Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Ranton: Kennon Ryuushutsu) - Storm Release: Unstable Discharge
Rank: A
Type: Offense/Defense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will utilize their storm chakra to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channeled through metal objects, as well as spread out into the air or ground. This technique is effectively a Storm counterpart of Raiton: Chidori Nagashi.
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
(Ranton: Pinpointo Kyanon) - Storm Release: Pinpoint Canon
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will connect their wrists and push their arms outward whilst channeling their storm chakra into both of their hands. On doing this, the user's hands will glow a sky-blusish colour and they will let forth a powerful energy cannon of storm chakra into the direction of the opponent, which can either be released all at once as a projectile or used as a continuous stream of energy from the user's hands. Once the user chooses, he will cause countless individual bolts of storm bolts to split off from the original projectile/stream, causing them to curve outward and upward in such a way that in order to block them, the opponent will have to use an attack which covers an expansive horizontal and vertical reach. These bolts will then assault the opponent from every direction, as the user uses pinpoint accuracy and finesse to guide each and every individual bolt to a separate location e.g head, neck, sides of the arms, legs. The power of these bolts will be split equally in the amount of bolts the user decides to create with this technique e.g. One bolt = S-Rank, two bolts = Each is an A-Rank.
You must be registered for see images
(Ranton: Manako no Boufuu) - Storm Release: Eye of the Storm
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform the Serpent Handseal whilst focusing their chakra throughout their body to let forth an omnidirectional blast of storm bolts in every direction from the user's position. With intense concentration, the user will direct the individual paths of each and every of these lightning bolts, either directing the bolts towards the opponent in an overwhelming swarm of converging lightning bolts or guiding the paths of the individual bolts to counter multiple techniques at once/assault multiple opponents at the same time. The initial burst of storm bolts gives the appearance of a large-scale and very intense fireworks display occurring from the user's position, their location acting as the focal point for the outburst of lightning bolts.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Kuro Ito Inperiaru Taki) – Dark Threads Imperial Waterfall
Rank: A
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will channel their chakra throughout the dark threads within their fingers before placing their hands on the ground and releasing a mass of threads from each of their fingertips. These threads will immediately spread across the floor both horizontally and vertically, much like a radical infestation seeking to maximize the area in which it affects. Mere moments after releasing the threads, it will begin curving upwards in an arc-like motion, making the colossal wave of threads closely resemble that of Gaara's gargantuan waves of sand. The entirety of the threaded wave is composed entirely of spiked threads, further heightening its lethality and offensive capabilities. Once the threaded wave nears the opponent's position, the user can cause the wave to either crush them under the overwhelming weight of the wave or curve around them to capture them in a spiked prison capable of clamping down with insane compressive force, leaving the victim(s) as a mess of bloodied remains.
Note: Can only be used three times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
(Hishou Ito) - Floating Threads
Rank: C
Type: Supplementary/Defence
Range: Short-Long (made Short range of the user with Long Range reach)
Chakra cost: 15
Damage Points: N/A
Description: The user will channel their chakra throughout the dark threads within their legs before releasing a mass of dark threads from the soles of their feet. These threads will instantly form into a cloud-like layer capable of levitating the user to protect them from harm or to give then an air advantage. This technique is a close counterpart to Gaara's Floating Sand, with the only differences being the cloud is physically attached to the user's body and is composed of threads instead of sand. Due to the way this technique works, its an ideal counter to techniques such as Earth Release: Swamp of the Underworld and Earth Release: Antilion Technique. Once they are done using the threaded cloud, they can either retract it back into their bodies or detach from it completely.
Note: Lasts for three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Ranton: Kennon Ryuushutsu) - Storm Release: Solstice Stars
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup their hands together whilst pointing it towards the sky, channeling their storm chakra into their hands as they do this. From their hands, they will quickly release a massive spiky spherical projectile of storm which will travel a certain distance into the sky above before splitting into countless bolts of Storm which branch out in every direction, the bolts guiding themselves towards any opponents within a fifteen meter radius of the user's position.
(Fuuton: Kyousou Tounyuu) - Wind Release: Rotary Clockwork
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air around one of their opponent's limbs whilst twisting their hand in a rotary-like motion. The resulting effect will be the target's hand slightly bending or contorting in the way the user wishes, in order to serve a very specific purpose. The twisting/bending will be an extremely quick process and will last for a very miniscule amount of time, making this technique both ideal and limited to Taijutsu-based usage. Basic applications of this technique include: deflecting punches, deflecting kicks, disorientating the opponent or halting their run/walk. A more advanced application of this technique is that it can be used to cause certain types of techniques backfire on the opponent, by adopting a similar method to the one used by Naruto against the Third Raikage. Whilst the opponent is holding a potential damaging object/manifestation of chakra such as the Rasengan, Hellstab or Raikiri, the user will cause the opponent's arm to contort in such a way that they "slam" their own attack into themselves, causing them to take the full brunt of their own technique. Stand alone, this technique itself deals no damage whatsoever to the opponent.
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
(Ranton: Kennon Ryuushutsu) - Storm Release: Ravaging Earth
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will channel their storm chakra into their legs before releasing a powerful current of unfocused electricity which travels along the floor, in the direction of the opponent. Due to this, this technique is exceedingly useful in negating doton techniques which affect the ground beneath and around the user, whilst simultaneously attacking them.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
New Custom Fighting Style idea (Kakuzu's Masks): - Dark Mutation Arts
Kakuzu made this fighting style to overcome/lessen his masked creature's vulnerability when they leave his body. He made it so they became more Taijutsu proficient and more skilled in the art of evasion.
Abilites of Kakuzu's masks:
Enlarging and compressing specific limbs/parts of their bodies by channeling more threads to that location, in a similar manner to how Suigetsu does this in his partial Hozuki hydrifcation state.
--> Enlarging hands/arms causes for more forceful punches
--> Enlarging feet/legs causes for more powerful kicks
-->Compressing certain parts of their bodies, by tightly packing the threads to the extent they can endure extremely powerful impact forces (Make a technique for B-Rank, A-Rank and S-Rank)
Creating threaded constructions from their bodies as well as "body-morphing", which is shape-shifting to a certain degree.
-Extending swords, claws, lances, spears, poles, spikes and other weapon-based constructions
-Manifesting shields, umbrellas and other defensive constructions
-Constructing wings, tails, extra limbs, webbed feet and other supplementary constructions
Body-morphing is a very specific and abstract component of this fighting style. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms, in order to gain an edge in Taijutsu fights. Using their chakra, they can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling truly massive foes/summons. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels.
They can also extend, bend and retract limbs/any part of their body in a similar manner to Orochimaru due to not possessing any bones/rigid body structure. Because of this the masks can contort their bodes into any shape, allowing them to perform Taijutsu maneuvers thought not to humanly possible due to the level of flexibility required to perform them. Since their insides are hollow and contain no vital organs, the masks can create holes/openings in their body at will to allow physical hits to pass straight through them.
Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes, most commonly taking on the form of various humanoid animals, encompassing various animal-like traits into their bodies for many advantages.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
You must be registered for see images
Dark Mutation Arts | Kuro Genban Gigei
Type: Nintaijutsu
Background: Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, black threads woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to extend and retract his threads from anywhere on his body with ease.
The unique body structure of his masks took this a whole new level, as unlike him they possessed no bones, blood or vital organs, creating for an inumerous amount of advantages. Unlike his partial threaded body, his masked creatures being composed entirely of dark threads meant they could take their level of bodily manipulation and transfiguration to new heights. Their flexibility far surpassed his own, their ability to reshape extended to rearranging their whole bodies and their capability to create threaded constructions from any location on their body encompasses usages Kakuzu himself could never perform.
Realizing this potential, Kakuzu sought to lessen (if not eradicate) his mask's weaknesses when released from his body. By brushing their close-combat skills, he could make them competent in Taijutsu and well-versed in the arts of evasion. Usually, whilst the masks were released from his body, Kakuzu would have to protect the threaded creatures from harm, but stumbling across this idea has made the masks more self-sufficient and capable of putting up a considerable fight individually.
Description on the Abilities and Inner Workings of the Style: The fighting style is based on Kakuzu's masked creatures utilizing their unique body structures to enhance their close-combat capabilities. This id done through utilizing their chakra to alter the characteristics of the dark threads which make up their bodies, allowing them to explore a wide range of abilities granted by this.
The fighting style itself is broken down into four main doctrines of combat:
1) The main use of the fighting style relies on using the sticky threads to attach the opponent and perform complex combinations. Once the threads attach to the opponent, the user can manipulate the threads with sheer strength to lift the opponent, swing them around in air, throw them side to side and perform far more complex maneuvers. This use mainly translates to grappling type offensives, using the sticky threads as a medium to do so. This in a way mimics puppetry, by using the threads as puppet strings to govern the movements of the opponent. Naturally, these type of attacks can only be created from the user’s fingertips, wrists or palms. The Taijutsu involved in this style will mostly utilize the sticky threads to pull their opponents towards them, slam/swing their bodies around and stringing together many different types of attacks.
Watch the below video from 0:39 onwards for a good representation of the fighting style
From the watching the video, you'll see this the fighting style itself is very taijutsu orientated. The user uses the adhesive threads as a means of pulling their opponent in for attacks, sequencing various mid-air combos, governing over the opponent's movements e.g. slamming them forcefully upon the floor. Stringing together various attacks both on the ground and mid-air is what his fighting style is all about, making Taijutsu combinations much more fluid and easier to perform in conjunction with eachother. This has many practical implications in close to mid range battles including the use of acrobatic maneuvers/attacks.
Basic Taijutsu maneuvers using the fighting style:
-Spinning the opponent repeatedly to cause dizziness
-Swinging around the opponent and toss them away
-Slamming them on the floor repeatedly
-Pulling the opponent in to land a basic hit e.g. punch, kick
-Swinging towards the opponent to land a basic hit e.g. mid-air kick
More advanced maneuvers using the fighting style:
-Swinging around the opponent before throwing them into the distance before firing multiple projectiles of sticky threads towards them
-Swinging towards the opponent, vaulting over them whilst flipping before lifting their body from behind your back to forcefully slam them into the ground in front of you
-Attaching the sticky threads to the opponent to toss them to the side before swinging towards them and dealing a lariat type attack to their throat.
You must be registered for see images
One last benefit granted by this type of combat is allowing the user to fight efficiently against multiple enemies. Using adhesive dark threads from either hand allows the user to combat two opponents with ease and using them from individual fingertips allows for the user to fight against a maximum of ten enemies. The adhesive nature of the threads means sticking cords of threads together grant them the ability to withstand high levels of stress, meaning the cords aren’t easily broken when lifting opponents.
You must be registered for see images
2) Another use of the sticky threads is to expel small adhesive projectiles e.g. balls of sticky threads. The main use of the projectiles is that they can be used to deflect the opponent’s attacks through holding their limb/weapon in place and using the force of projectiles to deflect attacks off of their original trajectory. Further building on this allows the user to deflect kunai, small weapons and gain the upper hand against Kenjutsu users. Kenjutsu users are at disadvantage against this style since the user is capable of disarming them from mid-long range.
The balls of sticky threads can only be shot from the user’s palms, through unstitching them to create holes. The projectiles can be used in quick succession, one after the other and from either or both of the user’s palms. The projectiles can be no larger than half the size of the user’s palm.
You must be registered for see images
3) Due to their adhesive properties the threads are capable of sticking and weaving together into complex shapes and weapons. This allows the user to create weapons from their limbs and utilize them in combat. These weapons are physically attached to the user’s body and are retracted back into the user’s body after use.
The weapons can only be created from the center of the user's palms whilst outstretching their arms and retract a mass of adhesive threads which congeal into whatever weapon they seek to create. The weapons created via this method are wielded like swords.
You must be registered for see images
4) The final use of this fighting style involves mid-air combinations and rappelling. Using the adhesive dark threads the user is capable of pulling objects/people towards them, but likewise can pull themselves towards people/objects. The user is consequently allowed to pull themselves towards the opponent, perform complex acrobatics in mid-air and rappel towards different parts of the terrain. Masters of this style are therefore granted increased agility due to becoming proficient in mid-air acrobatics.
The user can only utilize this fighting style from their hands, wrists and fingers, creating adhesive suiton chakra on the target location(s) and extending out threads from their body to perform attacks.
This style mainly entails gaining maximum skill in the art of evasion, using the opponent's position as a pivot point to vault over them, using the terrain to elude projectile-based attacks and dodge incoming Taijutsu attacks at the last moment.
You must be registered for see images
Usage Examples:
(Kuro Amimono Gigei: Kyousou Tounyuu) – Dark Webbed Arts: Seismic Toss
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu shoots out a sticky stream of threads from both of his wrists, sending the threads towards the opponent’s body. Once the threads attach to the opponent, he rapidly retracts the threads causing them to rappel towards the opponent in mid-air. Half way through their flight, the user vaults over the opponent’s position, using their body as a pivot to do so. Immediately after landing on the ground, the user conjures up all of their upper body strength to lift the opponent’s body from behind their back and forcefully slam their body into the ground directly in front of the user.
(Kuro Amimono Gigei: Kyousou Tounyuu) – Dark Webbed Arts: Rotary Clockwork
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Kakuzu shoots out a sticky stream of threads from both of his wrists, sending the threads towards the opponent’s body. Once the threads attach to the opponent, he pulls the opponent towards him and repeatedly spins the opponent's body over his head before forcefully slamming their body into the ground in front of him. The repeated spinning serves the purpose of dizzying the opponent, making them vulnerable to further attacks.
(Kuro Amimono Gigei: Shuujuku Suingingu) – Dark Webbed Arts: Skilful Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.
Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: The sticky threads can extend up to ten meters
You must be registered for see images
(Kuro Amimono Gigei: Gizagiza Kujo Tama) – Dark Webbed Arts: Spiked Wrecking Ball
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu after outstretching either of his arms to his side, channels chakra through the dark threads within the outstretched arm. A mass of adhesive threads erupt from the center of his palm which immediately shape into a weapon which resembles a spiked cannonball with a hilt. The weapon is physically attached to the user's palm and its held from its hilt, much like one would do with a sword. The entire length of the weapon is two meters and the spiked cannonball two meters in width. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places.
You must be registered for see images
(Kuro Amimono Gigei: Nechinechi Tama ) – Dark Webbed Arts: Sticky Projectiles
Rank: D
Type: Offensive
Range: Short-Mid
Chakra Cost: 10 (+5 for every pair of shots)
Damage Points: 20 (+10 for every pair of shots)
Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will attach to anything they hit due to their adhesiveness, allowing the technique to be much more versatile in use. A maximum of six additional pairs of shots can be used fired by the user, with each pair being used in quick succession.
You must be registered for see images
Additional effects and Restrictions:
-Can only be used by Kakuzu bios
-Must be taught by Negative Knight to learn the style
-Masters of this style are granted enhanced agility slightly above that of a taijutsu specialist
-Must be a Sannin or above to learn the style
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
1) (Ranton: Kennon Ryuushutsu) - Storm Release: Unstable Discharge
Rank: A
Type: Offense/Defense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will utilize their storm chakra to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channeled through metal objects, as well as spread out into the air or ground. This technique is effectively a Storm counterpart of Raiton: Chidori Nagashi.
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
2) (Ranton: Kennon Ryuushutsu) - Storm Release: Solstice Stars
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup their hands together whilst pointing it towards the sky, channeling their storm chakra into their hands as they do this. From their hands, they will quickly release a massive spiky spherical projectile of storm which will travel a certain distance into the sky above before splitting into countless bolts of Storm which branch out in every direction, the bolts guiding themselves towards any opponents within a fifteen meter radius of the user's position.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
3) (Ranton: Kuro Kumo Doragon) - Storm Release: Black Clouds Dragon
Rank: S
Type: Offensive/Defensive
Range: Short-Long (Made short range of the user with a long-range reach)
Chakra cost: 40
Damage points: 80
Description: The user will channel their Ranton chakra into every chakra point on their body to form a whirling vortex of black clouds and electricity around themselves. The black clouds are similar in composition to those created Storm Release: Thunder Cloud Inner Wave, and are electrically charged with storm chakra, giving them the appearance of black clouds with streaks of sky-blue energy coursing through it. As the black clouds swirls around the user's body, the quickly form into the shape of a dragon's head before flying off and assaulting the enemy from above. Due to the way the technique encompasses raging black clouds as well as lightning, its ideal in countering techniques such as Wood Release: Advent of a World of Flowering Trees, since the lightning will destroy the trees as they rise whilst the spiraling vortex of black clouds will disperse the pollen produced by the technique, preventing it from coming into contact with the user's body.
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
4) (Ranton: Pinpointo Kyanon) - Storm Release: Pinpoint Canon
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will connect their wrists and push their arms outward whilst channeling their storm chakra into both of their hands. On doing this, the user's hands will glow a sky-blusish colour and they will let forth a powerful energy cannon of storm chakra into the direction of the opponent, which can either be released all at once as a projectile or used as a continuous stream of energy from the user's hands. Once the user chooses, he will cause countless individual bolts of storm bolts to split off from the original projectile/stream, causing them to curve outward and upward in such a way that in order to block them, the opponent will have to use an attack which covers an expansive horizontal and vertical reach. These bolts will then assault the opponent from every direction, as the user uses pinpoint accuracy and finesse to guide each and every individual bolt to a separate location e.g head, neck, sides of the arms, legs. The power of these bolts will be split equally in the amount of bolts the user decides to create with this technique e.g. One bolt = S-Rank, two bolts = Each is an A-Rank. Alternatively, this jutsu can be released directly from the user's mouth.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
You must be registered for see images
5) (Ranton: Kuro Ikazuchi no Yoroi) - Storm Release: Black Thunder Armour
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (-30 damage if contact with the opponent is made)
Description: The user will release their ranton chakra throughout every chakra point in their bodies to manifest a whirling armour of electrically-infused black clouds similar to the ones produced in Storm Release: Thunder Cloud Inner Wave. These black clouds will instantly assume the shape of the user's body, whilst not making direct contact with them, but instead constantly circulating their bodies in a spiral-like motion. The Ranton armour grants the user a certain level of tolerance to fire-based elements as well as Earth based-ones, as the the moist black clouds will douse the flames before they reach the user's body whilst the surging electricity will serve the purpose of shattering earthen constructs which make contact with the armour. Furthermore, due to the constantly surging stream of storm coursing through the black clouds, anyone unfortunate enough to come into contact with the user will undergo a severe shock, leaving them paralyzed for one whole turn (full body paralysis). However, aside from these normal benefits, the raging armour of black clouds and storm bolts provides an ability unparalleled by all other elemental armours. The force generated by the whirling black clouds means any gas-based elements targeting/residing in the area of the user will be blown away, causing them to be dispersed and pushed away from the user's position, making sure they don't happen to inhale them. Not only that, but the inclusion of electricity in the black clouds also means that it will neutralize many gas-based elements entirely by de-ionising them e.g. Fluorine Release or Carbon Release. A powerful enough wind elemental technique can blow the clouds away to forcefully deactivate the user's armour.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
6) (Ranton: Manako no Boufuu) - Storm Release: Eye of the Storm
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform the Serpent Handseal whilst focusing their chakra throughout their body to let forth an omnidirectional blast of storm bolts in every direction from the user's position. With intense concentration, the user will direct the individual paths of each and every of these lightning bolts, either directing the bolts towards the opponent in an overwhelming swarm of converging lightning bolts or guiding the paths of the individual bolts to counter multiple techniques at once/assault multiple opponents at the same time. The initial burst of storm bolts gives the appearance of a large-scale and very intense fireworks display occurring from the user's position, their location acting as the focal point for the outburst of lightning bolts. Due to the insane level of stress of performing the technique, the user will suffer damage from performing the technique, which translates mainly into physical fatigue, no further lightning techniques for two turns and no long handseal sequences for three turns (longer than three handseals).
Note: Can only be used once per battle
Note: No Lightning techniques for two turns after use
Note: No long handseal sequences for three turns
Note: User takes 40 damage
Note: Can only be Taught by Negative Knight
7) (Ranton: Gyaza Kumo) - Storm Release: Ominous Clouds
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user utilizes their Ranton chakra to generate a black cloud above the battlefield, which is kneaded with their storm chakra. From the cloud, they will let forth a series of raging yet fluid lightning bolts which can be controlled and directed towards multiple targets on the field.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
8) (Ranton: Gyaza Kumo) - Storm Release: Static Tears
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: During rainy conditions, the user will focus their ranton chakra into a single rain drop near or around the opponent's position, causing the droplet of water to become electrified. To signify this, the raindrop will change from its ordinary colour to a luminous sky-blue one which is fairly easy to spot among all of the other falling droplets of rain. Straight after doing this, the user will clap his hands together to cause the electrified rain drop to burst into a maelstrom of surging and unfocused electricity, which is non-damaging in nature but will mess with the opponent's nervous system as the unexpected high dosage of charge interferes with the transmission of electrical signals around the body. Due to this, the affected opponent(s) will become incapable of performing fairly complex maneuvers e.g. handseals, snapping their fingers, flicking their fingers and etc, for three whole turns.
Note: Effects last for three turns unless somehow dispelled
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Affected raindrop cannot directly be in contact with the opponent
9) (Ranton: Kusari Fukusayou) - Storm Release: Chain Reaction
Rank: S
Type: Defensive/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their ranton chakra throughout their bodies to send a sudden yet short jolt of lightning throughout their body to alleviate many adverse effects. This jolt of lightning will repair any damage to the user's nervous system by re-stimulating their nerves and allowing efficient transmission of electrical signals to be unhampered once again. As a result, this technique will purge the effects of harmful techniques, which seek to either slow down or stop electrical transmissions as a whole (paralysis), making this technique exceedingly useful in recovering from jutsus such as Chidori Nagashi which seek to immobilize via an electrical current. Furthermore, since this technique sends a jolt of storm chakra throughout the user's body, the electricity will also serve the purpose of negating/neutralizing harmful substances residing in the body e.g. microscopic clay creatures, invisible gases and fungal spores.
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
10) (Ranton: Zeus Heikikoujou) - Storm Release: Zeus's Armoury
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Mid (Made short range of the user with mid-range reach)
Chakra cost: 30
Damage points: N/A (60 damage if used to attack the opponent)
Description: The user will channel their ranton chakra into either of their hands to manifest a concentrated surge of lightning in their palm similar to Raiton: Chidori. Using shape manipulation they will quickly form this lightning into an array of various tools which can either be used for offensive or defensive purposes. If the user wishes the lightning can form into different offensive weapons such as: spears, maces, swords, hammers, spiked cannonballs, pitchforks, lances and etc, all of which are fully equied with a hilt held in the user's hand and are capable of extending outward into mid-range (10 meters) in a similar manner to Lightning Release: Chidori Sharp Spear. Alternatively, the user can shape the concentrated palm of storm chakra into defensive and supplementary structures such as: shields, domes, umbrellas and gloves.
Note: Can only create one structure/weapon per use
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
(Ranton: Buatsui Gufuu) - Storm Release: Colossal Typhoons
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user performs the handseals of Tiger – Serpent and utilizes their Ranton chakra to generate multiple black clouds imbued with their chakra (similar to Storm Release: Thunder Cloud Inner Wave) over the battlefield, creating for a very storm environment. These black clouds will create four electrically-infused whirling vortexes similar to tornadoes, which come down from the sky and trap the opponent in a square-like formation, encasing them from all sides. Due to the equal pulling power of the black tornadoes, the affected target(s) will be forced into the center of their respective positions as well as helplessly suspended in air. Shortly after coming down from the sky, these tornadoes will each fire a rapid barrage of lightning bolts (towards the opponent) which will serve the purpose of paralyzing anyone struck as well as causing moderate damage to them. All the while, all of the tornadoes will converge on the center of their formation, seeking to ravage and shred the opponent's body in the most ruthless manner possible.
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
You must be registered for see images
Propeller Arts | Koutei Gigei
Type: NinKenjutsu
Background: After coming across the technique Wind Release: Vacuum Blade and noticing the fact that he could coat his sword(s) in wind elemental chakra, Yubel stumbled upon this new fighting style. By releasing his fuuton chakra into any weapons he's gripping, whilst spinning them in either clockwise or anti-clockwise motion, he realized he could transform his blades into makeshift fans, propellers and various rotatory mechanisms capable of serving a vast array of purposes.
The fighting style itself was developed primarily to eliminate the common weakness of close-range fighters whilst encompassing aerial maneuvers into user's arsenal. Usually this takes the form of transforming a sword into a makeshift propeller through infusing wind chakra and using it to "fly" towards the opponent whilst performing different kenjutsu-based attacks.
Description on the Abilities and Inner Workings of the Style: The fighting style is based on fusing the user's fuuton chakra with their Kenjutsu prowess to further enhance their weapon's combat capabilities. This is done through the user focusing and channeling their wind chakra into the hit of their sword(s) whilst "twirling" it repeatedly in their hand to cause for the creation of a rotating wind-infused blade, similar in appearance to Wind Release: Rasen Shuriken. Once the rotating wind-infused blade is created, the user will either use it directly to assault the opponent, use it as a defensive shield or use it to create a propeller-like effect, allowing the user to fly/levitate through the air before directly engaging their opponent.
The fighting style itself is broken down into three main doctrines of combat:
1) The main use of the fighting style relies on using the wind-infused blades to create for a propeller-like effect. This is done through holding a single rotating blade above the user's head, making them resemble a small helicopter in appearance. As they do this, they will begin to levitate before flying through the air in the direction of the opponent, before using the same wind-infused sword to assault/attack the opponent in a wide variety of ways. Furthermore, the user can encompass the user of mid-air acrobatic maneuvers such as frontal flips, spins and so on into their Kenjutsu-based attacks, giving the user a further edge in close-combat confrontations. As a result, masters of this style are therefore granted increased agility (compared to Strong Fist Taijutsu specialists) due to becoming proficient in mid-air acrobatics.
This has many practical implications in close to mid range battles including the use of acrobatic maneuvers/attacks.
2) Further building on the main applications of the style, the user will utilize dual-wield swords (two swords at once), infusing them both with wind chakra whilst spinning them in either a clockwise or anti-clockwise motion. On doing this, the user will bring both swords up to waist-level and direct both rotating blades in the direction of the ground. The pushing created by the propeller-like weapons on the ground will be enough to lift the user's body a considerable distance into the air, allowing for the user to maintain aerial flight. On becoming airborne, the user will use the propeller-like blades to move in the direction of the opponent, before using the same wind-infused weapons to perform various Kenjutsu-based attacks.
3) The final and most basic use of the fighting style is the user utilizing their rotating wind-infused blades to supplement their normal Kenjutsu e.g. creating a spinning shield capable of shredding the opponent and deflecting the attacks, spinning the sword in such a way so to suck in small objects/the opponent or spinning the sword in such a way so to push away/blow back small objects/attacks, acting as an ideal defense against kunai and similar Ninja tools.
Basic Kenjutsu maneuvers using the fighting style:
-Flying towards the opponent before using the same sword to deal a powerful downward slash to the opponent
-Flying towards the opponent before using their sword to deal a spinning slash to the opponent, decapitating them
-After flying towards the opponent, the user will perform a frontal flip mid-air to slice clean through the opponent's body
-Flying towards the opponent before pressing their rotatory-blade into the opponent's body, shredding them in countless pieces of flesh and bone
-Spinning the user's sword in place to act as a defensive shield which is dangerous to come into contact with
More advanced maneuvers using the fighting style:
-Gripping two swords whilst using them to fly in the direction of the opponent, as they approach the opponent, the beginning spinning as the travel to repeatedly slice the opponent as the swords strike into their body.
-Spinning the user's sword in front of their position to create for a rotary shield which will suck in any small objects/nearby opponent's, shredding them to pieces as they make contact with the rotating sword.
Example Techniques:
(Koutei Gigei: Kyousou Tounyuu) – Propeller Arts: Skyward Slash
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will release their chakra into their sword whilst rotating the blade above their head to become airborne whilst moving towards the opponent's position. Once they near the opponent's position, they will cease their rotation of the blade and instead slash downwards with the wind-infused sword, slicing clean through the opponent's body.
(Koutei Gigei: Kyousou Tounyuu) – Propeller Arts: Slicing Shield
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will release their chakra into their sword whilst rotating the blade directly in front of themselves in a clockwise motion. Due to the force generated by the rotating sword, any nearby weapons, objects or opponents will be pushed backwards with a considerable amount of force, making this technique ideal in repelling Taijutsu users and ninja tools alike.
(Koutei Gigei: Kyousou Tounyuu) – Propeller Arts: Serrated Spin
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will release their wind chakra into both of their swords whilst rotating them and directing them towards the ground, holding them both at waist level. The force generated by the spinning "propellers" on the ground will lift the user into the air, allowing them to become airbone. As they become airborne, the user will spin in the direction of the opponent, using the propeller-like swords to do this. As the spinning user collides with the opponent, the wind-infused blades will repeatedly slash into the foe's body, reducing them to a pile of flesh and bloodied bones.
Additional effects and Restrictions:
-Must of Mastered Wind Release and Kenjutsu
-Must be taught by Yubel to learn the style
-Masters of this style are granted enhanced agility slightly above that of a taijutsu specialist
-Must be a Sannin or above to learn the style
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
2) (Ranton: Kennon Ryuushutsu) - Storm Release: Solstice Stars
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup their hands together whilst pointing it towards the sky, channeling their storm chakra into their hands as they do this. From their hands, they will quickly release a massive spiky spherical projectile of storm which will travel a certain distance into the sky above before splitting into countless bolts of Storm which branch out in every direction, the bolts guiding themselves towards any opponents within a fifteen meter radius of the user's position.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
3) (Ranton: Kuro Kumo Doragon) - Storm Release: Black Clouds Dragon
Rank: S
Type: Offensive/Defensive
Range: Short-Long (Made short range of the user with a long-range reach)
Chakra cost: 40
Damage points: 80
Description: The user will channel their Ranton chakra into every chakra point on their body to form a whirling vortex of black clouds and electricity around themselves. The black clouds are similar in composition to those created Storm Release: Thunder Cloud Inner Wave, and are electrically charged with storm chakra, giving them the appearance of black clouds with streaks of sky-blue energy coursing through it. As the black clouds swirls around the user's body, the quickly form into the shape of a dragon's head before flying off and assaulting the enemy from above. Due to the way the technique encompasses raging black clouds as well as lightning, its ideal in countering techniques such as Wood Release: Advent of a World of Flowering Trees, since the lightning will destroy the trees as they rise whilst the spiraling vortex of black clouds will disperse the pollen produced by the technique, preventing it from coming into contact with the user's body.
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
4) (Ranton: Pinpointo Kyanon) - Storm Release: Pinpoint Canon
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will connect their wrists and push their arms outward whilst channeling their storm chakra into both of their hands. On doing this, the user's hands will glow a sky-blusish colour and they will let forth a powerful energy cannon of storm chakra into the direction of the opponent, which can either be released all at once as a projectile or used as a continuous stream of energy from the user's hands. Once the user chooses, he will cause countless individual bolts of storm bolts to split off from the original projectile/stream, causing them to curve outward and upward in such a way that in order to block them, the opponent will have to use an attack which covers an expansive horizontal and vertical reach. These bolts will then assault the opponent from every direction, as the user uses pinpoint accuracy and finesse to guide each and every individual bolt to a separate location e.g head, neck, sides of the arms, legs. The power of these bolts will be split equally in the amount of bolts the user decides to create with this technique e.g. One bolt = S-Rank, two bolts = Each is an A-Rank. Alternatively, this jutsu can be released directly from the user's mouth.
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
You must be registered for see images
5) (Ranton: Kuro Ikazuchi no Yoroi) - Storm Release: Black Thunder Armour
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (-30 damage if contact with the opponent is made)
Description: The user will release their ranton chakra throughout every chakra point in their bodies to manifest a whirling armour of electrically-infused black clouds similar to the ones produced in Storm Release: Thunder Cloud Inner Wave. These black clouds will instantly assume the shape of the user's body, whilst not making direct contact with them, but instead constantly circulating their bodies in a spiral-like motion. The Ranton armour grants the user a certain level of tolerance to fire-based elements as well as Earth based-ones, as the the moist black clouds will douse the flames before they reach the user's body whilst the surging electricity will serve the purpose of shattering earthen constructs which make contact with the armour. Furthermore, due to the constantly surging stream of storm coursing through the black clouds, anyone unfortunate enough to come into contact with the user will undergo a severe shock, leaving them paralyzed for one whole turn (full body paralysis). However, aside from these normal benefits, the raging armour of black clouds and storm bolts provides an ability unparalleled by all other elemental armours. The force generated by the whirling black clouds means any gas-based elements targeting/residing in the area of the user will be blown away, causing them to be dispersed and pushed away from the user's position, making sure they don't happen to inhale them. Not only that, but the inclusion of electricity in the black clouds also means that it will neutralize many gas-based elements entirely by de-ionising them e.g. Fluorine Release or Carbon Release. A powerful enough wind elemental technique can blow the clouds away to forcefully deactivate the user's armour.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
6) (Ranton: Manako no Boufuu) - Storm Release: Eye of the Storm
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform the Serpent Handseal whilst focusing their chakra throughout their body to let forth an omnidirectional blast of storm bolts in every direction from the user's position. With intense concentration, the user will direct the individual paths of each and every of these lightning bolts, either directing the bolts towards the opponent in an overwhelming swarm of converging lightning bolts or guiding the paths of the individual bolts to counter multiple techniques at once/assault multiple opponents at the same time. The initial burst of storm bolts gives the appearance of a large-scale and very intense fireworks display occurring from the user's position, their location acting as the focal point for the outburst of lightning bolts. Due to the insane level of stress of performing the technique, the user will suffer damage from performing the technique, which translates mainly into physical fatigue, no further lightning techniques for two turns and no long handseal sequences for three turns (longer than three handseals).
Note: Can only be used once per battle
Note: No Lightning techniques for two turns after use
Note: No long handseal sequences for three turns
Note: User takes 40 damage
Note: Can only be Taught by Negative Knight
7) (Ranton: Buatsui Gufuu) - Storm Release: Colossal Typhoon
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user utilizes their Ranton chakra to generate multiple black clouds imbued with their chakra (similar to Storm Release: Thunder Cloud Inner Wave) around themselves, which quickly whirl around their body to give them the appearance of a tornado-like formation. As this happens, the user will also spin on the spot to further augment the speed and direction of the tornado's rotation. Due to the force of the tornado's rotation, any material covering the user's body will be quickly pushed away, freeing the user from their hold. Furthermore, as the raging black tornado spins, the streaks of blue electricity coursing through it will be emitted from the tornado as projectiles of Storm in every direction, making this technique exceedingly useful in countering techniques such as Earth Release: Sticky Earth Drop, as the force generated by the tornado will repel the muddy downpour whilst the lightning produced by the technique will momentarily destroy it completely.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
You must be registered for see images
8) (Ranton: Kagai Reiki) - Storm Release: Corrosive Aura
Rank: C
Type: Supplementary/Defensive
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will utilize their Ranton chakra to generate an aura of electrically infused black clouds from their body similar to the ones created in Storm Release: Thunder Cloud Inner Wave, with the clouds being much darker in colour. The pitch black clouds appear to "leak" from certain areas on the user's body more than others, with their sleeves and feet producing the highest quantity of black clouds. Around the user's feet, the black clouds will form into a controllable layer similar to that of Gaara's floating sand, allowing the user to levitate and fly through the air. (not that high) The aura of dark black clouds will also create for a very sinister and truly foul atmosphere. The storm clouds can only carry the user up to mid-range into the air (maximum).
Note: Lasts for a maximum of three turns
Note: Can only be Taught by -Danzo-
Wind Release:
(Fūton : Kaze Entiti) - Wind Release : Wind Entity
(Futon: Kame ashi)- Wind Release: Turtle Pace
(Fuuton: Senpuku Senbon) -Wind Release:Whirlwind Needles
Fuuton: Kaze Hando| Wind Style: Hands of Wind
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
Water Release:
12) (Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
17) (Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
22) (Suiton: Kuro Ito Kouchisho) – Water Release: Threaded Spiderweb
(Suiton: Mori Hando) Water Release: Helping Hands
(Suiton: Kaisaku) Water Style: Excavation
(Suiton: Omoi tatchi ) Water Release: Heavy Touch
Summoning Contracts
1) (Kchuysei: Dendou Ouja) - Summoning: Electric King
2) (Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past
3) (Kchuysei: Unagi Suijun) Summoning: Standard Eel
4) (Kchuysei: Sepultra) Summoning: Sepultra
5) (Kchuysei: Musouka) Summoning: Dreamer
6) (Kchuysei: Zetsumei) Summoning: Darkening
Eel Ninjutsu
(Unagi Jashu) - Hidden Shadow Eel Hands
(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
(Unagi Senpuku-Fuu) Eel Hiding Method
(Unagiara no jin) – Myriad Eel Net
(Unagi danmaku no Jutsu) Eel Barrage Technique
(Unagi higyou) Shocking Eel Strike
(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
(Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
(Unagi hagkiu) Eel Shock Blast
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).
Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Suiton: Gyoushuu Hensen) - Water Release: Cohesion Alteration
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will make contact with a water source whilst focusing their suiton chakra into it to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will become as hard as concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Must be in contact with a water source to use this technique
Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.
There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.
人格|Personality
Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.
Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.
You must be registered for see images
The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.
Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki alive.
You must be registered for see images
Village Information
村の情報|Village Info
Village of Birth: Takigakure
You must be registered for see images
Village of Alliance: Kirigakure
You must be registered for see images
Rank and Chakra Infoランクチャクラ|Rank & Chakra Info
Ninja Rank: Kage Specialty: Earth Release, Wind Release, Dark Webbed Arts
(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.
(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.
(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.
Rank and Chakra Info
歴史|Background Info
When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.
Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.
Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.
His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.
You must be registered for see images
歴史|History
Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.
On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.
Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.
You must be registered for see images
You must be registered for see images
In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.
After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.
You must be registered for see images
While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.
Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.
You must be registered for see images
You must be registered for see images
Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.
You must be registered for see images
歴史|Other
Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.
Wind Specialty - Over the years Kakuzu began to develop a liking to the Wind element due to its destructive, ruthless and in discriminant nature. As a result, after attaining complete mastery of the element, he's become capable of using all Wind Release techniques (that require handseals) with faster handseals.
Akatsuki Ring - Kakuzu possess the Boar Ring and wears it on the little finger of his left hand. The ring further augments his earth manipulation abilities, increasing the strength all of his Earth jutsus by 10 and reducing the handseals required for them by 1/3.
Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.
Cockroach Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, coming across these insects in any and all habitats, regardless of which village he went to. Soon after he decided to explore these creatures and find a way for their insane durability to aid him in battle, where eventually he came across Mt Etna. An active volcano. Here he found that cockroaches both trained and lived in these harsh conditions striving to become more durable than any other creature, growing accustom to the toxic fumes, the blazing heats and even eruptions. Signing the cockroach contract meant he could summon any of the cockroaches to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.
Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.
Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, some cigarettes and flint.
Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.
The 2nd design causes a castle fully equipped with two ten meter tall watch towers to emerge from the ground, with the right tower (from the user's perspective) always surfacing directly beneath the user's feet.
The 3rd and final scroll has a prepared design of a sixty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The diameter of the dome is thirty meters and once completely formed, its pitch-black inside making it impossible to see the opponent.
All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.
Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".
Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.
After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.
Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.
Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.
Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.
Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all other lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.
Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.
All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.
This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force.
Kakuzu's Elemental Masks (attached to his body)
You must be registered for see images
Kakuzu's Elemental Masks (Released)
You must be registered for see images
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
How the Sword Looks
You must be registered for see images
Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Wind affinity, allowing it to utilize fuuton-based techniques at the users will. The sword acts as a safeguard if someone is sneaking up on him or attacking him from a blind spot as it always communicates such information to him at all times.
Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.
You must be registered for see images
Physical Prowess
Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.
You must be registered for see images
Unique Bodily Composition
All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.
Threaded on a Molecular Level
You must be registered for see images
Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.
You must be registered for see images
You must be registered for see images
With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.
Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.
With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.
Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body. His inability to bleed (other than from his vital organs) due to his unique body structure made him even more difficult to kill.
One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.
Intelligence
Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique
You must be registered for see images
Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.
Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.
Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.
(Katon: Ba-Charu Shuukan) – Katon Release: Volcanic Minefield
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (80 Damage if the Ash is detonated)
Description: The user will focus their Katon chakra into their leg before stomping into into the ground to release the built chakra all at once. This in turn will generate a large quantity of superheated ash (underground) capable of spanning up to a ten meter radius around the opponent's position which is very volatile in nature. Stand alone, this technique is harmless in use but becomes a very potent weapon when paired with various methods of igniting the dormant field of ash. Aside from the conventional methods of detonating the ash such as using a spark of lightning or an open flame, intense levels of friction in the vicinity of the ash can also be used to generate a spark naturally. Doton techniques such as Earth Release: Antlion Technique and Earth Release: Destructive Rising Rock Pillars produce more than the required levels of friction to ignite the ash field. Furthermore, releasing
(Fuuton: Ba-Charu Shuukan) – Katon Release: Venomous Secretion
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (
Description: