Roleplay Updates

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Lord of Kaos

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✦✦ NW Updates✦✦


The WSE is here! First and foremost, a special thanks to Drackos, ZK, Nobuwa, ReXii, Leathercandle, Detective L, Method. UdonPanda, and Howlett for their help with this project, none of this would be possible if they hadn't helped. Because of this, I will give each of you a Medal and Kumi bonus of 5,000 Kumi to start with. Instead of explaining their work, I have a message from Drackos himself:
The Warring States Era is beginning tomorrow, April 22nd! Once WSE officially begins the thread will be opened. It is recommended to the use the time before WSE begins to familiarize yourself with the and update your bios in accordance to the new bio . You are unable to submit your Clan for approval without an updated bio that reflects the changed implemented with the Warring States Era. This means updating your history to reflect the new Ninja World; unless you have pre-registered your clan, you begin without knowing anyone in the world and must meet people. Had you pre-registered your clan, then you will be able to start with your clan members in your bio histories and knowing each other at the beginning.

Pre-Registered clans, upon approval, are able to choose their first landmark to begin in. This acts as their starting point in the WSE. You are able to pick any landmark, bar Marketplaces and Independent Banks (see rules), and landmarks already claimed by approved clans. These clans can be noted in their biographies under the "WSE Clan" section. For clans that are not pre-registered, you will update your bios to have "N/A" in the WSE Clan section. You begin in the WSE in any landmark of your choosing, bar claimed landmarks owned by already approved clans. From there, you will meet people and form your clan.

Within the next few days the Warring States Era marketplaces will be opened for business. In the WSE NW, you and your bios will be using a currency called . Ryo, unlike Kumi, is not a universal currency and is strictly used for the WSE. Ryo is outlined in the rules thread and is treated similarly to Kumi in accounting, done in your CJ thread. But be careful with your Ryo, as you can lose it all wandering through the Ninja World!

Note that, as this is the early days of WSE, many things are subject to change. Changes to rules, as well as new rules, will be made clear in update posts. Have fun preparing for the new Ninja World!
In addition to this, have been released as well as a list of current canon , or SNT, in the RP. This list will grow as more is shown in Boruto. With the WSE era under way and the release of the technology rules, we hope to see more engaging RP in the NW. Until then, have fun!
 
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Lord of Kaos

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✦✦ NW Updates✦✦


A small update, the list of available Sage Modes has been expanded to include one Imperfect and Perfect Sage Mode contracts for every canon contract. These can be found in the third post of the .

In addition to this, several rule threads have been updated to accommodate the Health system, such as the Raikages, Juubi Jinchuriki, Kaguya Clan members, and some Medical Ninjutsu techniques.

Several other jutsu will be added over the upcoming days and will be edited into this post as a spoiler at the bottom while being moved to their respective threads.

As a last note, the first arc of the Warring States Era ends soon, on June 22nd. Once this arc ends, there will be a window of time to update your bios before the next arc begins. It also allows you a chance to "switch" modes, losing all Ryo and artifacts gained for that character. The second arc will begin soon after. Until then, have fun!
 

Lord of Kaos

Supreme
Joined
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✦✦ RP Updates✦✦


Bio Rules:

Several Bio rules from the Boruto era have made their way to the RP! Starting with Team Konohamaru, rules for , and have all been added as well as . In addition to them, and rules have finally been added, after the end of the anime events. With the release of Momoshiki, it has become time to finally implement rules. As wild as it sounds, it will be extremely difficult to obtain either of the two.

In addition to this, the Seven Swordsmen rules will be slightly updated to account for the newer generation of members; Log is added to Mitsuki rules and Shinki is added to Iron Sand rules. Other rules such as Tenseigan clan rules have been updated to allow Hyugas the possibility to acquire it. More rules will have slight tweaks as the weeks go by.​

Jutsu Update:
Some fields have has their custom potential limited in the past and some were lessened last year. Some of those limitations have been lessened again and others have been placed able to be found . Keep in mind these may undergo small edits over the week.

The part most were anticipating, several jutsu have been added into the RP, roughly 40 of them. They can all be found in the spoiler below:

Furaito no Jutsu ) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by custom Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.

( Isshi Tōjin ) - Light String Formation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the person, the user erects the barrier underfoot rendering anyone within the seals, incapable of escaping. Should the user use on someone of a higher rank than him, than the effects will be null. However, should 2 or more barriers are combined, then the effects will be increased one rank ( Kages would effect Sages now, for example ).

( Chigiri Kyūin no Jutsu ) - Bloody Mist Absorption Technique
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 ( -5 per turn )
Damage: N/A
Description: The user swipes their blood across Samehada, creating a contract. The blade unleashes a thick red mist on the battlefield, absorbing chakra from all opponents' open wounds. This allows the user to absorb up to 50 chakra per turn the mist is present. Lasting 4 turns, the mist cannot be used as a source for any mist based Ninjutsu.
Note: Can only be used by Samehada wielders

( Raiton: Raigyo ) - Lightning Style: Lightning Fish
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 ( +20 is opponent under water )
Description: The user produces a large shark-like structure of lightning that travels independently under water, striking at the target it is locked on to. When in water, the damage this shark does is increased naturally, allowing it to do an additional 20 damage.

( Raiton: Jinraisen ) - Lightning Release: Thunderclap Arrow
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user molds then shapes lightning natured chakra into the form of a massive arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target.

( Katon: Zanmai no Shinka ) - Fire Release: True Fire of Samadhi
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After forming two hand seals, Kashin releases a massive and extremely hot Fire technique. This Fire Release technique appears to be initiated remotely and can cause the target to spontaneously burst into flames. The flames are such that regenerative techniques are no match for them, and it leaves the victim's body extremely charred in a short period of time.Should the technique land, opponents will be unable to heal the damage obtained via regeneration abilities and will require twice the chakra cost for Medical Ninjutsu and other regenerative techniques.
Note: Can only be used by Kashin bios.

( Fūton: Fūhakujun ) - Wind Release: Shield of the Wind Count
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A self-proclaimed invincible barrier; using hand gestures, the user is able to create a protective barrier of wind capable of repelling any incoming attack they perceive, back on the original user with equal force. Using this, the user is able to repel any B rank ninjutsu back, based on strength and weaknesses of Wind.

( Fūton: Fūhakujin ) - Wind Release: Sword of the Wind Count
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.

( Chigiri Tōhō: Honenuki ) - Bloody Mist Sword Art: Bone Mutilation
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: Using their sword, the user creates a large amount of light-blue chakra needles, which are then sent flying at their opponent. Once impaled, the needles disrupts the victim's chakra pathway system, which will then lead to them slowly losing large amounts of chakra per turn while being unable to move or mold chakra above A rank.

( Katon: Kēji Netsu Hōka Keimusho ) - Fire Release: Caged Heat Arson Prison
Type: Offensive
Rank: A
Range: Mid - Long range
Chakra: 30
Damage: 60
Description: The user forms 3 handseals and molds fire natured chakra around his target. Causing the fire chakra to manifest as a ring of harmless fire, the user is capable of simultaneously applying pressure and heat inside the sphere for generate an explosion quickly. This explosion covers a short range radius and forms a 5 meter ring around the user with him in the center.

( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.

( Kagemane Basho Jutsu ) - Shadow Imitation Field Technique
Type: Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
Description: After forming the Hare handseal, the user expands their shadow to cover a wide range, thereby reducing the chance of escape. Due to the technique's concept, multiple targets can be captured simultaneously.

( Genjutsu: Genjutsu Tsūshin ) - Illusionary Arts: Genjutsu Communication
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This technique is a projection-type genjutsu which Jigen uses to host meetings with the members of Kara to compensate for the fact that the members of the group may not always be in close proximity. All the images projected by this technique appear corporeal and even the immediate surroundings can be altered by the user. It can be compared to the Akatsuki technique Astral Projection.
Note: Can only be used by Jigen biographies.

( Hyōton: Mangehyō ) - Ice Release: Mangehyo
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user unleashes a barrage of ice darts. The intensity of the cold is so great, that should a person attempt to block them, it will cause severe damage to the said limb.

( Raiton: Raimei Jutsu: Rimokon ) - Thunderswords Technique: Remote Control
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn )
Damage: N/A
Description: This technique allows the user to manipulate Kiba independently from afar. This allows the user to keep their hands free for combat and also attack from multiple angles at once. The user can also manipulate the blades to strike in a variety of manners and use Lightning jutsu via the swords while suspended if within mid range of them.
Note: Can only be used by Kiba Wielders.

( Suiton: Suiren no Jutsu ) - Water Release: Water Forge Technique
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: By gathering water around the user's sword, it generates a rapidly swirling stream. Once striking with it, it unleashes a strong surge of water to launch a target.

( Raiton: Kieru Rasengan ) - Lightning Release: Vanishing Rasengan
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After creating a small Rasengan, Boruto subconsciously adds Lightning Release to it, before throwing it. As it travels, the nature transformation abruptly kicks in, resulting in the technique disappearing from sight. This adds an element of surprise to the attack, as an opponent may lower their guard, assuming that the technique has dispersed, only to find themselves struck with by the invisible attack.
Note: Can only be used by Boruto.

( Fuuton: Boruto Sutorīmu ) - Wind Style: Boruto Stream
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: By utilising Wind Release, the user can accelerate their movements, creating an effect similar to tunnel vision. To reach higher speeds, the user can have shadow clones perform the technique on them by propelling them from their feet. This technique can also be used on an ally to increase their speed. Use of this technique can momentarily increase speed by 1.5x but only allows for linear movement up to 5 meters away from the point of origin

( Kāma ) - Linchpin
Type: Supplementary
Rank: S
Range: Short
Chakra: Equal to Jutsu Absorbed Damage
Damage: N/A
Description: Kāma is a seal that takes the shape of a black diamond on the user's palm. Little is known about it currently, but it is capable of allowing Boruto to absorb any S rank and below Ninjutsu regardless of rank 3 times a battle. After absorption, he is only able to use 2 jutsu the next turn and must wait a period of 4 turns before he is able to use it again. Should two foreign Kama seals come into contact with one another, they will cause a release of all absorbed chakra in a large explosion, dealing damage to all within the vicinity.
Note: Only Boruto and Kawaki bios can use.
Note: Can only be used 3 times, each with a 4 turn cooldown period.

( Doujutsu: Jogan ) - Eye Technique: Pure Eye
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 60 ( -5 per turn )
Damage: N/A
Description: The Jōgan is a unique dōjutsu that was awoken by Boruto Uzumaki in his right eye. The Doujutsu is hinted to be a power strongly inherited from the Ōtsutsuki clan. When depicted in the anime, the dōjutsu is blue in colour with a darkened sclera and visible pupil. It is most easily compared to as an enhanced Byakugan while having newer abilities; it can perceive the flow of chakra, enabling Boruto to see the visible changes in one's chakra and likewise track a target through their chakra. It can clearly see the chakra pathway system and determine its most key point.
Note: Lasts until deactivated or the user becomes unable to spend the required chakra to sustain it.
Note: Can only be used by Boruto Uzumaki.

( Chakra Shokuyō Sōzō ) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan and direct contact, Momoshiki is able to absorb the abilities of his target, turning them partly into chakra-filled edibles which have similar shape to Chakra Fruit, which, when eaten, would transform him and grant him their abilities. The user must maintain contact for a full turn before this occurs. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot fully absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb the Kekkei Genkai or Advanced Element of up to two different ninja at one time, meaning he can have at most 2 other KG or AEs. He cannot absorb Hiden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities/Modes. By absorbing a new KG/AE, he gains their abilities but loses the oldest one he possesses. His body becomes lithe and covered with radiating black markings that resemble sunburst patterns, his horns greatly enlarge and curve back, he grows short claws on his fingers and toes, his canines extend and resemble fangs, and all his dōjutsu turn golden, including a third Rinnegan on his forehead. After using, the user cannot perform any other Rinnegan based jutsu for three turns and cannot absorb another jutsu or being for at least 6 turns.
Note: Can only be used once successfully once against a ninja and attempted three times in all.
Note: Requires the user to have direct contact for a full turn.
Note: Can only be used by Momoshiki Otsutsuki.

( Chakra Kyūshū Kaihō ) - Chakra Absorption and Release
Type: Supplementary/Defensive/Offensive
Rank: E - S
Range: Short - Long
Chakra: 10 - 50
Damage: Equal to Jutsu Absorbed
Description: After using his right hand to absorb ninjutsu, Momoshiki releases the absorbed Ninjutsu with his left hand. This extends from things as small as wind streams to as wide as blasts of Lava Release. His Right hand is capable of absorbing any Ninjutsu just like normal users of the Rinnegan are able to without ill effect to his body, Senjutsu excluded. After absorbing said chakra, the user is able to release it from the alternating hand in the same form as it was when absorbed, meaning the user is able to absorb a Tailed Beast Bomb and release it as a Tailed Beast Bomb of the same scale and power. This jutsu of course has it's own limitations and weaknesses. This jutsu can only be used a set amount of times per match and can only be used against Ninjutsu attacks and not Taijutsu nor Genjutsu.
Note: Each can only be used 5 times per battle with Absorption bringing a 3 turn durarion of cooldown period between usages and Release being capable at any point after Absorption.
Note: The user cannot use any other Rinnegan abilities in the same turn.
Note: If S ranked or higher jutsu is absorbed, a 4 turn cool down period is placed with a two turn cool down period of using the Rinnegan's abilities.
Note: Can only be used by Momoshiki Otsutsuki.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.

( Amenominaka ) - Heavenly Governing Inside
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: With her third eye, Kaguya teleports everyone within a certain range to one of her dimensions. As it occurs instantly, enemies can be caught completely off guard; some have found themselves plunging into a river of lava, and encased within a block of ice. Once a person is sent to another dimension, their chakra cannot be sensed from the normal world through traditional means.
Note: Can only be used 4 times and twice per battle to change dimensions. After any use, Kaguya cannot utilize any of her dimension based abilities.

( Bōchō Gudōdama ) - Expansive Truth-seeking Balls
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: 200
Description: Kaguya uses mass amounts of chakra, the 5 elemental affinities and Yin-Yang to create a maximized Truth-Seeking Ball. A vast expanding mass of chaos with power to reshape the world by obliterating it to nothing first. Unlike the standard Truth-Seeking Ball, which a user starts with a set amount of spheres that cannot be regenerated if lost or destroyed, this technique does not have such limitations and can be generated from nothing. Growing up to 20 meters in size, this Truth-Seeking Ball goes beyond the normal capabilities of the technique and has even more destructive force, capable of destroying entire landmarks from the map while causing significant environmental changes to adjacent landmarks by the force destroying all objects there to create vast empty plains.
Note: Due to its power, it can only be used once and causes Kaguya to be unable to use other jutsu that turn. After using, she takes a notable reduction of health, losing 50 health that cannot be regained through any means.
Note: After using, the user cannot use any Rinne Tensei based jutsu for up to 4 turns.

( Yasogami Kūgeki ) - Eighty Gods Vacuum Fists
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 80 ( -30 per turn )
Damage: 120
Description: By her mastery of chakra, Kaguya loads chakra into her palm, which she can either unleash as a barrage of fists or manifest around her arms to attack with. The technique is strong enough to cause massive shock-waves upon impact, and even destroys a Complete Body — Susanoo easily. When coupled with her Byakugan, it has the potential to become the strongest offensive ability due to the ability to drain significantly high amounts of chakra on contact, a reduction of 100 per blow. This use causes 50 damage each blow, however.
Note: Can be used 3 times and lasts up to 4 turns each use. Use of the limbs to attack takes one jutsu per turn.
Note: Can only be used by Kaguya Otsutsuki bios.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -60 to opponent )
Damage points: 20
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to momentarily use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a few turns before being required to reuse the primary piercing ability. This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting 6 turns.
Note: Can only be used by Urashiki Otsutsuki.

( Amenosubaruboshinomikoto ) - Amenosubaruboshinomikoto
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.

( Ryūgūjō ) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved alive. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at Sage like speeds to trap targets within its area. Should a foe touch or inhale the gas, they immediate become unable to move or utilize chakra for up to 2 turns. However, when this gas is released, the user cannot attack on the same turn it is used in. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used twice per battle.
Note: Can only be used by Urashiki Otsutsuki.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.

( Kanpekinanin Sennin Modo ) - Perfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens Mitsuki's performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 5% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-5/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 15 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user has enhanced resistance to Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to as well as being immune to all Visual Genjutsu of A rank and below, including non MS level Sharingan Genjutsu. Lastly, 4 cyan chakra shroud that forms into ethereal snakes around his body to aid in his attack range, able to be used up to mid range away at the cost of a move per turn for S rank damage. A single horn juts from his forehead and he gains black markings around his eyes.
Note: Usable thrice per battle by Mitsuki. Mitsuki is able to instantly activate Sage mode with up to 30% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve 1 time per battle.

( Fuuinjutsu: Gozu Tennō ) - Sealing Arts: Ox-Headed Heavenly King
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Gozu Tennō is a technique, developed by Root's Tanuki Shigaraki, placed upon Sumire's back. The mark acts as a medium for absorbed chakra to be transferred into the Nue, as well as a gate through which it is summoned from it's own separate dimension. It also allows the user to create snake-like creatures out of dark chakra, and use them for combat much like Chakra Arm techniques. Normally, it appears as a shapeless dark purple mass that cannot be seen by the naked eye. While absorbing enough chakra, Nue takes a tangible form of Shukaku size that is reminiscent of a chimera: it is large and has a monkey's head with large fangs and a white mane, a tanuki's body, a tiger's legs, a white snake for a tail and glowing yellow eyes. Through use of this Mark, the user can summon the Nue in either it's incorporeal form or it's physical form. An incorporeal form is capable of possessing targets of lower rank than the user and can cause them to attack anyone nearby. If the user and opponent are the same rank, this control lasts up to 4 turns and will extend 2 turns for every 1 rank difference. It can only be summoned in its physical form if the user or the incorporeal form has absorbed at least 300 chakra to allow it to summon itself from it's realm.
Note: Can be summoned in physical form twice per event, lasting up to 8 turns each time.
Note: Can only be used by Sumire bios.
Note: To break the Possesion, the target must be rendered either unconscious, the time duration passes or the users chakra is forced out by third parties.

( Chakra Ude ) - Chakra Arm
Type: Offensive/Supplementary
Rank: A - S
Range: Short - Long
Chakra cost: 30 - 40
Damage points: 60 - 80
Description: The user will shape their chakra into up to 6 arms of purplish chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals. Sumire is capable of using this to create up to 2 Additional limbs while the Nue can utilize it for up to 6 limbs. It can also utilize this should any part of its anatomy be cut off barring it's head, growing chakra arms from the severed area.

( Fuuinjutsu: Bunshin Torappu ) - Sealing Arts: Clone Trap
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When an opponents is prepared to land a physical blow, the user quickly creates an earth clone to take the hit instead. The earth clone will then revert back to mud, which uniquely hardens to restrain the opponent's limb as the rest of their body is spread with*cursed seals. However, it can be overcome if the user expels an S rank chakra surge.

( Kōmu Kekkaijutsu ) - Crimson Mist Barrier Jutsu
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist. The effectiveness of this technique varies between users as it depends on the user's skill. Starting at Chunnin rank, this lasts for 1 turn and can be extended 1 turn per rank increase up to Kage rank (6 turns). Chunnin and Special Jounin can use this up to Short range, Jounin and S-class Ninja can use this up to Mid range and Sannin and up can extend this to long range.

( Suiton: Ryugi ) - Water Release: Water Spikes
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After forming three handseals, the user produces large spikes capable of impaling clean through a target. This technique can be performed from afar through any existing water source, even mist, to rain down on its foe or erupt from the ground. The user can also produce a spike to act as a makeshift sword for the wielder to strike with at hand.

( Ototon: Namida Sanjō no Jutsu ) - Sound Release: Calling on Tears Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user creates a wave of sound by crying that can incapacitate anyone who hears it for one turn. The frequency of the sound waves can be used to trigger*explosive tags.

( Ninpo: Yoroigui ) - Ninja Arts: Armor Eater
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 chakra per turn)
Damage: 40
Description: After forming the seal of confrontation, the user melts pieces of their armour, creating a black liquid that they can freely manipulate. The material itself is durable enough that it isn't easily pierced and, in its liquid form, can be used to encase the target and trap their body. This can be manipulated to attack targets as well at the cost of a jutsu per turn.
Note: Can only be used by Log bios.

( Katon: Kitsunebi ) - Fire Release: Fire Fox
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After forming 5 handseals, the user manifests ten fire balls in a circle in front of them and launches them with their hand motions.

( Ototon: Hauringu Hea Onpa ) - Sound Release: Howling Hair Sound Wave
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: By whipping around locks of their hair, the user generates high-frequency sound waves that are capable of simultaneously disorienting the foe by overwhelming their hearing and likewise able to slice at the target.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
Note: Can only be used by Primary Lightning Specialists

( Sen'ei Ranjashu ) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

( Doujutsu: Saigo no Susano'o ) - Eye Technique: Final Tempestuous God of Valor
Type: Defensive/Offensive
Rank: Forbidden
Range: Short – Long
Chakra cost: 150 ( -30 per turn )
Damage points: N/A ( -10 to user per turn )
Description: Hagoromo's Susano'o possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Hagoromo has also demonstrated the ability to float inside of Susano'o when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susano'o itself is capable of contributing towards some of Hagoromo's techniques, as it was seen forming hand seals when he drew down two meteorites. By stabilizing and focusing on his chakra, Hagoromo is able to boost his Susano'o to a different level. The final form of Hagoromo's Susano'o is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susano'o underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, taller than the size of a Jinchuriki's complete form. Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susano'o's back arms and wielded by its front arms. While initially the Susano'o can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuudama. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Hagoromo from inside his Susano'o, by manipulating the substance in which the user is standing or by "entering" Susano'o from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susano'o itself can be cancelled if overpowered.
Note: User can't make clones when this is in use.
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susano'o to do the necessary handseals for a technique.
Note: Can only be fully called upon twice and lasts for 8 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to utilize his Rinnegan abilities for 3 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Doujutsu techniques while this technique is active apart from those pertaining to Susano'o and can only use 2 techniques per turn while active.
Note: This version can only be used by Otsutsuki Hagoromo bios.


( Doujutsu: Taishō Ayatsuru Jutsu ) - Eye Technique: Object Manipulation Technique
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each turn an item manipulated, -15 for living beings)
Damage: N/A
Description: This technique allows Shin Uchiha to telekinetically control objects after marking them with a seal on his hand. Using this technique,*Shin*is able to freely manipulate his medical equipment to perform surgery, create makeshift prosthetic limbs and weaponry out of multiple scalpels, as well as manipulate physical targets to shield himself. This technique is executed by first fueling chakra to his lone arm forming the seal in his hand. Touching an object for a brief moment, Shin marks this object to allow him the ability to manipulate it at will. This allows him to cause objects to move at thrice his base speed. Should he touch another being, he is able to telekinetically manipulate their physical movements for up to 3 turns should then remain in mid range. This does not extend to actually control of specific limbs, instead pulling or moving the target as a single mass.
Note: Can only be used by Shin Uchiha.
Note: Marking lasts up to 6 turns for items and 3 turns for people.

( Doujutsu: Jijukan Ninjutsu ) - Eye Technique: Space Time Ninjutsu
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: This technique creates a spiralling void centred on the user's eye, drawing them and everything in their immediate surroundings inwards and transporting them to another location. The space affected by this technique warps anyone and anything within its confines, even affecting*chakra-based substances. The technique activates fast enough that it can capture a target before they have time to react, and the size and shape of the spatial barrier can be manipulated to some extent to fit the situation, reaching up to Short range. Shin is able to activate this technique using his right eye in order to transport himself to the locations of his*spying creature, emerging from a void created by their own Sharingan. He can also channel this technique through the creatures themselves, allowing him and it to strategically retreat to their*hideout*at a moment's notice.
Note: Can only be used by Shin Uchiha
Note: Can only be used 6 times in all and once every 3 turns.

NW Updates:

A new NW Mini Event has started, the first of the New NW! The HHG has restarted, this time altered from it's previous incarnations. Rules can be found .

As a last note, the second arc of the Warring States Era ends soon, on July 31st. Once this arc ends, there will be a window of time to update your bios before the next arc begins. It also allows you a chance to "switch" bios, losing all Ryo and artifacts gained for that character. The third arc will begin soon after. Until then, have fun!​
 
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Lord of Kaos

Supreme
Joined
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Messages
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✦✦ RP Updates✦✦


As you are aware, a few days ago, the Specialties of bios were updated and expanded. Originally made sometime last year, most of these specialties added were originally created by Lili-Chwan but we opted to keep the system simple at the time. Returning to them, we expanded upon the available list and what benefits they give you. These can be found .

Because of this change, several canon bios have had their descriptions and ability section altered to match the new specialties and some Kumi values have risen. These increases will be reflected soon in the Kumi thread. Until then, have fun!
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
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Kin
773💸
Kumi
68,704💴
Trait Points
6⚔️
✦✦ RP Updates✦✦


Okay, so a few things to note. After the thread I made asking about the future of the RP, I realized I never responded to the community with an update based on their feedback. While most of the changes suggested were radical, I understand that they also weren't very liked as they were difficult to swallow. Essentially asking someone to dump all of their customs and abilities isn't expected to be welcomed at any stage of the game. So, taking these comments into mind, the rest of the RP staff and I began working on things that required the least amount of change for both current and future members. I'll enumerate these things below as there were quite a few smaller ones made and more coming soon.
  • Damage System: As I pointed out, our damage system was a bit difficult to understand once anything higher than 1 rank difference came into the equation. That said, we have created what we believe to be an effective system that will now make it easier to determine the outcome of an attack. That system is as follows ( More information can be found in this ):
    In the case of a difference of 5-10 damage, the stronger Jutsu will suffer a drop by 30 damage.
    In the case of a difference of 15-20 damage, the stronger Jutsu will suffer a drop by 20 damage.
    In the case of a difference of 25-30 damage, the stronger Jutsu will suffer a drop by 10 damage.
    In the case of a difference of 35 or higher damage, the stronger Jutsu will suffer a drop by 0 damage.​
  • Ninja Ranks: One of the bigger changes, I will preface this by saying NO ONE WILL SUFFER ANY DRAWBACK FROM WHAT THEY CAN CURRENTLY USE. That said, we looked at the ranks and realized many don't make sense. Such as Sannin rank, which translates to 3 Ninja rank, or Kage which is more of a title than a rank. We decided to alter the Ninja Rank to a system more in line with the series: Academy Student => Genin => Chuunin => Jounin = Sage rank. While this means your rank may shift, the list of abilities you can use will not. What this means is if you could up to S ranks before, that will not change now. More information can also be found in
  • Updated Guides: While one is posted now, the other will be updated and swapped out shortly. These guides were updated to reflect the current setting of the RP and it's rules. A special thanks to Never for creating the original post that we updated as a . In addition to this, we begin compiling some of the more asked questions of the RP into a FAQ guide; this used to be found in the Hitchhiker Guide but now has its own . As noted, the Hitchhiker Guide has also been heavily updated. It can be found .
  • Bio Rules: Specialties have been updated. In the thread I made regarding changes, I noted how they would expand but I think I was misunderstood. What I meant was that the current number for each type would increase, which it did . A more significant change to come, a lot of KG/HA/AE will have their default starting rank lowered and almost every other ability will have its rank changed to the new appropriate level. This change will take place over the weekend.
  • Kumi: As a thanks for the work done by Mods and ANBU, they will receive a 3k and 2.5K Kumi allowance monthly, respectively. This was noted of in the past but officially in place today
Outside of these, smaller organizational changes will take place to make navigation and RPing easier, such as the ending of this thread and the start of a new one and larger Ninja World changes, an area we're always improving the quality and list of ways to RP inside of. Until then, have fun!
 
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