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±± Gin's Custom Techniques ±±
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<p>[QUOTE="Gin-San, post: 10640651, member: 72237"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center">[HR][/HR]<span style="font-size: 18px"><span style="font-family: 'Century Gothic'"><strong>±± Water Techniques ±±</strong></span></span>[HR][/HR]</p><p></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>C-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>suiton: mizu tekishutsu ( water style water extraction)</strong></span></p><p><span style="font-family: 'Century Gothic'">Type:supplemntary</span></p><p><span style="font-family: 'Century Gothic'">Rank:C</span></p><p><span style="font-family: 'Century Gothic'">Range:long-short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:n/a</span></p><p><span style="font-family: 'Century Gothic'">Description: the user will make 3 hand seals and focas his chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water soruce </span></p><p><span style="font-family: 'Century Gothic'">note: can only be used 3 times per battle</span></p><p><span style="font-family: 'Century Gothic'">note: the water only reachs as high as the users feet[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>B-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>(Suiton: Mizu Handou) – Water Style: Hydro Kick</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by BluePhenix.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Ikigai) Suiton release: Breath of Life</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive </span></p><p><span style="font-family: 'Century Gothic'">Range: Short </span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 60</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath.</span></p><p><span style="font-family: 'Century Gothic'">- One use per battle/spar</span></p><p><span style="font-family: 'Century Gothic'">- Will only last 2 turns</span></p><p><span style="font-family: 'Century Gothic'">- Taught by meimei only </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Suiton kobushi)Water: Water fist</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/deffencive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back.</span></p><p><span style="font-family: 'Century Gothic'">(this jutsu is very similar to the huricane fist jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">~No other suiton the same move this one was used</span></p><p><span style="font-family: 'Century Gothic'">~Usable 3 times per battle </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Mizu Bakudan) Water style: Water Bomb]</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-long</span></p><p><span style="font-family: 'Century Gothic'">Damage: 10 (per orb) or 30 ( collectively)</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>A-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Water Release: Sea Wave (Suiton: Umi Nami)</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense/Deffense</span></p><p><span style="font-family: 'Century Gothic'">Range: short-middle</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40 (If used in conjuction with lighting - 60)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by PowerOfDarkness.</span></p><p><span style="font-family: 'Century Gothic'">Note Can only be used 2 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: No water jutsu for the next turn. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)</strong></span></p><p><span style="font-family: 'Century Gothic'">Type Defensive/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank:A</span></p><p><span style="font-family: 'Century Gothic'">RangeShort</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:60</span></p><p><span style="font-family: 'Century Gothic'">Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</span></p><p><span style="font-family: 'Century Gothic'">* While inside the dome you are very open to b rank raiton techs*</span></p><p><span style="font-family: 'Century Gothic'">*Can Only Be Taught By ROTM* </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin)</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: short –mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:60</span></p><p><span style="font-family: 'Century Gothic'">Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton; Kyousei Ookami) Water Release: Great Wolf</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense/Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Point: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Wesobi.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 2 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires a water source. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Self/Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">• Can only be taught by ZeroGarra.</span></p><p><span style="font-family: 'Century Gothic'">• Can only be used three times per battle.</span></p><p><span style="font-family: 'Century Gothic'">• This jutsu lasts for 1 turn.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>S-Rank:</u></strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/ Mid/Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 80</span></p><p><span style="font-family: 'Century Gothic'">Damage: (-20 of the original jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. </span></p><p><span style="font-family: 'Century Gothic'">Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. </span></p><p><span style="font-family: 'Century Gothic'">Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lowers the level of the jutsu used by one rank. </span></p><p><span style="font-family: 'Century Gothic'">Note: -20 the attack points of the jutsu</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Loki. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Calling Upon the Kraken (Tenshoku Sono Kraken)</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80 (10 Damage Points to User)</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: Can be only used ONCE.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: No S-Rank Water Jutsu after this technique.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: Must Learn from ~Sanji~ </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb]</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 80</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80 collectively, or 40 individually.</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: </span></p><p><span style="font-family: 'Century Gothic'">With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Scorps</span></p><p><span style="font-family: 'Century Gothic'">Note2: Doesn't require a water source and can be used as one</span></p><p><span style="font-family: 'Century Gothic'">Note3: Usable only thrice</span></p><p><span style="font-family: 'Century Gothic'">Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Gin-San, post: 10640651, member: 72237"] [FONT=Century Gothic][CENTER][HR][/HR][SIZE=5][FONT=Century Gothic][B]±± Water Techniques ±±[/B][/FONT][/SIZE][HR][/HR][/CENTER] [B][U]C-Rank:[/U][/B] [SPOILER][B]suiton: mizu tekishutsu ( water style water extraction)[/B] Type:supplemntary Rank:C Range:long-short Chakra Cost:25 Damage Points:n/a Description: the user will make 3 hand seals and focas his chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water soruce note: can only be used 3 times per battle note: the water only reachs as high as the users feet[/SPOILER] [B][U]B-Rank:[/U][/B] [SPOILER][B](Suiton: Mizu Handou) – Water Style: Hydro Kick[/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user. [B](Suiton: Ikigai) Suiton release: Breath of Life[/B] Rank: B Type: Defensive Range: Short Chakra Cost: 60 Damage Points: N/A Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath. - One use per battle/spar - Will only last 2 turns - Taught by meimei only [B](Suiton: Suiton kobushi)Water: Water fist[/B] Rank: B Type: Offensive/deffencive Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back. (this jutsu is very similar to the huricane fist jutsu) Notes: ~No other suiton the same move this one was used ~Usable 3 times per battle [B](Suiton: Mizu Bakudan) Water style: Water Bomb][/B] Rank: B Range: Short-long Damage: 10 (per orb) or 30 ( collectively) Chakra: 30 Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)[/SPOILER] [B][U]A-Rank:[/U][/B] [SPOILER][B]Water Release: Sea Wave (Suiton: Umi Nami)[/B] Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn. [B]Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)[/B] Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM* [B]Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin)[/B] Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. [B](Suiton; Kyousei Ookami) Water Release: Great Wolf[/B] Rank: A Type: Offense/Defence Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack. Note: Can only be taught by Wesobi. Note: Can only be used 2 times per battle. Note: The user can’t use any Water-based Jutsu the next turn or during the same turn. Note: Requires a water source. [B]Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi[/B] Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn.[/SPOILER] [B][U]S-Rank:[/U][/B] [SPOILER][B]Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)[/B] Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. [B]Calling Upon the Kraken (Tenshoku Sono Kraken)[/B] Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~ [B](Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb][/B] Rank: S Range: Short-Long Chakra: 80 Damage: 80 collectively, or 40 individually. Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated. [B]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER][/FONT] [/QUOTE]
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