Re: Custom Jutsu Submission
1. ( Kuchiyose: Amphitrite ) ♆ Summoning: Amphitrite
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Amphitrite sharks are genus of sharks closely related to Tiger sharks with Fire affinity, capable of reaching lengths of 5 meters long. blue to light green with a white or light-yellow underbelly, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A solid based ranked jutsus like most sharks. Due to their unique ability to use Fire chakra, a rarity amongst sharks, Amphitrite sharks skins are naturally adapted to great heat and are able to survive extremely high temperatures, allowing them to passively swim through Fire based attacks of high temperatures unharmed and attacks with otherwise deadly temperatures, excluding Lightning for obvious reasons. This works by the sharks approaching the incoming attack and superheating their own body to match temperatures rivaling the attack, allowing them to overcome these attacks easily. This however can only be done outside of water, a special ability of these sharks allowing them to survive in arid temperatures for no more than a turn at a time, requiring them to submerge at least their gills in water in order to stay summoned. This passive ability of superheating their own body allows them to superheat water sources nearby them as well without evaporating them as that would cause the sharks to poof out of the field. In addition to their fiery nature, Amphitrite sharks use their speed to their advantage, moving at high speeds while a target has been detected. Once the shark has come close, a speed burst allows it to reach the intended prey before it can escape, moving at twice it's natural speed in an attempt to ram into the opponent with a heated body, capable of causing 3rd degree burns on contact, making it an S ranked attack. These sharks, by nature, are able to use up to S rank Fire.
Amphitrite sharks are also able to be summoned in their younger form, summoning Baby Amphitrite sharks, each the size of 2 meters. These sharks are remarkably similar to their adult counterparts, and are able to bite through C ranked jutsus swim through fire jutsus at a faster rate, moving at speeds similar to when grown Amphitrite sharks rush a foe with heated bodies. A special trait that baby Amphitrite Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. Creating up to 10 baby sharks, these sharks are able to superheat the water around them, forming a large shark shape of supercritical water that is able to use an altered form of Ash Pile Burning, gathering said ash within the inside of the tiger shark shape. As it collides at a foe at high speeds, the sharks are able to release the ash as a burst of explosive ash that the user is able to detonate remotely. If the sharks collide with the target, this is considered an A rank ability, however if they release the explosive ash and strike the target, the ensuing explosion causes this to be considered an S ranked attack. Igniting the ash can only be done the same turn it was released, however it can be used as a source for future ash jutsu but it cannot be used to detonate in this case. These 10 baby Amphitrite Sharks are only able to attack and defend collectively, no one individual shark can be utilized by itself.
Note: Only Last 4 turns at the most.
Note: Can only be summoned once per battle; baby Amphitrite sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Fire up to S Rank (up to B rank for baby Amphitrites).
Note: Using Amphitrite sharks to collide with the opponent counts as a move of the user and deals S ranked damage.
2. ( Fuuinjutsu: Fukurokuju ) - Sealing Arts: Fukurokuju
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40 (+100 chakra points to the user when alternate usage is used)
Attack points: Twice the chakra absorbed per use
Description: Based on similar principles to
Alternately, the user is able to absorb the purified chakra into himself, restoring and healing a flat rate of 100 chakra and damage to himself per usage. For this to take place, the user must absorb at least an A rank jutsu that he purifies each usage. Meaning, to heal 300 chakra and damage, the user must have absorbed at least 3 A rank jutsus and purified them. In order to do this, the user must first use the Uchiha Return jutsu and then purify said chakra with this jutsu and then erects the barrier with the already absorbed chakra inside of it, purifying further and then absorbing into himself.
Note: This can only be used collectively (both primary or alternate usages) a max of 3 times per opponent.
Note: Requires a break of at least 2 turns in between usages.
Note: Requires Gunbai Uchiwa to be performed.
Note: Counts as a move of the user.
Note: The user must use the Uchihagaeshi before using this ability, intercepting an attack of at least A-Rank strength, then, instead of releasing it, use this ability to absorb the chakra into himself for the alternate usage to work.
Note: Chakra absorbed via the primary usage can be absorbed using the alternate release as well, taking the place of two jutsu per turn.
3. ( Fuuinjutsu: Bishamonten ) - Sealing Arts: Bishamonten
Rank: S
Type: Supplementary/Defensive
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Based on similar principles to Madara's trademark Uchiha Return jutsu, the user holds the gunbai in his hand and erects a barrier from it that coats his body. This barrier has the same properties of the Uchiha Return jutsu, absorbing chakra that makes direct contact with the user or rather, the barrier. The main difference between this and the Uchiha Return jutsu is that now the absorption ability extends a wider range and allows the user a wider range of mobility alongside it. The user is able to use this to absorb energy based attacks directly into the thin barrier around him that is then siphoned into himself if needed, gaining the chakra absorbed. When facing physical/matter based attacks, the user's barrier is able to grant a partial defense to them. This means that the chakra within is absorbed from them, weakening the rank by one ( 1 ) level as the barrier itself grants a partial immunity to B ranks and below. This immunity doesnt work with A ranks and above, meaning even if an A rank has it's chakra drained, it will still defeat the barrier itself.
Note: Can only be used up to 3 times per opponent, each usage lasting 3 turns.
Note: While in use, the user isn't able to use any Forbidden ranked attacks without negating the barrier prematurely, unless they utilize the Uchiwa Gunbai to be executed.
Note: After ending, the user cannot use any Gunbai jutsu for two turns.
1. ( Kuchiyose: Amphitrite ) ♆ Summoning: Amphitrite
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Amphitrite sharks are genus of sharks closely related to Tiger sharks with Fire affinity, capable of reaching lengths of 5 meters long. blue to light green with a white or light-yellow underbelly, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A solid based ranked jutsus like most sharks. Due to their unique ability to use Fire chakra, a rarity amongst sharks, Amphitrite sharks skins are naturally adapted to great heat and are able to survive extremely high temperatures, allowing them to passively swim through Fire based attacks of high temperatures unharmed and attacks with otherwise deadly temperatures, excluding Lightning for obvious reasons. This works by the sharks approaching the incoming attack and superheating their own body to match temperatures rivaling the attack, allowing them to overcome these attacks easily. This however can only be done outside of water, a special ability of these sharks allowing them to survive in arid temperatures for no more than a turn at a time, requiring them to submerge at least their gills in water in order to stay summoned. This passive ability of superheating their own body allows them to superheat water sources nearby them as well without evaporating them as that would cause the sharks to poof out of the field. In addition to their fiery nature, Amphitrite sharks use their speed to their advantage, moving at high speeds while a target has been detected. Once the shark has come close, a speed burst allows it to reach the intended prey before it can escape, moving at twice it's natural speed in an attempt to ram into the opponent with a heated body, capable of causing 3rd degree burns on contact, making it an S ranked attack. These sharks, by nature, are able to use up to S rank Fire.
Amphitrite sharks are also able to be summoned in their younger form, summoning Baby Amphitrite sharks, each the size of 2 meters. These sharks are remarkably similar to their adult counterparts, and are able to bite through C ranked jutsus swim through fire jutsus at a faster rate, moving at speeds similar to when grown Amphitrite sharks rush a foe with heated bodies. A special trait that baby Amphitrite Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. Creating up to 10 baby sharks, these sharks are able to superheat the water around them, forming a large shark shape of supercritical water that is able to use an altered form of Ash Pile Burning, gathering said ash within the inside of the tiger shark shape. As it collides at a foe at high speeds, the sharks are able to release the ash as a burst of explosive ash that the user is able to detonate remotely. If the sharks collide with the target, this is considered an A rank ability, however if they release the explosive ash and strike the target, the ensuing explosion causes this to be considered an S ranked attack. Igniting the ash can only be done the same turn it was released, however it can be used as a source for future ash jutsu but it cannot be used to detonate in this case. These 10 baby Amphitrite Sharks are only able to attack and defend collectively, no one individual shark can be utilized by itself.
Note: Only Last 4 turns at the most.
Note: Can only be summoned once per battle; baby Amphitrite sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Fire up to S Rank (up to B rank for baby Amphitrites).
Note: Using Amphitrite sharks to collide with the opponent counts as a move of the user and deals S ranked damage.
2. ( Fuuinjutsu: Fukurokuju ) - Sealing Arts: Fukurokuju
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40 (+100 chakra points to the user when alternate usage is used)
Attack points: Twice the chakra absorbed per use
Description: Based on similar principles to
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and Madara's trademark Uchiha Return jutsu, the user erects a 5 meter radius barrier from his gunbai that he uses to absorbs chakra that comes into contact with it. However, unlike the canon Uchiha Return, the chakra is not immediately absorbed into the gunbai. Instead this chakra is contained within the barrier itself, essentially locking it into place. When inside this barrier, the chakra is "purified" or rather mixed with raw chakra to cleanse it's nature and form in order to convert said chakra to a more raw and concentrated form. After this chakra is purified, the user is able to either shape the barrier into a shape that can't exceed five meters and fire it off towards the opponent, dealing damage equal to twice the chakra within the barrier. Alternately, the user is able to absorb the purified chakra into himself, restoring and healing a flat rate of 100 chakra and damage to himself per usage. For this to take place, the user must absorb at least an A rank jutsu that he purifies each usage. Meaning, to heal 300 chakra and damage, the user must have absorbed at least 3 A rank jutsus and purified them. In order to do this, the user must first use the Uchiha Return jutsu and then purify said chakra with this jutsu and then erects the barrier with the already absorbed chakra inside of it, purifying further and then absorbing into himself.
Note: This can only be used collectively (both primary or alternate usages) a max of 3 times per opponent.
Note: Requires a break of at least 2 turns in between usages.
Note: Requires Gunbai Uchiwa to be performed.
Note: Counts as a move of the user.
Note: The user must use the Uchihagaeshi before using this ability, intercepting an attack of at least A-Rank strength, then, instead of releasing it, use this ability to absorb the chakra into himself for the alternate usage to work.
Note: Chakra absorbed via the primary usage can be absorbed using the alternate release as well, taking the place of two jutsu per turn.
3. ( Fuuinjutsu: Bishamonten ) - Sealing Arts: Bishamonten
Rank: S
Type: Supplementary/Defensive
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Based on similar principles to Madara's trademark Uchiha Return jutsu, the user holds the gunbai in his hand and erects a barrier from it that coats his body. This barrier has the same properties of the Uchiha Return jutsu, absorbing chakra that makes direct contact with the user or rather, the barrier. The main difference between this and the Uchiha Return jutsu is that now the absorption ability extends a wider range and allows the user a wider range of mobility alongside it. The user is able to use this to absorb energy based attacks directly into the thin barrier around him that is then siphoned into himself if needed, gaining the chakra absorbed. When facing physical/matter based attacks, the user's barrier is able to grant a partial defense to them. This means that the chakra within is absorbed from them, weakening the rank by one ( 1 ) level as the barrier itself grants a partial immunity to B ranks and below. This immunity doesnt work with A ranks and above, meaning even if an A rank has it's chakra drained, it will still defeat the barrier itself.
Note: Can only be used up to 3 times per opponent, each usage lasting 3 turns.
Note: While in use, the user isn't able to use any Forbidden ranked attacks without negating the barrier prematurely, unless they utilize the Uchiwa Gunbai to be executed.
Note: After ending, the user cannot use any Gunbai jutsu for two turns.
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