Re: Custom Jutsu Submission
Ninpo: Kage Sukuro-Ru Hengen l Ninja Art: Shadow Scroll Transformation
Type: Supplementary
Rank:A rank
Range: Short
Chakra:30 chakra
Damage: n/a
Description: This technique is based off of principles like the Henge and Kage bunshin jutsu. Using an advanced variation of such techniques the user can transform Paper Tags, Seals and Scrolls (which will be refered to as predecessors) into other ninja tools such as swords, shuriken, kunai and even senbon etc. These transformations act the same way as their originals however just manifested in this new form. As such these ninja tools can activate the affects of their predecessors as needed by the user. This serves as a way of getting such seals and scrolls closer to the opponent before activating, allow for stealth or make it easier to use them as some scrolls must be held by the user. This does not mean that these new weapons materialize any closer to the opponent, the weapons take form at the same spot as their predecessor and then from that spot can be thrown to approach the opponent. To further enhance stealth the scripture/seal writting that will be on these new tools in super subscript and made the same colour as the tool (black on black). This jutsu can be used upon simply touching the predecessor and occurs instantly however it does cost two moves at once. One move for the predecessor scroll and one for this jutsu. After this the predecessor can be activated from the ninja tool whenever needed without costing a move as it had been pre prepared from before but must still adhere to the timeframe. The benefit being the above mentioned mobility and other aspects provided to the predecessor and so on. After the predecessor has activated, for example if you transformed a fire dragon scroll technique into a sword, and the user swung his sword releasing the dragon, the sword still remains after the dragon has been released. And for all intents and purposes these new weapons are proper weapons, the sword acts just like a regular sword and will cut like one, a shuriken in this jutsu is the same as a real shuriken and will pierce flesh like one. They react with the environment, chakra and physical entities like normal weapons do as well.
Note: Can only be taught by Strawberry
Note: Can only be used four times a battle
Note: Requires 2 turns cool down
Note: Can only be used on scrolls, seals, paper tags etc.
Approved - Great jutsu and very creative
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(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air bringing it together to take on a more solid tangible form. This tangible form is still versatile and flows freely but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. This green air will form the basic building block of this technique, the user will shape the green air into physical constructs and entities to deal physical damage. The air in this form loses all its gust like and intangible properties to blow things around and only acts only as a source of physical blunt force. As long as the user maintains focus on the solid air can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation.
Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating
Declined - you could just use this and make a kunai of wind to stab into the back of their neck at any point and they wouldn't know any better without sensing. Make it short range around you only. And that it costs one of your jutsu per turn to weaponise it.
Ninpo: Kage Sukuro-Ru Hengen l Ninja Art: Shadow Scroll Transformation
Type: Supplementary
Rank:A rank
Range: Short
Chakra:30 chakra
Damage: n/a
Description: This technique is based off of principles like the Henge and Kage bunshin jutsu. Using an advanced variation of such techniques the user can transform Paper Tags, Seals and Scrolls (which will be refered to as predecessors) into other ninja tools such as swords, shuriken, kunai and even senbon etc. These transformations act the same way as their originals however just manifested in this new form. As such these ninja tools can activate the affects of their predecessors as needed by the user. This serves as a way of getting such seals and scrolls closer to the opponent before activating, allow for stealth or make it easier to use them as some scrolls must be held by the user. This does not mean that these new weapons materialize any closer to the opponent, the weapons take form at the same spot as their predecessor and then from that spot can be thrown to approach the opponent. To further enhance stealth the scripture/seal writting that will be on these new tools in super subscript and made the same colour as the tool (black on black). This jutsu can be used upon simply touching the predecessor and occurs instantly however it does cost two moves at once. One move for the predecessor scroll and one for this jutsu. After this the predecessor can be activated from the ninja tool whenever needed without costing a move as it had been pre prepared from before but must still adhere to the timeframe. The benefit being the above mentioned mobility and other aspects provided to the predecessor and so on. After the predecessor has activated, for example if you transformed a fire dragon scroll technique into a sword, and the user swung his sword releasing the dragon, the sword still remains after the dragon has been released. And for all intents and purposes these new weapons are proper weapons, the sword acts just like a regular sword and will cut like one, a shuriken in this jutsu is the same as a real shuriken and will pierce flesh like one. They react with the environment, chakra and physical entities like normal weapons do as well.
Note: Can only be taught by Strawberry
Note: Can only be used four times a battle
Note: Requires 2 turns cool down
Note: Can only be used on scrolls, seals, paper tags etc.
Approved - Great jutsu and very creative
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(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air current to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air currents bringing them together to take on a more solid tangible form. This tangible form is still versatile and flows freely like the gust like nature of the parent technique but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. As long as the user maintains focus on the solid tangible air current, the currents can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation. As such the air currents can be divided into smaller dense tangible currents attacking from different angles, a single massive frontal air smash, large air current balls and so on.
Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Air currents cannot be created short range of the opponent
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating
‡ Declined ‡ Similar to Ushiro's Winds of Change.
Resubmitting again as it wasnt checked, same as above.Resub:
(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air bringing it together to take on a more solid tangible form. This tangible form is still versatile and flows freely but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. This green air will form the basic building block of this technique, the user will shape the green air into physical constructs and entities to deal physical damage. The air in this form loses all its gust like and intangible properties to blow things around and only acts only as a source of physical blunt force. As long as the user maintains focus on the solid air can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation.
Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating
✦Pending, need to check Ushiros tech to confirm first.✦
(Fūton: Kiryū Kyuushuu Dansu) l Wind Release: Air Current Vengeful Dance
Type: Offensive l Defensive
Rank: S rank
Range: Short - long
Chakra: 40
Damage: 80
Description: A technique derived from the Wind Release: Air Current Wild Dance, where instead of manipulating the air to serve supplementary purposes, the user focuses on offence. The user will channel his chakra into the air around the battlefield, taking control or the air bringing it together to take on a more solid tangible form. This tangible form is still versatile and flows freely but it will not blow things away nor raise dust etc.. instead its solid form is used for physical damage. The technique's air currents will give off a dense green hue and be held together very compactly as such will look very much like green water flowing through the air. This green air will form the basic building block of this technique, the user will shape the green air into physical constructs and entities to deal physical damage. The air in this form loses all its gust like and intangible properties to blow things around and only acts only as a source of physical blunt force. As long as the user maintains focus on the solid air can be freely manipulated and moved around the battlefield and can be of various sizes and can take on any form the user see's fit for the situation.
Note: Can only be taught by strawberry
Note: Can only be used twice a battle
Note: Requires 2 turn cool down before reuse
Note: Requires constant focus to maintain the technique
Note: Technique lasts a maximum of 3 turns before deactivating
Declined - you could just use this and make a kunai of wind to stab into the back of their neck at any point and they wouldn't know any better without sensing. Make it short range around you only. And that it costs one of your jutsu per turn to weaponise it.
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