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The Official CJ Donation Thread!

Daemon

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Name: Daemon
Rank: Sannin

Custom Jutsus you wish to donate:
Links to their approval from the official CJ submission thread:

Custom Jutsus you wish to donate to become canon:
(Nousatsu Kenjutsu|Bāsaku)- Enchanted Sword Technique|Berserk
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: the user focuses a very massive chakra into their blade(s) then release a 9 hit combo on the opponent that comprises of a series of slices focusing on the torso and rib cage. This move can be done without adding chakra to the blades but the chakra gives it more effective damage
(Can only be used three times per battle)
(Can only be taught by Daemon)


Declined~


(Nousatsu Kenjutsu|Vorutekkusu)- Enchanted Sword Technique|Vortex
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into the tip of their blade(s). The user the begins to spin in a counterclockwise direction and they hold their sword(s) outward. The user then releases the chakra sending a burst from the tip of the sword capable of slicing clean through a boulder.
(Can only be used three times per battle)
(Can only be taught by Daemon)


Declined~


(Nousatsu Kenjutsu|Rasuto Arukanamu)- Enchanted Sword Technique|Last Arcanum
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The focuses a massive amount of chakra into their blades then they deliver A series off three slashes to the opponents body. The strikes cannot cause any instant death injuries but it can leave deep cuts in the opponents skin. (series of Strikes: 1 Horizontally across the waste,1 Diagonally across the chest,and 1 Vertically down the chest.)
(Can only be used three times per battle)
(Can only be taught by Daemon)


Declined~


(Oni-Ken Gigei|Keiri Setsudanki)- Demonic Sword Art|Executioner's Guillotine
Type: Attack
Rank:A
Range:Short-Mid
Chakra Cost: 30
Damage Points:60
Description: The user focuses wind chakra into their sword. The the user throws their sword so i can move like a buzzsaw through the air. He/She then makes a hand sign releasing the wind chakra out of it while its spinning to create a wind/sword buzzsaw like attack.
(Can only be used three times per battle)
(Can only be taught by Daemon)


Pending~


(Ichi Chakra Ken Kata:Butou Ken Gengetsu)-One Chakra Sword Style: Dancing Blades of the Crescent Moon
Type:attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: the user takes out his blade(s) and focuses chakra into it. The chakra put into the sword increases the reach and damage of the sword. He/She then dashes towards the opponent and delivers a 8 slash strike to the opponents torso going right through their chest.
(Only Daemon can use this technique)
(can only be used twice per battle)


Declined~


Links to their approval from the official CJ submission thread:

Berserk, Last Arancum, Vortex:

Dancing blades of the crescent moon:

Executioner's Guillotine:
 
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Method

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Name:
Rank:



Custom Jutsus you wish to donate to become canon:

Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.


Approved~


Raiton: Kaseki no shokku|Lightning Release: Limb Shock
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn


Declined~


Futon: Sukai Shinsen | Wind Release: Sky Tremor
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (-20 per turn)
Damage: N/A
Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
- Can only be used on someone off the ground.
- Can't control the direction of the "tremors" or the movement of the target.
- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
- Can only be used three times.
- No Wind jutsu within the same turn.
- Taught by Method.


Approved~


Futon/Meiton: Eien no yoake| Wind Release/Dark Release: An Everlasting Nightfall
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10)
Damage: -
Description: The user begins by channelling chakra across the palm branded by a Dark Release symbol. Upon doing so they continue to manipulate their chakra & thrust the selected arm forward, releasing an increasingly large blast of wind at high velocity. The wind, beginning from the palm, spreads out & covers a 120 degree angle in front of the user with the wind soon forming a wave as it travels forward. The wind is only strong enough to simply stop an opposing object in it's tracks, objects such as small projectiles, ninja tools & even humans. The wave is only able to travel up to a short range distance (this could range from 5-7 meters) until becoming ineffectual, though is only needed to travel up to short range regardless. Upon releasing the wave, soon after, the user continues to hold their arm up as they activate their Dark symbol, requiring an extra 10 chakra, this immediately begins to absorb the chakra & rapidly pull the blast of wind back toward the user's palm. though unlike a regular absorption, the user is also able to attract an object caught within the wave, forcibly pulling it back toward the user due to the amount of pressure produced by the wind. The pulling effect acts similar to Pein's technique but far less effective, as it does not suspend the opponent, it simply creates a difficult circumstance for them to promptly manoeuvre in enough time as they are dragged in by the wind & forced so in a short distance. The chakra absorbed allows the user to perform a Dark release technique at a later stage.
- Can be used 4 times
- Requires a space of 2 turns between each use
- Taught by Method
- Due to the release of wind and absorption it would take up two of the users three moves per turn.


Declined~


Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
Type: Supplementary | Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method

Links to their approval from the official CJ submission thread:





 
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LGeezy

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Name: LGeezy
Rank: S-Class

Custom Jutsus you wish to donate to become canon:

Raiton| Manako no Same- [Lightning Release| Shark's Eye]
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.
(Last 3 turns)
(Usable 2 times)


Declined: let's keep this limited as sharks and some other contracted animals also have similar potential.


Kagemane Bushin | Shadow Imitation Clone
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra: -100 per clone
Damage: N/A
Description: Developed as an advanced variant of the Shadow Clone technique, the Nara Clan's manipulation of shadows created the concept for the Shadow Imitation Clone technique. The user begins by concentrating chakra into their shadow while preforming three hand seals (Ram-Hare-Dragon). Chakra is fed into the user's shadow which is imitating the hand seals and rather then the user creating a actual tangible clone, the shadow will begin to replicate itself into one or more additional intangible shadows of the user imparting 100 chakra each. This technique may be preformed within the same time frame of another shadow technique, and upon creation, or while in use, the clones may stay upon the ground like normal shadows or manifest themselves above ground depending on the needs of the user. These literal shadow clones move separate from the user and move as fast as a standard Kage shinobi or faster depending on the time of day (being twice as fast at dawn and midmorning). The silhouette clones are capable of blending into other shadows to hide and surmount a surprise attack from an opponent's blindside or bind the opponent in place and manipulate their movements counting towards the user's move count. The shadowy clones also move without producing sound and are able to materialize into a solid 3 dimensional form with up to steel like quality counting towards the user's total move count. This allows them to confuse the enemy by making them believe it's the user and/or preform the user's known taijutsu, kenjutsu, or other physical based non-elemental attacks while giving them the binding properties of the shadow and granting said techniques an additional +10 damage due to the hardness. The shadow/user retains complete control over this, and can make all or only part of their body solidify allowing things to pass through them, or blocked entirely (only effective on ninja tools/weapons/physical attacks). Unlike the normal shadow clone technique, these clones cannot be destroyed by physical means as they are purely shadows. The clones can also preform Shadow Techniques, using their bodies as a source. However unlike the parent technique, these clones are only capable of preforming shadow manipulation and physical based non elemental techniques up to A-rank.
Note:
-Only usable by Nara Clan biographies.
-Counts towards the user's total clones per battle.
-Only up to 2 "shadow clones" can be created at a time.
-As with all Nara techniques, Nara clan members have a sensory link at all times with these clones.
-Each clone last three turns, at the end of these turns or if they are destroyed prematurely the clone's unused chakra is returned to the user.
Links to their approval from the official CJ submission thread:


 
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Zenryoku

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Name: Zenryoku
Rank: Official Sage

Custom Jutsus you wish to donate to become canon:
(Hōku Sennin Modo) - Skyhawk Sage Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn active)
Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)
Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.
Note: Mode lasts for 5 turns.
Note: Can only be used once
Note: When mode is finished user is unable to perform S rank or above for the next two turns.
Note: Must have signed the Giant Hawk Summoning contract.

(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.
Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.

(Hane Amatsu Bougei) – Wings of Heavenly Protection
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank)
Note: Can only be used three times.
Note: Can only be used within Majestic Hawk Mode.

(Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.
Note: Must use shadow clone before use
Note: Can only be used 4 times per battle.

Links to their approval from the official CJ submission thread:


 
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Name: Gajeel Redfox
Rank: S class

Custom Jutsus you wish to donate:
(Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.

This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice
Note: Only wind, earth, sand elemental jutsu in this turn and the next
Links to their approval from the official CJ submission thread:
 

Scaze

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Name: Scaze
Rank: Jounin
Custom Jutsus you wish to donate to become canon:
(Suiton:Kashou) Water Style: Scald
Spoiler
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type:Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth

(Raiton): Tenkou| Lightning Release Spotlight
Spoiler
Type:Supplementuary
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage:N/A
Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of momentarily blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
~Can only be used 2x
~Last for 3 turns
~Blinding flash of light doesn't affect dojutsu users

Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Spoiler
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 20/Ice technique while the mode lasts
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

Note:
- Can only be used 2x
- Lasts for Three Turns
- Once the duration period ends, the user must wait four turns before re-activating
- Can only be taught by Scaze

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Spoiler
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

Links to their approval from the official CJ submission thread:

Scald: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-8#post-5822916
Spotlight: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-14#post-5963914
Blinding Aurora: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-82#post-8614232
Foreboding Tornadoes: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-89#post-8863438
 
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