Jūjika āto: Nokori no Basho - Crucifix Art: Place of RestJūjika āto: Nokori no Basho - Crucifix Art: Place of Rest
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30(-10 per turn)
Damage: N/A(60 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones with varying sizes. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to A-rank elemental attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to A-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.
When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. The space is meant for the user to make a quick retreat and once the user enters the coffin, the headstone shift and closes and the user can emerge from another headstone which is different from the one he entered. The trick behind this is a simple substitution technique. By substituting the coffin beneath a headstone with another, the user is able to switch coffins and exit from another area entirely. However this counts towards the substitution limit of the user. Should the user not able to use substitution technique, he is unable to use this movement, however, he could conceal himself within the coffin without moving away from the same spot.
NOTES
-Usable 2x per battle
-Last 5 turns on the field of play
-Unless each and every headstones are destroyed from the terrain, they continue to regenerate, a reason why the user fuels the technique with chakra every turn
-No S-rank Ninjutsu in the same turn this is used.
-2 turns inbetween usage.
□ Declined. It lasting 5 turns is way too much, and no S rank Nin in the same turn as this is used is barely a restriction. Using the coffins as a substitution is a similar premise to a Fuuinjutsu of LoK. Also, the headstones and crucifixes regenerating is a clear no, and varying sizes as well. □
Ninpou: Jentoruburūto - Ninja Art: Gentle Brute
Type: Supplementary/Defensive
Rank: C-A
Range: N/A
Chakra: 15-30
Damage: N/A
Description:
Like this name, the jutsu serves to redeem the user from a perilous situation which seems to force the user by using a rather subtle approach which would rather proof very effective even if its seems weak in nature. This jutsu tends to remove any kind of brute technique that serves to hinder the user's mobility in an alternative way instead of the traditional "brute vs brute" nature. It uses the basic 5 as its base of work and one would only need to tap into one of his basic 5 chakra per use.
Spring
When one's mobility is severely hindered by water or alternative forms of water like the syrup, mist, crystalline water etc., or water elemental barrier, the user releases his earth chakra in the form of dust into the surrounding water. Depending on how the user is tied down with the water jutsu, the dust can be released from every point of the user's body into the entire water technique only. The dust however, has a special ability, it carries the ability of "Lightweight technique" which makes it petrify the water technique breaking its bond and make it fall, loosing its form and lighter so that the user resumes his former mobility.
Autumn
When one's mobility is severely hindered by wind in its numerous forms like tornado, blizzards, wind pressure or wind elemental barrier, the user release his fire chakra in the form of a heat wave into the surrounding wind. Depending on how the user is tied down with the wind jutsu, the heat wave can be release from every point of the user's body into the wind jutsu. The heat wave function is to use up the wind jutsu itself as a fuel in one gulp, making the wind jutsu vanish immediately and the aftermath is an ignited fire around the user which would also die down.
Storm
When one is severely hindered by lightning and its alternative forms like static electricity, unfocus and focus electricity, lightning elemental barrier etc., the user releases his wind chakra in the form of a gentle by fast current into the lightning technique. Depending on how the user is tied down with the lightning jutsu, the wind current can be released from every point of the user's body into the lightning jutsu. The wind current once it hit the lightning jutsu, it begins to move sporadically while condensing more to immediately disperse the lightning current into thin air.
Drought
When one is hindered by fire and its alternative forms like ash, gas or fire elemental barriers, the user releases his water chakra in the form of pressured jet of mist that oozes out of the body into the fire technique. Depending on how the user is tied down with the fire technique, the pressured jet of mist can be released from every point of the user's body into the fire jutsu. The pressured mist is aimed to immediately clog any available air fueling the fire and also because its miniscle form, penetrate any varying form of fire and nullify it.
Quake
When one is severely hindered by earth and its alternative forms like mud, dust, sand etc., the user releases his lightning chakra in the form of an invisible wave of static electricity. Depending on how the user is tied down with the earth jutsu, the wave of electricity can be released from every point of the user's body into the earth jutsu. The wave of static electricity would infiltrate the earth technique and then forms into a destructive nature of lightning in order to tear the earth hindrance apart.
Famine
When one is hindered by jutsu other than the basic five element. In this case, by non other than a fuinjutsu seal/barrier which is non elemental, the user release a wave of chakra into the seal/barrier. The chakra wave cannot relate with any matter whatsoever but would only relate with a fuin seal or barrier that is hindering the user. The chakra wave serves to undo the sealing technique alternatively through the use of the generic "sealing technique release". Depending on how the user is tied down with the fuin barrier/seal, the chakra wave can be released from every point of the user's body. However, the user must know fuinjutsu to gain access to this usage and unlike the generic sealing release technique, this would serve to release a seal/barrier one rank higher than normal.
Due to the user using an element stronger to the hindrance in question(for the basic 5 usage), he is able to use this to counter an hindrance 1 rank higher. Also because this is purely supplementary been that one is using an alternative form to disrupt the hindrance, one is able to counter a rank irregardless of additional damage counters.
NOTES
-A-rank usage can only be done 3x per battle
-The fuinjutsu variant can only be used by one who has mastered basic fuinjutsu and can only be used 2x per battle.
-When A-rank level is used, there is a waiting time of 2 turns before it can be used again.
□ Declined. This would clash with waaaay too many already submitted and approved customs. Its way too broad. □
Katon: Seishin'ijousha Inakamono - Fire Style: Psychotic
Boogies
Rank: S
Type: Offensive/Sup
Range: Short/Mid - Long
Chakra: 40 (-20 per turn)
Damage: 80
Description: A sister technique toYou must be registered for see links.
The user claps his hands or stomps his foot while kneading large amount of chakra into the ground, then he raises up to 8 oval shaped balls of condensed fire(size of a normal soccer balls) with smiley faces and mouth. The fire balls produced can be inform of actual fire or ash variant though both forms can not be used at once. Should there be no ground(solid source) around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank fire technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and deaf their ears. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user although they can move/swim up to long range. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of fire or ash but like "Dragon Flame Song" they can become dense and even cut through steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank fire jutsu each, however elemental strength and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for katon during the period the jutsu is in play
-Usable 3x per Match
-Last 3 turns
-Boogies are sentient (although they require the user's focus and will to act) and move at immense speed
-No other jutsu above S-rank while boogies are in play. except katon
-2 turn rest before re-use
□ Declined. Unless this is a Sound technique, the Fire can't deem opponent's deaf by laughing >_> Make this Mid range only and clear what "immense speed" is, since its too vague. □
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30(-10 per turn)
Damage: N/A(60 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to A-rank elemental attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to A-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.
When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. The space is meant for the user to make a quick retreat and once the user enters the coffin, the headstone shift and closes and the user can emerge from another headstone which is different from the one he entered. The trick behind this is a simple merging technique. By merging through the coffin and moving through the earth(at the user's current speed) beneath a tombstone while emerging from beneath another, the user is able to switch coffins and exit from another area entirely. However this is simply moving through the earth without disturbing earth itself like the assimilation all creation technique. Should the user not able to use earth jutsu technique, he is unable to use this movement, however, he could conceal himself within the coffin without moving away from the same spot.
The entire graveyard can only be summoned on solid ground, preferably earth. They however, have a special assimilation ability which make it that if they are summoned on a solid terrain different from earth, they take on the properties of the terrain, only if the user is able to manipulate that property himself. For example, if the tombstones are summon on a ground made of steel, they take on the properties and durability of that steel, but the user need to know steel release else, the tombstones would just layer over or replace the steel terrain with an earthen graveyard.
NOTES
-Usable 2x per battle
-Last 4 turns on the field of play
-Unless each and every headstones are destroyed from the terrain, the user can spend the chakra used to create the jutsu to regenerate the tombstone. This would also count as a move and can only be done twice before the jutsu expires
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns inbetween usage.
□ Declined. This now just became a mixture of different canon techniques and your own idea of it. You also seemed to ignore the fact that I said no to the regeneration of the tombstones. □
Removed everything apart from Spring, Autum and Famine
Ninpou: Jentoruburūto - Ninja Art: Gentle Brute
Type: Supplementary/Defensive
Rank: C-A
Range: N/A
Chakra: 15-30
Damage: N/A
Description:
Like this name, the jutsu serves to redeem the user from a perilous situation which seems to force the user by using a rather subtle approach which would rather proof very effective even if its seems weak in nature. This jutsu tends to remove any kind of brute technique that serves to hinder the user's mobility in an alternative way instead of the traditional "brute vs brute" nature. It uses the basic 5 as its base of work and one would only need to tap into one of his basic 5 chakra per use.
Spring
When one's mobility is severely hindered by water or alternative forms of water like the syrup, mist, crystalline water etc., or water elemental barrier, the user releases his earth chakra in the form of dust into the surrounding water. Depending on how the user is tied down with the water jutsu, the dust can be released from every point of the user's body into the entire water technique only. The dust however, has a special ability, it carries the ability of "Lightweight technique" which makes it petrify the water technique breaking its bond and make it fall, loosing its form and lighter so that the user resumes his former mobility.
Autumn
When one's mobility is severely hindered by wind in its numerous forms like tornado, blizzards, wind pressure or wind elemental barrier, the user release his fire chakra in the form of a heat wave into the surrounding wind. Depending on how the user is tied down with the wind jutsu, the heat wave can be release from every point of the user's body into the wind jutsu. The heat wave function is to use up the wind jutsu itself as a fuel in one gulp, making the wind jutsu vanish immediately and the aftermath is an ignited fire around the user which would also die down.
Famine
When one is hindered by jutsu other than the basic five element. In this case, by non other than a fuinjutsu seal/barrier which is non elemental, the user release a wave of chakra into the seal/barrier. The chakra wave cannot relate with any matter whatsoever but would only relate with a fuin seal or barrier that is hindering the user. The chakra wave serves to undo the sealing technique alternatively through the use of the generic "sealing technique release". Depending on how the user is tied down with the fuin barrier/seal, the chakra wave can be released from every point of the user's body. However, the user must know fuinjutsu to gain access to this usage and unlike the generic sealing release technique, this would serve to release a seal/barrier one rank higher than normal.
Due to the user using an element stronger to the hindrance in question(for the basic 5 usage), he is able to use this to counter an hindrance 1 rank higher. Also because this is purely supplementary been that one is using an alternative form to disrupt the hindrance, one is able to counter a rank irregardless of additional damage counters.
NOTES
-A-rank usage can only be done 3x per battle
-The fuinjutsu variant can only be used by one who has mastered basic fuinjutsu and can only be used 2x per battle.
-When A-rank level is used, there is a waiting time of 2 turns before it can be used again.
□ Declined, like I said, similar to too many existing customs. Don't resubmit this. □
Katon: Seishin'ijousha Inakamono - Fire Style: Psychotic
Boogies
Rank: S
Type: Offensive/Sup
Range: Short/Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: A sister technique to
You must be registered for see links
.The user forms two hand seals, while kneading large amount of chakra into the ground, then he raises up to 8 oval shaped balls of condensed fire(size of a normal soccer balls) with smiley faces and mouth. The fire balls produced can be inform of actual fire or ash variant though both forms can not be used at once. Should there be no ground(solid source) around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank fire technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and drown miniscle sounds in his surrounding. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of fire or ash but like "Dragon Flame Song" they can become dense and even cut through steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank fire jutsu each, however elemental strength and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for katon during the period the jutsu is in play
-Usable 2x per Match
-Last 2 turns
-Boogies are sentient (although they require the user's focus and will to act) and move at Kage ranked speed.
-No other jutsu above S-rank while boogies are in play. except katon
-2 turn rest before re-use
□ Approved. Edits made. □
Fuinjutsu: Hōtō Taiman - Ssealing Art: Prodigal Neglect
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
Using the basic workings of a sealing technique. Normally something sealed within a medium using a seal can not be sensed but the sealing container can be seen and can even be passive in nature. This sealing technique applies the same scope though on a bigger scale, using invisible fuin barrier as a sealing container. With one additional handseal in conjunction with the handseals used for a jutsu, the user would coat an object or jutsu with an invisible sealing barrier. The barrier only serves to seal and contain the entire existence of the jutsu within the barrier albeit it does not mean the jutsu does not exist in the current plane. On a simple note, the barrier is acting as a sealing medium of the jutsu though the barrier has its own physical property that makes it not able to interact with matter thus the physical existence of the sealed object or jutsu is still vivid. The barrier is only meant to serve as a sealing container for the jutsu it is covering so that its chakra existence can not be sensed even though the jutsu itself can still be seen since the barrier surrounding it is invisible. The barrier severs the connection between reality and non-reality as it seems the jutsu/object itself has been sealed and its existence has been hidden but because its physical container is still in existence it can still be seen with the naked eyes but it would be devoid of chakra. For example, a fire jutsu coming towards an opponent would be clearly seen but if the opponent is a chakra sensor, he won't sense any chakra within the fire. It would look as if the fire is a generic non-chakra created/infused fire thus its actual rank via chakra measurement would be unquantifiable. Also since the barrier is only acting as a sealing container, the barrier itself is passive in nature and would not contain chakra. This would in no way, increase or decrease the potency of the jutsu sealed within the barrier and the jutsu would still act normally compared to when not sealed.
NOTE: Counts as a move but used at the same time as the jutsu its used on.
NOTE: 4x per battle
NOTE: Usable 1x every two turns
Decline - DNR - it's either sealed or it's not, no taking aspects of a sealing and applying them to different uses.
□ Pending. Leaving for Vex/NK/Pervy. □
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