[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Onii Chan

Active member
Veteran
Joined
Apr 6, 2015
Messages
3,768
Kin
839💸
Kumi
2,581💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Raiton: Raitonyari) - Lightning Spear
Type: Offensive
Rank: B
Range: Mid - Long
Chakra: 20
Damage: 40
Description: After performing the hand signs Bird - Dragon - Serpent the user will draw back one hand in preparation to form a thin yet very long spear made of lightning that can be thrown in any direction at high speeds. Because this jutsu is so thin and quick it can fly straight through any jutsu that is not B-rank or higher.

‡ Declined ‡ Similar techniques exist.

(Katon: Kaenhana) - Flaming Flowers
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the hand sign ''tiger'' a thousand flower petals will fall from the sky in all directions except where the user is standing. The petals will gradually catch flame and fall slowly downwards. Although very slow this can be used as a ultimate defense and offense attack against the opponent because it covers the whole area at which both parties are fighting and once eye level they are highly undodgable. The only way to counter act this jutsu is either to finish off the user before the petals reach you or to create a shield of your own and wait till all the petals fall. If the petals hit the opponent then they will cause immense burns on the skin which wont kill the opponent but it will hurt a lot and if hit by enough of them will cause the opponent to pass out.
NOTE: Can only be used once per battle.
NOTE: If you happen to destroy them all before they hit the ground then they will merely reform and fall again. The petals cannot be destroyed and will only stop falling once every one hits the ground.

‡ Declined ‡ Are these actual petals that catch fire or are they made of flame from the first place? If it's the former, I don't see this doing any damage or even being a viable technique. Katon techniques can only be created from the user's body, sent through the ground or materialized within short-range of the user.
(Katon: Kaenhana) - Flaming Flowers
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the hand signs dragon - bird - tiger a thousand flower petals made of the users chakra will fall from the sky in all directions except where the user is standing. The petals will catch flame at the users command and fall slowly downwards. Although very slow this can be used as a ultimate defense and offense attack against the opponent because it covers the whole area at which both parties are fighting. If the petals hit the opponent then they will cause immense burns on the skin which wont kill the opponent but it will hurt a lot and if hit by enough of them will cause the opponent to pass out.
NOTE: Can only be used once per battle.
NOTE: Allows the user to transfer small bits of chakra to each petal which equals a total of 30 points after commanding them to begin burning.
NOTE: If you happen to destroy them all before they hit the ground then the user is allowed to use it again with the same cost to essentially reform all of the petals again above. The petals essentially cannot be destroyed as long as the user has enough chakra to reform the petals and can only be counted as a full jutsu that cannot be redone if all petals hit the ground which will cause all of them to lose their chakra properties.

‡ Declined ‡ Read the rules of the CJ marker I posted. I won't ban you this time because you're new.
 
Last edited by a moderator:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
29,426
Kin
213💸
Kumi
2,291💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission



(Kokan Ni Seizon ) Exchange For Survival
Type: Defense
Rank: S
Range: N/A (depends on the point of interaction)
Chakra Cost: N/A (+20 on the user, 10+ on lacing the seal to a technique)
Damage Points: N/A (Equivalent to the jutsu)
Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, while also the chakra consumption is equivalent to that of 20 each time the user has his chakra absorbed directly, or 10+ by lacing the seal on the users technique. The extra chakra is basically for the creation of the seal, as well as being a further medium to detect chakra absorption as the seal will have a direct influence under absorption effects obviously. The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium.

Note: Can only be taught by Joker. After every two usages, the user must wait one turns before re-us. Can't be used more than five times.


‡ Declined ‡ First things first, this needs a proper name (add Fuuin and Sealing technique to the name). Clarify the "equivalent to the jutsu" part next to damage. Does this mean if you apply this to let's say a C-Rank technique and it clashes with Great Shark Missile, that the seal would cancel out the opponent's S-Rank and your C-Rank would continue on unhindered? Five times for an S-Rank is far too much, maximum times it can be used is three. The cooldown time for an S-Rank is way too low, the user "waits one turns"? Overall these restrictions are too tame for an S-Rank.

(Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring
Type: Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of mist. The mist has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's mist will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the mist portion takes over, as the mist will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the mist and electricity disperses). If nothing is to be done, than the user can simply resend the electrical mist back a the opponent in a sort of "flying Nagashi" form. Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the mist taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant.

Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times.

‡ Declined ‡ One problem, mist doesn't conduct electricity.





(Suition: Yami ni Orimasu) Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. Their mist shape will allow them to absorb the innate abilities of various elemental properties and through they do not obtain any damage, if the user is around the mist of when this absorption is occurring, than they will be susceptible to the damage in the mist. This concept is based off of "Water Release: Against the Creator" This technique will only work on techniques S-Rank and below (Forbidden and below for Fire and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). This technique works under logical elements, not all elements will be able to cope with this (earth, metal, etc). Solid elements that might have a chance to be absorbed, will simply take the traits applicable, so lava would make the area around them hotter, mud would make the area around them stickier. Elements that do not reciprocate with the technique, will not effect the opponent. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.

‡ Declined ‡ Nice technique but this is overkill. Turning into mist passively to avoid solid attacks combined with those absorption capabilities makes this very difficult to counter. Choose one or the other. Also, this is an S-Rank. Forbidden Rank's of elements weak to water would neutralize it. Reduce what this can absorb by one rank e.g. A-Ranks of neutral elements.
(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival
Type: Defense
Rank: C-S
Range: N/A (depends on the point of interaction)
Chakra Cost: 15-40 (+10 more when used on the user themselves)
Damage Points: N/A (Equivalent to the jutsu)
Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.

Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.

‡ Approved ‡ Nice work.

Since I removed the absorbing aspect, I didn't bother bolding anything since nothing else changed.

(Suition: Yami ni Orimasu) Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.

‡ Approved ‡

(Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at.

Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. Does not work on projectile-based techniques.

‡ Declined ‡ I'm fine with this for the most part (though it feels a little useless/redundant but that's up to you to decide). The only flaw I see is how this would be used on "streams". Are we talking techniques streamed from the user's body like waves of water or streams of fire? or are they different kinds of streams? Also, wouldn't the sapped chakra weaken the technique? This might not affect swamp and other terrain-based techniques but what about humanoids? Do they get weaker as their chakra is sapped?
 
Last edited by a moderator:

Silico

Banned
Legendary
Joined
May 26, 2012
Messages
14,626
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Jiton: Satetsu no Reisu | Magnetic Release: Iron Sand Wraith)
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30(-10/turn)
Damage: N/A
Description: Skozu becomes and embodiment of iron sand by channeling magnetic chakra through herself. Similar to the Hozuki clans water replacement or concretions of the body through the use of doton. Skozus body becomes intangible in the process, and she can chose to partially transform her body or her whole body. The transformed parts becomes shiny and are able to dissolve into clouds of iron sand that can be shaped into weapons such as swords/kunais/shields etc. If a limb such as her arms were to be transformed, Skozu can remotely use them as weapons such as swords, or being shot towards a target as a projectile (A-rank damage). Should Skozu only be partially transformed, she can make herself completely transformed into a cloud of iron sand at will. Should the entire body be transformed, Skozu can form into a cloud of iron sand that can fly through the battlefield. In this state, the affected limbs or the entirety of Skozu's body becomes immune towards physical attacks such as blunt weapon damage, earth element, other sand variations etc. The strengths and weaknesses of the transformed parts follows the rules of Iron Sand - Jiton. Skozu becomes voulnerable towards most liquids and elements that can freeze the sand in place, such as the ice element. Skozu becomes able to reform after taking a blunt hit and re-shape. Skozu can also return to normal state at any time but it would take longer should she have to reform at the same time.

Note: Being transformed, partially or completely, Skozu becomes unable to use other elements than the fundamental elements the magnetic element is built upon(Earth+Wind) as well as CE's based on such elements and of course Iron Sand.
Note: Skozus transformed parts becomes more vulnerable towards water+lightning+ice-based elements
Note: Transformation lasts for a maximum of 3 turns with a 1 turn cooldown between uses. Can be deactivated at will.
Note: Freeforming of weapons and projectiles costs a move and are A-ranked.
Note: Can only be used by Skozu Ironstorm.

✦ Declined, needs a cap limit on usage. The movement as a cloud of sand needs to be defined. ✦



(Jiton: Furaingukāpetto | Magnetic Release: Flying Carpet)
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user slams their hands on the ground and channels magnetic chakra through it, gathering iron sand from it. The user then divides the mass of iron sand into two counterparts. One carpet, and one mass of opposingly charged polarity that of the carpets mass. This makes the carpet emerge straight under the user by the repelling forces of its counterpart that is underground. The movement could be described as that of a piston, and lets the user fly up into the air to avoid taking damage from ground-based jutsus/other projectiles. The carpet can't fly on its own of course and ends within the turn of its creation as well as its counterpart.

Note: Must have training in Jiton | Iron sand up to B-rank
Note: Can only be taught by Skorm.

✦ Approved ✦



(Fūin: Ushinawareta no higo | Sealing Arts: Aegis of the lost)
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: The user will utilize the seal of the Aegis that is placed inside the user's palm. This seal is loaded with one of three different kinds of chakra with special unique sealing abilities. Only one type can be chosen for each person(biography) and the choice of which seal to have is permanent. There are three different kinds of seals that, when applied to a hand-held weapon, will give it a unique sealing ability. The infusion is spread out through the entire weapon/structure but it can only stretch so far as the size of the user(average human). If the object is bigger than that, then not all of it will be covered with the infused sealing chakra. Objects also need to be solid. The unique abilities are such;

Seal of Zou: The user utilizes the seal of Zou that is placed inside one of their palms. On touch, hand-held weapons are infused with the special sealing chakra and starts to darken while growing very thin fur on it(only for cosmetics). Kunais, swords and offensive items are granted a powerful sealing formula that, if in contact with an enemies summon, will seal the summon(Up to B-rank summons). Shields, walls and defensive items are given the unique ability of creating a resistance to ninjutsu tied with the opponents summoning(Up to B-rank). This can be the toads unique oil jutsus or snakes unique sealing abilities etc.

Seal of Zen: The user utilizes the seal of Zen that is placed inside one of their palms. On touch, hand-held weapons are infused with the special sealing chakra and starts to glow white while tiny flashing sparks flash around them(again, only for cosmetics). Kunais, swords and offensive items are granted a powerful sealing formula that, if in contact with an enemies clone(elemental or non-elemental), will seal the clone(Up to B-rank clones). Shields, walls and defensive items are given the same abilities, should a clone touch them, they will be sealed.

Seal of Lucifer: The user utilizes the seal of Lucifer that is placed inside one of their palms. On touch, hand-held weapons are infused with the special sealing chakra and starts to spreading out red glowing kanjis all over the item. Kunais, sword and offensive items are granted a powerful sealing formula that, if in contact with an enemy will drain their chakra into the item. If hit by an item infused with this chakra, kanjis will spread out on the impact area and stay there for a full turn. These kanjis are restraining the target's chakra reserves by constantly draining it(-100 chakra). This renders the target unable to mold chakra above A-rank for one turn. Shields, walls and defensive items are given the same abilities, should an opponent touch them, they will be drained of chakra.

Note: Seals are always activated.
Note: Only one of these three seals can be placed on a biography. Seals can be placed on inside both of the user's palms if they so wish.
Note: Must be stated in biography or in opening move of a battle.
Note: Seals can only be placed by Skorm.
Note: All seals are of A-rank, and thus affected items can be broken by jutsus that can break A-ranked Fūinjutsu.

✦ Declined, these all exist as other seals by other people ✦
 
Last edited by a moderator:
Joined
Apr 17, 2016
Messages
327
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Ninpo:Kousoukuka) Ninjutsu:Speed Enhancement
Type:Supplementary
Rank:E
Range:Short
Chakra:5
Damage:N/a
Description: The user will perform the hand seal, tiger, on one hand. After which the user will focus an amount of chakra into their feet and legs evenly as if walking on water before releasing it all at once allowing a increase in speed temporarily and only for an instant.
Notes:
-This can only be taught by Insomniac
-This can only be used 6 times a match
-This can only be used to dodge things within reason such as a knife or single fireball being thrown
-The maximum travel distance the jutsu allows is 10 feet.
-The movement can be followed by non dojutsu users.

(Setsudansa Re Ta Shadou)Severed Shadow
Type:Weapon
Rank:C
Range:Short-Long
Chakra:N/a [+1 per arrow fired][+5 to transform][+10 to infuse chakra][+15 to infuse chakra after transformation]
Damage:N/a [+5 damage per arrow][+10 if transformed][+20 if chakra infused][+30 if chakra infused after transformation]
Description: It is a large kunia that's 3 feet long and about 4 inches at it's thickest point with the base of it being covered in bandages to create a comfortable grip. It's composed of steel, chakra metal, and an alloy of cobalt-chromium making it very durable and only breakable to weapons of greater rank. The main purpose in this form is to act as a normal chakra blade which comes with inhanced cutting power and if the user is a wind or lightning chakra type then the ability to cut through normal weapons in 1 to 2 swings.
The user simply performs one handsign, ram, to transform the weapon into a bow that uses the users chakra as arrows and depending on the type of chakra infused (can be changed based on the users will and ability to use said chakra type) the arrows will exhibit the chakra types natures such as wind can pierce objects easier, lightning can paralyze, and fire will burn or catch the object it pierced on fire. The bow is 4 feet long and 2 inches wide.
You must be registered for see images
You must be registered for see images
Notes:
-Can only be used by those given permission to from Insomniac
-The arrows can be blocked by chakra infused blades
-Chakra blade mode can only be done 4 times and lasts 3 turns
-Chakra bow mode can only be used 4 times and last 3 turns
-Each transformation or charging counts as a jutsu and requires 1 turn cool downs between usage.
-The arrows are visible due to them giving off the aura of the infused element such as fire having a trail and they losing speed the the more distance between target.
-Transformation lasts 2 turns.

‡ All Declined ‡ Come back when you have an approved bio.
 
Last edited by a moderator:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Re: Custom Jutsu Submission

(Fuuinjutsu: Fūsatsu Kakei) Sealing Technique: Slaying Fire Penance Seal
Type: Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: 10 (Per jutsu)
Description: This sealing jutsu is a unique version that works by sealing the opponents tenketsu as opposed to his chakra directly. By sealing the tenketsu of the opponent the user will be capable of causing the opponent to actually harm himself with each jutsu that the opponent uses. Every time he activates a technique the excess chakra in the clogged tenketsu will be released outwards forming a harmful shroud of raw chakra around the opponent causing harm to himself. In a very similar way to how a rookie ninja using too much chakra to power a technique will have the jutsu blow up in his face. Additionally the excess chakra will be wasted, causing every jutsu the opponent uses to lose 15 damage while also causing 15 damage to the user. The seal persists for the duration of the battle unless it's removed, which makes this seal superior if used via direct contact, though it can be applied to a paper tag or to the opponents clothing but this makes it easier to remove if done that way. Should the opponent not take heed of this he will begin to suffer adverse affects quite quickly. Should he use ten jutsu while still under the effects of the seal. The raw chakra surrounding him will erupt sealing him in a large A ranked barrier that greatly inhibits all movements preventing the forming of handseals and essentially trapping the opponent in suspended animation.
Notes:
- May only be taught by ReXii
- May be used twice per battle
- May be removed from the skin via sealing displacement techniques or from any location on the body via destruction of the sealing script.
- The barrier forming will happen the instant the tenth jutsu is cast and will trap the opponent inside for two turns.

‡ Declined ‡ Not keen on allowing something like this.

(Fuuinjutsu: Kyūjūrokkei Kakafūmetsu) Sealing Technique: Ninety-Six Capitol Fire-Suspended Seal Destruction
Type: Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: N/A
Description: This sealing jutsu is a powerful delayed sealing jutsu designed specifically to prevent an opponents activation of seals upon death and to prevent them healing from a near death state. Applied by striking the targets body directly usually, though also being able to be placed with tags to a lesser effect. Once placed the kanji will lie dormant and invisible on the opponents body. Until they reach a weakened or near death state. The moment the opponent reaches this weakened state the dormant kanji will activate having the ability to feel the opponents weakness. Upon activation the kanji will glow red and multiple spikes of red chakra similar to that in the hokage barrier technique will erupt from every one of the opponents tenketsu entirely blocking his chakra pathway preventing the activation of techniques such as the reverse four symbols jutsu, or any jutsu that activates upon death in a similar fashion. Once the red spikes have formed the opponent will then become cocooned in red energy forming a barrier around their body before the cocoon grabs any material from it's surrounding area such as rock dirt earth or water and forms it in to a solid shell trapping the opponents body within it, this jutsu allows the user to capture dead opponents bodies while perfectly preserving them. It also prevents the usage of powerful medical techniques with the exception of ones that heal incredibly quickly like strength of the hundred.
Notes:
- May only be taught by ReXii
- May be used twice per battle
- May be removed from the skin via sealing displacement techniques or from any location on the body via destruction of the sealing script
- May only be activated on near death or dying opponents

‡ Declined ‡ The trigger of this seal needs to be better defined. Sensing the opponent's "weakness" doesn't meet that require imo. Just in case, I'll get a second opinion.

(Fuuinjutsu: Kin) Sealing Technique: Prohibition
Type: Offensive/Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: 60
Description: This sealing jutsu is a non traditional style technique that works through the usage of a kanji container being used to reshape the material it's applied to during the sealing jutsu it self. The techniques kanji can be placed via touch or via a paper tag and must be placed upon a tangible material of a lower rank than itself. Once placed the user can activate the seal with a single handseal. Causing a funnel like barrier to form that directly consumes the material that the seal is placed on behaving like a trash compactor it compresses the material in to a solid dense form and fires it out in the form of a type of dense flexible version of the parent material that wraps around the opponents arms first followed by their legs and their back before it wrenches them to the ground, the ends of the material merge with the ground directly placing multiple versions of the kanji where they meet and being pulled back inside said kanji to create an almost seamless binding technique that leaves opponents unable to form handseals.
Notes:
- May only be taught by ReXii
- May be used twice per battle
- May be removed from the skin via sealing displacement techniques or from any location on the body via destruction of the sealing script

‡ Pending ‡ Leaving for LoK.
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Re: Custom Jutsu Submission

Kuchiyose no Jutsu: Jigoku no Banken) Summoning Technique: Hellhounds
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The hellhounds are guardens of Mount Fang. These two hounds are the most devlish looking dogs on the island. The dogs are said be Satan's own personal dogs but really who knows besides the Dogs and Wolves that live on Mount Fang. Each hellhound has its own personal name and can be summon together or separt times. The hounds are mangled black fur, glowing red eyes, and a breath and body odor of death(dead body sitting for over a week). The size of the hounds are roughly the same size as Akamaru Part 3 each.

These hounds have some unique abilities. The hounds are able to use S rank and below fire jutsus. The hounds have two special abilities that either require eye contact and just slashing their claws. The hounds when they are stared at in the eyes or when they are on the field both doesn't require any eye connection. The genjutsu is called, "Death of the Hounds"(A rank). This genjutsu is unique because the hounds puts the person into a genjutsu where Sight and Hearing are taken over and literally see and hear as if they were in hell. They seem to have appeared to be in hell also and the hounds standing in front of the person still. The hounds can even slash their claws to release out a crescent shape of fire up to five crescent shapes.

When the user wants to summon both of the hounds the user must mark both palms with blood and channel fire chakra for one full turn. With this the user can't use any hand seals nor any other elemental chakra while channeling their fire chakra.

-Can only be summoned once per battle
-Can use fire ability every other turn per hound
-Hounds only stay on the field for five turns each
-Genjutsu used only two times per battle

Declined - rank of the fire released? Restrictions on the gen? Otherwise one hound binds then the other, plus as you have them they are pretty OP, summon two hounds, can both use S rank handseals and both use an extremely strong gen. Tone it down

(Kuchiyose no Jutsu: Kenshutsu) Summoning Technique: Detect
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Detect is a long snake from the cave of Ryuchi. He is lime grime snake with a white bottom. He is a snake of three abilities that make him a very good snake to have on any Snake Sage Mode users besides his normal snake abilities. His first ability is to merge with any one that is in Snake Sage Mode giving them a tail that hangs outside of their lower back but the snake head emerges from the backside of the user's neck looking backwards. The second ability is to absorb natural energy. The third ability is to transfer the natural energy to the user they are merge with via the Transfer Jutsu every turn which leads to the user only have two moves to use per turn.
-Merge only happens twice per turn
-Only two moves per turn
-Transfer Jutsu is a move that counts towards the three moves per turn

Declined - too many snake cj being made that summon snakes that infuse the user with natural energy.

(Kuchiyose no Jutsu: San Baka Taishō) Summoning Technique: Three Stooges
Rank: A
Type: Attack/Defend/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user summons three snakes around the length of an adult anaconda each. The snakes are connected to their users and all come in different colors depending on their user. The snakes have the ability to be manipulated via hand motions from the user. The snakes all would move or specific one(s) at once. The snakes would have the ability to speak to the user in their own language(the user's language). These snakes have all the same ability as snakes normally would. They can even move along or under water because they are ninja snakes.
-hand motion doesn't count as a move unless they are specifically attacking and defending
-Each snake can defend against C rank jutsus without damage
-They move at kage speed

Declined - say they can only use basic snake ninjutsu, and C rank would kill each snake really, A rank devide 3 = 3 weak B ranks, or 1 B rank two C ranks, how would they not take damage?
‡ All Pending ‡ Leaving for Pervy.
Kuchiyose no Jutsu: Jigoku no Banken) Summoning Technique: Hellhounds
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The hellhounds are guardens of Mount Fang. These two hounds are the most devlish looking dogs on the island. The dogs are said be Satan's own personal dogs but really who knows besides the Dogs and Wolves that live on Mount Fang. Each hellhound has its own personal name and can be summon together or separate times. The hounds are mangled black fur, glowing red eyes, and a breath and body odor of death(dead body sitting for over a week). The size of the hounds are roughly the same size as Akamaru Part 3 each.

These hounds have some unique abilities. The hounds are able to use S rank and below fire jutsus. The hounds have two special abilities that either require eye contact and just slashing their claws. The hounds has the ability to produce a genjutsu that when they are both on the field just requires a loud roar which also releases a small and non lethal flame(only a two feet from the hounds). The roar and flame acts a medium to produce the genjutsu which can be used up to mid range. The hounds has to do the roar and flame at the same time to produce the genjutsu. The genjutsu is called, "Death of the Hounds"(A rank). This genjutsu is unique because the hounds puts the person into a genjutsu where Sight and Hearing are taken over and literally see and hear as if they were in hell. They seem to have appeared to be in hell also and the hounds standing in front of the person still. The hounds can even slash their claws to release out a crescent shape of fire(B rank) up to five crescent shapes.

When the user wants to summon both of the hounds the user must mark both palms with blood and channel fire chakra for one full turn. With this the user can't use any hand seals nor any other elemental chakra while channeling their fire chakra.

-Can only be summoned once per battle
-Can use fire ability every other turn per hound
-Hounds only stay on the field for four turns each
-Genjutsu used only two times per battle
-No summons at the same time as these
-all abilities count as a move per turn

Approved - get tired of rechecking so made edits lol

(Senpo: Hebi Kage Bunshin) Sage Art: Sage Shadow Snake Clones
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user extends out one or four snakes from their selves. These snakes are shaped and have the ability like that of a snake but can talk and look like the user(facial features) that created them. Each snake has different colors besides their face looking exactly like the user. These snakes also have the ability to use natural energy and once disperse can transfer the natural energy to the user to increase Sage Mode by 2 turns or allow the user to enter Sage Mode.
-These clones go by the normal rules of a clone but no experience goes to the user

Declined - dnr
 
Last edited by a moderator:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Re: Custom Jutsu Submission

(Kage/Ninpou: Shoumei) Shadow Art/Ninja Style: Illumination
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (10 per turn to maintain)
Damage: +20
Description: By performing two hand seals the user 'stores' chakra into his shadow. The chakra stored is severely concentrated and focused to such a degree that it glows. In other words, it provides light. The chakra, once stored, would provide a simple glow to the shadow, however, when deemed necessary the light would increase in strength. This light is used to combat a Nara's weakness, light itself. When an opposing light is 'cast' upon the shadow 'Illumination' would come into play. Light, from the user's previously stored chakra, would be produced in abundance from behind (with respect to the opposing light) the users shadow. This light would allow the users shadow to continue onwards without any hindrance from the opposing light. Light, however, can also be used to empower a Nara. As such, the user can use this technique to empower his shadow based attacks by providing a light source that temporarily increases the shadow's size/speed/strength.
-Lasts 3 turns.
-Usable 2 times.
-When used to simply combat opposing light the technique is passive. It's usage costs 15 chakra.
-Illumination counts towards the jutsu limit and costs 20 chakra when used to empower.
-Can combat up to 'A Rank level light.'

☼ Declined DNR ☼



(Kage: Shotou) Shadow Art: Elementary
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After performing two hand seals the user will split his shadow into two halves. Each half could extend to mid range distance. The halves shape could be altered to the user's liking. For example, one half would be a fist while the second would be a dagger. One half can hold down the target and the other would stab said target. The halves can each reach 5 meters size if deemed necessary. Similar to other shadow art techniques the halves can rise upwards. As such, the user can use them as means to gain elevation for example. Lastly, the strength of the shadows is similar to that of steel.
-Usable 3 times.
-Shadow techniques can be performed through the halves.

☼ Approved ☼

(Kage: Jama) Shadow Arts: Intrusion
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (20 per turn)
Damage: -
Description: After performing 5 hand seals the Nara would extend his shadow all around him, the shadow would to rise until it reaches 15 meters in length. Then, through shape manipulation, the shadow would take one of two forms.
Form 1: The shadow takes the form of a an armored samurai. The samurai can transform his arms to shields and swords. The samurai has a reach of mid range. The user can remain inside the samurai, he would only need to create a small opening where he wants to remain. To control the samurai the user has several options.
The first is to perform one hand seal and 'become' the samurai. The samurai would imitate the movements of the user.
The second is to control the movements of the samurai after performing one hand seal. This enables the user to move away from the samurai(max mid range otherwise 'connection' is lost) while the samurai deals with the targets(while under the user's control).
The third manner of control requires three hand seals. The samurai would act on its own, attacking anything that has a shadow longer than 0.5 meters. If, by chance, the user had slipped a shadow infused object on a target then that target would become the samurais priority.
Form 2: The shadow would take the form of a 4 legged, two headed, and 2 tailed creature. The creature would be grotesque in appearance having spikes and scales located throughout its body. The creature would be controlled by the user, it can reach mid range from the user. The creature can release shadow spikes from its body, the spikes can reach mid range from the creature. The spikes carry B rank strength. The spikes can penetrate B rank and below level defenses.
In both forms the shadow has the strength of steel. Furthermore, a thin shadow line always connects the user to the forms. If that line is countered the technique would end.
-The forms have a striking power of 80 DMG points.
-Shadow techniques can be performed through the forms.
-Last 2 turns.
-Usable twice with a 2 turn interval between uses.
-No nara techniques one turn after use.
-Whilst using the technique the user can only use nara clan related techniques, kenjutsu, taijutsu, and non chakra based techniques.

☼ Declined ☼

If it can penetrate B-rank defenses, then its an A-rank ability. The third option for controlling the Samurai doesn't work. On a sunny battlefield it would be attacking everything, like trees and junk.



This is proof that shadows can have the strength of steel.


‡ Pending ‡ Leaving for another mod.
(Kage: Jama) Shadow Arts: Intrusion
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (20 per turn)
Damage: -
Description: After performing 5 hand seals the Nara would extend his shadow all around him, the shadow would begin to rise. It maximum length is 15 meters. Then, through shape manipulation, the shadow would take one of two forms.
Form 1: The shadow takes the form of an armored samurai. The samurai can transform his arms to shields and swords. The samurai has a max reach of mid range. The user can remain inside the samurai, he would only need to create a small opening where he wants to remain. To control the samurai the user has several options.
The first is to perform one hand seal and 'become' the samurai. The samurai would imitate the movements of the user.
The second is to control the movements of the samurai after performing one hand seal. This enables the user to move away from the samurai(max mid range otherwise 'connection' is lost) while the samurai deals with the targets(while under the user's control).
The third manner of control requires three hand seals. The samurai would act on its own, becoming sentient.
Form 2: The shadow would take the form of a 4 legged, two headed, and 2 tailed creature. The creature would be grotesque in appearance having spikes and scales located throughout its body. The creature would be controlled by the user, it can reach mid range from the user. The creature can release shadow spikes from its body, the spikes can reach mid range from the creature. The spikes carry A rank strength. The spikes can penetrate defenses based on their 'elemental' strengths and weaknesses.
In both forms the shadow has the strength of steel. Furthermore, a line of shadow always connects the user to the forms. If that line is countered the technique would end.The size of the forms can be increased/decreased with the maximum size being 15 meters. This allows for tactical attacks. Ex: Increasing the reach of the samurai from 3 meters to 6 meters in order to surprise opponents.
-The forms have a striking power of 80 DMG points.
-Shadow techniques can be performed through the forms.
-Last 2 turns.
-Usable twice with a 2 turn interval between uses.
-No nara techniques one turn after use.
-Whilst using the technique the user can only use nara clan related techniques, kenjutsu, taijutsu, and non chakra based techniques.

Declined - It's labeled as short range but can reach 15m, 15m is mid range. 0-5m = short range, 5-15m = mid range, 15m+ = long range

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: -
Chakra: 20
Damage: +20
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.

Declined - Make it so it adds 1 rank to A ranks and below, and +20 to S rank and above. Not only that but range should still say short-long so it can still cover all ranges of shadows, at the moment it has no range and so can't reach anywhere away from you.
This is proof that shadows can have the strength of steel.


(Ninpou: Suimin) Ninja Style: Sleep
Type: Supplementary
Rank: S
Range: Short
Chakra: +35->45 (per turn)
Damage: -
Description: Simply put the user would sleep in order to regain chakra that was used. Sleeping during a battle would naturally leave the user vulnerable to attacks. If used outside of battle the user would basically be under the mercy of the opponents. If the sleeping user is challenged by an opponent they can not decline and would be under the mercy of their opponent. When used in safe areas where there are no opponents/conflict the user can only sleep for 4 turns maximum. If used in areas of conflict the user can sleep a maximum of 8 turns. The user must always sleep for 2 turns at least. There are 3 types of sleep. Light sleep in which the user would regain 35 chakra per turn. The user can be waken up by light noises, as such this is the most advisable sleep during conflict times because it would allow the user some time to react to an opponent's presence. The user can be woken up by the opponent talking to them in Light sleep state.(So voices slightly higher than normal would wake the user up). Heavy sleep in which the user would reagin 40 chakra per turn. The user would require heavy noises to wake up, as such this is advisable in areas where the user has many allies to protect him. Odin sleep is the most heavy sleep in which the user would regain 45 chakra per turn. Noises would not wake the user up at all. Only physical contact would achieve that. This is advised in safe areas. But due to the 4 turn sleep limit in safe areas the user can only regain a maximum of 180 chakra points in that case.
-Usable 3 times per conflict.
-The user must specify for how many turns they would sleep.
-If the user is woken up before 2 turns they would not regain any chakra points because the body would not have properly rested.

Declined - just no. For one sleeping for one "turn" could be all of 2 seconds in the rp. You need a full days rest to recover chakra like this
 
Last edited by a moderator:

Cyber

Active member
Veteran
Joined
Apr 24, 2014
Messages
4,132
Kin
85💸
Kumi
1,276💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

( Howaitorōtasubureido ) The White Lotus Blade
Type: Weapon
Rank: S Rank
Range: Short
Chakra: 40 (-20 per turn to charge)
Damage: 80
Description: The White Lotus Blade was forged by Ichigo Uchiha when he first joined the White Lotus. During his time among the lower ranks of the group, Ichigo had to scavenge for power in the hierarchy. He began working with tempered steel, shaping and carving it each and every day. Making it into the perfect weapon for him. After spending several months sharpening and detailing the blade, Ichigo made it so that it has the utmost balance, striking at 1.5x the normal speed of a katana. The main ability of this weapon is its blinding powers. By absorbing light from external forces such as the sun, moon, fire or lightning, the blade glows a bright white, blinding all who lay their eyes upon its magnificence. This ability is not passive and requires one of the users 3 moves per turn, but the blinding effect lasts 2 turns per use. The ability is done by moulding ones chakra into the blade at all times, making it passively absorb light, reflecting all absorbed light in a 360° short range radius. This light is released by thrusting the sword straight up into the air and forcing chakra through it, causing it to expel the built up chakra in the form of light.

Image of weapon
You must be registered for see images

Restrictions
- Must be in contact with the sword to release or store light
- Ability can only be used 3 times per battle with a 2 turn cool down between uses for the light to recharge
- Can withstand Damage equal to an S Rank (80 or higher), after which the ability is left useless regardless of it's previous use


‡ Declined ‡ Infringes on the Light CE.
 
Last edited by a moderator:

Matt

Legendary
Joined
Dec 24, 2012
Messages
12,200
Kin
827💸
Kumi
15,077💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (+10 chakra to any techniques this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their steel release techniques for the next three turns. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any and all steel techniques utilized by the user for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 20 more damage points than normal. Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently and its effects are only realized when steel-based techniques are used. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Lasts for three urns
Can only be used twice per battle
Can only be taught by BlackCrow

Declined - change it to + 1 rank and only works up to A ranks, and it wouldn't be instant in the purple as you have to reheat the metal. And make is useable once for 4 turns.

How an armour would look with this technique applied
You must be registered for see images

‡ Pending ‡ Leaving for another mod.
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Katon Fuuinjutsu - Shisan e no hai) Fire Style Sealing Technique - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fuuinjutsu based on chakra flow abilities and sealing tags. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By having this explosive ash stored inside a number of sealing tags prior to a fight the user is capable of applying the seals to his limbs or any weapons he owns. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta

‡ Declined ‡ Applying this to weapons clashes with a seal Scorps owns. Also, I'm not sure why this needs to be a Fuuin technique rather than just a Fire Release one (like the D-Rank). I hope the bolded doesn't mean the ash created through this technique can only be ignited by the below jutsu (Dust to Dusk).

(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The follow up jutsu to Sealing Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield.

~Notes~
- Usable twice per battle.
- Once used the user may not activate ashes to assets abilities for three turns.
- Must be taught by -Vegeta

‡ Declined ‡ Parent technique was declined.
-Resub-

(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta


‡ Approved ‡


(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield.

~Notes~
- Usable twice per battle.
- Once used the user may not activate ashes to assets abilities for three turns.
- Must be taught by -Vegeta


‡ Approved ‡ You and your linked jutsu. Good work on both these though. Just remember this can only be used on the above technique.


(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 25% of his total speed and tracking ability for three turns after this jutsu due to a lack of oxygen in the body and brain.

~Notes~
- Usable 3x per battle
- Must be taught by -Vegeta

-Reference-
You must be registered for see images

‡ Declined ‡ Didn't know Karate could be so OP. Tone this down.
(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back.

~Notes~
- Usable 3x per battle
- Must be taught by -Vegeta


‡ Approved ‡



-Reference-
You must be registered for see images
 
Last edited by a moderator:

Tsuki

Active member
Supreme
Joined
Apr 27, 2012
Messages
38,418
Kin
1,154💸
Kumi
30,042💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Katon: Benihime, Juzutsunagi) - Fire Release: Crimson Princess, Beaded Mesh
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique launches condensed fire chakra in the form of a tangible blood-red colored net, generated from the blade length, and simply throws it over the intended target with a simple slashing motion from the blade. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. After throwing the net, the user stabs the net with the tip of their blade, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.

Note: Can only be used twice per battle
Note: Has to wait one turn in order to use this technique again
Note: No fire technique of A rank and above in the same turn
Note: Can only be taught by -Tsuki

How the technique looks like:
You must be registered for see images
You must be registered for see images
____________
-Approved-
UPDATE (also shortened name):

(Katon: Juzutsunagi) - Fire Release: Beaded Mesh
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user launches condensed fire chakra in the form of a tangible blood-red colored net, generated from a weapon's length or body part (hand or foot), and simply throws it over the intended target(s) with a simple slashing motion from the weapon or waving motion from the body part. The net further binds and restricts opponents' movements by constricting to their form. This net appears elongated and somewhat narrow and can vary in size depending on what the user sees fit (cannot imprison something larger than half the size of Gamabunta). After throwing the net, the user can stab the net with the tip of their weapon by, for example, throwing the weapon towards the net or alternatively perform the tiger hand seal. Doing so will create orbs of fire on the constricted parts of the net that soon after erupt into a large and devastating explosion.

Note: Can only be used thrice per battle
Note: Two turns cooldown between usage
Note: Cannot use S-Rank and above fire in the same turn

(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki


 Approved 
UPDATE:

(Genjutsu: Me Dakkyuu) - Illusionary Arts: Eye Dislocation
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs two handseals (starting with boar) inducing the target in an illusion by sending their chakra to disrupt the target's chakra system and the chakra within their brain. After performing those handseals, the target's senses would make them believe that the user possesses some increased speed ability that could be mistaken for swift release and is using it to move quickly to the opponent's location. Depending on what the user initially planned for this illusion, the illusion will either have a prolonged or shortened duration (both cases not exceeding 1 turn) which cannot be altered after the genjutsu is cast. In the illusion, once the user would have suddenly appeared near the target, the user will give the opponent many successive quick kicks and punches which sets them off balance. In the illusion, the target won't be capable of matching their own reaction and speed with the user's false presence regardless of how quick they are in reality. The moment in which the user had planned the illusion to end, the target will believe that the false presence of the user has suddenly moved behind them and is pointing/touching the back of the target's head with the user's index and middle finger in a gun-like fashion. At that moment, the target's eyes will have their eyeballs suddenly dislocated from their sockets as if they were forcefully attracted by the user's 2 fingers, causing the eyes to turn back 180 degrees to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them experience great pain which causes some mental damage in reality. In reality the target would be falling due to getting out of balance in the genjutsu (because of the kicks and punches) and seemingly be incapable of moving because of the illusionary taijutsu's speed. When the genjutsu ends, the target will be capable of standing up but with some mental pain, particularly towards his/her eyes due to having had their eyeballs dislocated in the genjutsu. However, in reality, their eyes would remain intact apart from having their eyesight's tracking speed reduced by 3 points for the same and next two turn in which the illusion ends due to the short-lasting after effect of the mental pain which was also directed towards the eyes.

Note: Thirce per battle
Note: No genjutsu the same turn
Note: Cannot be used the following two turns

‡ Updates Approved ‡ Nice work on the 2nd technique.
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Re: Custom Jutsu Submission





Derived from the Summoning Bach approved

Tiglon Arts: Bách's Divine protection | Bahha no kago
Type: Defensive/Offensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This is Tiglon art used by clapping one's hands together to summon a cloak made from a partial piece of Bach's mane. The mane is pure black and is draped over the user like an oversized fur coating to be used immediately. As seen by Bach's abilities, his mane is very special so becomes a great battle asset to whoever is wearing it. Just like Bach, the user becomes able to transform the fur into pure flames (though the cloak is made where a piece of Bach's skin is between the user and the flames to protect from scolding) in order to gain access to its power. When in flame form the mane becomes capable of absorbing fire techniques equivalent to A-rank or lower, thus feeding the flames to both empower and make the flames bigger. Usually the flames can be used to inflict up to A-rank (60) dmg by whipping waves of flames at a nearby opponents, but this damage is risen if a technique is absorbed. For absorbing a D-rank the tech gains +5 damage, for C-ranks the gain is +10, for C-ranks the gain is +15 and for A-ranks the gain is +20.

☆ Only teachable by Shady
☆ Lasts 4 turns max and can only be used twice. Meaning if used for three turns the first usage, the second usage will only last a single turn
☆ Must be a signer of the Tiglon contract
☆ The damage boosts can't be stacked
☆ Damage boosts from absorptions only last that turn and only one technique can be absorbed per turn

✦ Declined, the fire absorption.ability is too mimicked in other Fire CJ to allow.✦




Derived from the Summoning Bach approved

(Removed the absorbing aspect and change the usage of the mane.)

Tiglon Arts: Bách's Divine protection | Bahha no kago
Type: Defensive/Offensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This is Tiglon art used by clapping one's hands together to summon a cloak made from a partial piece of Bach's mane. The mane is pure black and is draped over the user like an oversized fur coating to be used immediately. As seen by Bach's abilities, his mane is very special so becomes a great battle asset to whoever is wearing it. Just like Bach, the user becomes able to transform the fur into pure flames (though the cloak is made where a piece of Bach's skin is between the user and the flames to protect from scolding) in order to gain access to its power. The Mane itself is in no way controlled by the user, but instead it is still fully controlled by Bach himself. The way this works is that the user and Bach would be linked mentally just like when summoning Bach himself, thus allowing information the user gains in the battle to be transferred to Bach and letting him know how to control his mane as needed. The man can be manipulated to create tendrils of fire, shields, spikes etc.. Just leaving it up to Bach's imagination on how the Mane is manipulated, the only real limit to the flames is the fact that it can't leave short range. Due to this being controlled by Bach and not the user, the Mane can be used to defend and attack while the user himself attacks or defends.

- Only teachable by Shady
- Lasts 5 turns max and can only be used twice. Meaning if used for three turns the first usage, the second usage will only last two turns
- Must be a signer of the Tiglon contract
- Costs a move to attack and defend after the initial usage.



(Genjutsu: Nemurerumori no bodi ) -
Illusion arts: "Sleeping" body

Type: Attack/supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly "fall asleep" and become numb to a degree, along with an extremely intensified tingling feeling throughout out those body parts. This would successfully slow down the opponents movements drastically due to the lack of control people have over their body when a body part "sleeps", and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically.

- Only taught by william24
- Can only be used twice per battle
- Can be used on multiple opponents at once

X-Declined-X Tried countless times, just use temple of nirvana.


(Changed the name, and the name of the affect so it can be more clear. I'm not putting people to sleep. I'm putting body parts to sleep aka paresthesia. This hasn't been done)

(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
Type: supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

- Only taught by Shady
- Can only be used twice per battle and lasts 3 turns per use
- Can be used on multiple opponents at once

‡ Both Approved ‡

This is my 2nd jutsu I'm submitting. My other one was already checked.
------------------------------------------------------------

(Taiguronsamon: Nel ) -
Tiglon summon: Nel

Type: Summon/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: /
Description:
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Nel, a warrior Tiglon. Unohana takes on the typical look of a tiger but with a small clean mane along with a thick, gold cuffling around her neck and a small one around her tail. Around her paws hers fur is very thick and take on the shape of angel-like wings, which allows her to fly but at speeds 1 ranks below it's summoner. When she is first summoned she's small enough to fit on an average sized man's shoulder. And like all the other Tiglons she's able to communicate with the summoner via telepathy. She is also noted to be the only Tiglon to be able to walk on it's hine legs to function.
Abilities
Nel's abilities are more of a "support" type, she is able to use Genjutsu up to A-rank and Taijutsu up to B-rank. Along with that she is able to feel her summoners chakra flow in a "sensing" type of way and force chakra into him/her in order to free them from A-rank and below genjutsu.
Anytime in battle Nel can "expand" herself to become a full sized Tiglon that stands twice as big as a horse. This allows the summoner to ride her instead of her riding the summoner. Nel is known to move at speeds equal to a Sannin Ranked Taijutsu specialist.

- Only taught by william24
- only summoned once per battle and lasts 5 turns
- Breaking summoner out of genjutsu counts as a Kai
- Only knows when the users in genjutsu when in contact

X-Declined-X Chose either Genjutsu/Kai or Taijutsu/Expansion

-----------------------------------------------------------
(Changed name and rank and went with Ken/Expanding)

( Taiguronsamon: Zaraki) - Tiglon summon: Zaraki
Type: Summon/Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points:
Description:
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Zaraki, the best swordsman Tiglon. Zaraki takes on the typical look of a red tiglon but with a small clean mane along with a thick, gold cuffling around his neck and a small one around his tail. Around his paws his fur is very thick and take on the shape of angel-like wings, which allows him to fly but at speeds 1 rank below it's summoner. When he is first summoned he's about twice the size of an average man, And like all the other Tiglons he's able to communicate with the summoner via telepathy. He[/] is also noted to be one of the only Tiglons to be able to walk on it's hine legs to function.
Abilities
Zaraki's abilities are more of a straight forward battle type. He is able to use Kenjutsu up to and including A-rank (includes Samurai techniques) with great skill. Along with that, he wears a full body samurai armor which prevents B-rank and below elemental damage and A-rank and below physical damage.
Anytime in battle Zaraki can "expand" himself to become his true size, which stands about 15m tall. This allows Zaraki more power and range in his swordsmanship. Zaraki is known to move at speeds equal to a Kage Ranked Taijutsu specialist.

- Only taught by Shady
- only summoned once per battle and lasts 4 turns
- Each move counts as an allotted move per turn, though the change in size is passive.

‡ Declined ‡ No the Samurai techniques bit. Ask me if you want to edit it out and I'll approve this.
 
Last edited by a moderator:

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Gakidō: Ankyotai) - Preta Path: Draining Strike
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: While in close combat with an opponent, the use will access the Preta Path, which grants the ability to absorb chakra. This will allow the user to implement this method in conjunction with a Taijutsu attack by spiraling his chakra in opposite to his opponent, allowing him to drain 30 chakra points from there opponent per strike. The attack must make physical contact with the target in order to drain chakra. This doesn't however increase the damage of his attack.
Note:
-Can only be used by Preta Path or with it active
-Can only be used twice per battle
-Cannot be used on consecutive turns
-Can only be taught by Serpent

Declined - you can already do this with the cannon technque

(Chikushōdō: Samonkō) - Animal Path: Anti-Summon
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Placing their hand on an opponents summon, the user will access his Animal Paths abilities as reverse summoning markings form outwards, This will force the summon back to it's respective "homeland" and prevent if from being summoned again or the remainder of the battle.
Note:
-Can only be used by Animal Path or with it active
-Takes a one turn cool down to be able to use Animal Path abilities again.
-Can only be used twice per battle
-Can only be taught by Serpent

Declined - clashes with jakes custom, summon be gone.

(Chikushōdō: Tenrai Nottori) - Animal Path: Divine Takeover
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 (-10 per turn)
Damage points: N/A
Description: A simple yet effective technique that requires the user to stab a summon with a chakra rod beforehand. The user will access his animal path and infuse his will upon the summon. This will force the summon under his control as the Rinnegan manifests in its eyes, linking its vision with the users.
Note:
-Can only be used by Animal Path or with it active
-Can only be used once per battle
-Can only be taught by Serpent

Declined - the overall effect is fine by me but one rod wouldn't do this. Pein had like 100 rods in each of his summons to control them much like his paths. When one rod was placed in naruto's hands it just distorted his chakra it didn't allow pein to control him
 
Last edited by a moderator:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
Re: Custom Jutsu Submission

Fuinjutsu/Fuuton: Do~ūmu no sekai (Sealing Arts/Wind Release: Doom World)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (-10 per turn)
Damage:N/A
Description:By performing the Dragon>Tiger seals, the user will form a sealed barrier around him in short range that is also infused with wind chakra. The wind chakra around the barrier is in a constant state of flux, randomly changing the patterns on which they flow within the barrier itself. Though the flow of the wind is intense and forms complete coverage around the barrier, it is completely incapable of harming another being should they touch it, it also serves as no defense against anything other than Lightning Release up to S rank. Instead, it serves to disrupt any incoming Hindering or Genjutsu sound jutsu that may come towards the user from the opponent. Should any Hindering or Genjutsu sound try to get to the user of this technique, the wind, in its constantly changing and moving patterns, would disrupt the sound waves and cause them to never reach the user. Should a Destructive type Sound jutsu be used against this barrier, as mentioned before, it would serve no defense. This barrier only reacts with chakra as well, meaning that the user retains his full hearing abilities. Due to the fact that these types of Sound technique carry no inherent damage from simply reaching the user, but rather by the waves getting to the user themselves, this barrier can disrupt any of the aforementioned sound jutsu of any rank.
-Can only be used 2 times per battle
-Lasts 4 turns or until the user ends it

‡ Approved ‡

Fuuinjutsu: Do~ūmu no jikan (Sealing Arts: Doom's Time)
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (-10 Per Turn)
Damage:N/A
Description: The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use. The barriers, stemming from the user, move with him as well and thus he may move as he wishes.
-Can be used twice per battle
-Lasts 4 turns
-No A rank and above fuuin til the next turn

‡ Declined ‡ Too exploitable.

Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (20 for each use)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is inscribed on the user's chest and directly connected to his chakra center via his own chakra once activated. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to mid range in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be used 5 times per battle
-Can only be used with Taijutsu or Kenjutsu techniques

‡ Declined ‡ Again, great concept. My only problem is the bolded. You can dodge something that's up to 15x15x15 in size? Seems pretty unrealistic.
 
Last edited by a moderator:

RuckenTM

Legendary
Joined
Mar 15, 2014
Messages
10,543
Kin
2,675💸
Kumi
2,113💴
Trait Points
54⚔️
Re: Custom Jutsu Submission

(Ninjutsu: Metamateriaruōshan) – Ninja Arts: Meta-Material Ocean
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/a
Description: Upon physical interactions with another subject/object(s) that has the exact same physical properties, the chakra applied to a subject can emerge through the said object(s).

‡ Declined ‡ I have no idea what you're trying to do here.

I'm pretty sure he use made the All creation assimilation jutsu but in the weirdest way possible:

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any earthen material they touch and harden any part of there body. This jutsu also lets the user turn into fine grains of rock that can be used to do another jutsu. The issue with using this technique is that the user will gain all the weaknesses of the material they mimic, even if they are granted their strengths.
 
Last edited by a moderator:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Aurelion Sol) Aurelion Sol
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The name of the technique is also the name of an ancient being that was told in folklore to be cosmic dragon that had the power to create stars and fling them at his enemies destroying planets in his wake. The technique is derived from the tale of his power and proves. The when in Sage Mode will gather a vast amount of natural energy around him, which forms into a large dragon head before opening its mouth releasing a massive wide spread blast of natural energy which mows down and obliterates anything in a straight line forward.
Note:
- Must be in Sage Mode
- Shortens Sage Mode by 1 turn
- Cannot use any other Sage Art the same or the following turn
- No Jutsu above A-rank the same turn
- Can be used once per battle

‡ Declined ‡ Is this visible? Specify when your sage techniques are visible/invisible for people who are unfamiliar with Frog Kata.

(Jigoku No Ame) Rain of Hell
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A power technique which requires the user to have knowledge of both oil and fire, and as such must be under the influence of the toad contract. The user will perform the tiger hand seal where after dark, almost black clouds form above the battlefield, causing it to start raining down on the battlefield. However this rain is not water, but instead it is oil. This means that it is heavier and darker in nature, as well as highly flammable. The user is capable of performing another hand seal causing the oil that is raining down to catch fire, causing it to rain down with fire, literally. This creates a massive battlefield of oil and fire. Of course this can harm the user if he is not careful. The user can also choose not to perform the second hand seal and simply let it rain with oil covering the field in a large amount of oil to be used for other techniques. Oil being quite sticky in nature it can prove annoying and at times make it difficult for someone to move.
Note:
- Can be used twice per battle
- Must know the toad contract
- The Jutsu lasts for 4 turns, and requires a two turn cooldown

‡ Declined ‡ Similar to existing techniques. Pretty sure I've seen the rain of fire done before.

(Ero Mōdo) - Pervy Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will use there chakra to unleash an inner sense, one that is only mastered by true perverts. This unlocks a secret mode that hightens the users inner abilities to help them in their perverted ways. More chakra is focussing into the eyes so that they can focus on more movement, this was originally used so that they could look and see any girls that moved and see anyone that might catch them perving. This mode also increases reaction time, as it keeps the user on edge as they don't want be to caught perving and so their reaction times are increased by three times (doesn't mean movement speed).

Note: Lasts 4 turns
Note: Cannot use genjutsu in this mode due to the focus
Note: Makes the user vulnerable to girls, but not the sexy jutsu
Note: Can only be used by male pervs and only against female bios
Note: User takes 10 damage each turn from the strain on there body of being on edge about not getting caught using the ability.

‡ Approved ‡ Hilarious technique. Added a note.
 
Last edited by a moderator:

Excālibur1

Active member
Legendary
Joined
Feb 18, 2013
Messages
14,438
Kin
34💸
Kumi
24💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Resubmitting

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

Note: Can only be used thrice
Note: Can only be taught by Excālibur

‡ Approved ‡


Updating

You must be registered for see images

Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts and one special ability.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Along with the hidden blade, the automail also has two stick like structures which can take form of a crossbow. The crossbow can be activated with a hands movement and stores about 10 small bows in a socket located right near to the crossbow.

Inside the arm is a one small metallic canon ball. The wrist part can open up giving space for the canon ball to shoot out in any direction it is facing. The speed at which it travels is equal to that of a senbon. In order to trigger the canon, the user focuses his fire chakra behind the location of his canon ball and compresses it in such a way that it would immediately fire off the canon ball, making it quicker and harder to avoid. Due to the high force at work, the arm recoils back pushing back the user a few meters unless he has a firm grip on the ground. The canon ball takes up 20 chakra points and counts as a B-Rank move. The same socket which contains the canon ball can also be used to release a stream of fire that has a reach up to Short range and contains the power of a B-Rank technique.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Shape Shifting - The user can shape shift the automail by clapping their hands together and touching the place while directing the metal under his own will where the transformation is supposed to take place. The electric charge will be sent into the metal body of the automail which is then used to alter the atoms allowing the user to change the shape of the automail into some other weapons including swords, knives etc.. though the mass of the automail and the weapon created should be the same.


Note: Can only be used by Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons and crossbow do not count towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle
Note: Shape Shifting takes up 15 chakra points (C-Rank) and counts as a move

‡ Update Approved ‡

Conversation where Scorps agreed to the usage of Shape Shifting [ ]


Updating Automail

Jido meru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). Due to the intricate and rigid structure of the automail, it can withstand the power of up to B-Rank techniques without causing any damage to the user. It can withstand the power of one A-Rank attack. And also a S-Rank attack though the automail's functions woulds seize except for it's movements. The automail has two parts and two special abilities.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Along with the hidden blade, the automail also has two stick like structures which can take form of a crossbow. The crossbow can be activated with a hands movement and stores about 10 small bows in a socket located right near to the crossbow.

Inside the arm is a one small metallic canon ball. The wrist part can open up giving space for the canon ball to shoot out in any direction it is facing. The speed at which it travels is equal to that of a senbon. In order to trigger the canon, the user focuses his fire chakra behind the location of his canon ball and compresses it in such a way that it would immediately fire off the canon ball, making it quicker and harder to avoid. Due to the high force at work, the arm recoils back pushing back the user a few meters unless he has a firm grip on the ground. The canon ball takes up 20 chakra points and counts as a B-Rank move. The same socket which contains the canon ball can also be used to release a stream of fire that has a reach up to Short range and contains the power of a B-Rank technique.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Shape Shifting - The user can shape shift the automail by clapping their hands together and touching the place while directing the metal under his own will where the transformation is supposed to take place. The electric charge will be sent into the metal body of the automail which is then used to alter the atoms allowing the user to change the shape of the automail into some other weapons including swords, knives etc.. though the mass of the automail and the weapon created should be the same.

Retracting Spikes - The part of the automail attached directly to the nerval endings have several small spike like structures that can be activated when chakra flows directly into that spikes. Once activated, they can drive through the skin of the person causing pain depending on how many spikes are allowed to pierce the body to help the user break out of Genjutsu.

Note: Can only be used by Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons and crossbow do not count towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle
Note: Shape Shifting takes up 15 chakra points (C-Rank) and counts as a move
Note: The Retracting Spikes takes up 15 chakra points (C-Rank) and counts as a move

‡ Declined ‡ This can't tank an S-Rank and still be functional.
 
Last edited by a moderator:

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Fuuin learned .

(Raiton/Fuuinjutsu: Oda Kara Tengoku, Zeusu no Bodi) - Lightning/Sealing Art: The Order From Heaven, Zeus's Body
Type: Supplementary/Attack/Defence
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50 (-50 per turn)
Damage Points: N/A (-20 on the user per turn)
Description: Zeus, the order and all-father of the gods blessed Lancer with a token of his body due to Lancer's exceptional showing of Lightning, becoming arguably the greatest lightning user to bless the ninja world. A deity of greatness, this is considered one of the three gifts Lancer was bestowed upon by Zeus. A manifestation of Zeus's body will emerge all around the user, composed of pure electricity and lightning, shaped in such a way that it can be vividly noticeable as Zeus himself. It's size is immense and can completely cover the user to a max of mid range (though this can be condensed shorter) with its length becoming comparable to the Nine-Tailed Fox. The user can be kept inside of the body, or even have the body breach out and move in a sentient manner, and the user will consistently release a full body surge of electricity for as long as Zeus is active for the purpose of sustaining it, but also have a side-effect to benefit the user in combating genjutsu as a full-body surge is constantly being release (S-Rank and below Gen immediately break). The surge covers the area short-range around the user's body (not the Zeus's one). The environmental surroundings of this legendary technique is also to be taken into account, as its sheer ability is able to change the terrain of any sorts into a stormy, and violent battlefield, beneficial for Lancer's needs. The body works to bless Lancer in a few components to allow for essential defense. Firstly, the body will have electrical wires rampage and erect outward in all directions. These wires are unpredictable, and just about anything that they touch will automatically be under the wires control. Passively after touch, the wires will completely destroy the incoming material/being. If, for example, the jutsu is extremely powerful, than the wires will halt its movement and force it to go backwards, from where it once came. This is to grant the user an amazing set of defensive abilities. Any material that can be conducted by electricity is under this effect, including lightning itself. Normally however, it would be easy to simply penetrate through the body through an overpowered technique. This is where the seal comes into play, as the moment the body is extremely damaged or threatened to be negated/overpowered, the seal will automatically light up and release extra chakra of the user in reforming the jutsu. The technique can only ever regenerate from damage insufficient in destroying it and will cost the user 20 chakra every time it's initiated. This can be done for as long as the body of Zeus is active. Zeus has been depicted in holding his "Master Thunderbolt" in his hands, and as such, will be one of the basis of his offensive prowess. The jutsu can send thunderbolts towards the opponent in a projectile manner, or slash with the bolt offensively (A-Rank Damage, Projectile costs a move). Thunderbolts will be recreated after usage and similar speeds to the chidori sharp spear. The main attribute of this master bolt is, it is considered the most powerful version of electricity, and as such, any form of lightning will automatically be drawn towards the bolt - like a lightning rod - allowing it to be absorbed into the body of the Zeus to aid in it's regeneration (doesn't have to pay chakra cost and this serves no other purpose). Zeus also has an amazing connection with the user himself, in large part due to the seal, this allows for Zeus to perform hand seals in conjunction with the user (or on its own), but acting as its own vessel of performing jutsus (lightning only; user can perform as noted). Zeus electricity scattering of its body allows him to notice any electrical disturbances around the terrain, which signals back at the user through the seal too. Zeus has a Toga for an armor, it is composed of unfocused electricity, and acts in similar ways to the master-bolt, as it has the ability to absorb electricity and its chakra to be used for the users and Zeus's benefit. For every forty chakra points absorbed, it can be used to sustain the life of a lightning jutsus for a turn and beyond, or increase in damage by +20. This can also be used against weaker elemental jutsus (Elemental Strength and Weakness dictates this) but not to fuel or increase damage, but rather, Zeus momentarily can posses traits of these elements. E.g. Fire can super-heat the electricity, water can conduct around the main body, earth can revolve around the electricity (KG and CE included) though this won't work with wind. Alternative usage of this technique revolves around erecting simplistic limbs composed of Zeus's body or half of his body, to perform localized attacks or defenses. When doing this, limbs are A-Rank, and half the body is S-Rank in chakra spent and damage. They can be used as projectiles (long range) and reform upon command. Alternative usage of this technique revolves around erecting simplistic limbs composed of Zeus's body or half of his body, to perform localized attacks or defenses. When doing this, limbs are A-Rank, and half the body is S-Rank in chakra spent and damage. They can be used as projectiles (long range) and reform upon command. All these moves count towards the user's jutsu limit per turn and can only be used once per turn.

Note: Can only be used by Noni
Note: Lasts for four turns and can only be used once per battle
Note: After deactivation, the user cannot use lightning for four turns
Note: The electrical damage sustained on the user will prevent him from using any form of Taijutsu above D-Rank and speed is decreased by half for the rest of the battle once this ends
Note: In this state, the user can only perform their elemental specialties, along with other non-elemental chakra based jutsus (fuuin, nin, ken, etc)
Note: The seal for this technique is equivalent to A-Rank

You must be registered for see images
You must be registered for see images

‡ Approved ‡
 
Last edited by a moderator:

Twilight

Active member
Elite
Joined
Mar 10, 2014
Messages
7,361
Kin
826💸
Kumi
3,282💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Katon: Nenshou Wisps | Fire release: Burning Wisps
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user makes two handseals then focuses fire chakra into the air above his target and with that, the user uses shape manipulation to create thousands of fire wisps with the fire chakra above the target and they rain down on the target, dealing major burns on the target capable of turning the target into ashes.
- Can only be done twice with two turns cool down after each use
- Can only be taught ny me
- The technique lasts for a round
- The user cannot use any A-rank and above fire techniques in the round it's used
- The user cannot use any S-rank fire techniques the round after it's used

Declined- clashes with existing jutsu
-
Genjutsu: Dendou Junan | Illusionary arts: Palace of suffering
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:
The technique has two manifestations, based on the user's wish. The user simply clap their hands together and release their chakra into the target's brain to create an illusion where the user sees and believe they have been transported (1). Inside an active volcano(inside the flowing magma) and they begin to feel the magma they are in burn through their flesh and body and also move them about with the flow in the volcano (2). At the bottom of a deep ocean, gasping for breath with the water raging rapidly, drowning them and washing them about, making it hard to concentrate causing severe mental stress up to the point that they collapse, unconscious in the reality.
- Can only be done thrice with a turn cool down after every use
- Can only be taught by me
- The technique lasts for two rounds if not broken out of
- The user can decide which type he wants to use
- The user can only use one manifestation at most twice per battle
- The user cannot use S-rank Genjutsu techniques the round the technique is used
-
Declined - the illusion can do one or the other, not two completely diffeent things and they both have been done before.

Doton: Binshou Meshi | Earth release: Quick Food
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user makes a single handseal then they channel their earth chakra into the earth below the target and the air above the target to make a portal open up above the target where a giant circular earth slab comes out of it and at the same time another giant earth slab raises from the ground below the target moving up to crush the target in between the giant earth slabs.
- Can only be done twice with one turn cool down
- Can only be taught by me
- The technique lasts for one round
- No S-rank earth techniques can be done, the round the technique is used

Declined - pretty much earth lid but higher rank
 
Last edited by a moderator:

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,137
Kin
113💸
Kumi
64💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

New Submissions

(Katon: Kagutsuchi no Jisshi Keitai) - Fire Release: Kagutsuchi's Embodiment
Type:
Weapon
Rank:
N/A
Range:
N/A
Chakra Cost:
N/A
Damage Points:
+10 (Bukijutsu or Kenjutsu)
Description: The technique allows the forging of tools and weaponry using chakra-infused ash. These weapons created from chakra-infused ash are generally more compact and stronger than the normal weapons possessed by an average shinobi. Moreover, due to the Katon nature of the technique, weapons created from this ash can quite easily overpower wind-infused weaponry. Given that these weapons are entirely composed of chakra-infused ash, they carry the ability to violently explode whenever the user wishes. Alternatively, the weapons will also explode if come into contact with A Ranked or above Fire Techniques, or any similar element. The destructive power of the explosion is almost five times that of an average explosive tag, and hence can also potentially damage the user if he/she happens to be near the blast since the explosion is omnidirectional. This technique does not exactly involve the creation of ash weaponry during a battle, but rather the user having all of his weapons (shuriken or kunai etc) created from the ash beforehand. The user can however only have generic weapons be composed of the ash, therefore this technique cannot be applied to CWs, or weapons that possesses special abilities such as the Samehada.
Note: The user must mention in his Biography that the weapons he carries are composed of the chakra-infused ash.
Note: Can only be taught by Hell Autarch

who has a very similar technique

(Katon: Rushifā no Resshō) -
Fire Release: Lacerations of Lucifer
Type: Offensive/Defensive
Rank:
S
Range:
Short - Mid
Chakra Cost:
40 (-10 to maintain after initial turn)
Damage Points:
80
Description: The user will begin by gathering a large amount of Katon chakra throughout his body. The person will then proceed to make highly dense spikes of fire, which will then emerge from a specific location on the users body or alternatively from throughout the body. The fire spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike, seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and deliver third-degree burns. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within mid-range of the user, and the user has no limit to how many spikes he can emerge from his body through this technique when used. These spikes also carry the ability to explode as a focused blast of flames, capable of reaching a distance 5m from the location of the spikes.
Note: The user may only utilize Fire from the Basic 5 for as long as this technique is being maintained.
Note: The user can choose to have the Fire spikes disperse at any moment after activation, if he so wishes.
Note: The user may not use any S Rank or above Fire technique in the turn directly after deactivating this technique
Note: Can only be used thrice per battle
Note: Can only be taught by Hell Autarch

‡ Both Declined ‡ Similar techniques exist.
 
Last edited by a moderator:
Status
Not open for further replies.
Top