The Threshold (093)

Panthalassa

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As a cacophonous battle was taking place below the recently completely excavated mountain wherein the entrance to Irkalla was located, Emiya remained outside, seemingly content to let whatever skirmish that had broken out between those below and the relatively recent unknown figure who made a beeline straight for said entrance play out. Things were seemingly getting out of hand, as the echoing roar of combat drew nearer with every passing second, but given the fact that the first three of the Champions of Humanity to arrive had managed to collectively "glass" an entire mountain, along with the denizens of the Underworld that inhabited it, Emiya knew there was little cause for concern.
Instead, Emiya took what little time they had left to mentally prepare himself for what was bound to be a horrific ordeal. With what little interaction he had with the undead back in the Dead Rivers and Mistheaven, he knew he wasn't the most well-equipped to deal with them, and he'd barely scratched the surface of what Irkalla had to offer given the state his friends and allies were in after their brief skirmish below, but if he had any chance of making it to Marzan, it was with the group that had currently assembled to defend Humanity. One such defender, arriving fashionably late, made their presence known, and followed the protocol that had seemed to have taken hold among the group, introducing themselves, with slight emphasis on their Clan, or unique abilities. And while Panthalassa's admission of being a skilled bug catcher was no doubt the more important reveal, his ranked military title left Emiya scanning the environment for his vessel, or his fleet of marines, neither of which could be found within the landlocked region of the Threshold. Perhaps it was foolish to think one could bring an entire ship with them to the Underworld, but Emiya dared to hope this man was indeed a admiral. Eventually his attention was returned to the man whose glasses seemed to defy all laws of physics, greeting him as a member of the motley crew that had gathered at the gate to hell.

"The more the merrier, Admiral. Glad to have you on board. To give you a brief heads up, since you sound as though you're out of the loop, there was an undead invasion in Tobusekai, which started at the city of Last Bastion, and spread out from there. Aside from causing utter chaos, they were evidently looking for something. People fought back, and while they're not completely routed, Tobusekai's in a much better place than it was. With what breathing room we've managed to carve out, we're going to invade Irkalla and try to stop them at their source, by defeating the one manipulating the dead. As for..."

Emiya gave a pause and looked over towards the opening where part of their group was currently fighting a Tailed Beast of all things, before turning back to meet Pantha's gaze.
"Yeah, I have no idea what that's about. Best to leave them to sort it out amongst themselves. Until they do, I suggest you make any preparations you might need, cause I get the feeling we're not going to have much time to get our stuff together when we're in there."
Panthalassa shifted nervously in his spot. The flies were flustered by the sheer amount of chakra that was being thrown around in the chasm, and the words this strange said weren't an easy pill to swallow either.

The dead... that sounds really... hum... difficult to deal with. I've recently fought against similar beings, and they were not easy to battle. To think the scale of this event is so steep... I don't even know how to prepare...

He looked at the palms of his hand. Moments after, a handfull of pale flies flew from under his sleeve. They were in clear view of Emiya, so he could clearly see how all the organs of the flies were shown through their transparent bodies. They seemed vicious and otherworldy, yet it was clear Panthalassa took confort in them.

Have you fought against any of them? The dead I mean? What can I expect?
 

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With all the fighting said and done; Mirabelle was away from the others in a corner, shaking at the chakra was sensing. “Ge…get away…” she said creeping away, within her mind flashes of the Kyubi from that night flashed within her mind. Her usual nerves of steel started to crumble, the walls she built up, turned into ash. The sheer fear, yet anger she felt…the desire to attack crept as she fumbled her hands together to make a hand seal but nothing happened. One thing that still bugged her was the slaughtering of the people back at Tsumigakure, the person’s chakra still lingered in the marketplace, prompting her to flap her wings and get into the skies. “Th…there’s something I need to do…you all go on ahead for now…I’ll be back…” she said flying over to Emiya and this new person who arrived on the scene. “Please…take these…” she said giving him her Ascendant Barrier of Light and Enlil’s Maelstrom. “Take of these, these are the instructions I was given on how to use them…I’ll be back once I get this cleared up” she said, half telling the truth and the other a lie. Immediately he took to the skies, and flew off into the other direction, heading back to Tsuchi Heiho. She started to feel sick in her stomach, despite being almost miles away now from the Kyubi Jinchuriki.

Little did Mirabelle know however, someone or rather...individuals where lurking, watching the entire time as the tailed her. Just who are they...

LLM, giving Emiya the items mentioned.
 
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Arthorius

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With the battle ended, Lucifer watched as the limp body of the human that contained the tailed beast fell to the earth with a dull thud, from it's worthless carcass it appeared the fall had dislodged some items, Lucifer called on the familiars he had inserted in to the jinchuriki prior to this.

The familiars crawled free of their fleshy prison and lifted these items carrying them to their masters pocket where both the items and his core resided, the familiars also remained here in his pocket guarding the treasures. Just at a glance Lucifer recognised the items, they were similar to the things the spider was peddling, was that merchant somehow involved in what had come to pass here, only time would tell.

Gained: Soul Stone and Enlils Maelstrom

"Well, that was certainly a waste of time." Lucifer said aloud as he looked around at everyone gathered, there were some unfamiliar faces in the group. Although the child of Tiamat was exhausted and deigned to not introduce himself to anyone else, let the humans socialise, he would rest until it was time to begin.
 

Ańbu Juniør

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Coming From: Shukaku, the One-Tail vs. Champions of Humanity

The battle against the tailed beast ended relatively quickly due to the power of the individuals fighting against it. It gave the Inuzuka a chance to see how they'd perform together in the underworld, and thus far he could find no issue with them. Lucifer was the first to move, commanding his familiars to rummage through the fallen jinchuriki's body. They produced two artifacts, one of which was another soul stone that'd greatly increase their chances of success in this endeavor.

“Indeed,” he replied as he moved over the where he'd dropped his leg weights,“But now that it's been dealt with we can move on to the more serious threat.”

With his free hand, Kōtetsu picked up the wights and retuned them each to the clamps on his feet that held them in place. Once done, he looked over at the damage both they and the Tailed Beast had caused to the area before he gaze fell to the entrance he'd come through and where the others were gathered.

“The rest of you can come down now!” He yelled, eager to begin their assault on the undead
 

Drackos

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I'm locking this thread until I figure out how a biography that hadn't been approved for Ninja World usage was used over one that was approved for the Ninja World in November of last year. Either everything that Teno's bio did earlier is invalid or the biography being used now is no longer his Ninja World biography, as it hasn't been updated since November of 2020.
 
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Panthalassa shifted nervously in his spot. The flies were flustered by the sheer amount of chakra that was being thrown around in the chasm, and the words this strange said weren't an easy pill to swallow either.

The dead... that sounds really... hum... difficult to deal with. I've recently fought against similar beings, and they were not easy to battle. To think the scale of this event is so steep... I don't even know how to prepare...

He looked at the palms of his hand. Moments after, a handfull of pale flies flew from under his sleeve. They were in clear view of Emiya, so he could clearly see how all the organs of the flies were shown through their transparent bodies. They seemed vicious and otherworldy, yet it was clear Panthalassa took confort in them.

Have you fought against any of them? The dead I mean? What can I expect?
"Well the ones I fought weren't anything special. They were skeletons for the most part, but there was one among them who was... Hm, don't really know how to properly describe it besides a colossal ghost. It lead the foot soldiers on an assault to a refuge in Tobusekai. Physical attacks didn't really do anything, so I had to rely on less conventional attacks, which aren't really my forte. I typically just swing swords until whatever I'm swinging at goes down. That's the best advice I can give personally, be prepared to have to switch your strategy at a moments notice, because we're bound to face stuff we aren't ready for."

Emiya noticed the bugs slowly reveal themselves, their behaviour erratic, probably due to the fight below? It was as good an excuse as any to be on edge, though Emiya didn't really hold an opinion, negative or positive of the insects. While he wasn't particularly fond of bugs given the stories surrounding the Matou lineage of Fuyuki, at the same time the Admiral didn't immediately reveal himself to be a deceptive type, and since the insects were under his control, they may as well be considered allies in the coming battle.

"I will admit I know very little of the Aburame, though everyone knows that their insects can feast on Chakra. I don't know whether those who've died still possess Chakra after they pass, or after their Chakra networks have rotted away, but I'm sure you'll manage."

With a telling smile indicating Emiya himself was out of his depth here, his expression changed to one of surprise when he watched Mira approach.


With all the fighting said and done; Mirabelle was away from the others in a corner, shaking at the chakra was sensing. “Ge…get away…” she said creeping away, within her mind flashes of the Kyubi from that night flashed within her mind. Her usual nerves of steel started to crumble, the walls she built up, turned into ash. The sheer fear, yet anger she felt…the desire to attack crept as she fumbled her hands together to make a hand seal but nothing happened. One thing that still bugged her was the slaughtering of the people back at Tsumigakure, the person’s chakra still lingered in the marketplace, prompting her to flap her wings and get into the skies. “Th…there’s something I need to do…you all go on ahead for now…I’ll be back…” she said flying over to Emiya and this new person who arrived on the scene. “Please…take these…” she said giving him her Ascendant Barrier of Light and Enlil’s Maelstrom. “Take of these, these are the instructions I was given on how to use them…I’ll be back once I get this cleared up” she said, half telling the truth and the other a lie. Immediately he took to the skies, and flew off into the other direction, heading back to Tsuchi Heiho. She started to feel sick in her stomach, despite being almost miles away now from the Kyubi Jinchuriki.

Little did Mirabelle know however, someone or rather...individuals where lurking, watching the entire time as the tailed her. Just who are they...

LLM, giving Emiya the items mentioned.
Asshe thrust a rather cumbersome piece of technology, and small vial of something into his arms, along with their instructions, Emiya was dumbstruck as he watched her take to the skies, and fly off.

"Hey, what-?! Mira, what's up? Where are you going?"

Though he called out just moments after she took off, she was already far too far away to hear him, or respond for that matter. Whatever was plaguing the Kage, it would seem it was her business alone, much to Emiya's chagrin.


Coming From: Shukaku, the One-Tail vs. Champions of Humanity

The battle against the tailed beast ended relatively quickly due to the power of the individuals fighting against it. It gave the Inuzuka a chance to see how they'd perform together in the underworld, and thus far he could find no issue with them. Lucifer was the first to move, commanding his familiars to rummage through the fallen jinchuriki's body. They produced two artifacts, one of which was another soul stone that'd greatly increase their chances of success in this endeavor.

“Indeed,” he replied as he moved over the where he'd dropped his leg weights,“But now that it's been dealt with we can move on to the more serious threat.”

With his free hand, Kōtetsu picked up the wights and retuned them each to the clamps on his feet that held them in place. Once done, he looked over at the damage both they and the Tailed Beast had caused to the area before he gaze fell to the entrance he'd come through and where the others were gathered.

“The rest of you can come down now!” He yelled, eager to begin their assault on the undead
As a call came from below indicating that the fighting had indeed finished, Emiya looked to the Admiral, as well as the strangely familiar looking man clad in black priestly garb and almost ceremonial red mantle, and gave an embarrassed chuckle.

"Sounds like that's our cue."

Ascending to the peak of what remained of the mountain, Emiya then, perhaps at first glance recklessly leapt straight down the mountainous crater. Rather than continuously falling and picking up speed, his descent was far more gradual than one would expect. In truth he simply covered his body with an infinite number of blades, and had them act like unfurled wings, increasing his body's overall wind resistance, and slowing his otherwise fatal descent to a leisurely stroll by comparison.

Kyotōryū Taijutsu: Aerodynamic Movement
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.

Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.




Relinquishing control of my bio to whoever is controlling the group for entering Irkalla.
 

Panthalassa

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"Well the ones I fought weren't anything special. They were skeletons for the most part, but there was one among them who was... Hm, don't really know how to properly describe it besides a colossal ghost. It lead the foot soldiers on an assault to a refuge in Tobusekai. Physical attacks didn't really do anything, so I had to rely on less conventional attacks, which aren't really my forte. I typically just swing swords until whatever I'm swinging at goes down. That's the best advice I can give personally, be prepared to have to switch your strategy at a moments notice, because we're bound to face stuff we aren't ready for."

Emiya noticed the bugs slowly reveal themselves, their behaviour erratic, probably due to the fight below? It was as good an excuse as any to be on edge, though Emiya didn't really hold an opinion, negative or positive of the insects. While he wasn't particularly fond of bugs given the stories surrounding the Matou lineage of Fuyuki, at the same time the Admiral didn't immediately reveal himself to be a deceptive type, and since the insects were under his control, they may as well be considered allies in the coming battle.
"I will admit I know very little of the Aburame, though everyone knows that their insects can feast on Chakra. I don't know whether those who've died still possess Chakra after they pass, or after their Chakra networks have rotted away, but I'm sure you'll manage."

With a telling smile indicating Emiya himself was out of his depth here, his expression changed to one of surprise when he watched Mira approach.



Asshe thrust a rather cumbersome piece of technology, and small vial of something into his arms, along with their instructions, Emiya was dumbstruck as he watched her take to the skies, and fly off.

"Hey, what-?! Mira, what's up? Where are you going?"

Though he called out just moments after she took off, she was already far too far away to hear him, or respond for that matter. Whatever was plaguing the Kage, it would seem it was her business alone, much to Emiya's chagrin.



As a call came from below indicating that the fighting had indeed finished, Emiya looked to the Admiral, as well as the strangely familiar looking man clad in black priestly garb and almost ceremonial red mantle, and gave an embarrassed chuckle.

"Sounds like that's our cue."

Ascending to the peak of what remained of the mountain, Emiya then, perhaps at first glance recklessly leapt straight down the mountainous crater. Rather than continuously falling and picking up speed, his descent was far more gradual than one would expect. In truth he simply covered his body with an infinite number of blades, and had them act like unfurled wings, increasing his body's overall wind resistance, and slowing his otherwise fatal descent to a leisurely stroll by comparison.
Kyotōryū Taijutsu: Aerodynamic Movement
Type:
Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.


Relinquishing control of my bio to whoever is controlling the group for entering Irkalla.
Panthalassa couldn't honestly say that the man's words or advise served to calm down his nerves. It all seemed to be over his head. But, looking back at the flies, he felt confort in having them around.

Well, as long as there's organic matter... these guys can eat through anything!

Suddenly, the battle ended, and a strange woman rushed towards Panthalassa's new friend. He barely recognized her from the noticeboard, she was the kage that inspired him to come. He was going to mention it to her, but when he looked again she was gone...

Wait... the kage is gone... Are we supposed to go to?

And then Emiya jumped into the crater.

And... after a dumbstruck moment... Panthalassa decided to go as well.

Relinquishing control as well.
 

Goetia

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Dispelling his hulking Wood technique, Merlin landed on the ground, gracefully but not without weight. The battle against Shukaku was an ordeal, one that demanded the sustained usage of the highest caliber of technique that his bloodline granted him. Nevertheless, he had emerged relatively unscathed, and thankfully so had the others. The Magus of Flowers surveyed the group present, making sure none had sustained grievous injury, before turning to Lucifer, "The time to enter is upon us. When you're ready, we'll descend."



Relinquishing control of my bio to Arthorius for entering Irkalla.
 

Serpent

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Hei suddenly awakes and begins looking around. It seems he had nodded off while waiting for everyone to gather.

"Ah yes, that was a nice uh.. meditation, yeah."

Relinquishing control of my bio to Arthorius for entering Irkalla.
 

Ańbu Juniør

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With his sword still drawn, Kōtetsu tapped his feet on the ground to ensure that the weights were secured. He approached the still growing group, noticing the presence of someone new, and looked towards the gate.

“Let's go.”



Relinquishing control of my bio to Arthorius for entering Irkalla.
 

Vayne

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A great number of things would transpire without the Nara’s participation. This would soon change as things seemed to be heading towards a more dangerous aspect. The Nara would manipulate his rat tattoo and have it transport the orb containing the trapped ninja to a different location in the village while he himself headed towards the group attempting to embark on a journey. With a slight nod Vayne greeted the individuals gathered and waited for the next part.


(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation]Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
Rat’s LLM & Relinquishing control of my bio to Arthorius for entering Irkalla.
 

Arthorius

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"Well the ones I fought weren't anything special. They were skeletons for the most part, but there was one among them who was... Hm, don't really know how to properly describe it besides a colossal ghost. It lead the foot soldiers on an assault to a refuge in Tobusekai. Physical attacks didn't really do anything, so I had to rely on less conventional attacks, which aren't really my forte. I typically just swing swords until whatever I'm swinging at goes down. That's the best advice I can give personally, be prepared to have to switch your strategy at a moments notice, because we're bound to face stuff we aren't ready for."

Emiya noticed the bugs slowly reveal themselves, their behaviour erratic, probably due to the fight below? It was as good an excuse as any to be on edge, though Emiya didn't really hold an opinion, negative or positive of the insects. While he wasn't particularly fond of bugs given the stories surrounding the Matou lineage of Fuyuki, at the same time the Admiral didn't immediately reveal himself to be a deceptive type, and since the insects were under his control, they may as well be considered allies in the coming battle.
"I will admit I know very little of the Aburame, though everyone knows that their insects can feast on Chakra. I don't know whether those who've died still possess Chakra after they pass, or after their Chakra networks have rotted away, but I'm sure you'll manage."

With a telling smile indicating Emiya himself was out of his depth here, his expression changed to one of surprise when he watched Mira approach.



Asshe thrust a rather cumbersome piece of technology, and small vial of something into his arms, along with their instructions, Emiya was dumbstruck as he watched her take to the skies, and fly off.

"Hey, what-?! Mira, what's up? Where are you going?"

Though he called out just moments after she took off, she was already far too far away to hear him, or respond for that matter. Whatever was plaguing the Kage, it would seem it was her business alone, much to Emiya's chagrin.



As a call came from below indicating that the fighting had indeed finished, Emiya looked to the Admiral, as well as the strangely familiar looking man clad in black priestly garb and almost ceremonial red mantle, and gave an embarrassed chuckle.

"Sounds like that's our cue."

Ascending to the peak of what remained of the mountain, Emiya then, perhaps at first glance recklessly leapt straight down the mountainous crater. Rather than continuously falling and picking up speed, his descent was far more gradual than one would expect. In truth he simply covered his body with an infinite number of blades, and had them act like unfurled wings, increasing his body's overall wind resistance, and slowing his otherwise fatal descent to a leisurely stroll by comparison.
Kyotōryū Taijutsu: Aerodynamic Movement
Type:
Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.


Relinquishing control of my bio to whoever is controlling the group for entering Irkalla.
Panthalassa couldn't honestly say that the man's words or advise served to calm down his nerves. It all seemed to be over his head. But, looking back at the flies, he felt confort in having them around.

Well, as long as there's organic matter... these guys can eat through anything!

Suddenly, the battle ended, and a strange woman rushed towards Panthalassa's new friend. He barely recognized her from the noticeboard, she was the kage that inspired him to come. He was going to mention it to her, but when he looked again she was gone...

Wait... the kage is gone... Are we supposed to go to?

And then Emiya jumped into the crater.

And... after a dumbstruck moment... Panthalassa decided to go as well.

Relinquishing control as well.
Dispelling his hulking Wood technique, Merlin landed on the ground, gracefully but not without weight. The battle against Shukaku was an ordeal, one that demanded the sustained usage of the highest caliber of technique that his bloodline granted him. Nevertheless, he had emerged relatively unscathed, and thankfully so had the others. The Magus of Flowers surveyed the group present, making sure none had sustained grievous injury, before turning to Lucifer, "The time to enter is upon us. When you're ready, we'll descend."



Relinquishing control of my bio to Arthorius for entering Irkalla.
Douman prepared himself for the entertainment to begin.

-
giving control of my bio to Arthorius for entering Irkalla
Hei suddenly awakes and begins looking around. It seems he had nodded off while waiting for everyone to gather.

"Ah yes, that was a nice uh.. meditation, yeah."

Relinquishing control of my bio to Arthorius for entering Irkalla.
With his sword still drawn, Kōtetsu tapped his feet on the ground to ensure that the weights were secured. He approached the still growing group, noticing the presence of someone new, and looked towards the gate.
“Let's go.”


Relinquishing control of my bio to Arthorius for entering Irkalla.
A great number of things would transpire without the Nara’s participation. This would soon change as things seemed to be heading towards a more dangerous aspect. The Nara would manipulate his rat tattoo and have it transport the orb containing the trapped ninja to a different location in the village while he himself headed towards the group attempting to embark on a journey. With a slight nod Vayne greeted the individuals gathered and waited for the next part.


(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation]Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
Rat’s LLM & Relinquishing control of my bio to Arthorius for entering Irkalla.

The group came together at the precipice of Irkalla, the time had came for them to enter the underworld and put a stop to the foul machinations that were being undertook here. Stopping for a moment the group looked at the portal, it seemed surreal that the way was finally clear of distractions both undead and brainless.

They stepped across the threshold, entering the portal as a group, darkness engulfed them all as they did so. Those of the group who had visited the Spider would activate their eye enhancements. Allowing them to pierce this endless darkness, including Lucifer, who spoke.

"Everybody stay close to each other, those who can see in the darkness lead the others safely." those who could see in the darkness would notice the area looked like some kind of burial ground, guttural howls emanated from the depths as the champions prepared to begin.

(Everyone currently under my control is LLM with myself, entering the portal to the
Necropolis.)
 

Drackos

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Didn't want to post as Botman because **** that. Thank you to all the raiders for participating in the event. This endeavor started just about a year ago when I started planning for the raid and designing the bosses. I hope everyone had fun despite us going way beyond what I originally thought this would take. I learned a lot and hope I can do really cool events like this in the future, just maybe not quite as long. To those that really invested themselves in the event and saw it through to the end - thank you. You know who you are. I'm glad we made it to the end.

Now I really wrestled with how I would do prizes here. There were a lot of mistakes made along the way and an entire battle skipped. But I think you guys will find these rewards to be satisfying.

First off, Goetia (Merlin) and Anbu Junior (Kotetsu) have their Relic Cores activated into fully fledged Akatsuki weapons. Merlin has obtained Izanami's Curse while Kotetsu obtains the Sanguine Maw. You can roleplay these as being in close proximity to the Void triggered a reaction causing them to awaken and transform into active weapons.

(Izanami no Noroi) – Izanami’s Curse
Type: Relic Weapon
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 20 – 80
Description: Izanami’s Curse is a compound bow crafted from the bones of Tiamat. At the recurve and the notch are two small crystalline orbs, each flickering with black and white energies within them representative of a fully powered weapon core. The bow is bound to the North Seal and can be summoned to the user or sealed passively at their discretion. Unique to Izanami’s Curse, the bow produces arrows through the user’s spiritual energies, siphoned passively, as they pull the drawstring back. Baseline, the bow can be used in two ways; the first is freeform firing of arrows. The second method, at the cost of a move, fires arrows with inherent damage which is a function of the distance to the bow’s target. In short range arrows inflict 20 damage, in mid-range they inflict 40, and at long-range they inflict 80 damage.

Intrinsic Traits:

Archer’s Tempo (I-III): Enhances the user’s ability to draw and release arrows from the bow with greater dexterity in short-range. Increases draw speed by 1.5x/2x/2.5x of the user’s base speed.
Tempered Fletching (I-III): Heat treated metal arrow tips formed from the user’s spiritual energy. Increases damage of the arrows fired based on the distance from the target. Bonus +10/20/30 damage when the user is in long-range from their target, half bonus when in mid-range.
High-Tension String (I-III): A tightly bound bowstring that allows the user to launch arrows with remarkable speed in close-quarters. Increases the speed of arrows by two times the speed of an A/S/F ranked Lightning technique.

Spirit-Tipped Arrows (A-Rank, passive): Izanami’s Curse arrow tips draw on the user’s spiritual energy when fletched and imbues them with a parasitic curse. The arrow tips feast on chakra and, when they strike an opponent or their techniques, release spiritual energy which will tether to the opponent. Breaking this tether naturally requires a surge of 30 chakra, minimum, and awareness of it in the first place. Intrinsically this achieves nothing until the wielder unlocks one of the three branches.

Predator’s Guile
The wind, the target, the arrow. Alters the appearance of Izanami’s Curse to that of a longbow.

Hunter’s Instinct (B-Rank, passive): The Spirit-Tipped Arrows of Izanami’s Curse are enhanced to create a spiritual binding between user and victim. The user becomes able to sense the spiritual position and status of their victim, even across dimensions. This form of awareness supersedes any sensory suppression or negation. Unlocked with Predator’s Guile.
Windflight Arrows (A-Rank, active): Actively augments the user’s arrows with their Wind chakra, allowing them to pass through the air with a greater level of control. Allows the user to control the movement of released arrows for the turn after they are released. Can be done simultaneously as other techniques. Can only be used once every four turns.
Bullseye (S-Rank, passive): The user’s arrows are augmented to inflict 100% additional critical damage.
Patience and Time (S-Rank, passive): Upon actively firing an arrow from Izanami’s Curse the user will erase their physical presence as a passive result from firing the arrow. This invisibility is the equivalent of Muu’s Hiding with Camouflage. Lasts for two turns or until broken by offensive or defensive action. Can only be activated once every three turns.
Cyclonic Burst (F-Rank, active): Actively allows the user to unleash devastation within short-range of their position when releasing an arrow. Once the drawstring is released a natural burst of wind rips outward from the user’s position at three times the user’s base speed, making this a potent defensive ability inflicting 100 damage. Can be used twice, once per three turns.

Elemental Archer
Tried and true. Alters the appearance of Izanami’s Curse to that of a short-bow with bladed ends suitable for melee weapon use, including for Bukijutsu based techniques within reason.

Lightning Strike (B-Rank, active): Activated for a period of three turns. Imbues the arrow tips with the user’s lightning chakra; one turn after impact, should an arrow tip remain on the battlefield after clashing with an opponent’s technique or striking a solid target, causes it to detonate in a torrential blast of lightning that echoes the damage of the original arrow.
Pathfinding (A-Rank, active and passive): Passively increases the user’s base speed by +2 levels. Stacks with other sources of base speed augmentations. This passive increase can be increased to a 3x speed enhancement for two turns after releasing Izanami’s drawstring, as well as granting the user the ability to use a type of Flicker Evasion for its duration. The speed increase remains deactivated for a period of five turns after this effect ends. Can be used twice per battle.
Elemental Fury (S-Rank, active): Elemental arrows. Arrow tips are augmented with an elemental nature of the user’s choosing. Detonates with the chosen elemental nature upon impact, up to mid-range in radius. Usable once every other turn.
Elemental Ensnarement (S-Rank, active): Active enhancement of the user’s Spirit-Tipped Arrows. When activated the user taps into the spiritual binding between them and their opponent, allowing them to cast an elemental illusion of their choosing requiring a surge of at least fifty chakra to escape from. Note that this surge does not allow the opponent to shatter the spiritual tether itself, only the illusion, unless it exceeds 80 chakra.
Marked Target (F-Rank, passive): Passively augments the user’s Spirit-Tipped Arrows and their tether to increase all elemental damage the target takes by 50%. Elemental Fury augmented arrows bind through the Spirit-Tip, causing the target to have the element applied to the arrow sealed from usage unless the Spirit-Tip is dispelled.

Spiritual Assassin
Chilling and silent. Alters the appearance of Izanami’s Curse to that of a smooth recurve bow.

Metaphysical Bleed (B-Rank, passive): Modifies the Spirit-Tipped Arrows to cause a metaphysical spiritual bleeding effect. While an enemy is under the effect of the arrows, they suffer -10 health per turn until cured.
Chilled Fletching (A-Rank, active): Enhances the Tempered Fletching of the arrows and Spirit-Tips for a single arrow, causing those effected by Spirit-Tips to have their current movement speed reduced by 40%. Can be used every two turns.
Doppelganger (S-Rank, active): After releasing Izanami’s drawstring, the user actively creates a spiritual doppleganger of themselves while rendering themselves spiritually intangible, in a sense becoming similar to that of a Limbo clone. In this state the user is unable to interact with anything considered ‘physical,’ anything within a state of not being spiritual. The user can be detected through means of spiritual detection, and can be interacted with through spiritual-based techniques. Can be used twice per battle, and lasts for two turns. While in a spiritual state the user is unable to use techniques unless they end use of Doppleganger.
Overwhelming Spirit (S-Rank, passive): Empowers the Spirit-Tipped Arrows, increasing the chakra surge requirement to break free from them from 30 to 40.
Spiritual Shattering (F-Rank, passive and active): Passively modifies Izanami’s Spiritual-Tipped Arrows to stack indefinitely with themselves. This does not allow Metaphysical Bleed to stack its damage. Upon reaching six established spiritual tethers, the user is able to actively achieve a Spiritual Shattering. Through a massive infusion of spiritual energy the user disrupts their victim’s balance; the victim suffers from 120 damage, -30 health per turn until cured, -75% of their current movement speed, and reduces the damage of all of their techniques by 50%.
(Sagīnjōzu) - The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Bow seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points.
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40.
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points.

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns.

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.

Scarlet Virulence
A bloodborne plague spread from user to foe. Alters the appearance of the Sanguine Maw into a red and black two-handed axe dripping blood from its edges.

Vile Disease (B-Rank, passive): A virus born from the user’s blood. The user is immune to the effects of Vile Disease. The disease is released from the Sanguine Maw through its techniques and swings, most notably the blood that drips from its edges passively. The disease infects through a single moment of contact, inflicting 20 damage per turn indefinitely until cured with an S-Rank Medical Ninjutsu or A-Rank Yang/Utu technique.
Wave of Blood (A-Rank, active): A technique that produces waves and streams of blood from the Sanguine Maw, inflicting 60 damage and passively applying Vile Disease to any living target it touches. Costs the user 20 Health Points to activate.
Unholy Empowerment (S-Rank, passive): Converts the damage bonus of Roiling Blood into a powerful boon toward the user’s Scarlet Virulence abilities, and other techniques that manipulate their blood. Increases the damage bonus to 30/35/40% of missing Health Points.
Blood Familiar (S-Rank, active): Forms a familiar from the user’s blood, granting it 200 Health Points at the cost of 50. The familiar moves at a base speed of 17 and is able to use Vile Disease, Wave of Blood, and Exsanguination. Its Taijutsu inflicts 80 damage at the cost of a move, increased by 20 points of damage for every 20 points of Health lost.
Vector of Infection (F-Rank, passive): A passive augmentation to Vile Disease, increasing the damage it deals by an additional 20 points. It also saps the strength and agility of the victim, reducing their speed by 70% of its base and causing the Vile Disease to spread each turn to any other living target within 20 meters of their position, with the only exception being the user.

Endless Devourer
Consume the life of your foes. Alters the appearance of the Sanguine Maw into two one-handed axes.

The Butcher (B-Rank, passive): The user’s Bukijutsu with the Sanguine Maw siphons the life of the target they strike, whether the damage is inflicted or not. Each strike siphons 5% of the base damage of the technique used, unless it is evaded outright.
Empowered through War (A-Rank, passive): Whenever the user gains excess healing through The Butcher they activate Empowered through War, increasing their speed by 2.0x their base and all damage they do by 20. Lasts for two turns or until the user’s Health Points fall from their maximum.
Open Wounds (S-Rank, passive): When an opponent falls below 20% of their maximum health they will gain an Open Wound, causing them to bleed 10 Health per turn that can only be stopped when they fully heal themselves again. This bleed increases in potency to 20 and 30 points per turn when their health falls below 50 and 80% of their maximum health respectively.
Consumption (S-Rank, passive): A passive technique that accumulates any excess healing acquired through The Butcher. Excess healing is defined as any healing that goes beyond the user’s maximum health capacity. This healing is stored, up to 80, and can be added to Taijutsu or Bukijutsu technique as a boost to its damage, including Exsanguination.
Extinguish (F-Rank, active): Activated within the same timeframe as Exsanguination, causing any damage it inflicts to increase the rate of The Butcher from 5% to 15%.
Second, to those who are on currently active Sage Missions: we'll be talking. Some of you had active sage missions before the raid started but the raid itself wasn't part of your Sage Mission. Others saw it only as an introduction to a larger story. And some others might now be at the tail end of their Sage Mission. So I hope you had fun either way because we have a lot of story material coming up.

Now finally, the general prizes. Post out of character or in character, whichever, for how you want to distribute these.

90,000 Kumi & Ryo with no Raider able to take more than 15,000 from the overall pool.

(Mukō: Shisha Mukonisuru) – Void: Nullify the Dead
Type: Void Infused Artifact
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumed two Void Infusions; allows the user to nullify the effects of Edo Tensei, returning the souls of those trapped within an Edo Tensei to the Underworld. The effects of Nullify the Dead are absolute, unable to be blocked or circumvented by anything unless a skill or ability noted to specifically ignore it. Nullify the Dead can only target Edo Tensei specifically, not skills that are derived from it. Can be used twice per battle. Souls that are returned to the Underworld in the Ninja World are lost permanently.
(Mukō: Komando no Seigyo) – Void: Command and Control
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion. Command and Control affords the user the ability to wrest control of a single Edo Tensei for three turns. The effects are unblockable unless specifically noted to ignore Command and Control. Command and Control can only target Edo Tensei, not any skills that are derived from it. Can be used three times per battle.
(Mukō: Shin'nyū Mukō) – Void: Encroaching Void
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated passively and consumes two Void Infusions. Encroaching Void manipulates the intrinsic nature of any skill that costs chakra, causing it to take on Void characteristics. This causes any chakra-based technique to discard its basic elemental strengths and weaknesses, replacing them with a random set (see Void thread in Voidseers). In addition to this, the technique is also boosted by an additional 40 damage. Can be used three times per battle.
(Mukō: Eien) – Void: Eternity
Type: Void Infused Artifact
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that has a 20% chance to activate whenever the user consumes a single Void Infusion. If Eternity activates then the user is instantly refunded their Void Infusion. If the user uses multiple Void Infusions then Eternity will refund only one of those infusions, should it activate.
(Mukō: Abzu no Kandai) – Void: Generosity of Abzu
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that has a 30% chance to activate whenever the user consumes any number of Void Infusions. If Generosity of Abzu activates then the user is refunded their Void Infusions over time. After two turns they receive a single Void Infusion, and then an additional Void Infusion every two turns thereafter until they receive all the Void Infusions they originally spent. This cannot be activated multiple times within itself.
(Ereshukigaru no Kutsū) – Torment of Ereshkigal
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Torment of Ereshkigal is an ancient artifact formed from the tears of the goddess as she was tormented in Irkalla, formed into a chainlet worn around the neck. The Torment of Ereshkigal is unique because its set of abilities do not count toward the total five Void Infused Artifacts that a biography can hold. The tears afford the user a passive increase of 20 damage to all of their skills, powered by the goddess’s sadness and pain as she was tormented in a Divine Core state by Phetra and her allies. Likewise, the Tears also passively increase the chance any Void Infused Artifact can activate by 10%. If the Void Infused Artifact has no percentage chance to activate then it does not interact with the Torment of Ereshkigal.
 

Arthorius

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Didn't want to post as Botman because **** that. Thank you to all the raiders for participating in the event. This endeavor started just about a year ago when I started planning for the raid and designing the bosses. I hope everyone had fun despite us going way beyond what I originally thought this would take. I learned a lot and hope I can do really cool events like this in the future, just maybe not quite as long. To those that really invested themselves in the event and saw it through to the end - thank you. You know who you are. I'm glad we made it to the end.

Now I really wrestled with how I would do prizes here. There were a lot of mistakes made along the way and an entire battle skipped. But I think you guys will find these rewards to be satisfying.

First off, Goetia (Merlin) and Anbu Junior (Kotetsu) have their Relic Cores activated into fully fledged Akatsuki weapons. Merlin has obtained Izanami's Curse while Kotetsu obtains the Sanguine Maw. You can roleplay these as being in close proximity to the Void triggered a reaction causing them to awaken and transform into active weapons.

(Izanami no Noroi) – Izanami’s Curse
Type: Relic Weapon
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 20 – 80
Description: Izanami’s Curse is a compound bow crafted from the bones of Tiamat. At the recurve and the notch are two small crystalline orbs, each flickering with black and white energies within them representative of a fully powered weapon core. The bow is bound to the North Seal and can be summoned to the user or sealed passively at their discretion. Unique to Izanami’s Curse, the bow produces arrows through the user’s spiritual energies, siphoned passively, as they pull the drawstring back. Baseline, the bow can be used in two ways; the first is freeform firing of arrows. The second method, at the cost of a move, fires arrows with inherent damage which is a function of the distance to the bow’s target. In short range arrows inflict 20 damage, in mid-range they inflict 40, and at long-range they inflict 80 damage.

Intrinsic Traits:

Archer’s Tempo (I-III): Enhances the user’s ability to draw and release arrows from the bow with greater dexterity in short-range. Increases draw speed by 1.5x/2x/2.5x of the user’s base speed.
Tempered Fletching (I-III): Heat treated metal arrow tips formed from the user’s spiritual energy. Increases damage of the arrows fired based on the distance from the target. Bonus +10/20/30 damage when the user is in long-range from their target, half bonus when in mid-range.
High-Tension String (I-III): A tightly bound bowstring that allows the user to launch arrows with remarkable speed in close-quarters. Increases the speed of arrows by two times the speed of an A/S/F ranked Lightning technique.

Spirit-Tipped Arrows (A-Rank, passive): Izanami’s Curse arrow tips draw on the user’s spiritual energy when fletched and imbues them with a parasitic curse. The arrow tips feast on chakra and, when they strike an opponent or their techniques, release spiritual energy which will tether to the opponent. Breaking this tether naturally requires a surge of 30 chakra, minimum, and awareness of it in the first place. Intrinsically this achieves nothing until the wielder unlocks one of the three branches.

Predator’s Guile
The wind, the target, the arrow. Alters the appearance of Izanami’s Curse to that of a longbow.

Hunter’s Instinct (B-Rank, passive): The Spirit-Tipped Arrows of Izanami’s Curse are enhanced to create a spiritual binding between user and victim. The user becomes able to sense the spiritual position and status of their victim, even across dimensions. This form of awareness supersedes any sensory suppression or negation. Unlocked with Predator’s Guile.
Windflight Arrows (A-Rank, active): Actively augments the user’s arrows with their Wind chakra, allowing them to pass through the air with a greater level of control. Allows the user to control the movement of released arrows for the turn after they are released. Can be done simultaneously as other techniques. Can only be used once every four turns.
Bullseye (S-Rank, passive): The user’s arrows are augmented to inflict 100% additional critical damage.
Patience and Time (S-Rank, passive): Upon actively firing an arrow from Izanami’s Curse the user will erase their physical presence as a passive result from firing the arrow. This invisibility is the equivalent of Muu’s Hiding with Camouflage. Lasts for two turns or until broken by offensive or defensive action. Can only be activated once every three turns.
Cyclonic Burst (F-Rank, active): Actively allows the user to unleash devastation within short-range of their position when releasing an arrow. Once the drawstring is released a natural burst of wind rips outward from the user’s position at three times the user’s base speed, making this a potent defensive ability inflicting 100 damage. Can be used twice, once per three turns.

Elemental Archer
Tried and true. Alters the appearance of Izanami’s Curse to that of a short-bow with bladed ends suitable for melee weapon use, including for Bukijutsu based techniques within reason.

Lightning Strike (B-Rank, active):
Activated for a period of three turns. Imbues the arrow tips with the user’s lightning chakra; one turn after impact, should an arrow tip remain on the battlefield after clashing with an opponent’s technique or striking a solid target, causes it to detonate in a torrential blast of lightning that echoes the damage of the original arrow.
Pathfinding (A-Rank, active and passive): Passively increases the user’s base speed by +2 levels. Stacks with other sources of base speed augmentations. This passive increase can be increased to a 3x speed enhancement for two turns after releasing Izanami’s drawstring, as well as granting the user the ability to use a type of Flicker Evasion for its duration. The speed increase remains deactivated for a period of five turns after this effect ends. Can be used twice per battle.
Elemental Fury (S-Rank, active): Elemental arrows. Arrow tips are augmented with an elemental nature of the user’s choosing. Detonates with the chosen elemental nature upon impact, up to mid-range in radius. Usable once every other turn.
Elemental Ensnarement (S-Rank, active): Active enhancement of the user’s Spirit-Tipped Arrows. When activated the user taps into the spiritual binding between them and their opponent, allowing them to cast an elemental illusion of their choosing requiring a surge of at least fifty chakra to escape from. Note that this surge does not allow the opponent to shatter the spiritual tether itself, only the illusion, unless it exceeds 80 chakra.
Marked Target (F-Rank, passive): Passively augments the user’s Spirit-Tipped Arrows and their tether to increase all elemental damage the target takes by 50%. Elemental Fury augmented arrows bind through the Spirit-Tip, causing the target to have the element applied to the arrow sealed from usage unless the Spirit-Tip is dispelled.

Spiritual Assassin
Chilling and silent. Alters the appearance of Izanami’s Curse to that of a smooth recurve bow.

Metaphysical Bleed (B-Rank, passive):
Modifies the Spirit-Tipped Arrows to cause a metaphysical spiritual bleeding effect. While an enemy is under the effect of the arrows, they suffer -10 health per turn until cured.
Chilled Fletching (A-Rank, active): Enhances the Tempered Fletching of the arrows and Spirit-Tips for a single arrow, causing those effected by Spirit-Tips to have their current movement speed reduced by 40%. Can be used every two turns.
Doppelganger (S-Rank, active): After releasing Izanami’s drawstring, the user actively creates a spiritual doppleganger of themselves while rendering themselves spiritually intangible, in a sense becoming similar to that of a Limbo clone. In this state the user is unable to interact with anything considered ‘physical,’ anything within a state of not being spiritual. The user can be detected through means of spiritual detection, and can be interacted with through spiritual-based techniques. Can be used twice per battle, and lasts for two turns. While in a spiritual state the user is unable to use techniques unless they end use of Doppleganger.
Overwhelming Spirit (S-Rank, passive): Empowers the Spirit-Tipped Arrows, increasing the chakra surge requirement to break free from them from 30 to 40.
Spiritual Shattering (F-Rank, passive and active): Passively modifies Izanami’s Spiritual-Tipped Arrows to stack indefinitely with themselves. This does not allow Metaphysical Bleed to stack its damage. Upon reaching six established spiritual tethers, the user is able to actively achieve a Spiritual Shattering. Through a massive infusion of spiritual energy the user disrupts their victim’s balance; the victim suffers from 120 damage, -30 health per turn until cured, -75% of their current movement speed, and reduces the damage of all of their techniques by 50%.
(Sagīnjōzu) - The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Bow seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points.
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40.
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points.

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns.

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.

Scarlet Virulence
A bloodborne plague spread from user to foe. Alters the appearance of the Sanguine Maw into a red and black two-handed axe dripping blood from its edges.

Vile Disease (B-Rank, passive): A virus born from the user’s blood. The user is immune to the effects of Vile Disease. The disease is released from the Sanguine Maw through its techniques and swings, most notably the blood that drips from its edges passively. The disease infects through a single moment of contact, inflicting 20 damage per turn indefinitely until cured with an S-Rank Medical Ninjutsu or A-Rank Yang/Utu technique.
Wave of Blood (A-Rank, active): A technique that produces waves and streams of blood from the Sanguine Maw, inflicting 60 damage and passively applying Vile Disease to any living target it touches. Costs the user 20 Health Points to activate.
Unholy Empowerment (S-Rank, passive): Converts the damage bonus of Roiling Blood into a powerful boon toward the user’s Scarlet Virulence abilities, and other techniques that manipulate their blood. Increases the damage bonus to 30/35/40% of missing Health Points.
Blood Familiar (S-Rank, active): Forms a familiar from the user’s blood, granting it 200 Health Points at the cost of 50. The familiar moves at a base speed of 17 and is able to use Vile Disease, Wave of Blood, and Exsanguination. Its Taijutsu inflicts 80 damage at the cost of a move, increased by 20 points of damage for every 20 points of Health lost.
Vector of Infection (F-Rank, passive): A passive augmentation to Vile Disease, increasing the damage it deals by an additional 20 points. It also saps the strength and agility of the victim, reducing their speed by 70% of its base and causing the Vile Disease to spread each turn to any other living target within 20 meters of their position, with the only exception being the user.

Endless Devourer
Consume the life of your foes. Alters the appearance of the Sanguine Maw into two one-handed axes.

The Butcher (B-Rank, passive): The user’s Bukijutsu with the Sanguine Maw siphons the life of the target they strike, whether the damage is inflicted or not. Each strike siphons 5% of the base damage of the technique used, unless it is evaded outright.
Empowered through War (A-Rank, passive): Whenever the user gains excess healing through The Butcher they activate Empowered through War, increasing their speed by 2.0x their base and all damage they do by 20. Lasts for two turns or until the user’s Health Points fall from their maximum.
Open Wounds (S-Rank, passive): When an opponent falls below 20% of their maximum health they will gain an Open Wound, causing them to bleed 10 Health per turn that can only be stopped when they fully heal themselves again. This bleed increases in potency to 20 and 30 points per turn when their health falls below 50 and 80% of their maximum health respectively.
Consumption (S-Rank, passive): A passive technique that accumulates any excess healing acquired through The Butcher. Excess healing is defined as any healing that goes beyond the user’s maximum health capacity. This healing is stored, up to 80, and can be added to Taijutsu or Bukijutsu technique as a boost to its damage, including Exsanguination.
Extinguish (F-Rank, active): Activated within the same timeframe as Exsanguination, causing any damage it inflicts to increase the rate of The Butcher from 5% to 15%.
Second, to those who are on currently active Sage Missions: we'll be talking. Some of you had active sage missions before the raid started but the raid itself wasn't part of your Sage Mission. Others saw it only as an introduction to a larger story. And some others might now be at the tail end of their Sage Mission. So I hope you had fun either way because we have a lot of story material coming up.

Now finally, the general prizes. Post out of character or in character, whichever, for how you want to distribute these.

90,000 Kumi & Ryo with no Raider able to take more than 15,000 from the overall pool.

(Mukō: Shisha Mukonisuru) – Void: Nullify the Dead
Type: Void Infused Artifact
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumed two Void Infusions; allows the user to nullify the effects of Edo Tensei, returning the souls of those trapped within an Edo Tensei to the Underworld. The effects of Nullify the Dead are absolute, unable to be blocked or circumvented by anything unless a skill or ability noted to specifically ignore it. Nullify the Dead can only target Edo Tensei specifically, not skills that are derived from it. Can be used twice per battle. Souls that are returned to the Underworld in the Ninja World are lost permanently.
(Mukō: Komando no Seigyo) – Void: Command and Control
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion. Command and Control affords the user the ability to wrest control of a single Edo Tensei for three turns. The effects are unblockable unless specifically noted to ignore Command and Control. Command and Control can only target Edo Tensei, not any skills that are derived from it. Can be used three times per battle.
(Mukō: Shin'nyū Mukō) – Void: Encroaching Void
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated passively and consumes two Void Infusions. Encroaching Void manipulates the intrinsic nature of any skill that costs chakra, causing it to take on Void characteristics. This causes any chakra-based technique to discard its basic elemental strengths and weaknesses, replacing them with a random set (see Void thread in Voidseers). In addition to this, the technique is also boosted by an additional 40 damage. Can be used three times per battle.
(Mukō: Eien) – Void: Eternity
Type: Void Infused Artifact
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that has a 20% chance to activate whenever the user consumes a single Void Infusion. If Eternity activates then the user is instantly refunded their Void Infusion. If the user uses multiple Void Infusions then Eternity will refund only one of those infusions, should it activate.
(Mukō: Abzu no Kandai) – Void: Generosity of Abzu
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that has a 30% chance to activate whenever the user consumes any number of Void Infusions. If Generosity of Abzu activates then the user is refunded their Void Infusions over time. After two turns they receive a single Void Infusion, and then an additional Void Infusion every two turns thereafter until they receive all the Void Infusions they originally spent. This cannot be activated multiple times within itself.
(Ereshukigaru no Kutsū) – Torment of Ereshkigal
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Torment of Ereshkigal is an ancient artifact formed from the tears of the goddess as she was tormented in Irkalla, formed into a chainlet worn around the neck. The Torment of Ereshkigal is unique because its set of abilities do not count toward the total five Void Infused Artifacts that a biography can hold. The tears afford the user a passive increase of 20 damage to all of their skills, powered by the goddess’s sadness and pain as she was tormented in a Divine Core state by Phetra and her allies. Likewise, the Tears also passively increase the chance any Void Infused Artifact can activate by 10%. If the Void Infused Artifact has no percentage chance to activate then it does not interact with the Torment of Ereshkigal.
Prize Pool

@Vayne : Void Nullify the dead | Void command and control | 10k Kumi & Ryo
@Ańbu Juniør : Generosity of Abzu | 10k Kumi & Ryo
@Matt : Void Encroaching void |10k Kumi & Ryo
@Panthalassa : Torment of Ereshkigal | 10k Kumi & Ryo
@Serpent : 10k Kumi & Ryo
@Arthorius : 10k Kumi & Ryo
@Goetia : 10k Kumi & Ryo
@Imperfect : Void Eternity | 10k Kumi & Ryo
@Geezus : 10k Kumi & Ryo




Emerging from the underworld, Lucifer squinted as his eyes struggled to adjust to the brightness of the surface, while their excursion in to Irkalla wasn't that long it felt like months and months and months had passed, but they had finally succeeded thanks to the introduction of a literal deus ex machina in the form of the little green haired godling who had grown up rapidly.

Lucifer glanced over at Enkidu several times, confirming it was really the same adolescent he had seen with Solomon, the child's growth had been exponential, hopefully it would stop here or he'd end up living his entire life cycle out before the year was over. Looking out over the horizon, the child of Tiamat couldn't help but wonder what came next, a deity had been released from the void and yet if his suspicions were correct about the mysterious vision, Tiamat remained trapped.
 
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Panthalassa

Active member
Elite
Joined
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Panthalassa stood around the rest of the Champions, in awe of these people. His knowledge of history or even what happened inside the Underworld was diminute. Many a times he thought he had thrown himself onto a gigantic storm without so much as a boat. But, together, they persevered.

Farewell, my friends. I hope we meet again.

The flies swarmed out of his sleeve, apparently greeting the Champions in return. But actually they were comenting on how they would be fighting eachother once they meet, as was the natural order of the world.

LLM
 

Arthorius

Regular
Joined
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Retrieving the scroll from his pocket given to him by Madara Uchiha, Lucifer looked down at the paper. Somehow despite all odds it had mostly survived the trials and tribulations of Irkalla, there was some blood on it however. Upon closer inspection the blood wasn't his own, it was probably Kotetsu's after the inuzuka was exploded all over the champions.


LoK said:
Retrieving a scroll from his pocket, he messaged Lucifer, one of the men he met not long ago who told them how to find the Sunlight Forge. He had discovered one of the unique cores that powered the Weapons he and Strix wielded and though Madara could sense it's location along with another with it, he had no idea if he had managed to unlock the weapon yet. Akujin sent a message, informing Lucifer of the core's ability to transform into a powerful weapon as well as the fact that another near or with him also wielded one of those cores or weapons. As he sent the message, he then sent a message to Strix, telling her what he learned of Phetra due to her link to the Lady of the Underworld herself. He then told her where to meet him and Madara for a meeting before taking flight again, flying high into the sky as he looked around.



So, he figured out the secrets of the core already, but he didn't leave any information on where he went. Lucifer thought to himself, his mind was swimming with the revelations of the day already, perhaps a trip home would help him and he could await Madara there. The child of Tiamat's wings unfurled, as he launched in to the skies above.

LLM
 
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