[ARCHIVE] Custom Jutsu Submission - I

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Jinbei

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Re: ♦ Custom Jutsu Submission ♦

Gyojin Jūjutsu: Mizugokoro-(魚人柔術水心, Fishman Way of Yielding: Water Heart)
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: An underwater technique that Jinbei initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank; this allows Jinbei to physically grab and redirect currents as if he were manipulating cloth.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by Jinbei or any people taught this jutsu by him.
Note:Must have a water source.


Kairyū Ipponzeoi (海流一本背負い, Sea Current Lifter)
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: An underwater technique performed after Mizugokoro. Jinbei heaves the current upward, where it erupts from the ocean surface as a towering stream of water.Jinbei can generate multiple water streams like these if necessary.
Note: The User Can Only Use This Jutsu Two Times A Battle
Note: Can only be used by Jinbei or any people taught this jutsu by him.
Note:Must use Mizugokoro first.

~Both Declined~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Raiton : O-ba-ran No Ookamis) Lightning Release : Overrun Of The Wolves
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The User Will Close His Fists And Infuse Them Both With A Large Amount Of Lightning Release Chakra Then He Will Start To Make Punching Movements Continiously And From Each Movement One Wolf Out Of Lightning Will Emerge Out Of The Fist Of The User And Head Forward Without Control Destroying Everything He Touches.
- 10 Wolves are formed during the use of this jutsu
- once per battle
- no raiton the next turn this jutsu is used.
- once the wolves enter long range from the user they dissolve into nothing.

(Mokuton : Mokuzai Kuis) Wood Release : Wood Stakes
Rank : C
Type : Offensive
Range : Short / Long
Chakra Cost : 20
Damage Points : 40
Description : The User Manipulates Wood Around The Opponent And Shoots Up To Four Sharp Wood Stakes At The Opponent.
- Three times per battle
- No mokuton the next turn this jutsu is used

(Shimo Rei) Frost Ray
Rank : A
Type : Supplementary
Range : Short / Mid
Chakra Cost : 30
Damage Points : N/A
Description : The User Will Infuse Chakra Into The Frostmourn And Release A Ray Of Frost That Freezes Everything That It Touches For A Good 20 Seconds
- Twice per battle
- No water techniques the next turn this jutsu is used

(Mokuton : Mokujin Kousei) Wood Release : Wooden Man Regeneration
Rank : S
Type : Supplementary
Range : Short/Long
Chakra Cost : 40
Damage Points : 80
Description : Once A User's Mokujin Is Destroyed It Automatically Regenerates To It's Former State, If It Is Sliced In Half, Two Mokujins Regenerate From Each Half.
- Once Activated This State Of The Mokujins Lasts For Two Turns
- -20 Chakra from the user for every mokujin regenerated/made
- once per battle.

(Katon : Fuuton : Honoo Senpu) Fire Release : Wind Release : Flame Whirlwind
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The user exhales a massive fireball in front of him and then exhales a massive whirlwind that carries the fireball forward making a fire and wind combo in the shape of a flaming whirlwind that eradicates everything in it's path.
- Twice per battle
- no katon or fuuton during the next and same turn this jutsu is used.
- If used on a target that is short range the user takes - 10 damage.

(Mokuton : Mokujin Kokuou) Wood Release : Wooden Man King
Rank : S
Type : Supplementary
Range : Short
Chakra Cost : 40
Damage Points : 80
Description : The User Will Make A Lot Of Mokujins And Then Fuse Them Into One Giant Mokujin. The Mokujin Is Able Of Using Wood Release Up To B Rank And Can Level An Entire House With Just His Fist.
- The user cannot use mokuton while the wooden man king is summoned
- The wooden man king lasts for three turns
- Once per battle.

(Doton : Suiton : Buatsui Funka) Earth Release : Water Release : Massive Eruption
Rank : S
Type : Offensive/Deffensive
Range : Short/Long
Chakra Cost : 40
Damage Points : 80
Description : The User Will Stomp On The Ground And Use Earth Chakra To Create Hole In The Ground Which Then Extends To A Massive Underground Tunnel Complex Under The Battlefield. Then The User Will Materialize An Enormous Ammount Of Water And Blast It All Into The Hole Which Will Flood The Tunnel Complex And Erupt Into The Surface In Many Locations Into The Sky And Rain Down On The Battlefield In Many Areas - Crushing Anything That Is Where They Fall. 50 % Of The Generated Water Will Drain Back Into The Holes And The Remaining Water Will Stay On The Surface As A Water Source That Covers The Battlefield.
- Once Per Battle
- User Takes -20 Damage
- No Suiton The Turn This Jutsu Is Used.

~All Declined~ you know the rules yet you submitted more than five jutsus tsk tsk tsk
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Katon: Kin Honoo ) Fire Style: Gold Flame

Rank: S
Type: Attack
Chakra: 40
Damage: 80
Range: Short-Long
Description: The user will focus chakra on both hands it takes about 30 seconds. When the user is ready the user put there hands on the ground making a big racing fire.

NOTE: Only Obito-Uchiha can use this.

Only for Emperor.

Emperor if there is any mistake fix it.

~ This can be made with existing Katon techniques in the Jutsu List. Declined ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Takamura) – Summoning: Takamura

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Takamura is a medium sized hawk compared to the giant hawks having a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He is big enough that the user may ride the hawk. Takamura has red and brown markings with feathers protruding from his head. He is capable of moving at fast speeds due to his smaller size and is able to attack the opponents with medium sized fireballs, which are equivalent to B rank. It can also attack using its features such as the wings, beaks and talons.
Note: Must know Hawk summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

(Kuchiyose: Raikan) – Summoning: Raikan

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Raikan is a medium sized hawk with a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He has a black body with yellow stripes running down the side of his body from his eyes to the tips of his feathers which some say are the exact representation of his elemental affinity. He is capable of flying at very fast speeds Raikan is capable of flapping his wings and creating lightning blasts equivalent of a B rank level attack. And he also has the ability to use his beak, wings and talons as extra means of attacking opponents.
Note: Must know Hawk Summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

I have sighned the hawk contract.For proof her is the link

~I'll confer with Kaito~
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

Only For Emp To Check

(Sunaton: Suna Disuku)-Sand Release: Sand Disks
•Type:Attack/Defense
•Rank: S
•Range: Short/Long
•Chakra cost:40 (+ 5 to merger them together)
•Damage Points:80 ( + 10 once merger together)
•Descripton:By Gaara manipulates his nature wind element on the outer layer and using the powers of the Jinchuriki to manipulates sand into 7 rotating sand disk surround with layer of wind on the edge of the 7 disk. By manipulate Gaara will then be able to make those disk to rotating all around him (except under). This serve as a great to defend against close range attack and taijutsu, and because the 7 disk are cover with layers of wind they can withstand B rank lighting attacks. But can also be used to attack. Gaara also can have all 7 disk merger together creating a very larger disk and because of the disk size it's able to withstand A rank lighting due to all the extra wind that also merger together.A short range avoidance would not be suggested due to the fact that Gaara can expand the 7 disk on command and would still cause a great deal of damage.
•No other Sand Techniques as long as this is in play
•This jutsu can only be used 1 time per match*
•Last for 3 turns
•Need a sand source is required to use this jutsu.


~ Approved, I edited parts ~

(Sunaton: Suna no Jutsu)-Sand Release: Thunder God Sand Prison

•Rank: Forbidden
•Type: Supplementary
•Range: All
•Chakra Cost: 50
•Damage Points: N/A (20 to self one jutsu ends)
•Description: Thunder God Sand Prison is very similar to Thunder God of Sand. Gaara will put his hands onto the ground and instantly 10 totem poles made of sand will rise and harden in a circular formation around the entire battlefield. (1 kilometer radius around the user) When inside the giant circle, the user and the opponent will not be able to use lighting jutsu because of the totem poles surrounding them.( Create an electrical charge that drains or otherwise neutralizes electricity.) If one of the totem poles is destroyed, the jutsu will be broken.
•Can only be used once per battle
•Cannot use Sand jutsus one turn before use or 2 turns after it ends
•The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.
•User takes 20 damage from the use of this technique.

~ Declined. ~

( ) Just for you really understand the jutsu also Emp this is not a cannon jutsu I'm just using this jutsu as an idea of how Gaara sand can be use it that way.
Also Emp add anything to make these jutsu approve able..
 
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Jet

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Re: ♦ Custom Jutsu Submission ♦

Genjutsu:Fa-Mokushi (Far Sight)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage Points: None
Description: User perform three quick hand seals to activate the genjutsu. After casted, one or multiple opponent will see anything to appear farther than it would normally be (five-seven feet). Obviously useless against a Doujutsu user. The user must perform the genjutsu away from the attention of the target to avoid the opponent knowing its a genjutsu.

Doton: Dagekinami (Earth: Shock Wave)
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 25
Damage: None
Description: User can either stomp on the ground or slam his hands on the ground to activate this jutsu. Once either one was done, the ground will shake violently and possibly parts of the ground may rip open, but not so much that it'll create an endless hole but rather a one-two feet pit. The jutsu is strong enough to always leave the opponent falling down or off-balance. This jutsu may be used to take advantage to follow up an attack while the opponent is busy keeping their balance.

~Both Declined~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiose: Wairudofaia)- Summoning Jutsu: Wildfire
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: After user performs needed handseals he summons Wildfire. Wildfire is phoenix, approximately has 5 meters wingspan and has red leathers. Once he gets severly damaged he burns out and turns into the ashes. After that, he reborns from ashes. He can also fire fireballs from his mouth ((Katon: Goenkyu) - Fire Style: Blaze Ball) which drains his whole life energy resulting him to burn out and turn into the ashes from where he is born again.
*note- once turned into ashes he rebornes after 3 turns
*note- can be only taught by Kaziname

~ FOR THE LAST TIME, NO MYTHICAL BEASTS !! ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Mizu Kaihou Yoroi)-Water Style: Water Release Armor
Type: Defense/Supplementary
Rank: Forbidden
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The jutsu is activated by forming a few hand seals and exhaling, which causes a thin film of completely saltless fresh water to drool out from the user's mouth and form a bubble around their body, in the shape of a thick plate armor. This water rotates constantly around the body and is incredibly high in pressure despite its low volume. When active, the user can make any sort of formation from the water at will. Any physical contact with this armor or the water formations it creates causes an object or person to be slammed with the force of the incredible high pressure of the water. This armor is fairly effective against fire jutsu, capable of diverting all damage from fire jutsu. The true defense of this armor is not against fire jutsu however, it is against lightning jutsu. Because saltless freshwater is not a conductor, but in fact an insulator, all lightning jutsu that deal shocking damage are completely ineffective against this armor. Lightning jutsu that focus on piercing deal ordinary damage to the user however.
~The armor blocks all lightning and fire attacks up to S rank. Lightning attacks that focus on piercing still does normal damage the user.
~If something comes in contact with the armor it's blown back with force.
~The armor lasts for three turns.
~Usable only once per battle.
~No water element and taijutsu for the next two turns.
~Faust can only teach this.

~ This is a mimicry of Goro's Pure Water CE O_O ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

( Ōdogen: Junryō Rasā ) - Royal Domain Illusion: Flawlessly Pure Rasā
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
This technique is one of the most advanced non-Sharingan Genjutsu techniques known to man ( or penguins ) except for a few ( such as the Ongakupou and the Magen: Genjuu Kuchiyose ). The illusion is activated only if and when the user can see the opponent - or at least his upper torso.
The second unique ability of the Genjutsu ( and all others made under this set of Royal Domain Illusions ) is the fact that it provides a "stasis" hold on the opponent's chakra system, completely sealing off fluctuations that would release the Genjutsu, such as pain, or forced chakra by another person or being. These fluctuations are released in random parts whenever the Genjutsu finishes or is broken, playing havoc with the opponent's chakra control, preventing control-intensive techniques.
The actual effects of this Genjutsu are the belief of the opponent that a huge crystal clear stream of water bursts out of the ground, air and sky and touches him, even through any defenses he may have and any place he may be hiding within or any other methods of avoidance. The opponent, being a ninja, sees the numerous deaths and injuries he has caused to other opponents of his in full, the water seeming to burn at his skin like an acid. Though this obviously does not occur in reality, the opponent faces such perceived agony that he screams and twitches uncontrollably, unable to fight, move or even lie unmoving without the pain oppressing upon him.
The technique can only be used once per battle. No other techniques can be used the same turn. No techniques of Taijutsu can be used for the next two turns. The Mangekyō Sharingan and above can see through this technique.

-Approved-

( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods
Type: Supplementary
Rank: S
Range: Self-Affecting
Chakra Cost: 40
Damage Points: N/A
This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again.
However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.


-Approved-
 
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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Hone Bakuha) - Bone Exposion
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does a single one-handed handseal, infusing and compressing chakra inside one of his bone that is on the field to a point where the bone explodes from the inside, sending sharp fragments of the bone all around it. This technique requires extremely high chakra control, because of the speed that the user infuses and compresses the chakra. The bones explodes split second after the handseal. The bone fragments are extremely sharp and can penetrate the opponent easily, much like bullets.
*Only 3 times per battle
*Only 1 bone each time
*1 round pause between each use
*Must have extremely good chakra control (Sannin or higher rank)

~ Declined ~
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Raiton : O-ba-ran No Ookamis) Lightning Release : Overrun Of The Wolves
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The User Will Close His Fists And Infuse Them Both With A Large Amount Of Lightning Release Chakra Then He Will Start To Make Punching Movements Continiously And From Each Movement One Wolf Out Of Lightning Will Emerge Out Of The Fist Of The User And Head Forward Without Control Destroying Everything He Touches.
- 10 Wolves are formed during the use of this jutsu
- once per battle
- no raiton the next turn this jutsu is used.
- once the wolves enter long range from the user they dissolve into nothing.


(Katon : Fuuton : Honoo Senpu) Fire Release : Wind Release : Flame Whirlwind
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The user exhales a massive fireball in front of him and then exhales a massive whirlwind that carries the fireball forward making a fire and wind combo in the shape of a flaming whirlwind that eradicates everything in it's path.
- Twice per battle
- no katon or fuuton during the next and same turn this jutsu is used.
- If used on a target that is short range the user takes - 10 damage.

(Heikishou No Sono Shikaku) Arsenal Of The Assassin
Rank : S
Type : Supplementary
Range : Short
Chakra Cost : 40 (-5 per turn)
Damage Points : N/A
Description : The user is equipped with a set of weapons that assassins use. The set is designed for both head on combat and silent assassinations. The kit contains,
Hidden Blades
The user is equipped with two gauntlets that have small blades under the wrist which can be activated to pop out of their under - wrist sheathes using a special trigger on the gauntlet.
You must be registered for see images
Poison Hidden Blade
One of the two hidden blades can be filled with poison that once penetrates the skin - mixes with the blood and starts damaging the organs of the opponent, once it reaches the heart - the opponent dies.
• The poison can be used only once per battle
• Once the poison enters the opponent's blood, the opponent has 5 turns before it reaches his heart and the opponent dies. The opponent has to win the battle during the next 5 turns.
• The following effects happen during the 5 turns :
• First turn - The opponent's reflexes decrease
• Second turn - The opponent can barely stand still in one place
• Third turn - The opponent starts seeing halucinations of his opponent shifting places in seconds.
• Fourth turn - The opponent cannot stand on his feet, everything blurs out of his vision and he cannot make S rank techniques and above.
• Fifth turn - The opponent dies.
• Positive things that happen during the 5 turns :
• First turn : None
• Second turn : Opponent's strenght increases by 15 %.
• Third turn : Opponent gains immunity to genjutsu.
• Fourth turn : Damage that the opponent deals is increased by +20.
Short Blade
A short blade that can be used for fast combo attacks.
• Twice per battle by infusing wind chakra into the short blade the user can swipe the air with the short blade relesing an invisible wind current that can blow the opponent off balance.
You must be registered for see images
Longsword
A Longsword made out of steel that can be used for regular combat.
• Twice per battle the user can negate an opponent's taijutsu attack
You must be registered for see images
Throwing knife set
The user carries many pockets that are filled with small throwing knifes that travel in air, faster than a regular kunai. the set contains 20 throwing knives.
You must be registered for see images
• The set lasts for the entire battle, but however the set drains -5 chakra every turn
• The set is indestructible

~For Emperor Only~ (im dropping the frostmourn for this, please correct anything if im wrong as i really want this to be approved)

~ All Declined, do not resubmit ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Eki Gasu Nikawa ) Liquid Gas Glue

Rank: A
Type: Attack-Defense
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will only do one handseals and the user is going to star to focus chakra on the user body it will take less them a minute. When the user is ready is going to throw a liquid gas glue from the user mouth the user can throw more then 30 glue from his mouth.

NOTE: Only can be use by Obito-Uchiha.

~ Only for Emperor ~

~ Emperor if there is any mistake fix it please ~

~ WTF. Declined. ~
 
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Faust

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu/Ninjutsu: Akumu Jitsuzai) Illusion technique: Nightmare Reality
Rank: Forbidden
Range: Short/Medium
Chakra: 100
Damage: N/A (Fatal, if it's not canceled)
Description: Its effects make it extremely hard to actually stop, since it blurs the lines between illusion and reality. When activated, this jutsu traps the opponent(s) senses into an illusion, one where he is fighting an endless number of clones of the user, the number of which are constantly replenished even as they are cut down. These clones each have the full range of ablities of the user, basically confronting the opponent with a fight that they cannot win. The ninjutsu part of this jutsu comes into play as the fight comes on, trapping the opponent in a ball of chraka, one that corresponds with events within the genjutsu. While it doesn't transmit any injuries, it does have a different kind of affect, in that while the opponent is in the genjutsu, any knock back that is caused inside, occurs to the outside as well (ie if the opponent is pushed inside the genjutsu, or blasted back by an illusionary attack it also happens to the real body. The illusion part of this genjutsu can only be dispelled by either the user or the target, with the ninjutsu auto dispelling if this happens. The ninjutsu part of this can be dispelled by someone externally, but they have to use half the amount of chraka used by the creator.
~The genjutsu is instant, by looking in the opponents eyes.
~The chakra sphere can only be created in the next turn, first its just the genjutsu.
~First, the opponent(s) is trapped in a genjutu, then the user creates a chakra sphere around him and any damage he takes in the genjutsu, he takes in the reality.
~No genjutsu, or ninjutsu for the next five turns.
~Faust can only teach this.

(Odori motte Urufu) Dance with Wolves
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This jutsu will cause three wolves of the users chosen elements to burst forth from him and begin to circle the targeted enemy, these wolves will attack in perfect unison lunging and striking at the enemy with high precision. The final effect is dependent on the element that the user creates them with. These wolves last all the time until destroyed.

Fire: Second degree burns are created at any of the bite or claw wounds and first degree burns anywhere that the wolves even get close.
Wind: The cuts created by the bites and claws will be greater than normal and bleed more profusely.
Water: The blood from the wounds will be absorbed into the wolves, turning their bodies red with blood, and cause them to also increase in size.
Lightning: The areas attacked by the wolves will become extremely numb making that area of their body very difficult to maneuver.
Earth: The bites and claw marks from the wolves attacks will easily break bones, as the earthen wolves can exert far more pressure in each attack.
Shadow: The attacks from the wraith like wolves will be extremely difficult to heal and as the shadows effect the enemies blood it will make it unable to coagulate bringing the enemy in danger of bleeding to death.
Light: The wolves are able to attack at extremely high speeds, and each attack is coupled with a bright flash of light that can blind the enemy temporarily
Sound: The wolves made of sound are almost impossible to see, their bodies a mere distortion in the air. When they attack a deafening sonic boom is heard and it could easily disable an enemies hearing.
Wood: Wooden wolves will be highly durable and are light enough to make swift attacks or defend the user quickly.
Iron: The most durable of the wolves these creatures, when attacked will cause great pain to an attacker, however they are mildly slow making them less useful defenders than the wood wolves.
Plasma: The attacks by these Plasma wolves will cause extremely painful burns and could even kill an enemy. If they are attacked the attacker will suffer severe burns, or melt their weapon or armor. (weapons or armor melted can only be simple, not a custom weapon or armor)
Ice: The bites and claw marks caused by the Ice made wolves will be instantly frozen over, causing frostbite to that area, if the enemy retains multiple attacks to the same limb the limb could possibly shatter.
Lava: Lava wolves are strange creations, melting paw prints into the ground as they walk, when they attack lava will melt into the skin and cause severe and deep burns.
Swamp: An infectious wolf, any attacks taken from one of these will cause a very painful infection almost immediately. If left alone for too long the wound will begin to fester and the limb will have to be amputated.
~Usable only once per battle.
~Faust can only teach this.

(Katon: Kasen) Fire Style: Kasen
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: This jutsu requires no handseals to perform. The user channels their fire natured chakra into their hand wherein it becomes a large bow of searing black fire. The user can then fire flaming projectiles towards a target at a very rapid rate, though obviously the more arrows fired, the more exhausting Kasen becomes, the heat of the arrows is so intense that it can sear through tough rock. Neither the bow, nor the arrows radiate any light, and both burn silently, which would make one think that an attack from Kasen would be undetectable. Another interesting thing about Kasen is that the heat of the arrows is restricted solely to the arrow itself, meaning that it does not radiate heat and therefore does not burn anything other than what it touches directly, which more often than not, won't be there after it has encountered an attack from Kasen.
~Usable only two times per battle.
~The bow lasts for three turns.
~The arrows are undetectable and can be shot to mid range.
~Faust can only teach this.

~ All Declined, do not resubmit any. Stop submitting such obviously OPed and unrealistic customs if you ever want anything approved. ~
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll
Type: Attack
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.
Note: Only Musa can teach this.
Note: Must be in the 6th Gate.

VVVVVV Example of how it looks VVVVVV
You must be registered for see images
(Taijutsu: Rekka Shin Geki) - Body Art: True Conflageration Fist
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: User will have to be in the 4th gate to use this attack. After opening the 4th gate the user will rush the opponent and strike him with two quick blows throwing all defensive balance of the target. Suddenly in a flash the user will strike the opponent with a strong right punch to the gut bending the target down with great pain and the user does a flurry of punches to the open chest and stomach sending him with an uppercut. The user then jumps with great passion to strike the opponent with a great kick to finish the combo.
Note: Only musa can teach this.
Note: Must be in 4th gate.

VVVVVV Video of how it looks VVVVVV

(Taijutsu: Gekirinken) - Body Art: One Inch Punch
Type: Defense>Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This is a counter attack to taijutsu attacks of A or less and must be at least in the 2nd gate. When in range the user will strike the opponents range in the leg twisting it at the knee cap then the user will step and hold his opponents hurt leg by the foot with his own foot. Afterwards the user will unleash a flurry of punches to the chest and stomach, around 4 to 6, and then perform a one inch punch of built force sending the opponent forward.
Note: Only Musa can teach.
Note: Must be in at least the 2nd gate.
Note: Will not remove user from the gates, but can't go higher than 6th gate.
Note: Must be attacked by a taijutsu attack of rank A or less.

VVVVVV How it looks VVVVVVVV

(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.
Note: Only Musa can teach.
Note: Fire damage is +10 to any taijutsu move that requires kicks.
Note: Can only be used twice per battle and lasts up to 3 turns.

VVVVVV how it looks VVVVVV
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(Taijutsu/Akuma Kaze: Santen Setsubun) - Body Art/Devil Wind Leg Technique: Three-Point Division-Cut
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60 (+ 10 with Devil Leg Bonus)
Description: The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg. After the last kick the opponent is sent forward sliding on the ground. This 3 fold attack targets the opponents breathing and causes damage to the wind pipe.
Note: Only Musa can use this.
Note: Can only be used 4 times and must wait 1 turn to use it again.
Note: This can be done without Devil Wind Leg.

~ What ? No restrictions on any ? ~
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Soukei Konrinzai-Musubi Itonami! Aijou! ) - Illusion Technique - Total Never-Ending Life! - Sadness! -
Type: Supplementary/Defence
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A small illusion performed by -Sin-, it is an illusion that takes a toll on the user's body, and can easily be used to stop a battle, or defeat the opponent or just run away. This illusion lasts for 2 turns, but more in reality with the illusion it lasts forever. The illusion begins by making a minor cut on the user's body like cutting the user's finger. Once cut, and licking the blood (I'm sorry it's a bit disgusting.)
Once licked the blood, the illusion activates, as the opponent is taking to fantasy world, a more sickening world, in which they see themselves live a life forever but they also see good parts and bad parts, it makes them love this life that then when the illusion starts they stop any jutsu's and ones that are already coming close to the user of this illusion. Then when the illusion ends, the opponent will feel sad that they cannot be bothered to anything for one turn and thus let any attacks hit them but they do not feel much pain, and thus an advantage to the opponent, (Reality is that the damage to the opponent is halved).
-Lasts For Two Turns
-Stops jutsus already happening and doing any jutsus at all
-Makes Opponent not use jutsus for one turn afterwards but the opponent also has damaged halved when hit.
-Must be taught by -Sin-

~ Declined ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Dansu jutsu) Dance arts:Taijutsu/Fuuton: (Fuusha) Windmill
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 75 (60 from the wind, 15 from the kicks) (90 if combined with a fire jutsu)
Description: The user begins doing the breakdancing move called the Windmill extremely fast, while focusing their wind chakra around them. This creates a whirlwind that sucks the opponent in (giving them damage from the wind) and when they get within range are continuously kicked by the user as he continues to windmill. If this jutsu is used against a fire jutsu of the same rank or lower, the fire will become caught in the whirlwind instead of hitting the user and burn the opponent as he/she is sucked in. If it's S-rank or higher fire the user takes an extra 50 damage in addition to the fire jutsu's damage due to the power increase the fire gets from the wind.


(Dansu Jutsu) Dance arts: Taijutsu/Katon: (Tei Furea) Air Flare
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 (75 if in short range and kicked) (90 if combined with a wind jutsu)
Description: The user charges his legs with fire chakra and begins doing a breakdancing move called an air flare. While doing this the users legs are surrounded by fire and the user is able to shoot out blasts of fire from his legs 360 degrees around him. If the opponent gets to close he/she will both get burned by the fire and get kicked continuously.



(Omoi manako) Mind's Eye
Type: Supplementary
Rank: N/A
Range: N/A
Charka cost: N/A
Damage: N/A
Description: After finding a safe spot/hiding him/herself, the user squats down, puts his/her hands together in a circular shape, and quickly thinks through every aspect of the battle that has occured in order to accurately assess the opponents strengths and weaknesses. This gives the user drastically increased reaction time to any techniques that have already been used that battle.
*Must be a member of the Nara clan to use this jutsu*
*Any Nara clan member can automatically use this jutsu*
*This jutsu is best used after the battle has gone on for a while as the more the opponent has used, the more you can react to.
*Usable once per battle

You must be registered for see images

Custom Weapon: (Ken Setto Sono Kage) Blade set of the Shadows
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: This weapon set consists of 3 parts. A katana, a hand claw, and a small dagger that fits in a special slot within the hand claw. The small dagger is able to channel the user's shadow chakra, making it exceptional for the shadow shuriken jutsu. Due to it's small size it is very difficult to see it coming. The hand claw is able to channel the user's lightning chakra. And the katana is able to channel both lightning and shadow chakra.
*The katana is worn on the users left hip
You must be registered for see images
*The hand claw is worn on the user's left hand, and the dagger is in the hand claw
You must be registered for see images

Also resubmitting this jutsu

Genjutsu: (Hioki)- Hypnotic Illusion
Type- Supplementary
Rank- S
Range- Short-Long
Chakra cost- 40
Damage- N/A (+15 to all taijutsu attacks)
Description- This is a doujutsu genjutsu in which the user places himself under the illusion of being invincible by looking into a reflective surface when casting the genjutsu (can be water, glass, or even a sword). This illusion makes it so the user doesn’t feel any pain when attacked, he may still take the damage, but isn’t stopped or stunned by any attacks. It also increases the users strength drastically.
*Only HiddenShadowNinja’s bios can use/teach this jutsu
*Must have a reflective surface near
*This jutsu only lasts for 3 turns
*This jutsu can only be used 1 time per battle

into

Genjutsu: (Hioki)- Hypnotic Illusion
Type- Supplementary
Rank- S
Range- Short-Long
Chakra cost- 40
Damage- N/A (+35 to all taijutsu attacks)
Description- This is a doujutsu genjutsu in which the user places himself under the illusion of being invincible by looking into a reflective surface when casting the genjutsu (can be water, glass, or even a sword). This illusion makes it so the user doesn’t feel any pain when attacked, he may still take the damage, but isn’t stopped or stunned by any attacks. It also increases the users strength drastically.
*Only HiddenShadowNinja’s bios can use/teach this jutsu
*Must have a reflective surface near
*This jutsu only lasts for 3 turns
*This jutsu can only be used 1 time per battle

increasing the amount your taijutsu goes up by, as 15 isn't even equivalant to rank damage increases.

~ All Declined ~
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

(Kuchyose: Aisu-ga Inca)Summoning: Ice-moth Inca
Rank-S
Type-Offensive
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
Inca, the Ice Moth, Is about the size of a Full grown male adult(5'8), and has the ability to use ice jutsu, just as any ice user. She Has the ability to use Ice Jutsu up to the rank of the summoner. Although she is calm and mild tempered, she will not hesitate to kill an opponent.
*Can only use up to Five jutsu*
*Lasts Four turns after summoned*
*Cannot be Re-summoned*
*Can only Be summoned by those who have signed the Moth Contract*

~Declined~ look at blue part than look at what emp said and see if you can figure it out
(Kuchyose: Aisu-ga Inca)Summoning: Ice-moth Inca
Rank-S
Type-Offensive
Range-Short/Mid
Chakra-40
Damage-N/A
Description-
Inca, the Ice Moth, Is about the size of a Full grown male adult(5'8), and has the ability to use ice jutsu, just as any ice user. Although she is calm and mild tempered, she will not hesitate to kill an opponent.
*Can only use up to Five jutsu*
*Lasts Four turns after summoned*
*Cannot be Re-summoned*
*Can only Be summoned by those who have signed the Moth Contract*

~ Just rephrasing the same thing will not get it approved. ~
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Name: Nentou Dageki - Mind Strike
Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 40
Damage: 80
Description: This debilitating attack takes the shape of a common thought. the user places a singular thought or urge into the opponent's mind, and until they perform that task, it is all they think about. (It's like someone yelling the same thing in your ear, over and over again... Punch, Punch Punch Punch, etc.) When in more subtle instances, it can take the form of something more like a post-hypnotic suggestion, where they just inexplicably do something for no apparent reason. the user can use two separate methods for placing the thought in the victim. Through touch, or through a projectile of high-speed mental energy that he emits (similar to the shishitenten). Either way, the technique requires one handseal.
Note: can Only Be used twice
Note: can only be used by Members of the Yamanaka Clan
Note: User Can not move while using this technique

Name: Nentou Komoruita - Mind Lullaby
Rank: Forbidden
Range: Short - mid
Jutsu Type: Supplementary
Description: this is the strongest technique from the Yamanaka clan to date, This technique affects everyone within the radius except those that are specifically focused on by the User. The technique lulls the enemy to sleep, attacking their consciousness and weakening it, pushing their minds out of their bodies ever so slightly so that they just fall asleep. The User activates this technique through a long set of seals, and can either send the wave out over an area, or he can focus it on one particular person, to make the doze off that much faster.
Note: Can ONly Be used Once
Note: can only be used By yamanaka Clan Members
Note: No genjutsu or yamanaka Tech.s for the remainder of the battle
Note: the user can not move While using this technique.

Name: Nentou Tansa - Mind Probe
Rank: A
Range: Short - Long
Chakra: 40
Type: Supplementary
Description: A very weak form of Telepathy, this allows the User to evaluate the mental capacity of those in range, as well as possibly giving him a hint to the fact that someone is in the area... (If he's alone and he senses another Mind, he'll know someone's there.) This technique is mostly used for seeing if his techniques will work on a particular opponent, but can also be used for getting a feel of his present company's intentions, anger, fears, sadness, etc.
Note: can only be used by Members of the yamanaka clan
Note: the User can not move While using this tech.
Note: can only be used once

Name: Untouchable Opponent (antacchaburu hantaisha)
Rank: A
Range: Short - Mid
Type: supplemenatry
Chakra: 40
Elemental Affinity: None
Description: This technique is meant to wear down the enemies' morale. After placing his victim under genjutsu, no matter how they strike at the User, the technique will always appear to miss, this will be somewhat disheartening. This Genjutsu is one of the longest lasting ones, going for five turns before it wears out. The limitations of this technique are in grapples, when an opponent actually maintains contact with him, the User can't maintain the Genjutsu, but for a single punch or kick it merely appears to the victim that user dodged somehow.
Note: costs 10 Chakra for each turn kept active
Note: can only be used Twice.
Note: no genjutsu for Two turns after this one ends.

~ All Declined, do not resubmit ~
 
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sabbyxx

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Re: ♦ Custom Jutsu Submission ♦

Name:sabaki ame (draining rain)
Rank: B
Range: short-mid-long
Type: Offensive
Chakra:3O(-10 from victims per-turn)
Damage: none
Description: a jutsu that affects the entire area it is rain that when it lands on a target ninja it fills the drop with that ninjas chakra and delivers it to the user of the jutsu
NOTE:Only lasts 3 turns
Note:also affects allies (unless protected by umbrella)

~ Declined ~
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Takamura) – Summoning: Takamura

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Takamura is a medium sized hawk compared to the giant hawks having a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He is big enough that the user may ride the hawk. Takamura has red and brown markings with feathers protruding from his head. He is capable of moving at fast speeds due to his smaller size and is able to attack the opponents with medium sized fireballs, which are equivalent to B rank. It can also attack using its features such as the wings, beaks and talons.
Note: Must know Hawk summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

(Kuchiyose: Raikan) – Summoning: Raikan

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Raikan is a medium sized hawk with a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He has a black body with yellow stripes running down the side of his body from his eyes to the tips of his feathers which some say are the exact representation of his elemental affinity. He is capable of flying at very fast speeds Raikan is capable of flapping his wings and creating lightning blasts equivalent of a B rank level attack. And he also has the ability to use his beak, wings and talons as extra means of attacking opponents.
Note: Must know Hawk Summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

I have sighned the hawk contract.For proof her is the link

~I'll confer with Kaito~
(Kuchiyose: Takamura) – Summoning: Takamura
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Takamura is a medium sized hawk compared to the giant hawks having a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He is big enough that the user may ride the hawk. Takamura has red and brown markings with feathers protruding from his head. He is capable of moving at fast speeds due to his smaller size and is able to attack the opponents with medium sized fireballs, which are equivalent to B rank. It can also attack using its features such as the wings, beaks and talons.
Note: Must know Hawk summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

(Kuchiyose: Raikan) – Summoning: Raikan

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Raikan is a medium sized hawk with a wingspan of 3 meters. He is also a very young hawk and hasn’t reached his full size that are like his older brethren counter parts. He has a black body with yellow stripes running down the side of his body from his eyes to the tips of his feathers which some say are the exact representation of his elemental affinity. He is capable of flying at very fast speeds Raikan is capable of flapping his wings and creating lightning blasts equivalent of a B rank level attack. And he also has the ability to use his beak, wings and talons as extra means of attacking opponents.
Note: Must know Hawk Summoning contract wielded by Kaito-sama
Note: Can only be used 3 times per battle.

I am resubmitting these jutsus because it said that he would confer with Kaito.But Kaito told me no one contacted him.(Actually it was kaito who suggested me to make these hawks.He already checked them and approved)

(Shippou taka dageki )- Silver hawk strike
Type:attack
Rank:B
Range:short
Chakra cost:25
Damage points:40
Description:This is a simple but deadly attack with a sword.The user inserts either wind or lightning chakra in there sword and than thrusting towards there opponent with great speed.Than when the user gets close to their opponent the user jumps and once he is decending he strikes his sword down at his opponent.
*must have a chakra sword
*must know atleast D-rank lightning or wind jutsu
please edit if needed
 
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