Tetsukai (125)

ZK

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Tetsukai

While many coastal regions had been reshaped into the after-image reflection of the Cataclysm's overwhelming destruction, Tetsukai was one of the few regions that seemed to suffer little change. Still a region of marshes and dense hills, the very air of Tetsukai is an assault upon the senses as the daunting humidity here is a reflection of the now numerous natural hot springs that are scattered throughout its hill-dense terrain. While the occupation of this region goes to Asterion, most of its people are military bands that keep to the borders, guarding the central peak of land that is Tetsukai that leads directly toward the Peninsula, where much of Asterion's true might can be found.
 
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Imperfect

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Arriving from Otohime's Monastery [SUP]( )[/SUP]





As Shayde headed South from Otohime, intent on returning to the Land of Fire, unwilling to run or hide from who he was any longer, he mistakenly wound up walking through the Badlands of Earth, however, it wasn't an entirely unwelcome experience. The respite he received from the harsh cold of the Iron Peninsula was quite relieving, however on the other hand, traveling through a marshland wasn't very pleasant, especially since it seemed as though the majority of the landscape was littered with the remains of war. Countless weapons, tools, and in some rare cases, submerged, or entirely exposed corpses, dotted the rotten landscape. Shayde did his best to not trample on the unmarked graves of the unknown fallen, and get through this cemetery-esque quagmire as quickly as humanly possible...




Leaving Landmark, heading to Nairikuteichi ( ).​
 

Vegeta

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https://animebase.me/threads/motoi-drylands-116.756129/#post-21876188

Entering the LM, Vegeta couldn't believe what his eyes were seeing a couple LM's over. Seems several skirmishes were breaking out, and the man heading straight for it. Perhaps he enjoys a good fight as much as Vegeta does. As he continues onward, he exercises caution peering at all not only here but in the area next to them where all the activity seemed to be arising. He takes the time to consult Boitata explaining the situation in detail as he watches things unfold to him. from their different attire, they seemed to be from other villages. The world had come far since Golden Sabbath first began. Taking the time to note the terrain they were in, as well as examine all the people inside the LM in particular, Geets finishes gathering NE finally converting the full 40% of his chakra into senchakra and his Perfect Snake SM begins. Jumping off Boitata, he finds a rock off the beaten path and places a seal on it that would allow him to travel back to this very locale should he need to do any more recon on the situation. He had a feeling he would need to after reporting back in. Touching Boitata with his right hand, he would teleport himself and his mighty steed away, back to the Graveyard of Sin to detail his findings to the Kage vanishing with a much cooler *swink* noise than kakarots..

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

S/T LLM

Geets Chakra: 1515
Senchakra: 675
 

Xylon

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Arriving from: https://animebase.me/threads/otohime’s-monastery-126.756139/

Continuing Mission:

Mugetsu leads the way through the hills, with Yoru at his rear in the shape of a black horse giving the girl a ride. Mugetsu looks towards his right and as the fog clears, two men are seen with a carriage loading dead bodies.
Are they scavengers?
Most likely.
The road ahead is littered with bodies as well. Some of them in Samurai armor. Mugetsu looks back at the girl.
These bodies don't make you uncomfortable?
Why would they? They're dead
She got more balls than you did as a kid.
I will sen-
I will send you back to the void I pulled you out from
...........
heh.
Well look at that, she laughs.
.........
At least tell me your name?
...
Oh don't tell me you're like that monk. Who is he to you anyway?
Who are you--

Before the girl finishes her sentences, Yoru's equine face is seen in shock looking behind Mugetsu. An arrow flies past Mugetsu's head in a downward trajectory. Mugetsu stares at the arrow fly past him, on the tail end there is a bomb stringed together.
Mugetsu's eyes flared up as he notices the trajectory of the arrow, aimed directly at the girl. Yoru is there, she's safe. But who could aiming at her?. He thought.
Yoru who had a better reaction window than Mugetsu had managed to change forms and cover the girl's body. Mugetsu looks back and up where the arrow could've come from given the trajectory, He sees no one. Then it means it must've come from a distance in an arc.

Are you okay? Mugetsu speaks without specifying who he spoke to, while still scouting for the attacker.
Ugh. I've just lost some mass.
It looks like the arrow came from a distance. Must be a skilled bowman.
Leave this to me. Yoru spoke as he transforms into a fairly large sized bird and flies up for a bird's eye view.
Breath of the Shapeshifters (Tatazumai no ki)
Rank: B
Range: Short
Type: Offensive/Supplementary
Chakra Cost: 20
Damage Points: 40 (If applicable)
Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.
The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, Tatazumai-no-ki. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.
Are you hurt? Mugetsu repeats himself.
I'm okay. That .... Yoru covered me up.
You wont have any idea who that might be would you?
..... i dont know
If you say so. Mugetsu turns around in direction of the two scavengers in suspicion but the fog had gotten thicker.
What you dont believe me?
Mugetsu stays silent as chakra sensing begins to pick up people closing in. Three to be exact.

Give up
You cant run
You're surrounded

Said the 3 assailants, one of them is a woman. Mugetsu noticed a curious detail, the voices came from a direction opposite of the locations chakra sensory provided Mugetsu. Maybe Mugetsu was rusty, but all 3 voices coming from opposite directions was a pattern.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Without a warning, a kunai flew towards Mugetsu from the backside that Mugetsu deflected. Predictable behavior. He thought to himself. The other two would go for the girl now.... Mugetsu looks at the girl and unsurprisingly at the edge of the view two men are seen coming at her. They were lightly armored, with weapons unsheathed.
(Sonido) - Sound Ceremony
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below .
Note: Usable 3 times per conflict.

-Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged.
-If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
-The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.
-Requires mastery of Sound ninjutsu and taijutsu.
-Visual depiction:
Mugetsu faces himself towards the girl and presses his feat. He disappears from sight with a blinding speed grabbing the girl with him. He leaves her at a distance and runs back at the assailant on the left still confused by the situation. In a single punch to the rib cage, he murders the assailant. The crackling sound of his bones crumbling could be heard at a distance. He faces the second assailant who fell on the ground from fear. Mugetsu's hands and face are bloody.
I only need one captive. Make your decision.
The assailant trembles and runs away hastily. Mugetsu faces towards the last of the three attackers, still in hiding. She thinks he doesn't know. Maybe she forgot she threw a kunai at him. She's trying to hold her breathing, but she's panicked. The gasps could be heard from a distance as Mugetsu walks towards the brush. He grabs her by the hair and pulls her out dragging her body on the ground back towards the girl. He faces the woman towards the girl.

You know this face?
I dont. The girl speaks in a trembling voice. She was shaken up by the incidence. She wasn't as hard as she claimed to be earlier.
Alright. Mugetsu puts the woman on the ground. Speak!
Screw you!
Mugetsu takes her hand and breaks a finger.
Ugh! F*ck you.
Mugetsu breaks two more finger
I won't speak a word. She flails at him digging her nails on his face.
Listen woman, I'll keep going. He turns her around and dislocates a shoulder.
You sadist!........
He faces her back at him. Let's cut this short, you know there is one way out of this. Even if the prospect of getting out alive doesn't seem that likely, consider a swift death for yourself.
Not a fucking word for a monster like you, i'd rather bite my own to-
Mugetsu steps on her throat and crushes her. I wish I had the patience of torture.
Mugetsu looks at the girl bloodier than he was before. Guess I need to wash up, you want some water?
The girl nods
Come with me first, I'm curious about something.
They head towards a the scavengers he noticed earlier. They walk up to them to find, two butchered up bodies. Yoru drops a person in front of them.
This one is a talker
The bowman?
Yes
The person was bald, overweight, ragged clothes, overall repulsive to look at. Skilled with the bow though. Apparently also smart enough to talk as well.
Look, I don't want any trouble. If I knew people of your caliber were protecting her, I would've never taken up the job!
What job?
To kill the girl.
Mugetsu looks at the girl as she keeps her head down in silence.
Who is she?
What? you don't know? Who are you to her?
Mugetsu slaps the man's face. Answer the damn question.
S-she is the daughter of Maeda.
Maeda?
You dont- Mugetsu glares at the man. They are a prominent family in Tazuma!
Why are they a prominent family?
Their family leads a settlement. It's actually really well situated. They control the waterways and irrigable lands in the area.
Really important in the Iron peninsula...
y-yes!
Yoru, we have another runner by the way.
On it.
Still shaped like a bird, Yoru flies away. Linked to Mugetsu's thoughts, he didn't need to ask further questions.
Mugetsu turns back at the bald fat man. You've earned this. Mugetsu swiftly snaps his neck making it as painless as possible.
No! The girl yells. Why did you kill him?
Why does it matter?
What of his family?
........ They'll be sad?
You really are a monster
Girl, you're too young to school me on conflict. People dont reform over night, not in warfare at least. Look at them! Mugetsu points towards the two butchered men. Did they had families?
.......... The girl stays quiet for a brief period. They did... they were workers from my village.
Does your village restrict the waterways for other villages?
We would never do that! My father is a kind man.
Naiveté? Maybe. But she certainly seems to be aware of the politics in the region. Mugetsu thought to himself
Tazuma used to be a peaceful land. My family was among the first settlers. It only made sense to build a settlement around irrigable land. Many communities branched off from ours and covered the nearby areas. People were kind to each other. The collapse of nearby states started this endless conflict. Migrants moved in and communities across Tazuma took them as necessary. Resources became scarce and tensions began. If that wasn't enough to tear us apart bandits started attacking villages. They said, we now had to pay for their 'protection'. Forced villages to produce crops that fed no one, but they said these fetched a good price. The villages the refused were razed......
What's your name?
Fumi
Who was the monk?
My Uncle.
........
------------------------------------------------------
LLM
 

RuckenTM

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Coming from: Motoi Drylands (116)

This post marks the beginning of the story using these storyboard elements:

- Explore ruins with booby-traps (4)
- Manage a dysfunctional group (4)
- Protect, save and, serve (4)

Summary: Traveling into the hidden tunnels from the Motoi Dryland's Uchiha compound, Ikiru is soon followed even despite wanting no affiliation with anyone on from the Motoi Drylands. The other Uchihas soon devise their plans to Ikiru, who allows them to tag along due to their goals aligning together. For 20 days, they travel together, learning of each other's ticks and tricks.


With his shoes tapping loud in the dark tunnels, with his sharingan already present he didn’t stop for a moment. Quick to channel chakra into his feet as he started hearing noises throughout the tunnel, his footsteps became quiet. Stopping in his tracks as he prepared to encounter the noises, he would soon see four people coming from the back of the tunnel. He was followed, as they stopped to recollect themselves, Ikiru watched carefully. In a huge tunnel that was mid-range in length and height yet, deep into the ground. Gave Ikiru enough space for combat if such situation called for it.

“Eh, Ikiru?” a similar voice called to him as he then lowered himself with his katana (Custom Weapon) on his lower side now held tight. Ikiru who was cautious as he was sure he couldn’t had been followed into these tunnels due to his speed in getting into the place. Bolting to the woman with his katana nearly cutting her throat he’d stop himself, so fast that only two the twins reacted to him. With their kunais now held tight to his neck as they too had stop themselves however, they seemed to only react to his hesitation. For if Ikiru had taken her head, he would be stabbed moments later.

“Ikiru, it’s me. Sazu!” saying as he then switched off his intensive facial expressions to acknowledge her. Looking as everyone started to calm down, “I’m sorry. I just didn’t think I’d be tracked down so quickly. Not that I trust any of you, please reassure me that you’re aren’t clones or anything of the sort?”

“…ugh we took a shortcut to tunnels, which is why we caught up to you.” She spoke briefly as they moved back from him. Regrouping themselves. Soon they’d introduce themselves as Watashi, Sazu, Jin and Kon. The twins appearing annoyed by him as they didn’t trust him for a moment. He would smile to Sazu explaining his situation.

“So you plan on heading through to the end of the tunnels to uncover whether you can find the Imp? Okay, sure. We just want to find the main room, but the traps hidden throughout the tunnel make it near impossible. So far you’ve made it through the tunnel because of us. We try our best to clear the tunnel as much as possible but every day it seems impossible as there has been traps that are far beyond our understanding or how even Uchiha’s of the past came about to making them. –hmph- I hope you as strong as you claimed.” Watashi spoke to ikiru who then placed his hands on his hips appearing confident.

Hours passing as the group moved together, quietly. With the twins whispering to themselves, and Watashi being next to Sazu as they kept watch of Ikiru in-front of them. –Click, Clack- The group froze in their steps, someone had trigger the traps. For after a long while, the group started talking as a team. “I think I stepped on it.” Jin would speak, now as everyone carefully begun to turn around and assure themselves. “Don’t move.” Sazu would say, soon an argument would arise as they started bickering about it. Kon would make a fuss about this whole mission and Watashi complaining about working with kids. In unison the twins would reassure the man that they were fourteen. Sazu attempting on calming the situation as Ikiru simply watch them all without a care.

With hours of Jin frozen in place, after eating and searching for where the attack was going to come from, they all tired and as Ikiru sat down. –Clank- Ikiru would trigger the second trap. With all eyes on him, he would sigh in annoyance. Moving as they tried to stop him, nothing took place. Soon Jin would as well move. Suddenly, Ikiru remembered about a mission he took on. Defeating an abomination, a creature of a failed science project. ‘…something the sharingan can’t see…natural gas poisons!’ in shock of the thought, he would stop to look at them. Watching them as they became moody, he would then understand the trap itself. “You’re all under a carbon-monoxide poisoning. I believe that why Sazu threw up a while ago, and how Watashi is having a headache yelling at the twines to quiet down, who seemed to feel fatigued for no apparent reason, which has been all covered with confused quarrels with each other. I’m immune to all poisons that are made of gas, it’s a natural ability of mine I took from my mother. I can change into a state of smoke which is the reason all gas based attacks that influence me become rendered nullified. I doubt any of you can understand me. Don’t worry, just keep looking at me.” Ikiru spoke to group the seemed to barely compute what he had told them. ‘I’m not gonna have let any of you die here.’ He thought to himself. ‘They need air, but first so they don’t attack me.’ Changing his eyes to Mangekyou Sharingan, he quickly casted a powerful genjutsu upon them all. Putting them to sleep. Quickly he’d spew out a powerful torrent of air from his mouth as the group slept.

Hours under the ground, they’d awake as Ikiru watched them. Sazu waking to meet eyes with Ikiru who simply stared at her. She’d smile at him, only be ignored as Ikiru was annoyed that he had to take care of everyone. “Ugh, I hate to say it but-“

“Don’t bother, the reason you’re alive is simply because I felt pity. Now do me and yourselves a favor and turn back.” Saying as they all looked down but Sazu, who look directly at Ikiru who didn’t face her or give her eye contact.

“I’m going with and I hope everyone keeps on. We came here to reach a goal, may it be that we don’t equal to your skills or gifts. If I am to die because I was filled with ignorance then so be it. I don’t speak for everyone but myself.” She would then stand up and storm off, with everyone else but Ikiru looking depressed. Watching her step into another booby trap, the group would move, Ikiru quickly throwing a kunai to the ceiling of the trap pit that would open below her, as well as at his own feet. Diving to save her and as he held onto the wire tied to the kunai. He’d look up to see the group acting in unison to bring them back up.

“Thanks, but-“

“DON’T BOTHER!” as the group would yell at him. Ikiru would blush as he smiled for a moment. Now as they went on to uncover each booby-trap one after another they become tired as it seemed endless to these traps. The tunnels stretching for miles on without an actual difference to distinguish the walls marked with Uchiha symbols. They started experiencing another trap; the endless tunnels. “I say we destroy the whole damn thing!” Kon would speck as Jin nodded but Ikiru waving it away as they had a goal. For it must had been days now since they’d showered or even seen the sun. “Hey, I’ve noticed you’ve kept your sharingan active since we meet. You’re not even a little tired?”

Although they had been with each other for days, each of them didn’t really know other. Expect the twins. Moving on, Ikiru explaining how he was able to keep his sharingan active for days as something he never really thought about gave Watashi the reality check. Ikiru was really a Jounin! That fact scared him to his very bones as he now understood the level of power he’d never achieve, with the banter going on as they soon saw a light at the end of the tunnel. They would all become alive again. Looking to each other as they prepared to combat the traps. Soon Ikiru would freeze in his tracks, looking around as he saw bones with Senju items.

“You all need to say here. I have a feeling there’s a seal that’s enabled around here. Furthermore, I can grasp a situation by looking at it.”

“Ugh, we can just wing it, after all you’ve been able to use us in that way, savin-“

“ENOUGH! This time, it’s not just simple man-made traps. These are shinobi traps, Watashi active your sharingan!”

“I don’t have enough chakra, I don’t mold chakra that fast, these last traps drained me, I can-“ Ikiru would cut him off with his hand as he looked to Sazu who nodded back to him. With the twins also depleted of chakra it was up to him and, this required Ikiru to extra careful.

“I’m…going…no…it’s something that requires looking forward and backwards at the same-time, I don’t know how to put it but...” Worried scared to ask he was unsure at the same time hated that he was having to use her as bait. Since he was the most skilled and given Senju hated the Uchiha, while also having had been endless wars with the Uchiha. He was for sure him going first would doom the group. He also knew if he sent her in she’d surely die. Using a forbidden Uchiha jutsu that he’d learned from the Shadow (a creature that raised him), he knew that if doing so, he’d lose his eye sight also his very own abilities. The trap given its away by his sharingan sight, he was able to see four seals. Packed with chakra that gave them S-rank comparison. The four dead bodies seemed had belonged to the Senju, with the amour that belonged to their clan. “It’s okay. I trust that you got the best intentions to finish what we all came to here to do. Now tell me, for I’ll be your other double. ” She spoke to Ikiru.

“I’m going…no I was gonna ask you to lose your sight…in one of your eyes for me. So I can keep going unharmed. But I have remembered, thanks to you. Even with one sight, I can still see in other ways, twice.” saying as he’d run towards the light, the seals would trigger.

The first seal acting to inhibit his body from moving an inch, while also surpassing his chakra as he wasn’t able to mold any. The second acting to release he booby-traps that had seals imbedded within them. They’d shred his body to pieces, as Sazu would yell in fear and agony. “NOOOO!” Moreover, that wasn’t the end as Ikiru now reappeared to them. “How?” the group holding each other as they appeared confused, as they were sure having seen him die. In the same place he would create a black sphere that devoured the area before being impaled again with special chakra red-chains that phased through his attack killing him. In return, the seals in the area would be vanquished. Ikiru would return to the group, now as he was completely blinded. Now as he moved with the group, he realized he wouldn’t be this far now, he depended on them now until his sight returned.

Working with this group seemed to now flow well in coordination. With him down, the group didn’t take much risks as they moved careful, noting the places. With an area without traps, they learned a little from the ruins. The Uchiha compound back in the Motori Drylands as simply a second hidden base. A safe home for the Uchiha. “Hey guess what I found.” The twins rushing to his side as they brought an amulet. A red tomoe which was turned into a bracelet, as they handled it to Sazu. Ikiru smiled. Sazu asking them to leave her and Ikiru alone for it.

“How you holding up?”

“I’m fine, once my eyes return I’ll be able to see keep going. I hope I can be able to see, if not. I’ll have to head back. I cannot be effective without my sight.” Ikiru saying now as he reached out to touch her, which in turn would hold his hands. Gentle and soft as he would feel her hands, blushing as he let he hand go. “That’s why we are here. You can’t always rely on your eyes…I understand though. But try to use your ears now, focus on your senses besides your eyes.”

[STORY PT.1 - COMPLETE]


-JUTSU/ ITEMS UTILIZED-
( Uchiha Ikimono to angō-ka no Ken ) - Uchiha Sword of Creatures and Encryption
Type: Weapon
Rank: S rank
Range: N/a
Chakra: (-20 to enemy chakra)
Damage: N/a
Description: This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.

Abilities of the blade:
╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The hot water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate. These very hot waters can harm the opponent if they so fall upon them (B-rank Damage).

╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability. Upon learning of the seals embedded on the sword, by making a single handseal the user can release the seals from the sword allowing him to drain chakra via through the seal marks per each strike per turn (max. 80).

Restrictions:
+ Can only make one water source per Match.
+ Must have learned Fuin at B-rank or more.
+ Takes two turns to draw up from underground a water source.
+Water sources cannot be made within five meters of opponent/s

( Doujutsu: Izanagi ) – Eye Technique: Izanagi (x2)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 100
Damage points: N/A ( loss of a Sharingan eye )
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.
Note: This version can only be used by Uchiha Bios with access to MS/EMS
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (PASSIVE)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S (C)
Type: Offensive, Defensive, Supplementary
Range: Short-Long
Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.

Chakra Meter: 1600 (-15, -100, -100, -30) = 1,355
Health: 160
*Note: To users who plan to initiate an interaction with this post, they'll have to be able to sense several meters below the ground not to Metagame.
 
Last edited:

RuckenTM

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Coming from: Motoi Drylands (116)

This post marks the beginning of the story using these storyboard elements:

- Explore ruins with booby-traps (3)
- Defeat an strong enemy (3)
- Outwit an enemy (3)

Summary: For a couple of hours while still blind from a situation he could've avoided. Ikiru decides to keep pushing forward, using all jutsu known to him as means to aid his senses. Soon they reach a machine, which soon sparks their curiosity to uncover its creator and reason for its existence.


Standing up as they started moving again, with heated arguments from Sazu trying to convince the group to stay put so Ikiru can rest and Ikiru refuting that he is a shinobi and he must keep pushing forward. The group moves carefully, as he leaned on her shoulder and arm over her. Giggles in the back as the twins kept whispering, Ikiru would become too embarrassed to keep on leaning on Sazu’s help. “I got this…” saying as while he moved off her, standing for a moment as he molded chakra to create invisible dust particles that allowed him to sense all around him. Looking to them as he was now able to see to some level, as he was able to transverse on his own now. This didn’t mean he could react as fast as he was able to, but fast enough to evade the traps.

"You're so much." watch her as she would storm off again, this time a bit more careful however. Sudden snare trap would unleash to trap Ikiru who quickly drew his sword slashing through with sheer power, disabling the attack altogether. Taking a turn, they'd all stop to see a machine. Which simply rotated its body to them, with lights pinned upon all of them, Ikiru unable to detect these lights. It would initiate the attack.

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MACHINE TYPE I
Type: Weapon
Rank: N/a
Range: Short-Mid
Chakra: N/A
Damage: 80
Description: This machine created by unknown beings has the capabilities to fire unlimited blasts, rockets, even fire streams from it's sides, head and tail or simple physically (80 dmg). Can tank 2 A-rank dmg per turn. Moves twice equal to the Sage ranked shinobi's speed and tracking, when its engaged with target (can see through mists but not solid structures. Machine has the ability to think and reason. Note: Has a focused narrow vision to focus on shinobi with greater chakra amounts, meaning it can asses how strong a shinobi is upon seeing and scanning them. Its immune to B-rank Taijutsu or A-rank fire/ earth/ ice solid attacks. Can be overwhelmed and shut down by an S-rank Raiton attack, also which disables it, before rebooting. Upon being destroyed, the machine will self destroy itself by self-destruction in an A-ranked Explosion.

Now with an attack so fast, Ikiru would barely evade it, using his quick reactions to the incoming threat as he quickly slammed his hands to the ground creating a huge thick wall in-between them and it. On the other side, loud noises would continue to shake the ground. Its machine like cry gave implications that in fact it could perhaps call its allies if not stopped soon enough. Suddenly a looming silence came upon them, as they discussed among themselves. Ikiru decided it would end it quickly before it got more problematic. "Just what exactly is going on? That machine...here in the tunnels...means we are onto something big."

Dropping his leg weights as Ikiru then prepared to see what was on the other side. He would release his ash from his gourd, Ikiru was rather excited as the wall crumbled, Ikiru would see the machine preparing to initiate another attack. Ikiru having the disadvantage due to his sight, the machine could slip out of his range to see it. Now as this team decided to help him, they'd engage in a fight that took hours to end. Learning it had no chakra but rather simply used a core within it, his katana wasn't able to slow it down one bit. A single attack from it would one shot everyone, the machine was no joke. The actions and the distance it used, it was quickly attentive to Ikiru as it knew already how a much of a threat he was compared to his fellow mates. "Stay back, I'm going to end it!"

With him yelling as they all jump back, Ikiru turned into a white fume of smoke that blazed across the ground into the machine as it struggled to counter and dodge him. Quick to attack his allies as in hopes to stop him, Ikiru didn't waver as he inflict it. From within, he would expand, like a cancer, the machine would stop from moving yelp in a electronic cry before breaking apart. With machine disabled now. He would reform turning to run to his allies, "already, lets...oh no."

Ikiru had failed to protect them, Sazu held Jin tight as she tired to keep in alive, with barely enough strength in him, Ikiru knew he had to act quick. Waving handseals as a fast rate, he summoned a cybernatic snake. This snake would initiate releasing a healing form from its body as it saw the boy wheeze for life, Ikiru as he started to prepare the medical examination, he'd hear a sound from behind him. Facing the explosion, with a single thought his ash from his gourd would form a walling cup over his friends as it prevented the explosion from reaching them. The attempt to cover himself failed as his ash couldn't move fast enough to protect him also. With his body flying over the dome as it crumbled, he become unconscious.

Awaking moments later he'd then struggle to stand as he couldn't feel his left arm (which was already patched up). Attempting to move through the place as he started calling out to whomever was in the darkness. Sazu would respond to him letting him know she was there, so was Watashi, and Kon. Whom he couldn't hear. The quiet loomed the place as Ikiru knew Jin was either dead or unconscious. With barely any chakra now, Ikiru mustered up the strength to preform his sensing fuinjutsu seal. Coupling it with his earth sensing jutsu, he would see the world again in an x-ray vision. Looking to see Jin who was covered over, he then kneel to the ground. Peering over the kid as his twin seemed stunt/ frozen. "We should head back, I don't wanna have any of you die anymore."

"Not your choice. We came here too. We know what we signed up for. Don't try to change that just because you feel something. When you're ready to go, let us know." Kon would speak as he Sazu nodded. Unknown to Ikiru, Kon had activated his sharingan for the first time. With three tomoes. While he was still cooping with the situation of him trying to feel his body and recollect himself to move, "I don't feel my arm right now, so I guess we have to--"

"You don't have your left arm, Ikiru." Watashi would speak, Ikiru shocked by this, he'd fall to his knees. Quickly he would ask if it was still laying around somewhere. Which they'll didn't answer. Ikiru was now single handed, in shock he sat down for hours end as they all prepared and waited. "Hey, lets ready up. We have to keep going, don't tell me this is gonna stop you? You're stronger than this." Sazu would speak to him as she kissed his forehead., watching as Ikiru would look to her now. Standing up a few moments later they prepared to keep going, as Ikiru stopped by the machine to inspect it just for assurance. Kon would lead the party as Ikiru leaned on Sazu, with Watashi being in the back watching the group. In the tunnels that never ended, they all quietly moved, with faces of fatigue but more importantly, revenge.

*Note: To users who plan to initiate an interaction with this post, they'll have to be able to sense several meters below the ground not to Metagame.

-JUTSU/ ITEMS UTILIZED-
( Uchiha Ikimono to angō-ka no Ken ) - Uchiha Sword of Creatures and Encryption
Type: Weapon
Rank: S rank
Range: N/a
Chakra: (-20 to enemy chakra)
Damage: N/a
Description: This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.
Abilities of the blade:
╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The hot water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate. These very hot waters can harm the opponent if they so fall upon them (B-rank Damage).


╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability. Upon learning of the seals embedded on the sword, by making a single handseal the user can release the seals from the sword allowing him to drain chakra via through the seal marks per each strike per turn (max. 80).

Restrictions:
+ Can only make one water source per Match.
+ Must have learned Fuin at B-rank or more.
+ Takes two turns to draw up from underground a water source.
+Water sources cannot be made within five meters of opponent/s

(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique (x2)
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: This jutsu works through the infusion of dust particles that are already present in the air at any given time. Instead of gathering the dust in order to create solid objects, as done in jutsu such as doton release: hardening, the user simply observed the general movement of his chakra carried by the dust particles. This jutsu's sensory ability is similar in nature to rain tiger at will and hiding like a mole. It enables him/her to observe the general movement of the ever floating invisible dust, which floats _around_ objects, enabling him o distinguish the general location and shape of objects that intersect the paths of the dust particles, including enemies.
Note:
-The user can't use doton techniques relying on the dust in the air while using this technique
-The user can't keep this technique active for more than five turns
-The user must reuse the technique in order to relocate the area affected by it

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Katon-Kemuri no Jutsu: Murasakin niato) --- Fire Release, Smoke technique: Deep Purple Art
Rank: C-class to S-class (+1 Rank to Smoke Ninjutsu)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-40 (+10 to depending when used on another jutsu)
Damage points: N/A
Description: Utilizing the elemental-relative nature of fire release to smoke advanced ninjutsu, with excellent chakra control of fire release. Supplementing it with smoke ninjutsu, which they make a distinct form of fire explosive ninjutsu. That appears and acts on a different scale than the regular smoke ninjutsu. Being that this ninjutsu is based on smoke, the user can exhale immense quantities of suffocating gases to cause them to suffer from the lack of air or inability to breathe.
Starts by using the fire style abilities; gas chakra components through a smoke ninjutsu techniques as they knead that chakra in a form such as blowing into a balloon. This smoke appearing white as a summoning’s smoke, it’s then manipulated into objects through the user’s mouths/ in palms of their hands, which they can infuse gas chakra quantities within to formulate explosive smoke.

This can range from solid to a gas like state of the smoke with it, still exhibiting that mixed chakra formulation. Users can then produce or manipulate an existing amount of smoke, shaping it into various things such as grass, hoses, boat, rabbits, and dolls. They can change the size, color, toxic properties, and gas-scent depending on the amount of the smoke used to make the created objects seem more realistic.

Users can even change it's consistency to the point to making them solid and unbreakable-alike creations that can be brought to life and controlled remotely. With a mental command, they can detonate the katon chakra (gas) ninjutsu within the smoke, by performing the seal of confrontation. The technique varies in strength, depending on how much chakra is put into the creation of this "living" or not smoke objects. Despite all this, it’s still prominently based on smoke based jutsu, which can only be defused by a Suiton Ninjutsu.

This ninjutsu can be used alongside existing smoke ninjutsu, and or gas-related fire style jutsu/ninjutsu. Therefore depending on that jutsu, they’ll stream their chakra into that jutsu formulating that very jutsu to become a “Deep purple” art style ninjutsu release. This takes a very small timeframe.

Note: Can only be used by Smoke bios. Cannot be used Smoke Ninjutsu of S-rank or more.
Note: This smoke ninjutsu is scorching, if trapped within its gas mist as it's capable of scorching the skin off.
Note: User can only create up to three creations from this jutsu, per every other turn. If S-class is used, they can’t use this ninjutsu for 4 turns.
Note: This jutsu damage depends on the jutsu Type, and only when Offensive/Defensive style is used, the jutsu will correspond to chakra cost as the regular damage ratio.


(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.
Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form.
Note: Only useable by bios that've learned Smoke Ninjutsu; S-rank is exclusive to those with the Smoke Screen specialty.

(Kemuri: Kanagata no kemuri) — Smoke Art: Smoke Mode
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10
Damage points: N/A
Description: Streaming chakra into a smoke substance; they can then manipulate that smoke substance to either return into their body or manipulate that smoke substance to move across field to another place within their senses. However initiated, the user always has some sort of physical connection to the smoke substance that they're streaming chakra into it to be manipulated by them.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

(Cyberdyne Adobansa Kuchiyose no Jutsu) - Cyberdyne Advancement Summoning Technique
Type:Tool
Rank:A
Range:N/A
Chakra: 30 (+Original Summoning's Chakra cost)
Damage:N/A
Description:Advancement Summoning Technique, is a tool that allows the user to summon cybernetic organisms of their summoning contact of the summon being with both organic and biomechatronic body parts. Appearing as brace-band, usually in dark colors with relic like writing upon it however, very futuristic. To summon the cyborg-creature of the ninja, they will wipe blood on this brace-band, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch an object or not, then a sealing formula will appear short range to them. These summoned cybernetic organisms, have their restored functions and now enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback: Due to the cybernetic enhancements, they're subject to a lesser cyborg attributes as they have increased durability ( Immunity to D rank and below physical attacks and -10 damage from up to B rank physical damage ) and strength ( +10 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.
Note:
The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. Specific cyborg summonings have to be created via submission. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user. The user can only have up to 2 present on the field at any time.

(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
[HR[/HR]
Chakra Meter: 1,355 (-30, -30, -20, -10, -30, -40, -40, -20, -20) = 1,115C
Health: 160 (-60) =100Hp
 

Korra.

Sage of Snakes
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Coming from here https://animebase.me/threads/takinomori-117.756130/page-6#post-21931072
Also mission note forgot to put the point value which is meant to be B rank
__________________________________________________

Korra and Serperior would arrive to the hills and marshlands valleys area. Korra would notice multiple groups of people fighting each other in what seem as a power struggle. As Korra would be watching over the battles on a hill a random member of one of the groups would try and sneak up on Korra but Serperior would just sense the man and alert Korra. Before the man could get any close, Korra would release a barrage of paper kunai that impale the man and kill him where he stood.

Well seems like they aren't friend.

No they seem to be fighting each other. Would make a lot of chaos to the area.

And with chaos it means lots of distractions. And distractions are a good things.

After saying this Korra and Serperior would get rid of the body by burying it into the hill so no one can find it. As the groups are all fighting each other Korra would make sure to avoid any direct contact with any of the groups while searching around. As the duo goes around a kill they notice a small medical camp set up by one of the groups. This would basically a jackpot as if there are injured it would be easier to move them. Korra would notice the camp would not have any guards and only had 3 injured and one barely trained doctor. Korra would looking to gain more test subjects so it look like she would need to stop by a lot of camps. Korra/Serperior would sneak around to behind the camp going unnoticed and getting to the back of the small camp. As the doctor would leave the back of his tent Korra would have her paper sheets wrap around the man and cover his mouth so he wouldn't alert anyone.

Now now we can't have you go around screaming can we?

Korra would have the paper sheets cover the man completely but still give them man a hole around his nose so the man would breathe and stay alive. As the man is capture Korra would freely walk into the camp ans see the 3 other injured people not paying attention. Korra would than have her paper cover all of them the same way as the first man. Due to them being injure they would not be able to escape and Korra would now have 3 more test subjects as she control them in their paper cocoons.

Well that's 4 but let's get 6 more so we have 10. Serperior is there any more camps near by.

Serperior would use all his senses and locate another camp that had more than enough people to take.

Yes to the North there is another camp.

Let's go than.

The duo with the cocoons would go north of the landmark passing by more fights and hills. As they get closer to the camp Korra would notice there were 2 guards at this camp with also way more injured people Korra can steal away. Korra would need a bigger distraction for the guards and bigger amount of people. To distract and make it easier to move the subjects Korra would bite her thumb and string some handseals and slam her hand on the ground and summon a snake that size of of 50 meters long. The snake would than go underground and than come out in front of the guards and eat them both. As everyone would be distracted by a giant snake attacking the camp and thinking it would be one of the other groups they were fighting doing this, Korra would use the chaos to go through the camp and use her paper skills to take another 6 injured test subjects also trapping them in paper cacoons. The giant snake would be swinging its tail throwing everyone in the camp off and distracted as Korra and Serperior take the capture subjects and retreat back to a hill away from the camp being on the other side so they would not be seen. As soon as they are out of sight the snake would than go back underground and dig its way to Korra.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

Well that worked perfectly fine. Let's get these strapped on and slither away while the camp is busy trying to make things make sense.

As Korra says this the snake would come out of the ground near her. Korra would use her paper skills to load all 10 test subjects , who would be trying to scream, onto the snake. Once loaded up Korra and Serperior would get on the snake and than head back to Taki.

LLM
Travel Itinerary:#125>121>117
Departing #125 at 3:25 PM EST 4/9/2019
#121: 4:25pm - 4:25pm
#117 4:25 PM Arrive
 

Korra.

Sage of Snakes
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Coming from here https://animebase.me/threads/takinomori-117.756130/page-7#post-21936666

____________________________________________________________

Korra/Serprior would arrive back to the lands she got test subjects again. The land would still be filled with small clans still fighting each other non stop. Korra would laugh as things still are the same even after last time. As Korra/Serprior start moving around the land, one of the small clans spot Korra and approach her. They seems to recognize her which could mean something for Korra.

Hey you there! You took some of our members.

I did and so what?

You will pay for this!

As one of the men said that 2 of the 15 people would charge at Korra which would make her laugh. Korra using her passibe paper abilities would cause paper sheets to form into shuriken from her body and release out and hit both men int he head killing them and dropping them where they stood. Korra would look at the rest of the group who would be shook on what happen.

Anybody else want to try something?

Why are you here?

I am here for some test subjects for something I am trying to do. Now I can either do this by force unless you want to volunteer?

We will not go with you if that is what you are thinking.

Well this makes this easier.

Korra would send out some paper sheets that constrict a few of the members of the group while others started running away. Korra would have the paper sheets around their entire body and face to make them loose consciousness before having the paper sheets uncover their mouths. Korra would be able to have gotten 5 test subjects as the others were allowed to leave. As Korra uses her paper skills to restrict the 5 men another group would come out but this time does not seem like they really want to fight.

Are you the one who has been taking people from?

Yes why?

We heard you are trying to make people into something else. We here are tired of the fighting here and are willing to come with you.

Korra would look at the group of 20 people.

Really? Yall are volunteering to be experiments?

If it can change us and improve us than yes.

Great this went differently than what I thought I was going to have to do. You will all follow me but just in case you will be bound.

That works with us.

As Korra says this she has the group of 20 people line up in a single file line. Once the form a line Korra would use her paper skills to create chains and handcuffs on the group of 20 people. The handcuffs would resurct their hands and cover them in paper balls basically ensuring they can move their hands. Everyone would also have feetcuffs and are linked by a paper chained and start following Korra back to Taki along with the 5 men Korra already captured.

LLM

Travel Itinerary:#125>121>117
Departing #125 at 2:42 PM EST 5/14/2019 5/7/2019
#121: 3:42PM - 4:42pm
#117 4:42 PM Arrive
 

Howard

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Issued by: Sado Yasutora
Special Classifications: S-rank, PvE, Human bounty

Name(s): Raunfault, the Crippled Giant.

Orders: Hunt down the elusive giant Raunfault and kill him. His last known whereabouts are
Tetsukai ( 125 )

Wanted For: Mass murder, pillaging, and theft of Tsumigakure property including livestock

Bounty: Your Tsumikage is offering 3000 kumi to anyone who can bring proof of eradication

Special Information: Raunfault is a gigantic warrior, rumored to be of Akimichi decent. He is head and shoulders over any other shinobi standing nearly twelve feet tall, a gargantuan hulking behemoth. His taijutsu is automatically, and passively boosted x2 by his sheer height, weight and strength being stronger and faster than most moving at twice the speed of a Sage Ranked user as his base speed. He is a recent addition to the ranks of the Children of Tiamat, a berserker-like warrior who was rumored to have eaten portions of the Mother of Beasts body, or the Sea of Life directly to obtain power unimaginable. He can use all Akimichi techniques including Three Coloured Pills without the aforementioned drawbacks or restrictions, Calorie Control alongside the Three Coloured Pills, as well as Yang Release, Fire Release, Lightning Release, Wind Release, and the Eight Inner Gates. He has 260 health. This bounty can only be claimed once.

Rendezvous:
Graveyard of Sin, in the Badlands of Earth

A samurai general yelled out through a discordant formation of men. They seemed to be a militia of sorts.

Ai! Men split formation and pincher this bastard!

The samurai general was on horseback as "boom" "boom" "boom" a towering creature ran in his direction.

You must be registered for see images

With each step, the monster grew bulkier and taller filling out his already gargantuan form.

He was easily thirty meters tall and dwarfed any of the horses or soldiers as if they were toys for him to play with.

( Chou Baika No Jutsu ) - Super Multi-size Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
The regiment of men followed the orders of their commanding officer as the platoon split into two groups. They tried to circle around Raunfault spreading out across the battlefield which consisted of rolling hills to the north and a valley of marshlands to the south. While the splitting formation tried to surround Raunfault the Crippled Giant, he continued forward toward their leader. He didn't exactly seem like a mindless creature like some Children or Beasts of Tiamat. It seemed that he could strategize and think because he didn't worry about the buzzing gnats that flew around him instead he was going directly for the general who was giving out the orders.

Maybe not all of the Children of Tiamat were thoughtless beasts, this one seemed highly functional and adept at combat. He dropped his bulky war-ax as he turned his body toward the general locking eyes with him. The men even on horseback could barely keep up with the Crippled Giant's speed as he seemed to enter a hunched over posture exhaling hard a few feet in front of the general who tried to turn his horse to escape guiding it to merge with the left formation. Instead, before he could evade the strike Raunfault threw his dense, right first forward hitting the samurai general square in the side of the head as he fled.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 ( +30 Super Multi-Size ) ( x2 Passive ) = 180
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.
What happened next was pure disgust as the head and torso of the general were torn asunder his body and form obliterated. Raunfault went on to lift his right hand licking the blood, and guts from his fingers suckling his fingers like they were marbled with marinade from a nice meal. The horse now riderless bucked hard yelping out in terror but the Crippled Giant wasn't done with his brutality as he slammed his left hand down upon the horse tossing it up into the air and catching it in his mouth.

It was plain to the militia they were nothing but an afternoon snack for this beast. He didn't see them as adversaries he saw them as small-game the same way a hunting human would see rabbits and squirrels. Leaderless they began to scatter, their mission was a complete failure and they didn't even draw a single drop of blood from their quarry. However, Raunfault wasn't finished with his game as he grabbed for a rock near him hurdling a giant boulder off toward one of the fleeing battalions.

HAHAHAHA!

With a shattering crack, the rock hit the back of the formation slamming into the ground and splintering into several hundred decent-sized chunks of rock that splattered and crushed a dozen more of the fleeing samurai. The Crippled Giant was laughing, maliciously like a child that had just won a board game. That was what this was for him, a game, and the pieces were fleeing from the playing field.​
 
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Issued by: Sado Yasutora
Special Classifications: S-rank, PvE, Human bounty

Name(s): Raunfault, the Crippled Giant.

Orders: Hunt down the elusive giant Raunfault and kill him. His last known whereabouts are
Tetsukai ( 125 )

Wanted For: Mass murder, pillaging, and theft of Tsumigakure property including livestock

Bounty: Your Tsumikage is offering 3000 kumi to anyone who can bring proof of eradication

Special Information: Raunfault is a gigantic warrior, rumored to be of Akimichi decent. He is head and shoulders over any other shinobi standing nearly twelve feet tall, a gargantuan hulking behemoth. His taijutsu is automatically, and passively boosted x2 by his sheer height, weight and strength being stronger and faster than most moving at twice the speed of a Sage Ranked user as his base speed. He is a recent addition to the ranks of the Children of Tiamat, a berserker-like warrior who was rumored to have eaten portions of the Mother of Beasts body, or the Sea of Life directly to obtain power unimaginable. He can use all Akimichi techniques including Three Coloured Pills without the aforementioned drawbacks or restrictions, Calorie Control alongside the Three Coloured Pills, as well as Yang Release, Fire Release, Lightning Release, Wind Release, and the Eight Inner Gates. He has 260 health. This bounty can only be claimed once.


Rendezvous: Graveyard of Sin, in the Badlands of Earth




A samurai general yelled out through a discordant formation of men. They seemed to be a militia of sorts.

Ai! Men split formation and pincher this bastard!

The samurai general was on horseback as "boom" "boom" "boom" a towering creature ran in his direction.

You must be registered for see images

With each step, the monster grew bulkier and taller filling out his already gargantuan form.

He was easily thirty meters tall and dwarfed any of the horses or soldiers as if they were toys for him to play with.

( Chou Baika No Jutsu ) - Super Multi-size Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
The regiment of men followed the orders of their commanding officer as the platoon split into two groups. They tried to circle around Raunfault spreading out across the battlefield which consisted of rolling hills to the north and a valley of marshlands to the south. While the splitting formation tried to surround Raunfault the Crippled Giant, he continued forward toward their leader. He didn't exactly seem like a mindless creature like some Children or Beasts of Tiamat. It seemed that he could strategize and think because he didn't worry about the buzzing gnats that flew around him instead he was going directly for the general who was giving out the orders.

Maybe not all of the Children of Tiamat were thoughtless beasts, this one seemed highly functional and adept at combat. He dropped his bulky war-ax as he turned his body toward the general locking eyes with him. The men even on horseback could barely keep up with the Crippled Giant's speed as he seemed to enter a hunched over posture exhaling hard a few feet in front of the general who tried to turn his horse to escape guiding it to merge with the left formation. Instead, before he could evade the strike Raunfault threw his dense, right first forward hitting the samurai general square in the side of the head as he fled.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 ( +30 Super Multi-Size ) ( x2 Passive ) = 180
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.
What happened next was pure disgust as the head and torso of the general were torn asunder his body and form obliterated. Raunfault went on to lift his right hand licking the blood, and guts from his fingers suckling his fingers like they were marbled with marinade from a nice meal. The horse now riderless bucked hard yelping out in terror but the Crippled Giant wasn't done with his brutality as he slammed his left hand down upon the horse tossing it up into the air and catching it in his mouth.

It was plain to the militia they were nothing but an afternoon snack for this beast. He didn't see them as adversaries he saw them as small-game the same way a hunting human would see rabbits and squirrels. Leaderless they began to scatter, their mission was a complete failure and they didn't even draw a single drop of blood from their quarry. However, Raunfault wasn't finished with his game as he grabbed for a rock near him hurdling a giant boulder off toward one of the fleeing battalions.

HAHAHAHA!

With a shattering crack, the rock hit the back of the formation slamming into the ground and splintering into several hundred decent-sized chunks of rock that splattered and crushed a dozen more of the fleeing samurai. The Crippled Giant was laughing, maliciously like a child that had just won a board game. That was what this was for him, a game, and the pieces were fleeing from the playing field.​
https://animebase.me/threads/motoi-drylands-116.756129/page-3#post-21976276

Sitting a top of Boit, Vegeta would begin gathering natural energy and activates his Byakugan looking around. He would be still gathering energy as he directs Boit to leave the area, was time to go bounty hunting..

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

LLM
https://animebase.me/threads/takinomori-117.756130/page-7#post-21975838

Geets and Boit travel thru the next area, and Geets spots a behemoth on a rampage in the next LM over. This beast resembled something the size of a Golem, which fit the description of the beasts Akimichi heritage. Geets directs Boit to stop and jumps down to the ground next to him reaching into his pouch as he lands. He pulls out the Bingo book, and turns to the bounty he was after:
Issued by: Sado Yasutora
Special Classifications: S-rank, PvE, Human bounty
Name(s): Raunfault, the Crippled Giant.
Orders: Hunt down the elusive giant Raunfault and kill him. His last known whereabouts are
Tetsukai ( 125 )
Wanted For: Mass murder, pillaging, and theft of Tsumigakure property including livestock
Special Information: Raunfault is a gigantic warrior, rumored to be of Akimichi decent. He is head and shoulders over any other shinobi standing nearly twelve feet tall, a gargantuan hulking behemoth. He is a recent addition to the ranks of the Children of Tiamat, a berserker-like warrior who was rumored to have eaten portions of the Mother of Beasts body, or the Sea of Life directly to obtain power unimaginable. This bounty can only be claimed once.

He slams the book closed putting it back away.

OK Boit, here's the plan..

For want of not spoiling, Geets whispers the plan so the people beyond the 4th wall can only guess at the plans deviousness and nefariousness. Just then, he see's in the next area the Giant splatter a man and then eat a horse. Geets wondered what horse tasted like, but watching the size, strength and speed of this gargantuan snapped him back to reality. Geets begins preperations as does Boit, and he activates Thunderwave playing a tune so loud it echoed thru out the land, and drops off his leg weights during the intro and stretches a lil, limbering up..
You must be registered for see medias
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Geets then cloaks himself in a golden aura, beneath his armor a feather comprised of golden ash would appear on his chest. The guitar was ripping thru the air as Geets was getting more and more pumped up to test himself against this beast. The battle was more important to him then the kumi that would come with it, though it didn't hurt. Boit places his tail against Geets back and transfers chakra to Geets, who uses a portion of it to power up the next technique he uses, as enhanced ash forms over his forearms and calves. He grants this technique special properties so Boit could be worry free of being collateral damage, and would even afford Boit the same powers the golden ash feather granted Geets. Once this was completed, Vegeta makes 1 seal and POOF, in a plume of smoke another Geets whom we shall call Majin appears to Vegeta's right hand side. Looking at him, Geets says, and Majin responds..

Me...me...ME...
...Me too...

Majin and Geets then get with Boit to go over what they see going on next door, so they could infiltrate the battle at the best location, mainly away from those swamps..

(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique (Boit)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques
( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 60+20=80
Damage points: 60+30+40=130
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.

Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

LLM

Geets: 770 (235)
Majin: 770 (235)
Issued by: Sado Yasutora
Special Classifications: S-rank, PvE, Human bounty
Name(s): Raunfault, the Crippled Giant.
Orders: Hunt down the elusive giant Raunfault and kill him. His last known whereabouts are
Tetsukai ( 125 )
Wanted For: Mass murder, pillaging, and theft of Tsumigakure property including livestock
Bounty: Your Tsumikage is offering 3000 kumi to anyone who can bring proof of eradication
Special Information: Raunfault is a gigantic warrior, rumored to be of Akimichi decent. He is head and shoulders over any other shinobi standing nearly twelve feet tall, a gargantuan hulking behemoth. His taijutsu is automatically, and passively boosted x2 by his sheer height, weight and strength being stronger and faster than most moving at twice the speed of a Sage Ranked user as his base speed. He is a recent addition to the ranks of the Children of Tiamat, a berserker-like warrior who was rumored to have eaten portions of the Mother of Beasts body, or the Sea of Life directly to obtain power unimaginable. He can use all Akimichi techniques including Three Coloured Pills without the aforementioned drawbacks or restrictions, Calorie Control alongside the Three Coloured Pills, as well as Yang Release, Fire Release, Lightning Release, Wind Release, and the Eight Inner Gates. He has 260 health. This bounty can only be claimed once.

Rendezvous:
Graveyard of Sin, in the Badlands of Earth


Did you see that?

Of course I saw it you dote, I'm the original remember..

The two Geets were discussing the huge boulder they saw smash down and wipe out many of the fleeing soldiers as the entered the battlefield. the rolling hills to their left side, the marshlands to the south on their right.

Spread out, triangle formation around this guy. 3 tier assault. Mental, restrictive, offensive. You all know your rolls, let cut this giant tree down..

Coming in from the west, Boit heads straight towards the giant as Majin and Geets fan out, Geets towards the north side and Majin towards the south. They were both to the sides of the giant, not behind him. Boit, Majin and Geets all maintain a mid range distance from the beast as they roll up to their positions in unison. Majin and Geets pistols' both levitate up out of their holsters and float thanks to their lithos chakra enhancements, positioning them above each shoulder like mounted weapons.

Boit would glare at the behemoth, standing himself upwards on his tail enough to match the height of the giant. Using his chakra, Boit would begin the assault on the giant as Geets and Majin follow suit for a 3 point assault all hitting him simultaneously. He would begin using it's chakra to force the man to peer into his snake eyes, the horns, his tail, the fiery quills running down it's spine, Boit was truly a terror to behold. The behemoth would be met with powerful visions of his own death as Boit continuously assaults him inside the beasts imagination, and would stop the beast dead in his tracks as his mind is decimated..

(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent (Boit)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin
Meanwhile and simultaneously, Geets and Majins pistols each fire off 4 shots of burning katon bullets at their commands which slam into the beasts biceps and thigh area's, while Geets makes some seals and slams his hands to the earth while also adding a special supplementation, causing a sealing technique to activate wrapping itself around the behemoths body like a skin tight armor, this would physically and chakraly drain the warrior and hold him in place, while also limiting his access to high ranking techniques. Majin however, releases a stream of blazing hot sticky ash, extremely boosted upon creation and set to cover the beasts head and torso regain. This would stick to the beast and begin to burn him as the explosive red hot ash covers half of his huge body. Upon a simple command, or if the beast released a strong enough spark the ash would exploderate blowing the beast the shreds, but Majin ran out of turns to use, so that would have to wait for now. For now, the mental and physical 3 tiered attack would put a dent in the behemoth's armor, time to see how tough this monster really was, as Majin finishes up by tossing a few FTG tagged kunai about, 1 behind the behemoth 5 meters, one towards a few meters in front of Boit and one directly towards the beasts chest..

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 35 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
(Fūinjutsu: Mugen Kyōsaku) – Sealing Technique: Infinite Constriction
Type: Supplementary
Rank: C
Range: Short – Mid
Chakra: N/A (+5 chakra cost to applied technique)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement passively applied to the Infinite and Multiple Infinite Embraces. When created the Embraces, both B and A-Rank versions, create a cuboid structure around its target(s). With the supplement Infinite Constriction the cuboid construct is modified to become far more malleable and instead fit itself around a single target trapping them within it. In order for this supplement to operate generic black sealing script will spread on the barrier produced; the script, while plainly visible, will not obscure vision of the target trapped within the Embraces. This can be best visualized as a tightly fit spandex suit which forms around the target and traps them within it, effectively making the Embraces a far more potent restricting technique. Because of this technique’s nature it can be applied within the same time frame as the Infinite Embraces and its variants. Infinite Constriction does not supplement the strength or durability of the Embraces and its variants.
( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (80 upon creation)
Damage points: 60+30+40=130
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
( Eld no Jū ) The Guns of Eld (Geets and Majin)
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends 20+20=40
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.

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Geets: 755--35=710+100=810 (Senchakra: 185)
Majin: 755-30=715 (Senchakra: 190)
 
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It was almost instant, which was why he didn't expect it. He had been so distracted with his little game, that the Crippled Giant didn't perceive the man and his clone enter onto the playing field until he was already feeling the effects of the summoning creature's glare. He barely made out the words spoken by them before the visions and pain took him. His reaction though to this were swift, as it was passive in nature. He began to cycle through the Eight Inner Gates quickly bursting opening up to the 6th Gate as any water or steam around him would begin to coalesce into a swirling vortex of air, water, and chakra giving off a shroud of intense malice and power.

( Hachimon ) The Eight Inner Gates ( Passive )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Raunfault, the Crippled Giant had already seen his death the moment he ate those pieces of the Mother of Beasts so the visions, even accompanied by the damage didn't affect him as much as his opponent would have wanted. Raunfault had wanted to die, for years now, but he didn't believe this buzzing fly, and the gnat that was his summoning creature could do it.

Then it happened he used his incredible speed and strength to move to the left, in a forward arc using his incredible speed and power to avoid the incoming technique and the bullets no longer being in their path. For a moment it might even seem like he merely vanished for anyone who couldn't keep up with his sheer speed. If the augmented Multiple Infinite Embraces even hit him, he would break through it instantly, as it wouldn't be enough to pin him down or hold him in place.

He was moving so fast that the shinobi might not be able to track him.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
In unison to his evasion while moving forward, he prepared to do both, he was going to evade and attack the man. This meant that with each footfall, the earth below him would quake and shake portions of it breaking with the dust and rock becoming a part of the swelling vortex of force and chakra surrounding him. His massive form moved so quickly and abruptly that it might be nearly impossible to notice when he forced chakra into and through his right arm. He struck forward as with a sonic-boom type screech his right arm cut through the air itself creating a crescent wave of chakra and force. It had been aimed for one individual.

The one bold enough to utter;
Of course I saw it you dote, I'm the original remember..
Shadow Clones and summoning creatures, what a pitiful warrior Ranfault thought. This boy was too afraid to fight on his own.

Have you made peace with whatever God you worship boy? I hope it's not the Mother. She's a right bitch, ya'know.

The giant called out as the chakra tore through the air aimed for the one that had claimed to be the original.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( + 40 Gate of View ) ( x2 Passive for size/strength ) = 240
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Health:
260 - 80 ( Apex Intent ) = 180
180 - 25 ( Gate of View ) = 155
Speed:
22 ( Base Speed ) x 4 ( Gate of View ) = 88​
 
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It was almost instant, which was why he didn't expect it. He had been so distracted with his little game, that the Crippled Giant didn't perceive the man and his clone enter onto the playing field until he was already feeling the effects of the summoning creature's glare. He barely made out the words spoken by them before the visions and pain took him. His reaction though to this were swift, as it was passive in nature. He began to cycle through the Eight Inner Gates quickly bursting opening up to the 6th Gate as any water or steam around him would begin to coalesce into a swirling vortex of air, water, and chakra giving off a shroud of intense malice and power.

( Hachimon ) The Eight Inner Gates ( Passive )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Raunfault, the Crippled Giant had already seen his death the moment he ate those pieces of the Mother of Beasts so the visions, even accompanied by the damage didn't affect him as much as his opponent would have wanted. Raunfault had wanted to die, for years now, but he didn't believe this buzzing fly, and the gnat that was his summoning creature could do it.

Then it happened he used his incredible speed and strength to move to the left, in a forward arc using his incredible speed and power to avoid the incoming technique and the bullets no longer being in their path. For a moment it might even seem like he merely vanished for anyone who couldn't keep up with his sheer speed. If the augmented Multiple Infinite Embraces even hit him, he would break through it instantly, as it wouldn't be enough to pin him down or hold him in place.

He was moving so fast that the shinobi might not be able to track him.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
In unison to his evasion while moving forward, he prepared to do both, he was going to evade and attack the man. This meant that with each footfall, the earth below him would quake and shake portions of it breaking with the dust and rock becoming a part of the swelling vortex of force and chakra surrounding him. His massive form moved so quickly and abruptly that it might be nearly impossible to notice when he forced chakra into and through his right arm. He struck forward as with a sonic-boom type screech his right arm cut through the air itself creating a crescent wave of chakra and force. It had been aimed for one individual.

The one bold enough to utter;


Shadow Clones and summoning creatures, what a pitiful warrior Ranfault thought. This boy was too afraid to fight on his own.

Have you made peace with whatever God you worship boy? I hope it's not the Mother. She's a right bitch, ya'know.

The giant called out as the chakra tore through the air aimed for the one that had claimed to be the original.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( + 40 Gate of View ) ( x2 Passive for size/strength ) = 240
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Health:
260 - 80 ( Apex Intent ) = 180
180 - 25 ( Gate of View ) = 155
Speed:
22 ( Base Speed ) x 4 ( Gate of View ) = 88​
Thank god for his training in JKD, and his bloodline's eyes. With the speed the man moved, it was hard to keep up but Geets most certainly saw him move and the released chakra wave. He also saw the 3 kunai Majin had tossed, and quickly teleports himself to the one in front of Boit, avoiding the wave of chakra and getting himself out of Majin's way. Didn't need to be hit by his own clones techniques..

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Meanwhile as Geets had avoided the attack, Majin uses his senchakra to create a zone of high pressure that will greatly inhibit the movement of the monstrosity, whilst Boit, finally catching sense of the man releases a flurry of 4 great fireballs into the sky that would light up that 20 meter radius like Frieza day, whatever that was, this would be compiled by the ash Majin had released reaching the vicinity of the explosive fireballs, which would set off another chain of explosions leaving the ground a total wasteland..

Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.

Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

Geets: 710-55=655 (Senchakra: 130)
Majin: 715-40=675 (Senchakra: 150)
 
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