[ARCHIVE] Custom Jutsu Submission - II

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Bloo

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Re: Custom Jutsu Submission

(Kaenjishi) Pyroar
Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though A rank techs. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes into a 大 shape. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

Lion form

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‡ Declined ‡ You need to describe the shape of the flames, not use a Kanji. Also, Pyroar doesn't even have an evolution >.>
(Kaenjishi) Pyroar
Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

Lion form

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Looks of fire blast.

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‡ Approved ‡ Use full words in your submissions i.e. techniques and not "techs".
 
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Ciberr

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Re: Custom Jutsu Submission

Suiton: Metsubou Mizu Tengai | Water Release: Collapsing Water Dome
Type: Offensive | Defensive
Rank: A
Range:Short-Mid
Chakra:30
Damage:60 if used as offense
Description: The User will preform 3 handseals and generate an up to 10x10 (feet) sphere of water around himself or his opponent. The sphere isn't like Water Release: Gushing Water Imprisonment in the aspect of drowning. This technique creates a sphere with no volume. Once the sphere is created the user can form another handseal and cause the sphere to shoot out thousands of small senbon like needles which could easily be fatal to the person inside of it unless it is defended from. While as on as a defensive justu this technique creates the same sphere but senbon shoot from the outside in all directions up to short range.

-Can only be used twice per battle/NW Event
-Cannot be used in consecutive turns
-Must be taught by Ciberr

‡ Declined ‡ Similar to existing techniques.
 
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Lord of Kaos

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Re: Custom Jutsu Submission

CFS approved here: [ ]

1. ( Hebereke Seiyuuki Genkotsu: Teiru no Sagi ) - Drunken Monkey Fist: Tails of Deceit
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: This technique utilizes the elements of the playful monkey and is designed, not only to defend, but to increase the opponent’s frustration. In this technique the user makes use of various acrobatic movements; flips, rolls, jumps, bobbing and weaving and taunting motions to avoid enemy attacks and mocking their inability to hit them. This is not an all encompassing defense as the user can only defend/dodge at their current speed level and against other taijutsu or general small area techniques. As the Drunken Fist makes use of highly unpredictable movements that ordinary shinobi would need training for, these acrobatics enable the user to effective bob and maneuver in ways that cause the opponent to be unable to successfully land an attack.

2. ( Hebereke Seiyuuki Genkotsu: Saru) - Drunken Monkey Fist: Monkey See, Monkey Do
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will progressively walk toward their opponent in a stumbling and hunched over manner with his arms swaying back and forth like a pendulum, triggering an illusion. As the victim sees this swaying motion, they will find themselves beginning to do the same as their eyes consciously follow the movements of the user, unwillingly copying the movements of the user. The illusion will progress and have the shinobi feel as though they are dazed and they will begin to see after images of their opponent as though they (the victim’s) perception are becoming disturbed. It is then that the user will disappear from their perception, having spun and executing a powerful taijutsu blow to the back of the foe's body.
Note: This can be used 4 times a battle with a 1 turn cool down usage.

3. ( Hebereke Seiyuuki Genkotsu: ) - Drunken Monkey Fist: Monkey’s Paw
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, with their hands out in front of them, will imitate drunken movements. The user will then suddenly turn his palms out with his fingers wide like a monkey’s paw/claw. This subtle movement creates the illusion where the victim sees the user accelerate quickly while ducking their body slightly almost as if the user disappears and re-appears much closer to them. The victim will then see the user thrust both their palms aiming at their solar plexus and heart or any other vitals on the lower torso and stomach. In reality, after turning their palms the user executes a powerful roundhouse or side kick aimed out of the target area the illusion captures; meaning the face/head, side of the body or legs.
 

Omega

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Re: Custom Jutsu Submission

Dead Zone
Type: Attack/Defense
Rank:S
Range:Short-Long
Chakra:40 (-5 per turn)
Damage: N/A
Description: The user will channel their smoke deep into the pores of the earth by slamming their hands on the ground. Once it is channeled then it will seep out of the earth almost like a dense fog that rises up to the lower body of the enemy and user. The eerie fog envelops the entire battlefield, but this is not its true purpose. Ghost like skeletons swarm the enemy at the users command. These skeletons will also move to defend the user when the enemy attacks by colliding with the attack sent toward the user. The ghosts are only able to completely defend from A rank Katon, Raiton, Doton, and B rank wind and water techniques by swarming them. The only offensive power the skeletons have is blinding the enemy at the users command by surrounding him with numbers.

Restrictions
-Can only be used by smoke bios
-Must be taught by Omega
-Can only be used once
-Dead Zone is only active for 3 turns.
-After deadzone is deactivated no smoke ninjutsu can be used for 3 turns.
-No S rank smoke ninjutsu can be activated the same turn Deadzone is activated

-Declined- Do these skeletons regenerate? Does the creation of the smoke rob everyone of their sight? Smoke isn't an element so explain those elemental interactions. This will be 15 chakra to sustain every turn.

(Katon:Ryujin Subeta)-Fire Style| Ryujin's Sword
Type: Attack
Rank:S
Range:Short-Long
Chakra:40 (-10 per turn)
Damage: 80
Description: The user will perform the Tiger, Ox, Boar, and Dragon handseals. With their hands together they will channel a large amount of Katon chakra into both of their hands and then form a large blade of fire. The user must hold the blade with both hands or else he will lose control and the jutsu will dissipate. The large blade takes the form of a large traditional sword that looks much like a giant claymore. The sword reaches long range and is about 3 meters in width. It is capable of cutting through rock/ground or solid objects as the blade itself will gain a solid property due to the users manipulation of the chakra; moreover, the heat is still lethal to enemies who approach the great sword of fire. When the blade is forming it extends from the users hands and out toward the desired direction (it does not appear out of then air.) Ninja's with Katon as their primary specialty can hold the blade with one hand.

Restrictions:
-Can be maintained for 2 turns
-Can only be used once.
-Each swing of the sword counts as a move.
-After the jutsu deactivates the user can mold Katon chakra above A rank.
-No S rank Katon jutsu the turn this is activated.
-Must be taught by Omega

-Declined- A lot to read for technique which just creates a fire sword. Clashes with numerous techniques. The ones that come to mind include Scaze's Agni's Breath and Shinta's Fire Daggers (not sure if that's the actual name).

(Katon:Fantomu Doragan Dansu)-Fire Style|Phantom Dragon Dance
Type: Attack
Rank:A
Range:Short
Chakra:30
Damage: 60
Description: The user will channel Katon chakra into their feet to the point that it becomes visible and is able to slightly scorch the ground underneath them. They will dash toward the enemy and then perform a spinning kick after leaping through the air. The Katon chakra around their feet will each form into a dragon head trailed by a serpentine like flame that travels around in the path of the spinning kicks. The user will be able to perform up to 5 strikes during the spin (2.5 spins) leaving the enemy burned and broken.

Restrictions:
-Usable 3 times
-Cannot be used consecutively in the same turn.
-Must be taught by Omega

-Pending- Leaving for Modara
Deddo Taiiki | Dead Zone
Type: Attack/Defense
Rank:S
Range: Short-Long
Chakra:40 (-15 per turn)
Damage: N/A
Description: The user will channel their smoke deep into the pores of the earth by slamming their hands on the ground. Once it is channeled then it will seep out of the earth almost like a dense fog that rises up to the lower body of the enemy and user. The eerie fog envelops the entire battlefield up to the human waist, but this is not its true purpose. Ghost like skeletons swarm the enemy at the users command. These skeletons will also move to defend the user when the enemy attacks by colliding with the attack sent toward the user. Smoke ninjutsu is only the manipulation of smoke through basic chakra and it is weak against all basic elements. Raiton pierces through it, Fire overpowers it, water makes it unusable, wind blows it away, and earth can simply move through it. The skeletons are only able to completely defend from B rank elemental jutsu and A rank non-elemental techniques by swarming it. As with most smoke jutsu its intangibility makes it immune to physical CQC. The only offensive power the skeletons have is blinding the enemy at the users command by surrounding him with numbers. The skeletons regenerate after every turn meaning their effects can be used once per turn.

Restrictions
-Can only be used by smoke bios
-Must be taught by Omega
-Can only be used once
-Dead Zone is only active for 3 turns.
-No S rank smoke ninjutsu can be activated while Deadzone is active
-No S Rank or above Smoke Ninjutsu on the turn this is deactivated
-Skeletons won't regenerate if destroyed completely

‡ Approved ‡ I don't know why people feel the need to overrestrict things. Believe it or not but over-restricting doesn't affect the the likelihood of a technique being approved. OP is OP regardless of how many after effects ensue. Your technique is useful but by no means nowhere near overpowered so restrictions such as "no smoke for three turns after use" really aren't necessary. Edited the restrictions. Changes are in bold. Also, I somehow missed the lack of a Japanese name in my previous check. I won't make you resubmit this since that's my fault. Added a Japanese name to it.

(Teikiatsu Girochin)-Cyclone Guillotine
Type: Attack
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: The user will channel futon chakra into their blade(s) and vault over the enemy by performing a flip. During the flip the user will also be spinning to induce multiple slashes on the enemy. The user will have channeled their blade with futon chakra so that the slicing properties of the blade are increased. The enemy can even suffer cuts by coming in close proximity to the blades as the user is spinning. Once the user lands (facing the enemy after the spinning and flipping) the enemy's upper body would be mutilated by the myriad of strikes from this move.

Restrictions:
-Usable 2 times
-Can only use kenjutsu up to A rank next turn.
-Must be taught by Omega

‡ Declined ‡ Teno is already submitting something like this.

(Oni Kumori)-Demon Shadow
Rank: B
Type: Attack
Range: Short
Chakra cost:20
Damage points:40
Description: The user will launch a smoke bomb at the enemy or at their position and then he will use chakra to dash at the enemy's blind spot and slash them.

Restrictions:
-Must be taught by Omega
-Can only be used by smoke users.

‡ Declined ‡ This is far too simple to warrant a CJ and you can already do this freeform.
 
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Summer

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Re: Custom Jutsu Submission

Contract:

(kuchiyose Meerkat Chikan Sousei Ron/Jeremy)Summoning Jutsu Meerkat Perverted Twins Ron/Jenna
Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:40
Damage:/
Description:
These two meerkats are normal 2.5 feet tall regular build one male the other female, and are summoned to the field by either method of summoning, once summoned they are right beside the enemy. The twins are very unique in that they are attracted to any male and female of any species. They grab onto the enemies legs one on either side and begin humping there legs while releasing a pheromone which attracts any species into a love trance which last for a few seconds. One could say these too perverted meerkats are a second coming of Cupid himself.
Once the pheromone is released they can turn the space around them into mud which will obviously only work on land, and the mud only sinks down to five feet deep. These two can use earth very prominently as well but only while both of them remain on the field.

Restrictions:

+ can be summoned twice per battle.

+ ability is usable once per turn

+ stays on the field for one turn.

+ can use other earth jutsu even handsigns, however each time one of them does a jutsu it takes up one slot on the turn. (Ie one move per twin)

+ taught by Roju.

-Declined- Lol. I can't take this seriously. Why does the pheromone have to be released to turn the ground into mud?


Clarified a few things.
Contract:



(kuchiyose Meerkat Chikan Sousei Ron/Jenna)Summoning Jutsu Meerkat Perverted Twins Ron/Jenna
Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:40
Damage:/
Description:
These two meerkats are normal 2.5 feet tall regular build and are summoned to the field by either method of summoning, once summoned they are right beside the enemy. The twins are very unique in that they are attracted to any male species. They grab onto the enemies legs one on either side and begin humping there legs while releasing a pheromone which attracts any species into a love trance which last for a few seconds. One could say these too perverted meerkats are a second coming of Cupid himself.

The second feature is that they can turn the space around them into mud which will obviously only work on land this ability is only usable after the pheromone is release. And the mud only sinks down to five feet deep. being the dynamic duo of earth jutsu's they don't need to make any handsigns to change the earth to swamp. The reason is that it is simply a small version which reachs one range and only ten feet deep.

They can however use all the canon jutsu in the earth list but will have to follow the basic jutsu's descriptions.(up to B rank of course) I.e handsign usage. While the pheromone they release is simply a distraction tactic making the enemy feel sexually active feeling and all.


Restrictions:

+ can be summoned twice per battle.

+ ability is usable once per turn

+ stays on the field for one turn.

+ taught by Roju.


‡ Declined ‡ This is just a troll summon and there is no Cupid in the NV. Their special ability is a canon technique and for some reason they make the opponent feel "sexually active". That's borderline bestiality :|

(Genjutsu Meerkat Arts Ishuu Nyuuyouji)
Illusion Meerkat arts swarm of babies

Type:Supplementary
Rank:A rank
Range:Short
Chakra:40
Damage:
Description: this jutsu is activated with a two handsigns, the user disrupts the enemies sight and smells. The enemy looks around and notices a bunch of baby meerkats crawling around and over him or her. Noticing the smells of the other meerkats and the den they are in, the enemy feels safe and at home. They look at there hands and see paws with claws and fur, they begin feeling the urge to wrestle and fight with the baby meerkats scurrying about amongst each other. All of a sudden the den which the baby meerkats are in begins to shake with tremors and dirt falls from the ceiling. Seeing the mother meerkat come trampling back inside the baby meerkats get smothered by the protecting mother. It will make the enemy seem like they are being smothered and have no room to move, this is like being cuddled by a loved one to a higher extent.



Restrictions:

+ can only be used three times per battle

+ cannot use other genjutsu in the same turn.

+ taught by Roju.

‡ Declined ‡ Your techniques will be the death of me. DNR.

(Kessho: hando kushi ) - Crystal: hand skewer
Type: Supplementary
Rank: B rank
Range: Short - mid
Chakra Cost: 20
Damage Points: 40
Description:
The user begins by forming a single handsign and changes her arm into crystal lance which extends up to mid range range. This spear can extend at fast speeds leaving very small room for error when evading and can retract back to the user just as fast. The diameter of the spear is about a 12 inch diameter at the arm and gradually while extending slims down to a point . By controlling the users crystal chakra you can extend and retract this lance like arm. In the extended form the lance is more fragile the further away from the 12 inch diameter point.

Restrictions: the user can use this ability 3 times in battle
: the user cannot extend and retract more than once for each way in the same turn.
Note:Can only be used by guren.

________________________________________________
 Approved 
updating as the original is too similar to a canon jutsu.

(Kessho: Doragon Tsume) - Crystal: Dragon Talons
Type: Supplementary
Rank: B rank
Range: Short - mid
Chakra Cost: 20
Damage Points: 40
Description:
The user begins by forming a single handsign and changes her Finger nails into crystal talons which extend up to 1" past finger length. These talons can extend at fast speeds leaving very small room for error when evading freeform slashing and can retract back to Normal just as fast. The user also has the ability to at will shoot the nails like senbon from there hands, By doing this the fingers will revert back to normal and not be Crystal anymore. The user also once per turn can choose one of her two index fingers and discard it too increase the length of the talons further by another 1", which will still be able to extend and retract at will.

Restrictions
: the user can use this ability 3 times in battle
: the user cannot extend and retract more than twice for each way in the same turn.
: can maintain talons for two turns
Note:Can only be used by guren.

‡ Declined ‡ Fine with this but remove the random capitalized words in there. Also that last line, I don't know what it means.
 
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RuckenTM

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Re: Custom Jutsu Submission

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Ration-Ryōshi shōheki | Lightning Style-Quantum Barrier
Type:Supplementary/ Defensive
Rank: A
Range: Short-Mid
Chakra:30
Damage:N/a|60
Description:
After performing some hand seals the user he/she will place his/her hand toward the direction desired. The user streams ration chakra from their hand as he/she will form a lightning beam that will be shot into mid-air as it rather constructs than aiming toward a target. Creating an invisible lightning wall that will cover 30ft horizontally and vertically. While as the lighting inhabiting the air molecules and is holding them in place statically, the energy to hold the molecules will fade(after 2 turns). The invisible wall can withstand B-rank or below ration jutsus. While it's made of ration the wall gives no shocking on contact.
>If the lightning beam is disrupted by anything in particular, that object will experience lightning shocking.
>Can only be used once per battle.
>Can only be taught by Someone who's learnt from Ikiru Uchiha.


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Ration-Bīmu hōsha | Lightning Style-Beam Emission
Type:Offensive/ Supplementary
Rank: B
Range: Short
Chakra:20
Damage:40
Description:
Streaming ration chakra though the body the user can release ration transmitted by radiation. The emission breaks bonds of near by elements/materials making them easy to break. While the wave can also damage cell growth when relase near contact of a living organism, given the brighten glow that travels through the body as ration chakra changes form to be transmitted by radiation one can predict course of the jutsu before it's use.
>Takes one turn after activation to take course of effect.
>Can only be taught by Someone who's learnt from Ikiru Uchiha.



‡ Both Declined, Do Not Resubmit ‡ Your first technique (aside from being invsible) is a canon technique, your second technique goes beyond the normal applications of lightning and infringes upon the Radiation CE.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: Not yet
Other Summoning Animals tied to contract: None yet
Description and Background:
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The hoatzin is pheasant-sized, with a total length of 65 centimetres (26 in), with a long neck and small head. It has an unfeathered blue face with maroon eyes, and its head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upperparts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The under parts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odour, caused by its digestive system.[citation needed] The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants.

This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts.[2] These calls are often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders and by chicks begging for food.[citation needed]
(Will fill in more information soon as it's approved.)

‡ Declined ‡ Remove the the citations and add all of the relevant information you plan on adding "when its approved".

Just to be clear, your techniques have been checked but this is still the same cycle. Do not make a new post until the 24th of March.

Also, no more of this formatting. No tables, borders or lines. Just post your techniques and bold the titles.
 
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Noni

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Re: Custom Jutsu Submission

(Fuuton: Kakure Geiru)- Wind Release: The Hiding Gale
Type: Supplementary/Offense
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10 for every technique used)
Damage Points: 60
Description: The user will gather their wind chakra and release it outward to create a large gust of wind. However, this gust of wind takes on a very similar characteristic to that of Wind Release: Wind Blade. Not only do they appear the same in color and destructive ability (due to its deadly cutting nature), but it retains another similar ability; the wind gust created will be intangible. Now, the main difference is, the user will release the wind gust into certain structures or tool sets, this includes earth-like jutsus(or CE/KG similar) or even metal weapon(s). This happens because of the intangibility of the wind, being able to phase through solid matter objects, however through precise control with chakra, the user will aim the wind gust towards the body of the structure, almost seeming like an infusion of sorts; in reality the wind has just caught up and made contact with the structure, this can be done through the speed of which wind naturally moves allowing it to catch up to other elements in time for the infusion to take place, this method is best used in combining with other projectiles. The initial infuse can be done by blowing the gust of wind into the initial technique (This method is best used in combining with other projectiles) or (for streaming usages only) they create a intangible- almost invisible (because of the similarity of the wind blade)- portal upfront of the user for which they will allow those similar solid structures to pass through and fuse into, or in better terms, the wind will begin to guide at the same direction of which the streaming technique is moving because of its fluid movement that wind has as a property. Now, with the wind infused in the object(s), this prevents certain opponent from being able to detect the wind which is hidden in the structure, however this does not apply to most dojutsu and sensory. The strong offensive use for this technique is its ability of deception and surprise attack, for even if they destroy the initial technique used for the wind to infuse within, it can still bypass and continue to the opponent, however no longer be considered intangible after it bypasses the first attack, because of the "protection" the other technique had for the wind. The size of the gust of wind, is rather medium sized in nature (can cover around a five meter radius), but it can be practically infused with any type of size structure such as Earth Release: Great Stone Golem Technique, however using the Golem as example, it must be used strategically as the Golem is about to attack for the wind does not remain dormant in other colossal like beings or structures, Yin/Yang would be needed. If the technique makes contact with the opponent, it can surely push the opponent back and deliver serious cuts and bruises because of its sharp nature. The user can also use this wind gust and infuse it into more then one object however it would cause more chakra consumption. This technique can only be used on the users own technique, and after the wind is re-released it will no longer be an intangible substance, it will be a regular gust of wind with the same rank and damage output. When using this technique, depending on the speed of the technique attempting to phase through it, the user can either use a clone/ally/summon and launch the techniques at the same time for them to stay at similar pace (only applicable to water based techs KG and CE alike), this technique can be used right before earth and metal based techniques, because wind is naturally much faster and is able to catch up to these slower moving elements.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: This technique does not work with lightning, wind, and fire
Note: Requires one turn cool down before re-use
Note: Can not use wind techniques above S-Rank during the turn used and next turn
Note: This technique can only be used to supplement and phase, not allowed to be used as an individual attack or defense, unless used along with another technique

☼ Declined ☼

The basic concept of this technique is flawed. The intangibility of the wind blade isn't a unique property to that technique, it is just the basic property of wind not being a solid construct. If the wind blade hit a wall of earth, it would still clash with it. It just can't be blocked in the sense of clashing with another sword.
(Fuuton: Sagi-tekina kaze ni yoru shi)- Wind Release: Death by the Deceptive Breeze
Type: Supplementary/Offense
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10 for every technique used)
Damage Points: 60
Description: The user will gather their wind chakra and release it outward to create a large gust of wind. However, this gust of wind takes on a very similar characteristic to that of Wind Release: Wind Blade. Not only do they appear the same in color and destructive ability (due to its deadly cutting nature), but it retains another similar ability; the wind gust created will be intangible. Now, the main difference is, the user will release the wind gust into certain structures or tool sets, this includes earth-like jutsus (or CE/KG similar, that might have openings in its structure). This happens because of the intangibility, light, and fluid nature of the wind - the wind will come into contact and seep into the cracks/openings of earthly material. There are two ways in allowing the wind to merge with the material. The initial can be done by blowing the gust of wind into the initial technique (This method is best used in combining with other projectiles) or (for streaming usages) they create a intangible- almost invisible - portal upfront of the user, for which they will allow those similar solid structures to pass through and fuse into, or in better terms, the wind will begin to seep into the openings of the earthly technique becoming "one with the earth", allowing the structure to take control of the trajectory. Now, with the wind infused in the object(s), this prevents certain opponents from being able to detect the wind which is hidden in the structure, however this does not apply to some dojutsu and sensory. The strong offensive use for this technique is its ability of deception and surprise attack, for even if they destroy the initial technique used for the wind to infuse within, it can still bypass and continue to the opponent, however no longer be considered intangible after it bypasses the first attack. The size of the gust of wind, is dependent on the size of the technique merging, but it can be infused with a max size of a structure such as Earth Release: Great Stone Golem Technique, however using the Golem as example, it must be used strategically as the Golem is about to attack for the wind does not remain dormant in other colossal like beings or structures, Yin/Yang would be needed (meaning the technique will only ever last one turn before it disperses naturally). If the technique makes contact with the opponent, it can surely push the opponent back and deliver serious cuts and bruises because of its sharp nature. The user can also use this wind gust and infuse it into more then one object however it would cause more chakra consumption. This technique can only be used on the users own technique. An important note for this technique is, this is not a dual-elemental technique, and whatever structure the wind comes in contact with will remain with the same elemental strength and weakness (that specific structure). So it won't increase a techniques defense, neither.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: This technique works on only earthly material with openings/cracks/pores (wood, plants, etc)
Note: Requires one turn cool down before re-use
Note: Can not use wind techniques above S-Rank during the turn used and next turn
Note: This technique can only be used to supplement and phase, not allowed to be used as an individual attack or defense, unless used along with another technique

✦ Pending, leaving for someone else, too much of a headache reading this. ✦

-Declined- This is better but its still really lacking. Get rid of all of that intangible wind stuff. I have a water CJ which inflates certain earthen substances by entering their pores, so I'm sure wind can affect the same set of substances/materials. This is actually a very simple technique but as with most of your submissions, you tend to bloat the description for whatever purpose. Try to keep things as concise as possible. Change the way you accomplish this entirely. Make this a technique which happens directly after another technique has been used (happens in the same timeframe). Only mention details which are absolutely essential. If you don't make this clearer, I can't approve this.

(Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (Depends on the jutsu)
Description: The user will perform one hand seal and release their chakra towards preexisting lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). The spear will have a clean pierce, and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning. The larger the initial technique was, will comprehend with the change of lightning form when performing the jutsu. This jutsu can fully be used on lightning that is combined with other material, or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focus or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it, rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques. Evidence of this kind of advance shape manipulate and deformation, is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightnings form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

Note: Can only be taught by Noni
Note: Can only be used four times
Note: Can not be used with natural lightning (e.g. Kiri), because of its scarce and how limited it is to control
Note: Can not be used on an opponents technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed

-Declined- Nice concept. Turning focused lightning into unfocused lightning is viable but the reverse isn't. I say this simply because unfocused lightning jutsus require constant streaming most of the time and so when you stop fuelling them to use this, your technique will have already dispersed. You're free to try and find a way around this since its probably possible but as it is your technique won't work both ways.
(Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on the jutsu)
Description: The user will perform one hand seal and release their chakra towards pre-existing lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). To allow for unfocused lightning to turn into a spear, the user will perform this technique first, and then the inject itself into a unfocused lightning source/technique that will either be dormant (read further) or created right after through a technique. From their the user will be able to control the unfocused lightning source to allow for the manipulation to occur. A similar process as streaming techniques, after the spear is created, the user doesn't need to focus on it no longer for that scenario. The spear will have a clean piercing power and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning (i.e. a B-Rank will inflict 40 damage). That rule only applies to unfocused techniques made focused. Focused techniques transformed into an unfocused surge will have no damage capabilities but they will be capable of paralyzing the opponent in the same way as Chidori Nagashi. The larger the initial technique was will dictate the size of the reformed technique. When a focused technique is turned into an unfocused surge of lightning, the lightning will spread out in such a way that it encompasses short-range around the area the jutsu originally encompassed. This jutsu can fully be used on lightning that is combined with other materials or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focused or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it and rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques (the user would still need to inject this technique into that lightning source to take control and manipulate it). Evidence of this kind of advance shape manipulation and reformation is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightning's form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

Note: Can only be taught by Noni
Note: Can only be used three times per battle
Note: Cannot be used on an opponent's technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

‡ Approved ‡ Made some edits. Changed this to A-Rank.

(Ninjutsu: Pawā no datsu kōchiku)- Ninja Art: Deconstruction of Power
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: An advance ninjutsu technique. Through either activating this technique near instantly (instant because of how the activation does not cause initial harm) which will have the technique activate passively or by the users command from their on out (not including the turn needed to waste for activation), or through channeling chakra into a preexisting technique (which will cost a turn every time doing so). It's purpose is simple, when a user decides to stop the channeling of a technique (such as a streaming technique), or deactivate a technique all together (such as humanoid techniques, or projectiles) the technique will disperse as normal, however they will leave trails of specific composition that makes sense logically towards the element that is being deactivated. This deactivation is instant, and none of the deactivation releases is meant to inflict serious harm, it is only meant to disarm and/or distract the opponent through specific releases, while also helping in combination efforts. When deactivating/stopping a earth tech, it will burst into heavy dust - non-lethal dust - water would turn to mist, lightning would turn into bright, flashing light (is aimed forward and covers a 180degree radius at that direction), fire would turn into a flammable gas (slightly grey in color), and wind would turn into a intangible wind gust that can push an opponent off balance (similar to Earth Release: World Shaking). When deactivating a technique, it will move into the direction it was first aimed, and the size of each of these dispelled techniques will be as large as the initial technique created. This technique can also be used on time consuming dormant techniques, such as a spike of earth that the user created some time ago, essentially any technique the user created at one time can be dispersed using this technique, simply by injecting their chakra.

Note: KG/CE used along side this would have to follow logical bases, wood for example would burst into simple saw dust, storm would release a bright light, scorch would release a simple heat wave, etc
Note: Can only be taught by Noni
Note: Can only be used twice
Note: Lasts four turns
Note: After deactivation user must wait one turn before re-use

✦ Declined, for one, I'm not keen on all these "instant activation" jutsu you keep attempting; I dont plan on approving more of these, it's a precedent I'm not looking to further establish, nor these passive activation jutsu either. That being said, I think you have some things confused; most if not all of these when elements when dispersed do not cause these effects: Fire simply stops fueling and essentially evaporates, water stays the same generally, earth falls and crumbles, wind disperses into harmless wind, and lightning simply ends. What you're going for is something altogether different, and no the KG/CE usage with this as well. Used twice but lasts for turns? Lol no. ✦
 
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Gααrα

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Re: Custom Jutsu Submission

(Doton/Raiton: Misute rareta shōhi) | Earth/Lightening: Consume the Forsaken
Rank:S
Type:Offensive
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: This is a jutsu that uses the concept of "Four-Pillar Bind" where the user can use his lightening chakra and earth chakra to create structures of earth that can unleash lightening bolts and/or currents. The user begins by slaming his hands on the ground to forcefully shape the earth into countless human arms that emerge from below, spread out over the entire battlefield. These arms are coated with the user's lightening chakra and as such, are able to release spears of lightening (C rank each) when they are created. The user can manipulate his chakra and control these arms to catch the opponent's legs and hold them in place. They can also be used to trip a running target and then attack him with the small spears of lightening. These arms themselves are electrically charged (similar to FPB). The moment these arms touch/grab the target's legs, they paralyze them, leaving them numb for one whole turn, before dragging them below the ground until the only thing that remains above the ground is their head. Also, each arm hasa reach of 3 meters, and thereby allowing them to attack in a better way.Note:
Can only be used thrice.
Can not used Earth techniques above A rank in the same turn.
Can not be used in consecutive turns.
Can Only be taught by Waaiz

‡ Declined ‡ This sounds like they're created with the lightning surrounding them. Also, the moment you move onto the lightning part of this technique, the earth arms are no longer manipulable.
 
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Akasha

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Re: Custom Jutsu Submission

(Iberisu no burossamu) - Blossom of Iberis
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This is a supplementary technique which is used in combination with other techniques of Earth Release. User would actually imperceptibly stream paper sheets into the ground, similar to how it is done during usage of (Kami no Shisha no Jutsu) Sacred Paper Emissary Jutsu and keep it dormant there in the period of up to four turns before losing its effects. Once the user activates a technique of earth release which comes from the ground, paper sheets which were till then dormant will emerge as well, as to coat said constructions made out of earth. The amount as well as the power of the paper sheets coating the earth constructions will only depend on the actual rank of earth technique used. This being said, if a technique of earth is of C rank, then the paper coating the earth will be so as well. If a B ranked technique is in question, paper coating the earth would be of B rank. This would increase the durability of earth based techniques as well as enhance blunt damage made upon impact. Activation phase of this technique is instant due to its use only being one of effecting other techniques of earth release that come from the ground and only the activation of the technique counts towards the three moves user can utilize per turn.

Note: Can only be used in combination with earth techniques up to A rank
Note: Can only be used two times per battle
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be Taught by Akasha


-Declined- Started editing the jutsu and then I realized a few things. I don't mind things being instant activation but this specific technique is different. It streams paper into the ground, so in actuality its effects manifest before another technique has been used. So it can't be instant activation but I will allow for this to be imperceptible in creation so you can use this at the beginning of a fight and chain an earth jutsu without being interrupted. Sorry for not catching this earlier.
(Iberisu no burossamu) - Blossom of Iberis
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: N/A (10-30 depending on the rank of the coating of paper)
Damage: N/A
Description: This is a supplementary technique which is used in combination with other techniques of Earth Release (as well as variations, such as CEs). User would actually imperceptibly stream paper sheets into the ground, similar to how it is done during usage of (Kami no Shisha no Jutsu) Sacred Paper Emissary Jutsu and keep it dormant there in the period of up to four turns before losing its effects. Once the user activates a technique of earth release which comes from the ground, paper sheets which were till then dormant will emerge as well, as to coat said constructions made out of earth. The amount as well as the power of the paper sheets coating the earth constructions will only depend on the actual rank of earth technique used. This being said, if a technique of earth is of C rank, then the paper coating the earth will be so as well. If a B ranked technique is in question, paper coating the earth would be of B rank. This would increase the durability of earth based techniques as well as enhance blunt damage made upon impact. Despite activation of the technique not being instant due to paper having to be streamed into the ground, once an earth jutsu has been activated which comes from the ground, the paper which was already streamed would coat it creating a consecutive action. Only the activation of the technique counts towards the three moves user can utilize per turn. This is only compatible with things entirely solid in composition such as Earth, Crystal and Steel. There is a chakra cost to this technique proportional to the rank of the paper coating each time this is used e.g. an A-Rank coating will cost the user 30 chakra.

Note: Can only be Taught by Akasha
Note: Can only be used two times per battle
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be used in combination with earth-based techniques up to A rank

‡ Approved ‡ Edited.

(Doton: Ninfurusagu no kisei) - Earth Release: Infestation of Ninhursag
Type: Offensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A pretty basic technique of earth element which requires from one to upon congregating required amount of chakra release it into the ground affecting up to seven meters radius. However this chakra which was released wouldn't affect the outer layer of earth but rather the inner one having an outer layer act as a protector. Application of basic processes of both nature and shape manipulation would cause for creation of adhesive flammable mud. Moreover the created mud protected by the outer thin layer of normal earth would make changes to the field it is effecting by creating smaller hills due to its quantity. These hills can reach height of up to one meter and they are constantly moving and seemingly looking as if they are to burst any second. Furthermore they would make standing on them almost completely inept due to their movement. Any kind of motion as well as pressure which require from one sudden and abrupt movement (slamming hands and/or foot, running and similar) would cause for the destruction of the thin outer layer and burst of the flammable mud hidden beneath of it. Additionally, any kind of chakra directed towards the said ground would also have similar effect. The blunt force created by the burst of mud would be the one to create damage upon the target whereas the adhesiveness would affect movement of one on which it latches onto. Using element of fire just above the earth would make it melt as well as ignite the mud. The mud would stay dormant underneath the thin layer of earth in the period of up to three turns before losing its effect. The user of the technique could combine this technique with a fire-based one which comes from the ground. The ignition of the mud will increase the power of the flames and boost of their damage by 20 points.

Note: Can only be used thrice per battle
Note: Can only be Taught by Akasha
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‡ Declined ‡ I made something like this once and it was declined for being similar to existing techniques.
 
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Beifong

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Re: Custom Jutsu Submission

(Kikai: Maikurobotto) - Machinery: Microbots
Type: Offensive/Defensive
Rank: B - A
Range: Short - Long
Chakra: 20 - 30
Damage: 40 - 60
Description: Microbots are incredibly small machines each roughly a centimeter to an inch in length and width. When in use they resemble the usages of Iron Sand or the basic Sand element moving in large swarms of microbots that form together to do varying things. These microbots can work together to form constructs in seconds.
The microbots are created within short range of the user but can be manipulated up to long range simply by thought. They can form anything imaginable such as blades, shields, golem/animalistic like constructs as well as be used for transportation. They move as fast as the user's base speed.
note: can only be used three times per battle
note: only Beifong can teach this jutsu.

✦ Declined, no need for multiple ranks. And a definite speed needs to be listed, because it creates the potential of varying speeds. Kage ranked speed is ideal.

credits to Howwy as usual.. no, I can't think of my own CFSJs u-u

CFS approved here z.z:
(Kikai: Maikurobotto) - Machinery: Microbots
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Microbots are incredibly small machines each roughly a centimeter to an inch in length and width. When in use they resemble the usages of Iron Sand or the basic Sand element moving in large swarms of microbots that form together to do varying things. These microbots can work together to form constructs in seconds.
The microbots are created within short range of the user but can be manipulated up to long range simply by thought. They can form anything imaginable such as blades, shields, golem/animalistic like constructs as well as be used for transportation. They move as fast as a Kage-ranked shinobi.
note: can only be used three times per battle
note: only Beifong can teach this jutsu.

Made it A-rank, specified a base speed (kage rank speed, in bold z.z)






(Katon: Kuroada Maguma Igyou) - Fire Release: Morgoth's Magmatic Monstrosity
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra cost: N/A (+10 chakra cost to affected techniques)
Damage points: N/A
Description: The user will activate an ability which allows them to infuse fire chakra into their own advanced earth-based techniques which include fire in their composition (KG variants included) for the following four turns. This ability essentially allows techniques used by the user to become partially liquefied as the imbued katon chakra serves the purpose of melting the surface/exterior of the technique leaving it coated in a layer of molten material. This jutsu neither amplifies nor reduces the damage of an affected technique but it does add a new dimension of damage to it i.e. instead of solely impact damage, techniques become capable of inflicting burn damage. Attacks which seek to stab, pierce or impale an opponent will quickly cauterize the wound due to the molten material surrounding the spiked object. When this ability is applied to flammable or explosive substances, the imbued katon chakra will instead ignite them in order to coat them in a layer of flames or result in a momentary explosive maelstrom of fire due to their detonation. Of course, this cannot be applied to things which aren't solid in composition nor those which are already molten such as Lava. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another advanced elemental jutsu which includes Earth and Fire in its make up. Applying this ability to techniques is both passive and optional (this doesn't have to be applied to every compatible jutsu while this is active).
Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Beifong




(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.

Note: Can only be used five times per battle

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-Pending- Leaving all of these for Madara

✦ All approved, made edits here and there. ✦
 
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Erzo

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Re: Custom Jutsu Submission

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature.
The first part requires the user to
focuse his Wind chakra around a previously used jutsu which has no cutting abilities whatsoever, and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive jutsu the capability to inflict lethal cutting damage. This jutsu acts as an activation, and can work inextricably with another jutsu, enabling the user to perform the two in conjunction upon first use. The damage output would depend on the rank of the supplementary/defensive jutsu used. The nature of the element itself allows it to work alongside all elements and non-elemental projectiles, with the exclusion of Lightning based jutsus.
The second usage of this jutsu allows the user to do the same, but instead works for all types of jutsus (supplementary, defensive, and offensive) simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. However, when used in this way, however hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) As the first part, the second usage also cannot be used alongside Lightning jutsus.

~ Can only be taught by Erzo. Can only be used a maximum of three times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 3 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

‡ Declined ‡ The handseals part needs to apply to both parts of this jutsu. I'll allow the damage boost to offensive techniques since you explained how it works but its unlikely I'll approve more activation/infusion techniques which boost damage in the future since they're becoming all too common. Remove the part that allows this to be used on other elements, I just don't find it logical. Reduce the usage of this to two if you want it to last for four turns (or reduce the duration to three turns and you can keep it at three times per battle). Changed the chakra and range. Also, since I removed the advanced elements bit the existence of two forms becomes redundant. Instead I want form one to be usable on defensive and supplementary jutsu while form two is only usable on offensive techniques which already have the capability to inflict damage.
(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

‡ Approved ‡ Edited the wording.
 
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Baldy

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Re: Custom Jutsu Submission

(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any solid/liquid with his wind chakra. This can range from objects such as kunais and shurikens, to even earth(eg. rocks on the ground) and water. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. When used with Earth/Water-related elements, the objects would turn into dual elemental combinations. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently implode, releasing an explosive burst of wind which could further harm the opponent. This explosion may also be initiated through a single hand seal. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above S-rank for the rest of, and the next turn.
-Animals are dual-elemental in nature, taking on the form of wind and whatever substance that was used in inflation
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy

-Declined- Remove the dual-elemental bit. Remove this being usable on anything but earth. Otherwise this is fine, nice technique.
(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Explosion of Wind spans Short-Range)
Chakra: 40 (-15 chakra per turn)
Damage: 80
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above A-rank for the rest of, and the next turn.
-Can only be used on Earth
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy

‡ Approved ‡ No filler restrictions. Saying nothing above S-Rank of a certain skill is hardly a restriction. Edited. Removed the manual explosion too.

New submissions:

(Doton: Nimaijita no akuma no giman)- Earth Release: Deceit of the Duplicitous Demon
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: (+10 for every technique)
Damage: N/A
Description: The user activates an ability which allows him to infuse additional Earth chakra into his own future Earth techniques(includes Earth based KGs/CEs, eg. Steel). As a result any subsequent Earth technique performed by the user will be imbued with a special property - the earth technique would become extremely malleable(ie. metal sheet) and ductile(ie. copper wire). Essentially, what this means is that the now malleable earthen entity becomes highly resistant to physical impact, as it becomes able to be hammered and still retain its integrity. This physical impact could come from Earth/Water/Wind techniques, or anything else that makes logical sense, such as tangible elements; earth techniques under the influence of this would be able to withstand damage 1 rank higher than it originally would be able to neutralise, ie. A-rank Earth technique would now be able to withstand up to S-rank Earth. This increased resilience primarily serves to boost the defensive abilities of earth techniques. As mentioned, apart from the extra malleability, the earth techniques would also become extremely ductile, akin to a copper wire that can be deformed, stretched, and molded into any shape. With the additional chakra infused into the earth techniques, the user is able to passively reshape the earth techniques into various shapes, due to the increased ‘flexibility’ of the substance now. This ultimately grants the earth techniques great versatility, as it can constantly morph into different forms so long as the technique is still active. For example, an earth spike could be shaped into a demonic looking hand, allowing it to grab hold of certain objects. Of course, it goes without question that the overall amount of substance does not change; as a result, the techniques would more or less retain a similar size, though the technique could be stretched thin to reach further distances if need be. This too means that the overall damage caused by the earth technique is dependent on the original technique, and this ability does not influence the damage output in any way. Also, the user cannot reshape destroyed earth techniques, and have the debris coalesce together to form a new construct, though partially destroyed/weakened techniques may still be reshaped. This technique applies to all kinds of earth techniques, including mud techniques. Activating this ability is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 3x per battle
-Lasts for 4 turn
-May be terminated prematurely

✦ Declined, collides with existing earth jutsu that gives a coating of earth to jutsu that makes them stronger to opposing attacks. ✦

~Resubmitting
>Removed other variants and last restriction

(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.

X-Approved-X Added a restriction, it means you cant turn an S rank into 100 Damage Forbidden.
(Futon: Zefirusu no jīru)- Wind Release: Zeal of Zephyrus
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to each technique)
Damage: N/A (+20 to wind techniques)
Description: This is the brother technique to Wind Release: The Deceitful Vortex. Unlike its counterpart, this technique is more passive in nature. The user activates an ability which allows him to infuse additional wind chakra into his future Wind-related techniques(includes Wind CEs). As a result, any subsequent wind technique performed by the user would emerge with an additional property - the wind entities would be rapidly spiraling in a manner similar to that of tornadoes. This added rotational force ultimately serves to increase the overall offensive power of the technique, as it helps to generate added momentum and augmented impact. In addition, due to the haphazard spinning motion of the wind techniques, they would be able to shred the target viciously as well - another added dimension to the wind technique’s offensive ability. For example, for techniques such as Pressure Damage, the blast would turn into a spiraling blast of wind, allowing it to deal greater damage; on the other hand, for techniques such as Wind Blade, the blade would begin rotating about its plane at great speeds, allowing it to slice with greater force. For techniques that are inherently spinning, such as tornadoes and the like, this technique would serve to not only augment the rotational speed, but also generate additional layers of wind that are rotating in varied directions, allowing the tornado to deal more damage. This technique is applicable to all forms of wind techniques, regardless of their origin. Activating this ability is instant and does not consume any time whatsoever; this is because the technique is inherently not harmful, and serves no purpose whatsoever, with its effects only coming to light with the performance of additional techniques.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-May be deactivated at any time

‡ Pending ‡ Leaving both for another mod.

✦ Declined, so basically you want a wind jutsu that does what wind jutsus do, and rotate? I see no reason for this and +20 damage is moot because most wind jutsus work due to their rotating properties and the sheer power behind them. Causing them to rotate more wont give them additional damage. Just seems like an excuse to add more damage to wind jutsus. ✦
 
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Gutsy

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Re: Custom Jutsu Submission

Doton: Makihige No Hogo | Earth Release: Tendrils of Protection
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A defensive technique where the user performs the Rat hand seal, whereas the ground in a circle around the user turns into a sticky earthen liquid. This circle is approximately 1 meter from the user and spans all the way to 4 meters away in a perfect circle. Just as it has turned into the sticky liquid, thousands of tendrils made of this sticky earthen material will spring from the source and entangle it, to create a perfect dome made of this sticky material. This newly created dome of defense is almost 3 meters in thickness, enough to consume an entire person and hold them in place due to how heavy it is and its sticky properties. This dome is meant to protect the user from incoming projectiles as it can stop and slow down anything that tries to move through it, such as kunai, solid objects such as metal or earthen based techniques and even people. The user can, if he wishes, perform the bird hand seal, causing the entire dome to explode outwards in small projectiles which will stick to any surface it comes into contact with and thereby adding weight to that person or object, slowing it or completely stopping it.
Note:
- Can only be performed thrice per battle
- Requires the user to be standing on a earthen surface
- The dome can protect the user from elemental techniques of up to specific rank as it applies to the elemental strengths and weaknesses.

‡ Declined ‡ Do the tendrils act on their own? Is this an automatic defense? To what degree are things slowed down? When made to explode, what range does this explosion span? What shape are the projectiles that are released? Does this last over the course of turns? Is this maintained passively or actively?

Suiton: Subarashī Shuriken Hakai | Water Release: Great Shuriken Destruction
Type: Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will generate five very large shuriken, all of them being twice the size of a human. These five shuriken are made of pure water and are created in mid-air around the user, and with a simple swing of his wrist he can send all of them flying towards the intended target or area. The shuriken of water spin with incredible speed around its own axis, which causes it to have a very powerful slicing capability. When the shuriken come closer to the designated target or area, the user can with a single hand seal cause one or more shuriken to explode outwards in all directions in smaller versions of it, shredding animals, plants and humans.
Note:
- May be performed twice per battle
- Can slice through solid objects of normal density such as earth, wood etc. yet metals prove too much of a challenge, given the appropriate rank.

‡ Declined ‡ This can be summed up as shuriken which make more shuriken.
 
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Ushiro

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Re: Custom Jutsu Submission

Resubmitting:

(Genjutsu: Saigai Haishutsu) - Illusion Technique: Disaster Discharge
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: A illusion cast on a target(s) where they are trapped in a dark thundercloud and suddenly stuck by lightning. The violent electrocution blinds, deafens, and stuns the victims momentarily as their bodies and everything around them are reduced to ash in a second. The illusion ends immediately after and in reality the victims collapse due to mental stress.
-Usable twice per battle
-No other genjutsu this turn
-No A rank or higher genjutsu next turn
-Can only be taught by Ushiro

-Declined - A handsealess genjutsu that makes you unconscious like that?
Resubmitting:

(Genjutsu: Saigai Haishutsu) - Illusion Technique: Disaster Discharge
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming the Hare, Boar, Dog, and Tiger handseals an illusion is cast on a target(s) where they are trapped in a dark thundercloud and suddenly stuck by lightning. The violent electrocution blinds, deafens, and stuns the victims momentarily as their bodies and everything around them are reduced to ash in a second. The illusion ends immediately after and in reality the victims collapse due to mental stress.
-Victim remain unconscious for one turn
-Usable twice per battle
-No other genjutsu this turn
-No A rank or higher genjutsu next turn
-Can only be taught by Ushiro

‡ Declined ‡ You misunderstood me. The handseals was only a small part of the bigger problem. A genjutsu which makes you go unconscious immediately is by no means reasonable.

New:

Summoning Animal: Shoebill
Scroll Owner: Ushiro
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None
Description and Background:
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Shoebills are very large stork-like birds. They are entirely gray, with broad wings and long legs. The head is large in proportion to the body, and the eyes are also exceptionally large. They are tall, typically standing about 115 cm (3.8 feet) tall. The shoebill's name is derived from its massive shoe-shaped bill. The sharp edges in the mandibles help the shoebill to decapitate their prey and also to discard any vegetation after prey has been caught. As in the pelicans, the upper mandible is strongly keeled, ending in a sharp nail. Shoebills are mute but will clap the mandibles of their bills together as a display, producing a loud, hollow sound. They are noted for their slow movements and tendency to remain still for long periods, resulting in repeated descriptions of the species as "statue-like".

‡ Approved ‡
 
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Yanks

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Re: Custom Jutsu Submission

CSC Approval [ ]

(Kuchiyose no Jutsu: Vrook) - Summoning Technique: Vrook
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user first draws blood by biting their thumb and proceeds to wipe it across their summoning tattoo. As a result, the user summons the burly avian, Vrook. Vrook is a moderate sized Harrier; with a body length of 3 meters & wingspan of 5 meters. Because of his size, he can carry only two people on his back. This summon is rather brash, but wise; often scolding others for their screw-ups.
Abilities:
As a member of the Harrier family, Vrook naturally uses his sharp beak to pierce, and his talons to slice; easily making him formidable in close quarters. In addition, Vrook was born with a natural affinity to earth. Even though he can't use canon earth-based techniques, he has the ability to harden his wing feathers via Doton & fire A-Ranked earth spears from his wingtips.

♦ Must be a signer of the Eastern Marsh Harrier contract
♦ Can only be summoned twice
♦ Lasts up to 5 turns, and all of his moves and abilities count 1/3 of the user's turn count

------
(Kuchiyose no Jutsu: Lonā) - Summoning Technique: Lonna
Type: Summoning
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user first draws blood by biting their thumb and proceeds to wipe it across their summoning tattoo. As a result, the user summons the Easter Marsh Harrier, Lonna. Lonna is a brown & white-feathered Harrier who is one of smallest summons; with a body legnth of 2 meters & wingspan of 4 meters. Due to her small size, Lonna cannot carry anyone on her back. Though she lacks in size, Lonna makes up for it in speed; being faster than a Sage-Ranked shinobi. This particualr summons is rather timid & diffident, causing Atris to be reluctant to fight enemy shinobi.
Abilities:
As a member of the Harrier family, Lonna naturally uses her beak to stab and her long, sharp talons to slash away at opponents; easily making her a deadly adversary in close-quarter combat. Although Lonna wasn't born with a elemental affinity like the other Harriers, she has the ability to use her sensing to detect/track shinobi or other summons, up to long range in distance.

♦ Must be a signer of the Eastern Marsh Harrier
♦ Can only be summoned twice & lasts up to 5 turns
♦ Her sensing ability counts 1/3 of the user's turn count

--------
(Kuchiyose no Jutsu: Kavar) - Summoning Technique: Kavar
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user first draws blood by biting their thumb and proceeds to wipe it across their summoning tattoo. As a result, the user summons the burly avian, Kavar. Kavar is a white & grey-feathered Harrier who is one the the bigger summons; with a body length of 3 meters & wingspan of 6 meters. Because of his large size, Kavar can carry a total of two people on his back. This summon almost always has an enthusiastic attitude; making very eager and anxious to fight other opponents in battle. Kavar always a special plate of armor that covers his back and chest, which can protect him from lightning techniques that are D-Ranked.
Abilities:
As a member of the Harrier family, Kavar naturally uses his sharp beak to perforate, and his talons to slice; easily making him formidable in close quarters. In addition, Kavar was born with a natural affinty to wind. Over the years, Kavar has gained such confidence and mastery with Fūton, that he can perform all wind techniques up to A-Rank with the flap of his wings. He also is able to coat his wings with with a layer of wind, making it sharp enough to slash at opponents.

♦ Must be a signer of the Eastern Marsh Harrier contract
♦ Can only be summoned twice
♦ Lasts up to 5 turns, and all of his moves and abilities count 1/3 of the user's turn count

‡ All Declined ‡ Summons last three to four turns unless its a special case. They can only use abilites up to and including their rank. A small tip but when you say "up to S-Rank", this can be confused to be anything below S-Rank so ensure you always say "up to and including" so there's no doubt about it. The first summon is an A-Rank yet he can use S-Ranks? Either raise his rank or lower what he can use. The second possess generic sensing and that won't be allowed. Remove the armour on the third one.
 
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Vex

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Re: Custom Jutsu Submission

Sealing Technique: Gaia's Loving Embrace (Fuuinjutsu: Aigyou Houyou no Gaia)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user concentrates his chakra, and places a small sealing tag onto the ground through physical contact. The sealing tag has the kanji for 'Earth' written on it. Through this sealing tag, the user seals a small portion of his own earth chakra into the sealing tag, and uses it for future earth jutsu. Normally, most earth jutsu cannot be performed without being in contact with the ground. But as long as this seal remains undisturbed on the ground, and upon paying an extra '5' chakra (which is the key to the seal) the user will be able to perform earth jutsu without being in contact with the ground, the earth chakra from the seal being used as a substitute for the user's own physical contact. This is optional however, like if for example if the user is already standing on the ground and does not wish to expend the chakra he wouldn't have to. Thus, it is more practical for this to be used in the beginning of a battle.

Note: Can only be taught by Vex
Note: Can only be used thrice a battle
Note: If the seal is disrupted or destroyed, then the user will have to make contact with the earth to use his earth jutsu.

✦ Declined, for this to work, the seal needs a release. The seal on the earth contains your Doton chakra and is used as a substitute for you touching the earth, okay. This implies it's use while you are not on ground, understandable. But what is the medium that the Earth would be released from? A dual seal would work fine, a seal on the earth and another inside your hand or something. Either way, this isn't a B rank seal either. ✦


Sealing Technique: Gaia's Loving Embrace (Fuuinjutsu: Aigyou Houyou no Gaia)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user concentrates his chakra, and places a small sealing tag onto the ground through physical contact. The sealing tag has the kanji for 'Earth' written on it. Through this sealing tag, the user seals a small portion of his own earth chakra into the sealing tag, and uses it for future earth jutsu. Normally, most earth jutsu cannot be performed without being in contact with the ground. But as long as this seal remains undisturbed on the ground, and upon paying an extra '5' chakra (which is the key to the seal) the user will be able to perform earth jutsu without being in contact with the ground, the earth chakra from the seal being used as a substitute for the user's own physical contact. The medium would be a seal placed upon the user's body in a location of his choice which is placed upon his body in a location of his choice. This is optional however, like if for example if the user is already standing on the ground and does not wish to expend the chakra he wouldn't have to. Thus, it is more practical for this to be used in the beginning of a battle.

Note: Can only be taught by Vex
Note: Can only be used thrice a battle
Note: If the seal is disrupted or destroyed, then the user will have to make contact with the earth to use his earth jutsu.
Note: The seal lasts 5 turns, afterwards needing to be applied again


 Approved 


Sleeping Strength: (Shintoukei)
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user would (using extremely precise chakra control) concentrate an unfocused lightning into the center of his palm using raiton chakra. The user would then thrust his palm forwards, aiming for the left side of the opponent's chest, aiming for the heart. In the center of the axilla, on the medial side of the axillary artery, at the lateral , inferior margin of the pectorals major muscle and in it's deep position the point lies in the coracobrachialis muscle wherein lie a set of nerves called a nerve cluster. Upon delivering a raiton infused strike to this point, the opponent's heart would immediately stop beating, as the opponent enters cardiac arrest. The opponent would be in agony, feeling as if his chest had been ripped open, and taking extreme damage. The palm strike itself is fairly light, only dealing minor damage. The normal electrical conduction in the heart allows the impulse that is generated by the sinoatrial node of the heart to stimulate the cardiac muscle into beating. By delivering an electric palm strike, the user becomes capable of disrupting this impulse. However, if perchance the opponent is able to block the strike, then he would still take some damage to the guarding limb associated with mild shocks, and burns.

Note: Can only be taught by Vex
Note: Can only be used thrice per battle
Note: Must be a medical shinobi to use
Note: One turn cool down in between uses

✦ Pending, leaving both for Scorps. ✦


 Declined  Medical bound cjs are for the medical cj thread and this technique is simply not a medical cj. And it has tons of copies all around the base. DNR


Summoning: Amun Ra: (Kuchiyose: Amun Ra)
Type: Summon
Rank: F
Range: Short
Chakra: 50
Damage: N/A (User takes 20 damage upon summoning him)
Description: Amun Ra is the chief of the Pufferfish contract, and resides in the Oceans of Blood along with the other elder summons. Amun is a kindhearted summon, with golden orange scales and stingers. It moves by combining pectoral, dorsal, ****, and caudal fins. This makes it highly maneuverable, but very slow. Its tail fin is mainly used as a rudder, but it can be used for a sudden evasive burst of speed that shows none of the care and precision of its usual movements, being able to avoid one attack per battle within reason (won't be able to avoid large scale jutsu such as Majestic Annihilation, and in addition will only be able to occur whilst Amun is deflated). Like all other pufferfish, Amun is able to inflate his elastic summon with water or air. He's able to do this to such a degree that once per battle, he's able to absorb a water or wind jutsu up to S rank in order to inflate his elastic stomach. Pre inflation, he is the size of a standard fish. Afterwards however, he's able to inflate to the degree of other boss summons such as Gamabunta. His spines become visible when he inflates, and are as hard as steel. This makes it extremely difficult to be able to harm him, and thus Amun is able to survive any A rank or below jutsu, as well as one S rank or below jutsu per battle. His real strength however, lies in his skill with the earth element, and he is able to 'swim through the earth' much like with the 'Underground Fish Projection' jutsu, at the speed of a regular kage ranked member. Whilst underground, he can cause his spines to protrude through the ground (A ranked), appearing similar to the 'Rising Rock Pillars' with a mid rank reach jutsu, albeit much more toxic, as each spine contains the regularized pufferfish venom. He's able to use S ranked and below earth jutsu, without the need for handseals. Finally, Amun's final ability is meant to distinguish him from the rest of the pufferfish family. He changes his color into a dark black before changing into a dark armour, with his spines protruding. The armour is worn by the user, and seemingly poofs onto him. This armor affords the user a basic protection against up to B rank jutsu. It increases his taijutsu usage by +10, due to the sharp spines. The user becomes capable of manipulating the spines of Amun as tendrils, appearing similar to dark shadows, able to pierce or slash the opponent. The tendrils are extremely sharp and strong, as much so as the average katana. This
is meant to aid the user in his close range battles, and each tendril is up to five meters long.

Note: Can only be taught by Vex
Note: Must be able to summon Pufferfish
Note: Can only be used once per battle
Note: Lasts for 3 turns before dispersing.
Note: Armour, Earth Jutsu, tail evasion, and underground spikes count as a move



‡ Declined ‡ This is way too powerful for an F Rank (which I assume is weaker than an E-Rank).

No such thing as an F-Rank. Its Forbidden. Wrong template = Auto-decline. This is also essentially a copy of another submission.
 
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Joker

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Re: Custom Jutsu Submission

(Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon (kunais, shurikens, etc) and/or technique that can conduct lightning Earth and Water (KG and CE alike) the user will then proceed to throw or aim the technique at the opponent. As it gets close range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material, and have a bright light appear from the body exploding (Does not blind the opponent) the technique with the lightning, activating a special ability of the technique, taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was deprived from, the user will cause material from close range of the opponent, to come close in onto the opponent, by releasing the lightning all around and attracting things inward to its source, crushing anything within close range of the opponent. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc).

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker

(Raiton: Gaikō giman)- Lightning Release: Diplomatic Deception
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon (kunais, shurikens, etc) and/or technique that can conduct lightning Earth and Water (KG and CE alike) the user will then proceed to throw or aim the technique at the opponent. As it gets close range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material, and have a bright light appear from the body exploding, the bright light will act to blind the opponents vision, and being how its composed of chakra, can harm certain forms of dojutsu. When the object explodes it it releases either hard material of shrapnel (or water droplets electrified), that will pierce and harm the opponent. The explosion is a five meter radius, with the rather large explosion, the lightning would naturally shock the opponent, numbing/paralyzing their body and limbs, and some of the shrapnel would be able to pierce the opponents skin, further augmenting its damage.

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker

-Both declined- These can't be used on techniques, only objects and tools. These require contact with the object you want to infuse with lightning chakra. On second thoughts, don't resubmit Diplomatic Deception.

(Katon: Mittomonai Kasai Gisei) - Fire Release: Ignatius' Ignominious Immolation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will release a wave of katon chakra that reaches the edge of mid-range in the blink of an eye. The reddish-orange pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse itself is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's katon chakra. Anything inherently flammable or explosive in composition that was caught in the pulse of chakra can now be ignited through the use of a single handseal. This ranges from simple explosive tags to flammable materials/fluids e.g. oily water or coal. This technique itself only deals in igniting flammable substances and not detonating them (as such is not inherent to the element's nature). Only substances which are inherently explosive will detonate when ignited by this jutsu. Non-explosive materials/substances cannot be made to explode. Alternatively, this jutsu can be performed directly after another technique has been used so that this jutsu may be used in such quick succession that it, and its predecessor technique occur in more or less the same time frame (Similar to Lightning Release: Wave of Inspiration). In order to ignite something, the user requires it to be at least partially visible.

Note: Can only be taught by Joker
Note: Can only be used twice per battle
Note: Requires one turn cool down before use again
Note: The fire chakra lays dormant for three turns and after that it can no longer be activated
Note: Usable only on flammable materials and cannot be used to ignite living beings

-Pending- Leaving this one for another mod
Resubmitting AoTM

(Raiton: Taishū no atorakushon)- Lightning Release: Attraction of the Masses
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will gather lightning chakra and release the lightning into a weapon and/or object (kunais, shurikens, etc) that can conduct lightning, the user will then proceed to throw the weapon at the opponent. The user will have to make direct physical contact with the weapon to channel their raiton chakra into it. Once it gets within short-range of the opponent, the user will perform one hand seal, and essentially release the built up lightning chakra from within the material in order to activate the special ability of the technique. Taking into account the canon jutsu Lightning Release: Lightning Blades Levitation from which it was derived from, the user will cause any objects/tools/materials within short-range of the opponent to converge on the opponent's position by releasing the lightning all around and attracting things inward to its source, crushing anything within the vicinity. These materials will also contain a certain amount of shock value, able to paralyze the opponent on touch, yet only applies to things that are logical and can conduct lightning (clothing, metal, rocks, etc).

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Can only be taught by Joker

‡ Approved ‡ Edited.

(Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: N/A (Depending on the jutsu)
Description: Deprived from the Assimilate All Creation Technique, The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to take on the earthy material it has subjective itself to. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or even vice versa, turning any muddy jutsu and harden it if it makes contact with a solid substance of earth. These substances can include anything earthly, such as dust, mud, sand grains, etc. This jutsu helps self prepare the user for future techniques by taking advantage of the earth technique new bodily structure. Also, a concern might be, that if a solid technique (such as a earth golem) was to make contact with a muddy substance, the golem will still retain its size, strength, and structure, however, his body will be composed of condensed mud, similar to the Earth Release: Mud wolves technique (less harder then regular stone rock), the same applies if it touches dust, or sandy structures, everything in size, strength, and structure is the same, the composition is just different, compressing the light material to retain its shape, and how the technique attacks effect the opponent will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. This jutsu can be used on natural earthly material, or an earth technique (of the users, an ally, or an opponents, but when contacting with an opponents technique, the original technique must be able to overpower the opponents technique in rank to take on its composition, even when doing so, the original rank of the technique will be lowered by one rank.) Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. Works on mainly all earth jutsus, or jutsus that have some sort of solid composition (dust, ash, mud, etc). Can be used on KG and CE as well that corresponds with earth, but the user must know the KG or CE to perform it

Note: Can only be taught by Joker
Note: Can only be used three
Note: Activation lasts four turns

‡ Declined ‡ Won't allow this for dust, only mud. No to the KG/CE thing. Also, will this apply to mud the technique is created in contact with? You should clarify that to avoid problems. Nice technique.

(Doton: Ishi ni yotte shi)- Earth Release: Death by Will
Type: Supplementary
Rank: B
Range: Short (Requires contact)
Chakra Cost: 20
Damage Points: 40
Description: A simple concept of earth, the user will channel their chakra towards the ground, aiming at a short-mid range radius of where the opponent is standing. The user will begin to seep the chakra under the ground, and break apart the earthly composition, minerals, and natural crystals that subside in the ground. The effect will be the ground turning extremely unstable for movement and travel. The ground in where the opponent stand, however, will remain relatively the same in looks and structure. However, when the opponent tries to move, the ground will begin to almost shake naturally, crack, and showcase signals of collapsing in on itself. Taking into account the various speed most people have, someone who applies more pressure on the ground (which is a natural part of running) during movement at high speeds will create more trouble for themselves. For people who move at relative speeds, might experience slight problems with the ground moving/wavy, cracks might appear spontaneously. While someone who runs at a more frightening pace (Untraceable for the user), the ground will collapse in on itself, the opponent will lose balance, and drop along with the ground. This effect is similar to Earth Release: Antlion Technique (Note this can also create certain friction and heat, applying a medium such as oil or ash will likely set the place ablaze, but would require another jutsu all together). The rock and debris will randomly shoot around as it collapses hitting the opponent most likely, and the end result will be the entire area in which this jutsu was put into effect will look like a crater of rocks and debris, with the opponent buried and crushed alive.

Note: Lasts for three turns
Note: Can only be used three times
Note: Can only be taught by Joker

‡ Declined ‡ This is too similar to -Jiraiya-'s Hidden Earth Drop.
 
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Strawberry

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Re: Custom Jutsu Submission

(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon contact with the ground, a hard enough object or chakra based technique will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction.The needles are about an inch long each and like many lightning techniques capable of paralysing an opponent for a short duration.This technique however cannot be set off manually by the user and requires physical contact stated prior

Note: Paralysis lasts one turn if successfully hit
Note: Explosion doesn't do any damage, the needles do.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry

-Declined- I generally won't allow the materialization of lightning just like that unless its within short-range (possibly mid-range) of the user.



Mid or short >_> short would kill me so i made it mid

(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area, mid range from the user, atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon contact with the ground, a hard enough object or chakra based technique will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction.The needles are about an inch long each and like many lightning techniques capable of paralyzing an opponent for a short duration (one turn). This explosion however cannot be set off manually by the user.

Note: Explosion doesn't do any damage, the needles do.
Note: Shells must be made within Mid range from the user
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used twice per battle
Note: Requires two turns of cool down between use
Note: Can only be taught by Strawberry

‡ Declined ‡ On submitter's request.
 
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Shame

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Re: Custom Jutsu Submission

Contract was approved here:


(Kuchiyose: Yagiza) Summoning jutsu Capricorn
Type: Supplementary
Rank: A rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Capricorn is one of the summons under the goat contract which was named after one of the 12 zodiacs. He is the same height is most average shinobi, and his build is athletic in nature. He sports sunglasses and a butler type suit very fashionable, he is able to stand on two legs and has hands like a shinobi. He is summoned to the field by either method of summoning, and he is summoned wathing short range of the contract holder. His Taijutsu knowledge and skill is on par with most masters, he has the ability to speed burst for once per turn to evade any A rank attack. His unique ability is that he can use any taijutsu move in the canon list and pair it with wind enhanced layer over the limbs he is using for his moves. He can however only do this 3 times and he remains on the field for 4 turns. He cannot uses any actual wind jutsu's as he is a freeform usage user of wind a coating style of fighting .

Restrictions:

Can only be summoned twice per battle.

Cannot use taijutsu wind coating more then once per turn.

Speed burst once per turn

Must have signed Goat contract to summon.

‡ Declined ‡ A bipedal goat using Taijutsu lmao.
 
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Wanheda

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Re: Custom Jutsu Submission

Ninjutsu: Orijinaru no tsūru | Ninja Arts: Tools of Preservation
Type: Defense/Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: N/A (+10)
Description:
Orijinaru no tsūru is a simple enhancement jutsu used directly on one's weapon, whether it be a sword, War fan, bow etc. to increase the weapon's efficiency in battle. The user will gather chakra within his hand before placing the hand on the said weapon, which in turn allows him to transfer and store that chakra within the weapon. With the chakra now stored, it plays as a supplement to techniques used through the weapon in order to enhance them by a bit. When the user uses a technique with the said weapon as a medium a portion of the stored chakra will add on to the technique, thus naturally strengthening it also. This means with 30 chakra stored in the weapon of choice, each technique used through it will take -10 from the stored chakra and add +10 to the damage it does, thus allowing it to boost up to 3 techniques before the 30 chakra runs dry within the weapon. This also plays as a defense against techniques the opponent may use through your own weapon, making them need techniques that exceed the chakra stored in the weapon to be able to work properly.

~ Usable 4×
~ Lasts until the 30 chakra has run out, which means it stays active until 3 techniques have been used through the weapon
~ Can only be taught by Draigo

‡ Declined ‡ Not only does this feel like Fuuinjutsu but its merely another way of empowering your techniques for no reason. It's clear everyone is just after a way to make their techniques stronger than their opponent's without following a logical method so I'm going to become a lot stricter on damage boosting techniques.
 
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