauty. While some could not tell, Lust was in a sense a very beautiful puppet from the artificial clothing on her to just the way her face was molded after a beautiful vixen. Lust is able to manipulate an advanced chakra method whenever it is connected to a chakra source, e.g chakra threads. By using the circular openings in its feet and hands, the user can pump chakra throughout its body enabling for Lust to manifest the chakra radiating throughout its body in the form of whips or blades that can be extended up to Mid Range. From the soles in it's feet the user can pump chakra through them allowing for it to glide through the fields or even sustain a mode of flight. Using this as a flight mechanism the user can move up to Mid-Range heights and can be sustained as long as a move is spent with the initial use and by paying each turn -10 chakra. ( B-Rank | Mid)

Gluttony: Like the sin itself, Gluttony is a rather round and stubby puppet. Its large belly represents overindulgence in the form of eating too much. It's stomach is capable of opening down the middle similar to that of a gaping mouth. Inside of its wide abdomen is a Fūinjutsu sealing tag that can be activated as the user chooses. Once the tag has been triggered with the use of chakra it will instantly activate a sealing jutsu which begins to drag anything in the nearby vicinity into it. This seal takes the form of a gale of inhaling wind that will constantly pull/drag a targets into its stomach until it has been consumed entirely by the puppet. If wanted the user can have the seal active for two complete turns as long as a move is spent, rendering most targets immobile while in the face of the suction wave. There is also another application of this seal that involves sealing objects—which is the fact that it could be used to seal certain jutsu. It however is limited to which jutsu it could seal due to the fact that it must be capable of fitting inside of Gluttony's stomach. However if a jutsu is successfully sealed it's possible for the user to unseal said attack and release it back at its target, but if you want to unseal an attack it will cost a move. Let it be noted that this seal affects a wide radius allowing for it to compress an object once in range. ( A-Rank | Mid)

Greed: Greed out of all the puppets happens to be the tallest one around seven feet tall. Greed is commonly associated with the need to possess objects so Sasori decided to the model this puppet in the most extravagant clothing possible. Placed around Greed’s body in various locations are Sealing Tags. Once triggered with the infusion of chakra these Fūinjutsu tags will spring forth a Crimson colored barrier that can serve as both a defense and offense. Regardless of which form of the barrier that has been used the barrier will always be equivalent to A-Rank. This particular barrier holds a special special showcased by barriers in the Anime and that would be its Flammability. More specifically “Four Violet Flames Battle Encampment” was shown to ignite a target whenever they made contact which caused for them to be engulfed in purple flames. If wanted the user can choose to extend Greed’s hands with a chakra thread up to Mid-Range or even propel the sealing tag into another of the Field that is short range away. Let it be noted that the damage property of this barrier is only activated if a target were to make contact with the barrier. Greed can sustain this ability for up to two turns with a drainage of -10 chakra each time. If using for two turns consecutively then it requires a turn two cool down— while using for one turn does not have a cool down.

Sloth: Sloth is the most bulky puppet out of the collection— due to its rather massive structure. Due to its large structure it is incapable of moving around as fast as the other puppet making it suitable to mainly louse around. In battle, Sloth will mainly serve as a shield to protect the user as well the other puppets. It provides an excellent to shield capable of blocking just about anything Short-range of the user. Since Sloth’s main purpose in battle would be to act as a defensive ward Sasori reinforced its structure with hardened metal so that it would be capable of taking blows up to B-rank. Offensive wise the puppet could use it large body parts to strike a foe with B-rank strength as long as that attack is Short-Range away. There is also an alternative way for the user to manipulate Sloth’s defensive qualities which is by passively concealing one of the Seven Deadly Sin puppets inside of it. If wanted the user can choose to have one puppet are concealed inside of it from the moment these puppets are summoned to the field as long as which one is specified upon summoning. Or the user can choose to do so while the puppets are already on the field.

Wrath: Wrath is modeled after an older man who is around six feet tall. He has gray hairs sprouting from his face representing that he is an elderly person. Wrath possesses two lengthy—double edged swords in hands that he can use to easily cleave through structures. There are also two extra identical swords on his back which are able to be used by him if needed. The swords in Wrath’s hands are capable of being sprung forth at a target like a spring which would cause for the need for another pair of swords, also it can reach up to Mid-range. Let it be known that each of Katana is lacerated with oil, and when the user sets off a spark from their hands it engulfs the swords into flames. With the swords the user can wield them to cleave through structures up to S-rank. If desired the user can choose to wield each blade to aim at a particular angle to release a concentrated stream of Fire from each sword. (S-Rank | Mid Range) with a turn cool down after each usage.

Envy: Envy is a puppet that resembles that of a both of a male or female making it hard to decipher which one it actually is. Envy is not clothed in much clothing except for small strands along its body which does not conceal much. with long strands of artificial black hair sprouting from its head. Its height is around five feet tall pretty average amongst the other puppets. Special characteristics of this puppets would be how its entire body is covered with small circular holes which serves two purpose. These holes enabled the puppet the ability to manipulate a basic puppetry technique in a more advanced form. From inside the user can choose to release the basic puppetry move known as the Poison Smoke screen. With the holes the user will be able to spew out Smoke in either an omnidirectional manner or in a specified direction. The puppet can either release a concentrated stream of Smoke at a target or either simply release Smoke from all angles and simply let the Smoke expand by itself. Whenever the concentrated Smoke stream makes contact with a surface it will expand up to Mid-Range if where it made contact in an omnidirectional manner. (C-Rank | Mid)

Pride: Pride is modeled after a small child who would be believed to be around the age of ten years old. It is estimated to be around three feet tall or 91.44 centimeters. Pride is clothed in an elegantly crafted obsidian shaded suit. This puppet has one distinct ability that it is capable of utilizing due to a Fūinjutsu tag located along the surface of its mouth. Once activated with the infusion of chakra— a powerful Sealing technique will come into play. Immediately an amber colored beam about six feet wide will be projected towards a target at incredibly fast rates. While the seal does indeed travel quickly it is still possible for someone to avoid or counter it. This specific beam has harmful effects on a person when they come into contact with it; it can also be useful when dealing with projectile based attacks. Once contacts has been made with a person it will apply upon them a tremendous amount of pressure that will inevitably force them to the ground helpless to move. While under its effects it will begin to drain a target of their chakra and the amount drained will be equivalent to how long they were placed under the sealing technique. Each turn will lead to a reduction of fifty chakra points while under its effects. This specific seal can be activated for at most four turns. If using for two or more turns the seal will require a two turn cool down before it can be utilized again. ( A-Rank | Mid)

Note: Can only be taught by Sasori.
Note: No other puppets while out.
Note: Only the following while out: Puppetry | Fūinjutsu | Taijutsu | Genjutsu | Ninjutsu
Note: If wanted the user can summon forth each puppet individually at the cost of a move.

Declined - too long




(Shikuropusu) Polyphemus
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage.

The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a turn cool down. Each turn it is possible for the user to passively infuse a certain elemental nature into the club via chakra threads and the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to A-rank and can only used three times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to C-rank structures including substances such as earth and steel.

Note: Can only be taught by Shinju
Note: Can use all basic puppetry moves.
Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.


Approved~

 
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Robot Boy

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(Kuchiyose No Jutsu: Kuinpūpuru ninken burazāzu) – Summoning Technique: Quintuple Ninken Brothers
Type: Summon
Rank: S
Range: Short
Chakra: n/a ( 8 per summon)
Damage: n/a
Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the summoner’s base speed. They also have an affinity for the fire element and can perform fire-based, the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together or for a single one (once) and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, up to four small waves of fire are released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target.

Notes:

-Can only be summoned once regardless if the signer summons the entire pack or less than that.
-Must have signed the Dog Contract.
-Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu.
-Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank.
-The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc.
-Non-elemental techniques are A-ranked in power and Taijutsu-based that deals 60damage.
-Their moves take up a slot.
-They last for five turns.


Declined: a bit more clarity is in order. Currently, the rank of each dog remains unspecified.

 
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Lord of Kaos

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1. ( Inton: Omoikane - Yin Release: Omoikane )
Rank: S
Type: Supplementary
Range: Short
Chakra: 70
Damage: N/A
Description: Based on similar properties of , Hungry Dragon, and Madara Uchiha's trademark gunbai jutsu "Uchiha Return", the user can use his gunbai as a medium and intercept an incoming attack and absorb it into the gunbai, nullifying it's effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability prior to release; augmenting this absorbed jutsu by infusing Yin energy into the technique, the user grants similar properties of Hungry Dragon to the Gunbai Uchiwa. After foreign chakra has been absorbed, the user creates a tengu like parasitic entity around the outline of the war fan that feeds on the chakra, tethering a link between the opponent and the user. This link causes those with their chakra absorbed to have their spiritual energy affected, resulting in an inability to properly mold techniques. When tethered, this afflicts an opponent and causes all of their techniques to become more susceptible to energy or chakra absorption based attacks, requiring 1 rank lower than normal to overpower or absorb via Gunbai. This tether also allows the user to absorb their solid based attacks while in use due to their nature.
Note: Requires the Uchiwa Gunbai to utilize.
Note: Surges that utilize Yin, Yang, Yin-Yang or Natural Energy can break the tethering of Omoikane.
Note: This lasts for a max of 3 turns each use, being able to be used 3 times in all. After each use, the user is unable to use any Uchiwagesha based techniques above A rank for 2 turns and must wait 3 turns before using this one.

Approved. Made a duration edit.

2. ( Inton: Okuninushi ) - Yin Release: Okuninushi
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: Dependent on jutsu absorbed
Description: Based on Hands of Sloth, Uchihageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user adds Yin natured chakra to the war fan. Granting it the intangibility and spiritually degenerative properties of the Hands of Sloth technique, the user becomes able to apply this converted chakra to various Uchihageshi variations when released. Upon release, this energy is near blindingly white and due to it's intangibility properties, is capable of passing through obstacles to seek spiritual energy to feed on. Upon contact, this causes the afflicted to take damage as well as have aspects of their chakra usage weakened. What this does is causes opponents hit to gain the inability to use multiple jutsu in one timeframe or the ability to infuse chakra from other techniques into their jutsu. Should the opponent be hit twice, then the effects will double/worsen proportionately and they become unable to utilize above A rank Ninjutsu for 4 turns. This effect only takes place should the user choose not to make the attacks physical, in which case they carry high physical damage.
Note: When used, Okuninushi lasts for 3 turns and can be used twice, requiring at least 4 turns in between usages. After using, the user cannot make use of any Uchihageshi variants for 3 turns nor any Yin jutsu for the same turn.

Declined. A few things I'm confused on. Is this technique the medium for absorption and release? In other words, do you use Okuininushi to absorb a technique and then release it? Or do you use the standard Gunbai technique (or your own custom absorption variants) to absorb, and then use Okuninushi to release them. I'm also a bit confused with the bit that says it "lasts for 3 turns." What is this duration for if you're absorbing a technique and then releasing it? Is it the duration you can hold onto it?

I'm also confused on the energy being blinding. If it has the properties of Hands of Sloth, then the only people who could view it would be those with the Rinnegan. Others could sense it with things like Yin Sensory, but the blinding part wouldn't really be at play in there. This is relatively minor though.


3. ( Inton: Ōtō o okuraseru) - Yin Release: Delayed Response
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 70 (-15 per turn)
Damage points: N/A (+30 to techniques)
Description: The user, after inserting a significant amount of Yin energy from an outside source, disrupts the ratio of his Yang to Yin energy on such a high level that his body becomes flooded with excess Yin energy that bolsters his physical attributes and energy. The result of this is that due to the influence of the overwhelming Yin energy, his spiritual energy naturally enhances the abilities and effects of these related techniques. This translates into an extension Yin techniques for 2 turns and a delay of the same amount of time before Yang techniques begin to effect the user. Due to this surplus of chakra, his Yin techniques likewise become empowered as well, increasing in 1 rank and/or 30 additional health/damage, depending on their functions. This means that for techniques that cause block damage, they'll add an increase of 30 damage or absorb it while ones that deal damage will increase by 30 damage and once that do neither will have its functions increased by 1 rank.
Note: Can only be used up to 3 times. Each use lasts up to 5 turns being able to be deactivated at will.

Declined. Do you mean spiritual attributes? I'm like almost certain that's what you meant but just checking. Anyways, my issue with this isn't with what it does - just that there aren't any restrictions and the usage is very high. 15 turns of what essentially amounts to a lesser Yin State is pretty excessive. It should also have some implications for your ability to use Yang Release, and Yin-Yang Release.
 
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Seinaru Aganai: Sugi-goshi no Kyōen - Sacred Purgation: Passover Feast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30(-5 per turn)
Damage: N/A(depends on the amount of chakra stored)
Description:
The user after making 2 handseals, would create a non-physical barrier that looks like a generic portal. The barrier had a single objective. The first one is that it seals any portal on the field within itself, through a sucking motion. The reason being that portals are non physical mediums through which things are unsealed, thus the medium itself is composed of chakra. The barrier would need to be at most mid-range away from the portal to be able to affect it, and can affect as many portals as possible so far they are in range. The second ability of the barrier is because it is non physical, objects are able to pass through without obstruction. However, if the object contains any form of chakra, would be without chakra when exiting the the other side of the barrier as the barrier would seal and strip the object off their chakra while passing through its confines. While the portal's position can not be changed, its orientation can. Meaning it can be flipped from a horizontal position to assume a vertical or diagonal position as the user passively wish. One can simply end the barrier technique by making it release all the chakra it had siphoned as one large energy blast with damage equivalent to the chakra within it. This means if the barrier had siphoned 80 chakra, it would release a blast worth 80 damage while still being an A-rank blast. As said, releasing the chakra blast ends the barrier.
2x per battle
2 turns inbetween usage
User can not erect any portal while the technique is active.
No Barrier fuinjutsu above A-rank the same turn this technique is used.
No Barrier fuinjutsu the turn after this technique ends.

♪ Declined: Second ability won't be approved. First ability is a copy of Kryptiic's 'Dead Zone' Fuuin. ♪



Seinaru Aganai: Seitai Hairyō, Howaitotsuin - Sacred Purgation: Communion, White Twin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Reverse of "( Suji Haji Fūin ) - Muscle Restriction Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "White" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "White Twin", the genjutsu weakens as a pre-requisite for strenghtning taijutsu. The seal restricts the usage of genjutsu by causing constant fluctuations in the user chakra flow while increasing one's taijutsu by pouring chakra into every muscles to increase their density and tightens them. This would cause the user's taijutsu to increase by +30 damage or 1 rank and +10 damage. The constant fluctuations of the user's chakra has its own benefit as though the user can't cast genjutsu, also genjutsu won't be able to linger on him as it would immediately be broken by the perturbed chakra.
The fluctuations is only enough to inhibit the usage of genjutsu, it won't affect ninjutsu usages.
Usable 2x per battle
Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
Last for 4 turns and the seal vanishes.
Must be a Fuinjutsu Master to use

♪ Declined, DNR: Immunity to gen, +30 to tai, and through the infusion of raiton, and not taking up a slot in time frame? Not only is this similar to existing concepts, but it's also pretty wild with no sort of restrictions at all. ♪

Seinaru Aganai: Seitai Hairyō, Burakku Tsuin - Sacred Purgation: Communion, Black Twin
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description
Reverse of "( Genjutsu Fūin ) - Illusion Skill Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "Black" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "Black Twin", the Taijutsu weakens as a pre-requisite for strenghtning genjutsu. The seal restricts the usage of A-rank and above taijutsu by relaxing/weakning the muscles to the extent that if the user tries to execute A-rank and above taijutsu, he would fail and receive damage from torn muscles. In turn, the power of one's genjutsu is increased. This is done through the seal pouring chakra into the user to fine tune his chakra flow and thus increasing his control of chakra to the max. This would cause the user's genjutsu to increase by 1 rank. The serenity of the user's chakra has its use however, having increased his genjutsu offense, he would need less chakra to break from genjutsu(1 rank lower). For example to break a b-rank genjutsu requires an A-rank elemental chakra surge. Due to the seal, the user would only be needing an equal rank elemental chakra surge to break from the genjutsu. Same applies to normal chakra which would now need to be only one rank higher.
This would affect any of the user's taijutsu, including taijutsu based cfs.
Usable 2x per battle
Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
Last for 4 turns and the seal vanishes.
Must be a fuinjutsu master to use

♪ Declined: Techniques which boost the rank of gen won't be approved. ♪


Seinaru Aganai: Omo no Bansan - Sacred Purgation: The Lord's Supper
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: By slamming either his arms on the ground or by stomping his foot, the user would create a flower(up to 100 meters in size both height and width, depending on the target. However, it is only able to trap a single target at a time) made purely of barrier, with 4 separate petals to emerge from the ground. The flower's emergence shifts between non-physical barrier and physical barrier. This means at it emerges, it assumes a non-physical form until it has fully emerged and become a tangible barrier. The translucent petals would close up once it had caught and trap a target within it and once it closes, it locks whoever is trapped within in a suspended animation, while releasing a mist withing the inner confines. The mist released would induce those trapped in a genjutsu that puts them to sleep within one turn. While the opponent is trapped, the flower would begin to churn as if it is chewing whatever was trapped inside it. However, through this movement, it would begin to drain the chakra of the victim while transferring the chakra to the user. The chakra however, is not absorbed directly into the user's chakra network, instead, it is stored in a container within the user's body totally split from the user's chakra network and only serves to add more chakra to the user's advanced chakra manipulation techniques like Fuinjutsu, Med Ninjustu, Genjutsu etc. This means the chakra would not respond to conventional techniques other than those mention. By responding to advanced chakra manipulation, the container releases and adds chakra that is same with the amount of chakra put into the technique during molding process, thus raising the rank of the technique by a rank. However, once the chakra within the container is used up, the infusion stops. The flower, absorbs 100 chakra from a ninja per turn and last until destroyed.
NOTE:
Flower can be destroyed by S-rank elemental ninjutsu and equivalent.
Usable 2x per battle with 3 turns inbetween usage
Through the cost of one move, the user can passively change the location of the flower, making it become intangible once more and retreat into the ground only to re-emerge at another spot.

How it looks, however, its rather translucent.
You must be registered for see images

♪ Declined: Reduce the scale of this by a lot. Again, you won't be raising the ranks of Fuuins, gens, or Medical ninjutsu with this. The last note/restriction simply can't be approved lmao. What is this genjutsu mist? Where does it come from and why does it have genjutsu inducing properties, especially if the entire flower itself is made of barrier chakra?? ♪
Permission to resubmit White Twin


Seinaru Aganai: Seitai Hairyō, Howaitotsuin - Sacred Purgation: Communion, White Twin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
Reverse of "( Suji Haji Fūin ) - Muscle Restriction Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "White" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "White Twin", the genjutsu weakens as a pre-requisite for strenghtning taijutsu. The seal restricts the usage of genjutsu by causing constant fluctuations in the user chakra flow while increasing one's taijutsu by pouring chakra into every muscles to increase their density and tightens them. This would cause the user's taijutsu to increase by +20 damage. The constant fluctuations of the user's chakra has its own benefit as though the user can't cast genjutsu, also low level genjutsu(C-rank and below) won't be able to linger on him as it would immediately be broken by the mildly perturbed chakra.
The fluctuations is only enough to inhibit the usage of genjutsu, it won't affect ninjutsu usages.
Usable 2x per battle
Due to the perturbed chakra, the user would be unable to use higher ranked fuinjutsu techniques(S-rank and above) while the technique is active, using it would prematurely deactivate the seal
Due to the stress on the muscles, the user would be unable to use above B-rank Taijutsu the turn after this technique ends.

Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
Last for 4 turns and the seal vanishes.
Must be a Fuinjutsu Master to use

♪ Declined: This is much better, however, it's still too similar to certain existing techniques which increase speed and boost tai damage through lightning usage. Examples of this are my Speed Force, the canon Lightning Armour, the custom lightning armor, and i think there's something called Majestic Thunderbird mode ♪


Seinaru Aganai: Seitai Hairyō, Burakku Tsuin - Sacred Purgation: Communion, Black Twin
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description
Reverse of "( Genjutsu Fūin ) - Illusion Skill Seal", This is a special seal that is in the formed through contact. The user can mark a medium and make it act as a conduit for the effect to take place or he could mark himself directly. The seal has a kanji for "Black" and once applied, two things are instantly executed on the user. The seal has a physical and a spiritual characteristic and while they work hand in hand, they are inversely proportional to each other. A dual nature effect on the user's Tajutsu and Genjutsu. Which means one has to become weak for the other to become strong, thus for this particular seal "Black Twin", the Taijutsu weakens as a pre-requisite for strenghtning genjutsu. The seal restricts the usage of A-rank and above taijutsu by relaxing/weakning the muscles to the extent that if the user tries to execute A-rank and above taijutsu, he would fail and receive damage from torn muscles. In turn, the power of one's genjutsu is increased. This is done through the seal pouring chakra into the user to fine tune his chakra flow and thus increasing his control of chakra to the max. This would cause the user's genjutsu to increase in power. Although the rank of the genjutsu stays the same, but the effect and mental stress caused by the genjutsu are doubled. Meaning a genjutsu that induces pain doubles the dose of mental pain, a genjutsu that would leave the target unconscious in 2 turns would now take only one turn, though any effect that takes effect in a turn won't be affected time-wise but the effect would be increased. The serenity of the user's chakra has its use however, having increased his genjutsu offense, he would need less chakra to break from genjutsu(1 rank lower). For example to break a b-rank genjutsu requires an A-rank elemental chakra surge. Due to the seal, the user would only be needing an equal rank elemental chakra surge to break from the genjutsu. Same applies to normal chakra which would now need to be only one rank higher.
This would affect any of the user's taijutsu, including taijutsu based cfs.
Usable 2x per battle
Due to it been a rather supplementary and activation jutsu that only inhibits/enhances other techniques, it can be used in the same timeframe as another jutsu.
The user can't cast genjutsu the turn after this technique ends
Last for 4 turns and the seal vanishes.
Must be a fuinjutsu master to use

♪ Declined, DNR: This is simply way too abusable, especially with illusions like Banshee. ♪

Seinaru Aganai: Omo no Bansan - Sacred Purgation: The Lord's Supper
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: By slamming either his arms on the ground or by stomping his foot, the user would create a flower(up to 100 meters in size both height and width, depending on the target. However, it is only able to trap a single target at a time) made purely of barrier, with 4 separate petals to emerge from the ground. This means if the flower is meant to trap a normal sized ninja, then the size can only reach up to 5meters. Should the flower be aimed at a larger being, say a summoning, then it would emerge with respect to the size but can not exceed a 100meters. The flower's emergence shifts between non-physical barrier and physical barrier. This means at it emerges, it assumes a non-physical form until it has fully emerged and become a tangible barrier. The translucent petals would close up once it had caught and trap a target within it and once it closes, it locks whoever is trapped within in a suspended animation. While the opponent is trapped, the flower would begin to churn as if it is chewing whatever was trapped inside it. However, through this movement, it would begin to drain the chakra of the victim while transferring the chakra to the user. The chakra however, is not absorbed directly into the user's chakra network, instead, it is stored in a container within the user's body, that looks similar to a chakra network but totally split from the user's real chakra and though it only serves to act as a fake substitute to the user's chakra network, making any foreign technique and situation that directly affects or feeds on the user's chakra network, to meet the fake substitute instead, until there is no more chakra left within the container and they can affect the user's real chakra network once more. Elaborately, a technique that absorbs chakra would absorb chakra from the container instead, a technique that restricts/seal a particular amount of chakra, affects the container instead thus the user would not suffer residual effects as his real chakra is not affected. Lastly seeing the container is as a result of a barrier technique, it would respond to the user's use of another barrier technique, releasing and adding same amount of chakra put into the technique during molding process, thus increasing the power output of the barrier technique by +20 either offensively or defensively. However, once the chakra within the container is used up, the infusion stops. The flower, absorbs 100 chakra from a ninja per turn and last until destroyed.
NOTE:
Flower can be destroyed by S-rank elemental ninjutsu and equivalent.
Usable 2x per battle with 3 turns inbetween usage
No fuinjutsu can be used the turn after the chakra within the container is used up.
The user spends 10 additional chakra for barrier fuinjutsu techniques 2 turns after the above restriction.


How it looks, however, its rather translucent.
You must be registered for see images

The chakra however, is not absorbed directly into the user's chakra network, instead, it is stored in a container within the user's body, that looks similar to a chakra network but totally split from the user's real chakra
♪ Declined: The quoted portion is dark release. The barrier's form shifting from tangible to intangible also isn't going to fly. Saying that the user is trapped in suspended animation is also quite over powered, what does this mean exactly? Like, unconscious? Unable to use chakra? Move? ♪

□ All Pending. Leaving for Vex. □
 
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