The Official CJ Donation Thread!

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Daemon

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Name: Daemon
Rank: Sannin

Custom Jutsus you wish to donate:
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Nousatsu Kenjutsu|Bāsaku)- Enchanted Sword Technique|Berserk
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: the user focuses a very massive chakra into their blade(s) then release a 9 hit combo on the opponent that comprises of a series of slices focusing on the torso and rib cage. This move can be done without adding chakra to the blades but the chakra gives it more effective damage
(Can only be used three times per battle)
(Can only be taught by Daemon)



Declined~


(Nousatsu Kenjutsu|Vorutekkusu)- Enchanted Sword Technique|Vortex
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into the tip of their blade(s). The user the begins to spin in a counterclockwise direction and they hold their sword(s) outward. The user then releases the chakra sending a burst from the tip of the sword capable of slicing clean through a boulder.
(Can only be used three times per battle)
(Can only be taught by Daemon)



Declined~


(Nousatsu Kenjutsu|Rasuto Arukanamu)- Enchanted Sword Technique|Last Arcanum
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The focuses a massive amount of chakra into their blades then they deliver A series off three slashes to the opponents body. The strikes cannot cause any instant death injuries but it can leave deep cuts in the opponents skin. (series of Strikes: 1 Horizontally across the waste,1 Diagonally across the chest,and 1 Vertically down the chest.)
(Can only be used three times per battle)
(Can only be taught by Daemon)



Declined~


(Oni-Ken Gigei|Keiri Setsudanki)- Demonic Sword Art|Executioner's Guillotine
Type: Attack
Rank:A
Range:Short-Mid
Chakra Cost: 30
Damage Points:60
Description: The user focuses wind chakra into their sword. The the user throws their sword so i can move like a buzzsaw through the air. He/She then makes a hand sign releasing the wind chakra out of it while its spinning to create a wind/sword buzzsaw like attack.
(Can only be used three times per battle)
(Can only be taught by Daemon)



Approved~


(Ichi Chakra Ken Kata:Butou Ken Gengetsu)-One Chakra Sword Style: Dancing Blades of the Crescent Moon
Type:attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: the user takes out his blade(s) and focuses chakra into it. The chakra put into the sword increases the reach and damage of the sword. He/She then dashes towards the opponent and delivers a 8 slash strike to the opponents torso going right through their chest.
(Only Daemon can use this technique)
(can only be used twice per battle)



Declined~


Links to their approval from the official CJ submission thread:

Berserk, Last Arancum, Vortex:

Dancing blades of the crescent moon:

Executioner's Guillotine:
 
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Method

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Name:
Rank:



Custom Jutsus you wish to donate to become canon:

Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.



Approved~


Raiton: Kaseki no shokku|Lightning Release: Limb Shock
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn



Declined~


Futon: Sukai Shinsen | Wind Release: Sky Tremor
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (-20 per turn)
Damage: N/A
Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
- Can only be used on someone off the ground.
- Can't control the direction of the "tremors" or the movement of the target.
- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
- Can only be used three times.
- No Wind jutsu within the same turn.
- Taught by Method.



Approved~


Futon/Meiton: Eien no yoake| Wind Release/Dark Release: An Everlasting Nightfall
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10)
Damage: -
Description: The user begins by channelling chakra across the palm branded by a Dark Release symbol. Upon doing so they continue to manipulate their chakra & thrust the selected arm forward, releasing an increasingly large blast of wind at high velocity. The wind, beginning from the palm, spreads out & covers a 120 degree angle in front of the user with the wind soon forming a wave as it travels forward. The wind is only strong enough to simply stop an opposing object in it's tracks, objects such as small projectiles, ninja tools & even humans. The wave is only able to travel up to a short range distance (this could range from 5-7 meters) until becoming ineffectual, though is only needed to travel up to short range regardless. Upon releasing the wave, soon after, the user continues to hold their arm up as they activate their Dark symbol, requiring an extra 10 chakra, this immediately begins to absorb the chakra & rapidly pull the blast of wind back toward the user's palm. though unlike a regular absorption, the user is also able to attract an object caught within the wave, forcibly pulling it back toward the user due to the amount of pressure produced by the wind. The pulling effect acts similar to Pein's technique but far less effective, as it does not suspend the opponent, it simply creates a difficult circumstance for them to promptly manoeuvre in enough time as they are dragged in by the wind & forced so in a short distance. The chakra absorbed allows the user to perform a Dark release technique at a later stage.
- Can be used 4 times
- Requires a space of 2 turns between each use
- Taught by Method
- Due to the release of wind and absorption it would take up two of the users three moves per turn.



Declined~


Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
Type: Supplementary | Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method


Declined~


Links to their approval from the official CJ submission thread:





 
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Geezus

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Name: LGeezy
Rank: S-Class

Custom Jutsus you wish to donate to become canon:

Raiton| Manako no Same- [Lightning Release| Shark's Eye]
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.
(Last 3 turns)
(Usable 2 times)



Declined: let's keep this limited as sharks and some other contracted animals also have similar potential.


Kagemane Bushin | Shadow Imitation Clone
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra: -100 per clone
Damage: N/A
Description: Developed as an advanced variant of the Shadow Clone technique, the Nara Clan's manipulation of shadows created the concept for the Shadow Imitation Clone technique. The user begins by concentrating chakra into their shadow while preforming three hand seals (Ram-Hare-Dragon). Chakra is fed into the user's shadow which is imitating the hand seals and rather then the user creating a actual tangible clone, the shadow will begin to replicate itself into one or more additional intangible shadows of the user imparting 100 chakra each. This technique may be preformed within the same time frame of another shadow technique, and upon creation, or while in use, the clones may stay upon the ground like normal shadows or manifest themselves above ground depending on the needs of the user. These literal shadow clones move separate from the user and move as fast as a standard Kage shinobi or faster depending on the time of day (being twice as fast at dawn and midmorning). The silhouette clones are capable of blending into other shadows to hide and surmount a surprise attack from an opponent's blindside or bind the opponent in place and manipulate their movements counting towards the user's move count. The shadowy clones also move without producing sound and are able to materialize into a solid 3 dimensional form with up to steel like quality counting towards the user's total move count. This allows them to confuse the enemy by making them believe it's the user and/or preform the user's known taijutsu, kenjutsu, or other physical based non-elemental attacks while giving them the binding properties of the shadow and granting said techniques an additional +10 damage due to the hardness. The shadow/user retains complete control over this, and can make all or only part of their body solidify allowing things to pass through them, or blocked entirely (only effective on ninja tools/weapons/physical attacks). Unlike the normal shadow clone technique, these clones cannot be destroyed by physical means as they are purely shadows. The clones can also preform Shadow Techniques, using their bodies as a source. However unlike the parent technique, these clones are only capable of preforming shadow manipulation and physical based non elemental techniques up to A-rank.
Note:
-Only usable by Nara Clan biographies.
-Counts towards the user's total clones per battle.
-Only up to 2 "shadow clones" can be created at a time.
-As with all Nara techniques, Nara clan members have a sensory link at all times with these clones.
-Each clone last three turns, at the end of these turns or if they are destroyed prematurely the clone's unused chakra is returned to the user.


Declined~

Links to their approval from the official CJ submission thread:


 
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Zenryoku

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Name: Zenryoku
Rank: Official Sage

Custom Jutsus you wish to donate to become canon:
(Hōku Sennin Modo) - Skyhawk Sage Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn active)
Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)
Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.
Note: Mode lasts for 5 turns.
Note: Can only be used once
Note: When mode is finished user is unable to perform S rank or above for the next two turns.
Note: Must have signed the Giant Hawk Summoning contract.

(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.
Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.

(Hane Amatsu Bougei) – Wings of Heavenly Protection
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank)
Note: Can only be used three times.
Note: Can only be used within Majestic Hawk Mode.

(Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.
Note: Must use shadow clone before use
Note: Can only be used 4 times per battle.

Links to their approval from the official CJ submission thread:


 
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Sinthorus

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Name: Gajeel Redfox
Rank: S class

Custom Jutsus you wish to donate:
(Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.

This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice
Note: Only wind, earth, sand elemental jutsu in this turn and the next
Links to their approval from the official CJ submission thread:
 

System001

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Name: Scaze
Rank: Jounin
Custom Jutsus you wish to donate to become canon:
(Suiton:Kashou) Water Style: Scald
Spoiler
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type:Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth

(Raiton): Tenkou| Lightning Release Spotlight
Spoiler
Type:Supplementuary
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage:N/A
Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of momentarily blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
~Can only be used 2x
~Last for 3 turns
~Blinding flash of light doesn't affect dojutsu users

Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Spoiler
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 20/Ice technique while the mode lasts
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

Note:
- Can only be used 2x
- Lasts for Three Turns
- Once the duration period ends, the user must wait four turns before re-activating
- Can only be taught by Scaze

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Spoiler
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

Links to their approval from the official CJ submission thread:

Scald: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-8#post-5822916
Spotlight: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-14#post-5963914
Blinding Aurora: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-82#post-8614232
Foreboding Tornadoes: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-89#post-8863438
 

Ańbu Juniør

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Name: Ańbu Juniør
Rank: Jounin

Custom Jutsus you wish to donate: N/A
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords
Type: Offensive
Rank: S
Range: Short - Mid (Long range if fired)
Chakra: 40
Damage: 80
Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. If left lodged in the ground the created blades crumble after three turns. As an alternate form of releasing the swords from the earth, the user can point in any given direction and have the blades tilt towards it. Once this is done the blades will then be fired in that direction and will be capable of reaching up to long range.
-Can only be used twice per battle.
-No S-Rank or above earth techniques in the same turn.
-Must wait Three turns before it can be used again.

(Fuuton: Fujin) Wind Release: Wind Blades
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will channel wind chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed.
~Only one blade can be released per slash.
~Can only be used twice per battle.
~Must wait four turns before it can be used again.

Ōkami No Dappi | Molting of the Wolf God
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A branch technique of Fenrir's Armament that was created on the same concept of fur manipulation, but for offensive and supplementary purposes rather than defensive ones. During his constant battles, Kotetsu realized that while his ninken could repel incoming attacks, they were susceptible to techniques that would latch onto their body, and they would also be at risk when unable to move. Similar to the parent technique, a Ninken would cause all of their fur to stand on end by channeling chakra throughout their body and into their skin and, through the use of chakra, harden it to the point where it could be comparable to steel wire. In the case of a fused Ninken, they will be able to replicate their own fur onto the body of their Inuzuka partner by utilizing the effect of Fenrir's Lesser Oblige, which allows an Inuzuka to host characteristics of their Ninken onto their own body. The Ninken will then release the hardened, needle-like fur in either a particular direction or in an omnidirectional manner at incredible speeds. The power of the spikes of fur would be able to pierce through solid defenses of the same rank and below and can be released quick enough to take most opponents by surprise. After the fur has been released the Ninken will then saturate their skin with chakra and regrow their fur entirely after two turns. High Breed Ninken however, as a result of their enhanced constitution will be capable of immediately growing their fur back by spending -20 chakra. Additionally, the newly grown fur will have a thickness to it due to the aforementioned saturation of chakra that increases its defensive capabilities, granting one rank to all S-rank and below Inuzuka techniques that utilize a Ninken's fur for two turns.
Notes:
- This technique can only be used two times per Ninken and 4 times per battle, and a Ninken must wait for two turns before using it again.
- No S-rank or above Inuzuka techniques can be used by the Ninken that uses this technique in the same turn.
- Fenrir's Armament cannot be activated in the same turn this technique is used, and if it is active while this technique is used, then the armor will fall away along with the released fur.
- Instead of firing the entirety of their fur, a ninken can instead choose to shoot fur from different parts of his body.
- Can only be taught by Ańbu Juniør.

Kitsune No Shukufuku | Kitsune's Blessing
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilized to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.
Notes:
- Can be used twice per Ninken.
- No Inuzuka techniques above S rank for the rest of the turn.
- Lasts for four turns.
- The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi.
- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.

Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn

(Fuuton/Kenjutsu: Ijū no surasshu) - Wind Release/Sword Technique: Transmigration Slash
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.
Note: Can only be used thrice per battle
Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.

Links to their approval from the official CJ submission thread:

Sanctuary Of Swords | Wind Blades | Transmigration Slash | Molting of the Wolf God | Kitsune's Blessing | Fenrir's Radiant Howl
 
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Korra.

Sage of Snakes
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Name: Korra
Rank: Sage

Custom Jutsus you wish to donate: N/A
Links to their approval from the official CJ submission thread: N/A

Custom Jutsus you wish to donate to become canon:

(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
Note: Usable 4 times a match
Note: Must be taught Blake Belladonna


(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra

(Shakuton: Ryū no ikari)- Scorch Release: Wrath of the Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
Note: Usable 2 times
Note: No Scorch Release next turn and No A rank or above Fire/Wind jutsu next turn
Note: Needs Scorch Release and needs to be taught by ~Korra~
Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

(Torakkingu-Shi no Chō) - Tracking Paper Butterflies
Type: Supplementary
Rank: C
Range: Short-Long
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: The user will create paper butterflies by releasing paper sheets from their body that are connected to their self by their chakra. The user can than have the butterflies attach to opponents or allies by landing on them and sticking to their clothes. The user is able to track/sense opponents.

Note: Only Usable by Paper Users
Note: Must be taught by Korra
Note: Creates 4 butterflies per user
Note: Usable 3 times

Links to their approval from the official CJ submission thread:




 

-Best-

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Name: Best
Rank: Jounin



Custom Jutsus you wish to donate to become canon:

(Senpuku Kuro Ito No Jutsu) – Hiding in Threads Technique
Rank: B
Type: Defensive/Supplementary
Range: Short-Long Range
Chakra Cost: 20
Damage Points: N/A
Description: Whilst in contact with dark threads, Kakuzu will channel his chakra throughout his body to completely and silently merge with the dark threads. Once merged, he can travel through the dark threads and re-emerge from any location on the source of dark threads, making sure to do so silently. The dark threads he merges into and emerges from must be interconnected. This technique can also be used if Kakuzu is physically connected to the source of dark threads via a bodily connection (the dark threads come from his body), making this extremely versatile in use. The speed at which Kakuzu travels through the threads is same as that of his normal running speed and so can be reacted to.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by -Best-
Note: Dojutsu and Sensory Ninjas can see through this technique

(Jiongu: Masuku Kyuuzou) – Earth Grudge Fear: Masked Explosion
Type: Offensive
Rank: Forbidden
Range: Short - Long (Explosion is Short-Ranged)
Chakra: 50
Damage: 90 (-40 damage to the user)
Description:
Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked blast of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process.

Fire Mask
When forced to erupt, the Katon mask will release an intensive omni-directional burst of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce almost anything to ashes if they're unfortunate enough to be caught inside in its reach.

Lightning Mask
When forced to erupt, the Raiton mask will burst into an eruption of bright light and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. This elemental explosion seems to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion".

Wind Mask
When forced to erupt, the Fuuton mask will suddenly implode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi.

Earth Mask
When forced to erupt, the earth mask will explode into a copious quantity of adhesive mud that will ensnare anything within short-range of its position. The mud on contact with anything will harden into rock and so will effectively petrify anything caught within its reach.

Restrictions:
- Can only be used two times per battle
- User loses access to elemental affinity of the destroyed mask
-No Earth Grudge Fear jutsu A-Rank or above in the user's next two turns
- Cannot be used on clones of the masks, only the originals
- Only a single mask can be made to explode per usage

(Jiongu: Masuku Maruchipuru) – Earth Grudge Fear: Masked Multiplicity
Type: Supplementary
Rank: B
Range: Short - Long (Clone made short-range of target)
Chakra Cost: 20
Damage Points: N/A
Description: The user will focus his chakra throughout his body before using it to a single clone of any of his masks. This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, it will be created within short-range of the user. If used on masks outside of the body, it will be created within short-range of the cloned mask. If an outfield mask was cloned and the original re-enters his body, the masked clone will not disperse. The same applies if a mask inside of Kakuzu leaves the body after being cloned. This cloned mask possess the same strengths and weaknesses of Kakuzu's masks except it is only as durable as ordinary shadow clones. The cloned mask cannot enter and incorporate themselves into Kakuzu's body like the originals and if for example the lightning mask is destroyed then all of the lightning mask clones will disperse too.

Note: Can only be taught by -Best-
Note: Abides by all rules of cloning techniques
Note: Only a single clone can be created per usage

Doton : Mosquito Trap | Earth Style : Mosquito Turapu
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A(60 if Bursted up)
Description:

The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed.
- Can only be taught by -Best-
- The attack of the Mosquitoes is counted as a move and occupies a jutsu slot.
- No Doton techniques above S ranks for the next two turns.
- No Doton techniques S rank and above in the same turn.
- The mosquitoes last in the battlefield for 4 turns.
- Can only be used twice per battle

Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.

Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*

Links to their approval from the official CJ submission thread:

Hiding in threads:

Masked explosion:

Masked multiplicity:

Wind tech:

Earth tech:


Donating to custom:

Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰
Type: Offensive/Defensive
Rank: S
Range: Short ( Mid - Long after Teleport)
Chakra: 40
Damage: N/A(Equal to the Teleported technique's damage)
Description:

With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere.

Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.

Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage.

Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.

Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent.

Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark.

For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark.

Restrictions:
*Can be used twice per battle.
*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*
*Consumes two jutsu slots*
*Needs a two turn gap before another usage*
*Can only be used by Minato/Tobirama biographies*
*Can only be taught by -Best-*
2. Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:

After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
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3. Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚
Type: Offensive
Rank: S rank
Range: Short - Long ( Short - Mid )
Chakra: 40
Damage: 80
Description:

A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways
- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.
- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.

Restrictions:
*Can only be used by bios capable of using FTG*
*No Ninjutsu above B rank in the same turns and above A rank in the next turn*
*No FTG technique in the same turn*
*Consumes two jutsu slot*
*Can only be taught by -Best-*
Taught to:
1. Penguin
4. Hiraishin Yajirushi Suteppu no Jutsu | FTG Arrow step technique
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description:

A more advanced Teleportation technique using the Hiraishin no jutsu. In order to perform this technique, The object in which the technique is to be performed must already have the FTG seal in it. It involves on the core concept of Hiraishin no jutsu and the fact that the user can teleport anywhere short range around the FTG seal mark. Once the target is tagged with the FTG seal, The user will manipulate the object and perform the Hiraishin no jutsu on the object in order to teleport the object to the seal present in itself so that it will be mutually teleported within it's own position slightly short range from it's previous position. The target can be teleported anywhere short range around the target's previous position. However, this technique can only teleport objects/beings/substance upto the size of a normal human being. Anything above the size of a normal human being cannot be teleported using this technique. Objects can be anything within the above criteria starting from a normal kunai to even the opponent provided the target has the FTG seal in it.

Restrictions:
*Can only be used twice per battle*
*Can only be used by Best*
*Can only be used with normal FTG seals*
5. Sashisematta Bakuhatsu | Impending Explosion
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: +20 the Explosive tag related and FTG seal related techniques
Description:

This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one.

Restriction:
*Lasts a maximum of one turn*
*Can only be used Four times per battle*
*Can be used simultaneously in the same time time frame with the parent technique*
*Needs a turn gap before using it again in the battle*
*Can only be taught by -Best-*

Links:

Divine wind teleportation:

Explosive surprise:

Arrow step:

Impending doom:
 

BlacKing

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Name: BlacKing
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Custom Jutsus you wish to donate:
Hyouton: Kuro no Jutsu: (Ice Release: Black Ice Technique
Type: Attack/Defense/Supplementary
Rank: B
Range: Short - Mid
Chakra: 25
Damage: 40
Description: User creates small objects made of black ice for attacking or defense.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate to become canon:
Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
Type: Defense
Range: Short
Rank: A
Chakra: 30
Damage: 0
Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling arms across his chest while channeling Ice chakra into his body and fall right onto his the coating of black Ice where his shadow used to be and into it. The user can then stay there in the ice coating that replaced his shadow, but cannot move or use jutsu while doing so. The user can come out of the Ice coating when he wishes appearing almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" replica is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above and can sense anything above or below ground. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only.
Note: Can only be used 3 times per battle
Note: Can only be used on a snow surface after having been snowing for 3 or more turns.
Note: User cannot use Ice Techniques above A Rank Next turn.
Note: User must wait 2 turns after each use to use again.
Note: While inside the ice the user is still clearly trackable by both Dojutsu users and Sensor ninjas.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate:
Hyouton: Okina Kuro no Jutsu: (Ice Release: Greater Black Ice Technique)
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra: 30
Damage: 60
Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
Note: Requires Mastery of Ice to use.
Note: Tools/Objects can only use 3x per battle
Note: Ice Bridge can only be formed 1x per battle
Note: Bridge lasts for 2 turns.
Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate to become canon:
Hyouton: Kuroi Yuki [Ice Release: Black Snow Technique]
Type: Attack/Supplementary/Defense
Rank: B
Range: All
Chakra: 25 (+15 per turn)
Damage: +10 to all jutsu made from Black Snow
Description: This technique is formed as a result of the user having used Ice Release: Glazed Black Ice Intrusion followed by Ice Release: Ice Technique(making it snow). As Glazed Black Ice Intrusion is a technique requires no handseal and that triggers itself upon sensing Ice or Earth Chakra of the user and manipulating it, Glazed Black Ice Intrusion can only be sensed by Doujutsu users and is triggered with the usage of an Ice or Earth technique, then followed up by Ice Release: Ice Technique that also requires no handseals, makes a very thicker than normal black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +10 damage to all black ice jutsu as a result, losing some of its damage from the former technique. In two turns, the ground will be completely covered in snow up to the ankles. . The user is capable of using the Black Snow to recreate/duplicate any Ice Release techniques that do no originate from inside the body of the user, by manipulating their chakra that is already inside of the Black Snow.
Note: The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow).
Note: Other precipitation techniques (rain, snow etc) cannot be used at the same time as or used to cancel out Black Snow unless it is of a higher Rank.
Note: Only the user of this technique can create other jutsu out of the Black Snow.
Note: Another Ice user can post Glazed Black Ice Intrusion to use techniques from the Black Snow.
Note: Must be taught by Oraan Nguyen

- Took out the Precipitation part like you suggested.
- Took out 2/3 turns part like you suggested.
- I FINALLY understand what you are talking about. I had to go and read Typhoon Vortex and Wind and Fire Blast to understand what I was doing wrong. In the description previous to this one, I had placed "having used tech1 with 2 two, the user can....", when what I should have put is "this is formed as a result of the user using tech1 immediately after tech2". Sorry for my incompetence.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate:
Hyouton: Kuroi Yuki Hyō [Ice Release: Black Snow Leopard]
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 (+10 due to being formed Black Snow)
Description: the user, after having created black snow, forms 3 handseals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire and Lightning Damage up to A Rank without melting. A Rank Fire and Lightning will damage the Black Snow Leopard, however it is capable of reforming 1 turn later as long as Black Snow Technique is still in play. S Ranked Fire or Lightning completely destroys the Black Snow Leopard. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the leopard than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of a normal leopard.
Note: Can only be used 2x per battle.
Note: Can only reform if Fire or Lightning (A Rank and below) hit the Leopard but are not enough to destroy it.
Note: Can only be used after Ice Release: Black Snow Technique
Note: Due to being formed of Black Snow, retains the Lightning Resistance of the technique and +10 damage.
Note: The Leopard, due to its sheer size, is still trackable by normal eyesight when running at Rock Lee Speed.

Note: reforming counts as one move.
Note: Must be taught by Oraan Nguyen
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate to become canon:
Hyouton: Kuro Kōri Wa Mitomeru [Ice Release: Black Ice Admission]
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: User does 4 handseals and inserts his Hyouton chakra into the body of up to 2 people as long as he has physical contact with them. The chosen people are allowed to enter and exit Demonic Ice Mirrors the same way the user can as long as the user is alive. This technique can only be detected by doujutsu users.
Note: The people chosen are limited to Wind/Water/Ice and any KG/CE jutsu made with the 2 elements. Otherwise it will interfere with the user's chakra.
Note: User is capable of using Wind/Water/Ice and any KG/CE jutsu made with the 2 elements while the technique is active

Note: Can only be used 3X per battle.
Note: User must wait 2 turns to use again.
Note: If used 3x in a battle, user cannot transport through any mirrors for the remainder of the battle
Note: If put into 1 person, counts as 1/3 jutsu. If in 2 people, counts as 2/3 jutsu.
Note: User may dispel this technque with a handseal.
Note: Can only be used on Ninjas or Samurais.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate:
Hyouton: Kōri no Capades (Ice Release: Black Ice Capades)
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels Hyouton chakra into their feet creating sharp Ice Skates made of Black Ice. When used on Ice, increases the speed of the user to that of Rock Lee without weights. As long as the skates are touching Ice, the skates will last. The moment it touches a surface/terrain made of anything other than ice, the skates will dissipate. The Ice Skates are very sharp and can be used as an effective taijutsu component.
Note: Can only be used on an Ice surface/terrain.
Note: After dissipating, User must wait 2 turns before each use.
Note: Lasts for 3 turns
Note: Can only be done 2 times per battle
Note: Due to strain on the user's Legs, after use of the second time, user's speed drops one level by Rank. (Sage - Kage - Sannin)
Note: Must be a minimum of Kage rank to use.
Note: User is still trackable through normal eyesight.
Note: Boost in speed refers to running speed, not body movement speed.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate to become canon:
(Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (+30 per turn)
Damage: +20 damage to jutsu
Description: The user creates black ice that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower). The Glazed Black Ice isnt unnoticable, but it can be seen with a keen eye. The way it catches people of guard is in their carelessness.
Note: Can only be used 2x per battle
Note: User must wait 3 turns for each use
Note: User cannot use Ice or Earth above A Rank
Note: Can only be used with 2 Earth techniques and 2 Ice Techniques.
Note: User cannot use Black Ice Techniques until the user has completed 2 Earth techniques and 2 Ice techniques.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate:
Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.
*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
*At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.
Note: PermaFrost lasts for 3 turns.
Note: Can only be done once every 4 turns.
Links to their approval from the official CJ submission thread: [X]

Custom Jutsus you wish to donate to become canon:
Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
Rank: S
Type: Attack/Defense/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: After using Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
Note: Can only be used twice per battle
Note: Hail Storm lasts for 2 turns
Note: User must wait 5 turns to use again
Note: No Ice techniques above B-Rank the previous turn
Note: No Ice techniques above A-Rank for two turns
Note: Can only be taught by Oraan Nguyen
Links to their approval from the official CJ submission thread:
 
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Erzo

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Name: Erzo
Rank: Sage

Custom Jutsus you wish to donate:
(Mokuton: Mokusei No Sōzō ) - Wood Style: Wooden Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his Mokuton chakra into the ground and uses it to grow animals all varying in size from the ground. The biggest an animal can be is the size of Gamakichi, after time skip, allowing the wooden creation to be big enough for the user and at least 2 other people to hide behind it. The wooden creations have the ability to use Mokuton, Earth and Water jutsus up to B-rank without the need to perform hand seals for the Mokuton but they'd need to perform hand seals for the hand seal requiring Earth and Water jutsus. Furthermore the user has the ability to clap his hands together whilst focusing a large amount of chakra within the wooden creatures and explode them, in a similar to fashion to Exploding of Dense Woodland jutsu.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo.
Note: Can only make 2 creatures at a time.
Links to their approval from the official CJ submission thread:
 

Alyx

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Name: Mirai
Rank: Sage
Custom Jutsus you wish to donate to become canon:
(Inkupo: Kaiga Natsu ) Ink Arts: Painting Summer
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination.These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.

Painting Summer: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21950701
 

Howard

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Name: Howard
Rank: Sage of Transformation

Custom Jutsus you wish to donate to become canon:

1. (Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (+40 for Recipro Burst)
Damage: N/A (+20 to taijutsu actions for Recipro Extend, +40 to taijutsu actions for Recipro Burst)
Description: A Sage Transformation clansmen creates six small vents upon their forearms, calves and shoulders creating six somewhat rudimentary combustion engines powered by chakra in the specific limbs that work like internal pistons pumping chakra and newly created energy out of the exhausts. Creating these cavities, pistons and exhausts mimic what can already easily be done by a Sage Transformation clansmen with ( Kassokuken ) - Living Wall Fist but it is done in a much more refined and specialized way. This cavity amasses chakra concentrating and molding it into several fine streams of chakra mixed with oxygen from the users body, and energy created by the piston that are constantly released from the vents and valves increasing the Sage Transformation clansmen's speed, dexterity and strength by putting extra force, energy and strength behind their movements while attacking or running. While using this technique running is more akin to gliding across the ground at high speed with the legs needing to work half as hard to get this increase in speed due to the increase in force, energy and strength. This is similar in usage to ( Senninka: Funsha Atooshi ) - Sage Transformation: Jet Booster Boost but again in a much more refined manner with the effect being a constant.
These engine like constructs increase the users speed x2 increasing their all around movement speed including both their running speed and the fine dexterity required for close quarters taijutsu usage being able to move limbs at a heightened speed. However these engines require that the exhaust pipes on the back of the arms, legs and shoulders remain clear of obstructions in order to function properly. If clogged the chakra will build up with no place to go and could become explosive in nature causing damage to the Sage Transformation clansmen dealing 20 damage to them if left clogged for two turns. Recipro Extend adds an additional 20 damage to any taijutsu attack used while active. The Sage Transformation clansmen's own blood works as a coolant that cools the internal combustion engines stopping them from becoming extremely hot due to friction but this has the effect of heating up the entire body to a slight degree causing them to breathe heavier and sweat more as to release the created heat causing them 10 damage spread out over their body causing muscle pain. This isn't substantial damage just muscle wear and tear.

Engine; Recipro Burst: By releasing all of the chakra that is being manipulated or molded as well as doubling it the user can increase their speed momentarily by x3 but this deactivates the transformation after it's usage limit forcing them to return to their previous state after it's deactivation this doesn't effect other sage transformation techniques or transformations leaving them unaffected. This also has the added effect of clearing the exhausts of any debris if they happen to be clogged. The explosive force is so great that the vents make a loud audible kick-back noise that signals the opponent to the activation of the ability. This is in essence like shifting an engine into a higher gear thus gaining higher performance allowing the Sage Transformation clansmen to go faster and hit harder by burning and releasing his chakra at a higher capacity using the piston like engines to force chakra out of their body at a higher rate than just releasing it. Recipro Burst adds 40 damage to any taijutsu action. After the deactivation of Recipro Burst the Sage Transformation user takes 20 additional damage as their muscles cramp slightly from being overworked. This reduces their speed by half their base speed
Note: Recipro Extend lasts for up to four turns and is useable twice per event, but only once per battle. It also cannot be used within two turns of Recipro Burst.
Note: Recipro Burst lasts only the turn in which it's activated and is useable twice per event, but only once per battle..
Note: No other Sage Transformation techniques can be used the turn this is activated or the turn following
2. (Senninka: Kaibō-gaku kōen) - Sage Transformation: Anatomy Park
Type: Supplementary
Rank: C - A
Range: Short
Chakra: 15 - 30 to activate ( +5 to make further alterations )
Damage: 30 - 60 ( healed to the user )
Description: By using their Sage Transformation ability a member of the clan can alter the structure and placement of their organs shifting them throughout their body. This allows them to avoid fatal damage by moving an organ out of the way of a strike that could deal fatal or near fatal damage. Things like the heart, lungs and other vital organs can be shifted anywhere throughout the body and encased in a layer of thick dense subcutaneous tissue and rough hard bone. Moving an organ is easy, only being a C rank ability and this ability can be done passively in the same time frame as another technique. This allows the user to preemptively move them, or do so in the moment either right before or as they are being struck. Encasing that organ in a reinforced protective layer is an A rank ability and makes the organ itself immune to A rank and below elemental damage as well as S rank and below taijutsu or ninjutsu. When the organ or organ system is struck the subcutaneous tissue and bone takes the entire brunt of the damage absorbing it before being broken back down and returned to the Sage Transformation other systems. When this break down and dispersion happens the Sage Transformation user is healed instead of harmed as that tissue and bone returns to any injured portion of their body rebuilding it almost instantly. For example if they have a broken bone or a large laceration the tissue and bone that is broken down travels to that point rebuilding the missing, broken or lost tissue. Moving the organ or organs again after activating the jutsu is a passive action and costs 5 additional chakra but also counts as a usage against the two times per battle limit but does not cost a move slot
Note: Can be used two times per battle
Note: Unusable on the user's brain.
3. (Senninka: Ta keita) - Sage Transformation: Polymorph
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (replenishes up to 40 chakra)
Damage: 80 (and can heal up to 80 damage)
Description: The Sage Transformation clan has already shown the ability to absorb other human cells no matter their origin and convert them into usable cells for their own body healing it and gaining chakra from their target via (Saibō Kyūin) - Cellular Regeneration Absorption. This works on that exact principle but extends it to animals instead of humans, namely summoning creatures either summoned by the user or even their opponent if they are weak enough. The Sage Transformation user by using this technique absorbs selected organs or flesh, and chakra from a single creature, in turn repurposing the organs, flesh, bones, muscles, etc., for their own body. The user doesn't need to completely absorb the creature if their intent is merely repurposing a a specific part of the contracted animal. In doing so they alter the structure of their body with the newly acquired structures, intuitively mimicking them, and applying them to their own body similar to how they are able to absorb the organs, flesh, bones etc of another person and re-purpose them. This is done by extending a lone needle-like protuberance from their body, which is poised to puncture a targeted piece of flesh. They gain only the physical traits and their associated boost(s) as per each each contracted animal's description. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. This technique cannot be used on people or other bios though and can only be used on summoning creatures. Additionally like it's parent technique (Saibō Kyūin) - Cellular Regeneration Absorption it can reverse the effects of (Saibō Haishutsu) - Cellular Regeneration Ejection.

Note: Requires a full turn of prolonged contact via the protuberance in order to be successful.
Note: The user is unable to use any other healing based Sage Transformation techniques the following turn
Note: Can only be used two times per event and once per battle, with the effects last up to four turns.
Links to their approval from the official CJ submission thread:

1.
2.
3.
 

Excision

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Name: Kashin
Rank: Jounin
Custom Jutsus you wish to donate:
(Jiton: Satetsu Supaiku Hashira)Magnet Release: Iron Spike Pillar
Type: Offensive
Rank:A rank
Range:Short-Mid
Chakra: 30
Damage: 60
Description: The user will form two hand seals and channel their Magnetic chakra into the ground below the opponent and cause a small portion of iron sand will rise up and wrap around the opponents ankles. The Iron sand will lock the opponent in place making them unable to move. Once locked in place, the Iron sand will pierce into the opponents skin, digging deep into the bone. Once impaled, the Iron sand will move its way up the opponents legs, spiking outwards severing muscles and cracking the bones until it reaches the hips. Once the Iron sand reaches the hips, the Iron sand will spike out in all directions piercing several internal organs causing severe internal damage. Severing connection with the ground won't stop the Iron sand from climbing up the opponents body, requiring a full body chakra surge of equal rank to stop the chakra. Once deactivated, any Iron sand inside the opponents body will simply fall out of any wounds and become unusable to the user.

Restrictions:
Requires the opponent to be standing on Iron sand to activate.
Can only be used twice per battle.
Once inside the opponents body, the Iron sand cannot be manipulated for any other jutsu's beside this techniques use.

(Jiton: Shifuto Satetsu Doton)Magnet Release: Shifting Iron Earth
Type: Offensive|Supplementary
Rank: B rank
Range: Mid-Long
Chakra:20
Damage: 40
Description:While the opponent is standing on Iron sand, the user will form a hand seal and cause the sand to shift rapidly, creating a pseudo earthquake. As the sands shift, the opponent will be unable to walk or run. The sands themselves will act like water in a storm, creating waves of Iron sand which rise up and down. As the sands rise up and down, the user will cause the waves and the ground itself to fire an endless barrage of Iron Bullets, aiming to completely litter the opponent with holes while they can't dodge or move for themselves.
Restrictions:
Can only be used three times per battle.
Must be used at Mid range or the user will be affected by the moving sands.


(Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall.
Type: Offensive
Rank: A rank
Range: Short-Mid range
Chakra: 30
Damage: 60
Description: A basic jutsu. The user will form two hand seals and manipulate their Iron sand on either side of the opponent and raise up two two meter tall walls of pure Iron sand. Each wall is also three meters wide. The user will then alter the magnetic poles, causing both walls to become attracted to each other, and causing them to slam into each other with enough force to turn the opponent into mush. This is a very quick jutsu, making simply dodging it quite difficult.

Restrictions:
Can only be used three times per battle.
Requires Iron sand to already be around or near the opponent to activate.

(Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc
Type: Offensive
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against.

Restrictions

Remains active for the turn it is used in
Can only be used 4 times per battle
Must be formed at least 5 meters away from the opponent.

(Jiton: Tetsu Dangan)Iron Sand: Iron Bullet
Type: Offensive
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple technique. The user will compress a bullet sized amount of Iron sand anywhere on the battlefield. Once formed, the user will launch the bullet using his magnetic chakra, aiming to pierce the opponent in some vital organ. The power of this technique comes from the tiny size of the bullet, being on a few centimeters in size, making it extremely difficult to see. Also due to its size, it moves almost silently, making it simple yet effective.

Restrictions:
Can only be used 4 times per battle.
Must be formed at least 5 meters away from the opponent

Links to their approval from the official CJ submission thread:
1. (Jiton: Satetsu Supaiku Hashira)Magnet Release: Iron Spike Pillar
2. (Jiton: Shifuto Satetsu Doton)Magnet Release: Shifting Iron Earth
3. (Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall.
4. (Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc
5. (Jiton: Tetsu Dangan)Iron Sand: Iron Bullet
 

Scorps

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Name: Scorps
Rank: Sage of Illusionary Touch

Custom Jutsus you wish to donate:
Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.

Hlín No Te | Hlín's Hand
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps
Note2: Can only be used once per turn to a maximum of 3 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn

Doton: Doro Dekisui | Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
Links to their approval from the official CJ submission thread:

I didn't search as the techniques were submitted in one of the first CJ threads so I don't have them anymore.
 
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