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Akasha

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Buraddoshīkā no hōhō o tatakau | Fighting Ways of a Bloodseeker

Type:

Nin/Tai/Ken


Background:

Long ago in a mountain town the practice of blood letting was a skill used to help in the health of those individuals well versed enough to take up the endeavor. To one woman Blood Letting was nothing more then old superstition she was smart enough to realize long before anyone else that it only caused problems to those who tried it. It didn't heal their wounds, and it most certainly didn't cure diseases it only gave a false sense of hope to those long past their end. However this did not stop the smart girl's mother from instilling the backwards tradition into her only daughter. Forced upon her the warped traditions of those that came before warped her fragile innocent childhood she was surrounded by blood all the time and soon enough it began to calm her. Blood sometimes it set her teeth on edge, other times it helped her control the chaos. Instead of applying the properties of blood letting into health care she decided to use it for something else something more sinister as she grew she learned of the main arteries and veins only the most basic carotid, femoral, jugular and various other common knowledge arteries and veins.

Eventually she moved away from her twisted sick village, it was set on the path of destruction anyway and it was her time to take her life into her own hands. She learned of the teachings of an old Sage deemed the Savior of the World, Hagoromo Ōtsutsuki who taught of peace and a practice deemed "ninshuu". She became a silent follower of the man's teachings only to further her own power. She learned of a women Yim Wing Chun the women accredited with the creation of Wind Chun and it inspired her to live on through her own kind of art. The story went that Yim Wing Chun was being forced into marriage by a man she despised so she trained her body and her will creating a martial art that allowed her to exploit the man's size and her own small stature to create cumulative damage. This is how she would live as a women who changed something and passed on her knowledge to survive. She no longer cared for the world, she only cared for her own survival. She became an excellent combatant and excelled at hand to hand combat she trained in various styles Wing Chun, Karate, Muy Tai and combined them all through intense work into her own style she deemed Bloodseeker. Now with the properties of blood letting, ninshuu and various hard martial arts she was ready to pass on her legacy. Her final act of survival the change to live past her inevitable end. She wrote all that she learned down made multiple copies of her works and allowed them to be passed around the newly created ninja world distributing her teachings to lesser known clans. Over time her teachings were adapted to the new styles, Ninjutsu, Taijutsu and Kenjutsu it became a bastardized copy of what it once was but it was still ever so deadly. She became know as the first Queen of Pain the Bloodseeker, and left this world as nothing more then a faint memory.​

Description on the Abilities and Inner Workings of the Style:

The style revolved around the teachings of blood letting the ability to slowly drain the opponent of their life blood that what keeps their brain, heart and lungs working properly through the use of slashes gouges and piercing damage that cause bleeding. It allows the user of the style to attack vital points such as the carotid artery, the femoral artery and the jugular vein allowing for quick and precise attacks that lead the opponent into a weakened and submissive state.

Through the use of four of the basic elements the damage can be augmented to create better conditions for allowing the opponent to bleed out over time. It also focuses on the ability to crudely and rudimentary cauterize and sterilize one's own none fatal wounds through the use of basic elements.

Wind: The wind element can be used to augment the damage created to an opponent allowing for deep piercing damage that can target major arteries allowing for the opponent to bleed out much faster. It also allows for the most precise attacks being the most destructive of the abilities.
Lightning: The lightning element can be used to cause moderate damage, much less severe then that of the wind element but it affords a numbing property. This numbing property can allow the user to lead the opponent into submissive and weakened state. The affected area becomes numbed allowing for wounds to bleed profusely
unbeknownst to the enemy.
Fire: The heat of the fire element can be used to crudely and rudimentary cauterize superficial wounds created by the user or on the user. This can also be used on allies and opponents to cause burns and even help stave off death but will never ever be as effective as med ninjutsu in anyway.
Water: The water element can be used to partially sterilize wounds, washing away blood, dirt and debris but will never be as effective as what can be done with med ninjutsu it is the use of properties of water nothing more.

The taijutsu and kenjutsu aspect of the style revolve around fluid and precise movements. Simple touches and caresses can cause damage and can be used by female ninja in seductive ways. It usually favors subtly over force opting to replace strong punches and kicks with soft blocks and chops like those found it Wing Chun. It also favors cumulative damage and combo attacks not allowing the opponent time to recover again like those used in Wing Chun and Muy Tai. However some punches and kicks are used but are augmented with cutting and piercing damage a punch won't bruise and bash but instead slice and slash and will most likely brush along the opponent instead of try to take them on head on.

Bloodseeking revolves around 'soft' 'quick' damage. Punches, kicks and strikes are hardly ever driven by pure brute strength as it's a style that revolves around cumulative damage. This 'soft' aspect is refined through practice and relaxation to better oneself and prepare for combat in it's purest form. The 'quick' aspect is trained and refined through the application of the relaxed and ready nature. A relaxed person is more ready to defend and counter attack then someone who is clouded by thought or emotions.

Softness (via relaxation) quickness (via application) and performing techniques in a relaxed manner, is fundamental to Bloodseeking.

Tension reduces striking speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum striking speed cannot be achieved as the biceps will be opposing the extension of the arm. In Bloodseeking, the arm should be relaxed before beginning the striking motion. The legs as well should be in a relaxed state bent slightly at the knees ready to perform quick and precise low kicks.
Unnecessary muscle tension wastes energy and causes fatigue.
Tense, stiff arms are less fluid and sensitive during trapping and striking as well as making combos harder to pull off. A tense, stiff limb also provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with.
A relaxed but focused limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent.
Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

"Greet what arrives, escort what leaves and rush upon loss of contact"

Trapping skills and sensitivity:
Sensitivity and the ability to predict and trap an opponent in their fixed patters is vital to the style. A practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity and is always looking for the opponent's weakness. The easiest way for a small person to over power a larger one is to exploit their own faults and use their poor stance against them. Targeting the knees, solar plexus eyes and throat help the practitioner greatly when using the style. Bloodseeking techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. Most if not all techniques will permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to the theory behind the style, these attacks in contrast to one big attack break down the opponent gradually causing internal damage. Trapping them in weakened and submissive states due to blood loss and further damage over time.​

Example Techniques:

(Shiraku) - Bloodletting
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (+5 per additional strike)
Damage: 30 (+10 per addition strike)
Description: The user releases a sharp pulse of wind or lightning chakra to augment their attack. This can be done through the use of a simple chopping motion with their hand or a simple touch and can even be imbued upon a weapon to increase the cutting potential exponentially. When this sudden sharp pulse of chakra makes contact with the human body it creates a deep laceration. This laceration will not close on it's own and due to the augmented chakra will continue to bleed over the course of three turns slowly draining the opponent of their vital blood. This causes the opponent to feel light headed, slightly fatigued, with slowed reactions as well as having blurred vision due to the loss of blood.
If the user uses Wind natured chakra they can create deeper wounds that allow for quicker blood flow but if instead they use lighting natured chakra they can create a numbness that allows the wound to bleed without the opponent's knowledge. The user can also follow up with up to three more strikes allowing for more damage but can only use one
nature per use, and cannot perform more then four combo moves.
-Can only use four strikes per use the damage augmented per strike
-Can only be used four times per battle
-Can only use one nature per use

(Eien no hana no tani) - Vale of Eternal Blossoms
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When the first Queen of Pain the Bloodseeker was subjugated by the world long ago, it was Yim Wing Chun that brought hope to a seemingly dim future. Restricted from using any type of authoritative power to push off the man who fought her she focused on harnessing her small stature and learning weaponless combat. This jutsu is based upon her exploits and focuses on blocking the opponent's attacks through the use of combo attacks like those used in Wing Chun. While blocking the user will release wind chakra creating sharp pulses. These sharp pulses can intercept an attack and cause damage to the opponent.

Simply lifting up an arm and letting the attack hit the forearm while releasing a sudden pulse of sharp wind is an aspect of this technique. The punch will be blocked and the wind will cut the opponent causing a moderate wound. It can cut off entire fingers if the opponent strikes the user hard enough and revolves around the user using the opponent's force against then. The stronger the hit that the user takes the deeper the wound to the opponent. The pulse of wind is like a blade that takes the brunt of the hit allowing the user to take extremely reduced damage. The blade of wind is visible and can travel up to five meters before dispersing. It is highly compressed and can cause a fair amount of damage to an opponent rather easily.​

Additional effects and Restrictions:

Note: To learn the style one must have mastery over Ninjutsu.
Note: Must have mastery of either Taijutsu or Kenjutsu to be able to perform the techniques.
Note: Must have mastery of at least one element which is used for performance of the techniques as well as started training in other three. One can use the techniques which are to their current rank of the element which is needed for performance of the techniques.​


Me and Howard worked on CFS,it still needs some work,but I'd like to hear feedback for now.
 
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Howard

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Bloodseeking revolves around 'soft' 'quick' damage. Punches, kicks and strikes are hardly ever driven by pure brute strength as it's a style that revolves around cumulative damage. This 'soft' aspect is refined through practice and relaxation to better oneself and prepare for combat in it's purest form. The 'quick' aspect is trained and refined through the application of the relaxed and ready nature. A relaxed person is more ready to defend and counter attack then someone who is clouded by thought or emotions.

Softness (via relaxation) quickness (via application) and performing techniques in a relaxed manner, is fundamental to Bloodseeking.

Tension reduces striking speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum striking speed cannot be achieved as the biceps will be opposing the extension of the arm. In Bloodseeking, the arm should be relaxed before beginning the striking motion. The legs as well should be in a relaxed state bent slightly at the knees ready to perform quick and precise low kicks.
Unnecessary muscle tension wastes energy and causes fatigue.
Tense, stiff arms are less fluid and sensitive during trapping and striking as well as making combos harder to pull off. A tense, stiff limb also provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with.
A relaxed but focused limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent.
Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

"Greet what arrives, escort what leaves and rush upon loss of contact"

Trapping skills and sensitivity:

Sensitivity and the ability to predict and trap an opponent in their fixed patters is vital to the style. A practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity and is always looking for the opponent's weakness. The easiest way for a small person to over power a larger one is to exploit their own faults and use their poor stance against them. Targeting the knees, solar plexus eyes and throat help the practitioner greatly when using the style. Bloodseeking techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. Most if not all techniques will permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to the theory behind the style, these attacks in contrast to one big attack break down the opponent gradually causing internal damage. Trapping them in weakened and submissive states due to blood loss and further damage over time.
 
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Penguin

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Genjutsu: Hikari no Okurinushi | Illusionary Arts: Giver of Light
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user makes one hand seal and injects their chakra into their opponents chakra system. Then, the opponent would be blinded by a world of light. This can affect multiple opponents, but only their sight, no other senses. Even after breaking the genjutsu, it would take one move for the opponent's eyes to get adjusted to the real world.
 

-Yard-

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Genjutsu: Hikari no Okurinushi | Illusionary Arts: Giver of Light
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user makes one hand seal and injects their chakra into their opponents chakra system. Then, the opponent would be blinded by a world of light. This can affect multiple opponents, but only their sight, no other senses. Even after breaking the genjutsu, it would take one move for the opponent's eyes to get adjusted to the real world.

 

Penguin

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;______;

Yard, I love you, but you just ruined my dreams.
 

Edward

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(Suiton:Mizu ōbu no sakusei) - Water Release:Water Orb Creation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: With the use of water chakra, the user will materialize water in the palms of their hands without any hand seals or a water source, and have it cover their hands, creating a large orb of water. These two orbs of water have the ability to shape out small animals, like insects or small dogs/cats made completely of water and have it attack the opponent, exploding on contact. The user can also choose to join their two hands together with the orb, creating one even larger orb. From it, he/she will be free to shape out larger animals from water like tigers and hawks to be released and aimed towards the opponent, exploding on contact. The orbs when used separately are about 2 meters but when joined together, creates an orb of about 5 meter. The sizes of the creatures that the user can make with the smaller orbs ranges from the size of a frog to a cat, while the larger orb can make creatures as big as a lion or a bear. Furthermore, the creatures that are created have the abilities of the species, like water birds created can fly, water cheetahs created can run fast, and water frogs created can jump, etc.
Notes & Restrictions:
- Can only be used three times with a two turn cooldown
- If the user shapes a creature from the larger orb, he/she can only create up to four to attack the target, with the damage points equally spread out. If the user shapes creatures from the smaller orbs, he/she can only create up to ten smaller animals, that have the damage spread out equally as well. (meaning the "60" damage is spread out according to the number of creatures created)
- Can only be taught by Ace
 

Penguin

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^ hope you mean 80 damage

and this might collide with HBA's ability to make water explode
 

Edward

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I did put 80 dmg o.o

Lol, oh well I doubt it. It's just once colliding, it explodes. Lots of CJs can do it z.z
 

Penguin

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(meaning the "60" damage is spread out according to the number of creatures created)

You sure mate?
 

Edward

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Lol whoops... xD meant it to be A rank initially.
 

-Yard-

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(Doton: Gebu) Earth Release: Genbu
Type: Offensive
Rank: S
Range: Short (Made within short range)
Chakra: 40
Damage: 80
Description: In legend, Genbu is the animal deity Xuanwu that guards the north. Genbu is a beast made literally of stone and an amalgamation of several beasts: with a large shell covering his whole back like a tortoise, his arms positioned in a knuckle walk position like an ape, clawed toes like a dinosaur, the segmented tail of a snake and the spiked, tusked primitive face of an ogre with large white eyes with small black pupils. His underbelly, though, is soft and has the appearance of abdominal muscles. Genbu is able to control his body, being able to merge it with other stone, split apart his body and reform it at will. Genbu's only known technique to those that have faced him, when his body is separated, he can shoot his individual parts in a projectile like movement, hitting the opponent with those parts; even if those parts are diced, it means more projectiles to hit the opponent and finally the parts reform the main body which separates and starts over again. However, one stone the size of a fist located in the center of Genbu radiates chakra and acts as something similar to the hypothalamus in the brain, controlling the reforming process through the users chakra. Should this not be included if it's taken out by the opponent/user he reforms incorrectly. If it is destroyed, his body explodes shooting pieces of himself in every direction up to mid range that can harm the user and opponent.

Genbu's Abilities include -

Merging - Genbu is capable of merging his body with the stone/earth around him. Genbu for example, could merge his long tail with the earth and have it spring up behind the opponent to attack.

Shooting - Genbu can shoot his limbs at the opponent. If his limbs are blown apart and cut up, he can still shoot them at the opponent and it only aids him.

Reforming - Genbu can reform his body no matter how much he is diced or blown into bits.


- Genbu's abilities cost 1 out of the 3 moves per turn.
- Requires the handseals Boar, Ram, Tiger, Boar
- When the user creates Genbu, he cannot use S rank earth for the next turn.
- Genbu may reform 3 times per battle unless his chakra is nullified by a technique that "channels" lightning through him.
- The stone that is his weakness is located in his center and constantly flashes with chakra.
- Can be used once per battle.
 

Penguin

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Nice one Yard!




Hyōton: Kōri no Pengin - Ice Release: Ice Penguin
Type: Offensive/Defensive
Rank: S
Range: Short-Long (Made short range of the user with a long range reach)
Chakra: 40
Damage: 80
Description: The user performs the Hare -> Dog -> Monkey -> Boar hand seals then turn the moisture into the air into an ice penguin about twenty meters tall. The ice penguin can use any ice techniques up to A-rank without much difficulty. If the penguin gets damaged but not completely obliterated, the user can use an ice technique on the penguin to restore the missing limb or injured part of the penguin.

Note: Can only be taught by Penguin.
Can only be used thrice per battle
No S-rank Hyōton for one turn




Hyōton: Kyousei Hyōton no Jutsu - Ice Release: Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Medium
Chakra: 30
Damage: 60
Description: An advanced version of Hyōton no Jutsu, Kyousei Hyōton no Jutsu can create objects out of ice such as pillars, tools, and shields to help attack or defend. This jutsu needs pre-existing ice unless the user is from the Yuki clan.

Note: Can only be taught by Penguin.



Hyōton: Aisu Bakudan - Ice Release: Ice Bomb
Type: Offensive
Rank: S
Range: Short-Medium
Chakra: 40
Damage: 80
Description: The user generates a lot of chakra into their hand after forming the Ram -> Dog -> Monkey hand seals to form an ice penguin, about the size of a softball. The user then throws the penguin at the opponent. After about three seconds, the penguin explodes and the icy shrapnel from the penguin shoot out in all directions, cutting anything within short range of the explosion.

Note: Can only be taught by Penguin.
Can only be used thrice per match
The explosion itself is harmless
 

Akasha

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( Kan zashi ribon ) - Kanzashi Ribbons
Type: Supplementary / Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (per hit)
Description: Technique utilize Konan's ability to manipulate paper sheets by infusing chakra into them. By manipulating paper sheets Konan would form up to 10 paper ribbons which are of white color. The ribbons can be up to 10 meters long in length and up to 1 meter wide albeit they can be smaller in both length and width. They are razor sharp on sides which gives them ability to easily cut through skin and muscles. Both endings of ribbons are shaped like needles. Because they are formed out of paper sheets that are infused with chakra their movement is smooth and direction in which they are going can easily be changed. The movement of ribbons is controlled by hand as well as arm gestures. They have both offensive as well as defensive usage because of the way they are controlled. In offensive manner one of the usages is to attack opponent from multiply sides or even take a hold of the opponent by enveloping him or her. When it comes to defensive trait of this technique,it can be used to to envelop one self into ribbons and thus create a protection from upcoming attacks. Paper sheets from which ribbons are formed can be replaced by explosive tags which would detonate upon performance a single hand seal.

Note: The ribbons can be active up to 3 turns unless they are destroyed beforehand.
Note: Can only be taught by Akasha
Note: Can only be used by Konan bios

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Edward

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Aquarium (insert jap. name)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40 (-15 to maintain)
Damage: N/A (+80 if used offensively) (+20 if used with a lightning technique)
Description: With the use of rain chakra, the user will send chakra throughout the raindrops falling upon a target. With three handseals, all the water droplets falling around the target will begin to expand with the use of chakra manipulation, to multiply the amount of water in the single droplet. All the raindrops near the target will expand, to the size of water balloons and merge together. When they merge together, the large orbs of water would connect with each other, effectively creating a cube (5v5 meters) with the target as an epicenter. This would create an aquarium-like room for the target to be contained in. Once the cube has been made (raindrops expand quickly), the user can manipulate the movement of the water inside with simple hand motions, like squishing their hands together to add pressure to a single part of the 'aquarium' or moving their hands in a circular motion, turning the water rapidly and having it spin around, along with the target. Offensively, the hand motions are used, as mentioned above, to add pressure to a certain area where a vital organ/body part is, like the neck. Or with the use of five handseals, the user can then join their hands together to have the cube crush the opponent inside.
Notes & Restrictions:
- Requires Rain and must be taught by Ace.
- Can only be used twice with a three turn cooldown
- If the target stays in the cube without getting air for three turns, then it would cause them to pass out due to lack of air.
 

Howard

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( Kan zashi ribon ) - Kanzashi Ribbons
Type: Supplementary / Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (per hit)
Description: Technique utilize Konan's ability to manipulate paper sheets. By manipulating paper sheets Konan will form up to 10 paper ribbons. The ribbons can either be of white or rosette color. The ribbons are up to 10 meters long and razor sharp on sides thus being able to make damage just by touching. The ribbons have sharp like needle end at both sides. They can be used for defensive as well as offensive purposes and their movement is controlled by hand as well as arm gestures. Defensive by coating oneself or an ally into them and thus unable the attack to go through. When it comes to its offensive purpose it is much greater as it allows user to constantly use them to make attacks from sides and impale opponent.

Note: The ribbons can be active up to 3 turns unless they are destroyed beforehand.
Note: Can only be taught by Akasha
Note: Can only be used by Konan bios

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Need more work z.z just the basis.

Thought of this.

[video=youtube;lmmWSc7eN-U]http://www.youtube.com/watch?v=lmmWSc7eN-U[/video]
 

Frozenstein

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Hey guys any ideas on what kind of abilities should I give to this sword?

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I soooo wanna make it since it looks awesome, but I don't have a single idea. =/
 

Edward

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i have a CW idea but its op, basically it can cut through anything.. literally, through but when it cuts through humans, it would actually cut their organs and such.. Its like a ghost, the weapon goes through the body but once in it, cut the organs inside
 

Frozenstein

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i have a CW idea but its op, basically it can cut through anything.. literally, through but when it cuts through humans, it would actually cut their organs and such.. Its like a ghost, the weapon goes through the body but once in it, cut the organs inside

I can tell you it will never get approved. For the following 2 things:
"basically it can cut through anything" + "Its like a ghost, the weapon goes through the body but once in it, cut the organs inside"

This is indefensible and requires at least space time ninjutsu to perform, but that's the minimum.
 

-Yard-

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(Fuuton: Nunchaku Doragon Senpuu) Wind Release: Nunchaku Dragon Whirlwind
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-15 to the user) (-20 if the user is within 10 meters of the explosion)
Description: The user will send their wind chakra through their Nunchaku as they spin it at fast speeds in front of them. As they spin their Nunchaku, they will release the wind chakra from the Nunchaku creating a powerful twister of cutting wind in the shape of a dragon from them that darts at the opponent. The user spins their nunchaku as fast as they can with their normal physical chakra and stamina as well which from the very fast rotations, the dragon's wind becomes even more fierce. Once the user releases it from their Nunchaku at their target they have no control over it. Once released, the dragon darts at the opponent as it expands to the size of Gamakichi from the pain arc. When it get's within short range of the target, it crashes into it, exploding in a giant dome of cutting wind throughout mid range of it's target, leaving their bones shattered, limbs twisted and body severely slashed all over. The user's arm and shoulder however is left in severe pain and drained of energy for the next turn.

Notes:
- Can only be used by -Yard-
- Must use the Intercepting Nunchaku.
- Can be used once per battle
- No S rank wind for two turns
- No Nunchaku techniques for two turns
- Cannot use arm for the next turn meaning no handseals.
- User dies as well if within Short range of the explosion.
 
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