( Doton: Renga no Jutsu ) - Earth Release: Practice Brick Technique
Type: Defensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks. This technique is apparently extremely simple and basic among Earth Release techniques, and can thus be easily taught to and used by non-primary Earth Release users.
( Iwadeppō no Jutsu ) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
( Katon: Konohagakure no Jutsu ) - Fire Release: Hiding in Fire Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user. The user can only hide in fire he has created and up to B rank.
( Katon: Haijingakure no Jutsu ) - Fire Release: Hiding in Ash and Dust Technique
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: Total chakra divided by the number of clones
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. Shadow clones can't be distinguished from the original with Doujutsu. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
( Raiton: Denkō Noroshi ) - Lightning Style: Lightning Signal
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: N/A
Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare.
( Raiton: Amigumo ) - Lightning Style: Spider Webs
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.
( Raiton: Sandāboruto ) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
( Bijutsu: Jōki Bakushin ) - Tailed Beast Art: Steam Dash
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After increasing their chakra temperature to its boiling point, the user releases boiling steam from their body, after which, they dash straight at the opponent in a straight line, taking the similar approach to a locomotive and creating sounds, which are similar to the ones made by a steam whistle.
Note: Can only be used by Han.
( Bijutsu: Gekitō Yōkaku ) - Tailed Beast Art: Spear Attack Shining Horn
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using its foremost horn, Chōmei attacks its opponent. Sending the reeling with such force that the victim is left incapacitated by the wind force, unable to react to either protect or defend themselves.
Note: Can only be used in Complete Transformation form.
( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.
( Suiton: Tenkyū ) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.
( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.
( Noroi no Suna Ningyō no Jutsu ) - Cursed Sand Puppet Jutsu
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: With the help of pre-existing sand, the user creates a great number of sentient sand puppets and sends them to fight the opponent. The puppets, however, aren't that sturdy and can be easily taken out.
Note: Creates up to 8 Sand clones
( Sunaarashi no Jutsu ) - Sandstorm Technique
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: With the help of pre-existing sand, the user creates a localized sandstorm, surrounding opponents and limiting their sense of vision.
( Sajin: Shīsā ) - Sand Formation: Stopping Authority Sand
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After forming 3 hand seals, the user generates one or multiple lion-like sand creatures to attack or subdue a target. They appear to be easily dispersed if struck hard enough.
( Sanganken ) - Sandstone Fist
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers sand in their fist which then changes form into stone-made weapons, like a mallet or a shield, perfect for close-range fighting. The created weapons are also very solid and durable.
( Henkō Sajin: Nessa Meisai ) - Polarized Sand Formation: Burning Sand Camouflage
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user infuses chakra by placing both hands on the ground, making sand particles polarise which is able to bend light, they erupt in the direction of the users comrades, covering them and rendering them invisible and much harder to detect, save by a sensor. This technique appears to require ample time to perform for the build-up of chakra.
( Fūton: Sasandan ) - Wind Release: Scattering Sand Bullets
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: After scattering and compressing numerous sand particles, Gaara then expels a giant gust of wind, with the impact of a bomb to increase the force of the sand, creating a large-scale sandstorm. This attack is powerful enough to pierce through flesh with ease, and is difficult to dodge, due to the technique's speed and size. An additional benefit of this attack is that it pushes the target away from the user. Despite lacking lethal potential, the true purpose of the jutsu is to manipulate and immobilize the target by manipulating the sand in his bloodstream. However, this can't be used offensively or for any purpose other than preventing movement. After 1 turn, the dormant sand becomes uncontrollable and causes no additional harm to the opponent.
( Mōbaku Sajin: Noizu ) - Blinding Wide Sand Formation: Thick Great Sand
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user spreads sand particles throughout the area, creating a sensing barrier that disrupts the enemies' ability to sense targets. However, the technique appears only able to work on targets focused on.
Note: Can only be used by Gaara
( Iryō Suiton: Mizukamakiri ) - Medical Water Style: Water Praying Mantis
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After forming four hand seals, the user can form giant insect-like claws on their arms made of water, extending the range of attack. One can also apply chakra flow through the claws akin to the chakra scalpel, increasing the attack's sharpness and thus penetrative force.
( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.
( Iryō Suiton: Mizukurage ) - Medical Water Style: Water Jellyfish
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( restores up to 200 chakra and heals up to 200 damage )
Damage: N/A
Description: By applying jellyfish to a person's form in advance, the jellyfish can store up and spread chakra throughout its host to allow for quick recovery from a recent injury. This technique drains the jellyfish completely, causing each use to have a one time use.
Note: Can be used twice in all.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.
( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.
(Genjutsu: Shibari ) Illusionary Art: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combated by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
(Doujutsu: Chikan) Eye Technique: Substitution
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank
( Kamui Shuriken ) - Authority of the Gods Shuriken
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description: Through the use of Susano'o, the user is able to create several large projectiles shaped like Obito's Mangekyō Sharingan, which he imbues with Kamui. Due to this structure, the tools act exactly like a shuriken when thrown by Susano'o — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept at fighting in close quarters and larger ones carrying bigger impact or a bigger area of effect. On collision with something, the shuriken instantly warp and pull whatever struck into the Kamui Dimension. Creating up to 4 Shuriken, the user is able to release 2 per turn, one from each hand.
Note: Requires the user to have activated his Susano'o and have achieved the complete form.
Note: Can only be used by Obito Uchiha with both MS eyes.
( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 40 - 80
Damage: 60 - 100
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either complete Susano'o or a Complete Body-Susano'o ( Perfect Susano'o form ). When used in complete Susano'o form, it is capable of delivering 60 damage to attacks per use. When in complete Susano'o form, the power is increased yet can only be done once per turn.
( Susanoo: Tsukumo ) - Susano'o: Ninety Nine.
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After manifesting his Susano'o, Shisui causes it to open its ribcage to exposes its chest before launching a barrage of large green-colored chakra needles. These needles travel with great force and cause severe damage on impact. After usage, it requires at least two turns in between usage. Should the user have achieved Complete Body-Susano'o form, the user can use this via the giant drill he wields, swinging it and releasing it from the blade.
Note: Can only be used 3 times with a 2 turn break in between usages.
Note: Can only be used by Shisui with Susano'o active.
(Doujutsu: Susano'o) - Eye Technique: Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken both Mangekyou abilities in their eyes. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. Even though it envelopes the user, they can move around within Susano'o freely, use techniques from inside of it, as well as manifest only parts of Susano'o — as the situation calls for it. Despite Susano'o's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susano'o by an enemy manipulating the substance underneath Susano'o (the ground basically). Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stage. The only known ways to attack the user while Susano'o is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susano'o users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susano'o. Normal and Sound-based genjutsu can also bypass Susano'o's impressive defense. Shisui Uchiha can use a green Susano'o, even after Danzō stole his right eye. It has blade-like appendages on its shoulders, the side of its face, and along its forearms. Its right arm wields a drill-like lance that Shisui can coat with fire to create a vortex of flames. It is also able to use Susano'o: Tsukumo. It is also able to utilise a variation of the generic weapon of all Susano'o, a sword resembling a curved dagger, while in its incomplete form.
Note: Can only be used by Shisui Uchiha and must have MS.
Note: While active user can't use Eye Techniques except for those pertaining to Susano'o.
Note: Takes 2 full turns to stabilize into the complete form, during which his body bestows only a B-Rank defense.
Note: The complete body of Susano'o grants an A-Rank defense against most elemental attacks once fully manifested, specially tangible ones.
Note: In complete form, its drill attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the initial form his sword boosts an A-Rank attack power and a Long-range reach. Using the drill attack counts as a move. Usage of Fire to create the vortex of fire is also an S ranked attack, usage taking the place of the generic strike.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.
( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 150 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken both Mangekyou abilities in their eyes. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susano'o freely and use techniques from inside of it. Despite Susano'o's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susano'o by an enemy manipulating the substance underneath Susano'o (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susano'o. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susano'o is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force as Susano'o can protect the user from most S ranks and below. Susano'o users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susano'o. Sound-based genjutsu can also bypass Susano'o's impressive defense. It had the characteristic tengu nose, a forehead protector-like plating on its head, two locks of hair falling on either side of its face, a hole in its chin, and a vertical mark extending across its left eye, similar to Kakashi's own signature scar as well as wielding a Katana. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms are somewhat smaller than the plated arms. It is also capable of utilizing Obito's Kamui ability in shuriken form, striking anything and transporting it to the Kamui dimension.
Note: Once activated, it is formed in it's full mode yet can only last 4 turns.
Note: User can make use of the Susano'o to do the necessary handseals for a technique.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 3 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: It's Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each. Using the sword attack counts as a move.
Note: The warrior bestows an S-Rank defense when in complete form to most attacks.
Note: The user can't use Kamui outside of the specific Shuriken while Susano'o is active.
Note: This version can only be used by Uchiha Obito bios who have gained both MS eyes.