Re:
Custom Jutsu Submission 
Name: (Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons Kichiro,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him.
Note:Can only be taught by -Cobalt-.
Note:Every move used by Hiroko counts as the users move.
Note:He stays on the field for 3 turns and can be summoned 2 times per battle.
~Approved~
Name: (Koumorigasa)Umbrella
Rank:S
Type:Offensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.The umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding A rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:Senbon can be launched once per battle.
Note:The user can defend from water techs 5 times per battle with a cool down period of 2 turns after every use of this ability.
I removed the flight part and restricted the senbon launching to once per battle.
~Declined~ Still OP. A technique that can nullify all A-rank and under water 5 times a match, while not counting as one of the 3 moves in your turn is unacceptable. If I deem it OP in your next re-submission I'll decline it for good.
Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.
Note:May only be used and taught by -Cobalt-.
Note:Once summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.
I added the bolded part.
~Approved~Just added the word "fire" in your already bold part.
Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals.
Note:Can only be used and taught by -Cobalt-.
Note:Once summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.
Note:Every move of Emo counts as the move of the user.
Edited the bolded part.
Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info.
Note:Once summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract to use.
Removed the telepathy part and added the description,but nothing regarding abilities and such.
Added the bolded part,and removed the telepathy business.
~Both Approved~ Made it 5 turns for the scout.


Name: (Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons Kichiro,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him.
Note:Can only be taught by -Cobalt-.
Note:Every move used by Hiroko counts as the users move.
Note:He stays on the field for 3 turns and can be summoned 2 times per battle.
~Approved~
Resubmiting:Name: (Koumorigasa)Umbrella
Rank:S
Type:Offensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.The user can send Fuu chakra into the umbrella which can make the user float through the air,though that will not be very fast.It is fast enough to dodge a kunai coming from mid range at high speed.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.But the umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding A rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:The user can channel Fuu chakra into the umbrella 2 times per battle.
Note:Senbon can be launched 2 times per battle.
Note:The user can defend from water techs 5 times per battle with a cool down period of 2 turns after every use of this ability.
~Declined~ There are too many abilities stacked on top of the other and some of them are too powerful. Either restrict those better, or take some away.
This is what it looks like:You must be registered for see images
Resubmiting:Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:Forbidden
Range:Short
Chakra:50
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body.He can fly at very high speeds if he wants to and can carry up to three persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all techniques and is able to preform them without hand seals.He also has the strength to lift a heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.Once per battle he can absorb any fire technique but that will make him disappear in the next turn.
Note:May only be used and taught by -Cobalt-.
Note:Once summoned,Kichiro stays on the field for 3 turns,and he can only be summoned once per battle.
Note:He will disappear after the 3 turns pass or if he is hit by 2 S rank and 1 A rank technique.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.
~Declined~ Make it S-rank, check the bold part and edit (summoning can't use forbidden techniques so take that in consideration). Lastly, take out the part where you describe what is needed to make it disappear.
Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.
Note:May only be used and taught by -Cobalt-.
Note:Once summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.
Kichiro is the boss summon.
~Declined~ Always put the added part in bold when re-submitting a custom, otherwise we won't bother checking it.
______________________
Name: (Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will.
Note:Can only be used and taught by -Cobalt-.
Note:Once summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle.
Note:Every move Mayu makes counts as the move of Mayu.
~Approved~
Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:After preforming the necessary hand seals the user summons a normal sized Gull that serves as a scout.The bird has the ability to sense any nearby chakra source.Over a chakra link with the user the bird sends the acquired information giving the user a type of a mind map of a location.
Note:Once summoned it can stay on the field for 6 turns.It can be summoned 2 times per battle.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract to use.
~Declined~ I don't mind you having chakra sensing summon, but no telepathy.
Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but needs to preform hand seals to do the techniques.
Note:Can only be used and taught by -Cobalt-.
Note:Once summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.
Note:Every move of Emo counts as the move of the user.
Please edit where ever you want so it is acceptable for approval
~Declined~ Please explain to me how a bird would perform hand seals when it doesn't have any hands.
Name: (Koumorigasa)Umbrella
Rank:S
Type:Offensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.The umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding A rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:Senbon can be launched once per battle.
Note:The user can defend from water techs 5 times per battle with a cool down period of 2 turns after every use of this ability.
I removed the flight part and restricted the senbon launching to once per battle.
~Declined~ Still OP. A technique that can nullify all A-rank and under water 5 times a match, while not counting as one of the 3 moves in your turn is unacceptable. If I deem it OP in your next re-submission I'll decline it for good.
Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.
Note:May only be used and taught by -Cobalt-.
Note:Once summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.
I added the bolded part.
~Approved~Just added the word "fire" in your already bold part.
Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals.
Note:Can only be used and taught by -Cobalt-.
Note:Once summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.
Note:Every move of Emo counts as the move of the user.
Edited the bolded part.
Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info.
Note:Once summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract to use.
Removed the telepathy part and added the description,but nothing regarding abilities and such.
Added the bolded part,and removed the telepathy business.
~Both Approved~ Made it 5 turns for the scout.
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