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Naruto Role Playing
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±± Gin's Custom Techniques ±±
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<p>[QUOTE="Gin-San, post: 10640925, member: 72237"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="http://images.wikia.com/animemagics/images/2/2b/Jutsu.png" data-url="http://images.wikia.com/animemagics/images/2/2b/Jutsu.png" class="bbImage " style="" alt="" title="" />[HR][/HR]<strong><span style="font-family: 'Century Gothic'"><span style="font-size: 18px">±± Ninjutsu Techniques ±±</span></span></strong></p><p>[HR][/HR]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>B-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Kougu no Pangu | Tools of the Creator</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Scorps or Zenryoku</span></p><p><span style="font-family: 'Century Gothic'">Note2: Constructs are created within short range of the user</span></p><p><span style="font-family: 'Century Gothic'">Note3: Can only be used once per turn, up to 4 times. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 20 (+10 if he hits something)</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Scorps</span></p><p><span style="font-family: 'Century Gothic'">Note: This jutsu is as harmful as a direct punch</span></p><p><span style="font-family: 'Century Gothic'">Note2: Can only be used once per turn up to 4 times</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Butai Ryou Giryou) Elemental Enhancing Skill</strong> -<a href="http://narutobase.net/forums/showthread.php?t=202156">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplement</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</span></p><p><span style="font-family: 'Century Gothic'">- Can only use one element enhancing skill at a time.</span></p><p><span style="font-family: 'Century Gothic'">- Each enhancing skill counts as one of the users 3 jutsu per turn.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Soriddo Sukuriputo)-Solid Script</strong> -<a href="http://narutobase.net/forums/showthread.php?p=6196086#post6196086">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank:B</span></p><p><span style="font-family: 'Century Gothic'">Range:Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost:25 </span></p><p><span style="font-family: 'Century Gothic'">Damage Points:N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result. </span></p><p><span style="font-family: 'Century Gothic'">~This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use. </span></p><p><span style="font-family: 'Century Gothic'">~This technique can only be used to materialize one type of defensive or supplementary medium per use.</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used in the basic 5 elements.</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>A-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong> -<a href="http://narutobase.net/forums/showthread.php?t=344959">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</span></p><p><span style="font-family: 'Century Gothic'">Note: Doujutsu can see through this technique.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only make invisible something up to the size of the user.</span></p><p><span style="font-family: 'Century Gothic'">Note: Useable 4 times.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Hlín No Te | Hlín's Hand</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Scorps</span></p><p><span style="font-family: 'Century Gothic'">Note2: Can only be used once per turn to a maximum of 3 times</span></p><p><span style="font-family: 'Century Gothic'">Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>S-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>(Kuchiyose - kashakutaku ) - Summoning: Torture table</strong> -<a href="http://narutobase.net/forums/showthread.php?t=344959">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/a</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Useable once</span></p><p><span style="font-family: 'Century Gothic'">Note: Target must be distracted</span></p><p><span style="font-family: 'Century Gothic'">Note: User cant use elemental jutsu while concerntrating on this jutsu.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: </span></p><p><span style="font-family: 'Century Gothic'">A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note1: Can only use jutsu up to S-rank in the same turn</span></p><p><span style="font-family: 'Century Gothic'">Note2: Usable only twice</span></p><p><span style="font-family: 'Century Gothic'">Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</span></p><p><span style="font-family: 'Century Gothic'">Note4: User can't use other regular ninjutsu in the same turn</span></p><p><span style="font-family: 'Century Gothic'">Note5: The binding doesn't require user to maintain contact and lasts until broken or released </span></p><p><span style="font-family: 'Century Gothic'">Note7: Can only be taught by Scorps</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Ninja art: Chakra Cannon (Seishou kyanon)</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</span></p><p><span style="font-family: 'Century Gothic'">~Can not use Ninjutsu techniques the next turn~</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used by me and who I teach~</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Chakra Arashi)-Chakra Storm</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.</span></p><p><span style="font-family: 'Century Gothic'">Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.</span></p><p><span style="font-family: 'Century Gothic'">Note: The area that is being effected can have a maximum of a 2 meter diameter.</span></p><p><span style="font-family: 'Century Gothic'">Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per match.</span></p><p><span style="font-family: 'Century Gothic'">Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Dyuaru Tama Doriru) - Dual Sphere Drill</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 </span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80 </span></p><p><span style="font-family: 'Century Gothic'">Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must have mastered Ninjutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: No regular Ninjutsu of A-Rank or above next turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be taught by Mathias.</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><img src="https://naruversity.files.wordpress.com/2015/09/flying-thunder-god.jpg" data-url="https://naruversity.files.wordpress.com/2015/09/flying-thunder-god.jpg" class="bbImage " style="" alt="" title="" /></span></p><p><span style="font-family: 'Century Gothic'">[HR][/HR]<p style="text-align: center"><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 18px">±± FTG Style ±±</span></span></strong></p><p>[HR][/HR]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]</span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #0000FF">Hirashin: Haruka Haikiryou | Flying Thunder God: Remote Displacement</span></strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Using the same principles as how Minato taught his students, enclosing the target within a perimeter using FTG tags/kunai, Minato is capable of teleporting a target to a location marked with an FTG mark without the target being in contact with Minato or a tag. This can be used to teleport from one individual to a large number of people, requiring more tags/kunai to enlarge the covered perimeter. The principal concept of the technique is that in order to work the target must be in contact with the surface that the tags are in, the area must be large enough to encapsulate the target, a minimum of three tags are required, and the tags must be at least within 5 meters of each other. The amount of tags required increases with increased target volume or perimeter.</span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #0000FF">Hirashin: Zanzou | Flying Thunder God: Afterimage</span></strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Using a minimum of two FTG tags and a maximum of four (marked with a tag or with an FTG Kunai), the user is able to change positions through all tags simultaneously at a quick pace, making it appear as though the user is located in multiple locations at once. While using this technique the user cannot attack, but can use it as a window of opportunity to strike, and once the opportunity is taken the technique will end.</span></p><p><span style="font-family: 'Century Gothic'">-The user can still move (as long as he does not step away from the tag), talk and prepare for combat as long as no offensive maneuvers are taken. Afterimages will immediately seize to exist upon taking the offensive.</span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #000080">17. Hiraishin: Ishigyakuten no Jutsu| Flying Thunder God: Position Reversal Technique</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=104">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a space/time ninjutsu.This jutsu can only work if the user has placed a seal or has direct contact with the item/target. The technique works differently from its pattern use "Hirashin". The user will inter-exchange two objects that hold the seal on them, changing their positions instantaneously, without altering the objects properties (If A is located in 1 and B is located in 2, A will instantaneously by swamped to 2 and B to 1). The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (most be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield.</span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and it is unavoidable unless with space/time ninjutsu or if the seal gets destroyed before its used and can only be used 2 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #000080">5. Sakasa Hiraishin no Jutsu | Inverted Flying Thunder God Technique</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=4&p=5745923#post5745923">Link</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a space/time ninjutsu.This jutsu can only work if the user has placed a seal or has direct contact with the item/target. This jutsu has an inverse effect to Flying Thunder God Technique, as it does not instantly teleport the user, but the item/target he has direct contact or had previously been marked with the Seal of Flying Thunder God. The user can only teleport the item/target to another previously made seal. The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (most be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield.</span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and it is unavoidable unless with space/time ninjutsu or if the seal gets destroyed before its used and can only be used 2 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #0000CD">Hirashin: Butai Hensen | Flying Thunder God: Element Transition</span> </strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=303&p=20301935&viewfull=1#post20301935">Link</a></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> This jutsu can only work if the user has placed a seal or has direct contact with the item/target. The technique works differently from its pattern use "Hirashin". Instead of teleporting a physical item, the user will build his electric chakra and instead of releasing it through the normal methods, he will perform a single handseal (Ram) and then teleport it from his body to a marked location, releasing it with two different intents.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">High Voltage: The user discharges electric chakra from the tag with high voltage. This method does not produce any lasting damage to any physical being, but it's a good method to release user from genjutsu (If previously tagged).</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">High Amperage: The user discharges electric chakra from the tag with high amperage. This method produces a large discharge with high lasting damage to the area, and if done to a body, produce lethal results.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and can only be used 2 times per battle with a break of at least 3 turns in between usage.</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #0000CD">Hirashin: Teiju Kengi | Flying Thunder God: Stationary Motion</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=303&p=20301935&viewfull=1#post20301935">Link</a></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type</strong>: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank</strong>: S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range</strong>: Short</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra</strong>: 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage</strong>: 0</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> It works by using the Hirashin tags within the user (The kunais in his bag or a tag placed on himself). With this technique the user is capable of teleporting in place, rearranging the position of their body or limbs, alter the velocity and momentum, stop their movement, change direction and change their orientation. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #0000FF">Hirashin: Ugokimasen Ridairekushon | Flying Thunder God: Motionless Redirection</span></strong> -<a href="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357640#post20357640">link</a></span></p><p><span style="font-family: 'Century Gothic'"><strong>Type</strong>: Supplementary/Defensive</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank</strong>: S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range</strong>: Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra</strong>: 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage</strong>: N/A</span></p><p><span style="font-family: 'Century Gothic'"><strong>Description</strong>: Using the principles of Stationary Motion, the user is capable teleporting any item/object/being with a Hirashin tag in place, rearranging the position of the body, limbs, alter the velocity and momentum, stop their movement, change direction and change their orientation without having to physically touch the item (Since chakra has already is in place through the tag). The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (must be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used by Gin-San.[/spoiler]</span></p><p>[/QUOTE]</p>
[QUOTE="Gin-San, post: 10640925, member: 72237"] [FONT=Century Gothic][CENTER][IMG]http://images.wikia.com/animemagics/images/2/2b/Jutsu.png[/IMG][HR][/HR][B][FONT=Century Gothic][SIZE=5]±± Ninjutsu Techniques ±±[/SIZE][/FONT][/B][/CENTER][HR][/HR] [B][U]B-Rank:[/U][/B] [SPOILER][B]Kougu no Pangu | Tools of the Creator[/B] Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. [B]Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain![/B] Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times [B](Butai Ryou Giryou) Elemental Enhancing Skill[/B] -[URL="http://narutobase.net/forums/showthread.php?t=202156"]Link[/URL] Type: Supplement Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Notes: - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. - Can only use one element enhancing skill at a time. - Each enhancing skill counts as one of the users 3 jutsu per turn. [B](Soriddo Sukuriputo)-Solid Script[/B] -[URL="http://narutobase.net/forums/showthread.php?p=6196086#post6196086"]Link[/URL] Type: Supplementary Rank:B Range:Short Chakra cost:25 Damage Points:N/A Description:The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result. ~This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use. ~This technique can only be used to materialize one type of defensive or supplementary medium per use. ~Can only be used in the basic 5 elements. [/SPOILER] [B][U]A-Rank:[/U][/B] [SPOILER][B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] -[URL="http://narutobase.net/forums/showthread.php?t=344959"]Link[/URL] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. [B]Hlín No Te | Hlín's Hand[/B] Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn [/SPOILER] [B][U]S-Rank:[/U][/B] [SPOILER][B](Kuchiyose - kashakutaku ) - Summoning: Torture table[/B] -[URL="http://narutobase.net/forums/showthread.php?t=344959"]Link[/URL] Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu. [B]Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words[/B] Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps [B]Ninja art: Chakra Cannon (Seishou kyanon)[/B] Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ [B](Chakra Arashi)-Chakra Storm[/B] Type: Attack Rank: S Rank Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra. Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins. Note: The area that is being effected can have a maximum of a 2 meter diameter. Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns. Note: Can only be used twice per match. Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it. [B](Dyuaru Tama Doriru) - Dual Sphere Drill[/B] Type: Attack/Defense Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom. Note: Can only be used twice per battle. Note: Must have mastered Ninjutsu. Note: No regular Ninjutsu of A-Rank or above next turn. Note: Must be taught by Mathias. [/SPOILER] [img]https://naruversity.files.wordpress.com/2015/09/flying-thunder-god.jpg[/img] [HR][/HR][center][B][FONT=Century Gothic][SIZE=5]±± FTG Style ±±[/SIZE][/FONT][/B][/CENTER][HR][/HR] [spoiler] [B][COLOR="#0000FF"]Hirashin: Haruka Haikiryou | Flying Thunder God: Remote Displacement[/COLOR][/B] Type: Defensive/Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: Using the same principles as how Minato taught his students, enclosing the target within a perimeter using FTG tags/kunai, Minato is capable of teleporting a target to a location marked with an FTG mark without the target being in contact with Minato or a tag. This can be used to teleport from one individual to a large number of people, requiring more tags/kunai to enlarge the covered perimeter. The principal concept of the technique is that in order to work the target must be in contact with the surface that the tags are in, the area must be large enough to encapsulate the target, a minimum of three tags are required, and the tags must be at least within 5 meters of each other. The amount of tags required increases with increased target volume or perimeter. - Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage. -Can only be used by Gin-San. [B][COLOR="#0000FF"]Hirashin: Zanzou | Flying Thunder God: Afterimage[/COLOR][/B] Type: Defensive/Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: Using a minimum of two FTG tags and a maximum of four (marked with a tag or with an FTG Kunai), the user is able to change positions through all tags simultaneously at a quick pace, making it appear as though the user is located in multiple locations at once. While using this technique the user cannot attack, but can use it as a window of opportunity to strike, and once the opportunity is taken the technique will end. -The user can still move (as long as he does not step away from the tag), talk and prepare for combat as long as no offensive maneuvers are taken. Afterimages will immediately seize to exist upon taking the offensive. - Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage. -Can only be used by Gin-San. [B][COLOR="#000080"]17. Hiraishin: Ishigyakuten no Jutsu| Flying Thunder God: Position Reversal Technique[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=104"]Link[/URL] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This is a space/time ninjutsu.This jutsu can only work if the user has placed a seal or has direct contact with the item/target. The technique works differently from its pattern use "Hirashin". The user will inter-exchange two objects that hold the seal on them, changing their positions instantaneously, without altering the objects properties (If A is located in 1 and B is located in 2, A will instantaneously by swamped to 2 and B to 1). The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (most be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield. - Only Yondaime/Fourth hokage can use this jutsu and it is unavoidable unless with space/time ninjutsu or if the seal gets destroyed before its used and can only be used 2 times per battle. -Can only be used by Gin-San. [B][COLOR="#000080"]5. Sakasa Hiraishin no Jutsu | Inverted Flying Thunder God Technique[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=4&p=5745923#post5745923"]Link[/URL] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This is a space/time ninjutsu.This jutsu can only work if the user has placed a seal or has direct contact with the item/target. This jutsu has an inverse effect to Flying Thunder God Technique, as it does not instantly teleport the user, but the item/target he has direct contact or had previously been marked with the Seal of Flying Thunder God. The user can only teleport the item/target to another previously made seal. The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (most be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield. - Only Yondaime/Fourth hokage can use this jutsu and it is unavoidable unless with space/time ninjutsu or if the seal gets destroyed before its used and can only be used 2 times per battle. -Can only be used by Gin-San. [B][COLOR="#0000CD"]Hirashin: Butai Hensen | Flying Thunder God: Element Transition[/COLOR] [/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=303&p=20301935&viewfull=1#post20301935"]Link[/URL] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] This jutsu can only work if the user has placed a seal or has direct contact with the item/target. The technique works differently from its pattern use "Hirashin". Instead of teleporting a physical item, the user will build his electric chakra and instead of releasing it through the normal methods, he will perform a single handseal (Ram) and then teleport it from his body to a marked location, releasing it with two different intents. High Voltage: The user discharges electric chakra from the tag with high voltage. This method does not produce any lasting damage to any physical being, but it's a good method to release user from genjutsu (If previously tagged). High Amperage: The user discharges electric chakra from the tag with high amperage. This method produces a large discharge with high lasting damage to the area, and if done to a body, produce lethal results. - Only Yondaime/Fourth hokage can use this jutsu and can only be used 2 times per battle with a break of at least 3 turns in between usage. - Can only be used by Gin-San. [B][COLOR="#0000CD"]Hirashin: Teiju Kengi | Flying Thunder God: Stationary Motion[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=303&p=20301935&viewfull=1#post20301935"]Link[/URL] [B]Type[/B]: Defensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short [B]Chakra[/B]: 40 [B]Damage[/B]: 0 [B]Description:[/B] It works by using the Hirashin tags within the user (The kunais in his bag or a tag placed on himself). With this technique the user is capable of teleporting in place, rearranging the position of their body or limbs, alter the velocity and momentum, stop their movement, change direction and change their orientation. - Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage. -Can only be used by Gin-San. [B][COLOR="#0000FF"]Hirashin: Ugokimasen Ridairekushon | Flying Thunder God: Motionless Redirection[/COLOR][/B] -[URL="http://narutobase.net/forums/showthread.php?t=157594&page=307&p=20357640#post20357640"]link[/URL] [B]Type[/B]: Supplementary/Defensive [B]Rank[/B]: S [B]Range[/B]: Short-Long [B]Chakra[/B]: 40 [B]Damage[/B]: N/A [B]Description[/B]: Using the principles of Stationary Motion, the user is capable teleporting any item/object/being with a Hirashin tag in place, rearranging the position of the body, limbs, alter the velocity and momentum, stop their movement, change direction and change their orientation without having to physically touch the item (Since chakra has already is in place through the tag). The objects that the user teleport though, need to be from their own existence, meaning they cannot belong to something bigger (must be independent). For example, a mountain wouldn't be able to be teleported as it is attached to the planet itself, but a single rock will be able as is a different body than the entire Earth. The user can only teleport objects and targets within the battlefield. - Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage. -Can only be used by Gin-San.[/spoiler][/FONT] [/QUOTE]
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