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±± Gin's Custom Techniques ±±
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<p>[QUOTE="Gin-San, post: 10641112, member: 72237"]</p><p style="text-align: center"><img src="http://25.media.tumblr.com/2481b807c5a92a1eeefdcd9198f3cab8/tumblr_my6xxnpmjW1r6mrcio1_1280.gif" data-url="http://25.media.tumblr.com/2481b807c5a92a1eeefdcd9198f3cab8/tumblr_my6xxnpmjW1r6mrcio1_1280.gif" class="bbImage " style="" alt="" title="" />[HR][/HR]<strong><span style="font-family: 'Century Gothic'"><span style="font-size: 18px">±± Taijutsu and Variants ±±</span></span></strong>[HR][/HR]</p><p></p><p><strong><u>Enhancements:</u></strong></p><p></p><p><strong><u>N/A Rank:</u></strong></p><p></p><p>[SPOILER]<strong>Atsui-Appu: Warm-up </strong></p><p>Rank: N/A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: (Taijutsu +10)(Ninjutsu +5)</p><p>Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.</p><p>Note: Can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle</p><p>Note: must be done at beginning of battle </p><p>[/SPOILER]</p><p></p><p><strong><u>B-Rank:</u></strong></p><p></p><p>[SPOILER]<strong>Name: (Houmen Za Kinpaku)Release The Tension</strong></p><p>Rank:B</p><p>Range:Short</p><p>Chakra:25</p><p>Type:Supplementary</p><p>Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</p><p>Note:Can only be taught by SilverMoon1996</p><p>Note:Must be activated at the start of the battle.</p><p>Note::Lasts for 8 turns when activated [/SPOILER]</p><p></p><p><strong><u>A-Rank:</u></strong></p><p></p><p>[SPOILER]<strong>Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A (+15 through power increase)</p><p>Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.</p><p>Note: This technique once activated will last for the 4 entire turns[/SPOILER]</p><p></p><p><strong><u>F-Rank:</u></strong></p><p></p><p>[SPOILER]<strong>(Heishi mune houmen) - Dying Will Release</strong></p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body</p><p>Note: can only be used once per battle</p><p>Note: only lasts 3 turns</p><p>Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu.[/SPOILER]</p><p></p><p>[HR][/HR]</p><p><strong><u><u>Strong Taijutsu:</u></u></strong></p><p></p><p><strong><u>C-Rank:</u></strong></p><p></p><p>[SPOILER]<strong>Taijutsu: Rising Palm Strike (Joushou Hirate Dageki)</strong></p><p>Type: Attack</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage: 30</p><p>Description: The user will quickly duck down in front of the opponent </p><p>coiling their legs. They will then explode upwards while thrusting their</p><p>palm up at the opponent's chin. The force of striking the opponent's</p><p>chin is enough to send the opponent into the air.</p><p>~Must be taught by Hypnotiq. </p><p></p><p><strong>Taijutsu: Falling Fist Smash (Shikkyaku Kobushi Sumasshu)</strong></p><p>Type: Attack</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage: 30</p><p>Description: The user will first deliver a strong jab to the stomach of</p><p>the opponent causing them to double over then the user will leap in the air </p><p>above the opponent and put their hands together above their head. </p><p>Then as they're coming down they will swing their fists down at the top or </p><p>back of the opponent's head delivering a strong blow that sends the opponent</p><p>crashing into the ground. If the user is already in the air from a previous</p><p>event they can bypass the first jab and jumping motion and just use the smashing</p><p>attack, though this will reduce the damage by 10. </p><p>~Must be taught by Hypnotiq. </p><p></p><p><strong>Taijutsu: Double Palm Strike (Nibai Hirate Dageki)</strong></p><p>Type: Attack</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage: 30</p><p>Description: The user will first smash the sides of the opponent's head with</p><p>their palms causing the opponent to become momentarily disoriented. Then</p><p>the user will coil backwards and explode forward while thrusting both</p><p>palms at the chest of the opponent. This strike will cause the opponent</p><p>to be sent tumbling backwards. </p><p>~Must be taught by Hypnotiq.[/spoiler]</p><p></p><p><strong><u>B-Rank:</u></strong></p><p></p><p>[Spoiler]<strong>"Kei Sekken" Strong World Reversal Blow</strong></p><p>Rank:B</p><p>Type:Attack|Supplementary</p><p>Range:Short</p><p>Chakra:25</p><p>Damage:40</p><p>Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest.</p><p>Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off.</p><p>Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc.</p><p>Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work)</p><p>Note:Must be S-Class or higher to use.</p><p>[/SPOILER]</p><p></p><p>[HR][/HR]</p><p></p><p><u><strong>Wire Arts:</strong></u></p><p></p><p>[SPOILER]<strong><span style="color: #000080">18. Wire Arts: Outer Extension | Waia Gigei: Uwa Shinten</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=104">Link</a></p><p>Rank: C</p><p>Type: Supplementary/Defensive</p><p>Range: Short -Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: This is a much lesser version of "Wrath of Gods". The user, using the wires wrapped around his wrists or legs, will channel chakra through the wires, capable of controlling it within a certain extent. The user is capable of using the wires as if was the extension of it's own limbs, and can control up to 5 threads per hand/feet. This technique is used simply to bind the opponent at a much quicker rate, or to be used as a mechanism to pull things towards the user or pull the user towards an object. The reason why the technique is so much weaker, is that the wire isn't charged with a "cutting" effect, therefore it can only bind into things. The attack lacks any kind of momentum to cause actual damage, and it's able to easily be snapped the use of a kunai or sharped item. Once the threads extend, chakra is further used to wrapped the wires back, but this occurs rather quickly (depends on range too). </p><p>-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.</p><p>-The use of chakra to control the wires is similar to how samurai are capable of using Samurai Sabre Technique to control the shape of their chakra, therefore the technique is feasible by either samurai or shinobi.</p><p>-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are being used.</p><p>-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.</p><p>-Can only be taught by Gin-San.</p><p></p><p><strong><span style="color: #000080">6. Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=28339&page=229&p=5502142#post5502142">Link</a></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground). </p><p>If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands.</p><p>The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent. </p><p>-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.</p><p>-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique.</p><p>-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.</p><p>-This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth.</p><p>-Can only be taught by Gin-San[/SPOILER]</p><p></p><p>Wire arts taught to:</p><p>-<a href="https://narutobase.net/forums/showthread.php?t=613649">Tybone</a></p><p></p><p><strong>Artillery Tags</strong></p><p></p><p>[spoiler]<strong>(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag</strong></p><p>Rank: N/A</p><p>Type: Offensive</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.</p><p>*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.</p><p></p><p><strong>(Hanabi Taikai) Firework Festival</strong></p><p>Rank: C</p><p>Type: Offensive</p><p>Range: Throw: Short-Long | Explosion: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage: 10 each (x3)</p><p>Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Gin-San, post: 10641112, member: 72237"] [CENTER][IMG]http://25.media.tumblr.com/2481b807c5a92a1eeefdcd9198f3cab8/tumblr_my6xxnpmjW1r6mrcio1_1280.gif[/IMG][HR][/HR][B][FONT=Century Gothic][SIZE=5]±± Taijutsu and Variants ±±[/SIZE][/FONT][/B][HR][/HR][/CENTER] [B][U]Enhancements:[/U][/B] [B][U]N/A Rank:[/U][/B] [SPOILER][B]Atsui-Appu: Warm-up [/B] Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle [/SPOILER] [B][U]B-Rank:[/U][/B] [SPOILER][B]Name: (Houmen Za Kinpaku)Release The Tension[/B] Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated [/SPOILER] [B][U]A-Rank:[/U][/B] [SPOILER][B]Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form[/B] Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A (+15 through power increase) Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle. Note: This technique once activated will last for the 4 entire turns[/SPOILER] [B][U]F-Rank:[/U][/B] [SPOILER][B](Heishi mune houmen) - Dying Will Release[/B] Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 50 Damage Points: N/A Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body Note: can only be used once per battle Note: only lasts 3 turns Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu.[/SPOILER] [HR][/HR] [B][U][U]Strong Taijutsu:[/U][/U][/B] [B][U]C-Rank:[/U][/B] [SPOILER][B]Taijutsu: Rising Palm Strike (Joushou Hirate Dageki)[/B] Type: Attack Rank: C Range: Short Chakra Cost: 15 Damage: 30 Description: The user will quickly duck down in front of the opponent coiling their legs. They will then explode upwards while thrusting their palm up at the opponent's chin. The force of striking the opponent's chin is enough to send the opponent into the air. ~Must be taught by Hypnotiq. [B]Taijutsu: Falling Fist Smash (Shikkyaku Kobushi Sumasshu)[/B] Type: Attack Rank: C Range: Short Chakra Cost: 15 Damage: 30 Description: The user will first deliver a strong jab to the stomach of the opponent causing them to double over then the user will leap in the air above the opponent and put their hands together above their head. Then as they're coming down they will swing their fists down at the top or back of the opponent's head delivering a strong blow that sends the opponent crashing into the ground. If the user is already in the air from a previous event they can bypass the first jab and jumping motion and just use the smashing attack, though this will reduce the damage by 10. ~Must be taught by Hypnotiq. [B]Taijutsu: Double Palm Strike (Nibai Hirate Dageki)[/B] Type: Attack Rank: C Range: Short Chakra Cost: 15 Damage: 30 Description: The user will first smash the sides of the opponent's head with their palms causing the opponent to become momentarily disoriented. Then the user will coil backwards and explode forward while thrusting both palms at the chest of the opponent. This strike will cause the opponent to be sent tumbling backwards. ~Must be taught by Hypnotiq.[/spoiler] [B][U]B-Rank:[/U][/B] [Spoiler][B]"Kei Sekken" Strong World Reversal Blow[/B] Rank:B Type:Attack|Supplementary Range:Short Chakra:25 Damage:40 Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest. Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off. Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc. Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work) Note:Must be S-Class or higher to use. [/SPOILER] [HR][/HR] [U][B]Wire Arts:[/B][/U] [SPOILER][B][COLOR="#000080"]18. Wire Arts: Outer Extension | Waia Gigei: Uwa Shinten[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=104"]Link[/URL] Rank: C Type: Supplementary/Defensive Range: Short -Mid Chakra Cost: 15 Damage Points: N/A Description: This is a much lesser version of "Wrath of Gods". The user, using the wires wrapped around his wrists or legs, will channel chakra through the wires, capable of controlling it within a certain extent. The user is capable of using the wires as if was the extension of it's own limbs, and can control up to 5 threads per hand/feet. This technique is used simply to bind the opponent at a much quicker rate, or to be used as a mechanism to pull things towards the user or pull the user towards an object. The reason why the technique is so much weaker, is that the wire isn't charged with a "cutting" effect, therefore it can only bind into things. The attack lacks any kind of momentum to cause actual damage, and it's able to easily be snapped the use of a kunai or sharped item. Once the threads extend, chakra is further used to wrapped the wires back, but this occurs rather quickly (depends on range too). -Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users. -The use of chakra to control the wires is similar to how samurai are capable of using Samurai Sabre Technique to control the shape of their chakra, therefore the technique is feasible by either samurai or shinobi. -The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are being used. -The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration. -Can only be taught by Gin-San. [b][COLOR="#000080"]6. Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=28339&page=229&p=5502142#post5502142"]Link[/URL] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground). If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands. The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent. -Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users. -The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique. -The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration. -This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth. -Can only be taught by Gin-San[/SPOILER] Wire arts taught to: -[URL="https://narutobase.net/forums/showthread.php?t=613649"]Tybone[/URL] [B]Artillery Tags[/B] [spoiler][B](Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag[/B] Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: N/A Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these. [B](Hanabi Taikai) Firework Festival[/B] Rank: C Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.[/spoiler] [/QUOTE]
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