Tetsukai (125)


Oct 1, 2010
Thread starter #1

Situated on the frontier of the Iron Peninsula is Tetsukai, characterized by rolling hills, the valleys of which are composed mostly of marshland. It rarely snows here, in contrast to the peninsula proper, but it is often still cold and humid here. Various clans and groups often clash with smaller detachments of Samurai here, fighting for control of the few roads that run through the sparsely populated landscape.
Jan 24, 2013
Arriving from Otohime's Monastery [SUP](125)[/SUP]

As Shayde headed South from Otohime, intent on returning to the Land of Fire, unwilling to run or hide from who he was any longer, he mistakenly wound up walking through the Badlands of Earth, however, it wasn't an entirely unwelcome experience. The respite he received from the harsh cold of the Iron Peninsula was quite relieving, however on the other hand, traveling through a marshland wasn't very pleasant, especially since it seemed as though the majority of the landscape was littered with the remains of war. Countless weapons, tools, and in some rare cases, submerged, or entirely exposed corpses, dotted the rotten landscape. Shayde did his best to not trample on the unmarked graves of the unknown fallen, and get through this cemetery-esque quagmire as quickly as humanly possible...

Leaving Landmark, heading to Nairikuteichi (121).​
Apr 14, 2012

Entering the LM, Vegeta couldn't believe what his eyes were seeing a couple LM's over. Seems several skirmishes were breaking out, and the man heading straight for it. Perhaps he enjoys a good fight as much as Vegeta does. As he continues onward, he exercises caution peering at all not only here but in the area next to them where all the activity seemed to be arising. He takes the time to consult Boitata explaining the situation in detail as he watches things unfold to him. from their different attire, they seemed to be from other villages. The world had come far since Golden Sabbath first began. Taking the time to note the terrain they were in, as well as examine all the people inside the LM in particular, Geets finishes gathering NE finally converting the full 40% of his chakra into senchakra and his Perfect Snake SM begins. Jumping off Boitata, he finds a rock off the beaten path and places a seal on it that would allow him to travel back to this very locale should he need to do any more recon on the situation. He had a feeling he would need to after reporting back in. Touching Boitata with his right hand, he would teleport himself and his mighty steed away, back to the Graveyard of Sin to detail his findings to the Kage vanishing with a much cooler *swink* noise than kakarots..

(Hiraishin no Jutsu) - Flying Thunder God Technique
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


Geets Chakra: 1515
Senchakra: 675
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