The Official CJ Donation Thread!

Vegeta

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Name: -Vegeta
Rank: Sage by posts
Custom Jutsus you wish to donate to become canon:
-resubbing as a Canon donation, was as a CJ donation-
(Harikēnbī hakai wana)-Hurricane Bee Trap
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will call forth their normal sized bee's (Manga context) from himself to move towards the enemy to surround the enemy in a hurricane-like swarm. Some of the bees will go after the opponent striking them exploding on contact while some other bees shoot out their stingers at the enemy from different directions and angles and the rest of the bee's spit out honey from all sides that covers the opponent's body in honey completely restricting their movements.
~Notes~
-Must be a member of the Kamizuru clan
-Can only be used thrice per match, with 1 turn cool-down between
-No Kamizuru jutsu's above C-rank the next turn after use
-Must be taught by -Vegeta


Declined~


(Hachimitsu No Jutsu: Atakku Feromon) - Honey Bee Technique: Attack Pheromone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The pheromones of the Honey bee are mixtures of chemical substances released by individual bees into the hive or environment that cause changes in the physiology and behavior of other bees. This jutsu deals with the pheromone named the "Alarm Pheromone" there are two main alarm pheromones that have been identified in honeybee workers but this jutsu deals with the first the "attract pheromone". This one is released by the Koschevnikov gland, near the sting shaft, and consists of more than 40 chemical compounds.
The Alarm pheromone is released when a bee stings another animal, and they attract other bees to the location and can cause the other bees to behave defensively, i.e. sting mercilessly or charge in attacking the opponent by exploding or releasing honey upon them restricting their movement. The alarm pheromone emitted when a bee stings another animal smells like bananas and can be distinguished by a Kamizuru Clan member allowing them to track a hidden opponent up to Long Range along the same lines as Dynamic Marking can make tracking an opponent much easier for an Inuzuka Clan member. This also allows the bees and the Kamizuru Clan member to distinguish someone who has fled and been found once again as the pheromone hangs heavily upon the stung individual.
~Notes~
-Smoke can mask the bees' alarm pheromone. So Smoke Ninjutsu can be very useful against the Attack Pheromone.
-Effects last 6 turns
-Can only be used by members of the Kamizuru Clan.
-Must be taught by -Vegeta


Declined~


(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if the strike connects)
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Can be used 2x's per battle
-Must be taught by -Vegeta
-reference-



Declined~


(Guile's Sakuryaku) - Guile's Gambit
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x per battle


Declined~

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Links to their approval from the official CJ submission thread: [ ] [ ] [ ] [ ]


Checked~

 
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Drackos

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Name: Drackos
Rank: Sage by posts

Custom Jutsus you wish to donate to become canon:
(Ameton: Igen, Hajimari Inori) – Rain Release: Majesty, Beginning Prayer
Type: Offensive, Defensive, Supplementary
Rank: D
Range: Short – Long
Chakra: 10
Damage: N/A
Description: Majesty is a simple Rain Release technique designed to supplement the user’s taijutsu strikes in combination with Rain Release. By releasing their Water elemental chakra into the atmosphere the user can infuse the rain drops produced by either natural storms or synthetic storms produced by various techniques to become heavily infused with the user’s chakra. The infusion does not allow for a form of obstruction sensory, like that found in Rain Tiger at Will. Instead this simply imbues the rain storm with a limited form of sentience allowing it to respond to the user’s will and follow their taijutsu strikes independently of the user at a small sacrifice of chakra. The result is that the rain will follow the user’s taijutsu. For example, should the user attempt to punch a target this technique will cause the rain within short-range of the user’s fist to follow the punch and barrage the target with rain drops. Should the user attempt to kick their target with a spinning kick to the side the rain drops will follow the target behind the kick and strike the target. The rain drops themselves pose no serious physical threat but are incredibly distracting able to break concentration and focus with ease. This technique is sustained as long as the rain storm itself is sustained.


Approved~


Link to approval:


Checked + Added

 
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Gobi Gobletsson

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Name: Gobi Gobletsson
Rank: Sage

Custom Jutsus you wish to donate to become canon:
(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns


Declined~


Link to approval:


Checked~

 
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ZK

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Name: ZK
Rank: Sage of Yang
Custom Jutsus you wish to donate:
Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin


Declined~


Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.
-The illusion is C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

1:12 – 1:22


Declined~


Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34


Declined~


Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47


Declined~


Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03


Declined~

Links to their approval from the official CJ submission thread:
(First and Second)
(Third)
(Fourth)
(Fifth)


Checked: these are too much like a CFS.

 
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Panthalassa

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Name: Panthalassa
Rank: Kage

Custom Jutsus you wish to donate to become canon:
1. ( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing
Show
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts.

Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on...

Approved~

2. ( Aburame no Jutsu: Mayu ) Aburame Technique: Chrysalis
Show
Type: Offensive/Defence/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Chrisallys is a variant of the Human Cocoon Technique, where the user produces silk to create a large hanging cocoon around oneself. This technique is considered a more hands on approach and malleable application of that concept, shooting tendrils of silk from one's hand or any other part of the body, which can be used to grapple or wrap around an opponent. With one one-handed handseal, the user is able to summon either a coating of small needles or papertags, while the tendrils are being shot from the other hand.

Note: Requires the user to wait 1 turn in between usages.
Note: Silk follows the same S&W as Aburame insects.

Approved~

3. ( Aburame no Jutsu: Kuchisaki ) Insect Technique: Proboscis
Show
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-90 to the opponent)
Damage: 60
Description: The user will manipulate a great swarm of insects and form them into a large beam. The beam can be made as thin or as wide as the user requires, up to a maximum of 5 meters radius, though with one particularity that sets it aside from other insect techniques. Every insect in the swarm will synchronize it's wing motion, instead of chaotically fly around. In rhythm, the bugs will beat their wings in a wave pattern, initiated in the front and following through the back, which will displace the air around the beam. As the bugs contact a target, they will naturally drain their chakra, and the synchronized motion will allow them to drain more chakra than normal, as the very motion of the swarm will pump chakra faster. This allows the technique to steal 3 times more chakra than the average insect technique.

Note: Useable four times per battle, with a three-turn cooldown in between uses.

Approved: edits annotated in pink.

4. ( Aburame no Jutsu: Hagiri ) Insect Technique: Tesserae
Show
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them. The drill can be as wide as a 2,5 meters diameter, for a more spread out, shredding damage, or as thin as blade for focused, impaling damage.

An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique. The way it works is that only the cutting edge is recreated, as the swarm will form a makeshift blade to carry on the cuts and slash that pertain to the description, they do not form into a blade that the user wields.

Note: Useable four times per battle.

Approved~

5. ( Suiton: Suikaatsu ) Water Release: Piezophile
Show
Type: Offensive/Supplementary
Rank: B rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user.

Note: They will decompress and turn into puddles after 2 turns.
Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress.

Declined~
Links to their approval from the official CJ submission thread:

1.

2.

3.

4.

5.


Checked~

 
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Noni

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Name: Noni
Rank: Sage (unofficial)

Custom Jutsus you wish to donate:
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Ranton: Bodi no Kaosu)- Storm release: Body of Chaos
Type: Offense/Supplementary/Defense
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: N/A (+10 to taijutsu and kenjutsu attacks)
Description: The user will channel their storm chakra towards every end of their body creating almost a light blue aura, emitting from head to toe. What this technique's main purpose is supplementing the user when it comes to close quarter combat. The aura itself is extremely potent and powerful storm lightning. There will even be flashes of electricity appearing around the body (mainly for cosmetic reasons), which in some cases can produce a sound. The aura being a bright blue light, also allows the user to have a sort of makeshift body flash light when it comes to being in the dark. This technique does not cope extremely well when it comes to actually corresponding with other jutsus, hence why it would not make for a well thought out shield against techniques or combining them. Though when it comes to the amount of damage actually dealt by the technique mainly depends on just how long the opponent was exposed to the aura, a simple touch can momentarily numb the area but a long lasting grip can potentially paralyze that whole limb that was exposed. The technique being pretty precise, would only cause damage to the designated limb which came into contact and only that limb. This technique can also be modified for the user's needs, for example instead of engulfing the whole body the user can simply cover single limbs or joints at a time making for a much more stealth infested tactic, damage however would remain the same either or. This can be expanded upon with the usage of kenjutsu attacks, where the user is able to engulf the metal constructs (whether from a kunai or a blade) with the blue aura of storm chakra increasing its cutting efficiency and shock output, the construct would have to stay in contact with the user, the moment the user does let go of the weapon then the storm chakra will disperse from the weapon. This technique saps chakra from the user for every turn left active but in turn maintains a well balanced attacking potency. This technique by no means increases speed or strength of the user, it simply adds on damage to certain body art attacks producing an electrical damage, or for simple defensive uses.

Note: Can only be taught by Noni
Note: Can only be used two times
Note: Requires Taijutsu up to B-Rank
Note: Requires Kenjutsu up to B-Rank
Note: Only stays active for a max of three turns
Note: Can not use storm jutsus above S-Rank after deactivated

(Ranton: Pootaru no Porcella)- Storm Release: The Portal of the Porcella
Type: Supplementary
Rank: B
Range: Short-Mid (Can be made anywhere in the atmosphere)
Chakra: 20
Damage: N/A (+20 to techniques or weapons)
Description: The user will release their own storm chakra outward into the atmosphere around the battlefield, creating a storm cloud. The cloud that is created is around five meters in size (radius, max size as well), the cloud has a dark color with light blue electricity ragging along the body of the storm cloud. The electricity within the cloud is unfocused, hence its random appearance and movement along the storm cloud. The cloud appears like a portal, that can appear anywhere within mid range of the user. The only usage of this storm portal is quite simple in battle. Anything that passes through the storm cloud will come out the other end with an unfocused electrical current running along the body, making even the most simplest of metal weapons much more lethal, giving them a much more shock property in attacking usage. This can also be used on rocks (both chakra infused but must be lower in rank of the jutsu and non-chakra infused) since unfocused lightning can run along the body of certain rock jutsus. It can also be used with small amount of water, not much however (either of lower rank of the jutsu itself or all natural rain), it also depends on logical size, since at most the portal can grow up to 5 meter large in radius anything of water that might overtake it in size, will render the portal's ability usage even if the rank is less. The rain will have a numbing property due to the unfocused lightning which can shock and slow down anyone unlucky to have encountered the rain. This can be a double-edge sword however, mainly because of how the lightning within the storm cloud is unfocused even the opponent can have weapons or techniques pass through the portal and enhance their own techniques as well. Making this technique best used with proper awareness. This technique will not fill well with elements such as wind, fire, or lightning (since it will not effect lightning jutsus at all) or KG/CE of the same sorts.

Note: Can only be used three times in battle
Note: Can only be taught by Noni
Note: Can last for two turns before dispersed on its own
Note: Requires one turn cool down before re-use

(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Dragon), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the cloud appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm cloud due to retaining a large sum of water. This cloud has no attacking ability against the opponent themselves, and simply act to render the techniques useless before the cloud disperse out of harms way (In one turn). The storm cloud's maximum size is proportional to the size of the technique it is negating, (Such as Great Golem) the compressed chakra will still be able to negate the chakra rendering the techniques useless and out of harms way. The storm cloud is able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness
Note: Can only make one storm cloud at a time
Note: Can only be taught by Noni

(Ranton: Tyrael Kuo tengoku)- Storm Release: Tyrael's High Heaven
Type: Supplementary-Offense-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather a vast amount of storm chakra and release it on the surface of the user's back. Lasers will erect out from the user's back, as they are being pushed outward the user will divide the lasers into three on each side of the users back, so overall six lasers will appear from out of the user's back, each equivalent to that of C-Rank power individually, full contact by all six tentacles would be equivalent to S-Rank. These laser were shaped like blue glowing tentacles, always gently swaying in the air, making the movement of the tentacles difficult to track for which tentacle can attack the opponent(s) due to the unpredictable movement the tentacles possess (does not fool a dojutsu user and certain sensory users). Each tentacle very from size, mostly the tentacles located closer to the opponents head are much more longer (2 meters) while the tentacles located around the lower back are smaller in size (500 cm). The tentacles being made completely energy based storm chakra and condensed heavily of storm chakra but remains extremely fluid and wavy, but does have a certain tangibility. This means the tentacles area easily able to be used to grab onto the opponent or different objects and shock them severely completely dismantling them. The damage produced from the tentacles very from how long the opponent touched the tentacles, a slight touch can cause numbness but complete impact upon the tentacles can harm the opponent and even paralyze their physical movements. What makes the tentacles most unique is how easily they can be controlled by the user through his own will, each tentacle is like an extension of the user, another limb so to say, where he/she is able to control the tentacles with ease and fluidity. This means the user can use them form a barricade around the user or swipe at the opponent to deliver impact damage. However when the user is taking control of the tentacles whether for defensive purposes or offensive purposes, one would need to remain focus, so as they are being used the user would be unable to perform techniques when actively used. Another basic drawback is, the tentacles can not be used to move along the ground or grab earth like objects, the storm chakra will act to destroy the earth making its mobility useless, so the user will always be standing up when using this technique or somehow keep balance but not with the tentacles themselves.

Note: Can only be used once
Note: Stays on the field for three turns
Note: User can only use earth and fire jutsus A-Rank and below when the jutsu is active
Note: After the jutsu deactivates, the user can not use storm jutsus above A-Rank for two turns

(Ranton: Kumono Ware)-Storm Release: Cloud Cracking
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description The user will send storm chakra towards any construct that is made of metal like substances (Kunais, shurikens,etc) this also includes normal swords, special swords like a CW for example will not be effected. This also effects Paper (Explosive Tags for example) like substances, though this does not effect paper ninjutsu. The user will channel storm chakra around the constructs, using the water vapor in the air they will wet the constructs then a electrical charge due to the storm chakra will appear on the constructs. What happens to the construct is since the water part will force the constructs to weaken, the paper is naturally weak to water. Also metal will weaken and rust the metal due to the chakra infused storm weakening it. The lighting portion will then tear through the constructs rendering them useless.
- Can only be used 3 times in a battle
- Can not use Storm release jutsus the same turn as this one
- Must have mastery over Storm Release


(Ranton: sh no chuushutsu)- Storm Release: Limb extraction
Type: offensive-Supplementary-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A very dangerous short range technique. The user by channeling storm chakra towards area of bone on the users body and releases the storm chakra in the direction the bone is aiming. So if the elbow of the left arm for example is facing upward towards the oppopents chest, the storm will be released in that direction towards the opponent chest. The storm chakra is concentrated but not sharp it can shock the area hit. So if an opponent is touched by the chakra an electrical shock is sent to the opponent which can severely harm them, this shock is also precise enough to tear through normal armor and normal metal. The storm chakra stays connected to the user and can reach up to 5 meters in length. Its color is bright blue. Note chakra is not molded in the bone but simply uses the bones as a medium to direct the storm chakra.
- Using this jutsu counts towards the turn slot so releasing the storm chakra more then once will count towards move slot
- Can only be used a total of 5 times in battle
- Must have mastery of storm release
Links to their approval from the official CJ submission thread:



 

Never

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Name: LonelyAssassin
Rank: Grim

Custom Jutsus you wish to donate:
(Fūton : Kaze Entiti) - Wind Release : Wind Entity
Rank : S
Type : Offense / Defense
Range : Short - Mid
Chakra Cost : 40 - 10 Per Turn
Damage Points : 80
Description :
After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra.

Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns

- Lasts 3 Turns, with a four turn cooldown
- The Entity Self Sustains, sapping 10 Chakra from the user per turn
- Rock Launcher Costs a Move
- The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful
- No S-Rank wind in the same Turn
-Can only be taught by LonelyAssassin
Links to their approval from the official CJ submission thread:


Custom Jutsus you wish to donate to become canon:
(Fūton : Kaze Entiti) - Wind Release : Wind Entity
Rank : S
Type : Offense / Defense
Range : Short - Mid
Chakra Cost : 40 - 10 Per Turn
Damage Points : 80
Description :
After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra.

Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns

- Lasts 3 Turns, with a four turn cooldown
- The Entity Self Sustains, sapping 10 Chakra from the user per turn
- Rock Launcher Costs a Move
- The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful
- No S-Rank wind in the same Turn
-Can only be taught by LonelyAssassin

Declined~

(Futon : Gara no sagi) - Wind Release: Hilt Deception
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user imbues a weapon with wind (a standard ninja tool or sword), then throws their weapon in such a way that it pierces the ground whilst leaving the hilt pointed towards their target. Once the blade breaches the ground, the imbued wind is released in the form of a sharp, twisting stream that originates from the hilt and proceeds to drill into the target. Alternatively, if the user hasn't imbued their weapon with the requisite chakra prior to throwing it, they can make a single handseal to achieve a similar effect.

Note: Only useable thrice per battle.

Approved: partially reworded.

(Futon : Eien no serenāde) - Wind Release : Eternal Serenade
Type: Offense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.

-Can Only be Taught by Shorty!
-The User can also be caught in the blast if not careful.
-Can only be used Twice per battle
-No Wind Techniques can be used next turn

Declined~

(Fūton: Wana jeido) - Wind Release: Ensnared Jade
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 to sustain)
Damage: N/A
Description: The user, upon physically touching an opponent, will tag them with chakra and channel it through their clothing. Opponents typically will be unaware of this process (bar Dōjutsu users and Sensor-types) until the user makes the Rat handseal, whenever, in order to activate it. The activation, itself, manifests as a gust of wind around the target that'll knock them about, taking them off guard. By making another handseal, the gust of wind can be further tightened to such a degree that the entrapped victim becomes unable to move their hands.

Note: Only useable twice per battle, and can last up to two turns at a time.
Note: Ineffective on clothing that has a higher concentration of chakra infused prior.

Approved: edits made.

(Doton: Teishi! Hanmātaimu!) - Earth Release: Stop! Hammer Time!
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (+10 to repair)
Damage: 60
Description: The user gathers many small rocks around a weapon, in either or both of their hands, until their weapon looks to be a large hammer. Alternatively, the user can create a large hammer made entirely from very dense stone instead. Regardless, it can be used as a simple CQC weapon, which can be slightly customized so as to have spikes adorn the bludgeoning end of the hammer. In addition, its durability and size allows the user to block some small-scale attacks within reason.

Note: The hammer lasts indefinitely until destroyed or cancelled by the user's will.
Note: The hammer can be repaired for an additional chakra cost, so long as it isn't totally destroyed.

Approved: partially rewritten.
Links to their approval from the official CJ submission thread:







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Hokusai

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Name: Nakiri
Rank: Sage

Custom Jutsus you wish to donate to become canon:
#1 (Hyouton:Aisu Ryu:Kyanon)Ice Release: Ice Make Style : Ice Cannon)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the "Ice Release Technique" to create snow to descend on the battle field the user will perform a string of four handeseals, then proceed to channel their chakra into the snow. The user will levitate a portion of the snow into there hands and, using shape manipulation, compact the snow into the shape of a launcher (bazooka). Next, the user will the channel their ice chakra once more into the bazooka to fire off a giant blast of ice and snow towards the target. The downside to this, however, is that the projectile follows a linear trajectory. This technique can be used without "Ice Release Technique", but only if snow is already present in the area.

Note: Useable twice per battle.

Approved: edits made.

#2 (Genjutsu: Kiba no Yokubou Nezumi) - Illusionary Arts: Fangs of Lusting Rats
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will perform one handseal and make illusionary rats appear from anywhere in the sight of the target. The rats will seemingly climb onto the target, then proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in other words, Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.

Note: The effects last two turns.

Approved~

#3 (Fūton: Sukai doragon no tsubasa surasshu)- Wind Release: Wing Slash Of The Sky Dragon
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grasp their hands together in a prayer form. Then, the user will begin gathering chakra in the arms that will be manipulated to create individual, long wind blades extending from each arm. After that, the user will propel themselves forward at great speeds and slash along the torso of the opponent, leaving an X-shaped wound upon the foe's chest that causing mild bleeding.

Note: Useable thrice per battle.

Approved: edits made, mostly for grammatical reasons.

#4 (Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: Using the basic application of the quick drawing method of Kendo, the samurai will draw their sword at blinding speeds equal to the ranking speed of the orignal Iaido Technqiue. But rather than slashing the target, the samurai will turn the blade to the duller side and smash the blade along either the neck or the head, which can even knock the target out if done so. This is done with incredible speed and brute force in conjunction with using the blunt side of the sword.

Note: Only useable by Samurai bios.
Note: Only useable four times per battle.

Approved: edits made.

#5 (Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk
Type:Supplementary
Rank: B -Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a *build up* in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place.

*Requires 3 turns for effects to activate*
*Can be used two times per battle*

Declined~

Links to their approval from the official CJ submission thread:
#1 -
#2 -
#3 -
#4 -
#5


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Beifong

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Name: Beifong
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:
#2(Kōton: Harinezumi) - Steel Release: Hedgehog
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform the Bird handseal whilst kneading chakra. From along the user's body, dozens of steel needles will emerge from wherever is preferred and launch towards a target. Each needle is roughly 7cm in length and boasts decent penetrative force.

Approved: edited the wording.

#8(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: The user will make a whip of steel and hold it with both hands. The whip is 2m in length and ends with a snake head-like figure. By using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its "fangs." The cable is able to conduct electricity to shock the bitten target, once the user starts using a suitable Raiton technique to make lightning.

Approved: edited the wording.
Links to their approval from the official CJ submission thread:




those two are already donated for universal use but I wish to donate them to canon jutsulist


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Cursed Prince

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Name: Cursed Prince
Rank: Sage(Unofficial)
Custom Jutsus you wish to donate:
Biju Techniques: Beast Wave Sundering Wheel Strike | Bijutsu: Bīsutou~ēbusandāringuhoīru
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Beast Wave Sundering Wheel strike is a technique that is available in both Sora's Initial Biju form and his final transformation. While running on all fours, Sora will channel Biju chakra into his tails and then launch himself into the air while rapidly flipping forward or backwards. He flips so fast and uses his tails in an offensive way so that it would appear that he himself has become a giant shuriken(Thrown vertically). His tails act as the blades and can extend up to 10 meters. Sora can end this technique at any time by simply stopping his spin and landing
Note: Can only be used two times
Note: Cannot use Bijuu abilities of S rank or above in the same turn as this technique

Declined: I'm averse to approving CJ that are restricted to only a single bio.
Biju Techniques/Wind Release: Beast Wave Sundering Strike | Bijutsu/Futon: Bīsutou~ēbusandāsutoraiku
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique was created by Sora, as an enhanced version of the (Fūton: Jūha Shō) - Wind Release: Beast Wave Strike. Because of this volatile, unstable chakra, Sora's right arm becomes disfigured into a demon claw when the fox's chakra is unleashed. After reaching a state where he can use that chakra without losing control, he developed this technique. All Sora has to do is bring forth the chakra stored inside of his arm, and it transform's into it's demon-claw form. After focusing bijuu and wind chakra nature in his claws, He can then swipe his claw in any desired direction and release up to five ten meter long red slicing blades of wind. They are able to be controlled by the user's will, allowing for it to be manipulated freely. Just like Beast Wave Strike, this technique can slash through almost any material (following elemental s/w). After the technique is complete, Sora's arm returns to normal. This technique can also be used in Sora's initial and final transformation
Note: Can only be used twice per battle
Note: Can only be used by Sora bios
Note: Cannot use Tailed Beast Skills in the same turn as this move
Note: Cannot use any Wind techniques higher than B rank in the same turn as this move
Note: No wind jutsu above A rank in the following turn

Declined: same reason as above.
Links to their approval from the official CJ submission thread: |


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Ańbu Juniør

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Name: Ańbu Juniør
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:
(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.

Approved: edits will be made.

(Kenjutsu: Chikyū Seishin No Mukui) - Sword Art: Earth Spirit's Reckoning
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user gathers a large quantity of chakra that is kneaded inside the body, then channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures B-rank and below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The main focus of this technique is to destroy the ground, but it also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.

Note: Only useable thrice per battle.
Note: Cannot be used consecutively.

Approved: edits will be made.

(Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon
Type: Defense
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity (5 meters all around) to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron No Sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.
*Note: Lasts for one turn
*Note: Can only be used Once per battle.
*Note: No steel technique can be used in the same turn.
*Note: Only B-rank and below steel techniques can be used for the next two turns.

Declined: not planning to accept F-rank CJ as canon.
Links to their approval from the official CJ submission thread:





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Hokusai

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Name: Nakiri
Rank: Sage

Custom Jutsus you wish to donate to become canon:
1. (Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm
Type: Offensive
Rank: B- Rank
Range: Short
Chakra: 20
Damage: 40
Description: While in Kea Mode the user will channel chakra into their wing tattoos and cause the wings to form into actual chakra feathers and the user will swing their arm and unleash a small storm of sharp feathers that cut into the targets skin from the used wind chakra to enter Kea Mode.

-Can only be used 4 times per battle
-Can only be used in Kea Mode

Declined~

(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
Type: Offensive
Rank: B
Range:Short
Chakra:20 (+10 per turn)
Damage: 40
Description: The user makes two handseals, then afterwards they'll their hands together and knead chakra within them. By using chakra manipulation, one is able to coat their finger nails with short, sharp spinning wind. Once coated, the user will run up and perform an uppercut that has the wind-infused nails drill into the target.

Note: Lasts up to two turns.
Note: No other techniques that require chakra can be used whilst active.

Approved: edits will be made.

3. (Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.

Note: Each application is useable only twice per battle.
Note: Paralysis lasts one or two turns, depending on the first and second applications, respectively.

Approved: edits made.

4. (Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher.

*Genjutsu lasts two turns*
*Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*

Declined~

Links to their approval from the official CJ submission thread:
1.
2.
3.
4.


NB: For the Kea Arts technique, I was suggesting making it an animal art available to all form of avian contracts if approved and not require a special mode.


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Scaze

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Name: Scaze
Rank: Sage


Custom Jutsus you wish to donate to become canon:
(Suiton: Sawarabi no Shubyou) Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.

Approved: edits will be made.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.

Approved: edits will be made.

Doton: Botoukai Kujo - (Earth Style: Sphere Demolition)
Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Description: The user makes two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground. Each rock has a diameter of at least half a meter, and orbit around the enemy from mutiple angles and directions that essentially surrounds the enemy in a "greater orb" that keeps roughly 3m away from the enemy at all times. By making another handseal, all of the spheres converge at the enemy's current location, crushing them between a multitude of spikes.

Approved: edits will be made.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn

Declined~
Links to their approval from the official CJ submission thread:







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Typhon

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Name: Nanaki
Rank: Sage

Custom Jutsus you wish to donate to become canon:
(Ninjutsu: Hisou no Hyakki Torifogu) | Ninja Art: Flight of 100 Foggy Birds
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs a brief series of three handseals while kneading chakra in their lungs. Once prepared, they'll then exhale two baseball-sized spheres of smoke so highly condensed that they may appear to be solid. Sometime during their trajectory path, the user will make another handseal, which causes the two spheres of smoke to burst into a few dozen small bird-like figures that'll flock towards the target. These bird-like smoke constructs rain down on the enemy from various angles, and packs force equivalent to that of a punch before dispersing into a small cloud of smoke on contact. After the assault is completed, the target is left bruised and bloodied in a large cloud of smoke.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable thrice per battle.

Approved: partially reworded.

(Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack.
-Requires a wrist launcher.

Declined: there isn't much difference between this and Blinding Smoke Screen Technique.

(Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user makes a single handseal whilst kneading chakra in either their hands or mouth. With the point of origin wherever the chakra is pooled, they'll then release up to three highly condensed spheres of smoke that are launched with a great, pressurized force not unlike many Fūton techniques. Upon striking a target, each bullet erupts like a smoke bomb and goes on to release a large cloud of smoke around the target.

Note: Only useable by bios that've learned Smoke Ninjutsu.

Approved: partially reworded.

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.

Approved: partially reworded.

(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.

Approved: partially reworded.

(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user makes the Snake handseal, then slams their palms on the ground. This motion can easily be misconstrued as the initiation of a Doton technique, when in fact they're channeling dense smoke into the very earth beneath their target. Once released, the smoke erupts from the ground in a forceful torrent that damages the target's legs, in addition to knocking them high into the air.

Note: Only useable by bios that've learned Smoke Ninjutsu.

Approved: partially reworded.

(Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user.
-Can be used twice per battle.
-Requires two wrist launchers.
-Cannot use smoke techniques above S-rank the following turn.

Declined: there isn't much difference between this and Smoke Dragon.
I will make the canon technique multi-rank, and tweak the wording of it.

(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.
-Can be used three times per battle.
-Must know the location of the target.

Declined: there isn't much difference between this and Binding Smoke Prison Technique.

Smoke Technique: Propulsion
(Kemuriton: Suishin)
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.
Note: Only useable thrice per battle.

Approved: decreased the rank, seeing as it's a simple mobility technique.


Links to their approval from the official CJ submission thread:

100 Foggy Birds:
Heavy Smoke and Gasmask:
Underworld Exhaust and Smoke Walkers:
Sarco****us and Twin Dragons:
Propulsion:

Some fairly simple techniques that would be a nice addition to the short cannon smoke jutsu list. :hint:


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Sindy

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Name: Sindy
Rank: Unofficial Sage
Custom Jutsus you wish to donate:

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23

Approved: to be sure, not as a canon.
Links to their approval from the official CJ submission thread:



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Gutsy

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Name: Gutsy Jiraiya
Rank: Unofficial Sage

Custom Jutsus you wish to donate to become canon:

(Katon: Reza-Ken) - Fire Release: Razor Blade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will raise one hand into the air with an open palm whilst they knead a fair quantity of chakra into it. Then, the wielder will manipulate the chakra into a blazing hot circular blade that spins in the air just above the wielders palm. It can be thrown at the enemy with great speed and accuracy.

Approved: edits will be made.

(Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body.
Note: Can only be taught by JiraiyaEroSennin
Note: Can only be used 3 times per battle
Note: Can not use A-rank or above fire jutsu the next turn

Declined~

(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will perform three consecutive handseals, then followed by the user kneading a great quantity of chakra into their feet. This chakra manifests from the user's legs and feet, making it seem as though water is running down their legs and onto the ground. And in turn, the water is a takes the form of incredible small parasites that'll scatter across the field and cover a large area whilst charging toward a target. Once the parasites reach their target, they'll crawl up the enemy's legs, covering them head-to-toe, while forcefully trying to enter the victim's body via their skin or an orifice. The results range from sever pain to internal bleeding, and to suffocation.

Note: Only useable twice per battle.
Note: Cannot use Water above B-rank in the following turn.

Approved: edits will be made.

(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.
Note: Must be taught by Gutsy Jiraiya

Declined~

(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are thrown at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.

Approved: edits will be made.

Links to their approval from the official CJ submission thread:
1.
2.
3.
4.
5.


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Atrocitus

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Name: King of All
Rank: Kage

Custom Jutsus you wish to donate:
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Chakura Chikara: Kendō ) - Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: (+25 to Bukijutsu/Kenjutsu)
Damage: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra enhanced strength just to increase their taijutsu the user can exert their chakra control through a weapon allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses) but because its used through a weapon the damage increase is not as much as if used to increase the users taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Tsunade or Sakura bios.
Note: Can only be used twice per battle, with a four-turn cooldown.
Note: Once activated, lasts up to four turns.

Approved: edits will be made.

Seikiyu Jirai | Oil Landmines
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user slams their hands on the ground and directs some of their chakra toward predetermined locations. Upon reach the destination, the chakra is converted into oil and packs itself into landmines of sorts. The landmine reacts to increased weight or a redistribution of weight overhead due to movement. The user can make up to four landmines per usage.

Note: The user must've signed the Toad contract.

Approved: edits will be made.

Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Show
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

Declined: I find this to be altogether too similar in function to Earth Release: Rock Scale Slab.

Links to their approval from the official CJ submission thread:





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Solf J Kimblee

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Name: Hisōka
Rank: Sage

Custom Jutsus you wish to donate to become canon:

1. Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
-Only used three times per battle

Declined~

2. Wind Release: Crow Claw (Fuuton: Kuroukurou)
Rank: B
Type: Attack/Defense
Range: Short
Chakra Cost: 20 (-10 per turn to sustain)
Damage Points: 40
Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks.
Note: Usable 5 times per battle

Declined~

3. (Samurai Buki no Jutsu) Samurai Weapon Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Samurais that don't have swords but have different weapons such as kunais, shurikens staffs, arrows(bolts included), tekagi shuko kuro similar weapons, and axes etc weapons. The user use chakra flow through the weapon and extend the reach and cutting ability of the weapon. When used with the Samurai Saber Technique the user with a swing of the weapon can release out a crescent shape of chakra. The user can change the shape of the chakra to whatever they desire with in reason. This technique counters against A rank and below techniques because it is advanced shape manipulation making the technique neutral to same rank as elemental jutsus. This technique is the same concept and everything as Samurai Saber Techniques just using different weapons instead of swords.

Note: Only usable by Samurai bios
Note: Useable four times and lasts two turns each time, with a one-turn cooldown.

Approved: edits will be made.

4. Reverse Drop (Gyakuten Doroppu)
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user runs at their opponent with chakra infused footing. The user would run and with the chakra infused footing increasing their speed, would do a tackle like run and wrap their arms around the waist of the opponent. This would give the user a grip of the target while they spin around and lifts up and backwards in the same motion and drops the opponent head first backwards.

You must be registered for see images
Approved: edits will be made.

5. (Kage Uzu Boei) - Shadow Swirl Defense
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user raises their shadow up all around them in the shape of bars that have a tip like a spear. This is a defense against attacks and opponents. The user can manipulate the shadow bars to focus on one side or all around. The bars are two inch which and a inch thick that raises above the user height four extra inches. The bars has a inch space in between each one when surrounding the user all around.

You must be registered for see images
Approved: edits will be made.

Links to their approval from the official CJ submission thread:


1.

2.

3.

4.

5.


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Xicer

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Name: Xicer
Rank: Kage

Custom Jutsus you wish to donate to become canon:

(Fuuton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line
Type: Supplementary, Defensive
Rank: A
Range: Short-Long (Entrance made at short range with long range reach)
Chakra: 30
Damage: N/A
Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely.

Note: Can only be used on A-Rank and below technique
Note: Requires one turn cool down between uses
Note: Ineffective against fire techniques
Note: Must be taught by Xicer

Links to their approval from the official CJ submission thread:

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