[ARCHIVE] Custom Jutsu Submission - II

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Ańbu Juniør

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Re: Custom Jutsu Submission

Kitsune no shukufuku | Kitsune's Blessing
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilised to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clans signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.

Notes:
- Can be used twice per Ninken.
- No Inuzuka techniques above S rank for the rest of the turn.
- Lasts for four turns.
- Adds a rank to the power of Gatsuuga/Gatenga variants as the tail lashes out to deal additional damage.
- The user can utilise a Gatsuuga/Gatenga variant to bolster the physical power of this technique by a rank, as by making use of the generated centrifugal force they can deliver stronger and faster blows.

- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.

‡ Declined ‡ How are those two bolded notes not the same thing? Also, just to point something out. Raising the rank of techniques caps at Forbidden Rank. It doesn't mean +20 to anything after that. I've seen you raise the rank of such techniques a lot and thought I'd poiint that out to you. It also falls under the stacking rules (raising it's rank with a technique counts as an active boost).

Ōkami Kan'nomai | Dance of the Wolf God
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: (N/A) 30 if used with chakra
Damage: (20) 60 if used with chakra
Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.

Note:
- Chakra empowered usages can only be used 4x.
- If used with chakra, -10 chakra per turn if sustained.
Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)
- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while techniques of equal or greater power neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.

‡ Approved ‡ Same note about the rank raising applies.
 
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Yuse

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Re: Custom Jutsu Submission

Suiton: (Kureopatora yūwaku-teki shison) — Water Release: Cleopatra's Seductive Offspring
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 for every turn active)
Damage Points: 20 (per attack)
Description: The user will focus his suiton chakra to create a sentient creature composed of water, whose appearance is always a feline, most commonly a lion. The creature is sentient due to being linked to the users chakra. The creature regardless of its form will always have a light misty blue coloration and the creature's size can vary depending on the users wishes, but at most can be slightly larger then the user. The creature upon being created can passively release a mist from its body covering that of long range and continues to do so whenever there is a lack of mist. The mist itself is equivalent to the cannon D-rank version ( Meaning Byakugan can see through it). It is used well in conjunction with the creatures special ability. The creature has the ability to disperse itself into mist and merge with any existing mist in the area and travel through it at the speed of a kunai. Able to reform part of its body or its entire being at anytime to attack a target. Its body due to its feline characteristics will always have a sharp property meaning its attacks consist of sharp slashes and bites although the slashes can not tear off a limb or pierce deeply into flesh and muscle. While it is traveling through the mist it is extremely hard to locate due to it being made of mist itself, even fooling chakra sensory and doujutsu due to being composed of the same chakra as the mist it released or any mist it merges with due to them both being composed of suiton chakra.

Note: Lasts three turns
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Having the creature release mist from its body upon creation costs an additional move
Note: Can only be taught by Yusei

Approved - changed it to used twice
Doton: (Gebu no insan'na gifuto) — Earth Release: Geb's Gruesome Gift
Type: Supplementary, Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: A brother technique to "Cleopatra's Seductive Offspring", focusing instead on the element of earth. The user will focus his doton chakra to create a sentient creature composed of solid earth, whose appearance is always a feline, most commonly a lion. The creature is sentient due to being linked to the users chakra. The creature regardless of its form will always have a dark brown coloration and the creature's size can vary depending on the users wishes, but at most can be slightly larger then the user. The creature within the same TF of being created can passively transform the ground below the surface into a muddy swamp like composition up to long-range thus appearing no different in appearance. The latter is used well in conjunction with the creatures special ability. The creature has the ability to transform itself to either solid earth or mud and merge with any existing body of earth in the area and travel through it at the speed of a fired arrow. Able to reform part of its body or its entire being at anytime from the ground to attack a target. Being sentient able to differentiate the opponents chakra from its own and sense its presence on top of the ground similar to the hiding like a mole technique. Its body due to its feline characteristics will always have a sharp property meaning its attacks consist of sharp slashes and bites although the slashes can not tear off a limb or pierce deeply into flesh and muscle. The creatures final ability, is an extension of the first, it is capable of changing the composition of whatever body of earth it merges with, with no harm to itself to being able to shift into either variant and travel through it. While it is traveling through a body of earth and or mud it is extremely hard to locate due to it being merged with the body of earth itself and it being filled with its chakra, even fooling chakra sensory and doujutsu due to being composed of the same chakra as the earth/mud it created or any earth body it merges with due to them both being composed of doton chakra, even natural bodies of earth normally devoid of chakra are completely filled with the felines chakra once merged. Making it extremely difficult to pinpoint the location of the creature.

Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns
Note: No S-rank Earth for the remainder of the turn.
Note: Can only be taught by Yusei

‡ Declined ‡ No to turning the ground into mud in the same TF it's created in. I'll also only allow this to move through swamp like that, not solid earth. So you would need Swamp of the Underworld or something to use it's special ability.

Raiton: (Slifer no tamashī) — Lightning Release: Soul of Slifer
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10)
Damage Points: 60
Description: A technique partly inspired by "Servants of the Divine" in effect but differing in use. The user either preforming a hand-seal directly after a technique having it act within the same TF due to having no effect as a standalone technique, or on any preexisting technique. Effectively clads the technique used upon in a layer of extremely focused lightning, similar to the almost solid like tangibility exhibited by chidori true spear. The layer acts as a makeshift armor in a sense, providing an extra layer of defense and supplementing the techniques offensive capabilities as well. The latter is achieved through a special ability of the technique, being passive transformation in shape ranging from parts of the layer to the layer as a whole. Allowing the layer to supplement the technique in a variety of ways, through manipulation of the layers form. The technique is very similar to how sussano was layered over kurama, in terms of appearance. The layer can be clad over almost any type of technique such as projectiles, streaming techniques, sentient creatures and ect. Streaming techniques, and sentient creatures are applicable due to the techniques unique interaction with them. When using it on a technique that requires a constant expenditure of chakra, the layer has the technique used upon become an extension of it. Meaning the chakra will be override and instead become one as an extension of the lightning's sustaining. This does not mean a change in chakra cost however as the user is still sustaining both techniques only now it is simultaneously through lightning being the one affinity, thus both techniques chakra cost will still apply. The layer logically can only be applied to techniques of a tangible state such as solids, liquids, and certain energy based techniques, ones specifically stating a form of solidity and or denseness. In the event the layer is destroyed but the technique it was clad over isn't, the user is easily capable of preforming a hand seal to regain connection over it through normal means if streaming or sentient, this of course only applies to solid techniques that do not require chakra to hold their form such as the great stone golem.

Note: Can only be used three times
Note: The size of the layer is that of the technique clad upon
Note: Last a maximum of four turns
Note: Can not be used on Forbidden Rank Techniques.
Note: No S-Rank or above Lightning can be used for the remainder of the turn

‡ Declined ‡ Yeah sorry, received a report and this does clash with existing abilities.

Ninpo: (Kuronosu no jisshi keitai) — Ninja Art: Embodiement of Kronos
Type: Supplementary, Offensive
Rank: A
Range: Short
Chakra Cost: 30 ( - 10 per turn)
Damage Points: + 15 to tai
Description: A technique derived from the "Leech All Creation Technique" and partly inspired by the infamous "Earth Spear Technique" in use. The user will focus their chakra to layer their entire body. The chakra has the unique property of assimilation, granting it the ability to assimilate a material upon contact. Unlike the technique from which it is derived from however, it is the chakra layer itself that is the medium for the assimilation. Becoming a layer of the assimilated material rather then the user himself physically transforming. The technique does not have to be a full body layer however, one can layer certain limbs and body parts encasing them in the assimilated material. The technique passively takes in chakra from the user to sustain itself, thus allowing him to use any other technique while clad. A unique ability of the technique is that as long as the user keeps contact with the material the layer assimilated, it will passively replenish itself of any damages received. The technique is meant to act mostly for defensive purposes, but logically allows a small addition of offensive power when used in close combat. For all intents and purposes this is a ninjutsu but if the user is a specialist in the element of earth. They are capable of using the technique as an earth based one as an S-rank once. With all the logical limitations of an earth based streaming technique, such as only being able to used earth based techniques while sustaining the technique.

Note: Lasts three turns
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: No A-rank Ninjutsu in the next turn.
Note: Can only be taught by Yusei

‡ Declined ‡ Sorry but this just feels like it clashes with KG and Custom elements.
 
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Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 12/05/2016 (at 11:30 GMT +1) and ends on 18/05/2016. The thread will be closed up to a week so we can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, we check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

5) Techniques I deem too long for no reason will be declined automatically.

6) If you get a decline don't VM, PM or IM any mods about it. We've been pretty relaxed with the red rule but a lot of people have been taking advantage lately.

Any pending or remaining customs will be checked as soon as possible.
 

Vex

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Re: Custom Jutsu Submission

(FuuinOtoRaiusageSupīdofōsu) - Sealing/Sound/Lightning: Speed Force
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user places a A ranked seal on his chest. The seal is adorned with a golden circular symbol, symbolizing the inter-connectivity of the user with the world around him. The lightning bolt (as it appears), is actually numerous intricately carved golden kanji for words such as 'quick' 'speed' and 'velocity', each of the kanji comes together to form the golden glowing bolt on the user's chest. The key to the seal, which causes it to open, is a simple tap to the chest. Upon doing so, the user's body is flooded by a large amount of Lightning and Sound chakra, which the user is constantly putting into the seal when outside of battle. As the seal opens and the sound and lightning chakra surround the body, the vibrational aspects of the two types of charka cause the user to begin vibrating at an extremely fast pace, causing rapid contraction and dilation of somatic muscle tissue all over the body. This increases the user's speed to the speed of Lee without weights whilst tripling his reactions, and causes trails of golden lightning to follow the user (purely cosmetic). While the seal is active, the user is restricted to Sound jutsu, and the elements that make it up. Consequently, the user's taijutsu due to the excessive muscular activity and because of the vibrational facets of both sound and lightning, is boosted by +20. This jutsu must be used before any other Speed Force based jutsus can be used (to be submitted later).

Note: User can only use Sound, the elements that make it up, and Taijutsu in this state
Note: Usable only twice per battle
Note: Lasts until deactivated
Note: The seal itself is A-Ranked

‡ Approved ‡ Made some edits. Of course, this doesn't stack with any other speed boosts.

Fuuinjutsu: Do~ūmuzōn(Sealing Arts: Doom Zone)
Type:Supplementary
Rank:A
Range:Short-Long (size of the explosion )
Chakra:30
Damage:N/A (Adds 20 Damage to that of the original explosion)
Description:*A versatile jutsu, Doom Zone can be used in conjunction with any explosion that is created via chakra. Whenever an explosion of this type is set off, the user can make a single handseal, and activate this technique within the same time frame that it activated. However the user must know that an explosion is being activated, whether through it bring his own explosion, being told, sensing the build up of chakra beforehand, or whatever means he has to know it is being done. When this jutsu is activated, a barrier is erected around the area of aforementioned explosion. The walls of this barrier are marked all over with the Kanji for "Reflect" (映). These walls absorb just enough chakra from the explosion to keep them stabilized and standing, so that they maintain shape for the sole moment that is the explosion. By doing this, they contain the explosion in one single area, thus focusing the destructive power of it on the user's chosen target. This concentration of power makes the explosion more potent as it is now pinpointed instead of completely spread out, and as a result, gains +20 damage to its original damage output. Due to the explosion only lasting a moment, and the walls of the barrier absorbing enough energy to keep them stable for the duration of the explosion, this can be used on any explosion regardless of strength. By chaining it with the handseal needed for this jutsu, it can also be used in the same time frame as "(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate". But no matter what it will always take up a jutsu slot.
-Can be used 4 times per battle
-Requires a 2 turn cool down between uses
-No fuuin above A rank in the same turn (unless it's an explosive tag of some sort)

‡ Declined‡ Clashes with Ushiro's Explosive Modification technique and the +20 isn't entirely logical either.

Fuuinjutsu: Hekkusubureikā (Sealing Arts: Hex Breaker)
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:*Hex Breaker may only be used when an opponent erects a barrier type Fuuinjutsu of their own. Whenever this happens, the user can make the Dragon handseal and immediately cause 2 barriers of his own to form on the immediate inside and outside of the opponent's jutsu. Both of these barriers will have the Kanji for counter "カウンタ" all over them in bright red lettering. As they appear, they immediately begin pushing towards each other, breaking the erected barrier they formed around as they do so due to the crushing pressure. Furthermore, knowing that there are many types of barrier fuuinjutsus, the creator developed this technique with an added measure. By making an additional handseal, the user can infuse his elemental chakra into these counter barriers that he creates. He may infuse any of the 5 basic chakras (Fire, Earth, Wind, Water, Lightning) into them, and while they really do nothing as far as extra effects go, they do allow the counter barriers to be able to counter any barrier up to 1 rank stronger than it. This is, of course, only as long as it is made of raw chakra, and not an elemental barrier in itself. Should the opposing barrier be an elemental infused barrier, the elemental. weaknesses and strengths take hold. For example, a counter barrier with a fire infusion would be able to stop an S rank wind infused fuuin barrier, but only a B rank water infused fuuin barrier.
-Can be used 5 times per battle
-Requires a 1 turn cool down between each use

‡ Declined ‡ Make this something that requires contact with the ground (similar to Multiple Infinite Embraces) since these barriers don't form from a seal or your body. The elemental part needs to go as this clashes with Joker's Five Colored Barriers.
 
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Alyx

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Re: Custom Jutsu Submission

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all there chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of ones limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet. This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemies’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra point and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. Its limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique I which solid impact from the user will send the target back several meters (5m).

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of chakra appears.

*Can only be used four times per battle, twice per each pair of limbs while lasting four turns each*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after three turn cool down when technique ends*

Declined - clashes with existing jutsu and cc jutsu.

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(Jyūkenpo : Oshie no Hahi Haru) Gentle Fist Art: Teachings of the Eight Springs
Type: Defensive | Offensive | Supplementary
Rank: C-S Rank
Range: Short - Long (Dependant on Technique)
Chakra: 15-40
Damage: N/A (Dependant on Technique)
Description: A very rare but highly useful technique that was created to help the members of the Hyuga Clan. Most if not all techniques used by clan members are based on raw chakra alone; however with “Teachings of the Six Springs” the user is able to infuse elemental chakra into their attacks. This process is rather simple in which rather than replacing the original technique with the elemental chakra, they create layers of said elemental chakra over the original technique thus allowing the members to combat enemies on equal terms. This techniques use ranges from palm strikes, rotations and even projectile based Jyuken Techniques acting as an overall usage of the areas. Palm Strikes such as Eight Trigrams Sixty Four Palm when used with this the user will create a coating of chakra over the normal layer of raw chakra and use this as a duel properties technique. In the case of Rotations, the user will simply create an extra sheet of chakra over the original rotation thus allowing it to fight against elemental techniques much easier while lastly techniques such Eight Trigrams Empty Palm the user will create a layer of chakra over the original burst thus allowing it to play on equal terms with elemental techniques of the same rank. Fire Chakra would add burning properties to the attacks, Lightning would add shocking and paralyzing properties to them, Earth Chakra would increases the durability of the Rotations and Projectile based techniques while increasing the impact of palm strikes with heavier but still effect hits, Water would increase the defensive properties due malleability to it due to water's nature thus making it easier “bounce” off of while in palm strikes through inserting chakra into the enemy makes the targets swell up more due forcefully inserting chakra into the body while finally Wind Chakra would increase the cutting nature by releasing chakra blades of wind while rotating or the projectiles also in palm strikes allowing the user to cut the skin much easier. Alone this technique serves no true purpose but is instant due to merging with an existing or preexisting Jyuken Technique thus allowing it to be able to be used in the same timeframe.

*C-B Rank can be used unlimited times, while A-rank can only be used three times per battle. S-rank can be done twice but the user is unable to use it again for two turns if S-ranked in used*
*In the case of techniques weak to elemental chakra; the user will need to use the same corresponding ranking of this technique in order to play on equal terms.*

Declined - if you're going to reference the Teachings of the Six Spring, quote it with the jutsu, so i can see waht you're comparing it to and whether your jutsu clashes with it.

(Kansō: Za Naito)Requip: The Knight
Type: Weapon
Rank: S-Rank
Range: Short(Self)
Chakra: - 10 per change
Damage: N/A
Description: Requip is a special made armor designed for warriors who excel in the art of weaponry. The weapon isn’t constant of one form but various different armors and weapons which are summoned and reversed summoned constantly through the battle so as long as the user desires. This is achieved by channeling chakra into the armor which in turns responds to the user’s chakra with special summoning tattoos located on the insides of the armor in order to summon and reverse summon weapons and armors of different shapes, sizes and colors. This can also be used on normal clothing encase the user wishes to summon one for specific climates, outings etc. The tattoos are located in four places: the palms of the armor, the back of the armor and the clothing the user wears at the given time. This allows them to easily summon them, passively with only a payment of - 10 chakra each time. The most common and base armor is known as Heart Kreuz Armor which as no abilities on its own minus the ability to summon weapons or new armor. The armors summoned has no abilities naturally however, specific armor that are summoned have abilities (to be made as separate techniques). They gain the abilities once chakra is channeled into them by the user in which the “true” hidden functions of these special armors will take effect. The base armors without abilities are strong enough to with stand basic ninja tools and can easily deflect them but also provides a defense against B-rank and below physical elements(Water, Earth , Wind) but would be destroyed from A-ranks and above but as long as the seals remain intact the user can simply summon new armor in replacement. Extra cosmetic stuff such as hats, shoes , ribbons or event hair style changes are included but are purely cosmetic.

*Base armor must be mentioned in the user’s bio or beforehand in a match in order to use this*
*Can only be taught by Nakiri*
*Special Armors will be made into separate techniques*


Declined - first off i hate it when people make passive things in their cjs. Also remember the summoning of weapons, you might want to mix it all in with the base armor so it doesn't come off as yu're making like 20 custom weapons.
Sample Base Armor
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Dropping:

Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»
Type: Offensive
Rank: A -ranked
Range: Short
Chakra: 30
Damage: 60
Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users, they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy.

*100 chakra points will be sealed after attack for two turns*
*Can be used twice per battle*
*Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan.*
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‡ Pending ‡ Leaving both for Pervy.

Declined - nice jutsu, only others i'd allow to use this is samurai though due to chakra control through kenjutsu. Also, need to research this but how does it seal 100 chakra? It's not fuuin, it would more likely block their chakra system up stopping jutsu A rank and below for two turns.

(Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly
Type: Supplementary | Offensive
Rank: B -ranked
Range: Short - Mid
Chakra: 20 (-10 chakra to maintain)
Damage: N/A
Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user.

*Can be used four times per battle*
*Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered*
*No Genjutsu above B -rank in the same turn*

How the "repair" would look like
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‡ Declined ‡ Not keen on allowing something like this especially since this is just a Genjutsu version of existing techniques.
(Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly
Type: Supplementary | Offensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 chakra to maintain)
Damage: N/A
Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound.

*Can be used four times per battle*
*Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered*
*No Genjutsu above B -rank in the same turn*

‡ Approved ‡
 
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Never

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Re: Custom Jutsu Submission

(Meiton : Shikaku no Sabishī) - Dark Release : Lonely Assassin
Type : Supplementary/Offensive/Defensive
Rank : B
Range : Short - Long
Chakra Cost : 20
Damage Points : N/A
Description :
This technique can only be used on Lightning, Wind and Fire or any energy based techniques according to the strengths and weaknesses of Dark Release's Absorption ability. The user will - depending on the scale of the technique it will have small amounts of dark chakra form inside of these jutsu (If it's large scale there will be many of these very small bits of Dark chakra spread throughout the technique or if it's small only one or two), it can easily be formed inside because they partially absorb a section of the energy so that it can hide, however it is only a very small parts which is unnoticeable - it doesn't weaken the jutsu. Using the partially absorbed bits of the techniques the dark chakra will erupt in blue flames, and create a combination. Wind Release powers the Blue flames, the flames and wind swirl around each other; Fire will be a Red Fire/Blue Fire combination as if they are moving around one another within the parameters of the technique; Lightning will look like blue flames with sparks radiating off it (cosmetic).

This boosts all A-Rank Wind, Lightning and Fire techniques by one rank and makes it a combination of the two elements of Dark Release (The Release Ability according to Strengths and Weaknesses) and the chosen technique. This technique does not do anything upon activation unless used with another technique so it is classed as instant, it has to happen right after a suitable technique however. Does not require Inhaling Maw as this is an absorption technique itself.

- Has a Four turn cooldown
- No Dark Release on the same turn or the next
- Must know Dark Release
- Must be Taught by LonelyAssassin

‡ Declined ‡ I don't find this feasible. It's verging on Y/Y as you're creating two elements (which aren't related together). Something like this would work if you were enhancing Dark with Fire or Lightning but not vice versa (as Dark contains Fire and Lightning). Dark is also inherently an element that absorbs, so if anything, I feel like this would weaken your own technique rather than enhance it. This could only work with something Dark is incapable of absorbing e.g. Earth. You form a construct of earth and in the same timeframe (but not simultaneously) apply a coating of dark chakra to it.

(Taijutsu : Kurohyō) - Body Art : Black Panther
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
Much like the Tree Climbing Practice of focusing ones chakra to the feet, the user will basically do the same thing except Chakra is focused through not just their feet but also their hands. The user will leap or break off into a sprint using all fours to run, the chakra will help get a gripof the ground before pushing off it with their strength, making larger strides than they would whilst running normally at a fast rate. The user must have really good arm strength as well, a master of strong-fist Taijutsu is required.

This can be used across most surfaces including water and can be used whilst in the middle of a run to push off of objects, this can be the side of a tree or even to go upside against the top of a ceiling (User doesn't have to simply push off, they can do the full run across the side of a wall or against the top of a ceiling whilst upside down). To finish the user's run however if they have moved close enough to their target they can finish off with an attack of sorts, for example they could pull their legs through with their palms on their ground thrusting their feet forward like a Vault and kick their feet into the target's chest. Or if they pushed off a wall the user could perform a powerful punch across the opponent's face.

- Whilst active other techniques can be performed by the user
- Can be deactivated at will which will halt the user's movement
- Must be taught by LonelyAssassin
- Must have mastered strong-fist Taijutsu.

‡ Approved ‡ Edited. Lol'd at the bolded.

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind ( ) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use and , the Kōzui also Wield .

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 5 Times.

‡ Approved ‡

Approved Contract :
 
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Gutsy

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Re: Custom Jutsu Submission

(Aurelion Sol) Aurelion Sol
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The name of the technique is also the name of an ancient being that was told in folklore to be cosmic dragon that had the power to create stars and fling them at his enemies destroying planets in his wake. The technique is derived from the tale of his power and proves. The when in Sage Mode will gather a vast amount of natural energy around him, which forms into a large dragon head before opening its mouth releasing a massive wide spread blast of natural energy which mows down and obliterates anything in a straight line forward.
Note:
- Must be in Sage Mode
- Shortens Sage Mode by 1 turn
- Cannot use any other Sage Art the same or the following turn
- No Jutsu above A-rank the same turn
- Can be used once per battle

‡ Declined ‡ Is this visible? Specify when your sage techniques are visible/invisible for people who are unfamiliar with Frog Kata.

(Jigoku No Ame) Rain of Hell
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A power technique which requires the user to have knowledge of both oil and fire, and as such must be under the influence of the toad contract. The user will perform the tiger hand seal where after dark, almost black clouds form above the battlefield, causing it to start raining down on the battlefield. However this rain is not water, but instead it is oil. This means that it is heavier and darker in nature, as well as highly flammable. The user is capable of performing another hand seal causing the oil that is raining down to catch fire, causing it to rain down with fire, literally. This creates a massive battlefield of oil and fire. Of course this can harm the user if he is not careful. The user can also choose not to perform the second hand seal and simply let it rain with oil covering the field in a large amount of oil to be used for other techniques. Oil being quite sticky in nature it can prove annoying and at times make it difficult for someone to move.
Note:
- Can be used twice per battle
- Must know the toad contract
- The Jutsu lasts for 4 turns, and requires a two turn cooldown

‡ Declined ‡ Similar to existing techniques. Pretty sure I've seen the rain of fire done before.

(Ero Mōdo) - Pervy Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will use there chakra to unleash an inner sense, one that is only mastered by true perverts. This unlocks a secret mode that hightens the users inner abilities to help them in their perverted ways. More chakra is focussing into the eyes so that they can focus on more movement, this was originally used so that they could look and see any girls that moved and see anyone that might catch them perving. This mode also increases reaction time, as it keeps the user on edge as they don't want be to caught perving and so their reaction times are increased by three times (doesn't mean movement speed).

Note: Lasts 4 turns
Note: Cannot use genjutsu in this mode due to the focus
Note: Makes the user vulnerable to girls, but not the sexy jutsu
Note: Can only be used by male pervs and only against female bios
Note: User takes 10 damage each turn from the strain on there body of being on edge about not getting caught using the ability.

‡ Approved ‡ Hilarious technique. Added a note.
Sad the pervy mode is only against female bios but oh well XD anyways ill submit Aurelion Sol with the definition of it being visible, as it would be too OP possible if it was invisible blast of energy.

(Aurelion Sol) Aurelion Sol
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The name of the technique is also the name of an ancient being that was told in folklore to be cosmic dragon that had the power to create stars and fling them at his enemies destroying planets in his wake. The technique is derived from the tale of his power and proves. The user, when in Sage Mode will gather a vast amount of natural energy around him, which forms into a large dragon head before opening its mouth releasing a massive wide spread blast of natural energy which mows down and obliterates anything in a straight line forward. The entire technique is completely visible seeing a massive amount of natural energy has converged on the user creating a dragon head. And the dragon head when releasing the beam of natural energy it will disperse and become part of the beam, however if the beam is not released in time, the dragon head is still there and can tank incoming attacks.
Note:
- Must be in Sage Mode
- Shortens Sage Mode by 1 turn
- Cannot use any other Sage Art the same or the following turn
- No Jutsu above A-rank the same turn
- Can be used once per battle

I previously submitted a summoning called Tahm Kench, however this summoning has the same name but is entirely different with abilities etc.

(Tahm Kench) Tahm Kench
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The toad Tahm Kench stands at the size a toad that is approximately the same size as a 2 story building. He is also known as the River King, and for being greedy with gold as well as enjoying to strike mischevious deals with his victims to later kill them. He is a swamp greenish color as well as having a larger belly and mouth and other toads and razor sharp teeth. He wears chains around his two arms where they have been severed by his teeth and the chains can be thrown and used like whips, he wears nothing else but clothe that has been torn and ruined over time. He is a descendant of the old Golden Poison Dart Clan of the toads. This has given him an innate and dangerous power that leaves even his summoner unable to ride on his back or even touch him, as he naturally produces from his skin. Tahm Kench having this poison on him, he is unable to manipulate or control it in any fashion, but he is able to use it to his advantage as this poison from the Golden Poison Dart toads are famous for being extremely dangerous to their victims. Tahm Kench himself has this poison on his body as well as it is also produced from his tongue, as he is immune to it, he takes no harm from it. When the user summons Tahm Kench, he can be summoned on the ground around the user, or if he so chooses he can be summoned in the ground beneath the user, as Tahm Kench is one of the toads who has an innate ability to burrow through earth and other material, as if he was swimming through it like normal toads, moving at the same speed as a toad swimming in water. Tahm Kench in himself only holds one actual power besides his poison, which is his illusionary prowess. Tahm Kench is highly skilled in using illusions which is why he is capable of using A-rank and below illusions inlcuding toad related illusions, however he has developed an illusion that he is able to cast when the target sees him. When Tahm Kench stands before his foe, he is capable of inducing an illusion where Tahm Kench almost looks like a demonic toad that moves at the same speed and power as a Toad Sage, springing to devour his enemy and rip them apart with his teeth. If Tahm Kench is summoned in a water source he will poison the water up to mid-range around him.
Note:
- Must know the Toad Contract
- He stays on the field for 4 turns unless the enemy defeats him
- Tahm Kench illusion counts towards the move count and is of A-rank power
- Any illusions he makes counts as a move
- Tahm Kench is also capable of using techniques that are on the toad contract (including the CJ of the user), however only if it states they can be used by toads.

Leaving both for NK
Link to Golden Poison Dart Frog:
 
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Ryūjin

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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Draco) - Summoning Technique: Draco
Type: Summoning
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa. While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. If however, the user wants to sustain snake sage mode for it's full duration (6 turns), Draco must wait one full turn after he has been summoned on the field while absorbing sufficient natural energy in order to inject the user with sufficient natural energy to sustain Snake Sage Mode's full duration. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an S-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques.
Note: Can only be summoned once per battle, and lasts 4 turns.
Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max.
Note: If the user commanded Draco to inject him with natural energy to sustain Sage mode's full duration (6 turns), Draco must absorb natural energy for 1 full turn (while being perfectly still) to inject the user with sufficient natural energy.[/B]
Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.


Declined - i say only 4 turns so you go to add extra to get the full siz turns? That's not how this works <_< It's easy enough for snake SM users to enter sm, now y'all trying to copy us epic toad users in using summons to extend it. Keep it as i said before.


Declined - hell no, just seriously... no no no haha, any water jutsu, no water source or handseals, and all are sage jutsu so it's no longer weak to earth, now you want to out venom in all water jutsu (instant decline as it's borderline med with poison control) how could you think i'd approve this? xd
(Kuchiyose no Jutsu: Draco) – Summoning Technique: Draco
Type: Summoning
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa (this injection of energy can break S rank gen and below, not including MS gen). While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. Alternatively if the user already activated Sage Mode, Draco can inject him with natural energy to prolong the duration of Sage Mode by 3 turns, Although when doing this, Draco doesn't vanish from the field but instead, his duration limit on the field is cut by 2 turns, he only vanishes when he has 2 or less turns remaining for him on the field before he has to return to the Ryuchi cave. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an A-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques.
Note: Can only be summoned once per battle, and lasts 4 turns.
Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max.
Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.

Approved - made edits

-Removed sustaining SM for 6 turns and left only 4.

(Fūinjutsu: Fūjin no Shikara) – Sealing Technique: Might of The Wind God
Type: Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+25 to maintain active)
Damage Points: N/A
Description: This is one of the most extremely powerful sealing techniques that is specifically used to counter the effects of sound techniques. Basically this technique is composed of a sealing formula that has a sealing kanji (歪), which literally means (Distort). The sealing formula erects a sealing barrier around the user with him being at it's epicenter which has a substantial amount of wind chakra in the sealing formula. The barrier is passively activated at all times around the user although it is unseen by the naked eye or any doujutsu apart from the Rinnegan. The sealing barrier is activated whenever a certain vibration passes through it (A result from Sound techniques) which results in its activation. What the sealing barrier does is that it releases extremely rapid air currents within it's formation around the user, distorting the source of the vibration and remaining active afterwards. While this technique is active, sound techniques cannot be used and doesn't work within the barrier, as the sound vibrations are automatically distorted by the rapid moving air currents and thus loses it's function. This technique is solely used to counter Sound Release techniques or other forms of technique which induces vibrations in it's effect. The sealing barrier remains stationary around the initial area of activation and cannot be moved, if the user walked outside of the barrier's borders, then sound techniques used would affect him just as normal. This barrier can also effectively mask the user's location from sound users who use the (Inner Sonar Skill) or similar technique to find the user's location as long as he remains inside the sealing barrier's formation.
Note: Can only be used twice per battle.
Note: Lasts 3 turns once activated.
Note: No Fūinjutsu techniques above A-Rank while the barrier is active.

Declined - the wording of what i highlighted is why and you have an S rank seal that can be active for 6 turns countering any sound jutsu... please xd

‡ Declined ‡ Saving you the trouble of resubmitting next cycle. This clashes with Nathan's Sound Custom and Broly's Fuuin technique. DNR.

(Senpō Fūin: Tenrai no Kiryoku) – Sage Sealing Art: Will Power of The Divine
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: +100
Damage Points: N/A
Description: A sealing technique designed by Sage Users for tough battles. The user will have a seal on his back with the kanji "助" meaning Rescue. This seal would act as a container for natural energy, where the user would pool natural energy into it prior to any fight. Once in a fight, the sealing is activated automatically but cannot be triggered by the user under normal circumstances. Triggering the seal needs a certain stimuli and without such it wouldn't be triggered. The stimuli can be one of two. First, whenever the user is introduced to pain during the battle, whether it is from his side or from the opponent's side. The second stimuli is quite different, it is pain dependent but rather, it depends on the physiological state of the body. Whenever a danger felt, the human body tends to work faster due to adrenaline, which causes a spike in pretty much every physiological aspect, RBCs count, ABP etc. Basically, this stimuli, which may be called as an adrenaline rush is where the user feels he is really in danger, a technique about to hit him, etc... After one of the two stimuli, the seal is triggered. It pushes Natural Energy inside the user in a really quick motion, doubling the rate of natural energy absorption. Normally, this would cause the user to turn into stone due to the inability to control the natural energy, however any practitioner of such technique isn't introduced to such absorption rate asap. The amount of natural energy begins is pretty little at the beginning, with a gradual rise until his body is able to contain and control such natural energy. Due to such pump in natural energy, the user immediately enters Sage Mode without any waiting periods, mainly to have a better mean of containing the pain/blocking an attack that caused the stimuli. However, that isn't risk free, since the user doesn't take his time to absorb the natural energy, his Sage Mode is cut off by one turn as he would still absorb lesser amount than he would normally do under normal circumstance.
Note: Can only be used once per battle.
Note: Can only be used by Sage Mode users.
Note: No Fuinjutsu techniques the turn this seal activates.

Declined - their is already a seal or two out their that hold sage chakra and pump it into the users body, not gonna approve any more.
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Kokogaku no Tsuchi) - Earth Release: Archaeological Geomancy
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Cost: N/A
Description: Kokogaku no Tsuchi is a technique which is used in accordance with another earth technique, and thereby is used within the same timeframe. Its activation is instant and consumes no time whatsoever, and lasts a duration of three turns. Exerting a slight boost of chakra of +5 into each technique used which this co-operates with it will unleash a minor wave(Mid-range) around the construct which is created by the earth technique. This wave inhabits the ground itself, and shapes numerous earthen structures short-range of the technique in question. This pertains to a maximum of 5 per structure. i.e using 'Destructive Rising Rock Pillars' to create two pillars would allow for a total of 10 as it's two structures created. These structures are immobile as they aren't sentient, and remains simply as statues of C-rank power, each. They're harmless in creation.

Declined - this is basically the D rank earth style jutsu to create structures and such of earth but just using it on an earth jutsu to try and make it stronger. Only difference is it's C rank.

(Hachimon: Yoake Musu) - Eight Gates: Dawn Moose
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Cost: 60
Description: Achieved through the opening of Tomon, the Gate of Limit. Gaining the excelled prowess through the activations of the gates, the extra amount of chakra that streams through the user's system, he makes use of his overall body. Similiar to how a person would block an incoming punch, kick or attack, we tense our muscles in that particular location, in order to reduce the damage. While the technique is based upon this, it carries a much more advanced usage. This technique requires that he user stops his current movement, however only for instant, and within that instant the user will immediately tense his entire body to the point of vibration unleashing a minor omni-directional of pure energy achieved through the gates. It covers the parameters of short-range completely pushing away dangers in question, sending them sprawling away. The technique empowers as the user continues to open their Gates, 6th, 7th which only makes the technique carry a stronger punch, while the 8th Gate would allow the wave to even reach Mid-range. The technique itself can only be used a total of three times a fight, and only once while under the influence of the Gate of Death. After usage, the following Taijutsu technique gains a decrease in damage equalling 10 points.

Declined - Even with the surge of chakra running through your body i feel tensing like this wont cause the desired effect. And to be quite honest, when the gates are open from the pure strain of your movements i'm pretty sure when you reach the 5th gate all your muscles would be tensed anyway to the point of ripping.
 
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Summer

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Re: Custom Jutsu Submission

Training here:

( Futon Howzer Unari ) Wind style Howzer howl
Type:Attack
Rank: A rank
Range: Short
Chakra:30
Damage: 60
Description:
The user will draw a sword out from its sheath. Then by channeling wind chakra to the end of the blade a small tornado like presence will form. The user will then focus the presence and compress it to the very tip of the blade. A dense black ball of wind will shape at the tip of the blade hovering just off the point. This ball will have a wind tornado shroud surrounding the blade and ball. The tornado like shroud can break through a defense while the ball can be flung out from the blade or stab/slashed onto the enemy. Upon striking an object with the blade having a unique imploding blast that only effect the inside of the enemies body by internally bleeding. Should this hit something solid like earth the earth will implode from the inside out crumbling to pieces. The effect of being hit by this condensed ball is that it works its way into things and breaks them down from the inside.
Note: Must have wind as a specialty.
can only be used three times per battle.
Note: cannot use any other wind Jutsu in the same turn.
Note: must be used with a sword.
Note: can only be taught by me.

Declined - similar to existing jutsu.

( Fuinjutsu umou kurai) Sealing Arts Down Grade
Type:Supplementary
Rank: A rank
Range: Short Mid
Chakra:30
Damage:
Description: having two seals with the kanji for Down& grade on them. By placing the two seals on the ground in front of the user exactly two feet apart. The user of the seals is capable of erecting a wind barrier up to mid range. This wind barrier is constantly rotating wind inside of it. This will prevent things from flying through the air directed at someone. It will move any item around a circle with wind inside the barrier. Only effecting solid materials and constantly spinning them within the wind. Once the barrier is disabled the objects that were snatched up by the wind will fall to the ground.

Notes
-can only be used three times in battle
-the barrier will remain active for 2 turns
-can only be taught by me

Declined - similar to existing jutsu

Shoton/Fuinjutsu Henteku Dou (Crystal/Sealing arts Strange Body)
Type:Supplementary
Rank: A rank
Range: short-mid
Chakra:30
Damage:
Description: This seal is noted in the bio of the user. It is a unique seal with the kanji Mineralize placed on the users body. The jutsu/seal will activate when it senses moisture in the air or surrounding area of the user. It will activate and send out a chakra shield barrier of Crystal chakra. This barrier will be able to crystallize any liquid that comes into contact with the barrier or even passes through the barrier. Liquid based substances will have an immediate crystallization and will shatter instantly. While things like earth will crystallize but will rather fall to the ground and lose momentum.
Notes: can only be activated by water/moisture based elements.
The crystallized water shards can be used as a source to create other crystal jutsu.
Note: this barrier will move with the user while active.
Note: remains active for 4 turns.
Note: usable twice per battle.
Note: Cannot use above A rank Crystal while active.
Note: can only be taught by me.

Declined - will only allow this to activate short range around you, and reword it, it's a bit messy at the moment. Also remember if it's a projectile like water bullet, just because it crystalises, it will then be a crystal bullet shooting at you...
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

(Katon: Osen)-Fire style: pollution
Type:Supplementary
Rank: A rank
Range: Short-long
Chakra:30 (-10 per turn)
Damage: NA
Description: The user will focus his katon chakra throughout his body and focus it into the chakra all around him and make a hand seal causing black fumes to come from his body. This fumes not only block the sight of both users but have an affect on the natural energy in the air polluting it and making it impossible to gather nature energy due to the unnatural effect the fumes have on the area. Instead if someone should try to gather nature energy while this is active they will cough uncontrollably and lose focus. This does not affect natural energy inside the user if they have already entered sage mode but will on the jutsu they use subtracting 10 from their sage mode jutsu.
Note: lasts five turns
Note: can only be used three times per battle
Note: the jutsu effects users in the process of gathering nature energy

Declined - The part about natural energy just isn't feasable, i mean the energy comes from nature itself, not just the air which would be polluted. (declines it anyway to save my sage mode) haha JK


(Fūton/ Suiton/hyouton: tatsumaki) Wind/Water/Ice: Tornado
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single hand seal and create a tornado of water around the enemy spinning clock wise then with another hand seal the user will create a wind tornado directly outside the water tornado spinning counter clock wise. The force of the two tornados will force the enemy to the ground and then they will enclose on the enemy and freeze trapping them inside the frozen tornado before the user blows it up using the tiger hand seal.
Note: Can only be used twice
Note: the water wind and ice are all see through
Note: No wind water or ice above A rank in the same turn
Note: no S rank ice next turn

Approved - nice jutsu
 
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Six Paths

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Re: Custom Jutsu Submission

Summoning Animal: Centipede (Chilopoda)
Scroll Owner: Six Pāths
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description of the Animal in Real Life:

Centipede ("Hundred Foot" in Latin) are a primarily carnivorous animal from the Arthropod family, and despite their name, can have number of legs who range from 30 to over 300, depending on the type of Centipede. A Centipedes body is composed of as many segments as pairs of legs they possess, meaning that some Centipede can have as many as 150 segments to their body. The head of a Centipede's body is usually round and/ or flattened, with a pair of forcipules, which in some species of Centipede, can inject a venom to debilitate or paralyze, even kill, their prey. Sizes of Centipedes in real life can range from a few millimetres in the smaller species of Centipedes, such as the lithobiomorphs and geophilomorphs, to around 12 inches in the largest species, like the scolopendromorphs. Although many species of Centipedes lack visual organs, some have a type of "compound eye" from clusters of ocelli, however these can only tell light from dark and thus don't truly function as eyes, while others possess a pair of sensory limbs that function in a similar sense to antennae in insects, however these antennae curve backwards, not immediately indicative of their purpose. One final type of sensory organ can be found in the Centipede family, which is the "Organs of Tömösváry", a "disc-like" structure with a central pore surrounded by sensory cells, found at the base of a Centipede's antennae, and are believed to react to vibrations, and thus potentially provide a Centipede with a sense of hearing.

Centipedes are among the largest terrestrial invertebrate predators, and an estimated 8,000 species of Centipedes are thought to exist, of which 3,000 have been catogorized and studied. As such Centipedes have a wide geographical range, and are believed to reach beyond the Arctic Circle. They are found in an array of terrestrial habitats from tropical rainforests to deserts. Within these habitats, Centipedes require a moist microhabitat, and so to achieve this, they hide in soil and leaf litter, under stones and dead wood, and inside logs. And although they don't pose any immediate threat to an adult human, their bite can be just as fatal, causing some people to go into anaphylactic shock should they recieve a bite from a large enough Centipede that pierces their skin. In addition to this, their many legs working in tandem give Centipede's a very eerie presence, causing some people to panic as they dart around the ground at freigteningly quick speeds.​

Background of the Animal in the RP:

Somwhere within the Ninja World lies a great divided region, with many individual habitats and ecosystems, each with their own sprawling, crawling and vibrant forms of life, and the home of the Centipede Summoning Animals and their Contract. Within this region, known as the Aogiri Wilds, lies a great number of individual biomes, such as a desert, a marshland, a grassland forest, surprisingly a small arctic habitat, a rainforest etc, all of which are home to many varying species of Centipedes. The Centipede are composed of proud and overzealous Summoning Animals, all with unique and powerful abilities. Almost all possess a powerful venom which can stun their prey if they can inject it through their fang-like forcipules, while others possess varying kinds of Sensory Organs, allowing them to detect their prey through both smell and vibrations. Some are even in possession of a unique and rare organ known as a "Tömösváry Organ", allowing them the unique ability to passively detect their prey through Sound, with an ability akin to "Echolocation". In addition to thse abilities, all Centipede's are incredibly fast runners, due to the many number of legs they all posses. By having all of their legs work in tandem they can achieve great speeds, easily the equivalent of a S-Class Ranked Shinobi's speed for B-Rank Summons, Sannin Ranked Shinobi's speed for A-Rank Summons and Kage Ranked Shinobi's speed for S-Rank Summons. Another ability that all Centipedes possess is the ability to regenerate lost limbs, and segments of their body should they sustain damage that isn't instantly fatal. They achieve this by using their Chakra to forcefully moult their shell multiple times in rapid succession, granting them the ability to continue fighting after sustaining a substantial amount of damage, without the Summoning Jutsu forcefully undoing itself. This ability can be passively utilized by all Centipede Summons, and doesn't use up one of the users alloted 3 Jutsu per turn, however, a Centipede cannot perform any other actions during a turn they wish to moult their shell and regenerate, meaning the Summoner must protect their Centipede Summoning Animals should they be forced to regenerate.

During the Chūnin Exams in Konohagakure no Sato, an advisor to the Boss of the Centipedes of the Aogiri Wilds, while searching for potential Signers for their ancient and powerful Contract was murdered in cold blood , by a Genin with a Kunai no less, despite showing no indication of hostility toward the young Shinobi. Distraught over the loss of one of their own, from nothing short of a blatant act of violence and outright murder, the Centipedes of the Aogiri Wilds withdrew from the world, but not even that could save them from despair. Another Centipede, a member of the royal family and the crown prince, Ōmukade, was captured, tortured and used as a personal Summon of Pain from the Akatsuki, using his Chikushōdō Rinnegan Path. He was later slain in battle by another Konohagakure Shinobi during the Akatsuki's invasion of the Village. This angered the Centipede's of Aogiri to no end, forcing them to become hostile to every human who dared to enter their domain. That is, until one unlikely protagonist of the world rose to their challenge. A young man by the name of Kaneki Ken, or Sasaki Haise depending on which version of the story you believe or prefer, befriended them, consoling them and grieving with them over the loss of their prince and advisor. Despite their ever-present violent attitudes, they allowed Kaneki Ken/ Sasaki Haise to sign their Contract, and select others to do the same should he allow them, due to his own internal loathing and hatred for humanity... Even if he wasn't entirely aware of it yet.

All Signers of the Centipede Contract can have on their person, should they desire, a Summoning Scroll and/ or Tattoo, both of which can be given/ administered by the current Contract Owner during the training session for the Summoning Contract.

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Pending - need to discuss this with other mods. It clashes with a summon of pein's, i may try and work out so that all his summons can be cannon contracts aswell. But great submission btw.

‡ Approved ‡ So we discussed this and decided Pain doesn't own all of these contracts. Not sure why this issue wasn't addressed before and apologies to anyone who had their summon declined for that reason.
 
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Cyber

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Re: Custom Jutsu Submission

(Kenjutsu: Baundo) Sword Arts: Ricochet
Type: Defence
Rank: S
Range: Short
Chakra: 40
Damage: -
Description: The user ejects a quick surge of chakra out of their hands, which thinly covers their sword, allowing them to swing their weapon at an incoming attack and block/send it back towards the opponent.

Restrictions
- Can be used three times per battle
- Can ricochet up to A-rank techs (bounces the jutsu back one rank lower)
- Can be used to block one S-rank. Doing so renders the users weapon useless (in terms of using chakra based techs with it simply blocks the attack and doesnt ricochet it)


‡ Declined ‡ Similar techniques exist.
 
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Beifong

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Re: Custom Jutsu Submission

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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✦ Pending, leaving for someone else ✦
Approved
Updating to add a few things.

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Since it’s a sentient being, the armour will prevent Keigoku from passing through it. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

Declined - I'm fine with the end result but just elaborate on what makes it sentient. Just saying it's sentient isn't enough as most people would do that, if it has a unique ability it does on it's own, causing it to be sentient would make sense though.

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

Approve made edits, use able twice like glory of galahad

(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.

Note: Lasts for four turns


Approved - made edits, i know someone who will want this jutsu xd
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ZandaT

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Re: Custom Jutsu Submission

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: (-30 from user when sealing activates)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►No fuuinjutsu the following turn
►Has a two turn cool down when a S-Rank technique is sealed, and no other fuuin A ranked and above can be used that turn
►Seal must be placed in biography
►Can only be taught by ZandaT

Declined - now it's fine but their is a line, you either have it so that it can only absorb A rank and below as it's an A rank seal, or you bump it up to S rank seal with a restriction to match S ranks. The rest is fine now though, nice jutsu.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next

►Seal must be placed in biography
►Can only be taught by ZandaT

Approved -about time right? xd

‡ Pending ‡ Leaving for Pervy.

(Senpo: Ken Kata) Sage Art: Blade Kata
Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns

‡ Approved ‡ Yo, this is really cool. Reminds me of something I saw on Samurai Champloo. Edited.

(Ototon: Hz hanmā) Sound Art: Hz Hammer
Type: Supplementary
Rank: A rank
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: Hz Hammer, aka the jutsu better known as Can't Touch This, is a sound body enhancement technique that uses high frequency ultrasonic sound waves emitted from the user's body during its duration of activation. Carrying no destructive properties whatsoever, like the majority of high frequency sound waves used by sound users, this jutsu is triggered by the user after surging their sound chakra throughout their entire body which they release outwards as repetitive omnidirectional sound waves that travel up to mid.range away from the user. These repetitive propagating waves of sound are special in characteristics, being that they are linked to the user, and when these non-visible waves make contact with an opposing structure they bounce back towards the user who is now alerted and aware of the trajectory and speed of the opposing thing entering their perimeter acting sort of like a sonar. This is the first step of Hz Hammer, a process of alertion that matches the speed of the sound waves for the time being, but what makes this technique different from other Ototon techniques is the sound waves relation to the body and how it helps the body to react to the opposing threat. Similar to how automated doors work, a system that uses ultrasonic waves to detect motion and then trigger the doors movement, this jutsu does the same but instead of a door these recoiling waves of sound not only alerts the user of the threats presence, but also triggers the body's movement in a direction away from the path of the following recoiling sound waves keeping the path of the initial. A process much do-able due to the fact that these high frequency traversing sound waves weaken dramatically as they traverse to the point that they lower in hertz so much that they become near destructive, in terms of classification, but carry enough destructive force to only push the user in an alternate direction when returning to them as the emitting and recoiling waves clash. This allows the user to avoid attacks able to interact with sound, regardless if they are aware of them or not, as the body moves out of the way of opposing threat whether it be taijutsu movements, small scale jutsu attacks (like rasengan, chidori, anything body size, etc.), and bukijutsu with small coverage (the max distance of movement being 5m). Although the user is alerted based on the speed of hindering sound, their body reacts at the speed of destructive sound, the downside to this jutsu being the fact that the user can still be beaten to the punch when facing opponent's with speeds that are more than double that of the user's base.
NOTES
►Can be used 4x per battle
►Has a two turn cool down
►Can only be taught by ZandaT

‡ Pending ‡ Need to discuss with LoK.
 
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Vayne

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Re: Custom Jutsu Submission

(Kage: Jama) Shadow Arts: Intrusion
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (20 per turn)
Damage: -
Description: After performing 5 hand seals the Nara would extend his shadow all around him, the shadow would begin to rise. It maximum length is 15 meters. Then, through shape manipulation, the shadow would take one of two forms.
Form 1: The shadow takes the form of an armored samurai. The samurai can transform his arms to shields and swords. The samurai has a max reach of mid range. The user can remain inside the samurai, he would only need to create a small opening where he wants to remain. To control the samurai the user has several options.
The first is to perform one hand seal and 'become' the samurai. The samurai would imitate the movements of the user.
The second is to control the movements of the samurai after performing one hand seal. This enables the user to move away from the samurai(max mid range otherwise 'connection' is lost) while the samurai deals with the targets(while under the user's control).
The third manner of control requires three hand seals. The samurai would act on its own, becoming sentient.
Form 2: The shadow would take the form of a 4 legged, two headed, and 2 tailed creature. The creature would be grotesque in appearance having spikes and scales located throughout its body. The creature would be controlled by the user, it can reach mid range from the user. The creature can release shadow spikes from its body, the spikes can reach mid range from the creature. The spikes carry A rank strength. The spikes can penetrate defenses based on their 'elemental' strengths and weaknesses.
In both forms the shadow has the strength of steel. Furthermore, a line of shadow always connects the user to the forms. If that line is countered the technique would end.The size of the forms can be increased/decreased with the maximum size being 15 meters. This allows for tactical attacks. Ex: Increasing the reach of the samurai from 3 meters to 6 meters in order to surprise opponents.
-The forms have a striking power of 80 DMG points.
-Shadow techniques can be performed through the forms.
-Last 2 turns.
-Usable twice with a 2 turn interval between uses.
-No nara techniques one turn after use.
-Whilst using the technique the user can only use nara clan related techniques, kenjutsu, taijutsu, and non chakra based techniques.

Declined - It's labeled as short range but can reach 15m, 15m is mid range. 0-5m = short range, 5-15m = mid range, 15m+ = long range

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: -
Chakra: 20
Damage: +20
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.

Declined - Make it so it adds 1 rank to A ranks and below, and +20 to S rank and above. Not only that but range should still say short-long so it can still cover all ranges of shadows, at the moment it has no range and so can't reach anywhere away from you.
This is proof that shadows can have the strength of steel.


(Ninpou: Suimin) Ninja Style: Sleep
Type: Supplementary
Rank: S
Range: Short
Chakra: +35->45 (per turn)
Damage: -
Description: Simply put the user would sleep in order to regain chakra that was used. Sleeping during a battle would naturally leave the user vulnerable to attacks. If used outside of battle the user would basically be under the mercy of the opponents. If the sleeping user is challenged by an opponent they can not decline and would be under the mercy of their opponent. When used in safe areas where there are no opponents/conflict the user can only sleep for 4 turns maximum. If used in areas of conflict the user can sleep a maximum of 8 turns. The user must always sleep for 2 turns at least. There are 3 types of sleep. Light sleep in which the user would regain 35 chakra per turn. The user can be waken up by light noises, as such this is the most advisable sleep during conflict times because it would allow the user some time to react to an opponent's presence. The user can be woken up by the opponent talking to them in Light sleep state.(So voices slightly higher than normal would wake the user up). Heavy sleep in which the user would reagin 40 chakra per turn. The user would require heavy noises to wake up, as such this is advisable in areas where the user has many allies to protect him. Odin sleep is the most heavy sleep in which the user would regain 45 chakra per turn. Noises would not wake the user up at all. Only physical contact would achieve that. This is advised in safe areas. But due to the 4 turn sleep limit in safe areas the user can only regain a maximum of 180 chakra points in that case.
-Usable 3 times per conflict.
-The user must specify for how many turns they would sleep.
-If the user is woken up before 2 turns they would not regain any chakra points because the body would not have properly rested.

Declined - just no. For one sleeping for one "turn" could be all of 2 seconds in the rp. You need a full days rest to recover chakra like this
(Kage: Jama) Shadow Arts: Intrusion
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (20 per turn)
Damage: -
Description: After performing 5 hand seals the Nara would extend his shadow all around him, the shadow would begin to rise. It maximum length is 15 meters. Then, through shape manipulation, the shadow would take one of two forms.
Form 1: The shadow takes the form of an armored samurai. The samurai can transform his arms to shields and swords. The samurai has a max reach of mid range. The user can remain inside the samurai, he would only need to create a small opening where he wants to remain. To control the samurai the user has several options.
The first is to perform one hand seal and 'become' the samurai. The samurai would imitate the movements of the user.
The second is to control the movements of the samurai after performing one hand seal. This enables the user to move away from the samurai(max mid range otherwise 'connection' is lost) while the samurai deals with the targets(while under the user's control).
The third manner of control requires three hand seals. The samurai would act on its own, becoming sentient.
Form 2: The shadow would take the form of a 4 legged, two headed, and 2 tailed creature. The creature would be grotesque in appearance having spikes and scales located throughout its body. The creature would be controlled by the user, it can reach mid range from the user. The creature can release shadow spikes from its body, the spikes can reach mid range from the creature. The spikes carry A rank strength. The spikes can penetrate defenses based on their 'elemental' strengths and weaknesses.
In both forms the shadow has the strength of steel. Furthermore, a line of shadow always connects the user to the forms. If that line is countered the technique would end.The size of the forms can be increased/decreased with the maximum size being 15 meters. This allows for tactical attacks. Ex: Increasing the reach of the samurai from 3 meters to 6 meters in order to surprise opponents.
-The forms have a striking power of 80 DMG points.
-Shadow techniques can be performed through the forms.
-Last 2 turns.
-Usable twice with a 2 turn interval between uses.
-No nara techniques one turn after use.
-Whilst using the technique the user can only use nara clan related techniques, kenjutsu, taijutsu, and non chakra based techniques.

Declined - the samurai becoming sentient i can't allow, it goes beyond the nara clan. Otherwise nice jutsu.

(Kage: Hādodāku) Shadow Arts: Hard Dark
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +1 Rank To A ranks and below. +20 To S ranks and above.
Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique.
-The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost.
-Usable 4 times per battle.

Approved
(Genjutsu/Doton/Futon: Shaffutu) Illusionary Arts/Earth/Wind: Shuffle
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: -
Description: A technique that builds on multiple basic illusionary techniques and incorporates earth/wind in order to create a deceptive defensive technique. When an opponent is running/charging/flying/etc towards the user, the user would perform one hand seal and cast an illusion upon the target. Inside the illusion the target would see the user still in his place with the surrounding still the same. Basically nothing will change, in the opponents mind at least. However, in reality, the user would have used one of two methods to change the opponents direction. The user can either use earth to rotate the earth beneath the opponent to change the opponents direction. Or the user can use wind to accomplish the same result. The wind usage is usually aimed towards flying summons that are not on the earth. The user would rotate them with a harmless wind current. Both earth and wind usages would require another additional hand seal. Although the technique does no direct damage it can be used to mask dangerous tactics.
-Usable 3 times per battle.
-Only one version can be used at a time. So either earth/gen or wind/gen.
-Requires mastery of gen/wind/earth.

Declined - controlling elements and gen at the same time with one jutsu is a no.
 
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Sonnelion

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Re: Custom Jutsu Submission

(Suiton: Gurando Supaiku Sui No Kabe)Water Style: Grand Spiked Water Wall
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: N/a [+ 40 if hit]
Description: The user will perform the handseals Tiger-Dragon-Snake then stomp their foot on any surface while releasing suiton chakra which will cause a large of water to gather around the user and form a 10 inch thick wall of water hardened by chakra almost resembling Earth release's hardness. The wall will be covered in spikes made of hardened water that are 1 foot in length. The wall of hardened chakra will form a semi-sphere around the user and has a dimensions of 7x7x4 ft.
Notes:
~Can only be taught and used by Sonnelion
~The wall will take 4 seconds to form without a water source
~Nearly instant with water source
~Requires 1 turn cooldowns between use
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Except see through and blue.

(Omomi Tsuki Suraisu) Weighted Slice
Type: Weapon
Rank: A
Range: Short
Chakra: N/a [+10 for chakra blade][+20 to decrease weight][+30 to increase weight]
Damage: N/a [+30 if chakra blade mode][+60 if weight increased]
Description: The great sword is composed of steel and a special chakra metal making it practically unbreakable unless stuck with a weapon of greater rank. It is 6 1/2 feet long, not counting the grip (9 inches) and 1 foot wide. The blade due to its chakra metal composition it can be imbued with chakra metal allowing it to extend it's range by 6 inches maximum nearly instantaneously. The main ability of this blade is that it can alter it's weight using chakra to affect it's weight using a technique similar to Added Weight Rock Technique except that it can also change it's weight to be lighter. The base weight is 50 pounds and can be swung with one arm provided the user has had training with it.
Note:
~Can only be used by/with permission from Sonnelion
~The chakra blade form can only be used 6 times with 1 turn breaks inbetween
~The chakra blade can be used to cut jutsus in half within reason but gets canceled by doing so and goes into cooldown afterwards
~The changing of weight can only be increased to a maximum of 300 pounds
~The lightest the blade can get is 10 pounds
~Changing the weight can only be used in total 10 times with 1 turn cooldowns
~Activating any mode/changing the weight counts as a turn
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‡ Both Declined ‡ Similar techniques exist.

(Raiton: Suji Kishitsu)Lightning Release: Muscle Temperament
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/a [+5 to user]
Description: The user will collect raiton chakra into their legs before turning it into electricity over stimulating their muscles temporarily causing them to enlarge and give off electricity. Once this step is done the user will release the chakra all at once to go in the desired direction due to the muscles being enhanced the user's speed will increase but the users leg's will receive slight damage due to the electricity.
Notes:
~Can only be used/taught by Sonnelion
~Can not use A-rank Raiton in the same turn
~Requires 1 turn cooldowns due muscle exhaustion
~This jutsu lasts for 1 turn
~The maximum distance one can cover is up to one range in 3 seconds

‡ Declined ‡ Vex got something similar approved this cycle.
 
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Kamishiro

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Re: Custom Jutsu Submission


[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream

Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage: 90
Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools.
Note: Counts as two moves
Note: The user won't be able to perform any Manipulating tools technique nor Water techniques at the same time
Note: Counts as two moves
Note: The user won't be able to perform Manipulating tools techniques nor Water techniques higher than A-rank the following turn
Note: The user experiences chakra exhaustion and restrain to his body which causes -20 dmg to his body.

‡ Declined ‡ No idea what the restriction in green means. Overall this is underestricted for a Forbidden Rank. You need to quantify just what kind of damage you take e.g. if this was a fire technique, I'd say you sustain first degree burns. Since this part Ninjutsu, that component is of course weak to all elemental techhiques.
[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools.

Note: Can only be used twice
Note: Can't use any Water techniques higher than A-Rank in the user's the next turn

Note: Can only be taught by Kamishiro

‡ Approved ‡ Edited.

Edited the bold. Made it S-rank as it wasn't really Forbidden worth.

(Senpo: Hazumi Shiranai) - Sage Art: Uncharted Momentum
Type: Supplementary/Defensive/Offensive
Rank: A/S
Range: Short
Chakra cost: 30/40
Damage points: 60/80 (-10 for sustaining)
Description: While being in Sage Mode, the user would focus natural energy in a specific spot on the exterior of an inanimate object(s), a technique of the user's or parts of it as long as it has solid structure. This natural energy would act as an auto-ignited fuel for the object(s), the user would compress the natural energy and once he wants to fire the object(s) he would release the compression, causing the natural energy to pass it's force to the object(s) while still fueling it's momentum, acting somewhat similar to a rocket. The objects are totally under the user's own will and as such, he can control them to attack, supplement or defend. There is no specific limit as to how many the user can control, however, the power of the technique distributes over all of them, so the more the objects, the less the power of each one of them. The weaker A-rank is for more simpler usages, like a single or multiple objects, but not at a big number. The S-rank however, is for the more hardcore stuff, it can be used to fuel hundreds of objects. The objects can be freely manipulated by the user as much as he sustain the technique, however, if he wishes to user another techniques, he can chooses to fire the objects at the opponent and move on with another techniques, granted he wouldn't be able to manipulate them any further. This technique works on passive objects that are scattered all over the terrain, or abandoned techniques created by the user or the opponent and then left alone without anymore fueling with chakra to control them.

Note: If used on passive objects, the damage is the technique's, however, if used on abandoned techniques, it leaves the damage of the other technique and adds the damage of this technique to it.
Note: Can only be used thrice for A-rank, and Twice for S-rank
Note: Requires two turns to cool down
Note: Can't use any SM techniques higher than A-rank the same turn
Note: Can be used to fire off parts of the user's techniques while still being fueled by him, but can't be done on opponent's techniques.
Note: If used to fire off the user's techniques as they are created, it is done at the same timeframe, however, if it is used on already existed techniques, it has it's own timeframe and the damage of this technique is added to the other technique.

(Senpo: Megumi no Sennin) - Sage Art: Blessing of The Sage
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 30 (+50 every turn)
Damage points: N/A (+20 dmg)
Description: The user would focus his natural energy at least 20 meters above him, doing so, the user would expand the natural energy and shape manipulate it to form a very thick, long and wide sheet of natural energy. This sheet would act as an insulator between the user and the sky, and as such, protect the user from rain techniques and pretty much any other technique that originates from the sky, however, that isn't it's real purpose. This sheet would produce what seems to be drops of natural energy which would resemble rain droplets. These rain droplets would fall in enormous number on the user, and if he wishes so, on the opponent. When the natural energy drops depends on the user, it can be made as fast as once the sheet is made to turns after. The natural energy dropped would collect even more natural energy as it falls which would be continuously absorbed by the user and as such, it would increase his charka count by +50 every turn. Being in sage mode, it would also grant him boost to his techniques which could be translated in +20 damage or +1 rank to the user's techniques techniques. If the user happens to fight a chakra absorption user, he may chooses to produce natural energy from the part of the sheet above his opponent, which would result in the opponent's body turning into stone if he doesn't stop his absorption technique due to his inability to control natural energy. Last ability, but certainly not least ability is that the user can use the sheet as a source for of natural energy for other Sage Mode techniques.
Note: Can only be used Twice
Note: Lasts 3 turns
Note: Can't use SM techniques higher than A-rank the same turn
Note: Can't use SM techniques higher than S-rank the next turn
Note: Can only be taught by Kamishiro
 
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Penguin

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Re: Custom Jutsu Submission

Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (-10 per technique)
Damage: N/A
Description: The Reversing Penguin is a jutsu the Head Mand'alor Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra in fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique only serves to weaken already enhanced fuuton jutsu by whatever power it was increased from.

Note: Can only be taught by Penguin
Note: Can only be used on Fuuton techniques to get rid of their "enhancement", reducing the jutsu to it's original form
Note: In the case it's enhanced more than once, this technique gets rid the last one applied
Note: Wind lasts four turns
Note: Can only be used three times per conflict

‡ Declined ‡ You can't always gauge which is the "last" enhancement applied with all these instant infusions so you'll need to rework this. I'm fine with the general concept though. For your reasoning on why this is instant, simply state it's a dormant technique and only becomes "active" when the relevant criteria is met.

Suiton: Hitashita Pengin - Water Style: Soaked Penguin
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (-10 per technique)
Damage: N/A
Description: The Soaked Penguin is a jutsu the Head Mand'alor Ashitaka made after hearing about an Iwagakure legend who was a powerful katon specialist with a move set similar to Ashitaka's suiton techniques. The user would exert chakra up to mid range from himself and a variation of the hidden mist technique would form. This certain variation had some qualities of a chakra absorbing mist in the fact that this mist could sense when or if extra chakra was expended on fire technique's the opponent performs. When the mist senses that enhancement, parts of the mist around said fire technique would enlarge and converge upon that certain fire technique, using water's natural strength to fire to douse and seemingly dissipate that additional enhancement. Once the mist manifests from the user's chakra, the second aspect of this technique is instant due to the fact that it's affects are stand alone and not offensive in nature. Due to chakra being constantly used to maintain the mist, it begins to regenerate turn by turn unless completely blown away.

Note: Can only be taught by Penguin
Note: Can only be used on Fire techniques to get rid of their "enhancement", reducing the jutsu to it's original form
Note: In the case it's enhanced more than once, this technique gets rid of the one last applied
Note: Mist lasts four turns
Note: Can only be used three times per conflict

‡ Declined ‡ There aren't really any existing fire infusions that boost damage so you won't find any use with this. The 7SM swords don't boost chakra expenditure either.
 
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