[ARCHIVE] Custom Jutsu Submission - II

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JojocIaw

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Re: ±±Custom Jutsu Submission±±

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-30 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 2 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan. To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, non-jutsu,weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Georg Prime or those with her express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above

Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & above Fire Jutsu the damage caused is x2
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +5
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 2 turns and requires 3 turns to cool down after which the mode can be used again

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~Approved~
Updating with slight alterations.

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin
Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+10 to wind Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that are used through the fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all wind Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, non-jutsu,weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Can only be wielded by Primary Wind specialists, and swinging the fan will replace the 1 hand seal for Wind jutsu used through it.
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above


Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & lower Fire Jutsu the damage caused is +20
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +10
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 4 turns and requires 2 turns to cool down after which the mode can be used again

Picture
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Declined - I know it's only an update but boosting all wind jutsu through the fan i wont allow. Fan jutsu is good enough keep it at that.
 
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Pyro NB

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Re: Custom Jutsu Submission

Updating
(Ōkami) - Wolves
Type: Weapon
Rank: S-Rank
Range: Short/(mid if in Flow form)
Chakra Cost: -40 per shift (-5 per turn when infused with katon)
Damage Points: N/A
Description: Ōkami is a shifting katana that feeds off the users chakra. It was acquired through weeks of meditation and forged from the soul of its owner and bound by three creeds. Ōkami is inhabited by 3 spirits Kirā(Killer) the black wolf, Byōtō(Ward) the white wolf, and Chi(Blood) the red wolf.
Abilities: Its base form is a black titanium katana(Kira) and a white osmium sheath(Byoto) connected by a 6ft blood red tungsten chain(Chi). It's base form it can be infused with fire chakra heating the blade to 2,192°F if given the command "Burn". When given the command "Hide" it shifts into a light weight hidden blade with vambrace that attaches to the users dominant wrist(Assassins creed style). When given the command "Defend" both Kira and Byoto fuse to form a giant two handed osmium sword with 6ft chain wrapped around users arm and body. In this form the sword has no edge and so cannot cut but can defend against A rank attacks (Ration B rank+ bypass this) within reason once per turn When given the command "Reach" Kira and Byoto turn into sickle while Chi extends into a 12ft chain with a circle in the center. This circle allows the weapon to extend to mid range and retract at the will of the user. If this blade is in any way, shape, or form separated from each another they become ordinary ninja-to and lose their ability to transform for the rest of the match. If Keji dies without passing off Okami the sword vanishes from the existence.

Notice:
~Okami has no need for chakra consumption when changing back to base form
~Takes 1 move per transformation
~Katon infusion counts as a move
~Only Keji can wield Okami unless passed of to another

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Top - Okami base form
Defend form - Middle
Hide form - Bottom left
Reach form - Bottom right(ignore the ninja)


*Changes are in bold; specified rank defend form can block and elaborated more on the spirits.

~Approved~
Made Edits
(Ōkami) - Wolves
Type: Weapon
Rank: S-Rank
Range: Short/(mid if in Reach form)
Chakra Cost: -40 per shift (-5 per turn when infused with katon)
Damage Points: N/A
Description: Ōkami is a shifting ninja-to that feeds off the users chakra. It was acquired through weeks of meditation and forged from the soul of its owner Keji and bound by three creeds. Ōkami was made to honor Keji's former teammates Byoto, Kira, and Chi.
Abilities: Its base form is a black sword made up of a titanium blade with tungsten carbide edge and a white tungsten sheath connected by a 6ft blood red titanium chain. It's base form it can be infused with fire chakra heating the blade to 30,000°F causing smoke to rise from the blade if given the command "Burn". When given the command "Hide" it shifts into a light weight hidden blade with vambrace that attaches to the users dominant wrist(Assassins creed style). When given the command "Defend" the weapon fuse to form a giant two handed sword 6ft tall and 2ft wide with 6ft chain wrapped around users arm and body. In this form, the sword has no edge and so cannot cut but can defend against A rank attacks (Ration B rank+ bypass this) within reason once per turn When given the command "Reach" the weapon turns into dual scythe while the chain extends into a 12ft chain with a circle in the center. This circle allows the weapon to extend to mid-range and retract at the will of the user. If this blade is in any way, shape, or form separated from each another they become ordinary ninja-to and lose their ability to transform for the rest of the match. If Keji dies without passing off Okami the sword vanishes from the existence.


Notice:
~Okami has no need for chakra consumption when changing back to base form
~Takes 1 move per transformation
~Katon infusion counts as a move
~Only Keji can wield Okami unless passed off to another

Declined - 30,000 degrees? Really? Not having that in your update.

Top - Okami base form
Defend form - Middle
Hide form - Bottom left
Reach form - Bottom right(ignore the ninja)

(Suiton: Gan-gun) - Water Style: Cancer's Army
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user weaves one hand seal and channels suiton chakra into a nearby water source. This causes an army of king crabs(Max: 10) to form and move towards the opponent. They track targets similar to the Aburame clan's insects but, upon contact with foreign chakra source(opponent) the crabs turn into an adhesive liquid trapping whatever the touch. These crabs can be destroyed by physical based attacks but will passively reform the next turn.
-Can only be taught by Keji

Declined - So crabs that can reform, are A rank and have no restrictions? This needs work.

(Genjutsu: Sasoriza no shōkan) - Illusionary arts: Scorpio Summoning
Rank: A
Type: Supplementary
Range: Short/mid
Chakra: 60
Damage: N/A
Description: The weaves a single hand seal and induces a genjutsu upon their opponent. The genjutsu causes the target to see two scorpion claws launch out of the ground each grabbing an arm and lift them up into the air as the scorpion fully emerges from the ground causing target to believe their arms are immobilized. The scorpion then proceeds to pierce the targets heart with its tail causing the target to black out due to mentally dying.
-Can only be taught by Keji

Declined - It's just so generic, be more creative.
 
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Houdinii

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Re: Custom Jutsu Submission

(Katon: Unari no Funkazan)- Fire Release: Bellow of Vesuvius
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated, non-flammable ash will spew forth.The ash will first quickly envelop the user before it billows upwards to form into a large thundercloud that spans the entire battlefield.

Due to the ash's density and heat it will not allow any threat to effect or pass through it(following elemental adv/disadv). The ash from the cloud would continually rain down towards the ground, with the spots affected left up to the user (the user can cause ash to rain down on some parts but not in other locations, etc). The ash would stick to any enemy targets or techniques and incinerate them from the exposure and temperature. Once the ash has been formed the user can cause a bolt of ash to erupt downwards onto a targeted area once per turn(equal to S-rank and counts as a move). The ash thunderbolt is capable of levelling the ground around where it hits to cause a large amount of damage. The user will employ chakra control to insulate himself from the effects of the ash.

Note:
~Can only be used twice
~The cloud lasts for 3 turns
~No other katon techniques while this technique is in play
~Can only be taught by xHoudinii

~Declined~
Your wording is weird, you say that the ash will continuously rain down and make it sound as though once the cloud is created it will be virtually unavoidable and will kill your opponent. Fix your wording over all. As well I don't get exactly why you're making this sound like a lightning technique. A bolt of ash that can level a ground? Isn't the ground already...level?

I suggest, if you want to keep this high level, restrict the creation to something like: It takes one turn to fully form before using it uninterrupted and user can only use two techniques in that turn or something. Honestly it's more realistic for techniques that cover the entire field to take a descent amount of time to converge completely. As well, fix it so you don't make it sound like it's raining down everywhere to simultaneously incinerate everything. Not sure how I feel about the non-flammable ash that can burn to cinders...If you're going to cause numbness to your arm, might as well say you can't use that arm for things like hand seals or something if you're going to cause "damage" to yourself. At this point in our RP (and probably for the entirety of its existence) "-X to user" is pointless as hell. Use actual measurable damage if you're going to use it. While I'm not telling you you have to use all these restrictions, remember, you're making a Forbidden rank technique, you're gonna actually have to sacrifice something.
~Added a formation time for the cloud, increased the turn limit by one to compensate for the forming. Increased the restrictions, edited the nature of the cloud so that it takes time to spread. Re worded parts of the technique, reduced the strength of the ash overall.

(Katon: Unari no Funkazan)- Fire Release: Bellow of Vesuvius
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated, non-flammable ash will spew forth.The ash will first quickly envelop the user before it billows upwards to form into a large cloud that will grow to span the entire battlefield.

Due to the ash's density and heat it will not allow any threat to effect or pass through it(following elemental adv/disadv). After being released the ash would accumulate and grow into a cloud above the user over the course of the first turn. In the second turn the ash would begin to fall (S rank in strength) within short range only as it starts to spread over the battlefield. In turn 3 it would spread to include medium range and finally in turn 4 it would encompass long range as well.The ash would stick to any enemy targets or techniques and incinerate them from the exposure and temperature.

Once the ash has been created the caster can use shape manipulation to form a bolt of ash that erupts onto a targeted area once per turn(S-rank and reaches up to long range).The ash thunderbolt is capable of decimating the area which it strikes, causing a large amount of damage. The user will employ chakra control to insulate himself from the effects of the ash.

Note:
~Can only be used twice
~The cloud lasts for 4 turns
~No other katon techniques while this technique is in play
~Due to the numbness and damage to their arm, the user cannot form hand seals for two turns
~The bolt of ash counts as one of the moves in that turn
~Can only be taught by xHoudinii

Declined - Forbidden rank that lasts 4 turns is a no? Also you say it covers the user when it forms. Why wouldn't the forbidden ranked ash just kill you then and there? It would just look like what happened in pompei, cover burn and kill you.
(Suiton: Reikoku Denka)-Water Release: Relentless Charge
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage: 80
Description:
The user will form the Ox>Bird>Rabbit hand seals and focus their suiton chakra to create a body of water short range from them. This water is 5m tall, wide and long and will be shaped to resemble the head of a goat with curved horns. The user will imbue a large amount of chakra into this water and give it a few unique properties in doing so. This body of water once formed will immediately rush at the opponent at high speed in an attempt to slam into them with great force. The water will relentlessly hunt down the opponent in an attempt to complete its purpose, if it misses it will turn itself in a wide arc and attempt another straight charge, all without the need for the users management or direction.

The water will use its high speed to smash through any obstacles or techniques that may be in its way(following elemental adv/disadv) and due to its speed it can clear small gaps in the ground without losing height. The technique is passively taking in chakra from its creator and moisture from the air around it to sustain its volume and speed as it moves, and by virtue of this trait if the technique were to be destroyed or dispersed in some way its final aspect will come into play. Even when this technique is dispersed, due to its nature of constantly absorbing moisture from the surrounding air it is able to reform itself at the user's side and begin its charge once again.

Note:
~Can only be used three times
~Can only use water techniques up to S rank while this is in play
~The water if dispersed will reform short range of the user before beginning to attack once again.
~The technique lasts a maximum of 3 turns before it disperses and is taking a constant toll on the users chakra while its active
~Can only be taught by xHoudinii

~Declined~
You already mentioned the power being S-rank in the previous version you submitted, which to me makes the nature of this technique the same with the exception of you reducing the rank so you don't actually have to mention "S-rank in strength". In other words you just re-submitted the same technique but with a lower rank and less restrictions, which would make it more OP.

Keep it S-rank, if you want to keep the tracking mechanism of the technique reduce the amount of turns from 3 to two (or if you reduce the technique to A-rank and I'll allow it for 3 turns). If you're going to have it maintain literally everything, increase your restriction of water release. If it's an S-rank technique no other water techniques while in play. If it's A-rank, no Water above B or C-rank. Those are my suggestions assuming I am the one to check the re-submission.
~Decreased the rank of the technique and increased the restriction

(Suiton: Reikoku Denka)-Water Release: Relentless Charge
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (+15 per turn)
Damage: 60
Description:
The user will form the Ox>Bird>Rabbit hand seals and focus their suiton chakra to create a body of water short range from them. This water is 5m tall, wide and long and will be shaped to resemble the head of a goat with curved horns. The user will imbue a large amount of chakra into this water and give it a few unique properties in doing so. This body of water once formed will immediately rush at the opponent at high speed in an attempt to slam into them with great force. The water will relentlessly hunt down the opponent in an attempt to complete its purpose, if it misses it will turn itself in a wide arc and attempt another straight charge, all without the need for the users management or direction.

The water will use its high speed to smash through any obstacles or techniques that may be in its way(following elemental adv/disadv) and due to its speed it can clear small gaps in the ground without losing height. The technique is passively taking in chakra from its creator and moisture from the air around it to sustain its volume and speed as it moves, and by virtue of this trait if the technique were to be destroyed or dispersed in some way its final aspect will come into play. Even when this technique is dispersed, due to its nature of constantly absorbing moisture from the surrounding air it is able to reform itself at the user's side and begin its charge once again.

Note:
~Can only be used three times
~Can only use water techniques up to A rank while this is in play
~The water if dispersed will reform short range of the user before beginning to attack once again.
~The technique lasts a maximum of 3 turns before it disperses and is taking a constant toll on the users chakra while its active
~Can only be taught by xHoudinii

Declined - Needs to take up one of your jutsu per turn while active and cost a jutsu to reform.

~New Submission

(Doton: Fukai Chuushin)-Earth Release: Buried Heart
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
This is a useful earth jutsu augmentation technique, focusing upon further compacting and hardening the earth and making it so dense that to a point its unstable. The user is able to passively activate this technique due to its reliance on additional techniques to function although it still costs a move. After doing so any earth technique that the user employs following this one will have been compressed to a huge degree, empowering it and forming a 'core' of unstable earth inside the technique.

So that when the earth jutsu is damaged to the point where it begins to disintegrate or break apart, at that moment the core can no longer be contained and it erupts outwards, launching large chunks of rock in all directions. The user can utilise chakra control to manipulate the eruption and keep themselves out of its area of effect. A technique affected by this one is able to be forced to remotely erupt at any time by forming one hand seal, the user may choose which techniques erupt and how many at one time.

Note:
~Can only be used twice
~Lasts 3 turns
~Remotely detonating the jutsu costs one of the users moves in that turn
~Can only be taught by xHoudinii

Declined - Similar to existing jutsu
 
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ReXii

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Re: Custom Jutsu Submission

(Suiton: Orijinaru akuma) - Water Release: Original Demon
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage Points: +15 (All water jutsu) +15 (All Kenjutsu)
Description: Much like his brothers Tate Eboshi technique. Mangetsu has his own unique version that uses his hydrification technique with a large water source to vastly increase his size and power. After using his Hydrification Technique to merge with a water source, Suigetsu can form a giant wave that looks like a demon-like fish. Suigetsu can use this form to battle larger opponents, or he can use it to shield allies from attack. Though it was strong enough to physically push back Killer B in his Tailed Beast Mode, it was not strong enough to withstand a point-blank range Tailed Beast Ball, which rendered Suigetsu unconscious, causing him to fall into a jelly-like state. However Mangetsu's version allows him to take the form of a large Kappa, or a water demon. Wielding his Hiramakerei in it's giant S rank form charged with chakra. In this form Mangetsu has enhanced kenjutsu and water release damage and his hydrification forms bonus is enhanced allowing him to create all S rank and below water jutsu using his body as a water source.
- Can only be taught by ReXii. Usable once per battle, lasts six turns, or until deactivated. Whilst this is active, the user may not use any jutsu except water and kenjutsu, with the exception of elements that require water nature chakra such as rain or ice.
- Once this technique expires the user will immediately lose access to the hydrification technique and it's jutsu and perks for three turns and may not enhance hiramakerei during that time either.
- While this technique is intended for mangetsu only, others may use it but will only gain the increase to water jutsu, they must also be a hozuki.

‡ Pending ‡ Leaving for someone else.

(Suiton: Mizu Rērugan) - Water Release: Water Railgun
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated torrent of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth negating it's own weakness making it combat earth on equal terms. The beam itself is only half a meter in total diameter making it quite difficult to see from longer ranges. The technique is similar in shape to Water Release: Severing Wave.

- Can only be taught by ReXii.
- Can only be used twice per battle.
- Must be a Hozuki and have hydrification active.

‡ Declined ‡ Pretty sure a rifle/machine gun version has already been made and the part about this technique passing through earth and negating it's own weakness just isn't gonna fly.

(Suiton: Gurēto mizu no rasshu) - Water Release: Great Water Rush
Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: By putting the Hydrification Technique into practical use, the muscles of the legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the legs, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman speed, capable of moving great distances to avoid attacks in a way similar to the body flicker.

- Can only be taught by ReXii.
- Can only be used twice per battle.
- Must be a Hozuki and have hydrification active.

‡ Declined ‡ This infringes upon Professor Sarutobi's Custom Fighting Style.
(Jishaku Ninpō:Sakin Sōtaisō Taisō ) Magnetic Ninja Arts: Gold Dust Layered Imperial Funeral
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: Rasa uses his Gold Dust to trap the opponent and then creates a shock wave, crushing the opponent beneath the dust. The technique works by turning the ground below the opponent in to a gold dust pitfall causing them to quickly sink in to the gold dust. Once they have sunk completely Rasa will compact the gold dust with a shockwave, crushing them under the earth.
- Once this technique has been used, the user will not be able to use any gold dust moves for three turns and also be unable to mold wind and earth elemental attacks above A rank.
- Can only be taught by ReXii. Usable once per battle.

Declined - Tone it down, maybe reduce it to S rank and if not, have it only effect a short range area. Otherwise it's just too OP with how strong gold dust is.
(Suiton: Mizu Rērugan) - Water Release: Water Railgun
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated bullet of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth. This technique is counted as a specialist technique and can only be used by Hozuki clan members who have water as a primary specialization. Also if this is used in a battle the user may not use the water dragon biting explosion technique.

- Can only be taught by ReXii.
- Can only be used once per battle.
- Must be a Hozuki and have hydrification active.
- This still follows the elemental/jutsu rank guidelines (Eg, wont pass though earth of the same rank)

Approved, added the last note

(Hiramekarei: Honenuki) - Twinsword: Mutilation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: With the swing of their Hiramekarei, the user creates a large amount of light blue, fish bone-like crystals, which are then sent at the opponent. The crystals can both inflict a great deal of damage and restrain the target's movement. If these strike the opponent he will lose 1/2 his total speed for three turns as the crystals will stick in his body damaging the muscles and causing them to seize up. This is classified as a Kenjutsu technique.

- Can only be taught by ReXii.
- Can only be used twice per battle.
- Must wield Hiramekarei.

Declined - Lower the rank or restrict it more, swing your sword twice with S rank power to half their speed? Bit too much

Friendly reminder. My previous custom submission is still pending. Not sure if it was missed.

Pm me a link and i'll check them if they are still pending.
 
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Python

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Re: Custom Jutsu Submission

(kurisutaru ka) Crystal release mosquito
Type: Summplentry/offensive
Rank: S rank
Range: Short to long
Chakra:
Damage: N/A
Description: The user may have their hands in any position they want but they must be closed, the user then molds there crystal charka into their palm making a small mosquito in each, While very small be about 1 inch's in size these mosquito are very agile and can fly as quick as the user can sprint. The mosquito being made out of crystal charka actually have an special ability; being able to inject crystal charka into the victim's blood stream which them proceeds to crystallise everything from the blood stream outwards infect the veins, muscle, tendons, and eventually reaching the outside skin. There is a very brief moment this can be prevent if the user can stop the bloodstream in the affected area before the beat of their heart the infected blood stream cant reach around the area and crystallise it.

Note: Can only be used twice a battle with 3 turns in between usage
Note: Can only be taught by Python
Note: Doesn't infect the entire body only the part they was injected with
Note: After the mosquito injects they shatter
Note: Only two mosquito can be made

☼ Declined ☼

Fix the chakra and damage, why is this n/a? The crystallization needs to be limited to a specific area, not allowing it to just crystallize the entire body.

kurisutaru ka) Crystal release mosquito
Type: Summplentry/offensive
Rank: S rank
Range: Short/long
Chakra: 40
Damage: 30
Description: The user may have their hands in any position they want but they must be closed, the user then molds there crystal charka into their palm making a small mosquito in each, While very small be about 1 inch's in size these mosquito are very agile and can fly as quick as the user can sprint. The mosquito being made out of crystal charka actually have an special ability; being able to inject crystal charka into the victim's blood stream which them proceeds to crystallise everything from the blood stream outwards infect the veins, muscle, tendons, This is only in the part the victem is stung in for an example if it was in the arm would be crystilised.

Note: Can only be used twice a battle with 3 turns in between usage
Note: Can only be taught by Python
Note: Doesn't infect the entire body only the part they was injected into such as their arm
Note: After the mosquito injects they shatter
Note: Only two mosquito can be made

DNR - it's a copy of one of Best's jutsu

(mayaku)opium infinte
Type: supplementry
Rank: A rank
Range: short
Chakra: 30
Damage: N/A (40 damage if hit by the blast)
Description: The user closes the palm of their hands and uses their charka to form a crystal shaped as a snowflake, the snowflake then can be placed or thrown onto any crystal structure, this then allows the crystal structure to be controlled by the user for a limited amount of time while focusing the charka within the crystal on the structure; While focusing on the crystal structure the user still can move but cannot mold other types of charka beside crystal. Also when the user desires he can make the crystal that is on the structure explode by making the crystal within compact causing a small explosion in range but this is fatal blow if hit.

Notes: Can only be taught by Python
Notes: Any structure can be controlled for 3 turns max unless destroyed or undone by the user (the user can stop focusing on the structure and then refocus on the structure in the next or following turn but this does not stop the time limit before it is destroyed)
Note: The blast is short range

Declined - removed the exploding part.

(ooi kurayami)crystal shourd of darkness
Type: Supplementry
Rank: B rank
Range: Short
Chakra: 30 (-5 charka per turn while active)
Damage: N/A
Description: The user performs two handseals and produces a layer of crystal around the outside of their skin and body; this is pale blue and would have to be close to the user to actually notice this, this crystal prevents their charka from being detected as the crystal keeps their own hidden within and anything sensing that requires touch such as the rain at will technique would just hit the crystal. The crystal armour also provides the user small protection being able to take C rank ninjustu without taking damage and B rank tai without it shattering.

Note: Can only be taught by Python
Note: The armour lasts as long as the user requires, unless it is broken

Declined - You can't hide your chakra through a crystal armor. Also if your body is covered in crystal you wont be able to move, and ontop of that it needs a turn limit.
 
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Korra.

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Re: Custom Jutsu Submission

(Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 2 times a battle.
Note: Can't use B rank or higher water jutsus for the next turn.


Its an old jutsu that not really anyone has to updating/reworking it it since its pretty crappy

(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( - 5 per turn )
Damage Points: 80
Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.
Note: Mist last for 3 turns
Note: Usable 1 time a mtach
Note: Must be taught my Korra.
Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.
Note: Two turn cooldown

Approved - as it lasts for 3 turns i made it one time per match as you can attack once per turn with it.
 
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RuckenTM

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Re: Custom Jutsu Submission

(Katon: Uchiha Taika nenshō no Jutsu) - Fire Release: Uchiha Great Fire Combust Technique
Type: Supplementary/ Offensive
Rank: S (Forbidden)
Range: N/A
Chakra cost: 40 (+10 chakra cost to techniques this is APPLIED to)
Damage points: 80 (+10 Damage to techniques this is APPLIED to)
Description: The User starts by molding enormous amounts of Katon chakra as they make 17 handseals, then after inhaling air they exhale (however they wish to perform it) but, it appears to be nothing but their hot-breath. Uchiha Taika nenshō no jutsu aims to also augment other Fire-style jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the ANY Fire element. For first part requires the user to focus more of his Fire chakra into his future Katon jutsus, which will have Microscopic-Burning abilities (Offensive-type techniques Only), and using said chakra, they release it as cloud of microscopic Flames that enter the bloodstream of anyone who inhales them. These flames are smaller than the width of a millimeter and they always happen to cover a wide range as well, including the area around the user. While the exhaust channel the heat up and begin to provide the thermal energy necessary for the gases within the bloodstream to ignite. They will hear loud pops as though boiling as ignition events begin to occur within the Bloodstream. As the temperature of the insides increases due to the heat inhaled from the exhausted flames, the ignition events begin occurring closer to 2000c. This makes the technique extremely difficult to either avoid or contain and much of a risk if the user doesn't leave the designated area (Only through flight). On command (either mental or not), the 'Micro-combustions' detonate causing the victims' bodies to sequence an exothermic chemical reaction at the cellular level; literally scorching their insides turning them into dust.
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The ending of this Gif represents the effects of the jutsu to the naked eye.
Note: Can only be used a maximum of three times per battle/event, and once used lasts a maximum of two turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use the jutsu as medium for another jutsu , or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Declined - mutiple use for F rank is a no. Restrictions aren't enough for this kinda power, and increasing the power of a jutsu is a no

(Kyokotsu-Burēdo) - The Death at the Bottom of the Well-Blade
Type: Weapon
Rank: N/A (Forbidden)
Range: N/A
Chakra: N/A (-20 from Opponent's Chakra drawn)
Damage: N/A
Description:
This blade was the most treasured item of Rai Uchiha, but years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, but with simple understanding of where it came from and nothing more. To Ikiru, young and with eagerness to learn more, it led him to the deep library of knowledge in Land of Keys. He then learned more of his past and how the blade came into being. Ikiru understanding that the Katana's true name for which it wasn't the 'Uchiha Sword of Creatures and Encryption' like he was told, but rather 'The Death at the Bottom of the Well'. For now the blade was much more now redefined, he understood its meaning and how to use it beyond his previous knowledge.
Weapon Image link:

Abilities of the blade:

╳ When the user draws the blade from it's scabbard, the user needs to place the tip of the blade toward the ground to summon (aka Phase 1) enormous ounces of water from the underground's natural aquifers, until returned into the scabbard the end result will be Crater Lake (Passive). Then after phase 1, the user can choose to either make puddles, many mini-versions of lakes or leakages from nearby rocks (Passive). If water is already present (aka Phase 2) before phase 1, the user can (passively) manipulate (either through mental command or directing it by using this katana) the presented water to link both parties of the shinobi(s). If its after the Phase 1, they can gain this ability but, they'll have to spend 1 of their battle Jutsu slots/moves. If phase 2 was successfully initiated, the user can also stream their chakra (+20 chakra max/B-rank limit) through the water into whomever is connected to their water-stream.

Notice: The water sources that are summoned would be fairly large in size (water ounces summoned would be able to fill up a standard sized pool). Phase 1, takes 2 of the user's turns for the underground's natural aquifers water to appear on the field and after 10 of the user's turns, the area will surrounded by water appearing as a crater lake.

╳ The most potent form of abilities for this sword is that, whenever the user of the sword's blade makes contact with the opponent or an subject that is connected/touching to the opponent or if a water source, the user can draw -20 chakra from the subject with every contacted strike. This is a process known as "Kyokotsu-no jutsu".

Notice: The user can only Draw up to -100 chakra per turn from the "Kyokotsu-no jutsu" ability.

Declined - drawing chakra ability is a no
Updating Approval:

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed this contract: None
Summoning Boss if Existing: None Yet Known
Other Summoning Animals Tied to this Contract: None Yet Known
Origin: Hidden within the lands of Jomaegakure underground, hidden in the Kimyōna Library located within another library.
General Description:
■ Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.
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Summon General Abilities:
• They have the ability to swim through very strong currents.
• Being talented in climbing & balance; they have the capability to climb fast/ stay in balance whenever naturally. Having hands, they have the great ability to using ninjutsu or kenjutsu styles of their own.
Other Information:
■ They have specialized fighter groups that correspond with the type of battle talents i.e; long range fighters can fly-tend to use more of their natural abilities than the other groups, mid-range fighters are to be thought of being supporters as they utilize more ninjutsu than the other groups, close-range fighters are skilled in taijutsu, genjutsu & kenjutsu than the other groups. These groups have different tattoos as well, for the normal contract users, they'll need all three tattoos/ the Master-contract tattoo in order to summon any of them.
■ Upon after signing the contract, the user will have to meet(or create) a personalized contact summoning to farther on learn the other types of group summons. Complete Contract users can challenge the Master-contract holder for that contract.
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Link to approval:

Declined - if you're updating point out what you are changing.
 
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Necron

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Re: Custom Jutsu Submission

(Ryū kōtei no Zippo Raita) - Zippo Lighter of the Dragon Emperor
Type: Weapon
Rank: S
Range: N/A
Chakra cost: 40
Damage points: N/A (various)
Description: A zippo brand oppen flame lighter, with Ryuu writen in kanji on the surface. This lighter once belonged to the Dragon Emperor, a legendary shinoby who started his own ninja clan, that specialised in jutsu with the dragon theme. The lighter is able to re-create such jutsu by burning it's chakra-infused oil and having the user say the jutsu name. The process is almost instantaneous, which makes it ideal for combining such jutsu with other jutsu, casting them almost simultaneusly (without breaking the time frame of cource). Any elemental jutsu from the basic 5 elements that has the word Dragon and/or Ryuu in it's name can be re-created from the lighter (applicable only to cannon jutsu, never customs, not even those of the user). This effect can be applied for a total of 5 turns, which can be spread in a row or separetely by closing the zippo at the end of a turn and lighting it afterwards. After that the zippo is out of oil, and can no longer be used. If the chakra oil has already be infused with one type of chakra, only that type of chakra can be used till the zippo runs out of oil.

Declined - You mention an emperor who started his own clan and that's a no even if its just a story for a cj. And that's just OP creating any jutsu with dragon in its name from a lighter.

(Kyosu no Gun) Imaginary Army
Type: Genjutsu
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (due to stress on the mind)
Description: A genjutsu where the user creates 1-5 opponents to appear to the enemy. The imaginary opponents appearence is customizable by the user, and can vary from regular human beings to ghosts or even giant monstrous creatures. The army will proceed to attack the opponent with various ways (anything from melee attacks to energy based projectiles, stressing his mind and causing him a nose bleed). The army will follow verbal commands from the user.

Declined - Can be done through cannon means and if not been done so many times before

(Kokoro sunpō no kami) Mind Realm God
Type: Genjutsu
Rank: S
Range: Short-Mid
Chakra cost: 40
Dammage Points: 80 (due to stress on the mind)
Description: Needs eye contact. The user projects an avatar of himself (like a shadow clone of some sorts) into his opponent's subconsious, and from there, takes total control of his hearing, touch and sight sences, to make the world appear to him according to what the user wants. For example, he could interfere with his sight to see unmovable hands, where hand seals are used, or not to see a fireball comming at him, not feel the heat and not hear the sound the fire makes. The opposit can also be done, by making the opponent see something that was never there, such as the head of a dragon bitting his lower body off, wich results to extream stress to the mind. Merely realising it is a genjutsu is not enough to breack through it, one must sustain at least S-rank dammage from either an other source or self harm.

Declined, do not resubmit
 
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Punk Hazard

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Re: Custom Jutsu Submission

(Fuuton: Kōchōha Guraido)Harmonic Glide) Wind Release: Harmonic Glide
Type:Offensive/Defensive/Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will infuse their chakra into the surrounding air in order to create and control powerful air currents that surrounds their body, particularly around the feet. The user can "ride" these near-invsibile air currents, effectively giving him the ability to glide and move acrobatically through the air to avoid techniques or to enhance the capabilities of his movement, as the gliding allows for much more fluid and graceful movement than simply running or walking. The technique also carries offensive capabilities. By manipulating these air currents from their body to a target, the user is able to likewise elevate that target off of the ground, using the powerful currents to force their bodies to glide through the air in the same manner before slamming them into a surface to deal damage(60), or simply launch the currents into the target while gliding to deal blunt damage worth 60
-Must have mastered Wind Release and Taijutsu
-While gliding on currents, user cannot utilize other Ninjutsu aside from A-rank and below Wind, and can only glide into mid-range from their original location
-Currents last for a maximum of two turns before dispelling
-Can only be used three times per battle offensively or to glide

Declined - Similar to existing jutsu

(Fuuinjutsu: Mōretsuna Hōyō)(Sealing Arts: Ferocious Embraces)
Type:Offensive/Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:This technique is invoked through the creation of a barrier after performing the Tiger → Dog →Dragon handseals, erecting a cuboid, purple barrier that spans across the field in each direction with a maximum reach of mid-range. Once spawned, the barrier releases a tremendous amount of pressure, similar to the Multiple Infinite Embraces technique, but rather than releasing the pressure downwards, it does so horizontally. This causes any objects, whether they be people or techniques, to thrown sideways and effectively pushed against the barrier. People caught in the force, with the exception of the user should he be inside due to it being generated by his own technique, will receive a tremendous amount of damage(A-rank), while techniques B-rank below will be dispelled and thrown aside from the force. The user can control the direction the force pushes in(left or right); should the user change the direction initially chosen(from left to right, for example), he would however have to take control of the barrier once more and manually do so, costing one of his three moves per turn, but can then release control to simply allow the barrier to exhibit the force. The barrier can only be broken by techniques strong enough to resist its force(A-rank and above), with the constant pressure on the those trapped inside the barrier preventing movement and the ability to mold above A-rank chakra due to the constant pressure.
-Can only be taught by Riker Slade
-Must know Fuuinjutsu
-Can only be used three times per battle with a two-turn cooldown between usages
-No S-rank or above Fuuinjutsu in the same or following turn

Declined - While this is similar to a cannon jutsu. You make this barrier then they can only use A ranks, but then you just counter their A ranks with easy so they can't even break out of it in the first place. If they can only mould A ranks, Make it so it can be Broken by B ranks instead. Make it useable twice, lasts up to turn turns and while active takes up one of your jutsu per turn.

(Fuuinjutsu: Baria Kurasshu)(Sealing Arts: Barrier Crash)
Type:Offensive/Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will perform the Dragon-Tiger handseals in order to create a barrier that consists of the user's chakra condensed and concentrated into a translucent form with a blue-green hue and a rectangular shape, giving it the appearance of a giant rectangular prism. Due to the chakra being tightly compressed in this form, the barrier is highly durable, capable of being used as a defense against A-rank and below techniques. This sturdy durability allows the barrier to be used as a weapon; with a mental command, the user can thrust this barrier towards a target to smash into them, dealing tremendous blunt damage. Multiple barriers can be created a time at different angles around the user's body, with the power splitting evenly between each one. The size of the barrier can vary from slightly bigger and wider than the user to several meters in length/width to fit the user's needs.
-Can only be taught by Riker Slade
-Must have mastered Basic Fuuinjutsu
-Can only be used four times per battle

Declined - similar to existing jutsu.
 
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Avonomemi

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Re: Custom Jutsu Submission

(Raiton: Shiawasena egao)Lightning Release: Blissful Smile
Type: Offensive
Rank: D
Range: N/A
Chakra: 10
Damage: 20
Description: Bianki knead raiton chakra to her mouth then strike a big smile, as she does so she utilize her raiton to make her complete set of teeth to sparkle producing a brief blinding light to stun the target. The stunning effect last for a turn.
Restriction:
- Must be up to jounin to use.
- Must have started raiton training.

Declined - there are enough lightning jutsu that blind alread.
(Katon: Hottona ninja o kayotte kimasu) Fire Release: Hottest Ninja Coming Through
Type: Defensive
Rank: A/F
Range: Short - Mid
Chakra Cost: 30/50
Damage Points: 60/90
Description: Also known as "Boiling Pressure", The user channel katon to their tenketsu then release it with high pressure to produce heated breeze from their body, the pressure of the hot breeze is capable of pushing back an attack of weaker strength and cause burns and scars damage. The drawback to this technique is there is a critical increase in the user's body temperature, in this state the effects of physical attacks on the user are doubled however this is not so for the A-rank version. Also the user can expel high pressured steam from one part or the whole body.
Restriction:
- usable thrice per battle.
- require a turn cool down.
- for F-rank, the user can't perform hand seals for two turns.
- for F-rank, the user can't use A-rank and above katon jutsu for two turns.
Image:


(Ranton: Puraudo to onryō to nari) Storm Release: Be Proud And Loud
Type: Offensive
Rank: C/S
Range: N/A
Chakra Cost: 15/40
Damage Points: 30/80
Description: aka "Thunderclap", the user either first form a thundercloud in the air or localize the weather into a storm then produce from it a thunderous sound aka thunder at will, the sound produced is strong enough to disrupt the target's actions while for S-rank version, the sound is capable of causing a rift on the earth or cause a structure to collapse.
Note:
- the effect of the thunder leaves the opponent partially deafen for one turn.
- usable thrice per battle.
- require a turn cool down before reuse.

~Both Declined~
These don't sound too...intelligent or coherent. I really wouldn't recommend resubmitting these, they don't make much sense.

(Katon: Futtō atsuryoku) Fire Release: Boiling Pressure
Type: Defensive
Rank: A/F
Range: Short - Mid
Chakra: 30/50
Damage: 60/100
Description: Bianki knead katon chakra to her chakra points then release it at high pressure producing hot steam from her body, the pressure of the hot air can push back attack of weaker strength and deliver third degree burns and scars damage at the same time. However the technique has drawbacks; the shinobi body temp greatly increase thus making her experience damage received to the skin afterwards at double-fold effect, also the user base and hand seal waving speed reduces. However this does not apply to the A-rank version.
Note:
- The steam can be released at one or whole part of the body.
- Usable three times per battle.
- A two turn cool down per use.
- For A-rank; can't use A-rank and above katon for two turn.
- For F-rank; the shinobi can't perform hand seals for one turn.
- For F-rank; can't use katon techniques for two turns.

Declined - Hot air is pretty much a c.e and if it was just katon chakra it's all been done before.

(Raiton: Raimei) Lightning Release: Thunderclap
Type: Offensive
Rank: C
Range: N/A
Chakra: 15
Damage: 30
Description: Bianki sends her chakra into the sky to cause the formation of thunderclouds then at her will, she can cause the thunderclouds to produce a thunderous sound of high magnitude that shake even the earth's core. The sound produced can deafen a human target, cause a crack on the earth or collapse a structure.
Restriction:
- A turn gap before use again.
- Must complete raiton training.

Declined - This would be a sound jutsu
 
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Joker

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Re: Custom Jutsu Submission

(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used

☼ Approved ☼

(Gisei no Tokuisei) - Sacrifice of Singularity
Type: Supplementary/Defensive
Rank: D
Range: Short
Chakra cost: N/A (-5 chakra for every change)
Damage points: N/A
Description: The user activates a technique not unlike the basic transformation jutsu. Through it, the user can continually and passively change themselves into any thing or being within their imagination. This technique can be sustained without limit, doesn't restrict the user's arsenal or ability to use other jutsus while this is active and each change requires an additional 5 chakra. Merely activating this technique doesn't transform the user, it simply grants them the ability to transform continuously.

☼ Declined DNR ☼

‡ Both Pending ‡ Leaving for Typhon.


(Gisei no Tokuisei) - Sacrifice of Singularity
Type: Supplementary/Defensive
Rank: D
Range: Short
Chakra cost: N/A (-5 chakra for every change)
Damage points: N/A
Description: The user activates a technique not unlike the basic transformation jutsu. Through it, the user can continually and passively change themselves into any thing or being within their imagination. This technique can be sustained without limit, doesn't restrict the user's arsenal or ability to use other jutsus while this is active and each change requires an additional five chakra. Merely activating this technique doesn't transform the user, it simply grants them the ability to transform continuously. This technique also allows the user partial transformations, albeit at the same cost of chakra.

Declined - Really? I'm not going to let you turn into anything. You could just turn into any element from the way you worded it, you could turn into air. Do not resubmit
 
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Vegeta

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Re: Custom Jutsu Submission

Narwhal contract
(Ikkaku geijutsu - Wakamono no tsuyo-sa) - Narwhal Arts - Strength of youth
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user bites their thumb, then presses it into their right palm performing a summoning technique for Narwhals then places their hand on their chest, releasing the summoning seal upon themselves that activates across their entire body or on a specific area. Opening this seal connects straight to the Narwhal's home sea's north of the Hidden Moon, and summons the tips of many young Narwhal tusks, covering the body in these 2 inch pointed tips giving the user a defense against incoming strikes. The spikes can last up to 3 turns if the user so wishes, or can be released at the users will.

~Notes~
- Usable 2x per battle
- Must have signed the Narwhal contract
- Must be taught by -Vegeta

‡ Approved ‡
(Ikkaku geijutsu - Wakamono no tsuyo-sa) - Narwhal Arts - Strength of youth
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user bites their thumb, then presses it into their right palm performing a summoning technique for Narwhals then places their hand on their chest, releasing the summoning seal upon themselves that activates across their entire body or on a specific area. Opening this seal connects straight to the Narwhal's home sea's north of the Hidden Moon, and summons the tips of many young Narwhal tusks, covering the body in these 2 inch pointed tips giving the user a defense against incoming strikes. The spikes can last up to 3 turns if the user so wishes, or can be released at the users will up to mid range from the user.

~Notes~
- Usable 2x per battle
- Must have signed the Narwhal contract
- Must be taught by -Vegeta

Approved

(Raiton - Tenshou Honretsu) - Lightning Style - Heavenly Leader's Charging Violence
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Drawing their Raiton chakra to their hands, the user draws their hands back to their sides condensing the chakra before thrusting both hands forwards, releasing from them a multitude of boomerang shaped blades of lightning straight at the opponent. The blades are up to 2 meters in length and can deliver piercing/shocking damage.

~Notes~
- Must be taught by -Vegeta
- Usable 3x per battle with one turn cool down
-ref-

~All Declined~
Second one is DNR

(Raiton - Tenshou Honretsu) - Lightning Style - Heavenly Leader's Charging Violence
Type: Attack/Defense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Drawing their Raiton chakra to their hands, the user draws their hands back to their sides condensing the chakra before thrusting both hands forwards, releasing from them a multitude of boomerang shaped blades of lightning straight at the opponent. The blades are up to 2 meters in length and can deliver piercing/shocking damage.

~Notes~
- Must be taught by -Vegeta
- Usable 3x per battle with one turn cool down
-ref-

Declined - So generic and similar to existing jutsu

(Fuuton - Rekkyaku Kuubu) - Wind Style - Cataclysmic Whirlwind
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A counter-counter strike. When a high strike by the user is blocked and countered, the user, while reacting to the counter attack, does a backwards handspring concentrating a slicing blade of wind to their dominant foot slicing vertically into the opponent. They can continue by gathering more wind chakra throughout their body, releasing it clockwise around themselves as they spin on their hands, the wind chakra bursting out like a small tornado surrounding them as they plant their foot with their other dominant foot raised high in a slicing kick, the wind chakra speeding the rotation of the attack.

~Notes~
- Must be taught by -Vegeta
- Can be used 2x's per battle
Ref-
New Ref-

‡ Update Approved ‡ The previous reference was clearer tbh.
(Fuuton - Rekkyaku Kuubu) - Wind Style - Cataclysmic Whirlwind
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: When reacting to a high strike, or a high strike by the user is blocked and countered, the user, while reacting to the strike/counter attack, does a backwards handspring concentrating a slicing blade of wind to their dominant foot slicing vertically into the opponent. They can continue by gathering more wind chakra throughout their body, releasing it clockwise around themselves as they spin on their hands, the wind chakra bursting out like a small tornado surrounding them as they plant their foot with their other dominant foot raised high in a slicing kick, the wind chakra speeding the rotation of the attack.

~Notes~
- Must be taught by -Vegeta
- Can be used 2x's per battle
Ref-
New Ref-
Changes made reflect the second reference vid

Approved - nice
 
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Kryptiic

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Re: Custom Jutsu Submission

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: +20 Damage
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes it to become a fire and wind combination jutsu. The fire would add to the destructive power and potency of the initial wind jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu. It can only be used by wind specialists because of the difficulty in manipulating the wind blades within a jutsu.

Restrictions
- Must be a Wind specialist.
- Can only be used three times
- Can only be taught by Kryptiic

Declined - I'll allow it to add fire to the attack making it a fire jutsu but not to increase the power.

Raiton: Raijins Ikari | Lightning Release: Raijin's Wrath
Type: Offensive
Rank: S
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user pools lightning chakra within the ground underneath a target and through two hand seals the chakra erupts outwards as lightning. The lightning rips through the ground, hollowing it upon manifestation. Due to the ground hollowing, the target would fall into the pit that has been created and as the lightning continues to ripple outwards it strikes them. After hollowing the ground, the lightning that extends out wards is only thin, much like needles on strings although slightly larger, which leave small holes in the target. Like most lightning jutsu, it also carries paralysing properties if struck. The piercing nature of the lightning also effects the surrounding earth. The chunks of earth that result from the pits creation, upon contact with the lightning, blast apart causing chunks of earth shrapnel to be scattered in an omnidirectional wave. The earth shrapnel causes blunt damage that is capable of breaking bones upon contact, damaging the target in conjunction with the lightning. It cannot be used withing shortrange of the user, otherwise they risk falling into the pit, or being struck by rogue lightning or rock shrapnel.

Restrictions
- Usable twice per match
- Can only be taught by Kryptiic
- No lightning jutsu above A rank in the same turn.

Declined - been done in so many ways
 
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Tsuki

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Re: Custom Jutsu Submission

(Kuchiyose Geijutsu: Shi no Kyōtei) - Summoning Arts: Death Pact
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (Spend +5 per animal "body", gain +750 per animal "body")
Damage: N/A
Description: A shinobi might sometimes be in need of more chakra in order to keep on fighting. "Death Pact" has the purpose of granting the one who performed the summoning technique a certain amount of chakra per animal "body" he/she has summoned once they poof away (leave the terrain), automatically and regardless of the animals' condition at that time. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animal "bodies" contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. In the case of this jutsu, one animal "body" is a summoned animal "body" that acts independently. For example, if a summon consists of hundreds of barnacles that group together to form one single "body" then this is considered as one animal "body" whereas if a summon consists of two roadrunners who each act independently then they are considered as two animal "bodies". This extra chakra serves as a signal for each animal "body" that has been summoned, informing them that they would need to transfer/release out of their chakra system 750 chakra points each to the user's chakra system the moment they leave the field. This chakra would be release in the form of a water-like wave that quickly engulfs the user to enter his/her chakra system. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique, on a whim, agree to sacrifice ever since the summoning process would allow this chakra donation process to happen later on upon dissapearing from the field. As a consequence of the extra-invested chakra from the user, the summoned animal "bodies" would be aware of any changes that happen within the user's chakra system. When this chakra transfer takes place, it'll be capable of refreshing the user's chakra circulation, successfully freeing him/her from the likes of genjutsu regardless of their rank. However, the animal "body" needs to be at short-mid range from the user when dissapearing in order for the transfer to be successful. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the summoned animal(s)' stay on the field ends.

Note: Can only be used on 4 summoning techniques
Note: Cannot be used on summoning techniques containing 3 or more animal "bodies"

Declined - I'm not going to approve something that gives you +750 chakra

(Rōdoran'nā Kuchiyose: Aaron to Ansonī) - Roadrunner Summon: Aaron and Anthony
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the lightning element, however, only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest techniques of their respective arsenal of jutsus as a sense of pride, so basically self restricting themselves. Amongst them, Aaron is the one who has practiced lightning the most and will only allow himself to perform S-Rank and A-Rank lightning techniques (won't use Forbidden, B, C and D ranks). As for Anthony, he didn't learn S-Rank lightning yet so he'll only allow himself to perform A-Rank and B-Rank lightning techniques (won't use Forbidden, S, C and D ranks). Both of them can perform those techniques without any hand seals whatsoever. They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand C-Rank and below physical attacks. Unfortunately, due to their short wings, they can only fly/remain airborne for a duration of two turns. Lastly, they are distinguished by their ability to transform into two nodachi's. The blade part of the nodachi is made of many assembled metallic feathers, making the blade have the same cutting capability of a real nodachi.

Note: Can only be summoned once
Note: They remain on the field for 4 turns while in roadrunner form
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn

‡ Approved ‡
- Update: mainly an attempt to elaborate on their transformation -

(Rōdoran'nā Kuchiyose: Aaron to Ansonī) - Roadrunner Summon: Aaron and Anthony
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the lightning element, however, only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest techniques of their respective arsenal of jutsus as a sense of pride, so basically self restricting themselves. Amongst them, Aaron is the one who has practiced lightning the most and will only allow himself to perform S-Rank and A-Rank lightning techniques (won't use Forbidden, B, C and D ranks). As for Anthony, he didn't learn S-Rank lightning yet so he'll only allow himself to perform A-Rank and B-Rank lightning techniques (won't use Forbidden, S, C and D ranks). Both of them can perform those techniques without any hand seals whatsoever. They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand B-Rank and below physical attacks. Unfortunately, due to their short wings, they can only fly/remain airborne for a duration of two turns. Lastly, they are distinguished by their ability to transform into two sentient katanas. The blade part of the katanas are made of many assembled metallic feathers, making the blade have the same cutting capability of a real sword. While these two roadrunners are in sword form, they can only perform the same jutsu they each lastly performed (following said jutsu's restrictions) and require a little bit of help from the user to do so. This means that the user and roadrunners in katana form can perform jutsus during the same time-frame as long as the user does certain sword movements with each katana according to their lastly performed jutsu (ex: a roadrunner in katana form would have to stab the ground if the required jutsu protrudes from underneath, get swung in a slashing motion if it is a typical projectile/stream type attack, or raised to point towards the sky if the jutsu in question appears from above. If the technique doesn't follow these three categories then a slashing motion should be done). Transforming into a katana counts as a move for each roadrunner (so two for both) and due to the roadrunners being only able to do one single task each while in katana form, the duration of their stay on the battlefield will be "frozen" as long as they remain katanas. They would by default attach themselves onto the user's back or be held by the user.

Note: Can only be summoned once
Note: They remain on the field for 4 turns while in roadrunner form
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn

Declined - You say just the transformation but you made them stronger by being immune to B ranks. Also i don't like that you'd use this summon to avoid handseals with lightning jutsu.
 
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ZandaT

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Re: Custom Jutsu Submission

(Suiton: Fuchaku gurobu) Water Style: Adherent Glob
Type: Offensive|Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Adherent Glob is an efficient water jutsu that lets one manipulate and already existing source of water, create water from the ground, or expel the water from one's body in order to form an orb of water with special feats after waving 2 hand seals. When creating this orb, whose diameter can range from 1-2m, the user changes the normal properties of the water making it highly sticky and viscous to the point that anyone, or thing, that manages to make physical contact with this technique will be virtually "stuck" as any form of movement or struggle from its captives only makes matters worst as the blob "senses" this activity and moves to consume them entirely, which is all possible due to the techniques sentient nature after being made. This however, is not the full extent of its feats which can be seen when foreign chakra passes within a 5m radius of the blob. When the former mentioned is done, the blob will act and release what seems to be a human arm made of water that extends outwards in order to grab its target, binding them, before retracting to its base at such a speed that it causes its victim to slam into the body of viscous water causing blunt damage as the target breaks the form of the highly dense orb which then dissipates leaving the victim injured and ensnared. Up to two orbs of water can be created at once, its ranges varying, and the user can allow the orbs to work naturally or maintain concentration allowing them to control the extending arm within its range. The extending and rebounding of the water arm is swift, and in a case where the user is maintaining concentration, the arm can move with great versatility in order to get the desired target versus its sentient ability to maneuver in order to grab the closest form of the highest foreign chakra within reach. The orbs can not be created on a target and if too close, within 2m of the 5m reach, the damage will be negated leaving the victim to be ensnared alone.

►Can be used 4x per battle
►Has a cooldown of 2 turns
►Can only be taught by ZandaT

~Declined~
Not going to allow a blob of water to be sentient and "sense" anything. Just have the orb spread over the body if that's what you want it to do. I believe this is similar in nature to an existing technique I've seen related to NK or some jutsu I know from him. I'm not entirely sure which is why I'm not going to DNR this. I'll allow you to create this mid-range from your position so long as it's not directly converging or too close to your opponent
(Suiton: Fuchaku gurobu) Water Style: Adherent Glob
Type: Offensive | Supplementary
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: Adherent Glob is an efficient water jutsu that lets one manipulate and already existing source of water, create water from the ground, or expel the water from one's body in order to form an orb of water with special feats after waving 2 hand seals. When creating this orb, whose diameter can range from 1-3m, the user changes the normal properties of the water making it highly sticky and viscous to the point that anyone, or thing, that manages to make physical contact with this technique will be virtually "stuck" as any form of movement or struggle from its captives only makes matters worst as the blob moves to consume them entirely. This however is not the full extent of its feats, which can be seen when foreign chakra passes within a 5m radius of the blob. When the former mentioned is done, the blob will act and release what seems to be a human arm made of water that extends outwards in order to grab its target, binding them, before retracting to its base at such a speed that it causes its victim to slam into the body of viscous water causing blunt damage as the target breaks the form of the highly dense orb which then dissipates leaving the victim injured and ensnared. Up to two orbs of water can be created at once, its ranges varying, and the user can allow the orbs to work naturally or maintain concentration allowing them to control the extending arm within its range. The extending and rebounding of the water arm is swift, and in a case where the user is maintaining concentration, the arm can move with great versatility in order to get the desired target versus its sentient ability to maneuver in order to grab the closest form of the highest foreign chakra within reach. The orbs must be created at least 4m from its opponent.

►Can be used 3x per battle
►Has a cooldown of 2 turns
►Can only be taught by ZandaT

Declined - You mention foreign chakra is within 5m of the blob. What if i make an earth spike behind you when you form it, will a arm shoot through you to grab the spike as it's foreign chakra. Also you're still treating this as sentient which isn't allowed, you need to make it be constnatly taking up one of your 3 jutsu per turn, useage limit.
 
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Flash

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Re: Custom Jutsu Submission

(Doton/Fuuinjutsu: Mangekyō no fieldin) |Earth/Sealing Arts: Kaleidoscopic field
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: This is one of the most powerful techniques, which can only be performed by a Fuuinjutsu expert. The technique goes through 3 phases, but all of them happen so fast, that it can be performed in the timeframe of any normal jutsu. The technique begins when the user releases a tremendous amount of earth chakra from his body, in a surge that would get deposited over his skin, to form a generic F-Ranked armor. There is nothing special about this armor, although the user can manipulate it to form into objects of various shapes around him. The main part starts when the user forms three handseals (Boar - Dragon - Rat) to manipulate the chakra in the armor to break the armor into countless pieces, while shootng it outwards in an omni-directional wave. The armor, which is now broken into thousands of pebble sized rocks, would shoot out with such force, that would drill a hole through even a giant S-Ranked Golem. Should many pebbles collectively punch an object of equal size, they can push it back to 20 meters or more, as the next phase kicks in. Collectively, the blast created by the pebbles can cause enough damage to destroy an entire village, as they pass through lower leveled walls and blocks of defenses. When the pebbles are created, each of them have on them, "Spirit" written on them in kanji. When these pebbles touch any object, they seal away that object's ability to mould chakra (The sealing technique being of A-Rank, it can only seal up to A-Rank) for the next two turns. Which means, should the pebble touch the opponent, he will not be able to mould chakra. Should it touch any water source, no one would be able to use any water technique from that water source, etc. This would make sure that while the user recuperates from the after effects of this technique, the opponent would be handicaped as well.
Note:
- Since the armor breaks and blasts away from the user, he takes 15 points worth of damage.
- The strain of using this technique would make him unable to use Earth techniques for the next turn.
- He can only perform one more technique in the same turn this is used.
- Also, since the technique is so high leveled, the other technique that the user uses in the same turn, cannot be more than A-Ranked.
- The user's base speed gets reduced to half his original capability. By default, his reaction speed and mental stability also gets affected.
- Being a Forbidden technique, it can only be used once in an event.

Declined - just too much for one jutsu. Earth armors that shoot outwards have been done so many times before and this doesn't need to be F rank. You could just say this is a jutsu used with the S rank earth armor. It cuases that to shoot out in all direction with the kanji for the effect, then have the damage as S rank earth and sealing as A rank to make it more balanced.

(Fuuinjutsu: Tamashī no shimai) |Sealing Arts: Soul Sister
Type: Supplementary
Rank: C
Range: Short-Long (Short when applying the seal)
Chakra Cost: 15
Damage Points: N/A (Depends on the technique used)
Description: This is a suplementary technique created by a Fuuinjusu master, to save him from the trouble of summoning an animal to use summon ninjutsu. The user begins by applying a seal on any object/part of the body (he could pre-prepare the object by applying the seals on them already; would be mentioned in the bio) which would produce a kanji for "Soul" on the desired object. Once the seal has been placed, it would allow the user to use Summoning Ninjutsu (or any techinque that the summon is able to perform) through that seal. So for example, if you own a bird summon that is capable of releasing its feathers, then by linking that summon to the seal, the user can produce the feathers from the seal. The seal would in essense, act as a proxy summon, and thereby helping the user in the battle.
Note:
The user needs to post the primary technique that is used, for reference.
The total chakra used by the technique would depend on the primary technique's chakra cost.
This technique will follow the restrictions of the primary technique that is being used.


Declined - It's a nice idea in a sense, but it's over powered. Now think, you combine this with weapon clone jutsu, make 1000 weapons on the field that you can use any summoning jutsu out of at any point. Trust me, this is OP xd

(Raiton: Ryoshi hikari) |Lightning Style: Quantum Light
Type: Supplementary/Attack
Rank: C-S
Range: Short-Long (Short when created; up to long if launched)
Chakra Cost: 15-40
Damage Points: 30-80
Description: The user starts by chanelling his lightning chakra into his hands (or any part of his body), which he can manipulate to form any shape or structure. These shapes and structures pulsate a lot of energy, that contain a huge amount of shocking/paralyzing power (but won't affect the user; since it is his own chakra). The user can use it as a spear or sword, or even use it as an arrow which can be shot out from a bow, that can potentially reach long ranges to pierce the target(s). However, the difference between this technique and other countless techniques is that, the materials created by the user, are constantly in the user's control. Which means, even if he is not constantly channeling chakra into the technique, the user can mentally change the shape and/or ability of the lightning structure. A key ability possessed by this technique is that, it can interact with and possess other lightning particles residing in the atmosphere (of same or lower ranks).
Attraction: By manipulating the chakra in the lightning structure, the user will allign the dipoles in such a way that the charges of the lingering/stray lightning techniques attract themselvese the user's lightning structure. This would enable the user to manipulate the stray lightning techniques to combine with the user's techniques to cause combined damage. For example, an arrow shot will combine with the stray lightning to grow in size and power, to attack the target and cause more damage.
Repulsion: By manipulating the chakra in the lightning structure, the user will allign the dipoles in such a way that the charges of the lingering/stray lightning techniques move away from the user's lightning structure. This would enable the user to manipulate the stray lightning techniques to move away from the user's techniques to make way for the user's techniques to reach its target . For example, an arrow shot will drill a hole through the stray lightning wave to reach the target without any resistance.
Combination: By manipulating the chakra in the lightning structure, the user will continuously allign the dipoles in such a way that the charges of the lingering/stray lightning techniques move away and attract to the user's lightning structure. This would enable the user to manipulate the stray lightning techniques as if it were his own technique.
Note:
Can only be used thrice.
Can only last for two turns
Cannot useLightning techniques above S-Rank in the same turn
Can only be taught by Flásh

Declined - similar to existing stuff
 
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Shady Doctor

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Re: Custom Jutsu Submission

Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion
Type: Supplementary
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to the moisture that is present, lightning attacks are conducted much easier into the wind. Instead of a wind jutsu simply overpowering a lightning jutsu, the lightning will be conducted and become a part of the attack all together by staying present on the coat of moisture. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist.

Restrictions
• Moisture lasts 3 turns.
• Usable twice per match
• No water jutsu above S rank While active
•Wind jutsu infused with this become equal to fire of its rank.

Declined - the mist should last for one use. Lightning i wont have being conducted within a wind jutsu either. Basically i'll allow this to be a jutsu where you create a cloud of moisture around you that can be used to empower one wind jutsu per use. Neutrilise fire's weakness.
 
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Akuma

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Re: Custom Jutsu Submission

(Ssam-Su) Elder teachings: Awareness
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A technique only achieved by Taijutsu Masters, once having activated the Elder Technique "Sixth Sense" which is also known as a clear state of mind where the user eliminates the factors clouding the mind and makes the user possible to react fast to the attacks. Awareness allows the user to, within this state of mind, read the muscles and other factors of the opponents body to predict where the next attack will come from; this doesn't make them see the future, but merely read the muscle patterns and other body fuctions that allow him to foresee any sudden movement. This happens when the user empty's their mind entirely, unlike the basic concept of clear state of mind, Awareness achieves a clear state of concetration. However it can only be used if both opponents are touching and it cannot predict two attacks at the same time.
~ Requires Taijutsu Master rank.
~ Must have activated Sixth Sense prior using Awareness.
~ Can only be used once and lasts five turns.

✦ Declined, this is practically an EIG version of using the Sharingan, DNR ✦

(Hachimon: Kyousa Hwechook ) - Eight Gates: Blue Dragon's 3rd Stance
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: After opening at the least 4 of the Eight Gates, the user performs up ro 3 consecutive round house kicks aiming at the target's upper body, generally the head region. Either from left or right, followed straight away from the opposite direction, then from behind; all 3 blows are performed at high speed and power, completely depending on the gate opened (the higher the gate the fast and stronger the attack). The move is so fast and straightforward that the user leaves behind an afterimage of himself with each Roundhouse Kick, and the speed at which they land makes it seem as if they were all near instantaneous. If the victim flinches and tries to evade by going back, damage increases. It aims at the opponents brain with the first and second kick and finishes the opponent with the third.
~ Can only be used x2 per battle.
~Requires atleast the 4th Gate open.
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✦ Declined, too much going on here; you state that the kick is so fast that it leaves behind afterimages but none of the EIG allow this type of speed/ability. Not even the 8th gate looked like afterimages when shown + it slightly impedes on both my CFS as well as I believe Razor's Sound Propulsion CFS. The bit about them trying to evade and damage increases is also a clear no. Overall, if I'm honest with you, it seems like a waste of a jutsu as you would achieve the same with just basic freeform EIG tai, three fast roundhouse kicks to the face, but that's just my opinion. Nothing overall "bad" about it, I just think you'd be wasting a slot but ofc that's not for I to decide lol. ✦

(Hachimon: Shou-Lao) - Eight Gates: Undying Dragon ♦ The Living Weapon
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user opens the 6th Gate, the Gate of View, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and rapidly performs a punch motion with both fists at the air or he/she can also rub their palms against each other. Doing so at high speed will make both hands of the user catch on Fire. Once done so, the user will punch the target with a scorching fist into the air (if they aren't already there) and continue with a combination of up to 6 flaming blows to the body. The user concludes the assault by manifesting the flames in the form of an Aura, shaped like a Dragon of large magnittude and proportions above or infront of the target. The Dragon upon launching "eats" the target and drags them into the ground, leaving a giant crater with black smoke resting along the body of the victim. If used in distanced combat, the user can skip the flaming combo of punches and launch the Dragon forth.
~ Use of technique will result in -15 damage to the user's hands, leaving them unable to use S rank Taijutsu next turn.
~ No techniques above S rank in the same turn.
~ Can only be used once per battle and only by EIGMs.
Looks:
Catching hands on fire after opening the Gate of View:
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As it's EIG - leaving for Lok

✦ Approved, I like this lol. Good one ✦
 
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Corazon

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Re: Custom Jutsu Submission

(Suiton: Kyuuten Saiketsu) - Water Release: Heavens Judgment
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Inspired by the techniques Water Release: Showers and Waterfall Style: Water Slicing Blade, the user will release his suiton chakra into area surrounding him and condense/compress the water vapor present in the air to create multiple weapons (swords, arrows, lances, etc.) that seem solid and almost crystalline in nature. Once created, these weapons can be launched at the target with a great amount of speed and force with a swing of the hand. If the user feels the need to do so, rather than launching them at a target and simply moving onto another technique, he can alter their trajectory after launching them through hand movements by continuously maintaining his focus.

♒ The strength of each projectile is divided equally between those created
♒ Projectiles can only be created within short range of the user but, are capable of traveling up to long range
♒ Can be used three time per battle
♒ Can only be taught by Lee

Declined - water weapons been done before
 
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Ben-sama

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Re: Custom Jutsu Submission

[Fuuton: Gekitai | Wind release: Repulse]
Type:Defensive
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:The user performs the boar handseal, and radiates his own chakra outward from his body. The chakra is then infused into the air, which is, consequently, condensed around the user's body forming a defensive layer, which afterwards bursts outwards from the body, repulsing offensive jutsu of the same rank and lower. If the opponent is in short range, the blast of wind will not cause any significant damage to him, however he will still be blown back to mid range. The whole technique takes about three seconds to perform. The outward rapid expansion of air will also cause damage to surroundings, such as blowing away a layer of earth outwards from the user, dismantling nearby trees, etc. If the user uses this in order to repulse a fire-based technique, it will cause an explosion that will damage the user, it's extend depending on the level of the fire technique it comes into contact with.
[3 times per battle]

Declined - sorry buddy but since you've been gone all these generic things have been done so many times before ^_^
 
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