[ARCHIVE] Custom Jutsu Submission - II

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Rayder

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Re: Custom Jutsu Submission

Fuuton: Tenkan Sattou|Wind Release: Diversion Gale
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user concentrates his wind chakra into his palm and then suddenly pushes outwards with his hand to send a small condensed ball of wind at the target. The ball travels incredibly fast and is extremely difficult to see because of the faint colour of the wind combined with its small size. Once the ball touches the target the condensed wind is released as a powerful blast of wind which the user controls to split into two and moves around the target, leaving the target unharmed, but anything around the targets vicinity is ripped apart or pushed away. This jutsu can be used to protect allies or break apart opponents mobile defenses. If the jutsu comes in to contact with anything else before it reaches its target the ball is released and the blast of wind splits in two around the obstruction and continues towards the target. If it comes into contact with something which completely prevents it from reaching the target, like an earth dome, then the ball releases and the blast of wind would split around the object but this time shredding it apart from both sides while still leaving the opponent inside unharmed.
Note- Can only be used 3 times
Note- Can only be taught by -Danzo-

☼ Declined ☼

Not a fan of saying its "extremely" hard to see. What exactly does that mean? Can a person with normal vision see it or not? How far away can they see it? In a battle if your opponent says they can see it, would you try to argue that they couldn't because its hard to see? I'd prefer if you just removed that entire bit, as it really doesn't seem integral to the technique.
Fuuton: Tenkan Sattou|Wind Release: Diversion Gale
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user concentrates his wind chakra into his palm and then suddenly pushes outwards with his hand to send a small condensed ball of wind at the target. The ball travels incredibly fast and once the ball touches the target the condensed wind is released as a powerful blast of wind which the user controls to split into two and moves around the target, leaving the target unharmed, but anything around the targets vicinity is ripped apart or pushed away. This jutsu can be used to protect allies or break apart opponents mobile defenses. If the jutsu comes in to contact with anything else before it reaches its target the ball is released and the blast of wind splits in two around the obstruction and continues towards the target. If it comes into contact with something which completely prevents it from reaching the target, like an earth dome, then the ball releases and the blast of wind would split around the object but this time shredding it apart from both sides while still leaving the opponent inside unharmed.
Note- Can only be used 3 times
Note- Can only be taught by -Danzo-

☼ Declined ☼

That bit seems like it could be a problem. Obviously if it was hit by lets say a fireball, it would be consumed and wouldn't split. Clarify that it only splits and moves around an object if its some sort of physical, solid obstruction.



Doton: Kussetsu| Earth Release: Indentation
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user gathers his doton chakra and then releases it into the ground, focusing it at one specific point in the earth and then suddenly releasing that earth chakra causing the ground at that point to rupture, creating an indent on the ground and causing the earth on that area to jag and crack , harming anything standing on it and destroying any small things at that point, like kunai or really small summons etc. The indent created is about a 30cm in width and depth.
Note: 3 indents can be made with this technique at a time
Note: The 3 indents must be done in the same turn but if the user uses another jutsu after making an indent, then he must use the jutsu again to be able to make 3 more indents
Note: Can only be used twice
Note: Can only be used while on the ground
Note: Can only be taught by -Danzo-

☼ Declined DNR - Similar to existing techniques ☼
 
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Twilight

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Re: Custom Jutsu Submission

(Baggu furaito) Bug Flight
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user starts by channelling his chakra into a few thousand flying bugs on his body without making any handseal then further controls the flying bugs to gather up under his right and left foot and then control them to start flying, enabling them to lift the user into the air and granting the user the ability to fly with the help of the bugs under his feet.
Note:
- Can only be done thrice in a battle.
- Can only be done by an aburame clan member.
- Can only be taught by shonnen
- The jutsu lasts for 4 rounds but counts as a jutsu each round sustained.
(Baggu Tengai) Bug Dome
Type: Defensive
Rank: C-S
Range: Short
Chakra: 15-40
Damage: N/A(-15-40 chakra to opponent if opponent comes in contact with it)
Description:
To start with the jutsu, the user sends his raw chakra into thousands of bugs on his body without making any handseals to control the bugs to form a dome made of bugs around the user. The dome made of bugs is not made to just serve as a wall but rather to serve as a chakra absorbing dome due to the bugs power to absorb chakra. The bugs will absorb the chakra of anything that is in the same rank with the jutsu or lower than the rank of the jutsu.
The jutsu varies due to the effect of chakra that the bugs can absorb.
Note:
- Can only be done by an aburame clan member.
- Can only be taught by shonnen.
- Can only be done thrice in a battle.
- When the chakra has been absorbed, the nature based jutsu will turn into its normal state and affect the bugs i.e
1. Fire based jutsu will turn into fire and burn the bugs.
2. Lightning based jutsu will turn into lightning and stun the bugs.
3. Wind based jutsu will turn into wind and blow away the bugs.
4. Water based jutsu will turn into water and wash away the bugs.
5. Earth based jutsu will turn into earth and drop in front of the bugs.
6. Chakra based jutsu will be absorbed totally.
(Katon Rasen) Fire Spiral
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description:
The user starts by making the tiger handseal then the user channels their katon chakra into the earth below the target and then use the katon chakra to erect 2 cylindrical shaped body of fire(1 from the target's right and the other from the left) that twines around the target, burning the target all through and kills the target.
Note:
- Can only be taught by shonnen.
- Can only be done thrice in a battle.
- The jutsu lasts for a round.

☼ All Declined DNR ☼
 
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layway

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Re: Custom Jutsu Submission

Earth release: ropes bind(doton: ropu baindo)
Type:offensive/ defensive
Rank:c-rank
Range:short-long
Chakra:15
Damage:30
Description: The user makes the serpent handseal as he focuses his chakra into the ground below the opponent, he will then make two large ropes made from earth emarge below the opponent the user will then make the ropes wrap the opponent leaving no part unwrapped, the user can then eloctrocute the opponent with a lightning jutsu or just let them suffocate.
♠can only be done 3x per battle
♠can only be taught by layway


Water release: water spikes(suiton: mizu supaiku)
Type:offensive/ defensive
Rank:b-rank
Range:short-long
Chakra:20
Damage:40
Description: The usee will make the rat handseal and then focus his suiton chakra behind the opponent shape manipulating it to form a sphere of water behind the opponent, the user will now control the sphere to shoot several spheres of water at the opponent.
♠can be only can be done 3x
♠can only be taught by layaway


 Both Declined  DNR. Pray that I never find you ripping off other peoples techniques ever again.
 
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Yasopp

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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Hei Long) - Summoning Jutsu: Black Dragon
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
Hei Long is a massive snake, stretching to the length of 50 meters. He shares many traits of a dragon, with jet black scales and long spikes protruding from his back. Hei Long is independent, able to make decisions for himself without the user ordering him to do so. However, he willingly achieves the user's wishes without hassle. Even with his massive height and weight, Hei Long is able to maneuver around obstacles fairly easily and bears a high level of intelligence. He also has Doton affinity, able to perform techniques without the need for hand seals.
Notes
Only last for 3 turns
Can perform Doton Jutsus without hand seals
Can only be used once

Snake Training:

☼ Declined - DNR ☼
 
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Ndlovu

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Re: Custom Jutsu Submission

Raiton/Taijutsu - Zeusu no zefā | Strong Fist/Lighting Release - Zeus's Zephyr
Type: Offensive
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60
Description: With mastery of taijutsu, the user will rapidly arch, lunge or manoeuvre and then release a volley of skilful blows and strikes.(8 maximum.) Though unlike regular blows the user will flush a large amount chakra while performing each step or strike. Each blow will release a brief short ranged blast of light and a non-lethal lightning shock. The shock it gives will simply stun the opponent for a second, not making the shock lethal in slightest. The damage the opponent will take, will be from the physical blows dealt by the user only. Each flash of raiton light will be extremely short and blind them only temporarily for a few seconds making it difficult to perceive the following blow. In order to execute this fully, the user being a master of taijutsu, will blink the moment of chakra release to prevent himself from getting blinded.

- This cannot be used consecutively
- This can only be used three times
- The user must have mastered taijutsu
- This can only be taught by Ndlovu

Mastered Taijutsu here -

☼ Approved ☼
 
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Twilight

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Re: Custom Jutsu Submission

Custom Weapon
(Ringu Hakai) Red Ring
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80(if used to attack a target)
Description:
History:
The red ring is a special ring that was discovered by shonnen on one of his various journeys in the ninja world. The rings are believed to have been crafted by an outer space specie of organisms that people don't know of. In the box, shonnen found twelve rings which he puts one on his finger and keeps the remaining.
Looks:
(the ring is exactly like the ones used in the green lantern anime and movie by the red lanterns) it is just like a normal ring but this special type can be chakra activated. The ring has a drawing inscripted in its middle of two parallel lines and a circle that joins the lines.
Techniques:
The only two techniques under the ring are:
(Ringu Akutibe-shon) Ring activation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
Once the red ring is on the user's finger, the user will send their chakra into the ring to activate the ring in order to use the ring.
Note:
- The ring can only be activated once in a battle.
- The jutsu lasts for four turns.
- Can only be done by someone who has the red ring.
- Can only be taught by shonnen
(Ringu sensu) Ring style
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description:
After the user has activated the ring in his finger, without making any handseal the user will send their chakra into the ring and release the chakra to form any object from the ring with red colour. The jutsu varies due to the size and effect of object formed. The jutsu also has the power to withstand anything that is in the same rank or lower than the rank of the jutsu.
Note:
- The jutsu can only be done thrice in a battle.
- The jutsu can only be taught by shonnen.
- The jutsu lasts for a round.
- Can only be done by someone who has activated the red ring.
General restriction:
- The ring can only be given to someone by shonnen.

☼ Declined ☼

Over the three submission limit. DNR any of these.
 
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Matt

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Re: Custom Jutsu Submission

Watatsumi Ryoushi | Sea Slayer
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Sea Slayer is a legendary sword, with the blade being constructed from most porous blue pearls on the planet. Traditionally, the prodigy Hozuki of every generation is bestowed with the sword, imbuing their chakra into the sword before taking ownership so that the sword becomes more potent for every successive generation it’s passed down to. Over time, the continuous infusion of chakra into the sword, caused it to become almost symbiotic to Hozuki chakra, feeding off its user’s chakra and eventually gaining the Hozuki trait itself, allowing for it to far surpass any weapon in the history of the Hozuki clan. Over generations the sword became far too gluttonous for Hozuki chakra, consuming certain hosts whole by feeding off the moisture in their bodies. Only the truly daring now attempt to wield this blade, even then it must be held in moderation to prevent similar circumstances from occurring.

Abilities
-The sword has the chakra of generations of Hozuki clansmen stored within it, thus granting it the ability to utilize their clan’s trait, making it capable of liquefying at any time the user chooses.

-The weapon can endure extreme pressures but can be broken by other means. However, once broken if the sword comes into contact with water it will simply reform.

-The sword has the ability to absorb all the moisture from A-Rank and below Suiton and Ameton techniques by forming a protective cyan dome around the user. During absorption the sword transmits this stole moisture to the user, causing them to grow in size proportional to the amount of moisture absorbed. This ability can only be used 3 times per battle and this will count as one of the user’s jutsu per turn.

-Due to the sword being capable of liquefying, it can grow in size when exposed to any form of water

Restrictions
-The Sword can only be wielded for 5 Turns
-Must be a Hozuki to wield the blade if any other tries to wield the blade it automatically turns into water
-Whilst wielding the blade the user is unable to use Lightning Release Techniques
-Lightning Release Techniques do 20 extra damage against the user whilst wielding the blade
-The Sword absorbs moisture and not chakra
-The sword is not sentient but naturally feeds off moisture to maintain itself
-The sword requires a constant supply of chakra when being held to maintain its regular level of moisture and so a steady chakra cost every turn.

How the Sword Looks
You must be registered for see images


__________________________
✘ Declined ✘
No chakra infusable swords, and no absorbing sword abilities whatsoever.
Underlined changes and bolded what I removed

Permission to re-submit:

Watatsumi Ryoushi | Sea Slayer
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A*
Description: The Sea Slayer is a legendary sword, with the blade being constructed from most porous blue pearls on the planet. Traditionally, the prodigy Hozuki of every generation is bestowed with the sword, imbuing their chakra into the sword before taking ownership so that the sword becomes more potent for every successive generation it’s passed down to. Over time, the continuous infusion of chakra into the sword, caused it to become almost symbiotic to Hozuki chakra, feeding off its user’s chakra and eventually gaining the Hozuki trait itself, allowing for it to far surpass any weapon in the history of the Hozuki clan. Over generations the sword became far too gluttonous for Hozuki chakra, consuming certain hosts whole by feeding off the moisture in their bodies. Only the truly daring now attempt to wield this blade, even then it must be held in moderation to prevent similar circumstances from occurring.

Abilities
-The sword has the chakra of generations of Hozuki clansmen stored within it, thus granting it the ability to utilize their clan’s trait, making it capable of liquefying at any time the user chooses.

-The weapon can endure extreme pressures but can be broken by other means. However, once broken if the sword comes into contact with water it will simply reform.

-The sword has the ability to absorb all the moisture from A-Rank and below Suiton and Ameton techniques by forming a protective cyan dome around the user. During absorption the sword transmits this stole moisture to the user, causing them to grow in size proportional to the amount of moisture absorbed. This ability can only be used 3 times per battle and this will count as one of the user’s jutsu per turn.

-Due to the sword being capable of liquefying, it can grow in size when exposed to any form of water

Restrictions
-The Sword can only be wielded for 5 Turns
-Must be a Hozuki to wield the blade if any other tries to wield the blade it automatically turns into water
-Whilst wielding the blade the user is unable to use Lightning Release Techniques
-Lightning Release Techniques do 20 extra damage against the user whilst wielding the blade
-The sword requires a constant supply of chakra when being held to maintain its regular level of moisture and so a steady chakra cost every turn.

☼ Declined ☼

Whether its absorbing chakra or absorbing moisture, its still an absorption.
 
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Korra.

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Re: Custom Jutsu Submission

CFS approved Here

(Sishen Liandao Yishu: Shi no Final Idō ) Reaper Scythe Arts: Death's Final Move
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user will start off by taking two scythes that are attach to him by chains and throw them in a X manner at the opponent. Once the scythes hit the opponent the user will control the scythes using the chains and have the scythes move around the opponent and wraps them around in the chain while the scythe go into the ground binding and pinning the opponent down. The user will than take out a scroll and have a barrage of scythes launch at the opponent while the user will run at fast speed striking the opponent at fast speeds (Lee without weights) with each scythe at comes out. The user will end it by clapping there hands and summoning a giant scythe (size of a tree) and ahve it come down on the opponent crushing them.
Note: Must know Reaper Scythe Arts
Note: Usable 2 a match
Note: No Reaper Scythe Arts the next turn.
♦ Declined, first no to the increased speed. Second, I'm a bit confused about how the colored works. Once a scythe generally hits someone, it usually pierces them, and if it's dislodged in their body, then how does it wrap around them? ♦

Bio with Rain

☼ Pending - Leaving for MU ☼

(Ameton/Raiton: Ame no Megami to Inazuma no Kami no Shukufuku ) Rain Release/Lightning Release: Rain Goddess and Lightning God Blessing
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user after having a clone or an ally already with them will start off by doing the Dragon sign and cause the clouds to come down to the field and forming around the opponent. The user's clone or ally will then channel their lightning chakra into the rain drops in the clouds that start causing the rain drops to have numbing effects with things they touch. The user will than focus on where the opponent is causing the rain drops to attach to the opponent making their body get covered in rain drops all over their body and attaching them to the ground as the rain shocks them and numbs them. The clone/ally will than do the Tiger sign and have the clouds shoot 5 bolts of lightning at the opponent while the user will do the Ram sign and cause the rain drops to explode at the same time the lightning hits the opponent resulting in a watery/electricity explosion.
Note: Usabe 2 a match with a 2 turn cool down
Note: Cant use Rain or Lightning about A rank the next turn
Note: Must already be raining
Note: Must be taught by Korra.

☼ Declined ☼

The use of clouds is too close to Akiza's Cloud CE.


Viperfish Contract approved here

(Kuchiyose no Jutsu: Hikari) - Summoning Technique: Light
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Light is a deadly viperfish due to being know as the stealthiest viperfish in the Dark Ocean. Light is a 3/4 of the size of Red Gyarados and is blue. His body is covered in hard scales that gives him protection from B rank jutsus that are relative to water's strengths and weaknesses. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through any B-rank defense that the opponent may use on themselves. He is also able to power through the water at fast speeds and can overcome A-rank and below water jutsus that affect the water underwater. He is unique since he is able to use up to S-rank lightning with great speed due to him having a lightning affinity. Light has two unique abilities in which he can use. The first one is like normal viperfish he is able to produce a blinding bright light using his photophore (light producing organ). his second ability is he is able to make his body appear transparent by reflecting light off his scales making him look invisible in the water allowing him to sneak up on opponents to strike. Sensors and Doujutsus users will still be able to find him.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Light using lightning jutsus or his bites counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The light or transparent ability counts as a move and cant be used in the same turn as each other.
Looks like:
You must be registered for see images

☼ Declined ☼

Don't use another one of your summons as a reference for its size, use either meters or give a comparison to a cannon snake (since it has a similar body type).
 
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Akuma

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Re: Custom Jutsu Submission

( Katon: Gogyou Kakujuu ) - Fire Release: Pyre's Expansion
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Meant to enhance wind oriented techniques, Pyre is a technique often regarded as the right hand of wind techniques. The user will perform two handseals as per requirement and focus their Katon chakra onto a wind body's outer layer. Then rapidly expanding across the edges to create a very dominant and burning layer of heat and flames to clad on the wind technique, effectively enhancing their overall strength. I.e, a wind blade's edge would give off an orange hue and turn ablaze, retaining it's slicing porperties however also searing the targets skin with second degree burns, and burning through the isides due to the blade cutting through the body. This can be used to enhance wind techniques of specific form and shape, blasts, blades, bullets, etc. However on cases such as the S rank 'Air Wild Current Dance' Pyre would expand entirely through the currents, creating a burning dust storm of red hue, though the burning effects would not be as strong like when Pyre is used on a compressed wind tehcnique, however it's still enough to cause mild burns and pain. Their must be logic as to what wind technique this is being used on, and it remains on said wind technique for 2 turns if the wind is still within existance.
- Lasts two turns.
- Follows Fire weakness and strengths.
- Cannot be used on any other elemental techniques aside from wind.
- Can only be used x3 per battle.
- Cannot be used in consecutive turns.

☼ Declined DNR - Similar to existing techniques ☼
 
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Nebula

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Re: Custom Jutsu Submission

Summoning Animal: Red Fox
Scroll Owner: Valhalen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The red fox has an elongated body and relatively short limbs. The tail is longer than half the body length, is fluffy and reaches the ground when in a standing position. They are very agile, and swim well. They have great binocular vision, acute hearing, great enough to locate the slightest movement from far away or underground, and a great sense of smell, although weaker than that of specialized dogs.

♠ Declined, do not resubmit ♠
Already been done before.


(Bataa Naifu) Butter Knife
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: It is just a simple butter knife. The Butter Knife has the ability to cut through things as if they were butter.
Note: +10 damage to kenjutsu, iaido and samurai techniques.
Note: Thrice per battle the Butter Knife may be used to destroy a jutsu, A-Rank or below, thanks to its fantastic cutting capabilities.

♠ Declined ♠
CWs aren't allowed to boost damage.
 
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Gitanshu

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Re: Custom Jutsu Submission

Doton toge senzai - Earth Style thorn Garden
Type:offensive
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description: The user weaves a single handseal and stomps the ground with his hand/leg thus releasing his chakra, he uses this chakra to turn the ground around the opponent into something which appears to be like a thorn garden which spreads out upto mid range from the opponent but in reality the user creates multiple earth spikes which are are only 4-5 inches long, though these spikes are short but they are very pointed and sharp and can easily impale through skin and most types of footwears, the user however can to certain level control there growth in certain area, ex- if he is within the vicinity of this jutsu he can leave the ground around him free of these spikes, these spikes make movements like running, walking etc very hard for the opponent as with each step he is impaled by these small pointed spikes.
- Can only be taught by gitanshu
- Can only be used thrice

♠ Declined, do not resubmit ♠
Similar techniques exist. Can also be done with C-Rank Ninjutsu.
 
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NightKiing

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Re: Custom Jutsu Submission

Doton/Katon-Moeru gōremu(Fire/Earth release-burning golem)
Type: supplementary
Rank: F-rank
Range: short(attacks get up to mid range)
Chakra: 50(-20 chakra per turn to keep active)
Damage: 90(20 to user and 5 to user per turn)
Description: The burning golem is a technique used by iwagakure legends,on one of sokka's adventure he stole the scroll and learnt the technique.The user makes three handseals and slams the ground and then pass their doton chakra into the ground to shape manipulate it into a giant male warrior with four arms(50 meters tall) after the golem emerges the user makes another handseal and releseas their katon chakra around the warrior and then manipulates it into fire around the golem which surrounds the golem(this is where the technique got its name).The golem being very rugged is immune to A-rank and below and has few abilities.When the warrior walks it causes an earth tremor which is equal to b-rank and doesnt affect the user.When the warrior waves it hand it creates a slash of fire equal to A-rank.The warrior can shoot any of its hand speeding it up by ejecting fire from the arm's elbow,the arm is equal to S-rank.
Note: can only be used once
Note: when warrior is on field user cannot perform any earth or fire technique.
Note: each of the warrior's abilities can only be used twice.
Note: after this technique has been used,the user can only use a-rank and below techniques till the warrior is destroyed
Note: counts as two moves when creating the golem.
----


☼ Declined - DNR ☼
 
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Crutch Kaguya

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Re: Custom Jutsu Submission

(Genjutsu: Tobi Saru) Illusion Technique: Fly Away
Type: Illusion/Offense
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 (mental)
Description: The user is able to cast this illusion with the use of two hand seals after the opponent does an action that causes the opponent to rise into the air (this can be either through the use of a platform, or through the use of a technique that blasts the opponent into the air, the user can also set this technique up by using a technique that forcefully launches the opponent into the air). As the opponent is rising into the air, the illusion takes affect. The user manipulates the opponent's senses to make it seem as though the opponent does not stop their ascent into the air. Instead the user manipulates the opponent to believe that they are actually ascending into the air at far greater speeds away from the earth. The illusion makes the opponent believe that he has blasted himself into space. Once in space, the opponent believes that there is no air to breathe. If the opponent does not break out of the technique by the end of their turn, at the start of the user's next turn, the opponent will lose consciousness. In reality, the opponent just falls back down to the ground. The user is free to attack the opponent while the opponent is made to believe they are stuck in space.
~This technique can only be used three times per battle, and is only triggered when the opponent is already in the motion of ascending into the air making them far more susceptible to the technique. On the same turn that this technique is used, the user is not able to use any genjutsu above A-rank.

☼ Approved ☼
 
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McRazor

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Re: Custom Jutsu Submission



Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Self
Chakra: 40
Description: In order to enter the seahorse mode, the user is required to release a surge of chakra from his body after which he gets enveloped in a chakra shroud that very much resembles the incomplete forms of the tailed beasts. The chakra shroud appears to look like Kingdra, the boss summon. While within the shroud, the user becomes a pseudo seahorse and gets the ability to use all techniques of the seahorse arts as well as all physical traits of the seahorses. The shroud appears in a blue shade that constantly flows and flaunts around the user and since it's a surge released form the whole body, it has the capability to alter the users chakra flow which gives it the ability to release genjutsu up to A rank. One of the unique abilities that the user gets from the mode is using water techniques without a water source, using the chakra shroud as a medium. However, using techniques this way shortens the duration of the mode and the user still has to perform the necessary handseals. The mode itself lasts for only 6 turns and with every use as a source for other water techniques it gets shortened for 2 full turns. Due to this ability, the user doesn't get any elemental boosts like similar and generic modes. The users breathing while within the shroud isn't hindered in any way because it's composed of raw chakra, thus why it doesn't need a water source to be maintained, despite the seahorses needing it. Because of the size of the shroud and its tail being submerged within the ground, the user can extend it and use it to grab and bind the opponent from underneath but only within short range from the user. The grab counts as one move per turn and it can be used only twice per battle with a one turn cooldown.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns


 Declined  Problems: any way you look at this it becomes only a mimicry of a bijuu chakra shroud. Also, the genjutsu immunity, the water without water source and the 6 turns make it too much. And there is one note that makes it almost a DNR: you cannot say that eveloping yourself in this chakra will make you have the physical characteristics of seahorses. Thats something we see in sage mode users (both toad and snake). It goes beyond what a normal chakra infusion of your body could do. Also, having chakra around you doesn't mean you can use water without a water source. I think it would be more logical if you released a mist from your mouth which envelops you, shaping itself into a searhorse "aura" which you can then use for the aforementioned abilities like grabbing the enemy or using it as a medium for water techniques. It would also give it a sense of balance by creating a weakness to lightning techniques for example.​
Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns

♦ Pending, leaving for Scorps ♦


 Approved 


Shīhōsu Genjutsu: Erebosu no yami | Seahorse Illusionary Arts: Darkness of Erebus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Pitch black darkness is the signature of this technique. It's achieved by the seahorse's clicking noise. A simple click and the victim is trapped within a world of pure black nothingness. Of course, a prerequisite has to be met. After the click, the seahorse starts expelling darkness out of its snout. Within a mere moment, the darkness spreads out of the water source, completely enveloping the whole battlefield and leaving the opponent suspended in nothingness. The dark substance is nothing more than a mere illusion, yet to the opponent it seems as realistic as his existence. The eye clouding and vision impairing darkness also removes any and all sounds as well as any other influences that can be sensed with any of the human senses and because of this it has a strong effect on the human mind. The knowledge of being a mortal and being left alone in nothingness is a heavy burden on ones mind and rare can bear with it. The blank darkness is the carrier of nostalgia for someones touch and the feeling of a purpose and belonging to a group. Not only does it imbue the victims body with but also its rational mind. The victim falls under the influence of separation anxiety disorder and experiences excessive anxiety regarding separation from home and from people to whom the victim has a strong emotional attachment. Emotions flood the mind and impair rationalization and only a much stronger and opposite force can cleanse the mind from the effects of being there but not existing.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used once

♦ Declined, this is a dark ink like substance that the target sees being released from a seahorse; why does it remove sound and/or other senses? It's merely a dense cloud of ink like substances. It induces the fear of darkness, understandable but fearing the dark doesn't cause the effects of separation anxiety to come into play; those effects are unrelated, for the most part. Your target would become induced with fear of darkness, not have anxiety over being away from his home. Also, why is this an S ranked genjutsu?

Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create strong undercurrents with the signature clicks that the seahorses use. The click rapidly exits the snout, creating a bubble within the water source. All that's left for Aeolus is to blow it away, out of the source and the bubble is set free. The bubble has to be expelled quickly out of the water source, before the surrounding pressure makes the bubble collapse upon itself. Using this technique, Aeolus also has the ability to rapidly expel a massive amount of small bubbles that hinder the opponents vision and help the user prepare a covert attack. When used in rapid succession the bubbles don't pose a threat to the opponent purely by themselves but serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength decreases (ranked for defensive scaling purposes). The other most effective way of using the bubbles is trapping the opponent, but the process is on the slow side and usually takes a few seconds to reach its designated target. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 1 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

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♠ Declined ♠
Okay, several issues here. First one, you need to state the bubbles require an underwater source. Also, at the bolded, you say the clicks create a strong undercurrent but also create the bubble (which is the main purpose) - does that undercurrent serve any purpose as of itself? Also, I'm super confused about the two abilities of the bubbles. First you say that IF you release the bubbles in quick succession, it won't do damage, but you don't say anything about what releasing a single bubble does. Then for the other ability, so to speak, does the same thing apply when releasing a single in comparison to a lot of bubbles in quick succession?
Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 2 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

♦ Approved ♦
 
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Noni

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Re: Custom Jutsu Submission

(Ranton: Pootaru no Porcella)- Storm Release: The Portal of the Porcella
Type: Supplementary
Rank: B
Range: Short-Long (Can be made anywhere in the atmosphere)
Chakra: 20
Damage: N/A (+20 to techniques or weapons)
Description: The user will release their own storm chakra outward into the atmosphere around the battlefield. By user the water vapor in the air, the user will create a cloud and then channel their lightning chakra within the cloud, mixing the elements together creating a full blown storm cloud, hence the actual storm release jutsu. The cloud that is created is around five meters in size (radius, max size as well), the cloud has a dark color with light blue electricity ragging along the body of the storm cloud. The electricity within the cloud is extremely lethal and is unfocused, hence its random appearance and movement along the storm cloud. The cloud appears like a portal, and can appear anywhere around the battlefield simply because storm clouds are able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). The main usage of this storm portal is quite simple in battle usage. Anything that passes through the storm cloud will come out the other end with an unfocused electrical current running along the body, making even the most simplest of metal weapons much more lethal, giving them a much more shock property in attacking usage. This can also be used on rocks (both chakra infused but must be lower in rank of the jutsu and non-chakra infused) since unfocused lightning can run along the body of certain rock jutsus. It can also be used with small amount of water, not much however (either of lower rank of the jutsu itself or all natural rain), it also depends on logical size, since at most the portal can grow up to 5 meter large in radius anything of water that might overtake it in size, will render the portal's ability usage even if the rank is less. The rain will have a numbing property due to the unfocused lightning which can shock and slow down anyone unlucky to have encountered the rain. This can be a double-edge sword however, mainly because of how the lightning within the storm cloud is unfocused even the opponent can have weapons or techniques pass through the portal and enhance their own techniques as well. Making this technique best used with proper awareness. This technique will not fill well with elements such as wind, fire, or lightning (since it will not effect lightning jutsus at all) or KG/CE of the same sorts.

Note: Can only be used three times in battle
Note: Can only be taught by Noni
Note: Can last for two turns before dispersed on its own
Note: Requires one turn cool down before re-use

♦ Declined, first bold isn't even needed, we all know what Storm release is, no need to explain it to us. Second colored is unnecessarily worded lengthy; all you are doing is creating a portal on the field, no need to write all the rest. You mention the "main use" of this, then what other uses does this have? And cut the description down, you include a lot of trivial information that doesn't even matter in regards to the CJ.

(Raiton: Kaminaru Tenpu)- Lightning Release: Thunder Attachment
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 for every more technique infused with)
Damage: N/A (+10 to the techniques)
Description: A passive ability with earth techniques that either- protrude from the ground, come out the body of the user (e.g. mouth or limbs), or by a portal from the sky (e.g. Dropping Lid) the user will activated an ability where, in similar manner to the Earth/Lightning Release: Electric Rock Pillar, the user will create a current of lightning around the earth structure as the technique is being performed. This is done by simply injecting their chakra into the earth technique. This ability can stay active for a short duration with every earth technique performed. The lightning being mainly unfocused as well will make the earth structures more so act as a conductor and not destroy the earth constructs due to this, so it harbors around the body, not harming the earth constructs. The ability itself simply allows the earth techniques to gain a certain electrical compound for offensive capabilities mainly to shock and paralyze anything unlucky enough to come into contact with the earth structure ravaged by the lightning. The earth structures themselves as they protrude from the ground will have a bright yellow aura around its body as it erects with electrical currents randomly running along the body which in most cases can be heard. This technique makes certain techniques become much more lethal, a simple spike will be able to both pierce and numb the opponents overall movement (where they were pierced). The extended amount of lightning used on the earth structure also depends on the rank of the structure used, a simple C-Rank earth structure would have to obviously be infused with much less lightning then an S-Rank lightning. However the lightning does not produce a killing intent, since it is unfocused similar to Nagashi, the most it can do is paralyze and numb the opponent. So though there might be more lightning on the earth structure due to its size, it still holds the same attacking potency of only being able to, at most, numb/paralyze the opponent. It mainly comes down to the type of earth technique used, hence why this technique remains single ranked, the lightning power itself does not change, just the amount used for the earth techniques. This technique can only be used with solid like earth structures and not liquid like material (e.g. mud) since they are not good conductors of lightning. This technique can be used on anything earth like, both KG and CE alike, as long as it remains logical and can conduct lightning (e.g. Steel).

Note: Can only be used three times per battle
Note: The ability can last up to two turns
Note: Requires one turn cool down before re-use
Note: Must have lightning mastered
Note: Must have earth mastered
Note: Can only be taught by Noni

♦ Pending, leaving for Scorps


 Declined  DNR

(Ranton: Bodi no Kaosu)- Storm release: Body of Chaos
Type: Offense/Supplementary/Defense
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: N/A (+10 to taijutsu and kenjutsu attacks)
Description: The user will channel their storm chakra towards every end of their body creating almost a light blue aura, emitting from head to toe. What this technique's main purpose is supplementing the user when it comes to close quarter combat. The aura itself is extremely potent and powerful storm lightning. There will even be flashes of electricity appearing around the body (mainly for cosmetic reasons), which in some cases can produce a sound. The aura being a bright blue light, also allows the user to have a sort of makeshift body flash light when it comes to being in the dark. This technique does not cope extremely well when it comes to actually corresponding with other jutsus, hence why it would not make for a well thought out shield against techniques or combining them, however it can produce a good "armor" against body techniques and regular weaponry attacks (The storm chakra would act to rip through metal constructs). Since if anyone unlucky enough was to make physical contact with the aura they will be shocked, issuing a sharp numbing pain. Though when it comes to the amount of damage actually dealt by the technique mainly depends on just how long the opponent was exposed to the aura, a simple touch can momentarily numb the area but a long lasting grip can potentially paralyze that whole limb that was exposed. The technique being pretty precise, would only cause damage to the designated limb which came into contact and only that limb. This technique can also be modified for the user's needs, for example instead of engulfing the whole body the user can simply cover single limbs or joints at a time making for a much more stealth infested tactic, damage however would remain the same either or. This can be expanded upon with the usage of kenjutsu attacks, where the user is able to engulf the metal constructs (whether from a kunai or a blade) with the blue aura of storm chakra increasing its cutting efficiency and shock output, the construct would have to stay in contact with the user, the moment the user does let go of the weapon then the storm chakra will disperse from the weapon. This technique saps chakra from the user for every turn left active but in turn maintains a well balanced attacking potency. This technique by no means increases speed or strength of the user, it simply adds on damage to certain body art attacks producing an electrical damage, or for simple defensive uses.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Requires Taijutsu up to B-Rank
Note: Requires Kenjutsu up to B-Rank

♠ Declined, do not resubmit ♠
Seen enough variants of armor-like techniques.
Adachi gave me permission to resubmit in . I simply took off everything, when it comes to armor usage and made it purely tai and ken usage.

(Ranton: Bodi no Kaosu)- Storm release: Body of Chaos
Type: Offense/Supplementary/Defense
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: N/A (+10 to taijutsu and kenjutsu attacks)
Description: The user will channel their storm chakra towards every end of their body creating almost a light blue aura, emitting from head to toe. What this technique's main purpose is supplementing the user when it comes to close quarter combat. The aura itself is extremely potent and powerful storm lightning. There will even be flashes of electricity appearing around the body (mainly for cosmetic reasons), which in some cases can produce a sound. The aura being a bright blue light, also allows the user to have a sort of makeshift body flash light when it comes to being in the dark. This technique does not cope extremely well when it comes to actually corresponding with other jutsus, hence why it would not make for a well thought out shield against techniques or combining them. Though when it comes to the amount of damage actually dealt by the technique mainly depends on just how long the opponent was exposed to the aura, a simple touch can momentarily numb the area but a long lasting grip can potentially paralyze that whole limb that was exposed. The technique being pretty precise, would only cause damage to the designated limb which came into contact and only that limb. This technique can also be modified for the user's needs, for example instead of engulfing the whole body the user can simply cover single limbs or joints at a time making for a much more stealth infested tactic, damage however would remain the same either or. This can be expanded upon with the usage of kenjutsu attacks, where the user is able to engulf the metal constructs (whether from a kunai or a blade) with the blue aura of storm chakra increasing its cutting efficiency and shock output, the construct would have to stay in contact with the user, the moment the user does let go of the weapon then the storm chakra will disperse from the weapon. This technique saps chakra from the user for every turn left active but in turn maintains a well balanced attacking potency. This technique by no means increases speed or strength of the user, it simply adds on damage to certain body art attacks producing an electrical damage, or for simple defensive uses.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Requires Taijutsu up to B-Rank
Note: Requires Kenjutsu up to B-Rank

♦ Declined, this essentially only has one restriction as the last 2 are cosmetic as well as the first one nor does it have any time limit. ♦
 
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Re: Custom Jutsu Submission

(Hyoton: Kindan no burakku aisu no en) - Ice Release: Garden of the Forbidden Black Ice

Rank: Forbidden
Range: Short - Long
Type: Offensive
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user performs a single hand seal while focusing and releasing a burst of Ice chakra from all over his body. As he does this, a multitude of Cosmetic Black Ice is released from his entire body, that sprouts outwards into every direction from the user, the Ice is released as Vine/root shaped black Ice with large thorns and roses quickly growing from the roots, all thorns extend rapidly while the roses of ice would bloom swiftly, as the roses are fully bloomed, the user manipulates it to scatter into multiple shards of black ice appearing as rose petals which he then directs towards the enemies position.
Note - Can only be used once per battle.
- No Ice above A Rank for the following 2 turns.
- If the Ice is not destroyed and rather just evaded, it remains active for 2 turns on the field before then melting to normal water.
- The roses may be triggered at any time but takes a few seconds to fully bloom before they may be detonated either through a mental command or a hand seal performance.
- The power of the technique as a whole is Forbidden Rank, the power of the Rose petals is S Rank, and the thorns have a strength of A Rank, note that this technique cannot be destroyed when only one part of It is destroyed, for example, if one destroys the thorns the roses may still be detonated.
- The user suffers a -15 damage due to the chakra strain.
- Can only be taught by Yashiro.
____________
-Declined- Why is this Forbidden rank? where is the drawbacks for forbidden rank? so this acts as a defense when initially released, and an attack when they are scattered and they can explode as well, with only a single handseal. Well, reword, rewrite, reduce, or do anything you can to make this reasonable while including the Forbidden rank drawbacks, one more go and this will be DNR.
(Hyoton: Kindan no burakku aisu no en) - Ice Release: Garden of the Forbidden Black Ice

Rank: Forbidden
Range: Short - Long
Type: Offensive
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user performs a swift sequence of three hand seals while focusing and releasing a burst of Ice chakra from his entire body. As he does this, a multitude of cosmetic black ice is released from his entire body, that sprouts outwards into every direction from the user, the Ice is released as vine/root shaped black Ice with large thorns and roses quickly growing from the roots, all thorns extend rapidly while the roses of ice would bloom swiftly, as the roses are fully bloomed, the user may manipulate it to scatter into multiple shards of sharp black ice appearing as rose petals which he is capable of utilizing to attack the target.
Note - Can only be used once per battle.
- No Ice above A Rank for the following 2 turns.
- No wind and water techniques above A Rank for the following turn.
- If the Ice is not destroyed and rather just evaded, it remains active for 2 turns on the field before then melting to normal water.
- The roses may be triggered at any time but takes a few seconds to fully bloom before they may be released from the vines/roots and manipulated to attack the enemy either through a mental command or a hand seal performance.
- The power of the technique as a whole is Forbidden Rank, the power of the Rose petals is S Rank, and the thorns have a strength of A Rank, note that this technique cannot be destroyed when only one part of It is destroyed, for example, if one destroys the thorns the roses may still be released from the roots/vines and manipulated to attack the target.
- The user suffers a -15 damage due to the chakra strain and becomes unable to perform any taijutsu related techniques.
- Can only be taught by Yashiro.

♦ Declined, DNR, this is unreasonable for multiple reasons.
New Submission:

(Hyouton: Akantai kikō) - Ice Release: Sub-arctic Climate

Rank: Forbidden
Range: Short - Long
Type: Offensive/Supplementary/Defensive
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user performs 4 hand seals and slams his hands to the ground, as his hands meet the ground he manipulates the entire terrain of the battlefield as well as the moisture in the air to transform the battlefield into that of a snowy/winter type terrain, this includes causing it to start snowing, thick snow would form from the moisture within the ground, covering the entire battlefield with snow as well as cause large icebergs or pillars/spikes of Ice to form from the ground in situated places of the users choice. The temperature would then also drop drastically causing anyone whom isn't a Yuki to start shivering uncontrollably, hindering their ability to move around correctly, albeit, the target may still move around just not as well as usual.
- Can only be used once per battle.
- Can only be used by Yuki's and requires Ice mastery.
- No Ice techniques may be used during the same turn and no ice above A Rank in the following turn.
- After utilizing this technique the user becomes unable to use his hands for the turn after, and suffers a -20 damage to his hands.
- Remains active for 3 turns.
- Can only be taught by Yashiro.

(Sword Arts/Lightning Release: Woodpecker) - Kenjutsu/Raiton: Kitsutsuki

Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage: 60
Description: An advanced kenjutsu technique where the user holds his blade upon the hilt facing the tip directly towards the opponent, he then channels lightning based chakra to the hand holding the blade, utilizing the chakra to enhance the speed of his sword thrusts for a brief moment, once the chakra has been focused, the user performs simple motions like generally moving his arm by bending the elbow to achieve simple forward and backward motions at an increased speed as well as several times rather swiftly, the resulting affect would make it appear as though the users arm and sword is that of the beak of a woodpecker. Each jab happens potentially fast and the user is capable of altering each strike to attack multiple parts of the target's body.
Note - Can be used 3 times per battle.

♦ Declined, both have been done before, the first is simply you turning the earth into a snowy terrain and dropping the temp as this happens, which doesn't deserve to even be S rank btw, and the second is just a kenjutsu attack that uses lightning to enhance the speed of the strikes. ♦
 
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Re: Custom Jutsu Submission

New Submission

(Suiton: Sukyura no kodoku) - Water Release: Solitude of Scylla
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will send water-based chakra on water molecules around the air. By manipulating the water molecules to be as dense as possible, the user can allow small projectiles, like kunai's and shurikens to be 'carried' by these water molecules. To the naked eye, it looks as if the kunai's are floating in air, however, enemies with Dojutsus are capable of seeing the water chakra gathered underneath the item. With simple hand gestures, the user can manipulate the direction the item travels to and is capable of making sharp turns, etc. While mid-air and moving through the water molecules, the projectile used is capable of moving as fast as the projectile could when its thrown with full force, however, the user can change the speed of it if necessary. This can be used on other weapons, like katana's, but the item used to travel through the usage of molecules can not be larger than 2 meters. Releasing focus from the technique will simply cause the item being carried to gradually fall on the ground, depending on how fast it is traveling. For example, if a kunai is traveling using this technique at a rather fast speed, releasing this technique will make the platform it 'laid' on disappear, but continue a few more meters before hitting the ground due to the momentum it traveled as. Likewise, if an item is traveling slowly, releasing from this technique will cause it to fall to the ground without going any further.
Notes and Restrictions:
- Can only be taught by Edward.
- Cannot be used Consecutively.
____________
-Declined- It has to be visible to the naked eye, also define the maximum speed you can use with this, and while you are manipulating the kunai.


(Katon: Faiādoragonboruto) - Fire Release: Fire Dragon Bolts
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 to the user if used in short-range and is affected by the explosion)
Description: The user will channel a large amount of fire chakra in their index finger and thumb. With a single snap, he/she will release this fire chakra in the form of pressurized flames, releasing it towards a target. The flames would take the form of a long chain of, what appears to be, solid flames, similar to the shape of a spear and resembles a lightning bolt when it is released with the upper part of the "fire bolt" shaped into a dragon's head. This bolt of flames travel towards the enemy at a tremendously fast speeds and similar to guided missiles, therefore it cannot be evaded as the bolt of flames would simply follow the enemy. Initially, it is about five meters long with a one meter diameter. Upon physical contact with a tangible object, the fire bolt would explode into a large explosion of flames, greatly resembling the explosion caused with (Fūton: Atsugai) - Wind Style: Pressure Damage. This, however, also means that it would affect anything that comes in contact with the explosion, within short-range, and therefore, performing it at short-range will leave the user with 2nd degree burns, and 20 damage. Furthermore, the user can seperate the power of this technique into several bolts. For example, the user can snap four times consecutively rather than one, to create four fire bolts instead of one, to result in four smaller explosions that won't affect the user if performed in short-range. The advantage of splitting it into different entities is that it would allow the user to attack at different angles, however, the power of each would be distributed depending on how many is created, with the maximum of four. If one is created, the explosion from it will reach short-range. If two fire dragon bolts are created, both explosions would reach about 3 meters from where it exploded. If thee fire dragon bolts are created, it would reach about 2 meters from the target. And if four fire dragon bolts are created, the explosion will only reach 1 meter from the target. (Last parts basically describes the area of effect of the explosions when its used to create more than one)
Notes&Restrictions
Note: Can only be used three times, with a three turn cooldown between each usage.
Note: Can only be taught by Ace.
Note: Cannot use any S-rank or higher Fire techniques in the same turn.
____________
-Declined- It's a bit too much if you ask me, where should i start? Tremendously fast speeds, chakra tracking ability, explosion in addition to being compressed, released without using handseals nor exhaling, i mean come on, i'm glad i didn't see "invisible" in there >_>

If you want this you'll have to remove a bit, like that whole fast speeds and anything related to this, also no tracking enemies, i have a fire technique that does that already, no explosion. For me honestly it's not something special, i was very tempted to DNR it.
Resubmitting. Changes made: downgraded it from being too OP by taking out the "tremendous speeds" reference, and also took out the tracking the target. Also changed "pressurized" to "concentrated", because pressurized sounded weird.

(Katon: Faiādoragonboruto) - Fire Release: Fire Dragon Bolts
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 to the user if used in short-range and is affected by the explosion)
Description: The user will channel a large amount of fire chakra in their index finger and thumb. With a single snap, he/she will release this fire chakra in the form of concentrated flames, releasing it towards a target. The flames would take the form of a long chain of, what appears to be, solid flames, similar to the shape of a spear and resembles a lightning bolt when it is released with the upper part of the "fire bolt" shaped into a dragon's head. Initially, it is about five meters long with a one meter diameter. Upon physical contact with a tangible object, the fire bolt would explode into a large explosion of flames, greatly resembling the explosion caused with (Fūton: Atsugai) - Wind Style: Pressure Damage. This, however, also means that it would affect anything that comes in contact with the explosion, within short-range, and therefore, performing it at short-range will leave the user with 2nd degree burns, and 20 damage. Furthermore, the user can seperate the power of this technique into several bolts. For example, the user can snap four times consecutively rather than one, to create four fire bolts instead of one, to result in four smaller explosions that won't affect the user if performed in short-range. The advantage of splitting it into different entities is that it would allow the user to attack at different angles, however, the power of each would be distributed depending on how many is created, with the maximum of four. If one is created, the explosion from it will reach short-range. If two fire dragon bolts are created, both explosions would reach about 3 meters from where it exploded. If thee fire dragon bolts are created, it would reach about 2 meters from the target. And if four fire dragon bolts are created, the explosion will only reach 1 meter from the target. (Last parts basically describes the area of effect of the explosions when its used to create more than one)
Notes&Restrictions
Note: Can only be used three times, with a three turn cooldown between each usage.
Note: Can only be taught by Ace.
Note: Cannot use any S-rank or higher Fire techniques in the same turn.
____________
-Declined- DNR, i won't approve the explosion like the "Wind Release: Pressure Damage" technique, other than being impossible to be done through a normal fire technique, it is reasonable for a simple hit with a fire "spear" to have such an explosive pressure impact.


(Genjutsu: Urajimīru no fukushū) - Illusionary Arts: Revenge of Vladimir
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This illusion is rather complex, with great results. It is split into two phases: The initial activation, and the effects. This starts out when the user creates a single hand seal: the Ram handseal. The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. Once that is done, the first part of the illusion will activate, where the target will feel there blood temperature rising throughout that turn, therefore it would be unnoticeable (Since it gradually increases over a short period of time, not just a random and spontaneous increase in body temperature that happens right away). Along with that, the body temperature will also rise, due to the blood reaching higher levels than usual. The warmer body temperature, in the illusion, will be made to cause them to sweat, only slightly, which is why this illusion would work particularly well with a fire technique. Once the illusion is activated, the second phase is activated by the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, they will feel the already warm body temperature drastically increase, to the point where in the illusion, the blood would appear to be boiling. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great and unimaginable pain. The skin would become so burnt and fragile that any movement would cause immense pain. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for two turns and unable to move from the extreme fragility of their skin within the illusion, and they will take mental damage if the illusion is left undefended from.
Notes & Restrictions:
Note: Can only be used Twice per battle
Note: Can only be taught by Ace.
Note: No S rank or higher Genjutsu in the same, or next turn
Note: The amount of turns between the 1st and 2nd phase is only three turns, therefore, if the enemy does not mold any fire chakra by the 4th turn, the illusion will fail to work.
____________
-Declined- Why would one not notice their temperature getting high over a short period of time? if it's short then it will be sudden, if it's long then that's another story. The effects are too much, and not to mention, the opponent won't be paralyzed in reality unless something happens in the genjutsu that makes their mind believe so. Why would the high temperature not allow free movement? ._. Also no to the dormant part "the part where it doesn't take effect until a fire technique is produced by the affected target". I personally don't approve dormant genjutsus.
Resubmitting- Took out 'short', it was a typo and meant to put 'longer', and greatly restricted it to match the effects.

(Genjutsu: Rakutentekina kasō) - Illusionary Arts: Sanguine Cremation
Type:Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: This illusion is rather complex, with great results. It is split into two phases: The initial activation, and the effects. This starts out when the user creates a single hand seal: the Ram handseal. The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. Once that is done, the first part of the illusion will activate, where the target will feel there blood temperature rising throughout that turn, therefore it would be unnoticeable (Since it gradually increases over a longer period of time, not just a random and spontaneous increase in body temperature that happens right away). Along with that, the body temperature will also rise, due to the blood reaching higher levels than usual. The warmer body temperature, in the illusion, will be made to cause them to sweat, only slightly, however, taijutsu masters and their knowledge of the body, would be able to notice the sweating and hotness of the body is higher than their normal exhaustion. Along with the warmer body temperature, the target will feel the effects of a warmer body, mainly exhaustion, which would subtly affect their overall physical performance and stamina in battle, though irrelevant in practice". Once the illusion is activated, the second phase is activated by the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, their fire chakra would react with the already-placed chakra in their chakra system. The illusion will interact with the targets fire chakra because the chakra inserted in the target is instructing the brain to heat up, and the target will tell his/her brain to make his chakra heat up, and friction, the basis of elemental transformation. This will cause the genjutsu and brain to work together in creating a stronger and extreme illusion of heat, greatly escalating the effects of the illusion, as the foreign chakra clouds and disrupts the brain, greatly increasing the effects of the illusion. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great and unimaginable pain. The sudden emergence of a burning pain would be disruptive, especially in molding chakra which requires a fair amount of concentration. Furthermore, the sudden torturous pain along with the burnt nerves will prevent the target from communicating with their nerves, otherwise known as paralysis. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for two turns and unable to move from the extreme fragility of their skin and sudden pain they experience within the illusion.
Notes & Restrictions:
Note: Can only be used once per battle
Note: Can only be taught by Ace.
Note: No S rank or higher Genjutsu in the same, or next turn
Note: Lasts 3 turns, and if fire chakra is not molded within these three turns, the illusion will simply fade away and the target takes no mental damage
___________
-Declined- I wasn't asking for you to tell me how a dormant genjutsu works, the reason i don't accept it is that it's impossible to use a dormant genjutsu in Naruto, it was never been seen that a dormant genjutsu is possible in the manga, when someone does a specific thing the genjutsu gets activated, chakra doesn't work on it's own, specially genjutsu chakra, it requires an extreme and delicate chakra control and the way dormant genjutsu is now, it mimics the way Fuuinjutsu techniques are used, mainly because the usage of scrolls and sealing, i understand why you want it with the technique, to make it less noticeable. But the fact remains, until i see a clear usage of dormant genjutsu in Naruto manga, i will never approve a dormant genjutsu.


♦ Pending, leave all for another mod ♦
 
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Alyx

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Re: Custom Jutsu Submission

(Katon: Kage Neko) Fire Release: Shadow Cat
Type:Offensive
Rank:A-Rank
Range:Short
Chakra:30
Damage:60
Description: After performing the tiger seal, the user channels his chakra into the sky, condensing it into a giant statue made of fire in the shape of a cat. The statue then falls quickly from the sky, landing on the target. The user then proceeds to make a quick hand seal again, causing the statue to detonate at any time. The statue is as all twice a normal human and is solid enough to crash and burn a target. The explosion is enough to destroy C-Rank Earth Techniques.
-Can be used 3 times per battle

♦ Declined, exactly how does this fire form in the sky, magic? o_O

(Shikotsumyaku/Katon:Jigoku no Sabishii Heishi)Dead Bone Pulse/Fire Release: Hell’s Lonesome Solider
Type: Offensive | Defensive
Rank: A-Rank
Range:Short - Mid
Chakra: 30(-15 per each extra Coyote)
Damage: 60
Description: An exclusive technique to Shura Kaguya. Using her kekkai genkai, she will manipulate her chakra into her bones, and from her spine, create 4 canine beasts which represent the appearance of a Coyote. The coyotes look like real ones, consisting of skulls, claws and even tails. However the user will then channel his fire chakra into the coyote and light parts of the coyote on fire. These parts are the eye sockets, claws, tails and around the rib cage, allowing them to have the appearance of hellhounds. They can move and act on their own and strike the target with their flaming claws or tail. Each usage creates only 4 but by giving up an extra 15 chakra per each coyotes allows the user to produce more. The coyotes move quite fast(compared to S-class) and very flew able due to being created from the spinal cord of the user, which consists of malleable bone. The bones of the coyotes are B-Rank in strength and would require a higher attack to break the bones(A-Rank Lighting or S-Rank Earth). A target can also remove the fire from the bones with a water technique but the user can simply reignite the fire by spending an extra 5 chakra point.

-Can only be used/taught by Shura.
-Can be used twice per battle.
-Remains active for 3 turns.

♦ Declined, for one, most normal animals have been created over the years, unsure about Coyotes atm, but I'm almost sure it has been done. Besides that, if it creates 4 Coyotes, then they aren't B ranked each, they would be roughly D rank in strength as D+D = C and C+C = B. Therefore, it makes no sense for them to be destroyed by A rank lightning, which would also be incorrect as bones are weak to lightning, or S rank earth. Also, if the fire is extinguished, then it will need +20 chakra to reignite them, not 5 chakra. ♦
 
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Re: Custom Jutsu Submission

Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either fly, burrow underground, or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: No S-rank suiton for one turn after this jutsu is used
Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used four times per battle
Note: Can only be taught by Penguin.

♦ Declined, flying penguins? Water burrowing into the earth? Also, why is this S ranked? It's just water with explosive tags within them. No to 4 times a battle as well ♦

Suiton: Pengin no Ase - Water Style: Sweat of the Penguin
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands inside them. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat is no more than an inch away from the body and no more than two inches thick. The sweat is also slicker than snot, due to the sweat being combined with the opposite type of chakra found in viscous suiton attacks. This would allow low ranked taijutsu attacks to simply glance off the body if the user angled their body the right way. Another ability of the sweat is its pungent stench. The stench will cause people from clans that have extreme smelling senses to tear up, hindering their vision. The last ability of the sweat is that the user can manipulate a portion of the sweat to form up to four tendrils of sweaty water to attack the user. This ability is an A-ranked attack, and counts as a move. While in this form, the user's suiton attacks become amplified while his katon attacks degrade due to all the excess moisture around him and his body heat not being very low. The sweat stays around for four turns unless it is blown away by a fuuton attack or evaporated by a katon attack, and does not require constant chakra to keep up.

Note: All suiton attacks that the user uses gains a damage increase by +20
Note: All katon attacks that the user uses suffers a damage decrease by -20
Note: No suiton over A-rank for two turns after this jutsu is over
Note: C-rank and under taijutsu is ineffective on the user and vice versa
Note: Can only be used once per battle
Note: Can only be taught by Penguin.

♠ Pending, leaving for another mod ♠

_____________
-Declined- A lot of things need changing, this is a nice concept, but why do you say you won't need constant chakra drain to keep the sweat? then you say it amplifies all water techniques, you can't have that without a chakra drain, also i need a reason why the water techniques is amplified, sure it becomes a little bit heavier, but that doesn't mean it becomes more powerful, also sweat isn't sticky, so that sticky part needs to go, the tendrils make this 2 techniques in one, it needs to be a separate technique. Needs a duration limit.
Sorry if I didn't make it clear, but it has the opposite chakra found in viscous suiton attacks, making it quite slippery, not sticky. Removed tendrils, made it more clear on why suiton would be enhanced.




Suiton: Pengin no Ase - Water Style: Sweat of the Penguin
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-5 per turn to maintain)
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands all over their body. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat of sweat is no more than an inch away from the body and no more than two inches thick. The sweat is also very slick, due to the sweat being combined with the opposite type of chakra found in viscous suiton attacks. This would allow low ranked taijutsu attacks to simply glance off the body if the user angled their body the right way. Another ability of the sweat is its pungent stench. The stench will cause people from clans that have extreme smelling senses to tear up, hindering their vision. While in this form, the user's suiton attacks become amplified while his katon attacks degrade due to all the excess moisture around him and his body heat being very low, making his suiton attacks much colder than regular ones, albeit not cool enough to freeze anything. It would still sting on contact. The sweat stays around for four turns unless it is blown away by a fuuton attack or evaporated by a katon attack, and does not require constant chakra to keep up.

Note: All suiton attacks that the user uses gains a damage increase by +20
Note: All katon attacks that the user uses suffers a damage decrease by -20
Note: No suiton over A-rank for two turns after this jutsu is over
Note: C-rank and under taijutsu is ineffective on the user and vice versa
Note: Can only be used once per battle
Note: Only stays active for four turns
Note: Can only be taught by Penguin.

♦ Declined, "opposite type of chakra found in viscous Suiton attacks" What? It's still suiton chakra, just applied differently. Opposite of water would be fire obviously. And cold water is just cold water, not enough to cause extra damage. ♦

Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: 60
Description: The user starts gathering their suiton chakra and sends it into any water touching the opponent's skin. To do so, the user claps their hands together and forms the bird hand seal which sends their suiton chakra into the water from any distance away. Once the suiton chakra is inserted into the water touching the opponent, it latches onto them by forming tiny water hooks that sink into the opponent's skin, which damages the opponent a significant deal but is not life threatening. As the water latches on the opponent, the water starts draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water starts absorbing chakra, it gets bigger and denser, while shaping into very dense penguins. After a turn of absorbing chakra, the water penguins gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Can only be used thrice per battle

♠ Declined ♠
Bunch of contradictory stuff. Your first sentence states that it requires your enemy to have contact with water. Given the state of the attack then stated next (tiny hooks that latch onto the feet), the scenario of which this jutsu can be used is likely when you and your opponent are standing on a water source. In that case, where does the absorbing of the chakra go and how does the penguin form so that the opponent "collapses" onto the ground? Lastly, what do you mean by water hooks "damaging the opponent a significant deal?" How exactly does the water hooks work? If they're tiny and erupt of the water to attach to your opponent, you need to make a way for a non-sensory/lack of dojutsu possessing shinobi to be able to detect it beforehand.
Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: N/A
Description: The user starts gathering their suiton chakra and sends it into water droplets touching the opponent's skin. To do so, the user claps their hands together and forms the bird hand seal which sends their suiton chakra into the water droplets from any distance away. Once the suiton chakra is inserted into the water droplets touching the opponent, the droplets latch onto the enemy by each droplet forming a single tiny water hook that sinks into the opponent's skin, which causes a quite some pain but so significant damage. As the water droplets latch on the opponent, the water droplets start draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water droplets start absorbing chakra, they gets bigger and denser, while shaping into very dense penguins. After a turn of absorbing chakra, the water penguins gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent. The chakra that is being drained stays within the water penguins to help them grown in size. This attack is almost impossible to defend against until you feel the pain, or if you have a dojutsu or chakra sensory powers.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Cannot be used if the opponent is standing on a huge water source
Note: Can only be used thrice per battle

♦ Declined, the beginning makes no sense. You channel chakra into the water drops that touch the skin. Then you say you send chakra into the droplets again, which is already pointless as they contain your chakra already. Then you say the hooks are almost impossible to guard against, which is already OPed. Clarify the description more♦
 
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