(Sakin: Sakin Bouhatei) - Gold Dust: Gold Dust Mole
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 25
Damage: N/A
Description: Using magnetism release, the user gains the ability to open a path and dig through gold dust techniques or substances. This technique is somewhat related to hiding like a mole technique, but instead of earth its gold dust. The user can choose exactly where he wants to come out of as long as there is gold dust in that desired location. This technique leaves the user extremely vulnerable to lightning based attack, considering Gold is a very good conductor.

Must be used on a gold dust technique or substance.

Can only be used four times per battle.

Only the Fourth Kazekage can use this.

Must be taught by Luffy..
(Sakin: Go-ruden Ame) - Gold Dust: Golden Rain
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost 25
Damage Points: 40
Description: By focusing on the magnetic energy around the field, the user can manipulate the gold dust particles around the battle field. Then by doing so.. the user will turn the gold dust particles into small needle-like rain drops made of gold, that rain upon the target from above. If the technique is used during a sunny day then the sun light will reflect off the gold and cause the target to be momentarily blinded if he looks at the rain.

One turn waiting period to re-use.

Can only be used by the Fourth Kazekage.

Must be taught by Mathias
12. (Sakin: Go-ruden Kusari)- Gold dust: Golden Chains -
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Range: Supplementary
Rank: B
Range: short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user will create a small crater in the ground, and will transfer would dust in it. Then the gold dust will travel towards the opponent, collecting more gold dust from the earth particles. The gold dust travels as fast as a person using hiding like a mole. The gold dust will elevate from the ground directly (or slightly behind) the opponent feet. The gold dust will immediately bind the enemy's feet, and will in an increase surround the the target until covering the whole body, leaving the head out. Covering the whole body occurs within seconds. If the opponent is standing in gold dust before, it is useless to perform the previous activities (such as doing the crater)
-Usable 2 times per battle
-Only Yondaime Kazekage bios
(Sakin: Go-ruden Supaiku) - Gold Dust: Golden Spikes
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After performing one hand seal the user will focus his magnetic energy and release it into the ground bringing forth condensed gold dust particles from the ground beneath the opponent and shape them into spikes that will protrude from the ground to skew the target. The spikes being made from gold can penetrate targets of greater density.

Can be used three times per battle.

Can only be used by the Fourth Kazekage.

Must be taught by Mathias.
(Sakin: Shainingu Doragon) - Gold Dust: Shining Dragon
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After performing a series of three hand seals, the user will send out a wave of gold dust in the shape of a big dragon. If used in a sunny day, the reflection of the gold from the dragon will momentarily blind the opponent as its heading towards him.

Can be used three times per battle.

Can only be used by the Fourth Kazekage.

Must be taught by Mathias.
13.(Sakin: Sakin nohara) Gold Dust: Gold dust field -
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Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn while activated)
Damage Points: N/A
Description: After 5 handseals the user will slam his hands on the ground, elevating large amount gold dust particles in the surface from underneath the ground, creating a thin layer of gold dust in all ranges for incoming gold dust jutsus. Gold dust related techniques speed up because the dust is already in the battlefield. Gold dust will keep flowing from the ground while this technique is still active (only the user control the gold dust as his chakra is mixed in it), when the technique deactivates, gold dust will stop been created, but the gold dust will still be there for future use (anyone will be able to control the gold dust though, as the chakra of the user has left the gold dust)
Restrinctions:
- Can stay for the whole battle
-Can only be used one time
-Needs to activated before the end of the third turn
-The user is unable to perform any other gold dust jutsu at the same turn
-The user is unable to perform any taijutsu while the technique is active
-Can only be used by 4th Kazekage bios
-Can only be taught by Gin-San
(Sakin: Goruden Hayashi ) - Gold Dust: Golden Forest
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Using magnetism release, the user focuses a great deal of chakra within all ranges bringing forth gold dust particles from the Gold Dust Field. The user then molds all the particles creating a giant forest of tall sharp golden spikes that burst from the ground. This technique is very similar to the Kaguya's fifth and last dance forms "Dance of the Young Ferns", except the user can not merge themselves into the spikes in the same technique. Travelling through the spikes leaves the user extremely vulnerable to lightning as Gold is a very good conductor.

Must have "(Sakin: Sakin nohara) Gold Dust: Gold Dust Field" activated beforehand when creating the forest.

Must use "(Sakin: Sakin Bouhatei) - Gold Dust: Gold Dust Mole" if the user wants to travel through the spikes.

Can only be used once per battle.

No gold dust techniques of A-Rank or above next turn and no S-rank and above for the next 2 turns.

Can only be used by the Fourth Kazekage

Must be taught by Luffy..
14. (Jiton: magunechikku gekitai) Magnetism release: Magnetic repulse -
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type: Defense
Rank: B
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: The user after being magnetized by the opponent, will create a magnetic field around his own body with the same charge/polarity. By doing this, the similar charges/polarities will repel each other, and the user will stop being a giant magnet.
-Can only be used 5 times per battle
-Can only be used by magnetism users
(Jiton: Jishaku Sacchi Shuuha) - Magnetism Release: Magnetic Sensing Waves
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage Points: N/A
Description: The user releases small waves of magnetic energy from his body throughout the air and ground around him. By doing this the user can sense where his opponent is whether he is standing on the ground, underground, or flying above.

Can be used twice times per battle

The technique stays active for that whole turn.

Only magnetism release bios can use this technique

Must wait one turn before using it again.

Must be taught by Luffy..
(Jiton: Jishaku Bun'ya) - Magnetism Release: Magnetic Field
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will focus his magnetic energy and release it in a 360 degree wave spreading through the air and ground creating a magnetic field, magnetizing anything that it comes in contact with. This technique does not harm the opponent.

The field stays active for two turns and must wait one turn before reactivating.

Can only be used three times per battle.

Can only be used by Magnetisim Release bios.

Must be taught by Mathias.
(Jiton: Bakuhatsu-tekina shottogan) - Magnetism Release: Explosive Shotgun
Type: Offensive
Rank: A-Rank
Range: Mid-Range
Chakra Cost: 30
Damage: 60
Description: The user will summon 12 pellets made of iron that are already wrapped in explosive tags. The user then hovers them in front of his hand with their magnetism chakra and punches in a direction, releasing a small magnetic pulse. The pellets then shoot out and once they hit something or the user makes a click with their teeth, they set off the explosive tags. The pellets' trajectories can not be manipulated by the user after releasing them.
Restrictions:
~Usable Once.
(Jiton: Kyanonboru) - Magnetism Release: Cannonball
Type: Offensive
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user summons an iron ball that has been wrapped up in explosive tags and suspends it in mid-air. The user then uses their magnetism release to launch the cannonball at the target and with a handseal, the explosive tags explode. Can be manipulated to move 45 degrees from it's original trajectory.
Restrictions:
~Usable once.
(Jishaku Ninpō:go-ruden shourai) Magnetic Ninja Arts: A Golden Future
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (- 10 to user)
Damage Points: 80
Description: This technique releases two big Gold Dust spheres in to the air of opposite polaritys causing great resistance and heat between the two they begin to build magnetic force, This happens as the magnetic forces collide repelling both spheres causing gold dust to scatter across the field in huge spikes and spirals that are very random and hard to dodge. The spikes and spiral fall randomly down towards the battle field and the opponent needs to run around to avoid being hit. It lasts until the concentration of the user is broken by the opponent.
-Using this technique causes a great strain on the user limiting them to only 2 moves in the next turn-
-This technique uses all of the users magnetic chakra causing them to be unable to manipulate Gold Dust for two turns-
-Usable only once per match-
-Can only be used by a fourth kazekage bio, May only be taught by ReXii-
(Jishaku Ninpō:go-rudo bunshin)-Magnetic Ninja Arts: Gold dust clone
Type:Supplementary
Rank:B
RangeShort
Chakra Cost:30
Damage Points:N/A
Description: The user first makes a single handseal causing a clone of gold dust to form from the ground around them, The clone is unable to use any element but may manipulate gold dust throwing tools of gold dust up to mid range with a maximum of C rank force E.G gold dust shuriken/kunai.
-May only be taught by ReXii and The Fifth Kazekage-
-Usable only 3 times per battle-
(Jishaku Ninpō:kinchiri joutomurai)-Magnetic Ninja Arts: Gold dust imperial funeral
Typeffense/Supplemental
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: The user first forms handseals to create a tremendous amount of gold dust to spill forth from the earth in a wave that surrounds the opponent and begins compacting itself very tightly trapping them. Once trapped the gold dust continues forming itself to be thicker ending up in a large sphere. The sphere is then raised from the ground with golds diagmagnetic properties and caused to violently collapse in on itself.
-May only be taught by ReXii-
-Usable only once per battle-