Re: Custom Jutsu Submission
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs four hand seals, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent, as close as a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, remaining there harmlessly unless removed by outside means. After attaching itself to the opponent, the user will disconnect the tapes from the ground. If not removed from the opponent's body before the next turn, the user will perform the Snake hand seal and expand the tape. This expansion amplifies the tape's density very rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
- Usable three times per battle
- The opponent must have contact with the ground in order for the tape to attach itself to them
- No Doton above B-rank the same turn
-Update Approved- Added the proper English name for you since its an update of an old technique and it might have slipped your mind. Be sure to check the template next time.
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the same turn
- Usable twice per battle
-Update Declined- Its just an update designed to make it less restrictive in every regard. “Same turn” restrictions are a lot less taxing than “next turn” ones. If you want, I'll change it to “No Water above A-Rank next turn” and approve it.
(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns
-Update Approved- Nice update.
(Doton: Rokku no Tepu o Kakudai)- Earth Release: Expanding Rock Tape(Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs three hand seals, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent, as close as a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, remaining there harmlessly unless removed by outside means. After attaching itself to the opponent, the user will disconnect the tapes from the ground. If not removed from the opponent's body before the next turn, the user will perform the Snake hand seal and expand the tape. This expansion amplifies the tape's density very rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
- Usable three times per battle
- The opponent must have contact with the ground in order for the tape to attach itself to them
- No Doton above S-rank the same turn
ApprovedYou must be registered for see links
Declined. You're basically making it stronger, more versatile and reducing the restrictions at the same time. Borderline DNR, though will give you one chance to resubmit with proper restrictions.
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs four hand seals, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent, as close as a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, remaining there harmlessly unless removed by outside means. After attaching itself to the opponent, the user will disconnect the tapes from the ground. If not removed from the opponent's body before the next turn, the user will perform the Snake hand seal and expand the tape. This expansion amplifies the tape's density very rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
- Usable three times per battle
- The opponent must have contact with the ground in order for the tape to attach itself to them
- No Doton above B-rank the same turn
-Update Approved- Added the proper English name for you since its an update of an old technique and it might have slipped your mind. Be sure to check the template next time.
(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the same turn
- Usable twice per battle
Declined. Wrong template: Type goes before rank.
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the same turn
- Usable twice per battle
-Update Declined- Its just an update designed to make it less restrictive in every regard. “Same turn” restrictions are a lot less taxing than “next turn” ones. If you want, I'll change it to “No Water above A-Rank next turn” and approve it.
Updating to:(Ninpo: Chisana Shuriken no Jutsu) - Ninja Art: Small Shuriken Technique
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user will throw a projectile towards the enemy, and will then use his chakra to rapidly decrease the projectile's size. The size can be reduced down to the size of a marble. However, with the size being decreased, the damage done by the projectile is also dramatically decreased. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique."
*Note: Can only be taught by Selendrile
±± Approved ±±
(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns
-Update Approved- Nice update.
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