[ARCHIVE] Custom Jutsu Submission - II

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Akasha

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Re: Custom Jutsu Submission

(Monarda no chūshutsu) - Extraction of Monarda
Type: Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A basic ninjutsu technique which is used on techniques which require from user to utilize explosive tags (and/or similar tags) in their performance. Through the rapid conversion and release of chakra user would cause for the explosive tags from the initial technique used to shoot out with great speed and force to them. Their movement would be twice quicker than that of the primary technique, and their direction would solely depend on needs of the user. However this wouldn't stop the movement of the original technique, it would rather just extract the explosive tags and use them beforehand. The inital technique wouldn't however lose its effects, it would continue on its path (e.g. if water had explosive tags hidden inside of it, user would extract the explosive tags from it causing them to reach the target before the water does). This technique is immediate once activated as its use is only one when used in combination with other techniques.

Note: Can only be used five times per battle
Note: The explosive tags would explode either upon hitting an object or with performance of a single hand seal
Note: Can only be taught by Akasha

‡ Declined ‡ Yeah, no. I'm not approving something which doubles the speed of paper tags.
(Monarda no chūshutsu) - Extraction of Monarda
Type: Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A basic ninjutsu technique which is used on techniques which require from user to utilize explosive tags (and/or similar tags) in their performance. Through the rapid conversion and release of chakra user would cause for the explosive tags from the initial technique used to shoot out with great speed and force to them. Their movement will be slightly quicker than that of the primary technique making them reach the intended target faster, and their direction would solely depend on needs of the user. However this wouldn't stop the movement of the original technique, it would rather just extract the explosive tags and use them beforehand. The inital technique wouldn't however lose its effects, it would continue on its path (e.g. if water had explosive tags hidden inside of it, user would extract the explosive tags from it causing them to reach the target before the water does). This technique is immediate once activated as its use is only one when used in combination with other techniques.

Note: Can only be used five times per battle
Note: The explosive tags would explode either upon hitting an object or with performance of a single hand seal
Note: Can only be taught by Akasha

‡ Declined ‡ This simply won't work out. DNR.

(Burūsupurūsu no enchanto) - Enchant of a Blue Spruce
Type: Supplementary/Offensive
Rank: N/A
Range: Short (however can reach up to long range)
Chakra: N/A
Damage: N/A
Description: In the midst of a hidden forest a tree once was placed. In any way it wasn't unique. It was merely a copy one could say to the other countless ones who stood around it. However on a gloomy night, thunder rolled over the sky. And many places it hit and it seems this tree as well. The trees in these forests were fed by chakra as they were used by one who was wielding a very specific hidden ability. But not of any specific kind, rather basic (chakra) one which is used as to perform fundamental ninjutsu. With the strike, the colour of the tree took changes. An azure blue mounting encompassed it. It was quite noticeable and by a fortune to her, Yoanna, an overlong paper user noticed the changes in her woodland. The tree was now ''injected'' with a plasma-oid like feature, similar to one seen in utilization of ( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball. Knowing the fundamentals of creations of paper sheets which she used for performance of her ninjutsu, she decided to take this tree per advantage, creating a specific kind of sheets which all have a specific kanji on them. ''血漿'' or plasma if you will it. On sight each paper sheet looked similar to the basic one, except the writing. However even the writing wasn't seen at the first sight. It was almost engraved into paper sheets, being but a shade darker than the normal colour of it. Unlike the normal paper sheets, these paper sheets on a trigger known only by Yoanna cause for the plasma like feature to manifest. It would be a barrier like feature which she could use to her benefit. This barrier could take different form and would vastly differ depending on what Yoanna needed and/or wished at the time. From taking a basic form which would merely envelop each sheet to a needle like exterior. The only limit would be the imagination of the user. However, the size of them would solely depend on the amount of chakra utilized.

10 chakra points would allow user to extend the barrier to up to a meter in diameter which can be used up to five times per battle.
20 chakra points would allow user to extend the barrier to up to three meters in diameter which can be used up to three times per battle.
30 chakra points would allow user to extent the barrier to up to five meters, however this could only be used twice per battle.

The extension of the barrier is an ability which could be used up to five times per battle. The barrier would increase the defensive capabilities of paper sheets as well as increase the blunt damage made upon opponent. These sheets of paper could be used for performance of other paper ninjutsu techniques only five times per battle. The rank of the barrier would depend on the paper technique at question.

Note: User of this technique merely has to have this technique mentioned in their biography as to be able to utilize it
Note: Can only be Taught by Akasha​

‡ Declined ‡ Something like this would require Fuuinjutsu.
 
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Onii Chan

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Re: Custom Jutsu Submission

(|Katon| Sandā no Shinigami bureido)- Reaper Blade of Sunder
Type: Weapon
Rank: B class
Range: Short-Long
Chakra: 20 Chakra
Damage: 40 Damage
Description: This weapon is a scythe that is made of black steel including the smooth pole that is connected to the long slight curved double bladed scythe steel that sticks out from the top side of the black steel pole. Both top/back and front/bottom of the blade is sharpened for a better chance to cut the opponent when performing both front swings and back swings. The black blade is covered in black dust which gives the nickname ''Sunder'' much more meaning then its actual purpose for the weapon. This scythe requires no chakra to wield it unless it is activated. When activated the black dust that is on the scythe blade bursts into flames that will inflict fire damage to the opponent if they are to come into contact, this technique carries on till the wielder releases the jutsu or is out of chakra. This weapon can be detached to make two weapons or just one that is alternative to the scythe, The part where the scythe is connected to the steel pole can be detached and when detached a handle can be shown connected to the start of the blade (the thick part of the blade) and a lock or large steel clip at the top of the pole where the handle of the scythe blade can enter and lock in place to form the scythe. When detached the wielder can use the scythe blade as a sword for short to medium ranged battles that can be easily clipped back onto the pole clip to make the scythe again, this weapon is considered a ''Trick Weapon'' due to its fast and easy transitions between weapons in battle. Examples of using this weapon may be as described: When performing a basic frontal right swing with the blade using both hands and a stiff grip the wielder can reach back at the end of the swing when the scythe blade is positioned behind him and grab the handle of the scythe blade to then pull that automatically un-clips the lock that secures the blade to the pole allowing the wielder to perform a swift unexpected left swing with the detached blade that might catch the opponent off guard if said opponent is unfamiliar with the weapon type. Ultimately this weapon can be modified to where both the end and start of the pole can have clips at the same time to give the wielder more options in battle when swinging the scythe and detaching and then reattaching the blade, however the basic and origin of this weapon only has the one clip at first. ..Truly a weapon of sunder..
NOTE: Only a few people are able to wield this type of weapon giving it even more of a special reputation it already has, This trick scythe is normally shown to be wielded by the ''HāmāNagaro Family''.
NOTE: Must be B-class Katon/fire to use the special sunder(fire) ability, however to use the blade there is no required skill but knowledge of how to use the weapon.
NOTE: No negative effects against the wielder
NOTE: Weak against water when the sunder(fire) ability is active, however it is strong against wind and lightning.
NOTE: This weapon can be detached and reattached multiple times without any negative effect, when using trick motions or switching back and forth it becomes more and more faster it would seem when performing the act of swinging long then switching and swinging short, however it is not faster than the usual realistic nature. To sum it all up ''a sword can be swung faster than a full scythe''.

‡ Declined ‡ Shorten this and format it better.
 
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XZA

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Re: Custom Jutsu Submission

( Genjutsu: Shinsekai )- Illusion Technique: New World
Type: Supplementary/Offense
Rank: B-Rank
Range: Short-Mid Range
Chakra: 30
Damage: N/A
Description: Shinsekai is a technique good at distracting the opponent and leaving them open for an attack. The user points at the intended target, and causes them to experience a black, viscous goo like substance to begin leaking from all the orifices of their body, which begins to bubble and expand into multiple spheres around the body, which all con-join together to form a 3 meter in radius sphere around the user. If successful, the user's body is fooled into thinking it is trapped in a body of black liquid, which will begin to suffocate and immobilize the enemy.
Note: Lasts 1 turn

‡ Declined ‡ Similar to Igneel's Genjutsu.

( Genjutsu: Sanagi Nenrei )- Illusion Technique: Chryslis Age
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 80
Damage: N/A
Description: A technique made to make the opponent believe the user is puppet master. After performing 5 handseals, the target experiences the feeling of strings/wires wrapping around their body, immobilizing them. The strings are clearly visible, which shine a bright blue, and pull the target off of the ground and into the sky, up to 50 meters, which begin to leave them dangling in the sky. By making hand gestures, the user can make the strings move, and have the user move around in the air like a puppet. However, by doing this it limits the user, making it harder for handseals to use. With this technique in play, it makes it all but impossible for anything above A-Rank to be used in the same turn because of the concentration needed to perform this technique.
Note: Can only be used Once
Note: Lasts 3 Turns
Note: No Genjutsu in the same or the following turn.

‡ Declined ‡ Similar to a jutsu attempted by Flash in the past (Master of Puppets).
 
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Edward

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Re: Custom Jutsu Submission

( Suiton: Raion no hōkō ) - Water Release: Lion's Roar
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will perform a set of three hand seals (Tiger - Rat - Boar) and materialize sticky water within short-range. Through shape manipulation, he will shape the water into a lion with mane. They are sentient beings therefore, they can maneuver around the battlefield on their own. The animals created are masters at close combat, and their fighting style heavily incorporates the "Water Substitution Technique", where they can turn parts of their body into unshaped water to avoid physical damage or move alter their body in weird and unusual ways. The lion can send out limbs, fangs, or parts of its mane as whips (basically any body part) as projectiles or directly make contact in close quarters, or by extending its body part to reach further targets (as explained by my previous description of the lion's abilities). The unique thing about these lions are if a single drop of it makes contact with the enemy, weapons, summonings, etc, the drop of water would rapidly expand and multiply while still retaining the sticky properties found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field. The sticky water would then trap the enemy, causing them to drown if he/she fails to escape and also restricting movements greatly due to the density of the water.
Notes&Restrictions:
Note: Can only be used three times, lasts three turns each.
Note: Can create multiple animals, but the power is split accordingly.
Note: They can passively alter their body parts, however, attacking the enemy (A-rank in strength) through physical force counts as a move of the user's three turns.

‡ Declined ‡ Similar to Tsuki's Adhesive Rising Spheres.

( Futon: Tai Tan no genshō) - Wind Release: Titan's Phenomenon
Type: Offensive | Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-5 per turn)
Damage: 80 (+20 to fire techniques for the alternative usage)
Description: The user will send chakra anywhere in the battlefield and materialize an orb of winds that radiates a soothing sound. The orb of wind will then quickly expand omnidirectionally, while still maintaining the circular shape. As it expands, it would generate more wind, however, it is, at this point, harmless and only serves to disorient the enemy. The orb of wind would soon expand into a dome of wind, entrapping the target(s) within it. The wind gradually grows stronger the larger the dome becomes, therefore, by the time it would reaches its largest potential size (15 meters, minimum is 5 meters), the winds would be immensely powerful (still not dealing damage, but it would increase the pressure within it). With the dome set up, which is achieved rapidly, the user can use the wind dome for two different, and offensive purposes. The first one is to increase the strength of fire techniques. Because it is a dome of wind, it would react with [A-rank and above] fire techniques and the continuous spinning motion of the orb would allow the flames to spread rapidly while increasing its strength. Alternatively, the user can perform two hand seals and with further shape manipulation, increase the strength and cutting potential of the winds, allowing it to deal the standard S-rank damage. Because the power of the winds increase, if the dome is completely set up, it would be difficult to escape. The outer 'walls' of the dome would be composed of powerful and fast winds, and the dome itself is set up so that the majority of the pressure generated by the winds is centralized at the outer areas of the dome. Essentially, the user would be trapped within the dome, unless they find a way to escape (with chakra) or chakra enhanced strength; otherwise, the outer walls would act similar to solid walls.
Notes&Restrictions:
Note: Can only be used twice and lasts two turns.
Note: No Fire technique in the same turn, no S-rank fire techniques in the next turn.

‡ Declined ‡ Jokey's Wind Dome, Erzo's Orb of Destruction, Zanda's Mother's Womb, need I go on? There is nothing unique about this. DNR.

( Genjutsu: Ekō no enchanto ) - Illusionary Arts: Echo's Enchantment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The user will induce an illusion onto the enemy(s) by performing a single hand seal and sending chakra onto their chakra system, thus disrupting the normal flow of chakra. The illusion itself is quite simple. It allows the user to manipulate what the enemy hears, and to what volume they hear it. The user is able to cause a certain sound(s) in the surroundings to become amplified, thus focusing on that sound and essentially "mute" the rest of the sounds of the environment, perfect for assassination tasks. Likewise, it can be used to lower the volume of a certain sound(s) while raising the volume of other sounds, perfect for ensuring privacy during the exchange of confidential information. This technique can be used upon the user, allowing him/her to become more aware of a certain aspect of the battlefield (like grass moving, winds blowing, water splashing) by "muting" unecessary environmental sounds while increasing the volume of a certain sounds.
Notes&Restrictions:
Note: Can only be taught by EdwardSama and can only be used 4x per battle. This technique lasts three turns per usage, or until dispelled, and if used upon oneself, it can be deactivated instantaneously.

‡ Declined ‡ The self-usage can already be accomplished via Inner Sound Sonar Skill and the usage on other people can be OP when paired with other techniques.
 
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Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 21/06/2015 (at 13:40 GMT +1) and ends on 27/06/2015. The thread will be closed up to a week so I can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, I check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

I will try to check everything that is still pending from cycles excluding the last (assuming I can check it) as soon as possible.
 

Akasha

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Re: Custom Jutsu Submission

Summoning Animal: Pogona or Bearded Dragons
Scroll Owner: Akasha
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
Although one would think that their home resides within the lands of Village Hidden by the Rocks, that most certainly is not the truth in this case. It is within the lands of water where they populate. Not many of them left living. They hide from the destructive world of the outside, trying to keep what is left of them existing. Going by the name of Slithereen Guard and not really acceptant of others with a quite a competence when it comes to manipulation of chakra as well as usage of differing weapons and hand to hand combat. Characteristic to them however, and quite differing from rest, is their ability to use their hinder legs to reckon onto and move whilst using the front ones to hold differing weapons as well as fight. Each one differs from one another as each comes from a different part of the world. Each animal from the contract is in possesion of a weapon with differing abilities. Usually their emotions reflect on their weapon's abilities.

Each person who wishes to sign the contract has to go through rigid examination and be accepted by the animals from the contract. Upon sacrificing the small amount of clarid liquid from their body and signing the contract they would be able to build a mental connection with animals. Using such connection would allow them to communicate with them during the battles however the animals can talk our language.

You must be registered for see images
*The light atop of his head is merely for esthetic purposes in this case
Pogona [ ]

‡ Declined ‡ Ragnaroc has patented Lizards. You need his permission to submit something like this.
 
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Noni

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Re: Custom Jutsu Submission

(Suiton: Dorisu Akuma Kuiiruyōni)- Water Release: Doris Devilish Devouring
Type: Supplementary/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This mist has absorption abilities (similar to grudge rain), but not of chakra, it absorbs the specific traits of elements within the mist, and from their since the mist is closely in contact with the water technique, it will in a way 'transfer' these traits onto the water technique. When the users water technique clashes with fire, the mist will absorb the heat, transfer it to the water technique, from there the water becomes scolding hot to touch. Lightning has more potential to conduct through water without it overpowering it. This transfer will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This way the original water technique will not be weakened, and retain the fullest of capabilities. Due to the mist veil being A-Rank, and have specific chakra harboring. This technique works under logical elements, not all elements will be able to cope with this, such as wind, earth, most water, wood, steel, etc. This also means the abilities absorbed, and transfer will grant the water logical traits in correspond with the element it touches. This technique allows infusion to be done on streams, projectiles, humanoids, self-sustaining techs, etc. As well as able to use with the variants of Water Release such as sticky water and mist. Use of this technique does not manipulate elemental strength and weakness, but simply gives it special traits. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with an element.

Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Can not be used on KG/CE water based elements
Note: Can only be used three times per battle
Note: Cannot be used on Forbidden Rank Techniques

‡ Declined ‡ Made some edits. All I need you to clarify is, the mentioned elements like wind and whatever else. Will it still absorb them/absorb the chakra out of them even though the traits aren't being reciprocated? Also, state that solid elements which are "absorbed" will still exist as structures devoid of chakra. Otherwise, great technique you have here. If and when I approve this, I'm going to specify that Doris itself can't benefit from Ceto but the underlying technique can.
(Suiton: Davi Akuma Kuiiruyōni)- Water Release: Davy's Devilish Devouring
Type: Supplementary/Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This mist has absorption abilities (similar to grudge rain), but not of chakra, it absorbs the specific traits of elements within the mist, and from their since the mist is closely in contact with the water technique, it will in a way 'transfer' these traits onto the water technique. When the users water technique clashes with fire, the mist will absorb the heat, transfer it to the water technique, from there the water becomes scolding hot to touch. Lightning has more potential to conduct through water without it overpowering it. Wind element can sharpen the water, making it similar to Water Release: Severing Wave. This transfer will only work on techniques A-Rank and below (S-Rank and below for Fire and other elements weak to Suiton ; B-Rank and below for elements strong to Suiton). This way the original water technique will not be weakened, and retain the fullest of capabilities. Due to the mist veil being A-Rank, and have specific chakra harboring. This technique works under logical elements, not all elements will be able to cope with this, such as, solid earth, most water, wood, steel, etc. Solid elements that might have a chance to be absorbed (lava, mud, etc), after absorption will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique without resistance. This also means the abilities absorbed, and transfer will grant the water logical traits in correspond with the element it touches. This technique allows infusion to be done on streams, projectiles, humanoids, self-sustaining techs, etc. As well as able to use with the variants of Water Release such as sticky water and mist. Use of this technique does not manipulate elemental strength and weakness, but simply gives it special traits. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with an element.

Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Can not be used on KG/CE water based elements
Note: Can only be used three times per battle
Note: Cannot be used on Forbidden Rank Techniques

‡ Approved ‡

(Raiton: Nozomi negurekuto)- Lightning Release: Desiring Neglect
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: An advance lightning application jutsu. The user will release a spear projectile out of their body, or mouth. The spear vividly similar to the False darkness spear, and can reach lengths up to four meters. It contains similar traits. Has a serious amount of piercing potential, ripping flesh apart, or bursting through rocks as it travels, and can paralyze anything that comes into contact. What makes this unique is lightning's ability to control other material, with jutsus like Lightning Blade Levitation for example. The user through a simple hand seals, can activate one, of its two special application while performing the spear. The first, offensive base (Snake hand seal), the spear will release electricity that extends up to mid range from its body in a Omnidirectional manner, anything that touches the electricity will be used as a medium for the spear (metal, rocks, water, etc), and follow the spears trajectory, and target, flanking it from the same side it was touched. All the material touch will have a small shock value on contact. The second ability is opposite, and more defensive (Dragon hand seal), the spear will once again release those electrical extensions up to mid range, anything that is touched by them will forcefully be pushed back into a longer distance, or from where they came from, this includes natural material. Both these abilities can be used on opponent's techniques, but must overpower the ranking to do so successfully. This spear can be multiplied when desired through mental command, and by holding the hand seal, can control where, and how they move. Length of the electrical extension can be adjusted from short-mid range for the users need. This spear alternatively can be harnessed by the users hands to be used in close range, and when doing so, due to being in closer contact, can control where the electricity is released from the body of the spear (the tip of the spear, laterally, etc), and still have the same effects needed.

Note: Can only be used twice
Note: When harnessed, will last up to three turns
Note: One turn cool down before re-use
Note: Can only be taught by Noni

‡ Declined ‡ This isn't bad. Clarify the nature of the electrical extensions. Are they actual cords/wires of lighting? Wouldn't this technique be better if it simply created an electrical field around it that attracts/repels whatever's in the vicinity? That would make it a lot harder to dodge/evade. Actually, you should make it both. Extensions and an electrical field. As for the harnessing of the spear...idk. Can you harness it after you release it as a projectile? or does it have to be created in your hand? I would prefer it if it were the latter.
(Raiton: Nozomi negurekuto)- Lightning Release: Desiring Neglect
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: An advance lightning application jutsu. The user will release a spear projectile out of their body, or mouth. The spear vividly similar to the False darkness spear, and can reach lengths up to four meters. It contains similar traits. Has a serious amount of piercing potential, ripping flesh apart, or bursting through rocks as it travels, and can paralyze anything that comes into contact. What makes this unique is lightning's ability to control other material, with jutsus like Lightning Blade Levitation for example. The user through a simple hand seals, can activate one, of its two special application while performing the spear, creating a sort of electrical field where the spear is the epicenter of this field. The first, offensive base (Snake hand seal), the spear will release electricity (appears like electrical wires) that extends up to mid range from its body in a Omnidirectional manner that acts as a medium for the electrical field distances, anything that is in reach of the electricity will be used as a medium for the spear (metal, rocks, water, etc), and follow the spears trajectory, and target, flanking it from the same side it reached. All the material touch will have a small shock value on contact due to the contact with the electrical wire conducting itself onto material. The second ability is opposite, and more defensive (Dragon hand seal), the spear will once again release those electrical extensions up to mid range, anything that is in reach by them will forcefully be pushed back into a longer distance, or from where they came from, this includes natural material. Both these abilities can be used on opponent's techniques, but must overpower the ranking to do so successfully. This spear can be multiplied when desired through mental command, and by holding the hand seal, can control where, and how they move. Length of the electrical extension can be adjusted from short-mid range for the users need. This spear alternatively can be harnessed by the users hands to be used in close range, and when doing so, due to being in closer contact, can control where the electricity is released from the body of the spear (the tip of the spear, laterally, etc), and still have the same effects needed. To harness the spear, it has to be created from hand.

Note: Can only be used twice
Note: When harnessed, will last up to three turns
Note: One turn cool down before re-use
Note: Can only be taught by Noni
Note: No other S-Rank or above Lightning in the user's same turn

‡ Approved ‡ Added a restriction.

(Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased)
Description: A technique deprived from the Added/Light weight techniques. The user will focus their earth chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. The pulse travels through, and along the ground, and earthly material as a medium. Its use lies in the fact that any earthly material (KG and CE included such as wood, crystal, etc) that comes within the mid-range vicinity, or is created within the vicinity that is in touch with the ground, will be in connect with the earthly chakra, which can then be manipulated. The ground, and natural earthly geographical features of the terrain is essentially used as a medium for such manipulation. Though this can also be considered a disadvantage, for anything that is moving/created above ground is no longer a prison from this manipulation. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the chakra harboring in the opponents technique for the effects to take place. The user will now be able to take control of the material with relative ease, able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight of the material granting it various abilities, or disarming the opponents technique. Making material light, allows for their travel to be more swift, and much more mobile, however, they become weaker in solid nature, and overall power is decreased. Increasing the weight does the opposite, the movement of said object is distorted, and more sluggish, but the material is more solid, and powerful, making it difficult to destroy. These advantages, and drawbacks apply to the user, and the opponents techniques. When imbued, the user can manipulate the weight of said construct freely through mental commands, however, when changing the medium of the material/technique for weight manipulation would require the user to use a jutsu move slot. This technique can work with most earthly material (such as humanoid beasts, some form of terrain manipulations). When using this on muddy substances, the user can essentially petrify mud that is on the ground, and can be overpowered, solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This jutsu can also be used on some forms of metal material, such as Kunais, and Shurikens.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: When activated the user will be unable to use earth above S-Rank for one turn
Note: When deactivated the user will be unable to use earth S-Rank and above for one turn
Note: The manipulation is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs

✦ Declined, as I said in the past, I'm not approving more of those "happens in a blink of an eye but causes no harm" pulsing jutsu anymore. ✦
(Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased)
Description: A technique derived from the weight techniques. The user will release chakra outwards in the form of a pulse which reaches mid-range in a radial direction at regular speed. The pulse is innately non-damaging. The pulse travels through and along the ground, and earthly material. Its use lies in the fact that any earth (KG/CE included) that comes within mid-range or created, that is touching the ground will be in contact with the chakra. The ground, and natural geographical features of the terrain is used as a medium, obviously the user must have contact on the ground or earthly source to properly use this technique. Though anything that is moving/created above ground won't be effected. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the technique. The user will be able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight. The given effects and abilities achieved by either decreasing or increasing the weight will be exactly similar to the canon jutsu description and usage. These advantages, and drawbacks apply to both user and opponent. When changing the manipulation of one material to another material/technique for weight manipulation would require the user to use a move slot. This technique can work with most earth jutsus (such as humanoid beasts, some form of terrain manipulations). When using this on mud, the user can petrify/solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This technique can not be used on actual living people/animals.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: When activated the user will be unable to use earth above S-Rank for one turn
Note: When deactivated the user will be unable to use earth S-Rank and above for one turn
Note: The manipulation is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs

‡ Pending ‡ Leaving for Madara.

✦ Declined, this reminds me of another jutsu that I've seen the past year but can't recall it definitely right now. Either way, up to 100x and lasting 3 turns means you could potentially create 8 S ranked like alterations ( if you use 100x.or close to it in case you try to play with wording and use a 99x Wright increase , it should be counted as an S ranked usage of this and being an S rank, follow normal restrictions such as 1 or 2 times being used answer reduce the usage by one turn, etc. Besides that, I think this is fine, though it's bugging me that it reminds me of another jutsu but I can't remember exactly how close it is. I'll look for the jutsu later to see.✦
 
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ᴍᴏᴏғʏ

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Re: Custom Jutsu Submission

(Suiton: Kurisutaru Gutaika) - Water Release: Crystalline Embodiment
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra: 30 (-5 Per turn)
Damage: (+10 to Physical)
Description: Inspired by the technique "Water Release: Crystalline Coating"; Instead of partially covering limbs, the user creates a full armor of crystalline water that hovers one inch away from the user's person with the help of chakra in order to allow free-movement. The technique can be activated by either manipulating nearby water or expelling it from every tenketsu point, oozing out, following the same speed as it's parent technique. The solidity of the water allows it to become air-tight, however the user will be unable to naturally breath if an apparatus isn't used. In order to avoid such situations, the user can willingly leave pores to allow oxygen to enter inside. This can be done passively, opening and closing the pores so long as the technique is active. If used during a sunny day, the crystalline particles of the armor will reflect the sunlight, giving the impression that they are glistering. At a long range distance the user would be seen glistering simply distracting. From a mid range distance, the reflected light would make it difficult to see the user, but not impossible, as the reflecting light hinder the eyes. In short range, the blinding effect would be more potent as the reflecting light would be stronger and easier to reach the target or even ally's eye-sight. The more the user moves, the more difficult it is to be accurately seen, specially if the user gestures his body in ways that would allow him to reflect the light easier. Not only will the crystalline coating increase the user's blunt-force damage, but also his slicing and piercing capabilities should he choose to manipulate the shape surrounding the coating. (Ex: Small spikes or needles that extend outwards, or even sharp knuckles or forearms, restricted only to the user's imagination and within reason) The constructs can not extend past 2.5 meters, nor can they be created into wieldable weapons (Ex: Like swords, knifes, staffs) unless third-party techniques are used. Not only was the technique used to enhance the user's offensive and defensive capabilities but also allow him to continue fighting even if his body wasn't able to. This was accomplished by forcefully causing the armor to move his body through the will and manipulation of his chakra, almost like a puppet if said body part was not functioning properly.

⋩ Can be used three times per battle.
⋩ Forcefully moving the body and/or limbs reduces the shinobi's speed by two ranks.
⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.

‡ Approved ‡ Removed the last line and edited a restriction.

(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.

⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).

‡ Approved ‡

(Ninpō: Kaihi) - Ninja Art: Prɪˈvenт
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A dormant technique that is executed by chaining together an additional hand seal when releasing a certain technique out on the field. This technique is generically combined with techniques that can be forcefully taken over by the opponent, for example water or earth release. This allows the user to leave a defensive chakra mechanism that will activate if foreign chakra is infused into the user's technique. This will cause the chakra to be flushed out and negate the attempt of manipulation and take-over. This technique can also be activated with a delayed effect after releasing a technique. Should the user notice a forceful takeover, he will perform a two hand seals in order to flush out the chakra thus rekindle his manipulation over his previous technique, allowing him to continue with his initial assault.

⋩ Can be used on all techniques/objects that can be overtaken with chakra.
⋩ Flushes the chakra no matter the rank.

‡ Declined ‡ This concept is a good idea but the way you made it doesn't work at the moment and to be honest, I'm not quite sure its feasible. For example, the chakra cost wouldn't be 20, it would simply add onto the technique this is applied to e.g. 30 + an additional 10 chakra. However, my main concern is this. Let's say you apply this to a B-Rank (so its total chakra becomes 30) and someone uses an S-Rank to manipulate your technique (40 chakra). Their chakra would overpower the chakra infused into your technique even with the boost you added and so this mechanism would never kick in. Now instead of an S-Rank, let's say they use an A-Rank or below. Their chakra would never be enough to overpower your technique, so their technique would fail by default and again, your mechanism would never kick in. What I suggest is this, make an infusion ability for Suiton. Your techniques would cost 10 more chakra than usual (so your water techniques can't be overpowered by those which are one rank above it) and you'll have augmented your jutsus in some way.
Changed it completely, so I didn't want to burn your eyes with bold!

(Suiton: Chosuichi) - Water Release: Reservoir
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10-20 Additionally)
Damage: N/A
Description: A passive technique that allows the user to infuse his water-style techniques with an additional amount of chakra to prevent outside forces from taking it over with their own chakra. The activation can be done during the creation of the technique, or after it has been sent. However, using it afterwards will force the user to spend a move. (Ex: Using it over a period of time after the creation of a Sentient technique, etc.) The techniques infused with this ability make the source appear to be carbonated, a sign that the additional chakra is 'gushing' inside.

⋩ Must be tied to the water technique used.

‡ Declined ‡ Explain the usage over time thing more clearly. You can make the chakra cost 5-20, depending on how much additional chakra you want to input. The carbonated thing is a nice touch.
 
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Nathan

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Re: Custom Jutsu Submission

(Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 15
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used once per-match, twice per Ninja World event.
- Unless healed the enemies Semicircular Canals won’t work properly during the course of battle.
- Can only be taught by Nathan.

✦ Declined, as a C rank I can't allow this to lasts forever if used against someone, only for a set number of turns. That would require this to be a more dangerous jutsu, raising it's rank. Perhaps a lower ranked, less effective version and then a more powerful, longer lasting version would work. ✦
(Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.

- Can only be taught by Nathan.

✦ Approved, note that this is just for taijutsu. Wouldn't approve it if it altered ninjutsu usage ✦

‡ Pending ‡ Leaving for Madara.

--

(Genjutsu: Fukahi Heru) - Illusionary Arts: Inescapable Hell
Type: Supplementary
Rank: S-rank
Range: Short - Mid
Chakra: 40
Damage: N/A (-10 to the user due to strain using this technique)
Description: The Inescapable Hell technique is a powerful illusionary ability. Simply by forming the Tiger seal, the jutsu is activated through visual inducement. When the opponent sees this look, they are transferred to an odd world of unnatural proportions and colors, appearing as though it were straight out of a story book, an obvious Genjutsu. All the while in reality, they are stary-eyed and drooling, unable to interact with those of the "real world". If and when the opponent cancels the illusion and come back to reality, there is a surprise waiting. This is where the interesting part of the technique comes in. Hidden behind the first illusion is a second. Their chakra waits on the back burner from the very moment that the Yin is cancelled and when it is, another one is activated simultaneously. This one, however, uses the Yin to trick the opponent's mind into thinking this is a regular occurrence and how the real world appears. The Spiritual Energy pushed by the user of the jutsu causes temporary memory-loss in one aspect of the victim's brain; remembering how to cancel illusions, whether through passive ability or active defence mechanisms. The memory loss last for lasts two turns.
Notes:
- Can only be used one per-match.
- No genjutsu in the same turn thus cannot be layered, or after for one turn.
- Can only be taught by Nathan.

✦ Declined, why are you referencing Yin for one? I understand that Yin release is the main component of Genjutsu, but the way you reference it makes it seem like you are manipulating Yin release itself. As for the actual jutsu, this is very OPed; after it's first cancelled, it triggers a second genjutsu, one that is not even recognizable in any form, that prevents one from breaking genjutsus for two turns and even works against passive abilities like KG/CC abilities, and even two of Cali's Seven Swordsmen Swords that prevent Genjutsus of A rank and below to be used on them. DNR ✦

(Raiton: Nyuuro-douteki Parusu) - Lightning Release: Neurokinetic Pulse
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique created by Castiel after experimenting on a Yamanaka Clan shinobi. This technique was based off the ability of the Yamanaka Clan's technique the Mind Body Disturbance Technique. The user will make the required hand signs while building Lightning Release chakra inside his body. He will then cause the lightning chakra to be exerted from his tenketsu simultaneously into the surrounding area creating a quick spherical pulse of lightning chakra to sweep the area. Any person or animal within his area that was hit by the chakra pulse will succumb to this technique. Lightning Release: Neurokinetic Pulse allows the user to transfer his lightning chakra into his enemies via the chakra pulse and take full control of the targets' bodies by issuing specific commands into the brains of his enemies effectively allowing him to disconnect their bodies from will, forcing their body to act according to his will even if the enemy doesn't wish to. As such, with this technique the user can cause his enemies to kill themselves or each other with almost zero resistance. He can also place a command into the brain of a target and cause it to activate at a later time. While under the effect of this technique a faint outline of lightning chakra can be seen around the effected enemies.
Notes:
- Can only be used once per-match.
- Lasts for two turns.
- No lightning techniques while this is active.
- Uses two of the three slots per-turn quota, as this technique requires the user concentration.
- Can only be taught by Nathan.

‡ Both Pending ‡ Leaving for Adachi.

✦ Declined, too OPed and exploitable to allow ✦
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Kōmori Ninpo: Soradanomi)- Bat Ninja Technique: False Hope
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: This technique is very similar to the iconic Kage Bunshin no Jutsu of Konohagakure. It first sees the user forming a one handed hand seal and summoning a clone of himself. This clone can perform only Taijutsu and non elemental Ninjutsu (excluding Shadow Clone Techniques) B ranked and below but its true purpose is that should it be destroyed by the enemy (it can't be 'released' by the user) it will split into a myriad of bats, screeching and flying about. The screeching is a high frequency sound that induces a state of confusion and grogginess on all who is within mid ranged of the clone when it was destroyed (excepting the user of course). As the opponent is disoriented and groggy in his movements, the same bats will begin their assault, tearing and nibbling at his skin, while restricting his view of the outside world in a pitch black blanket of flying critters. This gives the user an opportune moment to follow up with a surprise attack or set into position while the opponent is occupied.
Note(s):
- Can only be done 2x
- Doesn't count towards the 4 clones per battle limit
- Requires a 3 turn cool down

‡ Declined ‡ This won't work when the clone is destroyed, only when it's released by the user.

(Kumo Ninpo: Arakunē no megumi)- Spider Ninja Arts: The Anointment of Arachne
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: The technique, utilized by a chosen few of the Spider Contract, follows the concepts of the Tarantula species where the user will have his chakra form minuscule hairs to jut from the pores of his skin all over his body. These hairs aren't very visible to the naked eye as they appear as translucent minor body hair. Their purpose however, is to act as an irritant to opponents whenever it comes in contact with any exposed skin and/or body parts such as the eyes, nose, and even ears. By having this technique fall in tandem with Taijutsu and other close quarter arts the user can effectively transfer these hairs onto his opponent to have them itch and wail at their troublesome nature- much like that of the actual Tarantula technique. In addition to close quarter application, the user can have all the hairs evicted from his body in an omnidirectional burst up to short ranged of his person, doing this however ends the technique. The hairs, being translucent by nature but silvery in direct light won't be noticed much by opponents but again once it lands on their exposed skin and body parts instant irritation occurs which can stop even the most focused warrior in the middle of an attack. In addition to this the hairs also serve as a grip to users, allowing them to scale walls and traverse slippery surfaces with ease.
Note(s):
- Lasts 3 turns
- Requires a 2 turn cool down

✦ Declined, I don't really see this as anything bigger than a C rank attack. Also needs a usage limit ✦

(Yami no shuraudo) Shroud of Darkness
Type: Weapon
Rank: A
Range: Short
Chakra cost: 20/30
Damage: N/A
Description: The Shroud of Darkness, one of the fabled artifacts said to pre-date even the likes of Kaguya herself. Used by people who lived in the shadows, it was a stealth tool for sabotage and assassinations. Its clever design would divert light away from its interior, even the brightest of light sources thanks to its ultra black material that absorbed light faster and more efficiently than the 'regular' shades of black. It hides the wearer's face as well as their entire body, giving the appearance of a when closed. This can serve to not only mask the the user's weapons and such but it serves to impose a sort of fear on opponents, the unnatural shape of the user's body would evoke a sort of eerie feeling in his foes. The cloak itself is long enough to cover the user from shoulder to foot and the hood section covers his entire head, in the pitch black of night the user is essentially invisible. The cloaks main ability however, is the way it initiates Genjutsu on foes who look directly on its infinite black interior. Said to be the skies of Yomi (Underworld), whoever looks on the inside of the cloak is placed in a subtle Genjutsu (B ranked: 20 cost/40 damage) that allows the user to create anything from his cloak to attack them. This can range from animals, to daggers, to even other people. This is purely a Genjutsu however and serves to distract opponents. As an alternative, the user can have the Genjutsu turn his cloak into a grotesque, squirming mass of blackness with only his head visible, this alternative form of Genjutsu is A ranked (30 cost/60 damage) and serves to instill a fear so deep in his opponent's bones that they're left motionless (paralyzed), the longer they stare at the mass growing bigger and more frightening the more the fear digs deep, if a complete turn passes and the opponent doesn't break free they collapse from mental strain as the grotesque mass consumes all they can see, think, or feel. During both types of Genjutsu the user can only perform Ninjutsu (non elemental) and Taijutsu techniques however.
Note(s):
- B ranked Genjutsu can only be used 3x per match
- A ranked Genjutsu can only be used once per match
- Both Genjutsu types counts towards the user's move slots

‡ Both Pending ‡ Need a second opinion on these.

✦ Approved ✦
 
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Re: Custom Jutsu Submission

(Hyoton: Sonohoka no Noroi)-Ice Release: Curse of the Others
Type: Offensive, Supplementary
Rank: Forbidden
Range: Self
Chakra: 50
Damage Points: N/A
Description: A rather unique technique, Accursed Winter can only be used by Inchato Yuki whilst the second level of his curse mark is activated. Inchato triggers the technique by continuously harnessing the sinister, powerful chakra released by his curse mark and using it to add additional properties to all the ice he creates and manipulates, causing it to shimmer with an ominous grey tint as a result. This technique causes Inchato's ice to radiate and conduct a coldness far greater than is normal. Should someone come into direct contact with Inchato's ice, even if clothing is sheltering the skin, the ice will immediately begin leeching body temperature, causing frostbite within the span of a second. Should contact with the ice not be broken, the ice will continue to leech heat at an exponential rate until it freezes the target entirely, though this would take several seconds of prolonged contact. While the ice does radiate a noticeably colder temperature through the air than is normal, direct contact with the ice is required for the harmful properties of this technique to take effect. This technique lasts until Inchato's level two curse mark deactivates. Upon this technique's end, Inchato's own body temperature drops slightly, a result of manipulating this very dangerous brand of ice chakra. Consequentially, his breathing and heart rate become strained, causing his stamina to take an additional turn to recover.

Note: This technique does not enhance the strength of the ice, and thus the ice can be destroyed just as easily as is normal.
Note: Inchato himself is also fully vulnerable to the effects of this jutsu.
Note: Only usable once per battle.

‡ Declined ‡ You refer to this technique as "Accursed Winter" even though it has a different name. Choose between them. I'm worried about what this can do when you combine it with existing Ice techniques. There are ice techniques that coat the floor in ice, you even have an ice technique which materializes shackles on the opponent's body. Would this also apply with techniques which merely make it snow? I don't mind powerful things but you need to tone this down.
 
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Re: Custom Jutsu Submission

(Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Footprint on a Foreign Land was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

‡ Approved ‡

Jinsei no Saigo no Konseki) | Life's Last Vestige
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (mental stress + actual damage)
Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.

~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.

‡ Approved ‡ Made some edits.

(Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath
Type:Attack
Rank: A
Range:Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage is done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Although not the most visible of jutsus, the combination of the Fire and Wind would still give off a yellow-ish glow and is clearly visible by the naked eye.
~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.

‡ Declined ‡ The bit you added is a little more than cosmetic if these drops are created from the sky. The opponent needs to be able to detect these via means other than sight. I can remove the usage from the sky and approve this or you can find another way to make this detectable.
Removed: ''Although not the most visible of jutsus, the combination of the Fire and Wind would still give off a yellow-ish glow and is clearly visible by the naked eye.'' and replaced it with the bold.

(Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath
Type:Attack
Rank: A
Range:Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage is done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu.
~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.

‡ Approved ‡
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

Updating

(Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
How the ring looks like.
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Example of using shields and weapons
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♠ Approved ♠
I'll just assume you did nothing but added that emotions thingamablob. And when did Life and Death become an emotion? >_>
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Updating again with new stuff

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.
Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.
Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. One is the ability is to render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. They are also able to create power ring illusions of people and objects using light waves. The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin cannot alter its surroundings and is perceived as a ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.
Indigo/Compassion – Indigo comes set with a limited set of abilities and is powered by Compassion. A power unique to Indigo can emulate the other energies of the other abilities but a weaker version (a rank lower than what the ability would be using other emotion/modes) when they are in close proximity to them and use those energies for their own use. This ability has been shown to allow the wielder to copy the power of other power rings with the exception of Black or White. Indigo can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Presumably, a similar action allows an experienced wielder to create objects of colors other than indigo. As the most elusive light in the emotional spectrum, the Indigo Lanterns cannot be easily traced by normal means. The ring allows the user to surpass their chakra signature and smell to make it hard for someone to find them if they hiding.
Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. The Red Lantern can vomit plasma (A rank, up to Mid-Range), which has been described as napalm and acid mixed together, it burns away at anything and he effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through clothes and low rank defenses greatly weakening the structures they create. The outfit of a Red Lantern can be made invisible to any who the user does not want to see it by bending light waves around them.
Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. As such, Blue Lantern Rings are capable of being able to break through C rank and below genjutsu by having the ring send a pulse of electricity to shock the user out. The ring can also take the moisture in the air and for a medium water source throughout the entire field for the user to use for water jutsus.
Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. One ability is to ignite the glow of a star sapphire crystal onto an opponent. Those who gaze at it can see their hearts desire, the love they are missing making them caught into a genjutsu (B rank). They are also able to release a blast of water onto the opponent and then crystallize the water on the opponent to stop them from moving and keep them in their place. A unique ability to sense when their fellow villager is in jeopardy. By attuning the heart of their fellow villagers to the heart of the Star Sapphire, a tether is created connecting them across vast lands. The tether pulls the Star Sapphire across vast lands to the villager so that she may save them. This attunement allows a Star Sapphire to also tell when others are in need of help and where they are exactly.
Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power, fear, can be manipulated by the ring user, doubling the user’s murderous intent. An opponent's fears can be laid bare by delving into their minds. This allows them to create the energy constructs of an opponent's worst nightmare. Also, once that fear is exposed, the ring's ability allows the wielder to amplify the fear to the point of irrationality and true horror on the part of victim and conversely empowering the ring wielder. They can also render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin cannot alter its surroundings, and may only be perceived by another ring wielder as a yellow, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.
Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.
Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The Black Lantern rings are capable of scanning a being's current emotional state and where it falls onto the Emotional Spectrum. The user can create a chakra copy of the ring and latch it onto a corpse, and downloads all the memories of the corpse giving them information they might need. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)
White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Upon their will, the white lantern can recreate a holographic environment based on data in its memory banks to trick the opponent into thinking they are in a different terrain.
Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

How the ring looks like.
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Example of using shields and weapons
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‡ Update Declined ‡ I don't know how I did it but I somehow read this. The majority of the abilities in this have been done, this submission is overall too long (I'd consider quitting the fight if I had to read this CW in a battle) and the formatting isn't ideal (needs spacing). If you want some of these abilities, pick out the ones you like and submit them as CWJ. Not all of them are needed or necessary (of the ones that work). The Sapphire and Yellow abilites will definitely not work. I'm not sure what's special about the Green one. The Black one I'm iffy about. I have no idea what the Indingo one does. The Red and Blue ones seem like elemental abilities and pseudo-CE due to the properties they have but they're the most reasonable I suppose.

New Submission also bio with Snake SM
(Kinjutsu Hebi Senpo: Medo~ūsa)- Forbidden Snake Sage Arts: Medusa
Type: Supplementary
Rank: S
Range: Short (Self)
Chakra cost: 40
Damage: N/A
Description A transformation created by Korra to basically make her become the Queen of Snakes. The user when already in Snake Sage Mode first does the snake hand sign and then claps their hand together. The user will have snakes come out of their sleeves and wrap around their body. Using senchakra the snakes will bond into the user changing their appearance. Their body will be completely snake scales, which gives them resistance to B rank and below Taijutsu, while also giving them a snake tail instead of legs. Their hair will instead become snakes which their vision will become connected to the user. The user will be able to move double their speed due to be able to travel using their tail to move. The user is also able to when looking in direct eye contact of their opponent send a wave of visibly green senchakra into the opponent and slowly turn them into stone. If the wave is able to directly hit the opponent it will take 4 turns for the opponent to turn into stone completely, with after 1 turn the opponent being fine, after 2 turns the opponent will have one of their legs and arms turning into stone, after 3 turns both legs and arms turn into stone and after 4 turns the opponent will basically be a statue. Another ability the user has is to release a blast (A rank/Mid-Range) of green snake venom that when it touches the opponent it burns their clothes and causes blisters, irritation, and burns on their skin. The user is also able to use every ability of Snake Sage Mode while in this transformation due to them having to be in Sage Mode when activating this and is able to use snake ninjutsu without need for hand signs.
Note: Can only be taught by Korra.
Note: Must already be in Snake Sage Mode to use
Note: Last for 4 turns
Note: When this runs out it also ends Sage Mode
Note: Using any of the abilities counts as a turn
Looks like
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‡ Declined ‡ This comes under summoning hybrid techniques and currently those aren't allowed.
 
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Alyx

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Re: Custom Jutsu Submission

(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb
Type: Offensive | Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can induce and explosion. If the target tries to hold an object, the user can create cause the object to explode on contact. The user can do this with anything i.e if the target tries to physically touches the user; they can create an explosion that acts as a defense for the user. The user can also create fake seals which when needed can make a hand seal and cause the seal to set off as well. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain

A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it hard for the target to move the limb they seemingly lost in the genjutsu in reality.The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesnt increase the elemental techniques power as the explosions are not real.

*Can remain active for 4 turns*
*Can be used twice per battle*
*No A-rank or above genjutsu in the next turn*
*No other genjutsu this turn above B-Rank*

‡ Declined ‡ Not sure why this had multiple effects depending on a ranking system which is seemingly baseless. Your technique is an S-Rank, why does it have B-Ranked and A-Ranked effects? The main problem is this is similar to an idea Python attempted which causes anything in the opponent's grasp to detonate. I believe I DNR'd it since his effects were unreasonable but these seem more approvable. You would require his permission to submit something like this.

Visual of how a technique would carry the false explosion
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(Magen: Kamino Kanki no Jutsu)Demonic Illusion: Divine Rapture Technique
Type:Offensive
Rank:A-rank
Range:Short
Chakra:30
Damage: 60
Description:
The user will make three hand seals while channeling his chakra into the brain of the enemy, thus causing a genjutsu to occur. Once done the user will begin by making the soil, sand or dirt (dependent on area) to rise up on both sides of the target. The material will be made solidified yet flexible and will wrap around the wrist of the target similar to chains. Once done more material will gather from the ground and begin to encase the target in it. Once completed, the material will form completely around the target in the shape of an egyptian case. Inside the case the target is blinded by the pitch black environment due to the lack of light. Once done the user will manipulate the case to begin the process of Reduction aka removal of oxygen. Once this takes effect, the walls of the case will begin to seemingly intake the oxygen within. This causes the target to slowly pass out due to the lack of oxygen in the case. In reality the target is unharmed; however the motion of the chains will cause them to spread the target’s arm out, making them immobilized. If they remain in the genjutsu for too long(1 turn) the target will be briefly placed unconscious for half of the next turn in reality due to the pressure caused the technique.

*Can only be used twice per battle*
*No genjutsu above B-Rank next turn*
*Genjutsu lasts one turn unless broken*

‡ Declined ‡ Nothing new here. Similar techniques exist.

Visual of the case except the target will have there arms out spread
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(Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie
Type:Supplementary
Rank:D -Rank
Range:Short - Mid
Chakra:10
Damage:N/A
Description:
A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work).

‡ Approved ‡ Edited a bit.
(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb
Type: Offensive | Defensive | Supplementary
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: N/A
Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.

A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real.

*Can remain active for 4 turns*
*Can be used twice per battle*
*No A-rank or above genjutsu in the next turn*
*No other genjutsu this turn above B-Rank*
*Once a rank is picked, all the explosions will adhere to that power*

Changed to a multi-ranked technique due to different level of explosives added new restriction

‡ Approved ‡ Made some edits. Nice technique.
 
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Re: Custom Jutsu Submission

(Fuuton - Fantomu tora) Wind Release - Phantom Tiger
Type:Offensive|Defensive
Rank: S
Range: Short - Long
Chakra: 40 ( +10 to solidify)
Damage: 80 (+10 if solidified)
Description: The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again.

The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.

The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds S rank power however can only use this roar a limited number of times in order to maintain its own form.

Note - Costs a move to solidify the Phantasmal Tiger
Note - Can only be used twice per battle
Note - The Phantasmal Tiger lasts 3 turns
Note - The Tigers roar is an S rank ability with a range of short - mid which can only be used once and counts towards one of the users allotted moves

‡ Declined ‡ The coloured is similar to a few of Shady's techniques. The rest isn't original enough to warrant an approval.
(Henge: Adamantin Hammer-Scythe) Transformation: Adamantine Hammer-Scythe
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side it can be used to create swift wind slashes that are capable of travelling to certain distances. The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer.

- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.
- The strong, bludgeoning pressure of wind has short-long range. Every other move is short-range only.

‡ Declined ‡ Separate the different moves into their own paragraphs. Add the relevant ranges onto those paragraphs rather than putting it in the notes' section.
Resubmitting, As discussed I got the approval of Shady

(Fuuton - Fantomu tora) Wind Release - Phantom Tiger
Type:Offensive|Defensive
Rank: S
Range: Short - Long
Chakra: 40 ( +10 to solidify)
Damage: 80 (+10 if solidified)
Description: The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again.

The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.

The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form.

Note - Costs a move to solidify the Phantasmal Tiger
Note - Can only be used twice per battle
Note - The Phantasmal Tiger lasts 3 turns
Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves
Note: No S-Rank or above Wind on the turn the tiger is created

‡ Approved ‡ Added a restriction.

Resubmitting, The henges abilities have been segregated as told

(Henge: Adamantin Hammer-Scythe) Transformation: Adamantine Hammer-Scythe
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side of the weapon the user can coat the blade in a shining wind aura which increases its cutting potential greatly being able to cut through solid earth and metal, when swung the user can choose to release the focused wind inside it to create swift slashes of wind that are capable of travelling from short - mid range. The wind stored in the blade lasts up to 3 turns greatly increasing cutting potential in that period of time and ends when the user releases the wind inside, by spending one of the users 3 move slots the user can counter an incoming jutsu with a slash of the scythe whiles it contains the wind inside allowing it to defend from other jutsu

The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer,this technique can reach from short - long range

- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.

‡ Approved ‡

New submission

(Doton - Doro Mīra-ka) Earth Release - Mud Mummification
Type:Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40 ( + 15 if set on fire )
Description: The user focuses earth chakra under and through the ground, underneath the opponent, then by performing a single Hand-seal, four sticky flammable mud wraps shoot out of the ground from around the opponent and spirals around the opponent, quickly wrapping around them followed by a swift consitriction of the mud which attempts to crush the opponent, the mud wrapping around the opponent gives the opponent a mummified look.

The user can add fire to the mud in order to set it alight severly burning the person trapped inside doing serious damage.

- Can only be used 4 times

‡ Declined ‡ Similar techniques exist.
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

(Hyouton: Tou Ue)- Ice style: Freeze up
Rank: A
Type: Supplementary
Range: Self
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape the user will maintain their shape do to ice being solid. While the user is like this they can repair any damage such as a ripped off arm by reforming the ice. As long as the user is in this form they'll be able to repair even if they shatter into dozens of pieces as long as the entire body is not destroyed at once. They will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice.
Note: User can remain as ice for 3 turns
Note: can only be used thrice per battle
Note: Can only use ice, water and wind style jutsus while active
Note: If shattered the user can repair themselves even damage they suffered before becoming ice (limited to holes/missing limbs this will not fix broken bones)

‡ Declined ‡ I want to approve this but that's probably just the OP fanboy in me. As it is, this is simply too similar to Scorps' Proud Body of Lucifer technique.

(Futon: kaze hoi-ru Shippuu Danmaku)-Wind style: Wind Wheel Hurricane Barrage
Type: Attack
Rank: Forbidden
Range:Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user )
Description: A more advanced version of the the user will make 2 hand seals and move his hand in circles forming several small wind wheels, then the user will direct the wheels at his target using the same arm he made the wheels with making them encircle himself and the foe as they circle around them in clockwise at very fast speeds increasing their size and power until they are huge causing the area around them to increase in wind speed and the air around them will look as if they were in the eye of a hurricane due to how fast the wheels are spinning around them. The user will then move his arm in towards his body causing the wind wheels to pull inward crushing and cutting both the user and the foe if not protected to death.
Note: Can only be used once
Note: No S rank wind jutsu for 2 turns after use
Note: No wind jutsu the turn of use
You must be registered for see images

‡ Declined ‡ Nothing new here. This isn't really a variant of your technique either.
Re-submission
The main similarity was the ability to repair damage so I got rid of it

(Hyouton: Tou Ue)- Ice style: Freeze up
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape, the user will maintain their shape due to ice being solid. While the user is like this they will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice and if shattered the user will still be alive unless they return to their human form but will still be able to perform ninjutsu if the jutsu used as long as they don't require handseals. If shattered (as in into pieces not just an arm or a leg) the user will not die unless they turn back to their human state but even if shattered into pieces the user will be able to preform water wind and ice jutsu still as long as they don't require handseals. (once again that wouldn't count it just a leg was shattered you would still be able to make handseals if your arms are intact). While this is active, the user can only use Ice, Wind, Water and any KG/CE combinations of the aforementioned elements as well as non-elemental abilities (Nin, Gen, Tai, Ken, etc).

Note: User can remain as ice for four turns
Note: can only be used thrice per battle

‡ Approved ‡ Nice technique.

New submission
(Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will focus an extra amount of their chakra into an ice release technique just as its formed and keep it in the center of the jutsu. Then as the ice jutsu is shattered the user will have the chakra spread out like a spider web one string of chakra attached to each piece of ice using this chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking.
Note: The reformation can only be done 2 turns max after the jutsu is shattered any longer and it'll melt.
Note: Can only be used three times per battle
Note: This jutsu doesn't have to be used just as the ice jutsu is made but must be added to the ice before it shatters.

‡ Declined ‡ Is this an attempt at reforming your body after being shattered during Freeze Up? I won't allow this to be used on Ice techniques, just on your body after being shattered.

Update


Removed useless restrictions I only had on their in hopes of approval the first time around ( it worked xd ) and corrected spelling

(Hyouton: Mizu Freezing no Jutsu)- Ice Release: Water Freezing jutsu
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform one hand seal and then focus's his wind chakra into a water source or jutsu cooling it until it becomes ice.

note: Can only be used thrice per battle

‡ Update Approved ‡ Usually I don't allow updates which merely power something up but that was horribly restricted.
 
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Never

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Re: Custom Jutsu Submission

(Doton : Teishi! Hanmātaimu!) - Earth Release : Stop! Hammer Time!
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 repair chakra)
Damage Points: 60
Description:
The user to gather Rock around a current weapon they have or create an entire large hammer purely made of earth; for staffs Rock at the end of it can just be gathered to create the end, swords will be completely covered over in rock to become the hammer etc. At first it can be used as a simple close combat weapon that can be slightly customized having spikes on the bludgeoning end of the hammer if they so desire; it's also capable of batting things out the way if needs be. The user will slam the hammer down on the ground, a 270 degree area will be affected with the user in the left over 90 degree space. A Tremor will be cause with the immense force causing opponents (user isn't effected by tremor) to fall over and stumble, but also the grounds will be torn up, spikes shooting from the earth the skewer anything within a 5 meter Radius.

- Hammer lasts till it is destroyed
- If Hammer is damaged it can be rebuilt with surrounding rock at the cost of 10 chakra
- Can only be used three times

‡ Declined ‡ Remove the coloured.
(Doton : Teishi! Hanmātaimu!) - Earth Release : Stop! Hammer Time!
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 repair chakra)
Damage Points: 60
Description:
The user focuses their earth chakra to gather Rock around a current weapon they have or create an entire large hammer purely made of earth; for staffs Rock at the end of it can just be gathered to create the end, swords will be completely covered over in rock to become the hammer etc. It can be used as a simple close combat weapon that can be slightly customized having spikes on the bludgeoning end of the hammer if they so desire; it's also capable of batting things Like opposing techniques if needs be, fireballs or other earthen attacks, even water streams can be blocked as long as they're not too big.

- Hammer lasts till it is destroyed
- If Hammer is damaged it can be rebuilt with surrounding rock at the cost of 10 chakra
- Can only be used three times

‡ Approved ‡

(Hadaka no buki) - Naked Weapon
Type: Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Using their quick reflexes a Shinobi will quickly remove a section of their clothing swiftly and use it as a distraction to throw at the opponent or even to escape from the opponent if they decided to grab onto the Shinobi's clothing. The removal of the clothing is done in a split second because they don't take their clothing off normally and instead rip it off using their own chakra, the piece of clothing can be anything as long as it is visible to the opponent. The shinobi can then follow up by attacking their opponent using a weapon or their Taijutsu from a different angle after the distraction/escape has been made from their piece of clothing. The clothing will basically take the hit or cover up the opponents line of sight and distract them so that the user can dodge around and attack from a different angle.

- Can only be taught by LonelyAssassin
- Can be done to your opponent's clothes
- Doesn't work on Armour

‡ Approved ‡

Ese-sha ☯ Hypocrite
Type : Weapon
Rank : B
Range : Short - Mid
Chakra Cost : N/A (+20 on Summoning)
Damage Points : N/A
Description :
Hypocrite Is a Sword made up of these Chakra Enhanced Metal Cards, the cards a black and have very sharp edges and can cut like a Katana would that's why they work so well as a sword together. At the user's will he can release the Cards from the sword, meaning they would all fall apart from the sword and onto the ground. However by swiping the sword forward and releasing the cards they can all shoot forward as a barrage up to Mid-Range. There are 40 Cards that make up the Sword and they can be released at one at a time or in barrages of 4 cards, these cards act like normal Kunai and Shuriken and can replace them as such.

The user can draw blood and swipe it across the crossguard of the sword, this will summon more of the Cards to form another sword if the previous cards have been used and have departed from the hilt. Forty are summoned again when this is used. This summoning does not have to be used, the Cards can return to the sword and reform because of the passive ability to be able to manipulate the cards given by the Reaper of the Cards Fighting Style.

How it kinda would look except the Cards will have inscriptions on them like ordinary playing cards.
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- This Weapon Can be used instead of for the
- Can be used by LonelyAssassin and those allowed
- Permission :

‡ Approved ‡
 
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Summer

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Re: Custom Jutsu Submission

Doton Gi Sochi- Earth style deception step
Type: Offensive
Rank: C Rank
Range: Short
Chakra: 15
Damage:
Description:
This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement.

Restrictions:

+ can only be used on land

+ can only drop down the earth not lift it.

+ can only be taught by Juha

‡ Declined ‡ An offensive jutsu but when I look at the damage part of the template, there's nothing there.


Approved here:

Kuchiyose Meerkat Sennin Alibaba - Summoning jutsu Meerkat Sage Alibaba
Type: Summoning
Rank: S rank
Range: Short- Mid range
Chakra: 40
Damage:
Description: This old Meerkat is a 35 year old male who is slim build but yet still maintains plenty of strength. His coat is different from most Meerkats as his age has brought upon a colour change to his fur, making it Silvery Grey while his marking's are white. Once summoned to the field Alibaba's strength and wisdom is shown, a blanketed barrier of blackness envelops the battlefield but this does not hinder the sage as he is the only summon from the family to have Nocturnal vision. This provides great power to the Sage of all Meerkats being imprisoned in darkness for the first ten years of his life his sense's are razor sharp (heightened hearing and touch). He is able to sense any vibrations or irregularities in the earth on the battlefield through the sensitivity of his pressure paws, which allow for delicate measuring or vibrations through solids. He is normally one who does not do any fighting but will rather ride on the summoner's shoulder after being summoned. The pitch black cloud needs to be maintained by Alibaba hence why he only maintains himself on the summoner's shoulder so he can focus on the his ability, and sight.


Restrictions:

+ can only be summoned once per battle

+ can see in the dark as long as he remains on the field

+ he can remain on the field for one full turn

+ doujutsu users and sensors will still be able to track the summoner in the darkness through there respected means

+ must be a signer of the Meerkat contract to summon

‡ Declined ‡ The coloured bit makes no sense. Where does this darkness come from? You can't just say everything turns dark after summoning him.




Kuchiyose Meerkat Sennin Alibaba - Summoning jutsu Meerkat Sage Alibaba
Type: Summoning
Rank: S rank
Range: Short- Mid range
Chakra: 40
Damage:
Description: This old Meerkat is a 35 year old male who is slim build but yet still maintains plenty of strength. His coat is different from most Meerkats as his age has brought upon a colour change to his fur, making it Silvery Grey while his marking's are white. Once summoned to the field Alibaba's strength and wisdom is shown, a blanketed barrier of blackness which is actually his lair or home and encases the battlefield as his domain this does not hinder the sage as he is the only summon from the family to have Nocturnal vision. This provides great power to the Sage of all Meerkats being imprisoned in darkness for the first ten years of his life his sense's are razor sharp (heightened hearing and touch). He is able to sense any vibrations or irregularities in the earth on the battlefield through the sensitivity of his pressure paws, which allow for delicate measuring or vibrations through solids. He is normally one who does not do any fighting but will rather ride on the summoner's shoulder after being summoned. The pitch black cloud needs to be maintained by Alibaba hence why he only maintains himself on the summoner's shoulder so he can focus on the his ability, and sight.


Restrictions:
+ can only be summoned once per battle
+ can see in the dark as long as he remains on the field
+ he can remain on the field for one full turn
+ doujutsu users and sensors will still be able to track the summoner in the darkness through there respected means
+ must be a signer of the Meerkat contract to summon

‡ Declined ‡ This "barrier of blackness" still makes no sense.

Doton Gi Sochi- Earth style: Deception Step
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage: N/A
Description: This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement.

Restrictions:

+ can only be used on land
+ can only drop down the earth, not lift it.
+ can only be taught by Juha

‡ Approved ‡

(Shoton Senki)Crystal Annihilate
Type:attack
Rank:S rank
Range:short-long
Chakra:40(30 per turn active)
Damage:/ (swords A rank 60)
Description:
This jutsu requires 6 handsigns and then a great amount of chakra to build and maintain this jutsu. This jutsu is one of Guren's last ditch attempts at truly killing and vowing to put someone In there grave. She forms the handsigns and releases an incredible amount of chakra creating a giant dome of dark Crystal inside the dome is 1000 circling swords make of pink Crystal which hover inside the dome. The swords cannot be sent at the enemy in no way but the user can hold out an open hand and willfully manipulate the swords into her hands so effortlessly. Guren can only have up to two swords being used at one time, and while the swords are A rank in strength they do A rank damage as well. The swords will glow with Crystal chakra and also light up the dome with light from the glowing swords. The dome itself can be shattered but the enemy would have to take into effect that the swords are hovering around the perimeter of the dome and would take some of the damage as well.
If a sword is shattered while being used the user will simply open their empty hand and manipulate a sword into it from the perimeter of the dome.

Reference of looks and formations of swords:

Restrictions:

+ cannot use any other ninjutsu while this is active.

+ cannot use Crystal jutsu's for three turns after this jutsu dispels.

+Stays active for three turns.

+can only be used by Guren.

☼ Declined ☼

The concept is okay, but having an unlimited number of A-rank swords is a bit much, even if they can't do much.
Increased the rank as I limited the swords and added a unique trait to the dome barrier.

(Shoton Senki) Crystal Annihilate
Type: Offense
Rank: S-Rank
Range: Short-Long
Chakra: 40 (20 per turn active)
Damage: 80 (swords A-rank 60)
Description: This jutsu requires six handsigns and then a great amount of chakra to build and maintain this jutsu. This jutsu is one of Guren's last ditch attempts at truly killing and vowing to put someone in their grave. She forms the handsigns and releases an incredible amount of chakra, creating a giant dome of dark Crystal inside the dome is 1000 circling swords make of pink Crystal which hover inside the dome. The swords cannot be sent at the enemy in any way but the user can hold out an open hand and willfully manipulate the swords into her hands effortlessly. Guren can only have up to two swords being used at one time, and while the swords are A rank in strength they do A rank damage as well. The user however can only use up to 10 swords maximum throughout the duration of this jutsu. Although there is 1000 swords as an active barrier the user is limited to how many swords they can use in order not to compromise the integrity of the barrier. The swords will glow with Crystal chakra and also light up the dome with light from the glowing swords. The dome itself can be shattered but the enemy would have to take into effect that the swords are hovering around the perimeter of the dome and would take some of the damage as well.
If a sword is shattered while being used the user will simply open their empty hand and manipulate a sword into it from the perimeter of the dome. With Guren constantly channeling chakra into this barrier she can also manipulate the barrier giving off an immense amount of heat from the top of the dome which would evaporate any low ranking water jutsu C rank and below. The way this is achieved is that among all the swords that are created in the barrier the top of the barrier has a giant hovering prism which is the power source to keep everything maintained. The prism acts the same way as arrow of light except instead of firing off a heat blast it will simply change the temperature inside the barrier. This will make using water jutsu harder and less proficient.

Reference of looks and formations of swords:

Restrictions:

- Cannot use any other ninjutsu while this is active.
- Cannot use Crystal jutsus for three turns after this jutsu dispels.
- Stays active for three turns or until opponent destroys it.
- The heat will also work against Guren as well.
- Can only be used by Guren.
- Can only be used twice.

‡ Pending ‡ Leaving for Typhon.

♠ Approved ♠
A fan of Byakuya, I see. I can see the concept working, however, doesn't feel too much like a F-Rank. As far as I'm concerned, she can only have two active swords at any given time and only use a maximum of ten swords overall.
 
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Yashiro

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Re: Custom Jutsu Submission

(Genjutsu: Sen'i No Akumu) - Illusionary Arts: Fiber Nightmare

Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool, consuming the target's entire body. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and compressing the target's body into a small, hand sized ball of fiber. It consumes the flesh then moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would completely lose his senses of sight and hearing, as the world around him darkens entirely with the target appearing to have been absorbed into a dark vortex from his point of view. With the fiber retracting, the target is subdued by the excruciating pain of having his entire body crushed and consumed with extreme force, albeit, movement doesn't prove impossible.

Note - Can only be used once per battle.
Note - No genjutsu during the same turn nor the one thereafter.
Note - Can only be taught by Yashiro.

‡ Declined ‡ This is still vague. Is movement possible or not? To what degree is it hindered? Logically, something like this would leave someone almost incapable of movement. This needs to be lowered to A-Rank. I also removed the note about this being usable as a dormant genjutsu.

(Ninjutsu/Genjutsu: Shi no shokubutsu no shushi) - Ninja Arts/Illusionary Arts: Seed of the Death Plant

Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user either forms an inflorescence shaped explosive of chakra which is tossed at the opponent and detonated into multiple seeds of chakra or makes direct contact with the targets body and releases a seed of their chakra into the opponents chakra network. If no contact is made with the head, affects is delayed by one turn as the seed projects an embryonic shoot that vines through the body and into the brain to cast the illusion. Once the seed of chakra is released into the opponent's brain or the embryonic shoot has made it's way to the brain, It begins the affects of the illusion on a subtle scale before escalating into one gruesome illusion yet beautiful at the same time. During the turn the seed has been planted, the target would experience a tingling sensation within their bodies as the seed begins to sprout it's roots through the body. The target would also have his sense of smell disrupted by the smell of flowers and pollen, compelling the target to sneeze constantly, which in fact would also disrupt the targets sense of sight as with each sneeze the eyes automatically close. Following in the next turn, the roots begin sprouting into flower buds which escalates the affects of the illusion, now the sneezing becomes uncontrolable as the smell becomes even stronger. The target would even begin tasting the flowers overwhelming even the targets sense of taste. The taste of the flowers or roses depends on the user, for example, a tropicana rose for instance tastes like a blade of grass, the pale lavender colored roses have a distinct taste of Black Pepper where as the dark red ones have a faint soapy taste etc. the tastes depends on flower or rose being used for the illusion. During the following and final turn, the roots and flowers would have spread throughout the target's body, leaving no space for further development, the flowers/roses would then burst forth from the target's body, forcing it's way out and inevitably destroying the target's body from the inside out. Ripping apart every fiber of their being and delivering overwhelming and excruciating pain as the target nears death. Thereafter a large flowerbed grows from the body ending the opponent's life as well as forming a grave for the deceased as well. A simple way of exclaiming that there is beauty in peace.

Note - Can only be used once per battle.
Note - No other genjutsu may be used or layered with this illusion.
Note - No regular ninjutsu above A rank during the course of this illusion.
Note - The illusion is in affect for 3 turns, following death in the 4th. Albeit, if the seed is not directly planted in the brain, then it would be an extra turn added.
Note - Can only be taught by Yashiro.

‡ Declined ‡ What gave you the idea that this would ever be allowed? I won't DNR this simply because the illusion part is fine and has some potential. Remove everything to do with explosive chakra and flowers exploding out of the opponent's body. Make this a simple genjutsu.

(Fuuton/Kenjutsu: Shinku Tsuki, Gin Kiba) - Wind Release/Sword Arts: Crimson Moon, Silver Fangs

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user focuses their wind chakra between himself and the opponent, creating a distortion in the air between them that swiftly draws the target towards the user. The wind sort of forms tentacles of air that latches onto the target and drags his/her body towards the user. This, however, is best used when the opponent moves to perform an attack that causes him to raise his arms above the head, since then the target would leave an opening in the abdominal area for the user to strike. And when the arms are raised above the head, the force of the wind dragging the target would leave them temporarily immobilized when within short range(Five meters apart or so). However, Being mid range and using this technique allows more time for the target to break free of the wind, by the time the wind had dragged the target into short range the wind would be so weak that it could easily broken with force or a drastic weight change. When close enough the user performs a desirable sword strike most convenient for the user or
the situation.

Note - Can only be used 3 times per battle.
Note - No wind in the same turn.
Note - Can only be taught by Yashiro.

‡ Declined ‡ I was going to outright decline this, since it's simply an A-Rank dragging force and a freeform slash but I'll do something else. Raise the rank of this to an S-Rank. Make the initial pulling force an A-Rank Wind technique and then have your slash release an A-Rank blade of wind. Whether or not the opponent breaks free of the pulling force, you can still release the slash of air.
(Genjutsu: Sen'i No Akumu) - Illusionary Arts: Fiber Nightmare
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user performs a sequence of three (3) hand seals whilst focusing their chakra into the mind of their target. By making mention of the word "Retract", the genjutsu is activated, causing the target to start seeing and believing that suddenly all their clothing starts retracting/pulling inward and sucking their entire body sort of into a dark vortex, but more like the fiber within the clothing starts to retract and reshape into a tiny ball of cotton or wool, consuming the target's entire body. At first it feels as though the clothing is only getting tighter, however, not long thereafter or almost immediately thereafter, the clothing starts to completely squeeze the body, sucking violently inward and compressing the target's body into a small, hand sized ball of fiber. It consumes the flesh then moves to the bones, crushing the bones and compressing the entirety of the targets body into one small ball of fiber. The whole experience delivers excruciating pain to the opponent due to him believing what is actually happening to him. Should the fiber be allowed to completely retract, the target would completely lose his senses of sight and hearing, as the world around him darkens entirely with the target appearing to have been absorbed into a dark vortex from his point of view. With the fiber retracting, the target is subdued by the excruciating pain of having his entire body crushed and consumed with extreme force. At first, movement does not prove impossible whilst the clothes only starts pulling tight, hand seal performances and body arts are all possible. However, at the moment of the body being completely engulfed, movement is completely hindered to the point where hand seals cannot be performed and bodily movements completely restricted.

Note - Can only be used twice per battle.
Note - No genjutsu during the same turn nor the one thereafter.
Note - Can only be taught by Yashiro.

‡ Approved ‡

(Fuuton/Kenjutsu: Shinku Tsuki, Gin Kiba) - Wind Release/Sword Arts: Crimson Moon, Silver Fangs

Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user focuses their wind chakra between himself and the opponent, creating a distortion in the air between them that swiftly draws the target towards the user. The wind sort of forms tentacles of air that latches onto the target and drags his/her body towards the user. This, however, is best used when the opponent moves to perform an attack that causes him to raise his arms above the head, since then the target would leave an opening in the abdominal area for the user to strike. And when the arms are raised above the head, the force of the wind dragging the target would leave them temporarily immobilized when within short range(Five meters apart or so). However, Being mid range and using this technique allows more time for the target to break free of the wind, by the time the wind had dragged the target into short range the wind would be so weak that it could easily broken with force or a drastic weight change. When close enough the user performs a desirable sword strike most convenient for the user or the situation Or the user could choose to release a crescent shaped blade of dense and extremely sharp wind, should the target break free of the dragging air.

Note - Can only be used 3 times per battle.
Note - The wind distortion and blade of wind are both A ranked individually.
Note - No wind in the same turn.
Note - Can only be taught by Yashiro.

‡ Declined ‡ As it is, it sounds like you have a choice whether or not the slash of air is released (meaning the pulling force's power varies depending on your whim). You need to specify that the slash of air is released regardless of whether or not the opponent breaks free of the pulling force.
 
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Osmon

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Re: Custom Jutsu Submission

(Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-15)
Damage: 80
Description: After doing the neccesary hand seals of Ram > Dragon > Boar, the user either claps his hands together or slams them on the ground channeling earth chakra on the ground and creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz can use earth techniques up to S-rank and has high durability and can withstand most of the water jutsu, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through S-ranks defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legs while he lags on speed since he has only 3/4 of the speed the user has, another unique ability of the Bayloz is that when in deep surfaces of mud or water, the Bayloz can turn its body into mud completly or partially helping the user stand in mud or water surfaces without a problem, also when hit with weak jutsus it heals the damage that is caused by the jutsu easily and if anything gets broken then it can reform it easily, the Bayzol needs to be hit in a vital point like in the stomach or chest to get completly destroyed, for example : the opponent hits the earth Bayloz with a lightning or fire jutsu in its arm the Bayloz can still stand, the hand is unusable but the Bayloz isn't completly destroyed, if the Bayloz is hit in the leg and the leg is unusable then the Bayloz's undamaged leg becomes smaller so it can match the other leg while it lowers its size.

Note: It can only be used twice and lasts for 3 turns.
Note: After using it, the user needs to wait another 2 turns to use it again.
Note: The user needs to feed the Bayloz with -15 chakra per turn to control it, if the user doesn't feed the Bayloz then it begins to transform into rocks that fall on the ground.
Note: The user is unable to use S-rank and above Earth jutsus in the following turn.
Note: The Bayloz can use the ability to turn into mud only twice in a battle.
Note: If the Bayloz is hit in his arms then he can't repair nor use the arms anymore but when he is hit in both legs then the Bayloz will create 2 legs of earth but get smaller and weaker after doing so.
Note: It can only be taught by Osmon.

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‡ Declined ‡ I just can't...

But I will. So many things wrong here. First off, you need to word your techniques better. Next, you don't give sentient creations clone-like abilities. No, he can't use jutsus the user knows up to a certain rank. A lot of the description is filler really. Generally the more you write, the more the checker can pick out faults in the jutsu. Sometimes its better to have a simpler and shorter description so you don't have to spend cycles correcting everything that's wrong. My main concern with this guy is he's so stacked and a lot of his abilities aren't that original. He can turn into mud, he can regenerate from damage and he can only be destroyed completely if he's struck in "vital" locations? That last bit makes the least sense since he lacks organs, so a human being's most vulnerable areas shouldn't be his.

Generally sentient creations can use about one to three abilities. I would keep the ability to turn into mud and expand on that. Make it so he can retain his form and structure in this mud state but also has the ability to move as a wave/torrent of it. I will only allow his reformation and/or regeneration if there's a mud or water source nearby and he enters it or makes contact with it. I really like the option of transforming partially. Expand on that. Explain if he transforms his legs/feet he can stand on swamp sources without trouble and et cetera.

Also, please cut down on the sheer number of restrictions. State anything relevant in the jutsu and keep things like usage restrictions in the notes section.
(Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid (Made in Short-Range)
Chakra: 40
Damage: 80
Description: After doing the neccesary hand seals of Ram > Tiger, the user either claps his hands together or slams them on the ground channeling earth chakra on the ground and creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz has high durability and it follows elemental interactions, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through A-rank defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legs though he has the speed of a normal kage rank user, another unique ability of the Bayloz is that when in a water or mud surface he can transform into mud, the Bayloz can turn its body into mud completely or partially helping the user stand in mud or water surfaces without a problem, also when hit with weaker jutsus it heals the damage that is caused by the jutsu easily and if a body part of the Bayloz is his then it can be reformed again but needs to be in contact with either a mud or water source.The Bayloz can also interact with other mud sources, using his ability to turn into mud, Bayloz can create mud balls, mud ropes, spikes etc. from either his hands, legs or a part of his body or a mud source.

Note: It can only be used twice per battle and lasts for four turns.
Note: The user is unable to use S-rank and above Earth jutsus in the following turn.
Note: The Bayloz can use the ability to turn into mud thrice in a battle.

‡ Approved ‡ Removed a restriction. This jutsu isn't like the Great Stone Golem (where you have to fuel it). It acts independent of you as long as it lasts.
 
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