[ARCHIVE] Custom Jutsu Submission - II

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RuckenTM

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Re: Custom Jutsu Submission

Summoning Animal
Hoatzin
Scroll Owner
Ikiru Uchiha |Roleplay wise: Not yet|
Other Users who have signed this contract
None Yet
Summoning Boss if Existing
None Yet Known
Other Summoning Animals Tied to this Contract
None Yet Known
Origin
Hidden within the lands of Jomae, which can’t be made with contact by normal means. These lands are hidden through a portal clandestine on one of the mountains in lightning village.

General Description
Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

Summon General Abilities
Varying in size, being as small as a plate to being as large as gamabunta, and other great summons, these creatures are known to be in tune with nature energy and only certain sages could utilize it. While known to be the few that could utilize ninjutsu, using their toxic stench breath that melts any type surface or knocking out the target. Meanwhile it’s known that these creatures have the ability to counter Wood Release quite easily. They exhibit a silent (sometimes loud) scream in regards to wood attacks that not only throws off the focus of the threat making it quite slowed. This allows them into their known ability of devouring plants with their toxic breath. They have the great ability to listen in on people also different who the person who’d be talking in a loud group.

Summon Land History
Over the years that passed, they were searched for combating on attempt to gain advantage on Hashirama's power. These lead them into hiding, smart and coordinated they were able to make a portal that would be hidden in the mountains of the thunder. None have ever made contact with the creatures and so ever since peace has rested with them.


‡ Declined ‡ Bold changes on updating/resubmission.



Name: Uchiha Sword of Creatures and Encryption(Uchiha Ikimono to angō-ka no Ken)
Type: Weapon
Rank: N/a
Range: Short
Chakra: N/a (Only when Invested, -X to -100 Max of chakra)
Damage: N/a
Description:
The sword has an implanted markings into it, the user to unlock it has to use the hand seals, Ram → Serpent → Dragon as the moment this is pact is accomplished, the Katana requires the user’s blood onto it(which could be arranged with summoning ninjutsu). When the user has accomplished this task, he/she is to repeat the hand seals required before backwards in doing so the katana turns black in metallic form. When that task is finished the sealed katana will transfer chakra into black katana which we will grant the user the ability invest however much he feels -100 max. Whenever, the user can attain the banked chakra for his personal use. While as guanine metal, this Katana is quite light prone with coarsen. When swung a technique entails a split-second image of latter move of the katana. It’s known the use of abilities the katana, must be unlocked or they cannot use any of the abilities of the katana when it’s sealed. They are able to keep the katana in any desired state, but has to be stated (Linked from last use). Thou, once to the original state, the user will have to perform the unsealing ritual and collected chakra is released, starting again from zero.

‡ Declined ‡ No formatting of any kind on your submissions. Get rid of that image or simply put it in a spoiler below the technique itself. I won't check it like this.


(Raiton: Borutoinferuno) Lightning Release: Volt Inferno
Rank: A-S
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+20 with Katon technique)
Description: After using a Katon Style technique jutsu/ a source is available, the user releases a locomotion of electricity that can electrocute any Katon source within range. Given as the users body has resistance to current since he/she is the medium, disseminating electrocuting current is concomitant; promulgating the Katon source into an inferno. When used with a Katon technique, its power is partisan, making the use rather ideal to be use with conjunction. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Note: Can only be used once every three turns.
Note: In the turn before the use of Borutoinferuno, the user must have used at least a B-Rank, Long Range Fire (Katon) technique.

‡ Declined ‡ I know I'm not one to talk but too many complex words here. Concomitant? Promulgating? Partisan? The latter two don't even fit in this context. The concept of the CJ is equally illogical. DNR.


Summoning Animal
Hoatzin
Scroll Owner
Ikiru Uchiha
Other Users who have signed this contract
None Yet
Summoning Boss if Existing
None Yet Known
Other Summoning Animals Tied to this Contract
None Yet Known
Origin
Hidden within the lands of Jomae, which can’t be made with contact by normal means. These lands are hidden through a passageway clandestine upon going to the mountains in Jomae.

General Description
Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

Summon General Abilities
Varying in size, being as small as a plate to being as large as gamabunta, and other great summons, these creatures are known to be in tune with nature energy and only certain sages could utilize it. Having a peaceful personality within all of them, they tend to always question why they are summoned for, and fighting for only peace. Stink-birds are one of the few that could utilize ninjutsu, using their toxic stench breath that in use knocking out the target. Meanwhile it’s known that these creatures have the ability to counter Wood Release quite easily. Given to be in tune with nature, their Yang-natured chakra sound release, triggers wood release to stable right back to it's natural state and albeit it won't stop the attack, it would nullify it . They exhibit the silent (sometimes loud) scream in regards to wood attacks that throws off the focus of the threat making it quite slowed. This allows them to use their known ability of devouring plants with their toxic breath. They have the great ability to listen in on people, and understand many different languages while be able to identity who would be talking in a loud group.

Summon Land + History
Over the years that passed, they were searched for combating on attempt to gain advantage on Hashirama's power. These lead them into hiding high, smart to coordinate jutsu which they were able to use to make impossible rock climbing to a high up mountains in Jomae. None have ever made contact with the creatures and so ever since peace has rested with them until Ikiru Uchiha tempted and passed their test. Giving three tattoos that signify the levels of summon one can harness, Ikiru matched on with his scrolls onto the world. Knowing to keep the peace was the at most importance.


‡ Update Declined ‡ If a summon doesn't have certain traits in real life, it won't have those traits in our RP. Simply adding toxins, venoms and poisons to animals which aren't will never be allowed. Their other main ability is a rip of Sound Release and will not be allowed (unless you first obtain sound). You could always sign the canon bat contract if you want such an ability without having Sound Release. As for their manure-like odour, Imperfect already has Maned Wolves which have several customs revolving around their putrid smell. He's effectively patented that field.



Uchiha Sword of Creatures and Encryption(Uchiha Ikimono to angō-ka no Ken)
Type: Weapon
Rank: S rank
Range: Short
Chakra: 40 (20 per turn to form a water source)(-X to -100)
Damage: (-20 to enemy chakra)
Description:
This blade is the most treasured item from Shisui Uchiha's possession when he was alive. The blade was imbued with water chakra when it was made by the monks of the fire temple. This gave the blade a hold over the water element that was unlike any other, this blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land. This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The water sources are fairly large in size which is why it takes two turns for the blades natural water ability to activate. The blade having a simple look to it while no chakra is being strewn into the blade, however as soon as you channel water chakra to the blade it begins to have a coat of water on the blade. When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. Later after use, the user can invest chakra however much he feels -100 max, which can be attained later for their personal use. This form is very intricate and also unique to user who developed the ability. When light touches this blade once the water chakra has been imbued into the blade it refracts the light around it making the blade itself invisible slightly giving off different reflecting a of the surrounding instead of the blade. This blade has the natural ability to cut through B rank fire jutsu's which can be in almost any form splitting the jutsu to the sides of the sword wielder.
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Restrictions:
+ Can only make one water source during battle.
+ Takes two turns to draw up from underground a water source.
+ Can only use chakra drain strike five times per battle.
+ Like refraction go the blade is a natural cause of water projecting a reflection.
+ Requires the user to have completed water training to use.
+ Can only use chakra deposit once after every other battle.
+ User has to post previous depositing post to upkeep banked chakra.

‡ Declined ‡ Ok, this has some potential and if you follow all of my comments, this should be approved next cycle. First things first, template. The Japanese name goes on the left and the English name on the right. Range is N/A for weapons. Remove the chakra cost of 40. Move the (-20 to enemy chakra) from the damage row to the chakra row. Remove the (20 per turn to form a water source). I'm not sure about the 100 chakra investing thing. Remove that altogether. This can't cut through B-Rank and below fire jutsus. Remove the coating of water. The invisible sword thing has been done too many times, so remove that. Separate the abilities of the weapon into their own paragraphs. First paragraph - passive formation of a water source on being drawn. Second paragraph - the chakra absorption upon slashes (I really like this ability, especially the part where you can steal chakra by slashing what the opponent is standing on). You'll need to find new third ability if you want one. For now, you can simply resubmit the CW with two abilities and in future, update it if more ideas come to mind. Generally CW can have three to five abilities, depending on how useful/powerful the abilities are.



(Ration: Dantō Hōndochā)- Lightning Style: Decapitation Horned chirp
Type: Offensive
Rank: B-A
Range: Short
Chakra: 20/30 (+5 per turn active/use)
Damage: 40/60
Description: The user starts by channeling his lightning chakra into one or both of his hands. Using shape manipulation, they can release the lightning chakra in the form of a claw/horn in either short or long form on there arm(12 inches to 16 inches in length, 3/8 inches in width). While depending on the amount of chakra used, streaming A-rank raiton chakra makes the 16 inches form state. When formed the lightning blade(s) vibrate at a high frequency, it creates a short loud strained-bird chirp-like sound. The blade(s) within is a collected rotation of ration acting as a chain saw at such a high speed, for temperature of the blades increase in length. Hōndochā is an extremely powerful and devastating melee weapon in close quarters combat. A single strike can penetrate through solids as butter, being able to slice through the toughest metals or jutsu(s) [all depending on the Elemental S&W]. Hōndochā in most cases is fatal — as the blade passes through the body, the innards of the body are burned and cauterized by the temperatures produced by the blades. Survival is minimal at best and in the case of non-vital organs being stabbed with the energy, proper medical treatment must be applied as soon as possible to ensure long term survival.
Notice:
- Can only be taught by Ikiru Uchiha
- Can only be used thrice.
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‡ Declined ‡ Aside from it's shape, this is no different from existing techniques.
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Updating

Raiton: I-emu-pi - Lightning Style: EMP
Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user focuses raiton into his hands and then claps thereby he releases a massive omnidirectional wave of translucent electromagnetic pulse able to instantly turn off every electricity within its blast radius. However this is not harmful to life, it would render anything that works on electrical energy dud for one turn. Lightning techniques, battery powered tools etc.
-Works on Raiton related techniques up to S-rank
-Can only be used once every 2 turns
-Usable twice per battle

☼ Approved ☼

Had to reduce the usage amounts.
Raiton: I-emu-pi - Lightning Style: EMP
Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user focuses raiton into his hands and then claps thereby he releases a massive omnidirectional wave of translucent electromagnetic pulse able to instantly turn off every electricity within its blast radius. However this is not harmful to life, it would render anything that works on electrical energy dud such as Lightning techniques, battery powered tools etc. Furthermore the wave after its spread, forms a square/rectangular translucent barrier of electromagnetic pulse that last for a short period. In this barrier, no electricity can work, not even the user is able to make lightning related techniques.
-Works on/switches off Raiton related techniques up to S-rank
-Barrier lasts for 3 turns
-Can only be used once every 2 turns
-Usable twice per battle

‡ Update Declined ‡ You're trying to make too much of this technique. Keep the original.

Updating

Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: B
Type: Sup
Range: Short
Chakra: 20(-10 per turn)
Damage: 40
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn. When the user wills it, he is able to make it so that the large feather shoot out smaller quills from all sides except the area that conveys him. The quills are like senbons and contains toxins that causes total paralaysis. Getting struck by upto 5 of the quills will inject enough neurotoxins that can cause heart failure.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
- The user can't use Pitohui Arts the next turn after this ends.



✦ Declined, it deals B rank damage but 5 quills and above can cause death? Inconsistent ✦
Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: A
Type: Sup
Range: Short
Chakra: 30(-10 per turn)
Damage: 60
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn. When the user wills it, he is able to make it so that the large feather shoot out smaller quills from all sides except the area that conveys him. The quills are like senbons and contains toxins that causes total paralaysis. Getting struck by upto 5 of the quills will inject enough neurotoxins that can cause heart failure.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
- The user can't use Pitohui Arts the next turn after this ends.



‡ Approved ‡

Updating

Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
Rank: A
Type: Offensive/Sup
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent.
-useable only 3 times
-they stay on the battle field for 3 turns and unless destroyed

______________*
±± Approved ±±
*
Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
Rank: A
Type: Offensive/Sup
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent. The dwarfs are as fast at running as they are when digging and moving through the ground where they can hide objects or lay traps or perhaps hide themselves from prying eyes. The dwarfs can explode violently whenever they want sending lethal earth shards flying at anyone close to them(5m radius).
-useable only 3 times
-they stay on the battle field for 3 turns and unless destroyed
- one turn in between usage

‡ Update Declined ‡ Remove their ability to explode since this has become too similar to Lili's Cowardly Hare.
 
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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±

Referenced CW

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Densetsu-no Kamei Gigei: Ame-no-Murakumo-no-Tsurugi) Legendary Command Art: Sword of the Gathering Clouds in Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Ame-no-Murakumo-no-Tsurugi", or the Sword of the Gathering Clouds in Heaven. In this form, Mythos transforms into a pale blue katana, the blue color of the sky at dawn. The katana is longer than a standard katana, but not quite of the lengths of a nodachi. While in this form, all Kenjutsu techniques have their range extended by one level.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.

‡ Both Pending ‡ Leaving for Typhon.

☼ Declined ☼

Concept is fine, but you need to explain how the range is extended.
(Densetsu-no Kamei Gigei: Ame-no-Murakumo-no-Tsurugi) Legendary Command Art: Sword of the Gathering Clouds in Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Ame-no-Murakumo-no-Tsurugi", or the Sword of the Gathering Clouds in Heaven. In this form, Mythos transforms into a pale blue nagamaki (essentialy a katana with a hilt as long as its blade), the blue color of the sky at dawn. The nagamaki's blade is longer than a standard katana's, but not quite of the lengths of a nodachi. While in this form, all Kenjutsu techniques have their range extended by one level; this is achieved by the sheer length of the blade itself extending the range of physical attacks, and by reinforcing energies that move across the blade, to augment energy based attacks.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.
Nagamaki
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Are you trying to say this extends the blade with chakra around it like samurai arts? Once the blade is made which is a long blade? Just clear that up please.

(Densetsu-no Kamei Gigei: Karadoborugu) Legendary Command Art: Caladbolg
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Caladbolg", a Welsh word for "Great Sword". In this form, Mythos takes on the form of a jet black straight sword of little detail, but of incredible size. Using it's incredible size and cutting edge to augment physical attacks, and by refining energies for energy attacks, the blade draws more power from Keotsu to augment his damage. All Kenjutsu attacks have a doubled chakra cost, but are twice as effective.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.
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Declined - The bolded bit at the bottom, can you explain this please?
(Bushido: Seppuku) Way of the Samurai: Ritual Suicide
Type: Supplementary/Defensive
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage: 90
Description: Samurai have few ways of dealing with Genjutsu, an art they consider dishonerable due to its nature; its origins lie in trickery and manners of warfare that border on inhumane. Due to the nature of how Genjutsu functions, Samurai are generally left in a situation where they are unable to respond, especially to Genjutsu's which would paralyze their body. However, as Genjutsu could almost be considered a Spiritual Art, and as Samurai tend to be deeply rooted in their spirituality, they turned their own philosophies into a weapon to combat the Illusionary Arts. When inflicted with a Genjutsu, whether the Samurai realizes they are in a Genjutsu or not, a "blade" of chakra will form and plunge itself into the Samurai's belly, causing intense pain, physical, mental, and spiritual, but leaving no true wound. The resulting surge of pain purges their body of foreign chakra in a violent burst, releasing the Samurai from almost any Genjutsu (save incredibly powerful Genjutsu such as Itachi's Tsyukiomi) and using the foreign chakra in their body as a link to cause a similar pain to the Genjutsu caster, shattering their concentration. The anguish from the spiritual attack is two fold, for while it does protect the Samurai from being afflicted with Genjustu for a short time, it also prevents them performing to their full ability.
*Note: Useable once per battle.
*Note: Can break the hold of even Forbidden Rank Genjutsu, except for Tsyukyomi from Itachi bios, Kotoamatsuki, Izanami, and Rinne-Sharingan Genjutsu.
*Note: The damage is inflicted to both the Samurai and the Genjutsu Caster.
*Note: The pain sustains for five turns, limiting both the Samurai and the Genjutsu Caster to two techniques per turn.
*Note: If the Samurai is afflicted by a Genjutsu during the five turn period, the damage will double and the timer will reset, and the Samurai and Genjustu Caster will be limited to only one technique per turn. If they are again afflicted again, the damage will double once more, and the Samurai and the Genjutsu Caster will be limited to no moves for five turns.
*Note: If there are a series of techniques that would activate to protect the Samurai from Genjutsu, this will be last in the cycle.


Declined - I don't like F ranks that can be used twice How can you create a blade of chakra that causes pain but deals no actual wound? The link with the caster isn't possible. It shouldn't be able to break any F ranks, as their are genjutsu out their as trong as F ranked MS. If it doesn't work on Tsyukyomi, why would it work on them? ANd what about a custom MS bio with Tsyukyomi? Or custom MS genjutsu? They would be the same strength.
‡ All Pending ‡ Leaving for another mod.
 
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Excālibur1

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Re: Custom Jutsu Submission

(Genjutsu: Itazura shīru) - Illusionary Arts: Prank Seal
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user will channel their chakra into the brain of their opponent by making use of a hand seal. This charka would just remain inside the opponent for a while until a certain action is done, the action being a hand seal. Since the hand seal molds the way the chakra behaves, it can very well be used to activate a Genjutsu where the opponent will suddenly perform one hand seal instead of the one he wanted to do. For example, instead of performing the Rat Hand seal, he may perform the Boar hand seal instead, causing confusion to him. Even thought this occurs in the Genjutsu, the same thing takes place in reality.

Note: Can only be used 3 times per battle
Note: The chakra remains in the body of the opponent for 2 turns
Note: Can only be taught by Excālibur

‡ Declined ‡ An illusion can't control someone's actions in reality.

(Genjutsu: Ekōekō) - Illusionary Arts: Echo Echo
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user performs a series of 2 hand seals and places the opponent in a genjutsu where his sense of hearing would be highly sensitive. Even a single sound can echo multiple times causing it to increase in strenght, loud enough to create a screeching noise that would highly distract the opponent. Depending upon the type of sound used (explosion or something), the opponent may under go mental damage due to the sound.

Note: Can only be used 3 times per battle
Note: Can only be taught by Excālibur

‡ Declined ‡ We both know this has been done before.

(Katon: Honō no Renkinjutsu) - Fire Release: Flame Alchemy
Type: Offensive
Rank: B-A Rank
Range: Mid-Long
Chakra: 20-30
Damage: 40-60
Description: This technique begins simply by charging fire release chakra in either one of the user’s arms. They will extend their hand towards a certain direction and snap their fingers. With the snap finishing, a certain spark will be released from the hand, and travel at a very high speed. This very small characteristic spark, will be yellow glowing, and the moment that it reaches a certain location, made out by the user before firing it, it will release insane amounts of heat. This heat will expand the gasses all around, and ignite, creating a very sudden but insanely powerful explosion, which would have burning damage, as well as explosive ones. The spark will move in simple linear directions only, and the location of the explosion can only be made clear before fires, once fired it will continue that path and location, until it ignites. The level of friction needed to create the very characteristic spark can even be made by an object which naturally creates sparks when hit together, in most cases a traditional lighter.

Note: Can only be taught by Excālibur
Note: No Fire release technique in the same turn
Note: The A rank variation can only be used 2 times every 3 turns.

‡ Declined ‡ Similar to Python's Burnt Popcorn.
 
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Beifong

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Re: Custom Jutsu Submission

(Koton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of weapons and physical taijutsu attacks. While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. Aside from the advantages bestowed on the user in this form, it also imparts two abilities. The first is reshaping the user's body (fully or partially). The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The second ability allows them to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When this technique is cancelled/deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

✦ Declined, yeah Im not allowing this. You basically have two different jutsu in one. The armor jutsu and creating/reshaping part. Im not approving this. ✦

(Kōton: Saboten no mori) - Steel Release: Cactus forest
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short-Mid Range
Chakra: 30 Chakra (+5 chakra for shooting the needles)
Damage: 60 Damage (+10 damage of the needles for both opponent and user)
Description: The user will perform the Snake → Monkey → Bird handseals and will start channeling steel chakra to the desirable area. the user will use the steel chakra to make a number of cacti rise from the ground. the size of cacti goes from a small 20 centimeters tall cactus to a 2.5 meters tall one and by using this jutsu the user is able to make a single cactus or a small garden of steel cacti that covers a mid-range area around the user which can have up to 20 cacti of maximum size, 35 of medium size and 50 of minimum size. As any normal green cactus, the cacti have large numbers of steel needles covering their bodies, the needle is 10 centimeters tall at maximum and 5 centimeters at minimum. After performing seal of confrontation, the user is able to make some or all of the cacti shoot their needles in all directions making a barrage of needles similar to that of Amegakure's umbrella. However, the user isn't able to control their directions with chakra. Shooting the needles can harm both the opponent and the user, anyhow, the user can protect himself by using proper steel release jutsu. After making the cacti, they stay on field as a natural structure or till they're destroyed
note: can be used three times per battle.
note: the needles barrage counts as a move and can be done once per cactus.
note: the needles barrage is a C-Ranked ability
note: only Beifong can teach this jutsu

changes in bold

✦ Declined, whoa whoa whoa there, let's back this up for a second. First let's just talk about the fact that you made a cactus in a place where it rains all day. You should have joined Suna (ba dum tis.....no one? Screw you). Looking over the IRONy there (heh, get it? Steel? Iron? Oh shut up), your bolded part is crazy as hell. 20 large, 35 medium and 50 small. Slow down there Hashirama, you arent making that many cactus. Even if I overlook that, we get to the restrictions and even more crazy shit is going on. Check this out: You say it can be used three times per battle, right? Okay, cool. THEN YOU SAY IT CAN BE USED ONCE PER CACTUS. WHAT THE HELL? WHY AM I SHOUTING? I SHOULD PROBABLY SLEEP. BUT OH YEAH YOU SHOULD DO SOMETHING ABOUT THAT ✦
(Kōton: Saboten no mori) - Steel Release: Cactus forest
Type: Offensive/Defensive/Supplementary
Rank: C-A-Rank
Range: Short-Mid Range
Chakra: 15-30 Chakra (+5 chakra for shooting the needles)
Damage: 30-60 Damage (+10 damage of the needles for both opponent and user)
Description: The user will perform the Snake → Monkey → Bird handseals and will start channeling steel chakra to the desirable area. the user will use the steel chakra to make a number of cacti rise from the ground. the size of cacti goes from a small 20 centimeters tall cactus to a 2.5 meters tall one and by using this jutsu the user is able to make a single cactus or a small garden of steel cacti that covers a mid-range area around the user which can have up to 8 cacti of maximum size, 15 of medium size or 30 of minimum size. As any normal green cactus, the cacti have large numbers of steel needles covering their bodies, the needle is 10 centimeters tall at maximum and 5 centimeters at minimum. After performing seal of confrontation, the user is able to make some or all of the cacti shoot their needles in all directions making a barrage of needles similar to that of Amegakure's umbrella. However, the user isn't able to control their directions with chakra. Shooting the needles can harm both the opponent and the user, anyhow, the user can protect himself by using proper steel release jutsu. After making the cacti, they stay on field as a natural structure or till they're destroyed. With this variety in sizes, the cacti vary in their ranks, The maximum size is A-ranked and it's needles barrage is C-ranked, The medium sized is B-ranked with D-ranked needles barrage and the minimum size is C-ranked with E-ranked needle barrage. The user can make up to the numbers said before for each size, however, the user can also make a combination of the sizes equivilant to 8 A-ranked Cacti which means the user can create 4 A-ranked and 8 B-ranked Cacti with the same jutsu slot, or 2 A-ranked, 4 B-ranked and 15 C-ranked Cacti and so on.
note: the cacti-making jutsu can be used three times per battle.
note: the needles barrage counts as a move and can be done once per cactus.
note: only Beifong can teach this jutsu

changes in bold

‡ All Pending ‡ Leaving for Madara.

✦ Approved ✦
 
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Pervyy

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Re: Custom Jutsu Submission

(Ninjutsu: To-remu ) - Ninja art: Totems
Type: Summoning
Rank: B
Range: Short-mid
Chakra: 20+5 per turn
Damage: n/a
Description: The user will perform one hand seal summoning one of the 5 elemental totems. Each one is made of chakra metal by the user infused with one of the user's 5 elemental chakra types. Each one has its own unique ability which will draw chakra from the user to activate.

Fire totem: Once a turn the fire totem will shoot out 1 B ranked fire ball at the opponent the user chooses. (mid range)

Earth totem: Earth chakra will be released from the totem into the ground causing bindings of mud to shoot up and bind any opponents legs. (B rank, Mid range)

Lightning Totem: The lightning totem will shoot out a bolt of lightning once per turn (B rank) with numbing properties (Mid range)

Water Totem: The water totem will release a wave of water thats 2 meters high and 2 meters wide forwards up to mid range. (B rank)

Wind Totem: The wind totem will release a B rank pushing wave of wind infront of it 2 meters wide and tall up to mid range.

The user can summon one totem at a time. Each totem ability uses up one of the users 3 moves per turn meaning he can only summon up to 3 totems, but will then not be able to use any other jutsu.

Note: Each totem can be summoned once and lasts for 4 turns.
Note: Each totem ability uses up one of the users 3 moves per turn.
Note: Each totem is B rank and can be destroyed by B ranks or above.
Note: Each ability uses 5 of the users chakra per turn.

‡ Declined ‡ Similar techniques exist.
 
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Vroqrak

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Re: Custom Jutsu Submission

(Suiton: Daifunshutsu Mizu Kinko) - Water Release: Great Gushing Water Imprisonment
Rank: S
Type: Supplementary
Range: Short to Mid
Chakra: 40
Damage: -
Description: An advance version of Suiton: Funshutsu Mizu Kinko that utilizes one sphere to capture multiple targets. After performing a sequence of three hand-seals, the user manipulates water to converge around the targets and trap them in a large dense sphere of water. Once trap, the user would control the flow of the water and spun them out of control to hasten the targets to drown.
Note: Technique creates its own water source.

- No S-rank Water techniques in the Next Turn
- Usable 3 Times per battle

‡ Declined ‡ Similar techniques exist.
 
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-Best-

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Re: Custom Jutsu Submission

Suiton : Kyōhan-sha | Water Release : Partner in Crime
Type: Defensive | Offensive
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description:

An advanced water technique which is created using the concept of "Water clone" and "Water replacement" technique. In before releasing out large quantities of water from any part of his body, The user will release water chakra throughout his body to create a exact replica of the user to mask the user, whilst using the water replacement concept to convert himself into water. Now it might look like the user is releasing water for the opponent but it the replica of the user that releases the water along with the water transformed user in it. Now the user can reform into his original shape anywhere from the released water whilst the water replica of the user will continue to release water, assaulting the opponent. Creating the replica and the user transforming himself into water happens almost instantaneously such that it will exactly look like the user is releasing water. The strength of the water depends on the strength of the replica.

The water can be released from any part of the replica to create any stream based constructs starting from a normal stream wave of water to an Orb of water, a wall of Water, Animal like constructs, Geometrical shapes attached via a water stream to the replica to even a massive Golem. The original user can reform from any part of this construct. The created water construct follows logic. for example, A C rank replica can at most create an orb of water whilst an S ranked replica can create a water Golem construct. All the construct created are stream based and are attached to the water replica and continuously fuelled by it. The replica is nothing but a clone which stays in the field for 4 turns and counts towards the clone limit of the user.

A C ranked replica's water stream construct can reach only upto Short range, B ranked up to Mid range whilst A and S ranked replica's water stream construct can reach up to Long range. The construct created is given full versatility such that the user is free to create any structure of any shape and size but within logic. Obviously the user cannot create a 50 meter long giant wall of humanoid structure but creating a massive wave of Tsunami is possible.

Restrictions:
- C and B rank - 4x, A rank - 3x, S rank -2x usage per battle.
- When using the A rank usage, The user will not be able to use water techniques above S rank in the same turn and needs a turn cooldown before using any rank of this technique again.
- When using the S rank usage, The user will not be able to use water techniques above A rank in the same turn and above S rank in the next turn and needs two turn cooldown before using any rank of this technique again.
- Can only be taught by .Shanks.
________


‡ Declined ‡ I see what you were going for but this can't be approved for several reasons. The first part is simply a generic escape/substitution (Serpent has this technique for his Eel Contract). The release of water from the replica simply doesn't fit and is actually an attempt at cramming several customs into this one jutsu. This is very close to being a "Greater Water Release technique". The multi-rank thing is a no go. DNR.

Pirania Kuchiyose : Raitoningurevu~ananto | Piranha Summoning : Lightning Revenant
Type: Summon
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description:

Lightning revenant is one of the unique piranha summon. It is 5 meter is length and 2 meter in width which is comparatively small considering the other Piranha summons. It consist of a thick, spiked body with an antenna starting from it's head. The antenna consist of enormous amount of lightning chakra which when triggered can create a bright flash of lightning that is capable of temporarily blinding someone at short range. The main affinity of the summon is water release which makes it capable of using water release techniques upto S rank as well as making it immune to A rank and below water release techniques. Due to it's spiked body, It can produce B ranked piercing damage on impact with any object. Two times per battle, This summon is capable of creating a unfocused surge of lightning along its antenna. Now when the summon uses water technique, As the water technique passed through this antenna, it gets electrified. Whilst the water still being weak to earth release technique, It has the tendency to paralyse an opponent when it comes in contact with the summon's water release technique. Due to the unfocused lightning in the water release technique, It's prevent's the summon getting electrocuted from the opponent's lightning release technique when it is performing stream based water release technique. The Piranha is capable of communicating with the user using a specific mimic code which can be understanded only by the user and the summon.

Restriction:
- Can be summoned once per battle.
- Stays in the field for 4 times per battle.
You must be registered for see images

‡ Declined ‡ A summon can only have one elemental affinity. Remove the immunity to A-Rank and below Water. Explain the coloured.
 
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Ushiro

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Re: Custom Jutsu Submission

(Doton: Chishi Chōkoku) - Earth Release: Lethal Sculpture
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+5 per turn)
Damage: 60
Description: The user forms three handseals and channels doton chakra into the ground. This hardens and splits the surface of the earth into a number of tetrahedrons that may be levitated freely within range as long as the last handseal is held. They can be used in a variety of ways such as stabbing the enemy with their sharp corners, crushing them, and combining each section into a larger structure to block attacks. The maximum volume of earth that can be controlled is 5x5 meters squared. Within those limits, the tetrahedrons can be any size but must all be the same size.
-Usable 4 times per battle
-Performing jutsu aside from earth or releasing the handseal will cut control of the technique
-Can only be taught by Ushiro

‡ Declined ‡ Similar techniques exist.
 
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21 Savage

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Re: Custom Jutsu Submission

(Magen: Misutotatchi) - Demonic Illusion: Mist touch
Rank: C
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description:After performing the Hidden Mist technique a turn before the illusion, the user would flow his chakra into the targets brain making the mist affect his nervous system in a way that it calms the target down and leaves them disoriented for a few moments.

‡ Declined ‡ You require special training to use Elemental Genjutsu.
 
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Detective L

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Re: Custom Jutsu Submission

(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent, and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. The clone is capable of using B rank and below Wind techniques, and basic shinobi capabilities like holding a kunai and speaking.

Illustration of how string clone forms:

You must be registered for see images

Notes:

-Can only be taught by Detective L.
-Can only make 2 clones per fight, though not at the same time.
-The clone can use B rank and below Wind techniques.

‡ Declined ‡ A bit underpowered but that's up to you. Clarify how far this omnidirectional explosion of wind wires can span. Removed two of the restrictions. Add a usage limit to this.
Re-submitting:

(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc.

Illustration of how string clone forms:

You must be registered for see images

Notes:

-Can only be taught by Detective L.
-Can only make 2 clones per fight, though not at the same time.

‡ Approved ‡ Edited it a bit. You should have given him all of Doffy's abilities ;_;

New submission:

(Katon: Taiyō no tachiagari ejji) | Fire Release: Rising Sun Edge
Type: Supplementary | Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (60 if used against an opponent)
Description: A Fire technique like no other, created to serve the purpose of enhancing a weapon, held in hand by the user. The weapon can range from a sword, to shuriken and even a simple kunai. The technique is done through the channelling of a large amount of Fire based chakra into the tip of a weapon. The weapon becomes extremely heated, however, it is maintained by chakra to not melt the material, concentrating all the Fire chakra to the tip. The opponent would not be able to even notice the change, except for a small amount of smoke which stems from the tip. Due to its intense heat, if the tip were to touch the opponent, it would cause extreme burns to the point of turning an touched limb to ash (after said weapon had pierced the flesh). A downside to the technique is that it can only be used on the users weapons, and only lasts for the turn it is used.

Note:

-Can only be taught by Detective L
-Can only be used three times
-Its limited to weapons of small size, none larger than a common sword

‡ Declined ‡ A rip of Vex's Devil Fist and the coloured is simply OP.
 
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El Alucard

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Re: Custom Jutsu Submission

(Genjutsu: Genzou Bankakyou) - Illusionary Arts: Vision Kaleidoscope
Type : Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs two hand seals to trigger an illusion inside the opponent's brain to affect their sense of sight and touch. In the illusion, the opponent is made to see with kaleidoscope vision, meaning all they see is patterns and colours. As they turn or try to move around, the patterns and colours change. Their sense of touch is also affected to be unable to feel the surface they're standing on or anything else nearby, which gives them a sense of floating. In the illusion, they will find themselves unable to control the way in which they float. Meanwhile in the real world the opponent would simply be blinded as they are not able to see aswell as loose their sense of balance because of their inability to feel anything nearby.
Note
- Lasts for two complete turns
- Can be used three times per battle
- Must wait one turn between each usage
-Can only be taught by El Alucard

Edit: Link to my training (i'm supposed to do this if it's my first time submitting?)

‡ Declined ‡ Sorry but similar techniques exist. This is just a combination of Kooljay's Chromesthesia jutsu and illusions which affect the opponent's sense of balance.
 
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Elmage G Ace

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Re: Custom Jutsu Submission

~Resubmitting~
(Fuuton: mori hando)Wind release: Helping Hands
Type: supplementary
Rank: S rank
Range: mid-Long
Chakra: 40
Damage: 80
Description: The user performs the hand seals boar>>Tiger>>Ram>>Horse>>Dragon then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart.

Note: The user must have mastered wind release.
Note: The user cannot use wind for two turns after technique is used.
Note: User cannot mold chakra above A rank for two turns after technique is used
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage
Note: After second useage the user can only mold A rank and below chakra for the rest of the fight

‡ Declined ‡ Refer to the new rules of CJ cycles . Also, get a new name. Gutsy Jiraiya has a Water CJ with the name "Helping hands" already.
~Resubmitting~
(Fuuton: soudai hando)Wind release: Majestic Hands
Type: supplementary
Rank: S rank
Range: Short-Long (Made Short-Range of the user but can travel up to long-range)
Chakra: 40
Damage: 80
Description: The user performs the hand seals boar>>Tiger>>Ram>>Horse>>Dragon then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart.

Note: The user cannot use wind for two turns after technique is used.
Note: User cannot mold chakra above A rank a turn after technique is used
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage

‡ Approved ‡ These restrictions are way too hefty. You've been away for a while so that's understandable. Look at other submissions to see what's generally acceptable for restrictions nowadays. You can update this if you want.
 
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Cursed Prince

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Re: Custom Jutsu Submission



Oni Buki Busō: Tsukiyo No Ha | Demon Weapon Armaments: Leaf Of The Moonlit Night
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30(-5 per turn)
Damage: N/A
Description: Leaf Of The Moonlit Night is a Full Demon Weapon transformation done by the kishin. The Kishin will transform their self into a large four pointed shuriken star constructed from four vaguely leaf-like blades with ornate white patterns on them extending outwards from a wide, circular ring acting as the weapons centre. This is where it is held and thrown by. The Kishin in this form is hard and durable, needing to take C rank or above damage before being reverted back to human form. The Meister can throw the shuriken star with the power of a B rank technique, at the cost of a move. The Kishin itself, in it's weapon form is capable of molding chakra and using that to change directions after being thrown. Bursts of chakra at the end of one of the shuriken's blade will allow it to change directions multiple times with only one use. This ability can be used twice, the burst giving it the power of an A ranked technique. The purpose of this technique is to use a tactic similar to what Naruto and Sasuke used against Haku/Zabuza
Note: Throwing the Kishin with the power of a B rank consumes 20 chakra points and a move
Note: The Kishin altering it's path consumes 30 chakra points and a move
Note: Form lasts for 3 turns
Note: Kishin is able to revert back to human form at any time
You must be registered for see images

Oni Buki Busō: Akuma Ken | Demon Weapon Armaments: Demon Chain
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn)
Damage: N/A (+10 Kenjutsu)
Description: The Demon Chain is a full body demon transformation done by the kishin. The Kishin will transform into a long and sharp sickle-like blade with white ornate patterns on the flat sides of the blade. It has a handle attached for the Meister to use that is accentuated by three short spikes. It has a long black chain on the end of his handle that circles him twice at all times and can lengthen up to long range. This weapon, though wielded by the Meister, the kishin has a majority of control in this form. The long chain is able to be controlled as if every link of chain is a joint. The swords chain allows it to be extended up to long range, and through this Kenjutsu techniques are all lengthened up to long range and gain an increase in damage. The Demon chain is also durable, the chain and blade able to resist C rank damage before being damaged and reverted back to human form.
Note: Lasts for 5 turns
You must be registered for see images

✦ Both Approved ✦

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed
~Can carry around multiple packs


♠ Approved ♠
Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A (+40 to Summon)
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.

To summon they will bite their thumb and perform a couple of hand seals before slamming their hand on the ground, the pack(s) will be summoned on the spot. However the user can summon the cards another way without them being in the holsters and they will instead rain down all within mid range of the user, but the cards will not hit the user unless they move. It's only one wave of cards and so doesn't rain down endlessly, only for a second or two. Even when summoned this way they still act as freeform ninja tools.
~Can only be used by Cursed Prince and those allowed
~Can carry around multiple packs and Summon more if needs be
~Can Summon more Cards even if they have some on them

‡ All Pending ‡ Only Madara can check CFS Jutsu.

✦ Declined, current version is good as is. This actually limits your more than you think. ✦
 
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Glad Of War

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Re: Custom Jutsu Submission


(Genjutsu: Anubisu no noroi) - illusionary Arts: The curse of Anubis.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
A power Genjutsu created many years ago, the user would execute three hand seals and cast their opponent on an illusion where they see themselves sitting in the presence of the an Egyptian god Anubis, unable to move. The user would then continue, and make the opponent believe they are in a mummification ceremony where they are being mummify alive, and later buried with flesh eating beetles in a Sarcophaagus. However in reality, they are stuck in a trance state where they are unable to move. Upon when the genjutsu ends, the user would be affected by the traumatic event both psychologically and emotionally.

Note:
• Can be used thrice per battle.
• Can only be taught by Wolfsbane.

‡ Declined ‡ This is yet another generic illusion which paralyzes.

Resubmitting: Damage added, and description altered.

(Genjutsu: Anubisu no noroi) - illusionary Arts: The curse of Anubis.
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
A power Genjutsu created many years ago, the user would execute three hand seals and cast their opponent on an illusion where they see themselves sitting in the presence of the an Egyptian god Anubis, unable to move. The user would then continue, and make the opponent believe they are in a mummification ceremony where they are being mummify alive, and later buried with flesh eating beetles in a Sarcophaagus. However in reality, they are stuck in a trance state where they feel their skin being eaten and torn off inside out by the beetles. This brings extreme pains and ganishing of teeth. The unique aspect of this Genjutsu, is it will affect also their sense of balance/equilibrioception. For example, the ancient Egyptians developed a method of preserving bodies so they would remain lifelike. The process included embalming the bodies and wrapping them in strips of linen. Today we call this process mummification. Now referring back to the Genjutsu, After casted upon, the target would not only feel pain, but they will feel their body in a skeletal state and their bones being embalmed. As a result of this, they will fall towards the ground unable to mantain their body balance or talk, move, or perform normal body functions e.g Standing, sitting, breath and so forth. Eventually when the genjutsu ends, the user would be affected by the traumatic event both psychologically and emotionally.

Note:
• Can be used thrice per battle.
• Can only be taught by Wolfsbane.

‡ Declined ‡ This still doesn't warrant an approval.

(Jiton: Chikyū inryoku) - Magnetic Release: Earth attraction.
Type: Offensive
Rank: A
Range: Mid-range
Chakra cost: 30
Damage points: 60
Description: To achieve this technique, the user molds their Magnetic chakra whilst slamming both hands on the ground. The magnetic chakra is then channeled through the ground to a spot in front of the target, and a spot behind the target. Both spot would have a width of three meters. Thereupon, the user manipulates the dormant Magnetic chakra on both spots in front and behind the target, making their charges alike (Positive - Positive) in other to cause the portion of the earth present within this Magnetic spots to repel each other and break themselves away from the ground. Now with the rocks broken apart, the user further manipulates their Magnetic chakra on both spots surrounding their target, making both charges dissimilar (Positive - Negative). As a result of this, both initial rocks formed on both spots gets attracted and Thus moves towards each other, crushing the target upon allurement. This technique utilizes the way antithetical Magnets behaves.

Note:
• Can be used twice per battle.
• Can only be taught by Wolfsbane.

‡ Declined ‡ I have at least two Doton customs which achieve this very same thing.

(Futon: Kaze no yugami) - Wind release: Wind Distortion
Type: Offensive
Rank: S
Range: Mid-range
Chakra cost: 40
Damage points: 80
Description: Once described the epitome of Wind manipulation, the user would execute a series of hand seals precisely Tiger → Ox → Dog, and creates a intense spinning disk made out of wind above the target. The disk has a width of four meters, and a height of three meters with a hole present at the core. Further manipulation by the user would cause the disk to spin at a rapid state. While it spins, an imaginary pull is created which attracts everything at a five meters radius including the target towards the hole of the spinning disk. Once the target is inside the hole, the spinning disk is again further manipulated by the user, enabling the spinning disk to literally undergoes an enlargement, transforming into spinning spherical ball, and as such voids any possible escape route. The target now inside the spinning spherical ball gets drag into different angles inside the ball by the massive omni-directional air forces that are within the boundaries of the ball. Eventually, this also causes target to be pulled apart and torn to pieces.

Note:
• Use once per battle
• No related S-rank Wind technique after two turns.
• Can only be taught by Wolfsbane

‡ Declined ‡ Similar techniques exist.
 
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Gatsndshanks

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Re: Custom Jutsu Submission

(Doton: Jishintōten) - Earth Release: Earth Piercing the Heavens Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the single seal of the Boar, the Earth's surface breaks apart into different shapes of the user's choice that are approximately 6-8 inches in length, alternatively the user can use an already existing source of rock to the same effect. These broken pieces are then manipulated by the user to shoot in a linear path towards a desired target whether they be on the ground or airborne. The force behind the momentum of the objects is enough to pierce through solid rock as the user coats each individual piece with their own chakra, hardening them to the utmost of its ability.
• This technique can only be used three times per fight and not in succession.

‡ Declined ‡ Similar techniques exist.
 
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Daemon

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Re: Custom Jutsu Submission

(Jikohozon) - Self-Preservation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+250 chakra)
Damage: N/A
Description: Jikohozo is a human puppet technique focused on the self-preservation of their creator, Sasori. Jikohozo is a technique that allows Sasori to sacrifice a human puppet to replenish his own chakra reserves to that he may be able to keep on fighting. Human puppets are puppets that are made from human beings and have retained their abilities as well as their chakra. Through the use of chakra strings connecting Sasori to his human puppet at all times, he forms two handseals Bird and Dragon and the process begins. Sasori manipulates the chakra inside the puppet to trail up the chakra string and into Sasori's body. Sasori begins extracting the chakra from the human puppet into himself to replenish his own chakra reserves. Once the chakra has been taken out of the human puppet, it becomes useless and falls apart. The duration it takes to completely transfer the chakra takes only a few seconds at most. The human puppet cannot be used for the remainder of the battle. Sasori can only sacrifice two human puppets and thus this technique can only be performed twice.

‡ Approved ‡ Lowered the rank.

(Keiro) - Path
Type: Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.

‡ Approved ‡
 
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-Quest-

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Re: Custom Jutsu Submission

(Kuro no Shinigami) - Phantom's Bane
Type: Weapon
Rank: S
Range: Short (up to Long wind tech)
Chakra: N/A (40 wind tech)
Damage: N/A
Description: An indestructible weapon made by Uzumaki clan gifted to the Senju as of sign good will, the Reaper's Breaker is a gunbai war fan with dark abilities. The main part possesses round edges with arcing tips and its shaft actually holds a hidden sword detachable anytime, while also capable of using the main part of the gunbai as shield. On the back of the weapon has 2 trademark Uzumaki clan symbols while the front face is shaped to a Shinigami Mask. The mask allows the wielder to passively summon a separate entity known as the Shinigami, though a different version from the Dead Demon Consuming Seal, having black robes, curse marks around its body and same overall size. The Shinigami is a completely spiritual intangible hollow that can move around up to mid range from the weapon's radius, it can only be seen by and communicate with the wielder of the weapon through telepathy. Like a ghost it can pass through physical mediums but it also means it can't interact with the physical world, except the weapon and its wielder, therefore it can physically move the weapon(though cannot use techniques outside of the weapon's abilities)as well as the user, which looks like telekinesis. Through the hidden sword, if a killing blow is landed with it, the victim’s soul would be sealed inside the Shinigami. This can be applied to specific body parts as well, like arms and legs; slicing the arm would seal that part exclusively etc.. To unseal it, the one must use the sword to slice open the Shinigami’s belly, releasing its contained souls. Lastly the wielder can swing the gunbai to generate an A-rank wind gust that blows inwards towards the user rather than outwards, useful for pulling in opponents or objects etc.
~ A-rank wind counts as a move.
~ Must know basic fuuin to wield.

Image:
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✦ Declined, this is too much for a CW. A spirit that seals limbs if cut and the only way to get it out is to cut the shinigami's belly open? That's too much. I was liking it until you brought up the shinigami lol, the gunbai/sword idea is a cool one ✦

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 4 times per battle.
~ No fire techniques in the same turn.

✦ Declined, as this is both an elemental and fuuinjutsu seal, the restrictions should affect both the elemental and fuuin abilities. This is wind and you have no fire restrictions. 4 times is too high too, 3 times is good. ✦
(Kuchiyose no Jutsu: Kawaniko) - Summoning Technique: Kawaniko
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Kawaniko, one of the top officers of the Sea Otter Marines. Appearance wise, Kawaniko has white soft fur wearing blue armour made of various sea shells and is twice as large as a human being. He also has a calm and gentle nature, generally soft spoken to those who know him. In battle, he wields a gunbai war fan which is made with a large scallop shell attached to a steel shaft. The fan allows Kawaniko to perform wind techniques up to S rank with a simple swing, as well as use Otter Summoning related Ninjutsu. His armour allows him to withstand B rank ninjutsu, as well as a single S rank attack(or 2 A ranks). However his armour breaks upon sustaining an S rank technique, removing his protection against B rank technique as well. Being a master of wind nature, Kawaniko can passively hover around the air with a mini tornado carrying his bottom and can move at running speed of a Kage rank.
~ Lasts 5 turns.
~ Once per battle.

‡ Declined ‡ No to the technique immunity/resistance and this can last a maximum of four turns.

Approved Contract:

(Kuro no Shinigami) - Phantom's Bane
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-30 for the wind tech)
Damage: N/A
Description: An indestructible weapon made by Uzumaki clan gifted to the Senju as of sign good will, the Reaper's Breaker is a gunbai war fan with dark abilities. The main part possesses round edges with arcing tips and its shaft actually holds a hidden sword detachable anytime allowing kenjutsu techniques, while also capable of using the main part of the gunbai as shield. On the back of the weapon has 2 trademark Uzumaki clan symbols while the front face is shaped to a Shinigami Mask. The weapon has a written formula on it, allowing it to passively create a detection barrier(Boundary Barrier Technique) as long as the user wields it and expends chakra. Lastly the wielder can swing the gunbai to generate an A-rank wall of wind that blows in whichever direction the user swung, its size is about 3 times of the user and purely acts a defence technique.
~ A-rank wind counts as a move.
~ Must know basic fuuin to wield.

‡ Approved ‡

Image:
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[Removed the shinigami stuff and made some edits]

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.

‡ Approved ‡

(Kuchiyose no Jutsu: Kawaniko) - Summoning Technique: Kawaniko
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Kawaniko, one of the top officers of the Sea Otter Marines. Appearance wise, Kawaniko has white soft fur wearing blue armour made of various sea shells and is twice as large as a human being. He also has a calm and gentle nature, generally soft spoken to those who know him. In battle, he wields a gunbai war fan which is made with a large scallop shell attached to a steel shaft. The fan allows Kawaniko to perform wind techniques up to S rank with a simple swing, as well as use Otter Summoning related Ninjutsu. Being a master of wind nature, Kawaniko can passively hover around the air with a mini tornado carrying his bottom and can move at running speed of a Kage rank.
~ Lasts 4 turns.
~ Once per battle.

‡ Approved ‡
 
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Flash

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Re: Custom Jutsu Submission

(Ninjutsu: Maindoresu kaizoku no tsuru) | Ninja Arts: Tools of a Mindless Pirate
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: As a simple and efficient technique, this technique allows the user to generate techniques that have their own sense and tracking ability. Once the user has selected a source of foreign chakra (the opponent), he can activate the technique. This allows the techniques to track the target and hit him (simislar to homing missiles), and thus, in a way, forcing the target to counter all attacks instead of dodging them. Techniques like a simple fireball, when launched, will shoot towards the target. Should the target dodge the attack, the fireball will change its direction and attack the target again. The projectiles while under the influence of this technique, will defy the laws of gravity to hunt the target. For example, a huge rock will shoot up into the sky if the target is flying etc. The activation of the technique is instant, as it causes no harm as a stand alone technique. The user sends out an omni-directional pulse of chakra, allowing any and all his techniques to take on this property. This ability however does not provide any sentinence to the technique, but simply the tracking and homing ability. Also, this technique does not extend to sentinent creatures/techniques as they have a mind of their own.
Note:
Lasts for 4 turns
Cannot use Ninjutsu above A Rank in the same or next turn.
Can only be used 3x
Can only be taught by Flásh

‡ Declined ‡ Nice concept but it has already been done in the form of numerous customs (One of Eddy's techniques already does this for lightning, I recall seeing one for Fire and et cetera). This also wouldn't feel right for most elements, the ones it works for have already been done.
Checked both Edward and Eddy-kun's CJs. Actually none of them have that technique (asumin Eddy meant one of them). Also, the fire variation was attempted by me.

(Ninjutsu: Maindoresu kaizoku no tsuru) | Ninja Arts: Tools of a Mindless Pirate
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: As a simple and efficient technique, this technique allows the user to generate techniques that have their own sense and tracking ability. Once the user has selected a source of foreign chakra (the opponent), he can activate the technique. This allows the techniques to track the target and hit him (similar to homing missiles), and thus, in a way, forcing the target to counter all attacks instead of dodging them. Techniques like a simple fireball, when launched, will shoot towards the target. Should the target dodge the attack, the fireball will change its direction and attack the target again. The projectiles while under the influence of this technique, will defy the laws of gravity to hunt the target. For example, a huge rock charged with user's chakra, will shoot up into the sky if the target is flying etc. The usage will always have to follow the logic of Narutoverse. For example, the user can not however provide this ability to objects that are attached to the ground, for example, a spike. The activation of the technique is instant, as it causes no harm as a stand alone technique. The user sends out an omni-directional pulse of chakra, allowing any and all his techniques to take on this property. This ability however does not provide any sentinence to the technique, but simply the tracking and homing ability. Also, this technique does not extend to sentinent creatures/techniques as they have a mind of their own.
Note:
Lasts for 4 turns
Cannot use Ninjutsu above A Rank in the same or next turn.
Can only be used 3x
Can only be taught by Flásh

‡ Declined ‡ Check the spoiler. DNR.

(Raiton: Ion Denka Soujuu) Lighting Release: Ion Charge Manipulation
*Rank: S
*Type: Supplementary
*Range: N/A
*Chakra: 40
*Damage: 10 (damage added to lightning)
*Description: User Manipulates the ionic charge of their body and the area around the opponent. For Three Turns the user’s Lightning techniques have an extra kick and attack much faster. Ranged lightning attacks gain homing properties making them unavoidable. In addition the users speed is increased due to the charge and the user can also channel this charge into weapons like kunai making them seek out the opponent in the air even after being deflected, or repel weapons away from themselves.

*Can only be used 2 times in battle*
*+10 dmg to Lightning attacks*
*While charged, the user is weaker to water attacks (-10 damage)*

(Genjutsu: Goshikkuiryūjon) | Illusionary Arts: Gothic Illusion
Rank:S
Type:Offensive
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:This is one of the deadliest Genjutsus that was designed to affect all the senses of the opponent and to cause him extreme mental pain. This jutsu relies on adding additional information into the minds of the targets rather than creating a whole new illusion-like world. The user can start the effects of the illusion, by forming a single handseal when the opponent is in range. Suddenly, sharp needles, two to three inches long will shoot out from different locations, from the opponent's blind spots, from inanimate objects, from his own weapons etc. towards the target and will pierce him. The needles are obviously unavoidable as it is simply an illusion. When the needles pierce the skin, the excruciating pain that is felt is accompained by various side effects that affect all of his senses. The target will smell the foul smell of rotten, scavaged flesh. The smell so strong, will make his head hurt from the insides. His eyes, will fool him to believe that certain opponents are hiding behind him (Byakugan, Sharingan users will see chakra of imaginary opponents standing behind them), as purplish fog slowly emerge out of the ground, blinding his vision until everything turns dark. Opponents who can use their sense of taste, will be forced to believe in the imaginary opponents standing behind them as they feel a strong disgusting taste, making them feel nauseous. Targets will be forced to hear noises of opponents running or moving in background accompanied by noises of some animals howling, growling and fighting for their piece of meat. Opponents who have a habit of using their sense of touch, will feel the opponents approaching him from various angles as the temperature of the atmosphere suddenly turn cold. However, the primary effect is that the opponent is left paralysed, unable to move. Its as if the needles had some paralyzing venom in it, which got flushed down in his blood stream, leaving his entire body affected. Not only moving a limb, but even a slight breeze against his body will make him go through unbearable pain as if he were stabbed all over the body, by long, thin blades. Moulding chakra for any jutsu itself will cause the targets enough pain that most of the time, they give up trying to use any jutsu. However, this jutsu can simply be broken by causing a strong chakra surge throughout their body. The technique is so strong and versatile that every turn, it breaks the opponent's will to fight which makes him mentally weaker. In the sense that every turn the opponent stays in the genjutsu, he will grow weaker by a rank mentally (Sage turns Kage, Kage turns Sanin etc.) for 3 turns after the illusion is over.
Note:
Can only be used once per battle/twice per event.
The genjutsu will last a maximum of three turns.
Side effects will remain for a maximum of 3 turns.
Cannot use any ninjutsu (elemental or normal) above S-Rank in the same turn.
Cannot use any genjutsu technique above A-Rank in the same turn.
Can only be taught by Flásh






‡ Declined ‡ I was going to go in detail about everything that's wrong with this but this cannot be salvaged. DNR.

(Kage no Sento: Kage no akushitsuna hansha shinkei) | Shadow Combat Style: Vicious Reflexes Of A Shadow
Type: Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: As long as there remains even a small ray of light, a shadow is the man’s best friend. This is one of the most useful techniques passed down to the students of Shadow Combat. The user forms a single handseal and channels his chakra into his shadows. This provides a level of sentience to his shadows. The shadows also gain the chakra sensing ability, short-range of itself. The shadows thereby form a guard around the user, similar to Gaara’s Sand Defense. The shadows will rise up, near-instantaneously in the presence of foreign chakra (bar Genjutsu) and protect the user from any harm. The shadows will react only if the foreign chakra enters 1 meter range from itself, fast enough to defend against someone running without leg weights. The sensing in no way affects the tracking ability of the user, as he may/may not be able to track/respond the opponent, as it only improves the tracking ability of the jutsu. The shadows that rise, have thin thickness, but it is strong and tough enough to protect the user from S-Ranked elemental attacks (once) from all sides. However, this was only the defensive part of the technique. At any point, the user can form a single handseal and use shape manipulation on the shadows to form different entities and attack the opponent, even mid-range away from him. Of course the entities can be anything, as long as it follows logic and the rules of Shadow Combat (A-Rank, 30C, 60D, costs a move). For example, a giant hand, a spike etc. The entities will initially hurt the opponent and then possess them under the user’s shadow possession jutsu. And when it does, the user cannot use anything except for taijutsu and shadow techniques.
Note:
Protecting the user from S-Rank attack, will cause the shadows to be destroyed.
Lasts for a maximum of 4 turns or until destroyed, whichever is earliest.
No Shadow Combat/Shadow Techniques above A-Rank in the same or next turn.
No Techniques above S-Rank in the same turn.

‡ Pending ‡ Leaving for Madara.

✦ Declined, sentient shadows that react automatically like Gaara's sand? Chakra sensing? S rank shadow with S rank elemental immunity when it's weak against Fire and Lightning? Reshaping it to form different entities and binds them under shadow possession jutsu? DNR ✦
 
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Kooljay

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Re: Custom Jutsu Submission

Genjutsu: Chromesthesia (Illusion Technique: Chromesthesia)
Type: Supplementary
Rank: S Rank
Range: Short - Mid
Chakra: 40
Damage: N/a
Description: After performing two hand seals that user can inject their chakra into their target's mind and invoke Chromesthesia. In detail, the user of the jutsu manipulates target's sense of hearing and sight and causes the user's visual cortex to also interpret the sound in the form of colors. The colors themselves that are associated with sounds are unique to the individual but, there is a correlation between the loudness of sound and the amount of colors seen. The louder the sound, the more colors the targets sees. After the genjutsu, if the target hears loud enough sounds their vision will be blocked by an array of colors. In layman's terms Chromesthesia is sound-to-color synesthesia, which means those inflicted with the disorder will see the sounds they hear in the form of various colors.

Note: Can only be used once.
Note: No Genjutsu above B Rank can be used for the next two turns.
Note: Can only be used by those taught by Kooljay.

Example of what the target might see/hear.

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‡ Declined ‡ Effects which linger after an illusion has been broken? Nah.

(Illusionary Technique: Chromesthesia) - Genjutsu: Chromesthesia
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After performing two hand seals, the user can inject their chakra into their target's mind and invoke Chromesthesia. In detail, the user of the jutsu manipulates target's sense of hearing and sight and causes the user's visual cortex to also interpret the sound in the form of colors. The colors themselves that are associated with sounds are unique to the individual but, there is a correlation between the loudness of sound and the amount of colors seen. The louder the sound, the more colors the targets sees. While in the genjutsu, if the target hears loud sounds their vision will be blocked by an array of colors. In layman's terms Chromesthesia is sound-to-color synesthesia, which means those inflicted with the disorder will see the sounds they hear in the form of various colors.

Note: Can only be used thrice per battle
Note: No Genjutsu above A Rank can be used in the user's next turn
Note: Can only be used by those taught by Kooljay.

‡ Approved ‡ This was too heavily restricted and it isn't befitting of an S-Rank.

Example of what the target might see/hear.

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(Illusion Technique: Shinkū Geiru) - Genjutsu: Vacuum Gale
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After weaving five hand seals, the user can then invade the target's brain with their own chakra in order to inflict the Vacuum Gale jutsu. In doing the user manipulates the targets senses of sight, hearing, and touch. While under the the genjutsu the target perceives a powerful twister of wind forms with the them in the center of it. The illusory twister take the appearance of real tornadoes which are dark and dense with dust and dirt. This blocks the targets vision all around them. The illusory violent winds are also roaring and creating a great amount of sound which make it difficult to hear if inflicted by the genjutsu. Lastly the target can feel the illusory winds all around his body moving violently. Also, like real twisters, powerful negative pressures occur inside the vortex which has been known to suck the air out of human's lungs. Likewise the target will perceive that air is being sucked out of his lungs and begin to gasp for air. While doing so they will also perceive a excruciating amount pain in their lungs. The pain from the jutsu combined the lack of actual breathing greatly stress the target's brain and will cause the target to pass out.

Note: Can only be used once
Note: No Genjutsu above B Rank can be used for the next two turns.
Note: Can only be used by those taught by Kooljay

‡ Declined ‡ Similar techniques exist. Wrong template (the Japanese name goes first). Genjutsu is Japanese and "Illusion Technique" should be on the English side. Techniques which considerably hinder movement will no longer be approved if they are above A-Rank. Those are just comments for future reference. This idea won't be approved.
 
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