Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

( Kokuangyo no Jutsu ) - Ninjutsu/Genjutsu:
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After obtaining the opponent's chakra through being caught and realizing they're in a Genjutsu, the user will utilize this chakra to establish a strong mental connection between themselves and the opponent. To signify this, a purple coloured ethereal symbol made purely of chakra will manifest itself beneath the user's position, the circle spanning a five meter radius around them. As long as the user remains in the circle, any Genjutsu techniques cast upon them will also affect the opponent, and any illusionary techniques cast on the opponent will also propagate in the user's mind. In terms of inner workings, this jutsu strongly resembles Hidan's Jashin Ritual (Punishment Reverse), in which he creates a bodily connection through unknown means, allowing to inflict pain onto himself and have it register in his victim's body. Unlike its more primitive counterpart, this technique's mechanism is slightly more defined.

Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Lasts until the user steps outside of the ritual circle
Note: The ritual circle can not be destroyed
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Next Cycle

(Kuro Ito Hebi Dappi) – Dark Threads Snake Shedding
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu will channel chakra throughout the dark threads within his body to cause a dense skin composed entirely of threads to surface from inside of his body. As the skin emerges from inside of him, it lifts off any substances covering the user's body e.g. adhesive mud or flames, the skin itself now being covered in the substance previously on the user's body. Immediately on doing this, the layer of threads will erupt outwards in every direction, carrying the substance previously on the user's body along with it, effectively saving the user from whatever it might of been. The two stages of this technique happen almost simultaneously, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should Kakuzu himself ever be set alight or covered in a constricting substance. To an observer, the technique appears to be a sudden yet forceful burst of dark threads from every point on the user's body. Due to its nature, the technique is exceedingly useful in countering techniques such as Amaterasu and Sticky Earth Drop. Alternatively, Kakuzu's masks are also capable of using this jutsu but with much more efficiency as they're composed entirely of threads. However, the one downside to this technique is that it will only work on techniques in direct contact with the user's body, and not they clothes they are wearing.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu or his masks
Note: Can only be used by Negative Knight

(Kuro Ito Kaosu Shihai) – Dark Threads Chaotic Manipulation
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will channel his chakra throughout the dark threads within his body, before feeding them into the ground below. These same threads will then erupt beneath or around the opponent to serve a whole multitude of purposes, depending on what shape the user decides for the mass of threads to take. The threads can form into various structures, with the utility of the technique being solely reliant on the user's imagination. The threads can take on many shapes including: trees, spikes, cocoons, dragons, snakes, hands and so on, with these constructions mainly being used to impale, constrict or entangle the opponent. Alternatively, instead of feeding dark threads directly into the ground, the user can focus their chakra into idle threaded structures on the field whilst performing various hand gestures to manipulate those threads directly. This technique greatly resembles Gaara's fluid manipulation of Sand Release, and his use of it to aid him in many ways. Once the threads entangle, constrict or stab the opponent, Kakuzu can use the individual threads which make up the threaded structure to sporadically spike and branch out in every direction, impaling the opponent in an inumerous amount of places. With each use of this technique, the user can make up to two structures e.g a pair hands gripping the opponent or two spikes emerging beneath each of the opponent's feet.

Note: Can only be used four times per battle
Note: Can create up to two structures per use
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Can manipulate elemental-infused dark threads

(Suiton: Kuro Ito Kouchisho) – Water Release: Threaded Spiderweb
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After channeling his suiton chakra throughout the dark threads within his body, Kakuzu will release a mass of adhesive threads (Similar to Water Release: Starch Syrup Capture Field) directly from the soles of his feet, deep into the ground below, making sure not to alert his opponent as he does this. These same threads will then emerge beneath all opponents on the battlefield, attaching multiple strands of sticky threads to them whilst causing the threads to attach to one another, forming a immense web-like structure. The affected target(s) will be ensnared and captured inside the vast expanse of the web, completely preventing their mobility, stopping them from escaping. Once the web is fully constructed, Kakuzu will cause all of the individual threads which make up the structure to sporadically spike out in every direction, fatally impaling the opponent in an inumerous amount of places. When used in a confined area, this technique will be much more efficient as the adhesive threaded strands will also attach to walls, ceilings and parts of the terrain.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Counts as a "dark threads jutsu"
Note: No S-Rank or above Suiton in the user's next turn

(Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
Rank: B
Type: Defensive/Supplementary
Range: Short (Can travel up to Long Range)
Chakra cost: 20
Damage points: N/A
Description: The user channels chakra throughout the dark threads within his body to cause himself vanish into a small burst of string-like dark threads. These same strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp. The threads themselves travel at the user's normal running speed, meaning this technique can be reacted to.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu or his masks
Note: Can stay in this form a maximum of one turn
Note: Cannot be used on consecutive turns
Note: Using this technique prohibits the use of the Substitution Technique for the rest of the battle.

(Futon: Taizen Kaze) – Wind Release: Idyllic Winds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a type of sensory ability specific to Raizu. Utilizing his fuuton chakra, the sword will attune himself to local air currents to the extent he can perceive and pinpoint even the most minute disturbances in the air around him. As a result, this ability allows the sword to detect invisible gases, the various types of electromagnetic radiation, microscopic spores, thrown projectiles, advancing opponent(s) and etc. More often that not, Raizu will communicate this information to Kakuzu through unknown means, making this ability exceedingly useful in combating ninja capable of utilizing attacks hidden to the naked eye. This ability is akin to Karin's special variant of sensing, only its much more oriented around disturbances in the air. The sword developed this ability to allow it to perceive the world around it, since it lacks many of the senses we shinobi take for granted. Like Samehada, it is a sentient blade that doesn't possess the sensory biological organs we do e.g. eyes, ears, nose and etc, making the blade completely reliant on this technique to survive on its own. The range of this technique spans out into mid-range (10 meter radius around the sword). Even if the sword has moved or changed positions, it will continually attune itself to local air-currents.

Note: Can only be used by Raizu and is active at all times
Note: Can only be used if the elemental affinity of Raizu's heart remains as Fuuton
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Rikiddo Kiraigen) – Water Release: Liquid Minefield
Rank: B
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize their suiton chakra to shape the miniscule drops of water residing in the air around the opponent into countless marble-sized orbs of sticky water. Whilst doing this, the water will take on a dark black colour and a flammable oil-like quality similar to that of Water Release: Black Clouds. The orbs of water themselves are very fragile in composition, meaning the moment they come into contact with anything they'll erupt into a small, near harmless "burst" of water. The burst of even a single orb of water will give rise to a unprecedented chain reaction of miniature explosions of water, quickly dousing the target they're surrounding in a blanket of oily liquid. The force of each individual eruption deals weak blunt damage (about the same as a very weak punch) to the opponent, enough to push them around back and forth, but not nearly enough to deal a significant amount of damage. However, this technique's actual lies in its ability to cover the opponent in a volatile flammable oil-like layer of water, making it fatal to

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: Rikiddo Kiraigen) – Earth Release: Liquid Minefield
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the Serpent Handseal whilst focusing their doton chakra into a nearby earthen construct e.g. Earth Release: Dropping Lid. The resulting effect will be a large portal opening inside of th


(Doton: Rikiddo Kiraigen) – Wind Release: Liquid Minefield
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the Rat Handseal whilst focusing their Fuuton chakra into air around either of the opponent's hands, to create a spinning vortex of ravaging winds which hovers just above their palm. Whilst seemingly harmless, this jutsu can become a force to be reckoned with if the opponent is wielding a jutsu such as Chidori or Rasengan, with the effects of this technique varying depending on the elemental nature of

-Inflates fire by overloading the proportions of the technique
-Insulates electricity
-Ravages Earth-based techniques, spraying sharp pieces of shrapnel in every direction
-Disperses water by scattering in every direction


(Raiton: Rikiddo Kiraigen) – Lightning Release: Lair of the Surging Spiders
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform two handseals before focusing their chakra into the ground below to erupt eight, three meter tall pale-blue pillars (similar those produced in Lightning Release: Four Pillar Bind), around the opponent in an octagonal formation. On surfacing, each of the pillars will begin emitting countless minute electric bolts in the form of crawling spiders which will converge on the opponent in a omni-directional swarm, paralyzing any targets they come into contact with. As this happens, the user focuses their lightning chakra into the sky above, before performing an additional handseal to trigger an intense electrical discharge. Unknown to the opponent, the electrical-infused pillars on the ground below produce sparks of electricity oppositely charged to that of natural lightning, generating a negatively charged electrical field in the vicinity of the opponent(s). The lightning strikes from above will naturally guide themselves to each and every pillar on the battlefield, in attempt to neutralize the strong negatively charged field. The moment the pillars are struck with the lightning bolts, they will explode in an outburst of razor-sharp pieces of shrapnel, capable of leaving the opponent fatally impaled should they be struck.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or Above Lightning in the same or next turn
Note: Shrapnel explosion has a short-range reach
Note: Each Pillar emerges one meter away from the opponent
Note: Counts as two techniques of the user's three jutsu per turn
 
Last edited:

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: Chika Shoutaku Doragon) – Earth Release: Subterranean Marsh Dragon
Rank: S
Type: Supplementary/Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the inaudible formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Doton in the user's same or next turn

(Doton: Tadai Doshaburi) – Earth Release: Torrential Downpour
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their doton chakra into a nearby construct of earth and create a large opening anywhere on its surface, before converting its rocky interior into a thick, dense, adhesive swamp similar in composition to Earth Release: Swamp of the Underworld. The newly formed glue-like substance will rapidly drain out of rocky construct, shortly hollowing its insides to cause for the formation of an abundant source of swamp, its sheer magnitude dependent on the size of the original earth construct it was created from. When this technique is used on constructs as such as Earth Release: Great Stone Golem Technique, a truly immense torrent of swamp will gush out of its body, quickly rushing towards the opponent whilst flooding the nearby vicinity to form a marsh on colossal proportions. When used on jutsus such as Earth Release: Dropping Lid, a massive shower of swamp will rain down from the bottom of the earthen construct, drenching the targets below in a dense layer of marsh.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used on the opponent's jutsus which are A-Rank and below in power
Note: Cannot be used on consecutive turns
Note: No S-Rank or above Doton jutsu in the user's next turn

(Doton: Shoutaku Senjigusuri) – Earth Release: Swamp Control
Rank: A
Type: Supplementary/Offensive
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description:

(Kuro Ito Hebi Dappi) – Dark Threads Snake Shedding
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu will channel chakra throughout the dark threads within his body to cause a dense skin composed entirely of threads to surface from inside of his body. As the skin emerges from inside of him, it lifts off any substances covering the user's body e.g. adhesive mud or flames, the skin itself now being covered in the substance previously on the user's body. Immediately on doing this, the layer of threads will erupt outwards in every direction, carrying the substance previously on the user's body along with it, effectively saving the user from whatever it might of been. The two stages of this technique happen almost simultaneously, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should Kakuzu himself ever be set alight or covered in a constricting substance. To an observer, the technique appears to be a sudden yet forceful burst of dark threads from every point on the user's body. Due to its nature, the technique is exceedingly useful in countering techniques such as Amaterasu and Sticky Earth Drop. Alternatively, Kakuzu's masks are also capable of using this jutsu but with much more efficiency as they're composed entirely of threads. However, the one downside to this technique is that it will only work on substances in direct contact with the user's body, and not one's on the clothes they are wearing.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu or his masks
Note: Can only be Taught by Negative Knight

(Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
Rank: B
Type: Defensive/Supplementary
Range: Short (Can travel up to Long Range)
Chakra cost: 20
Damage points: N/A
Description: The user channels chakra throughout the dark threads within his body to cause himself vanish in a small burst of string-like dark threads. These same strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu or his masks
Note: Can stay in this form a maximum of one turn
Note: Cannot be used on consecutive turns

‡ Declined ‡ seems like a spammable sub tech, reword it to resolve that
(Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
Rank: B
Type: Defensive/Supplementary
Range: Short (Can travel up to Long Range)
Chakra cost: 20
Damage points: N/A
Description: The user channels chakra throughout the dark threads within his body to cause himself vanish into a small burst of string-like dark threads. These same strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp. The threads themselves travel at the user's normal running speed, meaning this technique can be reacted to.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu or his masks
Note: Can stay in this form a maximum of one turn
Note: Cannot be used on consecutive turns
Note: Using this technique prohibits the use of the Substitution Technique for the rest of the battle.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: Chika Shoutaku Doragon) – Earth Release: Subterranean Marsh Dragon
Rank: S
Type: Supplementary/Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, instructing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Doton in the user's same or next turn

(Doton: Tadai Doshaburi) – Earth Release: Torrential Downpour
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their doton chakra into a nearby construct of earth and create a large opening anywhere on its surface, before converting its rocky interior into a thick, dense, adhesive swamp similar in composition to Earth Release: Swamp of the Underworld. The newly formed glue-like substance will rapidly drain out of the rocky construct, shortly hollowing its insides to cause for the formation of an abundant source of swamp, its sheer magnitude dependent on the size of the original earth construct it was created from. When this technique is used on constructs as such as Earth Release: Great Stone Golem Technique, a truly immense torrent of swamp will gush out of its body, quickly rushing towards the opponent whilst flooding the nearby vicinity to form a marsh on colossal proportions. When used on jutsus such as Earth Release: Dropping Lid, a massive shower of swamp will rain down from the bottom of the earthen construct, drenching the targets below in a heavy layer of mud.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used on the opponent's jutsus which are A-Rank and below in power
Note: Cannot be used on consecutive turns
Note: No S-Rank or above Doton jutsu in the user's next turn

(Raiton: Taku no Dageki Supaida) – Lightning Release: Lair of the Surging Spiders
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform two handseals before focusing their chakra into the ground below to erupt eight, three meter tall pale-blue pillars (similar those produced in Lightning Release: Four Pillar Bind), around the opponent in an octagonal formation. On surfacing, each of the pillars will begin emitting countless minute electric bolts in the form of crawling spiders which will converge on the opponent in a omni-directional swarm, paralyzing any targets they come into contact with. As this happens, the user focuses their lightning chakra into the sky above, before performing an additional handseal to trigger an intense electrical discharge. Unknown to the opponent, the electrical-infused pillars on the ground below produce sparks of electricity oppositely charged to that of natural lightning, generating a negatively charged electrical field in the vicinity of the opponent(s). The lightning strikes from above will naturally guide themselves to each and every pillar on the battlefield, in attempt to neutralize the strong negatively charged field. The moment the pillars are struck with the lightning bolts, they will explode in an outburst of razor-sharp pieces of shrapnel, capable of leaving the opponent fatally impaled should they be struck.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or Above Lightning in the same or next turn
Note: Shrapnel explosion has a short-range reach
Note: Counts as two techniques of the user's three jutsu per turn
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

-Removed the Strength to Wind
-Removed everything on cyclones and wind formations
-Replaced everything to do with blocking projectiles with slowing their movement.
-Edited its interaction with water

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Custom element Japanese name: Sulfuron

Custom element English name: Sulphur Release

The element is based on: Wind + Fire + Earth + Chakra Control

Facts that prove the element to be possible (in the manga context):

Sulphur is a naturally occurring element, something which is found in numerous places in reality since its the tenth most abundant element on Earth. Its an essential component for life, is found at hot springs and is a natural product of volcanic eruptions. Sulphur is a necessary component of constituent of fats, body fluids, and skeletal minerals.

Hot Springs in Naruto have been displayed time and time again, providing a stronger case for the existence of sulphur.

Furthermore, the existence of Lava Release (Yoton) displayed by Mei Terumi proves the existence of volcanoes. After all, lava is simply magma outside of a volcano. Since sulphur is found as a product of volcanic eruptions further strengthens the case for the element's existence in the Narutoverse.

How it works:
The element itself is a superheated plume of dense yellow smoke. Sulfuron is created through simultaneously fusing wind, earth and fire chakra, and is released from the user's body. The simultaneous use of these elements give it its rough texture, its scorching heat and its gaseous state, forming Sulfuron. Sulfuron is an extremely dense gas which's heat averages about 500 Degrees. Due to this it gains a distinct array of unique properties compared to other elements in the Narutoverse.

How the Element Looks
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Due to being an extremely condensed gas, Sulfuron is an extremely difficult medium to pass through. Projectiles moving through the gas are rapidly drained of their momentum, causing their overall movement speed to be significantly reduced.

The main benefit provided by Sulfuron is its interaction with water-based elements. On contact, Sulfuron's heat causes water to vaporize almost instantly, causing steam explosions. Due to the intense heat of Sulfuron, this process happens within moments of coming into contact with water. However, the element will only evaporate water its in immediate contact with and not entire water sources if only certain parts were targeted. Steam explosions cause the remaining scalding water vapor and boiling hot water to be sprayed in all directions, effectively dissipating Suiton techniques and potentially causing recoil damage onto the opponent.

Sulfuron itself is a potent irritant when inhaled. It causes irritant lungs, mild internal burning and severe wheezing, making it much more difficult for the opponent to fight. However, inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Sulfuron's heat makes it capable of melting through most materials, as well as demagnetizing the magnetic objects. The sheer heat of the element, causing disruptions in magnetic fields, resulting in permanent demagnetization of the affected objects. This renders anything which utilizes magnetic chakra to become useless.

Much like wind, Sulfron is a natural electrical insulator. Its extremely high electrical resistivity due to its temperature and pressure further this effect, making the element a perfect medium to shield Lightning-based elements. On other hand, due to its extremely flammable nature, it also becomes prone to ignition and being overpowered from Fire based elements. Sulfuron's nature means it strengthens pre-existing flames, making it weak to fire-based elements. When aflame, sulfuron burns with a bright-yellow colour.

Due to its environmental polluting nature, Sulfuron can have many effects on the environment.

-When used on a large scale towards the sky, its possible for the element to create conditions for lightning storms (Kirin).

-On ecosystems themselves, the presence of sulphur allows the element to be used as a mass herbicide, killing plants/tree on a wide scale, resulting in desertification of the landscape.

Usage Examples:
(Sulfuron: Bakuha Kohheru) - Sulphur Release: Venomous Secretion
Rank: S
Type: Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will channel their chakra into the ground to cause a large portion of their sulfuron chakra into seep into the ground below. This chakra immediately has visible effects on the terrain, with all plant life for a 50 meter radius turning brown in colour and wilting away. Furthermore, due to the soil become inhabitable for plant-life, organic techniques which grow or emerge from ground will be unusable.

(Sulfuron: Kaon Kyuuzou) - Sulphur Release: Dragon's Fury
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user will perform a single handseal and exhale an intense stream of sulphur towards the opponent.

(Sulfuron: Kaon Kyuuzou) - Sulphur Release: Heat Surge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Description: The user creates a small orb of bright yellow, condensed Sulfuron chakra around themselves and then releases it into a powerful surge which has a radius of 5 meters in all directions. The heat is so powerful it is capable of demagnetizing any metal/object (as well as the user), meaning anything which utilizes magnetic chakra is now useless with this effect only applying to the immediate 5 meter radius from when the user first released the technique.
Is weak to:
Fire and Lava Release (and all of their KG/CE variants) - Sulfuron only seeks to fuel the flames and heat of these type of elements.

Earth Release and Sand Release - Withstands the temperate of Sulfuron. Furthermore, Earth shields the gas, making it incapable of passing through.

Sand does the same and has shown itself to be highly heat resistant as shown when faced against Amaretsu.

All Crystal Elements - Capable of withstanding the heat of Sulfuron and dissipating it

All Metal Elements - Same as Earth
Is strong against:
Water Release and Rain Release - Sulfuron vaporizes water instantly, causing it to explode into steam.

Wood Release and Plant-like elements (Double Strength). - Sulfuron's sheer heat and environment polluting nature means its capable of acting as an extremely powerful herbicide. This means it has a double strength to all plant-based CEs, including: Plant Release, Mushroom Release and Root Release.

Lightning Release (and all of its KG/CE variants) - The element is a natural insulator much like wind and its high electrical resistivity contributes to this.

Ice, Snow and Frost Release - Causes instant sublimation, turning them into steam.

Magnetism Release (excluding Iron Sand and Gold Dust) - The sheer heat demagnetizes objects, making them unmanipulable via magnetic forces.

Conditions to be able to use it:
Mastery of Wind| Mastery of Earth | Mastery of Fire | Great Chakra Control​

Co-creator:
Akisha

Students I passed this custom element on too:
? and ?
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Sulphur techniques to submit
1) Colossal Extermination (F-Rank) - Forbidden Rank Omnidirectional Burst. Will appear as a semi-spherical dome if used whilst on the ground, will be a full sphere if used whilst mid-air.

2) Radical Fumigation (A-Rank) – Bursts from the ground as columns towards the sky, creates conditions for Kirin

3) Body of Vulcan (S-Rank) - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use.

4) Venomous Secretion (S-Rank) - Soil is inhabitable for plant-life and etc. All underground water reservoirs are evaporated. Lightning currents cannot be released into the ground.

5) Vile Aura (A-Rank) - Turns body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.

6) Corrosive Storm (S-Rank) - The user will create a extremely condensed orb of sulfuron in the air between their hands, before aiming it upwards and shooting it towards the sky. On reaching the sky, the orb will explode into a violent maelstrom of sulphur, evaporating all of the water in the rain clouds above (as well as dispersing them) and hence causing an intense downpour of superheated drops of steam/boiling water on both the user and the opponent. The technique will also generate the necessary conditions required for Kirin. The clouds will also linger in the sky above, allowing them to be used as a source for techniques.

7) Greater Sulphur Release Technique (A or S-Rank) - Self-Explanatory.

8) Hallucinogenic Heatwave (Genjutsu) - Creates a hazy pale mist of Sulfuron around the opponent, which seeps out of the cracks in the ground. The mist instantly evaporates all of the moisture in the air, five meters around the opponent's position. The pale mist is translucent and so the user/opponent have a distorted level of mutual sight. Also casts an external illusion like the 2nd Mizukage's, which makes the opponent feel like all of the water in their bodies is rapidly being drained, until they're a bare carcass, an empty shell of their former self. If not broken in two turns, the opponent will pass out due to heat exhaustion.

9) Petrified ____ - Earth/Sulphur combination. Sulphur leaks from the ground and swirls around the opponent, before the user performs a single handseal to cause the tiny pieces of rock, dust and debris to converge on the opponent, compacting into their pores. The heat of the sulphur acts as a blast furnace, leaving the opponent petrified.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Koton: Kuro Ito Metaru Sukin) – Steel Release: Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Koton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Gyoushuu Hensen) - Water Release: Cohesion Alteration
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will make contact with a water source whilst focusing their suiton chakra into it to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will become as hard as concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Must be in contact with a water source to use this technique
Note: Can only affect the opponent's techniques which are A-Rank and below in power.

(Suiton: Taku no Aburai Supaida) - Water Release: Lair of the Gluttonous Spiders
Rank: S
Type: Supplementary
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will utilize their suiton chakra to shape the miniscule drops of water residing in the air around the opponent into countless marble-sized spiders. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. On creation, the spiders will extend extremely fine sharp-tipped cords of sticky water towards the opponent to inflict very minor stab wounds to nearly every location on their body (excluding the head), leaving them covered in long needle-like protrusions. Each adhesive cord of water greatly resembles the needle of an injection syringe, meaning the initial stage of the technique is far from fatal for the opponent, but will give rise to minor bleeding in multiple locations. The moment they do this, the spiders will drastically "tighten" their respective cords of water, making them more taut as well as gradually pulling the two halves of the opponent's body in opposite directions, initially stretching their body to an uncomfortable position (arms far apart and legs suspended in the air), before causing the bones in their body to break and fracture under the insane tensile force, leaving them completely immobile (but not dead) as a result of the technique. At any point during the technique, the user can perform a single handseal to cause each and every one of the spiders to erupt into a small, harmless "burst" of water, quickly dousing the target they're surrounding in a blanket of adhesive liquid, severely hampering their mobility due to the heaviness of the sticky water.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Suiton in the user's next turn
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: Orion Toku) – Wind Release: Orion's Shield
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped construct of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of wind chakra much like the one produced in Wind Release: Vacuum Blade. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Fire/Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword.

Note: Lasts for Three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
 

Serpent

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I see a lot of DNR in here lolz. You need to make more jutsu that will be useful and not just powerful.. Like my Ultimate Suiton Ninjutsu.. It's the best Water Jutsu on all of Narutobase and it's only E-rank U_U


Type: Supplementary
Rank: E
Range: Short
Chakra Cost: 5
Damage points: N/A
Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.
Note:
-Requires a Water Source
-This Jutsu can only be taught by Serpent

 
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Deviation

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I see a lot of DNR in here lolz. You need to make more jutsu that will be useful and not just powerful.. Like my Ultimate Suiton Ninjutsu.. It's the best Water Jutsu on all of Narutobase and it's only E-rank U_U


Type: Supplementary
Rank: E
Range: Short
Chakra Cost: 5
Damage points: N/A
Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.
Note:
-Requires a Water Source
-This Jutsu can only be taught by Serpent

Why do I get that feeling that this is similar to Magikarp's Splash Attack like in Pokemon? >_O
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I see a lot of DNR in here lolz. You need to make more jutsu that will be useful and not just powerful.. Like my Ultimate Suiton Ninjutsu.. It's the best Water Jutsu on all of Narutobase and it's only E-rank U_U


Type: Supplementary
Rank: E
Range: Short
Chakra Cost: 5
Damage points: N/A
Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.
Note:
-Requires a Water Source
-This Jutsu can only be taught by Serpent

Lmao xD.

OT: Most of these jutsu won't be submitted. They're just vague ideas which come to mind, which lead onto better ones or are revamped and submitted.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton/Suiton: Yurasu Bakuhatsu) – Earth Release/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent to saturate it with a large quantity of black oily water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the oily water source alight, resulting in an intense outward and upward explosion of molten rock, aflame oil and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the oily reservoir due to its fairly pungent smell. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless. However, armour-based jutsu such as Earth Release: Hardening Technique and spewing ride-able wave suiton techniques such as Water Release: Great Exploding Water Colliding Wave will both prove to be efficient counters to this technique, as they either allow the opponent to tank the full brunt of the explosion or lift/carry them away from its blast radius.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn

(Genjutsu: ) | Illusionary Arts:
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Kyuuketsuki Gesuidou) – Water Release: Vampiric Drain
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their suiton chakra into the minute droplets of moisture in the air behind the opponent's position to generate a raindrop-sized leech composed of sticky water similar composition to Water Release: Starch Syrup Capture Field. The leech will attach its underbelly to the back of the opponent's neck, specially the region above the first thoracic vertebra, namely the sole blind spot of the Byakugan. Its sticky nature will ensure its capable of remaining on the opponent's body even if they move at fast speeds or change positions. On firmly rooting itself onto the opponent, the leech will utilize its parasitic nature to gradually drain the opponent of their chakra, with this chakra stealing effect intensifying as time passes by. In turn, the leech will also grow in size as it depletes the opponent of their chakra supply, its presence becoming slightly more noticeable every turn. On attaching to the opponent, the leech will drain 10 points of chakra on the first turn, whilst inhibiting the use of the highest caliber techniques (Forbidden Ranks). On the 2nd turn, the leech will drain 20 points of chakra, grow to the size of a marble and will inhibit the use of S-Rank and above techniques. On the 3rd turn, the leech will drain 40 points of chakra, grow to the size of a tennis ball and will inhibit the use of A-rank and above techniques. On the 4th turn, the leech will drain 80 points of chakra, grow to the size of a football and will inhibit the use of B-Rank and above techniques. On the 5th turn, the leech will drain 160 points of chakra, grow to the size of a large fish and will inhibit the use of C-Rank and above techniques. On the 6th turn, the leech will drain 320 points of chakra, grow to the size of a watermelon and will inhibit the use of D-Rank and above techniques. On the 7th turn, the leech will drain 640 points of chakra, grow to the size of a car's Tyre and will inhibit the use of E-Rank and above techniques. Throughout the course of this technique, the opponent has the chance to notice the burgeoning mass weighing down their neck, making it more and more likely every turn to remove/destroy the leech and do away with its harmful effects. Once the leech has been destroyed, the opponent will become capable of performing all levels of techniques once again but the stolen chakra will not be restored. Whilst seemingly powerful, vigilant shinobi will be capable of noticing the leech attaching to them (in most cases), allowing them to remove it almost immediately.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: The user cannot use Forbidden Techniques during this jutsu's duration
Note: No S-Rank Suiton in the user's next turn
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Basis for CE Ideas
1) State of matter of CE - Solid, Liquid, Gas
2) Type of matter - Sand, Molten, Organic, Mist, Metal,

3) Properties - Heat, Cold, Absorption, Explosive, Soluble, Porous, Poisonous, Dense, Conductivity, Adhesive, Hyrdrophillic/Hydrophobic, Hallucinogenic, Radioactive,
 
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Delta

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Kyuuketsuki Gesuidou) – Water Release: Vampiric Drain
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their suiton chakra into the minute droplets of moisture in the air behind the opponent's position to generate a raindrop-sized leech composed of sticky water similar composition to Water Release: Starch Syrup Capture Field. The leech will attach its underbelly to the back of the opponent's neck, specially the region above the first thoracic vertebra, namely the sole blind spot of the Byakugan. Its sticky nature will ensure its capable of remaining on the opponent's body even if they move at fast speeds or change positions. On firmly rooting itself onto the opponent, the leech will utilize its parasitic nature to gradually drain the opponent of their chakra, with this chakra stealing effect intensifying as time passes by. In turn, the leech will also grow in size as it depletes the opponent of their chakra supply, its presence becoming slightly more noticeable every turn. On attaching to the opponent, the leech will drain 10 points of chakra on the first turn, whilst inhibiting the use of the highest caliber techniques (Forbidden Ranks). On the 2nd turn, the leech will drain 20 points of chakra, grow to the size of a marble and will inhibit the use of S-Rank and above techniques. On the 3rd turn, the leech will drain 40 points of chakra, grow to the size of a tennis ball and will inhibit the use of A-rank and above techniques. On the 4th turn, the leech will drain 80 points of chakra, grow to the size of a football and will inhibit the use of B-Rank and above techniques. On the 5th turn, the leech will drain 160 points of chakra, grow to the size of a large fish and will inhibit the use of C-Rank and above techniques. On the 6th turn, the leech will drain 320 points of chakra, grow to the size of a watermelon and will inhibit the use of D-Rank and above techniques. On the 7th turn, the leech will drain 640 points of chakra, grow to the size of a car's Tyre and will inhibit the use of E-Rank and above techniques. Throughout the course of this technique, the opponent has the chance to notice the burgeoning mass weighing down their neck, making it more and more likely every turn to remove/destroy the leech and do away with its harmful effects. Once the leech has been destroyed, the opponent will become capable of performing all levels of techniques once again but the stolen chakra will not be restored. Whilst seemingly powerful, vigilant shinobi will be capable of noticing the leech attaching to them (in most cases), allowing them to remove it almost immediately.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: The user cannot use Forbidden Techniques during this jutsu's duration
Note: No S-Rank Suiton in the user's next turn
First off, might wanna state how to counter it, being S rank suiton, seems like S rank earth would be needed, would Added weight jutsu work?

Also, the bolded is the most pointless restriction ever
 
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