[ARCHIVE] Custom Jutsu Submission - I

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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Hone Bakuha) - Bone Exposion
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does a single one-handed handseal, infusing and compressing chakra inside one of his bone that is on the field to a point where the bone explodes from the inside, sending sharp fragments of the bone all around it. This technique requires extremely high chakra control, because of the speed that the user infuses and compresses the chakra. The bones explodes split second after the handseal. The bone fragments are extremely sharp and can penetrate the opponent easily, much like bullets.
*Only 3 times per battle
*Only 1 bone each time
*1 round pause between each use
*Must have extremely good chakra control (Sannin or higher rank)

~ Declined ~
(Hone Bakuha) - Bone Exposion

Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does a single one-handed handseal, infusing and compressing chakra inside one of his bone that is on the field to a point where the bone explodes from the inside, sending sharp fragments of the bone all around it. This technique requires extremely high chakra control, because of the speed that the user infuses and compresses the chakra. The bones explodes split second after the handseal. The bone fragments are extremely sharp and can penetrate the opponent easily, much like bullets.
*Only 2 times per battle
*Only 1 bone can be exploded each time
*No S rank jutsu(or higher) for one turn after usage, due to dizzyness caused by high concentration.
*No Kaguya jutsu for one turn after usage
*Must have extremely good chakra control (Sannin or higher rank)

~ Approved, I edited bits ~
 
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-Ace-

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Re: ♦ Custom Jutsu Submission ♦

( Ikimono baison Apa ) Animal baison Apa

Rank: A
Type: Attack
Chakra: 30
Damage: 60
Range: Short-Long
Description: The user will do the necessary handseals and will summon Apa in the ground or sky. Apa can use wind up to B-Rank with his big tail and can also throw a liquid gas from apa mouth that can put the opponent to sleep easily but the user can only use the liquid gas approximate 10 times. Apa have a special abilities to also throw glue from his mouth apa can throw a approximate of 25 glue from his mouth.

NOTE: Can only be teach by Uchiha-Sasuke...
NOTE: Can only be summon 3 times per battle.

Looks:

You must be registered for see images

~ Declined ~
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Kaen Raikou Tatsumaki) - Blazing Lightning Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: To uses this jutsu the user will need a shadow clone, first off the user will create a blazing tornado around there opponent trapping them instantly, then as the heat increases in the tornado quickly, static will be formed, the users clone will then focus there lightning chakra through the tornado to combine the static with the tornado creating an extremely hot blazing tornado combined with a lightning vortex to make a 3 element combo. Though this jutsu seems long it can be made instantly when the user masters it.

Note: Must have a shadow clone to use
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range





(kami bushin) - Hair clone
Type:Supplimentry
Rank: B
Range: Short
Chakra Cost:30
Damage Points: N/a
Description: The users hair will extend out to the side of them quickly creating a clone of themselves made out of hair in the same way that yamoto makes his wood clones.

Note: Must under go hair training
Note: Can only make 2 clones at a time


(kami taisan) - Hair disperse jutsu
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The uses will deform into peices of hair and blow away like the wind, this is in the same fashion that konan uses her paper jutsu to form and reform, this can be used to attack or to avoid attacks. When attacking the user will deform and reform around there opponent either stabbing them with sharp hair or suffercating them.

Note: Must under go hair training

(Gama shita kei ) - Toad tongue whip
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost: 20
Damage Points:50
Description: The users tongue shoots out of there mouth at high speeds at there opponent like how a frog catches flies in there mouth, this jutsu is very fast and the tongue is toughened when you use this jutsu like a toads tounge. This jutsu can be uses as a while to attack an opponent or bind them.

Note: Must have toad summonings

(sekiyu kaishin) - Oil reform jutsu
Type: Defence
Rank: B
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user will deform into oil to avoid on coming attacks, this jutsu is tought by the toads and is simallar to Water Replacement jutsu.

~ All Declined, do not resubmit ~
 
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chanxyz

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Re: ♦ Custom Jutsu Submission ♦

(Seiryoku) - Force
Rank D
Type:supplementary
Range:Short/Mid or self
Chakra Cost: 10
Damage Points:none(may off balance the target)
Descripton:After an advanced chakra control training and extreme meditation,one is able to combine his chakra and will power.With this ability,the user can move small objects around under his will.This technique can push or pull any physical objects not bigger than the user.It can also be used to move the user himself as a projectile into ONE direction.

Notes:
Must have finished advanced chakra control training.
It does not restrain the target,only push away or pull him towards.
Created by Chan~

~ Declined ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Taijutsu: Nekku tacchi ) - Taijutsu: Neck touch
Rank: A
Type: Offensive
Range: Close ( must touch opponent's neck )
Chakra cost: N/A
Damage points: N/A
Description: User must get close to opponent and touch one nerve on opponent's neck to make opponent faint. The fainting lasts for one jutsu usage time ( About 5 seconds ) and during that time user cannot attack opponent with anything else but taijutsu.
Note:
- Can be used once
- Fainting lasts 5 seconds
- User can attack against opponent only using taijutsu while opponent has fainted

~ Declined ~
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Gamaoto) ? Summoning: Sound Toad

Rank: A
Type: Supplementary
Range: short
Chakra cost: 30
Damage points: N/A
Description: Gamaoto is of a rare species of toad and is completely black with red and green-pigmented stripes on his body, which has a unique ability to use elemental sound techniques. He is capable of using sound techniques up to the A rank aswell as have two of his own abilities.
Ability one: Gamaoto can release a vibration of sound from his mouth that shoots at the opponent sending him flying and causing physical damage and can cause the opponents hearing and sense of balance become irregular making it hard for them to focus. (Rank A)
Ability two: By releasing a low pitched sound wave Gamaoto can cause the opponent to become suspended in a Genjutsu like state immobilizing them for one turn. (Rank A) ? Can only be used three times
Note: Must have signed Toad contract and can only be taught by Kaito-sama
Note: Can only be used 3 times per battle

~ I need more restrictions ~
 
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Chago

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Re: ♦ Custom Jutsu Submission ♦

White wind aura (howaido Kaze doze)
Rank: A
Type: Attack/defend
Range: short
Damage: 80
Chakra cost: 40
Description: The user will focus wind chakra around the body then a white aura of spinning wind will appear around the user body this wind will slice almost anything it comes in contact with. can be used to defend against lighting techniques up to A rank.
(must know wind attribute.)
(only last 3 turns.)
(the user can't use any wind jutsu when in this mode)

custom weapon: twin judgement
Rank: S
Type: supplementary
Range: short
Chakra cost: 40
Damage: none
Description: The user will summon two guns with energy swords underneath them this energy swords are created by the user when he infuses charka to the guns this energy swords can slash through giant objects and are swift the user also gets a speed boost up to the 2nd gate with this weapons.
(THe user must be skilled with weapons)
(can only be used by the one who summoned the weapon)
(can't use any S rank jutsu or summoning techs while having this weapons)
(weapon only last 3 turns)
(can be used Only twice a battle.)

You must be registered for see images

~ Both Declined, do not resubmit ~
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Ninpou Soeki kengen)-Ninja Art: Bubonic Pest
Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user will create many small mousses that will run towards the target. These mousses will look like a normal drawing to the opponent; the user can choose to detonate the mousses at any time creating a big explosion.
Note: This is similar to Shadow Clone Explosion.
Note: Must be able to use ink techniques.
Note: the pictures can be pre-drawn but the user must open the scroll.

(Ninpou Sumi genwaku)-Ninja Art: Ink blinding
Rank:B
Type: Supplementary
Range: Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user will create a medium size octopus that will jump from the scroll towards the opponent and shoot a big amount of ink towards it.
Note: the ink will difficult the opponent?s vision if not cancelling it temporarily.(depending from the distance the octopus shoots the ink)
Note: Can only be used two times per battle.
Note: Must be able to use ink techniques.
Note: the pictures can be pre-drawn but the user must open the scroll.
(Ninpou Wana Tako)-Ninja Art: Octopus trap
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points:N/A
Description :The user will create a medium size octopus that will jump from the scroll and go towards the opponent and warp around him trapping him and enabling him to move until this creature is destroyed.
Note: Must be able to use ink techniques.
Note: the pictures can be pre-drawn but the user must open the scroll.
Note: the octopus can easily be destroyed by water techniques(C-rank or higher).
(Genjutsu: Kimi no sendo)Illusion Technique: Feeling of death
Rank:S
Type: Supplementary
Range: Short
Chakra Cost:40
Damage Points:80
Description: The target needs to be looking at the user for this to work. When performed, the target sees the user move with incredible and unmatchable speed towards them, the target sees the user slice their throat open and they fall to the ground and feels the pain of it, though it is not real. The target then finds himself suspended in a white nothingness, believing that they are dead.
Note:Can only be used once per battle
Note: Can only be used/taught by Konoha?s Yellow Flash
Note: the opponent can?t be kept in the Genjutsu for more than one turn.

~ All declined, similar to existing techniques ~
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

Rank:S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user does a complicated handseal, and holds it. After 5 seconds, he releases it, and makes another handseal, that triggers the jutsu. The user starts creating strong wind around the whole area with the first handseal. With the second, everything is blown to the center of the battlefield. Wind with enormous force thing compresses everything to the center of the area, destroying it. The force of wind squeezes everything in the center to dust. With a third handseal, the wind suddenly blows the remainings away in all directions, except towards the user.
*Note: Can only be used once per battle.*
*Note: No more wind for two (2) turns.*
*Note: Leaves the user 75% drained of chakra.*
*Note: Can only be used by people who have wind as their element of preference and specialization.*



~ Declined ~

Rank:A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: This is a highly advanced Kenjutsu. After the user has awoken Ken Ki, he puts his sword in front. He holds it in one hand (no matter which), therefore the sword is positioned a little bit to the side, in front of the shoulder. The sword must be very polished, and it must not have been soaked in blood in the fight before. The user gathers chakra in the sword. The sword works as a mirror. It projects an image of the user on the other side of the sword. The enemy therefore sees two users, and doesn't know which one is the real. Now comes the hard part;
After long years of training, and after awakening the Ken Ki, he is able to manipulate his weapons with great accuracy and style. With the sword full of chakra, he moves it in a very complex way, making the mirror-image of the user move. This restricts his movements, but if he is in Ken Ki mode, his movements and reflexes are faster. In the use of this jutsu, the movements are restricted, as mentioned, but only to the level of a normal swordsman if the user used Ken Ki.
The user moves the sword, making the image attack, defend and everything else. To the enemy seems like he is attacked by two people BUT only one of them is real, and the user can freely say who it is. The other one is an illusion. This causes to the enemy to defend from attacks that don't exist, often slashing and stabbing in the air. Example of an attack:

After creating the mirror image of myself, 1 puts together his hands, and crouches. 2 runs towards him, and steps on the hands, jumping backwards. In the same second, 1 jumps upwards, giving him extra power to jump. In the air, 2 makes some somersaults, and then lands behind the enemy. He takes the sword from his mouth and slashes the enemy. As the enemy wants to block it, the attack goes through him but does no effect. In the meantime, he is stabbed by the real one (No.1) from behind. Note: While 1 was doing the step for 2, he had the sword in his mouth, controlling 2 with his mouth.

They would be called with numbers, to cause less arguments. This the ultimate distraction, and few are able to see through this jutsu. Only Byakugan, Sharingan can see who is the real one. This jutsu only lasts as long as does Ken Ki. After ken Ki is over, the illusion disappears. Also, the user has to control the illusion constantly with a lot of concentration. He can control him with the moving of his hands. Advanced swordsman can control the illusion while having the sword in the mouth. The difference between this jutsu and a simple clone technique is, that here the enemy never knows which one is the real one.
*Note: Can only be used once.*
*Note: Must have completed sword training under Caliburn.*



~ Um. WTF. Even if the sword is a mirror, it won't create an actual image outside the mirror ~

This is something in a long time, so threat them with care, please. It would really great if they could get approved. Please. :T_T:
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

(Seiryoku) - Force
Rank D
Type:supplementary
Range:Short/Mid or self
Chakra Cost: 10
Damage Points:none(may off balance the target)
Descripton:After an advanced chakra control training and extreme meditation,one is able to combine his chakra and will power.With this ability,the user can move small objects around under his will.This technique can push or pull any physical objects not bigger than the user.It can also be used to move the user himself as a projectile into ONE direction.

Notes:
Must have finished advanced chakra control training.
It does not restrain the target,only push away or pull him towards.
Created by Chan~
That's just like my psychokinesis element >_>
 

NickHSS

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Re: ♦ Custom Jutsu Submission ♦

(Sumi Nagashi) - Ink Flush Technique

Rank:B
Type:Supplementary
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:By pouring some of his special ink into the ground, The user can,when he wants (doing one hand seal) summon several ink snakes to strike from underground and restrain his opponents.
Should the opponent prove strong enough to break the binds, the snakes can reform around the target, making struggling pointless.
Note: Must be able to use ink techniques.

(Sumigasumi no Jutsu) - Ink Mist Technique

Rank:C
Type:Supplementary
Range:Short-Medium
Chakra Cost:20
Damage Points:N/A
Description:The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen.If the user adds more chakra the smokescreen becomes larger.
When used in combination with the Body Flicker Technique, the user can quickly leave the battlefield without being noticed.
Note: Must be able to use ink techniques.

(Doton:Kyuukyoku Kakuheki) - Earth style:Ultimate Earth Barrier

Rank:A rank
Type:Attack/Defense
Range:Short
Chakra Cost:30-30 (Attack/Defense)
Damage Points:60-N/A(Attack/Defense)
Description:After doing the hand seals the user is able to manipulate the earth to make it rise up like a wall.
This huge wall is able to fire earth spikes at the opponent (only if the opponent is infront of the wall).
The user can also manipulate the wall so it open holes on itself allowing the user to see his opponent or let justu pass.
Note:Only two walls can be made per turn.
Note:The user can only manipulate the wall to open a hole three times in two turns(so if the hole is open and the user closes it,it can only be opened one more time in this turn).
Note:This justu can only be thought by NickHSS

~ All Declined ~
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Eldrazi
Scroll Owner: Alucard
Other Users who have signed contract: -
Summoning Boss if existing: Emrakul
Other Summoning Animals tied to contract: -
Description of the Summoning: Eldrazi, aren't an animal summoning, but the manifestation of the user's mind and feelings, made of chakra which turns on a real tough body with bizarre and abstract forms. When summoned, Eldrazis usually come out of the user's body, where the summoning tatoo is, often being on the user's arm.
(i think this could be possible to summon since there are all kinds of summoning. Also the summon doesnt need to necessarily be an animal. Tayuya can be a pretty good example^^ another reason for me to submit this is that in my point of view it's something original. No animals or mystic creatures, just something.. abstract O_O)

(Kuchyose no Jutsu: Emrakul, ) - Summoning no Jutsu: Emrakul, the Aeons Torn
Rank: S
Type: Summoning
Range: -
Chakra Cost: 40
Damage Points: -
Description: The user will bite his thumb and place it on the tatoo on his arm or on the ground to summon Emrakul. Emrakul is the king summon of the Eldrazis. He reflects the user's state of mind and feelings so his personality can change according to the user's. His true size is of a giant summon like gamabunta but he can shape shift and change his size to be so small he can attach to the user's shoulders and because of that, he's often underestimated. His ability to shape shift is limited. He can change form of his body but he will always have his bizarre look, meaning he can't change and copy the opponent. He also has the ability to scream and on this scream he will also release his chakra on it which disturbs the chakra flow of whoever touches reducing the target's jutsus for two ranks (lasts two turns and can only be used twice per battle and is equivalent to an S-rank jutsu). Emrakul cannot use elemental jutsus or any other jutsu of the user.
*Can only be summoned once per battle
*User takes 10 damage

Emrakul's true form
You must be registered for see images

~ Sorry, Declined. No manifestations and stuff, even if Tayuya can use them. ~
 
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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Honeton: Hone Kotsuzui Seiha) Bone Release :Bone Marrow Domination
Rank: S
Type: Attack
Range:N/A
Chakra:40
Damage:N/A
Description: During the battle user inserts his chakra and bone cells into the opponents body via external wound. Chakra serves as a means to defend the inplanted bone cell against opponents antibodies and speed up growth. Wound has to be caused by a bone technique. Using mastery of his bone cells ability to massively replicate and grow, over three turns the inserted cells replicate on a massive scale. So much so that opponents skeletal system has been completely covered in a thin, yet steel strength bone coating of the users bone cells. The user is then able to control their opponents skeletal structure.
Note
*Can only be used Once per battle*
*User cannot use Bone Jutsu for 4 turns afterward*

~ Very nice, but OPed ~
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll
Type: Attack
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.
Note: Only Musa can teach this.
Note: Must be in the 6th Gate.

VVVVVV Example of how it looks VVVVVV
You must be registered for see images
(Taijutsu: Rekka Shin Geki) - Body Art: True Conflageration Fist
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: User will have to be in the 4th gate to use this attack. After opening the 4th gate the user will rush the opponent and strike him with two quick blows throwing all defensive balance of the target. Suddenly in a flash the user will strike the opponent with a strong right punch to the gut bending the target down with great pain and the user does a flurry of punches to the open chest and stomach sending him with an uppercut. The user then jumps with great passion to strike the opponent with a great kick to finish the combo.
Note: Only musa can teach this.
Note: Must be in 4th gate.

VVVVVV Video of how it looks VVVVVV

(Taijutsu: Gekirinken) - Body Art: One Inch Punch
Type: Defense>Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This is a counter attack to taijutsu attacks of A or less and must be at least in the 2nd gate. When in range the user will strike the opponents range in the leg twisting it at the knee cap then the user will step and hold his opponents hurt leg by the foot with his own foot. Afterwards the user will unleash a flurry of punches to the chest and stomach, around 4 to 6, and then perform a one inch punch of built force sending the opponent forward.
Note: Only Musa can teach.
Note: Must be in at least the 2nd gate.
Note: Will not remove user from the gates, but can't go higher than 6th gate.
Note: Must be attacked by a taijutsu attack of rank A or less.

VVVVVV How it looks VVVVVVVV

(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.
Note: Only Musa can teach.
Note: Fire damage is +10 to any taijutsu move that requires kicks.
Note: Can only be used twice per battle and lasts up to 3 turns.

VVVVVV how it looks VVVVVV
You must be registered for see images

(Taijutsu/Akuma Kaze: Santen Setsubun) - Body Art/Devil Wind Leg Technique: Three-Point Division-Cut
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60 (+ 10 with Devil Leg Bonus)
Description: The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg. After the last kick the opponent is sent forward sliding on the ground. This 3 fold attack targets the opponents breathing and causes damage to the wind pipe.
Note: Only Musa can use this.
Note: Can only be used 4 times and must wait 1 turn to use it again.
Note: This can be done without Devil Wind Leg.
Please don't forget about the quote'd jutsus I submitted last week. The ones below this sentence is new jutsus for this week.


(Taijutsu: Kaku Dansu) - Body Art: Dancing Stroke
Type: Attack
Rank: S
Range: Short
Chakra: N/a
Damage: 80
Description: User must be in the 5 gate or higher to use this technique. This can be set up with Leaf Dancing Shadow. The user will perform a jump kick to the opponent with the speed gained by the gates. This is a 12 kick combo that only uses the right or left leg depending on which side it is started. This technique will cause strain to the user by making him unable to use his legs for physical attacks and only for movement for 2 turns. His movement will also be slowed for 1 turn. This targets the opponents chest multiple times and after the technique is done, the target's ribs will be fractured or broken.
Note: Only Musa can teach.
Note: Will gain 10 damage if Devil's Wind Leg is active.
Note: Must be in the 5th or higher gate.
Note: User will feel exhausted and be unable to run quickly for 1 turn.
Note: User will be unable to perform taijutsu that requires the legs for 2 turns.

~ This doesn't deserve to be a Gates technique ~

VVVVVV How it looks VVVVVV
(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.
Note: Only Musa can teach this.
Note: This can't be combined with fire in any way.
Note: Cuts aren't super deep, just scratches.
Note: User will bleed from his fist, reducing flexibility and punching power
Note: No Genjutsu for two turns after

~ Approved, I edited bits ~

(Genjutsu: Zanzou) - Illusionary Technique: Afterimage
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: The user casts this illusion by slowly, but constantly moving and when seen by the opponent the illusion is then shown. This technique is to confuse the opponent while fighting in close range. When the user moves it is as if there is a trail behind him or her of an afterimage. This is very effective since the user can make the afterimage before or after the current location of the user's body. This is for defensive purposes to avoid physical contact with a opponent's attacks, and when a opening is spotted the user can then attack back with his own Taijutsu technique(s).
Note: Only Musa can teach this.
Note: Can be used twice, lasts 2 turns, and must wait 2 turns to use again.
Note: Only Genjutsu and Taijutsu for this and next turn.
Note: No Genjutsu after the technique is done.

~ Similar technique exists ~

(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar
Type: Attack
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: This attack requires the 3rd gate, but after the technique is used the user will remain in the EIG state. The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly and do a upwards kick thrust sending the target higher. Finally the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This technique is possible with the gates' speed and the No Foot rise technique that dancers use to save time while jumping.
Note: Only Musa can teach this.
Note: Must be in 2nd gate or higher. Gate 3 or lower and the user will stay in the EIG state.
Note: Can only be used once per battle.

~ No way ~
 
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Shig

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Re: ♦ Custom Jutsu Submission ♦

(Kuchyose no Jutsu: Kitsukouken) - Summoning Technique: Guardian Fox
Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: The user summons a biped fox, as tall as Kisame. This fox is specialized in using weapons. It generally wields a spear, as tall as him. During the Third Great Ninja war this fox fought on Uchiha's side, and so, he developed his reflexes and reactions to the enemy actions.

~May be used only by the ones who have signed the Fox Contract.
~May be summoned once per battle.
~He can use Taijutsu techniques up to B-Rank.

~ Declined ~

(Bushido: Kai Shukketsu) - Way Of The Warrior: Bleeding Effect
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40 (+10 the next turn)
Description: The user places some anti-coagulation medicine on the blade of his sword, and whilst attacking, he swiftly cuts the opponent, due to the medicine the bleeding cannot be stopped. For the following turn the enemy will recieve 10 more damage and their body will be weakend due to the loss of blood.

~Bushido is the Samurai Style, must be taught by Shigure.
~Requires at least one sword/blade.
~May be used twice per battle.
~The user must carry the anti-coagulation medicine, and specify it at the beggining of the battle.

~ Hmm... is this medicine listed in your bio ? ~

(Kitsune no Secchakuryoku) - Fox Bond Strength
Rank: Forbidden
Type: Supplementary
Range: -
Chakra Cost: 50 (+15 per turn)
Damage Points: N/A (+30 to the user at activation, +15 per turn)
Description: After forming a strong bond with the Fox elemental species, they allow the summoner to borrow their powers. For the following 6 turns, the user will be covered in a white chakra cloak, and all their abilities will increase as shown:
  • Taijutsu attacks are improved by 10 points.
  • Reflexes are improved to Rocck Lee without weights speed.
  • All Fire techniques deal 20 more damage.
  • All Wind techniques deal 15 more damage.
  • All Lightning Techniques deal 10 more damage.
~May be used once per battle.
~ No Water or Wind techniques during use
~The contract with Foxes must be signed, and it requires a special bond with the Foxes.
~The muscles of the user are over-solicitated, and the chakra required to maintain the technique is massive, therefore, after 6 turns of use, the user is exhausted and cannot fight anymore.

~ Approved, I edited bits ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Dansu jutsu) Dance arts:Taijutsu/Fuuton: (Fuusha) Windmill
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 75 (60 from the wind, 15 from the kicks) (90 if combined with a fire jutsu)
Description: The user begins doing the breakdancing move called the Windmill extremely fast, while focusing their wind chakra around them. This creates a whirlwind that sucks the opponent in (giving them damage from the wind) and when they get within range are continuously kicked by the user as he continues to windmill. If this jutsu is used against a fire jutsu of the same rank or lower, the fire will become caught in the whirlwind instead of hitting the user and burn the opponent as he/she is sucked in. If it's S-rank or higher fire the user takes an extra 50 damage in addition to the fire jutsu's damage due to the power increase the fire gets from the wind.


(Dansu Jutsu) Dance arts: Taijutsu/Katon: (Tei Furea) Air Flare
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 (75 if in short range and kicked) (90 if combined with a wind jutsu)
Description: The user charges his legs with fire chakra and begins doing a breakdancing move called an air flare. While doing this the users legs are surrounded by fire and the user is able to shoot out blasts of fire from his legs 360 degrees around him. If the opponent gets to close he/she will both get burned by the fire and get kicked continuously.



(Omoi manako) Mind's Eye
Type: Supplementary
Rank: N/A
Range: N/A
Charka cost: N/A
Damage: N/A
Description: After finding a safe spot/hiding him/herself, the user squats down, puts his/her hands together in a circular shape, and quickly thinks through every aspect of the battle that has occured in order to accurately assess the opponents strengths and weaknesses. This gives the user drastically increased reaction time to any techniques that have already been used that battle.
*Must be a member of the Nara clan to use this jutsu*
*Any Nara clan member can automatically use this jutsu*
*This jutsu is best used after the battle has gone on for a while as the more the opponent has used, the more you can react to.
*Usable once per battle

You must be registered for see images

Custom Weapon: (Ken Setto Sono Kage) Blade set of the Shadows
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: This weapon set consists of 3 parts. A katana, a hand claw, and a small dagger that fits in a special slot within the hand claw. The small dagger is able to channel the user's shadow chakra, making it exceptional for the shadow shuriken jutsu. Due to it's small size it is very difficult to see it coming. The hand claw is able to channel the user's lightning chakra. And the katana is able to channel both lightning and shadow chakra.
*The katana is worn on the users left hip
You must be registered for see images
*The hand claw is worn on the user's left hand, and the dagger is in the hand claw
You must be registered for see images

Also resubmitting this jutsu

Genjutsu: (Hioki)- Hypnotic Illusion
Type- Supplementary
Rank- S
Range- Short-Long
Chakra cost- 40
Damage- N/A (+15 to all taijutsu attacks)
Description- This is a doujutsu genjutsu in which the user places himself under the illusion of being invincible by looking into a reflective surface when casting the genjutsu (can be water, glass, or even a sword). This illusion makes it so the user doesn’t feel any pain when attacked, he may still take the damage, but isn’t stopped or stunned by any attacks. It also increases the users strength drastically.
*Only HiddenShadowNinja’s bios can use/teach this jutsu
*Must have a reflective surface near
*This jutsu only lasts for 3 turns
*This jutsu can only be used 1 time per battle

into

Genjutsu: (Hioki)- Hypnotic Illusion
Type- Supplementary
Rank- S
Range- Short-Long
Chakra cost- 40
Damage- N/A (+35 to all taijutsu attacks)
Description- This is a doujutsu genjutsu in which the user places himself under the illusion of being invincible by looking into a reflective surface when casting the genjutsu (can be water, glass, or even a sword). This illusion makes it so the user doesn’t feel any pain when attacked, he may still take the damage, but isn’t stopped or stunned by any attacks. It also increases the users strength drastically.
*Only HiddenShadowNinja’s bios can use/teach this jutsu
*Must have a reflective surface near
*This jutsu only lasts for 3 turns
*This jutsu can only be used 1 time per battle

increasing the amount your taijutsu goes up by, as 15 isn't even equivalant to rank damage increases.
Last Week's, still need checked ^^^^^^
This week's vvvvvvvvvv

(Shoshi Kaiten) Elemental Rotation
Type: Defense/Offense
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 60 if in mid range, 80 if short
Description: The user does a massive rotation, combining it with any element he/she chooses (that the user posesses).
Lightning: Can block incoming Earth style attacks up to S-rank and can shock enemies up to mid range, temporarily paralyzing them
Wind: Can block incoming Lightning style attacks up to S-rank and can cause minor cuts up to mid range.
Fire: Can block incoming Wind style attacks up to S-rank and can cause burns to opponents up to mid range.
Water: Can block incoming Fire style attacks up to S-rank drenches opponents up to mid range, making them more suseptable to lightning style attacks until the end of your next turn.
Earth: Can block incoming Water style attacks up to S-rank and sends chunks of rock flying 360 degrees around the user once the rotation is finished.
*This jutsu can only be used/taught by HiddenShadowNinja
*This jutsu is usable 3 times per battle
*Whichever element you choose you cannot use A-rank or higher of that element next turn.
*You can combine 2 elements at one time with the rotation, but if you do this you won’t be able to use B-rank or higher of either element next turn and you can only post 2 moves this turn (this jutsu and 1 other)

(Pusshu tame za genkai) Pushed to the limit
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra cost: 50
Damage: ( 1-3 user takes 20 damage per turn, 4 user takes 40 damage per turn)
Description: Using the Gentle Fist style, combined with Byakugan, the user forcibly opens his/her inner gates. Because the gates are being forcibly opened and the user’s body will not be used to opening them, he/she will only be able to open up to the 4th gate. Any more than that and the user will die, not being able to handle the strain. If the user does not beat the opponent by the time the gates end, the user loses as he/she wouldn’t be able to continue the fight due to the pain and exhaustion.
*Only HiddenShadowNinja can use/teach this jutsu
*Lasts the same amount of turns as normally using gates
*This jutsu is only usable once per battle

(Though never really used in the show,this ability to boost the chakra points as well as seal them is described in episode 47 by Kakashi at 4:53. "...in theory, if you hit them accurately...you can stop or increase the enemy's flow of chakra" and since there is a gentle fist attack that targets the enemy’s 8 gates, it is plausible to assume a Hyuuga could forcibly open his/her own)

~ Both Declined, do not resubmit O_O ~

Genjutsu: (Watashi tokei kono tomo izen) De Ja Vu – I’ve seen this all before
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: The user preforms one handseal which, when the opponent sees it, makes them see you preforming the same set of techniques you used in one of your previous turns (Users choice which set). This would make the opponent attempt to block those techniques (likely the same way they did before) while the user actually does any jutsu he/she wishes. In any of the rounds after this is used, (if the opponent breaks it or realizes it’s genjutsu) if the user volentarily preforms the same exact set of jutsu it would also make the user think it is again genjutsu, making them have less reaction time as they would first try a genjutsu-breaking technique.
*This jutsu can only be used/taught by HiddenShadowNinja
*This jutsu only lasts the turn it’s used
*This jutsu can be used 2 times per battle
(Example: If I used a fireball jutsu, chidori senbon, and rasengan in a past post the opponent would think I’m using those 3 jutsu again. When in reality I may be using shadow clone jutsu, water prison jutsu, and chidori nagashi. Then if I choose to preform fireball jutsu, chidori senbon, and rasengan in any following post…the opponent would think it is again genjutsu and try to break out of it, giving them less reaction time to the actual moves)

~ Approved ~
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

These are this weeks submissions


The Co producer of these is kaito and he is allowed to use them freely


(Kuchiyose: Kogamahi) - Summoning: Great Fire Toad

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myōbokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time


(Kuchiyose: Kogamamizu) - Summoning: Great Water Toad

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myōbokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time



(Kuchiyose: Kogamakaze) - Summoning: Great Wind Toad

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myōbokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time


(Kuchiyose: Kogamachi) - Summoning: Great Earth Toad

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myōbokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time




(Kuchiyose: Kogamadenkou) - Summoning: Great lightning Toad

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myōbokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time

~ Declined ~
 
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Kaziname

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Re: ♦ Custom Jutsu Submission ♦

(Suiton:Mizu no Kobushi )-Water Style: Water Fist
Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra cost: 30 (+30 per turn to maintain jutsu)
Damage Points: 60
Description: After series of handseals user focuses water chakra in right hand. Then he imbues water with his water chakra from right hand thus allowing him to create a giant fist of water (size of gamakichi from shippuden) that imitates movement of his right hand. It can be used for attack and defense.
*note- can be only taught by Kaziname
*note- needs water source

~ Declined ~
 
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~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

earth style: earth shower (doton: tsuchi shawa-)
rank: A
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user sends earth chakra up into the sky. Once done the earth chakra will go into the clouds and cause it to rain down mud which the user can control and harden at his own will to form needles of earth, or he can keep it as mud to cover the opponent completely.
~must be cloudy
~3 times per battle

~ WTF. Clouds raning mud. Declined. ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Water Style: Waterbomb Cannon
(Suiton: Suitobakudon Taihoo)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user preforms a series of hand seals and focuses water chakra into their mouth. They then release it in a compressed ball of water that is two feet wide in diameter and shoot it towards the opponent. This jutsu can be used without a water source.
~Can only be used three times per battle.
~No water source require.


Lighting Style: Battery Charge
(Raiton: Denchi Juuden Shimasu)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A (-10 to self)
Description: The user focuses lightning chakra within the muscle cells of their body and helps the body create an electrochemical gradient within the cells. This causes an influx of sodium, potassium, calcium and other charged ions to enter the cells in a volume than normal granting the user a momentary boost in strength and speed equivalent to Gai after releasing his third gate. These effects last until the end of the user's turn.
~Can only be activated twice per battle.
~Causes a sharp pain upon activation due to the sudden growth in the size of muscle cells.
~Must be taught by Hypnotiq


Storm Release: Endless Laser Storm
(Ranton: Mugen Reezaa Arashi)
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will preform a series of hand seals and then release their chakra into pre-existing clouds. Inside the clouds the chakra will combine the water and lightning elements into the storm element and cause it to rain down in the form of foot long beams. When these hit the ground they will cause a small explosion that leaves a crater about a foot in diameter. At least a hundred or so of these lasers will come down in a large area around the opponent.
~Must use pre-existing clouds.
~Can only be used by characters who possess storm release.
~Can only be used twice per match.

~ All Declined, do not resubmit ~
 
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