The Threshold (093)

The_Empire

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Coming from here

This post marks the beginning of my mission with the following storyboard element(s):
-Explore and Gather Ore for Marzan Part 1 (Canon B Rank)
Summary: Kisuke reaches Threshold to explore the ore and gather some.
______________
Kisuke makes it to The Threshold. This land is filled with tall mountains. He did research on this land before but never travel to it. He gathered information on types of places that could be useful and would explore them to see what they offer to him and his new job. The mountains stand taller than anything he has seen before. He walks along the canyons that are formed from the tall mountains. The ground its self have trails that are made by from the look of them, wheels of some kind. So it could be true this area could be promise with some unknown ores. The trails are looking old so it hasn't been used for a while. Kisuke follows the trail and it leads him to a mountain.

The mountain has an opening which the tracks disappear into the darkness. There standing at the entrance but on the side is a wheel barrel. Kisuke grabs hold of the barrel and inside is three to five lanterns but all are broken but two of them. He grabs ahold of one of them. He takes it outside and grabs hold of two solid branches that's on the ground. He rubs them together with some dry leaves that are on the ground. It takes some time but the leaves start to burn. He blows on the it to make the fire burn quicker so it becomes bigger. He scoops the leaves into the lantern which has a wet string on the inside which is wet by lighter fluid. The lantern starts to light up and so Kisuke heads into the cave.

He moves left and right looking around at the sides of the mountain. He looks up and down and can see the tracks of the wheel barrel the miners were using. There on the left side of the cavern is ore. Kisuke puts the lantern down and grabs hold of the ore in finds on the ground. With his left hand that holds the ore he looks at it in the light.

Pretty shiny if I say so myself. Guess I'll be taken this with me.

He puts the ore in his bag. He grabs the lantern and walks some more and with a glint he notices a shiny object in the darkness. The light must have reach further enough to reflect off of the object. Kisuke walks into the direction and there are more ore. This one was the same color as the previous one. He takes out his sword putting down the lantern so he can still see the wall and swings at the wall which the object is surrounded by. Nothing happens the sword just bounces off the wall. He swings again and again and the results are the same. The wall only cracks a little bit but nothing to major. He puts away the sword and puts down his bag. He takes out his Hammer and Chisels. He puts his Chisels in between the cracks. He hammers the end of the Chisels. The wall starts to split more and more which causes pieces to fall on the ground. As pieces fall to the ground he can tell there are more ore between this wall.

He puts both of the instruments in his left hand and grabs the lantern and kicks his bag to the side. Kisuke holds his right hand up holding the lantern in it. He puts the lantern in his mouth with the handle. The right hand he sends out an explosion at that wall which detonates on the wall. He takes cover by moving to the right with his left arm covering his face. Rocks fly everywhere.

Well look at there. Tons of ore for me to take.


( Gereru Bakufū ) - Gelel Blast
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: With a piece of the Stone of Gelel embedded in them, the user can blast objects without the need to make physical contact with it. This ability allows him to release powerful explosions similar to Blast release from his hand, detonating things he aims at within a short range radius. He can inversely create a stream of explosions from his hand towards ranged targets. Though this technique shares similarities with Blast Release, this technique is not considered a Ninjutsu.

Kisuke starts to gather the pieces of the ore that lay in the light of the lantern. He puts the lantern down that he was still holding in his mouth. He puts the ore in his bag which he had knocked over earlier. Kisuke starts taking things(supplies list) out of his bag that he didn't need at his point and noticed he had a flashlight in his bag the whole time.

God dang it.

He keeps the ore, flashlight, hammer, Shovel, test tube with the wolf piece in it, Swiss Army Knife, Canteen, and chisel. He puts the bag back on his back and using the lantern exits the cavern. He had to keep this place in mind so he could use it later on in his research. He leaves the landmark to continue his journey of finding the materials that Marzan is needed.

87: 7:17 AM
83: 8:17 AM
79: 9:17 AM
75: 10:17 AM
73: 11:17 AM
71: 12:17 PM
 
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Alyx

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Coming from: https://animebase.me/threads/motoi-drylands-116.756129/post-22128646

This post begins a mission utilizing the following element(s):
- Engage in combat against Arali of considerable strength (4)
- Utilize Jinchuriki Skills against a powerful enemy (4)


Upon her arrival to the Threshold- a sense of nostalgia and guilty rampaged through the very core of the Jinchuriki. The sight of this place brought back her memory of almost descending into Irkalla all those years ago. She abandoned the other Champions of Humanity; in fear of the prescence of the Nine Tail Fox Jinchuriki but also having sensing the people dying in her village's marketplace. She grew bitter and angry for a moment at herself, not realizing how much of a coward she was. No excuses, she held herself accountable for her injustice, but not this time. She used her last memory of the place to navigate deep into the earth, but something...didn't feel right.

Whispers echoed through the rocky terrain- and while it was creepy, she ignored it. There was an insurable amount of killing intent brewing around her, realizing that she wasn't alone. However, in the distance - she can see it. "The portal..." she thought, but as she got closer - the terrain beneath her ruptured as two arms reached out trying to grab her legs. Her quick timing allowed her to jump backwards and away from the attacker. "What's a lesser mortal doing here...?" the voice spoke, as the demon emerged from the terrain in full. She was accompanied by two others, appearing from the shadows. "I don't know but she should no better than to come here" one of the two male Arali spoke, but among them was the biggest and tallest - clearly the leader of this trio.

"No, she's probably interested in that" the leader pointed to the now reactivated portal to Irkalla. Mirabelle while masked, watched the three. She wasn't sure she can take them all on her own but she held onto her Ani Whip Sword, Benihime's hilt. "I don't want any trouble, please excuse yourselves or I'll have to use force" she said in a soft yet commanding tone. The female Asag scuffed and laughed at her hysterically. "Don't be stupid human, do you honestly believe you have what it takes to take on all three of us?!" she said stepping forward, but the leader's arm reached out onto her shoulder. "No, let her talk. Human, why is that you want to venture to a place you don't belong? Had you been a spirit, we would have allowed you to go freely. Ye are alive with flesh and bone- or is to call in response to her Majesty's plea for help" he said stepping forward. He was at least thrice Mirabelle's size, which slightly scared her.

"Yes, I wish to service Irkalla in it's struggles. I originally failed to arrive here years ago to stop the former Ruler, and now I want to fix my mistake and offer my life to protect Irkalla, if it means humanity...well no, this world can be safe" she said in response. The leader Asag's eyes widened a bit but quickly nodded 'no', he wasn't caring either way. "Well, regardless of the reason, this is property of the Arali now. If you want passage, you will have to fight your way through us" he said the other two lining up to prepare for battle.

"Ugh why are these demons so annoying?!"

"Careful Mira...they mean business..."
"I know...but I suppose I can try something out..."

She conversed with her partner for a moment and so she steeled her resolve. "Very well then, let's fight" she said, which the trio of Asag all smiled, with the battle starting (to be moved into separate thread).
 

Alyx

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Coming from: https://animebase.me/threads/npc-battle-mirai-vs-arali.784315/#post-22129047

With the Asag Arali beaten, Mirabelle watched around for anyone else who might want to engage her in combat. However it seems most of the Arali lurking in the shadows 'respected' her and didn't bother her. With that said, she turned to the entrance of the Underworld, and with her steeled resolve, she pushed through the portal - as she heads to Irkalla.

LLM to Necropolis.
 

Pervyy

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[Coming from here]

Here he stood now at what was meant to be the 'Gates of Hell' itself. Horus only knew of this place through rumours and held a sense of scepticism when it came to such things. What lay beyond the next step of his journey could change this for better or worse. Did he really wish to believe the rumours of the war on chaos itself. The eternal war? He wished he could cast it to the side of his mind but with the world as it was, it was difficult to dismiss the evidence that presented itself. The heavens had rained down with destructive force destroying entire nations. God declared themselves making their own empires on earth. The entire eastern side of the world was death incarnate.

Stood now at the gates, he felt a feeling he'd long since forgotten, being nervous. He knew not of what lay before him. He could feel that Salamander didn't want to be here either. Something in the air felt wrong. It was more a feeling that something physical. What ever lay ahead of them would be unlike anything they had ever seen. He needed to press on. Reassuring Salamander through their mental connection, he stepped forth into the unknown knowing not what he would face.


LLM, entering the Necropolis​
 

Zaphkiel

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Coming from here.

Hot on the trail of the strange person-creature, Arjuna followed the six-eyed bird across land and chasms alike with the help of his enhanced hearing. Eventually he came upon a treacherous-looking land, with jagged crags and deep canyons that might as well have been chasms. The very land here looked rugged and hostile, and so the Berserker would exercise caution even as he chased. He kept thinking to what Bret--or at least the creature pretending to be Bret--said: They're so stupid. As if they weren't human but were separate. Could this be the mysterious Arali the townsfolk made mention of?

The trees whispered and sighed at his approach. "Intruder," they said, along with, "Chakra. Shinobi."

The crow he followed dove into a hollow opening below a nearby crag and disappeared. Arjuna made to give chase, but stopped instantly in his tracks when the whispers grew louder... closer. He looked to his left and saw luminous, pinprick eyes staring at him from the shade a great boulder. More eyes appeared to his right, followed by the words, "Kill intruder." They must have thought Arjuna oblivious, that he couldn't hear their plans for him. He closed his eyes and spoke aloud, "I have no qualms with you. But if you would like one I am more than happy to oblige."

"I've yet to wet my blade with human blood, intruder. Your bones would make a wonderful effigy to Nergal," said a pair of eyes from the shadows. The owner of the voice stepped forward into sunlight showcasing a rough, stone-like skin that seemed all too similar to the landscape beneath them. He produced a stony sword with an edge so wickedly jagged Arjuna wondered how they haven't injured themselves with it yet.

Without wasting another moment Arjuna sprang into action. He would not be slowed by these warmongers--not when he was this close to catching the mysterious shape-shifting woman. He held out a hand toward the stone-man and released a sudden torrent of Seraphic Water to crush and desiccate him, but to Arjuna's surprise not only was the stone-man anticipating his attack, but had the means to defend completely, too. A concave wall of earth jutted from the ground before the strange man and bounced the wave of water back toward Arjuna.

Thinking quickly, Arjuna exerted control over the incoming water with his chakra and forced it to disperse before colliding with him, causing it to instead wash over him in the form of a deadly, thick mist. This same mist would quickly envelop the area by using the wave's own momentum to spread. Immediately Arjuna heard coughing and retching from his onlookers. He used the cover of the mist to jump over the stone-man's wall--only to find it was no longer there. Instead he felt the ground rumble as the sound of coarse dirt and stone rose up rubbing against one another rang out. A great stone golem followed shortly after, with the stone-man and his sword atop its head. The Golem was tall enough to keep its creator out of the mist, even if for the moment.

"You can't hide from the Arali," the stone-man sneered as he slammed a palm on top of the golem's head. It immediately lumbered toward Arjuna while swinging its massive, club-like hands in sweeping arcs, shattering nearby boulders and Arali onlookers who couldn't see it in the mist until it was right in their faces. "Be crushed!"


(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S (B)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn) (20)
Damage: 30-80 (40)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

(Seraphumizuton: Tamieru no Shitsumei; Fumetsu Kiri)- Seraphic Water: Tamiel's Blindness; Undying Fog
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.

Sensing the incoming attack, Arjuna ducked low and placed both hands on the ground while channeling chakra into his hair, causing it to grow at an unnatural pace from his scalp and burrow into the ground. These augmented strands of hair would erupt from the ground from some meters ahead of him, wrapping around the golem like a great hand of many long, black fingers and constricting its movement. But as Arjuna prepared to destroy the golem he heard the stone-man Arali leap from its head directly at him. With a vivid recollection of the broad, stony sword they wielded, Arjuna prepared for a physical attack. Sure enough, the Arali had descended into the mist to try and slash him with their sword. Arjuna quickly makes a claw motion with his hand while using his enhanced hearing to pinpoint exactly where his target was in the mist. The thick fog would immediately condense into a spear of Seraphic Water, leaving the Arali stunned just as the spear pierces them through the shoulder and flings them back some meters and pin them to a nearby boulder.

"The humans are no pushover. They will fight back," Arjuna echoes as he forms five hand seals and focuses his luminous, purple Prana onto the immobilized golem, causing it glow the same color for a moment before vanishing entirely, leaving the vines of hair to fall harmlessly to the ground.

"Don't just stand there, help me!" the pinned Arali called to his mates.

"If they interfere they will share your fate," Arjuna calmly replied. He'd never encountered such baseless evil before, but was beginning to realize why he had been summoned back from the Throne: It was to rid the world of it.

The other stone-men Arali began popping out of the cracks and crevices, all wielding terrible-looking weapons. Arjuna simply brought a hand up and snapped his fingers, causing the previously transported golem to return--five meters above its creator. The massive shadow it casted forced all of the other Arali to look up and gasp in horror. Gravity did the rest, crushing the pinned Arali and all of his co-conspirators.

When the dust had settled and ground stopped shaking, Arjuna glanced over the rubble to see if they were any survivors. When he saw or heard no movement he continued after the bird he was chasing earlier through the opening that looked strangely like gates. He wondered how far they might have gotten due to him being distracted...

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C-S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.

(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S (B)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn) (20)
Damage: 30-80 (40)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.

Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every four turns and no Prana in the user’s next turn. The Bastion of Achaemenid can only be used four times per battle.

Domination of Vlad – Tower of Yggdmillenia
Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be teturned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 100 chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique.

LLM.

Chakra: 1600 - (20 + 30 + 40 + 20 + 40 + 40) = 1410
 

Gutsy

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Coming from: https://animebase.me/threads/moon-isle-188.756203/page-9#post-22129320

In the heart of the desolate and sparsely inhabited land known as the Threshold, where towering mountains and deep canyons defined the landscape, Akhwera, the enigmatic sorcerer, emerged from the shadows. His cloak of midnight black swirled around him as he ventured deeper into this remote and unforgiving territory, commanding the respect and curiosity of any who caught a glimpse of him.

The locals often spoke of the mysterious chasm beneath one of the towering mountains. They believed it to be a gate to the underworld, a realm of darkness and chaos. Some brave miners sought precious minerals within the depths of the mountains, but none dared to explore the abyss below.

As Akhwera treaded on the rugged terrain, he noticed the landscape's stark beauty, the untouched wilderness, and the rare creatures that called this harsh land home. Yet, his purpose was clear: he sought answers, knowledge, and understanding of the very fabric of existence.

With his footsteps echoing through the canyons, Akhwera found himself among Arali settlements, beings that had long ago claimed this inhospitable land as their own. The Arali had an affinity for these deep chasms, and to the humans who ventured here, they appeared as otherworldly creatures emerging from the mythical gate to the underworld.

The Arali dwelling in the Threshold were different from their kin elsewhere. They were more aggressive toward humans, a reflection, perhaps, of the harsh environment they had chosen to inhabit.

As he journeyed further, Akhwera's thoughts turned to the enigmatic purple crystal he carried in his pocket. It was a relic from ancient times, a source of power and wisdom that had been passed down through generations of sorcerers. He believed it held the key to understanding the eternal war against chaos and the void.

Finally, Akhwera reached the fabled chasm. Its depths seemed to go on forever, a seemingly endless abyss that beckoned him with whispers of the unknown. The sorcerer's eyes, deep and rich in their purple hue, shimmered with curiosity as he gazed into the abyss. He could feel a strange energy emanating from the chasm, and it filled him with an insatiable thirst for knowledge.

With a thoughtful expression on his face, Akhwera sat down at the edge of the chasm and withdrew the purple crystal from his pocket. He held it in his hand, its facets catching the faint light that penetrated the depths below. It seemed to resonate with the energy of the chasm, pulsating in rhythm with the mysteries that lay within.

Akhwera knew that he had stumbled upon something extraordinary, something that held the answers to questions that had haunted him for a lifetime. He was determined to research and understand the very nature of this chasm, the eternal war against chaos, and the void that threatened to consume everything.

LLM, entering the Necropolis
 

El Alucard

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Coming from: X

As Faye and Seraphina traveled eastward, the landscape shifted dramatically. They entered an untamed wilderness. Tall, imposing mountains surrounded them, their rugged peaks reaching for the sky like ancient sentinels. The air was crisp and invigorating, and the sound of the wind howling through the rocky crags filled their ears.

The area, known as the Threshold, was characterized by its imposing mountains and deep canyons. It was a place rarely traversed by people, except for the daring miners who sought precious minerals hidden within the mountain ranges. The terrain was unforgiving, with treacherous cliffs and steep slopes that challenged even the most seasoned travelers.

As they journeyed deeper into the heart of the Threshold, the landscape grew increasingly wild and untouched. The largest feature of this region was a massive, uneven chasm beneath one of the mountains. Its depth was said to be so great that it served as the gateway to the underworld—a place shrouded in myth and mystery.

Faye and Seraphina pressed on, navigating the challenging terrain with determination. The journey had been long, but they were now on the verge of reaching their destination—the threshold that would take them to Irkalla. As they ventured deeper into the wilderness, the chasm beneath the mountain loomed ever closer, a formidable and enigmatic sight.

With each step, Faye could feel a sense of anticipation building within her. The crystalline shard hidden within the pure realm remained a mystery. It seemed to be weakly resonating with whatever was beyond the gateway and she resolved to uncover its secrets.

LLM to The Necropolis.
 

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Coming from #092, Kuzuyama.

Additionally this post contains a mission using the following Custom Story Elements.

Find and gather ore to forge a God Slaying Tool. (3)​

Summary: While the entrance to Irkalla and the potentially disastrous events happening within weigh heavily on his mind, Emiya's focus remains on his primary objective; The retrieval of enough ore for another attempt at forging a God Slaying Tool.




Bounding and blazing a trail through the mountains, Emiya eventually crosses the border from Kuzuyama and enters the Threshold. Here in the heartland of the Badlands, at the center of the former lands of the Village of Sin, Emiya would look out the last of his ore for his mortal endeavor. As he entered the region he at least felt the presences of several souls as they drew nearer to the entrance to Irkalla, before vanishing. It was circumstantial at best, but the presence of anyone in these lands, at that spot in particular? It at least pointed in the direction of Irkalla being open once again. He put the afterlife from his mind however. He had to focus on the here and now. His mission to save Marzan, and the begrudged decision to trust the word of a former antagonistic individual. Or it would be a decision if he had any say, or choice in the matter. Nefarian was gatekeeping Emiya's entrance into the Armory, so there wasn't really any decision or choice to be made at all. Not if Emiya wanted to confirm the smith's state, mental or otherwise. Two years in isolation, especially after only being rescued from an identically torturous situation, couldn't have been easy, even for an immortal. Having an indefinite lifespan didn't make one immune to pain and suffering. If anything it made it worse. Friends. Loved ones. There were many things one could lose on the endless road of eternity...

His mind steeled, Emiya redoubled his search for ore of a similar composition to his reinforced grey matter. Once again he felt like if he had a little help, things would be much simpler, so once again he took a drop of blood and smeared it across one of the crests found on his skin, and slammed it into the ground, supplying it with Chakra. Again, another failure. He flicked his wrist, creating an insignificant amount of Prana that wisps away with the breeze. That settled it. Something was interfering with his ability to perform the Summoning Jutsu. Last time he was in Irkalla his Space-Time related abilities were completely and entirely disrupted. He couldn't connect to the Throne, summon animals, nothing. It quite the frustrating experience to say the least, but the fact that only his Summoning Animals were being interfered with right now, not his Prana? That was an indicator that something else aside from proximity to Irkalla was affecting his capabilities.


Type: Summoning
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Amaymon, the earth emperor, Amaymon is a very large Gryphon and is able to carry a total of five people on his back, he is the exact same size as gamahiro, Amaymon usualy wears silver armor, which protects him from kunai's and basic weapons, as seen in the picture, but what makes him special is his looks his fur/feathers are goldish/silver of color, with the tip of his feathers colored light brown, and his eyes are the color of the desert repersenting his elemental affinity, he has a very interesting body strucutre which is very well build even amongs the Gryphon's it's muscular and just as hard as stones. Amaymon has the manipulation of the Earth affinity, from his birth he trained to master the earth element in Iwagakure and thus he became more accustomed to it, therefore she can use the earth element upto S-rank, without any use of hand seals (counting towards the users moves), and he can only perform his jutsu's while he is on the ground. Amaymon is often refered to as the Earth King, Amaymon.

♦ Note: Amaymon can only be summoned once per battle.
♦ Note: Amaymon can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.

Frustrated, but not without options, Emiya put the thought of his Summons being unavailable from his mind for the moment. Having an Earth-aspected Summon like Amaymon would definitely make this task easier, but he wasn't without options, he just didn't have favorable conditions like back in the Divide, where the earth itself was splintered, giving a very handy cross section of the surface, and easier access to the ores contained within. Here in the Threshold things were much less simple, with great mountains and deep canyons giving many potential sources and places to find ore. Spoiled for choice, if it wasn't for the fact that there was any indicators of ore or minerals on the surface, of which there were none, at least in the parts of the region he'd traversed so far. With a rotating of his shoulder and his neck, Emiya warmed himself up. He was a bit out of practice as a practitioner of this particular part of his toolkit, but it was definitely going to come in handy given the circumstances. Placing one palm over the back of the other hand, Emiya applied a unique sealing script, temporarily sealing away his Prana, effectively reducing himself to a "regular" human for the moment.

(Shizukesa Omei) Brand of Tranquility
Type: Supplementary
Rank: B-Rank
Range: Self - Direct Contact
Chakra: 20 (-5 per turn)
Damage: N/A
Description: A unique body seal which utilizes the deep understanding of biology that comes with Medical Ninjutsu, Brand of Tranquility allows the user to target, seal and unseal specific aspects of the biology of their target. Visually the seal takes the form of a sunburst tattoo/ glyph that can be applied anywhere on the body. Utilizing the principle found within the "Bloodline Sealing Technique", the Brand of Tranquility allows the user to target aspects of the targets biology that go beyond that of a "regular" Shinobi, such as Kekkei Genkai, Advanced Elements, or Custom Clans, and seal them away within the brand itself where they cannot activate, be utilized, etc. This includes both physical aspects of their biology, such as a Kaguya's bone manipulation and inherent healing factor related to it, as well as more metaphysical, or conceptual aspects within their biography, such as unique energies found within Custom Clans. As an example, the ambient Keigoku within a Nekura, or Prana within a Surgebinder can be targeted, removing their shared trait of resisting, or outright nullifying external attempts at healing, but conversely it would also make it impossible for the respective character to utilize techniques associated with those energies, as well as remove any beneficial traits associated with them until the seal is released. The Brand can be used outside of, or during a fight, requiring the user expend one of their Jutsu slots per turn if performed in the latter. The effects can last for up to 10 turns (half if applied to another target), after which the seal automatically deactivates, and the ability/ abilities return. Once the seals effects end, whether through the time limit, willing (not applicable if the Brand is applied to another target) or forced deactivation/ destruction, the Brand cannot be used again for 5 turns. Finally, once the effects of the seal end and the user's targets return, due to the forced repression of their body's natural functions, the targeted skill, ability, element, etc receives a -20 reduction in their damage for 4 turns. Also they may not use the targeted skill, ability, element, etc above A rank for two turns after it's unsealed.

Note: Requires Advanced Fūinjutsu & Medical Ninjutsu.
Note: Can be used a max of 2 times per battle/ NW Arc.

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With his connection to the Throne cut off, and the at times disadvantageous quirk of protecting him from foreign sources of energy temporarily halted, Emiya sat down on the ground in a position one might expect to see a Senjutsu user in. Emiya wasn't gathering Natural Energy, though he was doing something similarly reverent of the earth. Sending a wave of Chakra down, down down, deep into the earth, Emiya reached out to the Ryumyaku. Also known as the Dragon Vein's they were leylines that encircled the planet, connecting all places with one another, maintaining a constant flow of energy across the planet. Tapping into this source, Emiya elevated his Earth Release techniques. While not a novice in the field, he was far more skilled with using things created from the bounty of the earth, rather than the earth itself as a weapon.

With this heightened capability for performing Earth Release Jutsu, Emiya stood up, performing a couple more minor stretches. Surveilling the environs, Emiya walked over a more suitably flat stretch of land and once there began gathering Earth Release Chakra throughout his entire body. With a sharp powerful inhale followed by an even more extreme, controlled exhale, Emiya's body suddenly became 15x heavier, this additional weight imposing such force upon the ground that the ground shuddered and shook with immense force. A wave of kinetic energy was sent down into the depths of the Threshold, down the entire length of Emiya's "tether" to the Ryumyaku, covering such an area beneath the surface as to be almost unfathomable. Within seconds the ground began to rumble, the earth itself sending a tremendous amount of kinetic energy back towards Emiya, carrying with it the information he would need. For all intents and purposes Emiya had just performed a massive geological survey of the area, using the shockwave as a sonar. Closing his eyes and following the pulse down, then back up, the moment the wave of force made contact with him, he drove one foot into the ground. He found what he needed. Using one leg to channel the energy, and the other to direct it, with footwork as delicate as the most trained dancer, Emiya drove it into the ground at an angle. This wave of force blasted through tonnes of rock and stone and soil, before splintering it, and sending it up towards the surface.

(Doton: Bergentrückung) Earth Release: King Under the Mountain
Type: Supplementary/ Offensive
Rank: D-Rank
Range: N/A (Self)
Chakra: 10
Damage: N/A (+20 to Earth Release techniques)
Description: This technique allows the user to send a pulse of Chakra deep into the earth, tap into, and connect with the (Ryūmyaku) Dragon Veins, a massive source of Chakra that naturally flow deep beneath the surface of the earth, utilized within Jutsu such as " ". This technique requires the user has direct contact with the ground, and takes 1 turn for them to "attune" to the flow of the natural leylines of energy. Once they have, all of their techniques that utilize Earth Release Chakra are made considerably more powerful, due to the influence of the Ryūmyaku on their Chakra flow. This boost remains for as long as the user remains connected to the ground. Minor interruptions, such as both feet leaving the ground, only break off the connection if the user remains off of the ground for 1 full turn, after which, they need to spend another turn attuning to the Ryūmyaku. Remains active for 4 turns max, and requires 2 turns before it can be activated again.

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(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.

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Erected now above the surface of the Threshold stood a monolithic deposit of magnificent proportions. Deep orangish-red, ore intermixed with layers of soil and limestone, flawlessly, almost surgically excavated from the abyssal reaches of this vast, vapid corner of the Badlands. Coughing slightly at the sheer amount of dust and debris violently jettisoned into the air by the act, Emiya quickly overcame the irritation in his throat and mused to himself.

"This'll keep that old bastard happy for a couple hours at least."

Staring at his hand he willed the brand to vanish, taking his link to the Ryumyaku away with it. With the Brand gone, Emiya felt his Prana flow into him once more, bringing with it the strain of being sealed up, albeit only temporarily. Like a dam that had burst, in tandem with the strain of the Renewal Quake, Emiya was strained, but not in the sense of being damaged. More like a shock to his system that would recover with a little time. Raising his hand, Emiya willed a large amount of Prana to envelope the titanic vein of iron before him. Like a mirage being dispelled, the tremendous quantity of metal slowly vanished into the Throne, safely stored to make the journey back to Sanctuary all but effortless.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra Cost: 10 – 40
Damage Points: 20 - 80 (to non-Surgebinders)
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. A-Rank and S-Rank applications can last a maximum of three turns, with A-Ranks usable thrice per battle and S-Ranks twice per battle. After an S-Rank application expires the user is unable to utilize Prana above A-Rank for a single turn.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice per battle and no Prana above A-Rank in the user’s next turn after deactivation.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

Emiya looked over in the direction of Irkalla's entrance and took a deep breath. He would be back just as soon as he confirmed Marzan's condition in the Armory. With a strain he pushed through the Brand's negative side effect and channeled Prana throughout his entire body, vanishing in a flash of light and crackling of reality.

(Kanki: Kyojin no Jidai) – Surge of Evocation: Epoch of Titans
Type: Defensive/Supplementary
Rank: B-S
Range: Short-Long
Chakra Cost: 20-40
Damage Points: N/A
Description: Considered the father technique of Era of Gods and Dynasty of Kings, Epoch of Titans uses the Surge of Evocation's ability to teleport objects and Surgebinders to the Throne, and return them to the field.

The Wandering Sea - Bending Space

The user, instead of applying this technique to their own body, can manifest Prana around any object or feature of the terrain to teleport it to the Throne and return it immediately or with a delayed timer. The teleported object can either reappear in a new location instantly, in the same manner as the user's own teleportation, or the user can set a delay of up to four turns and it will return on the first turn after the said number of turn elapses (e.g. a delay of 4 turns, the casting of this jutsu counting as the 1st, means it will reappear at the beginning of the user's 5th turn). The user can also create a technique or familiar with an aura of prana, which can only take affect in the same turn it is created, that allows the technique to teleport itself to a new location. This applies to virtually all type of jutsu except those which are streamed, as the user would find themselves unable to progress to this technique before the other reaches its end. This application occurs in the same timeframe as the jutsu cast and offensive jutsu teleported in this manner must reappear a minimum of five-meters away from any opponents unless the user is also within short-range of that opponent, in which it must reappear at least one meter away. The user cannot teleport any object or jutsu to or from a 1-meter distance from any opponents. However this entire variant cannot be applied to the opponent's jutsus which exceed B-Rank in chakra and it cannot be used on Noble Phantasms or Custom Weapons.

The Everlasting Heaven - Warping Time

This variant involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing. If the user reappears within less than a meter of the opponent, the opponent can react with any instant, passive or freeform or chakraless technique. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. The instant use of this technique, which doesn't take a slot in the timefreame, is enabled by the fact that the ethereal energy already exists within their chakra systems. Thrice per battle the user can utilize a stronger version of this ability (S-Rank) to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. The first application, considered A-Rank, can only be used once every three turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used three per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.




End of Mission. Additionally leaving Landmark. Teleporting to #286, Sanctuary.
 

Landfall

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Spawning in with https://animebase.me/threads/inveria.784359/

This post marks the beginning of a mission using the following storyboard elements:
-set up a secure camp




Pulling the paper out of the back pocket of her back Inveria glanced at it once more to make sure she had the location right, it's brown colour the same as the dirt patch she was standing on. She had picked it up at one of the major settlements as a start to how she would gain some experience and learn more about the current issues around the world. Reading back over it, the request was to set up a camp-site with some defensive structures so that an archaeologist team could do some digging and looking at this site, something about the gates of the underworld. She sniffed as some of the dirt was kicked up and tickled her nose as she began setting off to find a suitable suite for the camp she was tasked to set up.

Although this was would be considered a copper or maybe iron ranked request, she considered this quick cash to get some funds with little to no risk, just a labour intensive task. Inverias specialty in earth would also come in handy while she could make some barricades and walls using the natural earthen landscape, natural defences that could also act as camouflage against anyone looking from a distance.
Finding a bit of a clearing, Inveria would start by making some walls to create a bit of protection while she would work inside, and decided to make 6 walls in a hexagon shape roughly about 30 meters in diameter between opposite sides of walls. The paper request didn't specify how big the camp-site should be but just big enough for a team of 5 people. So if it needed to be bigger she could always adjust but at least this might be a start.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

After making an hexagon box, to protect her, she left a little gap wider at the northern face so there could be an entrance and exit at least one side for the party to get in and out. Next step would be to creat some shelters, and while they will have some tents and their own shelters, providing some earthen shelters might give them some places to work or pin their tents to for cover if it would rain or storm.

Hmm maybe 3 of them? That should be enough to start.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

Inveria had made enough of a start on the basic skeleton of the camp-site, so maybe now some defensive structures so it was defended, and now stepping outside of the walls she though maybe some spike pits, so that things couldn't attack the walls. They might have to be covered but that can wait till after the requestor had arrived, so she could point them out. Maybe creating the trenches first to start, and throwing some paper bombs inside them so if fallen into they'll blow up? Might be a bit rough but it might be a bit safer for now.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

She didn't have much else in terms of traps or arsenal to set up, he heard there were some that specialised in mechanical weapons and technology based creations, which could be something she might have to look into at a later date, or ask an artificer to make her some things. But for now it was just all about setting up the camp-site for the client. There was maybe one or two other finishing touches but how could she spruce it up....ah an escape tunnel, just incised for the worse case scenario. Well she wouldnt be around to protect them her job was just to set up a camp-site. Walking to the opposite end of the entrance of the camp-site she placed her hands on the ground just before the wall and concentrated her chakra.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

She created the exit about 30 meters beyond the wall so at least they wouldn't be trapped within the camp if something bad were to happen. Dusting off her hands and looking around Inveria surveyed her work, with the limited ability she had creating a camp-site as it is. It was good experience at least if she ever needed to create something for herself, forcing her to think about what she would need to consider. It was late in the day with dusk on the horizon as it spilled into the sky painting a beautiful orange and blue mixed together. Deciding to stay there for the night, inveria would head back into the city to hand in the request the next day.
 

The_Empire

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Coming from here

Arya finally reaches her destination and she was nearly close to half of her chakra. She needed to recover some of her chakra so she went into hiding. She climbed a mountain using her sensory abilities she made sure she didn’t climb anything that had a chakra signature near nor looked as something was recently near it. She sits down and leans against a rock to recover her chakra.

1065 Chakra Pool
160 Health Pool
 

The_Empire

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Arya gets up from resting and decides instead of going here first she would go some where else to be able to talk to someone regarding this sword she received from the blacksmith. She leaves this area.

1065 +25%(5% per day and it has been five days) =1565 Chakra Pool
160 Health Pool

102: 6:18 AM
101: 7:18 AM
100: 8:18 AM
099: 9:18 AM
 

Landfall

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Making it out of the underground through a harrowing experience, Inveria wondered just how long the battles had been going on, but trying to evacuate the area, Inveria ran off.

LLM
 

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Coming from here [x]

This post marks the beginning of a mission using the following elements:
  • Find and gather ore to forge a God-slaying Tool (3)
  • Fight an enemy stronger than yourself (4)
Synopsis: In a brief moment of respite, Masaki tackles a problem that had been following him since Omashu, suddenly broken by the attack of an estranged creature.



Masaki's journey for the last material that Durmaz required of him landed in The Threshold, a place with a very unique infrastructure of mountains, spires, and precipices that towered over him. It was barren and empty, save for a few dwindling trees around and very few beasts of famine that lurked the lands. It seemed as if he was the only human soul in the area, or so he thought.

Something, someone, was trailing him for some time, it was a faint trace Masaki had picked up on back when he gathered the ore dipped in darkness. No doubt, what he could feel was something small, the metallic frame of glasses that was in the vicinity; something only he could pick up on thanks to the magnetic sensory he was afforded (though, he wouldn't be able to tell what it was at the time). Without trying to startle the mysterious figure trailing him, he called out. "I know you've been following me!"
An anxious looking person stepped out from their hiding place behind a nearby rock. Notably he possessed scruffy, dark-grey hair that fell down the nape of his neck, square glasses, and unkempt clothing that looked like he was some kind of scientist or something along that description.

"A-ah, h-hello..." He replied, visibly agitated. His body was shaking. Perhaps it was the effects of coffee, or something else...

"What do you want from me?" Masaki inquired, folding his arms.

"W-well..." his voice stuttered. "Since you asked... T-that rock of yours... the black one..."

Masaki raised an eyebrow as he reached into his backpack to retrieve the first ore he retrieved from the Graveyard of Sin. "You mean this?" He held the rock in his hand.

"Y-yes! That one! I've been looking for it for ages! I-I'll give you anything for it...!" The man pleaded, having dropped to his knees. Practically begging for this rock.

Masaki had an exacerbated look on his face. Was this real? Some random person seemingly out of nowhere was asking for the ore he had extracted, the concept of it was insane. "You're telling me you've been following me for days just to get your hands on this?" He had a perplexed look on his face.

The shaken man began to explain the circumstances that riddled him and why he had come so far. The two exchanged introductions, with him further explaining his circumstances. It turned out his name was Shindō, a researcher with a serious coffee addiction and geologist surveying the area for any rare ores and materials he could get his hands on. Notably, he had some skill in medical ninjutsu, but not much in the way of combat skills. He continued to explain that the rock Masaki possessed was a rare mutation of basalt, forming from its exposure to the moon's shards in the Graveyard of Sin. It was a rare occurrence that was only found deep underground in various parts of the world that had been severely affected by the destruction of Eanna. He also berated Masaki for not having the knowledge to know that what he had found was of a distinct rarity in the geological world.
"Now that you know what you have, c-can I have it?" Shindō pleaded, once again.

"Sorry, this is mine, I need it." Masaki retorted.

"I-I can give you kumi! Rare rocks! Anything!" Shindō wouldn't let it go, he bowed in full degoza style, head to the ground. The irritated look crept up on Masaki's face. He couldn't even say anything before Shindō raised his head off the ground to look upwards in the distance. He began to tremble even more visibly than before.
In that moment, something else had emerged in the distance. It seemed to cause quite a scare for Shindō. "A-a-a-a..." His voice stuttered, pointing in the distance to a shadowy silhouette staring at him. Out of curiosity, Masaki turned around with his grip firmly on the basalt. What the pair could see was the silhouette of something Masaki had never seen before. It was tall, had a broad stature and had a foreboding stance to it. Its head held three horns, with two extra arms sprouting from underneath the original pair. There, he stood, at long range from the pair, seemingly agitated from

"What is that...?" Masaki asked, visibly agitated.

"Arali..." Shindō's voice quivered as he replied.
In that moment, the silhouette dashed with haste towards the pair, fully with the intent to kill. Masaki could feel this from years of innate experience and in a moment's notice, knelt to the ground. His palms connected with the earth below as a surge of chakra manipulated the surrounding earth into a small portion of a dome, acting as a shield for the incoming assailant. The Arali threw a heavy punch with his two right hands as the dome formed, not quite being able to shatter the protection afforded to the pair, but it was enough to form a small crater on impact.

"What is that thing?!" Masaki demanded from the shaken man.

"Arali..." Shindō's voice still quivered. "I hear t-they're very territorial and anger easily."

"Did you know they were here?" Masaki questioned, sweat trailing down his forehead.

"W-well I've been told to avoid this place for that reason..." Shindō's voice petered out.

"And you didn't mention anything!?" Masaki yelled, visibly furious.

"I didn't know you were going to come out all this way!" He retorted.
Another punch landed on the dome from the Arali, causing a hole to form in the defense. The close range made Masaki anxious as he took a gulp of air. A third punch from the Arali's lower left arm followed through to Masaki's abdomen. He had no time to react, in the instant the punch connected, the man would bring up his left knee to drive into the elbow joint of the arm, while simultaneously bringing his right elbow into the middle of the Arali's forearm, effectively catching the demon in his tracks. The Arali yelped in pain as the sound of bone snapping could be heard. But this was just one arm that Masaki could control at this time; the demon still had three more.

The demon's movements were rigid as he brought one of his right arms upwards, seemingly for a punch. It causes Masaki to flinch as his intersection stance relaxed, shifting his bodyweight to his left leg. He was ready to defend from another punch, however, the Arali created a motion with his hand instead. In that instant, a pale-blue beam rose up from the ground as it erupted through Masaki's body. It was completely unexpected, and a direct hit. However, the shift in his bodyweight would mean the demon's power would only affect his right side, leaving his right leg paralyzed and body grazed as he attempted to jump backwards on his left. It left him unable to stand. Masaki screamed in pain, the unfamiliar sensation of Demonology affecting his body more than the actual pain would. The

The man fell to the ground as the Arali stood up straight with three usable limbs. Masaki responded in turn by slamming his hands on the ground once again, erecting three large gates of the demon in succession. The quaking feeling caused the Arali to dance backwards to avoid them. Although the gates couldn't do anything except create some space between the two. At the very least, it gave the pair some breathing room.

"A-are you alright?" Shindō asked anxiously.

"Does it fucking look like I'm alright?!" Masaki yelled, completely out of character and more furious than ever.

The Arali then reacted in a way that wasn't quite expected of him. His initial assault looked so brutish, without much thought, but this plan of it seemed smarter, more cunning. Immediately, the Arali formed another sigil into the ground and would effectively create a tunnel, completely unbeknownst to the pair thanks to the three gates that had been summoned. Though Masaki had noted it was quiet.

"Maybe he gave up..." Shindō proposed.

"Or maybe not." Masaki retorted. He had suspicions that the Arali could potentially be underground. "If it's as territorial as you say, it wouldn't give up so easily."
That moment, the ground in front of him collapsed with a passage the Arali had created. He was right. In that moment, the man performed yet another seal, the land in front of him transforming into a pool of adhesive mud, almost in an instant. It was deep enough to drown and suffocate any man who wasn't at least 10 meters tall and extended out from his location just as far. This swamp would eviscerate anything that was in the area; not just the Arali, but also the gates of the demon. He'd hope this would be the end of the demon that attacked him.

Wishful thinking. The Arali was able to reinforce his own fuel into the mud and would raise a rampart well above the pair with itself standing on top. It would raise the ground up in a rather expedient manner, very similar to the way he raised the earth back when he was collecting his first ore, except on a much grander scale to 70 meters tall. The rampart would overflow with mud dripping down its sides like a waterfall. Truly a sight to behold; this Arali was powerful. It grinned at the height advantage he had just created before jumping down directly towards Masaki's location for a flying kick. Furthermore, it seemed the Arali's skin tone had changed to something darker, akin to steel in the process. The height of its dynamic entry, coupled with the ironclad body the demon had created on itself would definitely hurt if it collided.

The "flying" Arali was in full vision of Masaki, who had to prepare something, anything, to protect himself. This blow from the Arali would certainly kill him if he didn't retaliate in any way. Immediately, Masaki pulled out a large coil of wire from his bag, all the while infusing his own magnetism chakra into it. His imagination stirred as to what he would do with it. Nimble hands re-enacted a nimble mind as he unravelled the wire and it took the shape of a large falcon, wings spanning 3 meters long as it flew upwards at the Arali being. A clash was inevitable, the wired falcon flying straight for his target, the Arali being airborne with no way of changing trajectory. Upon the clash of beings, Masaki further clapped his hands. The falcon would unravel back to its initial state of ninja wire, and the Arali would get trapped in its bindings. The wire was controlled subconciously by Masaki to bind his arms and legs into a chokehold, unable to free itself. He was unable to move, left with nowhere to fall except back to the ground.

Boom.
The height of the Arali's fall would have been roughly 20 meters high, a height that would have been damaging to anyone, even if the fall was something accustomed to. Masaki's breathing continued to heave as the Arali showed visible signs of struggling against the bindings. It was sad, like a monster had been captured and ready for dissection against its will. But that wasn't the case here. After all, Masaki was a bit gutless to be driven to pure murder, even if it was a beast of famine who tried to kill him.

"I-is it over...?" Shindō asked.

"Not yet." Masaki replied resolutely. With one more motion, the man would create one hand seal, pooling his chakra above the Arali creature. A portal formed, spewing an adhesive mud atop the beast, just like the swamp earlier. It wasn't his intention to kill it, but at the very least it could be used to hold back the relentless behaviour for a while.

It was a tough battle, but Masaki believed he was victorious after the last drop of mud on him. "Ah, shit..." He collapsed out of pure exhaustion and adrenaline burning out. His breathing rate turned shallow as it increased.

"H-hey, Nagakura...!" Shindō crawled to Masaki's body, helpless and not knowing what to do. He panicked, almost forgetting he had some semblance of skill in medical ninjutsu. His hands began to glow with a bright teal hue as he held them to the shinobi's injured leg and torso. He wasn't exactly the best medical practitioner, but it was all he was good for at the time. "You're gonna be alright...!" As nervous as he was, there was a hint of reliability in Shindō's words.

Masaki let out a cough, blood splattered over his clothing. "You owe me an explanation after this..." He struggled to speak.

"Ah, yes yes, of course!" Shindō's body jumped as he replied.
After a brief moment of healing and respite, Shindō offered to prop Masaki on his shoulder, carrying him somewhere safer. The independent town and bank was located in Tsuchi Heihō nearby, a decision Shindō tried to make. It was probably the best decision he had made that day.


(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A)
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Jiton: Shihō ☰ Seigi) — Magnetism Release: Judiciary ☰ Justice
Type: Supplementary / Offensive
Rank: C - A (A)
Range: Short - Long
Chakra Cost: 15 - 30 (+10)
Damage Points: 30 - 60
Description: Justice is a technique in similar application to Unholy Magician, except the difference here is that it's strictly applied to string-based weapons such as ninja wire. The user will pull out a large quantity of wire, while surging Jiton chakra throughout to shape it. The effect of this technique is to be able to create objects with the magnetic string as anything he'd like; with their imagination the usage of this technique is limitless. The objects which can be created can be simple like tools and swords, to animals and various birds, or even larger objects like walls and shields. The size and power is proportionate to its rank, as in bigger objects require more wire, and therefore need more chakra to use, but generally this can be left up to the user's diction to use it however he likes. This can also be used at a distance, assuming the wire has already been infused with Jiton chakra beforehand.

There is a second part to this ability which lies in the fact that this ability uses ninja wire as a medium. At any time, the user can clap their hands and immediately unbind the wired creation, and use it as a means for another technique. Most of the time this can be used to physically bind and constrain any given target, but has other uses as well which is only limited by what the user so desires. Regardless of how Justice is used, both initial uses count as moves allocated to a user per turn. In terms of physical usage, this technique follows the same constraints as Magician; these figures can be controlled from a distance as if they were freeform with simple hand motions, or without if they have a Jiton specialty.

Note: Each application, at A-rank level, is useable four times per battle.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.



Leaving landmark.

Damage: 200 - 80 = 120 HP
  • Torso: 60% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s Status Meter to decrease by 3 points.
  • Right leg: 60% Health remaining - Should an attack reduce the user’s health this low, it will cause no additional effects
Chakra: 1600 - (20 - 30 - 30 - 30 - 20) = 1470
 
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