( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Deva Path, or other Rinnegan users, using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
This technique sounds good in practise, however, the way the RP works its not really. Due to this piece of earth not having any chakra in it, it can theoretically be beaten by anything that uses chakra, as most of the damage comes from the propulsion and the chakra from picking the boulder from the ground, unless im wrong there.
( Shinra no Seigyo ) - Heavenly Subjugation of Control
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.
Floaty boy. This is pretty good actually. Its a One time use for floating off the ground, good against people who use alotta earth jutsu. Id assume you move at your current speed with this technique. Also im guessing once Deva is deactivated you drop like a stone XD
( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active
Pretty cool technique, pull up a bunch of rocks and dirt and stuff, slam it back into the opponent. Where this gets stronger however, is with other elements on the battlefield. IF someone using Iron sand, now you got an Iron sand rock. If they using a CE, now u got that too. Im guessing this would also be able to pull an opponents jutsu back into it as long as its not S rank?
( Tengoku no Mochiageru ) - Heavenly Lift
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +15 per turn active )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
This is like a slightly worse version of Subjugation. On one hand, you get the protection from techniques from below, however, it costs more chakra per turn to maintain, and it likely moves at the same speed, so mildly worse imo.
( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-15 per turn)
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.
This is really cool, you create a constant barrier for yourself, of whatever materials are around. Im guessing with this jutsu, i could likely grab, say, someone firing Steel release bullets at me, just grab those out of the air and add it to my belt for later? (gimme ye belt")
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Dis dat big boi. The almighty Shinra Tensei. This technique is absolute, in the fact that it uses a pure force of gravity to repell anything with the full force of gravity. Breaking it down is very simply as well.
Small scale: Basic short range burst, but can also become a constant shield. WIth Shinra Tensei being unbreakable, even this version, while only doing 40 damage, can be held for several turns, blocking all the damage that comes in, as shinra tensei works on neither chakra cost nor damage, you pretty much just put up a two turn unbeatable shield if the need arises.
Medium scale: SImilar to small scale, you create an omni burst around you. However, this one shines in the fact that you can specifcally target someone. Using hands, you can essentially hit a single person with the full brunt force of gravity, sending them flying. Scary strong for taijutsu use, as no matter how strong a taijutsu punch is, i believe if they get caught by this, they still take the full 80 damage.
Large scale: This is literally just, bring down the house. You expend all your power and just...obliterate everything with gravity. It has no pinpoint usage, nor an accuracy, its just pure long range carnage, which was large enough to level most of the hidden leaf village, for scale. Its cost is high though, 5 turns of only A ranks, is dangerous if you miss the hit on this one.
( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
This is the opponent of everything else, instead of pushing everything away from you, you pull it towards you or a certain direction. Its pretty cut and dry, you pull someone either directly towards you, or in an arc. I wanna use this to pull one of those yin users into his own yin dragon <_<
(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
This technique is like, large scale destruction. You pull everything into the sky, using a blackhole essentially. Whats hard about this jutsu is, simply "escaping" doesnt work, because it keeps going. Also, the only way to stop it is to break the sphere, which is 160 damage worth, which isnt an easy feat. Overall, i dont think this has alot of usage for the RP as an actual ability, the drawback is huge, however, that doesnt mean its unusable. With the right set up, even the 6 turns of A ranks only is still winnable.