[ARCHIVE] Custom Jutsu Submission - II

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Nathan

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Re: ±±Custom Jutsu Submission±±

(Meiton: Akumu Ketoru) Dark Release: Kettle Technique
Type: Offensive/Supplementary
Rank: B-rank
Range: Short to mid range
Chakra: 20
Damage: 40
Description:
Engaging his opponents up close, he will place a talisman inscribed with a small blue square onto his opponents. Jumping back, he will form the tiger hand seal which will engage the technique. Exploding around the target, a ball of dark chakra will entrap them. The unique thing about this chakra-ball is that it can suppress chakra from the inside allowing for unique methods of battle.
In conjunction with Dark Release: Judgment, he can instead trap his target(s) inside a ball of blue flame that will seep at and burn their chakra away gradually.
Note: Can be a medium for Dark Release: Inhaling Maw.

______________
±± Declined ±±
Talisman? do you have fuuinjutsu training?

---

(Futon: Taabin Sutoomu) Wind Release: Turbine Storm
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user initiates this jutsu by bending his arms and pointing his hands towards the sky, with their index and middle fingers stretched. generating a halo of light around his hands, from which a large, concentrated blast of wind blades is fired towards his enemies, slicing them up. While he performs the jutsu the force alone can send an opponent soaring though almost any object however the draw back is this technique prep time which makes it easy for an opponent to interrupt the attack.
Notes:
- The prep time for this is ten seconds.
- Can only be used twice per-match.
- Can only be taught by Nathan.
You must be registered for see images

______________
±± Declined ±±
This is basicaly a wind blast, the same as something like atsugai... Not really unique enough to approve. Btw, time in our rp is measured in turns...not seconds.

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(Katon: Pisuton no Jutsu) Steel Release: Piston Technique
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
Notes:
- Can only be used twice per-match.
- Must wait three turns before you use it again.
- Can only be worn for two turns due to how heavy the piston is.
- Can only be taught by Nathan.

Approved steel release bio:
I also have .

______________
±± Declined ±±
Why mid range? You can't do handseals if this is active.
 
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Yugure

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Re: ±±Custom Jutsu Submission±±

~Resubmitting
(Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
Type: Attack/Supplemtary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
Note: can affect multiple targets within range
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-

______________
±± Declined ±±
How can a genjutsu make the opponent feel tired? What sense does it manipulate to make the opponent feel tired?
~Resubmitting
(Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
Type: Attack/Supplemtary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feel his limbs starting to burn slightly, as if they were over-worked, but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
Note: can affect multiple targets within range
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-

~Submitting

(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note:Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-

______________
±± Both Declined ±±
Link to the CFS?
 
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System001

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

Note:

- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze

______________
±± Approved ±±



Ninjutsu: Shinayaka Haguki | Ninja Art: Bungee Gum
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description: A technique in which the user manipulates their chakra so that it takes on an incredibly sticky elastic like property. The user is capable of making this chakra stretch or contract at will. The user can attach it to multiple objects or even the opponent through physical contact; allowing the user to reel the opponent in so as to deliver a flurry of rebound blows; or even allowing them to draw two objects closer together. Once created Bungee Gum and any of the Links made become self-sustaining. Alternatively the user can manipulate this chakra to cover a wider surface area so that instead of being string like; it can become blanket like thus allowing for it to be used as a shield or net. This technique also has the unique property of being capable of attaching to jutsu that contains the users chakra without degrading. Whether it be solid techniques such as earth; or intangible ones such as fire or wind. The chakra itself is a highly translucent, almost transparent, pinkish colour.

Note:
- Bungee gum dissolves after three turns.
- Can only attach to a maximum of five objects.
- Can only be used three times per battle.
- No Ninjutsu above S rank for the rest of the turn.
- Can only be taught by Scaze.

______________
±± Declined ±±
If you want to create a CE, submit one. DNR.



(Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis.

Note:
- Hydra can only be summoned once per battle and stays on the field for four turns.
- Hydra is capable of both swimming and flying through the air.
- Hydra’s electroreception spans out to mid range through medium of water or air.
- Hydra’s abilities are loosely based off of Pein’s dog.

______________
±± Declined ±±
Nice idea, nice concept but...if all the tails can regrow freely and he's enveloped in tails, how can he be destroyed? Also, range of these tails? Max size? Rank of their attacks? How many times can they be used? I needs to count as moves. Etc etc. Basically, define it a bit better.
 
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Fusion Reborn

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Re: ±±Custom Jutsu Submission±±

Hansou Katana:- (The Transporting blade)
Rank:S
Type: Weapon/ Supplementary
Chakra: 40
Damage: N/A
Range: N/A
Descrition: The ‘Transport blade’ is a blade which has a unique ability of being able to create a perfect clone of itself in the users other hand (depending on which hand he is holding it on) at any time the user requires her too. This enables the user to switch from a one sword fighting style to a dual sword fighting style and can also be used perform a surprise attack on his opponents.
Note: Can only be used by Fusion Reborn and those he allows.
Note: Creating a clone of the blade counts as one of the users move.
Note: Creating a clone the of blade can only be used 4 times.

Had Permission from Erzo to use the same exact words

______________
±± Declined ±±
DNR.

Tenkyo katana (Moving Katana
Type: Weapon/Attack/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The Moving Katana is a blade that can decrease the Blades length, causing it to be a dagger while it can be a suprise attack that can suprise the opponent. To activate it, the user must channel chakra into the sword itself while using chakra control to increase the blades length though it does have a limit to it or decrease the length of the sword. This was forged by Saitou's Grandfather near the 1st Shinobi World War.

Notes:
-The User can adjust the sword to be decreased or increased in size before the battle
-Moving the Swords length counts as a turn.
-Only can be used by Fusion Reborn

______________
±± Declined ±±
DNR. You can only have one weapon and both are copies of existing ones.

Summoning Animal: Great/Common Egret
Scroll Owner: Fusion Reborn
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
The Great Egret is a large heron with all-white plumage. Standing up to 1 m (3.3 ft) tall, this species can measure 80 to 104 cm (31 to 41 in) in length and have a wingspan of 131 to 170 cm (52 to 67 in).[5][6] Body mass can range from 700 to 1,500 g (1.5 to 3.3 lb), with an average of around 1,000 g (2.2 lb).[7] It is thus only slightly smaller than the Great Blue or Grey Heron (A. cinerea). Apart from size, the Great Egret can be distinguished from other white egrets by its yellow bill and black legs and feet, though the bill may become darker and the lower legs lighter in the breeding season. In breeding plumage, delicate ornamental feathers are borne on the back. Males and females are identical in appearance; juveniles look like non-breeding adults. Differentiated from the Intermediate Egret (Mesophoyx intermedius) by the gape, which extends well beyond the back of the eye in case of the Great Egret, but ends just behind the eye in case of the Intermediate Egret. It is a common species, usually easily seen.




The Egret originates at lands with a huge landmass of water nearby as Egret's prey on fish, small crabs, or even baby alligators/crocodilles. So that means, they live in Kiri, Ame, and near the ocean outside of the vilages. They live by theirselves as they are independent. With huge wings, the egret can easily travel to each village for less than 5 hours. The egret migrated and moved to the villages that seem to florish with life such as Konoha.

To summon it, the user must have the tattoo while putting blood on it. The user than slams his palms on the ground, releasing it.


Picture:
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Tattoo:
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______________
±± Declined ±±
Herons are a contract.
 
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The Mockingjay

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Re: ±±Custom Jutsu Submission±±

(Doton/Suiton: Kaisaku) Earth/ Water Style: Excavation.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 25
Damage: N/A
Description: The user begins by channeling earth chakra into the ground around themselves, this chakra creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece. Following the creation of the chutes in the earth the user uses their Suiton chakra in order to draw in the water from deep below the earths surface, once attracted the water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source.
-Cannot be used for jutsu which require a 'large water source'.-

______________
±± Declined ±±
How can they remain hidden? Wrong chakra info. Requires you to say how long it lasts.

(Kchuysei: Odair) Summoning: Odair
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user pulls out a small scroll places his/ her hand on it. With this action the user summons Odair a blue mockingbird roughly a quarter the size of Gamabunta. Being the blue mockingbird Odair is able to use Water jutsu up to A-Rank without the need for handseals. Like many sea based birds Odair is capable of diving from great heights into water reaching depths of about ten feet before needing to return to the surface.
-Can only be summoned once per battle-
-Remains on the field for four turns-
-Must have signed the Mockingbird contract to summon-



______________
±± Declined ±±
Your measurements are wrong...he's a quarter the size of gamabunta but can dive how deep?

(Raiton: Kurokku Kinmu) Lightning release: Clockwork
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Channeling their chakra into the ground the user will form a circle of lightning stretching mid range from themselves in all directions; with the user as the centre point. The user then strikes the ground and a bolt of lightning travels from their hand to the walls of the circle, the lightning bolt then begins to travel around the circle like the second hand moving around the clock, the bolt completes a full revolution in one turn. By taking their hand off of the ground the user can stop the technique at any time. The circular walls of lightning will however remain for the full turn.
-No lightning or water techniques can be used inside the clock
-No S-rank lightning can be used the next turn
-Must be taught by Songbird.

______________
±± Declined ±±
Needs to be made more reasonable.
 
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Naruto Uzumaki Bijuu Sage

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Re: ±±Custom Jutsu Submission±±

(Shoton: Soukei Yakusai )-Crystal Release: Total Calamity
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90(-40 damage to user from excessive chakra strain)
Description: Guren preforms four hand seals and then claps her hand together, As she does this she releases a massive all directional burst of chakra into the air mid or long range from her current location, A gigantic crystal structure starts to forming rapidly in the sky, The crystal structure takes a full turn to form and during this time guren is free to attack/defend. Once completely formed, Guren makes the snake hand seal causing the structure to descend with great speed and momentum, Guren can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass which can be guided using chakra with extreme accuracy and precision or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive crater as it's sends out a powerful shock wave capable of knocking down multiple opponents up to mid-range from point impact, Which includes the user if used in mid range. The crystal structure is 20 meters long, 20 meters high and 20 meters wide. The crater it leaves in the earth reaches up to short-range from the point of impact and when it's shattered it covers everything below up to mid-range in sharp crystal shards, Unless the user guides them. these shards can penetrate up to 10 feet under the surface of the ground.

Note: Can only be used once.
Note: No S-rank or above for the following two turns.
Note: No crystal release for the following two turns.
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______________________
? Declined ?
Very OP, that's not de-powering it, you can put all the restrictions you want but it won't matter when it's OP, make it's size equivalent to the Great Stone Golem technique max, remove the shattering and redirecting crystal glass stuff, remove the shockwave that knocks everything up to mid range, include physical drawbacks, when using Forbidden techniques your body should be a mess, i mean something that really cripples you, you could make your speed decrease to a walking speed for example, or handseal speed decrease, etc this restriction goes along with the others you mentioned. i'm going to give you just one chance, if it's not approvable then it's DNR.
(Shoton: Soukei Yakusai )-Crystal Release: Total Calamity
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90(-40 damage to user from excessive chakra strain)
Description: Guren preforms four hand seals and then claps her hand together, As she does this she releases a massive all directional burst of chakra into the air mid or long range from her current location, A gigantic crystal structure starts to forming rapidly in the sky,The crystal structure takes a full turn to form and during this time guren is free to attack/defend. Once completely formed, Guren makes the snake hand seal causing the structure to descend with great speed and momentum, Guren can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive crater . The crystal structure is equivalent in size to the "Great Stone Golem technique".

Note: Can only be used once.
Note: ]Following it's use the user cannot use any S-rank or above for two turns following it's use.
Note: Following it's use the user cannot use any crystal release for two turns following it's use.
Note: After use gurens hand seal speed slows down drastically.
You must be registered for see images

______________
±± Declined ±±
DNR.

(Shoton: kesshou arashi)-Crystal Release: Crystal Cyclone
Type: Offensive
Rank: A-Rank
Range: Mid-Long
Chakra: 30
Damage: 60
Description: Guren swiftly preforms a pair of required hand seals Snake, Dog, Quickly after the hand seals are complete many very thin and very sharp crystal shards start to rapidly materialize around the target, This process begins one meter around the center of the target extending outwards four meters. Once the shards are formed they begin to violently swirl around the target creating a cyclone which the target is inapplicable of seeing out of, The crystal cyclone begins to swiftly spiral inwards upon the target inflicting sever lacerations in the process.

Note: Can only be used twice per battle.

______________
±± Declined ±±
Uh? Bolded makes no sense.

(Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to S-Rank and Clyde specializes in wind and is capable of using jutsu up to S-Rank, They use jutsu via there mouth and without the use of handseals. Twice per battle Bonnie and Clyde can release a surge of chakra around the summoner creating a sphere shaped barrier equal to an S-rank non elemental barrier, This barrier also disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



Note: Bonnie and Clyde can only be summoned twice per battle.
Note: There is a three turn cool down period before they can be summoned again.
Note: Bonnie and Clyde can only stay on the battle field for five turns.

You must be registered for see images

You must be registered for see images

Link to snake signing:

______________
±± Declined ±±
OPED! Unreasonable! We don't allow summons with such abilities to last more than 4 turns nor do we allow summons to be summoned more than once. And you're summoning 2 summons which can be described easily as boss-level summons in their abilities. Make this reasonable or its a DNR.
 
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Lord of Kaos.

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Re: ±±Custom Jutsu Submission±±

Hiramekarei Kenjutsu; Grand Shield {Hiramekarei Sword Art; Sōdaina shīrudo}
Type: Defense/Attack
Rank: S
Range: Short
Chakra: 40 (-15 each turn)
Damage: 80
Description: The user charges enormous amounts of chakra into his Hiramekarei and slams it into the ground. The chakra immideatly starts to escape the sword forming the shape of a gigantic shield. The user can make it into any type of shield, ranging from circular shields to a Roman scutum. The user can even make it like a Mantlet or like an curved shield to cover the sides. The shield is about 10-15 meters height depending on the type of shield the and 2-3 meters of the shield is underground. This chakra shield is very durable. Furthermore due to some of it being underground and the holes in the Hiramekarei blowing pressured chakra, the shield is nearly immovable. The shield is mainly for defensive purposes; however the user may extend spears from the shield up to the end of Short-range in order to skewer the opponent.
*The shield can stand up to 100 damage
*The user cannot move the shield after it's creation due to it's large mass
*The user must keep both hands on the Hiramekarei to keep it in the shield form
*The user can keep the Shield going for a max of 3 turns
*Must posses the Hiramekarei

X-Declined-X Hiramekerai?
Hiramekarei Kenjutsu; Grand Shield {Hiramekarei Sword Art; Sōdaina shīrudo}
Type: Defense/Attack
Rank: S
Range: Short
Chakra: 40 (-15 each turn)
Damage: 80
Description: The user charges enormous amounts of chakra into his Hiramekarei and slams it into the ground. The chakra immideatly starts to escape the sword forming the shape of a gigantic shield. The user can make it into any type of shield, ranging from circular shields to a Roman scutum. The user can even make it like a Mantlet or like an curved shield to cover the sides. The shield is about 10-15 meters height depending on the type of shield the and 2-3 meters of the shield is underground. This chakra shield is very durable. Furthermore due to some of it being underground and the holes in the Hiramekarei blowing pressured chakra, the shield is nearly immovable. The shield is mainly for defensive purposes; however the user may extend spears from the shield up to the end of Short-range in order to skewer the opponent.
*The shield can stand up to 100 damage
*The user cannot move the shield after it's creation due to it's large mass
*The user must keep both hands on the Hiramekarei to keep it in the shield form
*The user can keep the Shield going for a max of 3 turns
*Must posses the Hiramekarei
*

Hiramekarei is 1 of the 7S of the Mist. It is held by Chōjūrō. Link:
Note: I changed nothing aside from adding knowledge about Hiramekarie since that was the only problem stated.

______________
±± Declined ±±
This isn't something that sword would do and the description makes little to no sense. Reword it and make it more viable.

Illusionary Arts: Jedi Mind Trick (Genjutsu: Jedi Maindo· Torikku)
Type: Supplementary
Rank: A
Range: All
Chakra: 30
Damage: 0
Description: The user will make a small hand-gesture with either hand, as if he/she was waving his/her hand. Then the user will rapidly send his/her Chakra to a certain location and put any enemy, he/she wishes, in that location into a genjutsu. This genjutsu will only last for a few seconds and make the opponent say any phrase that the user wants the opponent to say. The phrase can be 2 sentences or 1 line long.(which ever one is shorter) The opponent will have no recollection of saying the phrase. This can be used to cause a miscommunication between the opponent and his allies, such as; clones or summons. Unlike the Jedi Mind trick the opponent will repeat out the phrase exactly.(ex: If the user thinks the phrase "You will obey" the opponent will say "You will obey" not "I will obey") The opponent will be completely unaffected by the phrase he/she said. If the user wants to act like a Jedi he/she can say the target phrase out-loud but only thinking it is enough.
*Only twice per battle
*Allies may wish to ignore the Phrase said by the opponent if it's against common sense (ex: "Kill yourself")
*Can be used on multiple users within short range of each other but everyone affected must say the same phrase
*The user must either see, or know the exact location of the enemy(with 5m accuracy) to use this jutsu

______________
±± Declined ±±
This is not Genjutsu. You cannot, without a Doujutsu, condition or control your targets actions. You can simply change what he can perceive of the world through his senses...in other words you can manipulate his senses, nothing more. DNR.

Summoning Technique: Tlayohua Jaguar Assassin in the Dark(Kuchiyose no Jutsu: Tlayohua)
Type: Supplementry
Rank: S
Range: N/a
Chakra: 40
Damage: N/a
Description: Tlayohua is the younger cousin of the Jaguar king Tezcatlipoca and one of the strongest jaguars there is. He has black skin with small, barely noticeable dots. His eyes and stomach are a dark shade of grey. This makes him very hard to spot in the dark (at evening or nighttime only a blur of his movements can be seen in long range, he is normally visible in mid- and short range) Using his natural camouflage in the dark, Tlayohua has become an excellent hunter. Furthermore much like the Jaguar king, he is capable of standing upright and his paws are more finger like compared to other jaguar. This allows him to wield swords and use Kenjutsu up to A-rank as well as Weapon based Ninjutsu up to S-rank. (such as those used by ten-ten) He uses the 4 Sword style, wielding 1 sword in each front hand, 1 in his mouth and 1 sword with his tail. He also has many summoning seals in his mouth, allowing him to spew out weapons for weapon based ninjutsu with rapid speed. This ideal hunter is named after the Aztec god of Shadows, Tlay. His length is about 5 meters and he has a height of 3 meters. He is very close friend with RoH and the two can communicate with chirps(to imitate birds) or knocks, in a manner similar to Morse code.
*Can only be summoned once per battle
*Lasts 4 turns
*Can take up to 70 damage.
Picture:
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______________
±± Declined ±±
Link to having signed the summoning contract?
 
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Frozenstein

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Tsuchi Kaibutsu) - Illusionary Arts: Earth Troll
Type: Attack/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and puts the opponent into a genjutsu what affects his eyesight and hearing. In this, he can see a 3 meter tall creature emerge from the ground near the user, making the impression that the monster is made from earth. Then as the monster is "done", roars with a terrifying sound and starts running toward the opponent with a speed that can reach a normal shinobi's running speed. While moving, the troll makes terrifying sounds to scare, demolarize and attack the opponent's mind.

As the opponent most probably can't tell if it's a genjutsu, he would try to destroy the troll. Whenever this happens, the user can perform another hand seal to strengthen the technique and make the opponent see his attack(s) failed. This is showned like the troll broke through the technique(s) used against it, either after a short period of time, or almost instantly. This depends on the technique used against the troll, meaning a large scale / strong attack needs more time to break. Whenever the troll "breaks through" a technique, it roars in a frightening way further demoralizing the opponent and damage his mind.

If the troll reaches the opponent and he still didn't realise the genjutsu, the monster performs a single attack toward the opponent by opening it's arms and roaring continually. However right before it could reach the target, the troll disappears into nothing, giving the opponent a last "stab" into his mind, leaving nothing but a terrified, trembling opponent who can hardly move.

- can only be used 2 times per battle
- effect only lasts 2 turns
- the troll must be "made" nearby the user, but can move freely toward the opponent up to mid range
- every technique used by the opponent has to be countered by the user if it could reach him
- every time the troll "breaks through" a technique and roars, the opponent gets more and more frightened, potentially slowing him down and making him desperate
- summoned animals if used on them, easily gets terrified and make them reverse-summon after the first roar
- can only be taught by Frozenstein

The troll looks like this:
You must be registered for see images

______________
±± Declined ±±
OP and its too big without explaining exactly why it does the effects it does.
(Genjutsu: Tsuchi Kaibutsu) - Illusionary Arts: Earth Troll
Type: Attack/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals and puts the opponent into a genjutsu what affects his eyesight, hearing and sense of danger. In this, he can see a 3 meters tall creature emerge from the ground near the user, making the impression that the monster is made from earth. Then as the monster is "done", it roars with a terrifying sound and starts running toward the opponent with a speed that can reach a normal shinobi's running speed. While moving, the troll makes terrifying sounds what along with the sight pressures the opponent's mind and sense of fear. As the troll gets closer to the opponent, this pressure becomes more intense.

This troll acts like a tank, "breaking through" 1 of the opponent's attack, if it's scale, strength and form allows it. This means, for example if the opponent is using a swamp to sink the troll, it will just simply keeps running like nothing happened, indicating it's just a genjutsu. Same goes for attacks that has a very large scale, like a massive wall of fire/water/wind. "Break through" can only happen if the opponent is using a "simple" technique, like a lightning bolt, earth spikes or bullet like jutsus.

If the troll reaches the opponent and he still didn't realise the genjutsu, the monster performs a single attack toward the opponent by opening it's arms and roaring continually. However right before it could reach the target, the troll disappears into nothing, giving the opponent a last "stab" into his mind, leaving nothing but a terrified, trembling opponent who can hardly move.

- can only be used 2 times per battle
- effect only lasts 2 turns
- the troll must be "made" nearby the user, but can move freely toward the opponent up to mid range
- summoned animals if used on them, can get terrified and make them reverse-summoned if they are smaller than the troll and not boss summonings
- can only be taught by Frozenstein

The troll looks like this:
You must be registered for see images

I tried to make it more reasonable and removed several stuff.

______________
±± Declined ±±
His sense of danger? =_= DNR

(Kuchiyose no Jutsu: Shiva) – Summoning Technique: Shiva
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Shiva is one of the few female ocelot warriors who can be summoned due to the Ocelot Contract. Her size is similar of a regular dog, but still smaller than the male warriors. Her chakra nature is water, allowing her to perform water jutsus. She is able to replace the hand seals with swinging her tail, however still can't use jutsus that normally require a human hand to perform, like holding a weapon and can't perform combination moves like wind/water. Due to her smaller size and less strength being a female, she developed her abilities and become able to use genjutsu techniques.
- can only be summoned 1 time and for 5 turns
- can use water up to A-rank
- can use genjutsu up to B-rank
- can only be summoned if signed the Ocelot contract
- can only be taught by Frozenstein


______________
±± Declined ±±
Choose one skill. You can't have summons that use two skills like Genjutsu and Water. And Genjutsu summons can only be made if they can use a unique genjutsu to them, not cannon or other custom ones.

(Ninjutsu: Oni Henge) - Ninja Arts: Demon Transformation
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Similarly to transformation techniques, this jutsu turns the user into a chosen form, however instead of an object or other humans, the user turns into a demon looking creature with a long tail and wings on his back. This is done after performing a single hand seal and smoke poofing around the user. When in this form, the user can use wind jutsus that normally requires a fan just by flapping his wings, while his tail serves as a whip like weapon in close combat. If the user wishes, he can leave out the wings from the transformation, allowing himself to fight in close combat more easily. While transforming into demon the user's weight is greatly reduced allowing him to fly using his wings.
- can only be used 3 times per battle
- effect lasts for 5 turns
- full body techniques that turns the user's body into an element or change it's structure breaks the effect
- by flapping his wings, the user is able to perform wind jutsus that requires a fan
- can only be taught by Frozenstein

Look is similar to this.
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You must be registered for see images

______________
±± Declined ±±
To make something like this, make a custom clan.
 
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Delta

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Re: ±±Custom Jutsu Submission±±

(resubmission unknown to me why it was decline so going to change what i think it was)
Raiton:Great Thunder Demon(Taibu ikazuchi Tenma)
Type: Defensive/Offensive
Rank:S-Rank
Range: Short
Chakra: 40
Damage:80
Description:The user Performs 5 handseals and proceeds to make a figure in the shape of a demon infront of himself made of pure Raiton chakra(much like greater golem),Once formed The demon stands near the user shielding him from raiton based attacks.This defensive state turns the Demon into a lightning rod absorbing all lightning based attacks directed towards it.The demon can only absorb 2 raiton based attack while it is summoned,The demon can also only absorb 1 Srank raiton ability. The Demon can also swap stances turning itself from a defensive aborbing stance to an offensive damage stance. In the Offensive stance the demon can perform up to A rank lightning jutsu without hand signs..
Restriction:
Can only be used Once per battle
No other Raiton Abilites can be used in that turn
The Demon only lasts 2 turns before dispering on its own
Can only absorb 2 raition attacks A rank and below or 1 S rank
Can only perform up to A rank Raiton jutsu
Can only be taught by Delta

X-Declined-X Well you got the message even though i didn't said anything, thats good. Its in a more approvable conditions, but still the lack of details in there, demon's size, appearance..etc why stances?
Resubmitting

Raiton:Great Thunder Demon(Taibu ikazuchi Tenma)
Type: Defensive/Offensive
Rank:S-Rank
Range: Short
Chakra: 40
Damage:80
Description:The user Performs 5 handseals and proceeds to make a figure in the shape of a demon infront of himself made of pure Raiton chakra(much like greater golem)The demon stances 8ft tall and takes the appearance of a larger horned demon(looks alot like the reaper death seal reaper),Once formed The demon stands near the user shielding him from raiton based attacks.The demon firstly takes a defensive state which turns the Demon into a lightning rod absorbing all lightning based attacks directed towards it,by taking this stance it allows the demon to absorb attacks without attacking back,this state looks like if bending its knee's with its arms onto the ground to stabilise it and so the attacks get channeled into the ground cancling them out.The demon can only absorb 2 raiton based attack while it is summoned,The demon can also only absorb 1 Srank raiton ability. The Demon can also swap stances turning itself from a defensive aborbing stance to an offensive damage stance. In the Offensive stance the demon can perform up to A rank lightning jutsu without hand signs,this offensive state makes the demon stand back up into its oringal postion,it stands with its right leg backwards and both arms forward so it can launch lightning techniques from its hand.The demon can change stances at will and only takes a second to switch from defensive to offensive,this allows the demon to quickly attack and absorb different raiton based techniques at will
Restriction:
Can only be used Once per battle
No other Raiton Abilites can be used in that turn
The Demon only lasts 2 turns before dispering on its own
Can only absorb 2 raition attacks A rank and below or 1 S rank
Can only perform up to A rank Raiton jutsu
Can only be taught by Delta

______________
±± Declined ±±
Incorrect name. If you don't name your techniques correctly i won't even check them.

.(Katon: Doton Shin Katon Hashira) Fire style: Earth core Fire pillar
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90(death will result if used)
Description: The user will start by channeling their fire chakra into the ground sending it into the center of the earth,this in turn will take 1 turn for the chakra to reach the center of the earth,after this is the done the user will raise up fire from the center of the earth up to the surface,by doing this they will create a giant pillar of fire to raise up from the center of the ground with a 1 mile radius which rises up and destroys everything in a 1 mile radius,if this technique is activated the user will die and will also kill anyone and everything within the radius will be burnt to ash.This technique is a suicide last resort technique much like deidara's c4 explosion. This technique can be cancled if the opponent channels their Katon chakra into the ground to distrupt the users chakra reaching the core. When this technique is started the ground around the battle area will become visibly hotter due to the ammount of katon chakra that is needed for this technique.
Restrictions:
Can only be used once
If used the user will die
Takes one turn to prepare and one turn to activate
The turn this is activated no other technique can be used
This jutsu can only be used after the user has already performed Three turns during the battle,(by adding this restriction it takes away any abuse properties)
Can only be taught by Delta

______________
±± Declined ±±
center of the earth? DNR. Don't be foolish and try something like this again.

(Katon: Yon Han Kaji Sen) Fire Release: Four Seal Fire Beam
Type: Offensive
Rank: S rank
Range: Mid-Long
Chakra: 40
Damage:80
Description: The user will begin by forming 5 hand seals,after they are performed the user will send their chakra out into the air infront of them,igniting the chakra the user will make four symbols infront of him made of katon chakra,once the symbols are formed the user will condense the chakra inside each one until the symbols are about to burst,the user will then expell the chakra rapidly causing all four seals to send out a condensed beam of Fire chakra,as the beams move forward past short range they will merge into one large beam(6 metres wide by 6 metres high),when they form into the larger beam the speed increases. This technique has enough brute force to easily punch through an A rank earth defence.
Restrictions
Can only be used once per battle
No fire technique up to A rank for the next turn
The beam can only fire in a straight line and cannot be moved from its line of fire
If the seals are broken before the attack proceeds the jutsu cannot be re activated
Can only be taught by Delta

What the seals look like
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What the beam looks like
You must be registered for see images

______________
±± Declined ±±
Similar to existing fire beam techniques. DNR.
 
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Robot Boy

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Re: ±±Custom Jutsu Submission±±

You must be registered for see images
(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short-long
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
===========================================================
(hanma gigei: nenshou hoi-ru) - Hammer Arts: Burning wheel
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: The user focuses his katon chakra into the hammers head and the end of the grip. The user then, twirls and throws it at the target as its twirling, resembling a flamewheel. The target is then engulfed by the intense flames upon impact. The user can call back the hammer using their chakra after contact has been made.

Restrictions:
-Can only be taught by fang
-must have a hammer in bio
===========================================================
(Hanma Gigei: Hanma Dyuo no Jutsu) - Hammer Arts: Hammer Duo Technique
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: After summoning Grand Mole, the user begins by launching the target into the air with their hammer. Afterwards, Grand jumps into the air and slams his target downward with his hammer, causing an explosion after the target makes contact with the ground.

Restrictions:
-Must have signed the Mole Contract
-Must have a hammer in bio
-Can only be taught by fang

______________
±± All Declined ±±
Link to singing or owning the mole contract?
~Resubmitting~
link to Mole Contract post #2293:

You must be registered for see images
(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source

______________
±± Approved ±±

=================================================================
(hanma gigei: nenshou hoi-ru) - Hammer Arts: Burning wheel
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: The user focuses his katon chakra into the hammers head and the end of the grip. The user then, twirls and throws it at the target as its twirling, resembling a flamewheel. The target is then engulfed by the intense flames upon impact. The user can call back the hammer using their chakra after contact has been made.

Restrictions:
-Can only be taught by fang
-must have a hammer in bio

______________
±± Declined ±±
Link to CFS?
=====================================================================
(Hanma Gigei: Hanma Dyuo no Jutsu) - Hammer Arts: Hammer Duo Technique
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: After summoning Grand Mole, the user begins by launching the target into the air with their hammer. Afterwards, Grand jumps into the air and slams his target downward with his hammer, causing an explosion after the target makes contact with the ground.

Restrictions:
-Must have signed the Mole Contract
-Must have a hammer in bio
-Can only be taught by fang

______________
±± Declined ±±
Same as above.
 
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Summer

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Re: ±±Custom Jutsu Submission±±

(Doton: Doroppu Yuuen Piano Jutsu) Doton release: Dropping Grand Piano
Type: Offensive
Rank: A-rank*
Range: Short to Mid range
Chakra: 30
Damage: 60
Description: using the handsigns Ox> Rabbit> Snake the user can manipulate earth to form a regular size (ie 8ft by 12ft) grand piano above my enemy dropping it onto your enemy the piano's weight is 1000lbs and will crush an enemy at the height of being dropped at 15 feet in the air.*

-Can only be used once in battle
-Can only be taught by Kirio*

______________
±± Declined ±±
Manipulate the earth...above the user...what earth?
_____________________
Summoning Animal: Moose
Scroll Owner: Kirio
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract:
Description and Background:
Antler's
The male's antlers grow as cylindrical beams projecting on each side of the head at right angles to the midline of the skull, and then fork. The lower prong of this fork may be either simple, or divided into two or three tines, with some flattening.
In the North Siberian elk (A. a. bedfordiae), the posterior division of the main fork divides into three tines, with no distinct flattening. In the common elk (A. a. alces) this branch usually expands into a broad palmation, with one large tine at the base, and a number of smaller snags on the free border. There is, however, a Scandinavian breed of the common elk in which the antlers are simpler and recall those of the East Siberian animals.
The palmation appears to be more marked in North American moose (A. a. americanus) than in the typical Scandinavian elk.


Young female (A. a. americana) in Algonquin Park, early June.
The male will drop its antlers after the mating season and conserve energy for the winter. A new set of antlers will then regrow in the spring. Antlers take three to five months to fully develop, making them one of the fastest growing animal organs. They initially have a layer of skin, called "velvet," which is shed once the antlers become fully grown. Immature bulls may not shed their antlers for the winter, but retain them until the following spring.
If a bull moose is castrated, either by accidental or chemical means, he will quickly shed his current set of antlers and then immediately begin to grow a new set of misshapen and deformed antlers that he will wear the rest of his life without ever shedding again. The distinctive looking appendages (often referred to as "devil's antlers") are the source of several myths and legends among many groups of Inuit as well as several other tribes of indigenous peoples of North America.
In extremely rare circumstances, a cow moose may grow antlers. This is usually attributed to a hormone imbalance.
Size and weight


Crossing a river.
On average, an adult moose stands 1.4–2.1 m (4.6–6.9 ft) high at the shoulder, which is more than a foot higher than the next largest deer on average, the Elk.Males (or "bulls") weigh 380–700 kg (840–1,500 lb) and females (or "cows") typically weigh 200–360 kg (440–790 lb). The head-and-body length is 2.4–3.2 m (7.9–10 ft), with the vestigial tail adding only a further 5–12 cm (2.0–4.7 in).[55] The largest of all the races is the Alaskan subspecies (A. a. gigas), which can stand over 2.1 m (7 ft) at the shoulder, has a span across the antlers of 1.8 m (6 ft) and averages 634.5 kg (1,396 lbs) in males and 478 kg (1,052 lbs) in females. Typically, however, the antlers of a mature bull are between 1.2 m (3.9 ft) and 1.5 m (4.9 ft). The largest confirmed size for this species was a bull shot at the Yukon River in September 1897 that weighed 820 kg (1,800 lb) and measured 2.33 m (7.6 ft) high at the shoulder.[57] There have been reported cases of even larger Moose, including a bull that reportedly scaled 1,180 kg (2,600 lb), but none are authenticated and may not be considered reliable. Behind only the bison, the Moose is the second largest land animal in both North America and Europe.


tattoo of the contract will recieve the moose mark.
You must be registered for see images

Apparently aoi holds deer and thought deer and moose were the same but he gave permission for me to make moose.

______________
±± Declined ±±
DNR.
_______________________

Kuchiyose no Jutsu: Mu-su|: bull winkle| Summoning Technique moose: bull winkle*
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: *bull winkle is a devious moose who can talk and walk and create genjutsu from his stench alone. He carry's two scrolls attach to him with a belt one scroll containing a samurai sword made from a samurai master so it is stronger than regular blades. The other scroll containing The moose scent capable of trapping your enemy in A rank genjutsu by scent. The genjutsu does not effect someone who has trained with the moose contract for over a month. Bull winkle has a single sword attack rapid thrash attack by holding his sword In His mouth.
*Must have signed moose contract to summon
*Can only be summoned one per battle
*Must wait 4 turns before summoning again


______________
±± Declined ±±
contract not approved.
 
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Better

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Re: ±±Custom Jutsu Submission±±

Signing Contract:
Permission to submit:

(Kuchiyose No Jutsu: ichidou) Summoning Technique: Shrine
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/a [+10 to earth techs]
Description: Shrine is 1 of the 2 Legendary and Elder Lesser Birds of Paradise Summons.. He is Dark Gray with silky white feathers on its head and under its feathers. His beak is also White ,and He has a bright red cross on its stomach, Also being able to talk like regular humans. To summon him the user has to channel and focus their chakra. Once done the user will then bite their thumb, wipe the blood on the LBOP tattoo then do 4 handseals ending with the tiger handseal.. Shrine will then appear on the users shoulder, no bigger then a regular size bird. This LBOP is very unique and similar to most elder summons. He is allowed to use S Rank Earth Jutsus and dont require handseals to do them. Several Unique things about this summon. In order for him to do earth jutsus he will shave off one of his feathers infused with his chakra and strike it to the ground. While thats done, he has a chakra connection through the ground through his feather he struck in the ground. allowing him to channel earth jutsus from where that feather is stuck at. Though he is a regular size bird with 1 handseal from the user, he can grow in size similar to Pains Bird holding up to 2 full-size humans. And the last unique thing about this summon is that he is able to transfer chakra from his elemental affinity into the user by remaning on the users shoulder. Giving the user more chakra for earth techniques.

:Note: Can only summon once
:Note: Stays on the field for 5 turns
:Note: Transforming in size counts as a turn
:Note: Can use Earth Jutsus up to S Rank
:Note: Must be on the user shoulders to add +10 to earth techniques
:Note: Feather can easily be destroyed by, but as long as the feather is on the ground , he has a way to use earth techs from the ground.
:Note: Must have signed the LBOP Contract

______________
±± Declined ±±
DNR. This feather ability was already tried before once and I personally declined it. Don't so such a thing again... I don't like rip offs, intentional or not.

________
Link to learning summons

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

-Must have snake contract signed
-Can only be summoned once
- Last 5 turns
- Can use S rank and Below Fire
- Can only be taught by Better

You must be registered for see images

______________
±± Declined ±±
This replacement ability...rank and limits? restrictions?

===================================================

(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can replace into a burst of Water to avoid techniques if he so wishes. Nola is the same size as the Manda.

-Must have snake contract signed
-Can only be summoned once
- Last 5 turns
- Can use S rank and Below Water
- Can only be taught by Better

You must be registered for see images

______________
±± Declined ±±
Same as above.
Resubmitting the next two.

Link to learning summons

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

-Must have snake contract signed
- Can only replace once
-Can only be summoned once
- Last 4 turns
- Can use S rank and Below Fire
- Can only be taught by Better

You must be registered for see images

______________
±± Approved ±±


======================

(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

-Must have snake contract signed
-Can only be summoned once
- Last 4 turns
- Only can replace itself once.
- Can use S rank and Below Water
- Can only be taught by Better

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______________
±± Approved ±±


=============================
New Submission:

(Katon: Junshuu Chikara) Fire Release: Terra Force
Type: Offensive
Rank: S
Range: Short to Long
Chakra: 40
Damage: 80
Description: The user places his arms forward with and release his fire chakra in both his palms with fireballs. Combining the two fireballs together in between his hand and the creates one big fireball. The user continues to pour his fire chakra while raising both his arm putting the now extremely large fireball behind his head. The user then throws the fireball at their target. The moment the fireball hits something (I.e. their target or the ground) The fireball explodes into a maelstrom of flames and then begins to travel until it's stopped by something of equal size and rank or stronger.

Note: Can only be used 3 times
Note: No S rank or F rank fire attacks in the same turn.
Note: Can only be Taught by Better.

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______________
±± Declined ±±
Made already. DNR.
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.

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______________
±± Approved ±±
Updating this weapon with the bold

Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower. The Bearers can also be channeled with raw chakra making it the same affects and ranking system as if it was channeled with water. This ability can only be used six times per match. This would be easier on the user when the user doesn't have enough water source to build an object with.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.
-The Bearers can connect at the ends of each other
-Raw chakra usage only six times per match

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X-Pending-X Resubmit it with a better explanation of the bolded part, i didn't get it. But even if i try to it will still be hard to understand for your opponents during battles.
Updating/Resubmitting with more explanation.

(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Solf to have a unique water and chakra weapon in battle. He made two hilts that are called Bearers.

-The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

-The Bearers can also be channeled with raw chakra making it the same affects and ranking system as if it was channeled with water. This being said, this means the user channels raw chakra on top of the Bearers and using shape manipulation, shaping the chakra into a solid form of an object the user would desire. The rank of the object can be from A rank down to E rank. This is just another ability that the Bearers can do with the user's chakra. This ability can only be used six times per match. This would be easier on the user when the user doesn't have enough water source to build an object with.

-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangle shield to defend against the attack.
-The Bearers can connect at the ends of each other
-Raw chakra usage only six times per match

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______________
±± Pending ±±
Leaving for someone else.
_____________
-Declined- Keep the original.

___
Four Finger Thrust (4 Yubi Suiryoku)
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user claps their hands together in a praying formation. While in this formation the user focus chakra into their hands. The chakra pours out in a flaming type of way with eyes as the end of the flame chakra. The user thrust their hands forward into their desired target.

Look of it
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______________
±± Declined ±±
They trust their hands forward into their desired target...ok....for what?

(Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.

-Able to use thrice per battle.
-Have to induce the genjutsu each time for three hit bonus to take effect
-Last 3 turns if a physical attack hasn’t been landed
-Can only be taught by Solf J. Kimblee

______________
±± Approved ±±
I editted...severely. But only because the idea is quite good and interesting. Hwoever, genjutsu can't lower no ones intelligence, and time in our RP is measure in turns...not seconds... Also, this wouldn't change how much chakra one can mold...As the pain has nothing behind it as its not real.
 
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Igneel

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Re: ±±Custom Jutsu Submission±±

Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20
Damage:40
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile.If used in conjunction with jutsu's like Gushing water Imprisonment or other water jutsu that traps the opponent inside a water body,the opponent would get dizzy and will eventually pass out due to dizziness.
-Usable 4 times per battle
-A solid construct has to be made prior to the usage of this jutsu
-Spinning lasts for a whole turn
-Only Taught/Usable by Igneel

~Declined~ I'm fine with the technique itself, but not with the colored portion, spinning water around wouldn't really cause him to be dizzy, but you need some kind of definition on the "penetration" power of the water techniques, how exactly would they affect other techniques after being influenced by this?
Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
-Usable 4 times per battle
-A solid construct has to be made prior to the usage of this jutsu
-Spinning lasts while the user focuses on it
-Only Taught/Usable by Igneel
-Cannot be applied to Forbidden Rank techniques.

______________
±± Approved ±±
I like the concept.


Apate's Will|Apate's Mune
Rank:S
Type:Weapon
Range: Short
Chakra:40(+10 per turn)
Damage:N/A
Description:Apate,the goddess of deception forged a necklace with the help of Dolos,her male counter part.The necklace resembled the shape of a star with a long red thread.Although it was not fancy in looks,it's power was far overwhelming,so overwhelming that Zeus cast away the necklace from mount Olympus,into the midst of humans.Assuming the necklace as a gift from the gods,the Dragneel family who resided at the base of the mountain,stored away the necklace for safe keeping.After many centuries,Igneel the next heir of the Dragneel family took in the necklace for safekeeping.The necklace's power has diminished over the centuries,only being a shell of what it once was.Unlike the predecessors of his clan ,Igneel didn't want to store away the necklace in a safe place,rather he chose to be the bearer of the necklace.After a few years,the Necklaces power started becoming compatible with Igneel's chakra granting him a few powers.It is said that,Apate's will still resides within the necklace and it speaks through Igneel's illusions..
Abilities:
One of the most prominent ability of the necklace is the ability to make aware of the user,if he is under a genjutsu.When any form of Foreign chakra starts to enter the user's body,the star-shaped locket starts to glow in bright red color,letting the user know of the enemy's chakra.Once per battle,the necklace has the ability to reflect a genjutsu cast on the user.This ability of the necklace,undo's the genjutsu's cast on the user and and it casts the same genjutsu on the original caster of the genjutsu,irrespective of the origin of the genjutsu.Hence the name,'Reflection'.By being the bearer of the necklace,Igneel has the ability to trigger illusions with a single handseal.If anybody other than Igneel wears the necklace,it constricts the bearer until he/she passes out/dies.
Restriction:
-Genjutsu reversal counts as 2 moves per turn.
-Genjutsu reversal can only be done for Genjutsu's upto S-rank.
-Sharingan Genjutsu's cannot be reversed.
-Genjutsu reversal can only be used once per battle and costs a chakra of 40.
-User can't use any other genjutsu in the same turn that Genjutsu Reversal is used.
-Must be Kage rank to use it.
-Can only be wielded by Igneel.

Picture:
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______________
±± Declined ±±
I have no problem with the reflection ability but the reduced handseals is a no no. If you want one handseal for genjutsu, make it your bio's specialty. Also, the glowing ability, it has been done many times before in swords and other weapons that alert the user if he is under a genjutsu.

Fuuton/Katon:Houshinuindo|Wind Stlye/Fire Style:Blistering Wind
Rank:A
Type: Offensive
Range:Short-Long
Chakra:30
Damage:60
Description:By performing the seal of confrontation,the user uses his fuuton chakra to send a small breeze towards the opponent.This breeze is hardly noticeable and won't show any characteristics of being an offensive jutsu,just a casual breeze.After sending the breeze,the user imbues katon chakra into the breeze,heating up the wind to a degree that upon impact with any organic material,it will result in second degree burns.As this wind blows past the opponent,he will start to feel a burning sensation,inflicting second degree burns.

-Can be used once per battle.
-Cannot use Wind/Fire in the next turn.
-Only taught by Igneel

______________
±± Declined ±±
The hardly noticeable blazing breeze is a bit too much don't you think?
 
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Nagato..

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Re: ±±Custom Jutsu Submission±±



Resubmitting Alucards Dropped Grand Inhaling Maw.


Meiton: Yuuen Kyūketsukō| Dark Release: Grand Inhaling Maw
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgement or Dark Release: Imperial Judgement.

Note: Usable twice per battle
Note: There must be a gap of at least one turn between each usage
Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

X-Declined-X And where is your permission to resubmit this?
Permission -

Updating this old custom, since Dark Release weaknesses and strengths were changed.

Meiton: Yuuen Kyūketsukō| Dark Release: Grand Inhaling Maw
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: (+10 to dark release technique)
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgement or Dark Release: Imperial Judgement.

Note: Usable three times per battle
Note: Uses absorbed chakra to amplify dark release by +10 when released after absorbing.
Note: There must be a gap of at least one turn between each usage
Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

______________
±± Declined ±±
Contact me through PM and I'll explain why.


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Akira | アキラ
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description:

Somewhere along the lines of history, a boy named Tetsuo gained miraculous abilities within the ninja arts. His specialty was the usage of wind and sound release techniques and his name was known across the globe for how he was unrivaled in combat. That those who came to face him in battle were not known to survive. This was capable through a magnificent plating of armor cased around his right arm and shoulder plexus. It was forged form the finest indestructible alloys and constructed out of hundreds of pieces so that it fit the user like a glove. It slides onto the users arm and seals itself with fuuinjutsu edged into the alloy to respond to the users chakra unto the users body. He called this weapon Akira. Akira sustains itself by slowly extracting chakra form the user throughout the typical day so that sound waves are consistently compressed and ready for use.

Akira's ability is within its unique construct. Its constructed with inner hundreds of tiny holes and tubing that run along its form that compresses sound waves. For example: Like how a user would play a flute instrument by blowing air into the flute while holding the notes, thus compressing the air to form a tune. Akira makes use of that style by compressing the air that circulates around the user through the holes and from basic movement creating unique, compressed sound waves that the user can manipulate. Akira can also be thought of as a medium for performing sound techniques with ease and with more versatility pertaining to the weilders need.

Abilities Notes:

- Akira is a sound instrument that has the ability to project melodies or sound waves that reach up to long range and can be used for supplementary purposes.
- Using Akiras sound waves, it can be used to create small, medium and large, defensive sound barriers when sound chakra is applied that are short range from the user.
- Twice per battle the user is able to release a constant low frequency melody that attacks the inner ear of opponents, which initially causes slight dizziness and disorientation, preventing fast decision making and then if not defended or treated after one turn will cause temporary blindness and paralysis.

Restriction Notes:

- Must know sound release
- Small Defensive Barriers are C Ranked, Medium are B ranked, and Large are A ranked. (Small 4x, Med 3x, Lg 2x per battle).
- The low frequency melody & waves are A ranked, and the user cannot use Akira or any other sound techniques while releasing it, or any sound for one turn after its been stopped or finished. It can only be used twice per battle.
- Elemental Weakness and Strengths Still Exist

______________
±± Declined ±±
Love the core idea and you worded it really well which is refreshing with the latest customs i've been checking the past hour. Here is what you need to edit: Shield form can only be used 3 times and make it only A-Rank and define its range and size. The twice per battle low frequency ability needs to be removed. Its too unreasonable and it mimics existing sound techniques although in a much more powerful variation. I assume you will submit the melodies separately and specify whatever is needed...if so, there is an issue: it will collide with ZK's Melody Arts and Roku's Music Arts and that will make it immediate DNR even if you have their permission.


Genjutsu: Eien no Toreddomiru | Illusion Technique: Eternal Treadmill
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user casts an illusion on the opponent(s) that triggers when they run or move about on the battlefield. It creates the illusion that they are actually running or moving to their desired destination when in reality their bodies are being pushed to the max by running in place, accelerating faster in a trans state affected by the illusion. If the ones targeted stop moving in the illusion, then it will appear as though they stopped running just as they were supposed to. Though in reality their bodies are still moving with the preempted thought to run making their heart race and stamina be pushed to the max eventually causing them to collapse from exhaustion and fatigue. After one turn, their bodies muscles begin to weaken making their actions slower then expected. After the second turn of running they begin to have shortness of breath and gasp for air becoming nauseated and dizzy. After the third turn their bodies begin to collapse form the strain on their physical body. If not stopped by the fourth turn, they will incapacitate themselves for one turn.

Note: This illusion works in a similar manner as False Surrounding & Sly Mind Affect, using the user and the environment to create the illusion they are moving as supposed to when actuality they aren't going where they desire.
Note: This illusion does not control the ones affected, only makes them believe theyre advancing to their location.
Note: Can only be used twice per battle. No other genjutsu can be used while this is active.
Note: No Genjutsu of S rank and below once its finished or canceled
Note: Must be taught by Nagato..

______________
±± Declined ±±
No long range genjutsu. Also, i understand you can fool your opponent into thinking he is running when in fact he isn't or that is running and not getting anywhere but you cannot make him run and think he isn't running. Thats controlling his decisions and that is only possible with Sharingan genjutsu. You can control his senses, not his reasoning or decisions.
 
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Selendrile

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(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play

______________
±± Approved ±±
I like it but i editted range. If you are going to create her, she will be created short range from you.

(Hajimari to Sōzō no Tebukuro)- Gloves of the Beginning and Creation
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: +10 to Clay Techniques
Description: The Gloves of the Beginning and Creation are a set of pure white, skintight chakra reinforced, leather gloves. The gloves have the ability to channel and retain moderate amounts of blast chakra. The gloves are normal shaped, except there is a large cut out of a circle where the palms are, allowing Selendrile to still wield his signature explosive clay. When Selendrile releases a clay figurine from his palm, the figurine will rub against the edges of the circular portion around the palm, absorbing moderates amounts of the stored chakra. This increases the damage of clay techniques passing through the Glove's by +10. However, when the glove's ability is used twice, the user must wait two turns in order for the chakra to recharge inside the gloves. They are also a suitable defense against minor projectiles, such as shuriken and kunai.
Note: Only wieldable by Selendrile
Note: Gloves are indestructible

~All Approved~ Well done. Added a note to the last jutsu
Replacing the above CW..

(Ginga no Hoshi)- Galactic Stars
Rank: S
Type: Weapon
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The Galactic Stars are a pair of bladed, sentient, shuriken ear-rings which are stuck to the user’s ears by chakra. When desired, the user can flow elemental or basic chakra into the shuriken to massively enlarge them up to four times the normal size of a windmill shuriken. With the added chakra coat that enlarges them, they stand more resistance to chakra infused attacks sent at the user. The bladed ear-rings can be used to defend from attacks, while the user can also detach them from the ears and send them spinning at the opponent. When levitating in the air, they are able to be passively controlled by the user to perform complex aerial maneuvers. Each shuriken has the power of an A-rank technique when enlarged. Once the user has finished utilizing the shuriken, they revert back to their normal size and rest once again on the user’s ears.
Note: Flowing chakra into one/both of the shuriken counts as a single move of the user
Note: Only wield-able by Selendrile

______________
±± Declined ±±
I need you to define and restrict this hovering, gliding ability and how you induce and control these complex movements. Other than that, nice weapon.

(Fuuinjutsu: Taisha no Kifu)- Sealing Technique: Endowment of Metabolism
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Taisha no Kifu is a special seal placed on the left of the user’s chest with the kanji for metabolism, or 代謝. The seal does not need activation, as it consistently absorbs minor amounts of chakra from the user and stores it within the seal. The user only needs to release the chakra built up within the seal by focusing chakra to the edges of their fingertips. They will then place the hand against the seal, which floods the entire body with a fresh, clean supply of chakra. This fresh dose of chakra leads to a restarting of the body and mind. It “cleanses” the system of impurities and bad effects that currently plague the user. In the RP sense, this eliminates the active restrictions the user is currently being affected by in the same or next turn. This technique can eliminate all restrictions for a single technique, per use (Ex: The user cannot use S-ranks or above in the next turn would be negated by the activation of this seal). This seal does not release from genjutsu, and cannot eliminate physical restrictions, only restrictions pertaining to the limit of ranked techniques. This seal cannot negate the restrictions of a forbidden ranked technique.
Note: Can only be taught by Selendrile
Note: Must be placed in the user’s biography
Note: Can be activated thrice per battle

______________
±± Declined ±±
Sorry but i can't approve this. DNR.
 
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Tosen

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Genjutsu: Yuuhatsu Kisoku | Illusionary Arts: Induced Hyperventilation
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (80 Damage if Bird handseal is performed)
Description: The user performs a single handseal and places a genjutsu upon the opponent. The illusion consists of the user extending their dominant arm outwards and channeling their fuuton chakra into the opponent's lungs and throat. As the user does this, they clench and unravel their hand repeatedly to force the opponent to inhale and exhale extremely heavily at a quickened pace. With the use of the Bird handseal, the user can cause the opponent's throat to burst from within, placing an immense amount of stress on their mind as they see themselves on the threshold of death, seven seconds away from brain death. In reality the opponent is breathing extremely heavily. If used on an underwater opponent, they'll drown within one turn of casting the genjutsu (if its not broken). If used on an opponent in a toxic gas environment, they'll die within one turn of casting the genjutsu (if its not broken).

Notes
-Can only be Taught by Sheikh Leader
- Can only be used Twice per battle
- No Genjutsu in the user’s next turn

______________
±± Declined ±±
DNR.

Genjutsu: Negatibu Kyuuzou | Illusionary Arts: Electronegative Surge
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs two handseals and places a genjutsu upon the opponent. The illusion consists of the user extending their dominant arm outwards and channeling their raiton chakra into the opponent, causing small non-damaging sparks to materialize over their body, all of the sparks interconnected much like chains. Immediately afterwards, they see the user clench their fist, causing the chains of lightning to severely shock them, delivering a strong electronegative charge to the opponent as this happens. As a result of gaining a strong negative charge, any further raiton jutsu used by the opponent will immediately discharge into their body, causing them to take the full brunt of their own attack, severely shocking them in the process. In reality, the opponent is immobilized for five seconds every time they see themselves shocked (including the initial one caused by the user). Different types of raiton jutsu will discharge in different ways. Wave-type raiton jutsu will re-enter the opponent's body as soon as they materialize, projectiles will reverse the direction of their motion and strike the opponent directly and armour-type raiton jutsu will discharge directly into their body.

Notes
-Can only be Taught by Sheikh Leader
- Can only be used Twice per battle
- No Genjutsu in the user’s next turn

______________
±± Declined ±±
DNR.



(katon:Ninnin Zetsumetsu)-Fire style: Human extinction

Rank: Forbidden
Type: Offensive
Range:Short - Long
Chakra:50 Chakra
Damage:90 Damage (-30 to user)
Description:The user will concentrate fire chakra into one hand and raise the said hand fully. The hand will then release 100s of fire balls up into the sky. The fire balls will come down from the sky and upon contact with the ground or person will immediately explode into malestorm of burning fire, engulfing even the toughest and most resistant of surfaces in hot fire.

Notes
-Can only be used once per battle.
-The hand that was used for this jutsu will be burnt.
-No S rank or above techniques for the next 3 turns.
-Can only be taught by Sheikh Leader.

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______________
±± Declined ±±
OPed. 100? Also, hand is burned...ok...and what does that mean?
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Nano Slit - Nano Suritto
Rank: S
Type: Attack
Range: Close
Chakra: 40
Damage: 80
Description: Exploiting the great chakra control of an Hyuga, the user of this technique would focus chakra into his palm with just a simple touch, send and sink upto thousands of nano sized chakra blades into the opponent system in which on a nano scale, would severe nerves, cells, tendons and organs depending on/spanning the area of contact. This can be fatal if used on delicate and fragile organs.(only along/across/through the area of contact)
Example is if wrist of the opponent is touched, the hand would be unuseable since every muscles, cells and nerves connected to the metacarpals would fail to respond due to it being destroyed. This also apply to places that embodies the fragile organs such as the lower abdomen, left chest, neck among others which could be severe/fatal. Due to precise sliting on a nano level, the opponent won't feel the pain yet when touched until he is about to react or move.
++Thrice per match
++Must be an Hyuga
++Must be taught by Priest
++No S-rank Jyuken next turn

______________
±± Declined ±±
This is stretching the boundaries of Jyuken too much.

Genjutsu: Kung Fu Hassuru - Illusion Style: Kung Fu Hustle
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A powerful genjutsu where the whole 5 senses of the opponent is tamed. Vision, sound, smell, taste and feeling are all exploited. The procession of the illusion where the user after making a kung fu stance, vanishes(when opponent is mid-range from him) from the opponent sight and appears just above the opponent almost instantly with a drop kick to land on the head of the opponent to which if it lands successfuly causes fracture and displacement of the thoraxic vertebras. The illusion makes them believe they are in severe pain from the kick like "crushing snake constriction". This causes temporary mental disorder where the opponent won't be able to think straight for some seconds and then internal bleeding which may lead to exhaustion and they eventualy collapse due to heavy fatigue. Incase the opponent goes on the defensive and blocks the kick with his arm then the bones would break due to sheer force behind the kick rendering the arm unuseable during the course of the illusion. The user may extend the illusion further by making just a handseal causing the user to again vanish incase the first kick was blocked and appear immediately just behind the opponent sending a powerful kick to the lower lumba vertebra dislocating it aswell, hoewever, in real life, the user can move but won't be able to use jutsu as he would have to focus on the genjutsu, however he can use weapon, hand to hand combat and clones to attack.
Note:
++when the user is in short range from the opponent,
he may (in the illusion) not need to vanish and would just go
straight for the kick.
++Useable only twice
++Must be taught by Priest
++No S-rank genjutsu next turn


______________
±± Declined ±±
This is similar to some genjutsu already made. Its also unreasonable.


Genjutsu/Suiton: Rosuto Sorrisu no Garathorne - Illusion Style/Water Style: Lost Souls of Galathorne
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No S-rank Genjutsu and water in the next turn
++Useable only twice per match
++Does not require water source
++Must be taught by Priest


______________
±± Declined ±±
Smart but unreasonable and too high ranked. Also, change the name and this will need to have a note saying that it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques. Btw, name change because elemental genjutsu is from NB Genjutsu only.
 
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Gin-San

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Re: ±±Custom Jutsu Submission±±

Taibu Samurai Guntou no Jutsu | Greater Samurai Sabre Technique
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: This technique is a greater version of the Samurai Sabre Technique. The basic principle behind the technique still remains intact, the samurai will channel their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. The technique is also capable of shape transformation as before. The difference with the technique, is that the samurai will employ a much greater amount of chakra into the weapon, creating a super concentration of chakra.
-Due the super-concentration of chakra, the user is only capable of using it 3 times per battle.
-The technique will deactivate if user shots a crescent of chakra.
-Technique can only remain active for 3 turns.
-Can only be taught by Gin-San.

______________
±± Approved ±±

-------------------------

Hiraishin: Ishigyakuten no Jutsu| Flying Thunder God: Position Reversal Technique
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a space/time ninjutsu.This jutsu can only work if the user has placed a seal or has direct contact with the item/target. The technique works differently from its pattern use "Hirashin". The user will inter-exchange two objects that hold the seal on them, changing their positions instantaneously, without altering the objects properties (If A is located in 1 and B is located in 2, A will instantaneously by swamped to 2 and B to 1). The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (most be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield.
- Only Yondaime/Fourth hokage can use this jutsu and it is unavoidable unless with space/time ninjutsu or if the seal gets destroyed before its used and can only be used 2 times per battle.
-Can only be used by Gin-San.

______________
±± Approved ±±
Smart

-------------------------

Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground).
If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands.
The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent.
-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique.
-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
-This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth.
-Can only be taught by Gin-San
Using technique as reference for new technique.

Wire Arts: Outer Extension | Waia Gigei: Uwa Shinten
Rank: C
Type: Supplementary/Defensive
Range: Short -Mid
Chakra Cost: 15
Damage Points: N/A
Description: This is a much lesser version of "Wrath of Gods". The user, using the wires wrapped around his wrists or legs, will channel chakra through the wires, capable of controlling it within a certain extent. The user is capable of using the wires as if was the extension of it's own limbs, and can control up to 5 threads per hand/feet. This technique is used simply to bind the opponent at a much quicker rate, or to be used as a mechanism to pull things towards the user or pull the user towards an object. The reason why the technique is so much weaker, is that the wire isn't charged with a "cutting" effect, therefore it can only bind into things. The attack lacks any kind of momentum to cause actual damage, and it's able to easily be snapped the use of a kunai or sharped item. Once the threads extend, chakra is further used to wrapped the wires back, but this occurs rather quickly (depends on range too).
-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
-The use of chakra to control the wires is similar to how samurai are capable of using Samurai Sabre Technique to control the shape of their chakra, therefore the technique is feasible by either samurai or shinobi.
-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are being used.
-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
-Can only be taught by Gin-San.

______________
±± Approved ±±
 
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Vasto Lordé

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Re: ±±Custom Jutsu Submission±±

( Genjutsu: Betsuni kisetsu ) - Illusionary Arts: Seasons Apart
Type: Offensive/supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user while being under a Genjutsu, sends a surge of chakra through his body and releases it in the area surrounding him and into his opponent's brain overlapping the existing genjutsu with a genjutsu of his own choosing causing him to get out of the opponent genjutsu. The new genjutsu acts as a stimulant to the opponent's brain causing him to think that his own genjutsu is still intact and valid when in reality he's actually put under a binding genjutsu which restricts his movements leaving him open for attack.
The only affected sense of the opponent's five senses is his eyesight where he sees his Genjutsu working, the other four senses are fully functional.

•Note: Must use a type of binding Genjutsu as the overlapping Genjutsu and counts as a move other than this technique itself making it a total of two moves of the user's three allowed moves.
•Note: Cannot use genjutsu in the Next turn.
•Note: Can only be used (3) times per battle.
•Note: Can only be taught by Vasto Lordé.

______________
±± Declined ±±
DNR. Unreasonable in the way you write it and the concept has also been done before more than once.

( Fuuton: Kaze kyasuketto ) - Wind Release: Wind Casket
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user first channels his wind chakra into the air surrounding his opponent, utilizing the chakra in the air, the user uses it to create a tunnel around the opponent trapping him inside it. the tunnel spins incredibly fast causing a lot of pressure upon his opponent preventing him from breathing and crushing his bones. The tunnel has a height of (4) meters, and a radius/width of (4) meters.
The tunnel forms really fast, and the moment it starts forming, the user doesn't have to keep channeling his wind chakra into it as it continues forming on it's own, and it can deflect any thrown projectile from inside the tunnel and outside.

•Note: Can only be used (3) times.
•Note: Can only be taught by Vasto Lordé.

X-Declined-X Well its unrealistic that the tornado forms around the opponent, use better means
Resubmitting~~

( Fuuton: Kaze kyasuketto ) - Wind Release: Wind Casket
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user first channels his wind chakra into the air Above his opponent, utilizing the chakra in the air, the user uses it to Condense the air creating a heavy stream of wind that has the same shape of a casket that is wide enough to cover up to Long range around the opponent, the user then with one handseal causes the formed pressurized wind casket to fall down on the opponent crushing him due to it's high pressure, it leaves a casket like mark on the ground that is engraved about (1) meter deep.
The Wind cakset forms really fast, and the moment it starts forming, the user doesn't have to keep channeling his wind chakra into it as it continues forming on it's own, and it can deflect any thrown projectiles towards it.

•Note: Can only be used (3) times.
•Note: Can only be taught by Vasto Lordé.

______________
±± Declined ±±
DNR. Similar to existing techniques.

( Genjutsu: Resuto· in· pīshizu ) - Illusionary Arts: Rest in Pieces
Type: Offensive
Rank: S
Range: Mid
Chakra: 40
Damage: N/A ( 80 due to stress on mind )
Description: The user by making one handseal traps his opponent in a Genjutsu where the opponent sees himself laid down in a casket made of wood with his body parts scattered inside it, while in reality the opponent is paralyzed, cannot move and begins to sweat greatly due to the shock of the scenery he just witnessed.

•Note: Can only be used (3) times.
•Note: Can only be taught by Vasto Lordé.

______________
±± Declined ±±
Similar to existing techniques. DNR.
 
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