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Lord of Kaos

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✦ Small NW Update✦


Small updates have been made to the Overall Ninja World Rules and more specifically those involving team combat. Due to recent events shining light on how this could be abused. the below passage was altered and edited into the rules for clarification and to prevent abuse or overly complicated battles.

► Intercepting battles

When someone (Member A) attacks another person (Member B), their ally (Member C) is able to intercept the attack and join in the battle, increasing the number of opponents and altering the order of the battle. In order to do this, one needs the permission of the person they intend to intercept for. Joining into the fight, this alters the order of the battle, pushing the original order back one turn on the side the ally joined in. This means that if C joined a fight on B's side, then this shifts the order from A > B > A > B, repeat to a new order of A > C > A > B, repeat. Intercepting a battle can only be done a total of three ( 3 ) times per event on each side. This can only be done within the first two replies of a battle. If the third round has started of a fight, then no one is able to intercept said battle anymore.
 

Lord of Kaos

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✦ RP Update ✦


A few updates have been and taking place over the next few days, the first of which were edits to the Spider Contract jutsu, opening the silk and web based jutsu to all signers and not just Kidomaru. Several jutsu have been added to the jutsu list as well, ranging from the second day of the war to the current point of the anime. Well, not current as in last episode but the last few weeks rather lol. Some other existing jutsu have been edited as well to follow these other additions. Over the next few days, you might notice more contract based jutsu emerging, building onto the contracts with descriptions for each contract and what special properties each contains in relation to the summonings and what they are able to use.


( Doton: Renga no Jutsu ) - Earth Release: Practice Brick Technique
Type: Defensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks. This technique is apparently extremely simple and basic among Earth Release techniques, and can thus be easily taught to and used by non-primary Earth Release users.

( Iwadeppō no Jutsu ) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.




( Katon: Konohagakure no Jutsu ) - Fire Release: Hiding in Fire Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user. The user can only hide in fire he has created and up to B rank.

( Katon: Haijingakure no Jutsu ) - Fire Release: Hiding in Ash and Dust Technique

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.



( Kage Bunshin no Jutsu ) - Shadow Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: Total chakra divided by the number of clones
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. Shadow clones can't be distinguished from the original with Doujutsu. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.



( Raiton: Denkō Noroshi ) - Lightning Style: Lightning Signal
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: N/A
Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare.

( Raiton: Amigumo ) - Lightning Style: Spider Webs
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

( Raiton: Sandāboruto ) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.


( Bijutsu: Jōki Bakushin ) - Tailed Beast Art: Steam Dash
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After increasing their chakra temperature to its boiling point, the user releases boiling steam from their body, after which, they dash straight at the opponent in a straight line, taking the similar approach to a locomotive and creating sounds, which are similar to the ones made by a steam whistle.
Note: Can only be used by Han.

( Bijutsu: Gekitō Yōkaku ) - Tailed Beast Art: Spear Attack Shining Horn
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using its foremost horn, Chōmei attacks its opponent. Sending the reeling with such force that the victim is left incapacitated by the wind force, unable to react to either protect or defend themselves.
Note: Can only be used in Complete Transformation form.


( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.

( Suiton: Tenkyū ) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.


( Noroi no Suna Ningyō no Jutsu ) - Cursed Sand Puppet Jutsu
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: With the help of pre-existing sand, the user creates a great number of sentient sand puppets and sends them to fight the opponent. The puppets, however, aren't that sturdy and can be easily taken out.
Note: Creates up to 8 Sand clones

( Sunaarashi no Jutsu ) - Sandstorm Technique
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: With the help of pre-existing sand, the user creates a localized sandstorm, surrounding opponents and limiting their sense of vision.

( Sajin: Shīsā ) - Sand Formation: Stopping Authority Sand
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After forming 3 hand seals, the user generates one or multiple lion-like sand creatures to attack or subdue a target. They appear to be easily dispersed if struck hard enough.

( Sanganken ) - Sandstone Fist
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers sand in their fist which then changes form into stone-made weapons, like a mallet or a shield, perfect for close-range fighting. The created weapons are also very solid and durable.

( Henkō Sajin: Nessa Meisai ) - Polarized Sand Formation: Burning Sand Camouflage
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user infuses chakra by placing both hands on the ground, making sand particles polarise which is able to bend light, they erupt in the direction of the users comrades, covering them and rendering them invisible and much harder to detect, save by a sensor. This technique appears to require ample time to perform for the build-up of chakra.

( Fūton: Sasandan ) - Wind Release: Scattering Sand Bullets
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: After scattering and compressing numerous sand particles, Gaara then expels a giant gust of wind, with the impact of a bomb to increase the force of the sand, creating a large-scale sandstorm. This attack is powerful enough to pierce through flesh with ease, and is difficult to dodge, due to the technique's speed and size. An additional benefit of this attack is that it pushes the target away from the user. Despite lacking lethal potential, the true purpose of the jutsu is to manipulate and immobilize the target by manipulating the sand in his bloodstream. However, this can't be used offensively or for any purpose other than preventing movement. After 1 turn, the dormant sand becomes uncontrollable and causes no additional harm to the opponent.

( Mōbaku Sajin: Noizu ) - Blinding Wide Sand Formation: Thick Great Sand
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user spreads sand particles throughout the area, creating a sensing barrier that disrupts the enemies' ability to sense targets. However, the technique appears only able to work on targets focused on.
Note: Can only be used by Gaara


( Iryō Suiton: Mizukamakiri ) - Medical Water Style: Water Praying Mantis
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After forming four hand seals, the user can form giant insect-like claws on their arms made of water, extending the range of attack. One can also apply chakra flow through the claws akin to the chakra scalpel, increasing the attack's sharpness and thus penetrative force.

( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.

( Iryō Suiton: Mizukurage ) - Medical Water Style: Water Jellyfish
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( restores up to 200 chakra and heals up to 200 damage )
Damage: N/A
Description: By applying jellyfish to a person's form in advance, the jellyfish can store up and spread chakra throughout its host to allow for quick recovery from a recent injury. This technique drains the jellyfish completely, causing each use to have a one time use.
Note: Can be used twice in all.


(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when cast upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However all members need to be within short range distance.

( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.

(Genjutsu: Shibari ) Illusionary Art: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.


( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combated by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.

(Doujutsu: Chikan) Eye Technique: Substitution
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank



( Kamui Shuriken ) - Authority of the Gods Shuriken
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description: Through the use of Susano'o, the user is able to create several large projectiles shaped like Obito's Mangekyō Sharingan, which he imbues with Kamui. Due to this structure, the tools act exactly like a shuriken when thrown by Susano'o — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept at fighting in close quarters and larger ones carrying bigger impact or a bigger area of effect. On collision with something, the shuriken instantly warp and pull whatever struck into the Kamui Dimension. Creating up to 4 Shuriken, the user is able to release 2 per turn, one from each hand.
Note: Requires the user to have activated his Susano'o and have achieved the complete form.
Note: Can only be used by Obito Uchiha with both MS eyes.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 40 - 80
Damage: 60 - 100
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either complete Susano'o or a Complete Body-Susano'o ( Perfect Susano'o form ). When used in complete Susano'o form, it is capable of delivering 60 damage to attacks per use. When in complete Susano'o form, the power is increased yet can only be done once per turn.

( Susanoo: Tsukumo ) - Susano'o: Ninety Nine.
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After manifesting his Susano'o, Shisui causes it to open its ribcage to exposes its chest before launching a barrage of large green-colored chakra needles. These needles travel with great force and cause severe damage on impact. After usage, it requires at least two turns in between usage. Should the user have achieved Complete Body-Susano'o form, the user can use this via the giant drill he wields, swinging it and releasing it from the blade.
Note: Can only be used 3 times with a 2 turn break in between usages.
Note: Can only be used by Shisui with Susano'o active.

(Doujutsu: Susano'o) - Eye Technique: Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken both Mangekyou abilities in their eyes. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. Even though it envelopes the user, they can move around within Susano'o freely, use techniques from inside of it, as well as manifest only parts of Susano'o — as the situation calls for it. Despite Susano'o's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susano'o by an enemy manipulating the substance underneath Susano'o (the ground basically). Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stage. The only known ways to attack the user while Susano'o is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susano'o users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susano'o. Normal and Sound-based genjutsu can also bypass Susano'o's impressive defense. Shisui Uchiha can use a green Susano'o, even after Danzō stole his right eye. It has blade-like appendages on its shoulders, the side of its face, and along its forearms. Its right arm wields a drill-like lance that Shisui can coat with fire to create a vortex of flames. It is also able to use Susano'o: Tsukumo. It is also able to utilise a variation of the generic weapon of all Susano'o, a sword resembling a curved dagger, while in its incomplete form.
Note: Can only be used by Shisui Uchiha and must have MS.
Note: While active user can't use Eye Techniques except for those pertaining to Susano'o.
Note: Takes 2 full turns to stabilize into the complete form, during which his body bestows only a B-Rank defense.
Note: The complete body of Susano'o grants an A-Rank defense against most elemental attacks once fully manifested, specially tangible ones.
Note: In complete form, its drill attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the initial form his sword boosts an A-Rank attack power and a Long-range reach. Using the drill attack counts as a move. Usage of Fire to create the vortex of fire is also an S ranked attack, usage taking the place of the generic strike.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 150 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken both Mangekyou abilities in their eyes. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susano'o freely and use techniques from inside of it. Despite Susano'o's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susano'o by an enemy manipulating the substance underneath Susano'o (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susano'o. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susano'o is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force as Susano'o can protect the user from most S ranks and below. Susano'o users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susano'o. Sound-based genjutsu can also bypass Susano'o's impressive defense. It had the characteristic tengu nose, a forehead protector-like plating on its head, two locks of hair falling on either side of its face, a hole in its chin, and a vertical mark extending across its left eye, similar to Kakashi's own signature scar as well as wielding a Katana. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms are somewhat smaller than the plated arms. It is also capable of utilizing Obito's Kamui ability in shuriken form, striking anything and transporting it to the Kamui dimension.
Note: Once activated, it is formed in it's full mode yet can only last 4 turns.
Note: User can make use of the Susano'o to do the necessary handseals for a technique.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 3 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: It's Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each. Using the sword attack counts as a move.
Note: The warrior bestows an S-Rank defense when in complete form to most attacks.
Note: The user can't use Kamui outside of the specific Shuriken while Susano'o is active.
Note: This version can only be used by Uchiha Obito bios who have gained both MS eyes.
 
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±± Staff Organization Update ±±

Following some activity changes within the RP Staff, we have updated our duties and have changed some responsibilities around to better suit not only our areas of expertise but also our available time at this moment. If you need to talk to one of the RP staff members about something, using this as a guideline to know to whom you need to talk to. Heads are the maximum responsibility within those sections and oversee their normal working. Despite this list of tasks/duties/responsibilities, any RP mod can act within the general areas of the RP. If you have any issue with an RP Staff Member, direct your issue to my PM box or Caliburn's PM box. Its our main duty to deal with such situations.

Thank You!

Current Head of RP: Caliburn

  • Biograpies - Head: Caliburn
    • Bio Checking - Caliburn, Reborn
    • Bio & Ability Testing - Organization: Reborn; Test Grading: Everyone
  • Sensei work - Head: Sharingdork
    • Sensei Organization - Adachi, Sharingdork
    • Sensei Admission - Adachi, Sharingdork
  • Custom Skills - Head: Scorps
    • Custom Techs - Senior checker: Scorps
      • Custom Jutsu Checking - Negative Knight, The Pervy Sage
      • Custom MS Submission - Scorps
      • CFS Checking - Madara Uchiha
      • Medical Custom Jutsu Checking - Scorps
    • Custom Elements - Senior checker: Caliburn
      • CE Checking - Caliburn
      • CE Jutsu Checking - Negative Knight, The Pervy Sage
    • Custom Clans - Senior checker: Scorps
      • Official Sage Testing Scorps
      • CC Checking - Scorps
      • CC Jutsu Checking - Madara Uchiha, Scorps
  • Jutsu & Bio Maintenance - Head: Scorps
    • Creating/Changing Canon Techs - Madara Uchiha, Reborn, The Pervy Sage
    • Checking Canon Techs&Changes - Scorps
    • Jutsulist Maintenance - Madara Uchiha, Reborn, The Pervy Sage
    • Creating/Changing Bio Rules - Madara Uchiha, Reborn, Negative Knight
    • Checking Bio Rules&Changes - Caliburn, Scorps
  • Ninja world - Head: Madara Uchiha
    • Everything Related to the NW - Madara Uchiha
  • Staff RP Stuff - CEs - Caliburn; CCs, Sage Missions, Bio Tests - Scorps; CFS, CJ, CEJ, CCJ - Madara Uchiha; Bios - Reborn
  • RP Moderation - Head: Caliburn
    • General RP Section Moderation - Everyone
    • Staff Related Complaints & Issues - Scorps, Caliburn
 
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Lord of Kaos

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✦ RP Update ✦


Several jutsu have been added to the jutsu list as well, ranging from the the video games to some fillers and more will be added over the next few days/week. This post will likely be edited to include all the new ones as they are added to the RP. Bio rule updates, new rules and other things are to follow soon.


( Tengai Shinsei: San ) - Shatter Heaven: Pierce
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 120
Damage: 60 per meteor
Description: A smaller scale version of the larger variant, Madara Uchiha calls forth a shower of small meteors. These meteors are of comparable size to the Great Fireball Shower jutsu. Calling down from orbit 4 meteors, each has the power of an A ranked Earth Release attack, the user is able to cause these meteors to cascade down upon the battlefield, causing wide scale damage on contact.
Note: Can only be used twice and by Uchiha Madara bios with the Rinnegan.
Note: If used, the user can only use one other jutsu that turn.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities the next turn.


( Fūton: Taifūikka ) - Wind Style: Passing Typhoon
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user creates a gust of wind that blows away most weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique.


( Katon: Senka no En ) - Fire Release: Fanned Calamity Flames
Type: Offensive
Rank: A
Range: Short to Mid
Chakra: 30
Damage: 60
Description: The user inhales and exhales, expelling several small flaming projectiles at the opponent. He then uses a large fan to strengthen the flames by swinging it upwards at the opponent, creating a massive gust of air from behind the flames, making them faster and stronger, with added concussive damage.
Note: Requires the user to have a warfan.

( Katon: Ensakkai ) - Fire Release: Flame Murdering Boundary
Type: Offensive
Rank: A
Range: Short to Mid
Chakra: 30
Damage: 60
Description: After the chakra kneaded inside his body is converted into fire, the user jumps a considerable amount of height and spews a large orb of explosive flames straight to the opponent.

( Katon: Kaen Gamen Reppū ) - Fire Release: Flame Screen Gale
Type: Offensive
Rank: A
Range: Short to Mid range
Chakra: 30
Damage: 60
Description: The user spits out a flaming tornado from their mouth, which was noted to be powerful enough to make its targets burn like paper. When in contact with large volumes of water, the technique creates a dense cloud of steam.


( Hyōton: Saihyōzuchi ) - Ice Release: Ice Breaking Sledgehammer
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+10 to hand based Taijutsu)
Description: The user surrounds their fists with ice, increasing their taijutsu striking power by +10 or, alternatively, allowing them to use their fists to block stronger attacks than they would be able to otherwise.


( Suiton: Renge Hikari Haretsu ) - Water Release: Lotus Light Rupture
Type: Offensive
Rank: B
Range: Short to Mid range
Chakra: 20
Damage: 40
Description: The user creates drops of water using an existing source of water, which are then shaped into razor-sharp lotus petals. As the petals expand in size and spin around, they are launched at the opponent.


( Senpō: Sangeki no Jutsu ) - Sage Art: Scattering Rage Jutsu
Type: Offensive
Rank: S
Range: Short to Long
Chakra: 40
Damage: 80
Description: The user creates from his own body up to 4 small white dragons of pure senjutsu to attack the opponent or defend from an incoming attack. These dragons are able to cause to detonate on impact or simply impact upon the target. They produce a screeching yet harmless high pitch sound.
Note: Can only be used once every 2 turns.
Note: Can only be used by Snake Sage Mode users.


( Jōkito: Funsuiken ) - Steam Release: Erupting Propulsion Fist
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After focusing a lot of his steam chakra, creating pressure within his armor, the user uses that pressure and delivers a massive steam-enhanced punch.

( Jōkito: Funsenwan ) - Steam Release: Erupting Revolving Arm
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Han delivers a series of various Taijutsu strikes, aided by the steam to increase his movement speed and make harder movements easier. This allows him to deliver rotating punches and kicks in quick succession, aided by the steam's propulsion.

( Jōkito: Fungōkyaku ) - Steam Release: Eruption Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using a large amount of steam and pressure, the user is able to, through his steam armour, empower a single kick that delivers massive damage.

( Jōkito: Funkahō ) - Steam Release: Erupting Thrust Cannon
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Han jumps into the air, and while spinning, lands an upwards kick to his opponent, launching him in the air. Once in the air and propelled by the steam to position himself above the opponent, the user ends with a steam blast directly on his target, sending them crashing to the ground.

( Fuuton: Kuzan no Jutsu ) - Boil Release: Flower Repentance Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Mei manipulates her chakra to create vapour to be released from the ground that she then causes to rapidly expand, creating corrosive explosions at different ranges. The corrosiveness of the technique can cause some severe burning-like damage to the body of the target but does not have full acidic and corrosive properties that could melt them instantly. Mei herself is immune to the effects of the technique.
Note: Can only be used by Mei Terumi.
 
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±± Custom Fuuinjutsu ±±

Since I returned (or around the same time), various issues surrounding custom fuuinjutsu techniques were taking place in various fights and, despite the whole angst towards it, no real reports had been issued about the issue. It was as it tends to be: "dogs would bark but none would bite..."

However, perhaps as the fights became now with something at stake or perhaps because I made it clear that you can and should report stuff like that to me, the truth is that recently, in my PM box and in official reports, there has been a raised concerned about Custom Seals and their possible abuse.

Now, in this marvelous RP of ours, few things can really break the balance of the meta:

1) Genjutsu. This is why we don't allow Gen that dictates how the target can react nor is able to control his actions and why Sharingan Genjutsu is restricted to canon only. Its also the reason we don't allow Long Range Genjutsu and make sure all Genjutsu have both a "tell" to enable release and a trigger (handseals normally).

2) Medical Ninjutsu. This is already limited by nature because few people know it and because even if you do, you can only make 3 customs of it, reducing the possibility of exploitable or OP techniques to a minimum. The revision of the Canon Medical Jutsu done by me and Vincent awhile back also helped by erasing from the system many OP medical techniques that, in the wrong hands, could really break the game so to speak.

3) Kinjutsu. Because Kinjutsu has no real limit and, thus, can even break the natural laws of life and death, it has the potential to break the game. This is the reason that its very restricted and that Custom Kinjutsu cannot be submitted.

4) Speed. Well, things like Swift and EIG were always an issue. How can you measure speed in a text based RP? You can't really and thus why speed breaks easily a fight. Its the reason why we have a safety net for arguments called the speed chart and why all speed boosting abilities were either nerfed or restrited to enable balance.

5) Space/Time Ninjutsu. Much like speed, the normal aplication of space time (Minato's self summoning seals) have the potential to break the game. Its a big ability to have. But so is the generic concept of manipulating space and time. And this is true in any verse, let alone narutoverse. This is the reason why Space Time ninjutsu cannot be allowed in custom versions.

6) Fuuinjutsu. Until now, this wasn't a real issue. Few people knew it and, from those that knew it, some degree of responsability and restraint was self enforced and, while some powerful seals existed, nothing really ground breaking was ever an issue. A seal in its simpler forms cannot break the game but a seal can seal abstract constructs like...fatigue or emotions or memories or even chakra or skills so the game breaking potencial was always there. Sure, some of those were bound to Medical Fuuinjutsu but for the most part, this has been more or less balanced until now.


This above is how we've been dealing with the balance in the Meta of the NB RPG along the years when it comes to dominant abilities. While we want someone to feel and be powerful in the RP, we cannot do so by ignoring the notion of balance and self sustained harmony in fights. And it has always been like this. Each "age" is defined by a race to a given ability that can be exploited for easier power and wins. EIG, Kaguya, MS, Genetic Implants, SNK, Genjutsu, Swift Release, SM, CMs, self empowerement modes, amphibian merges with summons, poisonous summons and now Fuuinjutsu are just some examples. Its not new nor is it unexpected. Its perhaps part of what makes our RP so great and cool.

But, alas, all ages come to an end and this one is rapidly approaching its own demise.

So what has happened to justify such a post? Well, dear comrades, the moment a skill defines a fight to a point where its a constant focus of complaints and checks is the moment we need to act. Custom seals are getting out of hand for various reasons in both submission attempts and already approved seals. Facing this, we have some ways to move forwards: define what can and can't be submitted as custom seals and, if that doesn't work to solve the problem, tackle the already approved custom seals to edit them or revoke them. If all fails, the only solution would be to increase restrictions on the skill and ban customs from it.

We have decided to move away from increasing restrictions on skills and are currently in the process of discussing how we can reduce permissions, tests, etc and simplify bio rules that are overly complex as well as oversee in general how we can simplify and make the RP easier for everyone, including us. Because of this, that last option is, ofc, the last thing we want. So, the solution comes by enforcing step 1: defining what can and can't be submitted as a custom seal.

From this day forwards, the following restrictions will apply to custom seal submissions:

-Any seal that doesn't seal or unseal something is, by default, Declined. So, unless your seal actually seals something, its not a seal.

-Only Medical Ninjas with sealing mastery can place seals on a "human" medium. Unless you're a medical ninja with sealing mastery, you will not be able to place a seal on your body without messing something up. Sure, you can learn existing seals that work on that premise (not gonna remove access to any current canon list seal...unless strictly needed) but you won't have the knowledge to develop a new custom one to place on yourself. In the manga and anime, we saw that only advanced ninjas could do this. Kinjutsu, Medical Jutsu and Uzumaki Sealing masters were the only ones able to do something as complex as develop a sealing that uses your body as a medium.

-Seals that auto trigger for whatever reason will be closely monitored but not banned.

-You cannot make a seal for the sole purpose of bypassing the restrictions placed on a given technique or skill set.

-A simple seal by default will have very limited range, will need a formula written into a physical medium and will need a specific concrete target. This would be any seal up to B-Rank.

-A-Rank seals should be seals that encompass the absence of a pre-made physical medium and can be done on the spot by chakra alone, sealing the target of the seal into something available at that time. It will still be very limited in range.

-S-Rank should be limited to seals that don't need a medium itself but can also be set to trigger only with a given condition. These would be seals that you can place into a medium if you want or not but will only take effect when some conditions are fullfilled like speaking a given word or using a given skill, etc.

-Seals that affect how a target can function (body functions, skill usage, chakra, etc), are placed in your own body or your targets and use it as a medium, empower you or not, etc all require medical knowledge.

-A separate field within this are barriers. Now, barriers are a form of seal that doesn't manipulate the target for it to be sealed but rather seals a given area inside the seal (in this case called barrier), normally around the target. A barrier differs that by not needing to manipulate the target to seal it into a medium, you actually don't need as much skill and chakra control nor do you need normally a premade sealing formula or a concrete medium. However, a barrier, because it generally has none of that, needs constant chakra input to be kept active unlike a seal and is physical in nature which allows it to be overpowered by external or internal sources. Barriers will, if no issue comes up, left unrestricted.

-S-Rank and Forbidden Rank custom seals still need to either have the Admin permission or to have the Uzumaki Custom bio permission.

-S-Rank and Forbidden Rank custom seals made under the permission give to Uzumaki Custom bios will need a note saying they can only be used by Uzumaki bios, preventing the user to make a bio to make them and then using them on other bios.

-Basic Fuuinjutsu encompasses all on medical Fuuinjutsu. Fuuinjutsu Mastery encompasses all basic fuuin plus the advanced medical ones.

-If you want to combine a Fuuinjutsu with a elemental/KG/HA technique, you'll need to always spend 2 moves at least and the seal itself needs an individual rank described in the description. The seal can never be above A-Rank nor the final combo above S-Rank.

-All seals, regardless of rank, will have usage limits. No one seal will be used more than 5 times per fight.

-You need medical mastery to make seals which allow you to use chakra sealed from other targets for yourself. OKA, seals that take chakra from another ninja to either empower your techniques or add to your own chakra pool.



Assuming these issues continue, the next step will be:

-All canon seals that fit into the restrictions above will be restricted to Fuuin Mastery. This means, seals you place on yourself or seals that seal a skill or chakra on your target, etc will all become bound to Fuuin Mastery as they were in the past before I opened them up to regular fuuin users.

-A limit will be placed on the number of seals you can have in your body.

-All problematic or otherwise unreasonable custom seals will be revisited each time their use is reported as a problem.



And if neither of the above works:

-Custom Fuuinjutsu technique submissions will be banned.


Now, all custom seals currently approved will not be touched. We will not take away any custom atm since I trust there will be no need for that. You know this is something we have rarely done and if something is needed, we will most likely edit the technique in question in each situation instead of removing it. Its not how I want members to be treated so I won't be taking things from members. They were approved, we just need to contain the damage that came with their rampant use and sometimes, abuse. But, for all submissions from here on out, these rules will apply.

Any question can be sent to me by PM.


 
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±± Medical Ninjutsu, Medical School, Medical Fuuinjutsu ±±

Perhaps a bit overdue, the last week was spent doing an update most people won't see or be able to tell the difference but that I assure you was extensive in the Medical Ninjutsu area. I'll list things done:

-Minor update to Medical School rules, adding S-Class rank as a requirement to enter since you need to be able to learn S-rank techniques while inside it for example.

-Updated the various topics discussed and learned in the school. The previous line of thought was both outdated and sometimes a bit illogical. This new setup is an attempt to achieve a more practical side of medical ninjutsu and to make it follow a given progression line, starting with the easiest, most basic aspects and making your way to the more advanced ones towards the end of training.

-Added new classes, removed others, merged some. All following the same principle as above.

-Changed how teaching is done in the School. It will no longer be done by a staff member but by senseis that have learned medical ninjutsu and want to teach inside the school. All training is done in teams of 2 or 3 students, in sequence, from one class to the other, more in terms of practical lessons than homework or research tasks.

-Created a Medical School Handbook. Basically, its a thread in medical school with all the knowledge and theoretical aspects that you'll learn inside it. It serves as a guide once you master medical jutsu for reference but also as a helping hand to medical senseis. It also avoids misconceptions and claims about abilities associated with medical ninjutsu that are, in reality, completely bogus.

-Minor update to existing medical techniques and medical sealing techniques.

-Minor update to regular sealing techniques.

-Added new medical ninjutsu techniques and medical fuuinjutsu techniques.

I think this is all. I'm still doing some stuff and finishing some things here and there but the core is done.
 

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±± Sage Mission Clarification ±±

Ok, there seems to be a bit of a confusion in most of the rpears head about Sage Missions.

So when you fit the requirements to become an official NB Sage, contact him in PM with "Sage Mission Request" as the title. There is however no guarantee he will accept or even respond to it as there is no set standard procedure for administrating nor participating in Sage Missions. By their very nature these are supposed to be unique and extremely variated. So it's possible he gives you an individual SM, a SM with one or more other members or that he doesn't say anything at all as he is potentially already providing the chance of becoming a Sage at that particular moment one way or another. It's up to you to see if you can figure these things out.


So, lets start:

  • No, applying more than once won't make your mission be given faster. In fact, your name will jump down to the most recent application request and thus, the effect is actually the opposite.
  • I receive the PMs and I store them all by order of "arrival" so if you sent me a PM, your name is already on the Pending List for Sage Missions. I won't miss your name or forget about it.
  • There are currently 32 requests for Sage Missions.
  • No, missions aren't the same for everyone. Some missions may be more complex, with more steps while others may be simpler yet harder to accomplish. Missions vary and no one mission is exactly the same.
  • Missions aren't given often. The Sage Title is a honorific of the RP; a legacy type achievement. By default, its supposed to be rare. So its given rarely. Eveyrone that applies will get a chance but that doesn't mean chances are given like rain drops in a storm.
  • I don't reply to SM requests.
  • A SM is by default something unique to the one its issued to. So its special. Its also hard. Very hard.
  • A mission issued to another member may seem easier to you than your own but thats why missions are individual and will be tailored, more or less, to each individual's identity within the RP.
  • Group Missions and Sage Events happen. These are simply open events that anyone who applied for a Sage Mission can enter to claim a Sage Title.
I hope that clears most questions up.


 

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±± Yin-Yang Release ±±

New Yin-Yang Release rules have been added to the RPG as well as new Yin-Yang Release techniques. These substitute the old ones completely, including whatever abilities might have been stated to be linked to Yin-Yang that are now not listed in the rules. The previous version of Yin-Yang was based upon an interpretation of what it might be at that time, done way before it was shown and explained in the manga/anime.

Previous users of Yin-Yang Release that learned the skill before (its old version) will gain usage of this skill and lose access to any of the previous skill's perks/abilities/etc and are considered to have mastered Yin/Yang Release. Customs done and approved before however, might need to be either suspended or editted if needed so if some issue rises from these old techniques, we will deal with it then. If none exists, then nothing will be done. Its unlikely as there are very few YY users from the old days in the first place and even fewer are active.

Like any ability, Yin-Yang Release can only be taught by senseis that know the skill. Atm, only 4 people able to teach it have the ability (it was given by Rei to Myself and Reborn to build and manage and LOK and Caliburn already had it).

Any bio can learn Yin-Yang Release and all bios with Yin-Yang techniques can still use their own techniques without needing the skill. They can't, however, make customs of Yin-Yang release without going through the training.

Additionally, I made a few techniques to add to the RP for yin, yang and Yin-yang release as well as a version of Creation of All Things. I needed to make a specific version to make sure that the skill could be used and yet wouldn't break the RP in the process as its canon counterpart can essentially make Bijuus for example or Jinchuriki's, etc etc. There are still a few to be made from the manga/anime.

I think I didn't miss anything but for the next few days if I have, someone please let me know.

Thank you!

PS- For now, don't spam my profile and caliburns with requests for Yin-Yang as we aren't going to be giving it for a bit. I'm still considering editting the tournament rules to add that as a prize or not. We'll see.

 
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♠ Official CJ Donation Thread ♠


Hello, guys! The is here! Please check the thread for more information.

Thanks, all. If you any further questions, feel free to direct them towards any staff. :D
 

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✦✦ Staff Organization Update ✦✦

As I'm aware some of you now know, there's been a few changes in the RP Staff recently. With Scorps stepping down, we got together and discussed the course of the RP moving forward. After lengthy discussions, Caliburn elected to step down as RP Admin and will remain an Admin on the site, instead focusing on other duties. I will be the new Head of RP, or rather, RP Manager. Following this change, we elected to change how tasks are handled and by who. If you need to talk to one of the RP staff members about something, using this as a guideline to know to whom you need to talk to. Heads are the maximum responsibility within those sections and oversee their normal working. Despite this list of tasks/duties/responsibilities, any RP mod can act within the general areas of the RP. If you have any issue with an RP Staff Member, direct your issue to my PM box; it's my main duty to deal with such situations.

That said, I have updated , notably the removal of the Second bio Rules that prevent certain pairing of abilities. This means that bios that were previously not possible, such as two tests bios or two bios of one clan, are now possible to be made. Additional updates will be handled over the week in regards to this. were also updated.

Also a notice about Sage missions: I have all current and pending Sage missions on file. Please dont resend me the application unless I ask for it; I'll be handling these soon. This includes Custom Clans as well.

Permissions bound to Cali and/or Scorps are mine to be issued, but don't expect any to be issued soon; there are more important things to handle going forward first and when situated/settled in, I'll begin issuing these out.

Medschool will continue to operate with Nathan as Headmaster. He will handle all internal workings such as assignments and promoting/passing of students while I and the rest of staff will decide on entry, canon techniques, and other additional stuff related to this.

With all these and upcoming changes, I wish to see the RP in a more productive state, one where RPers and staff are able to cooperate peacefully and without issue, though disagreement itself is still favored as it shows different sides to each scenario. That said, have fun and I hope you enjoy all that's changed and what's to come

Thank You!

Current RP Manager: Lord of Kaos

  • Biographies - Head: Reborn
    • Bio Checking - Reborn
    • Bio & Ability Testing - Organization: Reborn; Test Grading: Everyone
  • Sensei work - Co-Heads: Sharingdork and Adachi
    • Sensei Organization - Adachi, Sharingdork
    • Sensei Admission - Adachi, Sharingdork
  • Custom Skills - Head: Lord of Kaos
    • Custom Techs - Senior checker: Negative Knight
      • Custom Jutsu Checking - Negative Knight, Reborn, Sharingdork, Adachi, The Pervy Sage
      • Custom MS Submission - Lord of Kaos
      • CFS Checking - Lord of Kaos, Reborn
      • Medical Custom Jutsu Checking - Lord of Kaos
    • Custom Elements - Senior checker: Negative Knight
      • CE Checking - Negative Knight
      • CE Jutsu Checking - Negative Knight, The Pervy Sage
    • Custom Clans - Senior checker: Lord of Kaos
      • Official Sage Testing - Lord of Kaos
      • CC Checking - Lord of Kaos
      • CC Jutsu Checking - Lord of Kaos
  • Jutsu & Bio Maintenance - Head: Lord of Kaos
    • Creating/Changing Canon Techs - Reborn, Negative Knight
    • Checking Canon Techs&Changes - Lord of Kaos
    • Jutsulist Maintenance - Reborn, Negative Knight
    • Creating/Changing Bio Rules - Reborn, Negative Knight
    • Checking Bio Rules&Changes - Lord of Kaos
  • Ninja world - Head: Lord of Kaos
    • Village System - Lord of Kaos
    • Missing Nin Affairs - Lord of Kaos
  • Staff RP Stuff - Staff Custons - Lord of Kaos; Bios - Reborn
  • Moderation - Head: Lord of Kaos
    • Reports and Moderation - Everyone
    • Staff Related Complaints & Issues - Lord of Kaos

Mods in the Freezer: The Pervy Sage
 
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✦✦ RP Updates✦✦


Over the last few days, small updates have been taking place that you may or may not have noticed. These range from NW updates to newly created Bio rules. I'll give a short and concise rundown of each update.

Ninja World

  • Following the short lived Kage Summit, . This includes the Default reply limit being changed to 3 days instead of 4 with a new minimum of 2. The rules regarding usage of jutsu outside of battle were updated as well to clarify that jutsu used offensively cannot be done outside of battle.
  • Due to updates to the clone jutsu, Clones can now be used outside of the creator's battle but limitedly.
  • The wait to cross stages in NW has always been changed to 3 days instead of 5. This was done to reduce the wait times associated with the NW.
  • The has been updated as well.

Biography Rules/Information

  • , , and rules were added.
  • A new has been added that details what can and can't be added onto a bio, effective immediately. If you have a bio that currently breaks these rules, contact Reborn for more information.
  • The thread has been updated as well.

Several other rules are subject to being added and updated over the next few days/weeks. Until, have fun!
 
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Bio Rule Update (Yin-Yang Release)

See for reference. Permission to learn Yin or Yang Release can be achieved through Lord of Kaos or Reborn. Permission for Yin-Yang Release requires both mods' permissions.

From this point forward all who gain Yin and/or Yang will be able to gain mastery in either Yin or Yang Release and gain the enhancement as described in the ability thread. Those who gain Yin-Yang Release will gain the enhancements of completing Yin-Yang Release but not the those corresponding to the secondary nature.

New techniques for Yin and Yang Release can be found here ->
 

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Bio Rule Update

The following rules are now being imposed on all biographies by decree of our Lord: of Kaos

Members will only be allowed to have 5 custom fighting styles, 5 body seals, and 5 specialties on their bios.
  • Custom Fighting Styles created by members must be included in their bios. Members will not be restricted to possessing the same CFS between both bios with the exceptions of the ones they created. Official Sages may possess 6 CFS.
  • The limitations for body seals is limited by techniques. If a specific technique encompasses more than one "seal" it still counts as one body seal. If a technique allows for the user to have multiple instances of the seal, each instance of the seal will count for one of those 5. Official Sages and Medical-nin who have completed the full set of fuinjutsu can possess 6 seals.
  • For specialties every member is allowed a primary and a secondary specialty which allow for single hand seal and faster hand seal perks respectively. The other three specialties will have no baring on one's ability to cast jutsu, they will either be cosmetic or requirements for certain abilities/skills.
 
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Awards
Custom Elements​
Co-creators can now teach their Custom Elements as long as they're a Sensei or an Official Sage. The latter follows the rules for the Sage Perks and so they can only teach a single student. The Creator of the CE will still decide the students, the Co-Creator can simply teach the students if the former is unable to.
 

Lord of Kaos

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✦✦ RP Updates ✦✦


Instead of updating the previous post, I feel it's better to include this as it's own new post. Just so it's easier to see for members, I updated the task layout for all to see. This can be used to see who should be contacted for what type of inquiry. If you have issue with one of the mods in a specific area, the Head of that area or myself can be contacted to discuss this with, preferably myself.

Current RP Manager: Lord of Kaos

  • Biographies - Head: Reborn
    • Bio Checking - Reborn, Detective L, Pekoms
    • Bio & Ability Testing - Organization: Reborn; Test Grading: Everyone
  • Sensei work - Co-Heads: Sharingdork and Adachi
    • Sensei Organization - Adachi, Sharingdork, Detective L
    • Sensei Admission - Adachi, Sharingdork
  • Custom Skills - Head: Lord of Kaos
    • Custom Techs - Senior checker: Negative Knight
      • Custom Jutsu Checking - Negative Knight, The Pervy Sage, Reborn, Sharingdork, Adachi, Vex, Detective L, Lili-Chwan
      • Custom MS Submission - Lord of Kaos
      • CFS Checking - Lord of Kaos, Vex
      • Medical Custom Jutsu Checking - Lord of Kaos
    • Custom Elements - Senior checker: Negative Knight
      • CE Checking - Negative Knight
      • CE Jutsu Checking - Negative Knight, Pervy Sage
    • Custom Clans - Senior checker: Lord of Kaos
      • Official Sage Testing - Lord of Kaos
      • CC Checking - Lord of Kaos
      • CC Jutsu Checking - Lord of Kaos
  • Jutsu & Bio Maintenance - Head: Lord of Kaos
    • Creating/Changing Canon Techs - Reborn, Adachi, Pekoms
    • Checking Canon Techs&Changes - Lord of Kaos
    • Jutsulist Maintenance - Reborn, Adachi, Pekoms
    • Creating/Changing Bio Rules - Reborn, Adachi, Pervy Sage
    • Checking Bio Rules&Changes - Lord of Kaos
  • Ninja world - Head: Madara Uchiha
    • Village Affairs - Lili-Chwan
    • Missing Nin Systems - Lord of Kaos
  • Staff RP Stuff - Staff Customs - Lord of Kaos; Bios - Reborn
  • Moderation - Head: Lord of Kaos
    • Reports and Moderation - Everyone
    • Staff Related Complaints & Issues - Lord of Kaos

Mods in the Freezer: N/A
 
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Negative Knight

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Boosted techniques

This update is in regards to techniques which state clauses such as "defends up to S-Ranks". Phrases like this almost always mean a standard S-Rank (80 damage) and do not apply to boosted techniques which exceed this level of damage. This goes for both offensive and defensive techniques. However, there is one exception. When there is no direct clash of techniques (e.g. sealing via Fuuinjutsu or absorption by the Preta Path), it will counter techniques of the specified rank regardless of damage. For example, a fuuinjutsu technique which seals techniques up to S-Rank will be capable of countering techniques of this rank whether their damage is the standard 80 or has been boosted/increased far beyond this. There is no upper limit to this so long as the technique is still S-Rank. If a technique increases the rank of a jutsu rather than the damage then this method will not work.
 

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✦✦ RP Update ✦✦​

Recently, it's been bought to my attention that despite the Boosting Rules introduced here, members have found ways to bypass these limits. Instead of augmenting their own jutsu, members sought to instead lower the opponent's jutsu, or debuff them. Previously these weren't big issues, but now it's time to clarify what and how these debuffing jutsu are to be used.
  • Similarly to the Boosting rules, you can only apply 1 debuffing jutsu at a time. If multiple are used, the highest of these are applied.
  • However, unlike Boosting jutsu, if you use a Debuffing jutsu, you cannot use a jutsu that augments your own attacks in the same scenario. What this means is if you lower an opponent's Water jutsu by -20, you cannot apply any boost ( passive or active ) to your own jutsu until the previously mentioned Debuffing jutsu ends.
In addition to this, several abilities such as Advanced Elements have been updated as well as Hidan Abilities and KG. Given the sheer amount of updated abilities and threads instead of individually linking them all, one can find all the updates starting with Ink Ninjutsu going up to the updated Speed Chart. While many changes seem to be new, it should be pointed out that a large majority of these updates and changes stem from Scorps as well as Caliburn and conversations with the two and the rest of the RP staff, then and the current staff. Without help from all those involved, none of the updates that I've heard good things about would be possible. All the current updates can be found

To end this update, there will be upcoming edits to the various systems in place in the Ninja World, including an upcoming Mission system, created by Lili-Chwan and conceptualized by Mellow, Bounty System edits as well as updates to the Village System in general. I'll keep you posted in regards to this when everything is finalized.

Also, I will be away partially until this weekend coming up. I'll be reachable limitedly via Skype or PM but when I return, will kick off a new project that I hope RPers will like and enjoy. Have fun until then!
 
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Lord of Kaos

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✦✦ NW Update ✦✦​

As some of you may have been aware, recent threads have been posted in each official Village. These threads relate to the newly created Mission System, a system designated to be used for Villagers for various missions and more to be created by the Kage. These threads can be found in your village and an overview of the system can be found . Occasionally, you might find that a universal mission, or a World Mission, is posted that is capable of being done by even Missing Ninja. These missions can be found when posted. Ideally, more missions will always be added either by staff or by the Kages in charge. All credit for the creation of the system should go to Lili-Chwan and to LaserCircus for conception of the mission system. Until then, have fun!
 

Lord of Kaos

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✦✦ RP Updates✦✦


Over the last few days, small updates have been taking place that you may or may not have noticed. These range from NW updates to newly created Bio rules. I'll give a short and concise rundown of each update.

Ninja World

  • Several rule threads were merged into one, this includes the Bounty rules, Prison rules, Missing Nin rules, and more. Instead of having several stickied thread, it'd be best to have just one. The first post will be edited with links to each post directly.
  • In addition to this, the has been edited to be more expansive; what I mean by this is it's been edited to allow for Villagers to use it though for their own set of rewards. The has been edited as well, to change the usage from one universal prison to one in each Village + the universal one. While small edits, it allows villagers to jail defeated enemies easily.
  • The has also made a return, this time in each village like the Prison system. Allowing for villagers to heal their allies in the hospital landmark, this allows Mednin the chance to use their second bio without having to switch out.

Biography Rules/Information

  • Team 7 rules were updated and added. This includes , who now has the option and chance to get Double MS, who is able to bypass the Taijutsu damage stacking rules, and with access to his Rinnegan.His Mangekyou stage was removed, going from 3T to EMS.
  • rules were also added. These include Six Paths Obito and Madara, who must track each Bijuu down and seal them, and Six Paths Naruto, who has access to various Rasengan and Rasenshurikens from the different Tailed Beasts chakra he obtained
New Canon jutsu

Several Canon jutsu related to those techniques mentioned have been added as well, seen in the spoiler below. These will be moved to their respective threads soon, but a full list can be found here:

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the others, the ability to see chakra and the chakra flow of individuals. Sasuke Uchiha's left Sharingan became a Rinnegan after Hagoromo's spirit gave half of his power to Sasuke. His Rinnegan has six tomoe split between its first two ripples. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 3 turns in which his EMS is also deactivated. After having a Rinnegan Sasuke bio for 2 months, the user is able to passively activate the Doujutsu as well as willingly deactivate to the normal pattern. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Amaterasu, Susano'o and their related abilities as well as the basic abilities of the Sharingan.
Note: Can only be used by Sasuke Uchiha bios.

( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his Rinnegan, Sasuke instantly shifts the location of himself, others and/or objects within a certain range. Due to it's speed, this technique is proven to be especially useful for launching quick surprise attacks. Due to it's complexity, the user has to expend more chakra for each range in it's usage. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 6 times, once every 2 turns with each use reducing his Rinnegan's duration by one turn.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: Cannot be used to appear within Village Gates and closer in the NW.

( Enton: Susano'o Kagutsuchi ) - Blaze Release: Susano'o Flame Control
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 70
Damage: 120 ( -30 to the user )
Description: After activating Susano'o, Sasuke wills it to strike the opponent into the air with an arrow before firing that same arrow into the air. Expanding in both size and number, the arrows fall with great power and speed in a mid range radius, burning everything they touch as they pierce them. Despite being split into up to hundreds of 2 meter long arrows, the opponent will take the same damage if all or one lands.
Note: Can only be used by Sasuke Uchiha bios and requires him to have his EMS active.
Note: Can only be used twice.

Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -20 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: Lasts a max of 6 turns and can only be used 3 times, each time with a minimum of 6 turns in between usage.
Note: Can only be used by Six Paths Naruto bios.

( Senpō: - Jiton Rasengan ) - Sage Arts: Magnet Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120
Description: Naruto combines his Rasengan with Shukaku's Magnet Release to reinforce its suction power, creating a Rasengan with the beast's cursed seal markings. He then smashes the sphere into his opponent in the same manner as a normal Rasengan. Upon being struck with this technique, the markings quickly spread across the target's body and binds them, sealing their movement for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Yōton Rasenshuriken ) - Sage Arts: Lava Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: A powerful technique where Naruto, accessing Son Gokū's power, creates a massive Rasenshuriken with a lava-infused nucleus, the heat of which causes the blades themselves to emit steam. On command, the sphere and blades can greatly expand up to 5 meters and lacerate the target.
Note: Can only be used twice and after using, the user cannot use Sage Arts Rasengan or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Seika Rasengan) - Sage Art: Blue Flames Spiraling Sphere
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: Combining the power gained from the Two Tails, Naruto creates a Rasengan from a Truth-Seeking Orb imbued with blue flames, causing great burning damage. These flames, while blue, carry the same power and S/W of normal Fire.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Sangosho Rasenshuriken ) - Sage Art: Coral Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: A unique Rasenshuriken, the use utilizes the power gained from the Three Tails to form a Rasengan composed of Water and Coral. The mix of the two negating the weakness of Water, the mix is capable of causing great damage with the shards of the coral causing deep and profusely bleeding wounds.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Futton Rasengan ) - Sage Art: Boil Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120
Description: A Rasengan enhanced by the power of the Five Tails, this giant Rasengan manifests as a spiraling steamy cloud of chakra that causes intense Burns on contact, enough to begin to melt the skin and bone.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Santon Rasenshuriken ) - Sage Art: Acid Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: By utilizing the chakra gained from the Six Tailed Beast, Naruto creates a giant Acid Rasenshuriken. This Rasenshuriken is capable of burning through solid matter as if it didn't exist without losing any power. While powerful, it has drawbacks. It can only be used twice and after each use, the user cannot use any Six Paths based jutsu.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Rinpun Rasenshuriken ) - Sage Art: Scale Powder Rasenshuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: The user uses his borrowed chakra from the 7th Tailed Beast to form a massive Rasenshuriken comprised of Scale Powder that caused the jutsu to give off blinding bright light due to natural light hitting it, blinding any who sees it directly or even indirectly, the light bright enough to blind any looking in it's general direction for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Sumiton Rasenshuriken ) - Sage Art: Ink Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 120
Description: The user utilizes the Chakra gained from the 8th Tailed Beast to form a Rasenshuriken with Ink mixed within it. This Rasenshuriken is able to cause binding effects when hitting the opponent, the ink wrapping around the target and preventing movement. While not powerful offensive wise, the binding properties of the Ink are greater than that of the Shikaku, preventing movement for two turns completely.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Paths Sage Mode.

( Bijuudama Rasenshuriken ) - Tailed Beast Ball Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long ( Mid range explosion )
Chakra: 80
Damage: 160
Description: With help from Kurama, Naruto converts his Truth-Seeking Ball into a Tailed Beast Ball, and adds wind-natured chakra to create the shuriken-like blades around it before hurling it at the target. The resulting explosion dwarfs that of a regular Tailed Beast Ball and can destroy entire mountain ranges with each use.
Note: Can only be used by Naruto Uzumaki in his Six Paths Sage Mode state.
Note: Can only be used once a fight.
Note: After using, the user cannot use any Rasengan based jutsu for one turn nor any Tailed Beast Bombs
( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.


( Mazo no Kusari ) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.

( Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.

( Doujutsu: Rinne Sharingan) - Eye Technique: Samsara Copy Eye
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: N/A ( -20 per turn )
Damage: N/A
Description: The Rinne Sharingan is the progenitor to both the Rinnegan and Sharingan. It is characterized by a ripple like pattern that spreads over the eye ball with red sclerae, containing a pattern of 9 tomoe. The Rinne Sharingan posses the ocular powers if the Sharingan and can be used to cast the Infinite Tsukiyomi, an extremely powerful Genjutsu that can be negated by the Rinnegan and can be dispelled by the chakra of the Tailed Beast. It is also capable of allowing the user to use the God: Nativity of a World jutsu. The Juubi in its released form possesses the Doujutsu, capable of only using it's basic abilities, it's ocular tracking and sensing abilities. Madara in his Six Paths Sage Transformation form is able to awaken the Doujutsu after releasing the Ten Tails in it's Shinju form. Upon releasing and absorbing the Shinju, Madara gains the Rinne Sharingan in his forehead, reminiscent of Kaguya and her third eye.
Note: Can only be awakened once and lasts indefinitely.

( Shin: Jukai Kotan ) - God: Nativity of a World of Trees
Type: Offensive/ Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 140 ( -50 per target per turn )
Damage: N/A
Description: A technique used to manipulate the roots of the God Tree to spread them around an entire country,, this forbidden jutsu was created by Princess Kaguya to drain all trapped within the Infinite Tsukiyomi of chakra. By ensnaring all beings and connecting them to tree, like a cocoon, this will keep the targets alive as long as they remain attached to the tree. After a lengthy time, this jutsu will turn those trapped to the God Tree into White Zetsu, allowing the user to control them. These White Zetsu will have the power and chakra level of the average Kage ranked member and be able to use Taijutsu, Ninjutsu and rudimentary Wood jutsu, namely the Root applications. Capable of leaving spores on targets, these entities are able to hide inside others and lie dormant until an attempted takeover is launched, requiring an S rank surge to force out. Should they succeed, the user will have gained another White Zetsu clone. Note: Can only be used after the Infinite Tsukiyomi has been cast.
Note: Can only be used by Madara with his Rinne Sharingan or by Obito through the Shinju in its tree form.
Note: Can only be used once per event.
Note: Requires 10 turns before those entrapped are turned into White Zetsu.
Note: Affects an entire country in the NW or, if on singular landmarks, up to 4 adjacent landmarks and/or up to 2 landmarks away.

( Infinite Tsukiyomi ) - Infinite Nightmare Realm
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: N/A
Description: The Infinite Tsukiyomi is considered the strongest Genjutsu known. Capable of trapping any and all who view it in an eternal sleep, this jutsu is often used as a precursor to the God: Nativity of a World of Trees jutsu. To cast a Genjutsu of this magnitude, the user must reflect the Rinne Sharingan across the moon's surface. This can be achieved in two different ways. The first is through the use of the Ten Tails in the form of the Shinju, blossoming to reveal the Rinne Sharingan at the top of it. Alternatively, Madara can utilize it by flying high and using his own Rinne Sharingan directly. Once cast, the penetrating light of the Infinite Tsukiyomi shines brightly across the world - bright enough to even dispel night for as long as it's cast. All who fall under it's light are trapped within the Genjutsu, even those underground or in energy forms and not actual bodies, the Rinnegan eye pattern reflecting across their eyes. Victims of the Genjutsu are rendered immobile for as long as they are under it's effects, allowing them to be easy prey for the God: Nativity of a World of Tree jutsu. Those connected are eventually drained of their personality, appearances, and even their life energy. Should he require it, the user is able to take up to 300 chakra a turn from those trapped to the tree, requiring one turn per move for each 100 chakra he takes.

Certain people are immune to it's effects, however. The dead, including Edo Tensei and Edo Paths, are immune to it's effects. Existing White Zetsu are immune as well as Rinnegan users and Jinchurikis. A Rinnegan user, while not directly immune, can shield himself and others from the initial light from the Infinite Tsukiyomi.
Once cast, its effects cannot be broken or negated unless both a Rinnegan user as well as one with chakra from all 9 Tailed Beast form the Rat seal together to release the jutsu.
Note: Can only be used by Obito or Madara Uchiha.
Note: Can only be used once per event.
Note: Affects an entire country in the NW or, if on singular landmarks, up to 4 adjacent landmarks and/or up to 2 landmarks away.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 50
Damage: 110
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

( Rikudō Jūbi Kyūin ) - Six Paths Coffin Seal
Type: Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: N/A
Description: The Six Paths Ten-Tails Coffin Seal is a sealing technique used by Obito and Madara Uchiha to seal the Ten-Tails into themselves, thus becoming the beast's jinchūriki. After a Rinnegan user performs the required hand seal, a mirrored Ram seal, while in close proximity to the Ten-Tails, the beast is quickly absorbed into the user's body. This can be done only after the user has sealed the needed Bijuu within the Gedo Mazo. Upon sealing them within the Gedo in no particular order, the user becomes able to use the Coffin Seal to seal the Mazo itself within his body, undergoing a near immediate transformation in Madara’s case, and a one turn transformation for Obito in which an unbreakable or sealable chakra sphere that encases him.
Note: Can only be performed by Obito or Madara Uchiha bios after sealing the Nine Tailed Beasts within the Gedo Mazo.
Note: After using, the user becomes able to access the Juubi Jinchuriki jutsu.
Several other rules are subject to being added and updated over the next few days/weeks. Until, have fun!
 
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Lord of Kaos

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✦✦ RP Updates✦✦


After updating the Team 7 and adding the Juubi Jin rules, the next rules updated were the Recoded and altered heavily, these new rules allow each Tailed Beast a passive damage increase to their Bijuu related ability as well as one elemental affinity, though not for all. While these Bijuu have been updated, the jutsu related to them are still in progress in their updates.

With these updates, the inactive holders of the Tailed Beasts were removed, leaving just Shinta and Axle with their bios. Because of the heavy updates as well, any permissions granted currently not in use are considered invalid and unusable now. After this, the next set of updates would be based around the Gokage and the respective Kages of each village if needed. Until then, have fun!
 
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