[KG] Sharingan/Rinnegan - Delta

Pervyy

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Makes sense, no other questions for Asura Path.
( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

Next xd
 

Delta

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Not much to really say about this one. Its a summoning Path. All the creatures are weird as heck tho, like the dog that cant be killed with physical attacks and stuff. Handy thing is this just requires you to clap your hands, and you can summon 2 at a time, which can be pretty good for defense. Aside from that, not much for this path, best to make this a Path rather than in my own body tbh.

Couple questions about this one though.
Firstly, do these creatures increase my tracking XD
Secondly. If i deactivate animal path, will the summons stay out?
 

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Not much to really say about this one. Its a summoning Path. All the creatures are weird as heck tho, like the dog that cant be killed with physical attacks and stuff. Handy thing is this just requires you to clap your hands, and you can summon 2 at a time, which can be pretty good for defense. Aside from that, not much for this path, best to make this a Path rather than in my own body tbh.

Couple questions about this one though.
Firstly, do these creatures increase my tracking XD
Secondly. If i deactivate animal path, will the summons stay out?
So post all the jutsu pertaining to animal path and their techniques with a brief summary and any questions. Lets just do this en mass.

1. They would be seen as extra bodies in my opinion so i honestly believe so... but you need calm this shit, you have X6... how tf you needing any more than that in this rp?
2. Well you don't really deactivate it, you just kinda swap out. You only need the path to summon, not maintain.
 

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(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A-Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Pretty simply summon. Uses A rank water without handseals, tanks B rank ninjutsu. Not much else to say

(Kuchiyose no Jutsu: Kyojin kamereon) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This one is really strong, because its essentially hidden to all sensory techniques, including SM, which is massive. I do have 1 question. Would it hide you from Yin Yang sensory?

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.

This dog splits everytime its hit lol, which is wild. my only question is, it resists B ranks, but, when its doing the splitting technique, is it immune to all damage?

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Not a huge use this one, good to fly away on, or keep a distance. The explosive tags are nice, but unranked. The divebomb is just suicide lol

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This is pretty cool, it can go head on with Earth style techniques and bust S ranks, im guessing anything thats physical in nature can be broken?

(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, being very slow to move around once summoned. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

I didnt even know this one existed rofl. This is a purely defensive tank, used to hard tank jutsu. With the animal paths summoning being so quick, it can be a good quick defense.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

A slightly weaker panda, only blocks A ranks, aside from that, not much to say.

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This is the bull, but a rhyno instead lol

Now onto techniques.

(Suiton: Homatsu Rappa) – Water Release: Violent Bubble wave
Rank: B-Rank
Type: Offense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The Giant Crustacean expels a huge wave of Bubbles from their mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen.
Note: Can only be used by Pein/Nagato.

CRUSTACEAN USED BUBBLEBEAM, IT WAS SUPER EFFECTIVE! Not much else to say lol

(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.

Suicide bomb no jutsu! The bird "drops" eggs onto the battlefield, which explode on command, a good set up to litter the battlefield with eggs over time, as the dropping does no damage, it has good set up.

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.

Shadow dog no jutsu! By splitting its body, the dog reduces all incoming damage. Pretty wild technique, also really good to get more summons on the field.
 

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(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A-Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Pretty simply summon. Uses A rank water without handseals, tanks B rank ninjutsu. Not much else to say

(Kuchiyose no Jutsu: Kyojin kamereon) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets for Pain with its tongue
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This one is really strong, because its essentially hidden to all sensory techniques, including SM, which is massive. I do have 1 question. Would it hide you from Yin Yang sensory?

(Kuchiyose no Jutsu: Kyojin Inu) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S -Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once and can only divide into a max of 4 bodies.

This dog splits everytime its hit lol, which is wild. my only question is, it resists B ranks, but, when its doing the splitting technique, is it immune to all damage?

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Not a huge use this one, good to fly away on, or keep a distance. The explosive tags are nice, but unranked. The divebomb is just suicide lol

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This is pretty cool, it can go head on with Earth style techniques and bust S ranks, im guessing anything thats physical in nature can be broken?

(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, being very slow to move around once summoned. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

I didnt even know this one existed rofl. This is a purely defensive tank, used to hard tank jutsu. With the animal paths summoning being so quick, it can be a good quick defense.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

A slightly weaker panda, only blocks A ranks, aside from that, not much to say.

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

This is the bull, but a rhyno instead lol

Now onto techniques.

(Suiton: Homatsu Rappa) – Water Release: Violent Bubble wave
Rank: B-Rank
Type: Offense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The Giant Crustacean expels a huge wave of Bubbles from their mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen.
Note: Can only be used by Pein/Nagato.

CRUSTACEAN USED BUBBLEBEAM, IT WAS SUPER EFFECTIVE! Not much else to say lol

(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.

Suicide bomb no jutsu! The bird "drops" eggs onto the battlefield, which explode on command, a good set up to litter the battlefield with eggs over time, as the dropping does no damage, it has good set up.

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.

Shadow dog no jutsu! By splitting its body, the dog reduces all incoming damage. Pretty wild technique, also really good to get more summons on the field.
This one is really strong, because its essentially hidden to all sensory techniques, including SM, which is massive. I do have 1 question. Would it hide you from Yin Yang sensory? Y/Y sensory can sense all.


This dog splits everytime its hit lol, which is wild. my only question is, it resists B ranks, but, when its doing the splitting technique, is it immune to all damage?

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: Can only be used by Nagato/Pein and create a total of 4 separate bodies.

Yes, pretty much makes them immune if times right.




Not a huge use this one, good to fly away on, or keep a distance. The explosive tags are nice, but unranked. The divebomb is just suicide lol

Wrong, they do have a rank, it's a jutsu:

(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.




This is pretty cool, it can go head on with Earth style techniques and bust S ranks, im guessing anything thats physical in nature can be broken? Following the logic in the rp, yes. S rank, so 80 damage etc, it can break through.


 

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No further questions about those then
( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
 

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This is the major one. Gravity control. You essentially use gravitational forces to pull your opponent, or push things away from you. It has plenty of uses, pullin an opponent into their own technique. Pushing everything around you away. (pulling meteorites down from space). Being gravity itself, Deva paths abilities are absolute.
 

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This is the major one. Gravity control. You essentially use gravitational forces to pull your opponent, or push things away from you. It has plenty of uses, pullin an opponent into their own technique. Pushing everything around you away. (pulling meteorites down from space). Being gravity itself, Deva paths abilities are absolute.
Alright then, post the jutsu for deva path and break them down for me with any questions. You say it's absolute but that's an issue i'll get back to you on after a certain check
 

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( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Deva Path, or other Rinnegan users, using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.

This technique sounds good in practise, however, the way the RP works its not really. Due to this piece of earth not having any chakra in it, it can theoretically be beaten by anything that uses chakra, as most of the damage comes from the propulsion and the chakra from picking the boulder from the ground, unless im wrong there.

( Shinra no Seigyo ) - Heavenly Subjugation of Control
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.

Floaty boy. This is pretty good actually. Its a One time use for floating off the ground, good against people who use alotta earth jutsu. Id assume you move at your current speed with this technique. Also im guessing once Deva is deactivated you drop like a stone XD

( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active

Pretty cool technique, pull up a bunch of rocks and dirt and stuff, slam it back into the opponent. Where this gets stronger however, is with other elements on the battlefield. IF someone using Iron sand, now you got an Iron sand rock. If they using a CE, now u got that too. Im guessing this would also be able to pull an opponents jutsu back into it as long as its not S rank?

( Tengoku no Mochiageru ) - Heavenly Lift
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +15 per turn active )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.

This is like a slightly worse version of Subjugation. On one hand, you get the protection from techniques from below, however, it costs more chakra per turn to maintain, and it likely moves at the same speed, so mildly worse imo.

( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.

This is really cool, you create a constant barrier for yourself, of whatever materials are around. Im guessing with this jutsu, i could likely grab, say, someone firing Steel release bullets at me, just grab those out of the air and add it to my belt for later? (gimme ye belt")

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Dis dat big boi. The almighty Shinra Tensei. This technique is absolute, in the fact that it uses a pure force of gravity to repell anything with the full force of gravity. Breaking it down is very simply as well.

Small scale: Basic short range burst, but can also become a constant shield. WIth Shinra Tensei being unbreakable, even this version, while only doing 40 damage, can be held for several turns, blocking all the damage that comes in, as shinra tensei works on neither chakra cost nor damage, you pretty much just put up a two turn unbeatable shield if the need arises.

Medium scale: SImilar to small scale, you create an omni burst around you. However, this one shines in the fact that you can specifcally target someone. Using hands, you can essentially hit a single person with the full brunt force of gravity, sending them flying. Scary strong for taijutsu use, as no matter how strong a taijutsu punch is, i believe if they get caught by this, they still take the full 80 damage.

Large scale: This is literally just, bring down the house. You expend all your power and just...obliterate everything with gravity. It has no pinpoint usage, nor an accuracy, its just pure long range carnage, which was large enough to level most of the hidden leaf village, for scale. Its cost is high though, 5 turns of only A ranks, is dangerous if you miss the hit on this one.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

This is the opponent of everything else, instead of pushing everything away from you, you pull it towards you or a certain direction. Its pretty cut and dry, you pull someone either directly towards you, or in an arc. I wanna use this to pull one of those yin users into his own yin dragon <_<

(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.

This technique is like, large scale destruction. You pull everything into the sky, using a blackhole essentially. Whats hard about this jutsu is, simply "escaping" doesnt work, because it keeps going. Also, the only way to stop it is to break the sphere, which is 160 damage worth, which isnt an easy feat. Overall, i dont think this has alot of usage for the RP as an actual ability, the drawback is huge, however, that doesnt mean its unusable. With the right set up, even the 6 turns of A ranks only is still winnable.
 

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( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Deva Path, or other Rinnegan users, using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.

This technique sounds good in practise, however, the way the RP works its not really. Due to this piece of earth not having any chakra in it, it can theoretically be beaten by anything that uses chakra, as most of the damage comes from the propulsion and the chakra from picking the boulder from the ground, unless im wrong there.

( Shinra no Seigyo ) - Heavenly Subjugation of Control
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.

Floaty boy. This is pretty good actually. Its a One time use for floating off the ground, good against people who use alotta earth jutsu. Id assume you move at your current speed with this technique. Also im guessing once Deva is deactivated you drop like a stone XD

( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active

Pretty cool technique, pull up a bunch of rocks and dirt and stuff, slam it back into the opponent. Where this gets stronger however, is with other elements on the battlefield. IF someone using Iron sand, now you got an Iron sand rock. If they using a CE, now u got that too. Im guessing this would also be able to pull an opponents jutsu back into it as long as its not S rank?

( Tengoku no Mochiageru ) - Heavenly Lift
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +15 per turn active )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.

This is like a slightly worse version of Subjugation. On one hand, you get the protection from techniques from below, however, it costs more chakra per turn to maintain, and it likely moves at the same speed, so mildly worse imo.

( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.

This is really cool, you create a constant barrier for yourself, of whatever materials are around. Im guessing with this jutsu, i could likely grab, say, someone firing Steel release bullets at me, just grab those out of the air and add it to my belt for later? (gimme ye belt")

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Dis dat big boi. The almighty Shinra Tensei. This technique is absolute, in the fact that it uses a pure force of gravity to repell anything with the full force of gravity. Breaking it down is very simply as well.

Small scale: Basic short range burst, but can also become a constant shield. WIth Shinra Tensei being unbreakable, even this version, while only doing 40 damage, can be held for several turns, blocking all the damage that comes in, as shinra tensei works on neither chakra cost nor damage, you pretty much just put up a two turn unbeatable shield if the need arises.

Medium scale: SImilar to small scale, you create an omni burst around you. However, this one shines in the fact that you can specifcally target someone. Using hands, you can essentially hit a single person with the full brunt force of gravity, sending them flying. Scary strong for taijutsu use, as no matter how strong a taijutsu punch is, i believe if they get caught by this, they still take the full 80 damage.

Large scale: This is literally just, bring down the house. You expend all your power and just...obliterate everything with gravity. It has no pinpoint usage, nor an accuracy, its just pure long range carnage, which was large enough to level most of the hidden leaf village, for scale. Its cost is high though, 5 turns of only A ranks, is dangerous if you miss the hit on this one.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

This is the opponent of everything else, instead of pushing everything away from you, you pull it towards you or a certain direction. Its pretty cut and dry, you pull someone either directly towards you, or in an arc. I wanna use this to pull one of those yin users into his own yin dragon <_<

(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.

This technique is like, large scale destruction. You pull everything into the sky, using a blackhole essentially. Whats hard about this jutsu is, simply "escaping" doesnt work, because it keeps going. Also, the only way to stop it is to break the sphere, which is 160 damage worth, which isnt an easy feat. Overall, i dont think this has alot of usage for the RP as an actual ability, the drawback is huge, however, that doesnt mean its unusable. With the right set up, even the 6 turns of A ranks only is still winnable.
1. Would still take B rank damage or above to stop it.
2. Now you wouldn't move at your normal speed. You can move at like a normal persons walk. It's not fast at all. Yes when deva path is no long in use, this ends
3. Depends on the the way you mean. You gather debris, so something tha'ts been broken down etc. Can't use it to break down their jutsu. You could say hit their earth golem with lightning, as it's breaking down, then use this and so one.
4. Only if this jutsu is stronger than theirs. This is one of my fave jutsu.
5. Shinra, nothing weakens it, ever, you can only reduce the damage you take or outrun it.
6. Universal pull is great for someone trying to escape....
7. To be fair with your mass arsenal, limited to A ranks for one turn isn't all bad, as for losing gravity based stuff, it's not the end of the world really. You did miss read the restrictions. It's no deva path for 6 turns, and limited to A ranks in the next turn. You're not limited to A ranks for 6 turns.
 

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Ah i misread the last one, thought it was 6 turns of A ranks.
Universal pull good for that pesky urashiki <_<

No further questions
Universal pull great for anything.

I'ma start using the last one a bit more.

( Ningendō ) - Human Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
 

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Heh, this is a very basic but potent af skill. It has no damage, it has no counter, once you get grabbed its all over. Mr steal yo soul, and tell yo secrets
Why does it have no counter?

( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This inital mental damage causes the opponent to be able to perform only two techniques the following turn.
Note: Can only be used through the Human path.
 

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This technique isnt as bad as the S ranked version, although, why does this one not rip the soul out? Also this a simple interrogation ability, for the risk of grabbing someones head, only doing minor damage, better off going with the S ranked version. No questions here
 

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This technique isnt as bad as the S ranked version, although, why does this one not rip the soul out? Also this a simple interrogation ability, for the risk of grabbing someones head, only doing minor damage, better off going with the S ranked version. No questions here
Because you might just wanna get some info without killing the bastard? xD

What do you mean the S ranked version?

( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal Technique
Type: Offensive/Supplementary
Range: Short
Chakra cost: 70
Damage points: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect (the time it takes to read the opponents mind) but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice.

It has no rank. Just 70 chakra
Basically once you make contact, they need to end the tech without forcing you to break the grip.
 

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Oh i never noticed its rankless LOL. Well, you grab em and rip they soul out. It seems the only way to stop your soul being ripped out is to take a non offensive action in removing their hand, like a genjutsu maybe, but tbh, i cant think of many ways to not force someone to let go. it reads minds, it pulls souls...not much else too it. Perfect for an Edo path
 

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Oh i never noticed its rankless LOL. Well, you grab em and rip they soul out. It seems the only way to stop your soul being ripped out is to take a non offensive action in removing their hand, like a genjutsu maybe, but tbh, i cant think of many ways to not force someone to let go. it reads minds, it pulls souls...not much else too it. Perfect for an Edo path
You're not wrong on the edo path front. It's like, you're reading their mind too, so you can read what ever way they plan to counter xD

( Jigokudō ) - Naraka Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
 

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I do have a question about Human actually. Could you in theory, read their mind, see how they plan to counter, and forcefully pull your own hand off out of safety? affectively triggering the soul removal?

This one is just a weird technique. You summon a diety of sorts, which passes judgement. Based on the truth or lies, the summon either kills them or spares them. In an rp sense, this is pretty easy to counter, unlike human, this summons and the opponent merely has to move out of short range. Also, the whole truth and lies thing is RP based, so less affective, unless you managed to ask a question where wether they know or not wont matter, but i cant think of one atm lol
 
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