[ARCHIVE] Custom Jutsu Submission - I

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Kryptiic

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Re: ♦ Custom Jutsu Submission ♦

(Kage doragon) Shadow Dragon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will control his shadow and make it launch into the air. Then they manipulate the shadow to look like a dragon. The dragon is then sent towards the target and if it hits the target is damaged greatly and caught by shadow possession. The user is able to control the dragon however they want. They could make it wrap around the target and bind them. When the dragon wraps around them they cant perform handseals because the user is in control of there bodies. The dragon is capable of wrapping around the target three times.
Note: Must be a Nara member
Note: No shadow techniques for the next two turns
Note: Can only be used 3 times per battle
Note: The dragon can be destroyed by 2 B ranks or 1 A rank techniques

±± Declined ±± Take out the bolded part please. Weather has some factor in our RP but if you put that there, it becomes too subjective. You can say you battle in the sun or the shade or in a storm. It shouldn't matter that much.
~I took out the bolded parts in the quote by accident. It was "The higher the sun is the faster the dragon moves"~
(Kage doragon) Shadow Dragon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will control his shadow and make it launch into the air. Then they manipulate the shadow to look like a dragon. The dragon is then sent towards the target and if it hits the target is damaged greatly and caught by shadow possession. The user is able to control the dragon however they want. They could make it wrap around the target and bind them. When the dragon wraps around them they cant perform handseals because the user is in control of there bodies. The dragon is capable of wrapping around the target three times.
Note: Must be a Nara member
Note: No shadow techniques for the next two turns
Note: Can only be used 3 times per battle
Note: The dragon can be destroyed by 2 B ranks or 1 A rank techniques

±± Approved ±± But that quote was edited.
 
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System001

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Re: ♦ Custom Jutsu Submission ♦

New weeks submission.

(Hibi no Kansai)Fissure Esnarement
Rank:S
Chakra:40
Damage:80
Range:Mid
Descritpion:The user slams their hand onto the ground causing a large gap in the earth(Fissure) to open up beneath the opponent.The user then makes one handseal and Five large vine like Trendrils of earth sprout from the hole and race towards the opponent; if he managed to evade the initial opening of the fissure.When the Earth trenrilds reach the opponent they will wrap around parts of theyre body such as arms and abdomen and drag them into the fissure. These Trendrils can go up to mid range,and since the user controls the trendrils they will continue to follow the opponent on the users command and direction. The Trendrils also move quite fast.Once the trendrils have dragged the opponent into the fissure,the fissure snaps shut tight crushing the opponent.
~Can only be used Once
~No earth justu's above B rank that turn
~Can only be used by -Scaze-

-Declined. OP. Also very creepy.-

(Raikou Sakujou)Lightning Vines
Rank:A
Chakra:30
Damage:60
Range:Long
Description: The user builds their raiton chakra up in their palms, they then slam both their palms onto the grounds,sending lightning racing through the ground,the enemy will be unawre of the lightning approaching him from underground unless he has a doujustu.The user can then split the lightning into trendrils,the user controls each and every one of these trendrils,and on command the trendrils will sprout from the ground with great force,once the trendrils are above the surface the user can control them making them race to wherever the opponent is;wrap around the enemies body violently shocking and paralyzing them.The trendrils do not have to be sent through the ground,Air or Water can be used as a medium for the trendrils.
This justu serves well as a suprise attack,channeling the justu through the ground and making the trendrils rise from behind the opponent and ensare them,or combining it with a water justu,and at the last moment disengaging some of the trendrils from the water making them reach the opponent faster or slower or form a different angle than anticipated.
~Can only be used by -Scaze- and those who he allows
~Can only be used 3x per match
~+10 Damage when water is used as a medium.
~No fuuton justu's above A rank that turn
~Due to the fact,that the user is still harnessing their raiton chakra while controlling the trendrils,no elements over than lightning can be used while the trendrils are still being manipulated,unless th person has Ying/Yang Training.

-Declined. OP and similar abilities in other jutsus already exist-
Resubmitting O_O i dont have a clue what to change O_O

(Hibi no Kansai)Fissure Esnarement
Rank:S
Chakra:40
Damage:80
Range:Mid
Descritpion:The user slams their hand onto the ground causing a large gap in the earth(Fissure) to open up beneath the opponent.The user then makes one handseal and Five large vine like Trendrils of earth sprout from the hole and race towards the opponent; if he managed to evade the initial opening of the fissure.When the Earth trenrilds reach the opponent they will wrap around parts of theyre body such as arms and abdomen and drag them into the fissure. These Trendrils can go up to mid range,and since the user controls the trendrils they will continue to follow the opponent on the users command and direction. The Trendrils also move quite fast.Once the trendrils have dragged the opponent into the fissure,the fissure snaps shut tight crushing the opponent.
~Can only be used Once
~No earth justu's above B rank that turn
~Can only be used by -Scaze-

±± Declined ±± take ouy the bolded part. Also, is this a Doton or a Regular ninjutsu? If Doton then name it accordingly. If Ninjutsu the description is of a doton jutsu and thus needs changing. Follow the template. Type, Rank, Range, Chakra, Damage.

(Fuuton:Kaze Heki)Wind Style:Wind Burst.
Rank:B
Chakra:20
Damage:40
Range:Mid
Description:The user builds up a large amount of wind chakra in the core of their body,then quickly causes the chakra to expand outwards in every direction,as the chakra leaves their body, it converts into wind, causing a short and sudden but powerful blunt gale of wind to emenate from all around the users body for a short while,this jutsu can be used fairly fast and requires no handseals it is also is a very good defensive jutsu as it can be used to prevent a opponent from striking you with their sword or via taijutsu and blowing them away in the process or by blowing away/dispersing fairly small and focused elelmental projectiles or attacks however precision timing is needed for maximum effect as the jutsu "burst" only last for about three seconds and loses potency as it travels further away from the user. It is also fairly good at dealing with specified attacks coming from both infront and behind,as the burst is released in every direction.
~As the "Burst" Travels into mid range,it loses potency and becomes more like a C rank technique in terms of power.

±± Declined ±± similar technique already exists.

(Fuuuton:Kaze Shuraudo)Wind Style:Wind Shroud
Damage:N/A
Chakra:50
Rank:Forbidden
Type:Supplementry
Description: The user begins to release a large amount of fuuton chakra from their body,creating a shroud of fuuton chakra around them.The shroud has two abilities,the first being,that when the user exhales,the shroud quickly forces the carbon dioxide and any other unwatned particles away from the user, effectively purifiying the air within the shroud,and when the opponent inhales,the shroud forces a large amount of purified air down in the users lungs, this increases cardiovascular-respiratory systems and forces the increase of Maximum oxygen uptake (V˙ O2max ) by supplying the lungs with more oxygen that usual. This allows for the bodys adenosine triphosphate(ATP), a high-energy compound whose breakdown converts its chemical energy into mechanical energy or muscle contraction, creation to increase allowing the muscles to work without the need for any anerobic respiration,the break down of lactic acid to fuel muscles without oxygen resulting in muscle fatigue, to not have to occur, meaning that as long as this technique is active,the user will not tire. It also means, that the amount of ATP produced per second is heightened, allowing the muscle functions to increase greatly,resulting in higher speed and stregnth preformance. It does directly increase the users The neuromuscular system (nervous and muscle systems), which consists of the brain, peripheral nerves, and muscles, generates the muscular energy to run with the appropriate speed and efficiency like the Raikage's lightning armour, but rather the cardiovascular-respiratory system, which consists of the heart, blood vessels, and lungs, provides oxygen, the keystone to the oxygen energy pathway, but still allows the persons physical preformance to peak and even increase to that above normal.
~Can only be used once.
~Since this technique pushes the users respiratory system to the max in order to sustain this jutsu, after it ends, for the next three turns the user will feel short of breath,as their respiratory system will only be doing a smaller percentage of the work it usualy does,causing the user to rely on anerobic respiration,and thus causing the users muscles to become fatigued and numb.This will lessen the preformance of the user slightly,lowering their speed by one rank for the next two turns.
~Last for four turns.
~While this is active the users speed and physical strength is increased dramitcaly, far passed the speed of lee without his weights.However the user's reflexes do not match their muscle function increase,resulting in t he person finding it harder to change handle the speed properly for the first turn much like when naruto first gained KM however on the next few turns the user will adapt to it.

±± Declined ±± Do not resubmit. such a technique would require medical training. Also, increasing your oxygen levels doesn't have that effect on a person. I know, trust me. The abilities you want from this wouldn't come from the description you set. And its very very op.
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

If necessary, feel free to change anything in any of these techniques:

(Suraisusutoringusu) Slicing Strings
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Mid Range
Chakra Cost: 40
Damage Points: 80
Details: The user creates long, thin strings of sharp, dense wire that is not visible to the naked eye.
~The strings can be sliced by a technique of equal rank or more.

±± Declined ±± to what purpose? restrictions? are these chakra strings that can cut?



(Raiton: Jigoku no Tenshi) - Lighting Release: Angels of Hell
Rank: S-Rank
Type: Attack/Supplementary
Range: Mid- to Long-Range
Chakra Cost: 40
Damage Points: 80
Details: After performing the necessary hand seals, the user fills their hand with Lightning chakra. The user's hand then releases five humming bird-shaped lightning birds which "fly" towards the opponent. (Please note that at this time they are still attached to the user's hand by strings lightning chakra.) The five (5) birds then puncture the target through their left and right wrists, their left and right ankles, and their abdomen. At this point, they use their "tails" (strings of lightening chakra), wrap around the target, allowing the user to pull the target closer for a short-ranged or even point blank attack. The strings can be separated from the user by a jutsu of equal strength.
~Hand Seals: Bird, Dragon, Tiger, Boar, Ram, Dog, Ram, Boar, Tiger, Dragon, Bird. These hand seals do not need to be performed if the user specializes in Lightning Release or is a signer of the Hummingbird Contract.
~Can only be used once per battle successfully. This means that if the jutsu is not completed or misses, it can be used again.
~This jutsu can only be used a maximum of three times per battle in total.

±± Declined ±± I think you misunderstand lightning. You can create treads with the said properties out of normal chakra (and by said properties i mean to pull something) however, that is not the case with lightning treads. Its electrical energy. It has neither the mass not the body to act as a rope. It can bind a person yes, but it can pull or execute strength on a body in the way you want it to do.



Red Secret Technique: Human Puppet Act (Reddoshīkurettotekunikku: Ningen no ningyō-hō)
Type: Puppetry
Rank: S
Range: Short-Mid Ranged
Chakra Cost: 40
Damage Points: N/A
Description: A puppeteer of superior skill entangles the target in strings of chakra, merely affecting some of the targets movements as if they were a puppet.
~Unlike Genjutsu, the user if fully aware of their surroundings. Because of this, they cannot be forced to perform a jutsu that requires chakra, but can be forced to use Taijutsu or Weaponry.
~Like normal chakra strings, they are not visible to the naked eye.
~The target can perform jutsu that do not require their hands or legs.
~Can be used on a maximum of two targets.
~Can only be used twice per battle.
~If successfully used on the first attempt, this jutsu cannot be used again.
~The entangled targets count as one puppet towards the maximum number of puppet summons the user can have active, however does not count towards the number of summons that can be made per turn.
~Requires a puppeteer biography.

±± Declined ±± You are submitting a technique in which you control your opponents movement through invisible chakra threads that can control up to 2 enemies at the same time and can even block the enemy from using techniques that require their hands and legs (btw, why? do you suppress his chakra or something? because if he doesn't need to perform hand seals he can still perform techniques that require hands and feet)? You can restrict this as much as you want but its still unacceptable. The way it stands, unless the user is a sensor or has a dojutsu he can't defend from this technique and that makes it unacceptable for the most part.
(Suraisusutoringusu) Slicing Strings
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Mid Range
Chakra Cost: 40
Damage Points: 80
Details: The user creates long, thin strings of sharp, dense wire that is not visible to the naked eye. These strings are strong enough to cut through most large objects, such as boulders and trees.
~The strings can be sliced by a technique of equal rank or more.
~Can only be used by a puppeteer.
~Only up to ten strings can be created and manipulated at a time, and, with the exception of Sasori (See below) no puppets can be controlled while this is active.
~Sasori can create multiple strings using his chest compartment, but will be forced to use his hands to control puppets.


±± Declined ±± do not resubmit. Yeah...make them invisible. that would make me approve it... :|

(Jigoku no Tenshi) - Angels of Hell
Rank: S-Rank
Type: Attack/Supplementary
Range: Mid- to Long-Range
Chakra Cost: 40
Damage Points: 80
Details: After performing the necessary hand seals, the user fills their hand with chakra. The user's hand then releases five humming bird-shaped entities which "fly" towards the opponent. (Please note that at this time they are still attached to the user's hand by strings lightning chakra.) The five (5) birds then puncture the target through their left and right wrists, their left and right ankles, and their abdomen. At this point, they use their "tails" (strings of lightening chakra), wrap around the target, allowing the user to pull the target closer for a short-ranged or even point blank attack. The strings can be separated from the user by a jutsu of equal strength.
~Hand Seals: Bird, Dragon, Tiger, Boar, Ram, Dog, Ram, Boar, Tiger, Dragon, Bird. These hand seals do not need to be performed if the user is an Uchiha or Hyguya or if they are a signer of the Hachidori contract.
~This jutsu can only be used once per battle successfully. This means that if the jutsu is not completed or misses, it can be used again.
~This jutsu can only be used a maximum of three times per battle in total.
~Lightning Nature Transformation can be added to this jutsu to make it more potent, adding numbness.


±± Declined ±± You didn't do a thing to the description. Red part? Take it out. You can use it a set amount of times. If it connects or not its irrelevant. Also, no "No hand seals" This would require at least 2 or 3 hand seals for every user. You have one more chance. Next time is DNR.
 
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Gutsy

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Re: ♦ Custom Jutsu Submission ♦

Here is my first custom jutsu:

(Katon: Soudai Kasai Washi) Fire style: Majestic Fire Eagle

Type: Offensive

Rank: B

Range: Mid-Long

Chakra: 25

Damage: 40

Description: The user performs the snake – Ram - Serpent - Tiger seals. The user then creates an eagle of fire into the air; the eagle is 5 ft. wide and 10 ft. long. The Eagle is controlled for a brief moment, to send it flying towards the opponent with great speed. The Eagle will explode on impact and cause combustive and explosive damage to the opponent.

±± Declined ±± Congrats on your first CJ submission. Its clean, well worded and clear. However, 2 things: Do you have Katon Training up to B-Rank? And this has already been made so you can't resubmit.
 
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bansal

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Re: ♦ Custom Jutsu Submission ♦

I had a long chat with zen about this on msn. We discussed a lot on this one. So plz let Izanami Kaito check this CJ, only this one.
Fixed what you said.:cool: You can remove the underline part if you think its not right.

(Doton: Banbu-copter) - Earth Style: Bamboo-Copter
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 20 [+5 for each extra]
Damage Points: N/A
Description: User focuses on his earth chakra and grows a replica Bamboo-copter at the top of his head which is made up of earth, and coats it with wind chakra. Whose shaft starts spinning very fast, enabling the user to fly. And due to wind chakra its speed is very high. User can also simply create these bamboo-copters in his hands, and than can give it to someone else to fly.
Note: ~Can only be taught be bansal.
~banbu-copter lasts until destroyed.
~Can be used any no. of time as its a C-rank tech and requires very less chakra.

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±± Declined ±± Its a Doton/Fuuton not a Doton. Also, how does it attach to you? At what speeds can you travel while flying on it? It would need to last a given amount of time, not to infinity and beyond :|
_______
(Fuuton: Parashu-to) - Wind Style: Parachute
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15
Damage Points: N/A
Description: While falling from a height, user focuses his wind chakra at his back and creates a wind bag, which opens and forms a big parachute, which enables him to land safely.
Note: ~If parachute is open, than user will receive +10 Damagae for any fire based technique, he gets attacked with.
~Can only be taught by bansal.
~Since its a C-rank tech and requires very less chakra so it can be done any no. of time.

±± Declined ±± similar technique already exists
___________
(Doton: Suke-to) - Earth Style: Skating
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: User creates either skateboard or skates from the earth beneath his feets and coats them in thin layer of wind, which allows the user to stake over many surfaces like any ground, ice, and on any solid surface with ease and with very high speed. User can create ice-skates, roller skates or skateboard according to his requirement. The speed of skates/skateboard is that fast that the user can even skate on water without submerging.
Note: ~User's speed increases tremendously that only 3T and above can track it.
~Skates/Skateboard lasts 3 turns.
~Can only be taught by bansal.
~Since its a C-rank tech and requires very less chakra, so it can be used any no. of time.
Skating over water is just like that of "Dash" speed which allows him to be able to run over water without submerging, in movie "The incredibles"

±± Declined ±± I'm pretty sure something like this already exists if i'm not mistaken. However, a C-Rank transport that can only be tracked by Sharingan 3T and above? A bit too much. Also, if you intend to use 2 natures, you need to entitle your technique correctly. This is a Doton/Fuuton.
The technique will last untill destroyed, user will be able to fly untill the bambu-copter is destroyed. Just think of it practically, will it be destroyed automatically? Or I am a fool that I will stop passing chakra in it? And even now if you want, you can add a restriction stating that "technique lasts 4 turns". But than I'll be unable to explain that why it'll end after 4 turns automatically.

(Doton/Fuuton: Banbu-copter) - Earth/Wind Style: Bamboo-Copter
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 20 [+5 for each turn]
Damage Points: N/A
Description: User focuses on his earth chakra and grows a replica Bamboo-copter at the top of his head which is made up of earth, and coats it with wind chakra. Whose shaft starts spinning very fast, enabling the user to fly. And due to wind chakra its speed is very high.
Note: ~Can only be taught be bansal.
~banbu-copter lasts until destroyed.
~Can be used any no. of time as its a C-rank tech and requires very less chakra.
~its speed is that high that only sharngan above 1T would be able to track it.

____________________
Removed the 3T part. ^^

(Doton/Fuuton: Suke-to) - Earth/Wind Style: Skating
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: User creates either skateboard or skates from the earth beneath his feets and coats them in thin layer of wind, which allows the user to stake over many surfaces like any ground, ice, and on any solid surface with ease and with very high speed. User can create ice-skates, roller skates or skateboard according to his requirement. The speed of skates/skateboard is that fast that the user can even skate on water without submerging.
Note: ~Skates/Skateboard lasts 3 turns.
~Can only be taught by bansal.
~Since its a C-rank tech and requires very less chakra, so it can be used any no. of time.
Skating over water is just like that of "Dash" speed which allows him to be able to run over water without submerging, in movie "The incredibles"

±± All Declined ±± since you are banned
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Hyouton: Kōri no Capades (Ice Release: Black Ice Capades)
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: The user channels Hyouton chakra into their feet creating Ice Skates made of Black Ice. When used on Ice or Snow, increases the speed of the user to that of Rock Lee without weights. As long as the skates are touching Snow or Ice, the skates will last. The moment it touches a surface/terrain made of anything other than snow or ice, the skates will dissipate. The Ice Skates are very sharp and can be used as an effective taijutsu component.
Note: Can only be used on an Ice or Snow surface/terrain.

±± Declined ±± Rock lee without weights and without restrictions? this is not a b-rank. Also, in Snow this wouldn't work. Snow isn't a solid surface so skates wouldn't work on it. Work on it more.

Hyouton: Kuroi yuki [Ice Release: Black Snow Technique]
Type: Supplementary
Rank: C
Range: Long
Chakra: 25
Damage: +20 to all jutsu made from Black Snow
Description: The user, having used Ice Release: Glazed Black Ice Intrusion along with Ice Release: Ice Technique(making it snow) , makes black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow will have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +20 damage to all black ice jutsu as a result.
Note: The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow only).
Note: Counts as 2/3 moves in a turn
Note: Other precipitation techniques (rain, snow etc) cannot be used or cancel out Black Snow unless it is of a higher Rank.
Note: only the user of this technique can create other jutsu out of the Black Snow. To gain this effect.
Note: Another Ice user can post Glazed Black Ice Intrusion to use techniques from the black snow.
Note: Must be taught by Oraan Nguyen

±± Declined ±± The description does quite work out. Your objective is to make black snow fall? If so, why do you need to use the other two techniques? This needs a lot of work..

Hyouton: Kuroi Yuki Hyō [Ice Release: Black Snow Leopard]
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user, after having created black snow, forms 2 handseals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, being is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire Damage up to A Rank without melting. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the cheetah than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without Weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of it's creator.
Note: Can only be used 3x per battle.
Note: Can only be used after Ice Release: Glazed Black Ice Intrusion and Ice Release: Ice Technique (Snow) are formed (The combination of techniques makes Black Snow Technique.)
Note: Due to being formed of Glazed Black Ice Intrusion, Black Snow Cheetah retains the Lightning Resistance of the technique as well.
Note: Must be taught by Oraan Nguyen

±± Declined ±± 3 times is too much for this. Also, how long can it stay in play? can it take the damage of more than one A-Rank fire? Even if he does take the damage of one A-Rank fire, he will still be weakened.


Hyouton: Garasubari no Kuroi Kōri no Shin'nyū) Ice Release: Glazed Black Ice Intrusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (+30 per turn)
Damage: +20 damage to jutsu
Description: The user creates black ice that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower). The Glazed Black Ice isnt unnoticable, but it can be seen with a keen eye. The way it catches people of guard is in their carelessness.
Note: Can only be used 2x per battle
Note: User must wait 3 turns for each use
Note: User cannot use Ice or Earth above A Rank
Note: Can only be used with 2 Earth techniques and 2 Ice Techniques.
Note: User cannot use Black Ice Techniques until the user has completed 2 Earth techniques and 2 Ice techniques.
Note: Must be taught by Oraan Nguyen.

±± When submitting a reference technique like this one, ALWAYS submit the link to its approval and a small note stating that its the reference to the technique mentioned above. ±±
Hyouton: Kōri no Capades (Ice Release: Black Ice Capades)
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels Hyouton chakra into their feet creating sharp Ice Skates made of Black Ice. When used on Ice, increases the speed of the user to that of Rock Lee without weights. As long as the skates are touching Ice, the skates will last. The moment it touches a surface/terrain made of anything other than ice, the skates will dissipate. The Ice Skates are very sharp and can be used as an effective taijutsu component.
Note: Can only be used on an Ice surface/terrain.
Note: After dissipating, User must wait 2 turns before each use.
Note: Lasts for 3 turns
Note: Can only be done 2 times per battle
Note: Due to strain on the user's Legs, after use of the second time, user's speed drops one level by Rank. (Sage - Kage - Sannin)
Note: Must be a minimum of Kage rank to use.
Note: User is still trackable through normal eyesight.
Note: Boost in speed refers to running speed, not body movement speed.

±± Approved ±± Added two restrictions


Added - Turn usage and number of times per use. Increased to A Rank as well as changing Chakra and Damage to reflect proper rank.

Hyouton: Kuroi Yuki [Ice Release: Black Snow Technique]
Type: Attack/Supplementary/Defense
Rank: B
Range: All
Chakra: 25 (+15 per turn)
Damage: +20 to all jutsu made from Black Snow
Description: The user, having used Ice Release: Glazed Black Ice Intrusion along with Ice Release: Ice Technique(making it snow), makes a very thicker than normal black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow will have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +20 damage to all black ice jutsu as a result. In two turns, the ground will be completely covered in snow up to the ankles. . The user is capable of using the Black Snow to recreate/duplicate any Ice Release techniques that do no originate from inside the body of the user, by manipulating their chakra that is already inside of the Black Snow.

Note: The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow).
Note: Counts as 2/3 moves in a turn
Note: Other precipitation techniques (rain, snow etc) cannot be used at the same time as or used to cancel out Black Snow unless it is of a higher Rank.
Note: Can replace any precipitation technique used of B Rank and Below, effectively replacing the previous technique in its entirety as the user's chakra will override any previous chakra used be it a technique of their ally or an opponent.
Note: Only the user of this technique can create other jutsu out of the Black Snow.
Note: Another Ice user can post Glazed Black Ice Intrusion to use techniques from the Black Snow.
Note: Must be taught by Oraan Nguyen




After having discussed things with you, I have made several changes all located in Green. I hope these changes are to your liking.



±± Pending ±± This is a bad technique for you. Its approvable but i don't need you to use those 2 techniques first so you can use this. You can simply use this after making it snow and i'll still approve it. Also, take out the restriction you added. Rain and Snow can fall at the same time. As well as snow and mist. or 3 at the same time. So, your technique wouldn't actually overcome others. Also, take the +20 damage. I'd give you at most +10 although i think the lightning resistance is quite the bonus on its own.Make it count as one technique. No need to over restrict. Its almost there ^



Hyouton: Kuroi Yuki Hyō [Ice Release: Black Snow Leopard]
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user, after having created black snow, forms 3 handseals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire and Lightning Damage up to A Rank without melting. A Rank Fire and Lightning will damage the Black Snow Leopard, however it is capable of reforming 1 turn later as long as Black Snow Technique is still in play. S Ranked Fire or Lightning completely destroys the Black Snow Leopard. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the leopard than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without Weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of a normal Leopard.
Note: Can only be used 2x per battle.
Note: Can only reform if Fire or Lightning (A Rank and below) hit the Leopard but are not enough to destroy it.
Note: Can only be used after Ice Release: Black Snow Technique
Note: Due to being formed of Glazed Black Ice Intrusion, Black Snow Leopard retains the Lightning Resistance of the technique and +20 damage.
Note: Must be taught by Oraan Nguyen



±± Declined ±± Well...now its a bit too much...this leopard automatically has more power than an S-Rank ice as it will always be a S-Rank +20. No. Also, rock lee without weights but make it so its still trackable by normal eyesight. Also, you need to specificy how many turns it LASTs. Maximum of 2 for all its bonus.
 
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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

Name: (Doton:Ie Ichi Dearou Raikou)Earth Release:None May Enter
Rank:C
Type:Supplementary
Range:Long
Damage:N/A
Chakra:20
Description:The user preforms a short sequence of hand seals [Snake-Ram-Rat] and slams their hand to the ground,injecting their chakra into the battlefield.The users chakra pulls all the particles of dust,mud and earth together tightening them and making them completely impenetrable by means of chakra.Due to the users chakra in the ground no one,not even the user himself can go underground using chakra.Should someone attempt to hide underground a spike will be erected from the ground at the spot the chakra was concentrated at.
Note:Once activated it lasts for 3 turns.
Note:Can only be used 4 times per battle.
Note:Any type of chakra to come in direct contact with the ground will trigger a pillar to burst out.
Note:Must be taught by -Cobalt-.

±± Declined ±± This is by no means a C-Rank. Also, many similar techniques exist (that prevent your enemy from going under using your earth chakra and spike-related ones, even cannon).



This is the basic one I would like to upgrade it now.

Name: (Kyousei Houmen Za Kinpaku)Greater Release The Tension
Rank:A
Range:Short
Type:Supplementary
Chakra:30
Damage:N/A
Description:The "Greater Release The Tension" is a more advanced ninjutsu technique then it's parent jutsu "Release The Tension".The GRTT is a stronger version of RTT.The process of releasing the tension from ones body and mind is the same only the effect is much stronger.The user enters a more complex and deeper state of mind which gives him complete clarity of thought giving them much greater reflexes.The physical capabilities of the user are greatly increased thus he is much faster and stronger.The users overall speed is higher and the user can preform hand seals at a much faster rate.
Note:Must be taught by -Cobalt-.
Note:Must have activated "Release The Tension" beforehand.This technique can be activated at any point of the battle only if RTT was activated at the beginning of the battle.
Note:May only be used once per battle.
Note:Lasts for 6 turns.

±± Declined ±± You need to explain the bonus better and still such bonus are a bit too much. You become stronger and faster but without stating a comparison whats to stop you from saying you become as fast as a 3rd gate user? Please clarify ^^

Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with another tree.This allows the user to freely move in a tree covered location.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are in short range of each other.This technique is similar to Earth Release:Hidden in Rocks Technique.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user cannot use any other techniques but Wood Release.

±± Declined ±± look at bolded. Make it up to C-Rank wood
Name: (Kyousei Houmen Za Kinpaku)Greater Release The Tension
Rank:A
Range:Short
Type:Supplementary
Chakra:30
Damage:N/A
Description:The "Greater Release The Tension" is a more advanced ninjutsu technique then it's parent jutsu "Release The Tension".The GRTT is a stronger version of RTT.The process of releasing the tension from ones body and mind is the same only the effect is much stronger.The user enters a more complex and deeper state of mind which gives him complete clarity of thought giving them much greater reflexes.The physical capabilities of the user are greatly increased thus he is much faster and stronger.The speed of the user can be compared to that of the 1st Gate while the strength can be compared to that of Tsunade.
Note:Must be taught by -Cobalt-.
Note:Must have activated "Release The Tension" beforehand.This technique can be activated at any point of the battle only if RTT was activated at the beginning of the battle.
Note:May only be used once per battle.
Note:Lasts for 5 turns.
Note:After this has expired the user's movements and speed will be drastically lowered due to exhaustion.


Added the bold part,also since it's 1st Gate speed I've lowered the duration time of the technique and added a restriction ^^

±± Declined ±± Do not resubmit. No gate rip offs.


Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user can only use C-rank and below Wood Release techniques.

Edited the bold part.

±± Approved ±± Had to edit it a bit to avoid confusions with mayfly.


New taijutsu style:

±± (Shinken)God Fist Style ±±

Through utilizing great speed and form, along with precise chakra control and chakra strength, users of the Shinken are able to push their physical limits past what was once thought impossible. By causing chakra to explode forth in wave-like motions at the moment of impact with a target, the user is able to deal immense damage to opponents. Through using light strikes, the user is able to attack the opponent with speed exceeding the Hyuuga's jyuuken. Each time a strike lands, the focused chakra bursts into the opponent, causing a large knock-back force. Because the chakra expulsion moves in waves, the opponent feels the blow in multiple parts of their body, and finds themselves being actually lifted backwards as it continues to push them away. The style uses more chakra than other taijutsu styles, however masters of the style become able to time and project their chakra explosions so well that even walls of stone shatter under their blows. Higher rank techniques of this style even allow for chakra expulsion and the carrying of momentum from distant ranges and through solid objects, allowing the user to attack from all angles.By sending these waves of chakra into various things (for example:lava into rock,ice into water,wood into dust and similar)they can change their form,density and consistency.Great amount of chakra and chakra control is required to use this style.

I will submit techniques for the style in my next submission if the style is approved.

Cheers ^^


±± Declined ±± too similar to gentle fist.
 
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Toshiro

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton:Hishou)Soaring
Type:Supplementary
Rank:C
Range:Short-Long
Chakra Cost:25
Damage Points:n/a
Description:This technique is used for gliding through the air, and causes little damage to the user when landing on the ground. The technique focuses wind chakra beneath the user while they are falling through the air, reducing the speed at which they travel at towards the ground. The reduced speed helps reduce the impact they make when landing on the ground causing no broken bones, or anything. When the user lands on the ground they will have minor burns at the area where they focused their wind chakra at.

-Can only be used while in the air
-The user is vulnerable to attacks while falling
-User has minor burns in the area where they focused their wind chakra at
-Can only be used twice per match
-Can only be taught by Toshiro

±± Approved ±±


(Raiton:Rikujōkōrō) Six-Staff Light Prison
Type:Supplementary
Rank:S-Rank
Range:Mid-Range
Chakra Cost:40
Damage Points:n/a
Description:The user performs the Ox → Monkey → Bird → Rat → Boar → Hare → Ox → Dog → Dragon → Rat → Tiger →Horse→Tiger → Snake → Monkey → Ram → Snake → Boar → Tiger → Rat → Dragon → Monkey → Bird → Hare → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Tiger → Rat → Boar → Bird hand seals, then points their index finger towards the target. A large light begins to form around the users index finger. Six triangular beams of lightning emerge from the users index finger, and begin to head towards the opponent. The six triangular beams surround the target in a hexagonal formation. Soon after surrounding the six beams of lightning slam into the target's midsection, holding them in place, but not doing any physical damange. Soon after the beams come into contact with the target, they constantly release electricity making the enemy paralyzed from head to toe. The target is then unable to move at all putting their entire body in a vulnerable position from other attacks.

-The lightning is vulnerable to wind, and can easily be destroyed by a A-rank or above
-If the user has lightning as their specialty they can perform the jutsu using only two hand seals
-Last for one turn
-Can only be used twice per match
-Can only be taught|used by Toshiro
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±± Declined ±± This is wrongly named if its a raiton technique. Also, its too powerful the way it is. Try toning it down not in restrictions but in the abilities itself.
Kuchiyose no jutsu:Aokakesu:Suijin
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a large whirl pool which drags the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean.He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 3-4 turns
- He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
-He can only be under water for 3minutes before he goes poof
-The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro
Declined, make the coating count as a move aswell as the ability to create a whirlpool and provide appropriate rankings for each and note that they will count towards one of your three moves per turn each.
Updating Suijin

Kuchiyose no jutsu:Aokakesu:Suijin
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a S-Rank whirl pool around the target, which can drag the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 4 turns
- He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
-He can only be under water for 3minutes before he goes poof
-The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
-Suijin Coating himself with Water Chakra|Creating a whirlpool both count as a move per turn each
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro

~Added what you said~


±± Approved ±±
 
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Kamishiro

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Re: ♦ Custom Jutsu Submission ♦

[Katon - Raiton : Raikou Honoo Doragon Unari ] - Fire Release - Lightning Release : Lightning Flame Dragon's Roar
Rank: S
Range:Short - Long
Type: Attack
Chakra: 40
Damage: 80
Description: The user combines his lightning chakra with his/her fire chakra, gathering them within his/her mouth and subsequently releasing them towards the opponent. This generates an extremely large and destructive sparking blast, which produces an immense amount of light and is capable of traveling for great distances, generating as it touches the opponent a large explosion leaving a huge strain on the user's body.
- Can only be used 2 times per battle
- Can't use any fire technique at the same turn
- Can't use any lightning attack at the same turn
- Can only use up to A rank fire techniques at the next turn
- Can only use up to A rank lightning techniques at the next turn
- Can only be taught by -Kamishiro-
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±± Declined ±± Do not resubmit. OP, has be done before and you don't have the ability to simultaneously mold both Fire and Lightning chakra to combine them into a jutsu at the same time. It requires yin/yang mastery

(Kuchiyose No Jutsu: Raikou ) Summoning No Jutsu: Pikachu
Rank: S
Type: Summoning
Range: Short range
Chakra Cost: 40
Damage Points: N/A [ + 5 to any lightning attack S rank or below ]
Description: Pikachu has short, yellow fur with brown stripes on the back, red cheeks that can produce small jolts of electricity, a mouth that looks like a sideways three, black-tipped ears, along with an unusually shaped tail, Pikachu has acute senses of hearing, thanks to its large ears. Most domestic Pikachu are able to understand and interpret human speech at levels far surpassing those of any pet dog , long time ago when he was a little kitten , his owner tough him how to control the bolts that comes from his cheeks so he can use up to S rank lightning attacks , also he is capable to give the user 5 boost to every lightning attack S rank or below , and the user as long as pikachu stands on his head , the user may make lightning attack with less 4 hand seals , also due to his ears and his hearing strength , he has good hearing ability , also Pikachu can stand on the user's head even if the user move or fly .
- Lasts on the battle 5 turns
- Can't use any lightning attack without a technique
- Can only be taught by -Kamishiro-
- Can't hear/sense the opponent while the opponent merged with the ground or flying
- Must sign the cats summoning contract .
You must be registered for see images

------------------------------

-Approved-


[Raiton : Shokkingu Raikou Boruto ] - Lightning Release : Paralyzing Lightning bolt
Rank: B
Type: Offensive - Attack
Range: Long
Chakra: 20
Damage:N/A
Description: Pikachu jumps in the air , and begins to channel lightning chakra into its chest which makes some bolts to appears , then it releases the lightning and form it into big spark made of lightning and aim it at the opponent paralyzing the opponent as it touches him.
- Can only be used by Pikachu
- Must sign the cats contract
- The user becomes paralyzed for one turn
- Pikachu can't use any lightning attack higher than B at the same turn
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[Raiton : Biggu Banggou Bakudan] - Lightning Release : The Big Bang Bomb
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Pikachu jumps in the air and gather great amount of his lightning chakra channeling it into its mouth and when it collects the decent amount of lightning chakra it creates huge lightning ball and then it aims it towards the opponent .
- Can only be used 3 times per battle
- Can only be used by Pikachu
- Must sign the cats contract
- Pikachu can't use any lightning attack at the same turn
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±± Both Approved ±±
 
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Demosthenes

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Re: ♦ Custom Jutsu Submission ♦

(Suiton Hijutsu: Kiri-Mizu Kata)Water Release Secret Technique: Mist-Water Style
Type: Supplementary
Rank: S
Range: N/A
Damage Points: N/A (-10 to enemy jutsu.) (-20 to enemy Fire jutsu.)
Chakra Points: 40 (Activation.) +10 (Added to every water move performed while this is activated.)
Description: The user will use their teachings from Kirigakure, namely the Mist-Rain technique, which gives the water used in that technique the ability to absorb chakra and become mist upon absorption, as a basis for this technique. The user will apply these traits to existing water techniques by means of either creating the water with these traits through the specific chakra control specification to get this effect or by infusing pre-existing water with chakra of this nature.
Note: Must be a member of Kirigakure.
Note: After initiation, this technique lasts for five turns.
Note: The chakra absorption ability of the water does not affect the user, as this effect is brought about by the user's own chakra.
Note: Can be used twice per battle.

~Declined~ I understand what you want to do with this, but it's too vague for the moment. Can you apply this technique at a water jutsu such as water dragon? If yes, what happens when it comes into contact with a chakra source such as another technique? Vanis into a mist? Make it clearer.

Here's the canon technique on which the above technique is based:
(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram > Dog > Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.
Resubmitting:

(Suiton Hijutsu: Kiri-Mizu Kata)Water Release Secret Technique: Mist-Water Style
Type: Supplementary
Rank: S
Range: N/A
Damage Points: N/A
Chakra Points:40 (Activation.) +10 (Added to every water move performed while this is activated.)
Description: The user will use their teachings from Kirigakure, namely the Mist-Rain technique, which gives the water used in that technique the ability to absorb chakra and become mist upon absorption, as a basis for this technique. The user will apply these traits to existing water techniques by means of either creating the water with these traits through the specific chakra control specification to get this effect or by infusing pre-existing water with chakra of this nature. The traits of attacks used by this form of water involve replacing water's normal means of dealing damage, namely when clashing with other techniques. Rather than just using a technique's forceful impact or whatever form of damage-dealing ability it normally has, the technique, upon clashing with enemy chakra, absorbs it, causing the amount of water taken to absorb the chakra to turn into mist, dissolving the enemy technique based on the rank and amount of damage of the technique and enemy technique. For example, in any normal case, if a basic, A-ranked water projectile were to meet with an A-ranked wind projectile, the result would be that the two would hit each other with equal force and would result in the water and wind both ceasing to move forward. With this technique, the A-ranked water projectile would meet the A-ranked Wind projectile, absorbing the chakra out of the wind as all of the water would turn into mist, neutralizing the wind projectile. In the case that the water overpowers the attack it meets (meeting an attack of lower rank.), only the amount of water relative to the amount of damage it would have lost because of clashing with that technique would turn into mist and the rest of the attack would continue. In the case that the water is overpowered by another technique, the amount of [element] would be absorbed relative to the amount of damage it would have lost if it had gone through the water attack normally.
Note: Can only be used by Kirigakure bios.
Note: After initiation, this technique lasts for 4 turns.
Note: The chakra absorption ability of the water does not affect the user, as this effect is brought about by the user's own chakra.
Note: Can be used twice per battle.

±± Approved ±± Changed duration. Changed the first restriction. If you were to put Members of Kirigakure, then this must be submitted as a village cj. Also, note that this jutsu won't make your water either more powerful or gain any other ability than to simply create mist upon impact with another technique.

Changes bolded. I took out the bit in the Damage Points section.

New Submissions:

Note for whomever checks this: The Columbidae contract allows each of its summons to have both an avian and human form.

(Ekusukaribā) Excalibur
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one, causing chakra to constantly be entering one another's bodies, bringing about an immunity to Genjutsu up to B-rank. This augmented harmonious chakra flow also brings about an increase in the duration of B-rank techniques based on augmenting the flow of chakra for as long as the two are fused. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

Human form appearance:
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±± Declined ±± I think you don't understand genjutsu or in a btter sense, exactly how genjutsu works. By synchronizing your chakra flows as one you don't become immune to genjutsu. Genjutsu is triggered by the disturbance set upon a chakra flow. So, if you both have synchronized your chakras, you will simply be both put under a genjutsu. Also, if you want immunity to genjutsu b-rank and bellow i won't allow this summon to be on the field more than 4 turns and it needs to be summoned. If it is to be your personal summon and be with you at all times then you need to tone this ability down. Explain the second part better. Duration? how come?
 
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zenkutsu

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Re: ♦ Custom Jutsu Submission ♦

*(Raiton:Te no Raijin) Lightning style: Thunder god's hand
Rank: D
Range: Short
Chakra/ Damage: 10 chakra/ 20 damage
Type: Offensive
Description: Lightning travels to the user's palm and fingertips. Physicly grabs the oponent by the neck causing them to be electrocuted.
~ If the user fails to implement the technique, the user recieves 5 damage.

*(Raiton: Funnu no Raijin) Lighting style: Thunder god's anger
Rank: D
Range: Medium
Chakra/Damage: 10 chakra/ 20 Damage
Type: Offensive
Description: Charges a ball of lightning between hands. After 3 turns of charging/ unleases it as a lightning bolt.
~Can only be used after 3 turns of charging.
~If deflected back at the user, the user can catch it and re-charge it for another 3 turns to unleashe it for double damage (requires 10 more chakra to perform)

*(Raiton: Ryouiki no Raijin) Lightining style: Thunder god's Domain
Rank: D
Range: short
Chakra: 10 / Damage: (contact) 20/ (implosion) 40
Type: Defensive, Offensive
Description: User places an electrical barrier around the user, or the opponent. If around the user, it gives 360 degrees of defense (sphere) that diffuses all ninjutsu except Wind, and causes 20 damage if the opponent attempts Taijutsu (however the opponent still does damage on the user. Can also be placed around the opponent if at short range. Trapping the opponent. The user can then implode the sphere, and electrocuting the opponent. The opponent can attempt to escape but does damage equivalent to normal contact.
~If used defensivly. The user is unable to move, until the technique ends (after 2 moves), or else damage equal to contact is done on the user.
~ If used defensivly, the user can not attack unless using lightning style ninjutsu
~If used Offensivly, the opponent can only leave the sqhere by making contact and doing damage to themselves.

±± All Declined ±± All have already similar techniques. Also, read the first post of this thread and read through some other submissions to see the correct template. ^^
 
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Illyasviel

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Re: ♦ Custom Jutsu Submission ♦

(Katon:Hitoshirenu Hisaki):Fire release:Hidden Flames
Type:Supplementary
Rank:C
Range:Short
Chakra cost:20
Damage: (5 whenever it's steped on)
Description:The user spits out tiny bearly visible sparks to the ground where they continue to burn and burst into large flames when they are stepped on.

±± Declined ±± you need to explain this better and describe the technique itself better.

___________________________

(Katon:Kaki Numa):Fire release:Fire Lake
Type:Supplementary
Rank:C
Range:Short/Mid.
Chakra cost:20
Damage: (5 whenever somebody steps on it)
Description:The user launches a fire stream onto the ground wich spreads all around the battlefield making anybody within the range of the jutsu unable to stand on the ground.
Note:The efect lasts for two turns.

±± Declined ±± All around the battlefield isn't mid range. Also, why wouldn't they be able to stand on the ground? does it turn to lava? does it burn the enemy? A technique capable of doing so isn't a C-Rank. Explain this better.
Resubmiting:

(Katon:Hitoshirenu Hisaki):Fire release:Hidden Flames
Type:Supplementary
Rank:C
Range:Short
Chakra cost:20
Damage: (15 whenever it's steped on)
Description:The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames.

±± Approved ±± reworded the description
______________________________________________________________
(Katon:Kaki Numa):Fire release:Fire Lake
Type:Supplementary
Rank:A
Range:Long
Chakra cost:30
Damage: (40 whenever somebody steps on it)
Description:The user launches a fire stream onto the ground wich spreads all around the most of the battlefield.It continues the burn on the ground so nobody would be able to stand where it is burning.The user would be able to make some parts of the fire lake to erupt in large pillars of fire so they can burn the enemy that either jumped and is above the fire lake or near it's edge.

Note:Usable twice in battle.


±± Declined ±± Do not resubmit. Similar technique already exists and this one is op
_________________________________________________
--------------------------------------------------------
Also resubmiting from a diferent week
(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user makes the enemy see a cat coming towards them and it hides behind the enemy which is actualy a few explosive tags tied together and explode at the users will.
Declined, being A rank requires useage restrictions
(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:Attack
Rank:B
RangeShort-Long
Chakra Cost:25
Damage Points:40
Description: The user makes the enemy see a scared cat coming towards them and it hides behind the enemy which is actualy a few explosive tags tied together and explode at the users will.It would be hard for the enemy to notice it is a genjutsu because the cat won't appear out of nowhere but will come out from behind the closest cover from the enemy.

±± Declined ±± No long range genjutsu will be approved. Also were do the explosive tags come from? do you throw them? And btw...its a cat in a middle of a battlefield. Off course your enemy will notice its something abnormal.
 
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Howard

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Re: ♦ Custom Jutsu Submission ♦

(Sono Niiro Ontou Te) The Red Right Hand
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
Notes:
-While activated the user cannot perform jutsu that require handseals
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
-Can only be activated for a span of 6 turns​

The Arm Guard
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±± Approved ±± well done

_________________________

(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 100 speed induced punches easily in the time it would take to perform a single muscle bond punch. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the Sharingan it takes at least a Doujutsu to track the movement and to predict the incoming punches. These punches can fracture bones and bruise internal organs if placed in the right spots. Due to the constant manipulation and gathering of Swift Chakra the user can only use Taijutsu, Wind and Lightning this turn besides this jutsu. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.
Notes:
-No other Swift Jutsu custom or canon can be used the same turn
-Only Fuuton and Raiton the turn this jutsu is used
-Must have mastered both Fuuton and Raiton
-Can only be used twice per battle and never in the same turn
-Due to the advanced chakra control needed the user must be at least Kage rank​

The jutsu basically



±± Declined ±± Look at the bolded. 100 is too much. While the rest needs clearing. Also, the "at least kage rank" resctriction is just there to make up for the lack of drawbacks from this technique. Althought Swift can increase your movement speed (movement of your body in general), 100 punches in the time you need to perform 1 would be 100 in about 1.5 seconds which is simply abusive. It would mean that an EIG master wouldn't be able to even react nor would a sharingan user. Make it more "friendly" otherwise its oped.



_________________________

Ninjutsu: Chakra Double Barel Shotgun (Ninjutsu: Seishou bareru hou)
Type: Attack
Rank: Forbidden
Range Mid-Long
Chakra Cost: 50
Damage Points: 90(-30 to user per 10 chakra bullets)
Description: The user releases 95% of their remaining chakra stored in their chakra reserves out of their hand leaving only 5% remaining in the reserves enough to stay alive basically. He then shapes the chakra he is releasing out of his hand/hands into decent sized chakra bullets they group together into two sections one on the left and one on the right they form infront of the user and can only be launched forward. The user then releases them all and they fly at the opponent at high speeds slamming into their body and the area around them. It has enough force to blow off limbs such as hands and feet, and easily break bones inside their body. The bullets that miss slam into the ground around the opponent leaving massive craters about 4 inches deep. This jutsu puts a massive amount of strain on the user enough to kill them if they have to use another jutsu after this. The user will most likely die if they have to continue on even 1 more turn. This jutsu is a last ditch effort and if it doesn't work the user is basically hopeless. The chakra balls can be controlled separably and you must specify how many
Notes:
-Can only be used once per battle
-No more chakra based jutsu after this
-If used in Short Range the blasts will kill the user
-User will die if they have to go on for one more turn after this jutsu
-No Basic Ninjutsu before or after this jutsu in the same turn
-No Basic Ninjutsu the turn before
-No S rank jutsu the same turn
-Nothing above B rank jutsu the next turn and at the end of the turn the user dies(Refers to Taijutsu)
-Cannot use Chakra cannon in the fight before this jutsu is used​
You must be registered for see images

For the last one I have little hope on it's approval I only posted it because it was from my notes section and I cleaned out my notes section the other day and figured it was worth a shot... If at all possible I would like any input, criticism, or feed back that could be given. I would really like to get the first two approved so any feedback at all would be greatly appreciated if you don't feel they are approvable as is.

±± Declined ±± For me its not a DNR but its close to that. Releasing 95% of your chakra and such...that is all bullcwap...lol Lets be honest here, in our rp 95% of the chakra counts for little actually as we don't keep track of the chakra levels. Also, you need to simplify it a bit. If you are shooting tiny concentrated bullets of chakra from your fingers you can only shoot one at a time albeit in quick succesion. Also, the bullets will travel at trackable speeds. I personally would make a single bullet that scatters mid flight into like 10 smaller bullets that attack the enemy from different angles. I would also not make it forbidden as this forbidden ninjutsu can be stopped by S-Rank Elemental Ninjutsu (remember that raw chakra < than elemental chakra) which means its not worth the resctrictions of a forbidden rank. I'd make it an A-Rank to get more use out of it and would make it more...well...usable.Only a suggestion though.
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Kyousen: Shuuchou | Thousand Mirror Style: Empty Kick Jump
Rank: B
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Shuuchou is a transformational version of Shrunken Ground (Shukuchi), used to accelerate in mid-air. By kicking their own back leg with their front leg before they fall, the user is able to accelerate sharply and bypass the targets’ guard with ease. It is possible for the user to use Shuuchou to change their trajectory slightly, simply by twisting their body in mid-air. Shuuchou is an almost unknown technique and only a few have ever heard of it. Shuuchou is, per definition, a perfect surprise attack, and all but the fastest and most talented are left wide open the first time they face this technique.
-Can only be used 3 times per battle.
-Can be seen here:
-Can only be taught by Zero Kelvin

±± Pending ±± I got a deja vu feeling off of this one as i'm pretty sure someone submitted something with that same Gamaran reference and this same technique in a few pages back. If it was you, please vm me. I'll try to check back a few pages later today but if i don't, remind me please.

Edit: ±± Declined ±± Rockleegreenbeast submitted a similar cj



Onigaeshi | Payback
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Onigaeshi is an advanced two-stage slash Kenjutsu technique. The first stage requires for the user to perform a seemingly deadly downwards, vertical slash while using their body language to create the illusion of the first slash to be the primary attack. The second stage consists of unseen movements that extend the users range. By twisting their body simultaneously while using a precise and strong swipe to turn the downwards vertical slash into and upwards vertical slash, the user is able to momentarily dislodge their shoulder blade, causing their arm to extend.
-Can only be used 3 times per battle.
-Causes a minor, throbbing pain in the users’ shoulder.
-Can only be taught by Zero Kelvin

±± Declined ±± Well, first if you dislodge your shoulder blade bye bye movement and strength. Specially in having enough to actually propel a sword upwards with the might you refer. My left shoulder blade has popped out some times so i know both what limitations it brings and specially that its by no means a simple minor trobbing pain...its much more than that.


Enajīribāsu | Reverse Energy
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Enajīribāsu is an advanced Taijutsu technique that is used to defend against an attack and subsequently counter-attack. By using his many years of experience in Taijutsu alongside several breathing techniques and concentration exercises, the user will use a limb to defend against an attack, having gained slighly faster reaction-time from the excercises. As the two attacks collide, equally strong, the user utilizes his chakra and muscles to transfer the kinetic energy and power from the attacks into another limb. Already in motion as the two attacks collides, the combined force from the attacks colliding will strengthen the counter-attack with such an amount that it will be a mere blur to the opponent, even if he is a Taijutsu Master, and send him flying back with great force. The impact of the counter-attack will carry enough concussive force and chakra to cause a small pulse of power to explode from the limb as it connects with the target.
-Can only be used once per battle.
-Can only be used by Taijutsu Masters.
-The user cannot use any S-ranked or above Taijutsu techniques for the following turn.
-The force of the impact causes minor sprains in the limb used for the counter-attack.
-Can only be taught by Zero Kelvin

±± Declined ±± Severly overpowered for a taijutsu move. You basically created an absolute counter regardless of what your enemy uses against you in his taijutsu move. I'll give you one more chance to make this approvable instead of simply shifting a few words around.
Enajīribāsu | Reverse Energy
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Enajīribāsu is an advanced Taijutsu technique that is used to supplement a counter-attack. By using his many years of experience in Taijutsu to perfect his timing for an instant, the user will draw a sharp breath as he is either hit by, or deflects a Taijutsu attack. This technique cannot be used if the user dodges the attack, as it requires the kinetic energy and momentum from the attack to work properly. In the instant the attack is at its strongest, the user jerks his body forwards in a small, almost unnoticeable whip-like motion, as he transfers the kinetic energy and momentum from the opponents attack to one of his own limbs through small and precise movements in his muscles and joints. The added force from the attack will strengthen the counter-attack with such an amount that it will be a mere blur to the opponent, even if he is a Taijutsu Master, and send him flying back with great force. The impact of the counter-attack will carry enough concussive force to break even the bones of a Kaguya clan-member.
-Can only be used once per battle.
-Can only be used by Taijutsu Specialists.
-The user cannot use any S-ranked or above Taijutsu techniques for the following turn.
-The force of the impact causes minor sprains in the limb used for the counter-attack.
-This technique cannot be used to actually defend against a move, only to counter-attack.
-Can only be taught by Zero Kelvin

±± Declined ±± This is both impossible to be done in taijutsu with the current wording of your description and its also overpowered as we've seen that Kaguya bones are strong enough to hold their own against almost everything. Also, this is looking more and more unapprovable. The concept you want to have is to use the momentum of your enemies attack to empower your counter attack but to do so you need to keep the momentum, thus you need to move your body in a way that it transfers that strength and movement. Taking a punch in the gut and simply jerking your body to increase the speed and power of your punch is unrealistic. And, if you want to say this is chakra driven to manipulate the kinetic energy then its even worse as kinetic is a CE.
 
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Scorps

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Re: ♦ Custom Jutsu Submission ♦

I would like to remind people of the following:

-No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked. The only exception is that you are allowed to Bold or underline the title of each technique you submitt and you can use spoilers for videos or images you need to post for references.

-An exception to the above rule is the requirement to bold the alterations on re-submissions. Its required that every altered or add part is bolded. If you simply take out something, write beneath the jutsu stating "I took out the part were...".

-You can only submitt 3 techniques per cycle. As decided by Izuna before and agreed upon me and the other RP mods, Fightning Styles, be they Taijutsu styles or Weapon Fighting Styles, count as a technique. So, if you submitt a custom style, you can only submitt 2 other techniques.

-You cannot chat on this thread. If someone submitted a similar technique to one of yours, VM me with the link to your technique and the one you consider similar to yours. If someone spammed the thread, report it through the report button. All posts that aren't submissions of custom techniques will be considered spamming and thus will be delt with.

-The red rule exists and you should check it if you don't know what it is. Bugging any RP mod regarding CJs that were declined and to which you weren't required to contact the given mod, is a breaking of said rule. The techniques are declined for a reason which is most of the times explained.

-From this point forward (meaning all CJs checked from today forward) any technique deemed DNR (Do Not Resubmit) that is resubmited without proof of gaining permission from an RP mod to do so leads to 1 week banning from the CJ thread. If repeated may lead to additional punishment.

-Markers are strickly forbidden. However, you can post a technique and edit the post until the time its checked. After its checked, you cannot edit the post.

-All techniques that were approved should be posted in your own cj thread. If you can't make one, ask one of the mods to make one for you.

These are only reminders of existing rules and guidelines. Please, be sure to fullfill them so that our job is both made easier and faster. Thank you ^^
 
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Re: ♦ Custom Jutsu Submission ♦

New version.

(Fuuton: Bolt Janpu) - Wind style: Bolt Jump
Rank: D
Range: Short-Mid
Type: Supplementary
Chakra Cost: 10
Damage Points: N/A
Description: While bending the legs at an angle, user concentrates wind chakra in his legs, and then releases it, resulting in a jump upto 15m height in an instant in any direction the user wants.
This technique can also be used to jump from short to mid or from mid to long range and vice versa.
Note: -Must know "Super jump" to use this tech.
-Can be used while in mid air.
-Can only be taught by Bolt.
-Since its a D-Rank tech, it can be used any no. of times.

±± Pending ±± Resubmit providing link to the approval of the super jump technique

Edit: ±±Declined±± Look at the bolded part. Impossible. Unless you can use that wind against something solid it won't enable you to change directions in the air. And to do so there already exists a cannon technique. and this is a weak attempt of making the same technique with no limitations when izuna himself put you the 4 times limit.




5th time xd . And btw i just followed simple template, so acc to A-rank offensive tech, DP should be 60, nothing else. And if something is still wrong with it, than plz try to tell all my mistakes at once. :p And if you didn't tell me all mistakes at once, than... i can't do anything but to resubmit it again.lol. xd

(Raiton: Dendou Ame) - Lightning Release: Electric Rain
Rank: A
Range: Short-Long
Type: Offense
Chakra Cost: 30
Damage Points: (+1 for each drop)
Description: After using the technique "Rain at Will Tiger", the user concentrates on his raiton chakra and adds raiton chakra in rain. Once its done, it starts raining with lightning infused with water, instead of simple sensory water, which gives small bolts to opponent when hit.
Note:-User is immune to this tech because it is his lightning chakra only which is present in rain.
-When lightning is added to the rain, it becomes lightning-water combo.
-Can only be used 2 times per battle.
-Can only be taught by Bolt.

±± Declined ±± Lightning rain? without restrictions? The damage still doesn't add up. If you have rain you don't have only 60 droplets of rain...thus +1 for each droplet is ridiculous. A target could easily get hit with 100 droplets which is roughly a Forbidden rank. If you want this jutsu to be approved you need to work it out so that its not deadly basically because you are making lightning infused water to fall from the sky.

~~~~~~~~~~~~
Unicorn can't use any techniques. Since you mentioned "limit the amount of jutsu it can used while being on the field."

(Hisan Ikkakujuu) - Flying Unicorn
Type: Defense/Supplementary
Rank: A
Range: Short (when created)
Chakra Cost: [30 (+10 for every turn)
Damage Points: N/A (+40 if get in contact with it)
Description: The user creates a flying unicorn from any of his elemental chakra. User can sit on the unicorn as rider. The Unicorn protects the user from that element's jutsus upto B-rank and from the element it is strong against but is weak to its weak element.
While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
Note: ~Can only be used 2 times per battle.
~Can only be taught by Bolt.

±± Declined ±± 2 questions: First, how long does the unicorn last? Secondly, this jutsu would fall under the category of Regular Ninjutsu. Do you have ninjutsu training up to A-Rank?
Resubmitting.
(Fuuton: Su-pa Janpu) - Wind style: Super Jump
Rank: C
Range: Short-Long
Type: Supplementary
Chakra Cost: 20
Damage Points: N/A
Description: While bending the legs at an angle, user concentrates a huge amount of wind chakra in his legs, and then releases it, resulting in a super jump upto 20m height in an instant in any direction the user wants.
This technique can also be used to jump from short to mid or from mid to long range and vice versa.
Note: Can only be taught by Bolt.
Note: Can only be used 4 times per match.
(Fuuton: Bolt Janpu) - Wind style: Bolt Jump
Rank: D
Range: Short-Mid
Type: Supplementary
Chakra Cost: 10
Damage Points: N/A
Description: While bending the legs at an angle, user concentrates wind chakra in his legs, and then releases it, resulting in a jump upto 15m height in any direction the user wants.
This technique can also be used to jump from short to mid or from mid to long range and vice versa.
Note: -Must know "Super jump" to use this tech.
-Can only be taught by Bolt.
-Since its a D-Rank tech, it can be used any no. of times.

±± Approved ±±


resubmitting 6th time
(Raiton: Dendou Ame) - Lightning Release: Electric Rain
Rank: A
Range: Short-Long
Type: Offense
Chakra Cost: 30
Damage Points: (+1 for each drop)
Description: After using the technique "Rain at Will Tiger", the user concentrates on his raiton chakra and adds raiton chakra in rain. Once its done, it starts raining with lightning infused with water, instead of simple sensory water, which gives small bolts to opponent when hit.
Note:-User is immune to this tech because it is his lightning chakra only which is present in rain.
-When lightning is added to the rain, it becomes lightning-water combo.
-Lightning chakra in rain lasts for 2 turns.
-Can only be used 3 times per battle.
-Can only be taught by Bolt.

±± Declined ±± do not resubmit. This continues to be unacceptable and you are running around the bush not specifying what damage does this actually do to the enemy.


Resubmitting, No i haven't been taught in ninjutsu upto A-rank, and I intend to use it after I will learn Ninjutsu upto A-Rank.

(Hisan Ikkakujuu) - Flying Unicorn
Type: Defense/Supplementary
Rank: A
Range: Short (when created)
Chakra Cost: [30 (+10 for every turn)
Damage Points: N/A (+40 if get in contact with it)
Description: The user creates a flying unicorn from any of his elemental chakra. User can sit on the unicorn as rider. The Unicorn protects the user from that element's jutsus upto B-rank and from the element it is strong against but is weak to its weak element.
While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
Note: -Can only be used 2 times per battle.
-Unicorn lasts 4 turn.
-Can only be taught by Bolt.

±± Declined ±± Resubmit when you get the required training for ninjutsu. Check my last post on this thread to see the rule about such submissions.
 
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Blizzàrd1

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Sono Ikazuchi Tentei Kusari) - Lightning Release: The Chains of lightning God
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads stay in the ground until the user manipulates them to tear the ground, coming out instantly as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up. These chains could be called between 3 turns. If they are not manipulated within 3 turns the chakra connection with the chains is lost and the chains die without even inflicting any harm.
Note:
~ This jutsu lasts for 3 turns before activation.
~ Can be used 3 times per battle.
~ Can only be taught by -Blizzard-

±± Declined ±± Although i have a similar technique in essence, my main concern is the bolded part. It can happen as a normal attack through the ground but staying there for 3 turns so you can use is too much. Besides, were are the restrictions? If this is an S-Rank, restrict accordingly.

(Raiton: Sono Ikazuchi kiji) - Lightning Release: The Lightning Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels lightning chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body. The clock is a mesh of strong tight lightning bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against earth style technique which are A-Rank or below, It can tear the earth into molecular level but it disappears after it is used once.
Note:
~ Can defend the user from A-Rank or below Earth jutsus which are of reasonable size, not huge boulder but rocks, spikes, small earth weapons.
~ Can be destroyed by B-Rank Wind Jutsu.
~ Will disappear after used once.
~ Can only be taught by -Blizzard-

±± Declined ±± How long does it last while activated? Size? Explain the bolded part...molecular level? what is the purpose? Also, the way its written means it can be used multiple times... A-Rank needs to be restricted to 3-4 uses depending on technique.

(Fuuton: Sono kaze kiji) - Wind Release: The Wind Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body. The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level but it disappears after it is used once.
Note:
~ Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc.
~ Can be destroyed by B-Rank Fire Jutsu.
~ Will disappear after used once.
~ Can only be taught by -Blizzard-

±± Declined ±± Look at the above technique and my notes apply for this one as well.
(Raiton: Sono Ikazuchi kiji) - Lightning Release: The Lightning Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels lightning chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet) . The clock is a mesh of strong tight lightning bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against earth style technique which are A-Rank or below, It can tear the earth into molecular level, which means the lighting mesh of the cloak will destroy the earth leaving no trace, but it disappears after it is used once.
Note:
~ Can defend the user from A-Rank or below Earth jutsus which are of reasonable size, not huge boulder but rocks, spikes, small earth weapons.
~ Can be destroyed by B-Rank Wind Jutsu.
~ Will disappear after used once.
~ lasts for 2 turns without use.
~ Can only be used 2 times per battle.
~ Can only be taught by -Blizzard-

(Fuuton: Sono kaze kiji) - Wind Release: The Wind Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once.
Note:
~ Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc.
~ Can be destroyed by B-Rank Fire Jutsu.
~ Will disappear after used once.
~ Lasts for 2 turns without use.
~ Can only be used 2 times per battle.
~ Can only be taught by -Blizzard-

Changes are the bold parts.

±± Both Approved ±±


(Raiton: Sono Ikazuchi Tentei Kusari) - Lightning Release: The Chains of lightning God
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads stay in the ground until the user manipulates them to tear the ground, coming out instantly as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up. These chains could be called between 2 turns. If they are not manipulated within 2 turns the chakra connection with the chains is lost and the chains die without even inflicting any harm.
Note:
~ This jutsu lasts for 2 turns before activation.
~ Can be used twice per battle.
~ No S-Rank or above Lightening jutsu in the next turn.

~ Can only be taught by -Blizzard-

Explanation for the first Bold Part:
The chains when they are made, they are disconnected from the users body but using chakra manipulation the user can call the chains to become active and if he does not do so in two turns the chains will disappear. By active i mean the true attack which is to shock opponent by wrapping around their legs.


±± Declined ±± This still doesn't work out. You call upon (in a manner of speaking) chains underground however you keep them inactive...why? Why not make it so that when you call upon them they are used? Because if you want to let them be dormant when you activate them they'll need to count as one of your techniques on the turn you activate it. This will make this technique count as 2 techniques if you want to use it and also, even if they are underground inactive, your enemy can still use earth jutsu. Remember that. Many lose ends still. My advice: make it simpler.
 
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Yagura Yondaime

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Re: ♦ Custom Jutsu Submission ♦


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Weapon: Togatta ejji - Sharp Edge
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage Points: 50
Description: This sword was used to fight off strong beast. but it was also used in countless shinobi wars and it was passed from one generation to other. it is approximately 24 inches or 60 centimeters, its named sharp edge because anything it touches it cuts through it. This sword has the ability to Burst out wind. the user must be training in wind in order to wield this sword. The user must put the chakra into this sword to release a tornado of wind, but if the user mastered the wind then this sword can absorb wind attacks.

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(Kuchiyose No Jutsu: Minku no itachi ) - Summoning Technique: Minku the Mink
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 45
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth The Awesome Mink. Mink is a really giant mink which carry's a Giant katana which is same sized just same a mink. The katana he carry's cannot be picked or carried around by any other creature or human. He is special because outside his body is filled with little spikes which can damage if touched without caution. he can carry maximum 5 people on him on top of his head there are no spikes so people can get on him safely. he is really fat he is really thick so he can jump really high probably higher then a new york building >_<. From his birth he was always training to master the the earth element, he hasn't fully mastered it yet but he can easily use earth up to B-ranks. he is not really friendly to other except to his owner.
  • Note: Can only be summoned once per battle.
  • Note: Minku can stay on the field for 3 turns per battle.
  • Note: The user must have signed the Mink contract.
  • Note: Can only be taught by the holder of the The contract.
  • Note: The user must have mastered or have trained in C-ranks in earth
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Suiton: Wōtā Rokku (Water Lock)
Rank: C
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user manipulates the round and creates a large ball of water that can be used to attack and to trap his/her opponent. If Specialty Water,it can be reformed if broken.


~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
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Weapon: Togatta ejji - Sharp Edge
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage Points: 50 (+10 combine with fire) (+15 Combine With water)
Description: This sword was used to fight off strong beast. but it was also used in countless shinobi wars and it was passed from one generation to other. it is approximately 24 inches or 60 centimeters, its named sharp edge because anything it touches it cuts through it. This sword has the ability to Burst out wind. the user must be training in wind in order to wield this sword. The user must put the chakra into this sword to release a tornado of wind, but if the user mastered the wind then this sword can absorb wind attacks. But as this sword is same design as wind this sword cannot take B-Rank Fire Attacks because its has that weakness and also the sharp edges which the name of the sword represents like this can stop few of C-Ranks And D-Ranks Of fire but not all and it will not stand 3/2 fire jutsu at same time because its too weak against fire.

±± Declined ±± Do not resubmit. Too many elemental blast swords. Also, carefull with your wording as i won't accept a sword capable of cutting through anything. Template is wrong. If its a sword then the type is weapon and the damage and chakra are either N/A or refering to its special abilities.


(Kuchiyose No Jutsu: Minku no itachi ) - Summoning Technique: Minku the Mink
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 45
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth The Awesome Mink. Mink is a really giant mink which carry's a Giant katana which is same sized just same a mink. The katana he carry's cannot be picked or carried around by any other creature or human. He is special because outside his body is filled with little spikes which can damage if touched without caution. he can carry maximum 5 people on him on top of his head there are no spikes so people can get on him safely. he is really fat he is really thick so he can jump really high probably higher then a new york building >_<. From his birth he was always training to master the the earth element, he hasn't fully mastered it yet but he can easily use earth up to B-ranks. he is not really friendly to other except to his owner.

* Note: Can only be summoned once per battle.
* Note: Minku can stay on the field for 3 turns per battle.
* Note: The user must have signed the Mink contract.
* Note: Can only be taught by the holder of the The contract.
* Note: The user must have mastered or have trained in C-ranks in earth

±± Declined ±± Please make a clearer description regarding what i bolded. Giant is too vague for a summon. The size of Gamabunta? Half? as an elephant? he can jump that high?


Raiton Release: Reikon Jugo (Lightning Anger)
Rank: B
Type: Defense/Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user makes gathers the raiton chakra into his/her hand and channel it to users palm then as the chakra fully gathers in the palm, he/her the has to slam the hand on the ground and release all the gathered into the earth and manipulate it Sharp & Round and much as possible then as a round and sharp keep his hands on the ground until the jutsu is stopped. This can be stopped with a stronger wind attack since wind is +1 advantage against lightning but it can destroy anything it touches and keep the user safe and sound inside the Round and Sharp Defense Igloo house. It can also release lightning bolts if the user uses more and more chakra to make it stronger but the bolts wont be too strong they are kinda same as the D-Ranked bolts. this can still be destroyed by same ranked jutsu or higher.


-Taught by Yagura Yondaime Only.
-Twice Use per battle
-But get Yagura Yondaime Permission to use it.

(changed a jutsu though)

±± Declined ±± Similar technique already exists.
 
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-Yard-

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Re: ♦ Custom Jutsu Submission ♦

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Should be placed in the users bio.

Side note for the one checking this: Jeet kun do already allows you to move a single limb in the blink of an eye. This submission just allows me to create taijutsu attacks that aren't boring attacks you could do on your own in a battle, attacks that allows you use Jeet kun do to the fullest.
Declined, for a B rank to help gain the speed of rock lee without weights would require higher rank and useage restriction aswell as adding this to be like a mode with extended activation period
Edited to what we discussed over msn xd

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.




±± Approved ±± added a restriction



(Fuuton: Tsuukikou) Wind release: Vent
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases fuuton chakra throughout their body, the fuuton chakra collects the heat in the users body and pushes it out from their body through their skin if they are hot, thus cooling their body down. This jutsu is A rank due to it's ability to vent out massive amounts of heat from the users body if needed. This can cool the user down almost instantly due to that.

Notes:
Can only be used 3x per battle.

Not sure how this could be restricted as it's simple but if you think of anything I guess feel free to put it there..
±± Declined ±± Why would you want this? what would be the effect of this if lightning is surround you for example? Explain this a bit better...


(Chacha) Disruption
Type: Supplementary/defense
Rank:
Range: Short
Chakra Cost: B
Damage Points: N/A
Description: A user with great chakra control will be able to suppress their chakra. The user can suppress their chakra down to 0% only for a split second and then it will almost instantly rise back up to 100% (or what ever they had before using this tech). This can be used to effectively break genjutsu since to break genjutsu the ninja needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra . The user suppresses the chakra in their entire body including the cerebral nervous system, making it so that the genjutsu the user is placed under will slowly fade until it is broken due to the caster places jutsu by controlling the chakra in the brain (the cerebral nervous system) and thus when chakra is suppressed to 0%, the opponent will lose control of that chakra. However, if the users chakra is suppressed down to 0% they will become unable to move, near death from chakra loss for a split second, and then almost instantly have their chakra become no longer suppressed and rush back through their body creating a surge.

Notes:
- Can only be used twice per match.
- Must know Jeet Kun Do to use.
- Must be of at least Sannin rank due to chakra control.

±± Declined ±± Well, first things first. You can surpress your chakra flow (meaning slow it down and decrease the output) and its already a cannon technique. However, you can't stop it. If you stop it even if only for a split second you die. Why? Chakra = spiritual and physical energies combined. To stop it you need to stop both or one of those. That = death. Also, you misunderstand genjutsu or better yet, how it actually works a bit. Vm me and i'll explain this later part better.
 
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Bad Luck Brian

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Re: ♦ Custom Jutsu Submission ♦

(Jigoku no ringu)- Ring of Hell
Type: Weapon
Rank: A
Range: Short-Long
Chakra Cost: N/A
Damage:
Description: The user will wear a ring on his or her right hand. The ring is locked with a tremendous amount of chakra that only certain users may be capable of harnessing. The chakra is a different color then the normal blue it is a metallic color looking almost silvery. It is a black color though it is made from tungsten one of the strongest metals around.
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±± Declined ±± Riiighhttt....and what does this do again? o_O What exactly are the abilities of this "Weapon"?
(Jigoku no ringu)- Ring of Hell
Type: Weapon
Rank: A
Range: Short-Long
Chakra Cost: N/A
Damage:
Description: The user will wear a ring on his or her right hand. The ring is locked with a tremendous amount of chakra that only certain users may be capable of harnessing. The chakra is a different color then the normal blue it is a metallic color looking almost silvery. It is a black color though it is made from tungsten one of the strongest metals around.
Ability:
The ring gives the user a substantially higher amount of chakra for the user to use, though when taken off the users health will decrease.
- -50 health after full use.
- Full use= 6 turns used
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The chakra will look a lot like the chakra that the user has when using the curse mark
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±± Declined ±± Ok...and what does this do...yet again you failed to explain. Saying it gives you further chakra is useless and simply doesn't state a thing. What does this weapon give you? what can you do with it? You simply state it takes health (another thing with no impact in our RP) and nothing more. One more change then DNR. Its a waste of time to submit such useless things mate. Oh and next time bold the changed parts or i won't check it.
 
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