Tetsukai (125)

Howard

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Pft, the giant felt it and he saw it as the man vanished, basically teleporting away to Raunfalt, the boy was just running and hiding. This shinobi wasn't like those samurai from before he was tactical and analytic, a bit afraid but there was a chance he could end the Crippled Giants suffering. It was further proven to him when the air around him began to feel heavy, restricting his speed. This man, his clone, and whatever summoning creature they had were trying to pin down the Crippled Giant.

They were trying to end his life here and now, and if they could Raunfault would be grateful but he wouldn't be letting them do that without a fight. He lifted his right foot in a wide arc-like motion. This took the appearance of a rapid roundhouse kick aimed in the direction of the summon and it's master. This would happen as the fireballs were about to rain down upon him seemingly just a random offensive, that couldn't strike them from the distance he was currently at. They appeared safe far from whatever haphazard and lazy kick he was trying to perform.

This kick would tear through the wind around him literally picking up the wind currents sending them out around him intensifying the vortex around him. He didn't know if it would dispell whatever trickery had slowed him but he knew it would make for a devastating attack. The currents whipped around him and squealed out picking up the few kunai that had been strewn about placing them directly in the cyclone itself as the dragon head formed roaring out and slamming into and through the fire before trying to plow down upon the shinobi that claimed to be the original and the summoning creature aiming to to hit them both.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 ( +40 Gate of View ) ( x2 Passive due to size/strength ) = 200
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Vegeta

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Pft, the giant felt it and he saw it as the man vanished, basically teleporting away to Raunfalt, the boy was just running and hiding. This shinobi wasn't like those samurai from before he was tactical and analytic, a bit afraid but there was a chance he could end the Crippled Giants suffering. It was further proven to him when the air around him began to feel heavy, restricting his speed. This man, his clone, and whatever summoning creature they had were trying to pin down the Crippled Giant.

They were trying to end his life here and now, and if they could Raunfault would be grateful but he wouldn't be letting them do that without a fight. He lifted his right foot in a wide arc-like motion. This took the appearance of a rapid roundhouse kick aimed in the direction of the summon and it's master. This would happen as the fireballs were about to rain down upon him seemingly just a random offensive, that couldn't strike them from the distance he was currently at. They appeared safe far from whatever haphazard and lazy kick he was trying to perform.

This kick would tear through the wind around him literally picking up the wind currents sending them out around him intensifying the vortex around him. He didn't know if it would dispell whatever trickery had slowed him but he knew it would make for a devastating attack. The currents whipped around him and squealed out picking up the few kunai that had been strewn about placing them directly in the cyclone itself as the dragon head formed roaring out and slamming into and through the fire before trying to plow down upon the shinobi that claimed to be the original and the summoning creature aiming to to hit them both.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 ( +40 Gate of View ) ( x2 Passive due to size/strength ) = 200
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
EMERGENCY PLAN G!!!

Geets exclaims seeing the largest LDG ever being created by this massive warrior. Geets had ignored the man's words before but he was clearly no savage, and was clear minded. Executing the plan, him and Boit head quickly towards Majin while Vegeta molds chakra and makes 2 hand seals. Majin quickly slams his hand to the ground applying a sealing formula to it, as soon as Geets see's the seals completion he claps his hands, completing his technique. Before the dragon could hit them, they would all be transported away from the battlefield and to Snake Way, where Raunfault due to his location and size, would fall upon summoning him to the field unless he was able to grasp Snake Way on his way down with his massive hands. Knowing the lost connection with his LDG would cause it to harmlessly dissipate, Geets and Boit reach Majin who touches Geets who is touching Boit, and teleports them back across time and space, back to the field of battle. Geets would head around to the right side around where Raunfault originally was, while Majin now moves to where Boit was originally. There was no doubt the man would be back once he figured out how, he was too strong to be trapped. Geets would toss kunai into the air, 6 FTG tagged kunai that land surrounding 10 meter radius of where the giant would reappear once he came back, if the venom at the bottom of the pit didn't get him that is..

I really hope he makes it, no tickey no laundry... otherwise no proof no kumi.

Yeah I got the reference twit..

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
 

Howard

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The moment his feet left solid ground the giant merely walked upon the air. By kicking his feet he was able to stay aloft.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.
As the others vanished in a flurry of anger and rage the giant would lash out punching and kicking in all directions. This would create numerous bursts of fire all around him shrouding him completely in the fire created from the intense friction and speed at which he was moving. The cave would begin to crumble around him as in a pure rage he would yell out, not too happy that these warriors kept using petty tricks and schemes. After a few moments, the giant would merely be spat back out where he was reverse summoned from however this time he would be high in the air and angry looking down upon the group below him.

(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 60 ( +40 Gate of View ) ( x2 Passive due to size/strength ) = 200
Description: The user will approach the target in a crane stance and kick then into the sky.Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air.The last blow send the enemy flying into the ground
Requirements:6 gates open
Looking toward them, as he appeared he would open the next gate.

The Gate of Wonder burst open as green sweat began to fume from his flesh shrouding him in a green hue.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Health: 155 - 40 ( Gate of Wonder ) = 105
 
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Vegeta

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The moment his feet left solid ground the giant merely walked upon the air. By kicking his feet he was able to stay aloft.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.
As the others vanished in a flurry of anger and rage the giant would lash out punching and kicking in all directions. This would create numerous bursts of fire all around him shrouding him completely in the fire created from the intense friction and speed at which he was moving. The cave would begin to crumble around him as in a pure rage he would yell out, not too happy that these warriors kept using petty tricks and schemes. After a few moments, the giant would merely be spat back out where he was reverse summoned from however this time he would be high in the air and angry looking down upon the group below him.

(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 60 ( +40 Gate of View ) ( x2 Passive due to size/strength ) = 200
Description: The user will approach the target in a crane stance and kick then into the sky.Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air.The last blow send the enemy flying into the ground
Requirements:6 gates open
Looking toward them, as he appeared he would open the next gate.

The Gate of Wonder burst open as green sweat began to fume from his flesh shrouding him in a green hue.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Health: 155 - 40 ( Gate of Wonder ) = 105
Holy shit that was quick!

It's as I thought, looking at his tenketsu, he's been opening the limiters on his chakra. I rare power and from the network I see, he's already at the 7th Gate. Seems containment is no longer an option, we're gonna have to fight this beast head on.

Ssssssssss! (translation: Biiiiitch!}

My thought's exactly, the question is how do we get close enough to shut his shit down?

GRrrr, I can't stand being overpowered by such a technique! I'll take this beast out once and for all!!!

No....

Walking out in front of Geets and Boit, Majin looks up at the beast, his back to his two comrades..

I'm the one who will attempt to shut his tenketsu down before he accesses the last located in his heart regain..

Suddenly from Majin's Thunderwave in his chest plate, music starts to play as he clenches his left fist and turns to look at Boit and Geets, a smile on his face showing his excitement to try out this attack for the first time since the original's childhood training. It was time..

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( Sandāu~ēbu ) - Thunderwave (passive?) (allow it please)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
As the music plays, Majin releases chakra from his arms tenketsu, a sharp shroud of blue chakra begins to be pushed out of both arms as the golden glow from Phoenix Muffler is now accompanied by a blueish glow as well. He continues to power up as he speaks to Boit and Vegeta for possibly the last time. With a smile of contentment, he speaks..

Scary Boit, these last 5 or so rp posts have been the best of my life. You're a true best friend, F*&# the dog contract..

Sss.. Ssssssss... (translation: Aww.. Biiiitch...)

With a chuckle, Majin turns his eyes to Vegeta, the man responsible for his existence thus far..

And you, my original.. You've been nothing but a prick to me since I was created, which is why I'll miss you the most. See you back in your subconscious soon.

Wait. before you go I just want you to know your sacrifice will not be in vein. Even if you don't succeed, seeing his movements firsthand will give us more in tell to turn the tides. This has almost become personal to me now, almost. Now go cut that beast down to size, we will finish what you start!

And with a nod of his manly head and leaving just enough of the song left to play thru the LM as he complete what would be his Final attack, Majin with a new look of determination clenches his fists jumps as high into the air towards Raunfault as he can, before using his chakra to create a platform of chakra just below himself that he springboards off of a heightened speeds to his right slightly. Once he had reached the apex of this leap, he creates another platform slightly to his right at an upwards angle that his right foot makes contact with, be fore launching him at even greater speeds at the giant's face..

Hey ugly, you look pretty powerful but can you take as much as you can dish out?! Try to take my mighty blows if you've got the stones, or can't your big body handle it??

His words, though delivered with conviction, were hollow. He knew, Raunfault probably knew it as well. However playing off this beasts pride, which it displayed earlier thru his remarks, was Majin's only hope. With this many gates open, he could swat Majin like a fly or simply move, or worse activate the last gate before Majin could strike. The man probably had no clue the Byakugan could see his chakra network, and Majin was banking on it.

Kicking off one more platform, Majin's speed increases once more, he clenches both fists as he reaches in front of Raunfault's face. With a swift set of strikes, Majin punches Raunfault in the left then right eyes with a powerful 1-2 right/left combo releasing sharp bursts of chakra with each strike, as he begins to descend he drives home another right straight into the 3rd gate just below the beast's neck. Still descending, he pulls back and drives a left hook into Raunfault's solar plexus straight at the 4th gateway, this giant's size making hitting the area's much easier than on a smaller person. Next, a right just above the belly, a left into his belly button regain, then another right cross into his navel, shutting down the last gate the beast had opened. He needed to finish the job, so as soon as the last punch is delivered he manifests one more platform that springs him upwards at even greater speeds than before straight at the left side of Raunfault's chest. With as much power as he could muster, and with a mighty battle cry amplified by Thunderwave, Majin hauls back as hard as he can and punches with a right straight directly into the heart area, the location of the final Gate in hopes off cutting off access to it forever. With that he falls from the sky towards the ground, the fall would most certainly make him poof away when he hits the ground. As he plummets, he looks down at Boit and Vegeta, giving them a thumbs up before looking to the sky, awaiting his fate..

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *
(Ninpo: Uchū U~ōkā)- Ninja Art: Universe Walker
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per additional platform)
Damage: (+20 to taijutsu)
Description: The user leaps powerfully off the ground and into the air. At the designated location, the user manifests a super-flat, hexagonal platform of chakra that rests vertically in the sky. Using the platform, the user pushes off in order to change his direction. Adding to this movement, the platform’s special characteristic comes into play. When the user connects with it, the platform recognizes the user's chakra. This immediately activates a chakra based, high-tension spring connected to a flat base (which is what the user is standing on) that is intended to propel the user off. This section is located wherever the user connects with the platform. This propels the user from the platform at speeds exceeding his ordinary capabilities. At each successive platform, the user’s speed increases by 25% (up to a max of 100% of their base speed) because of his continually increasing speed being accelerated by the springs. (Ex: The user rebounds off two platforms, each spring increasing his speed by 25%. The user now travels through the air at 1.5x his base speed). As long as the user has his speed increased by at least one platform, the user’s next immediate taijutsu technique is empowered by +20. (Ex: The user rebounds off of one spring, gaining speed. Using the speed and increased force, the user travels towards the ground and punches the opponent with the enhanced strike). The speed gain only applies to the user’s traveling speed while utilizing the springs and is not a sustained ability.
- Usable three times per battle
- Damage increase applies to only one taijutsu technique used in conjunction/after this technique
- No basic ninjutsu above A-rank the same turn
(Juken: Hakkeshō Hachimon Hougeki) - Gentle Fist: Eight Triagrams Eight Gates Assault
Type: Offensive
Rank: S
Range:
Short
Chakra: 30
Damage: 80+30=110
Description:
A specialized derivative of Eight Trigrams that targets the tenketsu specific to the Eight Inner Gates (EIG) mode. The user strikes the gates one by one with their gentle fist taijutsu to completely halt the flow of chakra that would otherwise pass through. This effectively enables the user to prevent the tenketsu from being opened or even close any tenketsu that are opened. In addition, closing an individual tenketsu will prevent the target from not only being able to access the corresponding gate but any higher gate as well. Conversely, targeting a higher gate will not curtail one's access to lower gates.
 
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When the clone jumped upon the platforms of chakra getting closer to him Raunfault would clasp his right hand placing it in front of his face as a firm fist. Once, done just the lightest tap, just the shortest tap-tap-tap-aroo as he clapped his left hand over his right but that insignificant body movement was a deception. Raunfault left the clone approach closer, and closer, until that hand motion shifted into an unorthodox hand seal the hands taking the form of a mishappen and massive tiger.

Then Raunfault would slam his hands forward toward the clone as the air pressure from that dainty tap would coalesce into a gargantuan roaring tiger blasting forward in a cacophony of high pitched air pressure. Its mouth was agape and wide threatening to swallow the clone whole as it raced forward snapping its jaws closed around the clone as it tried to assault Raunfault.

It's all in the hips.
It's all in the hips.
It's all in the hips.


Raunfault would repeat a mantra loud enough to be heard as if explaining the secrets behind what made the technique devastating.

(Hachimon: Hirudora) - Eight Gates: Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80 ( +60 the Gate of Wonder ) ( x2 due to size/strength ) = 280
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing two turns after use due to tremendous pain.
Note: Can only be used twice.
Note: Requires EIG mastery.
As the tiger ruptured forth, a roaring mass of air pressure and death Raunfault would break the seal. He would extend his right hand forward and then with a considerable amount of force plunge it into his own chest. It was as if he were performing the steps of ritual suicide, well that was before blood began to flow from the wound and his own pores.

It was instantly evaporated creating a flaming red aura surrounding Raunfault completely as he continued to use the Sky Walk to stay aloft. He was ready to throw his life away, he had wanted to die for a long time, the hunger granted to him from the Sea of Life was too much to bear. This weakling and his clone weren't strong enough to take his life, so Raunfault would have to do it himself.

However, the warrior was prideful and bold, Raunfault found himself respecting him, just a bit.

I'll ask again, did you make peace with whatever God you worship-... boy?

Because I have.


The last few words were hard and rough barely slipping out of his mouth.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
 
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When the clone jumped upon the platforms of chakra getting closer to him Raunfault would clasp his right hand placing it in front of his face as a firm fist. Once, done just the lightest tap, just the shortest tap-tap-tap-aroo as he clapped his left hand over his right but that insignificant body movement was a deception. Raunfault left the clone approach closer, and closer, until that hand motion shifted into an unorthodox hand seal the hands taking the form of a mishappen and massive tiger.

Then Raunfault would slam his hands forward toward the clone as the air pressure from that dainty tap would coalesce into a gargantuan roaring tiger blasting forward in a cacophony of high pitched air pressure. Its mouth was agape and wide threatening to swallow the clone whole as it raced forward snapping its jaws closed around the clone as it tried to assault Raunfault.

It's all in the hips.
It's all in the hips.
It's all in the hips.


Raunfault would repeat a mantra loud enough to be heard as if explaining the secrets behind what made the technique devastating.

(Hachimon: Hirudora) - Eight Gates: Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80 ( +60 the Gate of Wonder ) ( x2 due to size/strength ) = 280
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing two turns after use due to tremendous pain.
Note: Can only be used twice.
Note: Requires EIG mastery.
As the tiger ruptured forth, a roaring mass of air pressure and death Raunfault would break the seal. He would extend his right hand forward and then with a considerable amount of force plunge it into his own chest. It was as if he were performing the steps of ritual suicide, well that was before blood began to flow from the wound and his own pores.

It was instantly evaporated creating a flaming red aura surrounding Raunfault completely as he continued to use the Sky Walk to stay aloft. He was ready to throw his life away, he had wanted to die for a long time, the hunger granted to him from the Sea of Life was too much to bear. This weakling and his clone weren't strong enough to take his life, so Raunfault would have to do it himself.

However, the warrior was prideful and bold, Raunfault found himself respecting him, just a bit.

I'll ask again, did you make peace with whatever God you worship-... boy?

Because I have.


The last few words were hard and rough barely slipping out of his mouth.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
Holy shit he did it, he actually did it. He opened the last one...

Vegeta. mesmerized. watched on as Majin's valiant attempt was easily halted. This was bad, like really really bad. Geets had never faced anything like this, and looking at the man thru his Byakugan did not help matters at all. This guy was going to die soon, that's how it worked. He had to have known this before going thru with it, hell he could have stayed at the level he already was, it's not like he was having trouble with the trio. So what was his deal, was he suicidal? Surely he knew there was no going back from this, he was on borrowed time. Vegeta decided it best not to question the giant's motives, only admire his resolve. Hitting the mic on Thunderwave, Geets speaks out of the speaker loud enough for Raunfault to hear it even over the sound of the aura raging around him.

Pffft, who's got time for religion these days. As for you, I don't know why you did that, but I'm guessing it wasn't out of fear of this "boy" as you say.. However, you're not getting away with running from this battle by dying. So before I let you die, you're gonna see the full power of my might, I'll give you everything I have, warrior to warrior!!

Vegeta hit's the cue for Thunderwave to play another classic hit, and turns the volume up so it echoes thru out the entire battlefield..

You must be registered for see medias

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
With the song beginning Vegeta prepares himself, first taking off the Scouter he wore dropping it to the ground, then pulling his Saiyan Armor up and over his head dropping it beside himself and walking towards Boit. He reaches into his pouch pulling out his cell, scrolling to the messages between himself and Sado. He quickly thumb blasts the phone typing a message and snapping a quick pic of Raunfault, includes the pic with the message:

Engaged freaky Giant Raunfault who is 30 meters tall, and also just opened the 8th Gate. If I don't message back in 5 minutes, I probably need a rez. I'm at Tetsukai.


Sending the message then putting the cell back into his pouch of holding, Geets removes the pouch as well as his holsters for his pistols which he re-holsters dropping all of them to the ground, and finally removing his sword dropping it as well all while still making his way towards Boit whom he reaches. He was ready to break his limits, and his foot off in the giants ass. Quickly molding his doton he infuses it with his entire body, granting him phenomenal strength. He looks up to Boit and speaks to his partner in crime..

Boit, this could be the end of ol' Geets. Gonna need you to look over my unconscious body for a while if I don't come out of this in one piece. I'm gonna need some help, I want you to launch me with your tail skywards as hard as you can right towards that monster. If he wants an epic finale I'll give him one to remember!

Ssss sssss... Ssssss (translation: Damn right... Biitch)

You've always had a way with words my trusty comrade. Now lets do this... Biiiiitch!!!

Vegeta clenches his fist as he exclaims the last line, he felt enraged and happy and excited and somewhat fearful all at once, and his adrenaline was kicking a fu. Boit moves his tail over towards Vegeta, turning it sideways giving Geets plenty of room to stand on his ax shaped tail. Landing on the tail, Vegeta begins channeling his doton chakra even more to his right leg, and as he does so he feels more chakra entering him from Boit, who was transforming chakra to Geets to give him extra power. Vegeta would use a portion of this chakra to charge up his leg even further as he nods to Boit and smiles, then crouches down ready to be launched.

And with a mighty whip of his huge tail, Boit sends Vegeta airborne heading towards Raunfault like a missile. He wasn't going to target the heart regain, though he wondered if closing that Tenketsu would actually stop him from dying? It was unlikely, there was no mention of that while he learned the technique. No, he was gonna target something a little more... delicate. Somewhere every man is weak at no matter how strong they are. He was going for the most devastating move in ALL OF TIME AND SPACE... the dreaded Dick Kick!!

The crimson aura of the beast became more and more intimidating as Vegeta get's closer and closer, however he didn't need to go all the way up, he aims right for the groin extending his right leg out in front of him, hoping to hit him square in his over sized baggage compartment. If he landed the blow, Vegeta would simply fall back to the ground hoping Boit was able to break his fall. Only time would tell the outcome of this clash, and Geets had the deck stacked against him, something he reveled in. He always loved fighting someone stronger than himself, and this scenario was no different in that regard.

(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique (Boitatá)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 60
Damage points: 80+40x2=240
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
 

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It was almost instant, the swirling mass of red energy, the very blood from his body and the chakra radiating off of him began to leak out of his body. To say he was concentrating and focusing on his chakra would be just a bald-faced lie. Raunfalt was releasing every once of his life, his will, his fortitude, his spirit, his soul, and every remaining drop of blood in his body outward in a fiery mass of force.

His flesh, muscle, skin, and bone began to char his body becoming blackened and burned. He was literally cooking himself under the sheer heat that his body was giving off with each pump from his failing heart. Then it roared out in bestial fury, it was similar to the Leaf Dragon God from earlier but even more magnanimous and more stylized.

There would be no avoiding it, there would be no dodging this behemoth as Raunfalt the Crippled Giant began to dash forward still using the Sky Walk to literally run on the air as if it were a solid foothold for him. Jumping forward he would just appear as a blur of red, a streak of light surrounded by a huge dragon head the aura enveloping him leading him to his death. Though, as abruptly as he began moving forward he changed directions. He wanted to die, that much was plain to see, but he didn't need to pull a potential warrior down with him. With the entire dragon-aura caressing him, his body pivoted in the air as he arced out and around Vegeta.

He was moving so fast that he was warping space and time itself as his head turned to meet eyes with the man who flew past him. For just a moment Raunfalt looked into his opponent's eyes and there was a genuine smile on his face. He bypassed any of Vegeta's defenses, as space and time around him bent, allowing the giant to merely pass beside him dealing no damage at all to his opponent. This also let Raunfalt completely evade any damage Vegeta would do to him by merely side-stepping him.

( Yagai ) - Night Guy
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: 200 ( Death to user in the following turn ) ( +120 Gate of Death ) ( x2 due to size/strength ) = 640
Description: The user initiates the technique by emitting a huge amount of chakra. After gathering all of this chakra around his body in the form of a flickering red, dragon-like aura, he dashes forward at such at such extreme speeds that the space within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. He then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar and completely destroying an opponent's body. The recoil was such that it completely shattered the bones in the user's own leg. As a result of being the user's strongest maneuver, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of his chakra.
Note: Can only be used once.
Note: Can only be used with the 8th Gate open.
Raunfault continued forth as he approached the usually massive snake that was probably equal to Raunfault or dwarfed by him as he stopped moving. He stood before the snake as he extended his right arm and right hand outward gently booping the snake's snoot. He looked at the snake eye to eye, as his right index finger touched the tip of his nose. There was nothing it could do to stop the giant, it could try, but the speed was so severe that there was no way it could keep up.

I've wanted to end it for a long time. The hunger that was given by the Sea of Life. It crippled me.

It made me forget who I was, it killed me. He reminded me of just who I am. So, don't let him throw his life away, as I did mine.


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Standing before the snake with his right hand extended outward Raunfalt began to fall to pieces. His arms, and legs, and body were literally ash, he was dead the moment he opened the Eighth Gate, no he was dead the moment he became a Child of Tiamat. This was just his long-awaited warrior's funeral. His eyes were glazed over by now the pain was too intense, as a chunk of his cheek fell away dispersing to ash carried by the wind around him. The rest of his charcoaled body was left there waiting to be blown away.​
 
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It was almost instant, the swirling mass of red energy, the very blood from his body and the chakra radiating off of him began to leak out of his body. To say he was concentrating and focusing on his chakra would be just a bald-faced lie. Raunfalt was releasing every once of his life, his will, his fortitude, his spirit, his soul, and every remaining drop of blood in his body outward in a fiery mass of force.

His flesh, muscle, skin, and bone began to char his body becoming blackened and burned. He was literally cooking himself under the sheer heat that his body was giving off with each pump from his failing heart. Then it roared out in bestial fury, it was similar to the Leaf Dragon God from earlier but even more magnanimous and more stylized.

There would be no avoiding it, there would be no dodging this behemoth as Raunfalt the Crippled Giant began to dash forward still using the Sky Walk to literally run on the air as if it were a solid foothold for him. Jumping forward he would just appear as a blur of red, a streak of light surrounded by a huge dragon head the aura enveloping him leading him to his death. Though, as abruptly as he began moving forward he changed directions. He wanted to die, that much was plain to see, but he didn't need to pull a potential warrior down with him. With the entire dragon-aura caressing him, his body pivoted in the air as he arced out and around Vegeta.

He was moving so fast that he was warping space and time itself as his head turned to meet eyes with the man who flew past him. For just a moment Raunfalt looked into his opponent's eyes and there was a genuine smile on his face. He bypassed any of Vegeta's defenses, as space and time around him bent, allowing the giant to merely pass beside him dealing no damage at all to his opponent. This also let Raunfalt completely evade any damage Vegeta would do to him by merely side-stepping him.

( Yagai ) - Night Guy
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: 200 ( Death to user in the following turn ) ( +120 Gate of Death ) ( x2 due to size/strength ) = 640
Description: The user initiates the technique by emitting a huge amount of chakra. After gathering all of this chakra around his body in the form of a flickering red, dragon-like aura, he dashes forward at such at such extreme speeds that the space within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. He then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar and completely destroying an opponent's body. The recoil was such that it completely shattered the bones in the user's own leg. As a result of being the user's strongest maneuver, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of his chakra.
Note: Can only be used once.
Note: Can only be used with the 8th Gate open.
Raunfault continued forth as he approached the usually massive snake that was probably equal to Raunfault or dwarfed by him as he stopped moving. He stood before the snake as he extended his right arm and right hand outward gently booping the snake's snoot. He looked at the snake eye to eye, as his right index finger touched the tip of his nose. There was nothing it could do to stop the giant, it could try, but the speed was so severe that there was no way it could keep up.

I've wanted to end it for a long time. The hunger that was given by the Sea of Life. It crippled me.

It made me forget who I was, it killed me. He reminded me of just who I am. So, don't let him throw his life away, as I did mine.


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Standing before the snake with his right hand extended outward Raunfalt began to fall to pieces. His arms, and legs, and body were literally ash, he was dead the moment he opened the Eighth Gate, no he was dead the moment he became a Child of Tiamat. This was just his long-awaited warrior's funeral. His eyes were glazed over by now the pain was too intense, as a chunk of his cheek fell away dispersing to ash carried by the wind around him. The rest of his charcoaled body was left there waiting to be blown away.​
It was over in an instant. As Geets saw the beast begin moving forwards he thought it might just be the end for him, then a blur and suddenly his eyes picked back up on the man's location. Standing right in front of Boit, this gargantuan of a man had ran out of time. The effects of the 8th Gate setting in as he says something to Boit that Geets couldn't make out. Quickly Geets drops all his actives except for his Byakugan, and quickly molds his chakra and teleports to the ground, to the seal Majin had placed earlier in the battle.

His aura was gone, and his flesh was turning grey and cracking up. Quickly Geets grabs his pouch and pulls out his phone, snapping a pic as proof the Crippled Giant was no more. He also writes Sado assuring he didn't need any medical attention and that him and Boit were on the way to rendezvous. He then gathers his gear, putting it all on and climbing back to the top of Boit's head.

An odd one he was, but a strong warrior as well. Seemed he overpowered the grasp the Sea of Life had over him all on his own. So, what did he say at the end?

Ssss ss sssss Sssssss! (translation: Tell ya later Biiitch!)

Ahahaha, very well then. Lets go see Lord Sado at the Graveyard of Sin. Farewell giant warrior man..

By this time, the remains of the man's body had totally turned to ash, as he fades away in the wind Boit and Geets head out..

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

LLM
 

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Coming from here.

Hono lowered himself and Jin until they came to a graceful landing along one of the many grey hillsides of Tetsukai. The marsh and cold earth was unpleasant to both see and trudge through but he was on a mission.

"Not sure where this Motoi place is but I do know there used to be a hidden village somewhere around here. Takigakure, was it? It's been so long."

"Bero did mention something about a Village Hidden in Waterfalls held the answers..." Jin replied surveying the mist-filled valleys that stretched all the way back to the north, to 'Ice Bay'. "Last I checked Takigakure meant just that, no?"

Hono was busy sunning his feathers from the lengthy trip. Moisture had them stuck together. "Go for it, kid. I'll be with you in a minute."

Jin sighed before descending the tall hill Hono had landed on. He was still heading west, but now he was looking for something--anything that could explain where this village and his people went. He took a muddy trail that led through two giant mounds of flat grass and grazing animals. Hopefully it leads to civilization, or someone with answers.

LLM. Heading to Motoi Drylands (116)
 

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A slight splash of footsteps echoed through the abandoned hills, as a lone Shinobi traveled along a forgotten path. The gentle yet cold breeze rustled his black jacket. His left sleeve rapidly fluttering in the absence of an arm. He'd grown accustomed to it, of course. Although, there were days where he'd still find himself sometimes aiming to grasp something with his arm only to notice it being missing. An odd yet lingering feeling, like a memory. Or maybe a dream. A constant reminder. A sign of his new found resolve and a beacon that guided him forward. Sasuke's perspective had changed. Age had made him realize his past mistakes and he was on a road of redemption."Hmm. Getting close now. Better be careful, these aren't trustworthy routes. His chest hurt as he let out a loud cough. The cold air formed a large burst, as he quickly motioned his arm before his mouth. "Seems to be getting worse." He said, as he grabbed his chest. He felt weak, and weary. But he had to find something and not even this odd disease would stop his momentum. Sasuke made his way forward, aiming to find an old Uchiha outpost.

LLM
 
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Came from: https://animebase.me/threads/motoi-drylands-116.756129/post-22078071

This post begins a mission utilizing the following element(s):
  • Take Over the Landmark you’re Currently In (3)
  • Convince a neutral party to fight with you (3)

Mirabelle and her platoon finally arrived towards the forefront of the Iron Peninsula, Testukai. It’s always been a rather untouched area, with Sado seemingly ignoring its existence for some time. It didn’t bother Mirabelle, but at the same she wondered just how much the people of this little establishment could take care of themselves. Situated not too far away from her, Mirabelle’s eyes can see several armored men located just up the road from herself. She approached with little sign of hostility but it seems the Samurai guarding the place was already wary of the people in Tetsukai. The various clans that always try to engage them but proceeds to promptly lose to the might of the warriors of the sword. “Halt!” one the masked men said in a rather muffled tone. Mirabelle didn’t respond, simply continuing in her advancement towards the men. “Greetings men, I come from not too far away. I am the Kage of Tsumigakure, Mirabelle Nariyuki. I didn’t come here for any hostile intentions, only to speak with your leader…” she announced to them. The masked men watched each other at first, but then turn back to the woman. “Sorry to say it but it’s our orders to keep shinobi out. Failure to comply would result in thy termination. However for the sake of you women, please turn back now…” the man said. Mirabelle stopped, but she commanded her Jounin to stay put. “Sigh, you surely didn’t understand a thing I just said…” she would guide her hand into the direction of the Samurai.

Perhaps I need to explain this again more slowly…” she said, a surge of lightning would be released from her feet towards the opposing men who tried to draw their blades, but became victims to the might of the Kage. After making the seals, she forged it into a dome of lightning, forcefully causing the men to become levitated in the air. “Move” she said as an electrically charged explosion was triggered. The samurai where vanquished – as the Jinchuriki placed her hand down, allowing them to both enter into the Samurai settlement. It was literally only three vs an entire settlement of Samurai but they didn’t budge. “OUI! I heard an explosion, what the hell is going…” someone said approaching the scene at the gate, only to be struck down by the Jounin sneaking from behind but deciding not to kill him. “Intruders!” another mook yelled, but Mirabelle didn’t come to cause massive chaos…at least not intentionally. Rows and rows of Samurai started to gather, all armored up and prepared for battle. Mirabelle and her Jounin protection squad would all be more than prepared to strike but the Samurai didn’t take the first move, but rather someone from among them stepped forward towards them.

Ladies” she said, an eye patch over her eye and what appears to be a missing arm. Mirabelle could tell, this one was the leader of these men and possibly other women in this settlement. “I come to seek an audience with your leader…I didn’t want t make a scene but…your front guards weren’t exactly nice to me” she said, smiling a bit remembering what she did. The pink haired woman’s sole eye would narrow inward, leaning to the side, seeing both men who got caught in Mirabelle’s electrical explosion. “Hmph, so what brings the Kage of the Hidden Sin Village here today? Finally decide to hand over control of your resources to us?” Baiken would ask, but Mirabelle simply watched her with a perplexed look on her face. “No we didn’t come here for that, but rather we came to take this place and you all under my banner” she answered back.

Baiken’s eye widened, as she started to laugh in a hysterical way. “ME?! Join a shinobi village?!” she couldn’t help but wanna laugh more and more. “I don’t think you understand the nature of how things is going in the world right now…” Mirabelle stepped forward. “Don’t come any closer if you value you’re life” Baiken barked. Mirabelle’s hand twitched for a moment, she wanted to seize her Kurokiba from its scabbard so badly but she had to keep calm, for now at least. She sighed, as she raised her hands in order to forge a quick set of hand seals. However, before she could finish, Baiken would have advanced forward, performing an Iaido strike. “I said don’t” her resolve was firm, ready to engage the opponent. While Mirabelle was stopped, she was still fast enough to avoid the sword cutting her. “I see you won’t listen by nature…let’s do it by force them…” she said, as algal blooms would start to be released from beneath her feet, as it starts to spread. “Tch!” Baiken snared, cutting through some of the flora but to no avail. She and the rest of the Samurai was caught in the algae world. Vines of seaweed would bind them in place while Mirabelle created some to elevate her shinobi.

Now then, listen to me carefully…” she said making a set of hand seals. As she did, she would place Baiken in an illusion of choice. The information relayed within this illusion lasted a while, as Mirabelle explained everything that’s been going on and the events going on in the world pertaining to the Gods of Old and such. Baiken wasn’t exactly convinced, but Mirabelle would approach her and released her from the illusion though kept her locked in place. “So with all this in mind, I wish to recruit the Samurai, all of you underneath the Tsumigakure banner. I will teach you all in the ways of Ninjutsu at my village, but in collaboration with your sword skills, we can unite and start our own assault on the Mother Cult” she said. Murmurs was shared among the Samurai, certainly things wont be easy for them, but Baiken finally budged to her demands. “Fine, but mark my words, ‘shogun’ we are not going to acknowledge you as our true leader until we see your worth…don’t make the same mistake Ashikaga made…” she said firmly. Mirabelle nodded, as she released them all from her Algae, returning the landmark to normal.

I am Baiken, I take care of the Samurai here in Tetsukai. I suppose I’ll be your lieutenant here” she said, as Mirabelle nodded. One of her Jounin would bring the banner of Tsumigakure with them, stamping it into the ground next to the Samurai. “We must march through the rest of the Iron Peninsula…” Mirabelle announced. “We have work to do” she turned, as the conquest of the Iron Pennisula had begun. “Are you sure she can lead us?” one mook approached Baiken, thought the woman laughed. “I don’t know, but based on what she showed me, if its true…we have to fight for what’s right or else the world as we know it is gone. The whispers we all heard not too long ago, wasn't a coincidence...” Baiken said. “The Raiden Shogun, Mirabelle…she just might be the one to guide us…” she was somewhat sure of this. Never the less, things where about to get ugly. Mirabelle looked into the direction of other landmarks. “Inazuma will raise soon, the new militant faction within Tsumigakure…” she commented, circling the landmark on her map.

Get some rest, we move to our next location tomorrow” she told her Jounin squad, allowing them and herself a moment of rest before they continued their assimilation quest.


NPC Techniques Used

( Iaidō ) - Art of Quick Draw and re-sheathing the sword
Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50
Damage: 60 - 90
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
Mira’s Techniques Used
(Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it.

Notes:
-Can only be used thrice per battle
-Cooldown time of two turns in between uses.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

(Sōruiton: Jeneshisu) – Algae Release: Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 5 point reduction in their base speed and halves the effectiveness of any further speed boosts while traversing across the sludges surface. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn

End of Mission. Claiming Landmark for Tsumigakure.
 
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Alyx

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After some days of resting, Mirabelle would have awakened from slumber as she prepared to depart. Once the Samurai had gathered themselves and with Mirabelle’s Jounin guard, they would proceed into the Iron Peninsula with the sole intentions of continuing the arrangements of the creation of Inazuma.

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Coming from Otohime's Monastery.

This post encompasses a B-rank mission containing the following storyboard elements:
  • Convince a criminal to confess (3)
  • Explore a dangerous site (3)

It had taken some cajoling, but Hawke’s play had turned out to be the right one and after sending a letter sent to Tatewaki with the details Daya had brought nearly all of her soldiers with them on the road to Tetsukai. It was a good thing, too. They were needed, though mostly for the more mundane task of guarding Hawke’s prisoners once he had them. He had neglected to fill in Daya on the finer details of his plan, a fact that he knew she knew – and hated – but even broad strokes were masterful. He would go in alone and take prisoners that would then be escorted back. Do that enough times, Hawke postulated, and the Samurai would end up the only ones left to control the area. It literally could not go tits up.

The group had barely entered the county when a band of ninja set upon them in an ambush. As a wise man once said; everybody has a plan until they get punched in the mouth. That bit of wisdom seemed particularly fitting to Hawke as he righted his broken nose with a painful groan. The problem was not so much in subduing a strong opponent. All his bravado aside, or perhaps because of it, Hawke felt confident in that. The problem were all the Samurai, and the surprising difficulty they faced in taking down a bunch of ragtag nobodies that he felt could have benefited from another decade at an Academy. They only lost a few men in the fight itself, but it boded ill for their ability to keep ninjutsu-users under control in the pit.

Hawke had thought about the issue and come up with a simple solution: Kill the way too strong, maim the strong, and scare the living daylight out of the rank-and-file by doing the aforementioned. Those wise words turned out to be doubly suitable for the occasion however, as Hawke found out that the big fish usually did not stand in the front. With normal brigands it was no trouble and he went through two groups of about a dozen altogether before he found tracks belonging to some people that were clearly different from the rabble. Jumping across the swampy valleys between the hills that dotted the area was a dead giveaway. Hawke found footprints in the mud where a few of them had landed. Clearly, the group did not mind leaving breadcrumbs behind. Not many miles ahead he saw whiffs of smoke from an open fire not far in the distance and felt no surprise.

Being 12 feet tall meant attracting attention. Hawke’s ability to be stealthy, never stellar in the first place, had not benefited from his doubling in size. He did not expect to arrive unnoticed, so he was not disappointed when a quintet of ninja met him near the source of the smoke. The group surrounded him quickly. It was three men and two women all dressed in dark leathers and brandishing nasty-looking weapons. Their Leader; a lanky fellow with a mop of black hair and two white Byakugan eyes, stepped forward immediately.

“You’re long a long way from home, big guy. I would’ve heard about you.” He spoke softly, craning his neck to meet Hawke’s gaze from up high.

“I’m new ‘ere,” Garrett’s wolfish smile appeared without him thinking about it. “Looking for workers.” His accent always got a little thicker when there was excitement in the air.

“Is that so?” If it were possible, the Leader’s voice got even softer. “And you thought of us? We’re flattered, but we’re not interested.”

“Ah don’t worry, mate. I won’t eat ya.” Hawke chuckled to himself, a deep and rumbling sound that made one of the others visibly tighten her grip around her kusarigama. Their Leader made no reply, but the pupils of his white eyes spoke louder than words. The Byakugan was good for many things and one of them was measuring chakra.

“You understand, don’t you?” Hawke all but purred, kneeling down in front of the Leader to meet him almost at eye-level before putting a heavy, boulder-like hand on his shoulder. “Tell me what I want to know.”

To his credit, it only took the Leader a moment to come to a decision. His slow nod was enough for Hawke.

“Who are you?”

“Freelancers,” was his rapt reply.

“Now?”

“Work has dried up.”

“But you’re not interested any, ey?”

The question made the younger man frown for a moment, though he hid it well and quickly schooled his features. He opened his mouth to reply, but Hawke cut him off.

“See I think it’s because ya do know me, but that’s alright. Now where in the bloody hell is everybody?”

“Uh,” Leader blinked at him owlishly. “Where?” he repeated with a dumbfounded look on his face.

“Right, where are they?”

“Who?”

“Everybody, you fuckin’ muppet. Where is everybody?” Hawke shook the man a little bit by the shoulder, just for emphasis. It seemed to do the trick.

“I-I’m not sure!” He croaked, all traces of his soft-spoken voice gone in the confusion. “Everywhere has just been empty since the Fever!”

“The Red one, yeah?” Hawke grunted skeptically.

“A-and the Shogun, and all the clashes! Everybody’s been leaving for years.” He was ranting a little by then. “Just a few days ago some woman from Tsumigakure came through and here and took most of the Samurai north with her. Tetsukai is for passing through nowadays. You just won’t find that many people here.”

After all that, it was only then it dawned on Hawke that his plan had failed before it had even begun. There was no labor force here, just roving bands of various affiliations passing through to fight. Daya would have known all along too, that smug little bastard.

“I’ve made a huge mistake,” He bit out through gritted teeth and left without another word.


- Leaving for LM 126
 
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Skorm

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Storyboard Mission Element(s):
  • Gather ore for Marzan, part 3 - (Custom)
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The conclusion of the unorthodox saga was to be taken place in Tetsukai - a place Alucard had never been to before and thus had absolutely no expectations. However, he only knew that the last ore was to be found here for his weapon that Marzan was going to craft but setbacks had just started to interfere but according to the last book he found in the Cathedral this was the place to find it. Unlike Stalhrim, however, which had already been found by authorities, this last material was actually something that was spread out on several lands over the badlands as well as the iron peninsula and had been discovered by several individuals but only in very small amounts due to its rarity. There were no excavation sites, tunnels or mines that would take Alucard to on his path to find what was known as Tempest Tektite. According to the inscriptions of the book that he had brought with him it's origin was not from the same celestial body that the world was founded upon but rather an interstellar object raining down as crushed remains of meteorites. This meant that finding a large chunk of Tempest Tektite was going to be an amazingly large hassle but luckily, each little sand grain sized pellet of the material was actually radiating with small amounts of trace elements that were easily picked up by certain equipment. In order to acquire this scanning equipment, Alucard and Lilith would head out to one the dark roads operated by the Samurai. Even though their ordeal with them was somewhat over now, he would do his best to actually not cause any more disturbance between him and the order protecting this land against bandits or whatever scumbaggery that plagued the world. After about an hour of walking in the south-east direction, Alucard picked up a few chakra signals from the outskirts of the main road that they were on. It was different akin to that of the Samurai, leading him to believe it was indeed marauders. Alucard went towards the posted Samurai who also seemed to be concerned about the situation as they had also spotted the potential intruders via their advanced equipment. It was the perfect opportunity for him to set up a speedy deal with the Samurai.

Oi you two, this road is closed. We've got incoming from the outskirts. The bloody bandits are at us again for fucks sake.

You wouldn't happen to sit on equipment to pick up Tempest-

Tektite? No. we used to but all of that equipment was stolen from us. Probably from these savages coming our way now. Tell you what, you two seem capable of fighting. If you assist us and we find one of them equipment's you can keep it. Deal?


Alucard hastily shook hand with the Samurai officer and ventured into the marshlands with Lilith close behind him. It was a great opportunity for them this time, getting what they needed and operating within the law at the same time? Noice.

Alright Lilith, this is your first skirmish. Don't let your guard down, we'll flank them and attack from long range with high burst damage. Got it?

..Wakarimas. Anooo.. I go from the right and you left?

No, i go from left and you go from behind so we don't crossfire eachothers asses. See you soon.


Judging by Alucards Tenseigan, there were roughly 30 individuals cramped up in a small outpost out in the marshlands some hundred meters away from the main road. Using the darkness to their advantage, Alucard and Lilith snuck into a flanking position. They both gathered up chakra at the same time drawing their weapons. Alucard would equip Skorm's Bow while Lilith transformed her sword into it's Handcannon state.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.


Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Using their mental connection in order not to alert the enemy they would communicate with eachother. Both taking cover and Lilith lying on her belly with a sniper stance. First time she had ever shot this thing before while Alucard was standing up and flawlessly pointed the gun towards each individuals skull in a matter of just a few secounds.

Are you ready?

..Hai, let's do this..

Take a deep breath and pull the trigger.


Skorm's Bow was loaded with the explosive rounds for burst damage while Golden Nightmare in it's handcannon state was also doing AoE damage in the sense it shot slugs made out of molten metal which would spread out and cause major burns to anything coming in contact with it as it was several hundred degrees warm. The two of them started to spray bullets from their guns at their different angles, hitting several targets at the same time. The explosive payload bullets caused mid-range explosions that incinerated two/three people per shot with the liquid metal gun about the same. The two made very quick work against the completely unprepared flock of bandits as they all tried to scatter in order to escape the inferno. One of them came running in full speed towards. Alucard drew his sword and performed a horizontal mid-range (boosted up to long-range) slash that chopped the head off of the man as he did not expect the range of the range of the attack. Furthermore, he also seemed to drop something on his person other than weaponry.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

Neat.

This one had carried one of the stolen research equipment to find the last piece of the weapon forgery - the Tempest Tektite was now finally within Alucard's grasp. He abandoned his position and yelled for Lilith to regroup with him, the fight was clearly over anyway as the Samurai made quick work of the rest of the fleeing enemies. They waited after dark to start to patrol for the Tempest Tektite using the scanning equipment that they had retrieved. After everything had calmed down again and the sun rose up from the east, Alucard and Lilith went hunting for the last part of the material. The scanner was helping them find a few traces but each sample was very small. It would take them a full day of hard work to finally attain about two kilos of Tempest Tektite which Alucard would consider was enough. The substance reacted attractively towards other parts of it and fused together once putting samples together in the same container. Heartstone, Stahlrim and Tempest Tektite. All three had been collected and now it was time to return to the Armory.

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