[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Strawberry

Active member
Legendary
Joined
Mar 23, 2013
Messages
10,051
Kin
21💸
Kumi
9💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Ninpo: Kage Sukuro-Ru Hengen l Ninja Art: Shadow Scroll Transformation
Type: Supplementary
Rank:A rank
Range: Short
Chakra:30 chakra
Damage: n/a
Description: This technique is based off of principles like the Henge and Kage bunshin jutsu. Using an advanced variation of such techniques the user can transform Paper Tags, Seals and Scrolls (which will be refered to as predecessors) into other ninja tools such as swords, shuriken, kunai and even senbon etc. These transformations act the same way as their originals however just manifested in this new form. As such these ninja tools can activate the affects of their predecessors as needed by the user. This serves as a way of getting such seals and scrolls closer to the opponent before activating, allow for stealth or make it easier to use them as some scrolls must be held by the user. This does not mean that these new weapons materialize any closer to the opponent, the weapons take form at the same spot as their predecessor and then from that spot can be thrown to approach the opponent. To further enhance stealth the scripture/seal writting that will be on these new tools in super subscript and made the same colour as the tool (black on black). This jutsu can be used upon simply touching the predecessor and occurs instantly however it does cost two moves at once. One move for the predecessor scroll and one for this jutsu. After this the predecessor can be activated from the ninja tool whenever needed without costing a move as it had been pre prepared from before but must still adhere to the timeframe. The benefit being the above mentioned mobility and other aspects provided to the predecessor and so on. After the predecessor has activated, for example if you transformed a fire dragon scroll technique into a sword, and the user swung his sword releasing the dragon, the sword still remains after the dragon has been released. And for all intents and purposes these new weapons are proper weapons, the sword acts just like a regular sword and will cut like one, a shuriken in this jutsu is the same as a real shuriken and will pierce flesh like one. They react with the environment, chakra and physical entities like normal weapons do as well.

Note: Can only be taught by Strawberry
Note: Can only be used four times a battle
Note: Requires 2 turns cool down
Note: Can only be used on scrolls, seals, paper tags etc.

Approved - Great jutsu and very creative

____________________________________


(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air current to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air currents bringing them together to take on a more solid tangible form. This tangible form is still versatile and flows freely like the gust like nature of the parent technique but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. As long as the user maintains focus on the solid tangible air current, the currents can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation. As such the air currents can be divided into smaller dense tangible currents attacking from different angles, a single massive frontal air smash, large air current balls and so on.

Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Air currents cannot be created short range of the opponent
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating

‡ Declined ‡ Similar to Ushiro's Winds of Change.
Resub:

(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air bringing it together to take on a more solid tangible form. This tangible form is still versatile and flows freely but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. This green air will form the basic building block of this technique, the user will shape the green air into physical constructs and entities to deal physical damage. The air in this form loses all its gust like and intangible properties to blow things around and only acts only as a source of physical blunt force. As long as the user maintains focus on the solid air can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation.

Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating
✦Pending, need to check Ushiros tech to confirm first.✦
Resubmitting again as it wasnt checked, same as above.


(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air bringing it together to take on a more solid tangible form. This tangible form is still versatile and flows freely but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. This green air will form the basic building block of this technique, the user will shape the green air into physical constructs and entities to deal physical damage. The air in this form loses all its gust like and intangible properties to blow things around and only acts only as a source of physical blunt force. As long as the user maintains focus on the solid air can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation.

Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating

Declined - you could just use this and make a kunai of wind to stab into the back of their neck at any point and they wouldn't know any better without sensing. Make it short range around you only. And that it costs one of your jutsu per turn to weaponise it.
 
Last edited by a moderator:

pop123

Active member
Elite
Joined
Jun 2, 2010
Messages
6,034
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Subaku: Suna no ikimono) – Sand Release: Creatures of Sand
Type:Supplementary/Attack/Defense
Rank:A
Range:Short
Chakra:30 (-10 per turn)
Damage:n/a
Description:*This is a technique that works similarly to Gaara’s shield of sand and activates after the shield of sand is used. It allows for creatures of sand to be summoned forth and defend their master. Like the shield, it will react regardless of Gaara’s will. The creatures can reach up to heights of 14 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles.

-Lasts for three turns and can only be used once per battle
-Only one creature can be created at a time
-The scattering bullets and blasts count as a A-rank move.
-No sand techniques above S-rank as long as this technique is active

Approved - I made it so it's three turns only and remember any A rank jutsu or above will destroy them. Or B rank lightning or water will also :)
 
Last edited by a moderator:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

New cycle


This cycle will end on saturday 27/02/16.

I will check constantly throughout though. Don't post unless it's ready to be checked. If you edit a post after i check it you will be banned from the thread for a month

Just a few notes. Be creative with your cj, so much has been done before or can be done in a cannon method. If you think it might be Op, it usually is. I wont allow anything that's passive and make sure you restrict accordingly. If your jutsu is longer than it needs to be, i'll decline it. Cj's aren't meant for stories, your bio is or your RP battles.

Any Pending cj you can send me in a PM and i'll check them.

Any pointless cj or ones with names that aren't appropriate will be DNRed

Have fun xd​
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Re: Custom Jutsu Submission

(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Placing the seals is passive with physical contact
-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn

Declined - Placing an FTG seal isn't passive and so i wont allow this to be either, using the word passive effects the timeframe. Mention that the seal needs to be mentioned in their bio.

(Kenjutsu: Ridairekushon) Sword Art: Redirection
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: At times where a user's opponent evades or blocks an attack the user can use this attack to either put force behind their blade and/or have the bladed weapon going into a different direction. The user releases a small amount of chakra to the opposite direction of the direction he or she would like the blade to go towards.



Similar to the start of 0:36 but more on the lines of the whole opposite of the blade would be releasing chakra to send it to the direction the user desires.

Declined - Similar to existing jutsu. Can be done through free form aswell and has no useage limit.

(Samurai Buki no Jutsu) Samurai Weapon Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Samurais that don't have swords but have different weapons such as kunais, shurikens staffs, arrows(bolts included), tekagi shuko kuro similar weapons, and axes etc weapons. The user use chakra flow through the weapon and extend the reach and cutting ability of the weapon. The user with a swing of the weapon can release out a crescent shape of chakra. The user can change the shape of the chakra to whatever they desire with in reason. This technique counters against A rank and below techniques. This technique is the same concept and everything as Samurai Saber Techniques just using different weapons instead of swords.
Note: Only useable by Samurai bios

Declined - With it being A rank needs a turn limit. Releasing the wave is a no no, wont allow weapons to do that. You can say onces you use this jutsu on a weapon it can then be used in conjuction with other samurai jutsu such as the one that sends the wave. I'd say as it's raw chakra it can counter B ranks and below.
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu

Approved - added the last note or this would be purely abused.

(Samurai Buki no Jutsu) Samurai Weapon Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Samurais that don't have swords but have different weapons such as kunais, shurikens staffs, arrows(bolts included), tekagi shuko kuro similar weapons, and axes etc weapons. The user use chakra flow through the weapon and extend the reach and cutting ability of the weapon. When used with the Samurai Saber Technique the user with a swing of the weapon can release out a crescent shape of chakra. The user can change the shape of the chakra to whatever they desire with in reason. This technique counters against A rank and below techniques because it is advanced shape manipulation making the technique neutral to same rank as elemental jutsus. This technique is the same concept and everything as Samurai Saber Techniques just using different weapons instead of swords.
Note: Only usable by Samurai bios
Note: Used every other turn
Note: Useable 4 times and lasts two turns each time

Approved - added the last note.

(Senpo: Bakuha Jutsu) Sage Art: Explosion Technique
Rank: B
Type: Offensive
Range: Short-Long(length it is thrown)
Chakra Cost: 20
Damage Points: 40
Description: The user while in Sage Mode or out(have to stand still or using a Kabuto or Orochimaru can move around) of Sage Mode the user channels senjutsu chakra into an inanimate objects and can either throw the object or leaving it on a surface(ground, table, dresser etc). With a object hitting the inanimate object or the user perform the Seal of Confrontation, the channeled senjutsu chakra is released out into a small explosion similar to that of Deidara's C-1 explosions so the radius of the explosion is one meter around the object.


Declined - no useage limit? I know it's only B rank but you're throwing something that will releases a blast that most can't see. Not only that it should reduce sage mode by a turn.
 
Last edited by a moderator:

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Updating:

Bio that I'm adapting it to:

(Ekusukaribaa: Yakusokusareta Shōri no Ken) - Excalibur: Sword of Promised Victory
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. It is normally clad in Invisible Air to hide its identity and increase its destructive power.
You must be registered for see images

Excalibur's primary strength, as shown in the hands of Artoria, is its ability to store large amounts of chakra channelled into by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from her own reserves in battle, allowing her to continue fighting for longer periods of time. Particularly, she stores fire natured chakra in Excalibur, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Excalibur's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form. Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
You must be registered for see images

Hiken no Kaze | Wind of the Fire Sword utilizes Excalibur ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Excalibur, until the sword possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows her wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays a darkened version of Excalibur, with a spiral like pattern laid on the while blade. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Excalibur, being able to slice though earthen based substances with ease, and metal based weapons, that hold no special abilities such as kunai, swords, and so forth. Due to this form, it always increases the damage output of any wind, or fire ninjutsu used by the user by +20, the only set back with this damage boost is that the techniques need to be released via the blade, the boost isn't counted if the techniques are released though any other means. This ability is equal to that of a S-rank technique. Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for one turn after the revert.
You must be registered for see images

Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Excalibur to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire.
- This ability is equal to that of an A-rank technique.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form.
- Has a long ranged reach.
You must be registered for see images

Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Excalibur the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet.
- This ability is equal to that of an B-rank technique.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form.
- Has a short range reach.
You must be registered for see images

Notes:
- The storing of the fire chakra ability does not counts as a move. But if the users intends to do this, they must post this technique as a reference.
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.


Reduce X_X

CWJ:

(Avalon: Subete Tōki Risōkyō) - Avalon: The Everdistant Utopia
Type: Supplementary/Defence
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Avalon is the hallowed scabbard of Excalibur, the embodiment of the utopia Artoria seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon, it is a scabbard. The scabbard is quite speical in the sense that it doesn't quite act as what a normal scabbard would, this one actually resides within Artoria's body and can be materialised with the use of her chakra. The holder of the scabbard is granted minor healing, allowing for only minor injuries such a minor burns, and surface wounds. Anything more severe then that it cannot heal. This small healing ability is done by residing within Artoria's and connecting with her chakra, leeching off her chakra in a manner of speaking and creating a small healing. Another ability this scabbard holds is a type of ultimate defence of sorts. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. This is done by placing Excalibur within the scabbard which releases chakra into the scabbard which causes the scabbard to create a type of barrier made out of chakra and the scabbard itself that protects the user from attacks from all angles, this in turn causes the user to lose access to Excalibur for the turn the defence is active. The barrier protects the user from A-rank and below techniques. The scabbard on its own is nothing more then a useless artifact, as the scabbard only reacts to either Excalibur or Artoria herself, if someone else tried to use it, it wouldn't react to them, it only reacts to Artoria's chakra.

Notes:
- The minor healing ability is passive, and doesn't require a move, and activates on its own, but it only actives two on it's own, after that the user must activate themselves, thus costing a move. In total the healing ability can only be used a total of three times per-match.
- The ultimate defence can only be used thrice per-match, and can only defend up to S-rank techniques.
- The ultimate defence only stays active for the turn it is used on.
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.


You must be registered for see images

Declined - You have a weapon above, you should make the scabbard a part of the weapon and i wont allow passive healing even if it's minor.

--
Merging the CWJ and the weapon together, removed two of the abilities, to make it smaller.

(Ekusukaribaa: Yakusokusareta Shōri no Ken) - Excalibur: Sword of Promised Victory
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind.
You must be registered for see images

Excalibur's primary strength, as shown in the hands of Artoria, is its ability to store large amounts of chakra channelled into by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from her own reserves in battle, allowing her to continue fighting for longer periods of time. Particularly, she stores fire natured chakra in Excalibur, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Avalon: Subete Tōki Risōkyō | Avalon: The Everdistant Utopia - Avalon is the hallowed scabbard of Excalibur, the embodiment of the utopia Artoria seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon, it is a scabbard. The scabbard is quite special in the sense that it doesn't quite act as what a normal scabbard would, this one actually resides within Artoria's body and can be materialised with the use of her chakra. The holder of the scabbard is granted minor healing, allowing for only minor injuries such a minor burns, and surface wounds. Anything more severe then that it cannot heal. This small healing ability is done by residing within Artoria's and connecting with her chakra, leeching off her chakra in a manner of speaking and creating a small healing. Another ability this scabbard holds is a type of ultimate defence of sorts. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. This is done by placing Excalibur within the scabbard which releases chakra into the scabbard which causes the scabbard to create a type of barrier made out of chakra and the scabbard itself that protects the user from attacks from all angles, this in turn causes the user to lose access to Excalibur for the turn the defence is active. The barrier protects the user from A-rank and below techniques. The scabbard on its own is nothing more then a useless artifact, as the scabbard only reacts to either Excalibur or Artoria herself, if someone else tried to use it, it wouldn't react to them, it only reacts to Artoria's chakra. This technique is equal to that of a S-rank technique
- The minor healing ability can only be used four times per-match, and counts as a move.
- The ultimate defence can only be used thrice per-match, and can only defend up to S-rank techniques.
- The ultimate defence only stays active for the turn it is used on.


You must be registered for see images

Hiken no Kaze | Wind of the Fire Sword utilizes Excalibur ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Excalibur, until the sword possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows her wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays a darkened version of Excalibur, with a spiral like pattern laid on the while blade. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Excalibur, being able to slice though earthen based substances with ease, and metal based weapons, that hold no special abilities such as kunai, swords, and so forth. Due to this form, it always increases the damage output of any wind, or fire ninjutsu used by the user by +20, the only set back with this damage boost is that the techniques need to be released via the blade, the boost isn't counted if the techniques are released though any other means.This ability is equal to that of a S-rank technique. Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for one turn after the revert.
You must be registered for see images

Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Excalibur to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire.
- This ability is equal to that of an A-rank technique.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form.
- Has a long ranged reach.
You must be registered for see images

Notes:
- The storing of the fire chakra ability does not counts as a move. But if the users intends to do this, they must post this technique as a reference.
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.

Pending - Need to confer with scorps weather the healing ability is allowed and it's limitations even with med training.

 Declined  Too much overal and too broad aspects that can't be overlooked. Med techniques have a thread of their own. Considering this heals you, it has med "shades". Still, its unapprovable either way.

--

Sadly this cannot be shortened any further. Being a twin summoning. :\

(Gurifin Kuchiyose no Jutsu: Benzaiten & Idaten) - Griffin Summoning Technique: Benzaiten & Idaten

Type: Summoning
Rank: S-Rank
Range: Short (Short - Long for "Resonant Cry" Genjutsu)
Chakra: 40
Damage: N/A (60 from "Resonant Cry" if not countered)
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll in order to summon Benzaiten and Idaten, the Harmonic Twins. As twins, they share similar appearances, voices, abilities, etc, however they have radically differing personalities, which is how one can usually tell them apart. As a result of their "unique" birth, being hatched from the same egg, the twin Griffins developed a special equilibrium of Chakra natures, a delicate balance of Element's and applications for those Elements that should have been inherited by a single Summon, but were split amongst the Twins in this case. Not only has this bonded the twins out of a sense of necessity, it's also made them one of the best duos in the Summoning Animal community.

Idaten: The eldest of the twins, Idaten is also the more dangerous of the two as his brash, hotheaded nature and headstrong personality always seems to get himself into danger, simply for the fun he finds in it. A majestic beast to behold, he is six foot tall, eleven feet in length and both his feathers and fur have a dark striped pattern running through them. Idaten also possesses a large plumage of feathers and hair rolling from his head to his tail, which he displays with great pride and zeal whenever the opportunity arises. Idaten is known for his affinity to perform offensive forms of Sound Release, such as "(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill" and "(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill" up to A-Rank. In addition to this, Idaten also possesses an affinity for Lightning Release Jutsu up to B-Rank and of course, usage of any Jutsu by Idaten counts towards the users 3 moves per turn.

Benzaiten: Younger brother to Idaten, Benzaiten is more relaxed and timid, preferring to take a more tactical approach to battle than his brother. Benzaiten's fur and feathers are a lighter shade than Idaten's, with dark brown spots speckling his entire coat and plumage. His lithe figure and generally slimmer frame would make one believe he is weaker than Idaten, however this is not the case. Just like Idaten, Benzaiten is known for his special equilibrium of Nature Affinities. Benzaiten is well known for his usage of "covert" and Supplementary forms of Sound Release. Idaten has such a highly tuned sense of hearing that he always has the "(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill" activated passively, allowing him to keep his Summoner updated on specific details, such as the location of their opponent/ target, should other methods of detection be unavailable. Benzaiten also has access to other indirect Sound Release skills, such as "(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines" or "(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness". Benzaiten has access to like Sound Related skills up to A-Rank. In addition to this, Benzaiten is also able to perform Wind Release Jutsu up to B-Rank and besides the aforementioned case of "(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill", each count as a usage towards the users 3 moves per turn.

Note: Can only be summoned once.
Note: Each Griffin can remain on the field for a maximum of four turns.
Note: Cannot summon any other Griffin for the next two turns.
Note: Must have signed the Griffin contract.

Approved - Removed the resonating cry, submit that as a separate cj much like ma and pa's gen. Took everything out to do with that. But apart from that nice summon.
.

Based off the above.

(Gurifon Gijutsu: Benzaiten & Idaten's Rourou Konkon) - Griffin Art: Benzaiten & Idaten's Resonant Cry
Type: Supplementary, Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: While neither Benzaiten nor Idaten possess the skill or general Chakra control to perform Sound Release Genjutsu on their own, they can combine their Chakra's in the form of a loud, harmonized cry, that creates an A-Rank Illusion which affects a very wide area (Up to Long Range from the Summons). Any target(s) of this Genjutsu-infused cry within a rough 10m radius that hears it is immediately rendered immobile, and trapped within a paralysing visual & auditory Genjutsu. Within this illusion the target witnesses themselves being bombarded by a flock of winged beasts, each one assaulting them with high pitched screams that reek of agony and suffering. In reality the target is constantly subjected to the harmonized cries of the two Griffin's, which isn't as powerful as a physical Sound Release technique, but still takes it's toll as time progresses. If the target(s) of this Genjutsu remain trapped within it's confines for the entirety of the two turns the twins can maintain, the mental strain that the Genjutsu inflicts will begin to appear, rendering the target(s) completely paralysed and deafened due to an intense ringing in their ear, a residual effect of the screams from both the twins, and the beasts within the Genjutsu. The after-effects of this Genjutsu take 2 full turns to recover from, by which point, the target(s) may have already been subjected to torturous forms of "play" by the twins, especially Idaten.

This Illusionary Technique is unique to Idaten and Benzaiten. While performing this Genjutsu, both Idaten and Benzaiten are solely occupied on maintaining this Genjutsu, and cannot use any other technique actively, however, as long as they are fuelling the Genjutsu with their harmonized cry, the Genjutsu cannot be broken through traditional means (Pain, Kai, Full Body Surge, Etc) because so long as the cry is fuelling the illusion, even if it's broken, it immediately traps the target(s) again. The twins can maintain this Genjutsu for a max of 2 turns, before they must stop. This is because the strain on their vocal chords from performing the Genjutsu forces them to stop, before they do permanent damage to themselves.
Note: Must be a signer of the Griffin contract.
Note: Can only be used twice per-match.
Note: Cool down of one turn before re-use.
Note: Benzaiten & Idaten must both be present to use this technique.
Note: Lasts for two turns.
Note: Cannot be layed with another genjutsu.

Pending - I highlighted the wording your forgot to change. But i also believe that there should be a form of build up for this. Like ma and pa harmonize their voice for one turn first. It is a jutsu that lasts for two turns after all. Now, on top of that, if they are in the genjutsu and use S rank earth armor to defend from the griffins, it breaks the gen, as soon as they hear the sound again are they rebound? Also how much off an effect do the sound waves have, wait, ignore the pending, i'm going to decline needs and for once encourage you to add detail.

Declined.


(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates completely, leaving them completely insane. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim completely insane, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used four times per-match.
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.

Declined - I'm not a fan of long rnage gen even if they are sound release.
(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates completely, leaving them completely insane. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim completely insane, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used four times per-match.
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.

Declined - So i love the jutsu as i believe it's to do with the Master from doctor who but now to it's effects. I understand how the brain would react that way but it's a bit much for the RP. Tone it down, something we can measure, like half their reaction time due to iritation and lack of focus on the battle due to the drums in their head.
 
Last edited by a moderator:

Silico

Banned
Legendary
Joined
May 26, 2012
Messages
14,626
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Jiton: Jiki kūgeki) | Magnetism Release: Magnetic Void
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10/turn)
Damage: N/A
Description: The user creates an orb of iron sand to appear anywhere on the field after having performed the following handseals:

Dragon → Dog → Snake

The user then creates two repellent magnetic fields that collides inside the orb, to make it explode into a gigantic cloud of iron sand, covering the entire battlefield(depending on the size of the orb). The iron sand would be tainted with the user's chakra and the magnetic pulses would disorient chakra sensing to the point it becomes impossible to maintain. The sand itself is meant to block the vision between the user and their opponent whilst being tainted in chakra, makes it impossible for all dojutsu users to see through. By being in contact with the sand, any lightning jutsu(and variation) could easily backfire.

Note: Jutsu last for 4 turns.
Note: Doesn't affect sound sensing or heat sensing.
Note: Can only be used by Iron sand users.
Note: Can only be taught by Skorm.


 Declined  You can use your magnetic chakra to manipulate and attract iron sand from the ground and you can carry it or summon it from someone you've gathered some by using a summoning technique but you cannot "make it appear anywhere"...





(Jiton/Fuuin: Netsu kanchi satetsu) | Magnetic/Fuuin Release: Heat-Sensing Iron Sand
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: (-5/turn)
Damage: N/A
Description: The user slams their hand on the ground after having performed three handseals:

Tiger → Horse → Ox

By channeling jiton chakra into the ground, the user would then form four gigantic pillars made out of iron sand that would surround any area on the field the user wants. However, each pillar needs to be within mid-range which means that the total area affected by the jutsu is mid-range but the pillars formation can be placed anywhere on the battlefield. The pillars, when emerged, will then create a barrier around them. Between, above and under. Forming a perfect square. The barrier would be similar to the (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, however its functions in terms of sensing differs. Instead of having a barrier that detects chakra or movement, the the barrier transfers the pre-existing iron sand that are within the square into heat-sensing iron sand. This means that the sand can pick up any forms of heat within the area and thus giving the user the exact location of any heat sources there is. It could also pick up heat-based jutsus such as fire jutsus and variations. The iron sand that is within the barrier will start to glow slightly red due to the fuuin formula of the barrier. The pillars forming the barrier could be of any size really, but the bigger, the more area they could cover.

Note: Barrier lasts for 4 turns.
Note: Only one barrier can be present on the battlefield at any time.
Note: Must have knowledge in fuuin jutsu up to B-rank.
Note: Can only be used with Iron sand users.
Note: Can only be taught by Skorm.


 Declined  Heating sensing is a skill that exists already and having it "just because" doesn't make it approvable. What does Magnetic Chakra + Iron Sand have to do with Heat Sensing? DNR





(Jiton/Fuuin: Aian'enjeru | Magnetic/Fuuin Release: Iron Angel
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50 (-20/turn)
Damage: N/A(+20 to iron sand/wind/earth/taijutsu (S-rank and below). -10 for the user/turn)
Description: Skozu would release her Aian'enjeru seal placed on her stomach by unlocking it with her fingers, infused with magnetic chakra. When the seal activates, it will spread out into 7 smaller seals located on her body. Two on her legs, two on her arms, two on her back and one on her forehead. Skozu would then gather a decent amount of either terrain-existing iron sand, or iron sand from her gourd to create an armour around her. This armour would circulate around all the 7 seals and "float" around them. The seal's main function is to generate individual magnetic fields so that Skozu doesn't actively need to generate the magnetic fields herself, thus being able to use other ninjutsu whilst wearing this armor as well as boosting the magnetic capabilities and the elements the kekkei genkai is made up by of Skozu's magnetic releases and wind/earth releases. This means that she will be able to use iron sand in free-form up to mid-range as she would be able to create objects or weapons around her with increased strength. A pair of wings made out of iron sand is also created and gives the ability of flight that can be used whilst inside the armour. While being inside the armor, the uses of iron sand combined with taijutsu would boost its damage. Skozu would also be able to extend her taijutsu range one range due to the use of the iron sand. The armor also gains a passive immunity towards physical attacks up to C-rank. The last ability imbued with this armor is a passive sealing technique that works fairly simple. By consuming one of the 4 seals spread across her body(hands and legs), Skozu could use one seal per turn to seal off targets that a normal sealing tag would. This would, however, consume the seal and thus lose the armor on that specific spot. The seals are of B-rank in terms of power and is very similar to how a regular sealing tag works [ ](fuin fuda).

Note: Can be used twice per battle with 4 turns cooldown.
Note: Lasts 4 turns.
Note: User cannot use Iron sand techniques for 1 full turn after use of this mode.
Note: Free-form Iron sand techniques are of S-rank in this mode and automatically gains a +40 damage output.
Note: User cannot use F-ranks for 2 turns after this mode is deactivated.
Note: Usage of sealing tags or free-formed iron sand/taijutsu moves counts as one of the moves in the user's turn.
Note: Follows the same elemental weaknesses/strengths of Iron sand.
Note: Cannot free-form wind/earth jutsus.
Note: Can only be used by Skozu Ironstorm.


 Declined  Too much stuff. Restricting this to oblivion won't change that you're submitting a "mode" that allows you to use a given skill without the need for handseals or its aforementioned requirements. Didn't know magnetism was Wind and Earth. Why is this labeled Fuuiin? Just because "kanji circles" are used doesn't mean its a sealing technique. Explosive tags have markings and we label them Ninjutsu. Same with summoning techniques.
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,401💴
Trait Points
80⚔️
Re: Custom Jutsu Submission

(Kokkoku Genjutsu: Arefu ) Emperor of Time Illusion: Aleph
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: A self-inflicted genjutsu designed by the Kurama clan, taking advantage of their kekkai genkai. The user will make a simple hand gesture to which will cast an illusion on the user. The user will quickly make a gun shaped gesture with their hand and fingers, aiming it to shot into the temple of the user. The shot will simply release a false lightning bolt into the brain but this once done removes the limiter of the brain that controls the speed of which a person moves. This translates into realism as the kekkai genkai will remove said limiters on the brain in reality, now allowing the user to move quicker as well. The speed is comparable to that of Lee without training weights on. The technique can also be used in an alternative towards an ally or enemy in which case the user makes two hand seals and instead create a fake shadow clone to induce the effects. The user in the case of the enemy over will cause the brain to limit the movements and instead cause them to move half of their base speed.

*Can only be used while the Demonic Possession Technique is active*
*Affects one’s self or allies lasts 8 turns while effects on target only last 3, even after the Demonic Possession Technique has ended*
*Can only be used twice per battle*

Declined - 8 turns is too much. So is twice per battle. It also needs some form of drawback, you're litterally forcing your brain to do something you don't want to and pushing your body past it's own limits. Much like the gates does and look how that works out for the user.
Sample of how the shot is induced minus the actual gun
You must be registered for see images

(Tsumibukai Genjutsu: Banme Jūhō - Uirusu) Sinful Illusion Arts: Second Curse - Virus
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will make four hands causing a genjutsu to occur. The effects of the genjutsu reflect the effects of an infection known as Necrotizing fasciitis. The effects cause the deep layers of the skin to rot away or “eat” itself in the process. Virus takes this false infection and places it on the target at hand, but rather than just actual rotting of the flesh the user can add into the genjutsu a predetermined elemental effect such as the skin burning/rotting away but also seeing fire sizzling on the skin, feeling the actual heat and smell of burning flesh to hide the true intentions. The predetermined elemental affect can’t be changed once used however the actual production of the effect is purely up to the imagination of the user, such as using “water” to leak from the rotting flesh almost as if they were infected with a venomous substance. The effects can used on the insides or outsides of the enemies body to make it harder to determine the cause, also the area affected by the rotting such as the eardrums for e.g. would cause the target to go momentarily deaf as the ears rot away. The target is not harmed or hindered in reality but suffers from mental strain from the pain of the rotting flesh(or accompaniment of elemental affect).

*Can only be used twice per battle*
*No S-rank Genjutsu in next two turns*
Sample of the false infection affecting the stomach

Declined - Similar jutsu have been one before. But his is just a whole new level if you use this with the Kurama clan which i know you'd be planning to.
You must be registered for see images

(Sereniti Genjutsu: Joou no Houritsu) Serenity Illusion Arts: Law of the Queen
Type: Offensive
Rank: C-A
Range: Short - Mid
Chakra: 15-30
Damage: N/A
Description: Law of the Queen is a special type of genjutsu that doesn’t have its own stand-alone effect but rather acts as a supplement towards a genjutsu being casted. The user when making the hand seals of a genjutsu will perform one extra hand seal within an instant activating Law of the Queen directly after. Once done, the technique acts as a Double False Surrounding and alters the actual effects of the original genjutsu by literally reversing the effects or rather recreating/reprogramming the effect of the illusion. An example is let’s say the original genjutsu summons a false fireball, the user with the activation can alter the effect and makes it appear as if it’s a giant ice ball. This allows the user more freedom in manipulating premade genjutsu with no true altering or manipulating effects.

*Can be used twice per battle for A-rank and above Genjutsu, three for B-ranks and four times for C-ranks and below*

Declined - It still needs a limit to how much it can change. With this is pretty much you pick any genjutsu as it stands and change it to do what ever you want. So lets say false darkness, with this, you could say false darkness takes away their sight but you want to take away their hearing aswell. Generally needs reworking and explaining the limits more clearly.
(Kokkoku Genjutsu: Arefu ) Emperor of Time Illusion: Aleph
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: A self-inflicted genjutsu designed by the Kurama clan, taking advantage of their kekkai genkai. The user will make a simple hand gesture to which will cast an illusion on the user. The user will quickly make a gun shaped gesture with their hand and fingers, aiming it to shot into the temple of the user. The shot will simply release a false lightning bolt into the brain but this once done removes the limiter of the brain that controls the speed of which a person moves. This translates into realism as the kekkai genkai will remove said limiters on the brain in reality, now allowing the user to move quicker as well. The speed is comparable to that of Lee without training weights on. The technique can also be used in an alternative towards an ally or enemy in which case the user makes two hand seals and instead create a fake shadow clone to induce the effects. The user in the case of the enemy over will cause the brain to limit the movements and instead cause them to move half of their base speed.

*Can only be used while the Demonic Possession Technique is active*
*Affects one’s self or allies lasts 4 turns while effects on target only last 3, even after the Demonic Possession Technique has ended*
*Can only be used once per battle*
*Leaves the user slightly taxed out, causing them to lose ¼ of their base speed for 2 turns*

Pending - Gonna get the go ahead from Reborn on this one

(Sereniti Genjutsu: Joou no Houritsu) Serenity Illusion Arts: Law of the Queen
Type: Offensive
Rank: C-A
Range: Short - Mid
Chakra: 15-30
Damage: N/A
Description: Law of the Queen is a special type of genjutsu that doesn’t have its own stand-alone effect but rather acts as a supplement towards a genjutsu being casted. The user when making the hand seals of a genjutsu will perform one extra hand seal within an instant activating Law of the Queen directly after. Once done, the technique acts as a Double False Surrounding and alters the actual effects of the original genjutsu by literally reversing the effects or rather recreating/reprogramming the effect of the illusion. An example is let’s say the original genjutsu summons a false fireball, the user with the activation can alter the effect and makes it appear as if it’s a giant ball of ice. This allows the user more freedom in manipulating premade genjutsu with no true altering or manipulating effects, however when altering/reprogramming something the user can only effect one aspect of the entire illusion per use, meaning e.g changing a bright flash into a burning flash of fire, or total darkness.

*Can be used twice per battle for A-rank and above Genjutsu, three for B-ranks and four times for C-ranks and below*

Declined, still needs to be more to the point, i'll allow it to pretty much reverse the base effect of a genjutsu: light to dark, up to down, hot to cold.

Kuchiyose no Jutsu: Mizuno Shiden Zoku (Summoning Technique: Water Temple Tribe)
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This summoning technique summons forth a member of the Mizuno Shiden Zoku. The tribe is small group of three summons who are led by Kuraiumi. They are guard a scared temple near one of the largest oasis in the Sanctuary. As the name suggest, they are highly skilled in water release as well as like all summons on the contract, they are chakra sensors and capable of using Genjutsu. When summoned instead of appearing in a cloud of smoke, it will appear as if they materialized out of thin air like a genjutsu..

Kuraium(Dark Seas) is the leader and grand protector of the Mizuno Shiden. She is roughly the size of an mature male human being seven feet tall. She is a rough and yet caring Caracal as she respects each and every one of who is associated with the contract. She is often to referred as “Anabe” by many due to her big sister appeal. She is able to use Water Release up to S-rank without the need of hand seals, while also being able to use Genjutsu up to A-rank.

Asaishimai(Shallow Sisters) are a pair of identical twins and younger sisters of Kuraiumi. Separately known as Hikarikai and Shizukana, Hikari and Kana for short. The twins are both bubbly and highly energetic, taking pride in being the guardians of Mizuno Shiden. They look alike to the normal eyes but only summons and summors of the Caracals can tell them apart. They each are roughly four feet tall. They both can use Water Release up to A-rank without the need of hand seals and also Genjutsu up to B-rank.

These summons are the personal summons of Nakiri and due to the bond they share, each summon can remain an additional turn when summoned by her, but when summoned by someone else can only remain at normal.

*All three members can be summoned at once, but can only be summoned once per battle if used this way, lasting four turns. This technique however can be used twice per battle if used to summon Kuraiumi separately from her sisters, though she can only remain up to three turns but can’t be summoned afterwards. Summoning Asashima alone from Kuraiumi allows them both to remain active for four turns. When all three are summoned at once, it takes up two move slots rather than one.*
*All techniques performed by them count as a move..*

Signed Contract Here:
Contract Approval:

Declined - Break it down into three summons. Even if they are brothers. My elemental toads are all brothers to the greater fire toad and are their own jutsu, so should this.
 
Last edited by a moderator:

Beifong

Active member
Legendary
Joined
Aug 25, 2011
Messages
12,662
Kin
50💸
Kumi
36💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Kōton: Fenikkusu) - Steel Release: Phoenix
Type: Offensive/Defensive/Supplementary
Rank: A-rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user after performing Bird → Rabbit → Dog → Horse the user will create a medium sized bird made of steel wires and plates of one meter body length, not including its one and half meters long wire-ish tail, and one and half meters wing span. The body of the phoenix is hollowed thus it can fly very fast however reduced when the space inside its body is occupied by either scrolls, tags or anything within the logical size. The main purpose of creating the phoenix in battle is distracting the opponent with its high flying speed, although it can also participate in damaging the target with its sharp claws, wrap its long tail around the opponent's neck till they suffocate or throw a barrage of its feathers (short-mid range, C-ranked, 1 turn cool down, doesn't count towards the 3 jutsus limit). A special ability of this phoenix is that once it's destroyed it can be reformed with the user performing another hand seal (doesn't count towards the 3 jutsu per turn limit). It can be reformed from no matter how small the pieces of steel but they have to be withing mid range of the user.
note: can be used four times per battle
note: the reforming ability has 1 turn cool down and each phoenix can reform three times
note: only Beifong can teach this jutsu

Declined - Fathers need to be one of your jutsu per turn. If not you can use this twice, make two, then have them constantly attack with 2 C ranks per turn ontop of the 3 jutsu per turn you can use. As for being reformed, that's a no. Reduce that down to reform once and only if it's been hit by A rank and below.
(Kōton: Fenikkusu) - Steel Release: Phoenix
Type: Offensive/Defensive/Supplementary
Rank: A-rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user after performing Bird → Rabbit → Dog → Horse the user will create a medium sized bird made of steel wires and plates of one meter body length, not including its one and half meters long wire-ish tail, and one and half meters wing span. The body of the phoenix is hollowed thus it can fly very fast however reduced when the space inside its body is occupied by either scrolls, tags or anything within the logical size. The main purpose of creating the phoenix in battle is distracting the opponent with its high flying speed, although it can also participate in damaging the target with its sharp claws, wrap its long tail around the opponent's neck till they suffocate or throw a barrage of its feathers (short-mid range, C-ranked, 1 turn cool down, counts towards the 3 jutsus limit). A special ability of this phoenix is that once it's destroyed it can be reformed with the user performing another hand seal (doesn't count towards the 3 jutsu per turn limit). It can be reformed from no matter how small the pieces of steel but they have to be withing mid range of the user.
note: can be used four times per battle
note: the reforming ability can be used only once per phoenix
note: only Beifong can teach this jutsu

Declined - I said to add that i can only reform if it's been hit by an A rank and below

changes in bold

(Kōton: Hoshikuzu no ame) - Steel Release: Stardust rain
Type: Offensive
Rank: A-Rank
Range: Short-long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user will release steel chakra into the sky above and after performing the bird handseal, the released steel chakra will be condensed into a huge cloud of small spiked steel balls which will rain down on the whole battle field for four turns. The stardust will rain randomly on the terrain which means it can harm enemies, allies and the user unless protected by suitable defense. The momentum gained by falling allows the stardust to penetrate through solid structures equivalent to C-ranked steel jutsu (w/s applied).
note: can only be used once per battle.
note: requires two turns cool down between uses
note: only Beifong can teach this jutsu

Declined - I just need you to give clarification to the jutsu on size and make it useable once. It seems restricted but i know you'll use this with impervious armor to make yourself fine then they have to constantly avoid things that will kill them each turn. Also just give some detail on how many would hit each area. So within short range how many would fall down, just for when your opponent wishes to defend.
(Kōton: Hoshikuzu no ame) - Steel Release: Stardust rain
Type: Offensive
Rank: A-Rank
Range: Short-long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user will release steel chakra into the sky above and after performing the bird handseal, the released steel chakra will be condensed into a huge cloud of small spiked steel balls which will rain down on the whole battle field for five turns. The stardust will rain randomly on the terrain which means it can harm enemies, allies and the user unless protected by suitable defense. The momentum gained by falling allows the stardust to penetrate through solid structures equivalent to C-ranked steel jutsu (w/s applied). On each area of five meters radius (short range) three dozens of spiked balls will fall per turn.
note: can only be used once per battle.
note: only Beifong can teach this jutsu

changes in bold and since it will can be used once I made it last for five turns instead of four. you can change it back to four if it is better.

Declined - Just because i say tone one thing down it doesn't mean to push the time limit up. It shouldn't be up to me to edit them to suit either, not trying to be a **** but it's not up to me to make cj approvable, but that's neither here nor there. But 36 spiked bals of C rank spiked steel raining down on you each turn all around you, this is a bit much, that and you can use the balls as a steel source, i can only imagine you using these with the A rank steel bullets jutsu as they go to defend and it's GG. Tone it down. At the end of the day hidden rain i s just rain and doesn't hurt you and that's only D rank. Now every one of these being C rank....
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Re: Custom Jutsu Submission

(Ameton: Setsuyaku Onchou) Rain Style: Saving Grace
Type: Defense
Rank: A
Range: Short
Chakra:30 (-10 per turn)
Damage: N/a
Description: This technique is derived from gaara of the sand absolute defense, Incorporated into the style of rain. Once the use do the rain will technique, he will follow the sequence with an additional handseal which allows the user to freely control the rain around him. He will focus on the rain within 3 meters of his body in all direction when needed. Doing this, the user is able to manipulate the rain at will, allowing the user to create walls of compressed water/rain anywhere within 3 meters of themselves (can even create a whole dome if see fit) this rain acts as fast as gaaras shield since the rain is constantly around the user and falling. This is normally used when the user wont be able to react to a technique fast enough. The rain wall is A rank and still follows the elemental weakness/strength guide.

Note: Technique stays active as long as it rains, but will constantly drain chakra
Note: Can cancel the technique at will if the user wishes
Note: This technique can only be used again if the user cancels the rain and redo the sequence of handseals
Note: The water is compressed enough that its enough to not allow humans through it (similar to the water formation wall done by darui)

Declined - You can make water walls and such with cannon techniques and wont allow you to turn rain into Gaara's sand.

(Shakuton: Hotaru) Scorch Style: Fairies
Type: Offensive | Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A very strong jutsu of the scorch style which can be used in both offensive , defensive, or both. The user will extend their hands forward releasing large volumes of scorch the size and shape of golf balls called fairies due to the glow and shape, that will quickly surround the opponent up to mid range in all directions. The scorch fairies linger in the air around the opponent (though it can strike the opponent as the technique is being released causing small burns) once done, the user will clench their first causing all the scorch fairys to go launching towards the opponent as the epic center. Scorching the water in their body causing them to burn from the inside or drain the water in their body. An alternative use for this jutsu is to release this from the users body having it extend up to 5 meters all around him. This is used as a defensive tactic, causing anybody to pass through will have the water in their body drained. Making them fatigue

Note: Can be used twice with a 3 turn grace period
Note: If the opponent pass through the defensive part of this technique, the damage would be cut in half (40) but will suffer fatigue limiting them to 2 techniques for two turns and A rank and below
Note: The defensive part of this technique lingers in the air for 3 turns till its dispelled.
Note: Follows weakness/strength guide, making water almost impossible to bypass the defensive part but doable.
Note: The fairies travel as fast as senbons around the opponent

Declined, do not resubmit - already exists just not as scorch

(Ninjutsu: Pirittokuru Waia) Ninja Art: Hot Wire
Type: Offensive | Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is derived from the application of wire manipulation as basic ninja training but taken to the next level. The user will channel their chakra into the tips of their fingers, creating wires/strings made from chakra but have the same application of toughness and sharpness of sharp wire being as sharp as a wind infused sword. Once the wire is created they leave a trail of the trajectory of the users hand movement, leaving them stationary as long as its attached to the users fingers or released. This allows the user to simply deal massive cutting damage if it strikes the opponent since the wires are acting as claws in a way.

Note: This technique is strong enough to block earth techniques of equal rank and slice through earth of lower ranks
Note: This technique can be done with taijutsu techniques thus giving the taijutsu a +20 attacking boost (disregarding the 60 damage this does) giving it a deep slicing effect.
Note: The wires are sharp enough to cut through flesh with extreme ease
Note: Can be done a max of 4 times

Declined - pretty sure this clashes with someones cfs

You must be registered for see images
 
Last edited by a moderator:

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Name: (Norowarenta Ningyo Sosa) Cursed Puppet Manipulation
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This was a form of puppetry developed by Sasori in order to increase the amount of puppets he can have on the field, and to increase the convenience of using puppet’s in battle. This jutsu works by manipulating cursed tags infused with the user’s chakra in order to control the puppet. The user may only use two cursed tags on two puppet’s at a time while in battle. Once attached to the puppet the user’s chakra begins to emit inside the puppet giving him full control of the puppet and how it behaves. While attached to a puppet it drains 20 chakra points per puppet so up to 40 chakra points being drained each turn. While in this form the puppet is capable of using any of the known techniques which it has learned up to then. The puppet user is greatly less hindered due to the fact that chakra strings are not involved in this process. While manipulating two puppets at a time the user cannot use above B-rank techniques on himself no limit on the puppets, but while using it on one puppet he can use up to A-rank techniques. There is no limit in rank of puppet techniques the user can use. The puppets which the user is manipulating at the time are capable of using any taijutsu within reason. The opponent is capable of blowing or washing the tags away with a weak wind or water jutsu (D-rank) if they are capable getting to the tags. If the tags are blown away the user loses control over that puppet, and cannot put another tag on it for three turns.

Note: Can only be taught by Sasori
Note: No other puppets can be used through any means
Note: No shadow Clones can be used.

Declined i'm not going to allow you to take control of others puppets.
Name: (Norowarenta Ningyo Sosa) Cursed Puppet Manipulation
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This was a form of puppetry developed by Sasori in order to increase the amount of puppets he can have on the field, and to increase the convenience of using puppet’s in battle. This jutsu works by manipulating cursed tags infused with the user’s chakra in order to control the puppet. This technique only works on puppets that belong to the user. The user may only use two cursed tags on two puppet’s at a time while in battle. Once attached to the puppet the user’s chakra begins to emit inside the puppet giving him full control of the puppet and how it behaves. While attached to a puppet it drains 20 chakra points per puppet so up to 40 chakra points being drained each turn. While in this form the puppet is capable of using any of the known techniques which it has learned up to then. The puppet user is greatly less hindered due to the fact that chakra strings are not involved in this process. While manipulating two puppets at a time the user cannot use above B-rank techniques on himself no limit on the puppets, but while using it on one puppet he can use up to A-rank techniques. There is no limit in rank of puppet techniques the user can use. The puppets which the user is manipulating at the time are capable of using any taijutsu within reason. The opponent is capable of blowing or washing the tags away with a weak wind or water jutsu (D-rank) if they are capable getting to the tags. If the tags are blown away the user loses control over that puppet, and cannot put another tag on it for three turns.
Note: Can only be taught by Sasori
Note: No other puppets can be used through any means
Note: No shadow Clones can be used.

Declined - this is too much of a copy of how edo tensei controls people

Name of Puppet: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are capable of summoning forth three normal sized puppet arms which launch themselves at the enemy at a fast rate, and can reach up to long range. All of the puppet’s arms are capable of releasing poisonous gas from a compartment on their hands. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of. There are holes placed on the puppet’s hand enabling it the ability to emit streams of storm release. Its mouth is capable of opening to generate chakra from within its mouth to unleash a powerful stream of chakra which can reach up to mid range, and can be adjusted to fire a thin or wide range blast. Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of thick dark thundercloud with electricity running through it. Once the puppet has the thundercloud around itself it will then propel its body at the target which can be up to long range, and attack them with a powerful force which will push them back as well as electrocute them. With the many holes placed over its body it is capable of releasing black clouds with lightning running through them as a defense and offensive move. The cloud protects the user up to short range and anything surrounding it. When using the thunder cloud as a defensive move it is equal to a B-rank jutsu, and can be blown away with a weak wind jutsu (C-rank). On the other hand the puppet is capable of using the thundercloud to fire strikes of lightning equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement:
)
Link to Biography:

Notes: Can only be used by Sasori
Notes: Summoning tags/grappling hook count as a move
Notes: The storm released emitted from the puppet’s hands are equal to A-rank (-30 chakra for each use)
Notes: The blast fired from its mouth is equal to A-rank (-30 chakra for each use)
Notes: While inside of the thundercloud it only last 3-turns.
Notes: When propelling its body forth inside of the thundercloud it is equal to an S-rank jutsu (draining 40 chakra each use)




Declined - Not going to allow the poisonous gas. You beat her and made her into a puppet but the poison will stay with cannon puppets. Having a puppet use base 5 alone is pretty powerful.
If you use all that coding again, i'm going to DNR your jutsu. Use the coded template provided. If you want to make your jutsu look all nice with that coding do it in your own customs thread. It's annoying for us mods to have too look through it all within your submission.
Name of Puppet: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are capable of summoning forth three normal sized puppet arms which launch themselves at the enemy at a fast rate, and can reach up to long range. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of. There are holes placed on the puppet’s hand enabling it the ability to emit streams of storm release. Its mouth is capable of opening to generate chakra from within its mouth to unleash a powerful stream of chakra which can reach up to mid range, and can be adjusted to fire a thin or wide range blast. Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of thick dark thundercloud with electricity running through it. Once the puppet has the thundercloud around itself it will then propel its body at the target which can be up to long range, and attack them with a powerful force which will push them back as well as electrocute them. With the many holes placed over its body it is capable of releasing black clouds with lightning running through them as a defense and offensive move. The cloud protects the user up to short range and anything surrounding it. When using the thunder cloud as a defensive move it is equal to a B-rank jutsu, and can be blown away with a weak wind jutsu (C-rank). On the other hand the puppet is capable of using the thundercloud to fire strikes of lightning equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Notes: Can only be used by Sasori
Notes: Summoning tags/grappling hook count as a move
Notes: The storm released emitted from the puppet’s hands are equal to A-rank (-30 chakra for each use)
Notes: The blast fired from its mouth is equal to A-rank (-30 chakra for each use)
Notes: While inside of the thundercloud it only last 3-turns.
Notes: When propelling its body forth inside of the thundercloud it is equal to an S-rank jutsu (draining 40 chakra each use)
Notes: Can use all basic puppetry techniques.
*Removed Poisonous gas technique*

Declined - I've highlighted what needs to be changed. Limit her to 1 S rank and all A ranks and blow, not having a puppet using forbidden ranks. The storm and chakra attacks need to be made separate customs. Why? You've got your own version of an edo tensei with this and i want it toned down. You have a puppet that can use six eleents, i think that's enough.

Name: (Daedalu no fukushu) Daedalus’s Revenge
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Daedalus was known as a master craftsman and has made several famous pieces of crafts. This is one of his most famous pieces of artwork which he developed before his death. The user will first place both of their hands on the ground after pulling out a scroll and summon forth an enormous wooden figure which rises several hundreds of feet into the air. Daedalus is about the same size as Gamabunta or any other large summoning. Once Daedalus is on the field it will then launch a barrage of missiles which cover a large range and width making it hard to out run. The missiles explode on contact. The technique’s aftereffect leaves a large impact on the surrounding land and causes for a large crater to remain where the attack hit. Daedalus is capable of controlling the directions where he attacks, for example the user can aim it at the sky, but once the missiles have been launched the user has no control over that.
Note: Can only be used Once

Declined - hundreds of feet into the air? Nah
Note: Can only be taught by Sasori

Image:
You must be registered for see images



 
Last edited by a moderator:

Illyasviel

Active member
Elite
Joined
Dec 7, 2011
Messages
6,694
Kin
4💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

I changed everything,it's not really the same technique so idk should I even quote this but it kinda looked related so:
(Koton/Futon:Inago Mure)-Steel/Wind Release:Locust Swarm
Type:Offense
Rank:A
Range:Long
Chakra:30
Damage:60
Description:The user will first use his chakra to create thousands of small,sharp shards of black steel on the ground and then proceed to perform a sequence of hand seals:Tiger->Ram->Bird->Rabbit->Bird(one hand seal if the user specializes in wind) and form a powerful,large and adaptable stream of wind that will raise the steel shards from the ground and carry them with it.The number of shards is so great that the stream of wind resembles a swarm of insects and is hard to see through.The stream is easily manipulated to attack the opponent from the desired direction,the user can even split it in two to attack from different sides.On impact,the wind would push back the opponent,while the huge numbers of steel shards slamming into him,would tear his skin and muscles from his bones,shredding him.
~Note:Can be used twice.
~Note:No above A rank wind or steel techniques in the same turn.


Declined - Your using two jutsu in a sense here, one to create the steel on the floor and another to use the wind to control it. And if not, you'd need Y/Y to do both in the same jutsu which you don't have.
(Koton:Shādo)-Steel Release:Shards
Type:Supplementary/Offense
Rank:C
Range:Mid
Chakra:15
Damage:30
Description:The user will gather chakra into his dominant foot and proceed to stomp the ground with it,releasing the previously gathered chakra into it.He will then use it to create a large amount of triangular black steel shards from the ground.They can either be erected so the unwary can step on them,piercing their feet.They are quite difficult to spot especially in the dark as they are black and don't reflect much light.Or they can just be created to lie latent on the ground like somebody left them there.In which case,the user can use some wind or water technique of adequate scale and form to carry the shards at the opponent,adding to the damage of his techniques.Depending on the strength of the carrying technique,the shards can shred skin and muscle from the opponents body as they cut him.However nothing prevents the opponent from utilizing the steel shards in the same way against the user.
~Note:Can be used three times.
~Note:The shards can be created in mid range from the user,however as a technique picks them up,they don't effect that techniques range in any way.

Declined - Just stamp your foot and steel razor sharp spikes cut your oponents foot as they shoot up? No warning? Nope
 
Last edited by a moderator:

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,543
Kin
1,664💸
Kumi
11,569💴
Trait Points
50⚔️
Re: Custom Jutsu Submission



(Kuchiyose no Jutsu: Suisame)Summoning Technique: Suisame
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:Suisame is an extremely powerful shark, modeled after bull sharks and rivaling Gamakichi in size. Like most sharks, Suisame has a white underbelly with blue coloring on its top, allowing it to move stealthily in water by blending in with the sky when viewed from below and blending in with the water when viewed from above. Along with the basic abilities that come with a shark's physiology, Suisame is one of the most proficient users of Water among all of the sharks, being able to use any Suiton jutsu the user knows up to A-rank by using the water in the surrounding air as a source, at the cost of one of the user's three technique slots per move. While strongest in water, he is also very capable if summoned on land. In the case of the latter, Suisame is able to passively manipulate the water in the air surrounding it to create a mass of water along the bottom of its body, allowing it to breathe on land and even "swim" by moving this mass of water, and its body accordingly. Suisame's mastery and skill in Suiton is so refined that he is capable of controlling the water around him at such a degree of perfection that he manipulates the water solely, causing any impurities to be effectively filtered out of its Suition techniques. As such, Suiton techniques used by Suisame do not conduct electricity as other Suiton jutsu do. He also carries a very unique ability; once per battle, Suisame is capable of transforming himself into a giant mass of water and then flowing himself to converge around the enemy, forming a prison of sorts made of water. Once the target/s is/are trapped, Suisame is capable of reverse summoning himself, taking those trapped in its water form along with it, at the cost of removing Suisame from the battle/field for the remainder of the match, similar to Crushing Toad Stomach technique.
-Can only be taught by Riker Slade
-Can only be summoned once per battle and lasts for four turns
-When in its water form, neither the opponent nor Suisame's summoner can inject chakra into the mass of water constituting it nor manipulate Suisame's water form
-Suisame's water form is S-rank in power. Clashing with techniques capable of neutralizing similarly strong Water Techniques causes Suisame to be dispelled from the field.
-Must have signed the Shark Contract

Declined - I'm all for sharks on land, but not to passively create water to breathe. It would be like me having a hawk that i summon underwater that passively pushes water away so it can breathe.
(Suiton: Dorai Dekishi)Water Release: Dry Drowning
Type:Offensive
Rank:S
Range:Short-Mid
Chakra:40
Damage:N/A
Description:The user will perform the Bird handseal and infuse their chakra into a technique-produced mist, adding copious amounts of water molecules. The resulting increase in volume of water causes the mist become much thicker, making it harder to be blown away than ordinary mist. However, the real usage of this increase in mist lies in respiration. Remaining in the mist for anyone, aside from the user of the technique himself of course, will cause the mist to become inhaled. While initially harmless and generally unnoticeable, a large enough volume inhaled by a person is severely dangerous. One turn of remaining in the mist will cause a large volume of water molecules to be inhaled; in the presence of the opponent's internal chakra system, the water will change properties to become sticky water. The now syrupy water will cling to the linings of the target's respiratory system, effectively making it extremely difficult to breathe. For the next two turns, the presence of the syrupy water will cause the opponent to suffocate and choke, simulating the experience of drowning on dry land. This breaks the opponent's concentration, leaving them unable to weave seals and causing severe disorientation(lack of balance, extremely blurry vision, reduced effectiveness of the five senses, etc.) for two turns, after which the water inside of them dispels harmlessly and returning them to normal. Leaving the mist or managing to dispel the mist before a full turn is complete will result in no harm or sticky water, though leaving the mist once the sticky water has formed won't have any effect. Water Specialists are able to invoke this technique within the same timeslot as they create the mist by adding the Bird handseal during the process of creating the mist, though this will still take up one of the user's three moves per turn.
-Can only be taught by Riker Slade
-Must have mastered Suiton
-No S-rank or above Water techniques in the same or following turn
-Can only be used once per battle

Declined - I'm not having the sticky method approved and it doesn't need to be S rank. If you make thicker mist, as they breathe it in it will cause them to choke as their lungs with fill with water, but the sticky method Also needs to say you can't manipulate the water in their body, as i know there are people who would try to do that.

(Fuuton: Kōchōha Guraido)Harmonic Glide) Wind Release: Harmonic Glide
Type:Offensive/Defensive/Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will infuse their chakra into the surrounding air in order to create and control powerful air currents that surrounds their body, particularly around the feet. The user can "ride" these near-invsibile air currents, effectively giving him the ability to glide and move acrobatically through the air to avoid techniques or to enhance the capabilities of his movement, as the gliding allows for much more fluid and graceful movement than simply running or walking. The technique also carries offensive capabilities. By manipulating these air currents from their body to a target, the user is able to likewise elevate that target off of the ground, using the powerful currents to force their bodies to glide through the air in the same manner before slamming them into a surface to deal damage(60), or simply launch the currents into the target while gliding to deal blunt damage worth 60
-Must have mastered Wind Release and Taijutsu
-While gliding on currents, user cannot utilize other Ninjutsu aside from A-rank and below Wind, and can only glide into mid-range from their original location
-Currents last for a maximum of two turns before dispelling
-Can only be used three times per battle offensively or to glide

Declined - Similar to existing jutsu

(Fuuinjutsu: Mōretsuna Hōyō)(Sealing Arts: Ferocious Embraces)
Type:Offensive/Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:This technique is invoked through the creation of a barrier after performing the Tiger → Dog →Dragon handseals, erecting a cuboid, purple barrier that spans across the field in each direction with a maximum reach of mid-range. Once spawned, the barrier releases a tremendous amount of pressure, similar to the Multiple Infinite Embraces technique, but rather than releasing the pressure downwards, it does so horizontally. This causes any objects, whether they be people or techniques, to thrown sideways and effectively pushed against the barrier. People caught in the force, with the exception of the user should he be inside due to it being generated by his own technique, will receive a tremendous amount of damage(A-rank), while techniques B-rank below will be dispelled and thrown aside from the force. The user can control the direction the force pushes in(left or right); should the user change the direction initially chosen(from left to right, for example), he would however have to take control of the barrier once more and manually do so, costing one of his three moves per turn, but can then release control to simply allow the barrier to exhibit the force. The barrier can only be broken by techniques strong enough to resist its force(A-rank and above), with the constant pressure on the those trapped inside the barrier preventing movement and the ability to mold above A-rank chakra due to the constant pressure.
-Can only be taught by Riker Slade
-Must know Fuuinjutsu
-Can only be used three times per battle with a two-turn cooldown between usages
-No S-rank or above Fuuinjutsu in the same or following turn

Declined - While this is similar to a cannon jutsu. You make this barrier then they can only use A ranks, but then you just counter their A ranks with easy so they can't even break out of it in the first place. If they can only mould A ranks, Make it so it can be Broken by B ranks instead. Make it useable twice, lasts up to turn turns and while active takes up one of your jutsu per turn.

(Fuuinjutsu: Baria Kurasshu)(Sealing Arts: Barrier Crash)
Type:Offensive/Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will perform the Dragon-Tiger handseals in order to create a barrier that consists of the user's chakra condensed and concentrated into a translucent form with a blue-green hue and a rectangular shape, giving it the appearance of a giant rectangular prism. Due to the chakra being tightly compressed in this form, the barrier is highly durable, capable of being used as a defense against A-rank and below techniques. This sturdy durability allows the barrier to be used as a weapon; with a mental command, the user can thrust this barrier towards a target to smash into them, dealing tremendous blunt damage. Multiple barriers can be created a time at different angles around the user's body, with the power splitting evenly between each one. The size of the barrier can vary from slightly bigger and wider than the user to several meters in length/width to fit the user's needs.
-Can only be taught by Riker Slade
-Must have mastered Basic Fuuinjutsu
-Can only be used four times per battle

Declined - similar to existing jutsu.
Resubmitting, made it easier to understand

(Fuuinjutsu: Mōretsuna Hōyō)(Sealing Arts: Ferocious Embraces)
Type:Offensive/Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:This technique is invoked through the creation of a barrier after performing the Tiger → Dog →Dragon handseals, erecting a cuboid, purple barrier that spans across the field in every direction with a maximum reach of mid-range. Once spawned, the barrier releases a tremendous amount of pressure on those inside, making it similar in this regard to the Multiple Infinite Embraces technique, albeit without the chakra sapping qualities. Unlike the downwards release of pressure in the Multiple Infinite Embraces, this technique does so horizontally, releasing the pressure to the left and right simultaneously. The two colliding streams of pressure causes the opponent to be locked into position, effectively creating a wall that locks movement. Due to the constant push of pressure pressing into the target, they would be severely injured(A-rank/60 damage). The constant pain causes the opponent to be unable to move chakra above A-rank for as long as the barrier is up, preventing the usage of S-rank and Forbidden-rank techniques. A-rank techniques are capable of breaking through the force and destroying the barrier.
-Can only be taught by Riker Slade
-Must know Fuuinjutsu
-Can only be used three times per battle with a two-turn cooldown between usages
-No S-rank or above Fuuinjutsu in the same or following turn
-Barrier only stays up for two turns at a time.

Declined - you still don't see the problem. You're holding them in place, they can't move and can only use A ranks and need atleast an A rank to break the barrier. ANd if they try you just counter or weaken their A rank. They've already been hit by A rank damage from the barrier trapping them too. If you want to bind them and stop them using above A ranks, use the cannon version, customs need more restrictions than cannon
 
Last edited by a moderator:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Re: Custom Jutsu Submission

(Jishaku Ninpō:Sakin Sōtaisō Taisō ) Magnetic Ninja Arts: Gold Dust Layered Imperial Funeral
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: Rasa uses his Gold Dust to trap the opponent and then creates a shock wave, crushing the opponent beneath the dust. The technique works by turning the ground below the opponent in to a gold dust pitfall causing them to quickly sink in to the gold dust. Once they have sunk completely Rasa will compact the gold dust with a shockwave, crushing them under the earth.
- Once this technique has been used, the user will not be able to use any gold dust moves for three turns and also be unable to mold wind and earth elemental attacks above A rank.
- Can only be taught by ReXii. Usable once per battle.

Declined - Tone it down, maybe reduce it to S rank and if not, have it only effect a short range area. Otherwise it's just too OP with how strong gold dust is.
(Suiton: Mizu Rērugan) - Water Release: Water Railgun
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated bullet of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth. This technique is counted as a specialist technique and can only be used by Hozuki clan members who have water as a primary specialization. Also if this is used in a battle the user may not use the water dragon biting explosion technique.

- Can only be taught by ReXii.
- Can only be used once per battle.
- Must be a Hozuki and have hydrification active.
- This still follows the elemental/jutsu rank guidelines (Eg, wont pass though earth of the same rank)

Approved, added the last note

(Hiramekarei: Honenuki) - Twinsword: Mutilation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: With the swing of their Hiramekarei, the user creates a large amount of light blue, fish bone-like crystals, which are then sent at the opponent. The crystals can both inflict a great deal of damage and restrain the target's movement. If these strike the opponent he will lose 1/2 his total speed for three turns as the crystals will stick in his body damaging the muscles and causing them to seize up. This is classified as a Kenjutsu technique.

- Can only be taught by ReXii.
- Can only be used twice per battle.
- Must wield Hiramekarei.

Declined - Lower the rank or restrict it more, swing your sword twice with S rank power to half their speed? Bit too much

Friendly reminder. My previous custom submission is still pending. Not sure if it was missed.

Pm me a link and i'll check them if they are still pending.

(Hiramekarei: Honenuki) - Twinsword: Mutilation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: With the swing of their Hiramekarei, the user creates a large amount of light blue, fish bone-like crystals, which are then sent at the opponent. The crystals can both inflict a great deal of damage and restrain the target's movement. If these strike the opponent he will lose 1/4 his total speed for Two turns as the crystals will stick in his body damaging the muscles and causing them to seize up. This is classified as a Kenjutsu technique.

- Can only be taught by ReXii.
- Can only be used twice per battle.
- Must wield Hiramekarei.
- No S ranks or above in the same or following turn

Approved - Changed the two bits in blue, if not, then resubmit them with another restriction as S ranks need to be toned down these days.

(Jishaku Ninpō:Sakin Sōtaisō Taisō ) Magnetic Ninja Arts: Gold Dust Layered Imperial Funeral
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50
Damage Points: 90
Description: Rasa uses his Gold Dust to trap the opponent and then creates a shock wave, crushing the opponent beneath the dust. The technique works by turning the ground below the opponent in to a gold dust pitfall causing them to quickly sink in to the gold dust. Once they have sunk completely Rasa will compact the gold dust with a shockwave, crushing them under the earth.
- Once this technique has been used, the user will not be able to use any gold dust moves for three turns and also be unable to mold wind and earth elemental attacks above A rank.
- Can only be taught by ReXii. Usable once per battle.

Reduced the range on the gold dust and the power of the debuff on mutilation.

Declined - Better, but does the gold dust just cover them as they sink like quick sand? How fast does it cover them ect, just so when it comes to a counter, i can't have you playing off a vague wording.

(Suiton: Mizu Fūsen no Jutsu) Water Release: Water Balloon Technique
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma. Once this technique has been used, the user can fire the bubbles at any point provided he doesn't move from his short range. Each usage of the bubbles counts as a move slot. Up to eight bubbles can be used each "move slot" that's consumed. But they can only do up to 80 damage per move slot regardless of how many bubbles are used.

- May only be used by Hozuki clan members.
- Once used remains active until the user moves more than five meters.
- Can only be taught by ReXii. Usable thrice per battle.

Declined - No bubbles, Ukitaka only
 
Last edited by a moderator:

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Re: Custom Jutsu Submission

Fuuinjutsu: Trickster - Sealing Art: Torikkusuta
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: (-20)
Description: Based upon the principals of the (Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method technique, the user will take out a pre-prepared kunai with a sealing formula imbued within it. The kunai makes it so that an enemy techniques coming within mid range of it automatically loses 20 damage points. Like the Elemental sealing method, this tech causes a wisp of smoke to seemingly absorb part of the technique into the seal. However, this is not a permanent effect, only lasting for a single turn per usage.

Note: Usable thrice
Note: Only teachable by Vex
Note: No Fuuin above A rank in the same turn

‡ Declined ‡ This is just stupid.
 
Last edited by a moderator:

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf
Type:Defense/Supplementary/Attack
Rank:S
Range:Short
Chakra:40 (-20 per turn)
Damage:n/a
Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from attacks up to and including A-rank, and acts as a shield. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.

-Lasts for three turns or until the user decides to deactivate the technique
-Can be used twice per battle
-User is limited to using Inuzuka techniques while in this form

Declined - Make it useable once, and say it can only block one A rank. Clarify the size a bit more for me.
(Harinezumi Shikon) – Porcupine Fang
Type:Attack, Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: While in one of the wolf transformations, the Inuzuka and his/her partner will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’. They will then twirl their tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail is infused with lightning chakra giving it piercing and slicing properties. The tail also possesses greater power compared to its parent technique and additionally isn’t restricted to defense, but due to its size the ninken cannot perform the jutsu by themselves. The tail can be used as a melee weapon. Upon contact, the tail drill will expand into a giant drill with thin lightning-like quills, twice the size of regular ones, growing out of it hence the name. The attack obliterates and rips the target apart as a result.

-Can only be used two times per battle

Declined - Doesn't need to be S rank and if it is needs more restricting. And needs a limit to how long it lasts. Also a bit more detail on how the lightning works.

(Doton/Raiton: Torikowashi Ichi) – Earth/Lightning Release: Demolition Man
Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:60 (-10 to the user from exhaustion)
Description: This technique can be used to set traps or to destroy structures, especially targeting the weakened areas of the structure if there are any, and if the user knows where there are. After creating a shadow clone, the user does three hand-seals and creates up to eight rock spheres of earth chakra (same size as a normal rasengan) that form and hover in front of the user and his/her clone. The clone then infuses lightning chakra into them before either directing these spheres and having them surround the user and clone or placing them on surfaces. When the spheres are placed on surfaces via mental command, the spheres are covered in adhesive mud for attachment. Anything that gets near these spheres, except for the user and his/her clone, has the lightning in the spheres transfer over to the target(s) and are electrocuted. By making the ram hand-seal, the user can remotely release the lightning from all the spheres or choose specifically one of the spheres to release its lightning (Counts as a D-rank).

-Can only be used three times per battle
-No above A-rank earth or lightning techniques next turn

Declined - To control two chakra natures at the same time, you need yin yang. If you say you use this with a clone and the clone infuses the rocks with lightning while you control them this could work. Just needs some work.
(Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf
Type:Defense/Supplementary/Attack
Rank:S
Range:Short
Chakra:40 (-20 per turn)
Damage:n/a
Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.

-Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage
-Can be used once per battle
-User is limited to using Inuzuka techniques while in this form

Approved - added the little note in blue.

(Doton/Raiton: Torikowashi Ichi) – Earth/Lightning Release: Demolition Man
Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:60 (-10 to the user from exhaustion)
Description: This technique can be used to set traps or to destroy structures, especially targeting the weakened areas of the structure if there are any, and if the user knows where there are. After creating a shadow clone, the user does three hand-seals and creates up to eight rock spheres of earth chakra (same size as a normal rasengan) that form and hover in front of the user and his/her clone. The clone then infuses lightning chakra into them while the user controls the spheres before either, directing these spheres and having them surround the user and clone or placing them on surfaces. When the spheres are placed on surfaces via mental command, the spheres are covered in adhesive mud for attachment. Anything that gets near these spheres, except for the user and his/her clone, has the lightning in the spheres transfer over to the target(s) and are electrocuted. By making the ram hand-seal, the clone can remotely release the lightning from all the spheres or choose specifically one of the spheres to release its lightning (Counts as a D-rank).

-Can only be used three times per battle
-No above A-rank earth or lightning techniques next turn
- Making of the spheres counts as two jutsu
- Detenoting them counts as a jutsu
- While controlling the spheres the user can only use two other jutsu


Approved - Added the blue notes. if you don't want this concider it declined and resubmit.


(Harinezumi Shikon) – Porcupine Fang
Type:Attack, Defense
Rank:A
Range:Short-Mid
Chakra:30(+20 to expand)
Damage:60
Description: While in one of the wolf transformations, the Inuzuka and his/her partner will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’. They will then twirl their tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga with thin lightning-like quills, twice the size of regular ones, growing out of it hence the name. The tail is infused with lightning chakra giving it piercing and numbing properties. Anything struck by the quills receives numbing in the affected area. The tail also possesses greater power compared to its parent technique and additionally isn’t restricted to defense, but due to its size the ninken cannot perform the jutsu by themselves. The tail can be used as a melee weapon. Upon contact, the user may have the tail drill expand into a giant drill with the thin lightning-like quills. The attack obliterates and rips the target apart as a result.

-Can only be used two times per battle
-Lasts up to three turns

Declined - How does it go from a spinning lightning tail to a drill?
 
Last edited by a moderator:

Omega

Active member
Legendary
Joined
Apr 24, 2013
Messages
10,018
Kin
49💸
Kumi
16💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Amethyst is a light purple salamander that is extremely poisonous. While it is about the same length and height as Ibuse, it I more slender and mobile. Amethyst secretes a deadly liquid toxin which gives her the purple appearance. If Amethyst is summoned in water (or comes in contact with a water source) she has the capability of contaminating the entire water source. Thus any suit on based attacks will carry her toxic properties. Likewise the area underneath Amethyst becomes a pool of toxic liquid spanning short-mid range around her. Amethyst can control the secretion which allows the user to stand on top of the creature without being harmed by her abilities. Simply coming into contact with this creature, or her poison, can result in immediate paralysis. Amethyst receives little to no damage from A rank physical attacks, and can withstand B rank elemental. Outside of her abilities Amethyst possess Akila of most ordinary salamanders such as digging underground, and swimming.

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega

‡ Declined ‡ I haven't checked techniques for a while. I need links to summoning contracts before I can check summons.



(Kuchiyose no Jutsu: Amethyst) - Summoning Technique: Amethyst
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Amethyst is a light purple salamander that is extremely poisonous. While it is about the same length and height as Ibuse, it Is more slender and mobile. Amethyst secretes a deadly liquid toxin which gives her the purple appearance. If Amethyst is summoned in water (or comes in contact with a water source) she has the capability of contaminating the entire water source. Thus any suiton based attacks will carry her toxic properties. Likewise the area underneath Amethyst becomes a pool of toxic liquid spanning up to mid range around her. Amethyst can control the secretion which allows the user to stand on top of the creature without being harmed by her abilities. Simply coming into contact with this creature, or her poison, will result in immediate paralysis. Amethyst receives little to no damage from A rank physical attacks, and can withstand B rank elemental attacks. Outside of her abilities Amethyst possess the natural abilities of most ordinary salamanders such as digging underground, and swimming.

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega

Pending - i believe you need permission from the contract owner to submit customs for it. Vm with with the permission and i'll check this.

Declined - needs a turn restriction as it's an S rank summon. Change the wording of little to no damage from A rank physical attacks, make it so can be hit my only one A rank physical attack. Also spreading the toxin into the water, make it count as one of your jutsu per turn, finally, say how long the paralysis lasts.


(Kontan Sa-buru)-Soul Saber
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-30 to the user)
Description: The user will channel immense amount of chakra into their sword until the point that it begins to shine brightly. The user will then thrust his sword into the ground at which point the ground begins to shake and several sharp chakra blades quickly shoot up out of the ground and into the sky from all around the user. The blades start short range around the user and then expand to long range around the user, cutting everything they come in contact with. The sheer amount of blades that are firing allows this to defend from elemental jutsu of the same rank. The blades dissipate at 15 meters in the air, and at the end of the technique it seems as if sparkling dust is falling toward the ground. (The dust is cosmetic). The extremely sharp blades leaves the user with a few cuts, and the amount of chakra required for such a technique leaves the user exhausted.

Restrictions
-No F rank techs for 3 turns
-Only two techniques can be used next turn
-Can only be used once
-No basic ninjutsu next turn
-Can only be taught by Omega

Pending - I'm sure this has been done before, will come back to it

Declined - DNR, been done before.




(Suiton/Raiton|Hotaru Kyanon)-Water/Lightning Release: Firefly Cannon
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will begin by creating a large sphere of Suiton which they will send toward their enemy. The ball of suiton will then begin to suddenly disperse into several smaller droplets around the enemy. The user will then channel Raiton chakra into the separated droplets to cause bolts of lightning to rapidly travel from droplet to droplet until everything within the suiton trap is shocked and destroyed.

Restrictions
-No S rank Water or Raiton next turn
-Can only be used twice
-Can only be taught by Omega

Declined - Two chakra natures at the same time requires Y/Y
 
Last edited by a moderator:

Yuse

Active member
Elite
Joined
Apr 15, 2014
Messages
8,999
Kin
53💸
Kumi
2,728💴
Trait Points
10⚔️
Awards
Re: Custom Jutsu Submission

Updating Minions, Indra, and resubmitting Angelic Resurrection with changes.

Notes for checker - Added 2 notes and took away a note. Also added supplementary shape manipulation. Also the extension of the shape manipulation was kind of broken with no real limit so I properly set a limit. Also added a cosmetic change of being able to be created in 2 more different colors, blue and white.

Raiton: (Kami no dorei) — Lightning Release: Servants of the Divine
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused lightning. These "servants" take on the appearance of small, yellow, white or blue, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a servants arm to become a spear of lightning (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused electrical bodies of the servant(s) into an unfocused electrical current, similar to a Chidori Nagashi, they can revert back to focused form through a handseal. The other form is simply causing their body to explode into an electrical explosion. However, servants that are self-destructed via the electrical explosion method are completely lost afterwards. The final ability allows the user to have the servant(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Servant can divide into 4 B-Rank Servant & 4 B-Rank Servant can combine into 1 S-Rank Servant.) A user is capable of forming 1 S-Rank Servant or several lower-rank Servant from the beginning. In the event that a Servant is destroyed, the Rank of the existing Servant do not change (e.g. 4 B-Rank Servant are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Servant stay B-Rank). Also due to how focused/concentrated the lightning is, it does not get conducted by liquids such as water (This of course does not apply to when a servants reverts to unfocused electricity).

Note: User can only use lightning based techniques or techniques utilizing basic chakra while sustaining the servants.
Note: The rank of each attack or defense of a servant correlates to the specific rank of the servant
Note: The size of each servant is dependent on the rank
Note: Servants destructing into an electrical explosion are completely lost afterwards
Note: Shape Manipulation is limited to the Servants bodies. As such, they cannot release projectile attacks
Note: The Servants last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the next turn.
Note: Can only be taught by Yusei

Approved.

Notes for Checker- mostly just took out, and clarified a note

(Raiton: Tenshi no fukkatsu) — Lightning Release: Angelic Resurrection
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: "Angelic Resurrection" is an advanced lightning infusion technique based off of the effects of Lightning Release: Lightning Blades Levitation The user after preforming an earth based jutsu will cast an additional hand-seal infusing lightning based chakra into the earthen based technique/medium (The amount of chakra used is proportionate to the size/rank of the medium). The lightning based chakra will remain dormant within the technique/medium. It is only when the earth based technique it is used upon is broken or destroyed does the effect of the lightning chakra take effect. Once the earth based technique is destroyed the lightning chakra will release itself in the form of an electrical discharge carrying the same properties as lightning blades levitation. The discharge takes hold of all the broken fragments of the technique and levitates it back into the original form of the technique the lightning then welds the fragments back together effectively repairing it fully. The infusion does not show any visible signs of its existence meaning the technique its used upon will look no different then it would without the infusion, and once repaired the lightning is gone.

Note: Can only be used twice
Note: Can only be used on solid earth based techniques and , meaning no dust or mud or any other from aside from solids
Note: Earth based techniques extend to that of Earth based Ce's and kgs with the same restriction as the latter note. Only solid Earth based ce's and metals and solid kgs such as kaguya bones (can not be used on wood)
Note: No S-Rank or above Lightning Release can be used in the same turn
Note: Can only be taught by Yusei

Declined - I'm not going to allow this to be used with C.E. The reason being is my carbon is Earth based, it's strong to wind water and earth, with this i could reform any of my carbon jutsu. And i just know that's OP. Not only that but i feel it needs to be mentioned that if the earth jutsu is destroyed by wind it would negate the lightning chakra within.

Note for checker - Some people seem to think that I can only sense lightning techniques despite it being clear I can sense any tech in general. Even typhon lamented at how I could sense alot because everything contained an electric charge as mentioned here by typhon . So this update is mainly to clarify that I can sense any technique not just those of a lightning nature. Also changing a note and making it indestructible.

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

Declined - Nope, not going to let you sense anything with this. I know everything contains a charge but i wont allow that in the Rp. Typhon just said it allows you to sense too much telling you to deduce it to just lightning jutsu, he said it was too much and i agree.
Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

‡ Approved ‡

Edit after speaking with yusei:

(Raiton: Tenshi no fukkatsu) — Lightning Release: Angelic Resurrection
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: "Angelic Resurrection" is an advanced lightning infusion technique based off of the effects of Lightning Release: Lightning Blades Levitation The user after preforming an earth based jutsu will cast an additional hand-seal infusing lightning based chakra into the earthen based technique/medium (The amount of chakra used is proportionate to the size/rank of the medium). The lightning based chakra will remain dormant within the technique/medium. It is only when the earth based technique it is used upon is broken or destroyed does the effect of the lightning chakra take effect. Once the earth based technique is destroyed the lightning chakra will release itself in the form of an electrical discharge carrying the same properties as lightning blades levitation. The discharge takes hold of all the broken fragments of the technique and levitates it back into the original form of the technique the lightning then welds the fragments back together effectively repairing it fully. The infusion does not show any visible signs of its existence meaning the technique its used upon will look no different then it would without the infusion, and once repaired the lightning is gone.

Note: Can only be used twice
Note: Can only be used on solid earth based techniques and , meaning no dust or mud or any other from aside from solids
Note: Earth based techniques extend to that of kgs with the same restriction as the latter note. Only solid Earth based kgs metals and solid kgs such as kaguya bones (can not be used on wood)
Note: No S-Rank or above Lightning Release can be used in the same turn
Note: Can only be taught by Yusei

Got rid of the CE's Part

Declined - did some digging this has been done ebfore just not with lightning


Ninpo: (Gaikan Ninshū) — Ninja Art: External Ninshū
Type: Supplementary/Defensive
Rank: A
Range: (Depends on Technique used upon)
Chakra Cost: Additional 30 points to technique preformed.
Damage Points: Depends on the technique
Description: An rather advanced technique, when preforming a technique the user will focus a large amount of additional chakra. This additional chakra grants said technique the ability to assimilate an opposing technique of the same elemental affinity through contact. Absorbing the opposing technique essentially becoming one entity. Through the assimilation of the opposing technique, the users own technique will take on both its physical and spiritual traits. In doing so the users technique will gain any properties and or abilities associated with the opposing technique after absorbing it and continue towards the target. For instance if the user were to use this technique on a fireball which then makes contact with another fire technique of a solid condensed nature with explosive properties. By assimilating the opposing fire technique, the fireball gains a condensed nature mimicking solidity as well as explosive properties just as the assimilated technique did. Although the form, size and, power of the technique remain unchanged. This is due to the technique more so taking on the properties and abilities of the other and absorbing it, rather then actually combine. Having said so logically any traits taken on overcome the original traits if conflicting. Meaning if for example a liquid water technique of the users assimilated a crystalline water technique, the two have conflicting compositions so in the case of such the technique takes on the opposing technique crystalline composition. The latter applies to all assimilated traits if conflicting, something that wouldn't conflict for example is the users water technique being sharp and assimilating an explosive property, logically gaining such a trait would not cause the technique to lose its sharpness as the two dont conflict.

Note: Can only be used three times
Note: Only techniques of the same element can be assimilated
Note: Can only assimilate techniques of the same rank or lower
Note: This technique can not be stacked twice on the same technique to assimilate more
Note: No Ninjutsu A-rank or above in the following turn after use.
Note: Speed of the opposing tech is not a trait that can be assimilated
Note: Can only be taught by Yusei

Declined - nice idea but can't allow this
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Re: Custom Jutsu Submission

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to the moisture that is present, lightning attacks are conducted much easier into the wind. Instead of a wind jutsu simply overpowering a lightning jutsu, the lightning will be conducted and become a part of the attack all together by staying present on the coat of moisture. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
• Moisture lasts 3 turns.
• Usable twice per match
• No water jutsu above S rank While active
•Wind jutsu infused with this become equal to fire of its rank.

Declined - the mist should last for one use. Lightning i wont have being conducted within a wind jutsu either. Basically i'll allow this to be a jutsu where you create a cloud of moisture around you that can be used to empower one wind jutsu per use. Neutrilise fire's weakness.
Removed the lightning portion and changed it to affecting 1 jutsu per use and raised the number of times usable since it won't be a jutsu that sustains over several turns.

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
Only enough moisture to coat 1 wind jutsu per use
• Usable 2x per match

• No water jutsu S rank or above While active
Wind jutsu infused with this become neutral to fire jutsu
• Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame

Approved - Changed the blue, if you don't agree consider it declined.




Tōtasuātsu: Āsubaun dosheru henkan | Tortoise Arts: Earthbound Shell Conversion
Type: Offense/Defense/Supplementary
Rank: S-rank
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: This is a technique used by only masters of the Tortoise contract, enabling them to make use of the Shell belonging to a legendary Tortoise who is in a deep slumber. The legendary Tortoise is said to rival Gamabunta and Manda in size, though unlike them, he stays hidden and is rarely seen by mankind. With a blood sacrifice coupled with the hand seals for the summoning Jutsu, the user is able to summon a portion of the Tortoise's shell onto the terrain. The shell will take the place of the ground, covering it in a 20m radius much like the toad flesh Jutsu. The shell is extremely durable and powerful, being able to stand on equal terms with elements of its rank. Once the shell has been summoned, due to the blood link between the user and the Tortoise contract, the user gains the ability to completely manipulate the shell as he sees fit. The shell can be manipulated like an earthen type surface, creating walls, spikes, cages, pillars etc. Out of the shell. The only drawback of having the shell in use is that the user won't be able to summon other Tortoises while it is on the field. Every other Tortoise summon is needed to stay and protect the shell-less Tortoise so won't be able to get summoned by the user until the shell returns to its owner.

• Lasts 3 turns before the shell is reverse summoned away
• Only usable twice per battle with a 2 turn cool down before reusing.
• Costs a move per turn to manipulate the Shell.

Declined - If you want to summon it that's fine but manipulate it like that i wont allow. You can make that a separate jutsu. Plus lower the rank to A rank if you want it on the field for 3 turns.



Katon: Kurimuzon yuki | Fire Release: Crimson Snow
Type: Attack
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: Kurimuzon yuki is a fire technique based off of the ash variant of the element. The user starts by channeling his Katon chakra into the sky above him so that it can be heated and ready for him to produce the ash. With the katon chakra within the air, the user uses this chakra to manifest ash that will fall down similar to snow. The ash is highly heated, even to the point that it doesn't look like ash falling, instead it is closer to the look of snow with a red glow to it. The ash falls at a 20m radius with the user as an epicenter, but it falls in a manner where it won't drop within 2m of the user. This protects him from being scorned by the ash himself, and as he moves, the way the ash falls will adjust to his new position to not hit within 2m still, extremely similar to how Kisame's water dome moves with him. Once the ash has been created and is surrounding the terrain, it would be nearly harmless with no affects (besides small burns) until certain types of Jutsu are used. If a fire, lightning or any other type of heat resonating technique is used, the Ash will immediately react to it in a violent manner. The ash would glow a bright blinding red right before exploding towards the medium of said technique. An example of this would be an enemy or the user using a chidori in his hand. The sparks and heat from the electricity would cause the ash to explode towards the hand from every direction, damaging the hand and technique, though within reason.

• Usable 2x
• Lasts 3 turns
• 1 turn cool down between uses.
• No fire S-rank or above while this is active

Declined - Similar to a c.e cj
 
Last edited by a moderator:

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Shuradō: Shintoutekidan) - Asura Path: Concussion Grenade
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: While in close combat, the user will access the mechanical abilities of the Asura Path. By opening there mouth, the user will release a concussion grenade with great force which near instantaneously blasts outwards in a 180 degree blast that reaches up to short range. This doesn't cause damage to the target but instead is aimed to nullify them. This blast will not only blind and deafen the opponent temporally; but also cause a short term paralyses that lasts 1 turn.
Note:
-Can only be used by Asura Path or with it active.
-Can only be used twice per battle
-Can only be taught by Serpent

‡ Declined ‡ A flashbang that blinds, deafens, paralyzes and covers an entire range? No.

(Shuradō: Kusari Bakuhatsu) - Asura Path: Chain Detonation
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The user will access the mechanical abilities of the Asura Path and fire a single missile from any part of their body. This missile with climb high into the sky where it will release countless nano missiles track onto the target. These missiles can spread out in an array of formations being able to attack from all angles making a one sided defense such as a wall utterly meaningless. These missiles will explode on contact creating a chain of small explosions that collectively can cause cataclysmic damage. If needed the user can create a single handseal detonating the projectiles at will.
Note:
-Can only be used by Asura Path or with it active.
-Can only be used twice per battle
-Can only be taught by Serpent

‡ Declined ‡ Needs to restrict your abilities in some form or another after use. Specify how small the missiles are and if they can be seen (if you meant nano literally, that isn't going to fly).
(Shuradō: Shintoutekidan) - Asura Path: Concussion Grenade
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: While in close combat, the user will access the mechanical abilities of the Asura Path. By opening there mouth, the user will release a concussion grenade with great force which will release a near instantaneously blasts outwards 180 degree up to short range. This doesn't cause damage to the target but instead is aimed to nullify them. This will knock the target backwards causing them a temporally paralyses that lasts 1 turn.
Note:
-Can only be used by Asura Path or with it active.
-Can only be used twice per battle
-Can only be taught by Serpent

Declined - I just need you to explain how it works, do you spit out a grenade the creates a shockwave, is it like an explosion coming out of your mouth? How fast is it? Just some details

(Shuradō: Kusari Bakuhatsu) - Asura Path: Chain Detonation
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The user will access the mechanical abilities of the Asura Path and fire a single missile from any part of their body. This missile with climb high into the sky where it will release countless nano missiles, each the size of a pea, that will track onto the target(s). These missiles can spread out in an array of formations being able to attack from all angles making a one sided defense such as a wall utterly meaningless. These missiles will explode on contact creating a chain of small explosions that collectively can cause cataclysmic damage. If needed the user can create a single handseal detonating the projectiles at will.
Note:
-Can only be used by Asura Path or with it active.
-Cannot use Asura Path abilities above A-rank next turn.
-Requires a three turn cool down.
-Can only be used twice per battle.
-Can only be taught by Serpent

You must be registered for see images

Declined - countless, nope, up to 10 max

(Kuchiyose no Jutsu: Kyojin Kametora) - Summoning Technique: Giant Turtle-Tiger
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user will summon a Giant chimeric creature, similar to a turtle and tiger. It rivals the size of other summons tied to the Animal path such as the Giant Ox. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The turtle-tiger can use it's claws to attack an opponent with swift slashes that equal A-Rank. The Turtle-Tiger is also able to coat itself in chakra as it enters it's shell, allowing it to spin rapidly gaining momentum to smash into target(s) like a bowling ball. This method of attack equals S-rank. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note:
-Can only be used by Animal Path or with it active
-Can only use "bowling ball" method twice per battle
-Can only be summoned once per battle

Pending - Need to check with other mods the limits of pein's custom summons.
 
Last edited by a moderator:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Hebi Oshoku Shīru - Snake Corruption Seal
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In a similar to Hidden Shadow Snake Hands, the user manifest only one small snake to shoot out from their sleeve towards the target, biting onto them. The snake them immediately appears to merge with the target, leaving at the site of the bite/merging, a seal (as depicted below). This seal causes the target to intake rabidly fluctuating amounts of natural chakra, requiring them to concentrate more on their chakra/natural chakra ratio so as to not suffer any negative effects of natural chakra. For the duration of the seal, the target cannot enter Snake Sage Mode or if they are already in Snake Sage Mode, they are unable to gain any boosts or use any Snake Sage Mode abilities.
Notes:
- Lasts for four turns or until removed by another fūinjutsu.
- Can only be used four times per match.
- Must know the snake summoning and snake ninjutsu to be able to use.
- No Snake ninjutsu/summoning or fūinjutsu on the turn after this jutsu is used.
- Can only be taught by Shinta

Depiction of seal:
You must be registered for see images


Declined - What about the other versions of sage mode? Lasting 4 turns is too long, what if they don't know sage mode, wont they just turn to stone?

Fūinjutsu: Shīru no Hason (Sealing Arts: Corruption Seal
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Upon being placed on the either the user or another person, the Kanji "破損" meaning 'corruption', will appear on the skin and then quickly fade away. The seal will not hinder the person it is placed on, remaining dormant until another seal is activated at which point the Corruption Seal will reappear and seek to destroy the other seal. Any other seal that appears and tries to activate, will be destroyed by the chakra of the Seal of Corruption, visually manifesting as a a circle-backslash symbol ( ⃠ ) over the newly activated seal before both fading away. This seal effectively negates any seal up to A-rank on the targets body only one time, destroying it and itself in the process.
Notes:
- Can only be taught by Shinta,
- Can remain on the target body indefinitely until activated,
- Is only a single use
- No Fūinjutsu to be used on the turn of activate or the next.
- Can be placed on the users bio in a similar fashion to the Generic Sealing Technique.
___________
-Declined- No to being placed in the bio, you have to use it in the battle yourself, and no laying dormant as well, also it has to be applied to the area the target seal that you want to negate is released on.
Fūinjutsu: Shīru no Hason - Sealing Arts: Seal Corruption
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Upon being placed on the either the user or another person, the Kanji "破損" meaning 'corruption', will appear on the skin and then quickly fade away. The seal does not negatively effect the target in any way, instead the chakra injected into the original Kanji will seek out any active seal on the target and destroy it, visually manifesting as a a circle-backslash symbol ( ⃠ ) over the targeted seal before both fade away. This seal effectively negates any seal up to A-rank on the targets body only one time, destroying it and itself in the process.
Notes:
- Can only be taught by Shinta,
- Can be used four times per battle,
- No Fūinjutsu to be used on the turn of activate or the next.

Declined - You can remove fuuin seals with a cannon jutsu and that only works on B ranks and below. 4 times is too much? Can it remove S rank seals also? How so you place it on them? Do you have to touch them like FTG?
 
Last edited by a moderator:
Status
Not open for further replies.
Top