[ARCHIVE] Custom Jutsu Submission - I

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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Ame no hagane) : Water style:Rain of steel
Rank:B
Type:Attack-Supplementary
Range:Short-Long
Chakra cost:25
Damage Points:40
Description:For this jutsu to work, the area must be raining;The user will form a hand seal and the rain will become charged with chakra, slicing all who come into contact with it as if it were raining senbon. The chakra charged rain becomes soft again when it comes into contact with the source of the chakra creating it.
Note:Can only be used/taught by Konoha?s Yellow Flash
Note:The user must continue doing the handseal during while the jutsu is being used.
(Suiton:Bakemono Hando) :Water Style: Phantom Hand
Rank:A
Type:Attack-Supplementary
Range:Short-Mid
Chakra cost:30
Damage Points:60
Description:The user will form a small set of hand seals; a large hand will rise out of the water behind the desired target and wrap around the foe, dragging them down below the surface of the water. This technique is meant for use by people who prefer under water combat, dragging down an unwilling foe to their territory.
Note:Can only be used/taught by Konoha?s Yellow Flash
Note:There must be a water source present under the opponent.
Note:Can only be used once per battle.
Note:Can only be done if the user is at a maximum of 15 steps from the opponent.

Custom Weapon:
(Katana bu-meran) : Blade Boomerang
Rank:A
Type:Attack-Supplementary
Range:Short-Long
Chakra cost:30
Damage Points:60
Description:This boomerang-looking weapon is used both as a throwing weapon and as a wielding one.Due to its odd shape, only the user knows the direction the boomerang will have when thrown, making it excellent fot surprise attacks.As all boomerangs , it will return to the user?s hands if thrown correctly.Its sharp edge makes it very usefull for some close range attacks; it can be used as a sword although it cannot perform techniques as good as a sword.The user can infuse wind chakra into the boomerang to change the effects of its flight or to be able to use wind jutsus without the need of hand seals.(B-rank).
Note: Only Konoha?s Yellow Flash can use this weapon.
Note: No elements but wind may be used in conjuction with this weapon.
You must be registered for see images
Note to the mod that checks this custom weapon: plz edit if needed and add/extract things if needed also.

~ All Declined ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Genjutsu: Haro- Kara Makai ) Genjutsu: Halo From Hell

Rank: A
Type: Attack/Defense
Range: Long-Short
Chakra: 30
Damage: 60
Description: The user will focus chakra in there hands and making only one handseal. This genjutsu make the user to slow down all that is around. When the user do the genjutsu the opponent will see something that don't want to see and read what is the opponent thinking in his next move. When the user slow down the opponent will be slow in Taijutsu making handseals and running.

NOTE: Only can be teach by Obito-Uchiha.
-Only for Emperor. Emperor if there is any mistake fix it cause this will help me a lot in battle and i really want this approved-

~ I don't understand a freaking word. ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

Replacing following custom:

Custom weapon: ( Na kumi no rōnin ) - Blade set of Ronin
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra cost: 50 ( - 5 per turn when chakra is infused to smaller blades )
Damage points: N/A
Description: This is the blade set of skilled ninja. It contains four different parts. The first part is giant sword that's similar to Zabuza's hidden swordmen of the mist sword. The sword is called Guillotine and it was forged inside of hidden mist's master smith's workshop from eighteen smaller steel swords while he was inspired by the design of Zabuza's sword and decided to make something that looks like it but these swords differ from each other by the fact that zabuza's sword is longer, has the holes in the blade and is heavier. This sword is mainly carried on back. The three other swords are smaller type katanas that were too forged on the same place. The Katanas are made from special metals that causes them to have the ability to absorb elemental affinities just by user focusing different natured chakra into them meaning that one katana can contain one only one element that it can absorb. Shortest katana can only absorb wind element chakra causing it become sharper and the length of katana is increased by 4-6 inches. The middle sized katana can absorb only lightning nature chakra making it slightly numb place around the cut. The longest katana can only absorb water nature chakra making it cut faster in rain or underwater.
  • [*] The Guillotine is carried on back of ninja
    [*] Three smaller swords are carried on left hip
    [*] Guillotine sword can be only swung by its master
    [*] Three smaller swords contain the ability to absorb elemental affinities.
    [*] Only skilled swordman can carry this set
    [*] While wearing these user can't perform any taijutsu
    [*] Shortest Katana can only absorb wind element chakra
    [*] Middle sized Katana can only absorb lightning element chakra
    [*] Longest katana can only absorb water element chakra
Guillotine looks similar to this expect it doesn't have the holes or isn't that long:

You must be registered for see images
Three smaller blades:

You must be registered for see images

New one:

Custom weapon: ( kūsō hane ) - Daydream weapons
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 50 ( - 5 per turn )
Damage points: N/A
Description: User will draw out the daydream dual swords and use them in fight. The swords are called Masamune and Father hood. The origins of these swords are unknown but it is known that they've been forged from chakra infused metal that isn't shown on earth.

Masamune
  • The sword is indestructible but it isn't able of break everything.
  • It is light like a feather and it cannot be wielded by anyone else but its owner.
  • It boosts the speed of user in handseal forming.
  • It is able of breaking through rocks with lightning chakra infused into it.
You must be registered for see images
Fatherhood
  • It is slower sword but it can deal huge amount of damage in small amount of time.
  • Only skilled swordsman can use sword that is this big
  • This sword is also indestructible and cannot be wielded by anyone expect it's owner.
  • It breaks easily through regular steel/iron swords
You must be registered for see images
Note:
- Only skilled swordsman can use these two swords at the same time.
- They cost - 5 chakra per turn when wielded
- User cannot perform genjutsu for whole battle when these swords are in drawn.
- No Forbidden or S ranked taijutsu or Ninjutsu can be used while these swords are in play

~ Approved ~


( Kuchiyose: Akuma ) - Summoning jutsu: Fiend
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 ( - 5 per turn )
Damage points: N/A
Description: User will make Boar → Dog → Bird → Monkey → Ram handseals and/or wipe blood on their tattoo 黒 ( Black ) Summoning Akuma the giant blackbird that has eye patch and red stripe on his back. The feathers and wings of akuma are hard like steel so it can protect user from incoming attacks ( Up to A - Rank ) once without turning into cloud of smoke. The Akuma also is mostly used for stealth missions so it has the ability to split into eight smaller blackbirds. The Akuma can be used for flying and it has the ability to use Wind or Lightning Ninjutsu Up to B - rank.
Note:
- Can be summoned only once
- Can block B - Ranked attack only once
- It has ability to split into eight smaller blackbirds. This form can be used only once, and lasts for four turns. The smaller birds cannot use jutsu.

~ Approved, I edited bits. ~

-Only for emperor-

( Genjutsu: Kiru ) - Illusion technique: Disconnect

Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.

Only for Emperor


~ Approved ~
 
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Geezus

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Re: ♦ Custom Jutsu Submission ♦

Genjutsu Ranma (Illusion Technique: Anarchy)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 50
Damage: N/A
Description :
Activation of Ranma requires contact with the back of the head, where the visual cortex is located (either via direct touch or a Chakra string). It targets Area V1 of the visual cortex, which contains cells that form a retinotopic map of the visual field. By using a flow of Chakra, Ranma alters the retinotopic map contained in the brain, causing what the target sees to be interpreted differently by their brain. Ranma is a very difficult jutsu to master as it requires precise knowledge of the area targeted and extremely accurate Chakra control. Therefore, although Ranma is a versatile jutsu, there are two main uses:
Ranma no Gyakuten (Anarchy’s Reversal) entails completely reversing the retinotopic map using a linear flow of Chakra. This will result in inverted vision for the target - left and right, as well as up and down, are reversed. As the part of the brain which controls motion is unaffected by Ranma no Gyakuten, the target will continue to fight by reflex, causing them to move the wrong body parts - no matter how intelligent the target, it is impossible for the human brain to counter attacks while trying to process the inverted world.
Ranma no Tsukami (Anarchy’s Grip) employs a scattering of the user’s Chakra to send the retinotopic map into a complete disarray. This means that what the target sees will make no sense to the brain, thanks to the scrambled retinotopic map. Essentially, this means that the target is fighting blind (but with an disarray of colour, form and shadow around them, which is very likely to seriously unnerve them, if not drive them insane).
~(User may Not Attack the Opponent in Same Turn)
~(Last 2 Turns)
~(Usable Once)

Note: For the above jutsu: I cant think of anymore restrictions! <_< add whatever you think is necessary.

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form. But in return for that the user loses the use of his hand.
(Usable Once)
(User loses use of hand)

~ If I decline stuff without asking for restrictions, then you don't resubmit it. This applies for both of the above ~


Raiton: Raijikkou (Lightning Release: Lightning Execution)
Rank: S
Range: Short-Mid
Type: Attack
Chakra: 40
Damage: 80 (-20 to user)
Description: Raijikkou doesn’t manipulate elemental lightning into the form of a cut, but rather manipulates the brunt power of a lightning strike itself. By using the handsigns to mold a high degree of electrical chakra in his hand and using Chidori as a basis, by "exploding" the lightning in his hand reaches out with extreme power. Manipulating the lightning into brunt force, the jutsu can easily destroy human flesh and bone. If armors do not match the technique’s strength they will be destroyed as well. The speed of the manipulated force comes out fast enough to make a large crack-and-boom noise. (It's said that the speed for this jutsu mimics lightning by actually breaking the sound barrier) The sickening sound forms the name of the jutsu, “Raijikkou,” which can mean “Lightning Execution.” The power of the attack circumvents most methods to redirect the lightning, if metal or electric conductive items cannot match the strength of the technique, an attempt at reducing the techniques is useless. Even though rubber based materials (Of high enough rank) can disperse the lightning if prepared properly, the force of the technique can still throw the opponent back. Essentially, it is a Chidori which focuses on attack power, not cutting and piercing power.Since the attack vibrates lightning so fast, the shaking of the users hand will seem invisible, but the numbing effects can harm the user.
(Usable 2 Times)
(No Techniques that require seals next turn)
(No Light 2 turns after)

~ Declined. No resubmit ~
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Senkou Hyouketsu Renda) Ice Release: Flash Freeze Barrage
Rank-S
Range-Short/Mid
Type-Defensive/Offensive
Chakra-40
Damage-80
Description-
The Ice user Flash Freezes the air Around him into a protective orb, blocking an incoming attack up to the same rank (except lava), and then the user rapidly turns the shield into thousands of senbon that fly in all directions outward from the user.
*only usable by Ice Users*

Add any restrictions you want


(Kuchyose: Aisu-ga Inca)Summoning: Ice-moth Inca
Rank-S
Type-Offensive
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
Inca, the Ice Moth, Is about the size of a Full grown male adult(5'8), and has the ability to freeze water and air, just as any ice user. She Has the ability to use Ice Jutsu up to the rank of the summoner. Although she is calm and mild tempered, she will not hesitate to kill an opponent.
*Lasts Four turns after summoned*
*Cannot be Re-summoned*
*Can only Be summoned by those who have signed the Moth Contract*

~ Both Declined. First one no resubmit, Second one remove the freeze water and air and restrict the abilities more. Ice jutsu upto summoner's rank is not going to cut it. ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Hone Kurasshā)-Water Style: Bone Crusher
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: After wrapping an opponent with water, user will cause the water to implode and crush whatever is within. User can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
*note- can be only thaught by Kaziname


Summoning Animal: Plancton
Scroll Owner: Kaziname
Other Users who have signed contract: N/A
Summoning Boss if existing: Plancton
Other Summoning Animals tied to contract: N/A

(Kuchiose: Purankuton )- Summoning Jutsu: Plancton
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: After user performs needed handseals he summons Plancton. When summoned, Plancton is as big as a basketball ball. Once user signs the contract, black tattoo appears on his left arm. Tattoo is actually a seal that serves as catalizator for merging of user's left arm and Plancton. Once merged user can manipulate water with his left arm up to mid range.
*note- can be only thaught by Kaziname
*note- can be summoned only once in battle

~ Both Declined. DO. NOT. RESUBMIT. O_O ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Woolly Mammoth
Scroll Owner: Faust
Other Users who have signed contract: N/A
Summoning Boss if existing: Harbringer
Other Summoning Animals tied to contract: None yet, but I'll work on them

[Manmosu Kuchiyose no Jutsu: Harbringer] Mammoth Summoning Technique: Harbringer
Rank: S
Type: Suplementary
Range: Short/Mid
Chakra Cost: 40
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Harbringer. He is a giant woolly mammoth in the size of Gamabunta and is able to suck in objects and targets within the area in front of his trunk. He can use earth based techniques up to A rank and block any incoming wind attack up to A rank cause of the big fur he haves.
*Note: Harbringer lasts for three turns.
*Note: Can only be summoned once per battle.
*Note: Can suck in targets with his trunk within short range.
*Note: Must have signed the Woolly Mammoth contract.
*Note: Faust can only teach this.
~Any changes, or restrictions would be nice, if needed.

~ They are extinct creatures. O_O. Summon elephants if you want, but no mammoths. ~
 
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Jet

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: Rikumaru (Kuchiyose no Jutsu:Rikumaru)
Rank: B
Type: Supplementary
Range: Short/Long
Chakra: 25
Damage: None
Description: User summons a male deer of the name of Rikumaru. Rikumaru, with a height of over 6'0 ft., has the ability to use earth jutsu of B and lower. Has quick speed and its antler can pose a threat to enemies as its very sharp and pointy.

~ Abilities too similar to existing summons ~
Summoning Technique: Rikumaru (Kuchiyose no Jutsu:Rikumaru)[/B]
Rank: B
Type: Supplementary
Range: Short/Long
Chakra: 25
Damage: None
Description: User summons a male deer of the name of Rikumaru. Rikumaru, with a height of over 6'0 ft., has quick speed and its antler can pose a threat to enemies as its very sharp and pointy.[
~Declined~ still too similar
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Elephants
Scroll Owner: Faust
Other Users who have signed contract: N/A
Summoning Boss if existing: Mercurial
Other Summoning Animals tied to contract: None yet, but I'll work on them

[Zou Kuchiyose no Jutsu: Mercurial] Elephant Summoning Technique: Mercurial
Rank: S
Type: Suplementary
Range: Short/Mid
Chakra Cost: 40
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Mercurial. He is a giant elephant in the size of Gamabunta and is able to suck in objects and targets within the area in front of his trunk. Mercurial has a great water resistance cause of the dry skin he has and he is able to block water based attacks up to A rank. He is also able to use earth based techniques up to A rank and his tusks are as hard as steel and can strike almost through anything.
*Note: Mercurial lasts for three turns.
*Note: Can only be summoned once per battle.
*Note: Can suck in targets with his trunk within short range.
*Note: Must have signed the Elephant contract.
*Note: Faust can only teach this.
~I changed bits, hope it gets approved.

~Leaving for Roku~
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

Rank:C
Type:Attack
Range:Short-Mid
Chakra:20
Damage:30 (-5 to user)
Description: User creates several bunshin, they then charge the opponent. As the bunshin get closer to opponent they disperse one by one confusing the opponent. In the confusion the user appears from the sky, flying towards the opponent below at high speed, leg first. As the user makes contact with the enemy, the opponenet is sent in the ground, creating a big crater. The enemy is damaged and after this, opponent senses are slightly thrown off due to the impact. (He has a blurry vision, and his reflexes are slower but this after-effects are no "big" deal).


~Do you really need a jutsu for something that can be done through simple taijutsu?~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦


( Genjutsu: Kiru ) - Illusion technique: Disconnect

Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.

Only for Emperor


~ Approved ~

( Suiton: Kokunai zerī ) - Water release: Internal jelly

Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage points: N/A
Description: User circulates water chakra all around his body using chakra circulation system to cover every body part in water chakra. After it the user will transform the organs and everything that's beneath the skin ( counts in ear organs too ) into jellyish water substance that prevents user from taking hits from attacks that are used to attack internal organs.
Note:
- User is weaker to lightning ( + 10 damage to lightning attacks )

( Katon: Helios ) - Fire release: Helios
Rank: Forbidden
Type: Offensive
Range: Short ( Mid when it's thrown )
Chakra cost: 50
Damage points: 100 ( - 20 to user )
Description: User will gather the power of sun by infusing fire chakra on surroundings for one turn. After the one turn has passed the Fire chakra is infused with great amounts of natural chakra from sun and pull the chakra closer to own body and form lance out of it. When the lance is formed the user will either throw it at opponent or use it in battle as a weapon.
Note:
- No Fire jutsus can be used while chakra is released on surroundings
- No fire jutsus can be used for 4 turns after usage
- Causes -20 damage to user
- Can be used only once
- Forbidden ranked fire cannot be used after creating the spear and using it.



Only for Emperor​

~ Both Declined, do not Resubmit ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

(Konoha kata: Kasai ryu buyou) - Konoha style:Fire dragon dance
Type:Attack
Rank:A
Range:Short-mid
Chakra cost:30
Damage:60
Description:The user inserts a big amount of fire chakra into his/her sword.The user stands with his/her legs together and holds his sword with two hands behind himself/herself and thrusts towards the enemy with great speed and than once close to the enemy he increases his spead even more making a sort of illusian behind himself confusing the enemy,than the user attacks his blindspot.
*add any restrictions if needed


Also edit it if needed
~Declined~
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Senkou Hyouketsu Renda) Ice Release: Flash Freeze Barrage
Rank-S
Range-Short/Mid
Type-Defensive/Offensive
Chakra-40
Damage-80
Description-
The Ice user Flash Freezes the air Around him into a protective orb, blocking an incoming attack up to the same rank (except lava), and then the user rapidly turns the shield into thousands of senbon that fly in all directions outward from the user.
*only usable by Ice Users*

Add any restrictions you want


(Kuchyose: Aisu-ga Inca)Summoning: Ice-moth Inca
Rank-S
Type-Offensive
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
Inca, the Ice Moth, Is about the size of a Full grown male adult(5'8), and has the ability to freeze water and air, just as any ice user. She Has the ability to use Ice Jutsu up to the rank of the summoner. Although she is calm and mild tempered, she will not hesitate to kill an opponent.
*Lasts Four turns after summoned*
*Cannot be Re-summoned*
*Can only Be summoned by those who have signed the Moth Contract*

~ Both Declined. First one no resubmit, Second one remove the freeze water and air and restrict the abilities more. Ice jutsu upto summoner's rank is not going to cut it. ~
(Kuchyose: Aisu-ga Inca)Summoning: Ice-moth Inca
Rank-S
Type-Offensive
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
Inca, the Ice Moth, Is about the size of a Full grown male adult(5'8), and has the ability to use ice jutsu, just as any ice user. She Has the ability to use Ice Jutsu up to the rank of the summoner. Although she is calm and mild tempered, she will not hesitate to kill an opponent.
*Can only use up to Five jutsu*
*Lasts Four turns after summoned*
*Cannot be Re-summoned*
*Can only Be summoned by those who have signed the Moth Contract*

~Declined~ look at blue part than look at what emp said and see if you can figure it out
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Genjutsu: Unholy Barrage (usugitanai renda)
Rank: A (S)
Range: Short - mid (long)
Type: Offensive
Chakra: 30 (60)
Damage: 60 (80)
Description: Unholy Barrage creates the illusion of attacks, coming from every angle, striking at an opponent. The attacks will be illusionary Taijutsu attacks, as this technique is capable of creating illusions of the user that appear from the ground, grow from the opponents shadow, and look as though they were summoned. the dopplegangers recover indefinitely from anything the opponent thinks they have done.

~Declined~
 
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Jet

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Re: ♦ Custom Jutsu Submission ♦

Fuuton: Heki Tekidan (Wind: Burst Grenade)
Rank: A
Type: Attack
Range: Short-Long
Chakra:
Damage:
Description: User creates a large ball of wind in either of his hands. The core of the ball has an unstable chakra, so whenever the ball is thrown, it explodes letting out a burst of wind. The burst of wind is strong enough to rip apart trees and severely hurt the opponent.

~Declined~
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

(Kenboushou)-Amnesia
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description:The user performs a series of three hand signs. Once the user is done the genjutsu will take effect. The genjutsu confuses the opponent and makes them forget the needed hand seals for the technique which he/she was performing at the time when the genjutsu was casted.
-Can only be used twice per battle

~Declined~
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.
Note: Only Musa can teach
Note: Must be in the 4th gate
Note: User will dislocate his shoulder from the impact of the 2nd slam.

~ Approved, I edited parts ~

(Taijutsu: Seichi Atemi) - Body Art: Subtle Blows
Type: Defense
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Using sight, body, mind, and touch the user will be able to defend against taijutsu attacks that are of punches and kicks. The user will guide and soften the blows of the attacker to the point that the impact is still felt for the attacker, but no damage is caused to the user. He will cup, parry, bend, and move his body in the necessary direction to make the impact of the punch or kick weak. When facing an opponent in the Eight Inner Gates state, the user must be at the same gate or higher to use this properly. If the opponent is at the 7th or 8th gate, this can not be used.
Note: Can only be taught by Musa
Note: Can only be used 4 times. Must also wait 1 turn to use again.
Note: Must be barehanded
Note: Can't use any jutsu other than taijutsu when this is used.

(Taijutsu: Kakuhan Kikku) - Body Art: Whipping kicks
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: This attack can be used after Leaf Dancing Shadow. The user will strike the opponent with three powerful kicks that acts like a whip, lashing the opponent. This will send the opponent to the left or right of the user into the ground depending which leg is used.
Note: The user can only use this 3 times.
Note: When used in the state of the EIG it will increase in force depending on damage ratios of the EIG. (1-3 +5, 4-6 +10, 7-8 +15)
Note: Can only be taught by Musa.

(Taijutsu: Teikiatsu Gachan) - Body Art: Cyclone Slam
Type: Attack/Defense
Rank: B
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 40
Description: The user can use this if the opponent is in midair. The user will jump in order to counter attack, anti air attack, by locking his or her legs with the opponent's head, body, or legs to lock him or her into place. The user will then slam the opponent body into the ground after spinning in mid air adding extra force to the slam. This can be used with Leaf Dancing Shadow to set up.
Note: Only Musa can teach this.
Note: User must wait 1 turn to use this again.
Note: Opponent must be in the air.

~ All Three Declined, do not resubmit ~

~Saved for Emp~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Juuken Senbon)- Gentle Fist Senbon
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user coats one or more senbon in a layer of his/her chakra. After doing so, the user throws the senbon (or stabs if in close range) at the opponent aiming for chakra points with the help of Byakugan. When the senbon hit the chakra points the users chakra enters the opponents body and shuts down those chakra points as if the user had done a taijutsu gentle fist attack.
*Only HiddenShadowNinja can use/teach this jutsu*
*Must be a member of the Hyuuga clan (or have Byakugan) to use this jutsu*
*Halves the opponents chakra flow for one turn*

~Declined~ Just no, don't resubmit
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:Rhinoceros
Scroll Owner: Konoha?s Yellow Flash
Other Users who have signed contract: N/A
Summoning Boss if existing:Kanaru
Other Summoning Animals tied to contract:Kadaju(will make more)

(Kuchiyose:Kanaru ) Summoning Jutsu:Kanaru
Type:Attack/Defense
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:40(if hit by its horn)
Description:The user will focus chakra on there blood seal and perform one handseal, summoning Kanaru.Kanaru is a lean muscle machine with a large drill horn on his head. coupled with a pair of side horn tusks on either side of his.He has grown accustom to having a layer of super hardened rock around his body which covers his hide providing more defense for him.Kanaru is able to do Earth jutsus(B-rank) that involve stomping the ground.
Note: Kojirou can only be summoned once per battle.
Note: Kojirou lasts 4 turns.
Note: Kojirou can take more then one person on his back.
Picture:
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(Kuchiyose: Kyo tsuno Kadaju ) Summoning Jutsu: Big horned Kadaju
Rank: B
Type: Attack/Supplementary
Range: Short-long
Chakra cost: 25
Damage Points: 40
Description:The user will focus chakra on there blood seal and perform one handseal, summoning Kadaju.Standing twice the height of an average man, and wearing leather hide over his back and head, he can be a fearsome sight to behold. One can easily ride upon his back with ease, if he permits it that is. Kadaju has a very large horn sprouting out in front of his head.Kadaju mostly uses his big horns for attacking an opponent. It can use Earth jutsus up to C rank but only those that involve stomping the ground first or infusing chakra into it.
Note: Can only be summoned 2 times per battle.
Note: Kadaju lasts 3 turns.

edit if needed and/or add restrictions

(Kage settou) – Shadow Stealing
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 25
Damage Points:N/A
Description:This jutsu allows members of the Nara clan to take the opponent's own shadow and turn it into a "shadow clone" to fight for the user. The shadows cannot use jutsu of any kind but will be of equal Taijutsu level of the victim .The user can then return the shadow clone back to the opponent so as to merge together again.
Note: Can only be used/taught by Konoha?s Yellow Flash
Note: usable once per battle; after the clone is destroyed, the shadow will return to the opponent.
Note: once the opponent does not have any shadow, shadow Justus cannot be used.

(Genjutsu: Sumi kujaku) Illusion Technique: Ink Peacock
Rank: B
Type:Supplementary
Range:Short
Chakra Cost:25
Damage Points:N/A
Description:The user will draw a huge peacock. This peacock will open its tail and once the opponent looks at it will be trapped in a Genjutsu. The opponent will begin to feel attracted to the beauty of the peacock?s tail and will fall asleep. The picture can be pre-drawn but the scroll must be opened.
Note: can only be used by Konoha?s Yellow Flash
Note: Usable twice per battle although the second time this technique is used, the opponent will not fall asleep again but will feel attracted to the tail and won’t be able to move for some time.

(Genjutsu:Kkushin Omoide ) Illusion Technique: Painfull Memories
Rank:A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:50
Description:This Genjutsu traps the opponent in an illusion where they exist in their own minds; past sins are brought before him. Those they have killed or that have died because of him appear around him, stabbing him with shards of the Person's own soul.
Note Can only be used/taught by Konoha?s Yellow Flash
Note:can only be used once per battle

~All Declined~

BTW its not our job to edit YOUR jutsus, thats YOUR job
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range
~Approved~
 
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